All/Most of your characters have the +3 power every turn right?
The Sheeps works sort of like DAMONs from SRW Z2
Any charas within Sheep/Black Kendama's Field -3 power at the start of every turn. For sheep only: Whenever they are defeated, it will -2 power to the unit that defeated it (basically 0 out the gain), you get any bonus from Personality + P-Break. In addition, all your other units do not gain power from this unit being defeated.
This mission is timed to 10-turns, it is almost guaranteed. Here are the turn of events that will happen.
- Shiro moves 4 spaces a turn, giving you 3 turns to catch it. (This part is easy, Komachi or Supersonic Aya + Yukari will catch her easy.)
- You cannot stall by placing a unit over the white square where Shiro can run, as the AI will run right next to you when it cannot get to the white square, which triggers the winning condition to head to the next part of the stage.
- Meeko will full heal herself on the turn she shows if she is somehow defeated. Utsuho must show up the next turn in order for the stage to end.
My idea is this:
- Just like the Eirin Stage, Aya with Supersonic Movement (one-time +5 movement), and Yukari with Spiriting Away. (Yukari can also use Zeal with Dream to travel further either on Turn 1 or Turn 2)
- Aya will travel, really, really far on the first turn. Every other unit will try to pump up power with Meirin at the helm, and then board the ship. Have the ship retrieve Meirin and end the turn.
- EP Turn 1, Aya needs to survive long enough. Having P-Evade helps.
- Turn 2, Yukari will use Spiriting Away to carry the ship and all units over. Use the remainder turn to pump up more power and kill any black kendamas that you can.
- When you are ready on Turn 4, catch Shiro and proceed. You will be able to skip the 8 or so sheep over the river. At this point, you should have more than enough power to use good specials. Meeko is only a size S, so any hit that you would do will hit like a truck. Use Fury to bypass Wool Guard.
- When Utsuho shows up, the 5 more sheeps that spawn will not matter, but if you defeat Meeko the turn of.
- Utsuho DOES have Friendship, use it. She cannot catch up (even with Orin in cat mode + Accel).
This strat does require an inherited save though, as Aya with Breakthrough L2 will really help with movement. This stage is particularly troublesome with the time constraint, the power de-buff, and how bulky are the sheep are on hard mode.