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Official site (http://www.gensoukyou.org/)
Have you ever wanted a Touhou RPG that was traditional style? Well, it is finally here! Touhou Soujinengi (Lit. Blue God Omen) adopts a typical RPG setting in terms of systems, and uses a battle system that appears to be heavily influenced by Romancing SaGa, and a touch of Final Fantasy, with the side-on view. Featuring nice cut-ins for spell attacks and cute graphics with some really clean and nice environments, this game looks really good!
Released recently at Comiket (yesterday), Patch 1.01 was released.
ERRATA:
I actually mis-read one kanji and got the entire name wrong as a result. I fail at life.
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Looks nice.
I wonder when english patch will come, I'd like to get this, but I don't speak much japanese. Only the important stuff, like where is the washroom and more food please.
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An English patch only has as much chance of coming out as people interested in it.
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fffff if my weeaboo powers were strong enough, I would totally work on a patch. BUT THEY'RE NOT : (
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Oh man, this looks good.
Unfortunately, it also looks like a disaster for those that can't read Japanese.
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Yes, I am interested. I was looking at it yesterday. I used to play a lot of D&D, and I used to really enjoy that, too. I think this could be fun.
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As a note of mention, the config program it comes with has the default keys set to a joystick or something. Good idea to reset them.
There's a lot of stuff to figure out as far as menu/gameplay; I'm kind of picking through trying to figure out what the hell does what. :V
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If people are interested, I could post informations on it once I actually start playing it...
As a note of mention, the config program it comes with has the default keys set to a joystick or something. Good idea to reset them.
There's a lot of stuff to figure out as far as menu/gameplay; I'm kind of picking through trying to figure out what the hell does what. :V
So people like this have an easier time to figure stuff out.
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I'm in the same boat as Ryuu; I'd gladly help out with it (and, y'know, whatever else I could help out with), but... I can't read Japanese.
(Really, really wanting to find a place to ease me into it, so I /can/ help people with this kinda stuff. Anyone have any suggestions?)
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I crashed my display driver while fighting Remi.
Sigh.
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I only saw a little clip of the game so far, what I saw seemed pretty meh but I didn't see how old it was. I of course would try playing it though!
I really really want a translation for defiant of shrine maiden though. That game looks sweet, and the combat mechanics...*swoooon*.
Anyway, I'm pretty sure I saw Deranged say he's interested in translating this as well as Touhou SRW (he said that in the same line IIRC, which is why I mention it)...So I think it's a matter of time when it's done. It all depends on how crackable/moddable/patchable the game is.
Edit: Say can someone please give me a recap on how to see nico videos? I seem to have forgotten how to >=P. I might have to re-register too, so uhh. Describing that menu would help if you don't mind *shyface*
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So I hear this game has SaGa-level ridiculous conditions for finding people.
...Not sure if want, but am curious.
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If anyone could help me figure out why certain attacks crash my display drivers, I would be very grateful.
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Definitely interested in playing this next after Labyrinth of Touhou. I just hope the English Patch comes out first.
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Bypassed my issue by turning off special effects!
So I hear this game has SaGa-level ridiculous conditions for finding people.
...Not sure if want, but am curious.
As soon as you step into the first dungeon, Mokou and Byakuren open up AND YOU WOULD NEVER KNOW unless you randomly talk to Akyu like I did. Well actually that only applies to Mokou. Byakuren is still obscure as fuck.
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Bypassed my issue by turning off special effects!
As soon as you step into the first dungeon, Mokou and Byakuren open up AND YOU WOULD NEVER KNOW unless you randomly talk to Akyu like I did. Well actually that only applies to Mokou. Byakuren is still obscure as fuck.
Actually it was finding out the conditions for those two that made me make that comment. I forsee a great deal of need for people to share information for any success to be had here.
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Actually it was finding out the conditions for those two that made me make that comment. I forsee a great deal of need for people to share information for any success to be had here.
From what I can see perhaps those two may be the only obscure characters.
Mainly because you only ever have a full group of 12 people. 3 of them are already filled after the first 2 stages are done. You start at 4.
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Game is really not all that unfriendly at all if you don't speak Japanese. The dungeons seem really straightforward so far.
Kinda wish I could figure out why most of my equipment doesn't show up when I try to actually equip it though.
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Crash right after the opening cutscene. Much sadface.
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Game is really not all that unfriendly at all if you don't speak Japanese. The dungeons seem really straightforward so far.
Kinda wish I could figure out why most of my equipment doesn't show up when I try to actually equip it though.
You have to leave the dungeon to use stuff you picked up inside it, as you drop it if you die. They'll be yellow on your inventory if that's the case.
Or that character just can't equip that item.
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Game is really not all that unfriendly at all if you don't speak Japanese. The dungeons seem really straightforward so far.
Kinda wish I could figure out why most of my equipment doesn't show up when I try to actually equip it though.
I honestly find it hard to believe any rpg is fun (for my "power gamer" playstyle I mean..Like perfecting specs and builds and whatnot on my own without following a cookie cutter recommendation. Though it's often similar/the same anyway. Still it's more fun doing it myself >=)) without understanding it. Not only for the story, but just the simple things like what exactly this spell does, or what that item does. Even if you figure out what each stat is, many items in many rpgs often have secondary effects that are not represented by a stat such as "mp costs are halved", or "immune to status ailments" or "earn 1.5X experience"
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You have to leave the dungeon to use stuff you picked up inside it, as you drop it if you die. They'll be yellow on your inventory if that's the case.
Or that character just can't equip that item.
Yeah, I figured that out, thankfully.
Also holy crap the boss battle soundtrack for this game is an eargasm.
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I honestly find it hard to believe any rpg is fun (for my "power gamer" playstyle I mean..Like perfecting specs and builds and whatnot on my own without following a cookie cutter recommendation. Though it's often similar/the same anyway. Still it's more fun doing it myself >=)) without understanding it. Not only for the story, but just the simple things like what exactly this spell does, or what that item does. Even if you figure out what each stat is, many items in many rpgs often have secondary effects that are not represented by a stat such as "mp costs are halved", or "immune to status ailments" or "earn 1.5X experience"
People don't mind trial and error, I guess.
Also, my Patchouli is going to ruin people's days with an axe instead of magic. She will be a physical powerhouse. I'll leave Marisa to do all my nuking for me, thanks. And possibly Raymoo.
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So you know, Ghaleon: you have the ability to redistribute your Power levels at any point you want, freely.
EDIT: 1.02 patch is out.
I really hope this changes the whole "New party member start at level 1" thing, because it's making me really not want to use anyone outside of my initial formation.
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I really hope this changes the whole "New party member start at level 1" thing, because it's making me really not want to use anyone outside of my initial formation.
Is it really that bad to get them up to scratch again? I've gotten almost everyone to around the same level very effortlessly...
Anyways, Sakuya and Patchery are destroying worlds. Both are physical bruisers.
>Patchouli
>Physical bruiser
YES, THIS IS THE TRUE WAY.
Her HP buff doesn't come until like 9 power levels later though OTL
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Anyways, Sakuya and Patchery are destroying worlds. Both are physical bruisers.
>Patchouli
>Physical bruiser
YES, THIS IS THE TRUE WAY.
I just beat the two, unsure if I got 'em yet. But... holy crap? Patchouli, of all people, is a powerhouse?
Also, when do Last Words become available? I've gotten Mokou's
a few times, once at about half health, and again at near-death. (Clarifying: Two different fights.)
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So you know, Ghaleon: you have the ability to redistribute your Power levels at any point you want, freely.
EDIT: 1.02 patch is out.
Okay, I'm getting this now then, screw the english patch.
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Last Words are like FF8 limit breaks. If you're at low health it seems you've got a random chance that after an action you perform or an action that damages the character, it has a chance of triggering their Last Word Chance.
So far...
Reimu: Fully heals the party (doesn't revive though)
Sanae: Gives the entire party a status buff (All stats up?)
Marisa: Sets the party's MP costs to 1
Mokou: Revives all fallen characters with a small amount of HP
I know I've seen Byakuren's too but I can't remember what it was.
Also yes: Patchouli has only two good stats: her STR and her INT. She's also got a boatload of MP, and her starting spells are all-targetting (Up until that point your only other multi-target spells have limited range or are spellcards, which are significantly more costly) and of a few different elements. It makes her a beast; just be ready for the fact that at least in Labyrinth she could take a hit from magic. In this, she just can't from anything, so uh...
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Last Words:
Aya's looks to be an attack self buff
Nitori's is a single target high damage spell (very useful when running out of MP)
Never seen Patchouli's, as she's so squishy; and they appear to proc mostly from being attacked.
Edit: it's a multitarget attack, not exceptionaly powerful.
Unlock conditions for Byakuren were annoying. I'd have never figured that sans guide. At least it means I had to take a break
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Last Words:
Nitori's is a single target high damage spell (very useful when running out of MP)
Nitori's is actaully only high-damage because it's a defense-ignoring critical hit
You can use the Element Change skill you get at Gun ABP 5 to attach an element to it, to give it more damage against weakness.
I just beat the two, unsure if I got 'em yet. But... holy crap? Patchouli, of all people, is a powerhouse?
Not to mention, aside from her already ridiculous offensive stats, she has a skill point bonus dedicated to physical damage enhancement, so she can further boost her already powerful ATK. This synergizes extremely well with the fact she can use freaking axes. The Land Turtle enemies in Stage 3 get cleaved in half either by Sakuya (who does 180) or Patchouli (who does 150~ish)
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Our of all the mage-type people, I'd expect Byakuren to have the physical enhancing stuff, not Patchy...
This game just screws with your mind, doesn't it?
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Our of all the mage-type people, I'd expect Byakuren to have the physical enhancing stuff, not Patchy...
This game just screws with your mind, doesn't it?
Nah, Byakuren's got support spells that boost stats; it's just that Patchy actually has a skill line about her physical attacks.
Actually, Byakuren's more about debuffing than buffing overall, surprisingly.
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Byakuren's supposed to be good at physical magic, lorewise, and Patchy we all know has the physical ability of wet tissue paper. Yet Patchouli I-live-in-a-library-and-have-ten-kinds-of-ailments Knowledge has a physical attack spec here?
Patchy swinging around a battleaxe at all is a scary thought, let alone skillfully...
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Blah, quit yaking, you guys are making me wanna play this game. But every time I try to play an rpg I can't understand, it ends in disappointment for me.
Why does patchy have to be squishy? whyyy. She sure as heck takes a longass time to beat in EoSD >=P.. Chucks as many spellcards at you as Flan (ok not quite but still).
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Well, Byakuren might have one too. I think her first and second skilltrees are for enhancing her Buff and Debuff spells, and either the third or fourth is largely for giving her a massive well of HP and MP, but that still leaves her fourth.
Also someone's being a bro and translating the manual for me, so I'm updating the wiki's gameplay sections and such as I get the information. There's... a lot of stuff going on in this game. Way more than I initially thought.
Also: Patchy's squishy to make up for the fact that she's goddamn awesome.
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Uhh, I assume you'll share the translated manual when it's done? I just might take a crack at the game if I have an English Manual to help me out.
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Uhh, I assume you'll share the translated manual when it's done? I just might take a crack at the game if I have an English Manual to help me out.
Well, yeah. I'm also putting all the info up on the Wiki too as I get it, plus taking a crack myself at trying to translate some of the character's skill lists and stuff myself, so... 8D
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Byakuren's supposed to be good at physical magic, lorewise, and Patchy we all know has the physical ability of wet tissue paper. Yet Patchouli I-live-in-a-library-and-have-ten-kinds-of-ailments Knowledge has a physical attack spec here?
Patchy swinging around a battleaxe at all is a scary thought, let alone skillfully...
Her Physical Attack skill line is actually called "Treasure of Knowledge" and the icon is a giant bookshelf.
Anyway, I can actually translate all the skill stuff if necessary. Since I run the risk of destroying my display drivers though if I do it while playing, I might wait for the Sappheiros JPN wiki to be completed.
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Is it really that painful to your drivers?
Anyway, if you really need, I can screencap the stuff for you (Or you can do it yourself). That way you don't have to be running the game.
Also, STATS LIST, along with what stat boosts them:
First column:
Physical Attack (STR)
Physical Defense (VIT)
Magical Attack (INT)
Magical Defense (None!)
Second column:
Accuracy (DEX)
Evasion (AGI)
Ailment Infliction (DEX)
Ailment Resistance (POT)
Speed (AGI)
Elements list is in this order: Fire, Water, Earth, Wind, Light ; Dark, Magic, Slash, Pierce, Blunt
Also I got enough information to start really doing wiki pages, so yeah.
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It only happens when I do something completely stupid but I'd rather not risk it.
Last time my display drivers crashed it was because I had the game running while trying to upload something to friggen imageshack so.
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I... huhn.
Want me to screencap everything then?
Also, I'm doing that thing where I wiki edit again (http://touhou.wikia.com/wiki/The_Genius_of_Sappheiros:_Reimu_Hakurei). This is horribly incomplete but yeah.
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REIMU SKILLS that are missing from the wiki page
I am not including the skills I can't get MP costs for because I don't have them yet
治癒の札 (Lv1 / Healing Type)
Ofuda of Healing
Restores "Permanent" Status Effects.
Permanent status effects are those like POISON, PARALYSIS, and the like. Stat downs are classified as "Variety" status effects
霊気妙珠 (Lv1 / Healing Type)
Spiritual Charm
Moderate healing to one target
封魔陣 (Lv4 / Support [Barrier])
Demon Sealing Circle
Protects against EITHER "Permanent" status effects, "Variety" status effects, or reduces damage for the turn it is used.
エクスターミネーション (Lv 6 / Offense [Light])
Extermination
Moderate damage to a small area.
夢想封印・瞬 (Lv 13 / Offense [Light])
Fantasy Seal Flash
20 MP
Cooldown: 1 (SC)
Deals small damage to every target.
Worth noting that this actually does slightly less than vanilla Fantasy Seal, trade-off is it has a lower delay
妖怪バスター (Lv 15 / Offense [Light])
Youkai Buster
6 MP
Cooldown: 6 (SC)
Deals moderate damage to a row.
GOHEI 1 - Shock Blow
Close-ranged physical attack that may inflict Sleep
GOHEI 3 - Grand Slam
Wide area attack
GOHEI 7 - Temple Crush
Close-ranged physical attack that may inflict ATK Down
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REIGEKI - Spirit Attack
Focuses on Reimu's spells and other related aspects
ABP 1 - 10% Light enhancement on LAND
ABP 2 - +1 to Light resistance
ABP 3 - Spirit Sign card delays -1
ABP 5 - Regular danmaku delays -1
ABP 7 - 25% Light enhancement on LAND
ABP 10 - 10% damage enhancement on Spirit Sign attacks
ABP 13 - Spirit Sign cast speed +10%
ABP 16 - +2 to Light resistance
ABP 25 - Spirit Sign attacks have [Ignore Reflection / Shield] property, Spirit Sign attack power +20%, +1 Bomb
KEKKAI - Border
Focuses on Reimu's Needle attack and also Delay/Spellcasting, also Border/Barrier
ABP 1 - Fantasy Sign card delays -1
ABP 2 - Fantasy Sign cast speed +100%
ABP 3 - Healing magic has 33% increase potency
ABP 5 - Needle attack power +10%
ABP 7 - Restores stat downs by means of stat ups
ABP 10 - Demon Sealing Circle, Eight-way Dragon Killing Circle, Four-way Tiger Binding Circle are strengthened
ABP 13 - Needle attack power +20%
ABP 16 - Fantasy Sign cast speed +1000%
ABP 25 - Healing magic now has a small area of effect
EXORCISM
ABP 5 - Critical Rate +5
ABP 16 - Magic casting cost -25% MP
ABP 25 - Magic power is less influenced by the target's Magic defense
SHUUKI - Concentration
ABP 3 - Automatic status recovery rate is increased at the End Phase.
FOR THE GOHEI:
ABP 13 - Gains attack "Deplorable Hit"
ABP 16 - Drains 1% MP on attacking
ABP 25 - Gains attack "Total Destruction"
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You are a bro. A huge bro. Added that all to the wiki 8D
I'll do more tomorrow, to do my part to hopefully reduce your work.
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You are a bro. A huge bro. Added that all to the wiki 8D
I'll do more tomorrow, to do my part to hopefully reduce your work.
Correction, Youkai Buster isn't a spellcard
sorry
EDIT: Fuck I missed Barriers ABP 16
Barriers
ABP 16 - Healing magic can now cure "Permanent" status effects. Healing magic now has 0 Delay
EDIT 2:
緊急 - "emergency,"
so I would say it would be "Critical Evasion +5" for Concentration ABP 16
EDIT 3:
Support spells for Raymoo weren't covered either so here they are!!
Hakurei Border (1 Bomb)
Requires Fantasy Seal to be equipped on Reimu
Creates barrier on the party, reducing 20% of all incoming damage.
Fantasy Spirit Explosion (3 Bombs)
Grants allies the "Exorcism" property on their attacks.
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http://www.mediafire.com/?b9km8cyx532w9lj
Here's a translated Manual for the game.
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You (and whoever ended up helping) is (are) the best person (people) ever.
Thanks much for the manual!
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Yay, thanks guys. I haven't tried the game yet but this definately helps pique my interest.
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Can someone send me their config file with the attack animations turned off? Seeing as I can't even get past the opening movie, I can't turn off the in-game settings myself you know.
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Can someone send me their config file with the attack animations turned off? Seeing as I can't even get past the opening movie, I can't turn off the in-game settings myself you know.
It's not in Config, it's in the in-game options menu.
also it wouldn't help.
Are you running it with XP compatability?
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I'm already using XP. Can't get more compatible than that >_>
My graphics are onboard and if I was missing any other stuff, I doubt the game would run.
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oh so it seems the Pooshlmer folk are faster at this than I am
I'll leave it to them then, unless there's some really urgent stuff that needs TLing.
If that's the case, throw at me whatever stuff needs TLing and I'll do it. See, school is eating up my time and I'm still in Stage 04, I haven't even seen Kismay
yet.
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Well, it might be asked of you to assist in the future again. Right now we're having some hangups on wiki formatting and the issue of whether or not to simply copy over the JP wiki formatting and add our own translations (I'm against that; even if it's just HTML code I still don't like using someone else's effort, as ultimately slowing as it may be).
Oh well, I found out I can translate this stuff better than I thought, so... I'll probably be taking a crack at a character or two more in the future. Day by day, etc etc
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Hnn... Very well.
Yawn. Back to being "NEET" :P Not that I'm complaining!
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oh dear
Someone cracked this game. Looks like serious translation work might be starting now.
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oh dear
Someone cracked this game. Looks like serious translation work might be starting now.
dang that's fast. I hope the format of the "guts" are workable (I mean not like Fushigi no gensokyo)
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Just starting to get into this. Looked at the recruitment requirements for Mokou and Byakuren...all I can say is "What."
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Just starting to get into this. Looked at the recruitment requirements for Mokou and Byakuren...all I can say is "What."
Fortunately they're the only ones like this.
The game actually does give hints to this, albeit somewhat cryptic ones.
The manual mentions in the Myouren temple that "Byakuren's usually here! But, she's not... at least, not right now..."; and I think what Murasa says hints about it too.
As for Mokou it's one of those "Just go with your gut" moments, although I think Akyuu hints about it a bit
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Haha!
I crashed my display drivers again! How?
doing absolutely nothing
Good thing I ran over that healing circle after beating Stage 4. :/
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As for Mokou it's one of those "Just go with your gut" moments, although I think Akyuu hints about it a bit
When in doubt, Konami Code
. Makes perfectly twisted sense to me!
Also, huzzah on it being cracked!
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Started playing, currently (I assume) halfway through stage 2. Recruited Mokou and Byakuren before even starting anything else. I set Aya as team commander, as she seemed to be the only character that didn't have any noteworthy traits setting her apart from the other options (and her commander bonus to the team is pretty nifty).
So far, Mokou and Reimu are team MVPs. Reimu does anything and everything well at low MP costs, and Mokou both takes damage and deals it out in addition to being the only character so far with a multi-target attack.
Quick question: Is there a way to restore MP/bombs in a dungeon without having to run back to a magic circle?
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You guys realize an English patch will never be done unless we actually start working on it?
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You guys realize an English patch will never be done unless we actually start working on it?
As a rule to myself I never assume a game I'm interested in will be translated. However deranged already said he is interested in translating this, home appears to be translating certain things as well, and they already cracked the game meaning translating is possible... So uhhh, WTF haven't they started yet?
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They -are- working on it.
Also, Esoterica: There are traits such as Meditation: 1 (Reimu's Gohei, at level 3 or 5, forget which; among others) which can regenerate MP each turn, or at a percentage when attacking (Staves 2?). They're really handy, to say the least.
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Started playing, currently (I assume) halfway through stage 2. Recruited Mokou and Byakuren before even starting anything else. I set Aya as team commander, as she seemed to be the only character that didn't have any noteworthy traits setting her apart from the other options (and her commander bonus to the team is pretty nifty).
Quick question: Is there a way to restore MP/bombs in a dungeon without having to run back to a magic circle?
Bombs, like lives, drop off enemies ocasionaly.
Mostly had Mokou as comander, especialy for bosses. Being able to res characters is just so useful (is that chance based or does it just revive one random downed character). Also having characters survive being one-shotted means you can run away from a fight if it tottaly overpowers you.
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Mokou's great as a commander, but until you get Alice I prefer her as the party's tank, because she's got the only really high defense until then, and can still revive your team using her Last Word and she -should- be surviving long enough for that to happen.
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Reimu gets Meditation upon attaining Gohei ABP 5.
1% MP drain off Stave attack is Staves ABP 3.
Bombs, like lives, drop off enemies ocasionaly.
Mostly had Mokou as comander, especialy for bosses. Being able to res characters is just so useful (is that chance based or does it just revive one random downed character). Also having characters survive being one-shotted means you can run away from a fight if it tottaly overpowers you.
It's one randomly downed character. So if you only have 1 downed character you will revive that one character.
Sanae gets her revive spell at Lv24.
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Would someone care to explain to me how commanders work? I know they provide a stat increase of some sort depending on the character, but I didn't know about support skills or how to use them.
Also, Alice is kicking my ass, what do
Party:
lv 10 Mokou
lv 8 Patchy
lv 10 Byakuren
lv 10 Sanae
lv 10 Reimu
lv 8 Nitori (Commander)
EDIT: ...well, just tried again. Recorded this time, got BS'd out of a win. I'm definitely uploading this because RAEG
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You can use support skills in battle if you back out to that main menu type thing that shows up when you first enter battle, and it's either the X or Y option, I'm forgetful about it!
As for Alice, you mostly wanna keep one doll alive out of the ones she summons, and not kill it. For me, she summoned the elemental set thing, and I left the fire one alive so Mokou didn't take any damage for the most part, barring Alice's Last Spell/Whatever. Slice won't stop healing every turn, so you mostly wanna pile on damage to her and make sure not to hit the doll. If you do, try and do it with a Dark or Light Spell, they tend to take zero damage from those elements. After that, it's really a battle of attrition, I think one would call it. Just keep whaling on her and hope the leftover doll doesn't decide to hit someone like Patchy. Even if it does, you should be fairly fine, as Mokou's Last Word, will probably show up sometime. Just keep Sanae on healing, too, as Reimu can attack with her Light Spells and not harm the doll. You could also use Byakuren's defense buff on Mokou to see if it helps out with the physical attacking dolls, in case you wind up with those. I've only seen three sets: A group of Dolls with shields, and quite a few of them too. Then there was four elemental dolls, and then four regular blah dolls who died really fast to Sanae's move that was her bomb in UFO. I think they took like, 600 damage or something.
After figuring it out, I had an easier time with Alice. The super hard part for me was killing all those dolls and living through their attacks, so Sanae is still super helpful with her multi and single target heals. Just keep going, and good luck with it <3
This post was originally a lot longer, but I forgot I had to verify and lost all that. I hope what I said has some sort of aid <3
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You can use support skills in battle if you back out to that main menu type thing that shows up when you first enter battle, and it's either the X or Y option, I'm forgetful about it!
As for Alice, you mostly wanna keep one doll alive out of the ones she summons, and not kill it. For me, she summoned the elemental set thing, and I left the fire one alive so Mokou didn't take any damage for the most part, barring Alice's Last Spell/Whatever. Slice won't stop healing every turn, so you mostly wanna pile on damage to her and make sure not to hit the doll. If you do, try and do it with a Dark or Light Spell, they tend to take zero damage from those elements. After that, it's really a battle of attrition, I think one would call it. Just keep whaling on her and hope the leftover doll doesn't decide to hit someone like Patchy. Even if it does, you should be fairly fine, as Mokou's Last Word, will probably show up sometime. Just keep Sanae on healing, too, as Reimu can attack with her Light Spells and not harm the doll. You could also use Byakuren's defense buff on Mokou to see if it helps out with the physical attacking dolls, in case you wind up with those. I've only seen three sets: A group of Dolls with shields, and quite a few of them too. Then there was four elemental dolls, and then four regular blah dolls who died really fast to Sanae's move that was her bomb in UFO. I think they took like, 600 damage or something.
After figuring it out, I had an easier time with Alice. The super hard part for me was killing all those dolls and living through their attacks, so Sanae is still super helpful with her multi and single target heals. Just keep going, and good luck with it <3
This post was originally a lot longer, but I forgot I had to verify and lost all that. I hope what I said has some sort of aid <3
That's more or less been my strategy for the most part, though I didn't know they specifically had Dark/Light resistance. Is Alice equally resistant? I had Silent Selene hit her for 1 damage once, even though Byakuren's dark spell was consistently hitting near-200s. Anyway, I actually killed Alice last time, but the one doll remaining managed to screw me over.
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Gahhhh I keep missing the verification and it's all blehhhh
For some reason, it was mostly Byakuren's LightDark Spells that hurt Alice specifically for me, and possibly Reimu's as well. Patchy's Light Version of Silent Selene did pretty much nothing for me as well. Regardless, if you only had one doll left, you're sure to get it next time! You could always try switching formations around toooooo , along with maybe switching up your commanders? Nitori's lovable and stuff, but if you need some last bit of extra damage quick, Aya's Papparazzi Support Spell could help you go first, and both of Marisa's Support Spells can be rather helpful as well.
On a separate note, what does investing in the Suwako/Kanako symbols for Sanae's Power Skill Tree type thing do~? If anyone could share, I'd greatly appreciate it, cause that's all I've been putting her Power into cause I like Kanako's treetrunk thingies :>
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Gahhhh I keep missing the verification and it's all blehhhh
For some reason, it was mostly Byakuren's LightDark Spells that hurt Alice specifically for me, and possibly Reimu's as well. Patchy's Light Version of Silent Selene did pretty much nothing for me as well. Regardless, if you only had one doll left, you're sure to get it next time! You could always try switching formations around toooooo , along with maybe switching up your commanders? Nitori's lovable and stuff, but if you need some last bit of extra damage quick, Aya's Papparazzi Support Spell could help you go first, and both of Marisa's Support Spells can be rather helpful as well.
On a separate note, what does investing in the Suwako/Kanako symbols for Sanae's Power Skill Tree type thing do~? If anyone could share, I'd greatly appreciate it, cause that's all I've been putting her Power into cause I like Kanako's treetrunk thingies :>
I'm sure I can win the fight, I just got screwed over on spell recharges when it was just a single doll left, and...bleh.
Can't help you on the Sanae bit, at least I don't think I can. I'd imagine it's probably like that one skill tree Reimu has (the top-right one) that boosts random spells.
EDIT: Scratch that, it doesn't look like it's that type of skill tree. I'm not sure then.
EDIT2: http://www.youtube.com/watch?v=uy9T54piZXg
Still makes me mad. Looks like the sound desynced slightly yet again near the end.
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I'd imagine it's probably like that one skill tree Reimu has (the top-right one) that boosts random spells.
We have a page on the Touhou Wiki which covers some info like this, you know. Specifically, the top-right tree mostly boosts Reimu's supportive spells and her Needle-based danmaku; the top-left charges up the rest of her spells, especially Fantasy Seals, and makes her the best light-elemental attacker in the game. The other two for her are more focused on stat boosts towards either offense or defense.
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Each doll type is a specific element (and colour) and will counter if you hit with it's own (which it will resist), they're weak to the oposite as well.
Alice loses a turn re-summoning whenever they all get wiped out, she also takes more damage when she has none out.
Nuke using Marisa mostly (as her single target and area moves are good at avoiding counters) , then Patchy as well when the counter attack risk is gone (hit Alice with your axe, during the mean time). When she starts regening health, heal yourself then stop her (Sakuya, Killing World).
Don't think I even had a tank for the fight just lots and lots of damage (and Sanae's evasion buff). Hell even Sanae was mostly being used for her nukes, the lighning one was v.good Vs the 3 doll formation.
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Yeah, the three-doll formation is specifically weak to physical moves with earth/electric elements, which is what Sanae does. If you don't have her, that formation... hurts. A lot.
Also, I don't suggest just leaving a single doll alive, admittedly. After about 5-6 turns with a specific formation out, she begins using an all-buff that becomes irritating - the physical forms get a huge attack power buff, which will cause you to be run out fast, and the elemental ones get a magic buff, which when combined with the elemental field advantage they build up will start doing some huge damage (Not to mention the healing spell cast during that one will be doubled in effect).
It's an ugly fight if, like most of the boss battles in this game, you don't choose a party carefully.
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I'm a bit of a fan of SNES era RPGs, so I've really been enjoying the game, albeit I have no clue what the hell I'm doing or what's going on, but, enjoyable, regardless, and I'm kind of wondering if there's any one that could give some insight on Sanae's trees, since there's apparently nothing on them on the Wiki, speaking of which, has the game been crashing on the skill menu for any one else?
EDIT: Seems like it crashes whenever I try to select Reimu's Gohei tree, Marisa's Broom tree, and Sanae's Snake tree, somewhat annoying.
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I didn't have internet since my last post until now, but I beat both Alice and got to the boss fight at the Former Hell this morning.
...and Okuu's last word is brutal. What element is it? I really doubt it's fire element when she's doing 350 to the whole party when the field is at maxed water. I'm sure I can beat the fight either way though, having Nitori as commander certainly proves amazingly useful when it comes to Optic Camoflage.
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Okuu's element is of the murderous variety D:< For me, I just whittled her down to a little less than half HP, and then blaster her with FantasyBluh/Philosopher's/whatever else I could get my hands on and hope to death she dies. It worked out, surprisingly nicely. Of course Orin was still alive and she kept reviving Patchy from the dead, so every turn I had to have Alice jab a Lance through her face D:
Palace of the Earth Spirits is just gahhhhh so many dead ends and wrong turns and bluhhhh. I'm about to fight Satori, haven't yet due to my untimely booting from the laptop. Alice's shield spell that pretty much murders whatever element of damage you pick is pretty nifty here, what with all the fire monstars <3 Still, the octopusface looking mages really are just raggggge. Their stupid all party paralysis attempt and OHKO moves are really getting on my nerves :< Is there some spell that'll make short work of them, or must I deal with their squidliness for a bit longer?
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Okuu's element is of the murderous variety D:< For me, I just whittled her down to a little less than half HP, and then blaster her with FantasyBluh/Philosopher's/whatever else I could get my hands on and hope to death she dies. It worked out, surprisingly nicely. Of course Orin was still alive and she kept reviving Patchy from the dead, so every turn I had to have Alice jab a Lance through her face D:
Palace of the Earth Spirits is just gahhhhh so many dead ends and wrong turns and bluhhhh. I'm about to fight Satori, haven't yet due to my untimely booting from the laptop. Alice's shield spell that pretty much murders whatever element of damage you pick is pretty nifty here, what with all the fire monstars <3 Still, the octopusface looking mages really are just raggggge. Their stupid all party paralysis attempt and OHKO moves are really getting on my nerves :< Is there some spell that'll make short work of them, or must I deal with their squidliness for a bit longer?
Honestly, the random battles in this dungeon feel the easiest yet to me. Level 13 Patchy pretty much partywipes every fight with even her beginning water spell. Just use water and light element attacks and everything dies.
EDIT: Oh, the palace itself. And...those mages. I thought you were talking about the octomages that were in the Former Hell. Yeah, those things are pretty damn annoying considering their resistances to both light and dark (Royal Flare hitting a 0 on them just resulted in game over for me :C). I'd try fire magic, maybe. Physical attacks seem to work well too. Try using Mokou.
We have a page on the Touhou Wiki which covers some info like this, you know. Specifically, the top-right tree mostly boosts Reimu's supportive spells and her Needle-based danmaku; the top-left charges up the rest of her spells, especially Fantasy Seals, and makes her the best light-elemental attacker in the game. The other two for her are more focused on stat boosts towards either offense or defense.
We were talking about Sanae's skill trees, not Reimu's. There isn't anything on the wiki for Sanae yet.
Also, random thought: Satori has a chance of learning enemy spells when she's hit by them. Can she learn allied spells as well via friendly fire?
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This game does look pretty sweet, but I doubt I'd get far with it in Japanese =_=;;
I mean linear games that don't require you to understand the story (like the Stafy games or even various Touhou doujin such as MegaMari) I can go through but not a full-fledged RPG.
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This game does look pretty sweet, but I doubt I'd get far with it in Japanese =_=;;
I mean linear games that don't require you to understand the story (like the Stafy games or even various Touhou doujin such as MegaMari) I can go through but not a full-fledged RPG.
Trust me, it's easier than you'd think.
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EDIT: Oh, the palace itself. And...those mages. I thought you were talking about the octomages that were in the Former Hell. Yeah, those things are pretty damn annoying considering their resistances to both light and dark (Royal Flare hitting a 0 on them just resulted in game over for me :C). I'd try fire magic, maybe. Physical attacks seem to work well too. Try using Mokou.
Ah, I seem to have spotted their weakness, more or less! Every time I've run into one, Sakuya's Misdirection insta-death'd them every time. And I've been running around for a while because Satori is hard with her stupid defenses and the amount she heals. Oh, as well as casting that full heal on herself. I ended up with my whole party petrified gahhhh
So for now, leveling Sakuya so I can make use of the World Spell that prevents healing effects c:
EDIT: Well, not every time, but atleast it's something D:
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Okay, someone's going to need to explain to me what's going on in the Satori fight. I start off completely raping her with earth and light element attacks, then suddenly earth (AND wind) starts hitting 0s and light's barely breaking 90. Then after awhile, Satori's regen went down to 100 per turn and everyone but Byakuren got petrified.
EDIT: Ah, I see. She cycles elements, eh? She should be beatable then if I don't get screwed over by petrification.
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This game does look pretty sweet, but I doubt I'd get far with it in Japanese =_=;;
The game is linear enough that lacking understanding of Japanese only gives you a hard time with the menus and stuff.
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The game is linear enough that lacking understanding of Japanese only gives you a hard time with the menus and stuff.
And, menus are being patched as we speak, according to Poolswimmer! :3
But at least some of the conversations do look rather interesting from the one video I saw. lul satori.
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And, menus are being patched as we speak, according to Poolswimmer! :3
But at least some of the conversations do look rather interesting from the one video I saw. lul satori.
Satori definitely looks like she makes every dialogue interesting.
I'm also interested in the dialogue before fighting Okuu and Orin.
...aaaaand Satori is officially annoying as hell to fight, what do.
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Sanae's skill trees, huh? Here's a quick summary:
Maiden: Enhances her buffing spells in several ways. Note the bonus bomb at 10.
Miracles: Healing skill bonuses all the way. Notably, 1, 5, and 16 provide direct bonuses to the effects of healing, 3 reduces casttime, and 20 reduces MP cost
Kanako & Suwako: Enhances Sanae's offensive stats and her Earth/Lightning spells
Faith: Pretty much all direct stat bonuses, mostly to Sanae's HP, MP, and defenses. Extra bombs at 5 and 25. Bonus dark resistance at 25.
Snakes: Kinda crappy stat boosts, actually, for a unique weapon; but she gets 1% MP Absorb at 7 and 3% at 20. Since she doesn't get Staves, this is her only real option as a weapon for MP recovery.
Yes, I was able to figure that out just now.
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Sanae's skill trees, huh? Here's a quick summary:
Shrine Maiden: Enhances her buffing spells in several ways. Note the bonus bomb at 10.
Healing: Healing skill bonuses all the way. Notably, 1, 5, and 16 provide direct bonuses to the effects of healing, 3 reduces casttime, and 20 reduces MP cost
Kanako & Suwako: Enhances Sanae's offensive stats and her Earth/Lightning spells
Faith: Pretty much all direct stat bonuses, mostly to Sanae's HP, MP, and defenses. Extra bombs at 5 and 25. Bonus dark resistance at 25.
Snakes: Kinda crappy stat boosts, actually, for a unique weapon; but she gets 1% MP Absorb at 7 and 3% at 20. Since she doesn't get Staves, this is her only real option as a weapon for MP recovery.
Yes, I was able to figure that out just now.
By the time you posted this someone had edited the wiki with the info. :V Thanks anyway though.
Also, SATORI SUCKS HALP PLZ
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Also, SATORI SUCKS HALP PLZ
As in beating her or using her?
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As in beating her or using her?
Beating her. I'm looking forward to using her.
Which also brings me back to my previous question of "Can she learn allied spells as well if you friendly fire on her?"
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Which also brings me back to my previous question of "Can she learn allied spells as well if you friendly fire on her?"
That would be extremely weird.
And fyi, she can't learn ANY skill used on her, it's specific ones; like how Blue Mages work in FF games, although with a chance to learn when hit instead of guaranteed.
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That would be extremely weird.
And fyi, she can't learn ANY skill used on her, it's specific ones; like how Blue Mages work in FF games, although with a chance to learn when hit instead of guaranteed.
It'd also be extremely awesome. Could you imagine having TWO characters with Final Spark or Philosopher's Stone?
...that makes me sad that it works the same way as blue mages though :C
EDIT: I suppose knowing my party would help with the Satori fight.
[attach=1]
(not that it's relevant, but the time's off because I left the game running for most of the day today while my dad was repeatedly pulling me away to do chores)
All other characters except Aya are level 1 (Aya's 6 if I remember right), so being able to do the fight without changing my party would be ideal.
EDIT: Changed around some skillpoints. Among other things, Mokou's HP is up to the 140s and she has a +15% chance to auto-revive.
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All other characters except Aya are level 1 (Aya's 6 if I remember right), so being able to do the fight without changing my party would be ideal.
Fix this now. The game later on is going to force you to split up into multiple parties and you're going to be kicking yourself.
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Fix this now. The game later on is going to force you to split up into multiple parties and you're going to be kicking yourself.
asdf
Alright then, time to grind grind grind and hope my levels don't end up too out-of-balance :C
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I really wish Byakuren and Mokou will magically required at some point so that they'll SHOW UP IN CUTSCENES. I miss them so much ;.;
Still having Satori trouble; I think I'll try Sanae's Multi-Target Resistance raising spell so petrification isn't utterly murderous sometime. (If that's what Resistance is for I forget :x)
So I guess I'll try a party of Alice, Sanae, Sakuya, Byakuren, Patchy, and Reimu with the added bonus of Mokou as commander. Hopefully that'll work out nicely c:~ It seems Satori takes somewhat regular damage offa Light and Dark Spells, and if Byakuren can land a debuff, that'll do wonderfully <3
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asdf
Alright then, time to grind grind grind and hope my levels don't end up too out-of-balance :C
Did those levels mean you don't have a comander? If so you're seriously gimping yourself.
Have one underleveled as comander and one in party, just except they will die alot; more than that becomes a liability.
Alice is the only deicated tank.
Sakuya's private square is so broken that it ends up being near essential, it can prevent scripted spells.
Don't think Nitori is needed, or Aya, Marisa is probably necessary, due to odd damage type.
I really wish Byakuren and Mokou will magically required at some point so that they'll SHOW UP IN CUTSCENES. I miss them so much ;.;
Stage 10 and 12 according to pooshlmer
For Satori:
Get petrification resist gear. Or use Reimu , she can block or heal it if you put points in her healing/ barrier skills (esp. the 16 point one, which gives healing spells the ability do get rid of permanent effetcs)
Beware her healing herself to full as well.
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Absolutely slaughtered Satori with the same party mentioned before. She got to attack 2-3 times at most. Had Patchy use her earth ^ lightning v spell and whaled on her with both her and Sanae's earth spells alongside Mokou's axe skills and Reimu/Byakuren's light spells. The damage output was absurd, Sanae was consistently hitting over 300, and a 500 damage Royal Flare finished her off on her first turn with an elemental phase (fire, I believe).
That said, Satori is awesome as a party member as well. Wish I knew what she could learn though.
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Don't think Nitori is needed, or Aya, Marisa is probably necessary, due to odd damage type.
Nitori's excellent at backing up other fighters. She can make allied weapons elemental, and has "Chaser" skills, which if you combine them with a party exploiting an elemental weakness will become several extra elemental attacks each turn.
Aya doesn't seem -too- necessary, but she can manipulate the turn order and early on she's capable of poisoning, which will either remove or at least mitigate boss' regen effects.
Marisa's got awesome damage output.
And yeah, Sakuya can block scripted spell events (Yuyuko's automatic spellcast at 0 HP
), but there's other ways to get around anything that is so dangerous that you need that.
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is there a website I can purchase this? or is it another one of those "purchase in japan" games?
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Like all games on here it's purchase in Japan. But more widely available, including White Canvas (http://www.w-canvas.com/shopping/detail.php?item_id=41069) who do ship internationaly.
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Definitely the best Touhou RPG I've played. Just pisses me off being stuck in Satori's mansion after beating Okuu and Orin...
My team lvls are:
Reimu 13 Only recently her light magic has started to shine
Marisa 10 Almost never use her
Sanae 14 Healer and buffer and quite a powerhouse when decently ABP'd
Aya 14 Saved my ass during Okuu fight as a support, otherwise I rarely use her (despite her lvl)
Sakuya 15 Almost all I need in battles. Lvl 20 broadswording skills ftw!
Patchy 12 Too frail to seriously train her
Nitori 14 OK with a kickass Last Word
Mokou 15 My tank. Btw, I've NEVER seen her auto-revive, but her Last Word has saved me a bunch of times
Byakuren 12 My moonspeak skillz aren't good enough to tell what exactly each of her spells do, but she seems quite good
Alice 9 Still training her
Oh yeah, does anyone experience the following glitch: the game freezes, when I try to add ABP to a characters special weapon. This happens with Reimu's Gohei, Marisa's Broom, Sanae's Snake and Patchy's Book, but not with anyone else. Does the patch fix this, because I'm not sure if my game is patched yet?
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If the game spits a message at you before the Strawberry Bose icon opening, you need to patch to 1.01, and so forth.
I think, that you're underestimating Patchouli. For me, she's been a mainstay ever since I got her not because of her magic but because her physical attack is on the extremely high side, though Sakuya deals more damage to enemies that are weak to the Claymore and sometimes pulls off 1000 damage criticals, Patchouli's axe damage is far more consistent and against high DEF enemies it pierces and also many enemies that have high DEF and resist Slash/Thrust are actually weak, or not resistant towards Crush.
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If the game spits a message at you before the Strawberry Bose icon opening, you need to patch to 1.01, and so forth.
I think, that you're underestimating Patchouli. For me, she's been a mainstay ever since I got her not because of her magic but because her physical attack is on the extremely high side, though Sakuya deals more damage to enemies that are weak to the Claymore and sometimes pulls off 1000 damage criticals, Patchouli's axe damage is far more consistent and against high DEF enemies it pierces and also many enemies that have high DEF and resist Slash/Thrust are actually weak, or not resistant towards Crush.
Though I built my Patchy with magic in mind, I can back up Trance in saying Patchy is absolutely amazing. She's been my MVP for both clearing trash and fighting bosses, between both sheer damage numbers and manipulating the field's elements. For example, my battle against Orin and Okuu. (http://www.youtube.com/watch?v=xhUa_cowjW8) Patch pumps up the field's water element, and I'm able to blitzkrieg Okuu before she can even use her Last Word once. Unexpectedly, she also ended up flooring Orin, doing over double Byakuren's damage.
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I think it's also worth noting that building up Patchouli's physical spec also means she gets the HP+10% bonus.
:]
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Prae tell, which accessory(ies) prevent paralysis? 'Cuz I'm about to throw my laptop across the room if I get wiped by one more goddamn Pisco Demon.
EDIT: After running the JWiki through a Babelfish comb, I have found the listing for paralysis charms. To anyone with the same problem, the kanji to look for are: 麻痺
Murderings of Satori will now commence.
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Prae tell, which accessory(ies) prevent paralysis? 'Cuz I'm about to throw my laptop across the room if I get wiped by one more goddamn Pisco Demon.
EDIT: After running the JWiki through a Babelfish comb, I have found the listing for paralysis charms. To anyone with the same problem, the kanji to look for are: 麻痺
Murderings of Satori will now commence.
...if Satori's giving you trouble, you want petrify resist, not paralysis.
If you're around level 16+ you should also be able to damage race her pretty easily by using Patchy's Cluster Move then bombing her with Earth and Light element spells. Sanae in particular completely shredded her.
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No no no, it's the Mind Flayers in the Earth Palace that were getting me. I wasn't even making it to Satori before.
Also, Level 16? Pah. Too much grinding. My highest's 14.
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No no no, it's the Mind Flayers in the Earth Palace that were getting me. I wasn't even making it to Satori before.
Also, Level 16? Pah. Too much grinding. My highest's 14.
Oh. Those things are unbelievably stupid too. :V
I actually never bothered grinding anywhere, I just gott lost in the Earth Palace at first because a certain candle refused to light the first time and I spent hours running around the palace before running back to the same candle and having it light successfully. Needless to say, my vocal chords produced a shitstorm soon after.
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Aaaaaand, Satori murderings concluded. Yay bluemageness!
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What does Nitori's skill tree look like? The information is not up on the wiki.
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Does anyone else become as awesome as Patch at any point? (http://img163.imageshack.us/img163/2154/patchk.png) It's kind of a shame having four other members in the party when their contributions are only relevant if Patch runs out of MP (which she won't, because lolreading).
Actually, Mokou's pretty awesome still too. I've never seen her actually use her auto-res though :|
What does Nitori's skill tree look like? The information is not up on the wiki.
I was about to ask this too, seems like I'm not the only one that didn't throw her in the main party right off the bat (though she's amazing as a commander, +10% elemental damage and Hyper Camouflage are love).
EDIT: Also, materials for making character-specific weapons. Where do I go to get those?
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You guys are making me wanna try out this time but I'm afraid I won't make it very far. Plus I'll torture myself wondering what the characters are saying to eachother.
Oh hell, lemme just download it and try... =_=
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>get in fight against light-weak monsters
>tell Patchy to use Royal Flare
>have Patch get charmed on the first turn
>sadface
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Oh forget it, I'll wait until this gets translated.... =_=
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Oh forget it, I'll wait until this gets translated.... =_=
Lame.
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Lame.
I swear I'm going to mess myself up with the Japanese version. For one, I won't know what the various attacks are. It'll be difficult for me to attack while I can't read anything.
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I swear I'm going to mess myself up with the Japanese version. For one, I won't know what the various attacks are. It'll be difficult for me to attack while I can't read anything.
Trust me, it's really easy to get into even with the language barrier.
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ask Yukari to use here "Border between Japanese and English" spellcard.
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Oh my God, Mokou has approached Patchy tier now that I've gotten her Mach Punch. That damage is absurd.
EDIT: Random thought of the day, I want sprite rips for this. Especially Mokou sprites, I love her spellcasting animation.
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Oh hell, lemme just download it and try... =_=
Stance on piracy.
This site has a zero tolerance rule on piracy. We know you can download the games or the doujins or the music for free from any place on the web, but we will not facilitate it or enable it here. We greatly encourage you to support ZUN and the other content creators if you really like their work and buy it. We even have our own forum member who is willing to fill orders for you for items in Japan for importing. Thread for ordering Touhou items is located here (http://www.shrinemaiden.org/forum/index.php?topic=566.0).
That being said here are the rules on piracy:
- No links or torrents to pirated/copyrighted items. This includes linking to sites that would give info or access to obtaining copyrighted works. If it's not yours and you don't have permission to post it DON'T.
- No threads asking for support for pirated games and software. If you pirate it, you're on your own for fixing problems related to it.
Don't ask for pirate releases, and don't tell people how to get them or that you have a pirated copy simply put. This rule is NOT negotiable.
...also, we should probably edit in a 'Don't ask, don't tell' policy, as that's how we've been enforcing our anti-piracy rules lately. ohwaitthereitis. Yeah, that would include 'admitting intent to obtain a pirated copy' as well.
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as I have said many times:
download =/= pirate.
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Does anyone else become as awesome as Patch at any point? (http://img163.imageshack.us/img163/2154/patchk.png)
Sakuya.
Add 25 ABP to her Time Stop tree (the stabbed clock) and she will gain "Space-time Manipulation" which increases her Private Square duration by one more turn. The ABP 20 bonus of Time Stop gives her Bombs +2, making her max bomb count 8. If you then equip an item that has Bomb +1, she now has 9 bombs. She can now cast Private Square three times for three turns each. You now should equip her claymore (the best one you can make) because during Private Square, SHE DOESN'T MISS (at least, that's what I've heard). Equip Tengu Support (one ally instant turn spell) to Aya and make her cast it on Sakuya before each Private Square so she goes first and boom, she can now get nine hits before the battle actually starts rolling.
This is totally game breaking and you should abuse it when you get 25 ABP if you find the game's bosses really annoying.
as I have said many times:
download =/= pirate.
Oh, shut your piehole, that just assumes no context. Three posts just to say that?
Anyways, if you've been watching the Pooshlmer threads lately, I would like someone to set Catharsis straight please please please please PLEASE. I don't want the translation patch to go kaput because the translator decided to play god with it.
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What does Nitori's skill tree look like? The information is not up on the wiki.
Throw at me the screenshots and I'll gladly TL them for someone to edit into the wiki.
EDIT: Also, materials for making character-specific weapons. Where do I go to get those?
These are all off the top of my head so the ones I'm unsure about I'll mark "needs confirmation" someone can go check the Youkai Compendium for me or something.
Dark Cobra in STG04 drops Sanae's
Furball in STG03 drops Reimu's
Dark Crow in STG03 drops Aya's
Matango (needs confirmation) in STG03 drops Marisa's
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Anyways, if you've been watching the Pooshlmer threads lately, I would like someone to set Catharsis straight please please please please PLEASE. I don't want the translation patch to go kaput because the translator decided to play god with it.
So what's going wrong so far, again?
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So what's going wrong so far, again?
Catharsis has the extremely bright idea to use SimHei for the translation.
This is completely stupid because it's a JPN to ENG translation patch, not a JPN to CH translation patch.
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After reading some stuff over again, I think you people are just having a communication error. A little bit of calm conversation should solve the problem easily. The conversation is going in a fine direction right now, I think, as long as no one gets mad.
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After reading some stuff over again, I think you people are just having a communication error. A little bit of calm conversation should solve the problem easily. The conversation is going in a fine direction right now, I think, as long as no one gets mad.
I think everyone involved in the translation effort - him and everyone else - is involved in a giant communication error. Nobody's explaining why they do or suggest what they do, until afterwards, and then takes a jackass stance about it.
I think I'm just going to go through this game in Japanese and be happy with it like that, and only pay attention again once it's finished z.z;
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Throw at me the screenshots and I'll gladly TL them for someone to edit into the wiki.
Here are skill descriptions for Nitori and Alice.
Nitori 1 (http://img441.imageshack.us/i/nitori12.jpg/) 2 (http://img835.imageshack.us/i/nitori22.jpg/) 3 (http://img829.imageshack.us/i/nitori32.jpg/) 4 (http://img683.imageshack.us/i/nitori42.jpg/) 5 (http://img821.imageshack.us/i/nitori52.jpg/)
Alice 1 (http://img338.imageshack.us/i/alice1qx.jpg/) 2 (http://img217.imageshack.us/i/alice2n.jpg/) 3 (http://img46.imageshack.us/i/alice3i.jpg/) 4 (http://img5.imageshack.us/i/alice4n.jpg/) 5 (http://img227.imageshack.us/i/alice5.jpg/)
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<-
I love this game's sprites.
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Yuyuko. What.
How am I supposed to damage her when 4 out of my 5 attacks miss every single turn? And that's with Sanae's Acc buff.
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Yuyuko. What.
How am I supposed to damage her when 4 out of my 5 attacks miss every single turn? And that's with Sanae's Acc buff.
Oh wait, it gets worse 8D
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Yuyuko. What.
How am I supposed to damage her when 4 out of my 5 attacks miss every single turn? And that's with Sanae's Acc buff.
I just came here to ask this myself. :C
Oh wait, it gets worse 8D
Thank God for Hyper Camouflage.
You know, assuming I can even get her health below 95% because HOLY FUCK THAT DODGE RATE
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Yeah, I've read up on how to cheese out Res Butterfly. I just don't see how I'm expected to get to it in the first place.
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I noticed most of the "miss" indicators are green.
Not that I can give an answer to what that means, but it reeks of gimmick.
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Yuyuko. What.
How am I supposed to damage her when 4 out of my 5 attacks miss every single turn? And that's with Sanae's Acc buff.
Cast Sword's Wind (PATK up) with Time Lord Sakuya (refer to my last post) in the team and unleash the fury. If Sakuya gets Sakuya's World while being Time Lord, you are now in the fast lane to victory.
This might not work though.
I noticed most of the "miss" indicators are green.
Not that I can give an answer to what that means, but it reeks of gimmick.
Perfect Dodge. Your characters can do it too, but it's a low percentage.
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Cast Sword's Wind (PATK up) with Time Lord Sakuya (refer to my last post) in the team and unleash the fury. If Sakuya gets Sakuya's World while being Time Lord, you are now in the fast lane to victory.
This might not work though.
Perfect Dodge. Your characters can do it too, but it's a low percentage.
Oh, so basically this fight's just bullshit then.
...great. :<
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Is there a debuff that decreses the occurance of PDs? Agi or Dex or something? *goes to check Satori's skill listings*
EDIT: Apparently you can only debuff battle stats. Will debuffing Eva help, then?
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Is there a debuff that decreses the occurance of PDs? Agi or Dex or something? *goes to check Satori's skill listings*
Byakuren's "Omen in Purple Mist" and Unquick should both do the job. Not sure what Satori's equivalents would be.
EDIT: Satori has Quagmire, though the cooldown is...bad.
EDIT2: To whoever's adding that learning skills section in on Satori's page on the wiki, my Satori has the fire spell from those fairies, and the dark equivalent from something else. All elements of it are learnable.
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Oh, so basically this fight's just bullshit then.
...great. :<
Actually, not really.
You can survive Res Butterfly by turning up everyone's RES, equipping anti-death items, or adding ABP to Sakuya's Murder skill tree (bloody knife).
They're also hard because I would assume that your characters are probably ten levels above you (http://img525.imageshack.us/img525/4599/netherworldteam.jpg).
The image link above is spoilers since it tells you stats, resistances and stuff.
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Actually, not really.
You can survive Res Butterfly by turning up everyone's RES, equipping anti-death items, or adding ABP to Sakuya's Murder skill tree (bloody knife).
Res Butterfly isn't my problem, it's actually managing to even hit her to begin with.
EDIT:
[attach=1]
yeah screw this I'm going to bed
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Use Marisa with full points in Master Spark, spam. Can't miss? and ignore defences tottaly. Useing Nitori as comander also works, she can make enemy evasion 0 for a turn, for 1 bomb.
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ok here are the translations, since I just got home some time ago.
NITORI
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(1) RESEARCH - Strengthens elemental attack skills
Raises the power and adds additional hits
ABP 1 - Enhances Fire/Water/Earth/Elec attack by 10%
ABP 2 - Increases Fire/Water/Earth/Elec power by 10%
ABP 3 - Adds 1 hit
ABP 5 - Decreases DELAY on Fire/Water/Earth/Elec attacks by 1
ABP 7 - Enhances Fire/Water/Earth/Elec attack by 30%
ABP 10 - Adds 2 hits
ABP 13 - Increases Fire/Water/Earth/Elec power by 20%
ABP 16 - Enhances Fire/Water/Earth/Elec attack by 50%
ABP 20 - Increases Fire/Water/Earth/Elec resistance by 1 (!!!)
ABP 25 - Adds 3 hits, +1 Bomb
(2) STRENGTHEN WEAPONRY - Strengthens physical attack and defense
ABP 1 - P. ATK + 5
ABP 2 - P. DEF + 5
ABP 3 - Accuracy + 5
ABP 5 - P. ATK + 10
ABP 7 - Accuracy + 10
ABP 10 - P. DEF + 10
ABP 13 - P. ATK + 20
ABP 16 - Accuracy + 20
ABP 20 - P. DEF + 20
ABP 25 - P. ATK + 35
(3) INVENTION - Strengthens Regeneration
ABP 1 - Increases Stun resistance by 1
ABP 2 - Increases skill cast time by 10%
ABP 3 - +1 Bomb
ABP 5 - Autoregen +20
ABP 7 - M. DEF + 5
ABP 10 - Autoregen +40
ABP 13 - Meditation 1
ABP 16 - M. DEF + 10
ABP 20 - Autoregen +60
ABP 25 - Meditation 2
(4) KAPPA WISDOM - HP and MP Booster
ABP 1 - MP + 10%
ABP 2 - General Resistance +5
ABP 3 - HP + 10%
ABP 5 - MP + 20%
ABP 7 - Causation + 20
ABP 10 - Physical skill DELAY decrease by 1
ABP 13 - MP + 30%
ABP 16 - HP + 20%
ABP 20 - MP Usage for spells -25%
ABP 25 - MP + 40%
GUN - Nitori's unique weapon. Pierce element.
