Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Matsuri on December 02, 2009, 01:41:25 AM

Title: The New Spellcard Help Thread
Post by: Matsuri on December 02, 2009, 01:41:25 AM
Continued from this thread (http://www.shrinemaiden.org/forum/index.php?topic=389.0).

Carry on. :3
Title: Re: The New Spellcard Help Thread
Post by: skutieos on December 02, 2009, 01:45:50 AM
Princess tenko illusion.

It ruins me every time. D=
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 02, 2009, 02:02:57 AM
For Princess Tenko, try moving in a diamond.

........R



.....................P

The first time will require a bit more distance. Once she shoots, run to the bottom of the screen vertical to where she was.

She'll appear on you, but you can't die from her touching you. You're still not in the pattern yet, so go to where P is here, but be careful.

........Q

P..............T

........R

Then when she shoots, quickly move to where Q is. Then when she appears on you, shoot for a little bit and quickly go to T. Quickly move back to R afterward making sure to not get walled between the attacks. Repeat the pattern. As long as you move around in the order R, P, Q, T, it's not hard to keep the pattern in control long enough if you don't move too far.

Not exact of course, but hopefully it gives an idea of how it works. Also, the attack gets faster as time goes on, so try to end it quick.

Okay, Cranberry Trap. My record on this is horrible. Also, how do you succeed in the last 10-15 seconds of Flandre's Survival?
Title: Re: The New Spellcard Help Thread
Post by: Marukyu_Nineball on December 02, 2009, 02:33:43 AM
KK... Now I need help on "Catadioptric" (Or something like that), "Counter Clock" and "And Then There Will Be None?" And I'm frustrated now cause I was gonna beat Flandre (She was about to explode!!!) and I carelessly ran into a bullet DX
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on December 02, 2009, 02:59:26 AM
Princess Tenko:

Direct her initial shots wherever, then move near the bottom of the screen.  Move under her and shotgun until she shoots stuff (it should harmlessly shoot straight down since you're under her), then move left/right, and then double back again through the butterflies.  You should ideally be through the butterfly waves when she teleports on top of you, then just repeat as necessary.  ReimuB unfocused shotgun should end this super quick, so you won't have to worry too much about the increased speed.  If you do take too long though, just try to make sure she shoots the aimed bullets either straight up or straight down every time.  If you screw up entirely and end up using the entire screen, just make sure you don't end the card at the top.

Cranberry Trap:

Start in the middle of the screen and stream straight down, avoiding the three (or however many) waves that come from the bottom.  Now stream back up and end back in the center.  Repeat as necessary.

Cadiotropi-whatever:

Go to the bottom right, dodge stuff.

Counter Clock:

This is static (or at least the lasers are) and should be the same every time, but I don't really remember the movements from memory.  The lasers materialize slower than you think though.

ATWTBN:

First phase:  Do whatever.  I can't remember ever failing on this part.  If you're failing here, I can't really help you because I don't even remember what it is I do here.
Not first phase:  Be in the center when the bullets spawn, then move through them as quickly as possible before they all converge on your position, and then go back to the center for the next wave.

Also

Starbow Break:

If you're feeling particularly cheesy you can safe spot this entire attack.  Go to the top left corner, then tap right twice and sit there, you'll never get hit.
Title: Re: The New Spellcard Help Thread
Post by: Seian Verian on December 02, 2009, 03:59:39 AM
Lunasa's second nonspell on Lunatic. Oh god WHAT. It's seriously not uncommon for me to use up two bombs on it. Any tips on this?
Title: Re: The New Spellcard Help Thread
Post by: mikeKOSA on December 02, 2009, 04:04:43 AM
QED with reimuA
Title: Re: The New Spellcard Help Thread
Post by: Drake on December 02, 2009, 04:08:03 AM
QED with reimuA
Try not to die, and deathbomb if you do.

Seriously.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on December 02, 2009, 04:08:33 AM
Lunasa's second nonspell on Lunatic. Oh god WHAT. It's seriously not uncommon for me to use up two bombs on it. Any tips on this?

That attack is a real bitch, probably the hardest pattern in the stage.  I'd recommend dodging the first wave, and then using a focus-bomb right as the second wave is about to come down on top of you.  This should knock out the second/third waves, and if you can stay under her, the attack should hopefully end before it cycles back again. 

You are using ReimuB, right? :x
Title: Re: The New Spellcard Help Thread
Post by: Seian Verian on December 02, 2009, 04:11:25 AM
You are using ReimuB, right? :x

Yep. She's by FAR the best shot type in PCB IMO.
Title: Re: The New Spellcard Help Thread
Post by: mikeKOSA on December 02, 2009, 05:00:33 AM
Try not to die, and deathbomb if you do.

Seriously.


i want to capture it with reimuA, sorry if i didnt clear that
Title: Re: The New Spellcard Help Thread
Post by: Marukyu_Nineball on December 02, 2009, 05:10:33 AM
How do you do Flan's non-spell (the one before Counter-clock) without dying or using a bomb?
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 02, 2009, 05:14:10 AM
How do you do Flan's non-spell (the one before Counter-clock) without dying or using a bomb?
left left left left left left
more left
right right right right right
more right
repeat

I don't think I've ever failed that one :V
Title: Re: The New Spellcard Help Thread
Post by: Marukyu_Nineball on December 02, 2009, 10:52:19 AM
Thx, I always suck at that one :/
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on December 02, 2009, 06:12:56 PM
How do you do Flan's non-spell (the one before Counter-clock) without dying or using a bomb?

Streaming.

Tap right several times, make a long movement right. Dodge left through the waves of bullets, tap left a few times, make a long movement.

Repeat.
Title: Re: The New Spellcard Help Thread
Post by: lmagus on December 02, 2009, 07:48:46 PM
Chen Lunatic. wtf :(

I think the only spellcard i can constantly capture is her last one, because as long as I don't focus on dealing damage to her, and only try to escape from the faster phoenix bullets, I can capture it most of the time.
Title: Re: The New Spellcard Help Thread
Post by: Seian Verian on December 02, 2009, 09:05:58 PM
Chen Lunatic. wtf :(

THIS!

Quote
I think the only spellcard i can constantly capture is her last one

But NOT this. I have the opposite problem. I can do the others an okay percentage of the time, but for the last one, my strategy is to use 1-2 bombs on it to end it ASAP (Depends on whether I have a border or not)

Not really asking for help, I'm pretty sure I know how all the cards work, I'm just randomly adding my comments because Chen is evil :V
Title: Re: The New Spellcard Help Thread
Post by: Tarquinius on December 03, 2009, 02:51:18 AM
Chen Lunatic. wtf :(
My only really problem with lunatic Chen is her second-to-last card, Crusading Child's Rampage. It's not that I don't know how to do it, it's that I'm really bad at it for some reason. I have the same problem with Spring Kyoto Dolls.
Title: Re: The New Spellcard Help Thread
Post by: lmagus on December 03, 2009, 03:05:18 AM
My only really problem with lunatic Chen is her second-to-last card, Crusading Child's Rampage. It's not that I don't know how to do it, it's that I'm really bad at it for some reason. I have the same problem with Spring Kyoto Dolls.

That's my worst card up to Youmu as well.

That is, if I don't count Alice's non-cards.. wtf, they're worse than her spellcards.. specially her second midboss noncard and her boss opener
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 03, 2009, 09:03:42 PM
Chen Lunatic. wtf :(

I think the only spellcard i can constantly capture is her last one, because as long as I don't focus on dealing damage to her, and only try to escape from the faster phoenix bullets, I can capture it most of the time.

Odd. Very odd. Kimontonkou is by far her hardest attack. The others are so slow-paced that dodging them are no problem. Kimontonkou have fast moving bullets that can catch you off guard. So that's the hardest one. Period.

Anyway, you should be able to capture the first card of hers by staying close to the bottom and dodging. Seriously, if you can capture Kimontonkou you can capture this one.

Second one have a little bit of memo to it but not too much. Try at it a little more is all i can say. I suck at helping people...
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on December 03, 2009, 10:08:20 PM
Parasol Star Memories L.

Help.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on December 04, 2009, 01:22:25 AM
Bomb it.  If you're SanaeB, pray, but don't hesitate to bomb it.

*wonders if anyone other than Baity has a real answer to the question.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on December 04, 2009, 01:25:43 AM
Parasol Star Memories is very reminiscent of EoSD in that random boss movements make the attack either nigh-impossible or...well, still very hard. The attack is micromemorizable for every set of movements Kogasa does, but that doesn't help when nearly every single outcome leads to being either walled by blue bullets blocking the lanes or (more irritatingly) side-swiped by the boulders. The attack is simply too hard to be worth it on lunatic so bomb.
Title: Re: The New Spellcard Help Thread
Post by: Naut on December 04, 2009, 06:20:05 AM
Don't bother trying to stay under Kogasa, just forget about where she is. Focus on the boulders and getting out of their path no matter what. You'll probably end up spending more time on the card than needed, but you'll be much safer. Having a boulder come from the side is a pain in the ass to deal with, so being aware of them is the most important aspect of this card. If you're not terribly adamant with passing it, just bomb whenever you think you're sufficiently walled. Don't just autobomb it though, you might get lucky.

Edit: o rite
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 04, 2009, 11:29:10 AM
Nazrin's last card on Hard mode? I'm playing with ReimuA and i can consistently time it out. But capture it? Apparently not.

Bomb it.  If you're SanaeB, pray, but don't hesitate to bomb it.

*wonders if anyone other than Baity has a real answer to the question.

Spell is pretty easy to me if you use SanaeB. Depending on power of course.
Title: Re: The New Spellcard Help Thread
Post by: Naut on December 04, 2009, 06:47:14 PM
Nazrin's last card on Hard mode? I'm playing with ReimuA and i can consistently time it out. But capture it? Apparently not.

I find this spell harder on Hard mode than on Lunatic... If you're timing it out, I'd imagine you're dodging from the corners of the screen? Trick is to just move inside the circle the diamonds create when their radius is peaking, shoot the crap out of Nazrin, then move out when the diamonds start to move back in. Repeat 3-4 times, and she should be dead. Once you realize the bullet pattern openings you'll get the spell everytime, it's pretty static.
Title: Re: The New Spellcard Help Thread
Post by: Sen on December 04, 2009, 06:51:04 PM
Argh, PCB Alice's opener on Lunatic. I don't get the movement of the white petal bullets at all. Are they aimed at you or what? :(
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 04, 2009, 07:27:54 PM
PCB Lunatic.
How to misdirect Youmu's openers? I'm always worried about getting spawned on just as I'm passing by.

Her second to last spell with the reversing bullets. How is it easy?

Ageless Obsession - Where are the safespots? :V
And Demon World....atleast some strategy to make it a 1 bomb.

I've game over'd at Youmu's final this time and then cleared st6 with 3 deaths.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on December 04, 2009, 07:46:48 PM
PCB Lunatic.
How to misdirect Youmu's openers? I'm always worried about getting spawned on just as I'm passing by.

For her midboss opener, place your hitbox to the left of Youmu's head. When you hear the attack start, dash underneath her and do some damage. After that quickly do the same but on the right before the next wave starts.
For the other opener you need to be a tiny bit lower to misdirect the next wave on time.
Don't try misdirecting her stage 6 opener if you don't want a giant wall in your face.  :V

Her second to last spell with the reversing bullets. How is it easy?

It's streaming. Start on the left and go slowly to the right. It should end before you have to switch directions.

Ageless Obsession - Where are the safespots? :V

there is one, and you can stand in it for the entire attack.  :V
It's slightly to the right of the 'n' of the enemy marker.

And Demon World....atleast some strategy to make it a 1 bomb.

I've been wondering this myself as well actually.

Argh, PCB Alice's opener on Lunatic. I don't get the movement of the white petal bullets at all. Are they aimed at you or what? :(

IIRC, they are all random. People say it's easier if you dodge on the sides of the screen, but then you can't damage Alice.

Need some help here as well.
- Kogasa's train card. This thing is evil.
- Yuyuko's GOAST KNIVES. I heard there is a way to capture it every single time?
Talking about the lunatic versions here BTW.
Title: Re: The New Spellcard Help Thread
Post by: Seian Verian on December 04, 2009, 08:07:40 PM
- Yuyuko's GOAST KNIVES. I heard there is a way to capture it every single time?

I think I heard that the knives on it were static, so you can stay to the side and not have too much to worry about from them. The bubbles are still aimed, so you have to be careful either way.
Title: Re: The New Spellcard Help Thread
Post by: Tarquinius on December 04, 2009, 09:42:08 PM
I think I heard that the knives on it were static, so you can stay to the side and not have too much to worry about from them. The bubbles are still aimed, so you have to be careful either way.
I'm pretty sure the knives are static. I don't have any real strategy for this, but I can capture it about half the time by staying to the right side of the screen.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 05, 2009, 12:02:16 AM
Which one are the goast knives? :V

Btw, how to get more points in PCB? I can't reach the 1000 item extend.

If I got that it would be a 1cc, but I've done silly shit like forgetting about the backshots on Eternal Truth and just trying to finish her off.

Oh well, reached her 3rd nonspell....that's an improvement I guess.

EDIT: Uh, and the Ageless Obsession safespot either doesn't work or it has to be pixel perfect.
Title: Re: The New Spellcard Help Thread
Post by: Tarquinius on December 05, 2009, 12:21:41 AM
EDIT: Uh, and the Ageless Obsession safespot either doesn't work or it has to be pixel perfect.
I can do it pretty consistently. You have to be about halfway between the 'n' and the 'e'. Example:(http://i739.photobucket.com/albums/xx31/TarquiniusPriscus/AgelessObsessionSafespot.jpg)
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 05, 2009, 12:07:27 PM
Still nothing.
Does Sakuya have the hitbox placed higher or something? Doesn't work with Reimu.

Also, does ANYONE have an actual strategy for Blue UFO as ReimuA?
Title: Re: The New Spellcard Help Thread
Post by: Sapz on December 05, 2009, 12:15:49 PM
Still nothing.
Does Sakuya have the hitbox placed higher or something? Doesn't work with Reimu.

Also, does ANYONE have an actual strategy for Blue UFO as ReimuA?
I usually do it like this (http://www.youtube.com/watch?v=LbdrIvDl-Uo#t=1m58s). If it can be done unfocused using that method, it shouldn't be too hard to pull off on a standard run. :V
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 05, 2009, 12:23:44 PM
Anything for Grudge Bow? I always get completely shat on by the 4th phase.
Captured it only once out of 35 attempts or so.
Title: Re: The New Spellcard Help Thread
Post by: Sapz on December 05, 2009, 12:26:27 PM
Nah, as far as I can see there aren't really any tricks to it, it's just sheer bullet-dodging. I could be wrong, but I think that one's just a matter of practice. :V
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 05, 2009, 10:17:07 PM
Lunatic Keine. Everything.
EVERYTHING.
I get caved by her every time and she doesn't even need her horns.

On the last run I've died 3 times and captured only Ephemerality which is kind of weird.
Clipped everything else, both nonspells and spells.

Probably my biggest obstacle on my way to a 1cc, as Reisen is piss easy.

Does going for Eirin still make it a legit 1cc?
Title: Re: The New Spellcard Help Thread
Post by: Sapz on December 05, 2009, 11:25:52 PM
Does going for Eirin still make it a legit 1cc?
I'd imagine so, but that's no fun. It's much more rewarding to go the hard way; difficulty is the point of Lunatic after all. :V

As for Keine, I can't give a lot of advice with the cards since I'm not great at them myself, but you should always be destroying a decent amount of familiars during the non-cards. She takes a long time to respawn them so it'll make your life a lot easier.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on December 05, 2009, 11:34:30 PM
Lunatic Keine. Everything.
EVERYTHING.
I get caved by her every time and she doesn't even need her horns.

Are you destroying the familiars? If not, DESTROY THE FAMILIARS

On the last run I've died 3 times and captured only Ephemerality which is kind of weird.
Clipped everything else, both nonspells and spells.

First Pyramid and The Legend of Gensokyo are micromemorizable. Evil, but micromemorizable. Legend of Gensokyo in particular becomes ridiculously easy when you learn where to move to as it goes on. The nonspells are made MUCH easier by destroying some familiars - and the nonspell familiars are fragile enough for even Reimu to do it!

For General Headquarters Crisis, I prefer to go to a corner. It results in almost timing it out but it's a lot safer. Three Sacred Treasures is stupid easy though and you should be ashamed.  :V
as I am of having a less than 50% capture rate in actual runs

Probably my biggest obstacle on my way to a 1cc, as Reisen is piss easy.

IN lunatic stage 5 = net gain on resources even if you screw up the Tewi fight.

Does going for Eirin still make it a legit 1cc?

Yes, Eirin is about as hard as Kaguya anyway. Then again I've played a lot of times vs. lunatic Kaguya and no more than three or four times vs. lunatic Eirin.



And seriously, Keine is harder than anything before stage 6. If you know how to deal with Marisa/Reimu, you can even afford to die once or twice vs. Keine and still finish it with something to spare! Stage 5 is piss easy as you said, and stage 4 gives four bombs for you to bruteforce you way through whatever gives you trouble in the boss fight.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 05, 2009, 11:40:04 PM
The biggest problem with Marisa are the nonspells.
Not enough gaps :V

Bomb every single one of them?
Title: Re: The New Spellcard Help Thread
Post by: Azinth on December 05, 2009, 11:45:29 PM
I think Ephemererawhoosawhatsit and Three Treasures are the only one of Keine's attacks that aren't static.  IIRC, her nonspells are all dependent on her movement, which is either static or can be manipulated (don't remember which).

Marisa's 1st, 2nd, and 4th nonspells are static, the third is just dodging random side-bullets.  The first and fourth get easy with practice, but the second still gives me trouble because of how fucking tiny the gaps are.  I'd bomb that one just for safety.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on December 05, 2009, 11:52:29 PM
The biggest problem with Marisa are the nonspells.
Not enough gaps :V

Bomb every single one of them?

Whenever you feel slightly threatened, yes. When I got my first IN lunatic 1cc my plan vs. Marisa was "capture all cards but Asteroid Belt which is an autobomb, and don't be afraid of bombing the nonspells at any moment because dying/deathbombing would be stupid". Which means that if you get to Marisa with a bunch of bombs you should no-death her, and if you get there with few bombs it's a one-death fight. Pretty reasonable for a stage 4, if you ask me, even more knowing that stage 5 is a walk in the park.


Marisa's 1st, 2nd, and 4th nonspells are static

Heh, I suspected there were static patterns there but 1cc'ing IN rather quickly - and in my "resource management" mindset to boot - prevented me from facing them enough times to bother to learn. I did spend some time in spell practice, but I never did stage practices, and I only played past lunatic Mystia 6 times.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on December 06, 2009, 12:01:26 AM
Heh, I suspected there were static patterns there but 1cc'ing IN rather quickly - and in my "resource management" mindset to boot - prevented me from facing them enough times to bother to learn. I did spend some time in spell practice, but I never did stage practices, and I only played past lunatic Mystia 6 times.

That's why you play as the Ghost team so you only have to memorize a wave or so before Youmu neuters the attack.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 06, 2009, 12:03:54 AM
Marisa's 1st, 2nd, and 4th nonspells are static
You can say that about 90% of all attacks :V
I don't see anything static about a huge wall of tiny stars.
Title: Re: The New Spellcard Help Thread
Post by: Wylfred on December 06, 2009, 02:38:15 AM
Flying Bowl "Flying Fantastica"  Byakuren's last spell card, how to unfail?
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 06, 2009, 03:08:15 AM
http://replays.gensokyou.org/download.php?id=6297
Stage 4 in general. Easy except for the bookshit and the final parts which always wall me in.

And Bury in Lake.
Title: Re: The New Spellcard Help Thread
Post by: Naut on December 06, 2009, 06:06:07 AM
Flying Bowl "Flying Fantastica"  Byakuren's last spell card, how to unfail?

Push through the openings instead of letting them fly by you, and avoid the center of the screen when the cards converge. Shoot her only when you feel it's safe to do so, don't take a chance at that small opening you think you see in front of you.

So basically, dodging as usual, but on a mindfuck scale.

Guzzle some energy drinks and unleash the beast within you.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 06, 2009, 05:51:34 PM
Okay, Marisa stole my precious life stock.
4 deaths.
Didn't capture ANYTHING. No cards, no noncards, nothing.

2 deaths on st5(really screwed up Reisen) and Eirin isn't all that bad(no, Kaguya sucks and Eirin is much more fun anyways)

I also really love the stages, don't destroy something ASAP and everything will vomit bullets all over the screen.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 06, 2009, 06:38:11 PM
Banana!! You make IN sound like UFO.

Well, to be fair, IN pretty much forces you to destroy everything in order to avoid getting flooded with danmaku. Though that is pretty much true for a lot of Touhou games isn't it?

Anyway, i don't really understand what your problem is with the stages. They can be tough but that's where you might want to plan some bombs. For example in stage 3. That can be merciless unless you destroy everything fast enough.

As for Marisa's spellcards. Your skills are quite on par with mine and at certain things better. (At other worse or so it would seem.) You should be able to capture at least Event Horizon and whatever the final spell is called consistently. Double Spark shouldn't be too troublesome and quite frankly, Asteroid Belt isn't all that insane either. Its hard yes but a cakewalk compared to S4 spells in SA and UFO.

The biggest problem with Marisa would be her non-spells. They can be tough. What i did was prepare bombs for the non-spells that were troublesome.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 06, 2009, 06:52:31 PM
I find it the other way around with Eirin and Kaguya. Oh, and if it's anything like Hard, Kaguya's easier.

Okay, what's a good path for Marisa's first, second, and 4th nonspells on Lunatic? I know they're static, so it'd be nice to have a path that is easily done. I switch between Border Team and Netherworld Team, so hopefully ones that the ghosts can use.

And Stage 4 in general. I'm getting better at the stage parts of stage 2 and 3, but I still suck at Mystia and Keine.
Title: Re: The New Spellcard Help Thread
Post by: Helix ⑨ on December 07, 2009, 04:21:09 PM
HOW HOW HOW HOW HOW do you survive the last 2 seconde of Fantasy Heaven.
I had almost 200 tries on this card a while a go and gave up, decided to retry and I am just so stuck. She either spawns the bullets in a fully spread pattern or with a gap somewhere. You can use that gap to escape, but in the last 4-5 seconds she only spawns fullspread patterns so there is freaking no where to go, and the middle is dangerous as hell with spawning bullets everywhere.
Title: Re: The New Spellcard Help Thread
Post by: WinDEU on December 07, 2009, 05:44:30 PM
Not too much of a big deal, but...Mystia's last non-card on Lunatic. Those gaps are way too small, and it doesn't help in the 2nd+ wave that I have to deal with those other blue bullets as well. Even trying to destroy the familiars leaves me with too much blue fluff.

And yeah, I could bomb since it's a non-card...but it would be nice to know something resembling a strategy.  :V
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 07, 2009, 05:56:05 PM
Yorimasa Genzanmi.
The only EX UFO card which I can't capture at all.

QED is somewhat sightreadable, but this is just a mindless and patternless lightning fast shitfuck.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on December 07, 2009, 06:15:55 PM
Not too much of a big deal, but...Mystia's last non-card on Lunatic. Those gaps are way too small, and it doesn't help in the 2nd+ wave that I have to deal with those other blue bullets as well. Even trying to destroy the familiars leaves me with too much blue fluff.

And yeah, I could bomb since it's a non-card...but it would be nice to know something resembling a strategy.  :V

Mystia's last non-card is complete garbage, I have no idea what ZUN was thinking when he made this. Bomb it everytime unless you get extremely lucky.

HOW HOW HOW HOW HOW do you survive the last 2 seconde of Fantasy Heaven.
I had almost 200 tries on this card a while a go and gave up, decided to retry and I am just so stuck. She either spawns the bullets in a fully spread pattern or with a gap somewhere. You can use that gap to escape, but in the last 4-5 seconds she only spawns fullspread patterns so there is freaking no where to go, and the middle is dangerous as hell with spawning bullets everywhere.

Be insanely lucky. (http://www.youtube.com/watch?v=10W1jsGsoYE)  :V
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 07, 2009, 07:42:46 PM
Not exactly spellcard help, but is MarisA stronger than ReimuA in UFO?
Title: Re: The New Spellcard Help Thread
Post by: Seian Verian on December 07, 2009, 07:51:14 PM
Not exactly spellcard help, but is MarisA stronger than ReimuA in UFO?

Reimu A has a stronger shot and bomb, as well as slower movement speed and the smaller hitbox. MarisA's only real advantages are 1) Piercing, and 2) Being Marisa
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 07, 2009, 08:01:44 PM
MarisA is much better at Blue UFO.
I don't really find the hitbox hindering....neither the annoying sound+overly bright options.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 07, 2009, 08:51:33 PM
Yorimasa Genzanmi.
The only EX UFO card which I can't capture at all.

QED is somewhat sightreadable, but this is just a mindless and patternless lightning fast shitfuck.

Well the trick to it is somewhat obscure. You have to like, dodge n' stuff.
No, seriously. There really isn't a trick to it. I can usually stall it for quite some time just through dodging. I think its more manageable than QED. You just gotta dodge the insanity while it lasts. If all you want is a capture then do it with ReimuA or MarisaA and get there with 4 power and be awesome! You know, like me!! Or a bunch of other people here.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on December 08, 2009, 12:51:26 AM
Yorimasa Genzanmi.
The only EX UFO card which I can't capture at all.

QED is somewhat sightreadable, but this is just a mindless and patternless lightning fast shitfuck.

It's not mindless at all. The first three phases are simple, I assume it's the last one you've troubled by.

What to do is fly to about halfway up the screen during the pattern-change, then try to move slowly down, left and right, dodging bullets. If you have enough power, you'll beat the pattern long before you get near the bottom of the screen. Try and filter the left-to-right and right-to-left bullets in your vision to make it easier.

Oh, and practice VoWG as much as you can, since the decision to micro or macro dodge is the same.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 08, 2009, 06:12:15 AM
It's not mindless at all. The first three phases are simple, I assume it's the last one you've troubled by.

What to do is fly to about halfway up the screen during the pattern-change, then try to move slowly down, left and right, dodging bullets. If you have enough power, you'll beat the pattern long before you get near the bottom of the screen. Try and filter the left-to-right and right-to-left bullets in your vision to make it easier.

Oh, and practice VoWG as much as you can, since the decision to micro or macro dodge is the same.
The 4th phase....the evil 4th phase.

It's hard to even see what is going left and what right, since the bullets are going roughly under the same angle.

I can easily read VoWG(but I can't get through the amulet walls reliably) and 2 last EoSD attempts ended with 2 QED captures.....but I've faced Grudge Bow 40 times and captured it only once and even then it was through dumb luck.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 08, 2009, 07:39:24 PM
I still need paths for Marisa's 1st, 2nd, and 4th nonspells in IN. I am pissed that I constantly have to bomb/die on static attacks.

Also Mystia's first boss spellcard. I know that one is static as well, if you're doing the same thing each time, I just don't have a path for that either.

And is Mystia's last nonspell supposed to be near impossible? I've only captured that twice on Lunatic.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on December 08, 2009, 08:06:25 PM
I still need paths for Marisa's 1st, 2nd, and 4th nonspells in IN. I am pissed that I constantly have to bomb/die on static attacks.

Also Mystia's first boss spellcard. I know that one is static as well, if you're doing the same thing each time, I just don't have a path for that either.

Memorize yourself a path through, there really isn't anything else that can be said. Maybe some visual (http://www.youtube.com/watch?v=eJxaXWLlWx8) aid will help? Go ahead and copy my movements. For Mystia's, use spellcard practice until you find a suitable route through. 

And is Mystia's last nonspell supposed to be near impossible? I've only captured that twice on Lunatic.

Seeing as it screws you over 9 out of 10 times, pretty much yeah.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 08, 2009, 08:28:32 PM
I think I'll stick with bombing the first one. Second one's path would probably result in my clipping the thing as I'm using the ghost team and not the border team. I already do the third one mostly like that.

I think I'll check some replays of Mystia's spell then first.
Title: Re: The New Spellcard Help Thread
Post by: Zetzumarshen on December 08, 2009, 08:36:50 PM
[...]
And is Mystia's last nonspell supposed to be near impossible? I've only captured that twice on Lunatic.

Your best chance is to shotgun the familiars and hug left or right edge of screen, hoping some of them go off screen. Right seems better suited for me, I naturally always hug the right screen. Don't focus when green bullets come, just concentrate on shooting the familiars. Then pray when the blue bullets activated.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 08, 2009, 08:59:39 PM
orz
(http://img51.imageshack.us/img51/4844/th031.th.jpg) (http://img51.imageshack.us/i/th031.jpg/)
seriously, if I can capture the "bullshit" Rainbow UFO and her survival 90% of the time, I should be SOMEHOW able to capture her final.
I'm pretty consistent even on QED, why do I have a 1/40 on this one?
HOW
DO
YOU
DO
IT

Is there some trick I am missing? Am I doing something wrong?
Title: Re: The New Spellcard Help Thread
Post by: flurk on December 08, 2009, 09:30:51 PM
kaguya's second impossible request. how does one do it? is it random or must i memorise the safe spots?
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 08, 2009, 10:39:32 PM
You mean Buddha's Stone Bowl/ Buddhist Diamond?

It's random. The trick though is that the lasers don't kill right away, so you can go through them when they first appear. Also, try to stay away from the bottom to reduce the chance of being walled.
Title: Re: The New Spellcard Help Thread
Post by: Lopsidation on December 08, 2009, 10:52:24 PM
Start near the middle up inside the first ring (but not too far up or Kaguya goes crazy). As the spell progresses, stay in the middle, and dodge downward whenever necessary. It should end far before you get to the bottom.

Note that it's possible for two nigh-parallel lasers to trap you in a thin column and a star to fall straight down it, trapping you. (This happens more often than you might think.) So, remember that you have a second to move through the lasers even after they phase in.
Title: Re: The New Spellcard Help Thread
Post by: Seian Verian on December 08, 2009, 10:54:02 PM
Nothing to do with spellcards, but does anyone have any tips for scoring in PoFV? I wanna try to stock up lives to help me get through.
Title: Re: The New Spellcard Help Thread
Post by: Esoterica on December 08, 2009, 11:29:30 PM
Nothing to do with spellcards, but does anyone have any tips for scoring in PoFV? I wanna try to stock up lives to help me get through.
lv2 bombs, and lots of them.

If you can help it, bomb closer to the top of the screen so anything spawning during your bomb (including enemy bombs) is eaten by it instantly.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on December 09, 2009, 08:52:35 AM
Any tricks to tackling King Kraken Strike that I should know about?  It's the only part I don't have any level of consistency on in S3 (that includes the pre-boss streamspam, although that part is made significantly easier after planning out the route with ReimuB).

Edit: huh, managed to pull off what I wanted. (http://www.shrinemaiden.org/forum/index.php?topic=3871.msg189978#msg189978)  Still would be nice to know if anyone has any tricks though.
Title: Re: The New Spellcard Help Thread
Post by: Just a GBZero on December 09, 2009, 06:08:20 PM
Any tips for Hollow Giant "Woo"?  Still havent caught it yet, and allways waste more bombs/lives on it than I would like.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on December 09, 2009, 09:49:32 PM
Any tips for Hollow Giant "Woo"?  Still havent caught it yet, and allways waste more bombs/lives on it than I would like.

She always shoots a wave of bullets straight down the middle of the screen, then a short pause, then a wave aimed at you, then a short pause, then 4 waves aimed at you, then it repeats.

There are several ways to do this.  The fastest capture is usually achieved by staying near the bottom.  Misdirect the first aimed wave to the left side of the screen, then quickly move back to the right side through the initial bullets that were shot down the middle before they start expanding.  This will direct the four aimed waves to the right side.  You can then just go back to the left, which should be relatively clear.

Another popular method involves circling around her.  If you misdirect all the aimed waves to the top of the screen, most of them will end up off-screen, so you'll have less bullets to deal with.

Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 09, 2009, 10:40:59 PM
And it's still very easy to mess up on Woo.


Ephemerality 137 using Youmu and Yuyuko. It's like impossible to get rid of a meaningful amount of familiars, especially on later waves where you have to dodge crap as well. Even with Malice Cannon, I could never get rid of enough familiars to matter. I've only captured the thing twice in spell practice, one with Youmu solo which does me no good due to not being solo and border team, that and the fact the card is total BS.

General Headquarters Crisis is a pain too. I can't get this one memorized. And even if I did it's too damn easy to clip something.
Title: Re: The New Spellcard Help Thread
Post by: Lopsidation on December 09, 2009, 10:45:35 PM
Just dodge it? As far as I can tell, both waves have a sort of "grain", so you can usually move right through a wave in one big motion after you read it.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on December 10, 2009, 01:48:30 AM
Ephemerality 137 using Youmu and Yuyuko. It's like impossible to get rid of a meaningful amount of familiars, especially on later waves where you have to dodge crap as well. Even with Malice Cannon, I could never get rid of enough familiars to matter. I've only captured the thing twice in spell practice, one with Youmu solo which does me no good due to not being solo and border team, that and the fact the card is total BS.

Errrrr there's no reason NOT to obliterate enough familiars if you have Youmu or Marisa on your team. If you're having trouble with this card just focus on shooting the familiars and forget about Keine, and remember that getting rid of the two or three innermost familiars each wave is already a "meaningful amount" since these are the ones which will send more bullets in your general direction - and faster, since they're closer to you - if you let them burst. Border Team has a very hard time with this card, though, since you can't rely on Reimu to destroy anything reliably.

As for GHC: choose a side, get under the inner corner of the outer familiar rings (the ones which appear to the left and right of Keine) and find a rhythm where you dodge the waves while moving to the outside and use the time between waves to regain ground back towards the initial position so you don't get pushed all the way to the corner. Expect to occasionally 1. almost time it out and 2. get pushed nearly all the way to the corner; don't panic and remember that the waves are pretty much all alike in the way that the bullets crisscross, so what works once will most likely work twice.



Also don't use Malice Cannon. Just don't.
Title: Re: The New Spellcard Help Thread
Post by: Sen on December 10, 2009, 02:05:16 AM
Flandre's spellcard, Secret [Counter Clock].

The second wave is just
what
how

This and the last few seconds of Q.E.D. are the only thing standing in my way of a perfect EoSD Extra (well, that and my keyboard's repeated attempts to kill me, but I'm getting a new laptop in two weeks~).
The first wave is easy, just go to the left. The third is also simple, stay in the center until the clock arms pass and then move up, by which time Flan will be dead. The second wave is what gets me. I've been moving to the right, which lets me avoid the clock arm. Then, I'm pretty much at the mercy of the red bullets. Are they random, or aimed, or what? Where they go seems almost completely luck-based, and it's really annoying to perfect the stage then get killed by random bullets. :(


Also ATTWBN is incredibly boring at anything below max rank.


EDIT: Odd, as soon as I complain about it I capture it. Well.
Still, any info on how the card works would be very much appreciated, so I don't have to just luck my way through it.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on December 10, 2009, 02:59:25 AM
Flandre's spellcard, Secret [Counter Clock].

The second wave is just
what
how

The red bullets are all aimed, and can be kind of streamed to an extent.  Just only move when a bullet is actually going to hit you.  Don't let the speed scare you; the gaps are huge.


Quote
Also ATTWBN is incredibly boring at anything below max rank.

Flandre is completely unaffected by rank unless you hack it.  At least, that's what I've been told.
Title: Re: The New Spellcard Help Thread
Post by: WinDEU on December 10, 2009, 04:44:40 AM
Nazrin's final card, on Hard/Lunatic. I just can't find a good method of doing this. I always get really paranoid when those blue diamonds are practically right on top of me, spawning bullets. I know that the first two waves are perfectly aligned with each other, but I have no idea after that.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 10, 2009, 11:42:34 AM
orz
(http://img51.imageshack.us/img51/4844/th031.th.jpg) (http://img51.imageshack.us/i/th031.jpg/)
seriously, if I can capture the "bullshit" Rainbow UFO and her survival 90% of the time, I should be SOMEHOW able to capture her final.
I'm pretty consistent even on QED, why do I have a 1/40 on this one?
HOW
DO
YOU
DO
IT

Is there some trick I am missing? Am I doing something wrong?

Well, the rainbow card really isn't bullshit. It takes some good reading but that's really all there is to it.
Grudge Bow is a hard card but its a question of bullet reading. I'm afraid there is no advice to be had here. Survival card?

On the topic of UFO extra, i'd like th
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on December 10, 2009, 11:47:18 AM
On the topic of UFO extra, i'd like th

*wonders if there's a joke in this or if there was some massive accidental deletion that went unnoticed.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 10, 2009, 01:43:30 PM
*wonders if there's a joke in this or if there was some massive accidental deletion that went unnoticed.
yeah it almost as if he said candlejack btw the surviv
Title: Re: The New Spellcard Help Thread
Post by: Zengar Zombolt on December 10, 2009, 01:45:40 PM
So, Story of Eastern Wind Extra. That last spell. HOW
Seriously, I don't even care if it requires 4 bombs. I've wasted more than that and still haven't gotten past it.
Title: Re: The New Spellcard Help Thread
Post by: flurk on December 10, 2009, 08:20:03 PM
You mean Buddha's Stone Bowl/ Buddhist Diamond?

It's random. The trick though is that the lasers don't kill right away, so you can go through them when they first appear. Also, try to stay away from the bottom to reduce the chance of being walled.

very very sorry. i actually mean spell 178. midnight (hard). my mistake >_<

edit: i just succeeded in 177, its normal mode, but can't seem to deploy the same strat for 178.

yeah it almost as if he said candlejack btw the surviv
candlejack? what does candl
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 10, 2009, 08:42:36 PM
That one is random also. You'll have to quickly read where the openings are then move to them. You can't just memorize a path through.
Title: Re: The New Spellcard Help Thread
Post by: flurk on December 10, 2009, 10:05:57 PM
yeah but where are the openings? >_< what i did for normal mode is to stand right next to where the first bullet will hit. it doesn't seem to work for hard mode.
Title: Re: The New Spellcard Help Thread
Post by: Helepolis on December 11, 2009, 07:28:53 AM
Spellcard 178?? "End of Imperishable Night -Midnight-"  I assume you mean, the final spells.

The bullets have very small hitbox here for some reason so you basically need to place yourself correctly between the crossing bullets and not move at all (reading and sense of feeling is needed). Start from either left of Kaguya or right and with each wave go in an arch to the bottom then to the otherside, you should finish the card before reaching the other side.

This really shouldn't be much of a trouble.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 11, 2009, 10:31:58 AM
On the topic of UFO extra, i'd like th

Ehh? Oops... wonder how that happened.

Anyway, i wanted to ask if anyone had some advice for the Nue's survival cards final seconds but i think i just figured it out on my own, so never mind.
Title: Re: The New Spellcard Help Thread
Post by: flurk on December 11, 2009, 06:23:13 PM
aha thanks. i just did it twice out of 10 tries :D once just moving left/right from where i start, and the other one sort of following your instructions except i started from the bottom left corner

edit: i beat mokou for the first time last night! wohoo! i just started using vsync patch and downed her at first try. >: D also 1cced pcb hard (my frist pcb 1cc)

THANK YOU, VSYNC PATCH!
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 11, 2009, 06:28:58 PM
Brilliant Dragon Bullet and Buddhist Diamond Lunatic

I've captured both of these once in spell practice, but they are such BS. Any way to make these easier to deal with?
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 11, 2009, 07:43:58 PM
Brilliant Dragon Bullet and Buddhist Diamond Lunatic

I've captured both of these once in spell practice, but they are such BS. Any way to make these easier to deal with?
Fight Eirin.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 11, 2009, 07:57:34 PM
But I have more trouble with Eirin. And I'd rather face 3 BS spellcards than 5.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 11, 2009, 08:13:28 PM
But I have more trouble with Eirin. And I'd rather face 3 BS spellcards than 5.
Which ones are BS again?
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 11, 2009, 08:23:35 PM
Earth in a Pot, Genealogy(way too fast and I always clipped it. Took me 213 tries IIRC), Game of Rising, Omoikane's Brain(I just cheaped this with Remilia), Apollo 13


vs.

Brilliant Dragon Bullet, Buddhist Diamond, Hourai Jewel. Salamander Shield is easy. Lifespring Infinity also is BS.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 12, 2009, 04:19:33 AM
Somebody confirm this - Lightly Falling Large Drops w/e is supposed to be taken on a bit higher than the bottom or I get walled, right?

Maybe that's why it was so BS.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on December 12, 2009, 05:02:49 AM
Somebody confirm this - Lightly Falling Large Drops w/e is supposed to be taken on a bit higher than the bottom or I get walled, right?

Maybe that's why it was so BS.

Yes, you'll want some room to back off from a sneaky fast bullet. As a general rule for the whole series, playing a little bit away from the very bottom is a Good Thing - being able to back off from a bullet which surprises you in situations where there are escape routes available provided you get a split-second to read your immediate surroundings is as valuable as successfully deathbombing when you're in a hopeless position.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on December 12, 2009, 05:19:42 AM
Brilliant Dragon Bullet and Buddhist Diamond Lunatic

I've captured both of these once in spell practice, but they are such BS. Any way to make these easier to deal with?

The lasers on brilliant dragon bullet are aimed based on your position.  If you're at the bottom of the screen and don't move at all, the lasers will never hit you.  In other words, if you always return to wherever you were positioned when the lasers were fired (listen for the sound), you'll never get hit.  Sometimes that position will be filled with the other bullets though and you'll need to go somewhere else.  There will also be safe (from the lasers) spots slightly to the right and left of where you were when she fired the lasers (or up if you're in a corner).

Replay (http://replays.gensokyou.org/download.php?id=6422).  Note that if you go to a corner like I did, you'll have less round bullets to deal with.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 12, 2009, 02:27:49 PM
Still pretty hard, but it'll give me a better shot at it. Too bad I'll still probably have to bomb it.

Although I haven't made it to Kaguya's last 3 normal spells on my score.dat, thanks to having a score.dat that cleared with Magic Team:

Salamander Shield is easy, but I sometimes mess up. Same for Lifespring Infinity.


Hourai Jewel is going to suck. I try horizontal streaming and I can't successfully turn around more than once or twice. Vertical, I don't even succeed once since I don't know how the attack works like that.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on December 13, 2009, 02:55:01 PM
So has anyone here played the Family Mart Extra Stage?  If so, WTF AT THE LAST CARD IS IT EVEN POSSIBLE??
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on December 13, 2009, 03:07:53 PM
So has anyone here played the Family Mart Extra Stage?  If so, WTF AT THE LAST CARD IS IT EVEN POSSIBLE??

Half the cards are either retarded or luckgarbage.
This one is both.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 14, 2009, 08:02:43 PM
Earth in a Pot

Yeah... that one is impossible, lol.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 16, 2009, 01:09:05 PM
Nightmare of Heiankyou


This card is easy as hell until 3-4 seconds left where I proceed to die to the final part of the attack. How do I avoid clipping that?
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 16, 2009, 01:53:38 PM
Nightmare of Heiankyou


This card is easy as hell until 3-4 seconds left where I proceed to die to the final part of the attack. How do I avoid clipping that?
Watch the tiny gaps. Pass 3 of them and you are done.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on December 16, 2009, 09:33:26 PM
Okay, what am I missing on Gengetu's bouncy star phase?
I keep getting sandwitched in the corner.
Title: Re: The New Spellcard Help Thread
Post by: Seian Verian on December 17, 2009, 01:52:59 AM
'Kay, I need help with SA Extra's stage portion. Just... Everything.
Title: Re: The New Spellcard Help Thread
Post by: Sen on December 17, 2009, 04:24:10 AM
Well, I tried doing a run of it to get you a replay, and it went really really well. Then SA decided to pretend it was PoFV and crashed when I tried to save the replay :V

Anyway.

For the first part, streamstreamstream. You can go to a corner and stream horizontally, or go to the top of the screen and stream vertically down.

For the first wave of fairies, just weave through the gaps in the bullet rings. It'll take some practice but soon you'll be able to get them. Try to get above the PoC at first, then graze the bullet rings at first so you'll still get the powerups they drop.

After that, just dodge the veryveryveryslow bullets. This part is very simple to do so long as you stay in the lower third of the screen. The fairies that shoot the kunai bullets are static; stay in front of them and blast away. It starts in the center, then moves to the right, then to the left, then back to the center.

Sanae
1st Spellcard - Have a screenshot (http://i50.tinypic.com/29lcwae.jpg). Use the design in Sanae's spellcard background to your advantage. The wavy curly things don't move. Position your self right in the middle of the ENEMY marker and put yourself on the second wavy thing (circled in red). After the first wave of lasers, move down to the bottommost wavy thing (circled in blue). After that, move down to the very bottom of the screen. The lasers are the same every time, but the vertical movement is to keep you safe from the petal bullets. You may have to move horizontally a bit on the third wave.
2nd Spellcard - Unfortunately, this is mostly skill and knowing where you're cornered. Sometimes the spell seems aimed, sometimes it just looks random. Just dodge as best as you can and don't hesitate to bomb.
3rd Spellcard - The red streams are aimed at you, and the other petal bullets will randomly fall depending on where you are. It's basically another all-skill card. Move horizontally to avoid the reds, then make a quick movement to misdirect it and move the other direction, dodging the petals the whole time.
Alternatively, just put yourself on the spawn point of the red bullets and crank up 4000+ graze if you position yourself right :V

After the third spellcard, put yourself on the bottom-left corner of the screen and run to the bottom-right, then to the top-right, then top-left, back down to bottom-left. Hug the wall the whole time. This is to keep you safe from the fast streams of bullets.

After that, it's basically the first part of the stage repeated. Dodge the slow blue bullets, then shoot down the death fairies shooting out dual rings. When the part appears with the four/five death fairies at once, bomb and kill them all. Each death fairy in this section gives 0.25 power, so killing four of them with one bomb is basically removing half the difficulty of this part (I'm assuming you're using ReimuA).

After that, Koishi~:V
Title: Re: The New Spellcard Help Thread
Post by: LHCling on December 17, 2009, 11:23:16 PM
Okay, what am I missing on Gengetu's bouncy star phase?
I keep getting sandwitched in the corner.
Always move to the side that Gengetu is closer to. So if she fires the stars when she is closer to the left side of the screen, move into the left corner.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 18, 2009, 04:52:16 AM
The Misdirection and Killing Doll cards on EoSD Hard.

I used to be able to capture these, but I've forgotten how to.


Patchy's nondirectional lasers. Any way to not make these suck. I'm horrible at these with Marisa in IN as well, but thankfully she uses a different spell on Hard/Lunatic.

And I still need help on Hourai Jewel Lunatic.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on December 18, 2009, 05:51:30 AM
Illusional Misdirection:  This card is memorizable if you use the same starting position every single time.  I'd recommend starting a little to the far side of Sakuya's teleporting spot to make the side bullets go over your head, which makes it easier. 

Killing Doll:  When looking for a place to dodge, move into the sections where she randomizes the bullets (aka the green parts), you'll find more gaps to work with there.  Other than that, it's basically just raw dodging.  Be glad you're facing the somewhat fun Hard version and not the bullfaggotry that is the Lunatic one.

I had a post in the previous thread telling how to do Non-directional laser, let me try to find it.  Oh hay here ya go. (http://www.shrinemaiden.org/forum/index.php?topic=389.msg35684#msg35684)

Can't really give any good advice on Hourai Jewel atm, I haven't fought it in ages.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on December 18, 2009, 05:59:11 AM
... Scarlet Meister :V
I always stay at the middle to shoot her for a short while after she activates the spell. Is this why I always get walled ? :(
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on December 18, 2009, 01:16:25 PM
... Scarlet Meister :V
I always stay at the middle to shoot her for a short while after she activates the spell. Is this why I always get walled ? :(

Baity made a bit of a demonstration (http://www.youtube.com/watch?v=LgPffmr2pbs) for this card a while ago. I think it says pretty much everything.
Just so you know, random boss movement will screw you over on this card.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 18, 2009, 04:37:52 PM
replay (http://replays.gensokyou.org/download.php?id=6498)

Anything what I'm doing wrong?(except for dying with bombs)
Title: Re: The New Spellcard Help Thread
Post by: mikeKOSA on December 19, 2009, 02:18:22 AM
I really need help on Orin's spellcards. this cat is eating all of my lives and bombs
Title: Re: The New Spellcard Help Thread
Post by: Lopsidation on December 19, 2009, 02:32:05 AM
From what I can remember:

The first fairy card is either: lead the fairies into a corner, then run out and shoot Orin for as long as possible, repeat, or: just keep shooting and hope for the best. You can get pretty close to the fairies without worrying.

Spleen eater: ReimuA can trivialize this with gaps, but it isn't that hard for other characters- just make sure you don't get hit by the enemies themselves, that's how I always mess it up.

Ghost Wheels: The wheels have a pattern. I think you have to go either a little bit left or a whole lot right each time, but learn it for yourself.

The last one: Either end it as fast as possible or time it out, it's your choice. If you want to end it fast, stay under Orin, lead the fairies around once, and pray. If you want to time it out, keep circling all around the screen, and pray.

Also that one noncard with lots of flying blue bullets: This is made up of a bunch of big "groups" of bullets, where all of the bullets in one group move together. Remember, it's much easier to dodge inside one group than to dodge through two overlapping groups.

Also, a bunch of Orin's attacks seem easier to timeout at first. This is probably true, but in SA you really have to worry about life fragments. Count how many fragments you get in stage 6, and use that to plan ahead for Orin.
Title: Re: The New Spellcard Help Thread
Post by: Heartbeam on December 19, 2009, 02:40:29 AM
Resurrection Butterfly.

Decided to give the no-bomb/break POC method a try after watching a practice run by .ASP.  Not trying to squeeze through the bubble bullets too early but still reaching the POC is an entire thing of its own, but dodging the red waves halfway up the screen to get to that position is something I wanted to look into.

So in terms of survival and capture, is it clear-cut that it's better to dodge the waves at a point where they've yet to fully extend, or to tackle it from the bottom third of the screen?  From the few practice runs I've done with this in mind I would say dodging up close eliminates most of the 'trick' waves I stumble over when hugging the bottom.  I'm not at the level to always know if I should be staying near the bottom or dodging up because the bullets are about to cover the area below.  Also, at times I end up using my judgement to chase myself to the other side of a laser.

So far the success rate is a little higher with the close-up method, but the smaller space makes me nervous when I could instead be tackling it farther down, if only I wasn't overlooking something obvious when it comes to waves that look like they're covering the entire space centered on Yuyuko and between the sets of bubble bullets.

How it looks so far:

Close-up. (http://replays.gensokyou.org/download.php?id=6506)

Almost a bottom feeder. (http://replays.gensokyou.org/download.php?id=6507)

Btw, how to get more points in PCB? I can't reach the 1000 item extend.

Late for this, oh well.  Basing it off your recent PCB 1cc.  Apologies in advance for bringing up obvious points.

First off, here?s an approximation of the items to be collected in each stage.  Done on Normal difficulty, farmed Alice?s fairies.

Stage One - 55
Stage Two - 86
Stage Three - 171
Stage Four - 667
Stage Five - 267
Stage Six ? 303
Total ? 1549

No bonus fairies no matter how quickly you defeat Cirno, so work out a path to not fumble point and power  items.  Or since you were so close to activating a border you could spend a little time firing unfocused at her, bomb the section before her, or finish off her opener right after she fires a wave.

You can take your time with midboss Alice?s spell to collect cherry items (and time the destruction of her attack) so a border activates soon after.  Then you can focus more on your avoidance and how you sweep your fire over the enemies.  Don?t forget to chase down the durable fairies if you happen to bomb.  Hopefully an unfocused one if you?re at the bottom.

Stage four, sets of durable fairies falling down before the suicide bullet enemies.  All about timing and trying not to linger any longer than needed to destroy the fairy you?re firing on.  Definitely need to be close to them for this one if you want any chance of reaching the POC in between.  Don?t worry too much if you lag behind a little, I?m pretty sure they have some sort of extra armor that they lose when they finish coming down.  Personally, I?d bomb if you miss a step.  The game drowns you in lives anyway.

After this we're greeted with our first set of enemies with suicide bullets. Take it easy, you have plenty of time to think about it if you're not firing blindly. Looking at you, Reimu A! Make a sweep, reach the POC, repeat. Remember, they can't ram into you but don't be shooting or stay up there too long or you'll be eating a green arrowhead. Aside from the part where the suicide bullets are aimed at you, the red variants of the round bullets also launch at varying speeds depending on how far you are from the enemy at the time of its destruction.

For the third set of enemies firing slow suicide bullets it can be a little tricky to reach the POC for both sets of waves. You'll have to be mindful of your angle to the enemy when shooting them down so the suicide bullets that aren't aimed at you are not blocking your quick access to the POC. Less risky is to stay on the bottom and pick up items from only one of the enemy rows, then both with the POC for the next wave.

Fourth set of enemies feature a combination of the previous three sets. Because suicide bullets from the third set are much more scarce you actually stand a chance of reaching the POC earlier without giving too much regard to your position. If it gets too messy on any of these sets then remember that you can quit shooting and only have to deal with the aimed arrowheads they fire before leaving.

You may or may not be aware of the border prolonging method for post-Lily White waves.  Basically, you?re going to monitor your shooting and break the border when the screen is packed with bullets.  And resume shooting so they don?t keep firing.  Probably need to set off a bomb to get it started depending on what you did with those suicide enemies and where your cherry level ended up.  The ideal time is to break it when the two sets of enemies coming from both sides are firing purple shots.  That way you?ll be free to move for the POC as the two sets following that will be suicide bullet launchers.

More timing with the durable fairies coming straight down.  For the shotgun fairies it would be beneficial to start on the left and avoid the shots on the right by moving up.  That way you can run for the POC during the short period of peace between the quad sets.

What you did for the beginning of stage five with that bomb was great.  Otherwise, plan your border during the Prismriver battle and take into account the seven cherry items that will drop before the section you bombed on, and one more cherry item before the items really start falling off.  From there to Youmu it?s all about working out a path (definitely too obvious).

I guess that's all for now.  I know I left out some things like what to do for complications with Lily White, but that may be too much unnecessary information.  Leave it for a guide.

Even with all this done it'll be a close cut to break 1,400.  It won't happen the right way everytime, and deaths will surely cut into point items produced at the end of a spell.  So more shotgun fairies must be taken out and the simplest way is calculated bombing.  There's a post in the PCB hi-score thread detailing this with a replay to accomodate.  If you need more bombs going into it then I would recommend suiciding to the enemies that fly across the screen above the POC.  There will be a set or two right after the durable fairies and before the shotgun fairies fly down.
Title: Re: The New Spellcard Help Thread
Post by: Zetzumarshen on December 19, 2009, 01:04:18 PM
Resurrection Butterfly.

Decided to give the no-bomb/break POC method a try after watching a practice run by .ASP.  Not trying to squeeze through the bubble bullets too early but still reaching the POC is an entire thing of its own, but dodging the red waves halfway up the screen to get to that position is something I wanted to look into.
I don't know if this helpful or not.

Dodging the red waves requires heavy sight threading, watching my replay again, I cannot figure out what I was thinking while I was dodging those red butterfly. I only always try to find the easiest first set of red butterflies, that do not hamper my dodging at the three other red butterfly waves. If you watch this replay (http://replays.gensokyou.org/download.php?id=6510), note that I was awkward at around ~59 and ~43 timer, the latter cost me a death, and both are lucky dodges that should have been punished. It is because I somehow pick the wrong first set red butterfly. See if you can find the other differences between how I handle other waves, I can't discern them, its just I know I was going to screw up.

Other high risk movement is to squeeze between the red bubbles, just like you said. You only have split second to confirm the position of your sprite and the red bubbles safe spot. Late doing this will make POC closed by blue and purple butterflies.

HS always go to the left of Yuyuko while POC-ing. I on the other hand, pick whichever closest from my position, or while collecting power ups.

Maybe I need as many practice as safespotting Ichirin's opener at lunatic to do this right.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 19, 2009, 08:23:51 PM
Cirno Shotgun.
Macro dodge-aimed-aimed, right? But I always clip something what I don't even see.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on December 19, 2009, 08:39:07 PM
Cirno Shotgun.
Macro dodge-aimed-aimed, right? But I always clip something what I don't even see.

Not sure, but the clipping might be because you're trying to stream the two aimed shots in opposite directions.  Stream them both in the same direction and there should be a gap on there waiting for you every time.

Also remember to a.)shotgun her at the beginning before she starts firing and b.)stay underneath her as best as you can during her second phase.  If you do it right you can end the attack before the third phase, basically trivializing it (this can be done with all shottypes btw).
Title: Re: The New Spellcard Help Thread
Post by: Naut on December 19, 2009, 11:52:13 PM
Any tips on Harbor Sign "Eternally Anchored Ghost Ship" (UFO stage 4, anchors everywhere)? Can't capture it consistantly, was wondering if there's a trick or something. Lunatic mode.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on December 20, 2009, 12:02:37 AM
Any tips on Harbor Sign "Eternally Anchored Ghost Ship" (UFO stage 4, anchors everywhere)? Can't capture it consistantly, was wondering if there's a trick or something. Lunatic mode.

