Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Darkblizer on May 13, 2009, 04:19:22 AM

Title: Spellcard Help Topic
Post by: Darkblizer on May 13, 2009, 04:19:22 AM
Hey, I decided I was going to make a thread for having trouble on spellcards.

Currently, I need strategies on Sun Sign "Royal Flare" and Taboo "Laevatin" (Have no idea how that's supposed to be spelled, I'll fix it later)
Title: Re: Spellcard Help Topic
Post by: stargroup on May 13, 2009, 04:27:39 AM
I approve of this thread.

That Lavaiethinaew whatever is really simple. For the first laser, just circle around her from the top, so you don't have to go through any of the bs bullets. Then, when she sweeps from side to side, just follow through. The bullets are mostly horizontal so they're easy to get across. Then she'll do the same thing she did on the first laser but in the other direction. Once again, go above her, completely avoiding unnecessary bs. Repeat. She should be done in less than 2 cycles iirc. If this description is unclear, just watch a replay on youtube. I don't think there is anyone who doesn't use this method.

Unfortunately, I still haven't captured Royal Flare yet. It's truly a stupid card, and I don't care for it much. I'm not your guy for this one haha.

I personally require assistance for Genetics of the Subconscious from SA extra.
Title: Re: Spellcard Help Topic
Post by: hiddenryuu on May 13, 2009, 04:30:48 AM
Royal Flare is a pattern that is the same every time, therefore it can be mirco memorized, it's just a really complex one.

Laevantine also has a dead zone (if you don't care about using a little cheese) on the corner of the spell card when Flan does the straight line waves.
Title: Re: Spellcard Help Topic
Post by: theshirn on May 13, 2009, 04:33:32 AM
Royal Flare:  there is a spot you can slip between the waves towards the bottom center of the screen.  With MarisaA, the card is over by the time the next waves come to say hello.  Other characters may have to dodge another wave or two, but not too much (barring ReimuA).

Laevatein: When Flan brings around that circular thing, immediately move over her (if she's swinging it down, around and left, move up and right, OVER Flan) to get around it.  Smae pattern applies even when she fires twice.  When she moves across the screen, just move with her the first time, then move back across the other way, being careful not to hit any of the previous line.  Sounds a little complicated, but Laevatein is probably the second-easiest Extra card in the series (losing out only to Wizard Fox Thoughts).
Title: Re: Spellcard Help Topic
Post by: Azinth on May 13, 2009, 05:16:17 AM
By any chance, could we talk about noncards too?  If so, some help with Marisa's second attack(ESPECIALLY this one), Aya's second attack, and Orin's last boss attack on Lunatic would be much appreciated...

Oh, and also, Terrifying Hypnotism.  I know there's supposed to be some kind of trick to this, but I haven't found something that consistently works.
Title: Re: Spellcard Help Topic
Post by: Phar on May 13, 2009, 01:06:42 PM
Oh, and also, Terrifying Hypnotism.  I know there's supposed to be some kind of trick to this, but I haven't found something that consistently works.

Stay put underneath Satori. Wait for the lasers to stop moving. Tap left. Wait for the bullets. Tap right-left-right through them. Stay put underneath Satori. Wait for the lasers to stop moving. Tap right. Wait for the bullets. Tap left-right-left through them. Etc.

The weaving through the bullets might take a bit of practice at first, but once you have it down, it's one of the easiest cards ever.
Title: Re: Spellcard Help Topic
Post by: Zengeku on May 13, 2009, 06:16:56 PM
Hi. I'm desperate. Just what are you supposed to do during Aya's 2nd spell on Hard mode? It feels as if its making a wall. Anyone got some advice?
Title: Re: Spellcard Help Topic
Post by: Vile Lasagna on May 13, 2009, 10:04:37 PM
Stay put underneath Satori. Wait for the lasers to stop moving. Tap left. Wait for the bullets. Tap right-left-right through them. Stay put underneath Satori. Wait for the lasers to stop moving. Tap right. Wait for the bullets. Tap left-right-left through them. Etc.

The weaving through the bullets might take a bit of practice at first, but once you have it down, it's one of the easiest cards ever.

