Possible to-do list to ensure an easy 1sissy Mof Lunatic Bombfest:
-A route for stage 3 to grab all the resources, without bombing too much. (Memorization)
-Extensive VoWG practice
-A route for stage 5 for specific parts
So, my problem is that I can't stand memorization. And it seems I can't afford to bomb every single nonspell and spellcard. :V
-Hina's cards all seem exploitable except the last one, but I usually just panic bomb resulting in too little power going into Stage 3.
-Nitori's nonspells are easy but her spells are basically WTFOMGBOMB! Is there a trick to the first one? So little space I don't even.
-And the rest are just pure BS. The gap between Hard and Lunatic is HUGE. Same concept, much harder execution most of the time. (Or just impossibru)
Alright then, Stage 3 is actually pretty simple in practice-basically everything is either streamed or can be speedkilled (like rotating spam fairies before midboss Nitori). The only tricky part is the part right after midboss Nitori, I found going to the right on the 4th fairy to be most effective for transitioning to the descending fairy part. You can bomb it and get your power back before the end of the stage, so if you mess up then bomb.
VoWG practice can't really be avoided-for a first clear I'd suggest bombing any time you don't see a way to macrododge to avoid the micro part. 2 lives going in should be enough to clear like that.
Stage 5...
it's kind of hard to explain. I will point out that I was nervous and out of practice at the stage, so I forgot the alternate method for the opening (sweeping across the whole screen against the direction of the fairies) and how to take out the fairies for the kunai+walls (shoot down 2 left, 3 right, 2 left and stream the kunai to the right). Stage 5 gives back a ludicrous amount of power, though, so you can afford to bomb a lot of sections.
Pain Flow doesn't really have a trick, but the loss of power should take you lower than 3-knowing how to approach Stage 3 with all the streamed/speedkill parts can give you your power back very easily.
Nitori's 1st and 3rd spells have tricks, her 2nd is just straight up dodging. For her first, I spot a sort of 'hill' on the left side, go right up next to it to be safe from the wave. This also gives room to stream Nitori's aimed shots. Her 3rd is also kind of hard to explain my method for, but there are lots of ways to approach it.
Here's my typical Nitori fight.Nothing is impossible, the jump can be pretty sizable but with some practice, Stage 5 becomes a total non-threat and that alone saves enough resources to make clearing much easier.