The criss-crossing bullets leave similar openings every time, but due to their overlapping sprites it's still hard to pick it out.

Ahem, I know it's been asked many times, but BLUE UFOS. I blew two bombs (which would have secured a no death run) on it. AHHGHASDGAKGLASHGK.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 20, 2009, 12:17:29 AM
Ahem, I know it's been asked many times, but BLUE UFOS. I blew two bombs (which would have secured a no death run) on it. AHHGHASDGAKGLASHGK.
Use MarisA, kill everything on the first wave, then just shoot Nue and watch out for the ones which charge at you.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on December 20, 2009, 12:22:45 AM
And what if you don't want to use Marisa A? ??? I've tried with other shot types not called Reimu A, but I really can't surmount the issue of the fat hitboxes.
Title: Re: The New Spellcard Help Thread
Post by: AlexX Unlimited on December 20, 2009, 12:24:44 AM
And what if you don't want to use Marisa A? ??? I've tried with other shot types not called Reimu A, but I really can't surmount the issue of the fat hitboxes.
I'm pretty sure hitbox size is a rather weak excuse. =V
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 20, 2009, 12:25:39 AM
And what if you don't want to use Marisa A?
You'll force yourself into using her.

I didn't really find a hitbox difference, only the fact that her laser pierces which makes Blue UFO easy and Rainbow slightly easier too.
(and also the fact that her highscores were lower made me use her, lol)
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on December 20, 2009, 12:34:41 AM
And what if you don't want to use Marisa A? ??? I've tried with other shot types not called Reimu A, but I really can't surmount the issue of the fat hitboxes.

Try to kill as many UFOs as possible (duh).  Your biggest concern will be the UFOs that move across the screen about halfway between Nue and the bottom.  When you see one of these appear, kill it ASAP, and then move up towards Nue.  It will be followed by more UFOs moving down towards you, but they will be further away from the center.  If you don't kill that UFO, you won't have much room to move anywhere.  If you don't kill it fast enough or take too long moving back to the center (and up), you'll just get tackled by the ones that follow.

The basic idea is to make a gap you can use to move up, since UFOs thrown directly at you will wall you off if you stick around the bottom and try to kill everything.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 20, 2009, 12:39:24 AM
Tried with ReimuA.
The fact that she isn't piercing makes it much harder - you can't kill off the entire first wave and because she does less damage, you'll have to avoid a third wave thrown into your face.

MarisA can even shoot the UFOs through Nue.
Title: Re: The New Spellcard Help Thread
Post by: Cabble on December 20, 2009, 12:50:11 AM
How do you do Surprising Rain "Guerilla Typhoon"?

My strategy is to get on the other side of kogasa, and make my way towards the bottom corner as the wave comes, and move back towards kogasa to go through the wave. I always end up hitting a wave that I try to go through, but the bullets come together to make a wall. Help?
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on December 20, 2009, 12:57:21 AM
How do you do Surprising Rain "Guerilla Typhoon"?

My strategy is to get on the other side of kogasa, and make my way towards the bottom corner as the wave comes, and move back towards kogasa to go through the wave. I always end up hitting a wave that I try to go through, but the bullets come together to make a wall. Help?

Have you tried sitting in the center under Kogasa and making vertical movements only?  It may work better for you (or it might not).  Try it.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 20, 2009, 01:49:23 AM
Also remember to a.)shotgun her at the beginning before she starts firing and b.)stay underneath her as best as you can during her second phase.  If you do it right you can end the attack before the third phase, basically trivializing it (this can be done with all shottypes btw).

how can I shotgun her when I need to misdirect the shots 1 second later
I usually bomb this since I can't finish her after the 2nd phase and misdirecting that shot with all the crap flying around is near impossible.

Also, China's final nonspell
The first red wave is spawned way too close to the bottom and I'd have to risk clipdeath to get through unfocused.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on December 20, 2009, 04:50:48 PM
Ahem, I know it's been asked many times, but BLUE UFOS.

It's one of those ones you have to figure out how it works, then it's easy.

- UFOs spawn from Nue starting from a random spot.
- They then continue to spawn from her in a clockwise direction.
- The UFOs fire lasers from themselves in straight lines, the lasers starting point rotating around the UFOs in a clockwise direction.

You need to concentrate on killing as many UFOs as possible that come out of Nue from the 3 to 6 O'Clock directions. If you don't, you get a wall of lasers that you have to macrododge and it's stupidly hard to do so. If you do, you then just dodge the lasers as they come, being aware of the ass-lasers that the UFOs fire *from offscreen*.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 20, 2009, 10:22:29 PM
Xu Fu's Dimension when using a solo human. The familiars keep hitting me.

Edit: Never mind. I was having a ➈ moment and must have been getting hit by something else when trying with a solo human. Maybe due to panic or something. Same method just worked for me in spell practice, so unless it's different in the stage somehow.


Mokou's first. I know you can circle around her with Border team, Yukari solo, Scarlet Team, and Remilia solo and capture it. But I keep messing that up, and I'm horrible at it with the other teams that can't do that. Plus, it'd be nice to just get rid of my constant ****ing up of circling her.

Fujiyama Volcano, all teams. I can't do this at all and I have no idea how I even have captures of it in spell practice.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on December 20, 2009, 10:36:36 PM
how can I shotgun her when I need to misdirect the shots 1 second later
I usually bomb this since I can't finish her after the 2nd phase and misdirecting that shot with all the crap flying around is near impossible.

When shotgunning, stand off to the side a tiny bit, and right before she's about to shoot, move away and then straight down.  Practice until you know how much time you have.  You can even try and remember the time in the music when she shoots and use it as a marker.

Quote
Also, China's final nonspell
The first red wave is spawned way too close to the bottom and I'd have to risk clipdeath to get through unfocused.

Hugging the right lane seems to give you the best chances of dashing through without clipping.  Alternatively, you could go off to the right side to give yourself some room during the red waves, though that isn't really fool-proof.
Title: Re: The New Spellcard Help Thread
Post by: Tarquinius on December 20, 2009, 10:55:56 PM
Suppression "Superego" keeps ending all of my SA Extra attempts. I've looked at replays but it seems like once I actually face it, my plans instantly fall apart and I can't dodge anything.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on December 20, 2009, 11:01:48 PM
Superego leaves the same big openings every time. Just keep an eye out for them and keep moving down. It's better than Release of the Id since that one sometimes makes the openings really tiny.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 21, 2009, 02:51:22 PM
Mokou's first. I know you can circle around her with Border team, Yukari solo, Scarlet Team, and Remilia solo and capture it.

Fujiyama Volcano, all teams. I can't do this at all and I have no idea how I even have captures of it in spell practice.

Mokou's first is actually done best by remaining under Mokou as much as possible. Circling around isn't consistent for me but dodging at the bottom is. You need to time your movements in order to get through the green bullets. The gap isn't too hard to fit through. Then dodge the blue knives. Do that until the red knives start to get close and try to get aro?nd them and under Mokou again. If you just figure that out it gets easy.

As for Volcano.

This strategy works well. I did it no-focus too so yeah. It works.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on December 21, 2009, 03:14:22 PM
You might want to provide a source when you refer to "this strategy".
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on December 22, 2009, 01:07:48 AM
This (http://replays.gensokyou.org/download.php?id=5331) is probably different from what Zengeku was going to show, but it works, and is a lot less risky than it looks, not to mention less risky than just switching sides in the bottom.

it is a TRIAL OF GUTS after all




Really, Fujiyama Volcano almost deserves a stickied topic of its own, it's probably the most asked card.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 22, 2009, 03:49:59 AM
I still suck at the volcano trying that.

Possessed by Phoenix's second phase. Just how fast am I supposed to tap to stream it for scorerunning purposes since going in circles won't nearly triple the bonus you get for the spell? I'm either tapping too slowly and getting hit, or I'm tapping too fast, so I get walled before the phase ends then get hit.

And I'm not trying to do this with border team either, so I have a big hitbox to deal with.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on December 22, 2009, 07:15:16 AM
Possessed by Phoenix's second phase. Just how fast am I supposed to tap to stream it for scorerunning purposes since going in circles won't nearly triple the bonus you get for the spell? I'm either tapping too slowly and getting hit, or I'm tapping too fast, so I get walled before the phase ends then get hit.

And I'm not trying to do this with border team either, so I have a big hitbox to deal with.

Tap to the beat of the music.  Wait until about 5-6 familiars have spawned at the bottom, and make the taps as small as you can.  Hitbox size shouldn't be an issue since the arrows are extremely small themselves.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 22, 2009, 10:01:59 AM
You'll force yourself into using her.

No, you will play as SanaeB.
Title: Re: The New Spellcard Help Thread
Post by: mikeKOSA on December 23, 2009, 07:32:32 AM
so i finally unlock SA extra stage, and need help on koishi's first survival card and her heart bullets
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 23, 2009, 09:18:08 AM
I still suck at the volcano trying that.

Possessed by Phoenix's second phase. Just how fast am I supposed to tap to stream it for scorerunning purposes since going in circles won't nearly triple the bonus you get for the spell? I'm either tapping too slowly and getting hit, or I'm tapping too fast, so I get walled before the phase ends then get hit.

And I'm not trying to do this with border team either, so I have a big hitbox to deal with.

Okay, i don't know what happened but my strategy is here:
http://www.youtube.com/watch?v=O-PGuHSFBTc
Just went and checked. Its pretty much the same strategy as ebaretts.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on December 24, 2009, 06:22:19 PM
It's a bit late, but hitbox size is a huge difference when you're the crazy nut whose strategies always involve high-risk dodging. >_> Also, play MoF extra with Marisa and then with Reimu and tell me that hitbox size doesn't make a difference.

ANYWAY! I don't know if this is in the spirit of this thread, but I've figured out some strategies with two of Byakuren's spell cards others might find interesting:

Magic Milky Way: Start close to Byakuren, dodging the curvy lasers by moving up. Once she starts shooting the stars, swerve around them a couple times, then start moving down as the lasers allow. Repeat until you reach the bottom. This minimalizes the amount of time you're spent at the mercy of the bottom of the screen.

LFO: I'm sure Baity's going to laugh at me, but I realized that you can misdirect the waves by flying off at an angle not center. The waves are centered to be thickest at wherever you are when they fire, so this usually decreases the amount of bullets you have to squeeze through. All my dodges I've made until now have been hitbox prayer dodges, but by flying off in random directions before a wave is fired I captured LFO without dodging a single hard wave.

Also, while I can't really help with St. Nikou's Air Scroll (it's completely different on lunatic and possibly easier), I find it amusing that it takes the same amount of time to kill Byakuren at 1.00 power as it takes to kill her at 4.00 power on Superhuman.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 24, 2009, 07:35:31 PM
Are Reisen's cards and noncards on Normal even possible No Vertical? She kicked my ass so badly.

I tried a Normal No Vertical 1cc and game overed on her way too easily despite how many lives I had. Doesn't help that I didn't even have the 800 extend yet, and the final one must be impossible.
Title: Re: The New Spellcard Help Thread
Post by: Sen on December 24, 2009, 09:56:52 PM
Are Reisen's cards and noncards on Normal even possible No Vertical? She kicked my ass so badly.

I tried a Normal No Vertical 1cc and game overed on her way too easily despite how many lives I had. Doesn't help that I didn't even have the 800 extend yet, and the final one must be impossible.
Yep :V

I've been playing NV runs for a quite a while now, and I've basically come to the conclusion that IN isn't actually possible to beat NV. Reisen's the worst, since her midspells are mostly focused on forcing you to the bottom of the screen, and her spellcards are designed to send you flying around the screen and require lots of vertical movement.

UFO's in the same boat, since UFO tokens don't go down far enough for you to collect them, oh boy.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 24, 2009, 10:18:08 PM
They do very rarely. I got one Red UFO on my attempt. Had some stupid mistakes though and game overed on Ichirin when I should have made it to stage 4.

But ya, that sucked to find out. I thought no vert Extra was impossible already, but that just makes it certain.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 26, 2009, 01:21:13 AM
Okay. I have 7 Nemesises in UFO Hard. I'd like to ask if someone have some enlighting information on one of them.

King Kraken Strike (whatever this sucker is called on Hard mode)- This thing pretty much spams a bunch of bullets and shakes the screen. How do any of you manage this or is it just luck?

Title: Re: The New Spellcard Help Thread
Post by: Sapz on December 26, 2009, 01:27:11 AM
Okay. I have 7 Nemesises in UFO Hard. I'd like to ask if someone have some enlighting information on one of them.

King Kraken Strike (whatever this sucker is called on Hard mode)- This thing pretty much spams a bunch of bullets and shakes the screen. How do any of you manage this or is it just luck?
Purely read and dodge. IIRC it doesn't wall you very often on Hard, but there'll still be a lot of tight squeezes, and sometimes you're just going to have to bomb due to the random nature of the falling bullets. Don't be afraid to move vertically, but remember to return to the bottom by the time the fists reappear. :V
Title: Re: The New Spellcard Help Thread
Post by: WinDEU on December 26, 2009, 05:38:41 AM
so i finally unlock SA extra stage, and need help on koishi's first survival card and her heart bullets
For the first survival card, make a sharp movement to the center, then back up slightly, so that you have a big gap to fit through. After you go through the gap, make a sharp movement to the outside to make a big gap. Rinse, repeat.

The placement of the bullets spawned from the lasers depends on how close you are to Koishi.

As for the heart bullets...what I do for the spellcards in which the heart bullets go towards or outward from Koishi, I find a spot where the speed of the bullets is manageable, and then I no-vert the entirety of the cards from there.
Title: Re: The New Spellcard Help Thread
Post by: Seian Verian on December 28, 2009, 12:51:51 AM
Everything on PCB Stage 3 Lunatic. I'm planning on attempting to go for a true perfect of it, so I need to know everything I can about it.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on December 28, 2009, 01:27:59 AM
Things I can think of:

For the stage spam, I've never bothered memorizing an exact route, but the key is to at least memorize the spawn points of the "big" fairies and take them down before they're able to throw their extra-dense danmaku at you.

For the boss opener, be sure to shotgun it as much as possible at the beginning.  That blue wave sucks, and you don't want to have to dodge it twice.  If you're using ReimuB, remember that unfocused shotgunning is better than focused.

Spring Kyoto Dolls is purely aimed.  It'll be static provided you perform the same motions every time, so it's micromemorizable.

Hanged Hourai Dolls is a slow card that can have a tendency to wall you, so, if you aren't already doing so, make sure you expand your field of vision and look farther away from your hitbox than you might for your average spell card.  You need to be able to see the walls coming and move out of their way before they actually manage to wall you.  I'll also say that this spell has an aimed component as well, although it's a weird card and I don't know how you can actually use that knowledge to your advantage.

Everything else should be standard read and dodge stuff.  I'll also plug my perfect (http://www.youtube.com/watch?v=4xLmClP_Beo) and unfocused perfect (http://www.youtube.com/watch?v=P_wThx0mMUU) videos here.  Maybe you'll see something in there that'll help you that I'm not thinking of right now.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on December 28, 2009, 10:39:48 AM
You can deal with the stage portion pretty easily the way I do it here. (http://www.youtube.com/watch?v=kiKsiiRNa0E)

It's also good to know that "Benevolent Orleans Dolls" throws 3 variations of static patterns and her boss opener can be dodged more easily if you go into a corner.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on December 28, 2009, 10:05:29 PM
Any way to more easily deal with Keine's nonspells?

I destroy some of the familiars, but it's pretty much random whether I can actually dodge it. Is there any sort of path that is more likely to make the dodges reasonable.
Title: Re: The New Spellcard Help Thread
Post by: c l e a r on December 29, 2009, 02:42:17 AM
Ex-Kogasa's first card...

Does it have that whole "fake hitbox" bullshit?  Cause I think there is.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on December 29, 2009, 02:55:31 AM
Any way to more easily deal with Keine's nonspells?

I destroy some of the familiars, but it's pretty much random whether I can actually dodge it. Is there any sort of path that is more likely to make the dodges reasonable.

The attack is static. You should be able to destroy enough familiars even with Reimu to make the attack a non-issue. If you feel lucky with unfocused movements, try the attack unfocused. Keine pours on more danmaku if you focus, so if it's that much trouble try that.

Ex-Kogasa's first card...

Does it have that whole "fake hitbox" bullshit?  Cause I think there is.

Not fake, just unforgiving.
Title: Re: The New Spellcard Help Thread
Post by: mew77 on December 29, 2009, 03:15:57 AM
I've tried SA for a while now... Parsee and yamame are relatively easy now but Yuugi and her laser-fest still get me. I can get to her second last spell card.

http://images1.wikia.nocookie.net/touhou/images/e/e9/Th11sc035.jpg

But I just can't beat it.

I also have trouble with the second half of UFO stage 3.
Title: Re: The New Spellcard Help Thread
Post by: Serela on December 29, 2009, 03:18:27 AM
Ex-Kogasa's first card...

Does it have that whole "fake hitbox" bullshit?  Cause I think there is.
If by fake hitbox, you mean you can fit almost your own entire hitbox into the bullet, then yes.
Title: Re: The New Spellcard Help Thread
Post by: Polaris on December 29, 2009, 03:23:10 AM
Spring Sign「Jade of the Horrid River」

I don't get it at all ;_;
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on December 29, 2009, 03:26:58 AM
Spring Sign「Jade of the Horrid River」

I don't get it at all ;_;

For the first wave, you have to move up and through the waves before they reach the bottom, dodging the stray bullets after the collapse. Vice versa for the second; fly up close to the spot the bullets are collapsing and they'll disappitate before reaching the bottom (I don't know why, just go with it).
Title: Re: The New Spellcard Help Thread
Post by: c l e a r on December 29, 2009, 06:44:20 AM
Spring Sign「Jade of the Horrid River」

I don't get it at all ;_;

I would just look at some replays if I were you.

As for my question, yes I am aware that you can fit "almost" your entire hitbox in.  The question is are those bullets you are grazing pass are using the glowy bullets' hitboxes? (Read "God's Porridge/Divining Crop")

Also, am I the only who hates this new type of streaming bullets (The kind that the first batch of fairies used in Extra, and the beginning of Stage 6), those attacks just drives me up the wall with rage...
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 29, 2009, 04:48:34 PM
Well, those bullets aren't really new but yeah, the initial wave of EX stage is annoying. Not surviving but surviving and getting all items at once. Besides, that's not streaming at all.

As for Stage 6... ooh. Rage-inducing misery if you insist on doing it no-bombs but the initial five orbs are simple to take down but the following onslaught you better bomb.

-----------------
A question: Where do you guys think would be the best position to use when tackling Ghost Ships Lunatic? I'm having serious trouble doing it but all the replays i've seen, people seem to tackle it without too much trouble.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on December 29, 2009, 06:22:13 PM
For Ghost Ship, you want to chill down at the bottom of the screen.  I've found that the best openings will make themselves clear if you just sit there and wait patiently, and you should have a clear opening just before the next wave of anchors is thrown.  Patience is the keyword.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on December 31, 2009, 12:40:36 AM
Okay, i'll try out that next time i feel like screaming. Or feeling relief - i'm better at all the other attacks - except non-spells - so i really want to get this one down.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on December 31, 2009, 02:14:42 PM
Aya's final card on Lunatic.
Title: Re: The New Spellcard Help Thread
Post by: DarkslimeZ on December 31, 2009, 09:51:19 PM
Having trouble with Murasa on Hard mode. I figured out how to do the first spell, can do the second if I'm in the zone, but her third card and her survival card continue to baffle me. Any good tips?

I couldn't capture her survival card on any mode, mind you. ;_;
Title: Re: The New Spellcard Help Thread
Post by: Furienify on December 31, 2009, 10:26:10 PM
How can you people possibly play any of these games as Marisa? While I could care less about the hitbox size, it's just her speed. It's like Reimu can do three tinydodges in the space it takes Marisa to do one. I bump into random crap all the time.

Edit: While I'm at it, SA and UFO extra stages. The only Extra stage I can do is Ran, and I can beat it 99% of the time I go through, though spellcard capturing is another question. Ran just has all of these solid, built-in strategies that seem to work while that doesn't seem to be the case for all the other bosses. :(

That said , I can make it to Koishi but end up dying on the hearts spellcards (I misjudged the position at which I want to horizontal-dodge between the lines, end up floating down to my death...) and, well, I haven't even reached Nue in UFO due to sheer bullet spam and ARGHAGARGH Kogasa.

Also, I hate dying on the stage portions.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 01, 2010, 02:38:49 AM
Isn't Aya's final card static? i think it is at least.


Reisen's Indolence "Mind Stopper" . This is her only spell that I have a 0% chance of capturing. I sometimes mess up the others, but at least I can usually do them outside of Illusion Seeker which is a lot less consistent.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on January 01, 2010, 04:57:38 AM
Isn't Aya's final card static? i think it is at least.


Reisen's Indolence "Mind Stopper" . This is her only spell that I have a 0% chance of capturing. I sometimes mess up the others, but at least I can usually do them outside of Illusion Seeker which is a lot less consistent.

Some people like to go to the bottom, then quickly go back to the center to direct the aimed bullets there and repeat.

I could never get that to work.  I direct the aimed bullets to the right or left side of the screen, then move to the other side on the next wave.  You should be able to capture it if you're using a team with Yukari, Remilia, or Yuyuko (and maybe solo Reimu).  Anyone else and you'll probably time it out.  The non-aimed bullets might be static, I dunno.

Replay (http://replays.gensokyou.org/download.php?id=6036)
Title: Re: The New Spellcard Help Thread
Post by: P♂ zeal on January 01, 2010, 02:55:13 PM
I can't seem to get "Supression-Super Ego" How exactly can I go about dodging it properly?
Title: Re: The New Spellcard Help Thread
Post by: Serela on January 01, 2010, 03:07:57 PM
I can't seem to get "Supression-Super Ego" How exactly can I go about dodging it properly?
Stay near the bottom up the screen. Going up more then a little bit is disguised death. Also, I find it really helps a lot if you try to do this spellcard as purely horizontal as you can.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 01, 2010, 08:09:48 PM
Not a spellcard but Tewi. I'm using Netherworld Team. Not that I'd do any better against her with the other teams. My stategy right now is pretty much press X or try to dodge and die if I don't have bombs.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 01, 2010, 08:14:53 PM
Tewi's the hardest part of the stage hands down. The only tip I can give is that IIRC her attack is static relative to her position.
Title: Re: The New Spellcard Help Thread
Post by: Sen on January 01, 2010, 08:29:23 PM
Ex-Kogasa's first card...

Does it have that whole "fake hitbox" bullshit?  Cause I think there is.
The bullet hitboxes are much bigger than you think. They're generally the only bullets that don't follow the "big bullet/small hitbox" rule. That's also the reason why Suwako's rainbow jellybeans spellcard is so clippy.

I can't seem to get "Supression-Super Ego" How exactly can I go about dodging it properly?
What Neo said. Use as little vertical movement as possible. Superego is much easier than Release of the Id, in that the bottom of the screen is actually pretty safe.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on January 02, 2010, 05:21:20 AM
I have a question about Ran's Shikigami's Shot "Ultimate Buddhist". During the red manji phase, Ran also shoots out red bullets in five directions, and I'm wondering if these shots are either static or aimed in some way. No matter which way they function, I have seen people stay close to the center to beat this one, but knowing how the card works would help me understand why people do that in the first place, and if there are even other ways to manage it.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 02, 2010, 05:23:56 AM
Aimed.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on January 02, 2010, 05:28:34 AM
Ah. In some ways it's kinda hard to tell - it almost looks like the shots are lagging behind a bit, but I guess you're moving around Ran quickly enough that it only appears that way.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on January 02, 2010, 07:48:56 AM
God Art "Vampire Illusion". Any way to capture this consistently ? I got a 3/~8 history, and most of the failures were due to walls that are completely impossible to move through / around :(

I also need help on all of Sakuya's cards except for Jack the Ludo Bile :V
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 02, 2010, 08:05:23 AM
Vampire Illusion and "capture consistently" don't belong in the same sentence. :V No matter how good you are, walls will occasionally happen and it is nearly (but not completely) impossible to get out of the way.

As for Sakuya's spell cards, Killing Doll is random, ZA WARUDO can be misdirected like so. (http://www.youtube.com/watch?v=TMDu90doi44#t=3m39s)
Title: Re: The New Spellcard Help Thread
Post by: Silent Harmony on January 02, 2010, 09:12:25 AM
I know it's been answered twice, but is it possible to get a video of Patchouli's NDL for a raging incompetent such as myself?  :-[ I've spent over a hour just tonight (not even gonna add up my S4 practice total), and 90% of the time I'm:

a) walled by bullets
b) Stopped by bullets and chased down by a laser

and the other 10% is either bombing or dieing another way.

I've ready to give up and auto bomb both the red and blue at this point, I'm so fustrated.  >:(


(Best practice run ended 1/0 with an Emerald capture, the only thing I can cap in this fight including non-spells)
Title: Re: The New Spellcard Help Thread
Post by: lmagus on January 02, 2010, 04:23:37 PM
I want to know why is Ichirin hard so hard =(

I can't capture anything she throws at me
Title: Re: The New Spellcard Help Thread
Post by: Tinari on January 02, 2010, 09:49:16 PM
Hello.  It's me again after a long hiatus.

I am still having MASSIVE trouble trying to get through Foggy London Dolls and most of Youmu's stuff.

I have watched replays.  I have practiced.  I feel like I have just hit a plateau.

So checking my history, here's how it goes.

Ghost Sword: Fasting of the Young Gaki,  1/11
Hell realm Sword: 200 Yojana in 1 slash, 1/11
Brute Sword: Karmic Punishment, 1/11
Heaven Sword: Five Signs of Deva, 0/11

The rest I have beaten more than twice and feel that I can predict when I need to bomb more readily, but on these four I am having one hell of a time trying to brute my way through and pray to heaven for at least a ghost of a chance.

I think with Hell Realm Sword, I am having trouble reading ahead.  I am getting lost in the mass of orbs on her third slash and feeling to claustrophobic and can't fit through.

Brute sword I think is a  reading problem because during the slowdown I think I get lined up to always be tagged by a stray bullet I wasn't aware was coming my way.  Bleh.

Heaven's Sword I think is all fluke.  I honestly think I have died almost all the times I have in WTF?! moments that I could have sworn I should have been perfectly fine at.  I can't help it. :/


And now for the most embarrassing one of all and the one that has made me feel the worst as someone once told me I shouldn't be dying or bombing on said card because it's a "static" card and apparently easy.

Darkness Sign: Foggy London Dolls,  0/15

What in the holy HELL am I supposed to do here?  I've seen some replays and it hasn't helped me at all.  Every time I swear I see a pattern emerge, BAM, I get myself trapped or screwed or choke or something.  This card drives me absolutely batty. :|

Any advice?  Should I upload a replay showing me practicing these?


*edit*

A quick replay upload of me vs Ms. Margatroid.
And also me fighting Youmu.  Ironic I did better than usual on the ones I ask for help with...

http://replays.gensokyou.org/download.php?id=6732
http://replays.gensokyou.org/download.php?id=6733
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on January 02, 2010, 11:18:22 PM
my, you don't like diagonal bullets, eh.

Foggy London Dolls: stay near the bottom and CALM DOWN. seriously. you were ramming the bullets for no reason whatsoever. keep cool and don't be afraid of waiting until late for the gaps to appear.

Fasting of the Gaki: don't retreat to the bottom, attack the gaps as soon as you can.

Hell Sword: eh, the normal version looks very tame, I don't see how to give a better advice than "read and dodge". Retreating to the bottom doesn't seem to be the smartest idea here as well, though.

Karmic Punishment: dodge at the center. Apparently you have serious problems with diagonal bullets; maybe you're focusing too much on your hitbox? Being bodyslammed by Youmu later also points to that.

Five Signs of the Deva: always stay under Youmu, this is VERY important. The distance she moves is the exact distance to the safest vertical path. Then do your best to move upwards, through the waves of bullets, it's a lot safer than staying in the bottom.
Title: Re: The New Spellcard Help Thread
Post by: Tarquinius on January 02, 2010, 11:51:53 PM
For Hell Realm Sword, pick a side of the screen and stay on it. Remember that her large bullets have a considerable gap between sprite and hitbox. Avoid the bottom of the screen.
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on January 03, 2010, 04:44:39 PM
Any tips for Chen's second spellcard in the PCB Extra stage? It always results in me getting walled up in a corner...

Also, strategies for Hollow Giant "Woo" and Fujiyama Volcano would be helpful, as those two cards are the ones that usually end my runs of the IN Extra stage.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 03, 2010, 05:09:30 PM
Fujiyama Volcano. This works for all teams and would be what would be suggested by others. Basically you alternate between circling her and streaming.

http://replays.gensokyou.org/download.php?id=6746


Hollow Giant Woo. Also circle around her since it helps to misdirect the shots. Also, you might need to use some unfocused movement to make sure you can continue the pattern.

http://replays.gensokyou.org/download.php?id=6528


Chen's spellcard is static/nearly static. Just remember a path.
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on January 03, 2010, 05:47:55 PM
Thank you very much. The strategies work just fine; now I just need to improve my dodging skills so that I can pull them off consistently without running straight into random bullets... At least I managed to capture Fujiyama Volcano for the first time after about ten tries, as opposed to my around a hundred failed ones from earlier.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 03, 2010, 06:21:41 PM
Tengu Macro Burst and Great Whirlwind on Hard. Can't exactly ask for help on Terrifying Hypnotism because that's just trying to avoid clipdeath.

Nuclear Excursion. Either I don't bomb and it takes too long or I clipdeath or bomb and get through it easily.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 03, 2010, 08:22:23 PM
This is normally where I come in with a replay that solves everything.

...unfortunately, both fall under "read and dodge". Note that both also require you to predict a lot more than other Spell Cards due to the speed of the bullets.

For "Tengu Macro Burst", I would advise you use the top of the screen as much as you can. I would also avoid the center, but at the same time, use it as a "last resort" when you can't see any openings. Note that the bullets gradually speed up as time passes, so you may want to make an effort to end this as quickly as possible.

No additional notes for "Great Whirlwind", though more often than not, the bottom of the screen is the most safest spot. You may have to circle around when two whirlwinds converge to an extent of making a wall, so be prepared for that.

"Nuclear Excursion" just takes ages. To minimize clipdeath (I assume it's the blue bullets; unless you're clipping suns  :V) I would suggest using more vertical movements for more precise movements when you're at the sides. However, it can take a bit of practice to get used to it so be prepared to die a few more times learning.
Title: Re: The New Spellcard Help Thread
Post by: Helion on January 06, 2010, 07:25:47 PM
Imperishable Night: Keine extra, first and last card, the mid one is just memorization I believe. Immortal fire bird: flying phoenix. What the hell is up with that one, I know how to misdirect the first two, but then the huge projectile waves force me to bomb. I still haven't figured it out.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 06, 2010, 07:45:02 PM
Actually, Keine's second card is the one card she has that isn't static.

Keine's first (http://replays.gensokyou.org/download.php?id=6784) is just some streaming.

Keine's third (http://replays.gensokyou.org/download.php?id=6783) is just some more streaming.

Flying Phoenix (http://replays.gensokyou.org/download.php?id=6785) is just making sure you don't get walled.
Title: Re: The New Spellcard Help Thread
Post by: Tarquinius on January 06, 2010, 08:14:49 PM
Keine's first card has safespots for the blue bullets. Every odd wave is above the 'y' in 'Enemy' and every even wave is above the 'y' in the human/youkai bar. You need to be constantly focused to take advantage of the safespots. The red bullets are just streaming.
Title: Re: The New Spellcard Help Thread
Post by: Helion on January 06, 2010, 08:32:47 PM
Ok, now I just have to stop running into the blue bullets while streaming the red ones  :V. Keine's second card is reflexes and pretty doable anyway. Immortal Fire bird still rapes me: I don't get where, in the huge waves, will the gaps between phoenixes be, it's not fixed, but are there guidelines to finding them?
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 06, 2010, 09:11:19 PM
Ok, now I just have to stop running into the blue bullets while streaming the red ones  :V. Keine's second card is reflexes and pretty doable anyway. Immortal Fire bird still rapes me: I don't get where, in the huge waves, will the gaps between phoenixes be, it's not fixed, but are there guidelines to finding them?

Immortal Fire Bird...? Which spell card is that? I only know the translations on the English patch.
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on January 06, 2010, 09:38:41 PM
Actually, the waves of Immortal Fire Bird are aimed as well, so the whole card is just streaming while trying not to get walled up by the trails.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on January 07, 2010, 03:33:49 AM
Immortal Fire Bird is awesome to screw around on. (http://replays.gensokyou.org/download.php?id=5732)

Don't try that though.  All the birds are aimed.  The best method is to direct the first to a corner, direct the 2nd as close to the first trail as possible, then direct the 3rd as close to the 2nd as possible.  When the 3rd one fires, move to the other corner and dodge stuff.  Now repeat in reverse.  Actually it's probably best to move up a little bit in the corner rather than being right at the bottom so that you'll have more space.

I don't have a replay up of this, and I'm too lazy to go make one, but this replay (http://replays.gensokyou.org/download.php?id=5366) captures it (and everything else too except Imperishable Shooting because I got hit with like 2 seconds left wtf).
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 07, 2010, 04:00:44 AM
As embarrassing as this is, any way to reduce clipping on 3 Treasures? I can capture it somewhat consistently in spell practice, but practice and normal runs, clip.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on January 07, 2010, 06:00:01 AM
As embarrassing as this is, any way to reduce clipping on 3 Treasures? I can capture it somewhat consistently in spell practice, but practice and normal runs, clip.

Well you can Safespot (http://replays.gensokyou.org/download.php?id=6793) it.
Title: Re: The New Spellcard Help Thread
Post by: Furienify on January 07, 2010, 09:16:31 AM
Any tips for Chen's second spellcard in the PCB Extra stage? It always results in me getting walled up in a corner...

Also, strategies for Hollow Giant "Woo" and Fujiyama Volcano would be helpful, as those two cards are the ones that usually end my runs of the IN Extra stage.

An easy way to deal with Chen:

Follow her for the first cycle. She starts near the bottom of the screen, moves left and up in a counter-clockwise formation. The behind area is safe, just stay as close as possible and shotgun.

Eventually she will push you into the bottom left corner. Go there. Smash yourself right into the corner and it's a safe spot. As soon as it's clear, fly out and chase her down for the finish. You may have to stop and graze through a small wall of bullets for safety, but if you're at full power/using certain characters, she goes down pretty quickly do to tiny HPs.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on January 08, 2010, 08:15:02 PM
Anything I'm missing on Lunasa's second non-spell?

Or is it just crazy dodging?
Title: Re: The New Spellcard Help Thread
Post by: Heartbeam on January 08, 2010, 09:18:07 PM
Anything I'm missing on Lunasa's second non-spell?

Or is it just crazy dodging?

Nothing you don't already know.  Corner zone should give you a better chance for the second wave, not necessarily for the third but it's best that you aren't in a position to be assaulted by two of the extended bullet arms with everything else falling down. 

Actually, I take back the corner comment.  Just sitting in the corner across from her isn't always better than being directly under.  Something about the way the purple waves unfold that you could work with before the dense part finally comes down.

Or I don't have a clue.  Purple wave is almost definitely symmetrical, which means the opposite corner should be noted because whatever wave you're facing will be the same elsewhere, but without the same space to expand?  So when you get hit with *that* dense attack, what if you were instead positioned to dodge on either side of that section?  Then it goes back to whether or not you can tell by the preliminary waves or have to scan the last set of four or so.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 08, 2010, 10:27:27 PM
But if I safespot it, it just ends up as a timeout card because I won't be able to hit her then. And if I get unlucky and she moves up too far, it's not a 100% safe spot.
Title: Re: The New Spellcard Help Thread
Post by: Hyperbole1729 on January 09, 2010, 01:30:21 AM
With about 300 tries on SA extra I'm getting really tired of it and I only made it to Philosophy of a Hated Person once on my last life and 0 power...

Ancestors and Paranoia are no big deal, I'm slowly getting the hang on the hearts, Youkai Polygraph and Embers of Love are relatively o.k...
But Rorschach in Danmaku and Genetics of the Subconcious eat so many lives and so many bombs... Especially Genetics. Just how does Koishi moves? And how do you actually hit her? I made it with 3 lives once and game over'd on it...

And a question in advance for Subterranean Rose; since I heard it doesn't have any special timeout phase and looks extremely hard in later phases, would it be a good idea to time it out?  :V
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 09, 2010, 01:44:07 AM
If you think 3 minutes and 10 seconds is worth doing it.

Subterranean Rose took me a little over 2 minutes 20 seconds because I entered it with 2 power and bombed/died a lot of times.
Title: Re: The New Spellcard Help Thread
Post by: Sen on January 09, 2010, 04:40:25 AM
With about 300 tries on SA extra I'm getting really tired of it and I only made it to Philosophy of a Hated Person once on my last life and 0 power...

Ancestors and Paranoia are no big deal, I'm slowly getting the hang on the hearts, Youkai Polygraph and Embers of Love are relatively o.k...
But Rorschach in Danmaku and Genetics of the Subconcious eat so many lives and so many bombs... Especially Genetics. Just how does Koishi moves? And how do you actually hit her? I made it with 3 lives once and game over'd on it...

And a question in advance for Subterranean Rose; since I heard it doesn't have any special timeout phase and looks extremely hard in later phases, would it be a good idea to time it out?  :V

Unfortunately, Rorschach is basically all reading. I found it actually helpful to not sit at the bottom of the stage, but rather, around the vertical height you get put after a death. Maybe it's just me, but the gaps seemed easier to slip through.

Genetics is pretty much Koishi's hardest card. Koishi herself bounces from corner to corner, but when you hear the charging sound, she flies straight at you. So, not only do you have to dodge the bullets in their unorthodox unfolding patterns, but you have to make sure you dont' get Koishi-Kicked. Never be afraid to bomb this card.

For SR, sure, go ahead. I actually think the second phase is the easiest, since you basically sit in the middle of the area between Koishi and the bottom of the screen and move horizontally to go through the gaps, and the roses just totally ignore you :V
Title: Re: The New Spellcard Help Thread
Post by: Serela on January 09, 2010, 04:44:52 AM
Genetics is pretty much Koishi's hardest card. Koishi herself bounces from corner to corner, but when you hear the charging sound, she flies straight at you. So, not only do you have to dodge the bullets in their unorthodox unfolding patterns, but you have to make sure you dont' get Koishi-Kicked. Never be afraid to bomb this card.
If you get Koishi to rush forward to the top of the screen for the aimed part, you can get a good bit of damage in on her. Its possible to end this card before the second charge noise if you memorize a path, and reach it at full power; its all about taking advantage of when you can shoot Koishi.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 09, 2010, 01:36:36 PM
SA Stage 1 Lunatic. The entire stage(preferably without gapping as I don't always play ReimuA). I shouldn't be bombing this much and dying on a stage 1.
Title: Re: The New Spellcard Help Thread
Post by: Hyperbole1729 on January 09, 2010, 02:31:45 PM
If you think 3 minutes and 10 seconds is worth doing it.

Subterranean Rose took me a little over 2 minutes 20 seconds because I entered it with 2 power and bombed/died a lot of times.
That's one long timeout! Maybe if I get there with enough stock to last I'll do it normally else try the time out...


Unfortunately, Rorschach is basically all reading. I found it actually helpful to not sit at the bottom of the stage, but rather, around the vertical height you get put after a death. Maybe it's just me, but the gaps seemed easier to slip through.

Genetics is pretty much Koishi's hardest card. Koishi herself bounces from corner to corner, but when you hear the charging sound, she flies straight at you. So, not only do you have to dodge the bullets in their unorthodox unfolding patterns, but you have to make sure you dont' get Koishi-Kicked. Never be afraid to bomb this card.

For SR, sure, go ahead. I actually think the second phase is the easiest, since you basically sit in the middle of the area between Koishi and the bottom of the screen and move horizontally to go through the gaps, and the roses just totally ignore you :V
Not staying too much down in Rorschach helps really a lot. I used to get "randomly" killed without knowing what hit me but by always staying just a bit up it seems to not happen much. Thanks a lot.
That leaves only Genetics as problematic but it's pratice only I guess

If you get Koishi to rush forward to the top of the screen for the aimed part, you can get a good bit of damage in on her. Its possible to end this card before the second charge noise if you memorize a path, and reach it at full power; its all about taking advantage of when you can shoot Koishi.
I try to do that but I can never seems to end it before timeout since I usually reach that card with something like 2/8 of power (yeah MarisaA  :V)
Title: Re: The New Spellcard Help Thread
Post by: Helion on January 09, 2010, 02:44:25 PM
Any help on Hollow giant woo, or is it just a deathbomb spam horribly random card?
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 09, 2010, 03:40:58 PM
Satori's nonspells and Terrifying Hypnotism on Lunatic. What the hell is up with these things?
Title: Re: The New Spellcard Help Thread
Post by: Sen on January 09, 2010, 04:01:03 PM
Any help on Hollow giant woo, or is it just a deathbomb spam horribly random card?
When Mokou shoots the first red streams at you at the beginning of the card, shoot her for as long as you can and then go to the top-left corner of the screen. Mokou will continually shoot more streams at you. If you're focused the whole time, she should stop shooting by the time you get to the other corner, at which point you go down and shoot her again (you will have to dodge randomized bullets at this point, but not that much). Repeat.

If you're using Borders or Scarlets, you should be able to damage Mokou the whole time. Magics and Ghosts will have a harder time, unfortunately.
Title: Re: The New Spellcard Help Thread
Post by: DgBarca on January 09, 2010, 04:38:16 PM
IN Marisa Hard/Lunatic with Youmu/Yuyuko Team...what ?
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 09, 2010, 04:40:16 PM
Satori's nonspells and Terrifying Hypnotism on Lunatic. What the hell is up with these things?
They suck. That's all.

Her nonspells are kind of easy(but clippable) but Hypnotism....WTF.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on January 09, 2010, 04:59:19 PM
Any help on Hollow giant woo, or is it just a deathbomb spam horribly random card?

Don't stay in the bottom for the aimed lines; misdirect them to outside the screen as best as you can, to reduce the number of bullets you have to deal with. Going around her is the best option; just don't wait too much to get back below her or you'll end up walled in the opposite corner to the one you went up through. It should be self-evident once you try it once or twice.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 09, 2010, 05:17:09 PM
IN Marisa Hard/Lunatic with Youmu/Yuyuko Team...what ?

First nonspell- static. You can either memorize it or intentionally one bomb it if you either haven't or suck at it or just don't want to risk it. For that second option, shotgun Marisa with Yuyuko which will trap you and just bomb as Youmu when you're about to be hit.

Asteroid Belt- Not sure. I bomb this one every single time. Sometimes twice.

Second nonspell: Static, but it's complete BS clipdeath bait so you'll probably die or bomb.

Event Horizon: Easiest or second easiest spell in the stage to capture

http://replays.gensokyou.org/download.php?id=5877

First boss nonspell: random so try your best and bomb if needed.

First boss spell: This one is too easy to get hit by the stars on. You can safespot it though then just move up and down to avoid the aimed shots.

Edit: http://replays.gensokyou.org/download.php?id=6841 It's more likely to mess up though, so if you're not comfortable with that, you can go up further where the shots move faster and just time it out.

Second boss noncard: Static, not too bad but easy to mess up.

Double Spark: Be prepared to bomb.

Shoot the Moon: Streaming, but it's very possible to get BS'd by it.

Final Master Spark can be memorized since it'll do the same thing every time if you do.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on January 10, 2010, 01:01:03 AM
Radiant Treasure Gun AND Vajra. Watching AM's run makes me cry :(
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on January 10, 2010, 10:37:37 AM
Radiant Treasure Gun AND Vajra. Watching AM's run makes me cry :(

RTG is best handled in the middle of the screen. Aside from that, there isn't much to say. You might want to play against it a couple of times just to figure out in which manners the bullets can come at you so you can be prepared for whatever the spell might throw at you. AM's method is a faster method which he obviously only uses because killing cards faster gives more score.

Vajra - The best thing to do here is to not hug the walls. That usually give me a laser straight to the face. Instead, try getting to around the area in the middle of Shou and the edge of the screen as much as you can. Of course you will have to move out of the way to dodge the lasers but staying as close to the center as possible redirects the laser in a more favorable way. At least to my experience. The ring Shou fires are pretty easy on Hard. Just time your movements. Its a great deal more tricky on Lunatic. I really can't offer any advice on that one aside from being very attentive to the bullets.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on January 11, 2010, 12:55:22 AM
Any help on Hollow giant woo, or is it just a deathbomb spam horribly random card?

You can also stick around the bottom (http://replays.gensokyou.org/download.php?id=6871) instead of circling around.

Go left for the first aimed wave, then quickly to the right side of the screen and up, then stream down and left.  Repeat as necessary.  I used to do the circling thing, but I've found this is easier and quicker.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 11, 2010, 01:32:38 AM
Nitori on Lunatic, actually every boss on MoF Lunatic except for Kanako where it's easily bombspammed except VoWG. Oh, Kanako's last 3. I know about how to do Yamato Torus, but I suck at it, same for Source of Rains.

How I make it so I do not suck at Lunatic VoWG? My best in practice is 3 deaths no bombs, and that was only once, usually I end up game overing. Best I've done before dying on it was around half of the bar. I've captured the Hard version because it doesn't go BS on you for a bit longer.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on January 11, 2010, 04:25:52 PM
Stage 3 is probably the easiest, except for Optical Camouflage, which is an auto bomb for me.

Non-cards are simple, just get away from the metal fatigue bullets before you start moving through waves.

Trauma in the Glimmering Depths:

This is best shown with a picture

(http://img442.imageshack.us/img442/8958/nitori.jpg) (http://img442.imageshack.us/i/nitori.jpg/) (http://img442.imageshack.us/img442/nitori.jpg/1/w640.png) (http://g.imageshack.us/img442/nitori.jpg/1/)

See the wave with the red line through it?  Look at that wave, and position yourself about where Reimu is in the screenshot (maybe down very slightly in this case) in relation to it.  The metal fatigue bullets are aimed, so slowly stream as shown with the yellow line.  See the red/yellow lines at the top of the screen?  It's going to look just like that in a few seconds.  This might even be exactly the same every time, but I've never bothered to check.

Kappa's Great Illusionary Waterfall:

Go right and let the bullets come to you, then move left through the "waterfall."  You should be all the way to the left before the next wave comes.  Do this one just like the first, except in reverse.  Repeat until capture.

Spin the Cephalic Plate:

There might be a better way to do this, but I always go to the right wall and sit there for two waves, then quickly jump to the left and stay there for two waves, and back, etc.  I use ReimuA, so I can actually capture it this way.  If you aren't using homing attacks you might want to do something else.

EDIT:  oh right, I made a Replay (http://replays.gensokyou.org/download.php?id=6873) too.  Everything except Optical Camouflage (which I bombed).

EDIT2:  hurrrrrr
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on January 12, 2010, 04:22:04 PM
Actually those cards always gave me trouble but your advice seems to have helped. Thanks for the intel Lybydose. I still suck at the waterfall for some odd reason. Probably because of the bullets used.

I have a help request as well. Does anyone have any advice on Spring Kyoto Dolls Lunatic SA version? I know its mainly reading and dodging but i'm just asking if there was some special way of handling it to make it more managable like there was with RTG. Any bit of information will be appreciated. :)
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on January 13, 2010, 08:12:17 PM
Shoot the Bullet, scene 5-5. Is there anything to this beyond unfocused dodging and praying? Because that is what my strategies always break down to once Meiling starts speeding up after the first three pictures...
Title: Re: The New Spellcard Help Thread
Post by: Tarquinius on January 14, 2010, 12:17:39 AM
Ghost Clifford (Both Hard and Lunatic) have been giving me problems and I haven't been able to capture either one yet. What's the best way to handle them?
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on January 14, 2010, 12:18:10 AM
Shoot the Bullet, scene 5-5. Is there anything to this beyond unfocused dodging and praying? Because that is what my strategies always break down to once Meiling starts speeding up after the first three pictures...

I just did exactly that and got it first try so I'd answer "yes"  :V
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 14, 2010, 01:08:52 AM
Satori's nonspells and Terrifying Hypnotism on Lunatic. What the hell is up with these things?
Not much, actually.

Use "diagonal" movement at the bottom of the screen to lower the clipdeath rate on Satori's non-spells. You can also do it for "Terrifying Hypnotism" if you wish.

As for "Terrifying Hypnotism" itself, see the attachment for the replay that I rushed to make while waiting for a video to upload.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 14, 2010, 01:10:09 AM
Not much, actually.

Use "diagonal" movement at the bottom of the screen to lower the clipdeath rate on Satori's non-spells. You can also do it for "Terrifying Hypnotism" if you wish.

As for "Terrifying Hypnotism" itself, see the attachment for the replay that I rushed to make while waiting for a video to upload.

Baity has been detected

Where have you been man? D:
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 14, 2010, 01:12:20 AM
Where have you been man? D:
Western Australia. I was at a (Training) Camp / Conference for the Leaders of the Eucharistic movement of Australia.

Is there a problem?
Title: Re: The New Spellcard Help Thread
Post by: Silent Harmony on January 14, 2010, 10:26:52 PM
Kikuri (easy).


Just..... Kikuri.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 15, 2010, 12:33:49 AM
Minoriko's final card and final nonspell.

Old Lady Ohgane's Fire. What the hell is up with this thing? Exiled Doll as well.

Aya's final card. I have trouble on Storm Day and Peerless Wind God as well, but one's just quick reading and the other is complete luck BS.

Scretly Inherited Art of Danmaku: Is this micromem or micrododging?

Wonder "Night with Overly Bright Guest Stars": What path are you supposed to take? i always get lasered or hit by the aimed shots.

Moses's Miracle, any pattern to make this consistently doable?

I keep clipping the last 2 ones, so they might as well be autobombs.

Yamato Torus. Any strategy for this?
Title: Re: The New Spellcard Help Thread
Post by: Athon on January 15, 2010, 01:41:44 AM
Any help on Orin on normal.
She kept slaughtering me, so I had to go the bombspam way >_>
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 15, 2010, 02:32:50 AM
http://replays.gensokyou.org/download.php?id=6889

I still had to bomb Cat's walk and Ghost Wheels because I suck at those, and I've 1cc'd the thing on Hard twice. I also bombed the part after the midboss for safety reasons, well I could have just gapped, but some players don't prefer that, though I normally would have.

Bombspamming is still better than ending up dead though.

There's a safespot on Orin's first boss nonspell, but that's cheap so I didn't use it.

Start near the top on the first spell and hopefully end it quickly.

Stay near Orin on the next nonspell.

Try to keep the wheels appearing in the same spots, but it's kind of hard. On Normal and Hard this isn't an issue. Lunatic though, I can't capture that version.

Third nonspell has a pattern to it, but it doesn't give much room, so bombing for safety is fine.

Ghost Wheels are usually aimed, but it's easy to mess up.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on January 15, 2010, 04:06:35 AM
I'm tooooooo lazy to write up any sort of Orin descriptions, but here's this (http://replays.gensokyou.org/download.php?id=6892) if you want to try to learn anything from it.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 15, 2010, 04:44:41 AM
Just managed Vengeful Cannibal Spirit on my latest practice run.

Possessed Fairy sucks on Lunatic. How do I capture this?

Ghost Wheels on Lunatic. In Kefit's perfect run of stage 5, he says that he uses a counting system on this. Does anyone know what it is?

Small Demon's Revival is a lot harder too.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on January 15, 2010, 05:21:20 AM
Possessed Fairy:  Start at the bottom and let the faeries bunch up a bit, then go clockwise around Orin.  Stay above her.  The idea is to get all the faeries in a large cluster right above Orin.  Now quickly go back to the bottom of the screen and shoot.  You'll automatically kill the faeries as they come back toward you, and you should end the card before they get close.

Ghost Wheels:  I dunno what the counting system is, I always just sight dodge this.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 15, 2010, 08:33:27 AM
Ghost Wheels on Lunatic. In Kefit's perfect run of stage 5, he says that he uses a counting system on this. Does anyone know what it is?
Hard to explain it in words, but I'll try.

It's counting the ghost wheel waves. He uses a stay*, dodge, stay, dodge, etc.  count. So he stays still for every odd numbered wheel, and dodges every even numbered wheel. Also, he only dodges after hearing the even numbered wheel being fired.

*Well, not staying directly still but just staying close to the position he's at

Small Demon's Revivalis a lot harder too.
Harder, but if you were doing fine on Hard, then there's no problem with Lunatic save for a few more bullets.
Title: Re: The New Spellcard Help Thread
Post by: Poochy.EXE on January 15, 2010, 09:36:15 AM
Okay, I've gotten fed up with one too many failed attempts at a full spell card, no-death clear of PCB Extra.

Shikigami's Radiance "Charming Siege from All Sides" is currently the cause of more botched runs than any of Ran's other attack patterns, besides maybe Illusion God "Descent of Izuna Gongen". Sometimes I can make it through easily, and sometimes it just gives me a ridiculously small space to work with, and occasionally I seem to get walled. I know moving around seems to affect the trajectory of the bullets being fired, but how do I manipulate this to make sure I don't get trapped?

While I'm at it, what's the easiest way to misdirect the blue bullets coming from the corners at the end of "Kokkuri-san's Contract"? They appear to be aimed, but despite my best efforts, occasionally I'll have one of the last waves travel straight through the center of the circle and drastically reduce my elbow room.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 15, 2010, 03:26:07 PM
I'm trying that, but I can't get above Orin.
Title: Re: The New Spellcard Help Thread
Post by: Helix ⑨ on January 15, 2010, 05:10:43 PM
Working hard (well not that hard) on SA extra stage, but some cards really baffle me.

First of all, how do I survive the wave of fairies straight after midboss Sanae, their bullets are so freaking fast, I tried misdirecting and moving in between waves but they were just too fast. I can bomb easily but I don't want to lose the power.

then cards:

1. Suppression "Super ego" - 4th card, similar to the 3rd but this time the hearts spiral upwards coming from the bottom. Is there any pattern or area where it's easier to dodge, becase I can't read their movement at all.

2. Depths 'Genetic of the subconcious' - I faced this card once, and I died pretty much at the first wave. Then I actually was surprised at how easy it was to dodge them, my problem however was that I found it hard to stay underneath Koishi and beat her before the time limit, tips? (is her movement a fixed pattern/random/aimed?)

3. Philosophy of a Hated Person - WTF?! 2ND PHASE?!?! I wrote the pattern of explosions on my whiteboard so I can memorize it, but dodging those balls in the 2nd and 3rd phase itself is hard enough.

4. Subterranean rose - Never reached it, any advice beforehand?
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on January 15, 2010, 05:27:32 PM
words

Super-Ego

Do it no-vert.

Genetics

Her movement is both static and aimed.  By that I mean she will move in the same pattern every time, but there's one point where she will move to your position (listen for the sound).  After that, she goes back to her set pattern. 

I found the best time to get free damage in is when she is at the bottom right of the screen.  Your initial instinct is usually going to be to get the hell away because that's where she's spawning bullets, but you can actually sit under her at the bottom right for quite some time before it gets too dangerous; she doesn't actually move all the way to the bottom.  If you're using Yukari you can stay even longer because you can just gap to the other side when you need to move.

