Oh, that figures, Jaimers plays it and hates it :V
Well, I'm a long ways off from 1.0, so let's see:Okay I gave it a shot and played through it. Got a Standard ALL clear with 626,340,900 max rank Hydra A.
Rank is just a rating system- kind of like a grade. Great score though, beat mine out by 200 million.I don't really remember a whole lot of it but here are some things I noticed.
Maybe it's just that I'm not used to it yet, but it felt pretty awkward to control my ship. One of the reasons being that your hibox can go
under the screen which completely fucks up my dodging sense because I'm used to it being at a general set distance from the bottom of the screen.
Yeah, that's going away :/But whatever the manner, this is just completely awkward in general and I'm pretty sure no other shmup does this. Not to mention that you can run into bullets that already went down the screen this way. There also felt like there was some sort of input lag that I couldn't get rid off.
Any and all input lag appears to be completely and utterly dependent upon the processing power of the user's computer. I played it on a shitty school computer once and was getting several seconds of it, while the one at home runs it just fine.A bug I've noticed is that pressing Z again right before starting a run makes the effect loop again.
You see, it's things like this that I never try.Difficulty seems all over the place. There are attacks that were incredibly easy and ones that seemed borderline impossible.
Something I'm trying to fix. I don't see it nearly as badly, myself, but it's there, supposedly. Taking names, again.About the vibrating bullets. They seemed fine the first time they showed up but the later times it seemed incredibly cheap. And I'll tell you why. The reason being that these are
unpredictable patterns in a medium where dodging primarily happens on a bases of
predicting the patterns of bullets in order to dodge them. You can see how this can give problems. I'm not sure if there is indeed a pattern to them but if so then disregard this.
The "pattern" being that they shake left and right? They first show up in Stage 2, but appear again in Stage 4, so, I'm assuming you mean then. The midboss attack requires you to go up about halfway on the screen where they all have stopped being angular, btw.The attack with the lasers during the stage 4 boss seems to cause impossible situations way too much and I'm not sure how you're supposed to do the attack with the aimed squares of bullets.
Lasers always appear in the same places, while the red ones are aimed at you, it's about finding a route?
Not sure what "aimed squares of bullets" refers to. If "Science : Converge Cube," it appears that the update that made that less impossible ended up getting rolled back when I temporarily lost all my data, and had an older back-up to work from.The Guse Cannon attack also seemed pretty impossible with these hitboxes.
It was very possible before I modified the large bullet hitboxes :V
I guess I should roll that back too, though, seeing as I've gone from 100% captures on it to like 10%.
(The reason for this being that I forgot to change the hitbox it was using, so the large bullets ended up having the same hitbox as those small green leaf bullets. I changed them and OH HEY WHAT)The Last Boss seemed to have very questionable attacks while the True Last Boss was much better and was surprisingly easier.
I have no idea what is up with the final pattern though. It seems very pointless and easy.
I love how the final attack is always singled out as the easiest :V
I'm going to spend forever correcting it :]
The first form's attacks... Yeah, I can imagine why. I'll end up easing-up those too, I suppose.Fast bullets are much more fun than slow ones. However I can see how they can be a pain in the ass for less skilled players who haven't developed their reflexes much yet.
I don't like slow bullets all too much really Stages can be a bit more developed to make up for the death air that occurs sometimes but otherwise this is a good first try at making an STG.
Oh, thank you. I was considering editing in some more enemies to make the idea of the Overdrive mechanic less ass, soooo[/first impressions]
Not bad for first impressions, though. I guess as the developer I've gotten used to all the gripings and stuff! :] All right, Zil time..I just did Standard. I don't know what my score was since the game is forgeting them whenever I close it. I cannot find a score.ini. :derp:
Score.ini is saved automatically in the working directory where the game is located in. That loooong (or short, depending on the circumstances) "Please Wait..." pause is the game saving, or apparently in your case trying to save the high scores.
If it's trying to save in a spot where I guess there is no free space, or your profile lacks the permissions to, then it won't.Except for guide.txt (version 0.9 or version 1.0 whichever's next) the folder should look like this.As for the gameplay. Most of what was true on Easy remains the same. In fact, difficulty is almost unchanged in alot of places, so when you change what's been mentioned on Easy before, you ought to check the spell on every other difficulty too.
Rage and Lunacy start tossing out certain patterns in favor of new ones :C
You might find Blood Tornado easier than Rainy Tornado, I suppose. I also question "almost unchanged"? As in how...?Things I noticed that are different:
The blue spell used by the first boss is easier.
Mountain of Faith syndrooome ~ slower bullets = worse apparentlyThe fomerly impossible rainbow things in stage 6 are now possible.
Yup, the angular increments appear to be too low on Easy, so I'll change thatThe aimed squares that Jaimers mentioned seem too fast, though it may be possible with a faster ship. It should be possible with all of them though.
See above?The "grid" attack can't hit you if you go under the screen. Actually that works on Easy too, but I don't think it's been mentioned. It'll be fixed along with the "going off-screen" thing so I guess you don't need to change the attack though.
Oh, safespotting. Yay. I'll see if I can fix that.Thanks to the both of you, and to Jaimers especially for proving that the game isn't impossible on Standard :V
Given he wasn't playing the infinite lives version.
Oh, yes, and screenshots or something for the actual scoreboard, please :3 ?
Spell edits are going pretty okay. Already eased back includes Storm Danmaku, Leaf Storm, some Lunacy Star First Form attacks (less HP for Snow Sine, slower snake creation in Snake Sine, etc.)
Disbelief and Denial are next. They'll go slower, I guess, and I might turn down the homing on those curved lasers as well.
I'd like to ask about use of the Overdrive System. Thoughts? Comments? "Why haven't you made it to where it stops after you die?"