So the one button is just for movement? If it's on-off, that means it's impossible to hold still, right? Being stuck with horizontal/vertical only, no bombs, and inability to stop moving sounds like it'd be very limiting in terms of what kinds of (fair) patterns you could put in the game. Also, constantly twitching like that sounds like it'd be disastrous in a game where graze is a significant score contributor.
You say you would punish the player for not grabbing screen-position stations; assuming the stations are generated according to what's coming next in the stage, are you fucked if you don't grab them? What if you've got that 2/3 station when you get into a boss fight?
I dunno dude, simple games can be interesting but I think this is taking away too much.
Also, does the second character have a hitbox?