High power, low-ish accuracy.
ABP 1 - High Accuracy attack (Zero Fighter)
ABP 2 - P. ATK + 15, Accuracy + 5
ABP 3 - Damage boost against weakness +25%
ABP 5 - Add element to attacks (Element Bullet)
ABP 7 - P. ATK + 30, Accuracy + 10
ABP 10 - 4 hit attack (Calculated Barrage)
ABP 13 - Smooth attacking (Spitfire)
ABP 16 - P. ATK + 50, Accuracy + 15
ABP 20 - Ignores enemy's critical evade
ABP 25 - 8 hit attack
ALICE
-----
CONTROL - Strengthens the Defensive Skills
ABP 1 - Marionette Parar DELAY -1, times of activation +1
ABP 2 - Shield Skill MP cost -25%
ABP 3 - Spectral Mystery Shield Defense +50%
ABP 5 - Marionette Parar Shield Evasion rate +50%
ABP 7 - Doll Shield skill DELAY -1
ABP 10 - On Covering allies, Shield Evasion rate +1000%
ABP 13 - Marionette Parar DELAY -1, times of activation +3
ABP 16 - Shield skill DELAY -1
ABP 20 - Shield skill MP cost -50%
ABP 25 - Marionette Parar Shield Evasion rate +100%
CREATION - Strengthens HP and Defense
Raises the potential of the Shield
ABP 1 - Shield Defense +20%
ABP 2 - Shield Evasion rate +20%
ABP 3 - HP + 15%
ABP 5 - P. DEF + 15
ABP 7 - Shield Defense +40%
ABP 10 - HP + 30%
ABP 13 - P. DEF + 30
ABP 16 - Shield Evasion rate +40%
ABP 20 - Shield Defense +60%
ABP 25 - HP + 50%
PUPPETS - Strengthens the Support skills
ABP 1 - Field Effects last for 1 extra turn
ABP 2 - Causation + 20
ABP 3 - General Resistance + 5
ABP 5 - Field Effects last for 3 extra turns
ABP 7 - Magical skill DELAY -1
ABP 10 - General Resistance + 10
ABP 13 - Artful Enchanter has duration increased by 3 turns
ABP 16 - General Resistance + 15
ABP 20 - Field Effects last for 5 extra turns
ABP 25 - Magic skill MP cost -50%
SELF-DESTRUCTION - Strengthen the attacking skills
ABP 1 - Accuracy + 5
ABP 2 - Remote Sacrifice Power +25%
ABP 3 - +1 Bomb
ABP 5 - P. ATK + 5
ABP 7 - Accuracy + 10
ABP 10 - P. ATK + 10
ABP 13 - +2 Bombs
ABP 16 - Accuracy + 15
ABP 20 - P. ATK + 15
ABP 25 - HP Loss from Straw Doll Kamikaze -50%
KICKING - Using Alice's unique weapon
High accuracy, low power
ABP 1 - Single target attacking skill, inflict "EVA Down"
ABP 2 - P. ATK + 5, Accuracy + 5
ABP 3 - Repeated attack
ABP 5 - Halves the effect of the enemy shield, increases the rate of inflicting status on attack
ABP 7 - P. ATK + 15, Accuracy + 15
ABP 10 - 10% to Deflect physical attacks
ABP 13 - Single target attacking skill, inflict "ACC Down", cannot Shield defend against it
ABP 16 - P. ATK + 25, Accuracy + 25
ABP 20 - Single target attacking skill, Taunts them
ABP 25 - Chance to continue attacking
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as I have said many times:
download =/= pirate.
Indeed, but download sometimes equals pirate, and if it's beyond a reasonable doubt you mean anything else but pirate when you mention 'downloading a game', that's when we step in.
When someone mentioned, alludes, or asks about downloads relating to a game, staff does its homework before deciding to comment or step in. I.E. first checking whether the game is either 1. Freeware, 2. Has a demo that the person could be talking about or 3. Has download as one of its possible purchasing options. If it is none of these, then we can only assume you're talking about pirating the game. And i'm one person who likes to give people benefit of the doubt as well, which is why I just issued a light warning instead of anything more heavy because I couldn't confirm whether there was a demo of some kind out there.
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So yeah, this game's pretty fun. Just hit the 3rd stage. Even if I can't read what the characters are saying...Remi at the end of stage 2 and her little tirade are priceless.
Also...really stupid that new characters join in at lv1 when the rest of the crew is at lv6, but whatever. I'll just grind them up to speed in stage 2 so they're much closer to my other characters.
But anyways...Sakuya is oh god powerful. Making a new claymore for her + some points into her claymore tree + Illusions tree = Hello to whacking everything for around 80-100 dmg a hit.
Patchy's no slouch either. Just that once her MP goes poof, she's kinda useless. I imagine getting her a good weapon and switching her points in her skill trees to more physically based ones will do fine until I can get it refilled in such a case.
Lv4 for Sakuya, Patchy, and Nitori (current commander). Using Marisa and Aya to help out with grinding those three up to lv8 before I go deeper into the 3rd stage.
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I love this game!
Currently at Alice and she's destroying my party.
Kinda weird how I'm having so much fun (smiling like crazy :V) being defeated.
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Just reached the 5th stage. Alice proved to be a challenge as I needed 3 tries to bring her down. 1st fail one of the dolls was solo and basically decided to pull a FF Bomb and explode + wipe my entire party. 2nd fail Mokou got KO'd way too early, resulting in a wipe a few turns later.
3rd time...swapped out Patchy, put in Marisa, got through the fight without anyone going down...and finished the fight in style with a Master Spark, heh.
4th stage was nothing special. Okuu and Orin got owned on the first attempt. Probably helped that Byakuren did like 400+ dmg or something really high to Okuu with her light element spell and that I wiped off all her HP in 3 turns basically.
5th stage...besides the fact that Satori will likely be my boss for this stage, oh god enemies with party wide charm spells and those enemies that look like ones from the early FF games doing party wide paralysis spells. Might actually have to invest in some accessories to help against them.
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Okuu has a really exploitable weakness to Light that more people need to abuse.
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Okuu has a really exploitable weakness to Light that more people need to abuse.
They both also have an even more exploitable weakness to water. :3
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How successful have you guys been in getting Satori to learn spells? I have yet to see this ability trigger.
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How successful have you guys been in getting Satori to learn spells? I have yet to see this ability trigger.
She must be at a certain level or higher (it seems) to learn the skill, she must be hit by it, and putting points into her :smug: skill tree gives bonuses to learning. The first point apparently gives a 100% bonus, so it might be REQUIRED to do that for learning.
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Cleared the 5th stage. Game Over'd twice there...and neither of them to Satori surprisingly. One came because of those lovely enemies with the party wide paralysis spells (and normal attacks that carry a chance of instant death, joy), the other I just kept getting screwed over by an enemy with a party wide "LOL you lose your turn!" that essentially always hit Byakuren and Patchy, resulting in me going poof cause of other enemies with insta death attacks.
Satori herself went by amazingly easy. Alice was able to soak up all of the attacks I saw during the fight which lasted...4-5 turns I think? I dunno, but it went by rather fast. Probably also helped that Alice got a Last Word chance after taking 2 hits tops...not like Satori really did anything that made me panic to be honest. Some sort of negative status spell on Alice that failed, a couple single target spells (That weren't even super threatening truthfully), a debuff I think...yeah.
Might have also helped that I used Sakuya's one field affecting skill that nulled all healing effects too. Kinda figuring every major boss at this point is going to have some form of regen going on.
So did Satori have anything in her skillset that would have basically been a screw you to me and I just got really lucky?
6th stage now. Party levels running around 16-17 at the moment. I'll deal with leveling up Satori when I get my final party member.
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Cleared the 5th stage. Game Over'd twice there...and neither of them to Satori surprisingly. One came because of those lovely enemies with the party wide paralysis spells (and normal attacks that carry a chance of instant death, joy), the other I just kept getting screwed over by an enemy with a party wide "LOL you lose your turn!" that essentially always hit Byakuren and Patchy, resulting in me going poof cause of other enemies with insta death attacks.
It's not you lose a turn, it's a cast interupt. You get round it by not using spells until it's dead. Assuming it's the one that always hits first, right?
Satori full heals if she gets low on health, and uses a party wide petrify which can wipe you if not resisted. You got lucky.
You may want to level Satori now, stage 6 seemed to be realy easy to grind in. Lacks in overly dangerous enemies compared to stage 5 or 7.
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In other news, Mind Flayers are mankind's worst enemy. :ohdear:
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Satori full heals if she gets low on health, and uses a party wide petrify which can wipe you if not resisted. You got lucky.
You may want to level Satori now, stage 6 seemed to be realy easy to grind in. Lacks in overly dangerous enemies compared to stage 5 or 7.
Actually, from what I read on the Japanese wiki the healing spell (Elixir; Recollection "Hourai Elixir" perhaps?) is tied to her water form, so she probably uses it on the last turn of her water form every time. It's not a full heal either; 1600some HP out of her 2500 max or so, I believe? The petrify spell is also tied to the last turn of her earth form. She didn't use either spell at all the time I won, in which she only got to her fire form.
Tip for stage 6: Do all the grinding in the underworld area. Those dragon girls and undead bird things up top can definitely result in a party wipe.
EDIT: Yuyuko's making me ragequit this game.
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It's not you lose a turn, it's a cast interupt. You get round it by not using spells until it's dead. Assuming it's the one that always hits first, right?
Satori full heals if she gets low on health, and uses a party wide petrify which can wipe you if not resisted. You got lucky.
You may want to level Satori now, stage 6 seemed to be realy easy to grind in. Lacks in overly dangerous enemies compared to stage 5 or 7.
Yeah, it's the enemy that always seems to go first and opens with that. Cast interrpution would make sense considering Byakuren and Patchy were always casting something when that happened.
Satori...I did get lucky, go figure. I do remember her saying a couple things, one at around half HP, the other when she had a sliver of life left.
Guess I should level Satori now then. It's not like I need Mokou leveled up well enough for her to be effective as a commander.
In other news, Mind Flayers are mankind's worst enemy. :ohdear:
True. Oh so true.
Tip for stage 6: Do all the grinding in the underworld area. Those dragon girls and undead bird things up top can definitely result in a party wipe.
EDIT: Yuyuko's making me ragequit this game.
Noted on the grinding. The dragon girls didn't seem to do much aside from sniping Patchy and...confusion I think? Or whatever status I saw there. Think it randomly makes the afflicted character lose their turn. Don't think I've run into the birds, but we'll see.
Yuyuko's that bad eh? Guess I'll be having lots of fun when I reach her then.
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Re: Yuyukers
Yuyuko has some high physical evasion and very high magical defense, so it's hard to deal some serious damage to her. Just in case you want some figures, her raw P.EVA is at 75 and her M.DEF is at 240. On the flipside, she has literally 0 P.DEF, so you want to try and be able to actually hit Yuyuko. Yuyuko also has a slight weakness to Fire/Water/Elec/Earth, with Light and Dark resistances, so take advantage of your physical elemental attacks. Now, the problem is, when Youmu is gone from the fight, Yuyuko gets 2 actions. She can also use Ghastly Dream to lower your characters' RES, which is very bad. If you're insistent on using magical attacks, Nitori is actually a very useful character to have around. She can use Zero Carbine Buster at L18, which is a reasonably solid and accurate Water elemental attack. Alternatively, she can use Select Bullet + Zero Fighter if you want a sure-fire hit. Sanae's Sky Serpent, which is Physical and Elec elemental, might also work if you want to have Sanae do something when she's not buffing or healing. It's a good idea to get certain skills on the appropriate skill tree for Sakuya, Reimu and Sanae to increase their DEATH resistance.
If for some reason the idea of Resurrection Butterfly really scares you, you can stop it in three ways:
1) Using Private Square and then defeating Yuyuko
2) Yuyuko dies by Poison damage
3) Yuyuko dies by Nitori's chaser damage
Alternatively, Alice's "Doll Shield - England Doll" should be used to cover someone from dying so that at least ONE person will be left standing after Yuyuko's Death procs.
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Unfortunately, you're pretty much reading off my strategy right there. On more recent attempts, I usually just have Byakuren, Sanae, Patch, and Satori all killed off by Youmu's spellcard almost immediately. If she doesn't do that, I use Nitori's "don't miss" commander spell, and have Mokou, Sanae, and Patch put down the physical hurt (Mokou can hit for 150-600 depending on how Mach Punch is feeling, Sanae hits 350-600 consistently, Patch does about 220 with her first book skill and 300 with Philosopher's Stone, but 0s with elemental spells). My only other options are Marisa, Reimu, and Nitori, all at level 16, but I'm currently using Nitori as commander to ensure I can actually land hits.
btw, does Hyper Camouflage block Res Butterfly? First time I killed Yuyu I took her out a turn earlier than expected, and the second time it was a turn too early.
As an aside, Mokou seems to take way more damage from things than she should.
EDIT: Hyper Camouflage definitely does not block Res Butterfly. On the other hand, holy hell poison.
EDIT2: IND has officially become my favorite stat. Used Byakuren's IND buff on Satori and her poison went from "occasionally landing on Yuyuko and doing 74 damage" to "guaranteed on both doing nearly 600 damage".
EDIT3:
[attach=1]
(http://img811.imageshack.us/img811/3059/33tm98h.png)
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If she doesn't do that, I Mokou can hit for 150-600 depending on how Mach Punch is feeling, Sanae hits 350-600 consistently, Patch does about 220 with her first book skill and 300 with Philosopher's Stone, but 0s with elemental spells
What. In that fight, my highest damage dealer to Yuyuko was Sakuya, and without a PATK buff she didn't even break 300. How is Sanae, of all people, a physical attack monster?
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What. In that fight, my highest damage dealer to Yuyuko was Sakuya, and without a PATK buff she didn't even break 300. How is Sanae, of all people, a physical attack monster?
I dunno, her stats don't even reflect it. Wily Frog does stupidly high amounts of damage though.
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6th stage cleared today.
Oh my god I had such a hellstorm of swears I wanted to unleash against Yuyuko & Youmu so badly.
Youmu was half the problem. Didn't help when she decided to use some manner of special attack and wipe random not Alice people. Damaging her was a slight issue too since only Patchy (at first) and Sakuya could inflict any decent amount of damage.
Then, Yuyuko....insta death shenanigans, RES debuff, regenerating like 50-100 HP at the end of every turn, and dodging like she was some kind of major DBZ villain. Need I say more?
...Oh yeah, her final screw you move. Real LOVELY kick in the pants that is.
Failed like 4-5 times (Including Yuyuko hax death killing Alice like one round before she would have used her final attack and me falling to said final attack the next turn).
Spoiler'ing my strategy changeup for those that want to figure out this fight on their own...and because it's words words and more words.
After that, strategy change. Put Marisa into the party in place of Patchy since she had cheap and effective single target fire attacks to abuse.
This is where my strategy started to come together. Alice would hopefully soak up most of Youmu's attacks, Sakuya just attacked with a dagger (Reassigned her skill points so she could maximize a dagger's usefulness), and Sanae buffed/healed.
Byakuren and Marisa were absolutely critical to this approach working correctly. Byakuren buffed herself with Hyper Trigger, then hit Youmu with Unresist on her next turn, then Starfire spam after that. Starfire didn't have a problem debuffing her MDEF, that's for sure.
Marisa spammed Hellfire on Youmu for ~350-400 dmg and slowly rising from there on.
Once Youmu fell, Byakuren Unresist'd Yuyuko, then smacked her with Starfire to debuff her MDEF. This is where the MDEF buff makes a difference. Even when I was using Patchy's Summer Flare on failed attempts, it turned it from a paltry 15-20 dmg, if that, to a whopping 400 or so damage.
For Marisa on my last couple of attempts, this turned her into a machine of destruction. Passion Blaze could easily do 800-900 dmg to Yuyuko if she had a MATK buff.
From here, I just needed Alice to spam London Dolls to protect someone once the final attack triggered. Wouldn't take long for that to happen with the damage Marisa was doing after debuffing her MDEF, that's for sure.
In case of emergency, Mokou as my Commander could revive a random singular downed character 3 times.
On my winning attempt, Youmu never used some manner of spellcard to own half my party for once....thank god.
Yuyuko didn't take too long to bring down afterwards.
Final attack...Sakuya survived it as I was planning to have happen...and oh what Sanae survived too how did that happen? Whatever, I'll take it.
7th stage is opened, final party member acquired. I think I have an idea who my 7th stage boss will be...I think :ohdear:.
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Just curious, what level were you for the Youmu/Yuyuko fight? I took way more attempts than you did before I finally found my winning strategy of "buff Satori's IND, watch her poison kill both simultaneously in mere turns" with my winning party at level 20 (Satori at 15).
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Just curious, what level were you for the Youmu/Yuyuko fight? I took way more attempts than you did before I finally found my winning strategy of "buff Satori's IND, watch her poison kill both simultaneously in mere turns" with my winning party at level 20 (Satori at 15).
Lv20 for Alice, Sakuya, Sanae, and Byakuren, lv13 for Marisa. Only reason Marisa was that low is because I was too lazy to train her up any after taking out Patchy (Whom was 21 when I tried it a few times at first), just reassigned her skill points to maximize her damage output.
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Is anyone here excellent at image editing? You know, transparency and text fitting and such? Give me a call please!
Also, Garlyle, do we have to automatically assume we should get the two characters in the walkthrough and the vendor passwords too?
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Is anyone here excellent at image editing? You know, transparency and text fitting and such? Give me a call please!
Also, Garlyle, do we have to automatically assume we should get the two characters in the walkthrough and the vendor passwords too?
No, although it is recommended that you cover where they could be useful during any walkthrough data anyway (For instance, I mention that Byakuren is capable of exploiting Remilia's light weakness, and Mokou for Nitori's fire). For Labyrinth of Touhou, strategies were always passed around assuming people were making the effort to recruit all possible characters.
If there is one thing I recommend keeping in mind though, it's that even though there's a small cast, it's tempting to make it feel even smaller by only listing, say, for the Yuyuko fight, that you'll need Mokou's three-star Commander Spell active to survive
. Remember that a LOT of people read - and parrot - the sentiments posted on the wiki, but this game isn't so extreme as to force parties, so please try to list multiple possible solutions or strategies for each boss.
I don't think anyone's going to need the code equipment for anything, but if it works as a suggestion, go ahead and put it in anyway.
Also I have heard that at roughly stage 10-12, Byakuren and Mokou become mandatory anyway, or something.
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I don't think anyone's going to need the code equipment for anything, but if it works as a suggestion, go ahead and put it in anyway.
I'd highly recommend grabbing it, if only for the melon sword and that knife that restores both HP and SP per hit. The latter alleviates SP issues early on and is great for Sanae; the former can be thrown on your new characters to get them ***EXTRA EXP*** and is great to throw on your commander since they don't need stats outside of bomb count (or IND, depending on your commander).
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Also I have heard that at roughly stage 10-12, Byakuren and Mokou become mandatory anyway, or something.
They aren't mandatory but it will make the party split stages a living hell unless you can somehow handle those stages with a 4-girl party. Which incidentally won't have a commander. :3
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Oh this is bad news. From the JP wiki:
>>■ラーニング (Learning)
基本事項 (Basics)
* さとりが攻撃をくらった時に覚える
When Satori receives an attack, she will memorize it.
* 覚えた時はちゃんとラーニングしたと出る
Satori can 'learn' an attack if she memorizes it.
* その攻撃で死んでもラーニング可(覚えたと出てから死ぬ)
Satori can still 'learn' even if she is struck dead by the same attack. (Memorization happens before dying.)
* ダメージ0でもラーニング可
Learning is still possible even if there's no damage.
* アリスのマリオネットパラルがあってもラーニング可
Learning is still possible even when protected by Alice's Marionette Pareil.
* ラーニング後、逃走、全滅をすると消える
Any 'learned' skill will be lost after escaping or a Total Party Kill.
* ラーニング後、逃走や全滅して消えてしまっても再度ラーニング可
Any 'learned' skill lost after escaping or a Total Party Kill may be 'learnt' again.
* 逃走を繰り返して同じ敵と戦い続けてもラーニング可
Learning is still possible even after escaping and reengaging the same enemy multiple times.
* 状態異常時でもラーニング可
Learning is possible even when inflicted with negative status effects.
* 輝夜のヒールは支配、マス・ヒール等は魅了して取得
Kaguya's Heal can be gotten by controlling her, while Mass Heal and the like can be gotten by using 'Charm'
* 技によって必要レベルが決まってる
Each skill has a required level before learning is possible.
現在のバージョン(1.04)では同じ敵の同じスキルは、そのスキルを最初にさとりが受けた時にしかラーニング判定が無い模様
As of the current version (1.04), assuming you are fighting the same enemy using the same skill, Satori can only 'learn' a skill if it's used against her for the very first time.
This might be why it's so hard to learn moves. And also, it might make Satori just not worth the effort to use. Hopefully they change this in the next patch.
BV
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fyi, there's a reason it says "assuming you're fighting the same enemy using the same skill", so it means (probably) Satori can only have one chance to learn it per enemy per battle. Which basically just means don't go in with two people and spam Defend for an hour trying to learn something.
At least, in 1.04.
So, skill learning isn't really any harder then it originally seemed. Easier even, maybe, now that we know this.
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I'm not sure if I've patched at all. I can already tell I don't want the v1.04 patch, but is there anything significant the others give?
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Bug fixes, new icons for all the attacks, so you can tell them apart. Some help thing + signpost at the shrine (hint for getting Byakuren?)
That wasn't necesarily a change it just wasn't explained in the old manual at all.
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(http://img217.imageshack.us/img217/8589/txt.th.png) (http://img217.imageshack.us/img217/8589/txt.png)
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(http://img217.imageshack.us/img217/8589/txt.th.png) (http://img217.imageshack.us/img217/8589/txt.png)
is that with the beta of some translation patch or is that the defacto base Japanese version? I checked and it looked like they didn't release any half-complete translation patches or anything yet (unless you include the manual) But I look forward to one >=P
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Choja's responsible for that, actually. Good to see we can replace the text, although I'd be fine with just an in-game menu/skills/etc translation.
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(http://img217.imageshack.us/img217/8589/txt.th.png) (http://img217.imageshack.us/img217/8589/txt.png)
Choja I will love you forever if you get this done.
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Garlyle's pretty right there, but not entirely.
I am responsible for that image, but not the actual hacking of it, perse; I just got the ball rolling on it.
After Catharsis up and left, I got news of an interesting development and decided to forward it to the fairy who was hacking the game.
The rest is history.
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Wow, so he finally got fed up with the trolls and quit huh? That's kinda sad. I mean I don't feel like he deserved that flak, but I also don't think he should have taken that kinda crap to heart from nameless fairies, especially when the people who ARE named seemed to be backing him. I'm pretty pissed at them. I haven't really been keeping tabs on these translation efforts though since I'm busy with my own (despite the lack of apparent progress, making it compatible for the xpack is much much more painful than making it from scratch for the original. sighh...).
Anyway, thank you for putting for the effort in doing this you can smile knowing you've helped em sell moar copies >=).
What pisses me off are those backseat better-than-you translators who are like "rah rah rah that says pal you stupid noob not buddy, gawwd!" stfu and make your own translation then. blah. It'd be one thing if they were like "I think I found a typo, but I THINK {insert kanji here} means pal, not buddy", but no, it's rarely like that.
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What pisses me off are those backseat better-than-you translators who are like "rah rah rah that says pal you stupid noob not buddy, gawwd!" stfu and make your own translation then. blah. It'd be one thing if they were like "I think I found a typo, but I THINK {insert kanji here} means pal, not buddy", but no, it's rarely like that.
uhhhhhhhhhhhhhhh (http://pooshlmer.com/wakaba/res/467713.html#468241)
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uhhhhhhhhhhhhhhh (http://pooshlmer.com/wakaba/res/467713.html#468241)
fix't >=P
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fix't >=P
Sometimes, I feel like I should keep my mouth shut, but that's not really me.
I'm surprised that hacking the game was easy considering that it's a game programmed by Hachikuma (hi Touhou Soccer!).
Maybe I shouldn't be surprised, since the fairy who is hacking the game is the one that did thLabyrinth and the source I forwarded the informative breakthrough from was in fact mauve.
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That fairy hacks everything. As far as I know, every fan Touhou game ever translated was hacked by that guy, including Fushigi no gensokyo, which unfortunately was not done translating...Well not TPWEVO, but well, he did TPW, and I yoinked much work from that so...He also didn't do the 1.04-1.07 patch for TPW, but again, many works were permissibly yoinked >=)
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That fairy hacks everything. As far as I know, every fan Touhou game ever translated was hacked by that guy
That's why I shouldn't be surprised~
I'm still a bit peeved on Garlyle's explanation of the walkthrough that everyone should get Mokou, Byakuren, and the vendor passcode items to beat the game. Personally, I'd like to see one that plays through the game normally with picking up Mokou and Byakuren along the story. The game does rely more on gimmick bosses past Stage 2, but the battle dialogue is Japanese, so of course everyone grinds up and brute forces it. That's my opinion though.
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That's why I shouldn't be surprised~
I'm still a bit peeved on Garlyle's explanation of the walkthrough that everyone should get Mokou, Byakuren, and the vendor passcode items to beat the game. Personally, I'd like to see one that plays through the game normally with picking up Mokou and Byakuren along the story. The game does rely more on gimmick bosses past Stage 2, but the battle dialogue is Japanese, so of course everyone grinds up and brute forces it. That's my opinion though.
Hey, never did I say you have to, but writing as though players won't get them isn't good either.
Right now, all the dialogue, etc, is in Japanese, and that's precisely why I'm detailing these things. I could just say "Hey, Yuyuko's going to instant-death your party when she hits 0 HP", but that tells people nothing. However, if I go, "You can counter this with Alice by doing X, or Sakuya by doing Y, or Mokou by doing Z", then that gives options to the player. And hey, if one of those options happens to involve Mokou or Byakuren, I'm going to give it.
This is why I'm trying to write it with options. If you don't like that I'm suggesting their use? Add in a use or strategy recommendation for another character. But leaving out notes about Byakuren and Mokou just because you don't have to have them is stupid.
Again, look at Labyrinth of Touhou. You don't have to recruit every optional character until you beat the final boss; hell you don't need a single one! But if you don't, you're looking at a reduced party size for over half of the game, and until the last quarter you won't even have any options to change up that party composition. Not a single person would suggest skipping over these just because you don't have to, because it would make LoT a hell of a lot harder. It's still understood though that you don't need every single character to beat a specific boss, and you don't need them in this either... but in this game, there's a lot of situations where you ARE going to need to give a player answers, especially while it's untranslated, and I am not going to refuse those answers just because it's an optional answer.
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Hey, never did I say you have to, but writing as though players won't get them isn't good either.
Right now, all the dialogue, etc, is in Japanese, and that's precisely why I'm detailing these things. I could just say "Hey, Yuyuko's going to instant-death your party when she hits 0 HP", but that tells people nothing. However, if I go, "You can counter this with Alice by doing X, or Sakuya by doing Y, or Mokou by doing Z", then that gives options to the player. And hey, if one of those options happens to involve Mokou or Byakuren, I'm going to give it.
This is why I'm trying to write it with options. If you don't like that I'm suggesting their use? Add in a use or strategy recommendation for another character.
I guess you are right about that; I seem to be questioning the definition of a walkthrough in the first place!
You can also infer a part of the boss's repertoire from their mobs: Stage 4's battles have an affinity to fire, Stage 5's battles are focused on ailments, etc. Or so I think, I don't know.
Giving more choices to the player does work in a way, but there should be a "least aggreviating" way somewhere in the walkthrough. Ahaha.
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Yeah, probably, although it's hard to say what that is in any given case.
For instance I kept hearing that the easiest way to beat Alice is either
A. Poison her, to neuter her regeneration (I could never get poison to land), or
B. Leave one of the elemental dolls alive. I didn't find this good at all - it starts getting really dangerous once the land's pushing in its direction completely, plus the magic boost, plus the fact that her healing rate will become ridiculous from the healing spell getting buffed up too.
So yeah, it's kinda hard to ever say specifically what the 'easiest way' is, with a couple exceptions (Hitting Kaguya
with Charm, or one of the later bosses who can be instant-death'd), etc etc.
I just wanted to get more info on the walkthrough because the current excuses for a walkthrough are... ugh. uuuuuuugh.
