Okay. I think I have been playing IN normal enough to actually be able to talk about it a bit. Not much, just sharing my thoughts and experiences with the category. No need to read this, if you're not interested. Looking at it now, it's quite a wall. Whoops.
As some of you know and others may have guessed, I am using solo Youmu. Best shot of all time. But unfortunately (?) it also makes scoring significantly harder than if I was using a team. The reason for that should be obviously as I can't turn the familiars in stages and on bosses invincible. That coupled with her amazing option makes her a fantastic, but difficult shot. I haven't ever tried out the other solo humans so I can't give an objective view on things, but I believe that option of Youmu's leaves more room for optimization (which means it's harder) than Sakuya's simple spreadshot or Marisa's napalm would, thus making her more difficult to efficiently use than the other solo humans as well. Maybe. I think. Maybe not. As I said, I haven't tried any of the other shots. Someone more knowledgable about other shots could probably explain better why Youmu may or may not be more difficult.
Now, this doesn't have much to do with the mode in particular and me complaining about Youmu being too hard to use is silly considering it was my own choice to use her (alas, if the alternative was using ghost team to make things easier on myself, I'd rather not. I don't like Yuyuko). What I wanted to say by all this is that Youmu being fairly special in IN may have influenced my feelings about the category in one way or another.
I think it's rather useless to say something like "I started this category X months ago". What matters for progress is the gametime. This is a fairly accurate guess, considering I started this category pretty much when I had 100 hours of playtime on my current score.dat. It says 136:30 hours now. I like to think my progress within this category was quite fast, but considering that my PB is quite, uhhh...questionable, this is probably something that depends on one's point of view. But you know you're playing a category nobody cares for when you lolwatjusthappened run is third on royalflare. I still remember the amount of hours it took me to get 3b in easymode and 2.6b in extra as well as my score in SA normal, and if those are any indication, then I'm still quite a few ways off from getting anywhere. Which is funny, because that implies I got anywhere with those 3 categories, lol. At least the two IN scores I want to improve sometime in the future. But I digress. What I meant to say was that if I take those three categories as a comparison (admittedly, SA normal was significantly faster "done" than any IN category), then I'll have a lot of practice before I reach the territory of scores that I perceive to be decent/good. Now, that makes it sound like I was expecting some miracle to occur in which I WR in 20 hours, which obviously was not, and never would be, the case. Good scores take time. Something I know, but I am an impatient person nonetheless. I don't think it has any effect on my play, but sometimes there's this little qtpi devil sitting on my shoulder whispering into my ear asking why the fuck I'm so incompetent and keep failing the same things like the imbecile she thinks I am. of course looking back, I can laugh about all those failures in runs now. Anyway, but I'm trying to say here is that I will probably play IN normal for quite a long time longer than I did with any other category, bar maybe Chiyuri lunatic? I don't really know how much time I put into 110m. Probably not very much.
IN normal is probably the hardest category I've tried (since I wasn't trying to get 3.3b in easy mode w), but I enjoy it. Stage 1 becomes a pain when the infinite restarts happen, but generally speaking, I don't mind it. Wriggle is somewhat of a dull boss, but the stage potion has a lot of depth to it, which fascinates me. Sometimes fairies die before they spawn their familiars and sometimes they spawn them just in time and my timing is (I'm pretty sure, but it can't be true) always the same. And that's only stage 1! Stage 2 may actually be more difficult to get right.
I consider stage 2 to be the stage that has most mystery points. Sometimes when I have a better than average stage 2 I wonder were those extra timeorbs came from. Sometimes I know like I got good cancels on the random-spawn fairies or something, but at other times I stare at the screen and don't know what gave me those extra points. One thing I was considering learning were the super tough, but cool ~frame perfect~ cancels in the beginning of the stage (or middle?). But looking at it right now, there are other, more fundamental flaws in my play that I must fix first. And I think there are also other, easier (and maybe more valuable?) tricks I can't do (well) yet that I have to learn first. Fortunately, Mystia is a very easy to understand boss. She doesn't have any complicated grazing tricks to her and the milking is fairly simple as well, which is nice.
To me, stage 3 has almost always looked very straightforward (when I was starting out, I was like "how the fuck do I lose so much time, but eventually found out the reason). It doesn't look to me like it hides its potential points as well as stage 2 does. But that of course doesn't mean there aren't any improvement for me to be made. There certainly are and I also know where, I'll just have to learn them. Stage 3 does have its difficulties though. And by that I don't really mean the midboss supergraze - I learnt that quite quickly I think, alas I am less consistent on it than I probably should be. No, what I mean are Keine's nonspells. They're hard and I'm bad at dodging and you time them down for more familiars which translates into more time. That's scary. Bullets are scary
Currently, I think stage 4 is, on a more fundamental level, my worst stage. Even if I happen to...not die (which is maybe 1/3 of the time), I still lose a lot of points every time due to bad fairy hugging. Since I'm scared. Because there are bullets very close to me. I realize it's a terrible flaw. One that I definitely have to fix. Destroying half the familiars in the stage every time is a big loss that I don't like having. It's not so much the difficulty of getting some super precise canceltiming, but rather me not running into a bullet when there's more than one big fairy on the screen. I think it would be best if I somehow learnt the positioning and the sweep to the other side through some visual cue so I know how to do it with something more than just my rather dull intuition (which is incidentally how most of my learning is done. "oh, this 'feels' good). This may also be a mistake perhaps? I don't know. Having no visual or audio cues for pretty much anything in the game is possibly asking for trouble. Maybe. Marisa, again, is a very straightforward boss as well. I despise her last regular spellcard, but there are ways of dealing with it that I am willing to learn. I don't like the feeling of failing the same attack over and over again.
