Author Topic: Yukari Quest VI - A Z-Machine Adventure  (Read 60553 times)

Hello Purvis

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #690 on: September 02, 2014, 12:40:22 PM »
> How much did we learn from the Moriyas and the Akis about Gensokyo Isle?

>You know the general gist of it. Enough that the whole affair has irritated you greatly.

> ...The Saigyou Ayakashi wasn't exactly "venerated", was it?

>It was not.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #691 on: September 02, 2014, 12:46:25 PM »
> So. The "gems lost" could be referring to those gems Reisen found. The "buildings rising from an island...between the east and the new world" could be referring to Gensokyo Isle. The "great destructor" could be Reisen's construct, "worshipped but for a day" by Alice, then forgotten after the materials were melted down.
> Could this entity have somehow come to be because of Gensokyo's recent incidents?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #692 on: September 02, 2014, 12:48:26 PM »
> So. The "gems lost" could be referring to those gems Reisen found. The "buildings rising from an island...between the east and the new world" could be referring to Gensokyo Isle. The "great destructor" could be Reisen's construct, "worshipped but for a day" by Alice, then forgotten after the materials were melted down.
> Could this entity have somehow come to be because of Gensokyo's recent incidents?

>These feel reasonably correct. Though you wonder about the last part; Alice had it for some length of time, surely...
>You don't know if the incidents themselves have caused it. You aren't sure how they are connected to this.

>_


Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #693 on: September 02, 2014, 12:59:14 PM »
> This is true, but it was only active for a very short time. Still, something worth considering.
> Let's consider some of this other stuff, then. All the references to people - could these be related Avalon, or maybe Kosa? Both have similar ruthless-dictator histories, for as much as Kosa's is much more recent. Kosa was an outside world, even if Avalon is sealed off.
> And what of the tree that keeps appearing? The Saigyou Ayakashi seems like an obvious choice. Were there any other important trees in recent memory? Iku's pet poltergeist did something to a tree, didn't she?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #694 on: September 02, 2014, 01:05:43 PM »
> This is true, but it was only active for a very short time. Still, something worth considering.
> Let's consider some of this other stuff, then. All the references to people - could these be related Avalon, or maybe Kosa? Both have similar ruthless-dictator histories, for as much as Kosa's is much more recent. Kosa was an outside world, even if Avalon is sealed off.
> And what of the tree that keeps appearing? The Saigyou Ayakashi seems like an obvious choice. Were there any other important trees in recent memory? Iku's pet poltergeist did something to a tree, didn't she?

>You don't feel anything particularly Avalonian about them. Nor do they feel like anything you've seen in your brief visit to Yumemi's homeworld.
>You don't believe it's the Saigyou Ayakashi; it feels like the wrong kind of tree. You do recall hearing about a tree missing its shadow, you don't know if it was ever returned. The only other tree you can think of that held particular importance would be the one that Reimu briefly venerated, before those three faeries moved into it.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #695 on: September 02, 2014, 01:10:06 PM »
> Maybe the tree is the tree we came across in the field of fronds?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #696 on: September 02, 2014, 01:15:30 PM »
> Maybe the tree is the tree we came across in the field of fronds?

>You came across several there. Though you really only paid special attention to one.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #697 on: September 02, 2014, 01:20:57 PM »
> Let's listen to the entity a little bit more, and see if we can get more information.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #698 on: September 02, 2014, 01:39:31 PM »
> Let's listen to the entity a little bit more, and see if we can get more information.

>You wait, trying to learn more.
>Destroy. Destroy. Grasp it now! Love! Destroy. Destroy. Destroy. Destroy.
>A dozen sights of the modern world; cars, buildings, people in modern clothing, a brown-haired child of haunting familiarity in a playground. Gems dancing in the air. A lone dark-haired miko in red and white ties a shimenawa.  People in offices, working assiduously...
>You become aware that there are more noises now. You had barely registered them before, but they are becoming harder not to notice.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #699 on: September 02, 2014, 01:43:23 PM »
> The brown-haired child...is that Reimu? Or maybe Sanae before she game to Gensokyo?
> What kind of noises are being made?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #700 on: September 02, 2014, 01:48:14 PM »
> The brown-haired child...is that Reimu? Or maybe Sanae before she game to Gensokyo?
> What kind of noises are being made?

