Author Topic: Qwertyzxcv's RAD Danmakufu Scripts! :D A PRACTICE PH3 THING!!!!  (Read 58294 times)

Qwertyzxcv

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Challenge: There's still a Reimu cutin you know...
Your challenge: There're links in the Table of Contents for a REASON, you know.
On a side note, please don't link like that.
Code: [Select]
[url=www.sites.google.com/site/...etc]Link[/url]This way the name of the website isn't as obvious.
Thanks, fixed all of that. :)

Qwertyzxcv

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Re: Danmakufu Game - "..." V0.21 and other stuff! (reimu V4! announcment!)
« Reply #121 on: April 13, 2013, 03:05:04 PM »
Anouncment! :D
Im leaving for a week to Florida, so I probably cant do Danmakufu until next week.
So if you want me to finish something, like the next version of the game, or make a reveiw of a script, its recomended that you do it now.
That is all.


Maths ~Angelic Version~

  • Aspiring Mathematician of Brilliant Laziness
Honestly, I'd like to see more serious scripts from you because I know you can make fun serious scripts~ (and because I enjoy serious scripts more than I enjoy troll scripts.)
As a troll script, that Marisa script seems at least acceptable, but I don't know that much about troll scripts.

Qwertyzxcv

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Alright, i'll stop now...they're just really fun to make.
Also, I will make a serious Yoshika script eventually...:D

Sparen

  • Danmakufu Artist
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    • AFCDTech
Marisa Troll script

DAT MOUSTACHE.
NS1: OK.
Sp1: OOH. Lines of undodgeable stars. Nice touch.
NS2: LOLOLOLOLOL
Sp2: I captured this one. Actually
NS3: ... Crashed Danmakufu

I couldn't see the rest in a row, obviously.

...So I edited it.

SP3: Sweet. POCing kills you. And... This is VERY GOOD.
Sp4: LOLOLOLOLOL. Very nice sprite faces. Lol music notes

Honestly, you're crashing Danmakufu in the middle of the script. I give up.
[attach=1]

Qwertyzxcv

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Marisa Troll script
DAT MOUSTACHE.
NS1: OK.
Sp1: OOH. Lines of undodgeable stars. Nice touch.
NS2: LOLOLOLOLOL
Sp2: I captured this one. Actually
NS3: ... Crashed Danmakufu
I couldn't see the rest in a row, obviously...So I edited it.
SP3: Sweet. POCing kills you. And... This is VERY GOOD.
Sp4: LOLOLOLOLOL. Very nice sprite faces. Lol music notes
Honestly, you're crashing Danmakufu in the middle of the script. I give up.
[attach=0]
What mustache?
Ns1 Maybe i can add something else to it?
S1 Yay
NS2 lol.
S2 Yeah it was more of a weird idea than an impossible one. I dont want to make it just impossible walls of spam, so ill add something else.
Ns3 Oops, it didnt crash for me, but ill fix it.
S3 YEY ^__^
SP4 Thank you.
I didnt mean to crash it ;___;

Maths ~Angelic Version~

  • Aspiring Mathematician of Brilliant Laziness
Alright, I'll stop now...they're just really fun to make.
I don't mean that you should stop doing something that you enjoy. After all, isn't enjoying what you're doing an important motivation for making scripts?
What I mean is that it would be fun to see more serious scripts from you because I know you can make them.  :ohdear:
Also, I will make a serious Yoshika script eventually...:D
Yay!  :D

Qwertyzxcv

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Re: Danmakufu Game - "..." V0.23 and other stuff!
« Reply #128 on: June 10, 2013, 05:50:37 PM »
Game, Version 0.23:lol
Download: http://www.mediafire.com/download/9d9djk8tj0yftop/Game_2.3.rar
(Not going to post on bulletforge anymore)
Updates are in the changelog.
« Last Edit: June 10, 2013, 06:05:58 PM by Qwertyzxcv »

Sparen

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Re: Danmakufu Game - "..." V0.23 and other stuff!
« Reply #129 on: June 10, 2013, 09:49:07 PM »
Note: your file is 194 MB. Once you hit 200, Mediafire will prevent you from uploading your file due to their crackdown on multipart .rar files [They want you to upgrade to premium]. If you have extra files, please clear them. Also, make sure that everything is as small as possible.