...But it's tricky, because I have to find the time for this game in between work and a tonne of other games and building my own touhou RPG and stuff @_@
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So why do all the bosses past stage 15 take for-fucking-ever to defeat. ::)
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So why do all the bosses past stage 15 take for-fucking-ever to defeat. ::)
Because their HP counts are ridiculous.
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Because their HP counts are ridiculous.
Re: Stage 19 Boss
Anastasis. 65000 HP, weak to Slash, Elec and very resistant to Fire, Water and Crush. Very high stats, and to top it all off, that thing has 999 HP regen per turn. Basically you have to slug more than 1000 points of damage every turn to get a net gain. If you were running Patch as a physical spec like I was, change it to a different weapon other than Axe or re-spec her into Magic if you plan to use her. Wars of attrition become a running theme in this game very early and you're best off trying to increase your evasion and defenses to mitigate the damage from this thing. Commander should be Mokou for this fight, for obvious reasons.
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Trance:That sounds like F U N !
Can't wait to play this game. Well, er, I can, but I won't hold back once that translation patch is out :V I'm one of those people who loves to know what everyone is saying, all the time, EVERYTHING, etc.
And also, since getting all the spells (ALL OF THEM, etc) with Satori would be a pain without a translation. Although since apparently I can only equip up to six at a time (minus any of her natural/eye spells I wanna use ;P) means I might just skip to the useful ones. Which also means need translation.
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[quote author=NeoSerela link=topic=6874.msg425200#msg425200 date=1283087264Although siallynce apparently I can only equip up to six at a time (minus any of her natural/eye spells I wanna use ;P) means I might just skip to the useful ones.[/quote]
Actually, every character can only take six spells/abilities/etc with them into battle (with their attack being automatically available assuming they have a weapon equipped, and their Last Word available when the game decides to give you it).
It's not bad at first when every character only has maybe seven attacks, but by the end game, non-Satori characters seem to have about 30 different spells to pick between (Satori only gets like 5 or 6 spells naturally, plus her Eye weapon skills, but she's got all that blue magic).
Also you definitely want a list of Satori's blue magic as several of them are only learnable from a very limited number of one-time-encounter foes.
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Cleared the 7th stage today. Pretty huge area with a couple lovely monsters (Including one that usually escapes right away, but is worth lots of xps if it can be killed).
Boss of the stage...only lost to her once. That first time was because I forgot to reassign skill points, switch skills for my main team, and switch my commander back to Mokou. I still did some pretty heavy damage before losing though since she was weak to Sakuya's claymore related attacks. Did need to have Alice provide cover for Sakuya though due to said weakness attacking provoking a counterstrike.
On my winning attempt, I still managed to somehow forget to arm Patchy with an axe (Reassigned her to be a physical nuker)...but I won thankfully.
Boss apparently had an attack which basically screwballed anyone not named Sakuya or Alice due to the extreme damage it dished out.
Sakuya basically did all the damage for this fight. Between her spellcard that does 2-4 hits and her claymore skill that did 2 hits whenever the spellcard was on cooldown + a PATK buff from Byakuren, every hit from either of those attacks were doing around 500-600 dmg.
Everybody else provided support whenever they weren't offed by that crazy extreme physical damage attack that comes out of freaking nowhere. Mokou's first commander support spell got a rigorous workout here, that's for sure.
Alice did get KO'd once, but that was right at the end as Sakuya dealt the final killing blow. Boss sure had a lot of HP too (Like 8-10k or so. Rough estimate of course).
8th stage...got a pretty good idea of whom I'm going to run into here. It ain't gonna be pretty I bet if that's the case.
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Reimu has the best victory expression ever.
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Reimu has the best victory expression ever.
Agreed.
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Gah, stop crashing! Crashed once after I pressed L on move selection (what do X, Y and L do there, by the way?) and once after I beat Patchy (but Sakuya was still alive).
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Only things that ever make me crash are Tsuki no Iwakasa's Curse (only happened the first time I used it; now it just lags a bit whenever I use it for the first time) and Royal Flare (had it freeze at the end before damage would have displayed two different times).
Also, I saw some mentions of fleeing earlier. Why was I not informed of this, and how does one do it?
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Also, I saw some mentions of fleeing earlier. Why was I not informed of this, and how does one do it?
I believe it's L before going into attack selection.
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Everybody else provided support whenever they weren't offed by that crazy extreme physical damage attack that comes out of freaking nowhere.
I believe this is a field effect (you're talking about the one that hits you at the end of the turn?). For future reference, you can lay down one of your own and keep it active to avoid it.
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Remilia and Nitori down. FFFFFFFFFFFFFFFFFFFF stop crashing on me.
Now I have three new party members! Before I was using Byakuren as commander; now I'm thinking of using Mokou, Reimu, Marisa, Nitori, and Sakuya, with Sanae as commander.
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Remilia and Nitori down. FFFFFFFFFFFFFFFFFFFF stop crashing on me.
Now I have three new party members! Before I was using Byakuren as commander; now I'm thinking of using Mokou, Reimu, Marisa, Nitori, and Sakuya, with Sanae as commander.
Let me know how that goes. I've never taken Sanae out of the active party once yet.
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Let me know how that goes. I've never taken Sanae out of the active party once yet.
Yeah, I'm worried about it myself. Is Sanae the only party-healer? Reimu has a single-target one, I think, but...
Who makes the best commander overall? A lot of people seem to be pushing Nitori.
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Yeah, I'm worried about it myself. Is Sanae the only party-healer? Reimu has a single-target one, I think, but...
Who makes the best commander overall? A lot of people seem to be pushing Nitori.
Nitori was my commander exclusively until the beginning of stage 6, since that's when I was told those characters I had been ignoring are going to be necessary at some point. You'll definitely notice the extra damage, and both of her commander skills are great (especially Hyper Camouflage, no damage for a turn is awesome when you know a Last Word's coming from a boss). Alice was rather promising too. Currently using Youmu, though I lack a phys-based team so I'm not getting much use out of her.
Sanae can still actually heal when commanding, so I don't think it'd be too much of a problem, really. I haven't looked at Reimu's healing options; I know she can throw some powerful heals around, but I don't remember if she has any multitarget ones.
While I'm spamming edits, Mokou should prove to be an amazing commander as well. I've personally been using her as tank/phys DPS though.
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ohdeargod Sakuya is ridiculous
like
ridiculous
"What's that? Two phys-resistant enemies? No worries, I'll one-shot one, and then get a consecutive attack and one-shot the other! And then there will be tea."
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I'm going to be perfectly honest here: I'm on stage 7 and I still haven't used Sakuya.
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I'm going to be perfectly honest here: I'm on stage 7 and I still haven't used Sakuya.
This is only a short-term impression I'm getting here, but OHGOD USE HER
Her attack is stupidly, stupidly high (you can start her with +70 attack). The only people who might be able to outdo her on attack are, I'm guessing, Patchy (not sure about that), who is incredibly frail, and Youmu, who requires a stance to pull out her real damage. Sakuya thrashes random encounters and you don't even know how much I'm looking forward to employing the Private Square abuse.
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I haven't looked at Reimu's healing options; I know she can throw some powerful heals around, but I don't remember if she has any multitarget ones.
Reimu gets slight AoE on her heals at Bariers 25, so you need a suitable formation for them to multitarget, and by then they'll also get rid of permanent effects as well, and no cooldown.
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Reimu gets slight AoE on her heals at Bariers 25, so you need a suitable formation for them to multitarget, and by then they'll also get rid of permanent effects as well, and no cooldown.
Nifty.
This is only a short-term impression I'm getting here, but OHGOD USE HER
Her attack is stupidly, stupidly high (you can start her with +70 attack). The only people who might be able to outdo her on attack are, I'm guessing, Patchy (not sure about that), who is incredibly frail, and Youmu, who requires a stance to pull out her real damage. Sakuya thrashes random encounters and you don't even know how much I'm looking forward to employing the Private Square abuse.
Yeah, I've heard good things about her. I just need to get her caught up in levels and make her a new zweihander. I'll be amazed if she can keep up with Satori and Patchy in damage output (in the Yuyuko vs Youmu fight, lv 16 Satori would do about 200 to Youmu with the single-target fire spell, and 570 to both at the end of each turn with poison; 1340 per turn for next to no MP).
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Sakuya having a weapon for literally almost any occasion means she is god tier.
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Snoozing around a lot.
It feels like a long amount of time has passed. It's been long to me, at least. I should blame college.
Anyways, three things:
1) Scripts won't be dumped until patch version 1.05 is public and that's final. Things might change or be added after that happens, so we're waiting to see if it does get changed.
2) mauve has extracted the ability table, item table, and monster table for me. Obviously, they come with incoherent gibberish headers and a bunch of stuff. Not exciting, but I should figure this out... either that or the hacking fairy gets to it first.
3) Speaking of the hacking fairy, he gave me an archive that contains all the images from the game. I should be using the Last Word cut in pictures to revamp the wiki's character pages, but according to my avatar, I am having a bit of... fun with it. As with any time you get a book of everything about a game, this has made me feel slightly disdained towards the game. I'll feel better soon enough though!
(http://img641.imageshack.us/img641/7464/patchouliv.png)
It's very exciting!
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For all the epic that Stage 21 is, the
last boss(es) can go die in a fire.
It is also proof that Mokou and Byakuren are compulsory at some point.
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OK, I have patched the game up to 1.04, and all the keys the game recognizes are Esc and the arrow buttons.
WHAT
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Sounds like you should run Config and change your keys again, PDot.
Also: Sanae is my favourite character to use as a commander. Healing at the start of a turn, enhanced Last Word chance, and on top of all that her 3-star buff-for-a-turn is awesome. It let me damage rush Utsuho right through the latter 2/3 of her HP so I could beat her without getting Megaflare'd.
Also I hate stage 5. Not because of the hidden paths (Though where the HELL are the silver chests!?) and the mind flayers, but because of those god damn Garuda things that get a free cast-cancelling spell at the start of each turn. Jesus christ I hate those things.
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Should I be aggressive about switching weapon types? I'm currently in chapter 3 and so far I've just kept everyone with their unique weapons. Most of them have several points in them too; some of them get ridiculous stat boosts (cough Sakuya +70 attack cough) from them, and regular weapons just don't seem to match up...
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Should I be aggressive about switching weapon types? I'm currently in chapter 3 and so far I've just kept everyone with their unique weapons. Most of them have several points in them too; some of them get ridiculous stat boosts (cough Sakuya +70 attack cough) from them, and regular weapons just don't seem to match up...
You don't have to be.
And yes, the unique weapon types are generally better. However, unique weapons can only be obtained through synthesizing - which can be a pain in the ass. Plus, there are three different physical damage elements (Slash, Crush, Pierce), and they're resisted - or are vulneurabilities - just like all others. You might find yourself wanting to switch to take advantage at times.
Don't worry too much about it, just don't be afraid to swap when necessary.
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8th stage cleared this morning. Enemies were basically all annoying in some way. High HP, party wide attacks that inflicted ugly status effects (Yay petrification mass effect spells! Yay said enemies with that spell coming in groups of up to 4!), and so on.
Boss fight...two to contend with here. I didn't want to scream bloody murder like I did with the previous boss fight involving two enemies at the same time. I still needed 2 tries to clear this one though.
First one I did a bang up job by forgetting to make Mokou my commander. Didn't take too long for the fail to occur once people starting getting KO'd.
Second try went as well as it could have. Party wide nasty poison damage sucks (And I don't think that shield skill in Sanae's unique weapon tree is a surefire null poison, but merely enhances your resistance to it). Attacks that hit everyone suck of course too. Sanae was barely able to keep everyone healthy with party heals.
Mokou as usual got a healthy workout in the commander role reviving downed characters.
Once the poison using boss dropped, didn't take long to bring the other one down.
Stage 9 seems to be a lovely riot. Two parties time! Means I gotta do some grinding to get all my inactives up to speed. Was planning to do that anyways after stage 8 was finished.
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I found the item I needed to make a claymore for Sakuya. She now does around 220 a hit. She did 500 on a crit to a phys-resistant enemy.
Sakuya is awesome.
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I think Mokou is designated as permanent Commander bitch.
Her main weakness is that she has a low initial bomb stock but that can be easily fixed, I believe.
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I think Mokou is designated as permanent Commander bitch.
Her main weakness is that she has a low initial bomb stock but that can be easily fixed, I believe.
I must be weird then in that I generally prefer using her as my tank. Alice is a great tank too, but I can actually deal damage with Mokou.
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the game eats my saves kinda.
It displays the overworld and the menu you get when you die and are returned to it, but it won't let me do anything.
Is there something I can do (going into the backups isn't helping me any and only goes as far back as Palace of the Earth Spirits) and I don't want to have to replay another 30 hours of mostly contextless cutscenes due to not understanding the language.
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It usually takes a moment before you can do anything. I don't know, I have heard of this problem occuring, but I don't know offhand how to fix it.
On a separate note: Satori went down so easy that I might have missed some particularly dangerous things she can do in my walkthrough for Stage 5. If anyone wants to add things in to that one, feel free, because I sure don't have the experience with it that I did on Alice or Utsuho/Orin...
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It displays the overworld and the menu you get when you die and are returned to it, but it won't let me do anything.
Reload it a couple of times. At least three times should make it work, if it doesn't keep trying.
On a separate note: Satori went down so easy that I might have missed some particularly dangerous things she can do in my walkthrough for Stage 5. If anyone wants to add things in to that one, feel free, because I sure don't have the experience with it that I did on Alice or Utsuho/Orin...
The problem with that is Satori tells you which elemental cycle she's using. Except it's in Japanese. The end of her earth cycle petrifies the party. Yeah!
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Anyways, testing stuff. Would like criticism.
http://touhou.wikia.com/wiki/The_Genius_of_Sappheiros:_Reimu_Hakurei
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The problem with that is Satori tells you which elemental cycle she's using. Except it's in Japanese. The end of her earth cycle petrifies the party. Yeah!
Actually it's easy to tell which it is - the very first symbol in the announcement is the symbol for the element.
Also I didn't realise the Petrify was reliant on a phase. I know she used it, but by that point she was down to like 3% of her HP remaining, so Marisa and Sakuya took her down the turn after.
Also, I like it.
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Actually it's easy to tell which it is - the very first symbol in the announcement is the symbol for the element.
Also I didn't realise the Petrify was reliant on a phase. I know she used it, but by that point she was down to like 3% of her HP remaining, so Marisa and Sakuya took her down the turn after.
Also, I like it.
Ahaha, to be honest, Hime told me about the petrify at end of earth cycle thing.
She also made the text for the new first box in the Reimu Hakurei page!
Thanks, Hime!
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It usually takes a moment before you can do anything. I don't know, I have heard of this problem occuring, but I don't know offhand how to fix it.
On a separate note: Satori went down so easy that I might have missed some particularly dangerous things she can do in my walkthrough for Stage 5. If anyone wants to add things in to that one, feel free, because I sure don't have the experience with it that I did on Alice or Utsuho/Orin...
Petrify at the end of earth, massive heal (1600-2000) at the end of water.
Her fire and wind phases have terrible defense, so if you pump earth and damage race her you're pretty much guaranteed to win if she doesn't go earth herself. :V
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Huhn.
...In other news, jesus christ Youmu. Yuyuko doesn't scare me - because I can't even get past Youmu, who has a tendency to KO party members in a single shot even with defensive buffs up. This is irritating and bullcrap.
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Huhn.
...In other news, jesus christ Youmu. Yuyuko doesn't scare me - because I can't even get past Youmu, who has a tendency to KO party members in a single shot even with defensive buffs up. This is irritating and bullcrap.
Youmu alternates between "randomly partywipe in one move" to "poking whoever's in front for <30 damage repeatedly". Just keep trying, eventually she'll cut the crap.
Only problem with Yuyyuko is her idiotic evasion rate. I had characters taking 0s from her (namely, Patchy).
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Youmu alternates between "randomly partywipe in one move" to "poking whoever's in front for <30 damage repeatedly". Just keep trying, eventually she'll cut the crap.
Only problem with Yuyyuko is her idiotic evasion rate. I had characters taking 0s from her (namely, Patchy).
Yuyuko's evasion really wasn't an issue - I had Sanae packing her party-wide accuracy boost.
Glad I got through with that. Youmu can still go die though, even though I know I'll be using her since apparently she's a broken Ronin.
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I think Mokou is designated as permanent Commander bitch.
Her main weakness is that she has a low initial bomb stock but that can be easily fixed, I believe.
Can anyone else revive besides her? Because otherwise I think she might be forced into Commander, which makes me sad, because Mokou <3
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Can anyone else revive besides her? Because otherwise I think she might be forced into Commander, which makes me sad, because Mokou <3
I know Sanae gets a revival spell at level 24, but I think that's about it.
Also Mokou can revive while out on the field - it's just that you have to hope her Last Word triggers (Which is more likely if Sanae is your commander)
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Also Mokou can revive while out on the field - it's just that you have to hope her Last Word triggers (Which is more likely if Sanae is your commander)
Which is my current setup in chapter 3, but that's hardly reliable.
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Yuyuko's evasion really wasn't an issue - I had Sanae packing her party-wide accuracy boost.
Glad I got through with that. Youmu can still go die though, even though I know I'll be using her since apparently she's a broken Ronin.
Youmu's running animation made me burst out laughing.
I haven't gotten to actually try her in combat yet though, she's just sitting in the commander slot, leeching exp.
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Which is my current setup in chapter 3, but that's hardly reliable.
I don't think I've ever found myself in a situation where I've had to revive someone yet though. Anytime someone dies, it's just been the end of a run; the ones where I'm successful, I haven't needed revival.
I'm only just hitting stage 7 right now though...
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I don't think I've ever found myself in a situation where I've had to revive someone yet though. Anytime someone dies, it's just been the end of a run; the ones where I'm successful, I haven't needed revival.
I'm only just hitting stage 7 right now though...
This has more or less been the case for me too.
On chapter 7 as well, I should start playing again. TF2lobby's been both slow and filled with teamstacking today, so I don't really have a reason not to. >_>
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Garlyle, going to pitch to you a new idea for some equpment pages of Genius:
Weapons
Swords
Knifes
Spears
Axes
Rods
Kourindou
- Swords
- Spears
- Axes
Vending Machine
Character Uniques (I won't list them all out, you already know who they are)
Shields
Small
Medium
Large
Special
Unique
Armor
Small
Medium
Large
Accessories
Parameter
Element
Ailment
System
Materials
Class Items
- Normal
- Special
Elemental Items
- Shards (or Petals if literal)
- Crystals
Rare Metals
Common Metals
Magic Items
Miscellaneous Items
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I'm not sure why these have to be pitched to me o.o;
But, uh, we probably don't need individual pages for everything. Most of the weapons only have about 10-12 total entries anyway, including Kourindou creations and stuff. For instance, the Materials page by itself does a good job right now and I don't think it's missing anything.
Weapons is the biggest issue since it's a bit of a clusterfuck, what with having like 180 items in total; I've been pondering moving the character-specific weapon lists to the character's page, but...
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I'm not sure why these have to be pitched to me o.o;
But, uh, we probably don't need individual pages for everything. Most of the weapons only have about 10-12 total entries anyway, including Kourindou creations and stuff. For instance, the Materials page by itself does a good job right now and I don't think it's missing anything.
Weapons is the biggest issue since it's a bit of a clusterfuck, what with having like 180 items in total; I've been pondering moving the character-specific weapon lists to the character's page, but...
Well, because you're the only named person I know who's actually changing things in the article besides me? Makes sense!
Also, they're not all individual pages, only the bolded titles are. I really think that moving the character specific weapons may not be a good idea since it's where the weapons are, aren't they?
Looking more for table organization (every un-bold name in the list is a table or a subtable) and making specific Kourindou tables that can hold the crafting requirements together without breaking the table.
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I must be weird then in that I generally prefer using her as my tank. Alice is a great tank too, but I can actually deal damage with Mokou.
Alice can do decent enough offense with her Sacrifice attacks, anyways. I prefer to have Mokou as a commander more often mainly because it means I can have more than one person being revived at a time, which is a Very Nice Thing.
in other news, Stage 21 stop kicking my ass
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I must be weird then in that I generally prefer using her as my tank. Alice is a great tank too, but I can actually deal damage with Mokou.
This is more or less what I've been doing, especially since my team is more magic oriented (Mokou, Byakuren, Sanae, Patchouli, Satori. Patchouli can still do some physical damage since she's got book 13, but yeah).
Though, after patching to v1.03 I can't even play the game anymore, so yeah. Guess I'll deal with nerfed Satori and try patching to v1.04 anyway, the patch notes seem like they might fix my problem.
By the way: Choja, any chance I could get those sprite rips?
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By the way: Choja, any chance I could get those sprite rips?
this
Beat Alice. She threw out her elemental dolls to start, so I killed three and threw up Killing Field. Still almost lost.
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Random topic: Who does everyone use for walking around on the map? I usually use Patchy, but have been alternating between Mokou and Satori recently to change things up.
Also, generic crafting materials: Do they drop from specific monsters, or is it completely random? I'm looking for some iron ore to craft a snake for Sanae, but I'll be damned if I know where to start that search.
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Esoterica, theshim:
Sent you two the image archive. Don't redistribute the link and don't tell me I didn't warn you.
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Esoterica, theshim:
Sent you two the image archive. Don't redistribute the link and don't tell me I didn't warn you.
Thanks, it's in good hands.
...though what you said in the PM kind of worried me. Are the player sprites in places where I won't see any spoilers? :S
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...though what you said in the PM kind of worried me. Are the player sprites in places where I won't see any spoilers? :S
It is every image extracted from the game, so story spoilers are imminent.
To severely decrease the chance of getting spoilered, turn off thumbnails in the folder and all subfolders.
WARNING: /System has extreme amounts of spoilers. It includes, of all things, the ending. Do not touch unless you seriously want to.
/Battle is obviously clean.
/Character is a mix up. /display_01 is the only clean folder in there. /event has miscellaneous sprites and the sprites in the /Character folder themselves have sprites of the spoiler bosses, but if you don't look past Byakuren's sprites (012_白蓮 in /event, 012_20.png in /Character), you won't get spoiled, but that's still a bit risky. /object_01, /object_02, and /symbol have stage spoilers.
/Chipset is tiles for all the stages and therefore has stage spoilers.
/Icon is clean on story spoilers, but it will spoil you on the total amount of skills in the game by showing you what icons exist for which skills and which do not, so if you want to discover what kind of skills are in the game without flipping through a folder, do not look in that folder. It also contains the ABP icons and the item icons, but they're not as interesting.
/Monster, obviously, has story spoilers.
/Panorama is the same as /Chipset, displaying the battle backgrounds and such. Stage spoilers.
/Stand contains the final boss Last Word cut ins, so I assume that you would use the archive in Pooshlmer to find the non-spoiler folder of that.
/Weapon has no story spoilers, but it will spoil you on all the weapons (including God Hand). As with the /Icon folder, look through it only if you don't want to discover how all the weapons look by yourself.
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It is every image extracted from the game, so story spoilers are imminent.
To severely decrease the chance of getting spoilered, turn off thumbnails in the folder and all subfolders.
WARNING: /System has extreme amounts of spoilers. It includes, of all things, the ending. Do not touch unless you seriously want to.
/Battle is obviously clean.
/Character is a mix up. /display_01 is the only clean folder in there. /event has miscellaneous sprites and the sprites in the /Character folder themselves have sprites of the spoiler bosses, but if you don't look past Byakuren's sprites (012_白蓮 in /event, 012_20.png in /Character), you won't get spoiled, but that's still a bit risky. /object_01, /object_02, and /symbol have stage spoilers.
/Chipset is tiles for all the stages and therefore has stage spoilers.
/Icon is clean on story spoilers, but it will spoil you on the total amount of skills in the game by showing you what icons exist for which skills and which do not, so if you want to discover what kind of skills are in the game without flipping through a folder, do not look in that folder. It also contains the ABP icons and the item icons, but they're not as interesting.
/Monster, obviously, has story spoilers.
/Panorama is the same as /Chipset, displaying the battle backgrounds and such. Stage spoilers.
/Stand contains the final boss Last Word cut ins, so I assume that you would use the archive in Pooshlmer to find the non-spoiler folder of that.
/Weapon has no story spoilers, but it will spoil you on all the weapons (including God Hand). As with the /Icon folder, look through it only if you don't want to discover how all the weapons look by yourself.
Awesome, merci beaucoup. Got what I wanted out of it without any spoilers whatsoever~
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Is it just me, or is Nitori not very good at all? Neither her attacks nor any of her specials seem to do much damage, and she's pretty darn squishy....
Currently using:
Mokou
Sakuya
Reimu
Marisa
Nitori
Cycling commanders to level; right now Alice is in the spot, but Sanae seems to be best of my non-main party members. Healing, full buff, and extra Last Words are all quite nice.
Mokou tanks with her handpockets and doesn't afraid of anything, and can deal some pretty decent physical and fire damage when necessary.
Sakuya is ridiculously overpowered.
Reimu's light magic is nice, healing is nice, physical isn't terrible.
Marisa is my main for elemental coverage and just plain ol' magic damage, and does both quite well.
Nitori...I'm finding it hard to say good things about her.
Sanae was nice for healing and support in the party; less so on the damage side of things. Don't like her.
Haven't really used Patchy; awesome damage, I know, but ungodly slow and frail - she'd get one-shotted in random battles all the time.
Screw Aya. Everything she does, other people do better, except screw with turn order. And I don't like her.
Screw Byakuren. I suppose the dark damage would be nice, and buffs/debuffs are probably pretty good in this game, but I don't like her. Maybe I'll cycle her in later. (Yuyuko comes to mind.)
Alice seems like she could tank even better than Mokou could, which would free up Mokou for smashing faces more effectively. Or I could make her commander and switch Sanae in; either seems like it would work. Doesn't look like she's one for damage, though.
Thoughts? Responses?
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Is it just me, or is Nitori not very good at all?
I am tired, so I am going to tell you one thing: refer to this post (http://pooshlmer.com/wakaba/res/468515.html#468796). Also, equip a spell of the same element as her chaser so that she takes advantage of the land difference after her chaser turn ends.
Ughhhhh.
I know I have all this information on mauve's tables and all and I managed to decipher the items table (or at least most of it) and the monsters table, but it's so tedious damn it. Also, I feel like if I put it up, I will be sort of a cheater to everyone.
Whatever, tired.
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I am tired, so I am going to tell you one thing: refer to this post (http://pooshlmer.com/wakaba/res/468515.html#468796). Also, equip a spell of the same element as her chaser so that she takes advantage of the land difference after her chaser turn ends.
Ughhhhh.
I know I have all this information on mauve's tables and all and I managed to decipher the items table (or at least most of it) and the monsters table, but it's so tedious damn it. Also, I feel like if I put it up, I will be sort of a cheater to everyone.
Whatever, tired.
MotK is counting on you, we'll all be super grateful >=). I'm half-jealous that TPW EVO wasn't as "big" as this game (in terms of fan translation demand), but whatever. After it's done, it's so worth it IMO.
You could also ask for help from other people, if you do though you absolutely must MUST make sure that you work on seperate files. As soon as multiple people work on the same file, it's game over, all hell breaks loose, bugs happen, nobody knows wtf is wrong, it's a nightmare.
It also helps to drink booze while working >=)
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Random topic: Who does everyone use for walking around on the map? I usually use Patchy, but have been alternating between Mokou and Satori recently to change things up.
Also, generic crafting materials: Do they drop from specific monsters, or is it completely random? I'm looking for some iron ore to craft a snake for Sanae, but I'll be damned if I know where to start that search.
Re: Random topic
Sakuya.
Re: Crafting materials
They do drop from specific monsters, mostly the Stage 1 and Stage 2 mobs.
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text
Current party seems fine, mostly. I find the lack of both buffers and debuffers a little concerning, though. Can't really give my opinion on Nitori, since I've never used her for anything but commander.
If you want some insight on the characters you aren't using:
Sanae: Give her an axe and she can do some ungodly ridiculous wind/earth physical damage. And that's before considering she's capable of buffing the entire team's offense. I love her so much for both offense and defense that she hasn't left my team once.
Patchouli: Best character ever. Even completely magic specced she does great physical damage. Speaking of magic specs, holy hell the damage. On stage 7, against a typical enemy I would expect Mokou to do in the mid to low 200s with Tsuki no Iwakasa's Curse. Patchouli will do near-1000 to the entire party with Silent Selene, at the cost of only one bomb. The MP costs don't even matter; her MP pool is massive, and she can restore her own MP with Reading if it does somehow manage to run low. Did I mention her ability to manipulate the elemental land bonuses lets her cripple bosses and buff your own team simultaneously?
I agree with you on Aya. Never got any use out of her so far.