All you need is a little of cold blood as to not move around too much so that the lasers give you space to dodge the bullets.
Title: Re: Spellcard Help Topic
Post by: stargroup on May 15, 2009, 12:17:00 AM
Hi. I'm desperate. Just what are you supposed to do during Aya's 2nd spell on Hard mode? It feels as if its making a wall. Anyone got some advice?

Ah, this is one of my most favorite spell cards.

All it is really, is pure dodging. There's no trick, although there is a way you can look at the spell card to make it easier. When you see the streams of bullets come down, don't look at them as coming down at you, imagine them moving from side to side. This way, you can focus more on getting through the spread of bullets at the end of each wave.
Title: Re: Spellcard Help Topic
Post by: Zengeku on May 15, 2009, 09:45:49 PM
Ah, this is one of my most favorite spell cards.

All it is really, is pure dodging. There's no trick, although there is a way you can look at the spell card to make it easier. When you see the streams of bullets come down, don't look at them as coming down at you, imagine them moving from side to side. This way, you can focus more on getting through the spread of bullets at the end of each wave.

I'll try keeping that in mind next time. I'm a little too tired for it now though. I figured it would be pure dodging but some pro advice always seem to help a bit.
Title: Re: Spellcard Help Topic
Post by: stargroup on May 16, 2009, 01:58:31 AM
Ok, I still need help with Genetics of the Subconscious.

In addition, that first spell card Sanae has at the main boss fight of MoF stage 5 lunatic. The laser and pink balls one.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on May 16, 2009, 02:19:10 AM
Stay put underneath Satori. Wait for the lasers to stop moving. Tap left. Wait for the bullets. Tap right-left-right through them. Stay put underneath Satori. Wait for the lasers to stop moving. Tap right. Wait for the bullets. Tap left-right-left through them. Etc.

The weaving through the bullets might take a bit of practice at first, but once you have it down, it's one of the easiest cards ever.

I'm going to try this later. If it works it will be awesome.

EDIT: It works...but I still failed 2/3 times I tried it. I just suck at it, plain and simple.
Title: Re: Spellcard Help Topic
Post by: Phar on May 16, 2009, 03:23:56 PM
I'm going to try this later. If it works it will be awesome.

EDIT: It works...but I still failed 2/3 times I tried it. I just suck at it, plain and simple.

I wrote that down from memory, but realized it was a bit off when replaying it again. With Reimu, when going through the first wave of bullets tap right-left-right-left-right-right-left (first bullet always goes past you so start from the second, and the last 'left' is to reposition yourself slightly after the wave has passed, to stay under Satori). Then keep still, and repeat in the other direction when the bullets arrive again. It's basically a matter of tapping left-right in a completely constant rhythm.
Title: Re: Spellcard Help Topic
Post by: Zengeku on May 19, 2009, 09:23:38 PM
Hi again. Suddenly started playing Lunatic. Figured it would be about time after a year of Touhuotaku'ness. That means that i'm facing a lot of new spells some of which requires different tactics than their Hard mode counterparts. Sometimes there is more to it than just more bullets on screen.

So, here goes:

- Wonder "Night with Overly Bright Guest Stars"

Sanae's first spellcard. I have captured this one time but i have no clue how i did it. I know you are supposed to memorize how the lasers move but i really have no clue about that and the bullets rapid fire sure don't make things easier to work out. I'm only posting about this one in case anyone have some advice. Advice can sometimes be a great help.

 - Water Sign "Hydro Camouflage"

Nitori's mid-boss spellcard. Seriously. What the hell is going on here? It seems impossible. What the heck are you supposed to do here? Damn... hardest stage 3 mid-boss spell ever.

 - Miasma "Unexplained Fever"

Yamame's final spellcard. This spell have given me a fever due to a crapload of unexplained deaths. I don't know what response i'm expecting for this one. I would be pleased though if someone could say a whole lot about this card without really explaining anything. I know by myself and politicians that some people love to do that.

