Author Topic: [WC3 - Dots] General discussion thread III  (Read 218513 times)

CloverNaght

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Re: [WC3 - Dots] General discussion thread III
« Reply #150 on: December 31, 2011, 04:55:51 AM »
where are you all this time lol
also meta you want to join local bnet (nusa) ? I have spare account if you want
« Last Edit: December 31, 2011, 05:01:37 AM by AkurouNyan~ »
Behold the power of love instagibbing, ze!!~

Teetoku

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Re: [WC3 - Dots] General discussion thread III
« Reply #151 on: December 31, 2011, 06:32:49 PM »
Off-Topic: Happy New Year To All.

tbax704

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Re: [WC3 - Dots] General discussion thread III
« Reply #152 on: January 05, 2012, 04:29:37 AM »
An external model pack? And it's 15MB?? So like, all characters will have alternate models?????

Also, happy new year to all of you!!

Re: [WC3 - Dots] General discussion thread III
« Reply #153 on: January 05, 2012, 05:56:15 AM »
As far as I know, girls just have better detalization and devs added Luna Child and Soga no Tojiko models.  http://www.youtube.com/watch?v=FfpNc5rIj3o

You can also check some pictures from here.
« Last Edit: January 05, 2012, 06:00:00 AM by Bog42 »

Re: [WC3 - Dots] General discussion thread III
« Reply #154 on: January 05, 2012, 08:53:56 AM »
As far as I know, girls just have better detalization and devs added Luna Child and Soga no Tojiko models.  http://www.youtube.com/watch?v=FfpNc5rIj3o

You can also check some pictures from here.

Wait, Luna with Mami's rifle? Oh god

CloverNaght

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Re: [WC3 - Dots] General discussion thread III
« Reply #155 on: January 05, 2012, 09:07:40 AM »
Luna Child beats everyone with unlimited musket spam DOWANTDOWANTDOWANT
Behold the power of love instagibbing, ze!!~

Helepolis

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Re: [WC3 - Dots] General discussion thread III
« Reply #156 on: January 05, 2012, 09:45:41 AM »
Code: [Select]
minoriko EX.mdx
Alternative minoriko model we haven't seen yet?

Re: [WC3 - Dots] General discussion thread III
« Reply #157 on: January 05, 2012, 09:57:05 AM »
Isn't that just her in a box? It's due to a play on the chinese translation of her name. I've seen it a few times already in 0.977 and during testing. For the rest... eh, I'll just wait for the map to be released and not spoil too much beforehand. Heh.

Edit: I know I mentioned that I'd take a pic to compare the difference between the high-res map and the low-res one, but unfortunately I don't have an eye for such details (maybe that's why I'm a coder and not on the art team?!). I've only noticed the difference in one instance - if you look at Kaguya's portrait and model in-game in 0.977, you can see some artifacting. That's not present in the high-res map.

In case anyone reading this doesn't get what I mean by the high-res map and the low-res map, there're 2 versions of the map planned in the future that will be identical in every way except one uses the external high-poly models while the other uses compressed to hell ones included in the map itself. Players using the high-res map will not be able to play with those using the low-res one. Afaik, there shouldn't be a change in loading times.
« Last Edit: January 05, 2012, 10:01:49 AM by ApharmdB »

CloverNaght

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Re: [WC3 - Dots] General discussion thread III
« Reply #158 on: January 05, 2012, 09:59:18 AM »
Alternative minoriko model we haven't seen yet?
Suddenly the darkest day of gensokyo...approaches fast...
Behold the power of love instagibbing, ze!!~

Dular

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Re: [WC3 - Dots] General discussion thread III
« Reply #159 on: January 05, 2012, 10:13:47 AM »

Re: [WC3 - Dots] General discussion thread III
« Reply #160 on: January 05, 2012, 12:25:40 PM »
Code: [Select]
minoriko EX.mdx
Alternative minoriko model we haven't seen yet?
I thought everyone had seen her in a box/sack whatever it was.

CloverNaght

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Re: [WC3 - Dots] General discussion thread III
« Reply #161 on: January 05, 2012, 03:36:20 PM »
durr so its not powered up minoriko version
Behold the power of love instagibbing, ze!!~

Re: [WC3 - Dots] General discussion thread III
« Reply #162 on: January 12, 2012, 03:39:10 PM »
Soga no Tojiko

Thunder Arrow 'Gagouji's Electromagnetic Cannon' (Innate)
Each time Tojiko uses the same skill as her previously casted one, the same effect will occur at the location of her previously casted skill.


Divine Being 'Grudge of the Tao Project' (D)
Fires two ripples of thunderbolts  at the target location, doing magic damage to enemies and stunning enemy girls for 1.4s on hitting.

Mana Cost: 95/120/145/170
Cast Range: 600
Area of Effect: 600 x 150
Cooldown: 16/15/14/13

Level 1 - Does [80 + 1.5 x Int] magic damage
Level 2 - Does [120 + 1.5 x Int] magic damage
Level 3 - Does [160 + 1.5 x Int] magic damage
Level 4 - Does [200 + 1.5 x Int] magic damage


Thunderbolt 'Kamatari's Death' (F)
Strikes the target area with a thunderbolt after a 0.75s delay, doing magic damage to the area and doing an additional 30% damage to enemy girls.

