>You are Nazrin, a newly inducted member of the Seeker's Guild, and you are returning from the most grueling mission of your short career.
>While investigating a series of cattle disappearances around the village of Easthaven, you uncovered a nest of giant spiders. Your subsequent investigation of their lair proved a harrowing experience, earning you a multitude of injuries and costing you most of the weapons you brought with you, some of which were borrowed in the first place. You killed a dozen giant spiders, but encountered more besides, as well as a hatchery filled with eggs and juveniles. On top of this, you never managed to locate any living cattle. You expect none are likely to be found there anymore.
>In the process of your search, you encountered a spider youkai who attempted to take revenge for her fallen kin. Your attempts to make peace were rejected, but after a long and arduous confrontation, you managed to injure her heavily and force her to flee. You still hope that some of your entetries may eventually get through to her, or things may go very badly in the future.
>One of the few bright spots of the trip, and likely the reason you are still alive at all, was your discovery of an artifact katana that seems to possess great power against spiders. Its history and exactly how it ended up inside a spider's domain in the first place are still unknown.
>In your previous endeavors, you found and retrieved a cat for a witch named Ellen and were rewarded handsomely for your efforts. You found two stay cats for a group of fairies to adopt as pets. You got into a fight with an oni who was attacking a man outside a restaurant, and assisted Orange in arresting her. You found and delivered a lost fruit shipment to the Melon Bowl in Braston, retrieving it from Cirno, a self-styled swordsman who had driven its rightful owner off in the name of defending her fellows from harm. In the process, you met another fairy named Honeysuckle Dewdrop and adopted her as a sidekick of sorts, with the promise that some day she might be experienced enough to be a sidekick to Cirno. You left her the tutelage of Marisa, who promised to at least try and teach her a few things.
>You are currently under open sky after finally making your way out of the caverns and back onto the surface. Unfortunately, you are also injured, extremely weary, nauseous and believe you are developing a fever...
>Put it out of our mind. Time for fever later. We can be sick once we put some distance between our rodent-backside and all those legs. And we will be sick...
>Look about for anything we can use for a suitable walking stick, and grab it if there is one to be found.
>From where we are, can we figure out where it was that we left that kunai we threw into the ground way back when?
>If that location is more or less in line with the route back to town, head towards that discarded weapon.
>If it isn't, then just back to Easthaven. The sight of a building would be very welcome about now.
>You try to put your many ills out of your mind. This is still no place to rest, so close to the spider caverns. Once you get back to Easthaven, there will be a soft bed and all sorts of comforts awaiting you. You're not sure you have ever been so eager for the embrace of that sleepy place.
>You scan about for a walking stick, selecting a dead fallen branch of roughly suitable size and stripping a few of the excess branches from it. It's not great, but it'll do.
>You have no idea where you are beyond 'among the hills these caverns are in'. The kunai you left in the ground could be in any direction from your current position. You're fairly certain you could find it if you followed your original trail, though.
>For that matter, you can't tell the direction of Easthaven beyond 'somewhere between south and west'. These hills stretch for quite a ways, and you have no easy way of knowing whether you're even close to the entrance you used the last time.