(Please see my last post, I added some more details about boss sprites)
Well, I checked it out a little more and the Bullet Pattern Studio is certainly lacking. Is it still being updated? Did you make it? Criticism is a little hard because a lot of problems stem from obvious draw backs such as no lasers, and the fact that slaves can only orbit the enemy.
It's unintuitive for the slaves to only be positioned by radial coordinates. I wanted to make something like Marisa's Light Blast "Shoot the Moon" and I'm not sure its possible (ignoring the fact that the game can't make lasers).
Lasers are perfectly possible (3rd stage of Iridescent Bloom). It just takes a bit of knowledge of GML and creativity.
Here's the code I used for lasers
create.txt:fx_emit_small(x,y,c_white)
smartsound_play(snd_laser)
visible=0
alpha=0
ac=0
stopped=0
dir=0
step.txtif stopped=0 {
dir=direction
speed=0
x=xstart
y=ystart
ac=1
visible=1
timer=-1
stopped=1
}
else {
if timer<=0 {
if ac=1 alpha+=ac/20
else alpha+=ac/10
if alpha>=1 {
alpha=1
if timer=-1 timer=30
ac=-1
}
}
else timer-=1
}
image_angle=direction
image_alpha=alpha
if alpha>0.7 cast_deathline(x,y,x+lengthdir_x(360,dir),y+lengthdir_y(360,dir))
if alpha<=0 and ac=-1 instance_destroy()
And if you want glow effects, you'll have to go to the folder and create a draw.txt file and put this in it:if stopped {
draw_set_blend_mode(bm_add)
draw_sprite_line(sprite_index,0,x,y,x+lengthdir_x(360,dir),y+lengthdir_y(360,dir),image_blend,image_alpha,max(image_alpha*4-2,0.5))
draw_set_blend_mode(bm_normal)
}
And finally, the sprite should be one of those colored oval bullets, facing to the right.
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And if you want non-radial spells, you can always have bullets shoot other bullets..