PS: What the hell happened to the newbs? Only good players have posted in this thread. Are newbies afraid to ask for help? Hmm...
Title: Re: Spellcard Help Topic
Post by: stargroup on May 20, 2009, 01:12:29 AM
- Wonder "Night with Overly Bright Guest Stars"
 - Water Sign "Hydro Camouflage"
 - Miasma "Unexplained Fever"

Wonder "Night with Overly Bright Guest Stars"

I asked for help earlier in the thread for the first card. Of all of the MoF cards that's one of the few that are still giving me trouble. Someone seriously should post something soon.

Water Sign "Hydro Camouflage"

Yeah this spell is seriously a bitch. This one took me like 20 tries to capture.
When you start, go about an inch or so from the bottom of screen for the first wave. Since Nitori's position is fixed on the first wave, you want to start there since this is where there will be the largest gap between the diagonal streams of bullets. Take one or two tries to find it. After that, just follow Nitori, watching her vertical movement, placing yourself at where the gap is widest. Or you could do it the manly way and just read it. The rest is simple, just dodge the bubbles from within your restricted horizontal movement.

Miasma "Unexplained Fever"

I always dodge this right under Yamame right in the middle, so it shouldn't be too hard to dodge the manly way. Would be annoying and stupid to memorize safe spots anyways. First half of the first set shouldn't be hard at all, with the slow movement and all. Just dodge and get a feel for the pattern. When the fast bullets come, place yourself somewhere open, and dodge the purple bullets while keeping track of the red ones in the corner of your eye. You only really need to focus on the space a little bit above you. At this level, if something was coming your way, I should assume you'd have the reflexes to dodge it. There's not too much one can say about this one really. It's just pure dodging. Boss should die before you get to the second half of the cycle though (that one is a bit trickier).

Still need help with Genetics of the Subconscious.
Title: Re: Spellcard Help Topic
Post by: Drake on May 20, 2009, 02:38:58 AM
Bottom-Left
Top Left
Bottom-Right
Top-Right
Near
Top-Right

Top Left
Bottom-Right
Near
Bottom-Left
Top-Left
Bottom-Right
Top-Right
Near
Bottom-Left
Top-Right


Koishi starts off moving in the first pattern, then repeats the second one twice, which upon finishing the timer runs out. Plan accordingly.
Title: Re: Spellcard Help Topic
Post by: stargroup on May 20, 2009, 03:42:36 AM
Cool thanks.

Now I just need Wonder "Night with Overly Bright Guest Stars" and so does Zengeku
Title: Re: Spellcard Help Topic
Post by: Zengeku on May 21, 2009, 07:25:16 PM
Cool thanks.

Now I just need Wonder "Night with Overly Bright Guest Stars" and so does Zengeku

Yep. Could someone who think they are the chosen ones time it out? I'm such a devil...
Title: Re: Spellcard Help Topic
Post by: Yukkuri on May 22, 2009, 02:30:27 PM
Eh Charming siege from all sides.
Title: Re: Spellcard Help Topic
Post by: Drake on May 22, 2009, 10:33:03 PM
Charming Siege is hella fun. Once you figure it out, it's easy. There's no trick to it, but it's all believing in the empty hitboxes of the bubbles. The area you get hit with is a bit more than the middle circle, around halfway through the red.

And don't get hit by the sides you dolt
Title: Re: Spellcard Help Topic
Post by: Kanako Yasaka on May 22, 2009, 11:09:25 PM
Oh boy, get ready for a LOT of spellcards from StB.

Scene 3-6: Mito no <something> I don't get it it at all, is it just anticipating the lasers or is there a trick to it?

Scene 5-1/5-5: Is there a special way to misdirect the kicks?

Scene 5-2: IS THE POINT OF THE CARD TO OBSCURE YOUR VISION? I MEAN SERIOUSLY. Also, sometimes it just randomly decides to wall me and there is nothing I can do about it. Oh lol nevermind captured it finally via luck

Scene 5-4: I don't think there is a trick but if there is let me know.
Sheer luck again :)
I will edit this post later with more spellcards.
Title: Re: Spellcard Help Topic
Post by: stargroup on May 23, 2009, 05:30:31 AM
Scene 3-6: Mito no <something> I don't get it it at all, is it just anticipating the lasers or is there a trick to it?

Scene 5-1/5-5: Is there a special way to misdirect the kicks?

Haha StB. I whored this stuff so much.

