re: Watchdogs
[04:38] <Choja> watchdogsssssssssssss
[04:38] <Choja> would be better as a puzzle strategy game where you make your target's death look like a malfunctionnnnnnnnnnn!
[04:38] <Choja> aaaaaaaaaaaaaaaaa
[04:38] <Choja> but noooooooo it's got guuuuuuuuns
[04:39] <Choja> Pretty much it took me a day to understand what konjak meant by "when the gun came out, I was a bit disappointed"
[04:39] <Choja> and then I realized what potential the hacking concept had
[04:40] <Choja> pretty much you could make city wide setups where you eliminate your target not by shooting them (boring) but by hacking them into an "accident" and getting them snuffed out
[04:40] <Choja> a clever trick and plan
[04:40] <Choja> but no it's got guns wow that's as smart as mud, protagonist
[04:41] <Choja> I mean, with that concept, you could even make a multiplayer game where one side protects the target and the other has to kill them and your group can separate and start thwarting the other team
[04:41] <Choja> and it's a massive mouse trap game
[04:41] <Choja> but no, it has guns.
[04:41] <Choja> so it's just "yawn GTA with hacking on the side how exciting"
[04:43] <Choja> I hate how such an exciting feature just goes and takes the backseat because status quo of needing things to be shot instead of being actually intelligent and stealthy (this is just me I am probably talking out my butt)
also yes I'm going to post
iwata looking at bananas