Author Topic: Yukari Quest VI - A Z-Machine Adventure  (Read 60378 times)

Mr. Sacchi

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #420 on: August 19, 2014, 08:13:20 PM »
> Do we think we could raise her higher?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #421 on: August 19, 2014, 09:04:13 PM »
> Do we think we could raise her higher?

>While normally it would be very dangerous and ill-adivsed, it feels like you could probably raise her completely over your head and stretch out. That would get you an extra yard or so. Whether that would be enough is a much more open question.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #422 on: August 20, 2014, 05:51:57 PM »
> Try to do so slowly, to make sure there are no other complications.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #423 on: August 20, 2014, 07:20:40 PM »
> Try to do so slowly, to make sure there are no other complications.


>You take a moment to move out from under the floating room, to avoid mashing Maribel against the bottom. "Hey, what're doing?" she says, before you lift her higher up. "Whoa!"
>As you suspected, the different between this position and the last one is practically nothing. She feels no heavily, nor any less balanced. In fact you don't even feel stressed by keeping this position.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #424 on: August 20, 2014, 07:35:40 PM »
> "I'm sorry dear, was that too sudden?"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #425 on: August 20, 2014, 08:34:00 PM »
> "I'm sorry dear, was that too sudden?"

>"Little bit," she says. "But I'm fine, I don't feel like I'm in danger of falling or anything. So, what're you planning?"

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #426 on: August 22, 2014, 07:48:07 AM »
>What things of interest did we find on the walls of the rooms above?

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #427 on: August 22, 2014, 08:49:56 AM »
>What things of interest did we find on the walls of the rooms above?

>In the first room, you found the compartment that originally had the string. In the second one, you found a hole through which you fed the string.

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #428 on: August 23, 2014, 04:57:06 AM »
>And we've found the string again on the bottom floor?

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #429 on: August 23, 2014, 05:00:51 AM »
>And we've found the string again on the bottom floor?

>Yes, coming from a hole in the wall.

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #430 on: August 23, 2014, 05:10:45 AM »
>"If you can't find anything up there we should probably take another look around down here. Have a quick last look and see if you can spot anything."

Hello Purvis

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #431 on: August 23, 2014, 05:46:53 AM »
>"If you can't find anything up there we should probably take another look around down here. Have a quick last look and see if you can spot anything."

>"I don't have much confidence with that," says Maribel. "If we've looked over it once, I don't think we'd find anything new the second time."

>_

Hello Purvis

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #432 on: August 25, 2014, 09:02:23 AM »
>"Okay, I have an idea," Maribel says. "I want you to throw me on top of that cube,"

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #433 on: August 26, 2014, 01:58:41 AM »
> How high up is the roof of the cube room?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #434 on: August 26, 2014, 02:02:34 AM »
> How high up is the roof of the cube room?

>It is several yards above you. It will take something of a throw to get her that far.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #435 on: August 26, 2014, 02:06:55 AM »
> "As you wish."
> Read back and chuck our colorblob of a friend up there as best we can.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #436 on: August 26, 2014, 02:26:37 AM »
> "As you wish."
> Read back and chuck our colorblob of a friend up there as best we can.

>You prepare yourself, and toss Maribel upward! She cries out in surprise, a sensation that is very strange given how all sounds she makes seem to originate around you. She flies past the top of the floating room, and collides with the ceiling with a loud "Oof!" that nearly makes you jump. Then she slowly drifts downward and lands on top of the floating room like a dandelion seed, groaning a bit.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #437 on: August 26, 2014, 02:27:31 AM »
> "Apologies! I'm not used to throwing colored blurs."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #438 on: August 26, 2014, 02:36:55 AM »
> "Apologies! I'm not used to throwing colored blurs."

>"That...worked better than my wildest dreams," Maribel mutters. "It's not your fault... Just give me a minute, and I'll start searching up here."
>You can see her start to move around along the top of the room. As she checks one of the corners she says, "Found something!"

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #439 on: August 26, 2014, 02:46:35 AM »
> "What is it?"
> Attempt to float up to the top of the cube in pursuit. Maybe this'll work now?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

O4rfish

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #440 on: August 26, 2014, 02:51:47 AM »
>If not, try jumping.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #441 on: August 26, 2014, 03:07:35 AM »
> "What is it?"
> Attempt to float up to the top of the cube in pursuit. Maybe this'll work now?

>If not, try jumping.

>You decide to try to fly, and find it works! ...Sort of. You aren't quite flying, but you do raise though the air as though you were walking through it, as much as there is any physical component to motion here.
>Reaching the top of the room, you note that Maribel seems to have found another recessed compartment. "I think there's a lever in here," she says. "And...how'd you do that?"

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #442 on: August 26, 2014, 03:09:11 AM »
> "I just tried, and it worked. Not quite what I intended, but it got the job done."
> Inspect the newfound comparment.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #443 on: August 26, 2014, 03:25:42 AM »
> "I just tried, and it worked. Not quite what I intended, but it got the job done."
> Inspect the newfound comparment.

>Looking into the compartment, you find it is about an inch deep, and has a small featureless rod coming out of the bottom at angle and crossing most of the compartment's foot or so of length. You can see why Maribel called it a lever, despite lacking any signs it can move at all, it certainly looks like some kind of switch.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #444 on: August 26, 2014, 03:27:01 AM »
> Try pulling it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #445 on: August 26, 2014, 03:32:42 AM »
> Try pulling it.

>You pull it, and find that while the rod itself doesn't move, the whole bottom the compartment easily lifts upward until it fits flush with the surrounding floor.
>A sudden motion catches your eye below. The string you have left lying on the floor suddenly moves of its own volition, darting across the floor in the blink of an eye and stretching toward something in the middle of the room.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #446 on: August 26, 2014, 10:55:14 AM »
> Jump back down and investigate!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #447 on: August 26, 2014, 11:47:43 AM »
> Jump back down and investigate!

>You leap back down to the ground floor, drifting gently. As you do, you note that the string seems to be being pulled through the oval that you assembled early; very quickly from how fast the pile of it by the wall is unspooling. Curiously, though it passes through the oval, it seems to vanish rather than emerge from the other side.
>You settle back down on the ground softly, without incident, as the string starts to be stretched taunt.

>_

Kilgamayan

  • True
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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #448 on: August 26, 2014, 12:12:53 PM »
> "Ah, dear, come take a look at this!"
> Has anything else started moving?
> How does the hole in the wall where the string came from look?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #449 on: August 26, 2014, 12:47:37 PM »
> "Ah, dear, come take a look at this!"
> Has anything else started moving?
> How does the hole in the wall where the string came from look?

>"Coming!" says Maribel.
>Nothing else seems to be moving, though you think you see a bit of motion in the air over the indention on the floor.
>Glancing toward the hole, as the string draws taunt, it seems to be the same as ever. However, more string seems to be emerging from the hole.

>_