>You don't think so...it looks more like Chen? But lacking her feline features.
>It's hard to pick out any one of them; there is a cacophony of sounds; some that do not exist in nature, others that sound like voices making utterances; a deep sort of rumble underscores them both. They are growing louder, more frequent, coming from every direction.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #701 on: September 02, 2014, 01:54:48 PM »
> Is the dark-haired miko Reimu or one of her ancestors?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #702 on: September 02, 2014, 01:58:23 PM »
> Is the dark-haired miko Reimu or one of her ancestors?

>It's hard to tell, but you think it was Reimu.

>_

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #703 on: September 02, 2014, 01:59:11 PM »
So I think we're getting progressively more in danger the longer we stay here, judging by the increasing noise. We're going to need to grab our astrolabe and get out soon. It'd be preferrable to try to borderbreak this entity first to make sure it stays gone; an irrational entity of endless desire to destroy isn't something we want popping back up in the future, and Yukari herself mentally commented we must never allow this thing to touch Gensokyo.

It -is- nice that we established it's probably related to the mechanical horror, but I doubt we'll get much more out of it.

The vision was probably from Gensokyo Isle? I don't remember what Reimu was doing whilst there.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #704 on: September 02, 2014, 02:07:46 PM »
> Wait, Chen without her feline features in the outside world? The Gensokyo Isle incident turned all youkai into humans. That must be a memory from then.
> Is it possible that this entity came about as a direct result of Gensokyo Isle's creation? Perhaps the Hakurei Shrine God was not pleased about losing the Hakurei Shrine Maiden for so long?

I may be willing to start severing now so we can take our astrolabe, but I am still concerned about an escape plan. I am also concerned about just abandoning this edge of reality: what guarantee do we have that this thing won't come after us?

Also Reimu was tending to her hidden forest shrine in the solitude she theoretically wanted. Or maybe that was just the Moriyas rationalizing removing her from the picture to themselves.
« Last Edit: September 02, 2014, 02:13:12 PM by Suwako Moriya »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #705 on: September 02, 2014, 02:14:30 PM »
I don't imagine there's any guarantee it won't come after us, but it's been said that it consists of tons of borders tangled together... which we could shatter, hopefully destroying it.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #706 on: September 02, 2014, 02:23:23 PM »
> Wait, Chen without her feline features in the outside world? The Gensokyo Isle incident turned all youkai into humans. That must be a memory from then.
> Is it possible that this entity came about as a direct result of Gensokyo Isle's creation? Perhaps the Hakurei Shrine God was not pleased about losing the Hakurei Shrine Maiden for so long?

>It...yes, that feels right.
>You don't know. You're not certain if any god would want to do this...

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #707 on: September 02, 2014, 02:29:59 PM »
> Okay, we need to get out of here. Back to the astrolabe. If we severed just the physical connections between it and the roots, would we be able to take it with us without destroying everything?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #708 on: September 02, 2014, 02:32:07 PM »
> Okay, we need to get out of here. Back to the astrolabe. If we severed just the physical connections between it and the roots, would we be able to take it with us without destroying everything?

>At the very least, this wold would fall apart; likely others would as well.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #709 on: September 02, 2014, 02:38:46 PM »
> Can't do that yet, then.
> Nothing for it. If this entity is coming to get a piece of us, we'll give it a piece of us. Start breaking this entity's borders.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #710 on: September 02, 2014, 03:06:16 PM »
> Can't do that yet, then.
> Nothing for it. If this entity is coming to get a piece of us, we'll give it a piece of us. Start breaking this entity's borders.

