As far as I'm aware, there is none. However, you can use this for the same effect:
function CreateEnemyA1(scriptpath, x, y, enmspd, enmang, life, argument){
let enemyscript = LoadScript(scriptpath);
SetScriptArgument(enemyscript, 1, x);
SetScriptArgument(enemyscript, 2, y);
SetScriptArgument(enemyscript, 3, enmspd);
SetScriptArgument(enemyscript, 4, enmang);
SetScriptArgument(enemyscript, 5, life);
SetScriptArgument(enemyscript, 6, argument);
StartScript(enemyscript);
return enemyscript;
}
And in the initialize of the enemy script, put the respective script arguments to their respective values.
ObjMove_SetPosition(objEnemy, GetScriptArgument(1), GetScriptArgument(2));
ObjMove_SetSpeed(objEnemy, GetScriptArgument(3));
ObjMove_SetAngle(objEnemy, GetScriptArgument(4));
ObjEnemy_SetLife(objEnemy, GetScriptArgument(5));