Author Topic: Danmaku!! Let me AX you a question  (Read 270329 times)

The Greatest Dog

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #360 on: January 06, 2015, 02:17:58 AM »
I think there are more than a few issues with TTS Danmaku!! at present. The first that comes to mind are the controls -- I think "Shift to Push" is something that was accidentally pushing around objects far too much, as well as the clunkiness of moving cards for the people not using a mouse.

I had to ask what exactly I can do a lot, which combined with my super defensive play overall slowed down the game too.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #361 on: January 06, 2015, 02:49:04 AM »
Luckily it looks like the keymaps are quite customizable so people who use shift to talk don't have to change that up.  Danmaku especially doesn't need the push functionality in TTS.

gtbot, who introduced me to the idea, told me that he experienced the same delay when his group started playing Danmaku via TTS, but it went away after they got used to it.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #362 on: January 06, 2015, 04:50:06 AM »
The controls were a mess, but I think that's fixable. The bigger concern for me is the illegibility of the board state. There are a lot of cards on the table, most of them matter at any given time, and at maximum resolution I could barely read the text when zoomed in. Can you zoom closer with a mouse wheel than you can with the zoom button? I had to have the physical deck on the table next to me for reference so I could actually read what the characters did. The orientation of the landscape cards didn't help, but again maybe there's a command to rotate them that I didn't know about.

Making special digital versions of the cards with larger text and consistent orientations might help, but it would be a huge undertaking for not a ton of payoff. And even if you did it wouldn't help much with the difficulty of tracking all of the active, relevant cards on the board. Maybe playmats that lock cards in consistent places would help that so you can tell at a glance if a particular player has any permanents would make a big difference, but even then seeing what the player across the table has without messing with the camera constantly would be a problem. Of course, that's true in real life too, so maybe that's unavoidable.
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Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #363 on: January 06, 2015, 05:05:01 AM »
The controls were a mess, but I think that's fixable. The bigger concern for me is the illegibility of the board state. There are a lot of cards on the table, most of them matter at any given time, and at maximum resolution I could barely read the text when zoomed in. Can you zoom closer with a mouse wheel than you can with the zoom button? I had to have the physical deck on the table next to me for reference so I could actually read what the characters did. The orientation of the landscape cards didn't help, but again maybe there's a command to rotate them that I didn't know about.

....

Maybe playmats that lock cards in consistent places would help that so you can tell at a glance if a particular player has any permanents would make a big difference, but even then seeing what the player across the table has without messing with the camera constantly would be a problem. Of course, that's true in real life too, so maybe that's unavoidable.


I think you missed something when we were discussing controls.  If you hover over a card and press alt it shows this and allows you to mouse wheel to zoom.

It looks like this:

commandercool

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #364 on: January 06, 2015, 05:41:17 AM »

I think you missed something when we were discussing controls.  If you hover over a card and press alt it shows this and allows you to mouse wheel to zoom.

It looks like this:


Right, I knew about the alt thing. Without the mouse zoom the text is still very hard to read, at least for me. I didn't know if the mouse allowed more zoom than the z button, but it looks like it does. That would pretty much fix the problem for anyone using a mouse, which I don't.
I made a PADHerder. It's probably out of date though.

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #365 on: January 07, 2015, 02:13:52 AM »
Is someone here BATMANDANCEPARTY on steam?

Also I think I need to make another thread for Danmaku TTS

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #366 on: January 07, 2015, 05:02:54 AM »
Wow, I check back in after the holidays to find you've been playing on TTS, I'd love to hop in a game =).

My steam id is 'Zhelot', Moogs, you wouldn't happen to be from Mazowieckie, Poland and play a lot of Counter-Strike: Global offensive would you?

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #367 on: January 07, 2015, 05:05:16 AM »
Nope I didn't play a FPS till I was like 24 so I nevered developed the skill and don't play them at all.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #368 on: January 07, 2015, 05:16:06 AM »
Nope I didn't play a FPS till I was like 24 so I nevered developed the skill and don't play them at all.

Weird, that's who shows up as riznar when I search steam. :?

Validon98

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #369 on: January 07, 2015, 05:25:52 AM »
So wait, people have been playing Danmaku via TTS, and yet the files aren't available anywhere? I'm just confused on what's going on with that.
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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #370 on: January 07, 2015, 05:34:03 AM »
Okay!

I've created files for importing Danmaku!! into Table Top Simulator.  They're in 4 decks because they have different backs and I don't want TTS to think they're the same object.

My steam name is riznar, who would like to play with me sometime?

http://danmaku.mysteryparfait.com/download/tts/deck1.jpg
http://danmaku.mysteryparfait.com/download/tts/deck2.jpg
http://danmaku.mysteryparfait.com/download/tts/deck-back.jpg

http://danmaku.mysteryparfait.com/download/tts/characters.jpg
http://danmaku.mysteryparfait.com/download/tts/character-back.jpg

http://danmaku.mysteryparfait.com/download/tts/roles.jpg
http://danmaku.mysteryparfait.com/download/tts/role-back.jpg

http://danmaku.mysteryparfait.com/download/tts/incidents.jpg
http://danmaku.mysteryparfait.com/download/tts/incident-back.jpg

So wait, people have been playing Danmaku via TTS, and yet the files aren't available anywhere? I'm just confused on what's going on with that.

Using the above pictures you can create custom decks within TTS, I'm still working on figuring out how to modify card size and how to set dice to specific values quickly.

EDIT: the -/+ keys can modify card sizes in game.
« Last Edit: January 07, 2015, 05:40:10 AM by Zhelot »

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #371 on: January 07, 2015, 05:38:57 AM »
Oh, I thought that the main site didn't have them yet or something, I didn't notice the files were here in the thread all along. Oops. Thanks for pointing them out. ^^;
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Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #372 on: January 07, 2015, 05:41:39 AM »
It doesn't. This Sunday was the first game ever.  Which reminds me I need to write the big update since I told reddit I'd tell them how the test game went.