Philosophy

Be at the top left of the screen when the first wave ends.  Now just sit at the middle-top for the entire 2nd phase; Koishi will never pass over you.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 15, 2010, 07:36:13 PM
Lunatic Yamame, Stage 3 and 4 of Lunatic with ReimuC. If I could figure out how to do these, I could probably make it to stage 6 as my current best run game overs on Boss Orin despite failing terribly at these.
Title: Re: The New Spellcard Help Thread
Post by: Poochy.EXE on January 15, 2010, 08:36:03 PM
1. Suppression "Super ego" - 4th card, similar to the 3rd but this time the hearts spiral upwards coming from the bottom. Is there any pattern or area where it's easier to dodge, becase I can't read their movement at all.
Stay near the bottom, because the gaps are bigger there. Alternate dodging left and right - watch one side for an opening, then unfocus and move through the gap, and immediately start watching the opposite side for the next gap.
2. Depths 'Genetic of the subconcious' - I faced this card once, and I died pretty much at the first wave. Then I actually was surprised at how easy it was to dodge them, my problem however was that I found it hard to stay underneath Koishi and beat her before the time limit, tips? (is her movement a fixed pattern/random/aimed?)
Her movement is a combination of a fixed pattern and aimed. When you hear the "charge-up" sound, the next movement is aimed. The rest are fixed points, if I'm not mistaken.
4. Subterranean rose - Never reached it, any advice beforehand?
Make sure you're actually clear of the roses after you pass through the bullets - they extend quite a bit upwards, so make sure you don't get hit by a rose appearing below you. For the last phase, there are two ways to handle it: Either remember the next color, or just make sure to move up an odd number of bullets each time. If you move up 3 at a time, you'll still be sliding downwards gradually, so you need to move up 5 at once every so often.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 17, 2010, 04:24:32 PM
Miasma "Unexplained Fever"

I can't find the pattern to this thing.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on January 17, 2010, 05:02:10 PM
Miasma "Unexplained Fever"

I can't find the pattern to this thing.
I believe the slower waves are static, though I imagine you're looking for help on the faster ones. I've yet to determine a pattern for the diagonal bullets in the Lunatic version (if there is one), but I'm under the impression they do follow some trend. I've done this approach on Hard before - the idea is that I learn general areas where the diagonal bullets don't go, and try to move between them as the spell goes on, "reflex dodging" the vertical ones in the process. Oh, and I tend to stay slightly above the very bottom of the screen, so I'm roughly in line with where the diagonal bullets crisscross.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on January 17, 2010, 05:17:24 PM
The spam before Boss!Ichirin. People seem to do it with ease, but I cannot get past that part without bombs :(
Title: Re: The New Spellcard Help Thread
Post by: Sen on January 17, 2010, 05:48:54 PM
The spam before Boss!Ichirin. People seem to do it with ease, but I cannot get past that part without bombs :(
IIRC, that whole part of the stage is just streaming, isn't it?
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 17, 2010, 05:57:54 PM
The spam before Boss!Ichirin. People seem to do it with ease, but I cannot get past that part without bombs :(

Are you talking about lunatic? If so, the only way to do this part is to circle around the top of the enemies, go under them, and repeat until the big fairy comes down, kill it, repeat, and on the third cycle very slowly macro-dodge the enemies. It's complicated to explain, but watching videos and replays should help.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 17, 2010, 06:06:35 PM
bomb
The easier method.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 17, 2010, 07:34:38 PM
How do you deal with Yugi's lasers on Lunatic? Both midboss and boss.


Also, Shackles a Criminal Can't Remove with ReimuC. Any strategy other than get there with 0 or 1 power. I've managed to fail it twice due to causing too many bubbles to appear causing me to mess up with dodging other stuff, while with forward shots I have a perfect record which it should be. Shooting to the sides leads to timing it out, but when I found that out, I just switched and captured it.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 17, 2010, 07:50:36 PM
How do you deal with Yugi's lasers on Lunatic? Both midboss and boss.

The lasers are static. They're a lot easier to dodge once you know that. As for making them as easy to dodge as possible, aim for the sides instead of directly under Yugi, as this destroys a lot more familiars.

Quote
Also, Shackles a Criminal Can't Remove with ReimuC. Any strategy other than get there with 0 or 1 power. I've managed to fail it twice due to causing too many bubbles to appear causing me to mess up with dodging other stuff, while with forward shots I have a perfect record which it should be. Shooting to the sides leads to timing it out, but when I found that out, I just switched and captured it.

Solution: Don't use Reimu C. There are so many times that her shot screws you over in this game it more than balances out her relatively easy Satori fight and good bomb.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on January 17, 2010, 08:05:18 PM
Midboss Yuugi:
Stand on the second "e" of the enemy marker, close your eyes and hold the fire butten.

You can dodge the first wave of boss Yuugi in a similar fashion. Stand directly under her and go under the first laser that comes from the right.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 17, 2010, 08:19:06 PM
Also, Shackles a Criminal Can't Remove with ReimuC. Any strategy other than get there with 0 or 1 power. I've managed to fail it twice due to causing too many bubbles to appear causing me to mess up with dodging other stuff, while with forward shots I have a perfect record which it should be. Shooting to the sides leads to timing it out, but when I found that out, I just switched and captured it.
Did it with 2.xx Power. Similar strat applies when you do it with any higher Power; that is:

Aim options to the side, shoot, move down, stop shooting when the shackle is almost "broken", move up, start shooting again, repeat.

Ignore herp-a-derp as it's 7 am, and that's a single attempt.
Title: Re: The New Spellcard Help Thread
Post by: Helix ⑨ on January 18, 2010, 04:46:34 PM
FFFFFFFUUUUU so close, stupid stupid sanae's 2nd death.

http://replays.gensokyou.org/download.php?id=6941

edit: NVM with reviewing that run, I cleared it now  :V
Title: Re: The New Spellcard Help Thread
Post by: Tuen on January 19, 2010, 04:00:30 PM
Heyo.  I downloaded IN and deleted the data file so that I could earn everything myself.  And so that all the records were cleared.  Anyways, I'm having trouble unlocking spell card 220, Scarlet Destiny.  The wiki tells me to capture 30 Last word spells, and I've done so, with no unlock to be had.

Any ideas?

-Tuen
Title: Re: The New Spellcard Help Thread
Post by: Sen on January 19, 2010, 06:46:03 PM
Have you captured 30 or more different Last Spells?

Like, if you capture Wriggle's Normal Last Spell with Border Team, Scarlet Team, and Yuyuko Solo, it'll still be counted as one LS, not three.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 19, 2010, 06:48:56 PM
MoF lunatic. Everything.
The only spells I've captured were st1 midboss and st1 first. Rest was all bombed and still reached VoWG(and ALMOST beat it), so if I could capture like 5 more spells... :V
Title: Re: The New Spellcard Help Thread
Post by: Azinth on January 19, 2010, 06:53:10 PM
Heyo.  I downloaded IN and deleted the data file so that I could earn everything myself.  And so that all the records were cleared.  Anyways, I'm having trouble unlocking spell card 220, Scarlet Destiny.  The wiki tells me to capture 30 Last word spells, and I've done so, with no unlock to be had.

Maybe it's because you have to capture the last spells in spell practice.  Just doing it in-game won't unlock it iirc.

And for future reference, mention downloading the games on this site.  It's not taken kindly here.


MoF lunatic. Everything.
The only spells I've captured were st1 midboss and st1 first. Rest was all bombed and still reached VoWG(and ALMOST beat it), so if I could capture like 5 more spells... :V

-Learn what parts are trivializable and which parts aren't
-Bomb everything that's not trivial
-VoWG is the only pattern in the game that you actually have to dodge competently, so have fun with that.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 19, 2010, 06:57:40 PM
-Learn what parts are trivializable and which parts aren't
-Bomb everything that's not trivial
-VoWG is the only pattern in the game that you actually have to dodge competently, so have fun with that.
-nothing is trivial
-bombed everything
-reached VoWG with 3 power and died because I was way too nervous to get into a single nonhuge gap since I wasn't expecting to get all the way there after reaching st5 with 1 life

the stages are trivial except for st4 but the spellcards are pure rage. I 2 bombed Medoteko btw.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 19, 2010, 07:04:43 PM
the stages are trivial except for st4 but the spellcards are pure rage. I 2 bombed Medoteko btw.

Well that explains why you didn't 1cc. Medoteko is an easy 100% capture rate once you've done it once.

Hints for Nitori are in this topic, but I still bomb her last 2.

Minoriko last: Reading, but basically BS due to the quickly appearing lasers.

Hina midboss: Bomb it

Hina boss: Reading

All of Aya's are reading the bullets

Sanae's: Micrododge(midboss), Micromem, Micromem(maybe, not sure), autobomb, streaming
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 19, 2010, 07:11:48 PM
I find Hina too clippy. This was the first time I was able to get out of st6 without dying 2 times.
Nitori is basically an autobomb for me. I've managed to hold her last spell on 0 power for 30 seconds or so but I wasn't doing any damage.
Aya screwed me over on Storm Day, walled me on her first and I can't do her final at all.
Sanae is too easy to clip.
I still don't understand Medoteko. 20/131.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 19, 2010, 07:39:50 PM
Okay, what the hell did you do to me? Now I'm failing on Medoteko.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 19, 2010, 07:58:44 PM
 :yukkuri:
Title: Re: The New Spellcard Help Thread
Post by: Helion on January 19, 2010, 08:13:09 PM
MoF, Aya's survival card. What the fuck is up with that.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on January 19, 2010, 08:50:45 PM
MoF, Aya's survival card. What the fuck is up with that.
Get near a corner, read the bullets, and pray. No seriously, that's all you can do.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 19, 2010, 08:55:23 PM
MoF, Aya's survival card. What the fuck is up with that.
Switch your polarity to green and make a sandwich.
Title: Re: The New Spellcard Help Thread
Post by: Tuen on January 19, 2010, 09:49:04 PM
Have you captured 30 or more different Last Spells?

Like, if you capture Wriggle's Normal Last Spell with Border Team, Scarlet Team, and Yuyuko Solo, it'll still be counted as one LS, not three.

Oh.  I didn't realize that the last spells you find in game counted.  I was just looking at the 17 spells which are sorted differently.  I think by my count I have 26 then.  Thanks a bunch!
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on January 19, 2010, 09:53:29 PM
It seems like you are confusing Last Spells with Last Words. Last Spells are the ones you face if you have enough time points at the end of a stage, and are the ones that you want to capture to unlock Scarlet Destiny, while Last Words are the ones that can only be faced in spell practice and have their own category.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 19, 2010, 10:32:01 PM
Yasaka's Divine Wind

This isn't streaming like I thought it was.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on January 20, 2010, 01:09:01 AM
Yasaka's Divine Wind

The rice bullets form "lanes", choose one, don't try anything fancy (read: mostly stand still) and don't slam a circle

simple as that, it's probably MoF's easiest card
Title: Re: The New Spellcard Help Thread
Post by: Lord Scalgon on January 20, 2010, 01:24:46 AM
http://replays.gensokyou.org/download.php?id=6954

Is it just me, or am I just panicking over Suwako's 8th and final spell card (Mishaguji-sama)?  I seem to be having problem with these two cards (btw, I didn't die on the 8th card, but I tried to capture it =\).  For the record, this replay is the first time I've ever gotten past the 6th spell card.  Rest are mainly bomb panicking and whatnot.

(in some parts of my run, I just didn't even bother trying, because I wanted to rush things)
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 20, 2010, 01:48:53 AM
The rice bullets form "lanes", choose one, don't try anything fancy (read: mostly stand still) and don't slam a circle

simple as that, it's probably MoF's easiest card

I have about a 50% capture rate on this card. :< I don't know why, but it kills me a lot. Also there are FAR easier cards in MoF.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on January 20, 2010, 02:08:42 AM
I have about a 50% capture rate on this card. :< I don't know why, but it kills me a lot. Also there are FAR easier cards in MoF.
To be honest, I had trouble with the lunatic version at first, since the lanes take longer to become absolutely obvious, leading you to enter the card "sideways" sometimes; it seems to be built to induce you to misread it. After you know how it works you also know you can afford half a second more to make up your mind, though.

Easier cards in MoF?... Well, Falling Leaves of Madness and Madly Dance on Medoteko. The next-easiest I can think of are Broken Charm of Protection, Divining Crop and Yamato Torus, but it's not exactly a surprise when you clip something on these. You probably have Night With Overly Bright Guest Stars and Lady Ohgane's Fire on your list as well, but I can't be arsed to memorize the first (also: LASERS) and often forget where to go in the second.

Also: lolkanako, I should really make another MoF run, but meh Minoriko Instacrap Lasers killing my excitement.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 20, 2010, 04:20:50 AM
http://replays.gensokyou.org/download.php?id=6954
First off, even though you didn't ask "Jade of the Horrid River" (4th).
You see, when you move down the "river", you should be moving a lot more slowly, to prevent trapping yourself at the bottom of the screen.

"Red Frog" (8th) should be taken much more slowly. It's a survival (as you may have figured out) Spell Card, and should be done with careful, precise movements around the screen to prevent the other "frogs" from bouncing into various dangerous locations.

And for "Mishaguji-sama", the bottom of the screen is perfectly fine. There's almost no need to go up the screen and risk rearing yourself into a bullet. Which you did twice. The only time you should ever go up and through a "ring" is in the moment of panic where you can't see an opening for you to position yourself in.

meh Minoriko Instacrap Lasers killing my excitement.
Just bomb it away. You get the Power back anyways.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 20, 2010, 04:25:22 AM
To be honest, I had trouble with the lunatic version at first, since the lanes take longer to become absolutely obvious, leading you to enter the card "sideways" sometimes; it seems to be built to induce you to misread it. After you know how it works you also know you can afford half a second more to make up your mind, though.

Easier cards in MoF?... Well, Falling Leaves of Madness and Madly Dance on Medoteko. The next-easiest I can think of are Broken Charm of Protection, Divining Crop and Yamato Torus, but it's not exactly a surprise when you clip something on these. You probably have Night With Overly Bright Guest Stars and Lady Ohgane's Fire on your list as well, but I can't be arsed to memorize the first (also: LASERS) and often forget where to go in the second.

Also: lolkanako, I should really make another MoF run, but meh Minoriko Instacrap Lasers killing my excitement.

Even if Overly Bright Guest Stars is completely memorized, it's still clippy as all hell. You forgot about four out of five of Suwako's spell cards and midboss Kanako's second spell card. All of those (the odd one out is Party Start BTW since it turns impossible if you screw up the timing) are much easier than Yasaka's Divine Wind.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on January 20, 2010, 04:32:56 AM
Just bomb it away. You get the Power back anyways.
It's what I do most of the time. The "meh" feeling can't be bombed away though.  :-\

extra, Suwako, etc
I wasn't considering extra because extra stages are.... erm, extraneous. Not to mention that extra is supposed to be a lot easier than lunatic anyway, even if MoF takes that a bit too far. But yes, if we consider extra, the number of easy cards goes up very quickly. I'd also add Kanako's first, which I somehow find even easier than the second.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 20, 2010, 04:45:10 AM
Exiled Doll

Storm Day- I know this is mostly quick bullet reading, but I usually end up picking the wrong area to dodge in. Anyway to know about where I should be doing the dodging? I don't think I've even captured the Hard version, though I'd have to check, while I have a decent chance at capturing the Recollection version in SA.

Aya's final card

Any tips on Peerless Wind God other than be lucky and stay by the sides? Wasn't there someone here that can get it a lot more often?

Moses's Miracle

Yamato Torus- I've gotten close only twice.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 20, 2010, 05:10:04 AM
Storm Day is either luck based or I've picked the wrong side :V
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on January 20, 2010, 04:11:53 PM
Exiled Doll: Watch the lanes that form from the pointy bullets, and make sure that whichever one you're sitting in doesn't have an abundance of pellets filling in the gaps.  If it looks like a wall, change lanes when you can.  It's kinda like Nitori's second and third noncards.  You have to make your decisions early, and if you die, it's probably because you didn't look far enough ahead.

Storm Day: A combination of macrododging and micrododging.  Imagine it like this, as if it's a pattern like Extending Arm.  The bullets for Storm Day first rain down in a fairly linear fashion, creating diamond-shaped boxes for you to dodge in.  You need to pick the biggest box to give you appropriate dodging room, and this may require moving a bit up or to the left or right.  After you've found your little box and the lines of bullets start to dissipate into randomness, that's when it comes down to your ability to read.  I found my capture rate improved significantly when I started looking ahead more and moving around to "find the box" rather than sitting in the bottom center and praying.

Cork Sign (Aya's final): Be mindful of the rings, and don't be afraid to move up.  If it looks like you'll have to pass through a ring and a box (going back to the Storm Day terminology here) at the same time, don't be afraid to pass through the ring early, so you can pass through the box wall after without thinking about the ring.  If a ring and a box wall approach you at the same time, you weren't looking far ahead enough (looking ahead, do I see a theme here?).

Peerless Wind God: Just bomb it.  It's super-dense reading, and that's all there is to it.  There's no trick that just makes this (http://www.youtube.com/watch?v=gfIp3e02700) pop out of thin air.  There's no adivce to give, and no one can really say when you're ready to drop the "screw it, I'm bombing" response other than you.

Moses' Miracle: Reference replay. (http://www.youtube.com/watch?v=FSaaQ3wRrWs#t=3m7s)  Start from the left, stream to the right, dash into the dent in the water wall when you need to reverse direction.  You may need to experiment with the timing to get your direction changes to line up with the dents in the water wall.

Yamato Torus: Don't try to squeeze into tight gaps.  Again, look ahead, and when a wall of knives approaches, pick out the biggest gap and fit yourself into it.  Additionally, I tend to dodge this from about 1/4 to 1/2 up the screen.  I'm not sure this does anything other than fit my personal preference, but if you're sitting at the bottom, try moving up instead.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 20, 2010, 04:15:06 PM
the entire lunatic patchouli fight reimuB
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on January 20, 2010, 06:23:48 PM
Phantom of the Grand Guigol. It's the last remaining card from IN for me to capture and it's made up of the hell that is criss-crossing diagonal bullets.
Title: Re: The New Spellcard Help Thread
Post by: Sapz on January 20, 2010, 06:58:27 PM
Phantom of the Grand Guigol. It's the last remaining card from IN for me to capture and it's made up of the hell that is criss-crossing diagonal bullets.
Memorize the whole thing. :V It's incredibly difficult to sight-read, but the whole thing is static, so you just need to devise a route for getting through that you can remember. This is how I do it (http://www.youtube.com/watch?v=SXDkZ-bJfUU).
the entire lunatic patchouli fight reimuB
Use MarisaB
NDLs always move in a left, right, aimed bullets, right, left, aimed bullets pattern (or the other way round possibly, I forget), but from what I can tell, the cards are mostly just (very hard) pure read-and-dodge patterns, so... don't be afraid to bombspam. Patchy usually ends up being the bombspam section whenever I play EoSD Lunatic, at any rate. :V
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 20, 2010, 07:07:57 PM
I always screw up somewhere on Patchy.
I've captured every attack she has, but I always clip something because of these lame bubble bullets.

Also, Scarlet Gensokyo. Should I just try to reach it with 6+ bombs and bomb every single time she uses that huge wave so I can atleast hit her?
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on January 20, 2010, 09:51:35 PM
Ah, Scarlet Gensokyo. I figured out that my main issue with that card are the bubble hit-box size and not the bullets left in its wake. That's odd.

Well, i have a question to ask. Is there any way to consistently beat IN Stage 3 without dying or bombs? There is some major clusterfucking going on here.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 20, 2010, 10:04:33 PM
IN Stage 3 without dying or bombs
NO
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 20, 2010, 10:06:47 PM
Use Youmu and Yuyuko. Then the only issue is Ephemerality and her boss nonspells. And clipdeathing on anything else. If it weren't for those things, I'd go perfect the stage now easily, but those are a huge fuck you toward me. I think I've only captured Ephemerality in stage once, and I don't think it was even with that team.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on January 20, 2010, 10:09:19 PM
Well, i have a question to ask. Is there any way to consistently beat IN Stage 3 without dying or bombs? There is some major clusterfucking going on here.

It's basically all spawnpoint memorization and streaming, and that includes midboss Keine(remember to take out as many familiars as possible before the attacks start up).  The exact route you take differs depending on which team you use though, so the easiest option would be to just watch a replay.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 21, 2010, 04:27:44 AM
The pre-midboss Nitori and post-midboss Nitori fairy spam.

I pretty much have to 1 or 2 bomb the first one and the second is clipdeath garbage.

Any way to easily deal with these?
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 21, 2010, 04:42:43 AM
The pre-midboss Nitori and post-midboss Nitori fairy spam.

I pretty much have to 1 or 2 bomb the first one and the second is clipdeath garbage.

Any way to easily deal with these?

If you're talking about the part immediately before midboss Nitori it's simple streaming, so I can't imagine that's what you mean. :P I'm assuming the post-midboss Nitori fairy spam is when the enemies come down in sequence and wall spam you. If that's the case, you must know in advance where they're going to come down and kill them before they shoot anything.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 21, 2010, 04:45:06 AM
Not the streaming part. The big fairies before that are fine too. it's the fairies before those fairies.

The part with lots of fairies before the bigger fairies and Nitori's entrance and fleeing.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on January 21, 2010, 04:50:13 AM
Reference replay. (http://www.youtube.com/watch?v=LrUDDWWaL4U)  I assume the "pre-midboss fairy spam" refers to the part around 0:38 in that video.  My strategy is to kill the fairies as soon as possible, which more or less trivializes it if done correctly.  I'll admit though that power is going to be a factor, and it's honestly been forever since I've actually gone against this section without a max-powered ReimuB.  If I have time later, I'll try it again with a more power-screwed setup using ReimuC or wasting a bunch of bombs early on in the stage, but I don't have time right now.
Title: Re: The New Spellcard Help Thread
Post by: ?lice Bl?ckb?rn on January 21, 2010, 08:07:04 AM
Not a spellcard, but easily the most irritating thing in the bossfight (fairy clusterfuck at the beginning of the stage still beats it for "most irritating thing overall in PCB stage 6"): how in the hell are you supposed to do Yuyuko's Goast Knives? I've capped it before...a couple of times, far less than any of Yuyu's spellcards, and every time it was pure luck. I'm wondering if anyone has a consistent strat for this thing that isn't just "flail around like a madman and hope/pray that you don't get hit"?
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 21, 2010, 01:49:54 PM
Not a spellcard, but easily the most irritating thing in the bossfight (fairy clusterfuck at the beginning of the stage still beats it for "most irritating thing overall in PCB stage 6"): how in the hell are you supposed to do Yuyuko's Goast Knives? I've capped it before...a couple of times, far less than any of Yuyu's spellcards, and every time it was pure luck. I'm wondering if anyone has a consistent strat for this thing that isn't just "flail around like a madman and hope/pray that you don't get hit"?
I usually stay right under Yuyuko and pass the bubbles as soon as they form the slightest gap.
How do the knives behave anyways? They seem to curve at first but they curve less as time progresses.
Title: Re: The New Spellcard Help Thread
Post by: Zetzumarshen on January 21, 2010, 03:46:10 PM
Quote
yuyuko's ghost knife
Try to minimize any leap/movement. If done correctly, this attack will be quite static. Don't take the shotgunning chance at the start of the attack. I use to start about 1 1/2 body above bottom screen. Then going up slowly and as soon as the knives starting to closing in, leaping to bottom left. There, i will be waiting before the knives' curve starting to change. Then leap back to the middle and going up again, repeating the sequence.


Title: Re: The New Spellcard Help Thread
Post by: Helion on January 21, 2010, 04:02:26 PM
Goast Knives?
(http://upload.namelezz.net/downloader.php?file=1940772_zombie_goasts.png)

I HAD TO, FORGIVE ME
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on January 21, 2010, 04:13:04 PM
But don't want to use Youmu and Yuyuko and i'm no good at memorizing so i guess a bomb is gonna be necessary. Just wanted to hear if there was any sort of cool strategy or not.

Okay then: SA MarisaC Recollection Cards:

I need some advice here. The 1st spellcard is not just lasers but really freakin' fast lasers. Mixed in with some smaller bullets. What the heck?

And does anyone have an explanation for why Kappa's Porocca increases in difficulty by a 1000% from the MoF version?

Finally, a spellcard where i can actually expect someone to know anything besides read n' dodge. How are you supposed to handle the 3rd one? It kills me every wave
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 21, 2010, 08:05:33 PM
1. Read 'n' dodge.
2. Read 'n' dodge.
3. Similar to what you do in MoF, but this time you sightread it every time as opposed to memorizing where to go, that is, you adjust yourself into the new blindspot each time. So yeah, sort of a read 'n' dodge as well.

Honestly, harder than Yukari!Satori. Even "DBDB" pales in comparison to any of these due to the margin of error you have to work with.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on January 21, 2010, 08:12:58 PM
Honestly, harder than Yukari!Satori. Even "DBDB" pales in comparison to any of these due to the margin of error you have to work with.

At least you agree with me. Still though, read n' dodge... what sort of freak does ZUN think i am?
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 21, 2010, 10:47:10 PM
Also, you might try dodging the knives at one of the corners. Might be a little slower but it's a lot more safer than bottom middle.
Going for a perfect st6 clear, right?
Title: Re: The New Spellcard Help Thread
Post by: skutieos on January 22, 2010, 08:38:17 PM
Maze of love

If I could do it with dying twice every time, I would pass the stage with ease.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 22, 2010, 08:47:17 PM
Do it like this, it's easier than the other way.

http://www.youtube.com/watch?v=9i6YoZTbKFM&feature=related


Spring kyoto Dolls and Straw Doll Kamikaze. I wasn't turning around right at all on Straw Doll Kamikaze and it turned into a no death 7 bombs timeout.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 22, 2010, 10:20:07 PM
Spring kyoto Dolls and Straw Doll Kamikaze.
Read 'n' dodge for "SKD". Unfocus a lot more if you want to end it faster. Obviously, there are risks involved with that.

"SDK" however, is really, really easy once you work it out.
I'm going to point to here (http://www.youtube.com/watch?v=1Dn1bI2vuv8#t=4m20s) for starters.

However, that's not the way I do it. Because I could never master doing it like that. Instead, I do did it like this (http://www.youtube.com/watch?v=JFZO8ZjORNk#t=3m20s). The difference between the two? I move up and to the side before changing directions. This gives me more breathing room.

Nowadays, I do it with a slightly better method, which just happens to be a slight alteration of what I did before.

Of course, you're going to time it out if you don't have enough Power. You can't do anything about that, unfortunately.
Title: Re: The New Spellcard Help Thread
Post by: Sen on January 23, 2010, 10:01:25 PM
This is just confusing.

The very first time I reached Blue UFOs, I captured it. The second time, captured it.

Now I am 2/10 on this card. What.
Is it static, or aimed, or what?
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 23, 2010, 10:13:47 PM
This is just confusing.

The very first time I reached Blue UFOs, I captured it. The second time, captured it.

Now I am 2/10 on this card. What.
Is it static, or aimed, or what?
First wave goes around clockwise, the second one is random, the third one shouldn't come.
First wave - destroy everything through Nue thanks to Marisa's piercing. Everything. EVERYTHING. No exceptions.
Second wave - focus on Nue and watch out for any UFOs which might end up in your face or anywhere close. Destroy them. Then shoot Nue.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on January 24, 2010, 01:56:11 AM
Ex-Keine's first.

I can dodge the first wave like nothing, but I have no clue for the second.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 24, 2010, 01:59:11 AM
http://replays.gensokyou.org/download.php?id=6784

Unless you're using solo Reimu for some reason. Why are the first and third cards slightly different with her? Did Zun really have to go and make her even worse by giving her harder versions of the spell? Oh well, I'll never use her for a full run ever again since 7 lives hard FinalB clear. Yeah, even with 7 lives, that solo Reimu run sucked.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 24, 2010, 02:29:33 AM
"Human" vs. "Phantom" usage; some familiars fire bullets differently (whether it's speed or actual count) depending on what you're using. Another example would be Keine's non-spells.; try focusing and unfocusing while using a Team and see how the attack changes.

Here's a demonstration for "Human" solo (http://replays.gensokyou.org/download.php?id=7004) / Team No Focus, which honestly makes it look much easier. Symmetry also applies here of course.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 24, 2010, 02:43:55 AM
That's news to me. I thought she was just being mean to Reimu.

About the Keine nonspells, they kick my ass focused, they kick my ass nonfocused. I lose either way unless I bomb..
Title: Re: The New Spellcard Help Thread
Post by: Ragnarok on January 24, 2010, 05:43:12 PM
anyone a hint how to survive Kogasa Tatara's final spell, it is just luck if i survive without bombing no clue how to beat it
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 24, 2010, 06:24:10 PM
Memorize it.
Title: Re: The New Spellcard Help Thread
Post by: Ragnarok on January 24, 2010, 06:29:08 PM
ain't really work the normal red bullets arn't the problem but the blue danmaku from the giant stons are like a wave i can't really avoid -.-
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on January 24, 2010, 07:27:57 PM
What difficulty are we talking about anyway? Given your signature, i'm guessing you are talking about the easy mode version. If that's the case, then we are talking about some really tough dodging. For easy mode that is. Normal mode is incredibly trivial, like it doesn't even try.
Title: Re: The New Spellcard Help Thread
Post by: Helion on January 24, 2010, 07:43:26 PM
Flower Dream Vine: what the hell.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 24, 2010, 07:50:42 PM
Flower Dream Vine: what the hell.
Shoot.
Dodge.
Title: Re: The New Spellcard Help Thread
Post by: Helion on January 24, 2010, 07:53:29 PM
Shoot.
Dodge.
Then I'll just keep bombing it.
Title: Re: The New Spellcard Help Thread
Post by: Ragnarok on January 24, 2010, 08:54:22 PM
no it was normal mode and i figured out the place i need to stay where almost no bullets come :)

about flower dream vine, for me it works best if i stay right below her and yeah dodge^^
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 24, 2010, 11:12:40 PM
I hate Yugi so much.

If I don't take out her midboss laser part fast enough I die. I can dodge the first part, but the second kills me.

I've only captured the stage lasers once. Yes, I've only perfected the stage portion once.

First boss nonspell makes you go through way too tiny gaps, so I can't even consistently clear it.

Boss lasers kill me anyway.

I still haven't captured Ooe despite getting it a few seconds from capture a few times.

Final nonspell is crap.

Final spell is clippy, but nowhere near as bad as anything else in the stage.

I've gotten Stage 5 to 1 death in practice and Stage 4 to 2, though that should have been none, although I wouldn't be able to expect that in a run due to more likely to bomb certain spots and difference in starting power.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 25, 2010, 12:18:27 AM
http://replays.gensokyou.org/download.php?id=7019

If I don't take out her midboss laser part fast enough I die. I can dodge the first part, but the second kills me.
Second part as in, the red lasers? Or the second cycle? If it's the former, it's aimed. If it's the latter, then it's the same as before, only different Boss coordinates.

I've only captured the stage lasers once. Yes, I've only perfected the stage portion once.
It comes rarely. Normally, I just bomb it for stable / extra Power. Or, to prevent a death. It's memorization, but I don't like it at all. Guess my scoring tendencies are conflicting with my perfection tendencies (or lack thereof)  :V

First boss nonspell makes you go through way too tiny gaps, so I can't even consistently clear it.
It's a nice pattern when you're not destroying everything. Learn the movements. Obviously, when you're shooting, the pattern is lost (or rather, "broken"), but when you've learnt the movements, then you should be having no problems dodging. Oh, and I encourage unfocusing when dashing through those small gaps.
Death was intentional in the replay, I wanted to do something interesting. Which will be my new avatar once I get it ready
.

Boss lasers kill me anyway.
Everyone has the preference of timing it out. If you're not going to do that, prepare to use a bomb or two. Destroying orbs cause more lasers to be spat out.

Final nonspell is crap.
See replay. Though, I wouldn't let my resources fall off the screen like that; normally, the items would be auto-collected due to Graze, guess I didn't graze the stream enough this time.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 25, 2010, 12:39:40 AM
Destroying orbs cause more lasers to be spat out.

But I kind of have to destroy them if I want the life piece.
Title: Re: The New Spellcard Help Thread
Post by: Xijiy on January 25, 2010, 12:48:15 AM
Can you post about non spell cards in here?

Because I'm having difficulties beating youmu's first non spellcard in PCB. I can usually beat it with just one bomb but I rather get to the point where I don't have to bomb.

Any tips?
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 25, 2010, 12:57:08 AM
There's a loophole. Place your right option over Youmu's face, and when she starts firing, move down (unfocused of course), and the entire attack will be misdirected. This also works on boss Youmu's first non-spell, but not stage 6 Youmu's non-spell.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 25, 2010, 01:07:20 AM
Trying it on the stage 6 version just gets you killed by walling, unless you're very lucky like the one and only time I tried it.
Title: Re: The New Spellcard Help Thread
Post by: Lopsidation on January 25, 2010, 01:52:48 AM
Not a spellcard, but the PCB Hard Stage 4 end-of-stage streamsand fairies. Either I don't tap far enough, I get trapped on a wall, or I hit one of the radial shots. So far a strategy eludes me.
Title: Re: The New Spellcard Help Thread
Post by: Heartbeam on January 25, 2010, 03:59:42 AM
Not a spellcard, but the PCB Hard Stage 4 end-of-stage streamsand fairies. Either I don't tap far enough, I get trapped on a wall, or I hit one of the radial shots. So far a strategy eludes me.

Oh, so many ways to go about.  Tapping shouldn't ever be a problem unless you're moving across half a hitbox, and the radial shots are aimed at you.  Grind away at it until you get a feel for the cluster of shots if such a term could be applied here.

Probably the safer way for the blue shotgun fairies is to start on the left side underneath where the first one will spawn.  Move to the right when it's dead then up after you hear the fairy across the screen finish firing.  Stay put, repeat for the next one. 

Same idea for the red shotgun fairies, except because they come down at a different rate you'll be compensating a bit when shooting down the second fairy on the left side.  Same thing though, start moving up then to the right to avoid both shots.  Doing the opposite and moving down also applies, both covered by downloading this pesky replay (http://replays.gensokyou.org/download.php?id=7028) of hundreds already done then forgetting the filename when you want to delete it because you didn't rename it.  I'd say the downward method is safer.  Not so good for greedy people.

And then you could constantly crawl along the bottom of the screen while placing full attention on predicting the arrowhead bullets and whether or not you're going to make an unfocused jump.

Title: Re: The New Spellcard Help Thread
Post by: lumber_of_the_beast on January 26, 2010, 12:41:24 AM
Not quite related, but I didn't want to make a whole new topic: How does one use ReimuC in MoF? When do I focus/unfocus?
Title: Re: The New Spellcard Help Thread
Post by: Azinth on January 26, 2010, 12:52:27 AM
How does one use ReimuC in MoF?

You don't.

Or if that isn't a good enough answer, you basically use her exactly like ReimuB, except shit takes about twice as long to die.
Title: Re: The New Spellcard Help Thread
Post by: SuperV12345 on January 26, 2010, 05:58:11 PM
You don't.

Or if that isn't a good enough answer, you basically use her exactly like ReimuB, except shit takes about twice as long to die.

I 1CC'd MOF as my first 1CC ever with ReimuC on hard :D
Title: Re: The New Spellcard Help Thread
Post by: Sapz on January 26, 2010, 06:54:13 PM
Sorry if this has already been asked, but... does anyone have any tips for coping with Mokou's final non-card? It is by far the hardest part of the stage for me right now; to my knowledge, I've never beaten that attack without dying or bombing. :V
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on January 26, 2010, 07:14:36 PM
Sorry if this has already been asked, but... does anyone have any tips for coping with Mokou's final non-card? It is by far the hardest part of the stage for me right now; to my knowledge, I've never beaten that attack without dying or bombing. :V

It's reading and dodging. The very intense kind. No tricks.
I try to end it as fast as possible by making sure I'm 100% phantom so I do the most amount of damage. You do this by focusing when the previous card has ended.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on January 27, 2010, 04:36:48 AM
"Small Demon's Revival" has been giving me a lot of trouble lately. I feel like there's something I need to know about the fairies that's screwing me over this badly, but I'm not sure if it's anything definite. Obviously they follow me around, but I risk getting completely walled if I stay up there too long. I think one of the things that's catching me is that there's one or two fairies who always end up on Orin's right side, and they typically fire the bubbles. First of all, are there any fairies who dictate when bubbles are fired? Second, how long is one supposed to stay near the top of the screen (to ensure the fairies are high enough) before circling back down? I've tried holding down the fire button throughout my circuit to prevent them from going right, and in all of 2-3 attempts in the past hour that I managed to get back under Orin without dying (because otherwise their movements would be screwed up and I wouldn't be able to test it anymore), it only worked the first time, and just barely (I was surrounded by fairies and bullets when I captured it).
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 27, 2010, 04:47:05 AM
Same, except the Lunatic version for me.

Thankfully it's an easy 1 bomb for most shot types and 2 for any others. Obviously haven't captured it.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on January 27, 2010, 04:55:02 AM
So forgive me if I've accidentally skimmed over anything, but has anyone found a consistent way to beat Mystia's last nonspell yet?  :P
Title: Re: The New Spellcard Help Thread
Post by: Formless God on January 27, 2010, 04:57:14 AM
AFAIK Reimu A can finish Small Demon's Revival off with one cycle (or half-circle ?). Fire at Orin as soon as she activates the spell. Slowly stream upward, then rush to the top when the fairies fire their bubbles. This should take out 2/3 of her health bar. Move down the right side while (vertically) dodging any other bubbles coming your way. Slowly move back to the center and destroy as many fairies as you can on the way. The last part plays like Grudge Bow. Start from mid-screen height and Orin should be done when you reach the bottom.



I need help with the red waves in Reflowering / SFN. Are they aimed ? Do I have to misdirect them ? And most importantly ... for Reflowering, is it easier to do on the top half of the screen (dodge everything before they spread) ?
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on January 27, 2010, 05:30:08 AM
I've been cycling just like you described, except that I've been going down to the bottom. Now that I think about it, I can see how it would help to go higher, though I'm not sure I get the Grudge Bow relation (I've only seen it a few times, never played it). But I'll give it a shot when I'm more awake.
Title: Re: The New Spellcard Help Thread
Post by: mikeKOSA on January 27, 2010, 10:23:16 AM
need help on shou's second to the last spellcard
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 27, 2010, 11:50:22 AM
So forgive me if I've accidentally skimmed over anything, but has anyone found a consistent way to beat Mystia's last nonspell yet?  :P

I need help with the red waves in Reflowering / SFN. Are they aimed ? Do I have to misdirect them ? And most importantly ... for Reflowering, is it easier to do on the top half of the screen (dodge everything before they spread) ?
The red waves can be considered to be aimed randomly, but otherwise follows the base pattern. Theoretically, you can just survive without moving if RNG goes your way.

Preference for dodging at the top half / bottom half / wherever is just that; a preference.

The lower half has the advantage of being able to read the waves more easily, as well as having a lower bullet "density" (think: bullets spreading from a circle; the gaps become larger as the circle expands). However, at the same time, the "number" of separate bullets increase, which obviously hinders movement more (the butterfly bullets speed up which gives it the "multiplying" effect, meaning you're effectively looking at more bullets). There's more to it than just that, but this outline should apply in just about all cases.

need help on shou's second to the last spellcard
Just dodge.

Seriously, this Spell Card is all about keeping control. Once you lose the control, everything goes down. Control of what? Everything. Well, everything but the stray bullets  :V

If you really need some pointers, then here:

And I'd give a replay, but all difficulties play quite differently AFAIK.
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on January 27, 2010, 03:23:32 PM
Shoot the Bullet 8-3: Secret Sign "Hierarch's Arcanum"

I can do the first three pictures fairly consistently by staying in Ran's face, supercharging, and praying, but as soon as she starts firing the round bullets (by the way, are those aimed or not?) I always mess up somehow, and subsequently gets forced to the bottom and walled in. Is there any trick to this that I am missing, or is it just that my bullet reading skills needs improving?

EDIT: Never mind. A combination of streaming and even more praying has proven victorious.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on January 27, 2010, 03:33:52 PM
  • Predict 5 seconds ahead
  • Stop using the Border Team
  • Don't Solo Phantom / Reimu
  • :dealwithi

 ::)
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on January 27, 2010, 06:33:47 PM
Tele-Mesmerism Lunatic.

Is this just read n' dodge? I'd like to try and perfect Reisen Lunatic and so far, things are going very good except for Tele-Mesmerism which i just can't capture at all.

I just wanted to hear if there is a strategy to this or not.

Also, one thing that would be nice to have clarified. Tewi's first non-spell. It is only the first wave she fires fast and the rest of them slow right? The second wave seemed to be much easier to manage.

Quote from: BAD BOY BAITY!! (dj Remo-con MIX) link=topic=4151.msg233551#msg233551
And I'd give a replay, but [b
all[/b] difficulties play quite differently AFAIK.

Its just the usual difference between spellcards. The laser acts the same way on Normal, Hard and Lunatic i'm pretty sure. The difference is the bullets Shou fires.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on January 28, 2010, 02:28:35 AM
Lunatic "Scarlet Wheater Rhapsody of All Humankind" with Alice.

edit: nevermind, figured it out. a lot easier than I thought.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on January 28, 2010, 02:35:12 AM
Lunatic "Scarlet Wheater Rhapsody of All Humankind" with Alice.
Press that red X and go play Dodonpachi.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on January 28, 2010, 02:49:24 AM
Press that red X and go play Dodonpachi.
No, you go play PC-98.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 28, 2010, 04:41:32 AM
Kaguya's second Last Spell on Hard.

Are there any spots that are always safe to move to?

This is one of 2 Last Spells I have yet to capture inside of the stage. Brilliant Dragon Bullet I've only gotten once in stage, so it's going to take a lot of grinding to perfect this thing. Thankfully, I'm consistent on her last 3 normal spells.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on January 28, 2010, 08:04:40 AM
Kaguya's second Last Spell on Hard.

Are there any spots that are always safe to move to?

This is one of 2 Last Spells I have yet to capture inside of the stage. Brilliant Dragon Bullet I've only gotten once in stage, so it's going to take a lot of grinding to perfect this thing. Thankfully, I'm consistent on her last 3 normal spells.

Brilliant Dragon Bullet has a fairly simple trick to it.  The lasers are aimed based on your position when you hear the sound.  More specifically, if you are at the bottom of the screen, you will ALWAYS be safe from the lasers if you don't move at all.  One laser will pass right next to you on the right and left.  Simply return to the position you were when you heard the lasers fire.  If that spot looks dangerous due to the other bullets, move to the next closest laser gap from that middle point.  If you do it like this, you never have to worry about actually reading the laser paths or worrying about intersecting lasers or anything.

Furthermore, you can go to a corner and then you won't have to deal with as many of the circular bullets.

Replay (http://replays.gensokyou.org/download.php?id=6422) of this technique.

No-vertical Replay of a slightly modified version of this technique  (http://replays.gensokyou.org/download.php?id=6220) (since I'm higher on the screen, I have to move to slightly different spots for the lasers).  I was also kinda lucky on like 3-4 dodges here and I'm pretty sure border team's hitbox saved me on all of them.

As for the 2nd last spell, it is NOT static. 
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on January 28, 2010, 05:55:55 PM
AFAIK Reimu A can finish Small Demon's Revival off with one cycle (or half-circle ?). Fire at Orin as soon as she activates the spell. Slowly stream upward, then rush to the top when the fairies fire their bubbles. This should take out 2/3 of her health bar. Move down the right side while (vertically) dodging any other bubbles coming your way. Slowly move back to the center and destroy as many fairies as you can on the way. The last part plays like Grudge Bow. Start from mid-screen height and Orin should be done when you reach the bottom.

I still don't get this card. :/
This either doesn't work or I'm doing something wrong. Probably the latter.
Can I have a replay, oh great sensai?  :V

Would also like some help for "Possessed Fairy".
Going above Orin doesn't work either. >_<
EDIT:
Okay never mind about "Possessed Fairy", I just had to go a bit to the topleft of the screen.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on January 29, 2010, 06:11:36 AM
Both Possessed Fairy and Small Demon's Revival in the same run (http://replays.gensokyou.org/download.php?id=7104) :V

Actually no, I failed Small Demon's Revival at the very last bit of Orin's health, but you get the idea :V If things become too dense, stop shooting and do another clockwise rotation around the screen.



I feel that it's about the right time to ask this.
This is my current progress (http://replays.gensokyou.org/index.php?u=formless+god&g=--&p=&t=--&d=--&ch=0). I feel that my skill progresses at a slower pace than before :( (and no, I'm pretty sure it isn't a skill regression)
What should I do at this stage ? A different practicing method ? Is it possible to get better in a really short amount of time ?

Oh, and can I borrow that chart of yours again, Baity ? :V
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 29, 2010, 06:38:29 AM
What should I do at this stage ? A different practicing method ? Is it possible to get better in a really short amount of time ?
This would be something that you yourself would decide. AFAIK, there are no true methods of getting better in a short amount of time. Sure, we've all heard of people 1cc'ing Lunatics within 1-2 months of playing, but that's because of the number of hours spent playing per day.

Anyway, there are a few options that will err... might speeds things along (if you haven't done so already):
*Protip: "Record" the replay and open up the raw video file (e.g. with VirtualDub) and forward the frames slowly to see what they do if you can't see it quick enough. This is one of the methods that I used to learn LLS / MS stages.

Note the last option. This ties in with everything else. An example (which is repeated often):
Quote from: A wise man (paraphrased)
If you can't do it consistently, bomb.
And another quote:
Quote from: ebarrett
I'm a fan of Touhou: The Resource Management Game Series

A quick review of my replays shows that I (normally) have a good bomb "reflex". This is not true at all. In fact, I've only noted a 5% successful deathbomb rate if I rely on pure reflex. I predict my deaths, or I do a "cowardly" bomb and intentionally run into a bullet while bombing (note this is a habit of mine, which carried over from MoF).

Oh, and can I borrow that chart of yours again, Baity ? :V
...This (http://i618.photobucket.com/albums/tt263/BaitySM/Chart.jpg)?
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 29, 2010, 06:44:18 AM
Baity, didn't anyone ever tell you you should label your x and y axis?
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 29, 2010, 06:46:34 AM
Yes they did. Unfortunately, the X-Axis label appears to be cropped off; the Y-Axis label is still present.

inb4titlewhine
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on January 29, 2010, 06:53:36 AM
You can't just not tell me what the x axis means. :<
Title: Re: The New Spellcard Help Thread
Post by: CK Crash on January 29, 2010, 09:03:47 PM
Preparation "Takeminakata Invocation"
Oh god, now that I can consistently capture her midboss spell, this one becomes twice as hard between Normal and Hard. Do you really have to weave through those tiny gaps in the red stars?

Mystery "Kuzui Clear Water"
Supposedly easier than the Easy/Normal spell. Is it better to go through each wave as early as possible, or position myself so the bullets fly past?

Vision Sign "High Sensitivity Nazrin Pendulum"
One from UFO too. I end up timing this one out even as Reimu A when staying in the middle. I can never figure out when to go above the pendulums.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on January 29, 2010, 10:12:19 PM
Preparation "Takeminakata Invocation"
Oh god, now that I can consistently capture her midboss spell, this one becomes twice as hard between Normal and Hard. Do you really have to weave through those tiny gaps in the red stars
How else do you plan to get past it (without bombing, that is)? However, the attack is micromemorizable (from what I remember). All I can say is, learn the pattern well.

Mystery "Kuzui Clear Water"
Supposedly easier than the Easy/Normal spell. Is it better to go through each wave as early as possible, or position myself so the bullets fly past?
I suppose it depends on which shot type you're using. Because I use ReimuB, I try to stay under Kanako as much as possible (to end the card earlier), however I will move left or right when appropriate to avoid waves coming from the other way (gives me more time to read and dodge). If you're trying to go through each wave as early as possible, I suggest you get really good at reading the knives before they "gap" across the screen.

No advice on the last one since I've never played UFO.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on January 29, 2010, 10:49:56 PM
Mystery "Kuzui Clear Water"
Supposedly easier than the Easy/Normal spell. Is it better to go through each wave as early as possible, or position myself so the bullets fly past?
Entirely preference. Though, moving through is generally safer.

Vision Sign "High Sensitivity Nazrin Pendulum"
One from UFO too. I end up timing this one out even as Reimu A when staying in the middle. I can never figure out when to go above the pendulums.
Fairly old replay, and this one cuts it a bit close (http://replays.gensokyou.org/download.php?id=4994), but it's the only one that I have up at the moment. You shouldn't even need to misdirect the bubble bullets that far.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on January 30, 2010, 02:06:39 AM
Kaguya's 4th last Spell all difficulties.

How the hell do you supergraze this thing and actually make it out without getting hit? Capturing it normally isn't much of an issue.
Title: Re: The New Spellcard Help Thread
Post by: Heartbeam on January 30, 2010, 02:22:09 AM
Kaguya's 4th last Spell all difficulties.

How the hell do you supergraze this thing and actually make it out without getting hit? Capturing it normally isn't much of an issue.

Keep track of the rhythm and jump out right when you know the next wave of bullets are going to spawn.  I'm not sure if that's the right way to word it because then the next wave should be all over you as you move out, but you know what I mean, I hope.  Listen so you'll notice there's a short span when you hear neither the sound of bullets grazing nor the bullets spawning.  Keep that pattern in your head and you'll capture the spell out of habit.  Sort of like when you know when the music is going to start on PCB Extra/Phantasm and the like, or is that intuition?

And of course, if you fail then check to see if the outer or inner bullets were partially removed by you crashing into them.  So you can adjust accordingly and stuff.
Title: Re: The New Spellcard Help Thread
Post by: Infy♫ on January 30, 2010, 01:23:05 PM
How do I beat Moreya's Iron Ring? it always kills me...
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on January 30, 2010, 09:40:25 PM
iirc, the best thing to do with Iron Rings are to shoot Suwako as long as possible then circle counter-clockwise around her slowly so you stand on her left as she stops firing. Then move in under her again when the coast is clear.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on January 31, 2010, 09:47:01 PM
This isn't so much a "help" question as it is a curiosity-inspired "how does this work" question.

I'm wondering if the walls of amulets in Virtue of Wind God have any sort of rhyme or reason beyond individual waves having the same pattern. Are they aimed at all, or is it randomized in some way?
Title: Re: The New Spellcard Help Thread
Post by: Sapz on January 31, 2010, 11:07:31 PM
This isn't so much a "help" question as it is a curiosity-inspired "how does this work" question.

I'm wondering if the walls of amulets in Virtue of Wind God have any sort of rhyme or reason beyond individual waves having the same pattern. Are they aimed at all, or is it randomized in some way?
I think what happens is that you have a static pattern, which then gets rotated by a random amount for each wave. This is only based on what I've seen while playing rather than any kind of detailed theorizing, though, so I could be wrong. :V Still, it's consistent with the way that you'll often get a wave that you've seen before, but with the order being randomized (and never get any impossible waves).
Title: Re: The New Spellcard Help Thread
Post by: eclipse on February 01, 2010, 03:59:01 AM
Princess Tenko Illusion, using Reimu A. Right now I have no strategy. What is the easiest way to do this?
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on February 01, 2010, 04:20:39 AM
Princess Tenko Illusion, using Reimu A. Right now I have no strategy. What is the easiest way to do this?

Ran has no collision hitbox on this card, so you can let her teleport on top of you. In fact, that's what you should do: shoot while on top of her for a while, while moving in something resembling this pattern between two "parking and shooting" spots ("A" and "B" below) just before she shoots to avoid misdirect the bullets and avoid the butterflies:

Code: [Select]
--->A
|   |
|   |
|   |
|   |
B<---

With the distance you should move being large enough to fit in safely between the butterflies (you mostly let them dodge you), but small enough so the butterflies have already passed you when it's time to move again to avoid Ran's next shot (so you don't have to worry about two things at once).
Title: Re: The New Spellcard Help Thread
Post by: eclipse on February 01, 2010, 11:49:22 PM
Your a life saver. Thank you.
Title: Re: The New Spellcard Help Thread
Post by: hiddenryuu on February 02, 2010, 07:35:30 AM
VoWG any tips to surviving that card?

I'm expecting a no trick just l2dodge better, but seriously it seems like this card owns me on hard more than any other card ever.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 02, 2010, 12:28:53 PM
It is basically read n' dodge.

Its a spellcard combining reflexes and reading. You have to think fast in order to beat it. Most of the waves you should be able to get around by just moving around them but sometimes the waves might come from directions that walls of the possibility of going around them. If that's the case you have a few split-seconds to find a way through the waves. I'd say this is by far the hardest part of VoWG. When you have to go through the waves. The gaps are usually reasonably big but the speed they come with are usually what kills.

Title: Re: The New Spellcard Help Thread
Post by: Formless God on February 02, 2010, 02:10:21 PM
  • Watch your own replays
  • Watch other peoples' standard / ordinary replays
  • Watch superplays / scoreruns (this is a personal favorite of mine)*
*Protip: "Record" the replay and open up the raw video file (e.g. with VirtualDub) and forward the frames slowly to see what they do if you can't see it quick enough. This is one of the methods that I used to learn LLS / MS stages.

Hmm, I admit I haven't done this regularly.
Are superplays those replays with lower score than the rest ? (on Royalflare, for example)

  • Formulate a plan to "attack" the game (this normally comes with revising things over and over until there are no major problems left)

Yes, did it in class a couple of days ago. It helped immensely with my MoF 1cc :V


...This (http://i618.photobucket.com/albums/tt263/BaitySM/Chart.jpg)?

Yes, thanks :) (um ... what does each lines and crosses represent, again ? :( )
Title: Re: The New Spellcard Help Thread
Post by: Menreiki on February 02, 2010, 06:48:45 PM
Depths "Genetics of the Subconscious", please.

I have actually capture this spell card twice. The problem is that I always keep failing at the very end (less than 1/4 of health).

And Subconscious "Rorschach in Danmaku".

This one is impossible for me. The hitbox for the bullets is way too big. I'm always fine until the pink bullets show up, they are a pain in the ass.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 02, 2010, 07:32:14 PM
Depths "Genetics of the Subconscious", please.
And Subconscious "Rorschach in Danmaku".

Genetics: You have to get a feel for Koishi's pattern. Someone can probably supply you with her pattern in detail but once you've played against it you don't need it. What i do actually is a lot more reading than memorization. Basically just keep an eye out on Koishi's position and only look at the bullets when you need to dodge them. Dodging the bullets themselves aren't too hard. That of course is subjective.

Rorschach: You'll want to go through the gaps as they appear rather than hugging the bottom of the screen. It can be rather tough but its not too complex to understand.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on February 02, 2010, 07:55:26 PM
Are superplays those replays with lower score than the rest ? (on Royalflare, for example)
Superplays I guess would just be defined as replays done by much better people, normally with handicaps. They can have higher / lower scores than the rest, or even just an "ordinary" score. It's actually quite hard to find them if you don't know where to look. Some examples would include AMs MoF and UFO Extra No Vert (of course, both could theoretically be improved slightly from what I've noticed). This (http://touhou.wikia.com/wiki/Replays) page contains a few (Note: It should've updated by now, though I don't see it yet). Following other players on their blogs is another. If possible  :V

Yes, thanks :) (um ... what does each lines and crosses represent, again ? :( )
Ignore the red-brown line. Blue line represents the true fluctuation of my skill (as an estimate). Green crosses were the special points such as starting Spell Card Theory. Oh and the bottom is number of months.

Depths "Genetics of the Subconscious", please.

I have actually capture this spell card twice. The problem is that I always keep failing at the very end (less than 1/4 of health).
A replay would actually help here. Though, micromemorization would help a bit in terms of knowing when Koishi will try and body slam.

And Subconscious "Rorschach in Danmaku".

This one is impossible for me. The hitbox for the bullets is way too big. I'm always fine until the pink bullets show up, they are a pain in the ass.
Off the bottom of the screen. Oh, and it's possible to micromem this too. Like where you move for each of the waves of bullets and such.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 03, 2010, 10:17:13 AM
Does anyone know a way to handle Parasol Star Memories Lunatic with ReimuA? It doesn't give me a chance... and its a Stage 2 boss, damn it.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on February 03, 2010, 11:23:23 AM
You're "blessed" with ReimuA; with the High Power Forward Shots. ReimuA is the 3rd best Shot Type for this out of 6. The last 3 dance on "unplayable".

There are some interesting points when using ReimuA against this Spell Card:


Best way to handle it is to get a really good feel of when to destroy umbrellas, and when to just stay put underneath, etc. I will point out that the first cycle will always unfold out the same way each time (if not, then at least similarly).
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 04, 2010, 04:26:38 AM
How do you vertically stream Hourai Jewel anyway?

I know the timings for horizontal streaming since I've almost managed to time the thing out, but I can't even get close to a capture using vertical streaming.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on February 04, 2010, 06:13:36 AM
How do you vertically stream Hourai Jewel anyway?

I know the timings for horizontal streaming since I've almost managed to time the thing out, but I can't even get close to a capture using vertical streaming.

I'm assuming that you mean YOU will be moving vertically, which means the bullets move horizontally.  Replay (http://replays.gensokyou.org/download.php?id=5609) of this technique.  The timing is simple.  Look at the familiars in the middle of the screen and time your quick movements (for switching directions) by watching them shoot bullets.  You want to move at the same time they stop firing.  This also lets you keep the timing correct if you are using a character that kills the familiars.  This only applies to Lunatic.

Title: Re: The New Spellcard Help Thread
Post by: Fightest on February 04, 2010, 10:09:14 AM
I don't understand Yuyuko's last spellcard. Those butterfly bullets target something, but it sure as heck ain't my hitbox, so they always throw me off. Any pointers?
Title: Re: The New Spellcard Help Thread
Post by: Helion on February 04, 2010, 08:54:47 PM
How do I stop autobombing Busy Rod lunatic.

EDIT: Nevermind, I just needed to play it lower.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 05, 2010, 05:59:54 PM
Merlin Prismriver Hard mode

Also Lunasa Prismriver on Hard mode.

I have to bomb spam either of these. Marisa has too few bombs, so it doesn't matter that Lyrica is easy outside of the second solo part of the fight. I'm decent at that one against Merlin or Lyrica. Lunasa's is ridiculous though.

