Yeah, no built in spell card name code or cutin code. You can use this in the meantime.
//Draws the spell card name as an text object.
task SetSpellText01(string)
{
loop(60){yield;}
let txt = ObjText_Create;
ObjText_SetText(txt,string);
ObjText_SetFontSize(txt,12);
ObjText_SetFontColorTop(txt,255,255,255);
ObjText_SetFontColorBottom(txt,128,128,255);
ObjText_SetFontBorderType(txt,BORDER_FULL);
ObjText_SetFontBorderColor(txt,0,0,64);
ObjText_SetFontBorderWidth(txt,1);
ObjText_SetHorizontalAlignment(txt, ALIGNMENT_RIGHT);
ObjText_SetMaxWidth(txt, 300);
ObjRender_SetX(txt, 368 - 300);
ascent(i in 0..60)
{
ObjRender_SetAlpha(txt,i*255/60);
ObjRender_SetY(txt,80-i);
yield;
}
while(!Obj_IsDeleted(objEnemy)){yield;}
Obj_Delete(txt);
}