Great! Now we just need some HEVY MASHEEN GUN and RAWKET LAWNCHAIR to spice things up!
I know there are DOOM mods out there that play those voice clips every time you change to certain weapons
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Update nr. 60 - At no point in history did a Japanese samurai cut down a Roman legionnaireTurn 311 ? 1.880 A.D.Last time, we reached a technological level close to that of our present 2018 and experienced the beauty of professional ballet. As of this turn, our nuclear arsenal grows from one bomb to two! I think that deserves a tweet by our leader:
Thomas Stearns Eliot was an American-born English modernist poet, one of the 20th centurty's most influential. He did not produce many works, but in this regard you can have quality over quantity. He had his breakthrough with "The Love Song of J. Alfred Prufrock" and later won a Nobel Prize in Literature.
Shrinemaiden.org could technically become part of our policy setup now. International trade routes slightly boost your tourism output against other civilizations even if you don't use this card. Having open borders also helps with that by the way.
Now this can be a really good choice. I wouldn't pick it over the permanently-equipped Raj of ours right now, but it is an option to keep in the back of one's head.
The only change done to our policy cards is the reverse of the previous switch: Native Conquest out,
Professional Army in. We also set our science focus back to
Lasers (4 turns) and the next civic we'll be grabbing is
Suffrage. 3 turns until a lot of suffering is over, which I think is what the term implies.
You may have seen Benedict Cumberbatch portray this Great Person in a movie a while ago:
Not Dr. Steven Strange, but the codebreaking cryptanalyst and mathematician
Alan Mathison Turing. During World War II, he had a number of breakthroughs when it came to cracking the German naval operations cipher. The mentioned movie put a lot of emphasis on the treatment he received after the war had ended: Due to proof of him engaging in homosexual activities, he was chemically castrated by law. The Alan Turing law reimburses people nowadays that were prosecuted for their sexual orientation in the U.K. Similar programs also exist in other countries, for example Germany.
His powers in Civilization 6 aren't exactly very useful for us at this point, but since there seems little strategic value in passing we're
recruiting him. We use his ability this turn to no visible effect. At least no one else claimed him...
Two artilleries receive the prefix of "rocket" onto themselves this turn. They look a lot more like a box on wheels now:
A ranged power of over 100 points is simply badass. We're actually getting rather humble when it comes to money: 524 coins are left, the nukes have squeezed our income to only 68.9 a turn.
Blefuscu has finished the first power plant of our empire and fights the problem we're facing I've just mentioned: A
market is next, and it only takes a single turn.
Laputa has that sewer now and only 16 of 19 housing points are used. That sounds pretty healthy. The people of the Mojave do their best to also flush more cash into our register: A
stock exchange for 6 turns.
Kirisame Magic Shop was the one who added the second nuke to our silos. What's next over there? Something that involves money, of course. A
bank will open in 4 turns.
We have a special plan for
Koumakan this time. They need the faith purchase of a
wat."What?"
"Yes"
"No, what are they building?"
"Exactly!"
"WHAT THE HELL ARE THEY MAKING!?"
"YOU JUST SAID IT YOURSELF!" and so on and forth.
Wats are (in real life) buddhist temples and Remilia once tied them to her religion as a perk. Had it not been taken by her, they and their science bonuses would have had a good chance to get priority from us over the pagodas. Since Koumakan still has hinduism established we can get it exclusively there. The first perk-related building purchased in a holy site will make it impossible to buy others like our pagoda. The holy site at Moriya Shrine by the way had a stupa even before we conquered the city.
Koumakan's next building plan will be a pre-placed
entertainment complex. 8 turns.
Antonio Vivaldi has something we might want to listen to:
The
Four Seasons is a four-violin concerti that counts as his magnum opus. The allegro non molto passage themed after winter is the most iconic in it. The game briefly plays it and you can listen to the Wichita State University Chamber Players' performance of it on the wikipedia page (which I'm going to assume they approved of it being there for educational purposes).
A builder makes a farm west of Moriya Shrine where there is already one next to it. It's not a triangle yet, unfortunately.
A new crossbowman has sprouted at the barbarian camp close to our nuclear submarine. We launch our mortar and
overkill them like you would break Etarnity Larva on a wheel.Turn 312 - 1.882 A.D.The third nuclear weapon was just assembled in
Shining Needle Castle. Our capital has the most population within our empire with 24 points, but unfortunately the housing cap is also at exactly that number. Let's raise it with a
sewer. 3 turns. I've completely changed my mind through this Let's Play: Sewers aren't bad. Build them at some point if you can.
Blefuscu has outfitted its commercial hub with a market. A
bank is the next logical step. 4 turns.
We're increasing our ludicrous monopoly on coffee:
Moriya Shrine has an incredibly advantageous location with all those resources around it. No wonder Sanae did better than most of the other AI. By the way, one of the farms has lush green soil, whereas the others look brown and bracken. That signifies to you on a single look that the green tile is being worked by population, the others aren't. With time, Moriya Shrine should produce more citizens to utilize all the farms it has.
