Author Topic: Perfect/Butler Quest, Part II: What it Means to Protect  (Read 119132 times)

Kasu

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Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #390 on: February 14, 2012, 10:36:36 PM »
> Grin.
> "I have my ways.  Sorry for the confusion though."

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #391 on: February 14, 2012, 10:42:58 PM »
>"But for now, just consider me the guy who saved you from a pretty sticky situation. But I gotta wonder though, what's the story behind them?"
>Point towards the confused would-be bullies with a thumb.
Essence RO
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Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #392 on: February 15, 2012, 03:29:32 AM »
> Grin.
> "I have my ways.  Sorry for the confusion though."
>"But for now, just consider me the guy who saved you from a pretty sticky situation. But I gotta wonder though, what's the story behind them?"
>Point towards the confused would-be bullies with a thumb.

>She fidgets. "I was just walking home...out a little too late I guess."
>You nod. Not a surprise, really.  Wherever there's a dark alley...
>"Thanks. Really. That probably wouldn't have gone well."
>A shrug rolls of your shoulders. "'s what I do. Don't sweat it."
>Her smile is radiant, but it's apparent she's still unsure what to think. "I still need to head home though..."

>Tch. Troublesome. If you let her go home alone, then this would just repeat. Escorting her or letting her stay...ugh, neither is really attractive.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #393 on: February 15, 2012, 06:01:28 AM »
Why not?
I have...a terrible need...shall I say the word?...of religion. Then I go out at night and paint the stars.

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #394 on: February 15, 2012, 06:09:05 AM »
Why not?

>You mull the options in your head. Escorting her would deprive you of sleep, which you really want. But letting her stay would be intensely awkward; you have one bed.
>Well, to be honest, you don't really need the sleep. But you also only have one bed.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #395 on: February 15, 2012, 07:09:54 AM »
Escort her home, if she lives with anyone it could be a way to get contacts.  We are pretty desperate for information.

Why am I not complaining about my life more?

Maybe its nice to play the hero with out getting cut up, for once.
I have...a terrible need...shall I say the word?...of religion. Then I go out at night and paint the stars.

Kasu

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Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #396 on: February 15, 2012, 12:17:58 PM »
> Seconding the escort.  Awkward situatons would lead to little or no sleep while escorting her home would eventually result in at least some decent sleep.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #397 on: February 15, 2012, 07:32:49 PM »
Escort her home, if she lives with anyone it could be a way to get contacts.  We are pretty desperate for information.

Why am I not complaining about my life more?

Maybe its nice to play the hero with out getting cut up, for once.
> Seconding the escort.  Awkward situatons would lead to little or no sleep while escorting her home would eventually result in at least some decent sleep.

>You close your eyes and sigh. No helping it then. "I'll help you get home, then?"
>She smiles softly. "That would be appreciated, yes. Thank you."

>....

>The night scene in this city is pretty astounding. Apparently the inn was in a pretty quiet part of town; after about ten minutes of walking, you're very literally surrounded in all sorts of sounds, lights, and sensations you find absolutely astounding. Ridiculous for a civilization that hasn't discovered neon lighting...but maybe not so much for one that has magic.
>After a few corners into what must be the residential district, she stops outside a considerably large estate. "Thanks. I'll be fine from here. If you ever need help, I'll be happy accomadate any requests!"
>You give her a once over, smile, then wave goodbye. Her name...Ceracia? Ceracia Myla. A member of a fairly prestigious merchant family.
>What luck.

>...

>You manage more sleep than you estimated. Morning? Morning.
>After eating a few slices of that loaf of bread the waitress gave you yesterday, you washup a bit, shave the forming stubble on your chin, and let out a breath.
>'bout time for the caravan job.
« Last Edit: May 18, 2012, 09:07:45 PM by LukAMRA »
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Kasu

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Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #398 on: February 15, 2012, 08:56:47 PM »
> Pack anything we need and head out!

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #399 on: February 15, 2012, 10:50:17 PM »
> Pack anything we need and head out!

>Get psyched! You're a working adult now.
>In an entirely different dimension, but regardless, get psyched!

>...

