>Spawn a dwarf-style catgirl fortress for me and all the other catgirls to live in and use as defense against the next boss.
6: You complete your Dwarf Fortress. Unfortunately, there is one thing that is compulsive to all overseers of Dwarf Fortresses. Cage all the cats so they cannot multiply. At least you're not butchering them.
Oh God did I just screw everything up?
> Amass dakka.
5: You amass a lot of Dakka. And when you run out of Dakka to amass you use your Dakka to make BIGGER DAKKA.
>Jigger the candies converter to convert all catgirls into gerbilgirls.
1: You change all Girbilgirls into Catgirls.
..Well, that was....'interesting'. But I'm not gonna turn down an extra Shikigami!
>Commence gathering reagents to revive the Balrog! After all, a Hermit's Shikigami should be just as immortal, and being dead is a problem for that!
4: You find an etheral flame.
>Ara? Fine, then save the life of a random person
3: There is no-one to save!
>Key? Where we're going, we don't need keys! POWER IT UP THROUGH WILL POWER!
4: WILL POWER. THE UNIVERSAL FUEL!
>Dry up the sea.
2: The sea is too big, and you are too small and cold.
NOOOOOO
> Roll a 1 and make Nuffle add a counter!
3: ERROR: LOGIC PARADOX. IN ROLLING A 1 YOU WOULD DO THE OPPOSITE.
>tally alive people
5: Technically it's impossible, population is always changin' but just subtract the number of dead people from seven billion.
>Sacrifice the title of Super Player in order to live again.
2: You cannot change titles while dead!
> Ascend to Yukari levels of scheming and trolling.
3: You ascend to Yuyuko levels of scheming and trolling. CLOSE ENOUGH.
>You never did get any glasses, did you? Go get a pair already. Of glasses. Try and find some that have some water resist, too, since the next boss is water-related.
It's only suicide if it's not low-health execution...
1: You destroy all water goggles in the world.
>Pull a random planet towards our now quarter sized planet
2: You pull Pluto. At which point Nuffle reminds you Pluto is not a planet, and invalidates your action.
As it seems that this guy does not like fun, he would likely find some bs excuse to burn energy, too.
No I am not touching any ideas involving a Mana Void on someone like Garen. Yet.
> Fire a Trueshot Barrage at the closest low-HP ancient golem. Clearly, a good method to countering mana loss is a good amount of mana gain.
2: You don't have the mana for a Trueshot Barrage! And even then, you can't oneshot the golem!
>Wonder why I would require a match or any other fire starting instrument when I have my own body. Whatever, affirm my existence by turning my surroundings into a volcanic region.
5: Because you dislike rubbing your body on things.
Besides that, you make a nice volcanic region, and feel right at home. [+1]
>Calling it now. Neon Light Illusion.
5: Nope. Not even the right game.
The fact that Yukari told me the answer so easily means that we've either established rapport, or she's just feeling helpful.
>Ask Yukari politely to give you information on each of the next bosses weaknesses.
5: Yukari tells you that the weak spot of the next boss is 'The tip of it's snout'. However, she states the FINAL BOSS has no weakness.
>300Turtle: I can do anything! Repair steamrollerbot!
>400Turtle: Steal a Minishark!
6+1=7: You make STEAMROLLERBOT PRIME.
Nuffle adds a 6th counter!4: Here, have a minishark for some reason.
STOP COPYPASTING MY WAIFU'S TYPOED NAME
> Kilga: Return the world to its normal size.
> Yamame: Channel our righteous indignation at being excommunicated by our kind into everything we do, bestowing upon us a permanent +1 to all rolls (unless they are 1s).
1: NO.
Kilga: 5: The world returns to normal size, with none of the damage expected of such sudden growth and shrinking!
Yamame: 6: Well, I guess I gotta give that to her :V. Also you don't add a 1 to a 6. Criticals always ignore modifiers.
I-is the final boss the mafia? :ohdear:
> Use Exchange to grab the next boss from the Final Boss's hand and give him a Kuriboh instead.
3: The FINAL BOSS is immune to being tampered with.
>Fire danmaku-fireworks.
1: You fire the most dull, boring danmaku ever. And that's an accomplishment!
>Declare national headphones day.