Mana Cost: 65/85/108/125
Cast Range: 700
Area of Effect: 200
Cooldown: 7/6/5/4

Level 1 - Does [70 + 1.45 x Int] magic damage
Level 2 - Does [100 + 1.45 x Int] magic damage
Level 3 - Does [130 + 1.45 x Int] magic damage
Level 4 - Does [160 + 1.45 x Int] magic damage


Thunder Arrow 'Gagouji's Thunder Arrow' (R)
Fires a lightning ball at the target location, doing magic damage. When an enemy girl is struck, Tojiko receives a bonus evasion rate and intelligence.

Mana Cost: 75
Cast Range: 550
Area of Effect: 85
Cooldown: 11/10/9/8

Level 1 - Does [60 + 1.4 x Int] magic damage, raises physical damage evasion rate by 15% and adds 15 intelligence
Level 2 - Does [90 + 1.4 x Int] magic damage, raises physical damage evasion rate by 20% and adds 20 intelligence
Level 3 - Does [120 + 1.4 x Int] magic damage, raises physical damage evasion rate by 25% and adds 25 intelligence
Level 4 - Does [150 + 1.4 x Int] magic damage, raises physical damage evasion rate by 30% and adds 30 intelligence


Apparition 'Iruka's Thunder' (W)
Strikes the target area with a huge thunderbolt after 3s, doing huge magic damage to enemies struck, recovering 200 mana if a target girl is hit.

Mana Cost: 200
Cast Range: 99999
Area of Effect: 350
Cooldown: 160/145/130

Level 1 - Does [150 + 2.2 x Int + 12.0 x Target's Armour] magic damage
Level 2 - Does [250 + 2.2 x Int + 12.0 x Target's Armour] magic damage
Level 3 - Does [350 + 2.2 x Int + 12.0 x Target's Armour] magic damage


Luna Child
Light Barrier 'Wall Break' (Innate passive)
Canceling nearby sounds allows Luna Child to be invisible on the minimap

Moon Sign 'Luna Shoot' (D)
Shoots a unit, doing physical damage to the unit twice, lowering its movement speed by 30% and attack speed by 60% for 2s.

Cast Range: 415
Cooldown: 7/6/5/4

Level 1 - Does [30 + 0.6 x Attack Damage] physical damage
Level 2 - Does [45 + 0.7 x Attack Damage] physical damage
Level 3 - Does [60 + 0.8 x Attack Damage] physical damage
Level 4 - Does [75 + 0.9 x Attack Damage] physical damage


Moon Sign 'Moon Stillness' (F)
Seals away all sound in the target area marked with moonlight. If enemy girls try to cast spells within this area, they will be stunned for 1.5s and suffer [180 + 2.2 x Int] magic damage.

Cast Range: 600
Area of Effect: 250
Cooldown: 24/22/20/18

Level 1 - Seals all sounds for 4.5s
Level 2 - Seals all sounds for 6.0s
Level 3 - Seals all sounds for 7.5s
Level 4 - Seals all sounds for 9.0s


Moon Sign 'Silent Storm' (R)
Passively increases health regeneration. When attacking enemy units, Luna Child does physical damage to the nearest enemy unit with the lowest health.

Area of Effect: 400

Level 1 - Health regeneration +4.5, does 45 physical damage
Level 2 - Health regeneration +6.0, does 60 physical damage
Level 3 - Health regeneration +7.5, does 75 physical damage
Level 4 - Health regeneration +9.0, does 90 physical damage


Moonlight 'Moonlight Sonata' (W)
Fires crystallized moonlight in the target direction, dealing heavy damage to enemies hit. Every unit it hits increases Luna's agility by 5 for 20s. Maximum agility increase is 80.

Cast Range: 1800/2400/3000
Area of Effect: 1800/2400/3000 x 200
Cooldown: 90/75/60

Level 1 - Does [150 + 2 x Agi (after this skill's bonus) + 20 x No. of Units Hit] physical damage
Level 2 - Does [250 + 2 x Agi (after this skill's bonus) + 20 x No. of Units Hit] physical damage
Level 3 - Does [350 + 2 x Agi (after this skill's bonus) + 20 x No. of Units Hit] physical damage

Helepolis

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Re: [WC3 - Dots] General discussion thread III
« Reply #163 on: January 12, 2012, 08:29:59 PM »
Announcement because people fail to read topics in IRC or too lazy to find SiG's post.

0.980a requires external model pack to play

- Download here: http://www.mediafire.com/?lsc8dxvtca4hl6v
- Extract the folder as it is (NOT ITS CONTENT) in your root folder of WC3
- Run the registry file inside the folder.
- You're done.
« Last Edit: January 12, 2012, 08:40:59 PM by Helepolis »

Re: [WC3 - Dots] General discussion thread III
« Reply #164 on: January 12, 2012, 09:55:24 PM »
Bah... Sorry guys, the translated changelog will be a long time coming from me :( Perhaps run it through google translate (eew) or either Dormio or Trance? I have no idea where some of these bugs that I'm supposed to fix even came from since I didn't even touch these triggers.