It'd also help if I wasn't completely useless at this stage, even on Easy and Normal.
Title: Re: The New Spellcard Help Thread
Post by: Heartbeam on February 05, 2010, 07:59:33 PM
Merlin Prismriver Hard mode

Also Lunasa Prismriver on Hard mode.

I have to bomb spam either of these. Marisa has too few bombs, so it doesn't matter that Lyrica is easy outside of the second solo part of the fight. I'm decent at that one against Merlin or Lyrica. Lunasa's is ridiculous though.

For Merlin's opener I like to start at either side of her, let's say the right, and misdirect the two blue shots + double spirit lasers.  Then run over to the left side and slowly stream to the center.  As Sakuya B you may want to make a quick unfocused movement to the right then lock the shot in place to make it a little faster (all before streaming obviously).  Repeat for going in the opposite direction.  It may also help to visualize how much space the aimed shots are going to take up, being slightly spread and all.  Then you can worry more on dealing with the red bullets.

That attack also speeds up near the end?  I never knew.

Misdirection for Lunasa's opener.  The violin always starts on the right so you can be somewhere on the far left, or in front of her.  Then it's just alternating between sides so the bullets spreading out aren't putting pressure on you.  After the fourth bubble shot by the violin it'll be firing too rapidly to misdirect across the entire screen, making it important that you aren't at the bottom or you'll be boxed in pretty soon.

Oh no, more replays!

Lunasa (http://replays.gensokyou.org/download.php?id=7201)

Merlin (http://replays.gensokyou.org/download.php?id=7202)

Quote
It'd also help if I wasn't completely useless at this stage, even on Easy and Normal.

On the bright side, once you have it down the stage will be a small bump in the road because the only random element of concern should be Lily White's bullet clusters.
Title: Re: The New Spellcard Help Thread
Post by: Hyperbole1729 on February 06, 2010, 08:23:35 PM
Does anyone have tips for the green phase on Hourai Elixir Hard? ITried handling them like I did on Suwako's last spell card but for some reason it doesn't work  :V
I managed to capture it on normal with the "sit there and pray" startegy but it doesn't go so well on hard.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 06, 2010, 08:27:34 PM
Go to the left or right side of the screen. Makes it easier.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on February 06, 2010, 11:18:46 PM
Youmu's Triple Pain on lunatic. AAAGGHGHGAGHAGGHHHH halp

I'm using Alice by the way.

edit: and Yukari's Infinite Superspeed Flying Object
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on February 07, 2010, 04:11:10 AM
Legendary Flying Saucer Lunatic.

Seriously, there's no point in even attempting a Lunatic 1cc solely because of this card (and also because there are only 2 cards in the entire game that I can capture).  On my last try I died 4 times and bombed like 6 times, 3 of which were deathbombs.  I think I once managed to reach it in practice mode with a full stock of lives and still game over.
Title: Re: The New Spellcard Help Thread
Post by: Hyperbole1729 on February 07, 2010, 07:36:26 AM
Go to the left or right side of the screen. Makes it easier.
Didn't think it was as simple as that... Thanks that worked great!
Title: Re: The New Spellcard Help Thread
Post by: LHCling on February 07, 2010, 07:44:35 AM
Legendary Flying Saucer Lunatic.
I think it would be best if you could show a replay of a "standard" run first so "we" can see what's going on.

Though, I will admit that it's easy to clip on. Seeing as I can only capture this oh so often; my record for Byakuren's First probably.

And, I'll state the usual. It's composed of aimed elements (the circles are aimed, not the amulets themselves) and can be taken on with minimal movement, or careful directing of the circles such that you don't get 3 rings intersecting at the most inconvenient time.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on February 07, 2010, 01:23:25 PM
I think it would be best if you could show a replay of a "standard" run first so "we" can see what's going on.

Though, I will admit that it's easy to clip on. Seeing as I can only capture this oh so often; my record for Byakuren's First probably.

And, I'll state the usual. It's composed of aimed elements (the circles are aimed, not the amulets themselves) and can be taken on with minimal movement, or careful directing of the circles such that you don't get 3 rings intersecting at the most inconvenient time.

Where exactly am I supposed to direct them?  I can't come up with anything resembling a strategy because all I see are LOLAMULETS EVERYWHERE.

Anyway, two replays:

Actually shooting. (http://replays.gensokyou.org/download.php?id=7238)
Timeout (http://replays.gensokyou.org/download.php?id=7239) in which I didn't shoot at all and STILL died like 3 times to the blue waves.

Actually yeah I suck at the entire Byakuren fight, but at least I can bomb everything else.
Title: Re: The New Spellcard Help Thread
Post by: Kasu on February 07, 2010, 04:25:53 PM
DX

Does anyone have any tips on Stage 5's Midboss Sakuya on Normal?

The non-card and the spellcard screw me over constantly...
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on February 07, 2010, 04:50:10 PM
Stage 5's Midboss Sakuya

If the card is anything like the lunatic version: choose one side, go there before the card really starts, and stay there. The knives are aimed, so just go back and forth between the kunai while giving yourself enough room to get out of the way of the next wave of knives, all while staying to one side, roughly under where Sakuya appears after "misdirecting".

Oh, and if you wait for Sakuya to move (and shoot) before going to the side, you're pretty much screwed, so don't do it.
Title: Re: The New Spellcard Help Thread
Post by: Sen on February 07, 2010, 05:17:23 PM
How are you supposed to do Murasa's third spellcard on Hard, exactly? I've only reached it twice, both resulted in game over (I only had one bomb and no lives in stock both times). I'd rather not doublebomb something that's not Lengendary Flying Object D:
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 07, 2010, 06:35:56 PM
I've timed that one out once while shooting and didn't save the replay. Haven't captured it yet either.

Well, you want to stay off the bottom. There's more than enough time to read which way to dodge then move out of the way of the anchors. The main problem is clipdeath.
Title: Re: The New Spellcard Help Thread
Post by: Hyperbole1729 on February 07, 2010, 07:10:13 PM
DX

Does anyone have any tips on Stage 5's Midboss Sakuya on Normal?

The non-card and the spellcard screw me over constantly...
For the spell card everything is aimed. Don't move until she shoots the kunai and after she does move a bit but make sure you stop moving before she throws the kinves because they are aimed too. Unlike hard or lunatic you won't have to dodge kunai coming from the sides
Title: Re: The New Spellcard Help Thread
Post by: Kasu on February 07, 2010, 10:13:27 PM
Ah, thank you both!
Title: Re: The New Spellcard Help Thread
Post by: LHCling on February 07, 2010, 11:14:33 PM
Where exactly am I supposed to direct them?  I can't come up with anything resembling a strategy because all I see are LOLAMULETS EVERYWHERE.
With SanaeB, you have a few options.
1. To the top of the screen "Shotgun" measures
2. Alternate between the top and the bottom (or as far as you can move)
3. All to the bottom of the screen
4. To the side of the screen (which is actually possible, but it makes things look pretty weird)

The safest choice is 2.

With SanaeB, 1 is also a good choice but only and only if you can do it right. Which basically says that you shouldn't do it unless you've practiced the method more; one incorrect misdirection will mean a completely solid wall forms.

Actually shooting. (http://replays.gensokyou.org/download.php?id=7238)
Timeout (http://replays.gensokyou.org/download.php?id=7239) in which I didn't shoot at all and STILL died like 3 times to the blue waves.
This is interesting. Every time you try and charge through a ring, you always get hit. I'd probably attribute this to bad timing itself.

Oh yes, to trivialize "Magic Milky Way", shotgun. If you're at 4.00 Power, this Spell Card should end in about 12 seconds. If you're at any other Power, unfocus and do the same thing. It still should take only 13-18 seconds. "Cheap" as it may be, it's the best way to approach this when you have the potential to do a lot of damage.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 07, 2010, 11:18:22 PM
Is there any way I should be dealing with movement on Ooe. I feel as if I'm doing something wrong when I've only captured it once over 40 attempts for just one of the shottypes and none over I'm not sure for the others. My best on a timeout run is 2DnB.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on February 07, 2010, 11:32:02 PM
Ooe

Staying too long in the center is a bad idea, for me at least; dodge to the right when a left->right wave appears, and to the left when a right->left wave appears; this reduces dramatically the amount of "leftover" bubbles you have to deal with at any moment. Vertical movement is your friend, as is being as aggressive as you can. Stay as far away from the bottom as you can, you'll want some room to back off while looking for an opening, and there's plenty of room to move up on the sides anyway. Don't be afraid of charging between two bubbles; there's tons of space at any time as long as you're comfortable with the bubbles' hitboxes.

Of course, I have seen people just take it from the bottom center with success and without going through great trouble to do so, but I find it very uncomfortable and would advise against it since it requires much better reflexes and reading, even though, of course, it ends the card much faster.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 08, 2010, 01:14:25 AM
Complete Clarification. I can capture it sometimes but i have no idea what the heck i'm doing. Does anyone have any advice on how to tackle this card? Its obviously a question of reading and dodging but it feels as if there is more to it that than. Then there is the fact that its extremely dense and packed with bullets coming from all directions... so is there anything i should know about this attack?
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on February 08, 2010, 02:37:45 PM
Everything Mid-Nazrin to Shou.

I can't do any of it without dying or bombing.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 09, 2010, 08:10:36 PM
Everything Mid-Nazrin to Shou.

I can't do any of it without dying or bombing.

The big fairies are like those seen in the start of the stage. Not to tough to deal with. AFAIK their pattern is static so i suppose it could be micromemorized if needed. The fairies that spam red bullets are best handled by going to the side. That way you will take out the fairies coming from that direction and you'll mostly only have to dodge those coming from the side.

Ask the UFO geeks about the rest.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on February 09, 2010, 08:19:40 PM
For "CC"; it's more read the bullets before they spread, choose the "safest" location and dodge anything else that comes. I always let my eyes unfocus and make everything a "blur" before dodging, but that's just preference (read: do so at your own risk).

Big fairies shoot a similar pattern each time; I wish it were static. Summon and destroy UFOs to trivialize it, or if you can't then you should probably consider taking out one fairy before it fires twice.

For the part after that, it's more pick a corner and dodge as stated above.

And the orbs right at the end... there's a few billion different ways they can be done. ReimuB has the easiest.
Title: Re: The New Spellcard Help Thread
Post by: Poochy.EXE on February 10, 2010, 03:07:43 AM
Okay, I'm gonna suck up my pride and ask for help...

"Mountain of Faith", Kanako's final Spell Card on MoF Easy.

Yes, Easy. Quit laughing. That card is the bane of my scorerun attempts. I could swear it's easier on Normal, and it's the only card in all of MoF Easy that I can't consistently capture.
Title: Re: The New Spellcard Help Thread
Post by: Sapz on February 10, 2010, 03:23:42 AM
Okay, I'm gonna suck up my pride and ask for help...

"Mountain of Faith", Kanako's final Spell Card on MoF Easy.

Yes, Easy. Quit laughing. That card is the bane of my scorerun attempts. I could swear it's easier on Normal, and it's the only card in all of MoF Easy that I can't consistently capture.
It is a lot easier on Normal. It's nothing to be ashamed of; it's pretty much a clusterfuck. Having said that... I don't know the easy version very well, so I don't see much advice to give other than to constantly look around for safer areas - use the slow speed of the bullets to your advantage. Sorry if I'm not very helpful. :V
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on February 11, 2010, 05:37:32 AM
Blehhhhhhhhh..... Argh.

Is it just me... or is Ran's Banquet of 12 General Gods(Can't remember the name.) a hell and a half lot harder than Yukari's Curse of Dreams and Reality? :'(
Seriously. I can never get past Ran's spell, but I have made it past Yukari's Spiriting Away...
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on February 11, 2010, 06:05:02 AM
^ For Ran's attack, the arrows are static, so you can learn the pattern by seeing it a few times. Also, the right side is generally safer. Don't forget about the butterflies, of course - they're aimed, but you can easily misdirect them as you move through the arrows.
Title: Re: The New Spellcard Help Thread
Post by: Poochy.EXE on February 11, 2010, 06:33:10 AM
Blehhhhhhhhh..... Argh.

Is it just me... or is Ran's Banquet of 12 General Gods(Can't remember the name.) a hell and a half lot harder than Yukari's Curse of Dreams and Reality? :'(
Seriously. I can never get past Ran's spell, but I have made it past Yukari's Spiriting Away...
It's not just you; I find Yukari's version much easier as well.
For Banquet of 12 General Gods, remember that everything is static except the butterflies, which are aimed.
Start in the bottom middle. About 9 seconds in (right before the purple bullets hit bottom), move towards the right, weave in between two blue bullets, then stay on the right third of the screen. Move up to weave in between two cyan bullets, Align yourself horizontally so the blue butterflies miss, then adjust vertically for the cyan bullets coming in from the left if necessary. Retreat back down in preparation for the next cycle. Repeat a couple times until the pattern will start to repeat. At this point, make your way back to the center, and hopefully you can finish off the card before you have to move to the right again.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 11, 2010, 10:40:52 AM
Blehhhhhhhhh..... Argh.

Is it just me... or is Ran's Banquet of 12 General Gods(Can't remember the name.) a hell and a half lot harder than Yukari's Curse of Dreams and Reality? :'(

Both cards are very easy once you know how to deal with them.  :D
But yes, Banquet is harder than Curse of Dreams and Reality.
Title: Re: The New Spellcard Help Thread
Post by: Sen on February 11, 2010, 11:34:03 AM
Okay, I'm gonna suck up my pride and ask for help...

"Mountain of Faith", Kanako's final Spell Card on MoF Easy.

Yes, Easy. Quit laughing. That card is the bane of my scorerun attempts. I could swear it's easier on Normal, and it's the only card in all of MoF Easy that I can't consistently capture.
It is easier on Normal. The Easy version is terribly designed and will always destroy you. Not much you can really do except pray you can fit through the solid walls of amulets :V
Title: Re: The New Spellcard Help Thread
Post by: Ragnarok on February 11, 2010, 03:55:41 PM
is there a trick against Hell Sign "Mountain of a Thousand Needles" (hard) except dodging

and i also always get hit by Scarlet Sign "Scarlet Meister" i always try avoiding the first shot in the direction of the circle but it's still a bomb or lose life spell card -.-
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on February 11, 2010, 04:03:24 PM
MIDBOSS ORIN
DBDB
IN
BOWAP

HALP
Title: Re: The New Spellcard Help Thread
Post by: Sapz on February 11, 2010, 04:22:04 PM
MIDBOSS ORIN
Read and dodge the first wave. Bomb after the second wave has formed but before the clusterfuck from the first wave reaches you. Second wave will reform; dodge that, and it'll end before the clusterfuck from that reaches you. If you want to do it without bombing... practice the clusterfucks and/or use ReimuB, I guess.
Quote
DBDB
Not much here except for getting off the bottom, looking everywhere at once and praying. :V
Quote
IN
Keep streaming across the bottom and pick when to change directions carefully. Don't be afraid to use vertical movement if you need to get over your previous stream (although I wouldn't recommend it if you're near the middle rather than the side).
Quote
BOWAP
The only thing I can suggest to help you with this is that if a 'wave' goes past and curves back to hit you again, the gaps in the bullets will be in the exact same place (i.e. if you get through a wave and the next set of bullets coming for you is the same wave, stand still). Other than that, read and dodge. I suppose you could use the safespot, but that takes all the fun out of it and I imagine you want a proper cap. :V
Title: Re: The New Spellcard Help Thread
Post by: DracoOmega on February 11, 2010, 06:26:55 PM
Any tips for Orin's "Needles of Yore and Tortured Spirits"? For whatever reason, I find the location of the spinning spirit rings to be incredibly difficult to read, and often can't tell where the actual boundaries are until they're almost at the bottom of the screen (and usually too far down to get out of the way if I'm not lucky enough to ALREADY be out of the way).
Title: Re: The New Spellcard Help Thread
Post by: Formless God on February 11, 2010, 07:16:54 PM
The odd-numbered wheels are aimed at you. The even-numbered wheels always follow the odd-numbered ones. You can say they travel in pairs of two. Dodge the first one and you've dodged both. Don't move too soon (i.e. right when the wheels are fired, because I don't think they're aimed at this point). Wait until they're at around mid-screen, and quickly move out of their way.

Like this ? (http://www.youtube.com/watch?v=oj7Zgc5-fnw)
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on February 11, 2010, 07:44:17 PM
cat walk
how are you supposed to move
stand still/follow around?
Title: Re: The New Spellcard Help Thread
Post by: Azinth on February 11, 2010, 07:58:05 PM
cat walk
how are you supposed to move
stand still/follow around?

shoot the cat then dodge the bullets
Title: Re: The New Spellcard Help Thread
Post by: Sen on February 11, 2010, 08:41:32 PM
Jack the Ludo Bile Lunatic version. How am I supposed to do this without pressing X? I get the knife movements, but the bubble bullets always seem to cluster around and wall me in. Also, Remi's last midspell, the part where she sends out rapidfire bubble bullets, I keep getting smashed in the face. How fast should I move on these? :(


I'm using MarisaA, if that helps.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on February 11, 2010, 09:35:38 PM
Jack the Ludo Bile Lunatic version. How am I supposed to do this without pressing X? I get the knife movements, but the bubble bullets always seem to cluster around and wall me in. Also, Remi's last midspell, the part where she sends out rapidfire bubble bullets, I keep getting smashed in the face. How fast should I move on these? :(


I'm using MarisaA, if that helps.
It's just a single aimed stream with some random bubbles.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on February 11, 2010, 10:40:37 PM
The odd-numbered wheels are aimed at you. The even-numbered wheels always follow the odd-numbered ones. You can say they travel in pairs of two. Dodge the first one and you've dodged both. Don't move too soon (i.e. right when the wheels are fired, because I don't think they're aimed at this point). Wait until they're at around mid-screen, and quickly move out of their way.

Like this ? (http://www.youtube.com/watch?v=oj7Zgc5-fnw)
I thought each individual wave was aimed? In that video you're essentially letting Orin aim at the same spot twice by not moving until both waves fire. I suppose it's easiest to see on Lunatic because of their high rate of fire, but I know I can't apply that strategy on Hard or lower.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on February 12, 2010, 01:11:30 AM
Jack the Ludo Bile Lunatic version. How am I supposed to do this without pressing X? I get the knife movements, but the bubble bullets always seem to cluster around and wall me in.
Go as high as you're comfortable with to wait for the bubbles, when they appear run back and move to the less bubbly side before the knives appear. Basically you trivialize it by choosing where both the bubbles and the knives will spawn, separately. With Marisa it's even easier since she has the speed to go pretty much anywhere you want between the bubbles appearing and the knives appearing.

Also, Remi's last midspell, the part where she sends out rapidfire bubble bullets, I keep getting smashed in the face. How fast should I move on these? :(
Do you know how fast and how much you need to move to dodge one single bubble? Now do it everytime you hear a wave being fired. You don't even need to see the bubbles.
Title: Re: The New Spellcard Help Thread
Post by: hiddenryuu on February 12, 2010, 08:04:22 AM
is there a trick against Hell Sign "Mountain of a Thousand Needles" (hard) except dodging

and i also always get hit by Scarlet Sign "Scarlet Meister" i always try avoiding the first shot in the direction of the circle but it's still a bomb or lose life spell card -.-

Mountain of a thousand needles is a card that really makes you move as little as possible..like nudging. If you make big movements it's pretty much over.

Don't think there's much of a trick for scarlet meister, on lunatic it's one of the hardest spellcard (or from what I hear anyways) in the series. Even on hard I don't think there is much of a "trick" to it.
Title: Re: The New Spellcard Help Thread
Post by: Kasu on February 13, 2010, 08:22:27 PM
Can someone help me with Illusion Image: Luna Clock and Maid Secret Skill: Marionette on normal?
Title: Re: The New Spellcard Help Thread
Post by: Helion on February 14, 2010, 10:10:32 PM
On over 100 attempts, I have 0 captures on Biorythm of the Apotropaic god.
HELP
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on February 14, 2010, 10:13:37 PM
Stay close to the bottom of the screen. I used to go up with this card but staying at the bottom of the screen makes it easier.
Title: Re: The New Spellcard Help Thread
Post by: Turtlesaur on February 15, 2010, 04:50:05 PM
I don't understand "Boundary of Life and Death" and "Descent of Izuna Gongen" anymore. Sometimes, the boss decides to perfectly align all bullets and form what essentially amounts to a safe spot; at other times, everything overlaps in such a way that chainbombing until timeout is the only solution. Anything I'm missing?
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on February 15, 2010, 05:03:20 PM
That's because BoLaD (not sure about Descent) does form a safespot if you play it right and/or are lucky enough.  I don't actually know the details, but depending on whether that safespot forms or not, it really is either "stand still and fire" or a really hard spell card.
Title: Re: The New Spellcard Help Thread
Post by: Lopsidation on February 15, 2010, 05:55:20 PM
Can someone help me with Illusion Image: Luna Clock and Maid Secret Skill: Marionette on normal?
Illusion Image: Luna Clock- read the knives while time is frozen, and use that to plan a way through. Don't be afraid to move through the white bullets into a different lane.

Maid Secret Skill: Marionette- This is a difficult spellcard, but fortunately you can misdirect most of the knives by moving above Sakuya or to the side.

Is there any trick to 9-2, New Impossible Request: Lunar Ilmenite? All the bullets gravitate towards you, and the hexagon-shaped random spawns force the bullets into three or so denser flows, but everything is so spread out it's impossible to take advantage of this by streaming or circling around Kaguya.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on February 15, 2010, 08:23:34 PM
Is there any trick to 9-2, New Impossible Request: Lunar Ilmenite?

Unless you're going for score, it's just stay in the bottom, read and dodge, zoom in when you have half a chance. Basic stuff compared to what you're getting at this point.

If you are going for score... I think the preferred method is going around Kaguya, but I could never get it to work. Then again last time I played it I was a normal mode player.
Title: Re: The New Spellcard Help Thread
Post by: DracoOmega on February 15, 2010, 10:00:54 PM
Ok, I've never seen a card jump in difficulty like Blazing Wheel did from hard to lunatic. On hard, it's fairly trivial, and has almost never killed me. On lunatic, it just utterly destroys me; I don't know how to NOT die. There's probably not much you can suggest on this one, other than 'improve your timing', but is there a particular height to be at that makes the card easier, or some tip of some sort?
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on February 15, 2010, 10:10:05 PM
Try staying higher up, you don't have to move so much.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on February 15, 2010, 10:10:34 PM
Blazing Wheel lunatic

I just take it from the very bottom, horizontal only, unfocused jumps, "step on the brakes", and switch directions. Pay attention above all to the outgoing wave; the last bullet in each wave is your measure, once you can move to the side without hitting it, do it.

Once you get used to it, it's one of the easiest stage 6 midboss cards.
Title: Re: The New Spellcard Help Thread
Post by: Ghaleon on February 16, 2010, 05:25:28 AM
Anybody able to offer some advice for Virtue of the wind god? It's an easy spellcard until Kanako's health is at like 25%. Then I always get killed by those occasional walls she throws at you where you're supposed to dodge in between bullets of the same color instead of finding gaps between those of different colors. Thing is I always hunt for the mixed-color gaps first, then I realize there are none, uh oh, time to micro dodge. Except by the time that occurs to me it's already too late and splat.

Is there some kind of way of figuring out when you have to micro dodge in advance? Is the order of which color you have to micrododge thru predictable? I just find it hard to believe that people can actually micrododge that in time (though I've seen it done) without having some sort of pre-knowledge about it. ESPECIALLY since the bullet type isn't exactly one that overlaps over each other very well (I hate those card bullets despite their generous hitboxes, they always have really funny tricks when many are on top of one another).
Title: Re: The New Spellcard Help Thread
Post by: Azinth on February 16, 2010, 05:40:47 AM
lol you're asking for advice on VoWG of all things?  You just have to find the biggest gap and get there as fast as possible, and if that requires you to micrododge, then get ready to micrododge.  Though you could take note(if you don't know already) that the blue and teal waves are the most heavily randomized in the pattern, so when you see those coming down, start looking for gaps quickly.
Title: Re: The New Spellcard Help Thread
Post by: Lopsidation on February 16, 2010, 02:41:01 PM
You usually only have to micrododge through dark blue and light blue waves, which is good because they're the most spread out of all the colors. In general, it's a good idea to memorize this attack based on the colors, as each color has a specific pattern that it always falls into.
For predicting, try to look halfway up the screen at all times. It's a mess up there, but it gives you more reaction time, so.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 16, 2010, 09:45:02 PM
Is there a path that will greatly reduce clipping on Night with Overly Bright Guest Stars, or is it always going to be a high risk of clipdeath and therefore should be bombed?
Title: Re: The New Spellcard Help Thread
Post by: LHCling on February 16, 2010, 10:50:58 PM
Greatly reduce it? Ha, most likely not.

Some useful tidbits though:

The above statements is for Lunatic's version only. The statements above do not hold true for Hard.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on February 17, 2010, 12:59:27 AM
Ah, geez. How do I beat Suika's Fog spell card (don't remember the name of the spell card) in Touhou 9.5? *can only get one picture :barf:*
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 18, 2010, 04:41:48 PM
Any tips on how to read where the openings will be at on Broken Charm of Protection? I keep failing it now. My best chance seems to be going to the corners since it's usually more open there, but that doesn't always work.


Hina's last nonspell. I can't do it any more. I used to be able to do it without bombing almost every time.

Ohgane's Fire, I can't tell whether I need to go to the left or right quickly enough.
Title: Re: The New Spellcard Help Thread
Post by: Helion on February 18, 2010, 06:21:04 PM
Broken Charm is kinda aimed, I believe, so there is a degree to which moving left and right will misdirect it, at least in my experience. Last non-spell is annoying, so just hope she doesn't move spastically and fling one of those oblique cards your way, which are the only big threat.
Ohgane's fire is about where you see less bullets, then making your way there.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 19, 2010, 04:18:05 AM
Spin the Cephalic Plate.

Can this thing be memorized like I think it can? Not that it'd help. The thing is too clippy at times and the paths are easily blocked. I just don't have a good strategy for it, and I'm using ReimuB so I can't just use Homing to make things simpler.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on February 19, 2010, 04:22:39 AM
http://replays.gensokyou.org/download.php?id=4102

If it's too clippy, then I suggest the special use of holding one directional button down and repeatedly tapping the other as required.
Title: Re: The New Spellcard Help Thread
Post by: Janitor Morgan on February 20, 2010, 02:31:31 AM
Earth Light Ray on Normal. I've finally captured it after 35 attempts, but it basically came down to "macrododge the aimed shots while staying in the lanes and hope a laser doesn't spawn under me". Is there a way to make it easier?
Title: Re: The New Spellcard Help Thread
Post by: Poochy.EXE on February 20, 2010, 05:08:42 AM
Earth Light Ray on Normal. I've finally captured it after 35 attempts, but it basically came down to "macrododge the aimed shots while staying in the lanes and hope a laser doesn't spawn under me". Is there a way to make it easier?
First, stay off the bottom. Stay far, far away from the bottom. I recommend trying to remain about a third of the way up the screen. The aimed bullets and the curves will hit at about the same time if you're near the bottom, but if you move upwards a little, you can be clear of the curves before the aimed bullets arrive.
Between waves, note where the familiars are headed. The lasers always fire straight up from where the center of each one hits the bottom of the screen.
Title: Re: The New Spellcard Help Thread
Post by: Kylesky on February 20, 2010, 08:32:50 AM
Nue Sign "Undefined Darkness" ???

I can capture almost every other card almost consistently... but this one ALWAYS destroys me... I can reach here with 1-3 lives left, and I either die or come out with 0 lives and 1-2 bombs... This leaves me life-less, so I die at grudge bow... I hate this spell card the worst... Is there an actual path to make it easier?
Title: Re: The New Spellcard Help Thread
Post by: Barrakketh on February 20, 2010, 08:38:24 AM
Nue Sign "Undefined Darkness" ???

I can capture almost every other card almost consistently... but this one ALWAYS destroys me... I can reach here with 1-3 lives left, and I either die or come out with 0 lives and 1-2 bombs... This leaves me life-less, so I die at grudge bow... I hate this spell card the worst... Is there an actual path to make it easier?
stream
down
don't
retreat
Title: Re: The New Spellcard Help Thread
Post by: Kylesky on February 20, 2010, 09:35:55 AM
Tried that... came in with 4 lives and 1 bomb... came out with 2 lives and 2 bombs :( oh well...
Title: Re: The New Spellcard Help Thread
Post by: Sen on February 23, 2010, 04:15:56 AM
RAINBOW UFOS.

This card just baffles me. Am I supposed to ignore Nue completely and just blow up the UFOs to cancel out the bullets as much as possible? >:

Also, Nightmare of Heiankyou's first two phases. I have a vague idea of how the bullets move when they turn from lasers to bullets, but an explanation of how they move would be nice. Is it basically the same concept as the swinging movements in Danmaku Chimaera?
Title: Re: The New Spellcard Help Thread
Post by: Azinth on February 23, 2010, 06:26:11 AM
RAINBOW UFOS.

This card just baffles me. Am I supposed to ignore Nue completely and just blow up the UFOs to cancel out the bullets as much as possible? >:

It's static isn't it?  At least, I think I remember it being static, maybe I'm mistaken. :/

Either way, just stick to one side and micrododge.  You'll kill enough UFOs to create a path, and Nue usually stays underneath you long enough that you'll end it in a decent amount of time.
Title: Re: The New Spellcard Help Thread
Post by: Helion on February 23, 2010, 01:29:38 PM
Nazrin's diamonds on Hard. I get that during the first wave I'm supposed to get inside, but after I get out of that they just create walls of feathers, how do I get through them and inside again??
Title: Re: The New Spellcard Help Thread
Post by: Kylesky on February 23, 2010, 02:47:11 PM
Also, Nightmare of Heiankyou's first two phases. I have a vague idea of how the bullets move when they turn from lasers to bullets, but an explanation of how they move would be nice. Is it basically the same concept as the swinging movements in Danmaku Chimaera?

If I remember right... they crisscross in a way so all you have to do is go left/right on first phase, up/down on 2nd... then move up/down a bit on 1st phase, left/right on 2nd... then continue moving left/right on 1st and up/down on 2nd... (In short... move in a Z pattern, where the slash is vertical instead of diagonal of course...)
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on February 23, 2010, 03:21:33 PM
MoF Lunatic Stage 3 Midboss spellcard. WTHS<fbnh
Title: Re: The New Spellcard Help Thread
Post by: Formless God on February 23, 2010, 03:36:19 PM
Bomb.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on February 23, 2010, 03:37:24 PM
Bomb.
Title: Re: The New Spellcard Help Thread
Post by: DgBarca on February 23, 2010, 03:41:37 PM
Life Spring Infinity ? Luck ?
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 23, 2010, 03:50:45 PM
Life Spring Infinity is one of her 2 fair spells.

Tip: The lasers take a little bit of time before they can hit you. I can capture it pretty consistently in spell practice, even on Lunatic.
Title: Re: The New Spellcard Help Thread
Post by: DgBarca on February 23, 2010, 03:53:28 PM
Life Spring Infinity is one of her 2 fair spells.

Tip: The lasers take a little bit of time before they can hit you. I can capture it pretty consistently in spell practice, even on Lunatic.
NVM, Yuyuko is awesome
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 23, 2010, 04:13:34 PM
Yuyuko makes it even easier than it already is, but I can do it with any of the teams if I felt like it and don't mess up the reading. Timing it out is another issue though as I'm bound to mess up usually. Up to over 50 attempts on Youmu No Focus timeout attempts.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 23, 2010, 07:34:08 PM
bomb

Bomb twice if necessary!
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on February 23, 2010, 08:39:30 PM
RAINBOW UFOS.

This card just baffles me. Am I supposed to ignore Nue completely and just blow up the UFOs to cancel out the bullets as much as possible? >:

No-vert it. Seriously, it becomes soooooooooo easy if you don't move too much. The biggest threat comes from bullets travelling down rather than across.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on February 23, 2010, 08:44:16 PM
focus on one side and kill the ufos
if the ufos spawn, first cross the vertical waves before they move, then focus on the horizontal ones
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 23, 2010, 09:04:44 PM
Sakuya's opener on Lunatic. Any advice?
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on February 23, 2010, 09:05:47 PM
Sakuya's opener on Lunatic. Any advice?
X
or dodge and predict the purple spread shot, then end up bombing it anyways
Title: Re: The New Spellcard Help Thread
Post by: Helion on February 23, 2010, 10:02:49 PM
Ihakasa's Moon curse. Is there another way, other than going around Mokou in the circle along with the pellet walls and the knives? I pull off the dodges on the top part 1/10 tries.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on February 23, 2010, 10:06:11 PM
Ihakasa's Moon curse. Is there another way, other than going around Mokou in the circle along with the pellet walls and the knives? I pull off the dodges on the top part 1/10 tries.
I remember something like "go under the second set of knives and finish her"
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 23, 2010, 10:08:31 PM
X
or dodge and predict the purple spread shot, then end up bombing it anyways

That's not really a very good attitude when you want to get better. Just bomb all you cannot do and dodge the easy stuff. That's not smart for practice. In practice you are supposed to improve your skills and what better way to do that than trying to defeat the hard patterns. When i finally decide i want to gun for a lunatic 1cc its easy to 1-bomb this attack completely effortless.

MoF Lunatic Stage 3 Midboss spellcard. WTHS<fbnh

Because being told to bomb simply won't suffice. I asked this question myself some time ago and got this answer:

Water Sign "Hydro Camouflage"

Quote from: some dude
Yeah this spell is seriously a bitch. This one took me like 20 tries to capture.
When you start, go about an inch or so from the bottom of screen for the first wave. Since Nitori's position is fixed on the first wave, you want to start there since this is where there will be the largest gap between the diagonal streams of bullets. Take one or two tries to find it. After that, just follow Nitori, watching her vertical movement, placing yourself at where the gap is widest. Or you could do it the manly way and just read it. The rest is simple, just dodge the bubbles from within your restricted horizontal movement.

I don't remember the origins of it though.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 23, 2010, 10:20:44 PM
Ihakasa's Moon curse. Is there another way, other than going around Mokou in the circle along with the pellet walls and the knives? I pull off the dodges on the top part 1/10 tries.

http://replays.gensokyou.org/download.php?id=7443

This timeout shows the best way to handle the card. You will only need a short part of it and that is easy to pull off once you know it.
Title: Re: The New Spellcard Help Thread
Post by: Helion on February 23, 2010, 10:40:58 PM
http://replays.gensokyou.org/download.php?id=7443

This timeout shows the best way to handle the card. You will only need a short part of it and that is easy to pull off once you know it.
Thanks. Tried the method in Spell Practice and I've gotten more consistent with it. When I screw up going through a pellet wall though it's still my own fault.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on February 23, 2010, 10:43:03 PM
Okay so I actually tried Sakuya's 1st nonspell.

Dodge a little higher so the walls have less spread and go a little left or right from Sakuya before the purple shot.
I don't see any tricks here :V
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on February 24, 2010, 12:14:26 AM
Terukuni Throughout the World
Misayama Hunting Shrine Ritual(Normal)
Suwa War- Native Myth vs Central Myth

If I can capture these 3, I'll have captured every MoF spell. Unfortunately, I have no clue how to actually do them. Okay, technically, I've captured Misayama, but I'm not counting MarisaBug captures.

I don't care which shottype, I'm willing to use almost any of them, just no glitching them. Not that you can on Suwa War.


Also, how do you do Suwako's first survival?
Title: Re: The New Spellcard Help Thread
Post by: DgBarca on February 24, 2010, 12:26:48 PM
PCB Hard...
WTF Stradivarus ?
WTF Youmu ?
WTF Yuyuko ?
WTH all after stage 4, in fact...
For now my strategy is : bomb bomb bomb break border bomb die bomb bomb
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on February 24, 2010, 09:32:04 PM
Misayama Hunting Shrine Ritual(Normal)

http://replays.gensokyou.org/download.php?id=7454

It's streaming with a little bit of running at the end. I want to say it's simple but I died at it about 6 times before I could get this replay.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on February 24, 2010, 10:50:03 PM
Thanks. Tried the method in Spell Practice and I've gotten more consistent with it. When I screw up going through a pellet wall though it's still my own fault.

Don't worry. Going through the pellet walls isn't much about dodging skill. Its more a question of timing. A bit more practice and you probably won't ever screw up again.
Title: Re: The New Spellcard Help Thread
Post by: mikeKOSA on February 25, 2010, 05:46:59 AM
marisa's midboss non-spellcards and asteroid belt... her other attacks are easy but those three always force me to bomb
Title: Re: The New Spellcard Help Thread
Post by: Drak on February 25, 2010, 09:13:29 AM
Huziwara no Mokou's spell card Forgiveness "Honest Man's Death". How does the laser she shoots work, and how is it dodged? Sometimes I manage to not get killed by it, and sometimes I get killed...
Title: Re: The New Spellcard Help Thread
Post by: Barrakketh on February 25, 2010, 09:42:40 AM
Huziwara no Mokou's spell card Forgiveness "Honest Man's Death". How does the laser she shoots work, and how is it dodged? Sometimes I manage to not get killed by it, and sometimes I get killed...
The laser "activates" at your current position when it's fired, meaning you need to move toward where the laser is sweeping from.
Title: Re: The New Spellcard Help Thread
Post by: Drak on February 25, 2010, 09:58:01 AM
The laser "activates" at your current position when it's fired, meaning you need to move toward where the laser is sweeping from.

Thanks a lot. Kinda figured out something like that, but always good to get it confirmed.
Title: Re: The New Spellcard Help Thread
Post by: Heartbeam on February 27, 2010, 06:44:18 AM
Rambling

Stating the obvious, but different instructions work for different people.  In a written guide then, should there be a distinction between the methods that are essentially the same but worded differently, or stick to one and hope for the best?  How can you put yourself back in your own shoes from several months back and understand the train of thought you had back then?  You see the randomness of bullets unfolding and determine the path that probably won't wall you in.  Okay, how?  How do you quantify the capability of breaking down patterns into segments that you can keep track of?

Going into this I realized how many things remain that were routine but I never stopped to question and fully understand.  Some methods may very well be the hard way but I've stuck to it until I don't know any other path.  So the Yuyuko battle is being put off for a lack of understanding to even give it a short summary, but it probably doesn't matter anyway.  I don't think this guide really helps.

PCB Hard...
Stradivarus
Youmu

Spirit Strings "Stradivarius"
Honestly, if you're aiming for a 1CC then pick a different sister to shoot down during Live Poltergeist.  Otherwise, if you're going for a capture then nothing to do but dodge harder.  It may seem overwhelming but it's a very fair spell.  Of note:


Stage Five
Replay (http://replays.gensokyou.org/download.php?id=7472)

Midboss Opener
Static pattern aimed at you.  Easiest way is probably to be directly in front of her and use the same set of movements to avoid the attack.  The second wave of green/orange bullets shouldn't be much worse because Youmu only has one of two positions to move to when sending that wave, directed by you.  After that it can get a little messier but you should be ending the attack by then.

To avoid the first two waves entirely start to the lower left or right near Youmu.  Make your way to the top when she starts the attack and misdirect the second wave above her.  The same applies for positioning yourself to the upper left or right of her.

Gaki Sword "Storybook of the Gaki Realm"
Straightforward enough.  Shoot at her for a bit then make your way to the other end of the screen where it's considered consistently easier to dodge the bullets.  Unfocused movements during the slowdown are encouraged and be extra careful about avoiding bullets coming at you sideways after the slowdown ends.  Don't be too greedy about staying underneath her.  The row of bullets right underneath can be doable but better to play it safe.

Very easy to end the spell with Duplex Barrier.  Shortly after her first cut to the left side of the screen she'll lose her armor and you're free to drop it then.

Endstage Opener
Same idea as the first attack; learn a general set of movements to handle the spell.  It doesn't take much.

The attack is also available for misdirection, but appears to be only possible when directing it to the upper left or right if you're going to successfully manipulate both waves.  Simplest way is starting at one of the upper corners.

Hell Flame Sword "Flashing Slash Formation"
Constant awareness for open space, and more often than not it'll help to be aggressive with your dodging.  Push forward and weave through all those bullets during the slowdown.  You'll be pushing the envelope when it comes to testing the actual hitbox of bullets if that's what it takes to get through, but it's just as effective to sit still and wait for the path to open for you.  Don't be too suicidal.

Or drop a Duplex Barrier on her when she cuts to the right.

Second Noncard
Tap over only to avoid the knives.

Asura Sword "Obsession with the Present World"
Be on the lookout for nice open areas during the slowdown and move over as soon as it ends.  The bullets are aimed at you at the end of the animation, but Youmu won't follow until shortly after.  If you wait until the aimed bullets are about to swarm you to move out of the way then you'll be stuck shooting nothing while she remains above the aimed bullet stream.

Easy mode: move up near her side then, you guessed it, drop a Duplex Barrier several seconds into the spell after the spell armor wears off.

Human Era Sword "Approaching Disillusion"
Extra slow streaming.  If you're streaming to the right and she fires from your right, move down.  From the left, up.  When changing directions definitely don't do what the replay did which was play with the sound off.  Start making distance as soon as she fires but take care not to ram either of the forward bullet arms that come with the aimed shot.

Your attention should be focused on the small bullets slowly creeping up.  The aimed shots may be the driving force of the spell, but the fact that they're aimed should place them low on the risk list.  Be remotely aware of where Youmu is and the path the aimed shot will cover, and that's all the attention you should give to it.

I don't think it needs to be explained how you're going to drop a Duplex Barrier on her.

Deva Realm Sword "Seven Sins"

First part is moving away from the denser areas and then being aggressive during the slowdown.  If you can't clear all the bullets before the slowdown ends then play it calm and predict the trajectory of the remaining few.  Remember, she always moves after spawning a wave.  You shouldn't have problems following.  Also, it's a given that you won't always be able to see out the thin areas but even "walls" can be lined up and pass through you.  Hold your definition of dense to reasonable standards.



As for the slowdown, I've seen others say that they use the background as an indicator for the length of the effect and when it'll end.  You could also get a 'feel' for the duration of the slowdown, or do both.  Whatever best prepares you for the change back to regular speed so you don't launch yourself into a mess.

Sort of unrelated, a small collection of screencaps to create a very rough outline for PCB stage five.  It was created with Normal in mind and not intended to be proper work given the severely low level of organization with obvious and unnecessary sections (and one typo), but perhaps the visual aid will be of use.

(http://img682.imageshack.us/img682/7539/tgm105.th.jpg) (http://img682.imageshack.us/img682/7539/tgm105.jpg)
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on February 27, 2010, 01:48:15 PM
IN Lunatic:

*Venomous Moth's Scales or something like that, you know what I mean. I can't capture this, I always get walled or I'm too scared to not bomb.
*Boss 2 - second nonspellcard. What the fuck? I try to destroy the familiars but I still have to bomb twice or deathbomb.
*First Pyramid. Jesus.
*Marisa's spell with little stars coming from left and right. Asteroid Belt, I think.
*Marisa's double spark.
Title: Re: The New Spellcard Help Thread
Post by: Helepolis on February 27, 2010, 05:25:43 PM
IN Lunatic:

*Venomous Moth's Scales or something like that, you know what I mean. I can't capture this, I always get walled or I'm too scared to not bomb.
*Boss 2 - second nonspellcard. What the fuck? I try to destroy the familiars but I still have to bomb twice or deathbomb.
*First Pyramid. Jesus.
*Marisa's spell with little stars coming from left and right. Asteroid Belt, I think.
*Marisa's double spark.

Which team are you using anyway, because for some spells the team matter as you can apply different tactics. Assuming you are battling Marisa you must be using Border / Ghost team or one of their solos. I can only explain a bit about the following:

Mystia:
- Poisonous moth scales: Kill the first familiar appearing from the left. It will give you a good opening. Further than that as far as I expirienced this card, it is micrododging and listening carefully to Mystia when she is firing the round bullets.

- Her 2nd non card. If you are using Border team, unfocus to destroy as many as familiars as possible. With Youmu, you need to perform little more effort to take down, try to set Myon angled so you can focus on both sides.

Keine:
- First pyramid, I haven't figured a movement strategy for this yet. The card is static so a strategy can be applied.

Marisa:
- Astroid Belt: Luck factor spell card, if you are lucky the stars from the sides won't give you too much trouble. Otherwise generally bombing is the strategy here if you are going for 1cc.

- Marisa's loving heart - double spark is basically luring the Laser away each time. The first time, depending on your position she will shift to the left or right and fire it always straight down. Now pick a very angular position to make her fire the laser diagonal away. During this you can stand under her and deal pretty much good damage. Repeat the pattern. Seriously, all four cards in four difficulties have the same technique. Just the amount of stars being spammed is increased and in Hard/Lunatic mode you have to lure the laser a little further diagonal to get yourself more space.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on February 27, 2010, 09:36:51 PM
Bury in Lake L.

Don't feel like wasting an entire lives worth of bombs again because of stupid hitboxes.
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on February 28, 2010, 12:02:11 PM
Which team are you using anyway, because for some spells the team matter as you can apply different tactics. Assuming you are battling Marisa you must be using Border / Ghost team or one of their solos. I can only explain a bit about the following:

Mystia:
- Poisonous moth scales: Kill the first familiar appearing from the left. It will give you a good opening. Further than that as far as I expirienced this card, it is micrododging and listening carefully to Mystia when she is firing the round bullets.

- Her 2nd non card. If you are using Border team, unfocus to destroy as many as familiars as possible. With Youmu, you need to perform little more effort to take down, try to set Myon angled so you can focus on both sides.

Keine:
- First pyramid, I haven't figured a movement strategy for this yet. The card is static so a strategy can be applied.

Marisa:
- Astroid Belt: Luck factor spell card, if you are lucky the stars from the sides won't give you too much trouble. Otherwise generally bombing is the strategy here if you are going for 1cc.

- Marisa's loving heart - double spark is basically luring the Laser away each time. The first time, depending on your position she will shift to the left or right and fire it always straight down. Now pick a very angular position to make her fire the laser diagonal away. During this you can stand under her and deal pretty much good damage. Repeat the pattern. Seriously, all four cards in four difficulties have the same technique. Just the amount of stars being spammed is increased and in Hard/Lunatic mode you have to lure the laser a little further diagonal to get yourself more space.

Thanks. I've figured something out for First Pyramid, I'll post it in a minute.
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on February 28, 2010, 12:10:59 PM
http://www.youtube.com/watch?v=0qXrgkw7Xn4
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 01, 2010, 08:24:03 AM
Bury in Lake L.

Don't feel like wasting an entire lives worth of bombs again because of stupid hitboxes.

What i usually do is shotgun Patchy for as long as possible while moving down the screen with the bullets. Then i hope for the bubbles to align themselves in a manner that actually can be dodged. I don't know if there is any tactics that makes it consistently capturable but i don't get a wall too often.
Title: Re: The New Spellcard Help Thread
Post by: Helix ⑨ on March 01, 2010, 01:09:35 PM
Last 2 seconds of Fantasy Heaven, is this possible without luck haxx? I've captured all last words but this one and profound field and I'm sure I have nearly 300 tries by now.
Title: Re: The New Spellcard Help Thread
Post by: Angel on the Steps on March 01, 2010, 08:14:01 PM
Suwako's Frog Is Eaten by Snake due to the Croak... I can see it's one of those "trick" spellcards, but I just can't see the pattern... any suggestion? Thanks :-)
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on March 01, 2010, 08:43:10 PM
It's random. If she leaves an opening, you can easily get through and circle around her. If she doesn't leave a big enough opening, it's an autobomb.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 01, 2010, 08:45:04 PM
..
It's random. If she leaves an opening, you can easily get through and circle around her. If she doesn't leave a big enough opening, it's an autobomb. look to the side for openings.
Title: Re: The New Spellcard Help Thread
Post by: Helion on March 01, 2010, 09:11:05 PM
Kisume's laser spell card. I'm not going to ask about Yamame's opener, because I already know it's an autobomb.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on March 01, 2010, 09:43:57 PM
If you're using ReimuA, just gap. I do it to save trouble. Anyone else, try to minimize time spent on each side to avoid having to dodge near solid wall bullet clusters.

Also, MarisaB and ReimuC can go above Kisume, but then you run the risk of having a bullet spawn on your hitbox, it's still capturable like that with some luck.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 02, 2010, 02:00:00 AM
Kisume's laser spell card. I'm not going to ask about Yamame's opener, because I already know it's an autobomb.

If you're using ReimuA, just gap. I do it to save trouble. Anyone else, try to minimize time spent on each side to avoid having to dodge near solid wall bullet clusters.

Also, MarisaB and ReimuC can go above Kisume, but then you run the risk of having a bullet spawn on your hitbox, it's still capturable like that with some luck.


Kisume follows you, but the round bullets take a while to start falling. Take advantage of this by going to one side and shooting her until the bullets start falling, then change sides, repeat.
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 02, 2010, 03:29:04 AM
Wanna feel smart?

Then give me a flawless strategy for Hourai Jewel.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 02, 2010, 03:33:27 AM
Hourai Jewel

Tears are welling up in my eyes. I don't wanna face that spell ever again until I die. Maybe then I'll try it again.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 02, 2010, 06:13:53 AM
Wanna feel smart?

Then give me a flawless strategy for Hourai Jewel.

Arrive there 3/2 or something, bomb until Kaguya's smile falls of her face.

Hug the bottom at all costs, sound cues in a 1-2-1-2 pattern, if that sound is a "2" ending and there's an opportunity to dash, dash, as horizontally as you can, no matter if it looks early to switch directions. Just don't end the dash near to a line of round bullets collapsing on top of you as you come back, because as you might have already noticed, they'll make you hurry right into the tail of an outgoing wave.

It shouldn't be a problem for you; I still fail to follow my own instructions and ram the round bullets when glancing at the waves to see if it's really a "2", though.
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 02, 2010, 06:26:22 AM
Unfortunately the sound cues aren't the greatest things to go off of. They are what I have been using for 3523 years and I still ram a bullet once or twice pretty much every time I do the card.

Fortunately I just figured out a wonderful color coded micro-memorization routine that basically trivializes the card. I think I'll go and practice it a bit more to make sure it works.

Edit: 7/20. Ugh, gonna need more work on this I guess.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 02, 2010, 07:02:31 AM
Edit: 7/20. Ugh, gonna need more work on this I guess.

7/20. Ugh

7/20. Ugh
You weren't kidding, were you.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on March 02, 2010, 07:04:51 AM
Rainbow Danmaku (Hard, Lunatic)

Curse of Vlad Tepes (Hard)

The Needles of Yore and the Vengeful Spirits in Pain (Hard)

Border of Wave and Particle (Normal+) Oh my Lord my eyes are bleeding.

Swallowtail Butterfly, Deep-Rooted Butterfly, etc. My history is: 1/54

God's Rice Porridge, Unremembered Crop. The bullets seem to have HUGE hitboxes.

Misayama Hunting Shrine Ritual

Miracle of Otensui (Streaming?)

Mountain of Faith (Normal+)

I may not lose any lives during a 1cc run, but this one always kills me at least three times.

And also Kanako's second non-spell. What are you supposed to do? Streaming just seems like it scatters the bullets around more.

& UFO EASY

I'm serious. How do you get lives? I see replays of people with 5-7 1/2 lives and 6 bombs in stock. Three UFO's and I only get 2/5 of life if I'm lucky. Trying to avoid getting hit while chasing after the damn things takes my mind off more important things... like the music.

===============

The reason why I don't suggest Extra cards is becuase I still suck and usually get to the bosses with only one or two lives left, so I don't get to play much.
Title: Re: The New Spellcard Help Thread
Post by: jc_foster on March 03, 2010, 06:16:57 PM
I can only speak to a few of these, but I'll fill in what I can:

Rainbow Danmaku (Hard, Lunatic)
This is Hourai Jewel if I'm not mistaken, so see the quick exchange bewteen Kefit and ebarrett above for one approach.

God's Rice Porridge, Unremembered Crop. The bullets seem to have HUGE hitboxes.
Yeah, it's clippy. I autobomb it unless I'm feeling daring.

Misayama Hunting Shrine Ritual
I start each knife wave in a corner so I have as much room as possible to stream across. And even then sometimes I misread and get walled by the white bullets.

Mountain of Faith (Normal+)

I may not lose any lives during a 1cc run, but this one always kills me at least three times.
It's the same advice for all difficulties -- read, dodge, and pray.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 03, 2010, 06:40:12 PM
I'm enraged. I hope someone can help me to cool me down. Maybe if they could tell me how you are supposed to take the final photo in StB Scene 8-7; The one where Ran flies straight at you and increasing speed as you take photos. Its not too hard up until that point, just annoying, but one i take the 7th photo, Aya's charging-up-camera-speed isn't fast enough to prevent Ran from ramming her and moving normally will make it take too long to charge up the camera.

I hope someone can help me out here. StB was pretty fun until this point. Then it went straight to the garbage bin...  ???
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on March 03, 2010, 06:58:47 PM
And also Kanako's second non-spell. What are you supposed to do? Streaming just seems like it scatters the bullets around more.
You're supposed to move back and forth, not stream. The motion should be, at most, ever so slightly more than a tap of the button, and it's best to move just before the next wave starts firing at you (this effect is more pronounced on Hard).

Kisume's laser spell card.
Like the others said, the best way is to move across the screen over time. Pick a side to start from, then after Kisume fires 3-4 lasers, start making your way toward the other side of the screen. See the replay I have below for a demonstration.

I'm not going to ask about Yamame's opener, because I already know it's an autobomb.
No. No it's not. (http://replays.gensokyou.org/download.php?id=7015)

You may not be "asking", but seriously, learn to approach it like this. You'll be glad you did.
Title: Re: The New Spellcard Help Thread
Post by: Sen on March 04, 2010, 02:40:37 AM
StB Scene 10-3.

What the dick. How is this possible.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 04, 2010, 03:00:18 AM
final photo in StB Scene 8-7
Guts and luck. You want to be charging the camera almost full-time and only just barely "untap" out of the way as Ran passes through; this is enough for you to have the camera fully charged just as Ran enters the screen in the opposite corner when you're finally out of room to dodge. The problem is, there's a chance a butterfly might spawn on top of you midway through - not a big chance, but not exactly negligible either.

StB Scene 10-3.
Unfocus and run around Komachi, you'll always stay in the gap between the gold and silver streams and she'll never reach you with the lasers if you do it right.
Title: Re: The New Spellcard Help Thread
Post by: Azinth on March 04, 2010, 03:08:29 AM
StB rule #1:  If it looks impossible, it probably involves streaming, strategic photo-taking, or twirling around in a circle.  Or it's the last wave of 9-6.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 04, 2010, 06:07:40 PM
StB rule #1:  If it looks impossible, it probably involves streaming, strategic photo-taking, or twirling around in a circle.  Or it's the last wave of 9-6.

9-6... that's the "Ceiling" isn't it? I kept clipping there forever because of Aya's blasted speed! >:(
Title: Re: The New Spellcard Help Thread
Post by: Sen on March 04, 2010, 06:35:25 PM
I actually don't mind 9-6, I think it's great fun.

Okay, got 10-3 down.

How am I supposed to do EX-6? Pray? I mean I know it's streaming, but jesus, is there even a pattern?

EDIT: Nevermind, got it~ Only EX-7 and 8 left!
Title: Re: The New Spellcard Help Thread
Post by: Angel on the Steps on March 04, 2010, 08:58:53 PM
In IN, is Earth Light Way on Normal supposed to be a lot harder than the trivial Hard version and the very easy Lunatic Shoot the Moon? Or am I doing it wrong? (Streaming usually results in me being nearly walled by her aimed yellow shoots) That's... a bit embarrassing!

Oh, and speaking of Marisa... Can you prevent her from moving around to the center on Final Master Spark? I can handle her fine when she sticks to either side, but if she moves closer to the center, her star bullets haven't spread out enough by the time I reach them, and I'm all too happy to ram them...

Imperishable Shooting phases 5 and especially 6... is there a trick to it, or is it "learn to dodge faster"?
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 04, 2010, 10:27:02 PM
I actually don't mind 9-6, I think it's great fun.

I think i would too if Aya would just stop moving so fast. I found the card rather insulting because it looked like something i could handle with ease with Reimu but being restricted to using Aya makes things stupidly harder.

Same thing with 9-8. Am i really the only one crippled by Aya's movement? (Or at least, significantly inferior compared to usual?)
Title: Re: The New Spellcard Help Thread
Post by: Darkblizer on March 05, 2010, 12:33:49 AM
Deadly Dance "Mortality -Demon World-"

Ok, I get it's streaming, but whenever I see a gap in the 03 bullets I always don't manage to get across and die.
Title: Re: The New Spellcard Help Thread
Post by: Heartbeam on March 05, 2010, 12:59:31 AM
Deadly Dance "Mortality -Demon World-"

Ok, I get it's streaming, but whenever I see a gap in the 03 bullets I always don't manage to get across and die.