Qwertyzxcv

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Re: Danmakufu Game - "..." V0.23 and other stuff!
« Reply #130 on: June 10, 2013, 10:19:47 PM »
Note: your file is 194 MB. Once you hit 200, Mediafire will prevent you from uploading your file due to their crackdown on multipart .rar files [They want you to upgrade to premium]. If you have extra files, please clear them. Also, make sure that everything is as small as possible.
Yeah I know, I had to delete like 5 songs for it to work... :C
I'll probably convert them to .ogg

Sparen

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Re: Danmakufu Game - "..." V0.23 and other stuff!
« Reply #131 on: June 10, 2013, 10:22:16 PM »
Version 2.3

I'm skipping most of the stuff I've already seen.

Don't Know
Spell - Curvies are too random. Too many walls
Spell 3 - Trollish
Spell 4 - Hina Ripoff
Spell 8 - Nice. The ideas is good. This would be a good spell card.
Spell 10 - Makes a good non spell
Spell 11 - Too much delay w/o bullets
Spell 12 - Too easy once you understand it.
Spell 13 - Overdrive Mode. Way too hard.
Spell 14 - Super hard but a good non spell.

Stage 1
Starts off meh.
Immediately Post-midboss, WAY too repetitive.
Post mid boss, some of the laser enemies fire SFX but no lasers.

Stage 2
Opener is way too long and too random. Also, enemies have too much HP.
Post mid boss, much better. Very nice, except that default player attacks obscure enemy bulets.

Stage 4
Once again, too much Enemy HP.
There are still random bullet rings from the ceiling. Fix this. (Pre-midboss)
Enemies are not deleting correctly off of the screen.

Stage 5
Still too many walls of orange bubbles.

Stage 6
It's taboo to have bullet bounce off of the bottom of the screen like that.
Also, can't tell the difference between enemy graphic and bullet graphic.
ALSO, opener is WAY too repetitive
The honing section is bland. Use different colors.
Also, you made a common error. When enemies delete, object bullets created by those enemies automatically lose their properties as object bullets. So you really need to make the bullets never have a speed of 0.
Post-midboss death fairy: Way too much HP. Way too repetitive. Boring w/o SFX.
2nd death fairy has same problem.
End of battle final spell isn't very appealing. Also, the effect is too dramatic, and you can die in that time span. Don't do it.

Overall, the music is really not good at bringing about an exciting feeling to the spells, the SFX are artificial sounding and don't sound great with your music, your lack of enemy graphics isn't very appealing, and your patterns need both bullet variety and color variety. You still have some residual errors, and you still need lots of work with the flow of a stage.

I'm going to make an offer to you. Provide me with a full script of your game with all of the characters, their names, their spell cards, and a plot. If you can do that, I will offer to help you script a player character for this game if you want. As in, a Non-Reimu/Marisa. Other than that, name your stages, get backgrounds, and name your attacks.

Oh, and you should definitely try and make your music more catchy and exciting.

Also, 0.12m doesn't like .ogg files. It crashed automatically when I tried to use them.

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Danmakufu Game - "..." V0.23 and other stuff!
« Reply #132 on: June 10, 2013, 10:38:36 PM »
I still don't get why you don't want to upload to Bulletforge... Who cares what people think?
You can always make it unlisted...

Qwertyzxcv

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Re: Danmakufu Game - "..." V0.23 and other stuff!
« Reply #133 on: June 10, 2013, 10:45:39 PM »
delete this post
« Last Edit: June 10, 2013, 10:51:50 PM by Qwertyzxcv »

Qwertyzxcv

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Re: Danmakufu Game - "..." V0.23 and other stuff!
« Reply #134 on: June 10, 2013, 10:48:35 PM »
Enemies are not deleting correctly off of the screen.
    Does that affect the game?
Also, you made a common error. When enemies delete, object bullets created by those enemies automatically lose their properties as object bullets. So you really need to make the bullets never have a speed of 0.
    Thank you
End of battle final spell isn't very appealing. Also, the effect is too dramatic, and you can die in that time span. Don't do it.
    You can't die...
Overall, the music is really not good at bringing about an exciting feeling to the spells.
   How can I fix that?
I'm going to make an offer to you. Provide me with a full script of your game with all of the characters, their names, their spell cards, and a plot. If you can do that, I will offer to help you script a player character for this game if you want. As in, a Non-Reimu/Marisa. Other than that, name your stages, get backgrounds, and name your attacks.
    I don't really have a lot planned, but i'll PM you with what I have so far.
Oh, and you should definitely try and make your music more catchy and exciting.
    How can I do that?

