personal opinions, etc.
- the "dizzied" state seems to me like the equivalent to knocked-down states in other fighting games; I think that (if there's already damage scaling in combos) being comboed while knocked down wouldn't be much of an issue as people think, especially if there's either damage penalty on knocked-down characters (some fighting games have these), guts (the less health the character has, more damage is reduced) or less untech time (compared to non-off-the-ground combos
- as for the complaints about IaMP's declaration mechanic, first, it's very possible to deplete the opponent's hp before needing to declare (even if the opponent has declared), as long as you create enough opportunities to damage your opponent (I find the game fun even if I don't do bnbs consistently; the bullet-melee-graze mechanic compensates for that, at least for me), and has good enough positioning (sure, someone who knows bnbs will have to create less attack opportunities than someone who doesn't, but I think people worry too much about not being able to combo, even against opponents on the same level as themselves). Second, as one becomes more familiar with the opportunities for declaring, the "declaration minigame" becomes more fun; just try to gauge your opponent's damage potential (for example, if you know he/she doesn't do a bnb that would kill you, you can save your declaration for later than you would have to) and try to avoid doing a raw declaration (instead, try to plan ahead and knock your opponent down or hit him/her somewhere on the screen that gives you enough distance/time to declare; see if your opponent has a fast bullet or super, etc..)
- maybe there's more to "character building" than just super selection (even though super selection does change a character's gameplay considerably); lack of decks may just mean that you don't fill the card hands as you fill the super gauge (like in SWR/Soku)
- liked the trailer, however I'd like to see some more danmaku -- hope that it doesn't get the "story-mode only" treatment. Also there's an apparent lack of graze-melee-bullet RPS.