That's a bit vague.  Are the butterfly bullets impeding your path so the bubble bullets cave in on you?  You're making sure to dash across to help widen the gap before cutting back, right?  You may even want to abandon your current route altogether and find another one that doesn't have the static bullets converging at a bad angle when you want to make your unfocused jumps.

Without going into the supergraze method you can still circle Yuyuko for a bit starting from the fourth quadrant then making your way down on the left side after circling her for the second time.  The first rotation and a half is pretty much the worst when it comes to dealing with the bubble bullets and that'll take care of the problem nicely.  You'll find very easy gaps afterwards for the rest of the spell.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 05, 2010, 02:24:36 AM
Monster Cat "CHEEEEEN".
How the fuck...
Title: Re: The New Spellcard Help Thread
Post by: Shizzo on March 05, 2010, 02:43:37 AM
Monster Cat "CHEEEEEN".
How the fuck...

Listen to the sound of her attacks.

I'm not 100% certain of how they were, as it's been some time since I capped this card, but listening to the sounds makes a beat you can follow.

I Guess It's something like 1, 1, 1-2, 1, 1, 1-2, where 1-2 is when she charges at you.
Title: Re: The New Spellcard Help Thread
Post by: Darkblizer on March 06, 2010, 01:09:37 AM
Monster Cat "CHEEEEEN".
How the fuck...

Here's what I've found about this spellcard so far.

Whenever she shoots the wave of bullets, they always seem to be aimed at you. I'm not sure of this yet, but this is what I think, anyway.

To start out, she'll fly down the middle of the screen, so you want to move left or right immidiately. Begin to move up, as she flies to the left/right wall and flies after you. After that, she'll follow this pattern:

1: Fly to the same Y level as you. X level is either the top of the screen or the bottom, so NEVER stay near the edges of the screen. You should begin to move left or right, making sure to avoid the bullets.

2: Fly straight into you. Begin moving up or down (once again making sure not to run into any bullets), and get away from the edge of the screen if you're nearby.

3: Fly to the same X level as you. Y level is either the left side of the screen or the right side, so once again, don't stay near the edges. Immidiately after, she'll fly into you.

It takes a bit to master, but that's the basic strategy. The bullets can screw you over if you're not paying attention, so you just gotta watch out for those.

Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 06, 2010, 01:38:59 AM
For Monster Cat, just try it a few times from the exact center of the screen; that should give you all the insight you need after a few attempts. I had a complete step-by-step somewhere in the thread which I couldn't find for some reason, but the basic thing is that there is one pattern for how many times she moves before stopping for a second and another for whether any particular "jump" is aimed at you or not.
Title: Re: The New Spellcard Help Thread
Post by: Darkblizer on March 06, 2010, 02:28:41 AM
Ran's superman shit.

IMO, all of the stage 8 spellcards are horrible and are just trying to screw you over :\

Edit: The spellcard after that, too.
Title: Re: The New Spellcard Help Thread
Post by: Helion on March 06, 2010, 11:09:09 AM
Kogasa's second non spell on Lunatic, I seriously don't get it. One less autobomb and the whole fight can take just 1 life out of me.
Seriously 80% of UFO to me is bomb management.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on March 06, 2010, 11:26:10 AM
Kogasa's Second Noncard (http://www.youtube.com/watch?v=4JJeLsaqFqc#t=2m26s)

If you're sitting at the bottom, that's the wrong way to go about it.  You want to be higher up where the bullet spread is less significant, and from there it's just reflex to fit yourself into a hole and not getting clipped while you stay in the hole.  You could minimize the reflex requirement by starting each wave from a lower spot on the screen and moving up before the pattern starts to spread, but there's a tradeoff to consider as more movement increases the possibility of clipdeath.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 06, 2010, 11:47:23 AM
Kogasa's last spell. Yes, I know this has been asked many times, but I just don't get it :/
Do I have to stick around the middle of the screen, fit myself in the blue waves, then dodge both the red and cyan ones using horizontal movements ?

I'd like a consistent strategy on "Sinkable Vortex" as well.
AFAIK following Murasa destroys the spell faster, and staying still trivializes the first two waves but messes up everything after that (around the third wave, when Murasa dashes to the other side of you). My capture rate is equal for both :/
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on March 06, 2010, 01:03:11 PM
For Kogasa's last spell (http://www.youtube.com/watch?v=QwvbsOTTSj8#t=58s) (stealing a Baity vid here because I didn't do it right in the vid I linked above for noncard 2), I see it as a repeating cycle of a few steps.

For the red arrow bullets, you shouldn't really have to dodge them at all, since it's aimed.  The first step as I see it is to misdirect the two waves of red bullets slightly to the right.  Not too far, as going too far to the right will mean that the next set of red bullets to the left will be fired down the center of the screen.  If you get something like this (http://i57.photobucket.com/albums/g229/Krimsun_Munkey/Untitled-57.png?t=1267878758), you went too far to the right (and you're probably too close to the train besides that).

After misdirecting the two sets of arrows, find a hole through the blue horizontal amulets and work your way to the left.  As this happens, the left train should have mostly passed by, leaving minimal cyan amulets to dodge.

Once you've made it to the left, it should be about time for another pair of aimed arrow waves.  These should be similarly directed to the left, and you'll then work your way back to the right.

Repeat.  If you follow the timing of misdirecting red bullets to the right and left alternatively, everything else should more or less fall into place.  You'll still have to dodge a few scattered cyan amulets, but if you're getting completely overwhelmed by a cyan wave, your timing fell out of place somewhere.



As for Sinking Vortex, I can't say my strategy is anything more than read, read, read.  Unless there's something about Murasa's movement I don't understand (as far as I'm concerned, it's random), I don't entirely count on the card going my way.  Being aggressive can be a good thing, as staying under her as much as possible will obviously end the card faster, as well as reducing the variety of angles that bullets can strike from since everything will be raining from an angle relatively above you, but when she decides to be mean and run away, it can be better to just sit and accept the angle change, since chasing her can just as easily get you killed in a reckless dash.

I will add that I have a preference to dodge it from the vertical center of the screen, though I'm not entirely sure why.  As I think about it, it seems like a bad idea, as being higher up increases the angles that she can attack with.  I don't know.  Maybe something to try if you're curious.
Title: Re: The New Spellcard Help Thread
Post by: Helion on March 06, 2010, 01:11:24 PM
Kogasa's Second Noncard (http://www.youtube.com/watch?v=4JJeLsaqFqc#t=2m26s)

If you're sitting at the bottom, that's the wrong way to go about it.  You want to be higher up where the bullet spread is less significant, and from there it's just reflex to fit yourself into a hole and not getting clipped while you stay in the hole.  You could minimize the reflex requirement by starting each wave from a lower spot on the screen and moving up before the pattern starts to spread, but there's a tradeoff to consider as more movement increases the possibility of clipdeath.
Thank you. Far more stupider than I thought it would be, but then I was stupid for not figuring it out in the first place.
Title: Re: The New Spellcard Help Thread
Post by: CK Crash on March 06, 2010, 10:59:31 PM
Monster Cat "CHEEEEEN".
How the fuck...

Here's a tl;dr version of the above tips.

Pattern =
Aimed at you from top/bottom
Aimed at you from side (two bounces)
Move to top/bottom

Keep yourself centered, and unless you're going for score, ignore the nice shot chances (you'll get smacked if you're not also moving out of the way while shooting).
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 07, 2010, 12:08:45 AM
Ah... but I already captured Chen. :( Sorry.

...I hope someone else is struggling with this card.
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on March 07, 2010, 01:25:54 AM
Shoot the Bullet scene 8-5. Is there anything to this beyond unfocused walldodging and hope you don't run into a red bullet?

Same thing for the last picture of 8-7, though replace "unfocused walldodging" with "streaming while supercharging" and "don't run into a red bullet" with "don't get butterflies spawned on top of you".

Oh, and a working strategy for 9-5 would be nice. My current one always ends up with me getting walled in the bottom right corner after taking the next-to-last picture.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 07, 2010, 01:53:44 AM
8-5 (http://replays.gensokyou.org/download.php?id=7580).
In other words, yeah unfocused wall "dodging" and dodging red bullets. Might be easier if you can stay relatively close though, so you can swing around the wall quicker. Preferential.

8-7 is exactly as you describe it. Though, you may have to let go of charging for brief moments. I haven't cleared this yet, but I did it just then, taking the last photo and then quitting. Reason being, I want to leave it at 64 scenes.

9-5 I haven't been bothered learning yet. Somebody else?
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 07, 2010, 02:37:32 AM
I can't test it at the moment, but from what you say and what I remember, 9-5 is memorization. Can't remember if it is static of if there are aimed elements to the waves, but either way, if you're always getting walled near the end, you must change something earlier or else it'll always end the same way. I cleared it in 24 photos more than a year ago; can't be that hard, just try something different every time you get walled.
Title: Re: The New Spellcard Help Thread
Post by: Azure Lazuline on March 07, 2010, 04:00:11 AM
It's a static pattern, but every individual bullet has a semi-randomized angle. That shouldn't matter though, since you shouldn't be trying to go through any of the walls.
Now for my StB questions. Are both of Meiling's "dash towards you and release lots of bullets" spells just dashing around the perimeter and hoping you don't run into anything, or is there a more specific strategy?
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 07, 2010, 04:20:58 AM
It's a static pattern, but every individual bullet has a semi-randomized angle. That shouldn't matter though, since you shouldn't be trying to go through any of the walls.
Now for my StB questions. Are both of Meiling's "dash towards you and release lots of bullets" spells just dashing around the perimeter and hoping you don't run into anything, or is there a more specific strategy?

Yeah. It's just dashing around the perimeter unfocused, and if you think a bullet's going to run in to you, focus and go around it.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on March 08, 2010, 12:59:42 PM
9-5 Replay (http://replays.gensokyou.org/download.php?id=7597)
Title: Re: The New Spellcard Help Thread
Post by: Infy♫ on March 08, 2010, 05:30:36 PM
I got trouble with StB 7-2 and 7-5
I keep failing, no matter how many times I try.
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on March 08, 2010, 06:10:21 PM
For 7-2, you go in circles around Remilia while focused. I like to take my pictures when I am on my way up beside her; that way the passage over her gets a bit easier.

As for 7-5, pretty much the only trick to it is that you have to be supercharging all the time or you won't be able to get rid of the knife circle Sakuya spawns around you.

That being said, could I have some tips for 9-8? I just can't seem to dodge those bullets when they keep weaving back and forth...
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 08, 2010, 06:13:04 PM
For 7-2, you have to circle Remilia several times and wait until she reveals herself. Haven't succeeded it though, so I dunno about the rest.

7-5 is easy to figure out but hard to pull off. You want to stay as close to Sakuya as possible so that when fully charged, you can simply hit Z to take the largest photo with Sakuya, the entire red ring and most of the knives around you. To do this you must always be charging. Don't even try racing against the knives in this state :V Fit yourself into the gaps or move out of their way altogether.
Title: Re: The New Spellcard Help Thread
Post by: Darkblizer on March 09, 2010, 01:11:50 AM
9-6

Gah, why can't Kaguya's cards be as good as Eirin's?  :(
Title: Re: The New Spellcard Help Thread
Post by: ?q on March 09, 2010, 04:36:03 AM
Another note on 7-5 - If you're still having trouble dodging knives with super-slow speed, consider moving toward the edge of the screen.  Your score will suffer for it, but the knives will necessarily be coming toward you from a limited number of directions.

9-6 is a matter of being able to predict where walls are going to form in the bullet sprays and passing through them consistently enough to get seven pictures.  Don't be afraid to go for the ultrazoom if you don't think you can get close to Kaguya, especially on the last pic.

A hint on 5-1 - The bullets that aren't part of the aimed burst of the MEILING KICK! are affected by "gravity" and will add a bit of spice to your panicked fleeing on the bottom of the screen.  Therefore, it's safest to take pictures of Meiling when she's kicking downward, as you'll remove them (they're not a problem from other angles).

9-8 is a matter of taking pictures as quickly as you can.  Don't get so close that you can't predict which ways the bullets will sway, but stay fairly close so you can snap pictures without having to aim much.  Ideally you'll only have to dodge a few bullets in between pictures.

9-5 is basically a logic puzzle.  Remember that you can create openings in the mercury walls with your camera, but make sure those pics include Eirin if possible - the screen's not getting emptier.
Title: Re: The New Spellcard Help Thread
Post by: Infy♫ on March 09, 2010, 05:46:41 PM
I'm having trouble with Meiling's kick attacks in StB. They're the only cards of that level I haven't cleared yet.
Don't know their name as the patch doesnt work.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on March 09, 2010, 08:03:26 PM
Asked about Terukuni Throughout the World and Suwa War a while back but haven't seen anything on them. I did finally manage Misayama Normal with MarisaC's options, so I just need these 2 to have captured all MoF cards.


Also, all this StB stuff reminds me that I should play it again sometime. I wasn't even close to finishing it.
Title: Re: The New Spellcard Help Thread
Post by: ?q on March 09, 2010, 08:08:43 PM
I'm having trouble with Meiling's kick attacks in StB. They're the only cards of that level I haven't cleared yet.
Don't know their name as the patch doesnt work.
5-1 is just above your post.
5-3's bursts all use the same pattern IIRC, so learn how to dodge that pattern from varying angles.
5-5 is just dodging at awkward angles.

Terukuni is mostly being able to dodge through the "lanes".  Don't dawdle too long or you may get trapped, especially when the small bullets start to come down densely.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 09, 2010, 08:45:53 PM
Asked about Terukuni Throughout the World1 and Suwa War2 a while back but haven't seen anything on them. I did finally manage Misayama Normal with MarisaC's options, so I just need these 2 to have captured all MoF cards.
1. Micromem. Unfocus dodge through the arrow bullets, and try to move up the screen to give yourself "breathing space". See attachment because according to my browser, gensokyo.org appears to be down.
I do not claim this to be a good replay in any way.

2. Just dodge. People do have various methods like start from the top left, stream down right each wave and things like that though or from the bottom left and straight across, etc. . Your preference of dodging may vary.
Title: Re: The New Spellcard Help Thread
Post by: Lopsidation on March 10, 2010, 01:51:38 AM
Is there any trick to StB 10-1's seventh shot? The one with all the random coinclusters. There's not enough time to pull off the same trick as the last couple of pictures, and I usually die after just a couple of defensive photos.

The way the first six shots are all patterned out makes me think there must be a trick to this.  :ohdear:
Title: Re: The New Spellcard Help Thread
Post by: CK Crash on March 10, 2010, 01:59:15 AM
Are both of Meiling's "dash towards you and release lots of bullets" spells just dashing around the perimeter and hoping you don't run into anything, or is there a more specific strategy?
Take advantage of normal focus (not fast-charging) for these scenes. It still charges faster than unfocus and if you occasionally unfocus, you'll be able to easily escape both Meiling and the bullets. For some reason, lots of people seem to play StB only with the fast-charge and unfocus, and get stuck when that method stops working.

As for me, I pretty much need help with every scene in level 10 except 2 , 7, and 8. I swear, even the Ex ones are easier.  :(
Title: Re: The New Spellcard Help Thread
Post by: Lopsidation on March 10, 2010, 10:13:29 PM
10-1: Here's (http://replays.gensokyou.org/download.php?id=7604) the first six shots. No idea for the seventh.
10-3: Spin in a big circle around Komachi. The only hard part is positioning her at the beginning, which you can do with trial/error.
10-4: Static memorization stuff. The hardest part is the seventh shot, but you can be clever and circle all the way around Skihi for that one.

Hope that helps a little?
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on March 11, 2010, 12:09:21 AM
I feel like I'm never away from this topic.

So, question #whatever:

Killing Doll.

?
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 11, 2010, 12:39:50 AM
Don't get hit by knives.

More seriously, concentrate on staying under Sakuya. You need to deplete her lifebar as fast as possible (this is standard, but easily overlooked strategy for all difficult cards in EoSD). When the time stop occurs, look for large batches of green knives and place yourself under them once you can move again. The green ones are the ones that have been randomized, which actually creates the room you need to dodge through them - the unchanged red and blue knives are by default too dense to make dodging through them realistic.

Once you've got the basic procedure there down, survival depends on reading like mad, especially after the knives have been randomized but before the timestop ends. Concentrate on the knives closest to you, as any given knife close to you may suddenly be randomized to point right at your hitbox. But be wary that any knife on the screen can become a threat after randomization.

That's it really. You aren't going to capture this card with any kind of trick. Knowing the basic process will help a bit, but much depends purely on high level dodging and reading skills. Note that rank impacts this card signficantly (slower knives, which among other things gives you more room to breathe after each time stop), so try lowering your rank on Sakuya's penultimate attack if you want to practice on an easier version.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 11, 2010, 05:14:23 AM
I'm having trouble with Meiling's kick attacks in StB. They're the only cards of that level I haven't cleared yet.

For 5-1, lure Meiling to the border of the screen. That will make most if not all of the bullets go offscreen.

Is there any trick to StB 10-1's seventh shot? The one with all the random coinclusters. There's not enough time to pull off the same trick as the last couple of pictures, and I usually die after just a couple of defensive photos.

You actually have enough time to charge, get to around mid-screen and photo her in the face on #7.
#8 is the difficult one, but there isn't any trick to it either. What else can you do against a clusterfsck ? :V
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 11, 2010, 05:49:00 AM
Questions from Kefit time:

1) Did anyone ever figure out a way to consistently hit the safe spot on Eternal Meek? I can get it about 30% of the time, but I capture the card legitimately about 50% of the time so...

2) Does anyone know a way to keep Vampire Illusion from randomly shitting in your face with impossible walls?
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 11, 2010, 06:15:24 AM
Interesting.

1) Did anyone ever figure out a way to consistently hit the safe spot on Eternal Meek? I can get it about 30% of the time, but I capture the card legitimately about 50% of the time so...
Alright, this should be fairly easy to explain. I have a 95% success rate on hitting the spot.

Know that most safespots used have nice indicators to show where to go. This is one of those cases where there are such indicators.

(spoiler for people who still don't want to know it)
Align your hitbox along with the horizontal line in the white circle. You then inch your way in until you're just past the intersections of the lines with the circle
. You can never be too far "in". When you're too far out, you get hit with a bullet either straight from the start, or at about 3 seconds in.
Reference Image (http://i618.photobucket.com/albums/tt263/BaitySM/untitled-4.png).

2) Does anyone know a way to keep Vampire Illusion from randomly shitting in your face with impossible walls?
Yes and no  :V
Yes in the sense that the wall does occasionally leave a gap in the wall for you to squeeze through, though this all boils down to actual knowledge as to where the gaps are (or a hitbox prayer). No in the sense that there's no actual way to control the Spell Card.

If you're desperate however, you can try a macrododge (not tested to see if it works consistently), or you can inch your way around it from the moment you see it.
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 11, 2010, 06:33:15 AM
Interesting. I tried using a marker for the Eternal Meek safe spot a long time ago, but I never got one that quite worked. Nonetheless, I did have it down to about 70% last time I really got into it, but that's still not enough to make me happy. I'll have to try your marker out a bit. Or maybe I'll just practice the card the real way a bit, it's more fun that way and I can do it a good portion of the time :p

I know that dodging through the Vampire Illusion random giant shitwall is usually feasible in some way or another, it's what I do when one comes my way. But sometimes it is literally impossible. And macrododging will just get you killed by the bubble bullets. I guess it's just a case of hoping an impossible wall doesn't come your way.

EDIT: Ok, I'm 0/15 on your method, Baity. More than that, since I try and locate the safe spot after each death - which, incidentally, gives me enough invuln time to place myself right where you say to go.

I seem to recall my 70% safe spot from back in the day being either right in the middle of Sakuya's vertical height, or slightly below - my understanding was that you just had to be within the "bubble" of bullet spawn points that forms a circle around her. Logically, the most room between Sakuya's player-killing hitbox and the "bubble" would be found at Sakuya's thinnest point - her waist. Do I have a fundamental misunderstanding of how bullets are spawned on this attack?
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 11, 2010, 07:26:09 AM
her waist
Woah, not that low. Your hitbox should be closer to where her neck would be in terms of the Y-Axis.
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 11, 2010, 07:33:56 AM
I'm aware that your method has the player move much higher on the y-axis. It also gets me killed. Over and over again. Without a single success.

I was explaining the method I have used in the past (with some success) and the theory behind it.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 11, 2010, 07:48:13 AM
Ah, slight misrep then.

So I thought about taking a look at some more screenshots, and came with a certain result. After superimposing two images:
http://i618.photobucket.com/albums/tt263/BaitySM/untitled-5.png (I have a more definitive one if you really want me to show that instead)
It's therefore logical to conclude the spawn point is indeed on the waist.

So I'll raise this theory:
The safespot is everywhere inside the smaller outline of the two circles.
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 11, 2010, 07:57:23 AM
The only circles I see are the two that form the outline of Sakuya's spell circle. Certainly you aren't referring to those. What am I missing?
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 11, 2010, 07:59:32 AM
I am referring to those two circles. You want to be inside of the smaller of the two.
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 11, 2010, 08:08:34 AM
If the safe spot were as simple as that then new players would be able to get it 100% of the time without help. Unfortunately the margin of error is much, much smaller than simply placing yourself inside Sakuya's spell circle.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 11, 2010, 08:45:17 AM
Then maybe:

The safespot is everywhere inside the smaller outline of the two circles.
The safespot is everywhere inside the smaller outline of the two circles AS WELL AS within a given sector
A recent test that has me a bit below my given line (http://i618.photobucket.com/albums/tt263/BaitySM/test.png). I was able to move around in that spot a bit; tapping right once and waiting 6 seconds did not get me killed. Tapping right again did get me killed though.
New proposed spot is within the yellow box (http://i618.photobucket.com/albums/tt263/BaitySM/safespottheoryv2.png). And I'm aware that I made the sector just a bit too short there should be a bit more room at the top. And not narrow enough I believe. Adding the fact that you can also be in the region below, just use the mirror image of the zone.

It's really difficult to test multiple spots in a single run because once Sakuya starts firing, the clouds obstruct view of the circle meaning that I basically only get one shot to demonstrate per run. Looks like I'll be doing further testing.

First EDIT: Landed into the spot successfully without getting killed. Funnily enough, I was hitting the record button, charged into the spot with little time left over and still somehow managed to do it. Go figure.

Second EDIT: And now I'm under the impression that the entire safespot consists of the point of the star, i.e. the triangle. Guess that's worth a test as well.

Third EDIT: Hm. Looks like there's a bit more than I thought.
Fourth EDIT: Apparently, it's possible to be underneath as well.
Fifth EDIT: And now, things are getting weird. I have a replay of a person who appears to be sitting on the "inner" edge of the Spell Circle Star.

Never though I would actually return to experimenting with this
.

Stopping here, going to start again tomorrow morning. There has to be some definitive point that can be used. All I'm getting from analyzing my runs and other replays is that everybody seems to be using a different spot. They're all in a similar location, but they're all over the place, some come in from below for instance.

On the side, I just watched a 2DNB Run of EoSD Lunatic with ReimuA. One Death on "Extreme Color Typhoon", the other on ~*~The Books~*~. Everything else was done spectacularly. A shame that this player is retired since the start of 2010.
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 11, 2010, 06:50:18 PM
Can you link me that replay? ReimuA is quite good in EoSD, and I'd like to see how he handled the fairy wall at the end of stage 4, the wall fairies in stage 5, and some other miscellaneous stuff.

Also olololololol The Books.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 11, 2010, 07:42:33 PM
Did you just say 2DNB ReimuA EoSD Lunatic? Wow! That sounds better than GIL's run with MarisaA.

Who did that run?
Title: Re: The New Spellcard Help Thread
Post by: Sen on March 11, 2010, 08:08:05 PM
StB Scene 6-8. I can't get past the second shot, I end up getting trapped at the top of the screen before I can even take the third shot of Youmu :C

Is there a strategy for this card or do I just hope the bullets dodge me?

EDIT: Nevermind, just capped it. Had the most amazing last shot ever btw.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 11, 2010, 08:16:08 PM
Replay upload site (http://slimeup.hp.infoseek.co.jp/index.html). The 2DNB one has a filename of th6_ud0166.rpy by Slime. The replay just below it is a 4DNB. There are also various other achievements in there Like 6DNB1BB (Border Broken) PCB Lunatic run, Perfect PCB Hard, etc. Slime also played StB for score, hitting about 50million for total score.

If anything looks odd to you like "unnecessary" grazing, then it's because this person also did scoreruns on a regular basis.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on March 11, 2010, 08:24:27 PM
Replay upload site (http://slimeup.hp.infoseek.co.jp/cgi-bin/thrpy/index.html). The 2DNB one has a filename of th6_ud0166.rpy by Slime. The replay just below it is a 4DNB. There are also various other achievements in there Like 6DNB1BB (Border Broken) PCB Lunatic run, Perfect PCB Hard, etc. Slime also played StB for score, hitting about 50million for total score.

If anything looks odd to you like "unnecessary" grazing, then it's because this person also did scoreruns on a regular basis.

...I'm forbidden to access it.  :ohdear:
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 11, 2010, 08:27:31 PM
/me whistles innocently

Forgot that copy-pasting the URLs on certain sites did that. Redirect system, etc. That should fix it.

EDIT:
Did you just say 2DNB ReimuA EoSD Lunatic? Wow! That sounds better than GIL's run with MarisaA.
There's a large time gap between the two. MarisaA also has Patchy to churn through, remember. GIL's run while it may be the same (2DNB), the first Death was an absurdly stupid mistake known as being hit by an aimed bullet at close range. So it's more in effect 1DNB. It might've changed the Rank though, making OHGODWHAT Spell Card slightly easier. Though, watching a second time will show that it probably didn't.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on March 11, 2010, 09:06:39 PM
I thought the first was supposed to be intentional to control rank since it was supposed to be an all spells captured run.

But I'm not familiar with the replay outside of stage 5 and 6.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 11, 2010, 09:08:47 PM
If this were the case, I would've expected to see the death much later on in the Stage, or even on Patchy.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 11, 2010, 10:33:51 PM
If this were the case, I would've expected to see the death much later on in the Stage, or even on Patchy.

Really, well i too suspected that he committed suicide. Still, 2 deaths are 2 deaths no matter how stupid they are. Its like saying a VoWG 1-death timeout are the same as a VoWG no-death timeout if just the one death were at an easy wave.
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on March 12, 2010, 06:26:35 AM
I need help on byakurens last spellcard on normal
Title: Re: The New Spellcard Help Thread
Post by: Naut on March 12, 2010, 12:58:27 PM
I need help on byakurens last spellcard on normal

Don't try to go through the circles at the same time (IE, sit in the middle of the screen along the x axis, or under Byakuren), that's much harder than passing through each wave individually. I recommend trying to pass through the waves while you're off to the side a bit, so you don't have each wave colliding with one another as you're trying to dodge through it. True, you won't be hurting Byakuren as much and will be dodging for longer, but it's much easier dodging. Try to unfocus as you pass through each wave, this allows you to pass by the bullets faster and get you out of danger. Obviously characters that aren't forward focused (Reimu B, Marisa B, Sanae A) will benefit more from this strategy than Marisa A or Reimu A, but it'll still make the card easier as a whole and will get you used to the dodging style it requires. Before long you'll be able to sightread the waves better and be able to sit under Byakuren for longer, capturing the card faster.

Also, chug energy drinks, unleash the beast within you, etc.
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on March 13, 2010, 01:16:48 AM
thanks for the help
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on March 13, 2010, 01:35:52 AM
I also need help on suwako's last spellcard
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 13, 2010, 01:48:07 AM
I need help for that too, and also on Eirin's Hourai Elixir card (the green bullets part). I guess you dodge them the same way.

I think it's a lot easier to dodge when you're in a corner. ???
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on March 13, 2010, 01:55:27 AM
I also need help on the 10 part spellcard in stb.

the lazors that spawn on me always kills me before i can get a picture of shikieki.

I think it's scene 10-4.
Title: Re: The New Spellcard Help Thread
Post by: Sen on March 13, 2010, 01:56:06 AM
Is there any trick for StB Scene 9-1? Or is it just a combination of flat-out dodging and hoping the bullets make a path for you? :C
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on March 13, 2010, 01:57:35 AM
Going into a corner will work on Hourai Elixir, but it's not going to work on Mishaguji unless you're MarisaC or maybe ReimuA. Not sure how long just the homing would take to defeat the card.

For Mishagujisama, I just stay in the center and read and dodge. I also try to use small vertical movements as well in helping me get through.
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on March 13, 2010, 01:59:10 AM
ok thanks
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 13, 2010, 02:40:34 AM
Is there any trick for StB Scene 9-1? Or is it just a combination of flat-out dodging and hoping the bullets make a path for you? :C

You say "flat-out dodging" as if dodging the bullets in the bottom for long enough to decide between going for a picture or taking a defensive shot was difficult compared to what you've went through to get to stage 9. So, yeah, whenever a clear opening doesn't appear, just take a defensive shot and reposition yourself. It's one of the easiest late-game cards.
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on March 13, 2010, 03:18:52 AM
I also need help on all the extra scenes on stb.
Title: Re: The New Spellcard Help Thread
Post by: Sen on March 13, 2010, 05:54:23 AM
I also need help on all the extra scenes on stb.

EX-1: It's completely static. It's mostly about charging as much as possible and snapping a picture of Flandre as soon as you hit 100%. After the third shot, try to stay to the left/bottom-left of Flandre, it makes dodging easier.

EX-2: Also static. The turning of the clock hands will allow you to fly around the field counter-clockwise, as long as you stay in the gaps. It's not particularly hard, just easy to make mistakes.

EX-3: Again, static. For the first set of lasers, move to the left, then to the right, then take a picture of Yukari when the two sides cross over. For the first set of dots, get on the bottom of the screen, and there are gaps in the bullets that allow you to cross over to the right side of the screen. After you dodge those bullets, the lasers come back, this time making you dodge right-left, then take another shot during the cross-over. The second set of pellets is also static, but pretty easy. Just don't lose your cool and you'll be fine.

EX-4: Staaaaatic. BoWaP is all about micromemorization and reading. After many, many attempts, you'll eventually micromemorize a way through via trial and error.

EX-5: This one's really fun and simple. There's not much of a trick to it, just take a shot of Mokou whenever you want to and don't be afraid to take a defensive shot if the fire bullets are walling you in. I'm not quite sure how the streams are aimed, but they get longer as you take more shots in any case, so you'll have less room as time goes on.

EX-6: Stupidest card ever. Stream from one side to the other and pray you don't get hit is all I can say.

EX-7: An interesting card. When it starts, just circle around Suika as fast as you can so she takes up as little space as possible. Take a shot every so often to clear away bullets. When she finally reforms, take a quick shot of her, then charge up and move around the screen in an organized manner. You'll have to take shots every so often to clear a path, and more than likely you'll have to be able to navigate small gaps at focused speed without stopping. You don't have much time to charge up manually, so take advantage of what time you have and don't stay in one place too long, lest Suika ram into you.

EX-8: All skill here, unfortunately. No tricks or gimmicks, just you, Suika, and your camera.


If you need a visual reference, here's my EX-Stage video (http://www.youtube.com/watch?v=yf8gY6JydS4)[/shamelessplugging], as well as many other (probably much more well-done) videos on YouTube of the Scenes. Just keep at it; most of them are trial-and-error based, or just plain take a lot of skill and memorization. Don't get discouraged, just keep at it.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 13, 2010, 06:04:20 AM
For Mishagujisama, I just stay in the center and read and dodge. I also try to use small vertical movements as well in helping me get through.

Yeah, you don't want to stay in the corner and timeout Mishaguji-sama :V
For the last waves I recommend both vertical and diagonal movements.
And get off the bottom.

... Wait, everything of BoFaE is STATIC ? Even that second pellet wave ?
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 13, 2010, 06:54:59 AM
EX-4: Staaaaatic. BoWaP is all about micromemorization and reading. After many, many attempts, you'll eventually micromemorize a way through via trial and error.
Telling people to micromemorize it is a good way of making a fun card NOT FUN. Just forget about watching Aya and look at the incoming gaps; for a "normal", quick capture, from the center, if it looks like dodging to the right will work, it probably will; if it looks like dodging to the left will work, it will. It isn't until you're below 90 seconds remaining that it starts to throw really hard waves at the bottom center.

EX-6: Stupidest card ever. Stream from one side to the other and pray you don't get hit is all I can say.
There's an important detail most people miss or ignore - the streaming is color-coded, so after each picture you should be keeping your eye on a different color of the pattern. That makes things almost trivial. I can't remember the order, though, but a bit of trial and error should be enough.

EX-8: All skill here, unfortunately. No tricks or gimmicks, just you, Suika, and your camera.
Going up and to the sides as much as possible helps with the first 8 pictures, though. You let Suika move in your direction and the bullets will be mostly aligned, and there'll be just enough time to charge the camera and take the next picture without really having to dodge anything. I say "the first 8 pictures" because for the last two, good luck moving around Suika to get to the opposite side again - for these two you're better off just running back to the bottom and doing your best as usual.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on March 13, 2010, 03:55:05 PM
EoSD Stage 3 Lunatic

I can usually handle the premidboss stuff. Midboss nonspell is usually easy. I can't capture the spellcard.

Second half of the stage kicks my ass unlike on Hard.

The boss opener usually causes me to bomb. First spell is easy. Second nonspell is usually easy. Then the rest of the fight goes straight to bomb/death spam.

I'm using ReimuA because Patchouli is tough for ReimuB and MarisA. Not sure what MarisaB's Patchouli is like, so I might switch to her as well.
Title: Re: The New Spellcard Help Thread
Post by: Sen on March 13, 2010, 05:46:29 PM
Telling people to micromemorize it is a good way of making a fun card NOT FUN. Just forget about watching Aya and look at the incoming gaps; for a "normal", quick capture, from the center, if it looks like dodging to the right will work, it probably will; if it looks like dodging to the left will work, it will. It isn't until you're below 90 seconds remaining that it starts to throw really hard waves at the bottom center.

I micromem'd it, and I still think it's really fun. :(

... Wait, everything of BoFaE is STATIC ? Even that second pellet wave ?

I believe so, yes. When I was working on capturing it, the pellets opened the same paths every time for me.
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 13, 2010, 07:51:32 PM
The even numbered pullet waves on BoFaE are most definitely random. Everything else on the card can indeed be memorized though.
Title: Re: The New Spellcard Help Thread
Post by: Sen on March 13, 2010, 09:43:56 PM
Oh, well, my mistake :V
Title: Re: The New Spellcard Help Thread
Post by: Lopsidation on March 13, 2010, 10:41:12 PM
Regarding 9-1:
You say "flat-out dodging" as if dodging the bullets in the bottom for long enough to decide between going for a picture or taking a defensive shot was difficult compared to what you've went through to get to stage 9. So, yeah, whenever a clear opening doesn't appear, just take a defensive shot and reposition yourself. It's one of the easiest late-game cards.
Says you.  :(
I only need one more card to unlock extra, so I just tried that method. I was taking defensive shots whenever I couldn't reach Eirin, and it worked way better than anything I had done before. Among 50 tries, there was one where I had a whole 3 photos (compared to my previous record, 1 photo) when the card timed itself out.

There's just, not enough chances to go for a photo. Especially considering how close you have to be to take a picture.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 13, 2010, 11:48:23 PM
There's just, not enough chances to go for a photo. Especially considering how close you have to be to take a picture.
Uhhh errr wait for a doesn't-need-to-be-really-large "vertical" opening, move into it while leaving some space in front of you, zoom? It's just finding a gap where you can stay still for just a little bit (so you can zoom safely) and using it to your advantage. There'll be the occasional picture failed due to running out of zoom juice just before you release the button, but this can be dealt with by releasing early if in doubt; this way you'll at least create a (tiny) gap in the pattern which is still better than nothing. You can also get some successful pictures you wouldn't imagine would be successful this way - after all, if you have about half of the boss sprite in the picture, it counts.
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on March 14, 2010, 05:47:39 AM
I need help on scene 9-6.

btw thanks SenSageUn
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on March 14, 2010, 07:37:49 AM
... Wait, everything of BoFaE is STATIC ? Even that second pellet wave ?

I had a lot of trouble with BoFaE until I started doing a simple trick: TAKE A PICTURE OF THE PELLET WAVES.

The idea is to clear out the pellets but not let Yukari be in the picture, setting your charge high enough that you'll be fully charged when the lasers come out.
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on March 14, 2010, 07:07:39 PM
Double Spoiler:
*6-8
Title: Re: The New Spellcard Help Thread
Post by: R-9A2 Delta on March 14, 2010, 07:14:07 PM
DS, any scene of level 7 except 7-6
Title: Re: The New Spellcard Help Thread
Post by: Rikter on March 14, 2010, 10:14:58 PM
I need help on 3-4 of DS.
Title: Re: The New Spellcard Help Thread
Post by: Sam the Onion on March 14, 2010, 10:29:20 PM
DS, any scene of level 7 except 7-6

7-1
First phase: Load and rush. She'll never get any real shots out and if she does read them. Not a biggy.
Second phase: Stay near her and dodge the lasers. The laser gets wonky at the bottom but is predictable near Shou
Third phase: Use vert camera. The basis of the lasers and gloving balls is the same as in first phase just that it's harder to read. When loaded, clear everything she's shooting and back down.

7-2
A bit to Nazrin's left is a strange vertical space where she rarely drops her bullets. Of course she moves so most of the time some other bullets get in the way but try to keep to her left and quite close by.

7-3
A bit harder one. Attempt to lure Shou's afterburner somewhere it will have least damage. Clear as many shots as possible while shooting Shou. Try to memorize the angle of the closest afterburner stream to help positioning.

7-4
Nothing special here other than it's a puzzle scene. Keep loading constantly and dodge everything that comes. Clear the lasers, rinse and repeat. The last shot is especially hard; if you don't keep loading all the time, you won't make it.

7-5
Fun puzzle. Shou will only shoot to the squares vertical and horizontal to her, so whenever she moves you must have camera loaded and ready to take a photo and clear lasers to escape into a square not in her line of fire. After second photo she will start shooting blue orbs all around, which all you can do about is dodge. Don't wait close to her for her to finish shooting but at a corner far away. For example you pick the square bottom-left of her so you wait at the corner leading to two squares beneath her, after which you will wait at the corner leading to the square two to her right of the square she moved to. Don't use the bottom three squares. Also watch out for taking a picture too early and escaping or she'll follow you into the square you just escaped.

7-7
Haven't passed this one yet but my tactic so far is to keep an eye on the wave coming from the left and dodge them around the middle and when I see the second wave coming from right, I'll just follow the path created by it while dodging lasers.


P.S. Long time lurker reporting in.

I need help on 3-4 of DS.

Furienify has made a video shoving how to do it.

http://www.youtube.com/watch?v=QBZHTPeRctI (http://www.youtube.com/watch?v=QBZHTPeRctI)
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 14, 2010, 11:16:26 PM
Murasa's "Deep Sinker". I can't seem to erase the anchors quickly enough.
Title: Re: The New Spellcard Help Thread
Post by: Shizzo on March 14, 2010, 11:48:09 PM
Murasa's "Deep Sinker". I can't seem to erase the anchors quickly enough.

I found out that if the blue bullets touch the anchors, they disapear

Lure Murasa to stay by the side of an Anchor, and go to the other side of it.  You can chill there while she shoots~

The best thing to do is to shoot only once and wait until the crappy green storm, but if you manage to follow this technique I said, you can take 2 pictures and get a full charge to protect yourself =D
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on March 15, 2010, 05:57:12 AM
all of DS except for levels 1 and 2.
Title: Re: The New Spellcard Help Thread
Post by: lumber_of_the_beast on March 15, 2010, 12:52:04 PM
Help with Light Magic "Star Maelstrom" Easy and Great Magic "Devil's Recitation" Easy, please.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 15, 2010, 01:32:12 PM
Brain Fingerprint... Damn kamikaze nothings.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on March 16, 2010, 12:52:45 AM
Brain Fingerprint... Damn kamikaze nothings.

Brain Fingerprint is AWESOME FUN. Basically, you want your pictures to cancel the starting wave of delayed-reaction-bombs and stream the rest to create as much space for yourself as possible, all whilst avoiding the green-beans. This lets you use the fast-charge a lot. If you don't have a charge for when a wave starts, look for an area where a bullet didn't go, dodge the first three aimed bullets then run like hell for that safe area.

Speaking of DS Satori though...
Does anyone have anything to say about Vague Recollection of Kinkakuji or is it just BS?
Title: Re: The New Spellcard Help Thread
Post by: jc_foster on March 16, 2010, 01:16:31 AM
Help with Light Magic "Star Maelstrom" Easy and Great Magic "Devil's Recitation" Easy, please.

Devil's Recitation: Bubbles are never as big as they seem. ;) They're aimed, so misdirect them slightly for some breathing room. Also, don't be afraid to move toward the bottom if you need to give the lasers a moment to open back up. Once the medium-size bullets come in, just read, dodge, and don't panic.

Star Maelstrom, on the other hand, I can't say anything to, as all roads for me still lead to the 'x' key. -.-
Title: Re: The New Spellcard Help Thread
Post by: ?q on March 16, 2010, 01:26:26 AM
Speaking of DS Satori though...
Does anyone have anything to say about Vague Recollection of Kinkakuji or is it just BS?
Both.

*Take first shot immediately
*Take your time when taking pictures.  The droplet bullets' hitboxes are not as large as you may think, so you can zoom in. 
This may just be from me playing as Hatate though, as she's guaranteed to clear the bullets in front of her
*The attack is worst when you're charging.  Read as well as you can.  Try not to go through the yellow walls, as their hitboxes really ARE as large as you may think.

Quote
Light Magic "Star Maelstrom" Easy
Practice.  I don't know if the lasers are static, but after a few tries you should get the idea of how they curve so you can dodge parallel to them when Byakuren starts tossing stars your way.
Don't move from underneath Byakuren until she starts shooting stars, and try to get back under her when you're done dodging them.
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on March 16, 2010, 01:58:55 AM
Or do Star Maelstrom no horizontal.

Replay for reference. (http://replays.gensokyou.org/download.php?id=7766)
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 16, 2010, 03:39:37 AM
Brain Fingerprint is AWESOME FUN.
It certainly is, isn't it...? It's like playing Chicken.

.....Ok, I'm back with 8 pictures left to unlock Extra. Ugh, I'm never going to unlock Miss H at the pace I'm going. :ohdear:
.....Ok, so I wanna capture Nue's Danmaku X (I captured it. I'll work on another one of Nue's spells.) purple clone card, and the One Cape Two Capes Red Cape Blue Cape.
Title: Re: The New Spellcard Help Thread
Post by: Poochy.EXE on March 16, 2010, 06:15:48 AM
I need help on 3-4 of DS.
Start below Yamame, about halfway between the center of her sprite and the bottom of the screen, or slightly above the lowest point in her outer (white) spell circle. Remain charged the whole time except when trying to take a photo. Slowly move over to one side, then watch the white (somewhat aimed) stream and the red (reflected) stream. About when they meet up, snap a photo, then duck through the gap you've created in the streams. Start moving to the other side, and repeat. Adjust your movement vertically as needed to dodge the scattered bullets for the later photos.

Edit: Here's a replay (http://replays.gensokyou.org/download.php?id=7779), and here's the video (http://www.youtube.com/watch?v=sGNQ2Oo5AR4) of my strategy.

Murasa's "Deep Sinker". I can't seem to erase the anchors quickly enough.
Here's how I did this:
1. Lure Murasa towards one of the corner anchors.
2. Move near the center (about halfway between her and the exact center) and snap a photo that erases the corner anchor and the two adjacent side anchors.
3. Lure Murasa towards the opposite corner anchor, and repeat step 2.
4. When the anchors are about to fire, lure Murasa into the corner again. Weave your way between bullets into the center of the circle before the bullets speed up, then dodge the green bullets. (Read and dodge. Or if you can't, just hope you get lucky here)
5. Repeat steps 1 and 2.
6. Take the last photo however you like.
Title: Re: The New Spellcard Help Thread
Post by: Helix ⑨ on March 16, 2010, 04:35:04 PM
DS 10-4. I don't plan on capturing this, but HOW on earth do you do this? I really wonder, it's complete and utter laser wall coming at you that just regenerates after a photo.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on March 16, 2010, 05:00:43 PM
Someone already asked this in the RAGE Thread on a tangent, so I'll simply copy/paste my explanation from there.

Reference replay. (http://replays.gensokyou.org/download.php?id=7732) 

The way the stars rotate, you want to dodge one wave on the left of the screen, then dodge the next on the right, then the left, right, etc.  If you follow the pattern, the passing stars will rotate toward Iku, allowing you (relatively) safe passage.  If you mess it up, the passing stars will rotate toward you, and wall you.
Title: Re: The New Spellcard Help Thread
Post by: Helix ⑨ on March 16, 2010, 07:49:46 PM
ex-6
How do I determine the safespots for the big explosions? I lucked out on my first attempt and made 3 photos, but every attempt after I just get randomly killed by the wave of sanae's 'bomb'.

(http://img51.imageshack.us/img51/1148/ex6.th.png) (http://img51.imageshack.us/i/ex6.png/)
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 16, 2010, 07:51:46 PM
ex-6
How do I determine the safespots for the big explosions? I lucked out on my first attempt and made 3 photos, but every attempt after I just get randomly killed by the wave of sanae's 'bomb'.

(http://img51.imageshack.us/img51/1148/ex6.th.png) (http://img51.imageshack.us/i/ex6.png/)

Me gots replayayayayay. I don't know how to do it, either, but just watch how I do it.

I'm having trouble with Reimu's Fantasy Dimensional Hole. And that <something>-Repelling Border spellcard.
Title: Re: The New Spellcard Help Thread
Post by: Helix ⑨ on March 16, 2010, 08:01:11 PM
Me gots replayayayayay. I don't know how to do it, either, but just watch how I do it.

I'm having trouble with Reimu's Fantasy Dimensional Hole. And that <something>-Repelling Border spellcard.
you're brilliant.

Is your repelling border also bugged? Every time I get hit the screen starts flashing, or rather all bullets flash. I can't test if only happens on deaths cause I can't survive more than 4 seconds on that card :V
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on March 16, 2010, 08:05:14 PM
Is your repelling border also bugged? Every time I get hit the screen starts flashing, or rather all bullets flash. I can't test if only happens on deaths cause I can't survive more than 4 seconds on that card :V
It also appears when you are trying to take a picture, so I kind of think it's intentional to force you to stay in between the lanes of rings when you do so. Either that, or the card wasn't playtested at all.
Title: Re: The New Spellcard Help Thread
Post by: Sam the Onion on March 16, 2010, 08:05:57 PM
ex-6
How do I determine the safespots for the big explosions? I lucked out on my first attempt and made 3 photos, but every attempt after I just get randomly killed by the wave of sanae's 'bomb'.

(http://img51.imageshack.us/img51/1148/ex6.th.png) (http://img51.imageshack.us/i/ex6.png/)

You don't need safespots. Use one camera shot to take out the explosion toads and supercharge quickly to take a picture of Sanae.

Me gots replayayayayay. I don't know how to do it, either, but just watch how I do it.

I'm having trouble with Reimu's Fantasy Dimensional Hole. And that <something>-Repelling Border spellcard.

Fantasy Hole is robotic crap. Stay center and dodge Reimu in tangent to her. Always return to center as the barrier walls are spawned from the spot from where she jumped. By doing this you'll have Reimu and all the walls closing on the center of the screen. Take a photo and do again. The blue amulet spread is aimed (as far as I've observed) so just take a small step away from the axis whenever you dodge Reimu.

With Repelling Border you don't need horizontal movement. Just place yourself between the orbs at the bottom, follow them to right and rush left whenever you're running out of space. You can only take pictures where the red amulets are aimed so if you don't clear the closest wave in addition to taking a photo of Reimu, you're quite sure to die (especially on the second last photo). Don't supercharge ever or use focus while rushing.

Edit:
It also appears when you are trying to take a picture, so I kind of think it's intentional to force you to stay in between the lanes of rings when you do so. Either that, or the card wasn't playtested at all.

It's Paparazzi-Repelling Barrier for a reason  ;)
Title: Re: The New Spellcard Help Thread
Post by: Serela on March 16, 2010, 08:12:14 PM
You don't need safespots. Use one camera shot to take out the explosion toads and supercharge quickly to take a picture of Sanae.
On the first picture, you can get the explosion wave and Sanae in the same picture, which helps. It takes a bit of luck to survive the bullets into the next wave, though.
Title: Re: The New Spellcard Help Thread
Post by: CK Crash on March 16, 2010, 08:17:28 PM
It also appears when you are trying to take a picture, so I kind of think it's intentional to force you to stay in between the lanes of rings when you do so. Either that, or the card wasn't playtested at all.
The rings aren't stationary, it's just that Reimu fires them at an incredibly high speed, to the point where they go through Aya unless the game slows down at all, causing it to check collision for the inbetween frames (read, taking a photo). It's a rather ingenious use of what would normally be bad design.

Anyways, Marisa's first and second Ex scenes. Any strategy besides clearing the hexagrams and praying?
Title: Re: The New Spellcard Help Thread
Post by: Serela on March 16, 2010, 08:20:44 PM
Anyways, Marisa's first and second Ex scenes. Any strategy besides clearing the hexagrams and praying?
For the first, use your control over picture orientation to clear many familiars when you photo Marisa. Then, stay in the space where the cleared familiars were; the bullet density should be fairy low there.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 16, 2010, 09:03:08 PM
you're brilliant.

Is your repelling border also bugged? Every time I get hit the screen starts flashing, or rather all bullets flash. I can't test if only happens on deaths cause I can't survive more than 4 seconds on that card :V
No no no... It's because the blue bullet rings are moving really really fast. Same thing happens when I'm playing with Danmakufu's Slow(); function.
Title: Re: The New Spellcard Help Thread
Post by: DgBarca on March 16, 2010, 09:12:49 PM
How do I do Spoiler 1 and 5 ??????
Hum just kidding.
The last spoiler, how ?
Title: Re: The New Spellcard Help Thread
Post by: Poochy.EXE on March 16, 2010, 09:52:17 PM
The last spoiler, how ?
Sit about halfway up the screen. Whenever you're about to take a photo, Aya will appear. Just time your release on the Z key so that Aya is in the frame. It might help if you switch your camera to landscape orientation mode, but then you'll also need to be a little higher up.
Title: Re: The New Spellcard Help Thread
Post by: Serela on March 16, 2010, 09:54:07 PM
How do I do Spoiler 1 and 5 ??????
Hum just kidding.
The last spoiler, how ?
Dodge in the middle of the screen, a little below where the lowest red Aya bullet thing goes. Move around as necessary to dodge, but come back to this area after pictures.

As for taking the picture, you hold Z for like half a second, and Aya will zoom into your range; it takes a little luck and you'll get plenty of failures, but you should get the hang of it fairly quickly.

blah was inb4ed >:
Title: Re: The New Spellcard Help Thread
Post by: Poochy.EXE on March 16, 2010, 10:20:27 PM
And a demonstration of EX-6:

Replay (http://replays.gensokyou.org/download.php?id=7807)
Video (http://www.youtube.com/watch?v=JUC8wtU7HC4)
Title: Re: The New Spellcard Help Thread
Post by: Sam the Onion on March 16, 2010, 10:31:41 PM
On the first picture, you can get the explosion wave and Sanae in the same picture, which helps. It takes a bit of luck to survive the bullets into the next wave, though.

That way you'll have crapload of bullets to dodge. By taking out the toads with a separate photo you can still supercharge without anything reaching you and take a picture of Sanae while clearing out most of the bullets.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 16, 2010, 10:57:42 PM
Dream Sign "Fantasy Dimensional Hole"
Is it me, or did I find that the places from which the red amulet waves form are based on the four points on the playing field from which Reimu kicks at you?
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 16, 2010, 11:13:49 PM
Dream Sign "Fantasy Dimensional Hole"
Is it me, or did I find that the places from which the red amulet waves form are based on the four points on the playing field from which Reimu kicks at you?
The places from which the red amulets come from have no influnence on how you should be taking on the card. Reimu always kicks in a clockwise pattern, dodge by moving as little as possible in a "square" pattern in the center, this way Reimu also ends her 4th kick in the center and you can get a picture and make a large enough hole in all of the amulet waves.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 16, 2010, 11:31:21 PM
The places from which the red amulets come from have no influnence on how you should be taking on the card. Reimu always kicks in a clockwise pattern, dodge by moving as little as possible in a "square" pattern in the center, this way Reimu also ends her 4th kick in the center and you can get a picture and make a large enough hole in all of the amulet waves.
Oh, that's what I wanna say... Just, I'm too horrible at describing stuff. Thanks.

Also, I'm sure the side from which she starts kicking from is random...
Title: Re: The New Spellcard Help Thread
Post by: Sen on March 16, 2010, 11:42:06 PM
Scene 8-4, 8-6, and 8-8 in DS...

...so basically, all of
Utsuho
's cards.
Orin
's cards are easy, but
the fucking suns always get in my way. Is there a specific strategy for these cards, or am I supposed to just dodge and get out of the suns' way as much as possible?
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 17, 2010, 12:01:05 AM
Also, I'm sure the side from which she starts kicking from is random...
It seems to be random indeed, but a quick, short unfocused move in any diagonal just as she charges from whatever border should be enough to avoid being bodyslammed. Then you can get in the pattern very easily by moving in the same direction as she did in her first attack when she comes for the second bodyslam, and clockwise from there.
Title: Re: The New Spellcard Help Thread
Post by: Milkyway64 on March 17, 2010, 12:04:08 AM
Not really a spellcard, but how is DS's EX stage unlocked? 52 scenes or 1... what?

Also, how is the spoiler stage unlocked for that matter?
Title: Re: The New Spellcard Help Thread
Post by: Serela on March 17, 2010, 12:09:10 AM
Not really a spellcard, but how is DS's EX stage unlocked? 52 scenes or 1... what?

Also, how is the spoiler stage unlocked for that matter?
53 scenes, and for Spoiler, 3 ex scenes and 58 total
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on March 17, 2010, 12:28:14 AM
Scene 8-4, 8-6, and 8-8 in DS...

...so basically, all of
Utsuho
's cards.
Orin
's cards are easy, but
the fucking suns always get in my way. Is there a specific strategy for these cards, or am I supposed to just dodge and get out of the suns' way as much as possible?

8-4: I see it as a four-step process that coincides with the four corners of the screen.  I start with a pic with the initial freebie charge, then go into that pattern.  I lure her into the lower left, upper left, upper right, and lower right, at which point I charge my camera and take another pic.  I suppose which side doesn't matter for the most part, but what's important is that on her third movement (where her attack becomes largest), you're working with the vertical part of the screen, as it gives you more room to dodge the massive attack.  Once you have that down, you just have to not get hit by the random blue bullets.

8-6: Heavy emphasis on defensive photography.  Like the previous explanation, it's a step-by-step process that begins after an initial pic.  I lure a star all the way to the left, then basically proceed to ignore it; the camera won't charge quickly enough for me to do anything about it.  For the next two stars, I lure to the middle-rightish and right, during which I charge my camera to take a pic immediately after the rightmost star spawns, eliminating the stars and returning my precious breathing room (I make a note of taking the pic as soon as possible, as it gives you the most time to charge before the next star is fired).  Lure the next two stars to the middle-right and middle, at which point I repeat the action of photographing both stars, while snapping a pic of the boss at the same time.  Repeat.  Which side you work with truly doesn't matter, so feel free to take this strategy and mirror it if you have weird obsessive tendencies about which side of the screen you work on (like I do at times).

8-8: When you hear the boss' charge-up sound, make sure you move so you don't get killed by a star that spawns on you.  Take a pic of the boss, then stream any remaining stars, since their motion is aimed at you.  In my supplied replay, I make it a point to do two other things.  First, I make sure to photograph the arrow-shooting beacon that spawns with each wave.  Second, I manipulate her movement to the right so she starts spawning those beacons offscreen, where their bullets will never reach me.  If you fail to do those properly, don't get flustered, as it's not necessary since the arrow bullets are fired in a very dodgable pattern, but if you can eliminate them, it's one less thing to worry about.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 17, 2010, 01:04:54 AM
Not really a spellcard, but how is DS's EX stage unlocked? 52 scenes or 1... what?
EX: Clear 52 scenes AND you have to have cleared at least one scene from each level. You're like, wrong, Neo. :colonveeplusalpha:
Title: Re: The New Spellcard Help Thread
Post by: Serela on March 17, 2010, 01:22:29 AM
EX: Clear 52 scenes AND you have to have cleared at least one scene from each level. You're like, wrong, Neo. :colonveeplusalpha:
I don't remember anyone saying anything about one from each level, they said clear level 1 >:

Although that makes a lot more sense.

Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 17, 2010, 09:41:38 AM
I need a bit of help with DS. 1

How are supposed to do Scene 9-4? I don't have a clue about this one.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on March 17, 2010, 10:58:23 AM
Take 9 pictures.  As fast as you can.  Pray you don't get fucked in that timespan.  It's a stupid card.  A really stupid card.  It was one of the last cards I captured (the only one that remained after it was 9-2, which isn't so hard as much as I'd just delayed learning it), and it has the highest photo count of any card I'd attempted.

I suppose as far as real advice, I expect you're aware of how the DNA strand moves (bounces off the walls, and redirects itself in the direction of Koishi's current location), and that Koishi's movement is fairly static aside from the occasional aimed charge.  It's probably memorizable to an extent, but I imagine it doesn't take much to screw it up, since if you screw up your positioning during Koishi's aimed charges, it can very easily skew the timing of the DNA's bouncing, and change the entire layout of the rest of the card.  Be aware of when the DNA strand is coming your way, and be especially aware if it's going to start horizontally bouncing along the bottom.

Basically, all I have to say is a bunch of obvious stuff.  I wish I had the magical solution for it that so many StB/DS cards have, but I don't.  Don't be ashamed to skip it and come back to it later.  It's harder than a lot of stuff that appears after it.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on March 17, 2010, 12:46:25 PM
12-3

Byakuren disappears off the right side and reappears on the left and there are 2035238 kunai in the way and I can't take a picture to clear them because Aya decides it's a good idea to automatically aim to the right instead and WHAT.

In the rare case that I actually survive that, the next part just auto-kills me anyway.
Title: Re: The New Spellcard Help Thread
Post by: Sam the Onion on March 17, 2010, 12:56:42 PM
12-3

Byakuren disappears off the right side and reappears on the left and there are 2035238 kunai in the way and I can't take a picture to clear them because Aya decides it's a good idea to automatically aim to the right instead and WHAT.

In the rare case that I actually survive that, the next part just auto-kills me anyway.

How to do vid (http://replays.gensokyou.org/download.php?id=7971)

Everything needs to be executed perfectly. After she appears from the other side, wait at the very bottom and take a picture the moment she appears. Should there be any bullets left, pray. When she stops at the center and summons her lotus background, supercharge and take a picture instantly. Afterwards change to horizontal (important) and supercharge while going directly downwards. Take a picture instantly but DO NOT take a picture of Byakuren (you'll die). Afterwards tap dance towards her while supercharging and start all over again.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on March 17, 2010, 01:17:05 PM
I was going to put up my replay, but I like yours better, so I'll just agree with that.



The one thing I'll add:

Aya decides it's a good idea to automatically aim to the right instead and WHAT.

When it's time to take that picture, be sure you're holding focus just before you fire, since focusing will cause the crosshair to point in the boss' direction by default.
Title: Re: The New Spellcard Help Thread
Post by: ?q on March 17, 2010, 01:28:32 PM
When it's time to take that picture, be sure you're holding focus just before you fire, since focusing will cause the crosshair to point in the boss' direction by default.
...but unless you stall until a little beyond the last possible millisecond, Byakuren registers as being offscreen to the right.

I'm curious as to how you're expected to hit the shutter chance (Nice Shot!) on this card.  You can't really do it with Sam's method (you can theoretically get every other shot to be Nice! if you don't take the first counted shot ASAP).
Title: Re: The New Spellcard Help Thread
Post by: Sam the Onion on March 17, 2010, 01:47:49 PM
When it's time to take that picture, be sure you're holding focus just before you fire, since focusing will cause the crosshair to point in the boss' direction by default.

It does?! Damn... That would've been so useful to know...

...but unless you stall until a little beyond the last possible millisecond, Byakuren registers as being offscreen to the right.

I'm curious as to how you're expected to hit the shutter chance (Nice Shot!) on this card.  You can't really do it with Sam's method (you can theoretically get every other shot to be Nice! if you don't take the first counted shot ASAP).

I'm honestly pondering the same thing. To get the Nice Shot! would mean that the next time Byakuren disappears off-screen, you'd have to dodge every bullet, making the card extremely luck based (and no it isn't as it is now unless you fail a shot). It might be there just for those lunatics who want a challenge  :V
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on March 17, 2010, 01:55:25 PM
...but unless you stall until a little beyond the last possible millisecond, Byakuren registers as being offscreen to the right.

I'm curious as to how you're expected to hit the shutter chance (Nice Shot!) on this card.  You can't really do it with Sam's method (you can theoretically get every other shot to be Nice! if you don't take the first counted shot ASAP).

As far as "stalling until a little beyond the last possible millisecond", it depends on what your definition of "the last possible millisecond" is.  If it's when the wall, as a single solid entity, "reaches you", yeah, you're pushing it until the last possible millisecond.  If you search for a hole in the wall and put yourself in there temporarily before clearing out a wave, it's plenty comfortable.  I don't think that's asking too much for a Level 12 scene.

As for scoring the Nice Shot bonuses, it's possible, but pretty stupid.  With a bit of luck and skill at reading random spam, you can dodge the kunai waves when Byakuren exits and enters on the same side, as it doesn't last too long.  But as nice as it would be to tack on another half million on this, I don't plan on going further than a partial demonstration (http://replays.gensokyou.org/download.php?id=7974).
Title: Re: The New Spellcard Help Thread
Post by: Kefit on March 17, 2010, 02:42:37 PM
A bit more on DS 9-4:

Taking those pictures as fast as possible is important. As way of guidance, you should take a photo immediately, then another as soon as possible, then a third right when Koishi charges at you. From this point on you should alternate between taking photos as soon as possible and taking a photo when Koishi charges at you. You'll finish on the fourth charge towards your location if everything goes right. I really can't imagine making the card last any longer than this.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 17, 2010, 04:27:27 PM
Wow, I'm good enough for Spoiler.
Need help with Aya's Spoiler 6/7.

Also, Illusionary Dominance is way too easy to be of Spoiler difficulty.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 17, 2010, 05:07:08 PM
Need help with Aya's Spoiler 6/7.
Stay the hell away from Aya before she takes a picture, charge in and take a picture just after she does. Repeat. For SP7, you have to lure her into a corner, and run to the other; and repeat as needed while always changing corners with her.

Also, Illusionary Dominance is way too easy to be of Spoiler difficulty.
It's easily the "hardest" of the bunch, even if it is cake compared to pretty much everything from stage 9 onwards. But the other SP levels are easier than a lot of stuff you find in, say, stage 4 or 5. Either way, SP stages are there just for the lulz (and to unlock Hatate).
Title: Re: The New Spellcard Help Thread
Post by: lumber_of_the_beast on March 17, 2010, 06:51:30 PM
How is one supposed to capture Buddhist Art "Most Valuble Vajra" Easy?
Title: Re: The New Spellcard Help Thread
Post by: Helix ⑨ on March 17, 2010, 09:12:51 PM
Is it normal that this happens?
On the last spoiler stage I sometimes get hit by one of those really quick lasers which represent Aya's fast movement. They seem totally aimed and cover a lower area of the screen than they normally do. Here's a pic of one about to hit me

(http://img225.imageshack.us/img225/4286/dsbug.th.png) (http://img225.imageshack.us/i/dsbug.png/)

edit: hmm, I think I just went too high, I can see a similar bullet sometimes when it doesn't hit me.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 18, 2010, 09:16:26 AM
What are you supposed to do on DS scene 10-5 and 10-7?

At 10-7 i suspect you are supposed to redirect the laser like at Marisa's Final Master Spark but i'm not sure.
Title: Re: The New Spellcard Help Thread
Post by: Sam the Onion on March 18, 2010, 09:38:23 AM
What are you supposed to do on DS scene 10-5 and 10-7?

At 10-7 i suspect you are supposed to redirect the laser like at Marisa's Final Master Spark but i'm not sure.

I only know the pointing way in 10-5 but it isn't that hard compared to normal (or so I think as I know no other). When Tenshi shoots the rocks, go directly between two, any two, and when they begin to shoot, move one step closer to Tenshi and take a picture when she shoots next rocks. What should be left is a meager amount of aimed stuff so just supercharge quickly for next wave. Use horizontal for more points. Rinse and repeat until the last wave which gets very tight. Unless you're going 100% for points, just take a picture and get it over with.

You're on the right tracks with misdirecting.  I don't think you should have any problems with the first and second spots she uses as you can always go around her so I'll just give hints to do the next two after which it will start all over again and should be easy to finish (the card doesn't get that much harder by time as far I've noticed. Maybe it has more red orbs or something but honestly can't tell). The third spot in the upper left corner can be dealt with taking a picture of Tenshi while she is leaving the bottom left, clearing all the orbs there while at it. After she aims there go to the top and take a picture. The part afterwards is easily the hardest part of the card. While she moves to the lower right corner, you just need to dodge everything while going down or right and after she has aimed, go to the side last in line for destruction. Maybe you could use a defensive photo here because the next pictures will be easy and you should be able to finish before it gets hard again but I dunno  :/  No real trick for dodging the orbs while rushing all over the place and that's why this card is a pain.
Title: Re: The New Spellcard Help Thread
Post by: jc_foster on March 18, 2010, 12:39:38 PM
How is one supposed to capture Buddhist Art "Most Valuble Vajra" Easy?

From the point of view of someone who's never captured it ....

.... basically, make the circle around the screen as quickly as possible (you can cover at least 1/4-1/3 of the screen between each wave of bullets, I think) so you can get decent time under Shou on each pass. I believe the laser's movements after it goes off center are static (but don't quote me on that), so you can memorize and adjust appropriately.

Of course, it's generally accepted in any 1cc attempt to bomb this card six ways to Sunday (on Normal and higher, you get to deal with *two* lasers -.-) and move on. ;)

Edit: Replay. (http://replays.gensokyou.org/download.php?id=7984) I (accidentally) time the card out, but at least it's a demonstration of the circling and laser movements. And ignore the rest of the stage. -.-
Title: Re: The New Spellcard Help Thread
Post by: 8lue Wizard on March 18, 2010, 01:38:52 PM
I believe the laser's movements after it goes off center are static (but don't quote me on that), so you can memorize and adjust appropriately.

It most certainly is not. Observe. (http://replays.gensokyou.org/download.php?id=7985) (stupideath halfway through, 'cuz I'm out of practice, but you get the idea.)
Title: Re: The New Spellcard Help Thread
Post by: ?q on March 18, 2010, 01:50:13 PM
The center of the Vajra lasers moves to your current position.  This is why on Normal and up staying too close to the corners will cause the lasers to "swing" more quickly than you can get out of the way and/or box you in.
Title: Re: The New Spellcard Help Thread
Post by: jc_foster on March 18, 2010, 06:35:45 PM
OK, thanks, both of you. I'm usually too busy panicing /bombing that card to play close attention to it.
Title: Re: The New Spellcard Help Thread
Post by: R-9A2 Delta on March 20, 2010, 12:30:07 AM
Anything on DS stage 10.
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on March 20, 2010, 12:38:51 AM
Does that include 10-1? Because that's the only one I have beaten from that level, and it's pretty easy once you know how to do it.

Basically, you want to sit right next to Tenshi at all times, and take your pictures right when she spawns the bullets all around you. If done correctly, you'll only have a few small red bullets to worry about. Well, that and Tenshi moving into you; so don't be too close when she's not about to spawn bullets.

And I think I might have some advice for 10-2, even though I haven't beaten it yet: the laser clusters are aimed at the location you were at when they were first spawned. And 10-4 is just alternating between the left and right sides of the screen so that the giant stars won't rotate towards you.
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 20, 2010, 01:06:34 AM
Anything on DS stage 10.
These "everything" requests are strange. I get the impression that people aren't even trying before coming here. Anyway:

10-1: sit under Tenshi, just don't get stepped on when she moves, and watch for random small bullets moving upwards.
10-2: lasers are aimed at your position when the "nice shot" sound goes off. just listen and move away before they're near.
10-3: read and dodge. if you need more advice than this, you have no business in stage 10.
10-4: left, right, left, right, etc.; always moving to the center when dodging the small yellow stars helps a lot.
10-5: if you're not going for score, streaming in the bottom does the trick.
10-6: read and dodge, but it's harder than it looks. don't be afraid of moving horizontally yourself.
10-7: read and dodge, but it's easier than it looks if you're not going for score; one picture during the laser, one inbetween, repeat. of course, if you're uncomfortable with Aya's focused speed, it won't be easier than it looks.
10-8: stay close to Iku, a bit to the right; this way instead of dodging both "waves" at weird angles at once, you get the first almost vertically and the second almost horizontally with little to no overlapping.
Title: Re: The New Spellcard Help Thread
Post by: R-9A2 Delta on March 20, 2010, 01:13:06 AM
These "everything" requests are strange. I get the impression that people aren't even trying before coming here. Anyway:

10-1: sit under Tenshi, just don't get stepped on when she moves, and watch for random small bullets moving upwards.
10-2: lasers are aimed at your position when the "nice shot" sound goes off. just listen and move away before they're near.
10-3: read and dodge. if you need more advice than this, you have no business in stage 10.
10-4: left, right, left, right, etc.; always moving to the center when dodging the small yellow stars helps a lot.
10-5: if you're not going for score, streaming in the bottom does the trick.
10-6: read and dodge, but it's harder than it looks. don't be afraid of moving horizontally yourself.
10-7: read and dodge, but it's easier than it looks if you're not going for score; one picture during the laser, one inbetween, repeat. of course, if you're uncomfortable with Aya's focused speed, it won't be easier than it looks.
10-8: stay close to Iku, a bit to the right; this way instead of dodging both "waves" at weird angles at once, you get the first almost vertically and the second almost horizontally with little to no overlapping.
I try, I'm just terrible.
Anyway, thanks! This really helped.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 22, 2010, 06:04:10 PM
DS Level EX-2. Is there a strategy for this?
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 22, 2010, 06:31:17 PM
Wow ... talk about good timing (http://www.youtube.com/watch?v=4VNGQ4w98xY)  :D (and you must've been the first to see it, yes ? :V)

Anyway, the trick to that spell is to include as many "familiars" in your photos as possible, then follow the gap you've just made in that ring of familiars while micrododging/charging.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 22, 2010, 06:51:59 PM
Wow ... talk about good timing (http://www.youtube.com/watch?v=4VNGQ4w98xY)  :D (and you must've been the first to see it, yes ? :V)

Anyway, the trick to that spell is to include as many "familiars" in your photos as possible, then follow the gap you've just made in that ring of familiars while micrododging/charging.

Cool bro. Thanks for the assistance.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on March 22, 2010, 06:59:24 PM
Not really a help request but uhhhh

Ghost Clifford.  Is this spell SUPPOSED to end in like 3 seconds?

On Easy/Normal I captured it before any bullets even reached me.  wtf?
Title: Re: The New Spellcard Help Thread
Post by: Heartbeam on March 22, 2010, 07:38:40 PM
I don't know the exact cause behind it, but it's some form of a damage bug that steadily lowers the health of the boss whether or not you're shooting.  I've never experienced anything as extreme as your case...did you happen to save any of the runs?

It appeared to be exclusive to the Prismriver Sisters and in both practice and full game runs, but I thought I've seen it happen twice with Hanged Hourai Dolls (didn't record).  Further narrowing it down I've only seen it in action when you're facing a solo sister after the first trio spell.  Several times for Ghost Clifford and once with Merlin's noncard (following spell wasn't affected), once with Hino Phantasm Normal, three times for Lyrica's noncard (Normal only), and most recently once with both of Lunasa's attacks. (http://replays.gensokyou.org/download.php?id=8058)

Before my guess was it had something to do with the activation of the border around when the boss loses her spell armor, but where does that leave all the other instances?  Tried it a few times for Ghost Clifford but something else may have been in play that caused the bug.  It did work, however.  That's all I've figured so far.

(http://img444.imageshack.us/img444/1165/tgm117.th.png) (http://img444.imageshack.us/i/tgm117.png/)

For the recent run there was no border during the noncard when the bug started, but one was activated later (didn't notice the bug at the time).  Why it continued to the next spell instead of stopping when it happened with Lyrica's noncard...who knows.  Because the attack timed out?


Edit: wrong replay.
Title: Re: The New Spellcard Help Thread
Post by: Lybydose on March 22, 2010, 08:01:36 PM
I did not save the replay.  I was only going practice mode to capture a bunch of spellcards I've missed/failed.  I had never even seen Merlin's card on any of the four difficulties before now. 

Easy, Normal, and Hard all ended about 3 seconds after the initial spellcard immunity wore off.  Lunatic took slightly longer, like maybe 6-7 seconds.  These were (obviously) all on separate runs, and they were not back to back runs: I did a few stage 2, 3, 4 (Lunasa), and 5 (on various difficulties) runs in between those.  I did not close the game between any of them.  The runs fighting Lunasa didn't have any strange behavior with her spellcard.

I tried it again just now and it seems to behaving properly now.

EDIT:  forgot to mention I was using ReimuB and shooting focused from the bottom of the screen the entire time, while following Merlin's enemy marker.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 23, 2010, 11:46:00 AM
I read these posts about Jaimers and Baity claiming Vajra of Perfect Buddhism Lunatic to be "not that bad".

How do you guys go about it then? I don't see how you are supposed to avoid that green laser crushing you. I have beaten it only two times over the course of 40 runs against it. Mostly because of the laser.

Also - about Shou's 2nd non-spell. I remember Baity giving the advice to move to the left or something to make the hardest wave easier. What do you mean? Go to the extreme left and dodge there? Or is it in fact just read and dodge with no tricks at all?
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on March 23, 2010, 06:25:39 PM
If you go to the extreme left (or right, which is much more difficult) during Shou's second non-spell, one of the diagonal sets of lasers becomes near vertical and much easier to dodge. Unfortunately you need to duck in and out to make this work and if Shou moves too far to the left it's moot anyway.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on March 23, 2010, 06:42:50 PM
I read these posts about Jaimers and Baity claiming Vajra of Perfect Buddhism Lunatic to be "not that bad".

How do you guys go about it then? I don't see how you are supposed to avoid that green laser crushing you. I have beaten it only two times over the course of 40 runs against it. Mostly because of the laser.

If your dying because of the laser then your doing something wrong. The laser should be mostly a non-issue until the last 5 seconds of a timeout if you do it right.
If I die, it's always because I clipped a bullet.

How to do it right is hard to explain. It will just "click" after having done it for some time.
Try to avoid hugging the walls for too long and keep moving, only to stop when you have to wait for a laser to move or to shoot Shou for a bit.
If you have to move fast, you can "skip" a bullet by going in a straight line if it's in the way.
this probably makes no sense
.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 23, 2010, 09:13:27 PM
Also - about Shou's 2nd non-spell. I remember Baity giving the advice to move to the left or something to make the hardest wave easier. What do you mean? Go to the extreme left and dodge there? Or is it in fact just read and dodge with no tricks at all?
Going to the extreme left (or right, YMMV) is somewhat counter-intuitive in the sense that you won't be doing any damage. However, it does certainly make each wave a fair bit easier. If you're using ReimuA / MarisaA / SanaeB, then your best bet is to actually try to stay underneath Syou as long as possible and POWER through the attack (provided you're at 4.00 Power though).

These days, I figured it would be much better to use a compromise and start a bit from the right when the first laser "cage" comes down, and then move diagonally upwards to the left if necessary. Unless it makes sense to move diagonally downwards to the right (this requires you to be able to quickly read the first "cage" while simultaneously looking at the third "cage" and the bullets fired as well; the third "cage" being a governing factor as to where the bullets are fired). This way, you have a much lower chance of clipping the second "cage". Of course, this also means get off the bottom.

Unfortunately you need to duck in and out to make this work and if Shou moves too far to the left it's moot anyway.
Fun fact: If she moves to the far left (and I'm talking nearing the edge of the screen here) then the second laser "cage" disappears entirely.

How to do it right is hard to explain.
It is indeed hard to explain. Because it's quite preferential as to how you approach this Spell Card. For instance, I never look at where my hitbox really is. I just use the sprite as an indicator; my eyes are actually focused on the bullets. Parse bullets, calculate movement, weave through and keep on circling. Well, I stop at certain points to redirect the lasers to those given points and to do maximum damage too of course.

When you smash your head against the wall said Spell Card enough times, you'll see the magic behind it.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on March 23, 2010, 11:50:01 PM
Can someone please explain, in baby terms and without assuming I have any micrododging skills at all, how the hell you do Flying Fantastica / LFO consistantly? I captured Fantastica Normal blind and on my first try but I'm now 6/21 on Normal, a similar score on Hard and 0/16 on Lunatic. Even Easy isn't perfect.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 24, 2010, 12:04:09 AM
YMMV (you'll start to note that I use this a lot for UFO because a lot of Spell Cards are actually more dodge-based rather than memory-based; most tend to have key elements in them which I abuse use to my advantage though). I (tend to) use the left, up, right, down circling approach. Others use the misdirect up, down, up, down, etc., or even No Vert. Shotgunning also works, but beware the implications.

It's much easier to dodge amulets to the side. Fact. The downside is not dealing damage (or dealing a little bit less).

etc. etc. etc.

That said, a Forward Type seriously trivializes this Spell Card.
Title: Re: The New Spellcard Help Thread
Post by: Lopsidation on March 25, 2010, 01:30:26 AM
If you're going for a 1cc, pacifist it. The blue waves are cake and you can bombspam the last 30 seconds.

If you're going for a capture, though, follow Baity's advice.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on March 26, 2010, 08:52:29 AM
Also, the last picture in DS's Ex-3, where the difficulty quadruples or something stupid.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 26, 2010, 03:57:05 PM
Yuugi's spell card where the seemingly only thing you have to do is spin around her.
Title: Re: The New Spellcard Help Thread
Post by: CK Crash on March 26, 2010, 06:36:07 PM
Yuugi's spell card where the seemingly only thing you have to do is spin around her.
Take the picture when the spell circle flashes, because that indicates when the spiral is going to go faster than normal. Go in tight squares around Yuugi instead of a "circle" (actually an octagon, making you smack into the spiral). Right after you take the picture, judge where the spiral is going to start again, and stay on the safe side of that spot.
Title: Re: The New Spellcard Help Thread
Post by: Ragnarok on March 26, 2010, 06:38:11 PM
Wood & Fire Sign "Forest Blaze"  on hard

i always get cornerd in the left until i use a bomb or die -.- anyone got a tip?
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on March 26, 2010, 06:40:01 PM
If you must move, pick right over left.
Title: Re: The New Spellcard Help Thread
Post by: hyorinryu on March 27, 2010, 03:32:33 AM
Utsuho Double Spoiler card where she drops suns on you two at a time.
My replay is here (http://replays.gensokyou.org/download.php?id=8102).

Momiji's 4-2 and Ichirin's 5-1 would be nice too.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on March 27, 2010, 04:01:31 AM
You didn't link an Utsuho replay, but I'll refer you to my post where I explain most of her cards (http://www.shrinemaiden.org/forum/index.php?topic=4151.msg285342#msg285342) (I'm not sure which card you're asking about, but I hope it's not 8-2, which is pretty much read/dodge).

4-2, I don't have much advice for you other than read and dodge, use a vertical camera (press x in case you don't know about that), and use long distance shots if necessary.

5-1 got a lot easier for me when I decided to graze all pink lasers to the left.  If you sit yourself to the left of an incoming pink laser, everything else will tend to go around you (this also goes for when she starts doing rapid waves).
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on March 27, 2010, 06:07:59 AM
雷符「ライトニングフィッシュ」 (10-2)
要石「カナメファンネル」 (10-5)
They're the only ones I need to get 99/99 for Hatate.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on March 28, 2010, 10:00:56 PM
Not so much help with the card itself, but how to unlock it. Remilia's Last Word. Supposedly I have to capture 30 Last Spells in Spell Practice to unlock it, but I've way exceeded that amount and it's still not open. Is there something I'm missing here?
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 28, 2010, 11:18:44 PM
Not so much help with the card itself, but how to unlock it. Remilia's Last Word. Supposedly I have to capture 30 Last Spells in Spell Practice to unlock it, but I've way exceeded that amount and it's still not open. Is there something I'm missing here?
First off (almost a standard procedure here), Last Spells are the ones that you face when you go in a normal run. Wriggle, Mystia, Keine, Reimu / Marisa, Reisen, and Eirin all have 1 each on Normal and higher (provided you have enough Time Points at the end of the Stage). Kaguya herself has 5 on each Difficulty (provided that you have not hit 5am yet). To unlock Remi's Last Word, you have to capture 30 different Last Spells. Of course, you can take them on in Spell Practice once they're unlocked there.

An example.
Say I've captured Wriggle's, Mystia's, Keine's, Marisa's, and Reisen's Last Spells on Normal and Hard. I've also captured all of Kaguya's on Easy through to Hard. That makes 10+15; a total of 25. If I also did Eirin on Easy, Normal and Hard and captured her Last Spells as well, that makes 28. Add Reimu's on Normal and Hard and that's 30.

Different characters do contribute to the total, but only if they are not of the same Spell Card! So it doesn't count as 2 towards the total if you did Wriggle's on Normal with 2 Teams / Characters.
And I think that should explain it.

EDIT: New page, so adding the quote.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on March 29, 2010, 12:09:33 AM
\Different characters do contribute to the total, but only if they are not of the same Spell Card! So it doesn't count as 2 towards the total if you did Wriggle's on Normal with 2 Teams / Characters.
So that's why. I can't say I got that idea reading from the wiki.

EDIT: Got it unlocked. Thanks for the help.
Title: Re: The New Spellcard Help Thread
Post by: Sen on March 29, 2010, 12:34:22 AM
10-8 in DS.

It's like Shou's 7-7 or whatever but THIS IS COMPLETELY IMPOSSIBLE WHAT
Title: Re: The New Spellcard Help Thread
Post by: ebarrett on March 29, 2010, 12:51:54 AM
10-8 in DS.
Go up and a bit to the right so you dodge each "wave" separately instead of both at once - and at more "comfortable" angles (the clockwise wave almost vertically, and the counter-clockwise wave almost horizontally).
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on March 29, 2010, 11:46:34 PM
Lunatic Scarlet Meister and Scarlet Gensokyo

The first one is ridiculous, and the second one always forces me to continue, twice. I know you need to misdirect the first part of Meister, but I have troubles getting through the gaps quickly enough. I've only captured the Hard version once and never got close on the Lunatic one.

Scarlet Gensokyo has those damn bubble walls. Well, almost walls. That's my main problem with the attack. The damn bubbles.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on March 30, 2010, 06:22:02 AM
SA's Extra Stage

Really, at this rate, even Flan's easier than this Koishi.

How do you:

Miracle Fruit
nvm, i got it already kntnx

& Koishi's First Spell? All Ancestors Standing Beside Your Bed
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 30, 2010, 10:00:11 AM
Koishi's First Spell? All Ancestors Standing Beside Your Bed

At the first wave of lasers go close to Koishi. When she fires aimed bullets, slowly stream left/right and dash a bit to the side you are moving towards to create room for you to go through then move back into the middle. Stand in the middle of the screen under Koishi and the lasers will miss you. Then as the lasers have passed you, move up close to Koishi again and repeat.
Title: Re: The New Spellcard Help Thread
Post by: Tarquinius on March 30, 2010, 10:39:47 AM
Also, the safespot for the lasers in Ancestors alternates between the middle of the enemy marker and directly above the y in enemy, although I can't remember which is first.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 30, 2010, 11:24:28 AM
Very first wave: "y".
After that: Middle of the "Enemy" marker, then "y".
Title: Re: The New Spellcard Help Thread
Post by: Helion on March 30, 2010, 11:48:26 AM
I need some help with Prismriver opener on Hard, using SakuyaB. I don't get it.
Title: Re: The New Spellcard Help Thread
Post by: ?q on March 30, 2010, 12:25:26 PM
Really, at this rate, even Flan's easier than this Koishi.
That's because she is. 
Flandre's difficulty comes from random luckgarbage, EoSD gameplay, and memorizing Royal Flare/Maze of Love/Cranberry Trap
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 30, 2010, 02:49:23 PM
No. Koishi is the easiest if you know what you're doing. (http://replays.gensokyou.org/download.php?id=8078)
And she's the only Extra boss without any luckgarbage at all (Rorschach, maybe, but one bomb will take care of that).
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on March 30, 2010, 02:50:33 PM
SA Lunatic, Reimu C:
*Boss 1 non-Spell 1
*Boss 1 last Spell
*Satori's last two Spells

SA Extra:
*Koishi's survival Spell
*Sanae's last Spell
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on March 30, 2010, 02:56:29 PM
Suwako is even easier.

I just bombed a lot because I suck. If it weren't for Moriya's Iron Ring, Red Frog, and Suwa War, I would try to perfect the stage.

Though I would have to learn how to do the postKanako stuff without bombing.


For SA,

Switch to ReimuA. She's better than ReimuC in every way outside of the bomb and a few stage parts. Then still end up bombing Yamame's opener because it's bullshit. Actually, I can do it pretty consistently with gapping, but with any other shottype, I'm most likely hitting X. With MarisaB, I start right by her so I can shotgun bomb her out of it.

Boss 1 last spell, micromem.

Tengu Macro Burst- Bomb it. I've only captured it once. You want to stay near the top so you can move back quickly to react, but it's just to luck reliant as well as reading reliant.

Great Whirlwind- It's just going to where the biggest opening is and hopefully not getting clipped.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on March 30, 2010, 03:19:51 PM
Then still end up bombing Yamame's opener because it's bullshit.
Ahem. (http://replays.gensokyou.org/download.php?id=7015)

This is directed at SupahVee as well. The thing to note for Yamame's opener is that if she moves down, going way to the side will get you out (you still have to pay attention for stray bullets of course). Don't rush it though - go at approximately the speed you see in the replay.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 30, 2010, 03:35:22 PM
Suwako is even easier.

Thanks to MoF!Bombs. Perfecting Koishi is way easier than perfecting Suwacko.

Ahem. (http://replays.gensokyou.org/download.php?id=7015)

EDIT: Nope, your method doesn't prevent me from being walled in. And it isn't anything new either. Everyone has been doing that all the time.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on March 30, 2010, 03:50:29 PM
Can't say I knew everyone was trying it, though I didn't think it was new either. I don't get it right all the time myself, but it does give me some success, which is why I keep that strategy in mind in the first place. Better than nothing, right?
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on March 30, 2010, 04:16:24 PM
Ahem. (http://replays.gensokyou.org/download.php?id=7015)

This is directed at SupahVee as well. The thing to note for Yamame's opener is that if she moves down, going way to the side will get you out (you still have to pay attention for stray bullets of course). Don't rush it though - go at approximately the speed you see in the replay.

That's awesome, well done.

So your method is just stay under the boss and try to stream left-right? I always try to do that and fail.

Also Reimu C > Reimu A.

>:C
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on March 30, 2010, 04:25:54 PM
Moriya's Iron Ring, Froggy Braves the Elements, Red Frog, Suwa War

vs.

Release of the Id, Superego, Rorschach, Genetics, Philosophy of a Hated Person, Subterranean Rose

And if we include the whole stage, then Sanae's last card is harder than the Ex Kanako fight entirety, even though I can still fail 2 parts of that. And both of the postmidboss things are hard, though SA's is the harder of the 2.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on March 30, 2010, 05:34:21 PM
That's awesome, well done.

So your method is just stay under the boss and try to stream left-right? I always try to do that and fail.
Well, when going way to the side, I'm not under Yamame. Easier to do when she goes up, during which you should barely be moving at all. Again, it's all about keeping an eye on where the bullets are to judge whether you should move.

Also Reimu C < Reimu A.
Fixed. :V
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 30, 2010, 05:54:44 PM
Can't say I knew everyone was trying it, though I didn't think it was new either. I don't get it right all the time myself, but it does give me some success, which is why I keep that strategy in mind in the first place. Better than nothing, right?

The safespot doesn't seem to work yet either. I could've messed around with it a little more, but it's just so rage-inducing :<

And if we include the whole stage, then Sanae's last card is harder than the Ex Kanako fight entirety, even though I can still fail 2 parts of that. And both of the postmidboss things are hard, though SA's is the harder of the 2.

Sanae is equal to Kanako in difficulty. If anything, Nine Syllable Stabs has a much nastier chance of getting you.
SA's post-midboss is again, the easiest. If you're using Reimu A, one gap will trivialize that fairyspam right after Sanae, another bomb will get you out of the green orbs, and one tactical bomb at the ripples will quickly get your power up to 3~4.

This is a little hard to compare as I've ND'd both, but ...

Moriya's Iron Ring, Froggy Braves the Elements, Red Frog, Suwa War

Easy, but can still screw you over - Harder than Rorschach. And there is a reason Wacko gives you one full power level after Snake Eats The C(ry - Memorizable - wtfisthisshit

Release of the Id, Superego, Rorschach, Genetics, Philosophy of a Hated Person, Subterranean Rose

Know your hitboxes, easy - lolEasy - 1 Bomb - Use your skills or drop two bombs - 1 Bomb - lolEasy.

Overall Wacko's spells are harder to capture and Koishi's non-spells are lol.
And why did you exclude The Embers of Love, of all things ?
Title: Re: The New Spellcard Help Thread
Post by: ?q on March 30, 2010, 06:00:32 PM
And why did you exclude The Embers of Love, of all things?
Because it's easy?
The major secret to it is not to move when you get surrounded by Koishi having the hots for you.

I don't agree with your analysis but etc.  Suwa War should be one-bomb by your standards.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 30, 2010, 06:10:08 PM
Quote
The Embers of Love

I'll just leave that to a more experienced player as that thing is random as heck for me.
Title: Re: The New Spellcard Help Thread
Post by: 8lue Wizard on March 30, 2010, 10:48:21 PM
The Embers of Love

O hai, I'll just leave this (http://replays.gensokyou.org/download.php?id=8143) here.
(ignore the lolstagefail)


Ignore the uploadfail, too.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on March 30, 2010, 11:25:26 PM
Uh, Stage 5 Easy ? :V
Title: Re: The New Spellcard Help Thread
Post by: Serela on March 30, 2010, 11:40:28 PM
DS 10-4, with Hatate. The only thing in the way of my full clear. And I rarely even get the second picture. ;-;

EDIT:Okay I just got it out of nowhere nevermind  :V
Title: Re: The New Spellcard Help Thread
Post by: 8lue Wizard on March 31, 2010, 01:57:47 AM
>.< Whoops. Forgot to check which replay folder I was uploading from.

try this (http://replays.gensokyou.org/download.php?id=8144) one.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on March 31, 2010, 07:19:44 AM
Can't say I knew everyone was trying it, though I didn't think it was new either. I don't get it right all the time myself, but it does give me some success, which is why I keep that strategy in mind in the first place. Better than nothing, right?

What is it even you are doing different? I have tried handling that attack that way all the time! I think i may be onto a working method though.

EDIT: Nope. Doesn't work. This attack is bad but at least its in the 1st stage.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on March 31, 2010, 07:55:53 AM
Release of the ID

Hitboxes? I freak out and then I realize I'm at 0.00 Power.

I managed to capture the spell before that, and "All Ancestors Standing Beside Your Bed" with 0.00 power. Maybe it's because I was on my last life and under pressure, lol. Thanks a lot, but I can't capture it again. =[
Practice.
Title: Re: The New Spellcard Help Thread
Post by: Helion on March 31, 2010, 03:34:53 PM
I need some help with Prismriver opener on Hard, using SakuyaB. I don't get it.
I've just had another burst of rage, because other than the stage + boss sections taking over 2 lives, I've had to use a full stock of SakuyaB bombs just to get rid of the damn thing. So I'm going to reiterate: any tips on the very very first non-spellcard attack of the bossfight?
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 31, 2010, 08:49:26 PM
Demo (http://replays.gensokyou.org/download.php?id=8152).

AFAIK there are two ways to go about this. Misdirect the first blast, stream from the center outwards to the other side, or keep the first blast centered, and start streaming from the side. Replay shows the latter method. The attack also gradually gets faster with Rank increase.

A bit long-winded no matter which method you choose unfortunately, unless you can constantly re-aim your shot.

Release of the ID

Hitboxes?
Of the hearts? Circular, much like the large round bullets which are about the size of your sprite.
Title: Re: The New Spellcard Help Thread
Post by: Helion on March 31, 2010, 09:13:23 PM
Thanks, Baity.
There's no gimmick, it's just a really hard attack. I get it.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on March 31, 2010, 09:19:37 PM
Thanks, Baity.
There's no gimmick, it's just a really hard attack. I get it.
d(^^d;;

Oh, I forgot.
Quote
Yamame's opener
I ignore three-quarters of the bullets that are actually fired. They would be half the blue bullets, and all of the blue bullets which turn to red and aim. If Yamame moves too far down the screen, then you just have to suck it up and deal with it just keep streaming. With a bit of foresight, it's entirely possible to just stream it off; corners are your best best in this case.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on April 02, 2010, 05:34:17 AM
Got it!

Thanks a lot.

Youkai Polygraph WTF is that?
---------->  http://replays.gensokyou.org/download.php?id=8166 (http://replays.gensokyou.org/download.php?id=8166)

Edit

I read the reply. Some dude deleted his post or something. O_0

Whatever it was, it helped.
Title: Re: The New Spellcard Help Thread
Post by: Serela on April 03, 2010, 05:27:18 PM
Patchy's Non-Directional Laser noncards in EoSD Lunatic. I can't do them on Hard either, for that matter, possibly not even normal (can't remember). I hate having to waste several bombs on her noncards every run... ;-;
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 03, 2010, 05:34:12 PM
Everything in Double Spoiler Stage 8.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on April 03, 2010, 05:46:02 PM
Patchy's Non-Directional Laser noncards in EoSD Lunatic. I can't do them on Hard either, for that matter, possibly not even normal (can't remember). I hate having to waste several bombs on her noncards every run... ;-;
Here's my take on it. Hopefully it won't sound too confusing.

The first thing to note is that the lasers always follow the same pattern - a laser comes from the left, then one comes from the right. The next wave reverses the sequence, and so on. Start to the right of Patchouli, and move left when the second laser pushes you there. Following each wave of lasers, you should be to one side of Patchouli. The key here is knowing that she always returns to the center of the screen before shooting more lasers. Basically, after the second laser disappears, stream the bullets as slowly as possible in the other direction. You should end up right underneath Patchouli, but preferably still on the same side you started from. Why you need to be in this position is because you need room to stream the bullets added on to the laser waves. Use the same kinds of motions when getting past the lasers, while keeping as many bullets in the center as possible. As soon as these bullets stop appearing, properly position yourself to the side of Patchouli and do more of that slow streaming toward the center.

Patchouli's random movements between waves might make the attack last longer on some tries than others, so you need to make sure you stick to whatever strategy that works until she dies.
Title: Re: The New Spellcard Help Thread
Post by: Hyperbole1729 on April 03, 2010, 07:39:20 PM
Shinki's next to last phase on hard  (The one Byakuren copied)
I usually use like 3 lives and too many bombs on this. Is there any strategy to make it easier? And what are supposed to be the hitboxes of the big bullets?
Title: Re: The New Spellcard Help Thread
Post by: ?q on April 03, 2010, 10:52:00 PM
Shinki's next to last phase on hard  (The one Byakuren copied)
I usually use like 3 lives and too many bombs on this. Is there any strategy to make it easier? And what are supposed to be the hitboxes of the big bullets?
I'm -told- the large bullets' hitboxes are not as large as their sprites.  However, you have much less room to dodge than in the UFO version.

Do as much as you can just by moving vertically.  Move horizontally only to go around the large bullets.  (I wouldn't take chances with the red-on-red-on-red stuff you aren't concentrating on.)  And of course don't be afraid to bomb - it would be a shame to lose at this attack, since Shinki's last attack is reasonably doable.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on April 04, 2010, 12:43:48 AM
Border of Wave and Particle (Hard)

AHHH MY EYES ARE BURNING
Title: Re: The New Spellcard Help Thread
Post by: ?q on April 04, 2010, 01:40:10 AM
The pattern is static, and IIRC about as fast as the one in StB (although unlike the StB version, Satori's version doesn't start from a fixed point in the pattern).

Burning your eyes and melting your ability to read bullets are just more free services this card offers. 
Basically, you just have to practice it.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on April 04, 2010, 08:30:59 AM
Am i the only one who considers BoWaP to be read n' dodge? (with similar movements every time)

Can someone please explain how you do Murasa's survival card. It gets me every time. Also, i know i'm probably a bit stupid for asking this but is there any advice for dealing with her 3rd non-spell or is it just 100% insane read n' dodge? And is there any way to prevent Sinkable Vortex from leaving bullets behind to make an already hard attack even harder?

One last thing: Ghost Ship. Sometimes the debris from her dropping anchors spawn bullets right about where i stand which makes it near impossible to dodge the glowing bullets. Am i the only one this happen to? Many people say its an easy card and it is indeed not too difficult - and actually quite fun - when this doesn't happen.


Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on April 04, 2010, 09:20:20 AM
I read BoWaP every time as well.  I wouldn't advocate memorizing it entirely, but knowing it's static can still be useful for perhaps memorizing the occasional dodge (like knowing where to position yourself after you have to do one of those unfocused swings).

Dipper Creeping Close: I try to stay as close to the "four corners" method (should be self-explanatory) as I can, although Murasa's partially random movement can easily screw that up.  Generally, I find that the quicker you make your circles around the screen, the safer the card will be (since this will spread out Murasa's appearances more throughout the field rather than "streaming" her and causing her to clump up a fuckton of bullets in one area).  Naturally, this comes with the cost of being likely to make a mistake if you're being a bit reckless and moving too quickly, but if you can keep in the rhythm of the four corners, you can circumvent that risk with a lot of 90-degree angle dodging.  If you find yourself starting to stream her and clumping up bullets, make use of any wide open gap you see to distance yourself from that area  (I tend to see these when I make a transition from a right corner to a left corner or vice versa).

Noncard 3: have a timeout (http://replays.gensokyou.org/download.php?id=8215) (as a bonus, the replay also demonstrates the four corners method for Dipper).  I use the same general movements for each wave, which is to align myself with Murasa, move up a bit for part of the wave, move back down, move left, then move right.  By now, Murasa will have moved, so I follow her and realign myself to repeat the process.  Naturally, it's not that simple, but either I boil it down to that or just tell you to read and dodge and deal with it.  I still read it, but those motions form the foundation of where I search for holes in the pattern.  I don't know how best to clear Vortex bullets so they don't interfere.  I imagine there's likely an optimal time to kill off the spellcard, but that's something you're better off asking Baity about.  What I'm more interested in is what the noncard would look like if you flew above Murasa during Vortex, got her to fire upward bullets, killed off the card, and took on the noncard with upward bullets flying from the bottom of the screen.  By the way, did we lose spoilertext with the forum update?

Ghost Ship: as far as I'm concerned, it's luckshit.



Ignore all instances of spectacular fail in that replay.  I'm tired.  Of course, if I can still timeout noncard 3 in this state (took me two tries), it should lend some credence to me actually having a method to that madness.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on April 04, 2010, 09:47:11 AM
I did not bother learning "BoWaP" save for the "safespot" at the point in time where the spiral changes directions.

I don't know how best to clear Vortex bullets so they don't interfere.  I imagine there's likely an optimal time to kill off the spellcard, but that's something you're better off asking Baity about.  What I'm more interested in is what the noncard would look like if you flew above Murasa during Vortex, got her to fire upward bullets, killed off the card, and took on the noncard with upward bullets flying from the bottom of the screen.  By the way, did we lose spoilertext with the forum update?
Honestly, assuming that you're making some effort to deal damage to Murasa during "SV" then there's most likely no need to worry about the clear times (since you're most likely going to finish it off at around the same time for all Shot Types; assuming that you're not bombing). As I've stated before, the best times to clear said Spell Card are during the start of the vortex, or the end of it. It'd probably be better (from a research perspective) if I could be bothered to accurately end the Spell Card at the given various scenarios.

That said, it would be best at this point in time to just end the Spell Card while having the last vortex with the bullets being "dropped" downwards.

The bullets naturally come out from the bottom of the screen and start flying upwards. I have witnessed this before. Hilarious.

And yes, Spoiler is borked now.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 04, 2010, 07:23:22 PM
Double Spoiler Ex-5 and Ex-7

I don't understand how to do the first one of those.

For Ex-7, I know how it works, but is there is a way to predict which side Reimu comes from the first part of each attack cycle? I know she goes clockwise after that, but the first part is unpredictable it seems and you barely get enough time to react. Is there a way to know which side she'll start from, or do I just have to deal with it?
Title: Re: The New Spellcard Help Thread
Post by: ?q on April 04, 2010, 08:15:28 PM
For Ex-7, I know how it works, but is there is a way to predict which side Reimu comes from the first part of each attack cycle? I know she goes clockwise after that, but the first part is unpredictable it seems and you barely get enough time to react. Is there a way to know which side she'll start from, or do I just have to deal with it?
I think you have to DWI.
Starting from the center gives you the best chance of surviving either way.  If you can stay centered, that's even better because Raymoo comes in directly above/to the right of/to the left of/below you, and those are the places where the amulet walls spawn from, and if you can get them to converge near the sorta-centered Reimu that would help you get the lifesaving shots you need.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on April 05, 2010, 04:25:00 AM
Harbor Sign "Ghost Ship's Port". Are the glowing bullets (the ones trailing the anchors) supposed to be static? I'm not sure I've determined any patterns yet.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 05, 2010, 04:56:10 PM
Double Spoiler EX-5.

Seriously, how the hell is this even possible? I must be missing something.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on April 05, 2010, 05:33:46 PM
Am i the only one who considers BoWaP to be read n' dodge? (with similar movements every time)
It's random read 'n dodge for me, but definitely more fun that way >_>

Can someone please explain how you do Murasa's survival card. It gets me every time.
The trick that net me a nearly consistent rate on that card is to instantly move when Murasa gaphax next to you, so you don't get caught in the spawning ripples or walled in later. Another important thing to note is that the ripples consist of several "rings", which usually come in single or groups of 3, which have fairly big spaces between each other. Moving inside the ripples and abusing these spaces make yourself travel faster. The rest is just about trying to not clip anything. The spell gets a lot easier when it speeds up near the end.
Grr, I suck at explaining stuff =/ Maybe a replay will suffice ?
Title: Re: The New Spellcard Help Thread
Post by: Ragnarok on April 05, 2010, 05:45:46 PM
@ formless god i always try that but muramasas time card is still a bomb card for me^^

anyone a clue for alice's card Chalk-White Russian Dolls and youmus first nonspellcardattacks?
Title: Re: The New Spellcard Help Thread
Post by: Jelly Belly on April 05, 2010, 06:41:39 PM
@ formless god i always try that but muramasas time card is still a bomb card for me^^

anyone a clue for alice's card Chalk-White Russian Dolls and youmus first nonspellcardattacks?
To my experience Chalk-White Russian Dolls is easier it you are higher up on the screen and Youmu's nonspells are just..... rape-a-riffic.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 05, 2010, 06:46:57 PM
Youmu's nonspell can be misdirected. I can only misdirect the first of 2 waves though, so I still end up bombing/dying once on them, but it's better than twice. There's a way to misdirect both, but I've never done it.

Never do it on Stage 6 if you have interest in living.
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on April 06, 2010, 04:28:52 AM
I need help on double death butterfly and shikigami ran.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on April 06, 2010, 04:34:34 AM
I need help on double death butterfly and shikigami ran.
Afraid I (or anyone else, for that matter) can't say much about Double Black Death Butterfly other than "read and dodge". It's random as all hell. As for Shkiigami Ran, the thing to remember is that whenever Ran is about to launch from the side of the screen, she will be aimed at you. If you're staying at the bottom of the screen (which is recommended for slipping past the butterflies as well), move a bit toward her so she will stay away from the center. Depending on where she goes exactly, you might also want to move a bit the other way so the butterflies will have a chance to fan out.

And my question still stands for Harbor Sign "Ghost Ship's Port". I'm getting a bit better at reading the bullets trailing the anchors, though it might help to know if they cross the same way every time. For some reason I just can't determine if that's the case.
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on April 06, 2010, 04:35:16 AM
OK thanks.

I could also do with some help on star maelstrom
Title: Re: The New Spellcard Help Thread
Post by: Helion on April 06, 2010, 09:46:12 AM
To my experience Chalk-White Russian Dolls is easier it you are higher up on the screen
Yes, the only risk  is of a fairy spawning in your face and shooting at point blank range. I've had this happen once I figured the strategy out and dear God how I raged.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on April 06, 2010, 04:41:04 PM
I need help on double death butterfly and shikigami ran.
I'm having problems with this one too.
I can't even capture it on Normal. I'll tell you one thing, though: I always death bomb in the exact same place, and right when the card is half over.

History: 0/42

Maybe because I never bothered to capture it. That card isn't hard, it's just random and requires knowing how it works. Same thing with Unnatural Phenomenon.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 06, 2010, 04:43:45 PM
Yugi's midboss spellcard can be memorized.

Phantasm or SA, I can't capture DBDB. At least they can both be cheesed, one with a border, and the other is easily 1 bomb.
Title: Re: The New Spellcard Help Thread
Post by: Sen on April 06, 2010, 08:24:28 PM
This is something that's been bothering me for a while...how do you do Yuugi's last midspell as a boss? I've never captured it in my life, all I can do is bomb and pray it ends before she can start another wave.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on April 06, 2010, 08:28:08 PM
Kefit says to move up the 1/3 of the screen to magically dodge all the bullets.

I say to do this (http://replays.gensokyou.org/download.php?id=8085).
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on April 08, 2010, 03:49:47 AM
Okay, thank you very much everyone! I've captured every card I asked for help on this thread.

And now: SA's Extra
"Genetics of the Subconscious"
^^^^^^^wtf
Title: Re: The New Spellcard Help Thread
Post by: Sapz on April 08, 2010, 03:59:33 AM
Okay, thank you very much everyone! I've captured every card I asked for help on this thread.

And now: SA's Extra
"Genetics of the Subconscious"
^^^^^^^wtf
It's static except for the parts where Koishi charges at you (when you hear the noise) - so if you do the same things, it'll turn out the same each time. This'll (http://www.youtube.com/watch?v=uQF6VAQe_5s#t=5m15s) get you through the first 40 seconds; if you're using ReimuA at a decent power, that'll be enough to capture the card. Otherwise, you might need to survive for another ten seconds or so into the pattern, but the principle is the same. ...Though to be honest, it's really just some fast, sparse dodging. The only problems are if you mess up the Koishi-charge parts and have her fly into an awkward position.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 10, 2010, 03:58:11 AM
EoSD Stage 3 Lunatic, the entire ****ing stage.

The only thing on it that I'm consistent on is Rainbow Wind Chime and boss Meiling's second nonspell. Usually the midboss nonspell also, but sometimes I clip it.

Edit: Oh, and I'm consistent at dying on it a lot
Title: Re: The New Spellcard Help Thread
Post by: GuyonFire on April 10, 2010, 03:59:14 AM
Is there some sort of trick to IN Extra's Spell Card 199 - Forgiveness "Honest Man's Death"?  There is absolutely no way to dodge the laser once the wavey ultra-fast-laser-like-bullets box you in.  Going from 3 to 0 lives is an arglharglhagrlha.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on April 10, 2010, 04:29:55 AM
http://replays.gensokyou.org/download.php?id=8273

To "dodge" the laser, you just move "into" it (or rather, towards it). The laser doesn't materialize until it reaches the point where you were standing. So if you move a tiny bit towards the laser, said laser will materialize on the other side of your hitbox and won't even touch you as it keeps going.

It is however, also possible to circle around if you wish to do that instead.

EoSD Stage 3 Lunatic
Entire thing? I seriously doubt that. Well, a step-by-step method of going about the stage shouldn't be that difficult for me to come up with. Shot Type?

Regarding Meiling, the Mid-Boss Spell Card is static; it would do good no real harm to learn it. Or you can sightread capture it every time like me by standing a tiny little bit to the left and dodging from there.

The rest of Boss!Meiling falls under raw dodging, with the exception of the last non-spell; I assume that the problem lies with the second ring of kunai. If Meiling moves too far down the screen, bomb. Else, you'll have to either unfocus through the ring (move with the flow of the bullets straight across the screen), or move unfocused across while tapping the focus button periodically; this partially controls your speed if you're trying to find a medium between focused and unfocused speeds; I've found it useful and use it almost everywhere.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 10, 2010, 12:11:23 PM
Mostly postmidboss. The first half isn't usually that bad, though I sometimes mess it up.

Shotypes are ReimuA and MarisaB

Forgot to mention Hailstorm as well.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on April 10, 2010, 12:17:33 PM
RTG L
Title: Re: The New Spellcard Help Thread
Post by: GuyonFire on April 10, 2010, 12:22:22 PM
http://replays.gensokyou.org/download.php?id=8273

To "dodge" the laser, you just move "into" it (or rather, towards it). The laser doesn't materialize until it reaches the point where you were standing. So if you move a tiny bit towards the laser, said laser will materialize on the other side of your hitbox and won't even touch you as it keeps going.

It is however, also possible to circle around if you wish to do that instead.
If only it was as easy as the replay made it look :( How was anyone supposed to figure THAT out?

Thanks a lot.  If I go around and behind her, will the black bullets follow me or will they stay firing downwards?
Title: Re: The New Spellcard Help Thread
Post by: R-9A2 Delta on April 10, 2010, 12:57:48 PM
So after finally unlocking DS's extra stage, I'm having trouble with everything on it. Yes, I suck. I'm aware of that, but can I at least have some help?

EDIT: Except EX-6 and EX-4.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on April 10, 2010, 04:12:28 PM
If I go around and behind her, will the black bullets follow me or will they stay firing downwards?

Everything will follow you. (http://www.youtube.com/watch?v=dxww4UGdWiY)
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 10, 2010, 06:20:59 PM
Illusional Misdirection

I forgot which way you were supposed to stream this thing. Or which side was best to start on.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on April 10, 2010, 07:18:21 PM
If only it was as easy as the replay made it look :( How was anyone supposed to figure THAT out?

The spellcard is called "Honest Man's Death". The laser is obviously unavoidable, and if you're an honest man you wouldn't lie to yourself about being able to dodge it, so you should just ram into it and stop trying to escape.

At least, this is what I figure. It's one of the reasons I'm so glad for the English patches: sometimes the clue is in the name.
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on April 10, 2010, 07:25:49 PM
Chen's last spell.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on April 10, 2010, 07:28:40 PM
The spellcard is called "Honest Man's Death". The laser is obviously unavoidable, and if you're an honest man you wouldn't lie to yourself about being able to dodge it, so you should just ram into it and stop trying to escape.
This has to be one of the coolest spell card solutions ever ;)
Title: Re: The New Spellcard Help Thread
Post by: LHCling on April 11, 2010, 01:02:07 AM
Mostly postmidboss. The first half isn't usually that bad, though I sometimes mess it up.

Shotypes are ReimuA and MarisaB
See attachment*. ReimuA is the difficult one here. MarisaB can follow what ReimuA does (or any other Forward Type for that matter); the laser unfortunately isn't too useful in removing certain fairies. It can, but I wouldn't rely on it.

Anyway, from Mid-Boss!Meiling...


Forgot to mention Hailstorm as well.
Raaaaawr dodgaaaan. Apart from the given pseudo-static nature of it, there's not much else to add. Apart from the attack gradually speeding up as the timer decreases.

*I do not claim that said replay is an exemplar replay all round; the main purpose here is to show Stage 3 and nothing more.

Chen's last spell.
Uh, just dodge? Don't try following Chen as well; that's been known to cause a lot of deaths. I'd pay more attention to the faster bullets and would recommend using your peripheral vision to look for openings in the slower cluster of bullets.

This has to be one of the coolest spell card solutions ever ;)
No, it's terrible. Well, I think it's terrible anyway; it took me 8 tries to figure it out. Though, Spell Practice does give said Spell Card an excuse to contain such a "gimmick"...
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on April 11, 2010, 01:35:47 PM
The spellcard is called "Honest Man's Death". The laser is obviously unavoidable, and if you're an honest man you wouldn't lie to yourself about being able to dodge it, so you should just ram into it and stop trying to escape.

At least, this is what I figure. It's one of the reasons I'm so glad for the English patches: sometimes the clue is in the name.

Probably not. ZUN was just drunk. Or expected players to remember that that time's lasers always have a good bit of delay before their hitbox activates.
Title: Re: The New Spellcard Help Thread
Post by: Rook on April 12, 2010, 05:40:38 AM
I just noticed that stalling out one of Orin's midboss noncards lets me skip Cat's Walk.

Is there a trick to Cat's Walk that makes this not worth doing?
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on April 12, 2010, 06:08:05 AM
There's no trick to Catwalk, but if you can get through it with one bomb, I'd say to just push through it.  Timing out a noncard means giving up 2/5 of a life; one life fragment from the noncard, and one from Catwalk, and you may need those life fragments later on.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on April 12, 2010, 10:51:29 AM
There's no trick to Catwalk, but if you can get through it with one bomb, I'd say to just push through it.  Timing out a noncard means giving up 2/5 of a life; one life fragment from the noncard, and one from Catwalk, and you may need those life fragments later on.