@PhantomSong
I'm not uploading to BulletForge because I'm not getting enough feedback. I started to upload there for more of it...now it's getting annoying having to create another version of my game without music.
« Last Edit: June 10, 2013, 10:51:12 PM by Qwertyzxcv »

Sparen

  • Danmakufu Artist
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Re: Danmakufu Game - "..." V0.23 and other stuff!
« Reply #135 on: June 10, 2013, 11:23:15 PM »
Generally speaking, since Bulletforge's "Last Updated" feature is still reading only "Last Downloaded," and since nobody bothers to check the first page of new scripts, it's near-imposible to get any feedback for newer versions without submitting it is a new project (which I am planning to do for PDD when Stage 3 is done and my demo is stable). I'm one of the few people who bothers to check the depths of BulletForge for scripts that I want.

Qwertyzxcv

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Re: Danmakufu Game - "..." V0.23 and other stuff!
« Reply #136 on: June 10, 2013, 11:40:33 PM »
Generally speaking, since Bulletforge's "Last Updated" feature is still reading only "Last Downloaded," and since nobody bothers to check the first page of new scripts, it's near-imposible to get any feedback for newer versions without submitting it is a new project (which I am planning to do for PDD when Stage 3 is done and my demo is stable). I'm one of the few people who bothers to check the depths of BulletForge for scripts that I want.
Maybe I should make a demo...geuss i'll have to work on the first few stages more...
« Last Edit: June 14, 2013, 07:43:37 PM by Qwertyzxcv »

Sparen

  • Danmakufu Artist
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Re: Danmakufu Game - "..." V0.23 and other stuff!
« Reply #137 on: June 16, 2013, 06:41:37 PM »
WORK. Or else.

...Also, since you got those fairy graphics, go and USE them!

Qwertyzxcv

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Re: Danmakufu Game - "..." V0.24 and other stuff!
« Reply #138 on: July 10, 2013, 04:01:57 PM »
Version 0.24

Part 1: http://www.mediafire.com/download/5843mf9az0ux9z2/Game_.24.rar
Part 2: http://www.mediafire.com/download/b6q8azzp327paxy/Game_.24_Part_2.rar


Most of this is unfinished, especially Stage 2.
This version I started to put together the Stage 1 and 3 boss.
I'm going to work on the first 3 stages a lot more so I can make a demo too.
« Last Edit: July 11, 2013, 12:01:43 AM by Qwertyzxcv »

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
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Re: Danmakufu Game - "..." V0.24 and other stuff!
« Reply #139 on: July 10, 2013, 08:31:14 PM »
Expect me to look at this after all of the LOCAA issues are organized.

Re: Danmakufu Game - "..." V0.24 and other stuff!
« Reply #140 on: July 10, 2013, 11:15:35 PM »
Music causes slower downloads? I thought because they had little MB that they didn't affect downloads.

I might download this when I get back from vacation. (About 6 weeks XD) Unless you already have the demo out by then.
But usually, people have plots when they release a demo.
I think you should start to think of a plot that strings all your boss fights, environments, and danmaku together. It's not that hard, and doesn't take up that much time.
I usually like to brainstorm when I go to sleep. It makes it easier because there is not much on your mind at that moment.
A game name is also preferable. After you think of your basic plot, you can just create a catchy name to go with it. Or you can just name it like Sparen's game. Pokedigimon Danmaku. (I think it is.)
The title tells of the enemies and players instead of the story's scenario.
Currently a normal player

Sparen

  • Danmakufu Artist
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Re: Danmakufu Game - "..." V0.24 and other stuff!
« Reply #141 on: July 11, 2013, 09:41:25 PM »
Posting Miransu's review:

Quote
Stage 1 Part 1:
   You need to make the fairies much less durable.
   I can't shoot down even half of them, to be completely honest with you.
   The aqua-coloured bullets are... very distracting especially since they don't even anywhere near the player.
   (8/20)
Stage 1 midboss:
   Chen moves waaaaaaay too much. It's fine otherwise.
   (14/20)
Stage 1 Part 2:
   Gimmick of bouncing bullets is unnecessary. Really, for stage 1...
   Also, the purple/blue lasers look really ugly.
   Green amulets are ok.
   (9/20)
Stage 1 Boss:
   Nonspell 1 and 2 are fine.
   Spell 1: Really really boring. Have more bullet types or something...
   Spell 2: Is... a bit cheap on the first wave but the rest is fine. Also Chen should only be spinning WHILE she's moving...
   Nonspell 3 is WHAT THE FUCK. Taking points off for that cheapness.
   (11/20)

Stage 2 Part 1:
   Yeah... those purple spirals? Tone them down.
   Also, they seem to be going on for the entire stage which is bluh.
   And then when the bubble bullets come in... ...
   (7/20)

Stage 2 Midboss:
   BORDER OF LIFE AND DEATH. It has a very very high chance of walling you.
   Then there's the blank nonspell...
   Yeah, I really don't like this.
   (4/20)

Stage 2 Part 2:
   OH GOD RED BULLETS.
   At the end it just becomes a huge random shitfest so... >_>
   (3/20)

Stage 2 Boss:
   ... None.