>You set to work breaking it down. As huge and fearsome as this entity is in normal reality, outside of it, it is a fragile conglomeration of disparate things that have cling together, becoming one and many at the same time. And here, at its point of origin, it is most vulnerable to you.  The cacophony of noises quickly stops as the barriers begin to shatter. The oppressive nature of it quickly fades away as the elements that created it shatter and fly apart. The chaos of the borders increases greatly as more and more shards of it fly away. Memories scatter to the winds, freed of impulses. The destructive impulse, lacking anything else, becomes impotent, unable to even actualize a thought that might give it impetus. Then there is the divine spark, stripped of everything, a forgotten god forgotten once again, no longer even an animus. Now bare to the world, you can see that it was once a tree, before it was forgotten.
>The world falls quiet. The presence is gone; it feels as though you had forgotten what it was like to not live on the edge of panic. A bit of bark falls upon your hand from above. Without their animus, these roots will likely not last for long.
>You were a child when the you arrived; frightened and hopeful. You can just barely remember as you stepped off the boat, wide-eyed and wondering at the city being built. You remember the fear in the air; the war had been lost, the Emperor had surrendered. You remember all too well the sounds of the planes and the bombs, thankfully absent from your life for the past few months. You didn't understand what was happening in the world, only that the war was over and your people had lost decisively. You understood this was supposed to be a terrible thing, yet the world seemed to be blooming anew. Your family fled from home, you don't understand why. But you don't miss it, so much has been lost and destroyed that it's difficult to remember anything else.
>More bark falls upon your head.

>_

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #711 on: September 02, 2014, 03:12:26 PM »
>We have to grab the astrolabe and get to Maribel before it's too late. This is too important. We can't get lost in the memories, whatever they are. We can reflect on them later if we still have them, but... not now. We... also don't want to be buried under falling bark.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #712 on: September 02, 2014, 03:19:16 PM »
>We have to grab the astrolabe and get to Maribel before it's too late. This is too important. We can't get lost in the memories, whatever they are. We can reflect on them later if we still have them, but... not now. We... also don't want to be buried under falling bark.

>You set whatever just happened aside, and focus on the Astrolabe. You suppose, without the entity there, there's not nearly as much holding it in place.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #713 on: September 02, 2014, 03:21:40 PM »
> It being a tree would certainly explain all the roots. Curious how it found out tools, though.
> Take our astrolabe.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #714 on: September 02, 2014, 03:28:01 PM »
> It being a tree would certainly explain all the roots. Curious how it found out tools, though.
> Take our astrolabe.

>You think it, in its grasping from beyond the threshold, it found you, who straddles the threshold. From there, you aren't sure what may have happened...
>You reach out and claim the astrolabe. Immediately, you can feel the chaos of the border increase further and begin to break away, as sourceless purple light begins to glow, and spread through the air. It is already breaking apart!
>You obtain: Yukari's Astrolabe.

>_

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #715 on: September 02, 2014, 03:31:05 PM »
>Gap to Maribel.
>Assuming success- "Come here dearie, we're leaving!"
>We can gap to Real Gensokyo now, yes?
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #716 on: September 02, 2014, 03:33:50 PM »
> For that first command, use the astrolabe to speed up the process.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #717 on: September 02, 2014, 03:39:45 PM »
>Gap to Maribel.
>Assuming success- "Come here dearie, we're leaving!"
>We can gap to Real Gensokyo now, yes?

> For that first command, use the astrolabe to speed up the process.

>The borders have grown far too unstable to open a gap here. You will need to find a more stable place!
>That aside, it should be simple to return to Gensokyo.

>_

Mr. Sacchi

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #718 on: September 02, 2014, 03:42:36 PM »
> Run back the way we came as fast as we possibly can but making sure we don't trip and fall.
> If we feel like we're in a stable enough place to open a gap open it up and get to mary.
> Otherwise just keep running back to the gap that got us here.

Suwako Moriya

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The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.