Byakuren's surprisingly solid for attacking single targets, and nearly nothing resists both light and dark. Support-wise she's mostly been good for bosses due to her buffs/debuffs being single target outside of the spellcards. Her HP's surprisingly good for a mage-type, too. Fairly average, but she fills a combination of Satori's, Sanae's, and Reimu's roles, all three of which are great roles to have filled.
Haven't used Alice.
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Working on the 9th stage right now. Oh god there's a maze and oh god a couple enemies repel certain attacks. Brilliant.
On the plus side enemies have been dropping lots of stuff and Satori picked up some kind of Acid Rain spell from one of the enemies here.
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Stopped being lazy, started stage 7 again, got to the end of it. Only tried fighting the boss once and didn't bother switching skillpoints or party members around for it, but my attacks barely did anything and she decided to both melee the hell out of everyone as well as instantdeath Sanae.
Any gimmicks to this fight? I'm guessing the sleep status effect will be effective here, just a guess. BV
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Stopped being lazy, started stage 7 again, got to the end of it. Only tried fighting the boss once and didn't bother switching skillpoints or party members around for it, but my attacks barely did anything and she decided to both melee the hell out of everyone as well as instantdeath Sanae.
Any gimmicks to this fight? I'm guessing the sleep status effect will be effective here, just a guess. BV
I just ended up brute forcing my way through the fight via buffing Sakuya and letting her go to town. Kept countering Sakuya's attacks (She was weak to them apparently), but that's what Alice was for...to take those blows like a tank.
There's also a field effect that the boss can pull off or something that basically wipes anyone not named some kind of tank or high HP + high DEF character. Countering with your choice of field effect should do to nullify it.
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stop crashiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiing
Crashed as I was beating down Kisume. She one-shotted Alice, but wasn't too terrible.
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9th stage cleared. Figured out that maze with the babelfish'd JP wiki.
Bosses...oh wow two separate fights with no chance to save after the first one.
First one I originally had Team Alice (Alice, Sakuya, Byakuren, Sanae, Satori, and Aya as Commander) taking the slayings for. She had no chance surviving with this team running around.
2nd boss had my other 6 fighting it (Youmu, Reimu, Nitori, Marisa, Patchy, Mokou as Commander). I got owned by evil party wide 150-200 dmg attack that could berserk. Fan freakin' tastic.
Decided it would be best to swap whom's fighting whom here. Alice's team would take on the 2nd boss and Youmu's the 1st.
1st one decided to be a royal prick and use evil nasty lasers. Horrid accuracy or crazy luck, but when it hit...basically death to whomever gets hit (And it hits everyone). Geez it's like EOII's 3rd stratum boss and its Embrace skill all over again...except this time said 1st boss preceds the attack with a charge up. Not fun to see one of your characters get rocked for 820+ dmg (No lie :ohdear:!).
2nd attempt I made sure Mokou was getting as many bonus bombs from her skill trees as possible. She would throw down her 3 bomb support spell anytime the charge up came.
On my winning attempt, it was every goddamn turn (She gets 2 actions per turn it seems). I even had an oh hell moment when I had to risk a laser attack with no bombs to spare for protection from Mokou.
Once Team Youmu wiped her...well, let's say the 2nd boss had zero chance of winning. Even though Alice got berserked early on, buffed up Sakuya pretty much wasted the boss in 4 turns or so. PATK buff from Byakuren + Sanae's Last Word casted = Sakuya doing like 1100+ dmg a hit with either her spellcard that deals 2-4 hits or her final claymore skill that hits 3 times.
Gonna grind up to the cap for the 9th stage, then start on the 10th stage tomorrow. Cap for me is when the characters are getting half the amount of base xp won from normal mobs in any stage.
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This is me flopping on the ground like a certain tuna I know.
REFERENCE ITEM TABLE(version 0.5)
Contains spoilers (duh!)
Who needs the Japanese wiki? Every item in the game is in this list, made from mauve's item table csv (Thanks, mauve!). Everything that isn't the category titles are in Japanese, but you can grab the text and throw it into a machine translator or rikaichan.
That being said, it contains the stats to anything and everything item-y in the game, but it does not contain drop data or chest data because the former is probably in monsters table which I haven't touched and I don't know where the latter is. All categories are theorized but justified, like the Kourindou listed weapon categories being entirely of weapons made only at Kourindou. This reference table should be used to add information to the English wiki, but if you don't really care and want to be prepared to make an item when you get its recipe, okay get it anyways.
Enough stalling, here it is:
(( LINK DELETED ))
Have fun. It should work on any computer that can play Genius of Sappheiros and has Excel or a similar spreadsheet program.
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I need the Japanese wiki :ohdear:
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I need the Japanese wiki :ohdear:
Shush, gosh. :ohdear:
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Will do monsters table next. It has drop data, confirmed.
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Has anyone found a fix for the crash right after the opening cinematic more elegant than bypassing it with a savefile? Lenrir was kind enough to send me a file, but still, it would be nice to have something on the wiki.
Incidentally, I'm not sure where the translating is going on, but I might be willing to help out if this game catches my interest. We'll see!
Edit: well dang. It crashes as soon as I enter the SDM. Anyone know what's going on? I'm on Windows XP and I have DirectX 10, so I can't think what I'd be missing……
(All I could think of doing was renaming everything with Japanese text in the filepath, but sadly that didn't help.)
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Has anyone found a fix for the crash right after the opening cinematic more elegant than bypassing it with a savefile? Lenrir was kind enough to send me a file, but still, it would be nice to have something on the wiki.
Incidentally, I'm not sure where the translating is going on, but I might be willing to help out if this game catches my interest. We'll see!
Edit: well dang. It crashes as soon as I enter the SDM. Anyone know what's going on? I'm on Windows XP and I have DirectX 10, so I can't think what I'd be missing??
(All I could think of doing was renaming everything with Japanese text in the filepath, but sadly that didn't help.)
What version are you playing on? I had issues with v1.01, and v1.03 was so bad it'd freeze and eventually crash my entire computer whenever I opened the menu. v1.04's been 100% stable, though.
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1.04 crashes all the time on me :ohdear: But I'm still in stage 5, for what it's worth.
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I'm using 1.04. It was also crashing as soon as I entered the SDM, but I found that if I set the graphics to 16 bit, it worked just fine--not sure if the opening cinematic works yet or not. I'll try later.
I've also noticed that the in-game icons for spellcards and stuff are invisible much of the time (aside from the weapon and last word icons, which are consistently visible so far). Not sure what to make of that, or whether it's related to setting the graphics quality lower. Also, I get the feeling that a lot of the attack animations are missing pieces like this.
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Nazerine, what's your OS?
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Nazerine, what's your OS?
...Mac OS X 10.5 might be his problem.
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Different computer. It's running some version of Windows XP Professional, I believe--beyond that, I really can't say. I hate using it enough to never have bothered to figure out how to find the software information.
(edit: so, while I probably COULD get it running on my Mac, if it then crashed immediately, I wouldn't come crying here for help. But I didn't feel like going through the hassle of all that tonight.)
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How long is this game anyways? Has anyone even completed it yet?
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How long is this game anyways? Has anyone even completed it yet?
21 stages, I believe.
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You know you did something right when you get Satori to learn a healing spell that affects the entire party.
Just a hunch I had to see if I could have her learn that from the stage 8 staff wielding fairies by having Byakuren charm them and wait it out.
Also made a good broom for Marisa and a book for Patchy. Should help them maintain their MPs much better if I choose to use them at any point.
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Just a hunch I had to see if I could have her learn that from the stage 8 staff wielding fairies by having Byakuren charm them and wait it out.
Protip: Mind Control > Charm. Pick the spell you want, target Satori, enjoy.
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Protip: Mind Control > Charm. Pick the spell you want, target Satori, enjoy.
One problem...the stage 8 staff fairy does not have that mass heal spell as one of her selectable spells. Just the fire/water/earth/wind single target attack spells via controlling. Charming it is the only way to learn it from said enemy.
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One problem...the stage 8 staff fairy does not have that mass heal spell as one of her selectable spells. Just the fire/water/earth/wind single target attack spells via controlling. Charming it is the only way to learn it from said enemy.
Oh.
Well that sucks.
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GETTING SKILLS FOR SATORI IS SO MUCH FUN OH MAN
LIKE SERIOUSLY GUYS
EDIT: anyone who could put up anything on Satori skills and where to find them will get hugs forever
and 16-bit stopped the crashing with no ill effects, hooray!
and the pre-Satori scene was awesome
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Seeing as the 16-bit fix has worked for both me and theshim, I've put it on the wiki. I'll do some more fiddling around (as in, test to see if that fixes the opening cinematic crash as well, test to see if both graphics and textures have to be 16-bit or if it's just one, etc) later.
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Is Nitori worth using? I haven't used her as anything but commander.
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Is Nitori worth using? I haven't used her as anything but commander.
Only if you need fantastic magic support as opposed to Sakuya being fantastic physical berserker.
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I need help, please! I actually... don't know how to use Adventure Game Text Hooker (AGTH). I've been asked on an errand from the hacking fairy to get text from the game to confirm stuff, but I probably have to find out how to do this first. I don't need to translate the text, just copy it, that's all.
Does anyone know how?
I would like some assistance. Please see this post (http://pooshlmer.com/wakaba/res/469523.html#470372) for more details
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Update on the crashes: everything (that includes the opening cinematic and all the ones beyond that I've gotten to) works just fine provided the texture colors--the lower of the two menus in Config.exe--are set to 16-bit. The other one (display colors) can be 32-bit.
Edit: how do I quit this game? Using CAD every time is making me uncomfortable, but the thing in the in-game menu doesn't seem to do anything.
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Update on the crashes: everything (that includes the opening cinematic and all the ones beyond that I've gotten to) works just fine provided the texture colors--the lower of the two menus in Config.exe--are set to 16-bit. The other one (display colors) can be 32-bit.
Edit: how do I quit this game? Using CAD every time is making me uncomfortable, but the thing in the in-game menu doesn't seem to do anything.
Escape key, I think?
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Are you playing fullscreen or something? I just X out of the window.
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How long is this game anyways? Has anyone even completed it yet?
I'm at the last boss.
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I finally beat Yuyuko and Youmu.
I was actually expecting to lose with only Sakuya left and miscalculating the use of Private Square due to the field effect healing that Yuyu was experiencing.
Afterwards, Mokou revived, and Sakuya's last word triggered, and I thought why not.
I used the her last word, than the next turn I finished off Yuyu's health bar and she used the instant death attack on me, and it didn't kill either of them... now that was luck.
Damnit, why now, why not later in the game when it's harder, since y'know, luck doesn't last forever. ;.;
Edit: Is the next stage hard? Will I need to miraculously pull more luck out of nowhere?
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Edit: how do I quit this game? Using CAD every time is making me uncomfortable, but the thing in the in-game menu doesn't seem to do anything.
Doesn't Alt+F4 work? That's the shortcut it says in the menu, isn't it?
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Okay, how do I make Cheat Engine work on this game? I have had enough anxiety with the skills table and do not want to try and figure out all the levels to learn skills if it's mysteriously encoded in the table or something.
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I'm really thinking of phasing Alice out of my main party. She tanks and doesn't afraid of anything, but she doesn't contribute at all to dungeon running; she's basically only really useful on bosses.
But who to replace her with...? Nitori's only useful if I'm using other sources of elemental damage, but I'm only using Marisa, so her chasers don't get a lot of use...and again, those are really boss-only. I'm still reluctant to use Patchy because she'll get one-shotted all the time, and everything is faster than her.
...Sanae or Satori?
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I actually think Sanae's better in the commander position due to her commander bonus, and personally I'm having alot of trouble trying to use Satori.
In all honesty, I don't keep a solid party and try to keep everyone at the same level.
By the way, Patchy has come in handy as a melee attacker very often and is who I switched Marisa out for when she wasn't working for Yuyu & Youmu... somehow that worked.
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In all honesty, I don't keep a solid party and try to keep everyone at the same level.
This is what you need to do, because it's pretty much required in order to do the party split stage, TRIPLE party split stage even moreso, and then for the apparently very very difficult final boss.
Satori, there's a few skills I hear should definitely be gotten. Her party heal, the single heal (Do not miss out on learning that when fighting Kaguya
!), and Petro Breath I hear are good things to have her learn that boost her usefulness a lot. Also, boost her IND (Yay Byakuren buff! And Satori's status skilltree!) and poison is apparently VERY good damage. Until you reach bosses that cure statuses every turn.
Nitori is good for more then chasers, isn't she? Use one of her elemental attacks to add an element to her weapon, and then exploit the bosses elemental weakness with her weapon skill attacks. Chasers have cooldowns, anyway, so.
Of course, I don't know how well that works in practice, but from what I've read and heard she's very good when used correctly.
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PRIVATE SQUARE > YUYUKO
THAT IS ALL
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Okay, how do I make Cheat Engine work on this game? I have had enough anxiety with the skills table and do not want to try and figure out all the levels to learn skills if it's mysteriously encoded in the table or something.
I haven't started playing the game yet but CE seems to work fine. Address 00D4698C is POW on my comp for instance. I guess POW points are reassign-able in this game?
Example after battle w/ Meiling:
[attach=1 width=220]
EDIT: nm not pooled, but only one address is used for POW I guess
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This is what you need to do, because it's pretty much required in order to do the party split stage, TRIPLE party split stage even moreso, and then for the apparently very very difficult final boss.
Triple party split stage starts at Stage 18
Final Boss requires every one of the 12 characters to be present or you will never be able to finish it
Just sayin'
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I killed a Reimu yukkuri just now.
the 5 HP and 1010 experience makes me think I missed something cool...
WHY do I get this horrible feeling I did?
(or I have been playing too much Final Fantasy with their obscure sidequests and gone forever items you never hear about about a guide?)
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I killed a Reimu yukkuri just now.
the 5 HP and 1010 experience makes me think I missed something cool...
WHY do I get this horrible feeling I did?
(or I have been playing too much Final Fantasy with their obscure sidequests and gone forever items you never hear about about a guide?)
Yukkuri are like metal slimes from Dragon Quest; low HP, high defense, loves to flee, but loads of exp if you can kill them.
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ooooooohhh,,, I was comparing to the wrong game series...
... are they rare?
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ooooooohhh,,, I was comparing to the wrong game series...
... are they rare?
I've only seen two, personally.
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They get a bit more common the further you go (Someone reported having seen several in a single battle later on)
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Just throwing this out there, but a music rip of this game will win internets galore.
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Wow, it looks very interesting anyway..
I will see some videos other day...
Also, chibi *-*
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Just throwing this out there, but a music rip of this game will win internets galore.
It already exists. It should be on Pooshlmer's threads for this game.
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It already exists. It should be on Pooshlmer's threads for this game.
Checked, didn't find it. :(
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Checked, didn't find it. :(
It almost autosaged out of the board's history D:
Game soundtrack (http://www.mediafire.com/?mnwnrdwql2rqnd5)
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Youmu learns a Yukkuri killing skill, right? She has a skill that's been translated as Slow Cut... and well, Yukkuri Shiteitte Ne can be "Do it slowly" or "Take it easy", and I KNOW there's some yukkuri cut technique, so that's probably it.
From what I hear, it won't combat problems like yukkuris running or evading (unless you have Aya making Youmu go first or something) but it should have enough power to 0hko them.
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Youmu learns a Yukkuri killing skill, right? She has a skill that's been translated as Slow Cut... and well, Yukkuri Shiteitte Ne can be "Do it slowly" or "Take it easy", and I KNOW there's some yukkuri cut technique, so that's probably it.
From what I hear, it won't combat problems like yukkuris running or evading (unless you have Aya making Youmu go first or something) but it should have enough power to 0hko them.
First thing I noticed when I put her in the party.
In actual practice though, she did 2 damage to a Yukkureimu with that skill, which Mokou then finished off with 3 damage, so it really doesn't seem to make a difference (Youmu's maybe 5 levels behind Mokou at the absolute most, haven't played in awhile).
Also use Patchy dammit, she's amazing.
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Slow Cut? But why.
Yukkuri Slash, as in Metal Slash, would make more sense. :|
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Slow Cut? But why.
Yukkuri Slash, as in Metal Slash, would make more sense. :|
Choja was calling it Yukkuri Cut or something similar on Poosh.
If that's not the actual name, I'm sticking with it anyway.
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ohgod Komachi just one-shotted my whole party what is this
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SPEAKING OF KOMACHI
nearly beat her because holy christ patchy is amazing, but I got BS'd on my second-to-last turn and ended up with just Sanae and Mokou when she was nearly dead, and Mokou was out of bombs. Sadface indeed.
On the other hand, Patchy hitting 800s every turn was pretty damn awesome.
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ohgod Komachi just one-shotted my whole party what is this
Yes, I agree. I don't have the insane amount of luck I did with Yuyu and Youmu anymore.
It was like (note: this is a reenactment from my viewpoint, may not be exact)
"okay, a 50 damage physical attack, this doesn't seem so bad"
*turn over*
*entire party dead*
"what the fuck just happened?"
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Yes, I agree. I don't have the insane amount of luck I did with Yuyu and Youmu anymore.
It was like (note: this is a reenactment from my viewpoint, may not be exact)
"okay, a 50 damage physical attack, this doesn't seem so bad"
*turn over*
*entire party dead*
"what the fuck just happened?"
It's a field effect. You can just overwrite it with one of your own.
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uh... how do I do that?
Is there one you can recommend?
This is confusing @.@
... yeah... this is totally not working.
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Choja was calling it Yukkuri Cut or something similar on Poosh.
If that's not the actual name, I'm sticking with it anyway.
Slow Cut? But why.
Yukkuri Slash, as in Metal Slash, would make more sense. :|
Hime is right about it being called Yukkuri Slash, but everyone ruined the word Slash and now when you say it, you get incredibly annoying connotations which has nothing to do with any words around it.
Yukkuri lemonfics. Thanks Purvis.
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Is there one you can recommend?
Private Square. :V
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Sanae's Youkai Extermination skill tree is bugged. I put it to 5, but I didn't get cooldown reduction on any of her Earth/Elec skills. Not sure if that's the only tier of it that doesn't work, but yeah.
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Okay, I got really really lucky that time. Komachi didn't put up her field effect again for several rounds, and when she finally did, it only killed one person at a time. Ended up finishing with just Marisa and Byakuren (switched her in for debuffing, but she really needs to not miss with them half the time).
Now it's time for the Garden of the Sun (http://img413.imageshack.us/img413/3619/yuukapunch.jpg).
Oh boy.
Thinking of cycling in Sanae over Reimu. I lose the light magic, but gain decent Earth/Elec and better healing...
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Okay, I got really really lucky that time. Komachi didn't put up her field effect again for several rounds, and when she finally did, it only killed one person at a time. Ended up finishing with just Marisa and Byakuren (switched her in for debuffing, but she really needs to not miss with them half the time).
Now it's time for the Garden of the Sun (http://img413.imageshack.us/img413/3619/yuukapunch.jpg).
Oh boy.
Thinking of cycling in Sanae over Reimu. I lose the light magic, but gain decent Earth/Elec and better healing...
Buff Byakuren's IND, and increase her skill tree regarding debuffs. Though personally, I just have her buff Satori's or Sanae's IND so they can throw around 570-damage poison.
Haven't beaten Komachi yet since she's been taking every opportunity possible to BS me (past 20 attempts all resulted in at least one character being Instant Death'd in the first turn. No, not the field effect.) so I've been grinding up the rest of the party (Alice is love, why didn't you guys tell me sooner), but I think I can safely say that in a garden-type stage you're not going to get much use out of earth/elec elements.
Also, give Sanae an axe if you want damage. I gave her a snake for MP regen and her damage went to hell.
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Sanae is evolving!! (http://img842.imageshack.us/img842/910/screenhunter54sep051100.png)
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By the way, does IND affect:
likelihood of landing a debuff (pretty sure yes)
strength of debuff
strength of buff
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IND does affect their strength as well. You deal more poison damage. .
Think it does also make buffs stronger as well.
Dunno if it affects duration as well.
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By the way, does IND affect:
likelihood of landing a debuff (pretty sure yes)
strength of debuff
strength of buff
Likelihood and strength of debuffs. It might affect buffs, not sure. Haven't bothered to really look.
You'll definitely notice the strength though, an IND buff from Byakuren brought Satori's poison from double digits to nearly 600 per turn when fighting Yuyuko/Youmu
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So I'm up to stage 6, after a few days of raging and pulling my hair through this awesome game, and I'm feeling a bit lost. I know where to go, I just don't feel up to the task to beat this particular area. Why?
I've kind of underestimated this game. I tend to beat most games I've gotten my hands on in 3 days or less, and this one's proving to be quite the challenge. The dungeons are dangerous and large, the bosses will eat you alive, and I'm finding it rather hard to get the materials for the gear I need from the shop.
I've also missed a few key points to the game - one of them being the ability to have a 6 person party. I didn't find out about that until after I got my ass thoroughly beaten by Orin and Okuu. So now, I have my 4 original party members at level 17, and the rest are at level 1. Patchouli and Mokou are my recent additions, and they're both at level 7. Far from where I want them to be, but it's a start. But now I have a bit of a problem.
Out of the party members I'm currently using, Reimu and Aya are starting to lag behind in terms of firepower. I can temporarily bench Reimu since a lot of mobs in stage 6 seem to be immune to light property attacks, and I've never used her for support anyway (I've tried her upgraded barrier skills against Okuu's Last Word spellcard - it didn't seem to do a thing), but her spells can still match Marisa in terms of damage on normal enemies. Aya, however, is becoming a lost cause. Her speed has become useless due to her power peaking out very early in the game (might be because of my limited gear), and she's not good for much else otherwise.
Patchouli is a bit of a glass cannon, but she's versatile enough that I can switch between melee and magic when I need to, so I still want to keep using her. Mokou I'm using purely for her commander skills and support bombs, and only during boss fights. So I've basically got 3 slots free to grind other characters with. I'm thinking of using Byakuren, Sakuya, and Alice, which seem to be the favorites for boss fighting. I'd try Nitori as well if I knew how to effectively use her skills.
I have no idea what to do with Satori. I know she can learn spells from monsters, but seeing as how I have enough magical support in my party, I'm not exactly sure how she would benefit me.
Lastly, there is the issue of how to grind effectively in this game. I'm having no issues with the mobs, at least in stage 6. For the most part, Marisa and Sanae take care of most of the mobs with ease. The problem is when the mobs are all dead and I'm left alone in an empty dungeon, having to recheck every single area for respawns. Is there a more effective method to grinding than simply doing the latest dungeon over and over again?
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I have no idea what to do with Satori. I know she can learn spells from monsters, but seeing as how I have enough magical support in my party, I'm not exactly sure how she would benefit me.
She can actually learn physical skills too, by the way. My Satori knows the level 3 sword attack (or some identical monster equivalent), even though she has an Eye equipped.
Anyway, for your questions:
Haven't tried Nitori yet, but I can confirm the other three are solid choices. I'm assuming those four are the only ones you have to choose from.
Monsters respawn after you go to two other places (most of the time; I've noticed some variance, so there might be other factors). Basically, I'd just re-enter the closest place twice then go back to the dungeon.
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Satori ALSO learns defensive skills; heals, ones that reduce damage to your party, in addition to her debuffing and status effect stuff.
Since her final weapons boost Non-elemental damage, powerful non-elemental spells might be pretty strong on her too at the end. Actually, that would also include physical stuff, since those don't have elements either! She gets a few pretty nice skills to exploit with that. Or you can mix&match her elemental damage boost eyes to hit weaknesses.
Her Poison Damage +25% Eye sounds really awesome, too. And she gets skills that ignore defenses, which sound nifty.
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Hi guys
I have some good advice to offer
I suggest you don't bother finishing this game unless you really enjoy hair-pulling, brutal and arbitrary difficulty spikes.
Thank you.
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Mind if I ask what level you are currently? I hear you're at the end of the game.
And thanks for the info, I might test Satori when I have the time. I'm currently on version 1.01, so I'm not sure if I'm missing anything though.
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...okay, just threw Nitori in my party, gave her the best gun I could afford, and...her damage is awful. When I say awful, I mean her strongest single-target attack hit for 6 damage, whereas Youmu and Patch were hitting 600-900s.
Am I missing something here, or is she seriously this terrible all the time?
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...okay, just threw Nitori in my party, gave her the best gun I could afford, and...her damage is awful. When I say awful, I mean her strongest single-target attack hit for 6 damage, whereas Youmu and Patch were hitting 600-900s.
Am I missing something here, or is she seriously this terrible all the time?
This is what I've been talking about! She just doesn't seem to do anything besides her chasers!
Syanas: USE SAKUYA USE HER SO HARD SHE IS SO RIDICULOUS
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This is what I've been talking about! She just doesn't seem to do anything besides her chasers!
Syanas: USE SAKUYA USE HER SO HARD SHE IS SO RIDICULOUS
I really hope the chasers aren't all she's good for, because even Alice outdamages those.
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Yeah, I grinded her to level 15 and she's already my strongest hitter, even above Patchouli. I'm trying to kill Yuyuko and Youmu for fun, but it seems I've got the wrong party for it. Or rather, near the end, Yuyuko started double casting death, and I couldn't really do anything about it since I don't have the materials to make any anti death charms. I was saving Reimu's barrier and Sakuya's Private Square for the end, but...seems it came a bit too early.
Edit: I just beat Yuyuko and Youmu with a bit of luck. I simply had a level 1 Byakuren substitute Reimu with a good amount of points in her Status Magic category to cast an effective Meltdown on Youmu. I would've casted it on Yuyuko as well if she didn't keep killing her. After that I spammed boost res and boost hit buffs with Sanae, and Sakuya did the rest. I had 4 characters remaining while the res buff was still active, and 2 of them fell during Yuyuko's last spellcard. What saved me was Sanae's Last Word, Sakuya ran out of her hit buff, and was missing until I got Sanae's buff. Marisa's spells also went from 65 to 280. Seems Sanae's getting even more useful now.
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Mind if I ask what level you are currently? I hear you're at the end of the game.
And thanks for the info, I might test Satori when I have the time. I'm currently on version 1.01, so I'm not sure if I'm missing anything though.
Mostly around Lv85, except for Patchy who's Lv83, Satori/Byakuren/Mokou Lv80
I also finished the game
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Gratz! I probably won't be getting there myself for at least another week or two, considering how much grinding I'm going to have to do for 12 characters.
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Mostly around Lv85, except for Patchy who's Lv83, Satori/Byakuren/Mokou Lv80
I also finished the game
Your opinion on Nitori, then?
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Your opinion on Nitori, then?
I don't know why everyone says Nitori's "only good for Chasers," but then again I don't know if anyone bothered levelling Nitori past Lv20, where she starts getting extremely nice crowd-control skills like Purgatory Impale, Giga Crash, and so forth. Furthermore, Nitori can start chasing Mystic type attacks once she gets Obake Cucumber. I think that Nitori's gun is very much allowing her to be a tactical offensive player, and I think it's worth the investment to train her up. Her Invention spec also gives her ridiculous HP and MP regen, too, so it's a nice thing to take a look at.
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I don't know why everyone says Nitori's "only good for Chasers," but then again I don't know if anyone bothered levelling Nitori past Lv20, where she starts getting extremely nice crowd-control skills like Purgatory Impale, Giga Crash, and so forth. Furthermore, Nitori can start chasing Mystic type attacks once she gets Obake Cucumber. I think that Nitori's gun is very much allowing her to be a tactical offensive player, and I think it's worth the investment to train her up. Her Invention spec also gives her ridiculous HP and MP regen, too, so it's a nice thing to take a look at.
Oh good, so her damage does improve. Right now at...17, I think...she's literally a wasted party slot if that slot isn't commander.
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I'm having an issue trying to find materials. I don't want to end up in a situation like going against Yuyuko with absolutely 0 anti death charms again. Are all the basic materials dropped randomly from any monster?
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party kills in the Garden of the Sun: 4
goddamnit
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party kills in the Garden of the Sun: 4
goddamnit
You should enjoy traversing through
~*~ Yuuka's Sunny Hell ~*~
...
:ohdear:
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I'm still in Higenbana. I'm starting to notice the very large differences in dungeon lengths when I compare stage 4 and 5 to 6 or 7. Not necessarily a bad thing, but it's at this point where I'm actually starting to get a bit lost. On the up side though, grinding here is fantastic. I couldn't kill any of the yukkuri reimus though. The 1000+ exp would've been sweet.
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I'm still in Higenbana. I'm starting to notice the very large differences in dungeon lengths when I compare stage 4 and 5 to 6 or 7. Not necessarily a bad thing, but it's at this point where I'm actually starting to get a bit lost. On the up side though, grinding here is fantastic. I couldn't kill any of the yukkuri reimus though. The 1000+ exp would've been sweet.
7's actually pretty short, it's just a matter of figuring out where to go.
Put Aya as your commander and pack characters like Youmu and Patchouli that hit really hard with nonelemental skills. Yukkuri Slash, Philosopher's Stone, etc should turn them to bean paste with ease.
