Author Topic: Yukari Quest VI - A Z-Machine Adventure  (Read 60358 times)

UncertainJakutten

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #390 on: August 13, 2014, 03:40:08 AM »
>Current facts of the room we are in.
>Current configuration of the horns and any other relevant bits in the room.


Hello Purvis

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #391 on: August 13, 2014, 03:55:07 AM »
>Current facts of the room we are in.
>Current configuration of the horns and any other relevant bits in the room.

>You are currently in a mostly featureless white room, about 50 feet to a side and perhaps 35 feet high. The previous room you were in floats in the middles of the air, roughly in the center of the room, taking up about half the airspace. Through diligently searching everywhere that you can reach, you have uncovered several elements, which you believe are necessary to find your way out of this place. In the middle of the room is a depress you have uncovered, composed of a group of four concentric rings a few inches wide and about a half in deep, connected to each other by a series of ramps placed at regular intervals. At middle of these rings is a series of grooves in the floor, converging toward a small oval shape with a line extending from it in the center. The whole thing is a couple yards in diameter.
>In the "front" of this depression is an oval-shaped sort of ring that rises from the floor. It is made of two parts that you found on scattered across the room, which have been fused together through your efforts. They once moved about freely across the floor, but now are stuck in place, on top of the trigger you used to reveal the depression originally.
>On the nearby wall, there is a hole that you have uncovered, revealing a length of string emerging from it, which has fallen to the floor in a heap.
>The depression is in the middle of the room, and the hole on the wall; you aren't sure how to orient it in a featureless and directionless room The oval ring structure is between the two, a couple inches from the edge of the depression.

>_
« Last Edit: August 13, 2014, 03:59:38 AM by Purvis »

O4rfish

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #392 on: August 13, 2014, 04:06:16 AM »
>Try to slide the ring onto one of the ramps.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #393 on: August 13, 2014, 04:11:32 AM »
>Try to slide the ring onto one of the ramps.

>You try to move the oval, and find that it is indeed fixed to its current location.

>_

O4rfish

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #394 on: August 13, 2014, 05:29:22 AM »
>Look through the ring at the oval. Then look in the opposite direction.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #395 on: August 13, 2014, 05:38:20 AM »
>Look through the ring at the oval. Then look in the opposite direction.

>You look through the oval as though it were a lens, from both directions. You see nothing different through either side, though you do find yourself faintly amused at how effortlessly you can move across the floor to peer through the other side; you barely even notice the movements you have to make.

>_

Suwako Moriya

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #396 on: August 13, 2014, 07:13:13 PM »
> Trace along the line that starts in the oval in the middle of the depression until said line stops.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #397 on: August 13, 2014, 07:49:36 PM »
> Trace along the line that starts in the oval in the middle of the depression until said line stops.

>How do you intend to trace this?

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #398 on: August 14, 2014, 12:49:46 AM »
> With what amounts to our finger.
« Last Edit: August 14, 2014, 01:03:40 AM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #399 on: August 14, 2014, 01:42:24 AM »
> With what amounts to our finger.

>You trace along it. You don't really manifest a finger so much as a distinct sort of lump around the end of your arms, where you index finger would be. Tracing along the line, you note a kind of...sensation of familiarity from it. Nothing seems to happen, but the feeling is one that is akin to half-remembering something that you ought to fully remember.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #400 on: August 14, 2014, 01:44:50 AM »
> Try tracing along the other indentations the same way.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #401 on: August 14, 2014, 01:56:23 AM »
> Try tracing along the other indentations the same way.

>The central oval gives you a similar feeling. However, the grooves connected to it and the rings surrounding it do not evoke any kind of feeling or sensation different than the rest of the floor.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #402 on: August 14, 2014, 02:36:49 AM »
> How does the size and shape of the central oval compare to the oval structure we made?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #403 on: August 14, 2014, 03:03:47 AM »
> How does the size and shape of the central oval compare to the oval structure we made?

>It is notably larger, and significantly less irregular; the ends are much more round and the whole shape is smoother. The two bear little in common.

>_

Hello Purvis

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #404 on: August 15, 2014, 07:27:04 AM »
>"Hey," Maribel says, "Do you think you could lift me up high enough to check the underside of that floating room?"

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #405 on: August 15, 2014, 10:45:27 AM »
I'm sorry Purvis, please be gentle with the broom.

>"Hmm? Very well."
>Do as she asks.

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #406 on: August 15, 2014, 06:11:23 PM »
>"Hmm? Very well."
>Do as she asks.

>You do as she asks, leaving the depression in the floor and then boosting her up much as you did within the mountain crater in the forest. You very nearly drop her; as she barely weighs anything at all and you lift her up much too fast!
>"Whoa!" Maribel cries, "Geez, be careful down there!"
>Now that you have her up, though, you note that you feel her balance is perfect, there is no feeling that she is leaning one way or the other. Combined with the lack of weight, it barely feels like you are carrying anything.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #407 on: August 15, 2014, 10:56:57 PM »
> "Ah, apologies. Your lack of mass was unexpected. I do note that you seem to have no trouble balancing yourself."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #408 on: August 15, 2014, 11:25:34 PM »
> "Ah, apologies. Your lack of mass was unexpected. I do note that you seem to have no trouble balancing yourself."

>"Really?" says Maribel, moving slightly; perhaps she is glancing downward.  "I thought you were just doing a good job of holding on.  And lack of mass, huh..."

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #409 on: August 15, 2014, 11:28:03 PM »
> "Not to imply anything untoward, of course. You understand."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #410 on: August 15, 2014, 11:38:28 PM »
> "Not to imply anything untoward, of course. You understand."

>"I didn't think you were," says Maribel. "I guess there really is something to feeling lighter here, though."

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #411 on: August 16, 2014, 05:21:51 AM »
>"Do you see anything up there?"

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #412 on: August 16, 2014, 06:05:49 AM »
>"Do you see anything up there?"

>"Um, nothing yet," says Maribel, turning her attention to the underside of the floor and feeling around. "Could you move around a bit?"

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #413 on: August 16, 2014, 11:49:33 AM »
>Do as she asks.

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #414 on: August 16, 2014, 05:58:05 PM »
>Do as she asks.

>You do so, moving her around the bottom of the previous room with no trouble at all. Weighing practically nothing, she is negligible easy to move around. Nor does she feel to be any less in out of balance for the motion. You could probably do this without paying any attention to her. There aren't even any problems when you have to step through the depression.
>Several minutes pass as she checks the underside of the previous room, before reaching the far corner and announcing, "Nothing! Well now what?"

>_

O4rfish

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #415 on: August 16, 2014, 07:06:13 PM »
>cast Detect Gap
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #416 on: August 16, 2014, 07:37:41 PM »
>cast Detect Gap

>The only gap in the area is one that brought you here, which may be hard to access, given the room it was inside is sealed.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #417 on: August 18, 2014, 03:10:17 AM »
> Does Mary still feel solid, at least, despite weighing next-to-nothing?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #418 on: August 18, 2014, 03:15:51 AM »
> Does Mary still feel solid, at least, despite weighing next-to-nothing?

>She does feel solid, however light and curiously well-balanced.

>_

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #419 on: August 19, 2014, 06:47:41 PM »
>"If I could get up further, I might be able to check the sides..." Maribel mutters with obvious annoyance.

>_