Stage 5 is difficult to me in the sense that I have problems making out where time differences happen. Usually I attribute it to the Tei cancel being good/bad, but that's obviously not everything. The spawm fairies (the ones with 4 familiars) are probably a more frequent reason for differences, since at times it just happens that they lose some of those flames, earning the player less time. Other then that, I believe the stage potion to be quite simple. The fairyhugs, or rather bunnyhugs at this point, are far easier than they are in stage 4, so that's quite a relieve. I probably still make mistakes during them - some that I don't even notice, but I'll pay attention to that the next few times I play the stage to make sure to get things right. Small improvements add up, after all. Now, Reisen is simple overall, but there are things to keep in mind. For starters I have been wondering whether it would be worth it to finish the first nonspell at +30% and then graze the first rings in the following spell (note that you start the non at -50%, but switch over when her health is almost depleted). It might not be, but I want to do some testruns for that. Maybe it's a small improvement, maybe it's not. I'll see about that. I think the first spellcard is the first attack in the game you stall not for a bigger timecancel, but for a bigger bulletcancel. At this point in the game you (or I) should have enough graze to easily outweight the one or two million points lost from the spellcardvalue. I've talked about this in the stream I had earlier today. st grazes so well over the course of the game that he simply gains a lot more points than anyone else does simply because his bulletcancels are that much bigger. A lot of these grazes are very small and maybe even seem kinda silly, but they add up and make up some few tens of millions I believe. Of course I didn't crunch the numbers here, but that's something I don't ever do anyways. The remainder of Reisen's fight is fairly simple and easy to understand. Milk the last non, milk the last regular spellcard, kill the rest as quickly as you can (I suppose, maybe I am missing something after all?).
Stage 6 is painful for a few reasons. The bunny RNG is very tiresome to say the least. Of course, a good player will still be able to handle the situation without resorting to scrubstrats like me (which results in me losing tens of millions lol). I like it when they're all lined up :< As for Kaguya: I still sometimes wonder what ZUN was thinking. The first half of her fight is far harder than any normalmode boss should be. Youmu is very powerful, so she can kill the first nonspell without much trouble, but the other attacks are like "wat" to me. Sometimes I sit there and see a tiny wall of bullets coming towards me while my character is trapped between rainbowlasers. I cry every time. I like to think I've gotten somewhat better at Buddhist Diamond, but that may just be my imagination. The first couple things are random attacks and I wouldn't be surprised if I, at least occasionally, died to them in runs even after a lot of practice. But holy fuck, the salad nonspell is the worst. What is that shit, it makes me cry before I even start it. It's basically that one attack in the game where I hover over the bomb botton with my finger. A button I really don't want to use this late itnn the game. But a manual bomb just has that much less penalty that a deathbomb (or a death even) would have, so I'll forever be prepared to bomb that thing. And while the rest of her regular fight is quite simple (Eh, Hourai Jewel is a bully, but I haven't practiced it yet, which I assume would make my consistency go up), her last spells are peculiar. Sometimes I feel that the first one behaves different in full runs than it does in spell practice. This is probably just my imagination, but it has made me fail it more often than I'd like to admit. The second one is disgusting crisscross shit. Something I used to be able to deal with rather well, but I somehow lost that ability and it's now possibly the hardest of the last spells to capture for me. Maybe. I was wondering whether practicing the lunatic version would help me better, but I'm playing normalmode, so it might be best so stick with normalmode. Third last spell is ezpzzzzzzzzzzzzzzzzzz. The fourth one is...well. How do I say this? It's much easier than it probably looks, basically. Once you got the hang of it I might add. It's one of the things I struggled a lot with when I was playing easy mode. I failed it a majority of the time, getting it right maybe once in 50 tries. But after getting it right a few times, I felt like my consistency on it increased by a lot. I'd guess that I'm getting out of the safespot about 70% of the time. Which is more than 2 out of 3. Wheeeee. watch me fail it on a 4b+ run, lol. The last attack of the game is quite nervewrecking with some decisions to be made. Do you go unfocused for more time and spellbonus? That makes it harder obviously, but it's a lot of points for something that may seem so trivial. It's the last attack of the game and each timeorb is worth over 8000 points. I think you got like 2000 if you capture it at -50%? I don't remember too well, or rather it's not something I paid much attention to. but that alone would make 16 million if my math doesn't fail me, which it probably does. The timer for Rising World is also particularly long which makes the spellcardvalue rise to over 45m that way. All those points...
So those are my rough impressions on the stages of the game and their bosses. As I said before Iwill very likely be sticking with this category for a while longer if only due to the fact that it will take me that long to reach a score I would be content with. But that is not a problem, since, as I said (again), I enjoy this category quite a bit. Even if my complaining sometimes doesn't make that impression w.
This was longer than I intended it to be; but I suppose this just makes sure nobody is going to read it, much less correct me on anything. Which is good. That way I can keep my credibility or something.