SELECTING THE TEAM
Okay, So, for the moment, we're going to stick with one team. As i am playing the Chaos Edition of Blood Bowl For the PC, there are 23 Different teams to pick from. because im lazy, heres a link -
Liiiiink (Watch it, Its animiated.)Now, because i already have some teams premade, im going to show you them and see if laziness out beats people yelling for a specific team.
Handy Information- Whilst Every Team IS different, There are a few things that are static. These are; Rerolls/Apothecary (Save 'Unnatural')/ Cheer Leaders/Assistant Coaches and Fan Factor.
Rerolls - Lets us screw with the dice once a turn. If we get a result that screws us over in someway, we can manipulate it to a degree. Usually used with Impunity.
NOTE- Different teams have different costs related to rerolls. Also, once you have created the team, the costs DOUBLE. Keep note and stock up early.
Apothecary - You can only have one of these, but these are your 'get out of losing players free' card, and grants you the ability to reroll an injury to be hopefully less harmful once per game. These are not to be used LIGHTLY, and decide the difference between saving a potental all-star in the making or a dead man.
NOTE- Teams who are not fleshy humanoids and are instead animated (Say, Necromantics) do NOT get access to these.
Cheerleaders - Manipulates the kick off event 'Cheering Fans' Result. Thats it really. Yaaaaay.
Assistant Coaches - Manipulates the kick off event 'Brilliant Coaching' Result. Still yaaaaay.
Fan Factor - Manipulates 'Fame' Kick off events. Decent, but you get this from winning games and can only purchase this during Creation of the team. All three 'kick off manupiators' are cheap though, so decent dumps if you need to spent the last of your 1 million gold to get 1000 Team Value.PREMADES
Humans- The Cannon Fodder
My current competitive team. Humans are
obviously the all rounders without any real 'edge' that other teams have, have that extreme flexibility, blah blah blah.
However, that is sadly true. Humans in this game are tricky due to the fact they aren't a one trick pony. They bash, they pass, they bullshit and still come out on top.
...And just getting this out there. YES, they're named after the soldiers from cannon fodder and the team is a giant love letter to those guys. :derp:
Heres their theme. (Also, i got RJ and Bomber Killed.)
Ironically, the game that killed bomber and crippled Elroy with a fractured skull is up there on the top right. Anyway.
Playing this team-Humans have been my experiment for awhile. I hate and love playing them. :V
They just got fresh off a game with Nurgle, so they're a bit healed up. However, they still need some fix up time to heal the fact they lost their passing game and the Fatalties. Also, the lack of an Ogre is a choice that got me a few eyes looking in my direction. It was the smarter choice to take replacements (And look what happened) and maybe take out an Ogre later on when i have ample replacements to replace the casualties and buff up my punching game. Regardless, the main struggle will be trying to getting them back on their feet entirely, have them hit the ground running and run into a bunch of people with unique skills all their units start with. Like dodge.
Buuut, given we outplay our opponents (I like to think im a decent player), Humans are a joy to watch Mess up people. So consider that! the Skillful High ground!
that 90k is already decided by the way. we're buying back the lineman i lost and saving up to replace that catcher.
Level Up Skills-
JoolsDoubles-
Guard (Strength Skill) - Ignores enemies tackle zones when supporting allies and will always be able to provide assistance during a block. Without Guard, If a Character is an opponents tackle zone, he cannot assist in a block with an ally as he's too 'Preoccupied' with the enemy to properly do so.
JopsStandard-
Block (General Skill) - The 'Both Down' Result when blocking does not effect this Character. Without this (VERY USEFUL) Skill, a Both down result will knock down the Character. Its a recommendation that you take this skill for every character at level 2, unless something like a doubles or Stat up comes up, as this thing is, arguably, one of the best if not the best skill in the game.
ChrisStandard?
Kick (I think Strength?)- When kicking off the ball, The ball is more accurate and has less 'scatter' (The random area the ball could bounce to). Without this skill, the ball is more likely to randomly fly off in some random direction and has the full extent of its scatter.
