I have finally finished my Miracle Matter player script!
Big thanks to Onthenet for testing this for me. (So if you don't like parts of it, blame HIM for not mentioning that, not ME!
*runs*)
http://www.mediafire.com/?tjywmmndfd2So, here's what you need to know that I couldn't fit in the #Text box:
-Needle is your basic forward power shot.
-Cutter is great for spread, but the lasers hold a great power that only works up-close...you may not get to use it on most bosses. (If you complain about the lasers' power, I just want to say that Onthenet wanted me to make them very strong BECAUSE they only work while shotgunning...)
-Spark is the only form with options, and they also loop the screen, somewhat like ReimuA's do in SA. Somewhat. Each option fires a laser and orbs in opposite directions. (Left option shoots left, you get the idea for right.) Furthermore, each of these orbs will loop the screen! (This is not noticable if you're in the center, as they will loop at the exact same time, giving the look that the orbs bounce off the edges.) To add onto this, because most of the power is in those orbs, and you'll most likely NOT hit with them while moving around, you can stop their movements by focusing! They jump back to you when you unfocus. Advised spot to drop them: Either directly in front of the boss or in the bottom corners so the orbs will hit a wide area at the top.
-Fire shoots both forwards and backwards, and while focusing, you can hold up or down to make the backwards shots come forward or backward, respectively.
-Stone is a fun shot. While unfocused, it shoots forward, left, and right. While focused, if no enemies are around, it shoots those same directions, just a little more focused. However, when enemies are around, the shots begin homing! Also, regardless whether you're focused or unfocused, four large stones will sprout around you every so often, then fly forward. When they spawn, you can hold left or right to make them angle that way instead, and if they hit the sides, they reflect back! Good use of this angling could get you some good damage...
The remaining two forms, Ice and Bomb, are...bombs. (lol Bomb Bomb) Ice spawns 3 crystals at the center that circle outward, return inward, then shoot off in whatever direction they stopped in and fly off-screen. While they're circling, they create small ice trails that shrink and vanish quickly that will do minimal damage, yet also still clear bullets. This Bomb is mostly for clearing out bullets.
Bomb is the real power Bomb here. When they fly away from you, they bounce off all walls for a bit, and when their timers run out, they don't bounce anymore and merely fly off the screen. However, during this time, they also GROW. The bigger they are, the more damage they do! Sadly, the amount of damage you can get off depends on where you are when the Bomb begins, due to the fact that they bounce around the screen... It's really great for clearing out bullets, though.
Whew. Sorry for the walls of text. The controls for switching forms are listed in the description for the player. (Press the user-defined key, defaulted to "C".) So uh...enjoy. I loved making this, and the graphics, too. All 100% custom. ^_^