Don't you get 3 fragments for 2 non-spells and Catwalk? Never noticed it but it might be that you don't. Don't you just get a fragment for all non-spells and spells you clear without dying as well as a couple times through the game where ZUN feels like it?
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 12, 2010, 11:01:08 AM
You don't get a fragment for a timeout. Plus, you then don't see the rest of the midboss fight. So that costs you 2-3 fragments then you have to face an even longer pellet hell.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on April 12, 2010, 11:07:13 AM
But it might be worth noting that you can stall mid-boss Orin to reduce the time spent in popcorn hell while still beating the non-spells and spellcards and thus getting those fragments.

Title: Re: The New Spellcard Help Thread
Post by: Zengeku on April 14, 2010, 09:39:45 AM
Double post due to complete unrelatedness to earlier post:

Is there any trick to Marisa's 2nd non-spell? I have captured it a couple of times just by dodging but it is a lot harder than any of her other attacks or spells. I was just wondering if there was anyone who knew a trick.

EDIT: It seems that the 2nd non-spell is static. Or at least an attack that can be dodged with the same movements every time. Now i just need to get those movements down and Perfect Marisa shouldn't be too far away.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 14, 2010, 01:19:30 PM
Any strategy to consistently do EoSD's Death Fairy?

I hate that thing. Doesn't help that I'm out of practice and fail almost everything in the stage now. Used to have a decent chance at clearing, but now it's nonexisistant until I practice more gain.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on April 14, 2010, 04:09:19 PM
Any strategy to consistently do EoSD's Death Fairy?

I hate that thing. Doesn't help that I'm out of practice and fail almost everything in the stage now. Used to have a decent chance at clearing, but now it's nonexisistant until I practice more gain.

The extra stage one? You will want to look further up the screen than normal to try and anticipate where the walls will be and then move around them.

I just went to verify it and i've reached my conclusion. The death fairy at EoSD Extra is simple read n' dodge. There isn't too many bullets to worry about. The only advice i can give you is to look around the center of the screen to see where the blue waves are being formed and try not to get in the way of those.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 15, 2010, 03:01:57 AM
How do I stop sucking at Suwa War?

Losing as many No Bomb attempts as I have been here just sucks. Sure, not derping as much(or at all) earlier would help, but the thing is coming to that I don't know how to properly deal with this thing.
Title: Re: The New Spellcard Help Thread
Post by: Helion on April 15, 2010, 02:30:10 PM
Perfect Blossom Bloom

A little suggestion on Resurrection Butterfly: how do I dodge the red butterflies that go left-right etc?
Title: Re: The New Spellcard Help Thread
Post by: Demonbman on April 15, 2010, 02:39:39 PM
So after finally unlocking DS's extra stage, I'm having trouble with everything on it. Yes, I suck. I'm aware of that, but can I at least have some help?

EDIT: Except EX-6 and EX-4.

 
I believe the trick to EX-1 is to stay to the bottom left or right, then when she fires the talisman, dodge to the other direction, then either take the picture before the talisman turns or when the bullets are spreading out, don't take to long or the next talisman will get you
 
EX-2 is Marisa's Revolving spell right? If so, then get into portrait mode and when marisa is is at the bottom of the screen, get above her and take a picture with the options in it. Then, charge while weaving through the stars, then by the time your fully charged you should be able to take another picture in landscape and get most of the options on the lower left hand screen at the time.
 
I will post more when I get home
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on April 16, 2010, 06:52:19 AM
Sanae's Bumper Crop Rice Shower

1/152

No, seriously. HOW do you do this card?
I tried using the safe spot, but I can't hit Sanae that way, and sometimes, bullets will rain down on me and force me to use bombs until I die.
I can't stop going to the bottom either. This thing ALWAYS messes up my extra runs.

That capture was pure luck, so I'm probably not doing that again.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on April 16, 2010, 09:38:45 AM
The general strategy i use is to remain under Sanae as much as possible while moving slowly to the side. When i get out of range of Sanae i dash to the side i am moving and start making my way towards the opposite site. I think of it as a streaming attack. Its actually not too hard once you have capped it a couple of times.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on April 16, 2010, 01:17:43 PM
Sanae's Bumper Crop Rice Shower

1/152

No, seriously. HOW do you do this card?
I tried using the safe spot, but I can't hit Sanae that way, and sometimes, bullets will rain down on me and force me to use bombs until I die.
I can't stop going to the bottom either. This thing ALWAYS messes up my extra runs.

That capture was pure luck, so I'm probably not doing that again.
You said you're staying at the bottom? That's why you're having so much trouble. You need to stay above all those danmaku that are pouring from the lower sides. Anywhere between halfway and two-thirds of the way between the bottom and Sanae will do, and don't try to move too much beyond the middle third or so of the screen. You still have to contend with danmaku from above that look like they "suddenly appear" from behind Sanae, so be sure to pay attention to them while streaming the aimed shots.

Even doing it the "right" way, this is still a pretty tough card, so don't be discouraged.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 19, 2010, 12:03:58 PM
Kaguya's third Last Spell

Is there anything that makes this easier?
Title: Re: The New Spellcard Help Thread
Post by: Goldom on April 20, 2010, 04:24:16 AM
Resurrection Butterfly: how do I dodge the red butterflies that go left-right etc?

I would like to know this too. It seems I do fine one round, then the next one it goes straight into me.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on April 20, 2010, 06:03:12 AM
I start doing good, and then I screw everything over. =/

HATE

Superego
Genetics
Koishi's Hearts (Retarded hitboxes)

My capture with Release of the Id is pretty random, though. That's my most inconsistent card, although capturing it more than 40 times.

http://replays.gensokyou.org/download.php?id=8398
This replay is here to show my new intro to the stage. I think it looks pretty cool.
Title: Re: The New Spellcard Help Thread
Post by: Demonbman on April 21, 2010, 04:47:58 PM
GRRR DAMMIT BYAKUREN!
 
I was up till 11:30 trying to beat her with ReimuB normal, I must have used, 20 fricken continues! curse her and her evil nonspells and Omen in Purple Mist! For Omen since i'm using ReimuB I stick to the corners of the field so I can dodge throught the little openings, then run under her and repeat, but sometimes its not enough, suggestions?
 
and the onther one I am having trouble with is Her 3rd noncard, the one where she spins around the screen, any idea's on what to do?
 
Only once did I make it to St.Nico's Air Scroll! And I game overed because of a re****** death
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on April 21, 2010, 11:29:05 PM
GRRR DAMMIT BYAKUREN!
 
I was up till 11:30 trying to beat her with ReimuB normal, I must have used, 20 fricken continues! curse her and her evil nonspells and Omen in Purple Mist! For Omen since i'm using ReimuB I stick to the corners of the field so I can dodge throught the little openings, then run under her and repeat, but sometimes its not enough, suggestions?

I try to think of Omen  like Kogasa's nonspells, only with raindrop bullets everywhere. Youtubed for shameless self promoting and examples. (http://www.youtube.com/watch?v=abrhMHVmY0c&fmt=22#t=2m15s)
 
Quote
and the onther one I am having trouble with is Her 3rd noncard, the one where she spins around the screen, any idea's on what to do?
Bomb. Or at least if you really hate it. I can never seem to get farther than Hiziri making a full circle.
Quote
Only once did I make it to St.Nico's Air Scroll! And I game overed because of a re****** death

St. Nikou's Scroll is... Well, the only problematic wave should be the first wave because of the freaking doppler effect. The second, third, and hopefully not fourth wave are slightly easier, but you should be able to bomb the first wave.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 25, 2010, 02:07:31 PM
Komachi in PoFV

How are you supposed to go about fighting her?
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on April 25, 2010, 08:36:50 PM
You guys say its very easy, still i find myself getting walled. How do you capture Shou's Aura of Light? I might sound incredibly stupid for asking this but i get walled by this pretty much half the time.

Title: Re: The New Spellcard Help Thread
Post by: LHCling on April 25, 2010, 11:13:59 PM
How are you supposed to go about fighting her?
Experience dictates that you should pay extra attention to the coins every time the EX-attack gets sent to your screen.

You guys say its very easy, still i find myself getting walled. How do you capture Shou's Aura of Light? I might sound incredibly stupid for asking this but i get walled by this pretty much half the time.
Uh, avoid the middle unless you're about half-way up the screen between the bottom and Syou. There are cases where you have to dash to the other side of the screen somewhat quickly unless you feel the need to weave through somewhat threatening walls.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on April 27, 2010, 02:46:05 PM
Radiance "Charming BS Siege From All Sides"

I just had a 1DNBNBB  run due to this card. Is there a way to consistently do it, or is it just luckshit.


Also, is there a way to get all point items with SakuyaB without bombing. I know how to get all of them except for the last parts. Maybe if I could time a border for that, but then I wouldn't be able to get the other set before that one without the border, and I don't know know if I could time one like that.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on April 27, 2010, 07:24:49 PM
Need a bit of advice on Hisoutensoku Normal. With Meiling, what is the most effective way to deal with Reimu's 2nd spellcard?

All the projectile based attacks she has seem to suck and making things take forever so i can't finish it before the timer runs out. The attack was a lot easier with Sanae because her amulets are far more effective than anything Hong have that i know of.

What move would be the most recommended here?
Title: Re: The New Spellcard Help Thread
Post by: Ecthel on April 28, 2010, 08:58:00 PM
I'm currently trying to 1cc UFO normal and sucking at it. I have issues with the following:
Scolding from an Old Man
Ghost Ship Harbor
Sinker Ghost
Every single noncard Shou has
Absolute Justice
Title: Re: The New Spellcard Help Thread
Post by: Demonbman on April 29, 2010, 02:00:15 PM
I'm currently trying to 1cc UFO normal and sucking at it. I have issues with the following:
Scolding from an Old Man
Ghost Ship Harbor
Sinker Ghost
Every single noncard Shou has
Absolute Justice

Got Scolding, I usually dodge the lasers up close to Ichirin, then when the fists come, run to the bottom of the screen. Then when the fists disappear I run back up.
 
Ghost Ship Harbor - The Anchors are aimed, so dodge to the side of the screen where the anchors have to travel the most, as this side will have the less bullets.
 
Sinker Ghost - I had the same problem with this card to, but its really easy once you get the hang of it. So when the card starts go to the top left or right side of the scree, wait untill Murasa spawns, then run to the other side of the screen, then go down the screen while dodging the bullets that Murasa spawned the first time. And repeat going around the screen and weave inbetween the bullets.
 
Shou NonCards - I don't know the noncards well enought to tell you.
 
Absolute Justice - Your best bet to this card is just to go to either the far left or far right side of the screen, the lasers wil pose less of a threat here. Then dodge the walls, unless your Reimu, then go through the walls
Title: Re: The New Spellcard Help Thread
Post by: Rook on May 02, 2010, 02:44:09 AM
I still don't know how "Butterfly In the Zen Temple" (or its Ran equivalent, for that matter) works, so I end up spending many bombs on it each time I try.

Perhaps there is some trick to Chen's "Phoenix Spread Wings L", as well?  Some way to take the blue and red separately?

Thanks :)
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on May 02, 2010, 02:48:28 AM
Lasers don't kill right away, so when everything appears rush through.


Okay, Eirin's opener on Lunatic. This refers to her midboss one on both Finals as her boss opener is easy. I always have to bomb this thing.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 02, 2010, 07:51:28 AM
I need help with Byakuren's Magic Milky Way Lunatic. No matter what i do i find myself sandwiched between two snake lasers and rammed by a star. How is this thing supposed to be handled?
Title: Re: The New Spellcard Help Thread
Post by: Shade on May 02, 2010, 02:38:29 PM
Not sure if this was posted on the other spellcard help thread, but I found a really simple way to do :

 Tewi's last word card, Ancient duper.

As the two giant beams cut you off, try to move a few inches from below her, as the danmaku begin on the side, move up so you're on top of them, and quickly dodge the blue balls of danmaku from going left, right, left, right, left right, until she stops, rinse, and repeat.

Sorry if that was hard to follow. :(
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on May 02, 2010, 03:02:54 PM
Yukari's first spellcard. Also Eirin midboss opener advice still needed.
Title: Re: The New Spellcard Help Thread
Post by: Shade on May 02, 2010, 03:08:34 PM
Yukari's first spellcard. Also Eirin midboss opener advice still needed.

You need all of her spell cards for the mid? Or just a particular one?
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on May 02, 2010, 03:51:31 PM
Yukari's first spellcard.
Tap once.
Start in the right corner.

Also Eirin midboss opener advice still needed.
One way of doing it is to start in the right corner and then go to the left while staying under Eirin and making sure she follows you by staying on the left of the enemy indicator.
As for the pattern, you just have to learn how it works. It's a pretty batshit attack though, there's no shame in bombing it.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on May 02, 2010, 04:48:13 PM
I was doing Yukari's first spell from left corner. Captured it on my no bomb clear after starting from the right. Not sure if that'll make it consistent as I haven't played it enough after that.


Postmidboss Ran in Phantasm using SakuyaB. That part kicked my ass with 3 screwups(2 death, 1 border) and is a huge barrier to perfecting the stage. I perfected Yukari up till BoLaD where I died 3 times, so any tips on how to safespot it consistently?
Title: Re: The New Spellcard Help Thread
Post by: LHCling on May 02, 2010, 10:51:06 PM
Yukari's first spellcard.
Tap once.
Start in the right corner.
Hm. To add, if you let the Spell Card drag for long enough you might have to tap twice due to the rate of fire of the bullets. Or start moving diagonally upwards and downwards to dodge various aimed bullets. As an additional thing, you should only "tapdodge" when you're about to get hit, and not as soon as the bullets are fired (this is actually an intermediate shmup technique where you stay still as you let an enemy fire all their "aimed bullets" first before moving). So yeah, wait a bit before you tap.

...Right corner is a convention; left works just fine.

Eirin's opener
Pseudo-static criss-crossan (statjc relative to her posi(ry ). Practice until you have it down. Being in the corners does help but keep in mind the consequences of doing so.

I need help with Byakuren's Magic Milky Way Lunatic. No matter what i do i find myself sandwiched between two snake lasers and rammed by a star. How is this thing supposed to be handled?
I was going to give a demonstration timeout, but then I realized how difficult it was to actually time it out. So instead, see the attachment of a run where I was just messing around. You'll note that at the start, I generally hover between two points, and go back and forth between them as you would when streaming and changing directions. This is the best way to go about this in terms of risk:reward in my opinion. Now, about 15-20 seconds in (you'll just know when from experience) you'll see me swapping between 3 points, one of which is in the middle (so I basically go to that point, stop and start moving after the stars are fired).

A similar method can be applied at the bottom of the screen, but you'll have to make amendments to what I said above because of the "delay" of the stars reaching that general area. The lasers are unfortunately(?) randomized so you'll just have to suck it up and dodge.

I still don't know how "Butterfly In the Zen Temple" (or its Ran equivalent, for that matter) works, so I end up spending many bombs on it each time I try.
I'll assume that you're having problems circling around. If that's the case, move in a bit closer so the circles that you make aren't large enough that they slow you down and that you'll eventually get cut down by a laser.

Perhaps there is some trick to Chen's "Phoenix Spread Wings L", as well?  Some way to take the blue and red separately?
Quote
blue and red
?
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 03, 2010, 04:49:38 PM
I see what you are doing there Baity. I don't think the card will get to live long enough with ReimuA max power but you don't necessarily have that so thank you.

-------------------

There is something else that have been nagging me. I suck horribly at LFS/LFO. How are you supposed to read this thing? What i'm asking is, where would be the best places to be and what are you supposed to look for.

And does it just get twice as hard if you bomb or die in it?
Title: Re: The New Spellcard Help Thread
Post by: Formless God on May 03, 2010, 05:04:35 PM
I just noticed that the stars in Magic Milky Way seem to move in a straight line :< . The card might lean more toward the positioning type than the streaming type.
Title: Re: The New Spellcard Help Thread
Post by: Rook on May 04, 2010, 02:14:42 AM
I'll assume that you're having problems circling around. If that's the case, move in a bit closer so the circles that you make aren't large enough that they slow you down and that you'll eventually get cut down by a laser.

Ah, of course.  That makes sense.  I had been circling the outside, yes, and being forced to bomb through at least one laser on each rotation.  Circling the inside seems like it will work much better.

As for Phoenix Spread Wings, the card consists of blue arrows and red arrows; I was thinking that there could be some way to "put off " dealing with red arrows until I have dodged through all of the relevant blue ones, or vice versa.  Probably not, though; it's just a pipe dream.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on May 04, 2010, 03:48:11 AM
Is there any trick to Lunatic Buddhist Diamond?

I have to be doing something right(or maybe wrong?) if I have a 6/27 (5/22) record on it?

Considering Brilliant Dragon Bullet is easier on the bottom of the screen, Salamander Shield can be memorized or just streamed, Lifespring Infinity is mostly easy reading, and Hourai Jewel can be memorized, I would expect some sort of trick for this one too.
Title: Re: The New Spellcard Help Thread
Post by: Magical Girl Satori~ on May 04, 2010, 03:53:53 AM
Funeral Concert "Prism Concerto".
Nuff said.
I keep dying on that, I know I am stupid.
But help please?
Title: Re: The New Spellcard Help Thread
Post by: Zengar Zombolt on May 04, 2010, 06:13:41 PM
Spirit Strings "Stradivarius"
How
HOW
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on May 04, 2010, 07:00:04 PM
Spirit Strings "Stradivarius"
How
HOW
Move close to Lunasa and back away. Repeat.
Someone was as helpfull as to upload it. (http://www.youtube.com/watch?v=4QQZPVGG9J8)

Funeral Concert "Prism Concerto".
Nuff said.
I keep dying on that, I know I am stupid.
But help please?
You're not stupid, this card is actually really hard for normal mode.
The best advice I can give you is to move higher up the screen, predict when lanes are going to go in sync with eachother and wall you and move out of the way before that happens.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on May 07, 2010, 03:02:25 AM
Okay, I'm just going to say this straight up:

UFO Extra makes all other Extras seem like a joke. However, I remember saying the same for SA's Extra. It's still pretty damn hard, but manageable now.

How do you do the stage portion? It totally kicks my ass. Took me seven tries to get to Nue, and even then, 50% of my tries have death by the time I get 1400 points. From there it's easy except for the final barrage right before Nue.

And I'm guessing this for resources: Milk one red UFO, kill it. Milk a green UFO, however, no time to kill it because Kogasa will be there by then.
And from there: Milk two other reds and kill them. Milk a green. By that time, I'm guessing I would have four lives (with 1/5th fragment) and one/no bombs. (Because I would have used them up by then.)

Nue's cards are easy compared to other Extras. It's HER THIRD SPELL (The one with curvy lasers "snakes") that is a pain. How do you do this one? History 0/5

Going back to Kogasa, how do you do her second spell? It reminds me of Mt. Ooe, which is a card I HAVE NEVER been able to capture. 0/16

Tries: 17
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on May 07, 2010, 03:14:38 AM
I'll plug this here so you can steal ideas from it if you find it useful: UFO Extra No Deaths/No Bombs (http://www.youtube.com/watch?v=CagG7lPjkN8), UFOs used but not in too organized of a manner, so you might want to ignore that.

For Nue's snakes, you can tell which set of lasers is going to advance first; the two sets have ever-so-slightly different shades of green, and if I remember correctly, the brighter wave advances first.  If you can see that, then from there it's just reading and getting a feel for how the lasers bend (and they don't bend as ridiculously as Syoulasers, so it shouldn't be that bad).

For Kogasa's second, it's just reading as well.  If your eyes aren't glued to the left side of the screen, you're probably doing it wrong..  If your eyes already are glued to the side of the screen, you just need to work on it.

And for your information, UFO life fragments are 1/4, not 1/5 like in SA.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on May 07, 2010, 03:18:16 AM
I only went for greens on my Extra clear. The 3 starting lives, Kogasa life, and Nue life are enough to easily clear the stage once you figure out most of the stage. I'd still probably mess up as I haven't played UFO Extra much since my clear.

Just bomb Kogasa's second. It's not worth it. I only have 1 capture of it, and interestingly enough that 1 times was when I managed to perfect her then just failed the stage anyway.
Title: Re: The New Spellcard Help Thread
Post by: Rook on May 07, 2010, 03:34:30 AM
I have had consistent problems with Alice's mid-level noncards. I feel like I'm getting the hang of her first one, but I still die/panicbomb it 60-80% of the time.  And her second is even worse--I only have trouble with the blue bullets, but they generally get me, simply because I have no time to look up, prepare, and see where the holes are.
Title: Re: The New Spellcard Help Thread
Post by: Irashtar on May 10, 2010, 08:29:51 AM
In UFO, the last card with the trains of umbrellas going up and down each side. It's driving me nuts, I can't even capture the easy version. Advice?
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on May 10, 2010, 08:43:35 AM
When the card starts and the umbrellas are coming from the top move closer to Kogasa.
When the bottom is clear enough move back down as the umbrellas are going up making sure you don't get hit by Kogasa's bullets.
Rinse and repeat.
Is that a good enough explanation?
Title: Re: The New Spellcard Help Thread
Post by: Zengar Zombolt on May 10, 2010, 01:17:59 PM
Also it's notable to say the Normal version is MUCH easier than Eezy mode.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on May 11, 2010, 12:46:40 AM
Shou on Hard, pretty much almost the entire fight.

Also, how do you circle around her on the final nonspell and actually live? I always die if I try that.

I made it to her without dying earlier, then she ruined my whole run.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on May 11, 2010, 01:00:28 AM
http://replays.gensokyou.org/download.php?id=8669
Title: Re: The New Spellcard Help Thread
Post by: mew77 on May 11, 2010, 02:24:37 AM
I've revived my new years resolution to actually beat SA Easy this year

Only one problem

well a few problems

Tongue cut sparrow

Unnatural phenomenon
and
Storm on the Mount

Surprisingly with MarisaA, Satori is easier than Yuugi



Title: Re: The New Spellcard Help Thread
Post by: Alice★f on May 11, 2010, 05:57:18 AM
How do I stop panic bombing Ran's time out card? That thing drives me nuts. It always costs me five bombs and a life to get through that. =/

And it's totally getting in the way of my no deaths run.

<Sakuya A>

==================================

And also, some help for UFO Extra Stage. Just the stage portion, though. I always die twice during the entire thing but I'm getting a *little* better.

My hands cramp up really bad trying to play UFO Extra.

<Reimu B>
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on May 11, 2010, 06:07:15 AM

And also, some help for UFO Extra Stage. Just the stage portion, though. I always die twice during the entire thing but I'm getting a *little* better.

My hands cramp up really bad trying to play UFO Extra.

What shot type are you using?
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on May 11, 2010, 06:10:28 AM
How do I stop panic bombing Ran's time out card? That thing drives me nuts. It always costs me five bombs and a life to get through that. =/

And it's totally getting in the way of my no deaths run.
The move-around part of Kokkuri-san's Contract is micromemorizable, so to speak. I don't know if all of the bullets are static, but it's possible to make the same lane changes at the same times and always get through unscathed.

Unless your problems are in the final phase, then the only advice I can give is that you have more room to move than you think.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on May 11, 2010, 06:21:08 AM
Tongue cut sparrow
Unnatural phenomenon
Storm on the Mount

How do I stop panic bombing Ran's time out card? That thing drives me nuts. It always costs me five bombs and a life to get through that. =/

And it's totally getting in the way of my no deaths run.
The majority of people recommend going through the "walls" one step at a time; that is not trying to move through two sets simultaneously. Knowing where the 'ring' moves beforehand does help as well.

And also, some help for UFO Extra Stage. Just the stage portion, though. I always die twice during the entire thing but I'm getting a *little* better.
You could be a little more specific.
Title: Re: The New Spellcard Help Thread
Post by: Drake on May 11, 2010, 06:33:54 AM
Speaking of which, the ouija board moves [3-1-8-6-5] if you're on the right side of the ouija at the first movement, and [1-3-8-4-5] if you're on the left side. The positions are noted as if you were looking at the numpad on your keyboard.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on May 11, 2010, 06:40:49 AM
What shot type are you using?
UFO Reimu B, PCB Sakuya A
Quote from: Funen1 link=topic=4151.msg335848#msg335848   date=1273558228
The move-around part of Kokkuri-san's Contract is   micromemorizable, so to speak. I don't know if all of the bullets are   static, but it's possible to make the same lane changes at the same   times and always get through unscathed.

Unless your problems are   in the final phase, then the only advice I can give is that you have   more room to move than you think.
The final phase. The moving ring is the problem. I'll try this.
Quote from: Bai-tan link=topic=4151.msg335852#msg335852   date=1273558868
The majority of people recommend going through the   "walls" one step at a time; that is not trying to move through two sets   simultaneously. Knowing where the 'ring' moves beforehand does help as   well.
I'll try this.
 
Quote from: Bai-tan link=topic=4151.msg335852#msg335852   date=1273558868
You could be a little more   specific.
Right before Kogasa,
Kogasa's second card got it
And halfway between Kogasa and right before Nue. The red bullet barrage gets me at the end. I run out of bombs, and (purple + red small bullets + big bullet) barrage right before Nue corners me.

...maybe I should upload a replay. (Can't right now, so I'll get back to you on this...)
Title: Re: The New Spellcard Help Thread
Post by: mew77 on May 11, 2010, 09:50:41 AM
  • Don't shoot the clone. If you are, shoot it until it dies. Ah, since you're using MarisaA this becomes a bit of a problem. Hold off shooting while holding the focus button if possible. Shooting while unfocused is a lot safer.
  • I... don't know what you're specifically referring to here, however I'll assume it's Yuugi's Mid-Boss Spell Card based on the name given. For this, it's best that you don't panic. If I recall, I did have trouble with this Spell Card upon my first playthrough as a Normal Player (Easy Mode, etc.). Practicing until you get used to how the bullets spread out does help a lot especially for this Card. The spiral can be disrupted, but be careful of ramming bullets if you try this.
  • Avoid going too far up the screen. If you're finding yourself trapped in the corner, try considering dodging "against" the direction of the wind much earlier on; this gives you more room to fall back on later.

Thanks for the help...But if I don't shoot the clone in tongue cut sparrow I get smashed by the combination....wait it only shoots more large greens if I shoot it right...I guess I need to practice more.

As for Yuugi's midboss, I captured it once on pure luck, had to super bomb it every other time...fortunately MarisaA is designed for bombs.

Storm on the Mount is the only one of Yuugi's cards I can't do...

Once that's taken care of stage 4 is a piece of lie cake

and stage 5 hands me my butt on a silver platter...

darned random waves of wisp bullets.

Neo should have used this as training...I swear I've dodged more bullets in this game he's ever done in the movies.

okay fine...they were significantly faster bullets but still.[/list]
Title: Re: The New Spellcard Help Thread
Post by: WanderingKnight on May 12, 2010, 01:59:29 AM
Is there any suggestion for Marisa's Asteroid Field (her first spellcard in Hard, dunno if it's the same in Lunatic though I would suppose it's similar) in IN? Or is it just lolrandom? I swear I spent 30 tries in Spell Practice but I haven't captured it once yet, I always bomb it in actual runs.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on May 12, 2010, 03:19:07 AM
UFO Reimu B

Kogasa's second card got it
And halfway between Kogasa and right before Nue. The red bullet barrage gets me at the end. I run out of bombs, and (purple + red small bullets + big bullet) barrage right before Nue corners me.

...maybe I should upload a replay. (Can't right now, so I'll get back to you on this...)
AAAAAANNNNNDDD here it is: http://replays.gensokyou.org/download.php?id=8687

Failure, GreenVirus style.

Milk rainbow UFO, kill it. Milk green UFO, kill it.

Enter midboss Kogasa with two lives, no bombs. (Use three)

Brutal second card -> death + 1 bomb after

Luckshit clippy third card -> 1 bomb + death

Extend+

Death during stage.

Enter Nue 0 lives, 0 bombs, die on second spell card.

-OVER-
==========================================

Much more difficult than PCB Phantasm.
At least I capture Nue's first card, that doesn't happen with Yukari. =/

So yes, how not to fail so hard?
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 12, 2010, 03:56:32 AM
So yes, how not to fail so hard?

Kogasa's 1st card: Its quite easy to clip for the inexperienced but the gaps are quite similar every time. Personally i did bomb this when i was going for my 1st clear.

Kogasa's 2nd card: Concentrate on the bullets coming from the left. Try to move yourself towards the biggest gap.

Kogasa's 3rd card: Just don't stand on the lasers. The lasers are a little fast to turn on but its her easiest card imo.

As for Nue, if i'm grinding lives i can get to her with 6 lives. I don't expect this level of play from you of course but if you use some bombs at the hard parts i'm sure you can get better resources than 0 lives and 0 bombs. Remember that you get 1 life and 1 bomb during the Nue fight. Try to get to her with 3 lives or more.  And use SanaeB for the love of god.
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on May 12, 2010, 04:11:22 AM
AAAAAANNNNNDDD here it is: http://replays.gensokyou.org/download.php?id=8687
Failure, GreenVirus style.
Milk rainbow UFO, kill it. Milk green UFO, kill it.
Enter midboss Kogasa with two lives, no bombs. (Use three)
Brutal second card -> death + 1 bomb after
Luckshit clippy third card -> 1 bomb + death
Extend+
Death during stage.
Enter Nue 0 lives, 0 bombs, die on second spell card.
http://replays.gensokyou.org/download.php?id=8689
Replay for reference.
Try a different UFO route at the beginning. You can get 4.00 power quite easily, though you'll have to do a bit of dodging by the mass waves of power fairies to get a Red UFO summon... Though you want to get the solid red UFO earlier than I did.
Second card... I can't capture it completely consistently (6/25 history) but don't just try to make a no focus no horizontal. It's okay to bomb it though.
Third Kogasa card, try to move in the same direction as it spins once it's almost about to stop... That's how I make most of my captures.
Post Kogasa is frustrating for me, so I don't really know how to do it. Bombing it tends to give extra flashing (!) ufos though, so do what you will if you still have resources.
I don't even know what happened to my UFO route after the blue grid part, but I should have gone for another red UFO...
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on May 12, 2010, 04:15:43 AM
MarisaA is better than anything in UFO Extra

first card stay off the bottom other 2 dodge
easiest Extra period
Title: Re: The New Spellcard Help Thread
Post by: LHCling on May 12, 2010, 04:25:53 AM
http://replays.gensokyou.org/download.php?id=8690
Think I messed up the second half of the stage as well. I don't know  :V
Also, first fail of Red UFOs  :derp:
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on May 12, 2010, 04:26:33 AM
easiest Extra period
Agreed, unless you suck at the stage.
MarisaA is better than anything in UFO Extra
It's more like a tie between Marisa A and Sanae B, Reimu A is third, homing types come next, and then there's Star Soldier Marisa.
Quote from: Bai-tan
Welp, somebody beat me to it. Oh well.
You still performed better in the stage.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on May 12, 2010, 04:35:53 AM
First bomb can be avoided.  You move too far to the left and completely move past the safe spot.  See here. (http://i57.photobucket.com/albums/g229/Krimsun_Munkey/Untitled-70.png?t=1273635968)  You're lost somewhere in the blue box and wasting a bomb.  The green box is safe.

Don't just grab whatever UFOs happen to pass by.  Try to be more strategic about it and chain red UFOs or green UFOs to get you more resources, rather than simply grabbing what's there.  Also remember that UFOs will linger onscreen for long periods of time, so you don't have to grab them right away.  Take your time, pay attention to your UFO stock and think about if grabbing that UFO will actually help you, or if you should let it go.  If it's a color changer, it may be at a more advantageous color when it bounces back toward you later on.  If there is a UFO out, try to destroy it with normal fire before panic bombing; the UFO may explode, clearing the screen and saving you a bomb.

Kogasa's 1st: you didn't fail it, but I noticed you refused to move up from the bottom of the screen.  Don't be afraid to move up if you see open space, because it may save you from getting walled (this is a general comment to apply anywhere in the series).

Kogasa's 2nd: actually, I'll say the same here: don't be afraid to move up.  Especially in this case, where bullets come from the side and not from above, you're significantly better off staying in the middle rather than the bottom.  Note that when you die, you can't move any lower because you've hit the bottom of the screen, and are forced into bullets above you.  Had this situation occurred higher up, you wouldn't have been bound by the lower end of the screen and would have been safe by being able to move down.

Kogasa's 3rd: you're better off moving as the lasers stop rather than sitting still.  If you're sitting still, you have to react to the laser stopping and move, by which time it's likely too late.  Rather, as the lasers slow down, try to follow their movement with your own and stay inside the moving gap, if that makes sense.  If nothing else, already being  in motion gives your mind and your hand a bit of momentum with which to react when the lasers form, if you need to dodge them.

The Seizure Grid: this is a case where you may want to experiment with the idea that you don't have to hold the fire button down all the time.  Rather, after summoning a UFO, try weakening it down to near-zero health, but then leave it alive for a bit, and destroy it when things feel too crowded.  Of course, if it's too much to think about between dodging and firing and knowing when to stop firing and knowing when to start firing again and trying not to panicbomb, you may want to ignore this comment.  Thinking too hard about it may compromise your natural dodging ability.

You die at one point chasing a UFO.  Safety first.  Don't put yourself in danger to collect resources.  It's all for naught if you waste resources in the name of gathering resources.

Final section before Nue: this can be dodged, but I suck at explaining it.  It's similar to the first comment I made, where you want to watch for that safe zone that unfolds a few taps away from where it's aimed.  You can try following this (http://www.youtube.com/watch?v=CagG7lPjkN8#t=3m42s), but I admit that visually, it's not a very clean demonstration of the strategy.  Feel free to bomb it in a real run, but if you get another run like this (where you enter Nue with a hopeless amount of resources), try dodging it and see what you come up with.  It seems impossible until you do it once, and once you get it it's easy, and will save you a bomb if you can do it.

Red UFOs: remember when this card comes up in Nue's lineup, and remember to move to the right once it starts.  First, make sure you don't get rammed by a UFO, then stream the bullets, move to the opposite side of the screen, and repeat.  Hardest part of the card is remembering it's there and starting it correctly.

Ultimately, your biggest problem is confidence.  You like to panicbomb.  A lot.  Touhou is a game of resource management, and while part of resource management is making sure that every bomb is used and you never die with them in stock, sometimes you have to trust in yourself to be able to survive something without a bomb so you can put that bomb to better use later.

I apologize if there's any errors in this post that cause what I say to make less sense.  I'm lacking corrective lenses right now, and can't see my monitor very well, making it difficult to proofread.
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on May 12, 2010, 09:12:41 AM
I have a theory that on Utusho's nonspell where the bullets overlap eachother has a safespot  right above the middle of the enemy marker on lunatic.
Just a theory though.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on May 12, 2010, 09:24:10 AM
I have a theory that on Utusho's nonspell where the bullets overlap eachother has a safespot  right above the middle of the enemy marker on lunatic.
Just a theory though.
No, you're right (even though it's not new). But it's only guaranteed on the first wave - if Utsuho moves down in a subsequent wave, the spot will disappear. Sometimes it can be hard to distinguish the degree of Utsuho's vertical movement, so it's probably recommended to move elsewhere from the second wave on.
Title: Re: The New Spellcard Help Thread
Post by: J.O.B on May 12, 2010, 09:59:20 AM
Well it worked on every wave for me (except one but I was off center).
Did I mention that it only works with Reimu?

http://replays.gensokyou.org/download.php?id=8696
Here's a replay (on my original run I had to use cheat engine to get unlimited lives because I suck at lunatic).
This was made in practice mode.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on May 12, 2010, 04:28:09 PM
for the seizure grid, camp one side of the familiar spawns and just micrododge
Title: Re: The New Spellcard Help Thread
Post by: Demonbman on May 13, 2010, 03:45:28 AM
Curse you Flan!


Catadioptric
Starbow Break
Counter Clock


Curses on these cards of yours Flandre!


How are you supposed to beat them!?
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on May 13, 2010, 04:02:35 AM
Catadioptric can be memorized a little bit, but there's some randomness. Plus EoSD hitboxes are pretty bad, so it's easier to bomb.

Starbow break is random read and dodge. It can be timed out via a safespot, but that's completely lame. There's isn't even a scoring advanatage to doing that like the BoWaP spot in SA, so it is completely cheesy instead of only a little cheesy.

Counter Clock is a static pattern with the bullets being aimed. I just panic due to the high speed and bomb for safety though.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 16, 2010, 08:17:33 AM
How do you do Tele-Mesmerism Lunatic? I have captured it many times but its usually just luck. I want to time it out and for that purpose, luck won't suffice. I was just wondering if there was any advice to be had about this card?
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on May 17, 2010, 01:53:36 AM
HELP
HELP
HELP
HELP
HELP


Try to get to her with 3 lives or more.  And use SanaeB for the love of god.
Can't 1cc UFO with Sanae B. Her shot leaves these little things that looks like Danmaku and I end up ramming something each time.
MarisaA is better than anything in UFO Extra
I suck horribly at straight shot type.
HELP

Thanks a lot you guys, and Krim, I really need to get back to you on this. Very helpful response there, but I need to keep practicing it.

=============================================
Currently in progress with a 1cc Hard clear of SA.


See this: http://replays.gensokyou.org/download.php?id=8767 (http://replays.gensokyou.org/download.php?id=8767)


Any help for Stage 5? I cannot do any of Orin's cards, and Cannibal Spirit is a very easy card, but I cannot see the pattern, I get trapped, and I die. =[


Also, "Easiest Stage 3 Boss" my foot.


Not even Lunatic Kogasa gives me this much trouble.


And then, obligatory safe spot for BoWaP, my glasses prescription is out of date. /bullshit


=============================================


And I absolutely love Reimu A's deathbomb timer. Just what I need.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 18, 2010, 05:12:20 PM
Also, "Easiest Stage 3 Boss" my foot.
Not even Lunatic Kogasa gives me this much trouble.

What the hell are you talking about? Are you sure you are not mistaking someone for somebody else? Yuugi may or may not be the easiest S3 boss but Kogasa is much harder eh?

Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on May 18, 2010, 08:01:06 PM
Flying Fantasia. I get to Byakuren with 3 lives, SanaeB, and I proceed to lose all of them. I've been told not to deathbomb, but even though the boss is immune that doesn't make much sense. How do I do decently at it?
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on May 18, 2010, 08:01:55 PM
What the hell are you talking about? Are you sure you are not mistaking someone for somebody else? Yuugi may or may not be the easiest S3 boss but Kogasa is much harder eh?
I disagree

Two bombs and Lunatic Kogasa is down.  Yuugi trashes me in Lunatic. Hard is pretty bad too.

UFO Lunatic stage 2 portion isn't that bad either. Maybe I just hate lasers
Title: Re: The New Spellcard Help Thread
Post by: Demonbman on May 18, 2010, 08:03:51 PM
Flying Fantasia. I get to Byakuren with 3 lives, SanaeB, and I proceed to lose all of them. I've been told not to deathbomb, but even though the boss is immune that doesn't make much sense. How do I do decently at it?

If Flying Fantasia is the Normal version, then try to stick to just vertical dodging, and go left and right minamally just to get through the closing circles, and try to stay away from the very bottom of the screen, if the circles encolse you there your boned.
 
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 20, 2010, 03:35:05 PM
Is there any advice to be had with Peerless Wind God or do i just need to bring a lot of lucky charms?

You could say that the basic recipe for a perfect Aya fight is; If you capture Peerless Wind God: Perfect Aya fight. If you don't: 1DNB Aya fight. My capture rate on that card is 1/50.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on May 20, 2010, 03:48:28 PM
Is there any advice to be had with Peerless Wind God or do i just need to bring a lot of lucky charms?
Learn how to dodge rainmaku.

You could say that the basic recipe for a perfect Aya fight is; If you capture Peerless Wind God: Perfect Aya fight. If you don't: 1DNB Aya fight. My capture rate on that card is 1/50.
>:( (http://replays.gensokyou.org/download.php?id=8088)
Title: Re: The New Spellcard Help Thread
Post by: Formless God on May 20, 2010, 04:21:41 PM
Yuugi may or may not be the easiest S3 boss but Kogasa is much harder eh?
Quote
easiest S3 boss
Nitorin. Even when her attacks are potentially more annoying than
Kanako
, at least your bombs work.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 20, 2010, 04:42:31 PM
Nevermind my earlier post. I was positioned too high up the screen. Standing low in the left corner makes it go from bullshit hard to just a very hard but skillbased attack. At least all my failures after going there were legit derps on my part. I don't want to do a no-focus capture of it though.  :D

Nitorin. Even when her attacks are potentially more annoying than
Kanako
, at least your bombs work.

When we are talking about which bosses are easiest I automatically assume that we are talking no-bombs. Any fool can bomb spam a boss fight. If that was the case then MoF bosses would generally be the easiest as you can just bomb everything they have. MoF is actually for no good reason considered to be one of the easiest Lunatics just because you can bomb spam. The danmaku is as hard as usual though. (And Aya kicks Murasa's butt by the way.)

When it comes to easiest Stage 3 boss i pick Yuugi. Yuugi doesn't have any glowing bullets that makes me mess up. (Nitori isn't terribly hard either though)

So GreenVirus. Just because you can bombspam your way through Kogasa doesn't mean she is easier than Yuugi. Try both bosses on Lunatic without bombs. Let that change your mind.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on May 20, 2010, 04:59:09 PM
Bubble bullets blending into each other is far worse than AA bullets to me :V
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 20, 2010, 05:06:46 PM
AA

Translation?
Title: Re: The New Spellcard Help Thread
Post by: Formless God on May 20, 2010, 05:09:22 PM
Anti-aliased Alpha ... something. Just call it glowy bullet then.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 20, 2010, 05:17:37 PM
Anti-aliased Alpha ... something. Just call it glowy bullet then.

How do bubble bullets blend together better than those?
Title: Re: The New Spellcard Help Thread
Post by: CK Crash on May 20, 2010, 05:18:58 PM
I believe the term you're looking for is "additive blended", IE the bullet is "added" to whatever is behind it rather than blocking it out. Lasers, bubbles and fireballs are additive blended, and many of the normal bullets are now additive blended as of Double Spoiler.

Anyways, I need tips for DS's stage 11, particularly Sakura Blizzard, Omiwatari Cross, and Mishaguji-sama.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on May 20, 2010, 05:29:17 PM
How do bubble bullets blend together better than those?
Their outermost layer tend to make a complete mass of white, and their hitboxes become even easier to misjudge when bundled together. Mt. Ooe is one thing, inb4 Bury in Lake and Remi's first.

Sakura Blizzard. (http://www.youtube.com/watch?v=uLl6-7HQRNk) The bullets always start off randomized (you have to skilldodge here), then they form convenient lanes for you to approach Wacko and take your photos.
Mishaguji-sama. (http://www.youtube.com/watch?v=7HhbrWJ8jtw) You have to sort of misdirect the blue sunmaku away (i.e. be constantly moving). During the last photo however, stream it.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 20, 2010, 05:33:23 PM
Their outermost layer tend to make a complete mass of white, and their hitboxes become even easier to misjudge when bundled together. Mt. Ooe is one thing, inb4 Bury in Lake and Remi's first.

I see. I rarely find that to be an issue though. Its rarely the bubbles that kill me in Bury in Lake. its the bullets while i'm attempting to get away from the bubbles! :)

As for Remi's opener. The bubbles doesn't even get close do they?
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on May 20, 2010, 11:27:48 PM
Magic Butterfly on Hard. What's the pattern to this? I've captured it before, but it's not like I know what I'm doing.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on May 21, 2010, 12:08:28 AM
Four Devas Arcanum "Knock out in Three Steps". How do you dodge the innermost blue waves?
Title: Re: The New Spellcard Help Thread
Post by: Demonbman on May 21, 2010, 12:27:15 AM
on Normal, you'll have to follow the Purple Blob bullets and then just weave through them.
Title: Re: The New Spellcard Help Thread
Post by: Ecthel on May 21, 2010, 12:36:26 AM
Okay, Flying Fantastica is destroying my no-focus normal runs. Any tips? Also what's this I hear about not bombing too many times during the attack? Not that it matters anyways since Byakuren doesn't even take damage during a bomb for that attack.  :(
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on May 21, 2010, 01:05:13 AM
Okay, Flying Fantastica is destroying my no-focus normal runs. Any tips? Also what's this I hear about not bombing too many times during the attack? Not that it matters anyways since Byakuren doesn't even take damage during a bomb for that attack.  :(
Provided that you follow the same movements and have 4.00 power, then the attack is static.

If you bomb, well... Then you have to sightread.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on May 21, 2010, 07:13:01 AM
So GreenVirus. Just because you can bombspam your way through Kogasa doesn't mean she is easier than Yuugi. Try both bosses on Lunatic without bombs. Let that change your mind.

SA: Use bombs until death (4.00 power), then fight with crap power (Around 1.00 or 2.00) and die again.
UFO: Two *good* (if Sanae B) bombs per life without milking green UFO.

In a no-bombs situation, I would have to try this to see for myself, so I will *probably* get back to you on this.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 21, 2010, 07:35:45 AM
SA: Use bombs until death (4.00 power), then fight with crap power (Around 1.00 or 2.00) and die again.
UFO: Two *good* (if Sanae B) bombs per life without milking green UFO.

In a no-bombs situation, I would have to try this to see for myself, so I will *probably* get back to you on this.

Yes. You go do that.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on May 21, 2010, 06:20:15 PM
Magic Butterfly on Hard. What's the pattern to this? I've captured it before, but it's not like I know what I'm doing.
This might help (http://replays.gensokyou.org/download.php?id=8771). In all seriousness, I just sightread it as it comes along.

Okay, Flying Fantastica is destroying my no-focus normal runs. Any tips? Also what's this I hear about not bombing too many times during the attack? Not that it matters anyways since Byakuren doesn't even take damage during a bomb for that attack.  :(
The only piece of advice I can give apart from (semi / pseudo-)memorization is to avoid moving in diagonals; keep to 4-way movement where possible.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on May 22, 2010, 02:07:07 AM
"Scolding From A Traditional Old Man". WHAT.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on May 22, 2010, 02:34:10 AM
avoid moving in diagonals; keep to 4-way movement where possible.
Does this also apply to Lunatic LFO ? If so omgbrbtrying
Title: Re: The New Spellcard Help Thread
Post by: Sen on May 22, 2010, 03:12:33 AM
"Scolding From A Traditional Old Man". WHAT.

Try to stay near the laser spawnpoints until the fists appear. Then at the last second, fly down to the bottom of the screen. The lasers will be easier to dodge and the fists will be too far above to hit you. I can't remember, is SfaTOM the Easy/Normal version or the Hard/Lunatic version? Because if it's Hard/Lunatic, you're also going to have to deal with random additive-blend bullets; in that case, just bomb if you can't dodge fists/lasers/AB-bullets all at once.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on May 22, 2010, 04:01:58 AM
Does this also apply to Lunatic LFO ? If so omgbrbtrying
It's a general rule to be taken into consideration when doing No Focus. It's not foolproof however.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on May 23, 2010, 05:58:40 AM
All right, one last one. Sinker Ghost is really getting in the way of my Normal perfect run attempts. How do I do it? I've seen people stick to the corers and move clockwise, but that doesn't work for me.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on May 23, 2010, 07:59:59 AM
"4 Corners" should only be used in the last 12 or so seconds or so due to the slow nature of said Spell Card. You'll have to alter the way you go about the rest of it to make it "trivial". Try to make it so that you only need to move in one direction to follow through, of course you don't have to be perfectly aligned, but just enough so that only a few adjustments are needed to go through. Moving through diagonally is the most difficult so keeping it to the 4 basic directions is optimal.

Replay (http://replays.gensokyou.org/download.php?id=8828), with a special note that I forgot didn't know where the transition to "4 Corners" was; I was one iteration too early.

Clockwise vs. Counter-Clockwise is entirely up to preference.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on May 23, 2010, 10:48:06 PM
Query about Devil's Recitation:

The attack that starts after the bubbles start, where there are those medium sized bullets flying at you. How does that work exactly? It seems aimed sometimes but random others.
Title: Re: The New Spellcard Help Thread
Post by: CK Crash on May 23, 2010, 11:51:10 PM
The first wave of glowing bullets added are aimed above Byakuren and fly in a randomish direction after hitting a wall: these are the ones flying at you from the sides. The second wave (added after the lasers?) is in an S shape, with you being in the middle of it's range. IE, it aims to the left of you, towards you, then to the right of you, then back at you, repeating.

~stuff only a DMF nerd would pay attention to~
Title: Re: The New Spellcard Help Thread
Post by: LHCling on May 24, 2010, 12:15:15 AM
~stuff only a DMF nerd would pay attention to~
Actually, I knew of this from months ago. Well, I spend time researching Spell Cards for hours on end so  :V

That said, it appears that the bullets that are fired which bounce off the walls redirect them to be aimed very loosely at your current position (i.e. can be square-on, or around you, or wherever that's remotely close to you).

EDIT: And I should also probably throw in as a bonus that the lasers and the arrow bullets have different "pattern times" i.e. there's no optimal time that you can piece the attacks together to make it easier.
Title: Re: The New Spellcard Help Thread
Post by: Sen on May 26, 2010, 10:46:58 PM
So, DS Stage 11. Is there any strategy to 11-3 or 11-2 beyond AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

?

Because, especially for 11-3, I've just been flipping out trying to avoid the lasers like crazy. :C
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on May 26, 2010, 10:51:21 PM
I got 11-3 by circling around Kanako (keep in mind that the lasers are, if I recall correctly, aimed, so it has a streaming aspect to it).  As for 11-2, "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH" is the basic idea.

Of course, I haven't played DS since the week it released, so someone like Baity is probably far more qualified to be giving advice.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on May 26, 2010, 10:59:23 PM
11-3 can go die in a fire. Just memorize it. Circle (hope you're going clockwise!) around and don't bother with Charging, snapping whatever comes along.

11-2 can be "trivialized" like so (http://replays.gensokyou.org/download.php?id=8871).
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on May 26, 2010, 11:48:57 PM
Mystia's final nonspell as Youkai solo.

I really don't see how it could possibly be done.

Same for Keine's nonspells.

These were pretty much autobomb on my Remilia and Yukari runs, and I'm going to try to get the 1cc wit hYuyuko soon.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on May 27, 2010, 01:30:53 AM
Not answering the first one for obvious reasons.

Keine's non-spells are just a notch upwards from playing normally as Youkai-Solo. The only Non-Spell that should be remotely difficult is her Mid-Boss one. The First and Second Boss Non-Spells are slow enough (given the condition of Youkai-Solo) so you should be aiming to make "lesser" movements.

Since I don't normally play IN save for the few dodge-'em-up Spell Cards and stupid Spell Card challenges, I don't think I'm really qualified to show a replay.However, it doesn't hurt to show (http://replays.gensokyou.org/download.php?id=8872), right?

Watching the replays (http://score.royalflare.net/th08/score.cgi?type=menu_nf&level=1) on the scoreboard will probably help more.
Title: Re: The New Spellcard Help Thread
Post by: Rook on May 29, 2010, 04:44:24 AM
I cannot for the life of me figure out Yuyuko's knives.  Is there a trick, or is it just a really hard noncard that I'm better off trying to bomb whenever it looks mean?
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 29, 2010, 07:08:52 AM
Mystia's final nonspell as Youkai solo.

This may sound like Bananamatic but, just bomb it. Youkai can't destroy familiars so trying to dodge it will be a meaningless effort.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on May 30, 2010, 03:22:54 AM
Deva Sword on Normal. Are the five bursts static? And if so, how can I end up with the lightest gaps?
Title: Re: The New Spellcard Help Thread
Post by: Drake on May 30, 2010, 04:03:11 AM
May sound stupid, but run into the waves. They're much easier to navigate through while time is slowed.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on May 30, 2010, 07:12:35 AM
I cannot for the life of me figure out Yuyuko's knives.  Is there a trick, or is it just a really hard noncard that I'm better off trying to bomb whenever it looks mean?

You can do this: http://www.youtube.com/watch?v=OKqiheEtLkw
Title: Re: The New Spellcard Help Thread
Post by: Heartbeam on May 30, 2010, 06:44:02 PM
I cannot for the life of me figure out Yuyuko's knives.  Is there a trick, or is it just a really hard noncard that I'm better off trying to bomb whenever it looks mean?

Something else. (http://www.shrinemaiden.org/forum/index.php?topic=6137.msg341235#msg341235)

Quote
http://www.youtube.com/watch?v=OKqiheEtLkw

Man, you always like to be in front of everything's face.  Undefined Darkness, 1-6 boss final phase, this, and who knows what else.
Title: Re: The New Spellcard Help Thread
Post by: Ragnarok on May 30, 2010, 07:49:21 PM
anyone a clue for Hell Flame Sword "Flashing Slash Formation as Karma Gust"

youmus card on hard

there are just way to many bullets i can't get through them in the time slow
Title: Re: The New Spellcard Help Thread
Post by: Drake on May 30, 2010, 08:13:25 PM
It's really just "look harder for an opening". Dodge dodge dodge, unfortunately.
Title: Re: The New Spellcard Help Thread
Post by: Ragnarok on May 31, 2010, 04:39:48 PM
damn it thought so...
Title: Re: The New Spellcard Help Thread
Post by: Rook on June 01, 2010, 03:00:47 AM
You can do this: http://www.youtube.com/watch?v=OKqiheEtLkw
haha

I never even tried this because it looks completely insane except for players much better than I am

then I tried it on my most recent attempt and cleared the attack, first try

thanks a lot!

I'll try the saner method later, Heartbeam, so thanks for that as well

and yeah Hell Flame Sword is just hard as balls, don't feel bad about having to bomb it
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on June 01, 2010, 04:13:49 AM
The inyourface method for Ghost Knives is how I do it (http://www.youtube.com/watch?v=NY2y2YLmy4o#t=3m15s), as well as how Donut does it (http://www.youtube.com/watch?v=RwR3z7fvAkw#t=3m10s).  It's admittedly not the smartest way to do it, but I'll be damned if it doesn't look cool when you squeeze through bubble walls like an idiot.  You just have to be able to trust in your hitbox.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on June 01, 2010, 04:18:48 AM
Wait, that ISN'T how the average person takes ghost knives? ??? I've never found any other way that works.

Just remember that the bubble bullets are aimed. Misdirect them and you'll always have a workable opening, and most importantly don't leave it up to fate on whether you clip or live and let the opening open up a bit more.
Title: Re: The New Spellcard Help Thread
Post by: Sen on June 01, 2010, 04:26:11 AM
I usually stick to the right side of the screen when I get to GOAST KNIVES. It takes a lot longer but it's usually a lot safer.

When I played Normal Mode, yeah, I usually went for the in-Yuyuko's-face method. One day I just like, lost the ability to do it for some reason, and I haven't tried it on Hard since, so...I dunno, there's lots of ways to do it. If you're going for safety I'd recommend just sticking to this side :ohdear:
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on June 01, 2010, 05:05:47 AM
Wait, that ISN'T how the average person takes ghost knives? ??? I've never found any other way that works.
No, I just stayed a little lower and collected a bunch of graze while praying.
Title: Re: The New Spellcard Help Thread
Post by: Ragnarok on June 01, 2010, 06:04:31 PM
I usually stick to the right side of the screen when I get to GOAST KNIVES. It takes a lot longer but it's usually a lot safer.

same with me works fine even on hard, unfortunally because it needs so much time i tend to lose focus and need to bomb anyway^^
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on June 02, 2010, 09:58:05 AM
Currently having a lot of trouble with Kanako on Normal mode.

- Sacrifice Sign "Misayama Hunting Shrine Ritual"
Even if I manage to get through the blue circle bullets, I quite often end up so far to the side that the knives trap me in the corner.  And in the rare case that I actually survive a few waves, my constant moving about means that I hardly do any damage to Kanako.
- Heaven's Stream "Miracle of Otensui"
This seems like it should be simple streaming, but the non-aimed streams at the sides always end up walling me in the corners when I'm trying to switch directions.
- Second nonspell
There must be something I'm missing here. The thing just goes too fast for me to be able to deplete Kanako's health bar before my streaming gets me trapped at the very side, and the speed makes me unable to switch directions.

I'm also fairly terrible at the porridge card, but that doesn't seem like anything people will be able help me with  :V
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on June 02, 2010, 10:53:55 AM
PCB Phantasm clear on first try.  :V
Title: Re: The New Spellcard Help Thread
Post by: LHCling on June 02, 2010, 12:14:16 PM
I apparently suck at Normal (http://replays.gensokyou.org/download.php?id=8949). A demonstration regardless.

- Sacrifice Sign "Misayama Hunting Shrine Ritual"
Even if I manage to get through the blue circle bullets, I quite often end up so far to the side that the knives trap me in the corner.  And in the rare case that I actually survive a few waves, my constant moving about means that I hardly do any damage to Kanako.
The last few knives shouldn't really be trapping you at all; in fact they leave quite a large opening for you to sit in between. Though yes, since you end up moving around this Spell Card unfortunately does take a while unless you're ReimuA / MarisaC. Try to alternate from middle, side, middle, side, etc. . Expressed differently, you should be in the middle of the screen, at the side after one wave, around the middle after a second wave, at the side again after the third, etc.