>You aren't quite sure what will be provided, so you brought all of your supplies with you.
>A good number of people have already gathered at the designated starting point. You spot quivers, filled scabbards, spears, and other such weapons. As you suspected from your visit at the Mercenary's Guild earlier, not a whole lot toting small blades like you.
>Not a surprise. When everyone is physically more powerful than humans, but at more or less the same size, then larger weapons would be favored. The benefits of smaller weapons would be seen by few; the purpose of a sidearm is to provide an easy to wield, fast weapon. With their improved physical capabilities, that description fits a larger number of weapons. And a larger size of weapons.
>Your employer shows up. "Alright men! Get us through this safe and sound and there's a good deal of pay waiting! Sir Frank-du-ja here is going to be in charge of you. I will see you all later."

>Huge. Like a lot of people around here, but this guy is pretty much a bear. Tall and wide, built like a tank everywhere. Massive arms, legs like tree trunks, and a torso that you'd compare a barrel to, not the other way around. Even his silly name doesn't detract from the sheer amount of muscle this guy has, both metaphorically and physically.
>"Right! I want rangers distributed around the middle of the caravan. Warriors, distribute yourselves between the front end and back end. Lancers, get between them. You'll be our fast reaction in case of an attack; rush to support the archers if they get swarmed, and split up between the two if the ends do. Got it?"
>Everyone rushes to position. You...don't know where to go.
>He moves up to you, noticing your slight confusion. "Rogue type, huh? Rare in general, let alone a guard job. How fast can you move, kid?"

>You bristle a bit at the moniker, but regardless think on that. 26 seconds of unrestrained movement, compounded by Buriallusion....
>"...gimme about half a minute prep time, and I can clear half the caravan in a second," you finally reply with conviction. Frank-du-ja whistles.
>"Damn fast. Hmm...I'm going to station myself in the middle myself. Think you can stick by me and be a messenger? I got a lieutenant at each end of the caravan. If something goes down, 'd like it if they were informed."
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Kasu

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Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #400 on: February 15, 2012, 11:09:39 PM »
> Nod.
> "Sounds good."

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #401 on: February 16, 2012, 07:30:41 PM »
>"Heh, time is no obstacle, so shall we get this going then?"
>Let's make for middle along with him when he moves to go there.
Essence RO
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Arbitrary Gaming~!
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Amraphenson

  • The problem is, you're a friend that likes to talk!
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  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #402 on: February 23, 2012, 05:36:58 PM »
> Nod.
> "Sounds good."
>"Heh, time is no obstacle, so shall we get this going then?"
>Let's make for middle along with him when he moves to go there.

>Frank-du-ja walks off without answering and merely gestures for you to follow. You do so, struggling a little to meet his absurdly long strides.

>...

>It's a long job. Two days travel, one day of trade in a neighbouring city, then two days back. You walk alongside the caravan, feet steadily growing sore, while Frank-du-ja watches from atop the middle carriage. You can hear the conversations going on inside the caravan from the passengers, and pick up a few from your fellow hands-for-hire, but otherwise you're not really paying attention.
>!
>You feel it. A warning. Something approaches from the left; the hills here could hide any sort of thing. You can only sense it, but can't see it. It's...large. A mass of people or just one entity, but either way it's large. And fast approaching.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #403 on: February 23, 2012, 05:39:05 PM »
>"Hey chief, don't you feel that? Feels like something's coming. Off to the left. Feels big, dunno what it is. Want me to check it out?"
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Kasu

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Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #404 on: February 23, 2012, 08:54:25 PM »
> Keep cautious and alert, keeping an eye out for visible signs of trouble.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #405 on: February 25, 2012, 10:31:31 PM »
>"Hey chief, don't you feel that? Feels like something's coming. Off to the left. Feels big, dunno what it is. Want me to check it out?"
> Keep cautious and alert, keeping an eye out for visible signs of trouble.

>He blinks. "Feel wha-?" he calls down, but that sudden pause probably means he just felt it. "Damn. Your senses are good."
>"Eh...no. I'll keep you around. Hey, you! You feel that. Go check on it," Frank-du-ja orders, calling at a nearby spearman with cat like features. The man nods and hurries off.
>You duck your head and accept the decision. Probably best if the messenger keeps nearby in case it's a diversion or something.
>"Halt the caravan!" rings a voice suddenly, just as suddenly magnified to a ridiculous degree. The entourage grinds to a halt as your ears ring.
>"Sir, there's a herd of newnens ahead of us!" someone calls from the front of the caravan, similarly modified.
>"Are you kidding me? Ugh...we'll have to stop here until they leave," Frank replies, his own voice very, very loud.