Like a Great Writer, a Great Musician like Vivaldi has two charges. Since we had no other empty slots for it, his next work gets a place of honour in the universally usable palace:
The tune that is played upon receival consists of the initial notes from Vivaldi's 10th opus, flute concerto nr. 2 in G minor "La Notte" - "The Night". I unfortunately couldn't find a listening source for you where I'm reasonably certain it's fair use.
Turn 313 - 1.886 A.D.Immediately we're overrun by a big pop-up. It is a pleasant sight to see:
Seija achieved an ideal result for her first real mission and I hope our rival shrine maiden is now in financial debt. The text mentions that our agent was "undetected", meaning our victim Sanae knows that something was stolen and from where it was stolen, but not who is responsible. Without concrete proof that we did the deed, there are no diplomatic ramifications for us. If you were spying on a human player, I would advise you to change cities for your next mission so that you're not too predictable for your opponent's counter-spies.
A promotion for Seija was also mentioned. Just like killing or capturing someone as a counter-spy, completing a dangerous offensive mission ranks up a spy. What can we choose from here?
I'm not sure if Sanae or anyone is left with any campuses, so the Technologist perk is out of the picture. Disguise is really good for the purpose of saving turns and getting as many missions done as possible. I think we will pick the one perk that makes the most trolltastic Touhou less likely to get murdered: She is now an
Ace Driver like Dominic Toretto.
Seija's sight range reveals that Sanae has a mechanized infantry patrolling her lands. Most likely she didn't have it during our invasion, but if she did, she really should have put it to some use! Such a high-technology unit could have actually been a roadblock to our tank corps.
Through a chopping of a forest near
Shining Needle Castle, their sewer is instantly completed. We wanted the tile for a district at some point anyway. Next project will help our good but not ideal amenities: An
arena. Only 1 turn due to the production overflow.
We pay 190 gold to transform our last artillery, Flandre Scarlet into a rocket artillery. Only befitting for a lady to have the maximum amount of firepower.
Turn 314 - 1.886 A.D.In Civilization 1, woman suffrage was a buildable wonder. That game took liberties like making social concepts buildable. Now it's more appropriately, a civic:
The quote makes it no surprise that
Victoria Claflin Woodhull was an activist for the woman suffrage movement, but also a spiritualist and active politician. She was the first woman to candidate for Presidency of the United States, nominated by the Equal Rights Party. This attempt was unsuccessful, there has not been a female president as of today, but it was the principle, the gesture that carried weight.
Democracy is another tier 3 government and the very last for us to learn of. It's less suitable for war than communism due to very few military policy slots and no production bonuses. Instead, it puts a focus on the recruitment of Great People. Cultural play benefits most from this one if you ask me. We will pass on having any free elections, Comrade Shinmyoumaru has proven herself to be a most able representative of the working class.
This policy is all about the money and should yield a pretty sum for us if equipped. Maybe we will, maybe we won't.
The politician with probably the most constant presence in this entire Let's Play, Winston Churchill, coined this phrase in a 1940 speech. It wasn't exclusively about combat pilots, but every British soldier. Nonetheless, it's intended for the benefit of your airforce here.
With how much the entire world hates us, do we even remember what an ally is? If you've somehow made it to this point of the game without your reputation in ruins, you can utilize this card. Beware not to make other players too powerful with it though, as there can only be one campaign winner at the end of the day unless you've set it as a team match.
I have a love-hate relationship to this policy. First of all, it obsoletes both Medina Quarters and Liberalism, two cards that have been in our setup for long periods if time. The effects of them are combined, but not without an inseperable drawback: That is a minus before the coins, you are producing additional costs for each decently developed city with this. We will equip this, but we may have to adapt in other regards if our financial balance suffers too greatly.
Both of the new economic policies make it into our setup. It now looks like this:
All eyes on our income now: For the first time in the Let's Play, it is
negative! With -0.6 coins per turn. Not much of a loss, but a loss nonetheless.
Globalization is the next civic we pick. It was not a hard decision as it is the only one we can still get. Except for it, we have conquered the complete civic tree. 8 turns.
Comparative slowpoke Lilliput has created our fourth atomic bomb. For reasons of foresight, we're going to skip any new build projects for now and do one of the most bombastic actions we have ever done. First, we select one of the two bombers at Lilliput's aerodrome:
The flight range of this bomber is very far. We click the no-longer greyed out command for a WMD strike and scroll onto a place we left untouched for so long. It is close and weak and we could have taken it on many occasions, but I didn't have the heart. Yet in Civilization 6's campaigns, there must be a winner and you're only awarded for efficiency at the end of the day.
This means a war to end all wars!Nuclear devices substantially reduce population points of the city they hit. Walls are destroyed and city hitpoints get reduced to 1. They will also wipe out any units in their explosion radius, no matter what kind or how much health they have left. If that wasn't enough, all affected tiles are pillaged and affected by fallout. The fallout cloud is the green shine you can see on the third screenshot and they will greatly damage any units that end their turn in them. You need to use builders to "scrub" away any fallout if you want it gone.