Stage 3 Boss:
   Oh hi SA Stage 2 theme...
   Nonspell 1 and 2: There's lots of lag each time the blue bullets turn yellow. Also background is distracting.
   Spell 1: This is actually fine. Just make the dots into a bullet type that's bigger.
   Spell 2: OH HI RED MAGIC... ... ...
   Spell 3: Don't pull a Parsee please.
   (8/20)

Stage 4C:
   That is a LOT of rainbows. Also pseudo walls. Neither of which are particularly appealing.
   Also more lasers like that of stage 1. This time it's neither fun nor pretty because OH GOD HALF THE SCREEN IS WHITE.
   (10/20)

Stage 5:
   Fine. Though you should try to avoid having bullets spawn on top of each other, which wastes processing power.
   Also, you should really stop having lines of bullets that go nowhere near the player. For example the orange bubbles in this stage. It doesn't really do anything but waste processing power.
   OH GOD PURPLE BUBBLES. ARRRRRRGGGGGGGGGGHHHHHHHHHHHHH.
   (6/20)

Stage 5 Boss:
   Nonspell 1, 2: Sure.
   Spell 1, 2: RANDOM BULLET TYPES YAY. This is a stage 5 boss. Mind doing something more... creative...?
   Nonspell 3: Lasers are fucking fast. Tone them down.
   Spell 3: Fine for a third stage boss, but... still needs more creativity.
   Spell 4: Best excuse to add lasers and stuff to Eternal Meek...
   (7/20)

Stage 6:
   SCARLETSHOOT FAIRIES. SPRING KYOTO DOLLS.
   That's pretty much all there is to it. Needs more excitement factor to the final stage, considering there's THAT kind of theme playing in the background...
   (8/20)

Stage 6 Boss:
   Nonspell 1: Needs a few bullets, maybe a curving ring of sorts would do.
   Spell 1: RANDOM TURNING BULLETS. YAY.
   Nonspell 2, 4: .
   Spell 2: Um... turning bullet walls need to have more delay. They don't move either, but... It would certainly help first-time players to tell where they would be. Same goes for the yellow bullets.
   Nonspell 3: Fine. Just turn the aqua walls into single bubbles.
   Spell 3: What are you even looking for? ... I have no idea what to say about this.
   Spell 4: Good job on replicating Border of Wave and Particle and adding in some aimed shots.
   Spell 5: Also, thanks for throwing in a Seamless Ceiling of Kinkakuji!
   (6/20)
   
Last Spell:
   Crashes the game.
   (0/20)   

Extra stage:
   Random transformation is unnecessary.
   Also it's really boring as of now.
   Though, that could just be because it's a low priority task right now...
   (3/20)

Overall problems:
   BGM is WAAAAAAAAAAY too soft compared to the sound effects.
   The music all sounds very sameish...
   Sprites have a white background.
   Backgrounds are missing or very unappealing. Fix those.
   Also, NAME YOUR SPELLCARDS.
   Final score = 104/300 (35%)

Qwertyzxcv

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Re: Danmakufu Game - "..." V0.24 and other stuff!
« Reply #142 on: July 26, 2013, 01:28:09 AM »
VERSION 0.25 C:http://www.mediafire.com/download/v4tcm879gs2tdv1/Game_0.25.rar

This version doesn't include Stages 5, 6, and Extra.
I'm mainly focusing on stages 1 2 and 3 now.
Stage 1 has LOTS of improvements.
Stage 2 has some improvements and is awful.
and
Stage 3 has lots of improvements.
Everything is updated from Rogus's and Miransu's review.
Spell names are partially done. (The first part of each one is done)
« Last Edit: July 26, 2013, 01:33:40 AM by Qwertyzxcv »

Qwertyzxcv

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Re: Danmakufu Game - "..." V0.26 and other stuff!
« Reply #143 on: August 10, 2013, 10:48:22 PM »
VERSION 0.26 :D Download: http://www.mediafire.com/download/07on1x03im33lvm/Game_0.26.rar
This only has stages 1-3.
Now contains Futo player script! It's unfinished though.
This actually has a changelog! :D
Stage 2 has 6 nonspells and I need help taking out some. Just the concept not the current one. And some can be spells.
« Last Edit: August 11, 2013, 12:03:09 AM by Qwertyzxcv »

Sparen

  • Danmakufu Artist
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Re: Danmakufu Game - "..." V0.26 and other stuff!
« Reply #144 on: August 11, 2013, 03:08:56 PM »
Game v0.26

-You still don't have a name for your game?

