While the setup -maybe- isn't as bad as some people were saying it is, I still think it was wildly too swingy with an anti-town slant. Then again, it's hard to gauge the slant when town was also incredibly strong.
Stuff like a bulletproof jailer and a cop who gets "non-town wincon positive" on half the actual townies and STILL HAS TO CONTEND WITH A SCUM RETURNING AS TOWN is ridiculous, though. 9:3:2 sounds questionable to me too but given how powerful town was I'm not sure if I can argue against it (although balancing a game by using really powerful roles to fight numbers, or just in general by hefting powerful roles all around, is -not good-; iirc isn't this the same reason PX's last setup was kind of a thing too?)
The overwhelming anti-mod reaction at the end is probably kind of a dick move but that doesn't mean there wasn't issues with the setup.
Even stuff like my role seems questionable; it might seem innocent at first glance, but the amount of swing it adds when you consider that actually managing to use it means I not only stop a nightkill, but have my killer more or less marked out for me to vig? Plus, I imagine achieving my win meant I'd be flipped in-thread and become confirmed town whilst still alive. Sure, it's only one-shot, but that doesn't justify the crazy swing of the role actually coming into fruition as a bulletproof self-watching innocent townie vigilante who knows when someone tried to shoot them. (And of course, if I mess up my one shot, my role does almost nothing apart from maybe fizzling a town role that probably wouldn't have done a lot on me- those are crazy differing ends of the spectrum)
I mean, in the end, if people know what they're getting into, this kind of craziness can be fun. But even "role madness" doesn't begin to describe what you're signing yourself up for in a case like this.