Alright, 3-6 is annoying, but you can make your life slightly easier by staying directly underneath one of the laser spawn points, as dodging something coming straight at you vertically isn't as hard as something diagonal. And besides that, there's not really any trick. Charge up as fast as possible and long range your shots if needed. It shouldn't be that bad with some whoring, but alas there isn't that much of a trick.

5-1 and 5-5 are both relatively easy once you get the pattern. For 5-1, get the first shot at the bottom of the screen, probably best at the bottom left. Then, just slowly make your way around the screen counter clockwise. Try to get as many bullet misdirected off the stage as possible, especially toward the top of the screen. Otherwise, prepare for a massive shower of danmaku. Once you reach a full lap you should have enough charge for another shot. Watch out for remaining debris and continue. 5-5 is the same, except that there isn't a regular direction the shots lead, so just be very careful when going around the stage. If you can, get around the bullets before the general bulk of them even reach you.

Still need help with Wonder "Night with Overly Bright Guest Stars".
Title: Re: Spellcard Help Topic
Post by: ?lice Bl?ckb?rn on May 23, 2009, 05:32:26 AM
Still need help with Wonder "Night with Overly Bright Guest Stars".
The laser pattern is fairly easy and the card itsself is static (well, can be made to effectively be static as the round animated bullets are aimed). Just micromemorize the damn thing already.
Title: Re: Spellcard Help Topic
Post by: stargroup on May 23, 2009, 05:35:59 AM
The laser pattern is fairly easy and the card itsself is static (well, can be made to effectively be static as the round animated bullets are aimed). Just micromemorize the damn thing already.
I really suck at micro memorization. Completely. I can never do it. That's why I always dodge everything the manly way. >.>
Title: Re: Spellcard Help Topic
Post by: Ghaleon on May 23, 2009, 08:53:26 AM
Anybody know what the trick is to "scarlet netherworld" in esod? It's very dazzling and intimidating (for me at least), but I can swear there's a simple trick to doing it. I thought I got it but I got rolled when I tried it again with confidence.
Title: Re: Spellcard Help Topic
Post by: LHCling on May 23, 2009, 10:26:47 AM
Anybody know what the trick is to "scarlet netherworld" in esod? It's very dazzling and intimidating (for me at least), but I can swear there's a simple trick to doing it. I thought I got it but I got rolled when I tried it again with confidence.
Not very simple.

You can either:
-predict where all the bullets will move to, and stand in between where these bullets cross. That's how I do it. Not recommended as you also need to account for randomization of Boss movement.
-dodge all the incoming bullets that cross-over, and try not to collide into the one's that travel in rows. You will probably have to look at where the boss shoots the straight, needle-like bullets, and position yourself accordingly.
-*some other strategy here that I never thought of*

Hard to explain without a replay. And currently, I can't upload a practice run either. Plus, since I can't "fix" my version of EoSD (like my MoF), I can't play at full speed (~54 FPS), unless its in fullscreen, which means that the majority of runs that I do would be bad.
Title: Re: Spellcard Help Topic
Post by: Ghaleon on May 23, 2009, 04:56:13 PM
dang. thanks for the info though. I tried flying in between the small gap in the row shots, and I was safe there like 3 times in a row for the whole spellcard. But then after when I tried it again I got rolled. Stupid random factor cuz the boss moves issue I guess.
Title: Re: Spellcard Help Topic
Post by: stargroup on May 23, 2009, 05:35:02 PM
Yep that's all there is to Scarlet Netherworld, figure out where the columns are headed, and just dodge the criss cross bullets from there.

Anybody have any tips for Scarlet Gensokyo?
Title: Re: Spellcard Help Topic
Post by: Drake on May 23, 2009, 05:45:47 PM
Stay under Remilia at all times. Other than that, don't die. There's no strategy at all.
Also believe in the hitboxes of bubble bullets.

EDIT: I guess you could watch this, too. (http://www.youtube.com/watch?v=Ko1mH0Vzelo&fmt=22)
Title: Re: Spellcard Help Topic
Post by: LHCling on May 24, 2009, 12:25:09 AM
So I couldn't help but notice that the Japanese bomb Bad Luck Sign "Biorhythm of the Apotropaic God" (Stage 2 mid-boss, MoF) on Lunatic, and occasionally on Hard during score-runs.

Before I theorize the living hell out of this Spell Card, can anybody give me some pointers on how to do the Spell Card, or how the Spell Card works?
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on May 24, 2009, 12:30:31 AM
As you know, I know nothing about scoring, but I think they bomb it because you get more points for doing that than capturing the card.

And shouldn't you know how it works...? I do say it's rather nasty for a midboss card.
Title: Re: Spellcard Help Topic
Post by: LHCling on May 24, 2009, 01:13:57 AM
As you know, I know nothing about scoring, but I think they bomb it because you get more points for doing that than capturing the card.

And shouldn't you know how it works...? I do say it's rather nasty for a midboss card.
Bombing during a Spell Card doesn't increase faith. So it's like they're avoiding it. However, it might be related to the post-boss waves. I'll have a closer look.

And I was asking before I started theorizing >_>
I know the basics of the Spell Card, but that's really it. I've only seen it thrice on Hard, and once on Lunatic.

EDIT: I replay bugged to unlock Lunatic.
Title: Re: Spellcard Help Topic
Post by: Drake on May 24, 2009, 02:02:41 AM
Upon bombing, you get 28 points items from the later enemies, plus extra faith.
Staying underneath Hina the entire time yielded 1157080 SC Bonus, plus 5 points from Hina and 14 more from the enemies later, plus a small amount of faith.

Estimating Faith to be at ~200000 by the time you get those points for both sides, bombing yields from ~5600000 to ~6500000,while doing it normally yields from ~4950000 to ~5200000.

Adding to the fact that you get even more faith from the early enemies and your Faith might actually be as high as 250000, it's definitely good to bomb it.
Title: Re: Spellcard Help Topic
Post by: theshirn on May 24, 2009, 02:25:55 AM
Spreads of two little bullets moving in certain directions.  I'm not certain if the card is aimed or random, but I'm fairly darn sure it's not static.  Also, the third waves that comes at you have bullets hidden behind bullets; once you know that they're there (and don't ram them almost every time and then say "WTF HIT ME") the card really isn't that bad.  Just needs quick reflexes, but if you don't have them (like me) you shouldn't be playing on Lunatic (like I'm trying to do now).
Title: Re: Spellcard Help Topic
Post by: Zengeku on May 24, 2009, 07:10:50 PM
Bombing during a Spell Card doesn't increase faith. So it's like they're avoiding it. However, it might be related to the post-boss waves. I'll have a closer look.

And I was asking before I started theorizing >_>
I know the basics of the Spell Card, but that's really it. I've only seen it thrice on Hard, and once on Lunatic.

EDIT: I replay bugged to unlock Lunatic.

As you will probably realize the spellcard is very easy. You basically just have to stand near the bottom of the screen and read the bullets coming from left, right and above you. If you want a replay then here: http://replays.gensokyou.org/download.php?id=3362
Title: Re: Spellcard Help Topic
Post by: LHCling on May 25, 2009, 11:19:39 AM
As you will probably realize the spellcard is very easy. You basically just have to stand near the bottom of the screen and read the bullets coming from left, right and above you. If you want a replay then here: http://replays.gensokyou.org/download.php?id=3362
=x

I barely find it easy. Still working out some specifics.

Also, I'd rather just bomb it for post-mid-boss scoring.

Here's a random replay, using (close to flawless) scoring techniques for the stage: http://replays.gensokyou.org/download.php?id=3367

Also included is essentially a perfect Hina run. Where and when I'm supposed to finish each phase for maximum faith, I know but I can't be bothered.

And now, to write an analysis on the Spell Card... if there's anything to write about  >_>

The Spell Card in question is very, very complicated.

I could not help but notice that Hard seems harder than Lunatic... again.
Title: Re: Spellcard Help Topic
Post by: stargroup on May 25, 2009, 03:34:06 PM
Hard is significantly harder than Lunatic in some parts for sure. Kanako's second spell, Aya's second spell, etc
Title: Re: Spellcard Help Topic
Post by: Flay_wind on May 25, 2009, 05:09:27 PM
Can someone post stategies for 9 level scenes in STB? I've been slaughtered by every scene in that level.
Title: Re: Spellcard Help Topic
Post by: Pako on May 25, 2009, 06:20:25 PM
Is there any strategy for Koishi's last spellcard (Subterranean Rose)?
Or is it just plain dodging?

