EUB v0.10 BUG AND ISSUE LIST
-SYSTEM-PACKAGE: When returning from Replay Select Scene to Main Menu, the sound effect is cut off.
-SYSTEM-PACKAGE: Difficulty Select issue - When scrolling more than one difficulty at any given time, the entire thing spazzes. More specifically, the animation for the next difficulty transition runs and the transition as a whole is not smooth.
-GAME-STAGE: Upon starting Stage 1, there is an immediate drop to about 30 FPS and then a rise back to a stable FPS.
-GAME-PLAYER: Bomb text is very hard to read on the effects spawned by Rin.
-GAME-STAGE: Some post-Midboss fairies spawn blue bullets that are very hard to see.
-GAME-STAGE: Easy Mode Bossattacks are... much harder than Easy Mode. Notably, Tojiko's yellow light wave spell and Futo's mid boss spell. Tojiko's non spells are also a little difficult for Stage 1 Easy Mode. I say this because I'm still technically an Easy Mode player and this required an unusually large amount of concentration for Easy Mode Stage 1. It's harder than DEC Stage 1 for sure. Tojiko's last normal spell is fine.
I will try to clear a higher difficulty and make a video, and I will also update this list if I see anything else that may require fixes.
EDITS:
-Played Hard Difficulty, almost exactly the same as Easy in terms of spells. Maybe I read incorrectly or something, because the bosses, for all practical purposes, are the same regardless of difficulty. Maybe it's a problem on my side.
EDIT: I read the code. There is only one playable difficulty set for the demo bosses, and it defaults to Hard. The difficulty selection menu seems to have absolutely no effect on the stage, which uses a different difficulty common data. Maybe there's a file I forgot to read or something.
EDIT: I recorded it, but... the replay apparently played both the stage bgm and the package bgm at the same time. I have no clue what happened. Also, Tojiko's ADD Laser=>Bullet attack dropped a bit in FPS, although that's just my recorder consuming excessive RAM.