>Newnens? You angle your head and try to get a view...of...
>Holy shit. You thought the beasts pulling the caravan along were huge. These things, currently lounging about in the way, are several magnitudes larger and look nothing less than turtles the size of a decent apartment block. With those teeth...you can't imagine what would happen if they got angry.
>"How did no one know about this?"
>"We had confirmation that the roads were clear, sir."
>The conversation atop the caravan is a little suspicious. Was someone fiddling with the info?
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Kasu

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Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #406 on: February 25, 2012, 11:22:56 PM »
> Try not to gawk at the colossal reptiles.
> Have a quick look  around to ensure everything is good.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #407 on: February 26, 2012, 07:23:12 PM »
>Something's fishy....this is an awful lot like the tricks they pulled in those old westerns isn't it?
Essence RO
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Amraphenson

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  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #408 on: February 27, 2012, 10:51:34 PM »
> Try not to gawk at the colossal reptiles.
> Have a quick look  around to ensure everything is good.
>Something's fishy....this is an awful lot like the tricks they pulled in those old westerns isn't it?

>Trying...trying...yeah not happening. Good thing you have a big hood.
>And, yeah, that's what's making you suspicious. Block off the caravan with a herd of immovable animals and then raid them when they're sitting ducks.
>Time for some investigation.

>Illusionary World: Mackenzie's World.
>The name isn't just for show. Within a certain range, your senses are magnified to an absurd degree. As you grow aware of the individual particles of dust and dirt and falling leaves and blades of trampled grass and strange insects and the foot prints around you, you extend your senses. If you keep still, that much is possible.
>Riiiight. Old western indeed. Except the bandits are hiding in trees taller than the statue of liberty.
>Phantom knives fly for a while then freeze halfway to their targets. With how much time you have, you easily cover up a good majority of the bandits in range.
>All that's left is to let things
resume.

>"Raid!" you yell out as the projectiles hit their targets and bodies hit the ground. Everyone, on both sides, jumps in shock from the sudden violence. You cleared most of them near the ground level, but from what you could sense the entire damn caravan is surrounded. Not a typical raid. There's still the bandits near the other caravans, not to mention the ones higher up in the trees.
>The bloodlust begins to boil, but you keep it under check. Time to see how combat in this world works.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Kasu

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Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #409 on: February 27, 2012, 11:04:26 PM »
> Look over at Frank.
> "Permission to counter-attack?"

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #410 on: February 27, 2012, 11:12:16 PM »
Well, time to kick ass, something we're good at! But first, I need a refresher on what we can do, and what it does!

>List of Techs.
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Amraphenson

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  • *
  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #411 on: February 28, 2012, 12:02:48 AM »
> Look over at Frank.
> "Permission to counter-attack?"

>"Do it!"
>Your smirk spreads into a grin. Let's go.

Well, time to kick ass, something we're good at! But first, I need a refresher on what we can do, and what it does!

>List of Techs.

>Illusionary World: Mackenzie's World. Extended time stop with extended cooldown. Provides a boost to all your abilities while active, especially sensory ones.
>Time Sign: Silver Acute 360. Rapid formation of phantom knives during time stop, for use as an attack or a barrier. Minor usage of it provides you with smaller number of knives for more common use.
>Buriallusion: Phantomic Killer in Night Mist. Improves physical capabilities to absurd levels at the risk of health, while also creating a mist around you; from this mist, phantom images of can appear and attack autonomously. You can stack this up to twice, but that's really dangerous, and you can also use it in small bursts, which is comparably safer.
>Time Clone. By reaching back in time, you create a replica of a previous action and cause it to repeat. Your main usage of this is to cause repeat knife throws and attacks, but if a clone gets hurt so does the present time version.
>Time Knife. Infuse one projectile with your power, then throw it at something else. Upon contact, both objects freeze in time for five seconds.
>Time Dilation. Instead of just a straight stop, you cause time to slow to half speed. Results in twice the duration, but the benefits and detriments of a real 'stop' are lost. Uses the same cooldown as Mackenzie's World.

>Come to think of it, you haven't used the last three much. That thought comes to you while you quickly leap out of the way of a crossbow bolt.
>Tch, snipers in the trees...at ground level, not much to do.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #412 on: February 28, 2012, 12:08:48 AM »
>"Time...Is no object to the one who bears the clock. I'll show you all what I can do..! Let's run the welcome wagon over these guys!"
>Mackenzie's World, followed by Silver Acute 360: Attack, directed at the snipers! The other moves will get their chances soon enough. But first the snipers gotta go!
« Last Edit: February 28, 2012, 12:13:38 AM by Hanzo K. »
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #413 on: March 01, 2012, 05:45:30 AM »
>"Time...Is no object to the one who bears the clock. I'll show you all what I can do..! Let's run the welcome wagon over these guys!"
>Mackenzie's World, followed by Silver Acute 360: Attack, directed at the snipers! The other moves will get their chances soon enough. But first the snipers gotta go!

>The first and second sentence you speak in your head, focusing your senses into a deadly point. The third you say aloud, to the rallying cries of all the other mercenaries around you.

>So let's go.
>Short bursts of Buriallusion send you flying into the midst of the branches above, and with a spin and a flip you send your phantom knives careening towards their targets. They're all a little spread out, too much to use Acute 360 normally, but if you make yourself the target then reverse the trajectory of the knives, then...!
>You land atop a branch and throw one last knife with an underhand throw. "...Mackenzie Special: Reverse Silver, Obtuse 360."


>If a dome of knives focused in on one target is 'acute', then logically a dome of knives sent flying out like shrapnel from a grenade, and thus the opposite, would be 'obtuse'. That's your logic, anyways, and from the crescendo of impacts and screams, seems like no one's left to argue it.
>Your bloodlust soars and roars. Despite not being human, these are people. The desire to kill them is raging, nearly out of control, but you keep it in check. Plenty of innocents on that caravan...plenty of innocent lives to be lost if you don't do it.
>The foot troops swarm in below you, unawares that their ranged support has been butchured, at least at this location. You casually step off the branch and fall.
>Three knives fly downwards, striking and freezing just as many bandits in place. With a quick reinforcement at the last second, you cushion the fall, grit your teeth at the shockwave that runs up your body, and slash open the throat of one with a chop, dash to the left and stab his neck with a quick lunge, then spin around, knife twirling, and slice open the last man's neck in quick succession.
>The men unfreeze two seconds later as the rest stand still in shock. As not-red blood splatters against the forest floor and the trees around you, staining the moss and wood with an irony tang, you turn back and face the rest of the entourage.

>A cursory glance reveals that you've pretty much taken on this group solo. It's a small one, probably meant to steal stuff during the chaos. Maybe a dozen or so men, not including the ones you just slaughtered. Around you, the fight rages on as dozens more swarm in from the forest.
>Your eyes narrow. There's something important on this caravan, or someone important, if there are this many people going for it.
>Whatever. People to fight right in front of you.

>Three spears. Four axes. Two halberds. Three swords. The polearm users quickly hold their arms in front of them in an attempt to keep you at bay.
>Thump. Thump. Thump. Your lips twist into a snarl. This is ridiculous. The bloodlust is reaching absurd levels...tch.
>You palm three more knives and throw them forwards, dispersing the crowd. By some miracle they manage to dodge them all, but that's what you intended. They rush in from several angles, blades poised to kill, but you leap and bring the past back to the present.
>Your time clones lash out, repeating the motions of your triple throat slice. It's not perfect positioning, but you catch the eye of one guy, the chest of another, and stab straight through the last's cheek. They crumple over the corpses of the first three, as though orchestrated.
>Risky as fuck, but the Time Clones paid off. That's three down.
>You flip midair and land in a crouch. Your eyes glance upwards at the now clearly shaken squad and smirk. Three piles, two bodies each, and about twelve seconds of action total. Maybe.

>Three polearms out of the way. Two left, along with the axes and swords...not to mention the other appendages you failed to notice earlier. Tch, those extra limbs are going to screw you over sooner or later...
>You toss your knife forwards, draw your machete-like one with your right, and fall into a dead sprint, catching your knife with your left hand mid stride. The chopping blade falls down like a guillotine at a stabbing spear head, splitting the wood and deflecting the blow. The follow up swing lodges your weapon in the spearman's ribs, and with a quick spin you slash at the halberd man. It's a glancing blow, but it puts you close and in perfect position to rain icepick stabs on his exposed chest.
>Both of them crumple to the floor while you flip your knife back into your right hand. The bandits left look at you, then look at themseles...then run for it. Without the extended reach and thus safety of the polearms, clearly they felt it prudent to split.
>Your fingers uncurl and curl around the knife grip. To pursue or not to pursue.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Kasu

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Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #414 on: March 01, 2012, 12:26:53 PM »
> Don't pursue.  That's more or less just giving into the bloodlust at this point and all we really needed to do was defend the caravan, not wipe out the attacking party.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #415 on: March 01, 2012, 05:26:02 PM »
> Don't pursue.  That's more or less just giving into the bloodlust at this point and all we really needed to do was defend the caravan, not wipe out the attacking party.

>You take a breath and calm down. The pounding of your heart in your ears dies down, slowly turning into a low din. Right. Priorities. Defend, not attack. No need to wipe them all out.
>"Not a bad job there! Now help us carry the unconscious. We'll pile them up and leave them somewhere; damned lizards are finally moving."
>You wave back and move to do...so...wait, unconscious? Not dead?

>Lo and behold, they're still moaning and groaning. How the hell did they survive?! Almost as if right in front of you, their wounds are knitting themselves together! You've haven't seen such regeneration...since...oh.
>Right. Not human.
>Dayna told you this a while ago. So long as a member of her race has enough 'energy', they can regenerate and survive from any wound. Some regenerate faster, some are more efficient at it, but ultimately 'fatal blows' aren't 'fatal blows'. There's no bypass to just kill, you have to drain them out. Of course, blows that would be fatal to a human have been more effective at draining said 'energy' so far.
>But to see people get stabbed in the face, chest, and have their necks slit and then just stay alive as if nothing happened is just...weird.

>You sigh and start dragging them, trying to ignore the seemingly infinite amount of not-red blood leaking out of them. Best if you don't get wounded...

>...

>After piling and restraining the attackers, you resist the urge to just stare at the now conscious bandits. You just shanked these guys! Repeatedly! And they're alive and breathing and cursing at you right now.
>Frank-du-ja has begun an interrogation of the bandits, leaving you free to do whatever.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #416 on: March 01, 2012, 05:32:36 PM »
>Well, nothing to do means we can just walk around in the area, hopefully we can cool off more that way.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Kasu

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Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #417 on: March 01, 2012, 09:03:05 PM »
>Well, nothing to do means we can just walk around in the area, hopefully we can cool off more that way.
> Agreed.  See if we can't learn some more about this world while we're at it.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #418 on: March 07, 2012, 05:39:44 PM »
>Well, nothing to do means we can just walk around in the area, hopefully we can cool off more that way.
> Agreed.  See if we can't learn some more about this world while we're at it.

>You take another deep breath and begin walking around, hoping to let off a bit of steam. It's a dull bass in the back of your head now, but it's still there. Understandable, considering that you're still surrounded in not-humans, who are the only things that have triggered your blood-lust. It was alright with just Luna and Dayna, but now...
>A shake of the head. Don't think about it too much.
>You offhandedly wonder if this is genetic or something; it seems to be related to your powers and not just some random psychological deficiency.

>You lean against a tree trunk, chest rising and falling rhythmically. No matter what you do, this entire place still seems majestic.
>Several of your fellow mercenaries pull out chunks of food, larger than you'd find practical for travel, and begin taking vast bites out of them. From their bags, there's probably more. Others wipe down or sharpen their weapons, both steel and ivory; quite a few men just used their claws during that raid.
>A bull-like man gestures you over, along with several others. "Hey, you! Come on over!" There's no hostility in that voice, from what you can tell. Those smiles seem friendly enough.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Perfect/Butler Quest, Part II: What it Means to Protect
« Reply #419 on: March 07, 2012, 05:45:13 PM »
>Let's head over then. "Well, that was a rather nice workout. Though I think I lost count of how many I bested....Wonder if chief was keeping track?"
>Shrug. "But at any rate, how's things been holding up?"
« Last Edit: March 07, 2012, 06:08:02 PM by Hanzo K. »
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