Oh; this thread popped up. It's a bit late; but I've been playing this a lot.
So far I've done:
Golden Deer on Normal - I'd hardly played FE before this; it was a 'get my footing' run. I didn't recruit anyone. Ignatz was useless.
Black Eagles
on Hard was next, although I had to turn the difficulty down to Normal for the final level, I didn't quite have enough to win it
. I recruited Sylvain on this route because I decided to F-Byleth this time and he's free as F-Byleth. Also my Caspar got hard STR-screwed. How hard?
- Caspar and Dorothea are the same level in the final mission
- Dorothea is a Gremory and has followed Warlock progression. She has a natural 20 STR growth; and while she was a Mage [10->20] this is penalized by 5%.
- Caspar is a War Master; having followed the Brigand line. Caspar has 45% STR growth naturally; and Fighter->Brigand->Warrior-> War Master adds 5% for each stage. So as a War Master he had *65%* STR-growth
- Caspar has 26 STR. Dorothea has 24.
Needless to say; Caspar was dead weight that run.
Also Hubert was my Dancer.
Currently on Mission 18 of Blue Lions Hard. I'm romping through with little resistance and I'm hoping this will be my first full Hard-mode clear. Of all units to call my MVP this run it's probobly *Mercedes* who not only heals like a boss; but also nukes so hard she's one-rounding Beasts. I recruited Lionie because I wanted a backup should Ashe's 35% STR screw him [His statline is basically 'Ignatz but somehow even worse' and I'm on Hard not Normal so...] and it did so... Bow Knight Lionie gogo.
I plan to do
on Hard after, and then go back and do Deer Hard. Ultimately I'm preparing for the upcoming release of Lunatic Mode.
Two class based tips for people:
1: NEVER go Preist. Priest gives 10 CHA and 5 RES, but in exchange you have 5 less MAG growth than Mage, and MAG is king. Also; Miracle [The Preist mastery] should never need to be used. Fiendish Blow [When attacking; +6 MAG] is one of the best class masteries in the game. Mage > Priest every time. Every single healer in the game can easily meet Mage requirements. Bishop is fine, but seriously don't go Priest.
2: Mortal Savant is a trap. Casters won't ever want to use Swords [Even Levin is basically pointless for a dedicated caster; just use spells?]. Swordies generally have low MAG and bad~godawful spell lists and are Magic-locked until Savant. Savant also has a -10% Speed Growth. If you want a 2-rage option as a Sword-user; just stay Swordmaster/Assassin and use a Bow that actually scales with your STR stat; and you can put your skill efforts into Authority/Swords/Bows instead of Reason.
Even Felix; who has a budding talent in Reason, is really bad as a Mortal Savant. He has a 30% MAG growth and only learns TWO SPELLS [Both by rank C to boot] when he has a 55% STR growth he can use with his starting proficiency in Bows *and* works with his Crest unlike Reason magic.
The character who can probably best pull it off is Ingrid, and that's only because she gets 35% growth in both STR and MAG so it functions more like a failsafe. But even then; Ingrid's better as a Dark Knight if you must go Hybrid Magic/Weapon due to Lance/Riding proficiency.