3: You declare National Headphones Day. No-one knows which nation.
>Bake Nuffle the best cupcake ever!
3: Nuffle takes the cupcake and eats it. Unfortunately, Nuffle prefers the CATACLYSM MUFFIN.
"Halftime! It's halftime everybody! Look at the band marching in-- Jim I never knew you played the violin."
"Someone dropped it. I think it's all right, even though it's badly dented."
*squaaang ooruuuw bwaaaaa*
"IT may be all right, but we should get YOU checked over."
Note: it looks like a violin, because an ogre is holding it.
2: But isn't Bob the Ogre and Jim the Vampire?
Kill Next Boss.
2: CONTRACTUAL BOSS IMMUNITY. NO-SELLS DEATH.
> Pull Raikaria and Nuffle to our game dimension with the power of b-ball.
5: Nuffle uses No-Sell, even your 5's are useless!
> Silence the voices
4: Your melee attacks are far more powerful now, and will get a -1 modifier on any RtD from them. However, you will have to pass a Silence the Voices roll yourself when you attack, and on a 1, you attack yourself instead, with the same -1 modifier!
===
Turns until the Space-Sea thing comes: 4
Modifiers:
Dormio: +1
theshim: Silence the Voices; -1 modifier on any rolls to dodge from a melee attack from Shim. Must pass a Silence Roll, on a 1 he attacks himself instead.
Yamame: +1 to all rolls, Criticals excluded.
Wounded:
Dead:
Flandrdj Scarlet
The Balrog
Keegster2
Validon98
Captain Infinity
Shadoweh
Unfortunate
2nd Life:
PX
Regret
Raitaki [You were on both dead and here, so admin error lets you live!]
Kasu
Yamame
Kilgamayan
ZengaRin
Purvis
Sourtori
Patorikku
Labuto
NNR
Perma-Dead:
Pesco
Uncertain Jakutten
Hero999
An Unmatched Sock
Other:
Nuffle: 6/6 Counters
Me: Apologetic for delays
Space-Sea thing: Checking if it's sonar is working
====
DROP THE BASS!4: GLOBAL RE-ROLL! IF YOU ROLL A 1, ONCE THIS NEXT DAY, YOU WILL GET A FREE RE-ROLL!Nuffle has 6 counters!Nuffle chuckles.
"You know, we need to make up for lost time. Now then, if I move the cosmos' peices like that, the boss can reach earth with a Go For It Roll, which it passes...."
====
WARNING!
A HUGE BATTLESHIP, LIGHTLING CORONATUS IS APPROACHING FAST! With that fanfare out of the way, lightling arcs in the sky, before multiple supernatural bolts strike each other, and a giant mechanical seahorse appears.
LIGHTLING CORONATUS' RULESLightling Coronatus is a simpler boss than Slenderman was.
Rule #1: Lightling Coronatus will have a HP bar like Slender. Damage will be done based on successful actions and failed dodges.
Rule #2: Lightling Coronatus does not instantly die from a 1 on a Roll to Dodge, but will take heavy damage. On a 6, he will counter-attack and absorb the attack to recharge his shielding somewhat!
Rule #3: Lightling Coronatus will take damage based on three factors:
1: What actually hits him [Warning: It is possible to HEAL Coronatus, or give it shields! Think before you attack!]
2: Your roll, a 6 will do more than a 4!
3: His Roll to Dodge.
Rule #4: Lightling Coronatus will recharge his shields every turn, sheilds are 30% of his maximum HP, The shield must be broken before he can take actual damage. This shield stacks, so failing to break it ill result in it getting stronger!
Rule #5: Only combat can dispatch this boss. Non-combat methods will fail due to Contractual Boss Immunity.
Rule #6: At the end of each turn, Lightling Coronatus will attack 2d6 alive players.
Rule #7: On defeat, any players perma-deathed by Coronatus will get a Roll to Revive. This roll is a 4+ On a 3- you stay deadbooked!
Rule #8: Coronatus wins if all players are dead/perma-dead at once. Alternatively, if it's shields reach 100%, it will transfer them into a devestateing blast of lightling at the planet's core, and instantly kill everyone, thus fufilling wincon #1.
Status:
Hull: 100%
Shields: 30%