ALSO! I need someone to test to see if they can load the saved game I have attached to this post. 

It goes in your TTS saves location, which can vary, but as an example mine is:
C:\Users\mooog_000\Documents\My Games\Tabletop Simulator\Saves

I trust one of you smart people can figure it out.  I have a baby who is up past her bedtime to correct.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #373 on: January 07, 2015, 06:10:08 AM »
ALSO! I need someone to test to see if they can load the saved game I have attached to this post.

It works on my laptop.

Validon98

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #374 on: January 07, 2015, 06:10:24 AM »
Ah, okay.
Also the file was able to load, so I suppose that's good there?
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #375 on: January 07, 2015, 06:24:15 AM »
Weird, that's who shows up as riznar when I search steam. :?

I changed my handle on steam to Moogs Parfait to avoid confusion...look where it got me!

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #376 on: January 09, 2015, 05:19:21 AM »
Okay guys, the Danmaku x TTS thread is up in Help Me, Eirin!  This topic is now for Danmaku!! dev updates and discussion thereof.

https://www.shrinemaiden.org/forum/index.php/topic,17849.0.html

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #377 on: January 15, 2015, 06:04:51 PM »
i assume that this is based off Bang? (saw a couple similar things)
even though Bang is one of my least favorite games (too light for me, i am a heavy euro gamerXD), i would love to make a pnp of this just for the Touhou and i will make sure it hits the table once every two months or so (which is a lot, i got 100 or so games, with only 2 game nights a weekXD)

is there any pnp files (with pictures) i can find?
if there are, i would like to make myself a copy and try to get it to the table on my monday session (unfortunately one person in my friday sessions is completely anti-bang like games, it'll be hard to convince her to try it, even though she liked some other Touhou themed tabletop games)

i did find the link, but it doesn't look like any of the cards has pics on them
not sure if it has been said, but for fellow DIYers, its very easy to print on regular paper and sleeve the printed cards with a regular playing card of the right size, this gives the cards a good feel and provides ease of shuffling, and regular playing cards are cheap to come by
« Last Edit: January 15, 2015, 06:17:37 PM by linguiwen »

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #378 on: January 15, 2015, 10:53:13 PM »
There are a lot of shooter games now, Danmaku!! isn't really similar to Bang!

If you disliked Bang, you should check the optional rules section in the rulebook, as it has rules to address people's most common complaints about Bang.  Danmaku!! is already heavier than Bang with things like spell cards and incidents.

If your gaming group is the type to be super serious and competitive, I would caution you that Danmaku!! is intended to be played casually and has some high RNG points.  See the incidents like Scarlet Weather Rhapsody and Crisis of Faith.

The pnp links you found are them if they're pdf.  If you found jpg files those are for tabletop simulator.   The TTS files have some art for visual ease with TTS, the PNP has none.  The final version will not be free like these versions, as art represents 95% of the cost of production.

PNP:
http://danmaku.mysteryparfait.com/play/

TTS:
http://danmaku.mysteryparfait.com/danmaku-x-table-top-simulator/

« Last Edit: February 05, 2015, 03:42:57 AM by Moogs Parfait »

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #379 on: January 16, 2015, 02:09:22 AM »
If I had one word to describe Yuuka, it'd be sweety. 



Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #380 on: January 16, 2015, 02:18:20 AM »
And here I thought I was done with heart problems lol. That is absolutely beautiful!
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Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #381 on: January 16, 2015, 02:33:50 AM »
The style is different from our usual direction, but we were really pleased with the result.   Also I could use some reflowering, this week has been stressful for us too.

Spotty Len

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #382 on: January 16, 2015, 09:34:50 AM »
I'm just gonna sit down here for a minute and look at it.

ShadowNCS

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #383 on: January 17, 2015, 12:00:32 AM »
I'm really glad you/ the artist went with a lovable Yuuka rather than a sadistic one (not saying that this lovely face can't hide a cruel interior).
There's even less of a reason now not to be playing as Yuuka when you get the chance to.  :*

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #384 on: January 17, 2015, 01:33:43 AM »
Like yuri, fanon characteristics are beautiful because of their ambiguity.

Actually I don't believe that, just read it in a manga once.

8lue Wizard

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #385 on: January 20, 2015, 02:49:14 PM »
This might have been asked before, but what's the timing on "Attack the attacker" effects? (e.g. Byakuren's ability, Meiling's bomb)

Does the original or reactive attack resolve first? If the reactive attack goes first and kills the original attacker, does the original still go off? If the first attack kills somebody, can you draw loot and then immediately dodge/beer/counterbomb the second? If multiple people want to react to a single attack in such a fashion, who has priority? Can you chain reactive attacks (i.e. reactively attack a reactive attacker)?

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #386 on: January 20, 2015, 03:35:47 PM »
Wow okay sounds like you had a hell of  a game.  This is the current rules, but these are one of the areas under review that may change before the final.

Currently the defender/target's reaction goes first and you draw cards immediately upon death
Cancelling takes priority though when multiple people react, and the other reactors get their cards back
Attacks and such keep going post-death
Finally you can react to reactive attacks

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #388 on: January 21, 2015, 03:56:15 PM »
Nice, I'm really diggin' the stopwatch art.

Helepolis

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #389 on: January 21, 2015, 04:10:59 PM »
- Badass expression, check
- Good artwork, check
- Red eyes Sakuya, check
- Slit pupils, .... check!

This... I am weak against such badass art/expressions.