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Well, good thing I geared Youmu then.
I'm still having an issue farming for basic materials though. Can I do it in any stage? I still feel severely undergeared, especially since a lot of mobs in stage 7 can 2 shot any of my characters.
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Well, good thing I geared Youmu then.
I'm still having an issue farming for basic materials though. Can I do it in any stage? I still feel severely undergeared, especially since a lot of mobs in stage 7 can 2 shot any of my characters.
Certain monsters drop certain items. For example, sword fairies drop the iron ore needed to make swords.
Can't really help you with what you're looking for, though.
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On poolswimmer it was said that chaser's use Nitori's attack power as it's base. So, wouldn't it then be more effective to just have Nitori use one of her elemental attacks to add an element to her weapon, and then use one of her Gun special skills? Chasers being more effective until you have enough POW points to do that effectively.
Chasers would still be nice in random battles due to being able to get like 2~3 hits on all the monsters turn one, and for cheap mana. Given there are people in your party that will use the attacks needed for chasers to activate.
And either way, chaser cooldowns means even if this isn't better you would be doing both on any boss with a weakness to one of her elements. Oh, and this way Nitori can hit with Earth damage using Elemental Shells!
This is all theory, of course. I think it's good to have one or two people working purely from theory though. Considering I'm waiting for the english patch to play, this is really all I can do for now anyway ^^;
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I tend not to try using too much MP at all in random fights, in fact I only use them when I know I'd get wiped otherwise.
In other news, Sakuya completely destroyed Komachi with 2750 damage. Didn't expect to beat her with my training gear on...
I'm actually not liking Youmu as much as I should be, I suppose. I like her rather high insta kill rate, but her damage otherwise is nothing special. I guess she's only useful for random fights and certain bosses that are insta killable.
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Here is a chart with all of Satori's skills, and all the info about them. (http://pooshlmer.com/wakaba/res/471444.html#471753)
Remove the .unknown from the end of the name after downloading, of course.
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Here is a chart with all of Satori's skills, and all the info about them. (http://pooshlmer.com/wakaba/res/471444.html#471753)
Remove the .unknown from the end of the name after downloading, of course.
So if I'm reading this right if Satori has Deep Understanding 5 (Learn rate +200%) there's a 3% chance of learning Shinigami's Scythe? Great...
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It might only be 2% actually, if her first level in :smug: tree just gives you your FIRST 100%, and not an actual 100% bonus.
But yeah, I wouldn't even bother with that skill. 1% AND only obtainable in a single boss fight? God damn. There are easier moves to get if you want instant death, ones that multitarget even.
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I'm starting to hate petrify statuses in the sunflower fields. Makes me think I actually need to cast a res buff everytime I meet those birds. Probably should've ran when I met 4 of them in a single fight. The charms don't seem to help too much, or maybe I'm just unlucky.
Also, I'm now completely lost. I've exhausted what I think is every possible area I could check inside this field and now there's no more new areas. Did I miss something?
Edit: Yeah, I'm lost. I have cleared the entire dungeon thus far of monsters, and I'm now idly walking around retracing my steps, and finding no signs of a new path. I don't know if it's a bug or if it's because I'm only patched to 1.01, but I'm now stumped as to what to do now. Can anyone give me a rough idea of how to get to the end of this dungeon?
Edit2: Apparently I did miss a path, an orange one I didn't bother checking out because orange would wear off if I tried to get there from the beginning area. Thank god for JP wiki and semi detailed maps. However, I'm now at odds with figuring out how to beat these bosses. They have high evasion, and decent mdef and pdef. And Sanae can barely keep up with healing when the bosses do both their AoEs in the same turn, over and over again. And my Byakuren's debuffs don't seem to be helping too much.
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Moving into stage 13 at the moment. The Kanako/Suwako fight has got to be the biggest joke of a boss fight in the entire game. Aya 3-bomb commander move/Private Square + Misdirection had me 1-hit KO Kanako before she could even move, and I petrified Suwako the turn after. In contrast, the Cirno/Momiji fight was troublesome. My winning strategy in the end was to raise everyone evasion rates and cut Momiji's, taking out Cirno asap with fire moves (doublecasting Patchouli makes quick work of her).
So if I'm reading this right if Satori has Deep Understanding 5 (Learn rate +200%) there's a 3% chance of learning Shinigami's Scythe? Great...
Not only that, you also need Satori to be level 30 (!) or higher to even have a chance of learning the skill. This is kind of ridiculous considering that none of my Touhous were even above level 30 at the end of Eientei, 3 stages later. It's not worth it.
Edit2: Apparently I did miss a path, an orange one I didn't bother checking out because orange would wear off if I tried to get there from the beginning area. Thank god for JP wiki and semi detailed maps. However, I'm now at odds with figuring out how to beat these bosses. They have high evasion, and decent mdef and pdef. And Sanae can barely keep up with healing when the bosses do both their AoEs in the same turn, over and over again. And my Byakuren's debuffs don't seem to be helping too much.
Yuka and Medicine have high evasion? I don't recall them dodging any attacks, and the wiki says the evasion rate for both of them is 0. Anyway, make sure to have some means of nullifying poison, such as Sanae's snake barrier (lvl 5 skill in the snake tree). If you're having trouble with damage control, try manipulating the land in the direction of lightning.
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Well, the problem with changing the land element to wind is that it cancels the poison barrier effect. I can't have one or the other, and yeah, Sakuya has been missing like crazy, I had to redo her stats to get her 125 hit to even land some hits on them. And even then, she's only doing just below 200 dmg per hit.
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Stage 9 wasn't so bad random enemy wise, but stage 10...christ goddamn almighty literally every new monster I've seen has some kind of screw you attack. First turn party blindness attack, time stop attack, instant death from like 3 of the enemies I've seen thus far, some kind of party disintegration attack (Basically instant death, but the afflicted characters do not get XPs at the end), the list could go on as I haven't even been through half of stage 10 so far.
Might have to rearrange accessories or ponder if I should get any useful Blue Magics for Satori to make this easier (Probably that Petro Breath from the stage 8 basilisks at the very least).
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It might only be 2% actually, if her first level in :smug: tree just gives you your FIRST 100%, and not an actual 100% bonus.
But yeah, I wouldn't even bother with that skill. 1% AND only obtainable in a single boss fight? God damn. There are easier moves to get if you want instant death, ones that multitarget even.
To heck with that. I'm getting that skill.
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Finally beat them, by whoring damage reduction accessories and a bit of luck on them not spamming their AoE every turn. I may need to start training Byakuren more.
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Only heard about the 16-bit fix last night. Got to stage 2 today and have no idea how I should be building my party :ohdear:
Sucks only getting into the game so late.
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I'll tell you now to get Byakuren and Mokou early on, it'll be a life saver for early fights, plus you will basically be training half your party from the beginning rather than what I'm doing right now, grinding as much as I can without killing my lower level characters.
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To heck with that. I'm getting that skill.
I've haven't beat a game yet where I didn't get every blue magic possible. No matter how hard it is or how useless the skill, I must have them all.
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I've haven't beat a game yet where I didn't get every blue magic possible. No matter how hard it is or how useless the skill, I must have them all.
Exactly. I remember the first time I filled them all up in FF6????I mean, I didn't even like using that old guy--and I promptly dumped him for his granddaughter--but still. It's the principle of the thing.
By the way, has anyone worked out the logic behind monster respawns in this game? It seems like they come back if you enter a different stage, but I haven't really tested?
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Esoterica theorizes that you have to enter 2 different dungeons (at least) in order for mobs to respawn.
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Mob respawn looks like timer based to me so far.
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Well, maybe I'll do some experimentation later tonight to see if I can figure it out.
Also, did anyone ever find a fix for the crash-at-skill-upgrade bug?
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Try the 16 bit fix. I personally haven't had any issues with the game crashing yet, though it's having a bit of trouble trying to display some of Sakuya's skills in battle sometimes.
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For respawns I find reloading the entire game to be the most efficient method.
Not only that, you also need Satori to be level 30 (!) or higher to even have a chance of learning the skill. This is kind of ridiculous considering that none of my Touhous were even above level 30 at the end of Eientei, 3 stages later. It's not worth it.
So is it confirmed that Satori has to be a higher level than the enemy she's trying to learn from, as opposed to an arbitrary level based on the skill in question? <hasn't been following closely>
But yeah, I have to echo the "gonna get every spell just for completionism" thing. Blue mages are why I'm Blue, after all.
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Esoterica theorizes that you have to enter 2 different dungeons (at least) in order for mobs to respawn.
Not at least, at most. Sometimes I've left the same dungeon and reentered to save the items I found, and the monsters will have respawned already.
At the most though, reentering Kourindou twice has always done it for me.
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So is it confirmed that Satori has to be a higher level than the enemy she's trying to learn from, as opposed to an arbitrary level based on the skill in question? <hasn't been following closely>
No, it's a level based on the skill. It's listed with the skills in the chart of them. Most just have lv1 (e.g. no requirement)
Also, unless you can learn more then one skill per battle, it's literally IMPOSSIBLE to get them all; there are skills only learnable in one fight, together with other skills only learnable in that same fight! Although you could get like 95% of the skills if you really wanted to.
However, considering that you can only have 6 skills equipped at one time, that really decreases the point in learning them all. Plus the amount of skills with extremely low learning rates that should guarantee you WON'T bother learning them if you won't actually use them. It'd be insane.
Ooh, Satori learns Reflect Wall, reflects magic attacks on the whole party! That sounds REALLY useful!
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Cleared stage 10. The enemies were a fair deal less stressful to handle when Satori could spam Petro Breath every fight and petrify like 80% of the enemies in any one battle.
Stage 10 boss fight...another pair to fight at the same time, Kaguya and Eirin. Different boss music here too. I lost the first attempt simply because I was planning on it to happen while I was seeing what either boss could break out damage and status effect wise.
Afterwards, I just had to set myself up like I usually do for boss fights.
This one was long as hell to get past, probably a good 10-15 minutes long...if not more. The damaging attacks seemed to be limited to a nasty spellcard from Eirin (Basically wipes 2-3 characters due to poor resistances I would venture) and some fairly powerful ones from Kaguya. Those I could manage with Sanae's heals + Satori providing backup healing when Sanae's party heal was on cooldown.
Sakuya was providing the usual beatdown damage with Satori's poison doing some nice numbers too (~400-500 dmg at the end of each turn). Kaguya was kept under charm status as best as I could manage (When the critter would get hit by it of course).
Dropped Eirin first to get rid of the danger of that nasty spellcard, then just chipped away at Kaguya until she folded.
Got a bit ugly during the last part of the fight. Kaguya starting spamming her party attacks like they were going out of style.
Couldn't get her to bloody use Heal on Satori despite charming Kaguya several times. Not gonna keep trying just to hope she uses it (Besides I've already saved past that point).
Checked out the start of stage 11. New battle theme. Have to say it's pretty catchy and cool.
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Couldn't get her to bloody use Heal on Satori despite charming Kaguya several times. Not gonna keep trying just to hope she uses it (Besides I've already saved past that point).
That's why you use Control on Kaguya instead, with Byakuren ):
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That's why you use Control on Kaguya instead, with Byakuren ):
True. Satori managed to pull off Control on Kaguya via her Last Word, but it wore off like right away. Either by a physical attack or the field shenanigans that remove debuffs/statuses from them at the end of a turn sometimes.
Still, I wonder if I would have been able to acquire that spell via Controlling in the first place. Nothing I can do about it now though.
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Well, the problem with changing the land element to wind is that it cancels the poison barrier effect. I can't have one or the other.
The land counter works independently of field effects; you can push it towards lightning by simply casting lightning element spells. Patchouli has both a spell that cuts earth damage and raises lightning damage, which is a field effect, and a spellcard that raises the land power of either fire, water, earth, or lightning. The field effect roughly doubles the favored element's damage and halves the unfavored element's damage, while simply maxing the land counter in one direction has a similar but slightly less drastic effect.
Still, I wonder if I would have been able to acquire that spell via Controlling in the first place. Nothing I can do about it now though.
Yes you can. In fact you have a 50% default chance of learning the spell. It's advisable in any case to control Kaguya in the fight, and use her as a buffer/healer for the party. I stacked Byakuren with IND accessories to boost her IND to around 100, and had no trouble controlling Kaguya even before using Byakuren's IND buff on herself.
Edit:
Cleared stage 10. The enemies were a fair deal less stressful to handle when Satori could spam Petro Breath every fight and petrify like 80% of the enemies in any one battle.
As well, Byakuren gains a whole party petrify attack at level 30. Or you could do what I did and run away from most of the fights :V
This one was long as hell to get past, probably a good 10-15 minutes long...if not more. The damaging attacks seemed to be limited to a nasty spellcard from Eirin (Basically wipes 2-3 characters due to poor resistances I would venture) and some fairly powerful ones from Kaguya.
Eirin has a lightning element attack that hits the entire party (Starlight Arrow), and a non-elemental attack along the same lines as well (Apollo 13). The second one hit my shielded party for over 100 damage and is basically game, but I think she only uses it later in the fight/when she's low on health. My successful attempt had doublecasting earth element Patchouli dealing upwards of 2k damage each turn + ancillary damage from Marisa's Master Sparks to kill Eirin before she could become dangerous.
Edit again: Ok, (reads the wiki) maybe Starlight Arrow is non-elemental.
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The land counter works independently of field effects; you can push it towards lightning by simply casting lightning element spells. Patchouli has both a spell that cuts earth damage and raises lightning damage, which is a field effect, and a spellcard that raises the land power of either fire, water, earth, or lightning. The field effect roughly doubles the favored element's damage and halves the unfavored element's damage, while simply maxing the land counter in one direction has a similar but slightly less drastic effect.
I did not know this. I never actually paid too much attention to the land effects since either the fight never lasted long enough for me to notice a change, or that whenever I took a look at it at the beginning of a fight, it always seemed to be neutral. Thanks for the info!
I'm coming to grips with trying to level up and gear an entire party of 12 people. Thankfully, stage 9's mobs aren't too bad to grind on. But then I look at the sheer size of this dungeon and I'm thinking that I may actually be here a pretty long while, whether I like it or not.
Another thing, is it possible to have a single party do both routes of this dungeon? As in, make it up to the area before the boss fight, then redo the parties and use the same party to go through the other route to the other boss. I know it wouldn't be in the spirit of the game, but I really am undergeared for this, and farming materials has been an absolute pain.
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The land counter works independently of field effects; you can push it towards lightning by simply casting lightning element spells. Patchouli has both a spell that cuts earth damage and raises lightning damage, which is a field effect, and a spellcard that raises the land power of either fire, water, earth, or lightning. The field effect roughly doubles the favored element's damage and halves the unfavored element's damage, while simply maxing the land counter in one direction has a similar but slightly less drastic effect.
And this is so stupidly good if you element coordinate. For example, have Satori, Patchouli, Mokou, Nitori, and Marisa in the party, max out the land gauge's fire, use Patchy's fire-up field effect, watch the ungodly amounts of damage roll in.
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But then I look at the sheer size of this dungeon and I'm thinking that I may actually be here a pretty long while, whether I like it or not.
The endless corridor puzzle on the second part of the stage is why I started using maps. Here (http://www26.atwiki.jp/touhou_souzin/pages/65.html) is one for Eientei.
Another thing, is it possible to have a single party do both routes of this dungeon? As in, make it up to the area before the boss fight, then redo the parties and use the same party to go through the other route to the other boss. I know it wouldn't be in the spirit of the game, but I really am undergeared for this, and farming materials has been an absolute pain.
It's sort of possible, in that once you find the magic circle at the end of the first part, you can reassemble a team for the second part and have your first, modified team run quickly over to the checkpoint, avoiding enemies. Still, you need to split your team wisely to handle the boss fight at the end.
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Most of the spells that are missing from the Japanese wiki nowadays are actually mostly heals or buffs.
These spells are not on the list as far as I know. They're machine-translated, so that's not really their real names. Have fun finding the monsters that cast these! Here we go:
踏みつけ (Trample)
5% chance/Level 1
レイズデッド (Resurrection)
50% chance/Level 1
ディスペル (Dispel)
50% chance/Level 1
鼻息 (Excitement)
5% chance/Level 1
百発百中 (Never Fail)
50% chance/Level 30
リフレクション (Reflection)
50% chance/Level 30
ヘルブレイズ (Hell Blaze)
33% chance/Level 1
エリクサー (Elixir)
50% chance/Level 30
ハイパーエリクサー (Hyper Elixir)
50% chance/Level 60
EDIT: This is going to be my ahaha oh wow moment.
Specifics:
エリクサー (Elixir) -- Target: Single
MP: 44 and Bomb: 1 -- Cooldown: 3
Revives one ally, heals their HP to full, and erases all Permanent ailments affecting them.
ハイパーエリクサー (Hyper Elixir) -- Target: All
MP: 190 and Bombs: 3 -- Cooldown: 99
Revives all allies, heals their HP to full, and erases all Permanent ailments affecting them.
I... uh, I'm not kidding about that. It's that long. Really.
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ハイパーエリクサー (Hyper Elixir) -- Target: All
MP: 190 -- Cooldown: 99
Revives all allies, heals their HP to full, and erases all Permanent ailments affecting them.
I... uh, I'm not kidding about that. It's that long. Really.
Oh man, that was worth a laugh.
...Elixir...Satori uses that in the boss fight against her at the end of her water form, heh.
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These spells are not on the list as far as I know. They're machine-translated, so that's not really their real names. Have fun finding the monsters that cast these! Here we go:
ハイパーエリクサー (Hyper Elixir) -- Target: All
MP: 190 and Bombs: 3 -- Cooldown: 99
Revives all allies, heals their HP to full, and erases all Permanent ailments affecting them.
I... uh, I'm not kidding about that. It's that long. Really.
(Actually, those translations are correct. The one thing machine translators are good at doing is one- or two-word titles--like, say, spell names.)
I would very much like to see someone cast that spell twice in the same battle.
On the monster respawns?I think it may be more complicated than just entering/exiting some number of times. Earlier today, I cleared out SDM upper level, then left and went in and out of the Magic Forest and Kourindou with nothing respawning (I've gone halfway through the Magic Forest and killed everything I met, but nothing has ever respawned), and then went back into the SDM, and some of the monsters had respawned, but not all. Some rooms were entirely empty, most had one or two mobs in them.
My guess is this either means that it's timed, like Pesco said, or that you have to kill every mob in the stage and/or beat the stage boss in order for things to start respawning. Or maybe both. Or maybe it just affects the timer.
Late @Syana: Sadly, 16-bit fix does not work with the skill trees. I never had the problem myself, but I know a guy who has it and I suggested the 16-bit fix to him after I stumbled upon it, but it didn't work.
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What patch are you on? I've heard cases where people have trouble with......pretty much every patch for the game.
As for mob respawns, I can tell you you don't need to beat the boss for the stage for stuff to start respawning. On stage 6, I had to do a lot of running around and making sure I didn't get wiped by heading back to the shrine, and mobs ended up respawning everywhere far before I was able to get to the end of the dungeon. I know that mobs will not respawn as long as you stay inside the dungeon for however long you're in there, so maybe it would be a timed issue for however long you're outside.
As for Eientei, I kinda just threw up my hands in submission when I finished the right side only to find out the left side is really the "main part" of this stage. It's HUGE, and the map, while accurate, is giving me a headache trying to decipher it.
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I'm on 1.04, and as far as I know, that guy is, too.
(edit: gah! Didn't mean to post.)
Hmm. So maybe it's not a timer, but random? As in, every loop refresh you're outside of a stage, each mob you've killed in there has a (small) chance to revive.
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I'd suggest using an earlier patch, not sure if it would help, and it's probably a hassle to reinstall, but issues with the skill tree would most likely be due to corrupted files. Less likely would be video card driver issues, and are a lot harder to figure out.
FYI I'm still on 1.01, it works fine, just a bit choppy with a couple of battle animations.
As for the theory of random chance mob revive, that's easily testable by clearing an entire stage and repeatedly running in and out of it until a few mobs appear. Redo the test and time how long it takes for the mob to respawn. Should tell you whether it's time based or random chance.
I don't think random chance is the case though, seeing as during my stage 8 run where I couldn't find the last area, I'd run in and out of it quite a couple of times, and the dungeon stayed entirely empty, since I was only taking short trips to the shrine and to Rinnosuke's shop.
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Well, I'm not actively trying to fix the problem (I just asked because it would be nice to put a fix up on the wiki, if there were one), but I'll pass that along when I talk to him next. Thanks!
I'll see about trying that tomorrow, provided I'm not too busy with other (arguably more important) stuff. Though, depending on how small the chance is, it would be entirely possible to go for hours running in and out and not seeing anything?I guess the trick is to hope that it "pauses" the time when you re-enter, rather than setting it back to 0, and then check to see if stuff comes back after a consistent number of runs in and out.
Otherwise, do a run through and then leave for, say, five minutes and check back in, then ten, then fifteen, et cetera.
Assuming it is a timer, how is it set up? Does each mob have a specific timer which begins as soon as you leave, so that they always respawn in the same order? Or do they respawn in the order they were defeated in? Certainly something worth checking out. I'm reasonably sure it's not the latter, as in my most recent SDM run I found no one near the entrance, a few scattered around the middle rooms, and then a full room right at the end, so??
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In my experience, they respawn in the order they're killed. Usually when I take too much time outside of a dungeon I'm currently doing, the mobs in the beginning start respawning while the ones in the middle and near the end are no where to be found. I can probably safely say that it is indeed timer based, which is usually why I have trouble grinding in this game.
Edit: I got bored and took a look at the JP wiki. Result is translations for formations that you don't usually get just by talking to Anyu.
- ネオ博麗タイプ (Neo Hakurei Type) - When Reimu is at least level 34 and you're healing at the shrine. Resistance type formation.
- ファイナルバースト (Final Burst) - When Marisa defeats a certain amount of enemies (I got this after Forest of Magic I believe) and you're healing at the shrine. Magic Up/PDef down type formation.
- ラストモリヤ (Last Moriya) - When Sanae is at least level 40 and you're healing at the shrine. PDef Up/Speed down type formation.
- ソニックストリーム (Sonic Stream) - When Aya has used Miyaburu at least 11 times and you're healing at the shrine. Speed Up/PDef + Flee down type formation.
- ソウルトラッパー (Soul Trapper) - After obtaining the Scarlet Moon and you're healing at the shrine with Sakuya. PAtk + Speed Up/PDef down type formation.
- ハイパーライブラリー (Hyper Library) - After completing Eientei and Patchouli has reached 100+ deaths and you're healing at the shrine. PAtk down/MAtk up type formation.
- フェンスオブディフェンス (Fence of Defense) - After completing Eientei and you're healing at the shrine with Alice. Speed down/Defensive rate up type formation.
- マルキューフォーム (Circle Nine Form) - From Cirno and Momiji. No information about formation type.
- スカーレットムーン (Scarlet Moon) - After clearing Eientei, get it from Remilia. PAtk + Speed Up/PDef down type formation.
- 八門金鎖 (Golden Chains of the Eight Gates) - Get it from Indigo. Speed down/Counter status type formation.
- 赤い瞳 (Red Eyes) - After beating Udonge and Tewi. Induction + Status Resist Up type formation.
- アポロブレイク (Apollo Break) - After beating Kaguya and Eirin. PDef + Atk up type formation.
- サンシャインランチ (Sunshine Ranch) - After beating Yuuka and Medicine. PDef + Flee + Defensive rate Up/Speed down type formation.
- ポイズンシールド (Poison Shield) - When Alice is cured of poison during the boss fight with Medicine and Yuuka. Poison Immunity + PDef + Speed + Resistance Up type formation.
- 死神の陣 (Shinigami's Formation) - Gotten from Komachi after your team gets wiped at least 25 times. Instant Death Immunity.
- 信仰の壁 (Wall of Faith) - Gotten from Kanako. Magic Barrier + Atk + PDef + Speed + Magic Up type formation.
- モリヤデストラクション (Moriya Destruction) - Gotten from Suwako. Physical Barrier + Atk + PDef + Speed + Magic Up type formation.
- インフェルノ (Inferno) - After using Satori's Last Word at least 10 times, obtained from Orin. Atk + Fire Up + Fire Resist/PDef Down type formation.
- サンダーライン (Thunder Rain) - Gotten from Iku after killing at least 50 oarfish enemies. Speed + Thunder Up + Thunder Resist/PDef down type formation.
- 攻守の要 (The Basics of Battle) - Gotten from Tenko after being wiped at least 101 times. PAtk + PDef Up/Speed down type formation
- スカーレットシュート (Scarlet Shoot) - Gotten from Remilia after reaching the Lake House. Speed Up type formation.
- 散華桜 (Bloody Sakura Petals) - Gotten from Yuyuko after Youmu insta deaths 30+ enemies. PAtk + MAtk + PDef up type formation.
- 蓬莱の樹海 (The Forest of Hourai) - Gotten from Kaguya. Atk + PDef + Magic + Speed down/only the middle character will have Atk + PDef + Magic + Speed up type formation.
- 式神攻撃陣 (Shikigami Offense) - Gotten from Orange. Atk + Speed + PDef Up/Speed down type formation.
- モミジスプラッシュ (Momiji Splash) - After beating Momiji on your first attempt. Atk + MAtk + Speed Up/PDef down type formation.
- アトミックディフェンス (Atomic Defense) - Gotten from Utsuho (Unconfirmed). PDef + MAtk up type formation.
- 鬼神陣 (Demonic Formation) - Use Sakuya to stab Meiling 256 times. PAtk + Speed up type formation.
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I believe "Malkyuu" is meant to be "Marukyuu". Circle-nine.
Also, I would call "Sange Sakura" something more along the lines of "Falling Cherry Petals," although it's a little hard to say because the double meaning isn't really there in English?
It was probably just my imagination making it seem like they weren't coming back in order, then--possibly combined with a fairly random route through the stage and the fact that mobs do wander around a little.
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I'm not sure why, but stage 9 has suddenly become a lot more annoying than I'd previously expected. I'm stuck inside the endless corridor, and I can only find the way back to the beginning.
Edit: Nevermind, just found it. It was the right bottom part of the small room. The bottom left one takes you back to the beginning. That being said, I'm at the end of the dungeon and I've got a pretty decent party and a really crappy party on the other side. So...guess I'd better get back to grinding.
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Oh heavens! After acquiring Youmu, I've been running around trying to get that formation Yuyuko gives you. As such, I upgraded Youmu's Katana skill whatevers so she has instadeath and multiple attacks <3
I was faring particularly badly, when I conveniently got her Last Word (Or Spell, whater the super instadeath move is)! Unfortunately, it didn't instadeath anything. Then, it decided to carry over that double attack thing from the Katana Skill and did he Last Word again right afterwards <3
It was awesome :'D
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Reimu's Growth Chart ver. BETA
How much does Reimu suck in this game? Go find out yourself!
If you're confused by what the hell happens between 98 to 99, look at the above picture (http://img411.imageshack.us/img411/6444/growth000586.png).
All stats should be correct, but I was pretty tired and stuff, so there may be an error or two. Or maybe not.
Anyways, enjoy! (http://pooshlmer.com/wakaba/src/1284092883819.xls.unknown)
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Best growth rate ever, that is the first time I've ever seen stats going DOWN rather than up during levels.
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Best growth rate ever, that is the first time I've ever seen stats going DOWN rather than up during levels.
It only does this during 98 to 99 and it does this for every character in the game (or so I assume, the first six confirm that theory). If it's doing it anywhere else, it's my mistake.
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RIPLIB: Reduction in Power Leveling is Bad.
(actually, that refers to something else.)
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Guess that'll save me a day of grinding ;)
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I was putting off playing, but you guys were right, this game isn't that hard to play in japanese (w/ English wiki of course). Has anyone found out if Satori can learn multiple blue spells per battle, because if she can't I guess I'll have to resist the temptation to get the more retarded ones.
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I was putting off playing, but you guys were right, this game isn't that hard to play in japanese (w/ English wiki of course). Has anyone found out if Satori can learn multiple blue spells per battle, because if she can't I guess I'll have to resist the temptation to get the more retarded ones.
I'm almost completely positive I had her learn both the single target mystic and ice attacks in the same battle with a fairy mage in the magic forest.
By the way, aside from the generic 5MP/15MP ones, are there any good elec spells I can teach Satori before or at level 25? Trying to element coordinate so I can use Sanae-Patchouli-Nitori-Satori to abuse field effects, land gauges, and chasers for omgwtf elec damage.
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I'm almost completely positive I had her learn both the single target mystic and ice attacks in the same battle with a fairy mage in the magic forest.
By the way, aside from the generic 5MP/15MP ones, are there any good elec spells I can teach Satori before or at level 25? Trying to element coordinate so I can use Sanae-Patchouli-Nitori-Satori to abuse field effects, land gauges, and chasers for omgwtf elec damage.
I'm just going by the .xls here (I just got out of SDM myself), but the one you get from Iku has a 33% base learn chance. Of course if you've already beat her...
EDIT: looks like lvl30 is where it's at for Elec (and a lot of other stuff too)
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I r tard ???
Someone explain field effects to me. Where to check them and how to set, that sort of stuff.
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Field effects just happen! You can check the field at the start of battle, or pressing your back button at your first character's attack menu thingie whatever! It's in the top right corner. I believe the three bars are Fire/IceWater, Earth/Lightning, and Light/Dark, in that order. As you use attacks of that element, for example, lotsa Fire moves, the bar will move towards, uh, the side that says Fire! You can tell cause it'll be red. As it does this, Fire attacks will get stronger while Water effects will get weaker!
Of course, you can have three different land effects going on at once, like Fire and Lightning and Dark at the same time, as they're separate bars. Having the bar go towards both fire and water isn't possible :> Some enemies get special effects from land, like the Dark-based enemies recover HP depending on how much Dork there is on the land bar. Other stuff can happen too. Lowering a gauge is as easy as using the opposite element!
Some characters can also get stuff from their skill/power tree that will increase the effect their attacks have on the land <3 I, uh, hope that helped!
On a second note, blahh, I've been trying to get the image of Satori's Last Word portrait off the game, but when I do manage it, that silly blue subtitle bar shades part of her hair all blue-like. Is there a way I can turn that off, or maybe get the image without it? <3
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I r tard ???
Someone explain field effects to me. Where to check them and how to set, that sort of stuff.
Wait are we talking about the elemental land gauge or field effects? Because I don't know how to check which one is active, but there can only be one field effect at a time (Aya's Peerless Wind God, Sakuya's Private Square). If anyone uses another target size [World] ability then it cancels whatever was in effect before. I think :3
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Tangrelle explained the one, so we can talk about the other now.
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World effects are indeed what spookedmoose is talking about. There can only be 1 field effect in play at a time. These world effects wear off after a certain amount of time, like Marisa's Last Word, or Sanae's poison barrier. Any new world effect cast will overwrite the old one. There are many different kinds of world effects, not all having to do with just elements.
As for the elemental effects, you usually won't see too much of it in play unless you like taking your sweet time in battles. They will become useful later on when enemies start getting ridiculous amounts of HP, and you can start playing the elemental effects to your advantage.
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Gosh darn this game can get so technical.
Going around in stage 3 with my initial party (incl Mokou and Byakuren) are around level 7/8. Not too overlevelled am I?
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If there's anything this game has taught me, it's that you can never be too overleveled. As soon as you end one stage and start another, you will basically be entering a newer circle of hell. And for the next few stages, I'm actually not kidding.
But generally, I tend to move on when the mobs of the current level start giving me half exp. By then, I could be doing better things. Like moving on with the game in a stage where I can actually grind efficiently.
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Gosh darn this game can get so technical.
Going around in stage 3 with my initial party (incl Mokou and Byakuren) are around level 7/8. Not too overlevelled am I?
Going into stage 16, it seems that the game is balanced towards clearing around 1/2-2/3rds of each stage, though if you craft items you may be able to get by with less exp (with the exception of a claymore for Sakuya, I've been saving up all my crafting materials until I really need them, since you can't recoup them if you spend on lower-tier items). Personally, I run from the enemy sprites if I can, and I haven't felt the need to grind for any of the boss fights thus far.
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Going into stage 16, it seems that the game is balanced towards clearing around 1/2-2/3rds of each stage, though if you craft items you may be able to get by with less exp (with the exception of a claymore for Sakuya, I've been saving up all my crafting materials until I really need them, since you can't recoup them if you spend on lower-tier items). Personally, I run from the enemy sprites if I can, and I haven't felt the need to grind for any of the boss fights thus far.
Have fun with Stage 16/17's bosses.
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I'm pretty sure you can farm pretty much all the materials you need to make items in this game, not to mention that a lot of mobs tend to drop gear as well. Even the character specific items I think are farmable.
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The character specific ones are a total bitch to farm, at least 'till late game. They only drop off a single enemy in one of the first 3 (or so) dungeons, at incredibly bad rates. You are prety much limited to the ones you find in chests, until you meet anything else that drops them (heard there were some late game).
I suspect overleveling may be the easier, and faster, option when it comes to not being able to make better equipment.
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The thing is, I've been worrying over farming materials for quite a while, and when I actually run through the dungeon (albiet with a gamer axe that increases drop rates), I'm finding myself grabbing plenty of materials for my gear on each level. All that I'm missing are the stage specific materials, which are actually pretty common in battle.
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As for the elemental effects, you usually won't see too much of it in play unless you like taking your sweet time in battles.
Patchy learns a spell really early on that lets you nearly max out your element of choice on the land gauge. Trust me, it was extremely noticeable even vs Alice.
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Shame I didn't know I could use them until stage 4 :V
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So, er, I'm running around Muendzuka or however you spell it, and the enemy that looks like a cassette tape used some attack and turned Nitori into a cucumber. What, er, exactly does that do? I know she lost a life counter, but, er, does it do anything else?
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So, er, I'm running around Muendzuka or however you spell it, and the enemy that looks like a cassette tape used some attack and turned Nitori into a cucumber. What, er, exactly does that do? I know she lost a life counter, but, er, does it do anything else?
I'm not sure what the exact name of the status effect is, but it'd probably be pretty safe to call it something like "Deleted" or "Reboot". Basically, the affected character is completely removed from the fight for a few turns; can't be targeted by anything (revival spells included), won't gain exp when the fight ends. However, they'll show back up a few turns in, so it's not the same as getting killed. More like "removal from battle for x turns".
Unrelated, Patchouli has surprisingly good survivability for me, even though her stats should say otherwise. I'm noticing more and more that she can be in the back row with a character like Satori, Nitori, or Byakuren, and she will almost always outlive them. She was also always my last character alive in the fight against Yuyuko, usually outlasting the rest by several turns.
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That mostly depends on your formation. I've been using the Hakurei Type formation since stage 3, and putting Alice in the center of the group makes her the target of many attackers. Thankfully, due to her 200+ defense and 25 points into her Craft ability, she basically reduces any type of physical damage to almost nothing.
If only I could say the same for magic damage...
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That mostly depends on your formation. I've been using the Hakurei Type formation since stage 3, and putting Alice in the center of the group makes her the target of many attackers. Thankfully, due to her 200+ defense and 25 points into her Craft ability, she basically reduces any type of physical damage to almost nothing.
If only I could say the same for magic damage...
I've been using the White Lotus formation for the vast majority of the game, no defense bonuses there.
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White Lotus, white lotus....I'm not seeing it in my game, or on the wiki. What does it do?
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I'm not sure what the exact name of the status effect is, but it'd probably be pretty safe to call it something like "Deleted" or "Reboot". Basically, the affected character is completely removed from the fight for a few turns; can't be targeted by anything (revival spells included), won't gain exp when the fight ends. However, they'll show back up a few turns in, so it's not the same as getting killed. More like "removal from battle for x turns".
It's the same effect as running out of lives (and uses the same graphic), but only for that fight.
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White Lotus, white lotus....I'm not seeing it in my game, or on the wiki. What does it do?
I assumed that's what it's called, anyway. It's the one you get for having Byakuren join. Its bonus is just a universal +matk.
oh my god mokou you are amazing
[attach=1]
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That one seems to be called "Gensokyo's Fastest Legend", and it raises speed for all 3 rows, but lowers physical defense for all 3 rows as well.
Nevermind, the one that you get for Byakuren joining in is called "Magician's Circle". It actually looks pretty nice against small spread attacks.
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[attach=1]
Knew I read White Lotus in there somewhere, forgot that's what Byakuren's name translated to. BV
On an unrelated note, are there any bosses vulnerable to petrify?
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I've yet to be using at least 2 main magic users since I'm always conserving my MP during fights. I'm starting to wonder if the def bonuses would be worth using though. I can't really figure that out until I finish grinding my characters. I'm still stuck in Eientei, getting everyone to level 31 (the point at which exp stops being high) before gearing up for the boss fights.
As for bosses vulnerable to petrify...I haven't heard of any. In fact, the only boss I've heard with a fatal flaw is Kanako, who is vulnerable to the insta death effect.
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pictar
EDIT: oh wait someone already mentioned that DURH I FAIL AT READING
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I've yet to be using at least 2 main magic users since I'm always conserving my MP during fights. I'm starting to wonder if the def bonuses would be worth using though. I can't really figure that out until I finish grinding my characters. I'm still stuck in Eientei, getting everyone to level 31 (the point at which exp stops being high) before gearing up for the boss fights.
As for bosses vulnerable to petrify...I haven't heard of any. In fact, the only boss I've heard with a fatal flaw is Kanako, who is vulnerable to the insta death effect.
Most mage types really don't even need to worry about MP so long as you aren't always spamming their powernukes. Most of them have MP regen, or in Patchy's case an MP recovery skill, so it shouldn't really matter anyway. Mokou's my only character in the party that ever really runs out of SP; Satori burns through it eventually due to her spells having a rather steep SP cost; Sanae and Byakuren are always at least in their top 80% due to absurd MP recovery; Patch I don't even worry about because she won't burn through it unless I decide to exclusively use Silent Selene, and even then I can just restore it all with Reading.
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Are you using staves? Because to be honest, I've never found MP regen that good, and unless the ones that say "drain on attack" also mean magical attack, I'd imagine I'd be sitting in a battle turn after turn waiting for my MP to regen.
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Are you using staves? Because to be honest, I've never found MP regen that good, and unless the ones that say "drain on attack" also mean magical attack, I'd imagine I'd be sitting in a battle turn after turn waiting for my MP to regen.
Sanae: Snake. Every spell she uses will give her more MP than she used to cast it, guaranteed. (though to be fair, her spell damage sucks without an axe)
Patchouli: Book. As I've said before, Reading's a great MP recovery skill. Though, Patch's MP pool is so massive you won't need it in the first place unless you're frequently using +30 MP nukes like Silent Selene or Philosopher's Stone. She's also got passive MP regen, also from the book I believe.
Byakuren: Staff, just because I can't afford the stuff for a scroll (which is definitely the superior choice, no contest)
Satori: Eye
I'll admit staff regen is pretty crappy, but it's better than nothing.
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Ah, I see what you mean about Sanae. Her spells still count as physical attacks (they're even reflected by physical reflection barriers), so they'll drain a fair amount. My Sanae's physical melee with an axe isn't doing too much anyway, so I think I'll go with the snake.
However, I'm not seeing much regen effect on Marisa or Satori. Or Byakuren either. At least with their special weapons, anyway.
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Ah, I see what you mean about Sanae. Her spells still count as physical attacks (they're even reflected by physical reflection barriers), so they'll drain a fair amount. My Sanae's physical melee with an axe isn't doing too much anyway, so I think I'll go with the snake.
However, I'm not seeing much regen effect on Marisa or Satori. Or Byakuren either. At least with their special weapons, anyway.
Marisa I haven't used at all yet and Satori I don't have any MP regen for, but Byakuren's regen is solid enough for her generally low MP costs. 2 MP when you're only spending 4-8 MP most turns really makes a difference, and Byakuren's MP pool is already huge to begin with.
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Marisa's brooms have mp drain, mp recovery, AND double mp regeneration, along with physical attacks that hit multiple enemies to take advantage of these. She shouldn't have any MP problems at all.
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Does that mean she can use magical attacks to drain MP, or does she need to use physical attacks to drain MP?
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Marisa? Only physical attacks.
By the way, does anyone know what "delay" is referring to in the skills menu? I have yet to play far enough to encounter anything which seems relevant.
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It's the cooldown timer for skills. Some have 1, some have 2, some have 99...
:3
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It's the cooldown timer for skills. Some have 1, some have 2, some have 99...
Actually, there's only one skill that has 99 cooldown (and for another instance, the only skill with double digit cooldown), which is Hyper Elixir.
Giving it anything lower than that makes it game-breaking.
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Ah--so the skills which upgrade "delay" make those more powerful?
Incidentally, is my PC breaking, or is Alice's battle supposed to happen with the dialogue sprites still sitting there?
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Probably a graphical issue.
And skills that upgrade delay simply lower the time it takes for the skill to cool down so you can cast it again.
For example, Marisa's Final Spark has a cooldown of 8. If you up her Hakkero to 13, that cooldown becomes 2, meaning it takes 2 turns to reuse Final Spark instead of 8.
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It wouldn't be surprising--the game already has many, many graphical issues on my computer. Attack animations don't always show up and word balloons never do, for instance.
Oh, I see! I wonder if I can get Princess Undine to come off cooldown a little quicker.
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Unfortunately, Sanae's cooldown reductions are bugged :C
Also, Nitori just got crazy good for me out of nowhere.
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Nitori's been pretty good all along, for me--she's a little squishy and chasers are somewhat disappointing so far, but she hits for more damage than anyone aside from sometimes Patchouli.
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Nitori's been pretty good all along, for me--she's a little squishy and chasers are somewhat disappointing so far, but she hits for more damage than anyone aside from sometimes Patchouli.
I guess Nitori is supposed to have [Slayer] weapons, but I have no idea how useful the slayer effect is. Is it just +% dmg or KO or what?
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Nitori's been pretty good all along, for me--she's a little squishy and chasers are somewhat disappointing so far, but she hits for more damage than anyone aside from sometimes Patchouli.
What stage are you on? On stage 7 I was literally seeing her hit for single digits with her elemental skills, at level 18 with the best gun I could get her.
On stage 8 now and she's hitting 400s with elemental attacks, which I find acceptable.
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Slayer weapons just give off a "strong attack" effect. Basically it's like 100% critical vs whatever the slayer is for. The screen will flash green as opposed to red, and if it's a strong critical attack, the screen flashes yellow and you get around 4x the damage.
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Slayer weapons just give off a "strong attack" effect. Basically it's like 100% critical vs whatever the slayer is for. The screen will flash green as opposed to red, and if it's a strong critical attack, the screen flashes yellow and you get around 4x the damage.
/me considers this being used in tandem with Radiate.
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Hm. Is "slayer" the accepted name for that weapon effect?
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Hm. Is "slayer" the accepted name for that weapon effect?
Yes.
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Yes.
Weird.
I'll keep it in mind, thanks.
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It wouldn't be surprising--the game already has many, many graphical issues on my computer. Attack animations don't always show up and word balloons never do, for instance.
Oh, I see! I wonder if I can get Princess Undine to come off cooldown a little quicker.
I missed this before - but before I patched to 1.01, word bubbles were pretty screwed up for me. In my personal opinion I don't think there's a real need to patch any further than that.
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/me considers this being used in tandem with Radiate.
That was my thought as well. I know that a lot of folks are using her elemental chasers, but all of her weapons have [Slayer]. It may not actually be the best way to build her, but I've got to think that the developers put those on there for a reason.
EDIT: Then again look what they did to my Peerless Wind God Girl :ohdear: (I know about Aya + Sakuya but still...)
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That was my thought as well. I know that a lot of folks are using her elemental chasers, but all of her weapons have [Slayer]. It may not actually be the best way to build her, but I've got to think that the developers put those on there for a reason.
Plus, her skills add elements to her weapon, and she has a skilltree that boosts elemental damage plus her Gun tree boosts damage dealt to weaknesses with the gun, so...
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If you want to:
東方蒼神縁起 ~ The Genius of Sappheiros -- Translation Thread (http://www.shrinemaiden.org/forum/index.php/topic,7103.0.html)
Discussion thread.
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Wrong board, bro. This should be moved to Rika and Nitori's Garage Experiments. HME is only for official ZUN games and help.
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Nnnnnnnnooooooo, this board is for all Touhou fangames as well. Do you not see the Touhou Labyrinth and NSML threads?
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none of the buttons work for me!
is there something wrong with the controls ??? ??? ???
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none of the buttons work for me!
is there something wrong with the controls ??? ??? ???
from the wiki (http://touhou.wikia.com/wiki/The_Genius_of_Sappheiros:_Miscellaneous):
Q: None of the buttons do anything!
A: Run Config.exe and change the keys. The game's control default is set to a gamepad, so if you wish to play on a keyboard, you'll have to.
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from the wiki (http://touhou.wikia.com/wiki/The_Genius_of_Sappheiros:_Miscellaneous):
so... what do i do to set my game to keyboard
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Run config.exe
Go to second tab
Assign keys according to preference
???
Profit!
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http://www.gensoukyou.org/
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Would there happen to be a changelog?
Edit: Found it. Since I'm bored, I'll translate it and post it up here. Hope no one minds.
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Edit: Found it. Since I'm bored, I'll translate it and post it up here. Hope no one minds.
Looking forward to it!
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i can't wait to proofread it
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Definitely not the best, but here it is. Hime, Nat, I'd be grateful if the two of you could go through it and weed out the bad stuff and replace it with something better.
[Link] (http://www.megaupload.com/?d=J6X6XLM5)
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Good day.
I took a peek at the file and decided to make some corrections, because I spotted some inaccuracies.
My proof-read and fixed file is here (http://www.zshare.net/download/80596846d8a69e91/). By the way, it's in .odt, you'll need OpenOffice to read it. Because I am stupid and forgot to save it in a windows doc(x) format.
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Wow, I made a crapton of mistakes. xD Still, glad to see I got most of the shorter ones right, at any rate. Thanks Hime.
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Because I don't actually have open office, anyone mind getting me a file in a more user friendly format?
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Because I don't actually have open office, anyone mind getting me a file in a more user friendly format?
Here it is in .doc format. Mediafire (http://www.mediafire.com/?gg60ulgv93nuc)
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Thanks, it seems pretty interesting. I'm wondering if I should attempt to patch all the way up from 1.01 now.
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A bug causing Variety Ability bonuses to last forever when used under Time Stop is fixed.
They didn't last forever. That was a complete mistranslation by the translator, who kind of mangled the translation for this sentence:
・タイムストップにバラエティアビリティのボーナスがのって持続時間が異様に長い問題を修正しました
Literally "The problem where Time Stop was receiving duration bonuses for Variety abilities and lasting for abnormally long durations was fixed".
The thing about Stopped status is that it's actually a Variety, not a Permanent; so there's little reason why it shouldn't be affected by that skill except for game balance reasons. (The relevant skills here are イドの成長(X): バラエティの持続時間 +(Y)T which simply state that the duration of varieties will be extended by Y turns)
The basis for saying that Stop is actually a variety:
http://www26.atwiki.jp/touhou_souzin/pages/74.html#id_bed3c71c
TLDR: It's a game balance measure.
>>Not sure if I'm reading this right, but does this essentially mean Marionette Pariel does a "number of times being hit" case, kinda like Hydro Camoflague, Leaf Shield, etc.? If so, is it a value for the move itself or for each character? If it's for each character, then I think Marionette Pariel got buffed.
It didn't. The translator also mangled this line:
** Through Alice's ?Control? skill tree, the effect can be extended by X number of turns (1 at ABP 1, 3 at ABP 13)
The actual text is:
本来は1ターンに防御できる回数制限があるはずが、回数が減らず何回でも発動していました。
これに伴いアリスの操作アビリティの人形の発動回数+xも役立つようになりました
-Originally, there was a restriction as to how many times in one turn Marionette Parrar could defend, but the number of activations remaining wasn't decreasing, in spite of how many times it activated.
-As a result, now Alice's Control-tree abilities that increase the "Number of activations of Marionette Parrar" will actually be useful.
As before, Parrar will still only last for one turn, it just won't block an unlimited number of attacks anymore.
Shape up, Mr New Translator! (Just teasing. Keep up the work.)
>>477502
So then Marionette Pareil is nerfed?
>>477504
Guess you could say so. I doubt you'll notice a huge change if you heavily invest in Control (Unless someone gets hit more than three times a turn). It did use to trivialise much of the game somewhat once you could spam it on your entire party every single turn.
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Eh, whatever.
Corrections are good.
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1.06 patch released. (http://www.gensoukyou.org/) I don't suppose it says "Fixed bug where Aya was completely useless except when used with Sakuya's Private Square" anywhere in the changelog?
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1.05 was out all of what, two days and there's already 1.06? Wonder if they found a game-breaking bug or something.
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1.06 patch released. (http://www.gensoukyou.org/) I don't suppose it says "Fixed bug where Aya was completely useless except when used with Sakuya's Private Square" anywhere in the changelog?
no
also
lol changed the enemy drop tables.
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Sadly it does not. Just more bugfixes with Alice.
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holy crap 1.07 already what the hell
EDIT: halp it says from 1.06 to 1.07 but I'm still at 1.04 wat do
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holy crap 1.07 already what the hell
EDIT: halp it says from 1.06 to 1.07 but I'm still at 1.04 wat do
The previous patches are here (http://www.gensoukyou.org/game01/update.html). You'll have to apply 1.04->1.05 then 1.05->1.06 before you use the latest patch.
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So now everything Nitori has (including her melee attacks after they get an added element) does like twice as much damage. Coolbeans. Also all other elemental weapons too, like almost all of Satori's Eyes I think.
Waiting for the english patch has turned out pretty good I suppose, since otherwise I'd have beaten the game before this stuff :3
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So I found this game.
And I found Byakuren and Mokou as recruitable characters right at the very beginning.
I am in love.
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Just wondering, how's the progress with the English Patch right now? I can't wait anymore... :P
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Hmm. I've gotten to the end of the third stage...
Even if Sakuya is only half the level of everyone else, she's still kicking serious ass with 150 damage normal attacks...
But she's fragile as hell. :/
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But she's fragile as hell. :/
Not really? Sakuya has average durability overall.
Patchy is the true glass cannon in this one.
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It probably comes with the being 9 levels below everyone else, when everyone else is level 10.
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NEWS:
I am now handing out beta translation patches. These are just for testing. If you would like to try it out, please PM me with your computer specs so I will get closer to investigating the main cause behind a severe bug that we've been encountering.
Remember, this is a beta translation patch. Please back up your file when you download it and notify me if you have any problems. It is compatible with all 1.07 saves.
This is separate from the translation project thread because that thread discusses insertion while this is about execution. Or something like that.
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There was like 5 minutes of testing, but: Patch A does in fact crash at dialogue (started a new game to test it) but not immediately - Reimu got through a few lines just fine and then it borked. There's also massive overflow etc., but that's within expected parameters.
I might add that you should probably include a few notes when a full patch is released, maybe about what certain effects actually are or do. Just a thought.
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Brought to my attention:
Antimagic -> Exorcism (determines the percent of damage that bypasses "divine armor")
Bless -> Breath (undodgable all party spell)
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I just sat down finally, gotta log in like an hour though >=(. Anyway I tried it, so far no problems at all. I saw the whole opening video thing and no crashes. That's what crashed you shim? None of it was in English but no crash. At first I thought I didn't patch the game via the English patch properly, but after browsing several menus and such I've discovered that spell/skill names are in English. That intro sure as heck seemed to take over 5 minutes so...
Anyway I'll make more reports when I get a chance to test more.
edit: wait. Uhh, nat, did you want us to report stuff in here or pm?
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edit: wait. Uhh, nat, did you want us to report stuff in here or pm?
Please report them here. As with the translation project, it's better to know if other people are encountering the same problems you are or if you are not.
I am assuming that you are using Version 2 (which has translated item names but not translated dialogue). The dialogue is the thing that usually causes game crashes, which is why I made v2 just in case v1 made the game unplayable.
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Pretty sure it was version 1... I'll re dl it to make sure though
edit: yup, version 1, or at least the one you labelled as such. Did you upload the wrong flie? Skills are not translated, formations are, as is equipment. I haven't noticed anything else translated though.
according to windows my files are:
version 1: 5450 KB
version 2: 5458KB
untranslated: 5446KB
Yeah.. the version 1 you sent me is version 2 and vice versa >=P
edit: K I started over again using what is the real version 1:
opening dialogue blahs for a bit, and will crash immediately after Reimu says:
It seems the sun is angry about something
If I skip past that once using select, I'll skip over to Reimu sitting down saying "..." She yaps for a bit with Marisa, and the game will crash again immediately after Marisa:
The great Marisa has brought a present for ya
Skipping past that puts me at the playable part of the game, after that I've not noticed anything new from version 2 so far. Will report any crashes are silliness as I encounter it.
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edit: K I started over again using what is the real version 1:
opening dialogue blahs for a bit, and will crash immediately after Reimu says:
If I skip past that once using select, I'll skip over to Reimu sitting down saying "..." She yaps for a bit with Marisa, and the game will crash again immediately after Marisa:Skipping past that puts me at the playable part of the game, after that I've not noticed anything new from version 2 so far. Will report any crashes are silliness as I encounter it.
Same results, along with a crash right before the Meling fight, and it crashed only once on me during the Vollie scene, couldn't recreate it though. Also had a random crash in the skill upgrade menu thing on Marisa, wasn't able to replicate it though
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In voile library, when going to the yellow "?" door, text translates fine, but the part that says:
"This keyhole, looks like it needs a *symbol* coloured key"
It's got black letters with no background in an odd place, kinda hard to see.
edit: the gates behind the said door also has similar issues. I guess all narrated text is like that.
Edit: Am I doing something wrong? I find that I have to use magic in order to beat enemies without any deaths (they can often kill my dudes in 1 hit). But I don't nearly have enough mp to progress thru the dungeon. Is there a way to consume bombs for more mp or something?
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Not sure that's the fault of the patch, Ghaleon--text balloons almost never display in my copy.
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Edit: Am I doing something wrong? I find that I have to use magic in order to beat enemies without any deaths (they can often kill my dudes in 1 hit). But I don't nearly have enough mp to progress thru the dungeon. Is there a way to consume bombs for more mp or something?
Grind more.
Run outside of the dungeon, use the Hakurei Shrine's healing spot, then go back.
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Grind more.
Run outside of the dungeon, use the Hakurei Shrine's healing spot, then go back.
For the first dungeon? I just assumed that I'm bad for not being able to do it all in one go without leveling up and such since it IS the first level.
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Re: dialogue crashing,
I've been using ollydbg to try to determine where and why dialogue crashes. Despite the apparent randomness when I wasn't using a debugger the crashing appears to occur only at select places,
- for certain dialogue bubbles I get a non-fatal INT3 exception, with the message: ASCII "Heap block at %p modified at %p past requested size of %l". I can bypass this exception with the debugger without issue, but without the debugger I get stability issues with the exe, and crashing often occurs sometime after the dialogue in question (and sometimes not).
- for other dialogue bubbles I get an infinite loop which eventually results in a memory access exception; for example, Yukari's "!!" in the first part of the opening and Yukari's one with the star in the second part of the opening (it appears as a blank line in the debugger). This is clearly a result of these dialogue lines containing nonstandard (UTF-8 encoding) characters.
Also, I noticed that there was a portion of Meiling's dialogue that was left untranslated.
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Not sure that's the fault of the patch, Ghaleon--text balloons almost never display in my copy.
that's odd, are you running applocale?
Anyway, at Patchy now. When she says
"what tea leaves did you use this time?" the bubble appears a bit too far to the left and you only end up seeing:
"at tea leaves blah blah".
it also happens during:
H"owever, this makes..."
Cu"rious about the... "
Then when Patchy says "So it finally begins" (or did she say "so they finally begin"? I forget, one of those". The game freezes
Edit: Trying to see if it replicates, but the game is crashing beforehand in random locations of the convo. had 3 different spots crash each time *shrugs*.
Got that far again, froze again at that part. Many of the crashes occur when Sakuya says "It's just a little plan of mine", though not all.
Having the stuff crash sometimes at random spots seems a bit odd, probably something wrong nowhere near the dialogue parts of code.
Also Nat, you probably already know, but when I was doing TPW, there were parts of code that would initialize the font and text format and such. In that area there was some weird part where it would assign memory to the text buffer or something, and it would have a /2 or a /4 (I forget which, definitely a 2 or 4 though) in it. Including the English translation required it to be changed to 2 or 4 (whatever it wasn't). That never fixed any crashes but it was necessary to have the text wrap and fit inside windows properly. Have you done that? I'm thinking you have cuz they seem to fit rather well but maybe that's cuz the bubbles have more room to expand to or something while TPW bubbles seemed to have a fixed size in many areas.
If you don't know wtf I'm talking about I'll look thru my notes and elaborate in more (and clearer) detail.
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Sorry if I'm being unresponsive, I'm just irritated right now.
opening dialogue blahs for a bit, and will crash immediately after Reimu says:
It seems the sun is angry about something
This is the same problem I'm running into; it will always crash at that spot every time you start the game with that dialogue.
Also had a random crash in the skill upgrade menu thing on Marisa, wasn't able to replicate it though
In your specs, you mentioned Windows 7. This is specifically because regardless of if you patched or not, you cannot add ability points to any character's personal weapon tree as it will crash the game. If this is not the problem, then I'm sorry for mentioning that.