Stage 1
WTF with Futo's player script cut in. It looks TERRIBLE. Get the original from Drake's Projecs, and make sure that the dimensions are correct, because the tiling is UGLY.
You also messed up the UV coordinates for Futo's options.
Thankfully, the shot type is OK. The bomb however... is ugly.
-The fairy with blue orbs is nice, but it fires too close to the bottom of the screen.
WHY IS YUKARI A STAGE 1 MIDBOSS using CHEN's attacks?
Adding the SFX for low health was nice.

Chen NS 1: Nice
Chen Spell 1: Nice
etc.
But that Flight Sign is still really bad. And that last attack is cheap.

Overall, this feels more like a Easy Mode stage with a Lunatic Mode boss.

Stage 2
THOSE FAIRY GRAPHICS. FIX THEM.
-Enemies are not deleting when they leave the screen.

-Reimu's first attack is good. Stubbornly hard to dodge, but good. Not very Reimu-ish though,,,
Also, Futo's bomb obliterated her second attack. Use SetInvincibility please.
Third attack just a graphic change. Fourth attack is freaky.
Fifth = cheap shot. Ugly, uninspiring, and impossible.
Last attack = Impossible to dodge. I don't need to elaborate here.

I'm saddened that you were able to make such a poor-quality boss battle.

Stage 3
Why does it say stage 1?
Bullets blend in with background

You have some really good attacks. But you NEED to play test. You obviously did not check for bugs. Please do not release a script full of bugs.

Edit: Oh. And please name your spellcards. I don't mean to be harsh, but if you really want to make a game you can be proud of, you need to playtest and playtest and think about what kind of feedback you are going to get. Don't take the easy lazy route; you'll feel better about your work if it's done well.
« Last Edit: August 11, 2013, 03:11:19 PM by Sparen »

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Danmakufu Game - "..." V0.26 and other stuff!
« Reply #145 on: August 11, 2013, 11:08:38 PM »

Quote
Stage 1
Thankfully, the shot type is OK. The bomb however... is ugly.
The Shot... is OK because it's Stuffman's SakuyaA resprited.


Quote
WHY IS YUKARI A STAGE 1 MIDBOSS using CHEN's attacks?
WHY IS CELEBI A STAGE TWO BOSS!?

« Last Edit: August 12, 2013, 01:40:30 AM by PhantomSong »

Qwertyzxcv

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Re: Danmakufu Game - "..." V0.26 and other stuff!
« Reply #146 on: August 12, 2013, 12:22:43 AM »
The shot... is OK because it's Stuffman's SakuyaA resprited.
It was on the tutorial  :qq: I am planning on making it different
goin back to reimu
« Last Edit: August 12, 2013, 01:54:56 AM by Qwertyzxcv »

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Danmakufu Game - "..." V0.26 and other stuff!
« Reply #147 on: August 12, 2013, 01:41:01 AM »
and I realized I said bomb instead of shot....
*fixes*
Don't release the tutorial scripts as your own project if they're just resprites!  It has no class! Tweak it a little then you're OK then... not entirely.
« Last Edit: August 12, 2013, 01:43:02 AM by PhantomSong »

Neal Kawashiro

  • The yokai of the 7th element
  • Drums, A smooth Rai~ko!(from youtube)
Re: Danmakufu Game - "..." V0.26 and other stuff!
« Reply #148 on: August 21, 2013, 04:30:57 AM »
you should convert those wav files to mp3 because they are smaller than wavs. Try using youtube converter.  ;)
Raiko!Raiko!Raiko Sama~!

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Danmakufu Game - "..." V0.26 and other stuff!
« Reply #149 on: August 21, 2013, 10:46:23 PM »
you should convert those wav files to mp3 because they are smaller than wavs. Try using youtube converter.  ;)

Use Audacity. That's the most efficient and highest-quality converter you can get for free. Export as .mp3
Note that you will have to change file extensions in your scripts.