Everything goes (almost) perfectly for the rest of the extra stage but I always die at the second phase of that particular attack.
Title: Re: Spellcard Help Topic
Post by: stargroup on May 25, 2009, 10:04:09 PM
Shoot the Bullet stage 9

9-1: There really isn't any trick, you just need to dodge, get up when you get a chance and long range your shots. Don't forget to get a really good first shot, as most of your score will probably come from there.
9-2: There are two ways to do this. The manly way, or sweeping from one side of the screen to the other. If you'll notice, the bullets are actually somewhat aimed at you, so if you move from one side to the other you'll be able to easily dodge most of the bullets. Take the shot when you change directions.
9-3: This is one of the easier ones. The butterflies are never aimed at you, so if you don't move too much you'll probably never get hit by them. Now if you're going for score, just find a way to time your shots when you move in. And then all you have to worry about are the leaves. Just be careful when they spawn near you or even on top of you.
9-4: No trick. Get out of the way of the big bullets and big laser, and weave around. Take advantage of your shots to both get a picture and neutralize the massive laser aimed toward you, but be careful, as the timing gap is quite small.
9-5: This is one of the more annoying ones to score on haha. Just plan your steps and take pictures that will get rid of as many lines as possible, to make room for yourself to get through, and that's about it. Charge quickly, you don't have much time before the screen gets filled with a clusterf*ck of bullets.
9-6: Don't worry if you don't get this, this is one of the hardest scenes in the entire game. Nothing to it except dodging all of the bullet streams. Good luck, you're gonna need it.
9-7: Stay close to the laser to direct the large bullets out of your way. Take a lot of defensive shots if needed. It's better to clear off a lot of those bullets or else you might get trapped. And it's not so bad either, as you'll get much of your charge back by clearing the bullets.
9-8: This one is probably the easiest in this stage. Dodge and shoot. That's it. Not a hard pattern either. Although, you could avoid most of the dodging altogether by taking a defensive shot between every boss shot.

There ya go.
Title: Re: Spellcard Help Topic
Post by: Anonymity on May 25, 2009, 10:26:54 PM
Heaven's Stream "Miracle of Otensui"


Both Easy and Normal, can't do it on either for some reason :S


Mountain of Faith (the actual attack not the game) - Is there any trick to this? I do fine following the same pattern for ages, then when it speeds up I get raped at around 1/3 health
Title: Re: Spellcard Help Topic
Post by: stargroup on May 25, 2009, 11:48:34 PM
Sweet, MoF is my specialty.

For Heaven's Stream, all you have to do is start on one side of the screen (on Lunatic it's the right side, but Easy and Normal may be different), and slowly nudge to the other side, and you have to dodge the larger bullets while you do this. After you get past the larger bullets, however, remember to quickly dash to the end, so the homing bullets form a gap you can pass through. Repeat for the other side. Of course, this method means that you will spend very little time under the boss. If you want to get damage on her as fast as possible, nudge for as long as you can under her, and switch directions as late as possible. Be warned however, the larger bullets will get closer to you the longer you wait.

Mountain of Faith is just dodging, there's no trick. Keep your eyes peeled for openings, and get out of the way of the miniwalls. Focus only when you're not really moving, since you have to move fast to get in between the walls. Luckily, at this difficulty there is nothing that can really trap you, and it's actually a very fair card, but that's completely different on Hard+. That's all there is, just reading the walls.
Title: Re: Spellcard Help Topic
Post by: Arcengal on May 26, 2009, 12:09:24 AM
Mountain of Faith (the actual attack not the game) - Is there any trick to this? I do fine following the same pattern for ages, then when it speeds up I get raped at around 1/3 health

Mountain of Faith on easy is actually a really tricky spell because everything goes dangerously slow. On Normal, it's just a straight dodge-em-up; there isn't really a trick to it. The speed increase shouldn't  put you off, just dodge faster.
Title: Re: Spellcard Help Topic
Post by: Drake on May 26, 2009, 12:42:06 AM
You should dodge inside the storm instead of outside. There are safespots everywhere, really.
Title: Re: Spellcard Help Topic
Post by: Flay_wind on May 26, 2009, 06:27:54 AM
2 stragroup. Big thanks. Now i see what i've been doing wrong most of the time.
Title: Re: Spellcard Help Topic
Post by: Anonymity on May 26, 2009, 02:40:33 PM
Thanks a lot, I just tried that idea on 'Stream' and although I died, I got further than normal.