- Heaven's Stream "Miracle of Otensui"
This seems like it should be simple streaming, but the non-aimed streams at the sides always end up walling me in the corners when I'm trying to switch directions.
You're most likely going the wrong way initially then. Try going right first, and you'll realize that you slowly creep against the non-aimed waves where you weave through them through whatever means is available to you. As opposed to being boxed in a corner that is.

- Second nonspell
There must be something I'm missing here. The thing just goes too fast for me to be able to deplete Kanako's health bar before my streaming gets me trapped at the very side, and the speed makes me unable to switch directions.
When switching directions, look at the color of the last burst fired. If you're going right and want to switch directions to start going left, you wait for a blue burst to be fired, then move out so that the gap left by the red burst is large enough for you to go back through. Reverse blue and red for going from left to right. This can be summed up as the blue burst being aimed to your left, and the red to your right. Note that the corners of the bursts are lined up with your hitbox so that's why you end up streaming as well. If you want to take a look at this, then try standing still until you get hit, and you'll see that the blue burst is ever so slightly aimed to the left, and the red the right.

tl;dr
on the right side, wait for a blue burst before moving out to change directions
on the left side, wait for a red burst before moving out to change directions

I'm also fairly terrible at the porridge card, but that doesn't seem like anything people will be able help me with  :V
I derp'd it up in the replay, but moving up may help if you're about to get sandwiched between two bullets.
Title: Re: The New Spellcard Help Thread
Post by: CK Crash on June 02, 2010, 01:38:27 PM
- Heaven's Stream "Miracle of Otensui"
This seems like it should be simple streaming, but the non-aimed streams at the sides always end up walling me in the corners when I'm trying to switch directions.
Don't forget to also go up when changing directions, it makes the gaps much bigger.
Title: Re: The New Spellcard Help Thread
Post by: yoshicookiezeus on June 02, 2010, 01:42:15 PM
Thank you. It would seem like watching your replay somehow unlocked ReimuA stage 6 for practice, so I went ahead and gave your strategies a try. Messed up the direction-changing in the nonspell but somehow (http://img69.imageshack.us/img69/6114/th000h.png) still survived (http://img686.imageshack.us/img686/3536/th001.png), Hunting Shrine Ritual was a complete trainwreck with three deaths (going to need to practice that thing a lot more...), but I managed to capture Miracle of Otensui at 1.something power without very much trouble. A bit more practice, and this 1CC should be very doable.

By the way, I realized that I'm also not very good at handling Kanako's third nonspell, the ones with the walls that bounce off the sides off the screen. Is it static so that I have to find a movement pattern that works and memorize it, or is there any other trick to it that can help me avoid getting walled in?

Also, I can see why people like Virtue of Wind God so much. Even on Normal mode, it's a really fun attack.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 02, 2010, 01:56:45 PM
Hell God Sword.

How am I supposed to know which area to move to. They're all way too dense.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on June 02, 2010, 02:15:44 PM
Thank you. It would seem like watching your replay somehow unlocked ReimuA stage 6 for practice, so I went ahead and gave your strategies a try. Messed up the direction-changing in the nonspell but somehow (http://img69.imageshack.us/img69/6114/th000h.png) still survived (http://img686.imageshack.us/img686/3536/th001.png)
It's a bug feature  :V
Playing a replay unlocks the stage(s) that it encounters
.
I'm pretty guilty of being "trapped" like that quite a number of times at the lower end difficulties, even now.

To add "HSR" should most likely just be passed with a bomb considering the risk isn't really worth it (with regard to a vanilla 1cc); you get 1 Power back after it anyways.

By the way, I realized that I'm also not very good at handling Kanako's third nonspell, the ones with the walls that bounce off the sides off the screen. Is it static so that I have to find a movement pattern that works and memorize it, or is there any other trick to it that can help me avoid getting walled in?
Yes it's static but only relative to Kanako's position, considering that she moves around semi-randomly (you control her left/right the majority of the time) it's more of a practice until you get the hang of it. I always try to go left of the blue wall that comes straight down, to the right of the red wall coming from the right, and keep above the other two walls coming in from the left and top (the one coming in from the top is displaced just a bit to the right). So this is what my planned route looks like:
(http://i60.servimg.com/u/f60/12/80/32/92/th/untit153.jpg) (http://www.servimg.com/image_preview.php?i=566&u=12803292)
And it essentially repeats until the Spell Card starts up.

Hell God Sword.

How am I supposed to know which area to move to. They're all way too dense.
They all appear dense initially. As the clusters spread out, the gaps become more apparent. There's almost nothing to say here except practice. Well, except for don't get caught after "slowdown" right infront of a bullet.
Title: Re: The New Spellcard Help Thread
Post by: Demonbman on June 02, 2010, 04:29:17 PM
Orin and Utushou, It took me 7 continues to bomb-spam Orin to unlock stage practise with MarisaA and MarisaB, but then I got to Utushou and...well.... :ohdear: after the 8th continue I gave up
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 04, 2010, 07:02:22 PM
Is there a trick to Charming Siege or is it just luckshit?

It ruins my perfect run attempts occasionally, but I didn't think to ask about it until I tried a Pacifist run without bombing then having it kill me 6 times.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on June 04, 2010, 07:14:25 PM
It's slight luckshit but as long as you're working out where the path created by the smaller bullets is going and adjust accordingly, you should be fine.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on June 07, 2010, 09:39:58 PM
Apologies for double posting, but I have a question:

Is Radiant Treasure Gun static?
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on June 07, 2010, 09:43:59 PM
Apologies for double posting, but I have a question:

Is Radiant Treasure Gun static?

I thought it was, until it ruined another Hard 1cc attempt. The laser positions are always the same, but you have to remember to dodge in claustrophobia inducing spaces.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on June 08, 2010, 04:24:18 PM
Double Black Death Butterfly. Satori version. Lunatic mode.

This attack is fiendishly difficult. And hardly seems fair because what kills me are usually butterflies that camouflage themselves under other butterflies. I thought i'd just post and ask if anyone has any tips maybe like ideal positioning or things to watch out for.

Title: Re: The New Spellcard Help Thread
Post by: Drake on June 08, 2010, 04:35:32 PM
Stay away from the bottom, there's a rough oval space you should stay in about 1/4 - 1/3 way up. Blue goes left, Red goes right.
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on June 08, 2010, 04:36:49 PM
Double Black Death Butterfly. Satori version. Lunatic mode.

This attack is fiendishly difficult. And hardly seems fair because what kills me are usually butterflies that camouflage themselves under other butterflies. I thought i'd just post and ask if anyone has any tips maybe like ideal positioning or things to watch out for.

This attack is so goddamn hard because instead of having a wave of butterflies - a wave of knives - a wave of butterflies and so on there only are butterflies. I get confused.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on June 08, 2010, 04:41:14 PM
This attack is so goddamn hard because instead of having a wave of butterflies - a wave of knives - a wave of butterflies and so on there only are butterflies. I get confused.

Knives? Oh no, you're mistaking it for the Phantasm version Yukari has. That one is pretty easy for me. Its Satori's recollection version that's my nemesis right now.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 08, 2010, 04:57:42 PM
I usually bomb that thing even on Normal.

And I suck at both versions.
Title: Re: The New Spellcard Help Thread
Post by: SupahVee1234 on June 08, 2010, 05:05:58 PM
Knives? Oh no, you're mistaking it for the Phantasm version Yukari has. That one is pretty easy for me. Its Satori's recollection version that's my nemesis right now.

What I meant is that if Satori used both butterfly and knives it would've been much easier since only using butterflies it looks like a clusterfuck and I can't understand what's moving and what isn't.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on June 08, 2010, 09:17:59 PM
Ah yes, alright. I understand you now. Yeah, some knives might make it easier to tell what's what. It seems Satori remembers it as being harder than it was.
Title: Re: The New Spellcard Help Thread
Post by: IBakaChan on June 09, 2010, 02:14:17 PM
Supernatrual Phenomena/Unnatrual Phenomena. Yuugi, stage 3, easy.

Yes, I'm having troubles with EASY MODO :V

It's just a cluster where the bullets come from all ways at once(Or so it feels).
Title: Re: The New Spellcard Help Thread
Post by: Drake on June 09, 2010, 05:38:43 PM
When she starts the card, plant yourself right above the Y in Enemy. Proceed to never get hit.

The card is static, you can do the same thing each time. I suppose I could give you some real advice, but that'd only measure up to "dodge" and "learn the card".
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on June 09, 2010, 06:49:05 PM
Supernatrual Phenomena/Unnatrual Phenomena. Yuugi, stage 3, easy.

Yes, I'm having troubles with EASY MODO :V

It's just a cluster where the bullets come from all ways at once(Or so it feels).
If it's what I think it is, try putting yourself in the way of some of the bullets. they autodelete when spawning if they are too close to you.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 10, 2010, 06:06:46 AM
Orin and Utushou, It took me 7 continues to bomb-spam Orin to unlock stage practise with MarisaA and MarisaB, but then I got to Utushou and...well.... :ohdear: after the 8th continue I gave up
Here is what I do
Orin
Cat walk: shoot her, bomb, shoot her again
1st non card: move around and pray I don't hit little blue things
Possessed Fairy: stop shooting, lead the zombies to the corner, move quickly to below Orin, shoot, and when zombies come, repeat
2nd non card: same as 1st non-card, bigger and faster blue bullets aimed
Spleen Eater: move through the "wheel" when it contracts and kill the fairies in your way. You can also gap to the other side.
3rd non card: dodge, stall, bomb
Mountain Needle: the spinny things come in a pattern relative to your position or something, move away from them or bomb
Last card: lead the fairies somewhere far (like top or something), shoot boss, pray and bomb (2 bombs maximum should do)

---------------------------------

Help on Utsuho? I haven't captured a single spell. Big explosions (1st card) and Heaven/Hell Meltdown are wtf.
Is there any tricks to the last spell?
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 13, 2010, 04:45:37 AM
Catwalk just looks scary. As ReimuA, you'll only need to survive 1 iteration. I suggest dodging the first four waves, then trying to get near the circles that are about to go off. That way, you'll be able to anticipate the trajectories more clearly. However, don't follow Orin once she reaches about the middle of the screen, since you'll end up trapped in a white circle. It's luck-based, but my record on it is 8/19 following that strategy.
Title: Re: The New Spellcard Help Thread
Post by: Inactive person on June 13, 2010, 10:16:28 PM
Wrong place
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 14, 2010, 12:05:26 AM
NVM, answered earlier.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on June 14, 2010, 12:07:32 AM
misayama is retarded and shouldn't count in perfect runs
Title: Re: The New Spellcard Help Thread
Post by: LHCling on June 14, 2010, 01:16:29 AM
http://replays.gensokyou.org/download.php?id=9110


Note that you can move back to the center after each set of knives as well, but YMMV.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 14, 2010, 01:32:51 AM
Shikigami's Shot "Ultimate Buddhist"
Wut? Entered with 5/4, came out with 2/1.

Shikigami's Radiance "Princess Tenko -Illusion-"
I can time it out no bomb no death. Capture? nope. Any help?

Is Chen's movement static in Shikigami "Chen"? How do you read it?

Damn it, so close to beating Ran (if I can enter the survival >2/4 I will be able to beat it by bomb spam)
Title: Re: The New Spellcard Help Thread
Post by: Drake on June 14, 2010, 02:12:51 AM
Watching even one replay would fix those.

When the red lasers are going to pop up, follow the laser path. You spin around Ran until the blue lasers come back.

Either go from top to bottom or left to right, constantly. You should be positioning yourself so the aimed stuff doesn't get in your way.

Static. Watch Chen more than anything else though. Staying near Ran for most of the card might make it easier, dunno.
Title: Re: The New Spellcard Help Thread
Post by: Vibri on June 14, 2010, 05:40:39 AM
For Chen I just move so that I'm almost touching one of the 'lines' she spawns when she moves from one side to the other.  When she moves again she'll never hit you, because she's bouncing at an angle.  This way you don't even really need to watch Chen; you just wait until it looks like she's getting close to your vertical position, and then move so that on her next move she'll go over/under you.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on June 14, 2010, 10:06:25 AM
Is Chen's movement static in Shikigami "Chen"? How do you read it?

A "magic circle" appears in the spot she's going to next, so that gives you a clue, albeit one you have about a second to react to if you're in the way.
Title: Re: The New Spellcard Help Thread
Post by: RainfallYoshi on June 15, 2010, 04:50:49 AM
I'm having a ton of issues with trying to 1cc PCB. I hit a wall with Youmu, as a few of her cards really wreck me. Yuyuko is also giving me issues, but I think it's more from not being so experienced with her spellcards yet rather than being downright hard. I'll come back to her later.

I could use some advice for some of Youmu's cards as well as her initial mid-boss non-spells and the boss non-spells identical to it. This is all on Normal by the way.

200 Yojana in 1 Slash
This one starts off rather easy but once Youmu gets to about the 3rd slash, I just get overwhelmed by the mass of red orbs that she sends at me. The time slowing can be disorienting here as well.

Delusion of Enlightenment
For some reason I always seems to have bullets spawn right next to me as I'm moving in that direction. I have a hard time keeping up with the white bullets that spawn while I'm streaming the red orb waves.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 15, 2010, 06:46:10 AM
Youmu opener on normal can be dodged with reading and practice. You can also misdirect it (stick the orb into her face during dialog)

200 Yojana in 1 Slash - aggressively get through as many bullets as you can during slow down, bomb if you get walled

Delusion of Enlightenment - stream slowly left to right at the middle of screen (so that you don't get killed by a bullet spawning on you)

If you are just going for 1cc, don't hesitate to bomb. One bomb would do both of those cards I think.
Title: Re: The New Spellcard Help Thread
Post by: NLTM on June 15, 2010, 04:54:13 PM
Dunno if this has been asked for yet, but I cannot for the life of me capture ANY of ReimuA-Satori's cards on Normal. I'm thinking of switching to ReimuB as Suika's Satori cards are much more manageable, but then I get stuck on a lot of stages because I can't switch sides.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 15, 2010, 06:09:25 PM
Satori's 1st card is easy on normal.
Double Black Death Butterfly - dodge a bit up from the bottom of the screen
Flying Insect's Nest - stream the butterflies horizontally and don't get walled by lasers
Border of Wave and Particle - pure dodging, memorize when the dense walls come so that you move out of the way quick enough
Title: Re: The New Spellcard Help Thread
Post by: NLTM on June 15, 2010, 11:22:06 PM
Also, this is probably the wrong thread for this, as it's not exactly about spells per say, and if someone can show me the right thread that'd be great but is there any effective way to use MarisaA or C in MoF at all? trying to 1cc MoF as everyone and it's annoying with them. They're just so... inadequate. and also the last shot types I need to 1cc with.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on June 15, 2010, 11:33:43 PM
Border of Wave and Particle - pure dodging, memorize when the dense walls come so that you move out of the way quick enough
The entirety of BoWaP is static, on all difficulties (the patterns change between them, of course). Find a set of movements that works, and memorize that.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 15, 2010, 11:43:43 PM
But that ruins a completely fun card that I still haven't captured legitimately.

Safespotting it for a few thousand graze is a better option.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 16, 2010, 12:07:50 AM
Also, this is probably the wrong thread for this, as it's not exactly about spells per say, and if someone can show me the right thread that'd be great but is there any effective way to use MarisaA or C in MoF at all? trying to 1cc MoF as everyone and it's annoying with them. They're just so... inadequate. and also the last shot types I need to 1cc with.

My 1cc in MoF is done with Marisa C.
It's easy - bug the boss with your options before they shoot, like during conversation or their entrance, and then just make sure you don't go unfocused for more than 1 second at a time. Proceed to dodge anywhere you want and kill the boss really fast.
Plus, you have MoF! bombs to plow through anything remotely hard.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 17, 2010, 12:58:55 AM
Granny Hanasaka on normal. I don't get the trick, and I know there is one. Do you just circle around to avoid flower clipdeath? That seems cheap, but I'll feel prouder of a SA 1cc if I can cap it.
Title: Re: The New Spellcard Help Thread
Post by: Demonbman on June 17, 2010, 01:19:51 AM
Grandpa Hanasaka can be captured by either:
  A) Moving around Parsee and going avoiding the Green02s
  B) Staying on the bottom of the screen misdirecting the Green03s and going through the Flowers


B Is mainly luck based in the way the petals are spawned
Title: Re: The New Spellcard Help Thread
Post by: LHCling on June 17, 2010, 01:22:58 AM
Granny Hanasaka on normal. I don't get the trick, and I know there is one. Do you just circle around to avoid flower clipdeath? That seems cheap, but I'll feel prouder of a SA 1cc if I can cap it.
Circling around is only a temporary solution at best; it doesn't work on higher difficulties. Plus, when you don't have a Shot Type that can shoot backwards, you'll most likely time it out, thus denying you the reward(s).

That said, I believe you've already tried swinging back and forth underneath, but found yourself trapped because she fired two bubble bullets at around the same position, making a "wall" (by way of the "flowers" overlapping and making the gaps really small / non-existent)? The solution is to misdirect the first bubble out a bit more so they don't overlap. Once you do that, it becomes very, very simple.

Replay (http://replays.gensokyou.org/download.php?id=9144).
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 17, 2010, 01:28:25 AM
So essentially stream like normal, right? Got it. I can switch direction, but making it through the trails was tough.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 17, 2010, 05:22:26 AM
It's very easy to circle around Parsee and capture the card (although when I first saw it, I timed it out) on normal.
Misdirect the first stream left.
Stream right and try to stay under Parsee and then rush to the top when she gets to the right side.
When you go above her, also try to stay above Parsee streaming left until you come back down on the left.
That way, half of the time you would be hitting her and with Reimu A, the card ends when you finish your circle.

I find going through the flower harder and luck-based as well.
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on June 17, 2010, 07:23:34 AM
There's technically nothing wrong with circular streaming on Normal.  The reason Baity and I don't condone it is because once you move up to Hard, the method stops working.  She only fires one stream of flowers on Normal, where she shoots two on Hard (toward you and away from you), and six on Lunatic, causing clutter on the screen no matter which way you run.  From a purely survival standpoint, go ahead, circular stream it for now.  But if you learn it this way now, the Hard and Lunatic versions are virtually no different, and you don't have to relearn anything later.

Don't tell me you never plan on moving up to Hard; setting limits like that is exactly how you hit a plateau, because if you do, you've already determined you're not going to get any better than you already are.

That said, the method to take care of Parsee's last card on Normal will involve circling where Lunatic won't, so don't think that that idea above applies to every card.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 17, 2010, 08:19:10 AM
*just tried the other method in normal*
Actually it isn't hard at all.
I guess I was remembering trying to get through the huge cluster of flowers in lunatic, which was hard.

Don't tell me you never plan on moving up to Hard; setting limits like that is exactly how you hit a plateau, because if you do, you've already determined you're not going to get any better than you already are.

Obviously if I continue to play, I will eventually get to 1cc hard or lunatic.
It's not that I'm setting limits for myself. In fact I've gotten quite far in EoSD lunatic.
It's that if I'm trying to get my 1st 1cc normal, then I don't want to take too many chances and rage quit all the time.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on June 17, 2010, 07:14:42 PM
The entirety of BoWaP is static, on all difficulties (the patterns change between them, of course). Find a set of movements that works, and memorize that.

Yes, thats how you make the spellcard boring. Read n' dodge and time out like the rest of us! (Probably only me and a handful others...)
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on June 17, 2010, 07:31:14 PM
Yes, thats how you make the spellcard boring.
Says you. :V But in all seriousness, even when an attack is memorizable, I still pay attention to make sure I'm doing whatever I need to do correctly (because the slightest mistake will still destroy me). I don't feel any boredom when approaching it like that.

I actually have a question regarding one of Satori's Spellcards, specifically Flying Insect's Nest. I know that how "solid" the stream is depends on Satori's position, as the butterflies might take longer or shorter before bouncing. Does anyone have more success at the card when keeping Satori to certain parts of the screen?
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 17, 2010, 08:00:32 PM
Suppression "Super Ego" - quadruple bombed to get through (at least I still got the life fragment)
Rekindled "Embers of Love" - ????? so many penises killing me!
Are those just reading and nothing else?

I bet more problems will come with genetics though^^ if I ever reach it :V

Also, somehow I really like clipping her non cards (2nd and 3rd).

SA extra is not that bad... unlike UFO where I can't reliably get to Nue with more than 1 life
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on June 17, 2010, 08:56:00 PM
Suppression "Super Ego" - quadruple bombed to get through (at least I still got the life fragment)
Rekindled "Embers of Love" - ????? so many penises killing me!
Are those just reading and nothing else?
Get as much damage in as possible in whatever gaps you can find. Then... bomb.

Quote
I bet more problems will come with genetics though^^ if I ever reach it :V
Probably her hardest card, but still pseudostatic. It's static if you move to the same positions every time, unlike Fujiyama Volcano.

Quote
Also, somehow I really like clipping her non cards (2nd and 3rd).
Starting with MoF, those pellets have really big hitboxes compared to IN. Go unfocused, but always hold down.

Quote
SA extra is not that bad... unlike UFO where I can't reliably get to Nue with more than 1 life

You don't need more than three to beat Nue.
Title: Re: The New Spellcard Help Thread
Post by: Drake on June 17, 2010, 09:00:58 PM
Embers of Love is aimed at you. She alternates between side shots and aimed shots. On the aimed shots, be in line with her and at the bottom of the screen. Also, you can direct her movement by staying to the left or right of her.
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on June 17, 2010, 09:22:12 PM
Says you. :V

So says I.
Title: Re: The New Spellcard Help Thread
Post by: DracoOmega on June 18, 2010, 03:59:07 AM
A few questions on Remilia (since, for whatever reason, she seems to be my current practice target)

The last wave of faeries in the stage either kills me or requires a bomb almost all of the time. It LOOKS like there should be a simple positioning way to dodge all of it, but I haven't seem to have found it yet  :derp:

Young Demon Lord has become a fair bit easier once I realized that the lasers end slightly before it looks like they end.
Mountain of a Thousand Needles isn't too bad.
Any tips on avoiding walls in Vampire Illusion? Some way to move that lessens the chance of running into them?
Actually, the same as that for Scarlet Meister. I realize it's a really hard spellcard, anyway, but I get the feeling that proper positioning might help somewhat.
And, well, Scarlet Gensokyo seems to be mostly read and dodge. Just need to keep practicing ^^;
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 18, 2010, 04:30:05 AM
Last wave of fairies are aimed, so stay still until all 8 of them fire and tap once left or right.
If you are Marisa B, you can bomb the fairies to get 20 million points.

Vampire Illusion: read and dodge. If you are on the left side of the "tip" of the wall (ie about to be walled), move either around the wall or try to move through a gap. There are more gaps farther left, but sometimes you get lucky or unlucky. Unfortunately the walls are random and you just need to read quick and either macro or micro dodge. Beware of bubbles if you macro dodge as they can kill you when you aren't paying attention

Scarlet Meister: http://www.youtube.com/watch?v=LgPffmr2pbs
Move to the left in the beginning or you get walled quickly. Other than that, dunno.

You can reduce 1/3 of Remilia's health in Scarlet Gensokyo by shotgunning before the spell activates.
High rank will make it spawn walls often.

btw, is this hard or lunatic? If it's hard, then capturing all the cards are quite doable with practice.
Title: Re: The New Spellcard Help Thread
Post by: DracoOmega on June 18, 2010, 04:41:05 AM
Last wave of fairies are aimed, so stay still until all 8 of them fire and tap once left or right.
....you know, if it's as simple as this, I'm just going to go slap myself now.

Vampire Illusion: read and dodge. If you are on the left side of the "tip" of the wall (ie about to be walled), move either around the wall or try to move through a gap. There are more gaps farther left, but sometimes you get lucky or unlucky. Unfortunately the walls are random and you just need to read quick and either macro or micro dodge. Beware of bubbles if you macro dodge as they can kill you when you aren't paying attention

Haha, yeah I'm familiar enough with THAT bit  T.T

You can reduce 1/3 of Remilia's health in Scarlet Gensokyo by shotgunning before the spell activates.
High rank will make it spawn walls often.

For some reason, I thought I recall reading that this card was unaffected by rank?

btw, is this hard or lunatic? If it's hard, then capturing all the cards are quite doable with practice.

Lunatic
Title: Re: The New Spellcard Help Thread
Post by: IBakaChan on June 18, 2010, 10:43:29 AM
Byakurens spell when she has two lifebars in reserve.

The one where she kinda goes up like a rocket and then RAPIDFIRE to make your space limited and throws random red balls at you.
Title: Re: The New Spellcard Help Thread
Post by: Demonbman on June 18, 2010, 03:57:33 PM
What diffuculty?


If its Normal or below, stick to the sides of the walls to misdirect the Red blobs that are aimed at you. Then, she will start to shoot either smaller-than-the-blob bullets in a back and forth manner, or shoot bright bullets which are loosely aimed, just read and dodge, thats how I do it
Title: Re: The New Spellcard Help Thread
Post by: Zengar Zombolt on June 19, 2010, 05:18:48 PM
I find that for Devil's Recitation a good skill is to look at the whole screen, so you can predict what comes towards you.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on June 19, 2010, 06:50:06 PM
general tips for byakuren's first spell
autobomb or is there a trick
lunatic
Title: Re: The New Spellcard Help Thread
Post by: Naut on June 19, 2010, 07:37:31 PM
Read 'n dodge bro

You may be able to control the angle that the waves spawn by moving left or right of her, but this needs more testing. If anything it may help with getting the pellets and glow orbs to line up so that you get a nice lane to dodge in, instead of them grossly overlapping.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on June 19, 2010, 08:40:40 PM
Subterranean Rose

I can't count.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 19, 2010, 11:28:34 PM
I'm ready to admit it. My record on Autumn Sky and A Maiden's Heart on Hard is 3/15. How do you do this consistently?

Also, Biorhythm of the Apotropaic God. What. Goddamit what is stage 5 material doing in Stage 2. And this in the same stage as Hina, queen of piss-easy.
Title: Re: The New Spellcard Help Thread
Post by: Serela on June 19, 2010, 11:31:21 PM
I'm ready to admit it. My record on Autumn Sky and A Maiden's Heart on Hard is 3/15. How do you do this consistently?
Misdirect the aimed big bullets.

The other one can be bombed shamelessly since you'll definitely be at full power by the boss anyway, and she drops 1 big power item after the card too. It's nice to capture it, but you don't really need to.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 20, 2010, 05:16:04 AM
I know to misdirect, but I have no idea how to tell whether I'm going to end up trapped in a tiny cage or in a huge safespot. The waves of criss-cross bullets confuse me, and what looks like an open space generally gets me hit.

Oh, and I wanted to know how to capture Biorhythms. I bomb it in a 1cc run, but I don't want a 0/whatever record on a Stage 2 card. I expect more help than "bomb, but go ahead and try to capture it". I came here to ask how to cap it, so tell me.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on June 20, 2010, 05:32:45 AM
Oh, and I wanted to know how to capture Biorhythms. I bomb it in a 1cc run, but I don't want a 0/whatever record on a Stage 2 card. I expect more help than "bomb, but go ahead and try to capture it". I came here to ask how to cap it, so tell me.
The card is static (or at the very least, parts of it are; it's been a while for me), so memorize a way through it.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 20, 2010, 05:34:01 AM
Yeah, I guess I'll just watch your run. It seems like you gotta make a lot of tight squeezes no matter what you do, though...
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on June 20, 2010, 09:02:05 AM
Read 'n dodge bro

You may be able to control the angle that the waves spawn by moving left or right of her, but this needs more testing. If anything it may help with getting the pellets and glow orbs to line up so that you get a nice lane to dodge in, instead of them grossly overlapping.

Well i made it do this (http://www.youtube.com/watch?v=Ueth2JbLlTA) once. I just don't have a clue how that happened.
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on June 20, 2010, 01:27:33 PM
The card is static (or at the very least, parts of it are; it's been a while for me), so memorize a way through it.
typical touhou :getdown:
Title: Re: The New Spellcard Help Thread
Post by: Serela on June 20, 2010, 01:48:26 PM
Haven't people noticed the safe line to sit in yet, slightly to the left of Byakuren at the bottom of the screen, where basically no bullets ever go in? Seriously, it looks even more apparent on Lunatic then it does on Hard. In that timeout video, you're hovering around inside that spot part of the time, although not really taking advantage of it fully; so the video is a good way to see where it is if you don't know already. 0:23~0:26 is the most obvious example, and the wave after that you should definitely see safe spot to sit in nearby where you were.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on June 20, 2010, 09:52:52 PM
Subterranean Rose

I can't count.
Bumping it...
Title: Re: The New Spellcard Help Thread
Post by: Naut on June 20, 2010, 10:04:50 PM
typical touhou :getdown:

Typical Funen response, actually. I've never before seen somebody ship memorization so hard.

Bumping it...

Unfocus and slip through the waves when they're not exploding  :ohdear:

I usually try to go immediately after the bullets exploded so I have plenty of time to position myself afterwards. You can time it out without fear of any kind of super death wave, if you prefer.
Title: Re: The New Spellcard Help Thread
Post by: Jaimers on June 20, 2010, 10:15:40 PM
Subterranean Rose

I can't count.

Yoslime gives some pretty good advice about this card. (http://www.youtube.com/watch?v=hvzZvFLvMgU#t=3m40s)

I would watch the rest of it as well if you haven't already.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on June 20, 2010, 11:00:31 PM
Haven't people noticed the safe line to sit in yet, slightly to the left of Byakuren at the bottom of the screen, where basically no bullets ever go in? Seriously, it looks even more apparent on Lunatic then it does on Hard. In that timeout video, you're hovering around inside that spot part of the time, although not really taking advantage of it fully; so the video is a good way to see where it is if you don't know already. 0:23~0:26 is the most obvious example, and the wave after that you should definitely see safe spot to sit in nearby where you were.
(http://i60.servimg.com/u/f60/12/80/32/92/th/untit175.jpg) (http://www.servimg.com/image_preview.php?i=601&u=12803292)
(http://i60.servimg.com/u/f60/12/80/32/92/th/untit176.jpg) (http://www.servimg.com/image_preview.php?i=602&u=12803292)
Note: She's already moved over to the left. You should be able to tell by the way the last wave is fired; just drawn them all in to the point of casting.

tl;dr I'm only seeing half your argument working; that is the slightly to the left makes the diamond bullets line up near-perfectly in most cases (or only in cases where I don't get trapped).

Yoslime gives some pretty good advice about this card. (http://www.youtube.com/watch?v=hvzZvFLvMgU#t=3m40s)

I would watch the rest of it as well if you haven't already.
Adding, at lower powers / weaker shots, you may have to do 1 "Leap of Faith" where you move through an additional set of rings during the second and third phases.
Title: Re: The New Spellcard Help Thread
Post by: ふねん1 on June 20, 2010, 11:05:13 PM
Typical Funen response, actually. I've never before seen somebody ship memorization so hard.
He asked for advice, and I gave it. The card in question only happened to be a static card, for which memorization is the best method by definition. Anything wrong with helping someone?
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 21, 2010, 01:00:11 AM
Okay, this is the third time I've timed out "Genetics of the Subconscious"
I can't seem to get under her long enough and since the waves are freaking fast, I tend to run far away when they come...
Is there a path to end it quickly? or should i just keep circling around the screen for 99 brutal seconds?

Philosophy - I'm stumped at the 2nd phase. 1st phase is easy, and for the 3rd phase I just move to bottom right corner, moving top left to stay in the square and bomb when I'm trapped.

Subterranean Rose - somehow I really like to clip the ring, even in the first phase :V
Also, if I want to time it out, should I do it in 1st or 2nd phase?

On the bright side, I seem to have figured out everything before genetics.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 22, 2010, 12:06:27 AM
Biorhythms is aimed. I can reliably misdirect the first wave, but my constant movement to fit through the only gaps in sight causes Hina to aim a completely ridiculous wave at me. Is there a way to reliably do this? I am especially thick (thanks Baity).
Title: Re: The New Spellcard Help Thread
Post by: LHCling on June 22, 2010, 02:07:43 AM
Hm, I thought it was answered satisfactorily before. Turns out it wasn't (http://replays.gensokyou.org/download.php?id=9212). 5 minutes theorycraft.

Dodge from the position shown.
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on June 22, 2010, 03:55:10 AM
Unfocus and slip through the waves when they're not exploding  :ohdear:
Quote from: Jaimers link=topic=4151.msg367680#msg367680   date=1277072140
Yoslime gives some pretty good   advice about this card. (http://www.youtube.com/watch?v=hvzZvFLvMgU#t=3m40s)

I would watch the rest of it as well   if you haven't already.
I love you two so much right now

And I saw that video (two months ago haha old chap) but I forgot the guy's name
Title: Re: The New Spellcard Help Thread
Post by: ARF on June 22, 2010, 02:46:21 PM
Does anyone have some advice on MoF stage 2 midboss biorhythm of the apotropaic god, I always had trouble with this even on normal when I started playing, it feels pretty hard to fit through several gaps at the same time. Also, is Hina's second card completely random? Some waves a wall of fire bullets come at you and other waves it really easy to slip through.

edit: Haha, and you've just discussed it on the same page. I used search before posting and it didn't show anything relevant at all.
Title: Re: The New Spellcard Help Thread
Post by: theshirn on June 22, 2010, 02:51:17 PM
Terrifying Hypnotism WHY AM I SO BAD AT IT
Title: Re: The New Spellcard Help Thread
Post by: Bananamatic on June 22, 2010, 03:03:47 PM
Terrifying Hypnotism WHY AM I SO BAD AT IT
1) the spinning shows where the bubbles go
2) there is a path between the bullets you can tap through in one direction
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on June 22, 2010, 05:21:05 PM
Terrifying Hypnotism WHY AM I SO BAD AT IT
The bullet hitbox is smaller than what you think. (Especially if you're Raymoo)

Don't move too much. Stand still and only minimal movement (To dodge the laser and some yellow spam) and BAM you survive the first wave. Just two (or three) more.

If you graze Satori's laser closely, you don't have to worry about the bubbles hitting you.
Title: Re: The New Spellcard Help Thread
Post by: DracoOmega on June 22, 2010, 07:40:46 PM
Yeah, I'm terrible at Terrifying Hypnotism, too. I think it's something about the spinning lasers messing with my perception of the yellow bullets, which ought to be really easy to dodge otherwise. I often suck at patterns that involve elements crossing back and forth over each other, somehow.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 22, 2010, 07:49:48 PM
I can't do it on lunatic either.
Somehow I'm so scared that the laser might activate on me when I'm not noticing.
Maybe it's because of bad memories of being shot by Kogasa's lasers in UFO extra. > <
Title: Re: The New Spellcard Help Thread
Post by: Alice★f on June 22, 2010, 07:51:34 PM
Yeah, I'm terrible at Terrifying Hypnotism, too. I think it's something about the spinning lasers messing with my perception of the yellow bullets, which ought to be really easy to dodge otherwise. I often suck at patterns that involve elements crossing back and forth over each other, somehow.
Yeah, the bubbles are there to intimidate you. If you stay close to the laser, you can just ignore the bubbles completely and just focus on the yellow spam. (And you collect a ton of graze, so it's a good card to timeout.)

I'll be uploading replay later. This is most apparent in Lunatic.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 22, 2010, 08:20:38 PM
Timing it out will make you consistent on it. But I suck at it now since its been too long since I last went against it.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on June 22, 2010, 10:20:41 PM
Start from left, move a bit to the right for the second set of lasers, move left, right, left, etc. For the third, move to the left side, then move right, left, right, etc. . And repeat (http://replays.gensokyou.org/download.php?id=9225). Survival-wise, probably the best thing you can do.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on June 23, 2010, 09:18:03 AM
Omoikane's Brain.

Nothing will ever change my mind that this is a retarded card that is a retarded idea and is the worst spell card ever, but I could at least learn to capture it. Is there a way to make the counter-clockwise turn less...impossible?
Title: Re: The New Spellcard Help Thread
Post by: LHCling on June 23, 2010, 01:35:59 PM
http://replays.gensokyou.org/download.php?id=9241

Let's see... that would depend on where you're getting hit when swinging around. I counted 4 possible instances where a collision can occur with moderate-to-high frequency (i.e. I felt pressured). That said, my actual knowledge on this card is unfortunately, limited. However, let's try to analyze as much of the relevant stuff as needed.
(http://i60.servimg.com/u/f60/12/80/32/92/th/untit180.jpg) (http://www.servimg.com/image_preview.php?i=606&u=12803292)

Now, I've gone off and marked a few general areas. The yellow ones designate the area which I would (normally) move in. The aqua is when I did my timeout. As I was saying before, there are multiple instances where taking a hit is most likely going to occur:


...just in case, if you're touching the walls / lasers when moving up the screen, I recommend not using diagonal input. Depending on how well you want to manipulate your movement, going as high as 5:1 up:across is possible, but obviously requires more tapping for precision. Mathematically speaking the absolute gradient of the lines making up the sector are 5 and 4; so assuming that your inputs are perfectly equal, you will want to be hitting some number in between there on a ratio compared to 1. It is however, generally better to make less inputs so aiming for a smaller number of inputs (despite being uneven in terms of how long the button is depressed) is better if you follow this, as a reference I (try to) use a 5:2 ratio.

On that note, This is a p quick killing method (http://replays.gensokyou.org/download.php?id=9242) with your beloved Border Team. Just pointing it out.
Title: Re: The New Spellcard Help Thread
Post by: nintendonut888 on June 23, 2010, 07:13:05 PM
Huh, daunted by that long reading, I opened up spell practice instead and figured out my problem: I have grossly underestimated the amount of time I have before those lasers get me. I can now capture the attack semi-consistently. Thanks Baity!

Still a retarded attack though.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on June 23, 2010, 10:25:19 PM
Mind if I ask about a non-canon spellcard?

MoF Phantasm, Momiji's Peerless Wind God ripoff. Are the extra lasers static or is just godlike reading skills?
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 24, 2010, 12:25:11 AM
I don't think they are static. Somehow they tend to corner me.
Besides, you still need to read the ARRGH bullets anyways.
Title: Re: The New Spellcard Help Thread
Post by: Chronojet ⚙ Dragon on June 24, 2010, 03:01:43 AM
Mind if I ask about a non-canon spellcard?

MoF Phantasm, Momiji's Peerless Wind God ripoff. Are the extra lasers static or is just godlike reading skills?
Wait.
You can get to Momiji?
My copy just stops at Aya...
Title: Satori and Koishi (DS) and UFO Extra
Post by: hyorinryu on June 24, 2010, 03:32:24 AM
I have no idea how you're supposed to do them, except for a part of Koishi's where you don't move.

Also, UFO Extra.
Are there any tricks I can use to my advantage, or is it all reading?
Here' (http://replays.gensokyou.org/download.php?id=9256)s a replay.

[matsuri]This should be in the Spellcard Help thread, instead of making a new one.[/matsuri]
Title: Re: Satori and Koishi (DS) and UFO Extra
Post by: The Greatest Dog on June 24, 2010, 04:21:46 AM
Also, UFO Extra.
Are there any tricks I can use to my advantage, or is it all reading?
Here' (http://replays.gensokyou.org/download.php?id=9256)s a replay.

oh god the ufo route

Red UFO... Stay on the side more. You'll have plenty of time to shoot Nue after you make a hole.

I panic ten thousand times on the survival, though, and I end up with 1.5 lives because I lost track of reds and greens.

Kogasa... First card... Can't help much. Second card... That's my strategy. It might not work for you. Third card... Try moving in the same direction as the lasers - as they're about to stop. That usually helps stay underneath Kogasa.

Edit: Derp, I forgot the replay link. (http://replays.gensokyou.org/download.php?id=9257)
Title: Re: The New Spellcard Help Thread
Post by: Angel on the Steps on June 24, 2010, 04:58:38 PM
IN 4B Lunatic: How are you supposed to do Event Horizon? I can capture it roughly half the time hugging the bottom, but the bullets can get obscured very easily there by the familiars and I die very stupidly... or I can go near Marisa and circle around her, with a high risk of running into a newly spawned star. Neither really feels right, and I'm not seeing what I'm doing wrong from replays... Thanks :)
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on June 24, 2010, 05:06:22 PM
Just stay near the bottom. And dodge the few stars that get near you. Don't stand where the bullets are spawned.
Title: Re: The New Spellcard Help Thread
Post by: Arcengal on June 24, 2010, 05:17:27 PM
Wait.
You can get to Momiji?
My copy just stops at Aya...

Yeah, mine works fine. The only bad parts is the utterly horrible slowdown (20fps) for her second survival card and the crows immediately before the boss fight.
Title: Re: The New Spellcard Help Thread
Post by: Angel on the Steps on June 24, 2010, 06:45:09 PM
Just stay near the bottom. And dodge the few stars that get near you. Don't stand where the bullets are spawned.

Okay, but how do you know where the bullets are going to be spawned? As far as I can tell, it seems to be pretty random, and those familiars hide things too well for me to read it (I'd rather do Kraken Barrage Strike than this!). I know it's a very easy card and I'm annoyed I can't get it... though after some 40+ attempts in Spell Practice and still not consistency, I guess I'm just being dumb.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 24, 2010, 06:50:33 PM
Stay at bottom center. No stars will spawn on you and you get a ton of graze
Then, just dodge when the stars start to move.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 24, 2010, 07:04:39 PM
I could only get a little over 300 graze on that in spell practice, which doesn't seem very profitable. But then I don't know how to properly graze the card.


All of Wriggle's spellcards in the boss fight, First Pyramid, Three Treasures, Reisen's first spellcard, Hourai Jewel

How do you properly milk all of these for graze? They're easy enough for me to capture normally, but I can't do it while trying to gain lots of graze on them. It's either I fail the capture due to how risky it is to try to graze these or I don't get as much graze as I should be..
Title: Re: The New Spellcard Help Thread
Post by: Drake on June 24, 2010, 07:07:39 PM
Watch replays. Really, it'll be the easiest way to figure it out.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 24, 2010, 08:16:13 PM
Yeah, watch KamiG's run on YouTube. Some great strategies in there.

Also, how do you manage Takeminakata Invocation (Hard)? Sanae is a bitch, but everything except this seems fair.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 24, 2010, 08:20:02 PM
Takeminakata is micromem, like every other one of her spellcards except maybe the Moses one.


Just managed the Three Treasures one, though I still need more practice with manipulating Keine. And yeah, I've seen the KamiG run, I still don't get most of those.
Title: Re: The New Spellcard Help Thread
Post by: Drake on June 24, 2010, 08:41:24 PM
Enter the pattern on the left of Sanae. The two waves of red should have enough space to zigzag between those. If you kind of stay there, the rest is similar to her midboss card.
Title: Re: The New Spellcard Help Thread
Post by: DracoOmega on June 26, 2010, 08:47:30 PM
Mima's 'let's spray bouncing stars everywhere at once' attack. Am I missing something here in terms of movement, or something, because I don't have a prayer of reading through that mess at the moment >.>
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 26, 2010, 08:49:34 PM
You pretty much have to misdirect it or you die. Watch the Jaimers no bomb fight to see.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 27, 2010, 05:08:13 AM
Night With Bright Guest Stars. Show me the safespots and I will be able to do a much better job.

Also, why can't I cap Kuzui Clear Water? Should I just stay in the center and move vertically, or is that pro-only? I guess I should wait for a 1cc before I go ahead and try to cap it.
Title: Re: The New Spellcard Help Thread
Post by: RainfallYoshi on June 27, 2010, 05:53:20 AM
Thanks to some help from Fox Fanatic, I've broken through the wall that is Youmu.

Now I just need some help with some of Yuyuko's spellcards. Getting ever closer to that 1cc of Normal!

Law of Mortality -Dead Butterfly-
This seems like just streaming but the orbs seem to catch me off guard by coming at weird angles. I've also had instances of just bad butterfly placement.

Swallowtail Butterfly
Oh god what. I realize the exploding spirits just follow you but I still can never seem to manage to weave through those blue orbs fast enough and get caught by either a stray spirit laser or the edge of a butterfly from the explosion.

Also, a few of her nonspells really get to me. Mainly the blue knives one and.... another one I can't quite remember right now for some reason. I want to say it's her 2nd nonspell?
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 27, 2010, 06:30:22 AM
Law of Mortality -Dead Butterfly-
Stream from left to right, and right to left. Make sure you move up to misdirect when switching directions.

Swallowtail Butterfly
just move between 2 or 3 fixed positions (e.g. left, middle, right),
preferably not at the very bottom so that you can escape if you screw up.

2nd non spell
Stream from left to right. It should die before you have switch direction.

Ghost Knives (3rd non spell)
Dodge on the side and you won't get walled.

Remember, you can always bomb her if you screw up.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on June 27, 2010, 07:08:04 AM
2nd non-spell : Hang around the center a bit. When the bullets become too concentrated, move to the left corner and start streaming from there. It should end the spell as soon as you reach the right corner (because if you stream right away, there is a chance you will be forced to move up when you hit the right wall).
Title: Re: The New Spellcard Help Thread
Post by: GenericTouhouFailure on June 27, 2010, 09:42:40 AM
EVERY SINGLE FINAL BOSS CARD THAT I CAN GET TO ON NORMAL LIEKS KILLING ME with 1/10 Hp left and with bombs in stock.
FFFFFFF
Like Hell's Artificial sun. Double FFFFF
How not to clip everything?
Also Goast Wheels. on Normal . Wut.
Ex Kanako Is how?
>SA
>MarisaA
>Bomb spam
>Profit
^ Best SA Strategy. Ever. Someone Prove it.

Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 27, 2010, 11:13:20 AM
Hell's Artificial sun
You can either:
1. memorize a set of movements that makes sure you won't hit the red bullets (e.g. 1 left/right + 3 down)
2. read and dodge, pretend you are moving down through a static field of red bullets,
you are sucked in at the same speed as them and they won't hit you if you don't move.
Then worry about the tiny yellow ones.

Needle Mountain of a Former Hell (I assume that's what you mean. Spleen Eater is not hard)
- The spinny things are static relative to Orin I think, dodge them and you are fine

Ex Kanako
1st card - read and dodge, don't move unless you have to
2nd card - stay in the middle a bit up from the bottom, move in a clockwise circle to stream/misdirect bullets
3rd card - stream the columns of bullets left to right, dodge stuff
Title: Re: The New Spellcard Help Thread
Post by: Krimmydoodle on June 27, 2010, 01:02:05 PM
Ex Kanako
2nd card - stay in the middle a bit up from the bottom, move in a clockwise circle to stream/misdirect bullets

Actually, this one became really easy when I realized the superior way to do it is to use no horizontal movement whatsoever.  Start at the bottom middle, tap up for a couple waves, then dash up in between waves to create a gap.  Tap down for a bit and dash down in between waves to create a gap, repeat.

Alternatively, if you're ReimuB at 4.00 power, you don't have to change directions.  You can start at the bottom, slowly stream up, and end the card before having to worry about direction changes.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 27, 2010, 01:38:10 PM
Needle Mountain of a Former Hell (I assume that's what you mean. Spleen Eater is not hard)
- The spinny things are static relative to Orin I think, dodge them and you are fine

Actually, no, they're aimed. Alternate between two rough safespots - stay in one until you hear the sound of the next GOAST WHEEL, then move over about a wheel's length. Go back and forth. Dodging the needles is tough, but quite possible. I suppose you're playing as MarisaA? Then it'll take a while.
Title: Re: The New Spellcard Help Thread
Post by: Sen on June 27, 2010, 10:39:57 PM
Someone help me with Stage 4. (http://replays.gensokyou.org/download.php?id=9303)

In this replay, I no-deaths Stages 1-3 (one bomb on Stage 2 for collection, three bombs on Stage 3 for survival). I enter Stage 4 7/0, and proceed to lose four lives. Everything just went to hell from there. Please help, if I can't EoSD Lunatic with a fantastic start like that, I don't know what's wrong with me.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on June 28, 2010, 03:45:45 AM
EoSD Stage 4
Don't die 3 times in a row in the stage, seriously. Memorize the stage or something and bomb when you screw up.
For example, memorize where and which order do the vertical stream of enemies come down and stream accordingly to those positions, and for the last 3 fairies, I usually shoot middle, then right, then left.
You only died once in Patchy, which is not bad. Practice NDL so you don't have to bomb it.
Her spell cards for Marisa A are quite hard (auto bomb for me) imo compared to other characters.
Title: Re: The New Spellcard Help Thread
Post by: OneSS on June 28, 2010, 12:10:55 PM
MoF stage 4 Normal.
Crossroad Sign "Crossroads of Heaven"
Cork Sign "Mountain God Procession"
Especially the second one.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on June 28, 2010, 11:52:55 PM
Crossroads of Heaven is just random dodging and not too dense or claustrophobic, but make lots of vertical movements and try not to get walled.

Mountain God Procession is fast, but try to find a rhythm where you won't have to dodge both kinds of bullets at once.

By the way, where are the laser safespots for Night With Bright Guest Stars?
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 29, 2010, 01:45:23 AM
Phantasm stage, postmidboss Ran part. Currently, I have to do that with SakuyA, which makes the premidboss part a lot harder and certain Yukari cards tough. I really don't want to use SakuyA for that as it makes the stage and certain cards a pain, but at the moment it's my only chance of perfecting the stage.


How do you do the postmidboss part without dying, bombing, or breaking borders on Phantasm. On Extra, it's not even an issue due to the slow bullets.
Title: Re: The New Spellcard Help Thread
Post by: Drake on June 29, 2010, 01:56:31 AM
You dodge the bullets.
Title: Re: The New Spellcard Help Thread
Post by: CK Crash on June 29, 2010, 04:37:35 AM
Phantasm stage, postmidboss Ran part. Currently, I have to do that with SakuyA, which makes the premidboss part a lot harder and certain Yukari cards tough. I really don't want to use SakuyA for that as it makes the stage and certain cards a pain, but at the moment it's my only chance of perfecting the stage.


How do you do the postmidboss part without dying, bombing, or breaking borders on Phantasm. On Extra, it's not even an issue due to the slow bullets.

The cluster-spiral fairies are aimed, you just have to learn which way the spiral turns and go to the other side. Everything else is aimed directly at you until the aimed foes appear again.
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on June 29, 2010, 05:47:42 AM
Enigma...

You silly SakuyA scrub. Have a replay to demonstrate the post Ran part. (http://replays.gensokyou.org/download.php?id=9322)
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 29, 2010, 10:02:42 AM
You got hit and bombed. I want to perfect the stage eventually. And I normally use SakuyaB anyway.
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on June 29, 2010, 09:37:37 PM
So picky...

Fine. Perfect Post-Ran stage part, SakuyaB. Don't complain about the point items.
Title: Re: The New Spellcard Help Thread
Post by: Chaotic Phoenixma on June 29, 2010, 09:59:11 PM
I wasn't going to. Can't exactly expect to grab them given the circumstances. You would pretty much have to time a border for that part perfectly with NDNB, which I think I've only done like once with SakuyA, so it's not happening with SakuyaB.


And it does look like fast random dodging, which was what I was afraid of. I was hoping there was some sort of actual tactic.
Title: Re: The New Spellcard Help Thread
Post by: The Greatest Dog on June 29, 2010, 10:08:22 PM
The only thing you can do is hope you can destroy as many of the spam fairies as possible. Though when you aim left and stay on the right side, you're pretty much only dealing with vertical and a bit of diagonal bullets. It's a mess, though.

And there's a really sexy capture of Double Death Butterfly that you may or may not want to imitate.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on July 01, 2010, 02:33:11 AM
What's the optimal way to stream Bumper Crop Rice Shower? I don't want to end up with a 1/223 record on it, but it seems that the random bullets are still there no matter how close to Sanae I stream. Everything else up to Koishi is easy in comparison.
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on July 01, 2010, 03:46:36 AM
Bumper Crop Rice Shower
there is really not much of a strategy except streaming and dodging.
Stream somewhat close to Sanae and don't wander off too far left/right I guess.
Title: Re: The New Spellcard Help Thread
Post by: omgrandomnumbers on July 01, 2010, 03:54:22 AM
Stream somewhat close to Sanae and don't wander off too far left/right I guess.

That's what I normally do. It seems like there's still a lot of random popcorn to dodge, and stream reversing through that is hard.
Title: Re: The New Spellcard Help Thread
Post by: Sen on July 01, 2010, 04:08:04 AM
The random bullets emerge from the points where Sanae's streams hit the walls, so you're gonna have random stuff to dodge either way. When you need to change directions, have you tried flying up a bit, then jerking back down to give yourself room to move in the opposite horizontal direction?
Title: Re: The New Spellcard Help Thread
Post by: Zengeku on July 01, 2010, 08:17:33 AM
I don't get why people's having difficulty with Sanae's 3rd card. Even back when clearing Koishi was a bitch, i don't remember that card being that troublesome. If it does seem problematic though, just bomb it and come back for it once you've gotten better as there really isn't anything to it more than dodging skill.
Title: Re: The New Spellcard Help Thread
Post by: Formless God on July 01, 2010, 02:37:36 PM
Stream + misdirect + dodge pellets on the way.
Bombing it gets you one extra bomb :V
Title: Re: The New Spellcard Help Thread
Post by: DracoOmega on July 01, 2010, 06:48:19 PM
I realize this has probably been talked to death in the past, but I seem to recall that since the last time this came up, a few people felt they'd 'figured out' how to handle Shou's second non-card. So, um, how? ^^;
Are the yellow lasers semi static or something? They LOOK like they are, when fired, but they seem to line up differently when they get down to you. Forgive me if I'm being totally dense about something. I really, really have a hard time reading things from multiple intersecting angles at that speed. I've always been especially terrible at diagonal/intersecting things (see Storm on Mount Ooe, Guerrila Typhoon, Yamato Torus, and some others >.<) Actually, I find my ability to read Shou's first two non-cards is extremely variable. Sometimes it's almost like it's in slow-mo, and it's clear where everything is coming from, and where the gaps are. And other times it's like my brain just goes 'blah'

Also, Kogasa's last card. Still 0/56 on this one, and have never even come remotely close to capturing it. I don't bomb, I can expect to die at least twice to it. Is there any way to move/position that makes it easier? (PSM is 0/76, but I know that one's largely considered terribly difficult, anyway)

....and this is going to sound terribly lame, but I still clip Kogasa's second non-card probably something close to 50% of the time. I mean, the general path is obvious and all, but I wonder if there's a particular height you can take it that you find minimizes the chance of clipping?
Title: Re: The New Spellcard Help Thread
Post by: MTSranger on July 01, 2010, 06:55:38 PM
I don't get why people's having difficulty with Sanae's 3rd card.
For normal mode players like me, who aren't very good at dodging,
this card can be a bit harder than some of Koishi's cards as I tend to clip one thing or another.
Koishi's cards are much easier once you "get it" (e.g. hearts)

how to handle Shou's second non-card. So, um, how? ^^;
Are the yellow lasers semi static or something?
I could be wrong - it's been a while since I play UFO but...
I don't think the lasers are static.
However, each wave of lasers/bullets go pass kind of quickly,
so you can often move into the path of the previous wave to dodge current wave.
Dodge on the far left makes the left wave almost vertical. It takes longer that way though.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on July 01, 2010, 08:57:33 PM
Syou's 2nd Non-Spell
The ring (or rings) of bullets fired are governed by the way that the third set of lasers are fired. So if look at the third set carefully, you can see where the bullets will be fired. There is still a tiny bit of randomness in where it is actually aimed though.
http://i618.photobucket.com/albums/tt263/BaitySM/untitled-2.png
http://i618.photobucket.com/albums/tt263/BaitySM/untitled2-2.png
http://i618.photobucket.com/albums/tt263/BaitySM/untitled3-1.png
http://i618.photobucket.com/albums/tt263/BaitySM/untitled4.png
http://i618.photobucket.com/albums/tt263/BaitySM/untitled5.png
http://i618.photobucket.com/albums/tt263/BaitySM/untitled6.png
Pay attention only to the third set of lasers and the ring in the images. However, when going up against it in an actual run, be sure to give the other lasers some attention.

Kogasa Express
(http://i30.servimg.com/u/f30/12/80/32/92/th/untitl18.jpg) (http://www.servimg.com/image_preview.php?i=620&u=12803292)
Note: Always start on the right side, and "stream" left. Sounds like a gimmick but it only serves to make life easier.

What's the optimal way to stream Bumper Crop Rice Shower? I don't want to end up with a 1/223 record on it, but it seems that the random bullets are still there no matter how close to Sanae I stream.
Of course they would be still there. There's quite literally nothing else I can add to help by the way.
Title: Re: The New Spellcard Help Thread
Post by: LHCling on July 01, 2010, 08:58:28 PM
And with that, we end the second thread.