Now that we know all that, let's repeat that practice on Sanae with our nuclear submarine just because we can:
Didn't we have a missile silo in the north of Moriya Shrine? We spent 3 turns of Shining Needle Castle's previous build time on that military engineer. Shouldn't let that go to waste!
And let's not forget that we built more than a single bomber:
With that, we are out of bombs. Alice lives too far to have been hit the way everything was set up and Byakuren...despite everything, resurrecting her civilization makes me feel almost fatherly. The buddhists will not get nuked. Alright, let's move on to our soldiers. Kaguya has a lot of archers swarming around our lands. We activate a machine gun at Blefuscu and
riddle one of them with bullets like we're the Riddler. A battleship near Shining Needle Castle
has a clear line of fire on another unit and pulverizes them. A rocket artillery corps at Brobdingnag launches its ammunition. The missiles fly high into the sky and come down
on another archer that can't possibly take them. A mechanized infantry (Nitori) at the same city sees itself surrounded. Surrounded by units that can't possibly match it,
so it just waltzes over one of them. Let's look at the rest of our homeland defense/attack force in a screenshot:
Unit nr. 6 is Clownpiece and the loony fairy from hell
shells an archer 4 tiles north of herself. The encampment ranged strike goes next and targets the troops northeast of unit 2.
They're gone. Unit 1 is Eirin Yagokoro, she spans her moon bow that looks suspiciously like a machine gun and
bullseyes the archer northeast of her. Modern armor unit 4 snakes around to the archer 2 tiles north of it.
They are now sticking to our tracks. Ironically, helicopter unit 3 is called Kaguya Houraisan. She has no problem betraying herself and brings
death from above to the archer two tiles north of her. See the settler unit of our opponent that's being escorted? That settler never found a suitable place to found a city and just had a brainfart for dozens of turns, staying where he was. Armor unit 5
storms the convoy and abducts the settler, probably to his benefit. Unlike Civilization 5 where captured settlers transformed into workers, they stay who they are in this game. The only one that has not received any orders yet is unit 2, the battletank known as the ever-hungry Yuyuko Saigyouji:
If a city has been previously nuked, any unit in range can just walk in and conquer it. As soon as the conquest of Kaguya's capital has commenced, an animated cutscene starts:
Our journey has come to its end, as Shinmyoumaru Sukuna has completed her little big destiny. Yes folks, after 314 turns, we are declared the winner of our Greatest Earth Map, 7 civilization and King-difficulty campaign. The flavour text of the last screenshot is once again read out by Sean Bean as the cutscene depicts warfare over the ages and epochs. All other victory types have their own movies, including the unassuming timeout/score victory. Relatively early in the campaign did we plan to go on a bloody road and win by domination. The science victory has always been an option, but like I said, I would have hated to pull you through the uneventful later turns of such a course. Overall, it's fun to go after each victory if you're in full control, but for this quite expansive Let's Play project, we had to end it by becoming the dictator of the world. It was the most satisfying way to experience Civilization 6 in my opinion.
With that, this update is concluded, but the thread isn't just yet. I'm thinking of giving you a short summary by era of our underlying tactical decisions. Since we were also just one turn away from researching it, I would also give you an overview of the technology of Lasers as a bonus. We could have delayed victory for it, but one shouldn't. The earlier you cut a campaign short by winning, the better you did on paper. All Civilization players agree on that. Here's an oddity: How well does the game think we played?
That's...pretty low on the list, isn't it? With the end-of-game scoring, Civilization 6 behaves very strange: It applies no multipliers to your flat score at the time of victory at all. Earlier installments would consider how quickly you won and on what difficulty you played. Because of this, Civ 6 always devastates your self-esteem here. Seriously, we should have done better than 16th place! (I usually landed above Caesar in Civilization 5, and I consider myself less competent in that game)
We also have some lovely graphs with timelines on the next page of the game's epilogue:
I personally adore looking at these, but I understand it's possibly too dry to go over all of them in detail. You only need to know that we did really well in practically all of them by the end of the game, but not at all times throughout the course of history. Particularly culture, wonder-building and faith were "dumped", neglected in favour of other boons for a long time. We also see a list of all city-states present in the world through this. Huh, we never found
Bandar Seri Begawan, the capital of Brunei, a sultanate in South East Asia. In the campaign, it was probably secluded somewhere in Siberia and we never got close enough to it in the end.
So, here we are. I hope you enjoyed reading what I decided on writing. I'm really happy with the clicks, reactions and involvement I got from you all so far. It made me very motivated to put the effort in that I did
. I produced probably more words than I ever have for any written project in my life. Looking at all my document files and the pages each one has, this might indeed eclipse the length of my final semester BoA-paper from college :3.
Do you have any more feedback / criticism or questions for me? I hope it's not too unsightful to fish for discussion like that. Just thought it was appropriate to give the word to you directly now that this project is coming to an end
.