Thanks for the commentary, everyone. It's helped reassure that the recent server additions and current direction are of benefit.
Telebows pose just as much of a risk as a reward; one wrong move firing an arrow can send you careening against a nether fortress and into the lava pit below it or into death against a wither skeleton you didn't see. I don't know if it's easier if not just regular resources.
Definitely is, but unlike some other special items teleporter bows are directly replacing an in-game alternative (in this case ender pearl throwing). Nevertheless I'll keep it anyway as it requires Eyes of Ender to get anyway (meaning those Endermen aren't useless yet). :V
Minecraft is as easy as you make it for yourself. Place torches everywhere and you practically never die. We play Minecraft to build stuff, not to survive as if this were an RPG, so any addition and modification to make collecting and building stuff less tedious and time wasting is be welcome.
We play Minecraft for creative not survival.
I am aware of both the creative and the survival aspects of the game, and balancing the two can be difficult. :V
I've joked before that if it were far too easy we might as well go Creative (which will never happen, despite several requests for a Creative-type world). Yet there is something about having to gather/exchange resources and using those limitations to build stuff that Creative does not supply.
(Is the shop that buys 32 Wither Skulls serious? Most people would rather toss a stack of diamonds in the void than find one skull in the nether :ohdear: )
Yes. It's there if you don't want to fight Withers. The price is set so that Wither fighting is a much more economical alternative to obtain Nether Stars.
Very quickly do mobs become more of an annoyance than a danger. Even by vanilla means.
If people want the game to be hard they can walk around at night with no armor and a wooden sword for all I care.
Indeed to both points.
Changing tone to...
Possibly Rejected Server Plugins Ep.1In other words, plugins that look very tempting but I am hesitant to install and/or enable them without convincing arguments otherwise. My thoughts on this are in italics.
StrangeWeaponsDescription: Adds more TF2 to your Minecraft! Crates, keys, Strange weps (complete with rank), Strange Parts, even a drop system!
As much as I like TF2 stuff (being the TF2 server co-admin at that :V), farming Stranges on a server where we PVP only once every 5 blue moons is probably not practical. Plus this would really pressure RecettEP to Mann Co., which most likely mandates I use a Saxton Hale skin. :VWeaponLevelsDescription: Weapons and tools level up with increasing usage. Higher levels deal more damage.
Interesting idea to encourage extended tool usage and repair. The lack of 1.5.1 version aside, I think enchant stacking equipment does the job well enough already.FactionMobsDescription: Allows for the spawning of mobs who are loyal to certain factions. Good for use as soldiers.
This would be a big boost to some of our more...conquest-minded players. But it requires Factions as a dependency, which I may consider using but it might also evoke memories of B1.8.1 Anarchy World....Mob ArmorDescription: Allows one to equip and modify certain mobs anytime. Can even have armoured mobs spawn naturally.
That could add some more challenge...but this isn't the Miner Scrolls. :VMobArenaDescription: Facilitates co-op and solo mob fighting with the ability to set up waves, bosses, arenas, and even classes.
What is this, MVM for Minecraft? It does sound fun, but I'd rather play MVM or KF personally.Lastly, one that will possibly be installed:
CrackShotDescription: Adds fully configurable custom weapons. Does not require any client-side mods, not even Spout.
Hm, I've always wanted to add crossbows and bolt-action rifles, maybe a few other things. Might use this plugin to create those.EDIT:
The glory and hype this entails renders all our plugins and worlds obsolete! :getdown: :getdown: :flowerpower: