All this said, I'd like to take the time to ask the users for a little feedback on their experience with our server. Aside from the occasional lag issues, what did you think?
Stuffman and I tried to keep the experience as vanilla as possible. (nevermind the freebie chests at spawn) Both of us kept the OP powers to a minimum, as to keep things fair for everyone. No use of God mode, or blatant abuse of /item. Stuffman took the approach to play the game like a regular player, and I followed suit. It was much more enjoyable and rewarding () this way. When/if we ever get around to discussing Moderators, I would like them to play the game as we do. But that's getting ahead of the current discussion. :V
Great! Had even less lag than on DDR's, to answer the lag issues. 97.5% vanilla play was great.
As for the Moderators playing 97.5% vanilla as well, that is a great idea. Keeps things from getting far too easy to build *looks at subway system, Puella Magi sprites on old server* and retains the classic MC way of doing things. IMO the only time where using OP powers for building is somewhat understandable is for massive community-exclusive projects (subway, community houses/bases, maybe Anarchy Land borders) that involve much ground work.
WE Warp compass...well, that is another thing entirely. :V
Simply put, it's been just over 2 weeks since this server arose. Would you guys like Stuffman and I to launch a new server together? If so, what (reasonable) changes would you like us to implement? Do you guys have any issues with the way that we have been running things?
Certainly! No issues with how things were run..though I have some suggestions for the new one:
- Don't give free resources so soon. Wait until there's an established village or two before adding 'free clay/slime/cocoa/other resource' chests.
- I'd like to put down free sandstone as well. It's not terribly common....
- Rails (all types) given for free are good too, but after people start spreading out.
- The server is opened to public at an arranged date and time so that we get the full effect of a fresh start. Ops and Mods can come in earlier, but just for testing/scouting and not to, say, build a safe place for the spawn just yet (that makes it too easy).
- Speaking of spawn, if we do end up getting a crappy spawn point like we did on this server I'd suggest not moving out but using the area instead to build a village. Adds to the challenge.
- Including mods, even puppet ones whose powers aren't defined precisely (if at all) yet, seem to be a good idea. How they are chosen, I'll leave that up to you two.
Stuffman, i will laugh so hard if MC upgrades to 1.8 tomorrow XD (not likely but possible)
No, it will be 1.7.3_01. :V
Changelog: (not real)
+ Removed sand duplication bug with pistons
+ Added Herobrine again (upon popular request)
+ Fixed a bug in the Mac version where 8-bit depth was used all the time
+ Sheep now drop mutton too
+ Re-enabled an SMP bug where monster spawners can be taken and harvested
+ Made obsidian mining take 5 seconds instead of 15
- Removed Herobrine again
- Removed giant zombies
* Added Lunatic difficu ~ :colonveeplusalpha: