>Polite incline of the head. "Lead on, then, captain."
>"Ah, may as well." She lets out a deep breath and stretches, cricking her neck to one side. "Ok, c'mon."
>She sets off towards the Blue Maiden. Her gait has an oddly indolent air to it, but is still fairly brisk. She leads you over to the ship's berth and up a telescoping metal gangway to the main deck. A fiery redhead reclining casually against the deck railing tilts her head towards Murasa as she boards and gives a perfunctory salute, little more than a flick of her hand.
>"Cap'n."
>Murasa returns the gesture with a nod and keeps on walking. As you follow along, you catch the redhead following you subtly with one eye, an odd suggestion of a smirk of her face.
>The deck of the ship is a largely open affair, with the wheelhouse on an elevated structure at the aft, and a small deckhouse with stairs descending below deck towards the fore. A large hatch, presumably for cargo loading, is roughly in the middle. Murasa leads you down a short flight of stairs to a door at the base of the wheelhouse structure, then reaches into her pocket and pulls out a key on a short chain. She gives it a little twirl then puts it in the lock and swings the door open.
>"Well, here's the place," she says, stepping inside. "You got some trick for figuring out who's come and gone in the last couple days, you knock yourself out."
>You enter into what you assume to be the captain's cabin. It is a modestly spacious affair ringed with narrow reinforced windows along the walls that border on the ship's exterior. To one side is a square wooden table on a drab red throw rug, flanked by a pair of l-shaped benches with high backs. A few empty glasses and and a pack of playing cards lay strewn across it. To the other side is a large desk with a small scattering of papers and charts on it. Against a nearby wall rest several stolid chests and what looks to be a liquor cabinet. There is a second door along the back wall, perhaps leading to her sleeping quarters. The room somehow manages to look simultaneously spartan and untidy, which is rather a neat feat when you think about it.
>Murasa moves over to the deck and starts brusquely sifting through the drawers.