PeteGuard
TadgerDoubles-
Jump Up (Agility Skill)- Allows the Character the full extent of his movement when he recovers from being knocked down, or take a block action with a 2+ roll (X+ roll means you must get X or higher to successfully pass the check.). Without this skill, The character must spend three movement to get up, and must spend a blitz if he wants to attack someone, even if its right next to him.
HectorBlock
Dwarves- Varakdornat's Dawi (Loyal Kingdom's Dwarves.)
My 'Main' team. I don't use them competitively (They've only seen three games.), but they are a hella fun to play. Dwarves are slow, stout people with an average level of punch. However, their main strength is that they dont die. No matter how many times you smack them about, the chances of them dying are very slim. If you want me to give you a long story short, They're tanks, in every sense of the word. Most everyone on the team STARTS with Block (Except the runners) and Thick skull. AND Armor Value 9. That alone makes them a bitch to kill... And now im looping.
Also, yes, that's Genuine Dwarven. the motto is a bit iffy and im going to check that, but that is totally Khaz-Modan.
Playing this team-Dwarven strategy works as such- Grab ball. Punch EVERYTHING in the way. Work down the clock. Score touchdown. Watch as the other team cant score before the game ends. Pull out beer and get wasted. If you want to watch teams have their bones crack in a slow but precise manner, look no further. Also, given the fact we're basically one of the toughest teams in the game means we aren't going to need to waste as much money in replacements when people die, as it will be seldom and far in-between. Also, we got a
Mother fuckin' death roller lined up in the future. Its expensive and jacks up the team value like crazy, and you can only use it once a 'drive' (Until a touchdown), but WHY SHOULD WE CARE. ITS A DEATH ROLLER. ITS AWESOME CONCENTRATE INTO GLORIOUS STEAM POWERED ROLLING DEATH.
Their worst match up however is when they fight a team that can outmaneuver them in an EXTREME way. Like elves and their 'nack for "Bullshit plays.". Dwarves, unlike humans, ARE one trick ponies and short of me leveling up a thrower, (BWAHAHAHA... No.), they can only really punch their way to victory. slowly. If our line breaks and they make a break for it, we dont get a second chance typically and they WILL score a touch down. and that SUCKS.
Level Up Skills-
BofringGuard
SkaainGuard
UllondI forget -
Leader (General?)- This Character provides a free reroll to the team's pool, should he be out on the 1 and 9th turns of the game. This skill is pretty good actually. I like it, and its a free reroll- that can be the game make or breaker right there.
Doubles -
DODGE (Agility skill) - Second.
Okay. Now that i have killed myself again, the skill.
This allows you to reroll your dodge checks once per character (Who has it) per turn, should you fail your first check. The check comes in when you are trying to move out a tackle zone. ALSO, UNLESS the enemy has the tackle skill, you treat 'Defender Stumbles' as 'Defender Pushes' and avoid being knocked down. Without this skill, You MUST take your dodge check (Short of a reroll out of your pool) as it is and Defender Stumbles will ALWAYS knock you down.
GOD DAMN This skill is frustrating when nuffle hates you. It redefined 'Bullshit' for me, and it involved a bunch of amazons against my humans...
Goblins- Trololololol! We kill ya's!
Okay. This ones a joke team. its entirely stupid and a prank.
As in; NO. I AM NOT PLAYING THIS TEAM. its halarious, but unless your REALLY good
REALLY REALLY REALLY GOODThey are NOT fun, past their novelty factor. Once i get 'that good' with them, I'll let you know and I'll actually make this a Legitimate choice. :V
Because there are glimpses of fun and they ARE fun if you can get them right. Plus, its a trolltastic team, you know its going to be awesome.
COMMUNITY VOTE
Now that you have seen the Lazy way out, i am now leaving the choice to pick or suggest to you guys. Should you want an entirely fresh team, leave up note on what race and i'll throw it into the Pile. Once i have a good solid amount of votes (I might do two teams if we have enough of a divide), i'll choose/make a new team and we'll be fine and dandy! Just note.
YOU GET ONE VOTE EACH.
THE BANNED LIST IS AS FOLLOWS
Goblins, Halfings, Teams Without an Apothecary, Amazons and Khrone Demons (Because im extremely Petty and thats my friend's Personal Team of Choice.)
The Cannon Fodder-
Varakdornat's Dawi -
Open Slot x8