Hey everyone, java2hu here.
A while back, a nico nico user by the name of "yuke" uploaded a video where pretty much every touhou character from the windows era (Up to TD) had a spellcard on after another. (Video:
http://www.youtube.com/watch?v=85bE4NlzrLE)
I felt like this was a great idea, and a cool project to give homage to all touhou characters, but why stop with the characters that yuke used, all characters related to touhou with significant canon impact should get a place
So it'll contain characters from the PC98 era too, manga, even characters that have shown no ability to create danmaku (looking at you Rinnosuke)
Along with that, I felt much more comfortable with Java instead of danmakufu, I just didn't like it and couldn't get around with it, so I also decided to build this All Star game on an engine I wrote myself.
So why not make that open source and give potential developers in the same quarrel as I a well documented and easy to use framework.
With that I made "Java2hu", an open source danmaku engine, in java.
Java2hu is built on LibGDX, and provides all it's utilities and code along with it.
All code is carefully documented, and will get a full blown tutorial on how to use it.
For a bit more info on the engine, open the old thread on the bottom of this post.
However, to provide the best experience, I've decided not to release the engine until after the All Star Remake is done, so you won't have missing features when you start using it.
The All Star Remake is the game built on the engine, having it's own storyline, and fighting pretty much every touhou character over the course of 10 days.
Every day, you will visit a location with it's own 3d background, stage part, and possible dialogue around the story, and fight a part of the Touhou cast, each with their own dedicated "mini fight" (Usually a non-spell with a spell card)
Currently, I expect the All Star Remake to release within a year from now, and that's a broad guess, depending on counter-progress, it could be in Q1 2015.
I do however release demo's every once in a while, usually after I release a new "day" (read below).
Current demo download:
Demo 2 ( Day 8 ) (Known issues: FPS on Shou/Byakuren, Keystrokes being counted twice, leading to weird menu navigation)
Video of the last demo:
https://www.youtube.com/watch?v=KIu6zKCxGgISo far, the game contains these characters:
Day 1 (Mist Lake): Wakasagihime
Day 2 (Bamboo forest): Kagerou Imaizumi, Fujiwara no Mokou
Day 6 (
): Sekibanki
Day 7 (Thunder Storm above Gensokyo): Seija Kijin, Sukuna Shinmyoumaru, Raiko Horikawa
Day 8 (Makai (COMPLETE)): Mai & Yuki, Shou Toramaru, Yumeko, Alice Margatroid, Byakuren Hijiri, Shinki, Gengetsu & Mugetsu
Day 9 (
): Yuuka Kazami
I hope you enjoy the demo, let me know what you think or if you run into any issues.
Latest Java 7 is required.
Are you a developer, eager to already see how the engine works?
Feel free to decompile the project and take a look, it's not obfuscated (Though some stuff may be messy, needing rework).
I also run a dev blog on
java2hu.tumblr.com, and a twitter mostly reposting from the dev blog
twitter.com/java2huNote: We have tried to contact ZUN through official and non-official channels for his take on our project, but to no avail.
Before you reply with a question, check the old thread to see if I haven't answered it already!
Old Thread (Dead):
https://www.shrinemaiden.org/forum/index.php/topic,16989.msg1117530.html