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread III
« Reply #165 on: January 12, 2012, 10:32:47 PM »
I guess since the longest time in forever, I'll tl the changelog. Good luck with the stuff you're doing, Aph! :)

Amraphenson

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Re: [WC3 - Dots] General discussion thread III
« Reply #166 on: January 13, 2012, 01:57:28 AM »
...Explain that Luna ult. Right. Now.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread III
« Reply #167 on: January 13, 2012, 02:00:34 AM »
... And it's a freaking longass changelog! I feel tricked!

Re: [WC3 - Dots] General discussion thread III
« Reply #168 on: January 13, 2012, 02:55:08 AM »
Amra i guess its like a reverse ficus :V

Helepolis

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Re: [WC3 - Dots] General discussion thread III
« Reply #169 on: January 13, 2012, 07:03:20 AM »
... And it's a freaking longass changelog! I feel tricked!
Cheers for the log. Some lovely changes in there and some WTF.

Hina becoming STR hero and Utsuho no longer scaling on STR. Good buffs on Keine and lol +armour for Tenshi's R. Is she useful after al? Who knows.

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread III
« Reply #170 on: January 13, 2012, 07:05:12 AM »
I don't like the Flan buffs at all, though.

Helepolis

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Re: [WC3 - Dots] General discussion thread III
« Reply #171 on: January 13, 2012, 08:21:03 AM »
Waifus, that is all.

Probably some important person blackmailed the devs, demanding upgrade on his waifu.

trancehime

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Re: [WC3 - Dots] General discussion thread III
« Reply #172 on: January 13, 2012, 10:11:37 AM »
oh apparently they don't

hahahahaha what the hell dotsdevs
« Last Edit: January 13, 2012, 10:14:10 AM by dies.ritsuka »

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Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread III
« Reply #173 on: January 13, 2012, 11:33:10 AM »
Immediate thoughts on the two new heroes.

Tojiko:
I have mixed feelings about this one.
On one hand, her F, R, and W are pretty hard to hit with.
All her skills, bar R, are really good for holding/pushing lanes.
On the other, she basically controls the lane she's in as long as she has enough mana, especially with that innate of hers.
Her D is fairly good, a decent damage nuke with a short stun. But it's nothing really that special, I think.
Her F is a good nuke, but if playing against skilled players, it would probably be fairly hard to land, as the indicator is fairly noticeable and you have some time to get out.
R just has a wonky hitbox.
W is pretty much impossible to hit with unless you have the ability to keep people still for a while.
I'd probably say that she's one of the stronger characters, though this is subject to change.
How would I change her, if I had the ability to? No clue, actually.

Luna Child:
Luna Child's R skill is too powerful, in my opinion. There's a whole bunch of whatever about her W, but all W does is set up for her true hero killer: R.
W to clear creeps and gain AGI, D to stack up some quick R, then autoattack whilst R kills off the hero, since W should have wiped the creeps.
A free 45/60/75/90 damage per hit? Of course, this is in addition to the 4.5/6/7.5/9 HP regen it gives.
R damage also works on buildings I noticed, and if you're attacking a building, even if there are creeps nearby, they will all focus on the building, giving Luna decent pushing power too.
The F is fairly good at disrupting enemy team formations, since you are going to want to GTFO that big white circle. And she'll be laughing as she shoots you all the while.
All in all, I think that Luna Child is a bit OP. Of course, this could be subject to change.
How would I change her, if I had the ability to? Having the bonus damage on her R lowered and reducing the length of her F would be a start.

Well, whatever, I'm only posting this because I'm tired and bored.
« Last Edit: January 13, 2012, 11:38:43 AM by Ran Yakumo »

Helepolis

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Re: [WC3 - Dots] General discussion thread III
« Reply #174 on: January 13, 2012, 01:33:18 PM »
I just had this explosive inspiration impact for making a second DotS promo movie.

And I am wondering who is out there to help me out in controlling certain girls for the scenes. I'll try to make this movie even more juicy than the previous one. Maybe we can start shooting scenes this weekend if I brainstormed some script. (Currently rampaging in notepad as we speak).

Logically it will be a HD quality video with fast paced action.

--Hele

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Re: [WC3 - Dots] General discussion thread III
« Reply #175 on: January 13, 2012, 01:35:49 PM »
Well, depending on the time, I think I can help. I missed making the last movie because my old laptop sucked and I really really wanted to.

Re: [WC3 - Dots] General discussion thread III
« Reply #176 on: January 13, 2012, 01:44:16 PM »
I'll volunteer if I don't get an IP title like last time I helped on the first movie :V
« Last Edit: January 13, 2012, 01:54:59 PM by Tapsa »

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread III
« Reply #177 on: January 13, 2012, 02:00:42 PM »
If I'm around, I don't see why not.

Rikter

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Re: [WC3 - Dots] General discussion thread III
« Reply #178 on: January 13, 2012, 02:13:35 PM »
I might help

Messiah

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Re: [WC3 - Dots] General discussion thread III
« Reply #179 on: January 13, 2012, 04:10:18 PM »
Sure.
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