Yeah they either have to nerf the attack speed, bring the %hp to 4% or go back to the drawing board. It's also pretty crazy on vi. or if you get hurricane it's also ridiculous on any adc, especially vayne
It's basically zany on anyone who autoattacks.
Had a Wukong running for his life against my On-Hit Lulu who rushed BotRK and 2 levels behind me.
Snowballed like mad on Nocturne when I rushed BotRK after Razor.
Unfortunately too heavy to carry syndrome kicked in those games. Seriously why would you pick Vlad when we need an ADC, and then moan about how Quinn is shredding us, while making our bot lane Lee Sin/Sona?
Just to put new BotRK into perspective:
More Lifesteal than a non-stacked BT
AS and AD, which is multiplicative better than BT
The Tank Shredding bonus damage
Kite abilty with active
Burst heal with active [By the way the heal is the base damage not the post-armor damage. So you heal 15% of the target's max HP, nomatter what]
DFG Equivalent with active [15% max HP damage, and let's face it slow+haste+heal means you'll do more damage since you can stick more and live longer, so that's the Doom effect DFG gives for all intents and purposes]
Riot seriously did not think this through. The fact it's a DFG that heals you for the same amount, while slowing them and hasting you is insane ALONE. That's before you get to the insane LS, tank shredding, and multiplier factor.
Hell, this thing is Gold-Efficient before you account for EITHER passive. And the active alone is massive.
This is an
item that is broken on the levels of Release Xin/Le Blanc/Zyra. Doubt we'll get a hotfix like Zyra did, although for LCS purposes that might happen.