Thanks. That's indeed weird that TLB was triggered (it was fine for me too when I tried your replay so it's definitely not the issue with your game). Did it happen before that you have similar amount of flower gauge and it wasn't triggered? Probably, there are differences in conditions for its activation which depend on chosen difficulty (I have never tried any other difficulty to play without cheating except of Easy) which is quite a possible case because you get less lives if you don't fill it completely, making Unreal version of the boss even more harder. I didn't test it much when I wrote about this spellcard in wiki just because of that annoying crash. So, there are two options, Unreal requires less of flower gauge (or maybe it's connected to something else, I don't know) or it was a bug which wouldn't surprise me if it's so (in addition to TLB crash, I often catch a game freeze between stages when the game loads data). I'll try to check replay running without ollydbg just to be sure that it wasn't caused by it, sometimes the game doesn't crash.
Anyway, it was cool to watch, penultimate attack of TLB is crazy on Unreal.
Upd: just tried running freshly extracted game without debugger and got last spellcard triggered. But still it was bugged, petals started to be added to lifebar before the screen faded to black to show "・・・力を示せ", giving 4 (not 3) lives and it was desyncronized so the player died on the first attack. Probably, some other attempt won't be bugged (I'll keep trying) but anyway, the game has a lot of bugs.
Upd2: the third clean run was successful, first two were bugged but didn't crash the game as it usually happens. Still a mystery if TLB was supposed to be triggered. Well, maybe at some point I'll find real conditions.