- for other dialogue bubbles I get an infinite loop which eventually results in a memory access exception; for example, Yukari's "!!" in the first part of the opening and Yukari's one with the star in the second part of the opening (it appears as a blank line in the debugger). This is clearly a result of these dialogue lines containing nonstandard (UTF-8 encoding) characters.
Looking for it now.
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Edit: Am I doing something wrong? I find that I have to use magic in order to beat enemies without any deaths (they can often kill my dudes in 1 hit). But I don't nearly have enough mp to progress thru the dungeon. Is there a way to consume bombs for more mp or something?
Dying isn't really anything to get worked up over; dead characters still get exp and stuff, and everyone's restored to full HP at the end of each fight. Now, if you get wiped, that's another thing entirely. But really, it's like the game expects you to lose a character or two pretty often.
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In the starting 6 person party, when I select as commander anyone except for Mokou or Sanae, I get the following string:
(http://img525.imageshack.us/img525/6206/comdesc.jpg)
Is this intentional?
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Is this intentional?
No it isn't, I forgot to change % to %%, making the game spit out that error. I'll fix that right now.
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Minor typo >=P. Just found Remi/Nitori
"blah blah good tea what brand is it"?
Remi:
"It isn't froma brand" (there was no space between from and a)
Also when Nitori says "I'm the one who should be annoyed!" there is no bubble, dunno if that's normal.. I'll have to play in Japanese mode later I guess.
Remi lacks a bubble for saying:
"I would if I could!"
And later says.
"So I'm not able to go ou with this blazing midsummer sun..."
(out type intentional)
Game freezes when Nitori says "Well it seems guests have arrived"
edit: Trying Japanese mode. It seems that whenever the game wants a chat bubble with spikey edges instead of the usual flat ones, it lacks the bubble completely (in english mode).
After the battle. Nitori says "Eep~..." Not sure what the tilde is for.
Blah, I crashed at "So basically" doh.. gotta redo the fight now >='(.
Err... doh, sorta. I had every intention of reading the post-battle dialogue again despite a good chance of another crash. Alas I was too weak and couldn't resist the temptation of skipping to save the rewards of the battle afterwards due to Byakuren pulling off her last word with a 200% exp/pow bonus.. =\ How exactly do you use these backup saves? I can't seem to figure it out.
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Not sure what applocale is--my PC is set to Japanese, if that's what you mean.
Now that Vriska is here, though, she should be able to fix all these problems for us.
All of them.
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Also when Nitori says "I'm the one who should be annoyed!" there is no bubble, dunno if that's normal.. I'll have to play in Japanese mode later I guess.
Remi lacks a bubble for saying:
"I would if I could!"
And later says.
"So I'm not able to go ou with this blazing midsummer sun..."
(out type intentional)
edit: Trying Japanese mode. It seems that whenever the game wants a chat bubble with spikey edges instead of the usual flat ones, it lacks the bubble completely (in english mode).
The game by itself doesn't have a big enough shout bubble to accommodate that dialogue, so it completely disappears. We might actually have to take drastic measures to fix this. Maybe.
Err... doh, sorta. I had every intention of reading the post-battle dialogue again despite a good chance of another crash. Alas I was too weak and couldn't resist the temptation of skipping to save the rewards of the battle afterwards due to Byakuren pulling off her last word with a 200% exp/pow bonus.. =\ How exactly do you use these backup saves? I can't seem to figure it out.
It's easy: Every time you close the pause menu, leave a dungeon, or touch a healing circle, the game will create a backup save. If you want to use a backup save, grab the save file from the backups folder, move it up to the normal saves folder, and rename it to a usable name. However, if you are not tracking how the game backups saves, you might have a horrible time dealing with this.
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The game by itself doesn't have a big enough shout bubble to accommodate that dialogue, so it completely disappears. We might actually have to take drastic measures to fix this. Maybe.
That sounds EXACTLY like the same issue I had with getting the text to fit in bubbles for TPW, If you don't already know what I'm talking about regarding the division by 2 to 4 (or vice versa I forget) I suggest you look into it, because that totally fixed that exact same problem for me to a tee..
I'll look back at my notes now because I strongly feel like that's the issue.
edit:
K I can't remember why this works, it was told to me by the nameless fairy that hacked many touhou games with Deranged, something to do with byte size between English and Japanese unicode characters or something I forget. I had basically no experience with messing up with unicode shit. But here's an example of some code from TPW, I imagine that Genius doesn't use the same language but I think it's pretty possible that the solution will be similar since Unicode is the same regardless of language.
This is copied from code of the english version of TPW
kag.fore.messages[4].visible = true;
kag.fore.messages[4].clear();
kag.fore.messages[4].font.height = 14;
kag.fore.messages[4].font.face = "MSゴシック";
kag.fore.messages[4].font.bold = false;
//計算tip的出現位置
tf.col = (unit-1)\4+1;
tf.row = (unit-1)%4+1;
tf.lv_string = 'LV.'+f.player_unit[(&tf.page-1)*8+unit][1];
tf.lv_length = tf.lv_string.length*7\2;
tf.name_length = f.player_unit[(&tf.page-1)*8+unit][30].length*14\2;
All that's important is the last line but I just copied the whole area since it makes it obvious that you can expect to find a similar line among text initialization and whatnot. The key part is "length*14/2". Where the only part I had to change was /2, it USED to be /4 (in the Japanese version).
So unless you have done so already, I suggest you keep an eye out in various files (I had to change such lines in several script files myself) for something which appears to be stringlength blah blah /4, and try changing it to /2. See what happens, If you find anything remotely similar, I have a feeling you'll be happy with the results >=).
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This game is really awesome, though I've been having 2 problems with it:
1- I can't put any powerpoints in my characters, the game just crashes :ohdear:
2- Anyone has a link for the 1.01 patch?I didn't find it in the site :derp:
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Anyone has a link for the 1.01 patch?I didn't find it in the site :derp:
This is allowed, right? (http://hotfile.com/dl/63193805/e3d77b8/.101.rar.html)
Also, wow, Iku wiped my hacked Level 98 party
. I guess the game really plays on strategy as much as grinding.
And again, Youmu is awesome because Yukkuri Cutter.
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This game is really awesome, though I've been having 2 problems with it:
1- I can't put any powerpoints in my characters, the game just crashes :ohdear:
2- Anyone has a link for the 1.01 patch?I didn't find it in the site :derp:
You don't need 1.01, unless you want to run it in ver 1.01 for some reason, which is still buggy.
There's patches from retail to current version; If you want to apply 7 patches instead of 1 it's fine to do so, just be aware that not every patch is on each mirror.
The games site, as in the OP has links to the patch mirrors in the updates section.
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That's actually it, I've found the links for all the patches except for patch 1.01, while the "article" in the updates section is still there, the link is nowhere to be found.
As for my other glitch, fix'ed it by running the game with applocale :V
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That's actually it, I've found the links for all the patches except for patch 1.01, while the "article" in the updates section is still there, the link is nowhere to be found.
As for my other glitch, fix'ed it by running the game with applocale :V
Applocale is pretty much Touhou fangames 101.
Anyway sorry I forgot to show you where I found the 1.01 patch, I had a difficult time finding it myself.
http://mimimaid.moe.hm/html/all-doujin/strawberrybose/index.htm
I used the one titled パッチ1.01. It's 100ish megs, I'm not sure what the 8 meg one is for. But the bigger one got my game to patch up to 1.07 properly so I suggest you just try that one instead of potentially screwing something up without knowing what since everything is in moonrunes >=)
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I'm not sure what the 8 meg one is for.
It's a HTML manual.
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Sorry for bothering you people, but I have a gameplay question.
I read about this game on the wiki, and it said that each character has "lives".
Now, what exactly does this mean?
When they die, will they be dead dead, a la Fire Emblem?
I would find this out myself, but I don't like playing a game in pure japanese.
Again, sorry for bugging you, and keep up the fantastic work.
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Sorry for bothering you people, but I have a gameplay question.
I read about this game on the wiki, and it said that each character has "lives".
Now, what exactly does this mean?
When they die, will they be dead dead, a la Fire Emblem?
I would find this out myself, but I don't like playing a game in pure japanese.
Again, sorry for bugging you, and keep up the fantastic work.
If a character dies in battle, they lose a life and will automatically revive at full health after the battle (or if you use a resurrection-type spell). When a character runs out of lives, then they're unconscious like in a typical RPG and won't be revived until you get to a healing circle.
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If a character dies in battle, they lose a life and will automatically revive at full health after the battle (or if you use a resurrection-type spell). When a character runs out of lives, then they're unconscious like in a typical RPG and won't be revived until you get to a healing circle.
Okay, thank you very much.
That sounds a lot more fair, but a bit unlike most Touhou fangames.
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Lives in Genius of Sappheiros = LP in the SaGa games
just for anyone curious
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Here's sort of a random question: why is the stat that governs the strength of your status effects called IND, presumably short for induction? It seems like a bizarre choice and not the first word that would come to mind to describe this stat.
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It makes sense as a translation of 誘発, I guess. "induce" is the first thing that comes to my mind for that, although it isn't really the best one in English.
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It makes sense as a little translation of 誘発, I guess. "induce" is the first thing that comes to my mind for that, although it isn't really the best one in English.
I am a staunch supporter of the word "causation," but that doesn't abbreviate very well
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Speaking of IND, what stat increases that? DEX or POT?
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Speaking of IND, what stat increases that? DEX or POT?
Wiki says DEX.
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I have no idea what this Yukkuri drop is :I
Some sort of necklace...bah, Japanese. D:
(http://i415.photobucket.com/albums/pp236/llednaroth/Unknown2010-11-1623-10-28-36.jpg)
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I have no idea what this Yukkuri drop is :I
Some sort of necklace...bah, Japanese. D:
(http://i415.photobucket.com/albums/pp236/llednaroth/Unknown2010-11-1623-10-28-36.jpg)
Can't read any of it, but if it's a special yukkuri-related necklace, it probably increases the chances of yukkuri appearing in random battles.
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Thanks for your reply -
but I tested it out in battle, it seems it increases the amount of EXP received for the character holding the necklace by 10%. Nifty just in case you get in a fight that gives a lot of exp :D
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My Damascus shield's description runs off screen, says weak against fire/water/earth/t...
Dialogue seems pretty smooth for me since finishing stage 2. Still only on stage 3 though. Rinnosuke's house first visit isn't translated though, which seems a bit unusual since all the forced story dialogues seem to be, not sure if that's known or not.
So far I'm loving the 3rd stage, there is a better variety of enemy types and difficulty in a dungeon I've seen in any RPG ever. Most of the time they only have 3-6 enemies in a dungeon, but this one seems to have 10+. Some of them are fight,fight,fight,win easy. and others are making me crap my pants, very cool.
IIRC when I was casually lurking this thread a few months back I remember everyone saying how bad nitori sucks. I also recall someone mentioning her getting some kind of buff in 1.04 or something. Well currently she seems quite good. Actually so far I find Reimu to be rather disappointing. But it's hard to say because I'm totally unfamiliar with all the spells and I can't bother to check each character's page individually on the damn wiki every 5 seconds because the spells aren't translated, maybe later.
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My Damascus shield's description runs off screen, says weak against fire/water/earth/t...
Yeah, we know (or I know, at any rate. I mentioned it to Choja a while back). One of the convenient things about Japanese is that all those element names are one character long--not so in English. If anyone comes up with a good abbreviation for it, please do tell.
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Yeah, we know (or I know, at any rate. I mentioned it to Choja a while back). One of the convenient things about Japanese is that all those element names are one character long--not so in English. If anyone comes up with a good abbreviation for it, please do tell.
This might be more appropriate for the hacking fairy, but why not manipulate the font being used and add glyphs for the elements and weapon types? For instance, add a snowflake for cold, lightning bolt for lightning, tree (or maybe a rock) for ground, etc. Weapon types could also get a glyph.
That would make the elements one character long.
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Another easier option (if possible at all, I think it is) would be to simply add color to the element names.
F
I
W
L
E
etc.
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I like Barrakketh's idea better, but whatever works.
And I believe it was in the notes that spacing was one of the very not finished things. It shows up all over the place, though shields tend to be very problematic with all their effects.
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Yeah I know, I just mentioned it in case something wasn't known, doesn't hurt me to type, and if it hurts to read you probably need new glasses >=P.
I too prefer bakkrath's idea, I'm just not sure if it's viable, nor am I sure my option is, doesn't hurt to have options though.
Edit: I doubt this has anything to do with the English patch, but just in case it does... I notice there are certain menus of the game (Rinnosuke's shop comes to mind) where it says X: Help. However, pressing X does nothing (yes I'm pushing the button assigned as X, not my actual X key on my keyboard, I checked the config file, and it's properly assigned).
Moar edit: Current at Alice. I accidently hit enter twice so I missed the exact line, but it looked like her doll had a typo while saying it went without a hitch.
Afterwards I notice a typo when alice says: "blah blah iviting people to their deaths"
Later on she says (caps intended) "GOod job on making it here"
then: "EHh?"
After Alice says "I've been studying the nature of the mist this entire time" (or something like that, no problems with that line)
afterwards Nitori walks forward and *CRASH*.. will try again.
Crashed there 2 more times, and once more earlier on in the convo, gonna skip it for now, don't think I can get further.
another edit: During battle with Alice, she shouts "Before the barrier of _KANJI.. same Kanji.. your attacks are worthless."
moar edit: Beating Alice causes her to say something in Japanese, then the rest of the convo is in English.
I crashed when Aya said "Ayayaya now that you mention it"
Sigh, Alice wasn't an easy fight either.
BTW should I be semi-conservative about spending character specific materials? (like silver platter) Because though I read that you can get them as drops in stages 1 and 2.. I cleared both completely 3 times, and I haven't got 1.
Tried alice again, getting further. However when sakuya says "yuyuko... saigyouji".. For some reason the right half of the last 'u' is kinda faded.. Prob doesn't matter but it sure is weird.
Crashed when it said "all right let's go capture Satori!" the screen faded out, then *crash*.
Argh, can't beat her again, I keep missing her and her dolls, then her huge 120+ 5 turn in a row heals during element phase undoes everything
Question, what is the stuff on the bottom right side of the camp menu? one is playtime, under that is Japanese stuff, and then at the end there's a - A or - B (that I've seen so far).
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BTW should I be semi-conservative about spending character specific materials? (like silver platter) Because though I read that you can get them as drops in stages 1 and 2.. I cleared both completely 3 times, and I haven't got 1.
You get pleanty from chests don't worry too much.
Tried alice again, getting further. However when sakuya says "yuyuko... saigyouji".. For some reason the right half of the last 'u' is kinda faded.. Prob doesn't matter but it sure is weird.
Crashed when it said "all right let's go capture Satori!" the screen faded out, then *crash*.
Argh, can't beat her again, I keep missing her and her dolls, then her huge 120+ 5 turn in a row heals during element phase undoes everything
you can stop all healing using Sakuya, that might help, depending on your strategy.
Question, what is the stuff on the bottom right side of the camp menu? one is playtime, under that is Japanese stuff, and then at the end there's a - A or - B (that I've seen so far).
It's your location.
General, then specific room. Assume it's stuff like room A, room B etc.
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Yeah stopping healing was pretty dangerous though, and it's an expensive spell to boot, so will all those misses.. yeah.
Anyway I beat Orin/Utsuho (they were a joke in comparison really) and afterwards Orin says "If that's the cas.e.."
Oh yeah, I'm not sure what Utsuho's gigaflare is. If it's the one where she shoots out a buncha what looks like bubbles from her cannon leg thing, then yeah, Nitori's super camo makes it do 0 to everyone (unless something else did, which I don't think is the case).
Marisa says "Ehh, we won't be. Wwe're here for information."
Reimu responds" Now then, to the palace of *Japanese*"
Say, is there any point in reporting where I crash? It seems to generally pick randomish spots (though it generally favors one) before and after every boss fight. I'm not sure if you guys think it's helpful or if it's just spammage for you.
Edit: Oh yeah forgot, I'm not sure if it was intended or not cuz it happened with both Utsuho and Orin at the same time, but when each said "Unyu" and "Unya" respectively, there were tildes after the line so. "Unya~", "Unyu~".
When does Rinnosuke unlock the next tier of character specific weapons?
edit: I just got rolled by an enemy team of 2 mindflayers, 1 cat, and 2 snakes... I had nitori as commander, and despite blowing 3 bombs using her camoflage special later on in the fight, the last enemy (mindflayer) with like 5 hp left killed off my full health paralize-immune patchy with a instant-death attack.. So much for camo. seriously wtf >=(. I told myself I could beat any fight no matter what the odds by blowing camo twice if things looked rough, but it did fuck all >=(
edit: Got to Satori..Yeah, crashed 5 times in like 2 lines of dialogue. Talking about expenses going up. Gonna just skip this portion.
Post battle, I crash at Satori:"thinking is too troublesome"
Edit: Glah, let it be known when Satori is in water mode she can heal herself for 3500.
Moar edit: when entering stage 6 for the first time, the party yaks, eventually sanae sez: "And in order to resolve that *japanese*"
If any poritons of my reports are of a nature that aren't helpful lemmie know and I'll stop that kind >=P
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I don't think there can be any reports that are *not* helpful, so it's best to list everything so we can go fix it in editing.
If there's any gameplay problems that you need help with, post it as well and we'll help out.
The only thing is that you should separate bug reports from gameplay help, okay?
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*hangs head in shame*
I'll try to seperate them more clearly from now on.
At Yuyu, after Youmu says what she prepared for food, Yuyu says "Yay~" I think someone has a habit of missing the '!' key >=P
also, afterwards "I'm going to dig in~."
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In other news, those phoenix-like enemies in stage 6 are much much harder than the wiki makes em sound. it fails to mention they DODGE EVERYTHING PHYSICAL (I even had them dodge 3 out of 3 of sakuya's triple hit 25 double sword skill move with nitori's 1-bomb command skill active!).. minor detail >=P. Do they by chance have some kind of elemental weakness? my biggest (that don't eat 3 bombs that is) magic nukes only hit for 100-150. And they seem to have over 1000 health. I need patchy to learn some cost effective single target nukes damnit.
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I downloaded the 1.01 Patch recently, but it doesn't load at all, just gives an error saying that it won't launch. Is there someone that has the 1.01 patch that I can use?
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I downloaded the 1.01 Patch recently, but it doesn't load at all, just gives an error saying that it won't launch. Is there someone that has the 1.01 patch that I can use?
Try the following:
Set your computer to Japanese locale if you haven't already.
If you're using Vista or 7, use "Run As Administrator".
If it gives you a checksum error or something, I dunno, someone may have a link to a version patched to 1.04 and above.
Of course, do note that patches take kind of long to load up before installing the actual patch for some reason. Usually no more than one minute, though.
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My computer already was set to Japanese locale, and I'm using an XP.
It gives this error:
(http://img227.imageshack.us/img227/3057/97057400.png)
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This time I crashed at Marisa says: "what's going on, Youmu's all fired up today".
Also during the stairclimb Aya says "So exciting~." (what's with the tildes?)
Also during the climb Marisa says "Hm~?"
I crashed in the same spot again (and once earlier, didn't see the exact line, couldn't after the crash either). gonna skip this time.
After beat Yuyu and Youmu, they respond "Myo~n" and "ooh~..." (Seriously do tildes mean something I'm not aware of?)
Crashed after beating them when patchy said "So satori had the opposite effect, so now what?"
Crashed there again, gonna skip next time.
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Is there any particular reason why Sanae's level is so low? I haven't used Aya since stage 2, and I've used Sanae for every boss fight in the game. Yet for some reason Aya is level 13 and Sanae is level 12?!
I'm not sure if patch 1.07 nerfed her or if she doesn't cast it if being killed by a chaser (maybe it bypasses it like poisen), but Yuyuko never casted flawless nirvana either time. Chasers are an excellent way to pwn her face too btw. Even with Sanae's hit buff, my melee dudes cannot hit her ever. And with full magic builds, patchy and marisa hit her with their respective fire spells for 0 and 30 respectively (after patchy uses fire world). But Nitori's fire chaser afterwards would hit for about 530 each hit.. so over 1000 in a single turn, at level 15 with her starting gun. Might not be the biggest numbers some of you guys have seen, but it's consistent against an otherwise difficult boss to damage.
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Seriously do tildes mean something I'm not aware of?
You've never seen them used before? They mean here what they generally mean*??
As for why they're there, IIRC they're there in the original Japanese. Whether we want to keep them or not is a question for the translation thread, I guess.
*So exciting~ ≈ So excitiiiing
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You've never seen them used before? They mean here what they generally mean*??
As for why they're there, IIRC they're there in the original Japanese. Whether we want to keep them or not is a question for the translation thread, I guess.
*So exciting~ ≈ So excitiiiing
I thought they were to show an lengthened sound. Nyoro~n = Nyorooooooooon like that Churuya edit.
EDIT: I didn't fully read the post. But here's this
[attach=1 width=110]
Nyoro~n
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Upon entering stage 7, the yapping that happens at the start includes a part where Reimu says "A place where humans and objects flow in from the outside..." Looks like the 'b' in objects is cut off by the 'j'.
I crashed after Reimu said "Let's go forward and search for any clues".
tried again, no crash this time.
edit:
err, ok so I crashed as soon as I increased the window size to X2. This has never happened before, I suspect that the fault lies in that line that crashed me previously somehow.
tried again, and I froze there instead of crashed, and again, I crashed there. Just gonna skip it now.
Got to Komachi, as they walk towards her they yap and you can't stop it, the very last line you couldn't skip had Japanese at the end, something like "There might be something *japanese* . Afterwards Reimu says *Japanese letter* >>*Japanese letter* here...
I crash when the party replies "......" to Komachi's Zzz
Crashed at the same spot 3 more times, skipping.
after beating Komachi, the game has crashed twice during the conversation when the camera scrolls over to alice thinking about something after people talk about the culprit is too big to be from Makai, and must be from Gensokyo instead.
The pre-Yuuka boss fight crashes pretty early. I had 1 crash at "If only this fog wasn't here" and 3 at "Konparo!~"
After beating them, Patchy eventually says "so our next stop is *Japanese*" Oddly enough everyone else seems to say Eientei fine afterwards.
Also, later on in the conversation Marisa says: (too much for the bubble to contain to boot)
Ya sure are easygoin'...,"","","","","","","","","","","",""
Started playing some again, when you reach the scene about Kaggy reading a newspaper, the first thing she says is in Japanese. Afterwards I crashed when she says "There's nothing else to do".
on the 2nd try it crashed at Eirin saying "That's even less reason to read it".
3rd try resulted in a crash 2 lines later when Eirin says "...*sigh*".
1 more crash at "shock revalation! Lies or truth." and again at "...*sigh*".
I'm not sure if it's coincidence or not, but it SEEMS like dialogues tend to crash earlier when I'm hitting the ok button rapidly or before the chat windows display, you know when you're tapping a button rapidly waiting for the computer or whatever to respond and you just keep tapping until it does? Jamming it excessively fast on purpose doesn't seem to do anything different but I just can't help but notice that my earliest crashes always (even if only coincidentally) happen when instead of enjoying the text, I'm just hitting ok thinking "yeah yeah move along hurry up" y'know?.
Anyway Imma skip that, might be awhile for the next story portion despite me playing, clearly you have to split your party into two groups, and I want to gear up/grind my less used characters up to par before I potentially get stuck with em somewhere bad.
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I've never knew that, asked my parents and brother, they didn't know either lol, so I guess I feel redeemed. I'll stop reporting those though.
Anyway, I'm not sure if it's walkthru worthy information, but those bloody tree dudes in stage 6 can drop celestial peaches, as can the hellhounds. The evil nasty white pheonix things on the other hand drop crap. I forget what it was called, one of those necks that add 4 to a stat.
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I'm double posting just in case my last few edits don't get mistaken for no new info. Lemmie know if you don't want me to do it again (I'll only do it when I've been re-editing the same post for days on end).
Anyway, while grinding my lower level characters in preparation for Entei, which appears to be a dungeon that requires 2 full groups, I beat up a group of 2 judge-fairies, 1 robot crab thing, and 1 hard-drive. After beating the last enemie (I forget if it was one of the judge fairies or the crab), I saw a red circle with a "L" on it. Kinda like a red "P" powerup, only it was an 'L' and the border was circular.
Anyway the item I got was Aluminum armor, which of course, looks like armor. looks like there's a bug with how it displays when it drops? Anyway I notice that it has a 'L' level size. I'm pretty sure it's not supposed to display that though because I could have sworn I've received other pieces of armor before and the correct armor graphic is shown instead.
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In case it's helpful, the strange interpolations of Japanese text that Ghaleon and I have been getting look as so:
3 from the Satori fight,
(http://img26.imageshack.us/img26/8684/japtext2.jpg)
(http://img413.imageshack.us/img413/2925/japtext3.jpg)
(http://img818.imageshack.us/img818/8827/japtext4.jpg)
One from the netherworld entrance,
(http://img220.imageshack.us/img220/6506/japtext5.jpg)
And one from the Yuyuko fight:
(http://img41.imageshack.us/img41/7376/japtext.jpg)
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In case it's helpful, the strange interpolations of Japanese text that Ghaleon and I have been getting look as so:
This is almost certainly a result of using a certain character that apparently won't show up properly (━━ this one in particular). It'll be easy enough to edit out; I'll do it myself once I finish up all the scripts...
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My CPU is Bork, badly. Can't test squat now sorry, if you are confident with bad CPU errors check my thread in renko's and I can start testing again, sorry =(
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As for translation:
(http://b.imagehost.org/t/0563/touhou01.jpg) (http://b.imagehost.org/view/0563/touhou01)
Chinese version for 1.07 is done.
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You guys are going to feel bad!
(GoS spoilers) http://www.gensoukyou.org/game02/about.html
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A sequel? Spiffy.
Sorry to say it, but I probably won't be sticking around to help with that one once we finish this patch ˚?˚ other stuff calls and translating a game I'm not going to play is kinda unrewarding in a lot of ways.
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cools.
Don't worry about it. It's just another game, there's basically little more obligation to translate it over any other touhou game, just be grateful that a game with a style we all like is going to be made >=)
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So is this going to be a full-blown sequel or an expansion pack, like the extra disk for Touhou Labyrinth? And when is it coming out?
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Quick trans, may have mistakes:
What is "Touhou Soujinengi -Lingering Summer Heat-"?
"Touhou Soujinengi -Lingering Summer Heat-" is an extra game disk for "Touhou Soujinengi", which was released in Summer 2010. It is a sequel to the tale woven in Touhou Soujinengi, where you can enjoy the continuation of those midsummer days.
A new story to tell, with new party characters. Furthermore, a new quest system with new elements and so on will provide an entirely new Soujinengi. Begin your journey together with the Hakurei shrine maiden to resolve the new mysterious incident that has occurred!
The rest is talking about the packaging and such, so I'm not going to bother translating that bit. In essence: seems to be a direct sequel, coming out in Winter Comiket (i.e this month), and I'll probably want to work on this if the original eventually works fine too.
Edit: One thing the packaging did point out that's interesting: This new game will not work without the base game, so I guess it's more like an expansion disk sequel.
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REMEMBER: Please upgrade your game to 1.07 before using this translation patch.
REMEMBER 2: Back up your game.pak in case things go incredibly wrong!
BETA PATCH (http://www.mediafire.com/download.php?sxrh2rwyqyr42jb) (replace game.pak with this!)
Contains all currently translated files. Dialogue may or may not crash your game, but if it does, please press Select to skip the dialogue and avoid crashing.
SCN2201.csv and SCN3501.csv have been excluded from the patch as I had problems packing them inside. I apologize!
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Yay, I'll try it out either tonight or tomorrow night.
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Unfortunately, due to the announcement of the append disc, the project may slow down until someone purchases it and pops open the trunk once again. There's a small chance that Hachikuma-san may cut some corners and *ahem* use empty spots in the existing tables instead of making the tables larger.
Well, maybe not that, but using the current English beta patches on APPEND games would certainly make them crash instantly.
Also, new topic for APPEND disc.
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So does anyone know how I can get my hands on the v1.07 patch? update.html on the official site just gives me an error.
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So does anyone know how I can get my hands on the v1.07 patch? update.html on the official site just gives me an error.
http://g-mirror.gptwm.com/ichigobouzu/souzin_enki/
normal site has been moved to http://www.gensoukyou.org/bose01/
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EDIT: Scratch my previous question. I got a new one: Can Satori learn a skill if they hit her while she's paralyzed, asleep, or somehow debilitated in a way that isn't petrify or death?
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Trying to bump this one.
Any progress with the translation since... last year?
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Please do not bump a thread that has gone several months without a post unless you have a significant update or contribution to it.
If you are curious about the status of the translation, get in contact with the thread creator in private.