Bonus points if Serela is a Day-Paranoid Gun Owner.
On a related note, I'm considering including a new type of attack style in my next game (either here or Megatokyo), so I'll just put it out here for your thoughts.
Chance to dodge/Conditional style: Place your hit during the day phase and pick a player, and any amount of numbers from 1-12 (sample).
Once you've used a number, it's unavailable for the rest of the game.
Your target will be informed at the start of the night phase that they must pick a single number between 1-12. If they choose a number that you selected, or they fail to make a selection, they will be hit.
The intent is to allow traditional limited killing roles to have more active nights, to give the feeling of random effects without actually being random, and to create a more dynamic hit/miss feeling that's more interactive.
However, I haven't tested it at all and this is just a draft. Thoughts and comments are very welcome.