It's really hard with ReimuB though, I'm never underneath Kanako for more than like a second.
Title: Re: Spellcard Help Topic
Post by: stargroup on May 27, 2009, 12:52:34 AM
Yeah you're gonna have to get comfortable with that card before you'll be shoot Kanako down with ReimuB.
Title: Re: Spellcard Help Topic
Post by: Azinth on May 27, 2009, 08:23:48 PM
By any chance, does anyone have a good strategy for Sumizome Perfect Blossom (Yuyuko's fake final spell) on Lunatic?  It's the one attack of hers that I don't really have a solid grasp on.  I know the butterflies are pseudo-aimed, but trying to stream/misdirect them properly is tricky.  Anyone have an idea?
Title: Re: Spellcard Help Topic
Post by: Drake on May 27, 2009, 09:02:18 PM
I just stream from left to right and bomb occasionally. There's too many different things going on for me to understand anything that isn't the bubbles and quasi-aimed butterflies.
Title: Re: Spellcard Help Topic
Post by: stargroup on May 28, 2009, 05:40:45 AM
I have only played the spell on Normal but by watching a few replays I'll try to give some help.

The butterflies are aimed from the time they are shot, not where you are when they spread. So, try to stay in the middle whenever possible. If you can figure out the order pattern in which the bullets appear that would be even more helpful to you. Try to stay as far away from the vast majority of the pseudo-homing butterflies as possible. If you find yourself being pushed to the side, don't freak out and try to find an opening back to the center. Be prepared to leave yourself a little bit of room at all times in case the big bullets come at you (or you can figure out when they appear so you don't ALWAYS have to keep an open region).
Title: Re: Spellcard Help Topic
Post by: Zengeku on May 28, 2009, 11:14:35 AM
Well i did manage to beat Extra in EoSD but it didn't go very well as far as capping cards go. Only two. Silent Selene and Lavatain.

I'm having trouble with these spells:

Sun Sign "Royal Flare": I know this one is static, but i really suck at figuring such spells out. I would love it if someone could give me just a few guidelines.

Taboo "Cranberry Trap": I have capped it twice but i have no idea how i managed. Anyone know a good way to move? I've heard that it is very trivial if you move the right way.

Taboo "Four of a Kind": This one is nasty. Any advice aside from just dodging the best I can?

Taboo "Maze of Love": I see people go around Flandre but i have no idea how they do it. I can consistenly make it past it with one bomb shotgunning her with ReimuB but i would love to learn how to deal with it.

Forbidden Barrage "Catadioptric": Uhmmm... help?

For the rest of the spells its just about my dodging skills and i have already learned the ways of Counter-Clock so i don't need any help with that one. Secret and Then Will There Be None? is quite tricky because of the finale and the red trap is also very dense but i'll just have to see what i can do.

I really need some assistance here. Just a few words of advice will do. Knowing the ways of the spellcards are the key to consistently clearing any extra stage.

Heaven's Stream "Miracle of Otensui"


Both Easy and Normal, can't do it on either for some reason :S

The easy mode version. Pretty much impossible. You're probably better off bombing it, but there is a technique to it. I think.
Title: Re: Spellcard Help Topic
Post by: Noite on May 28, 2009, 04:52:13 PM

Sun Sign "Royal Flare": I know this one is static, but i really suck at figuring such spells out. I would love it if someone could give me just a few guidelines.

Shotgun her at the start, then go down just enough so the last wave spawns just above you. You'll notice you have two waves of red balls coming for you, so dodge them to the left. The second batch of red balls will start spawning a bit to the right of the left edge of the screen, so you'll be able to return to the center by going around the first wave. She'll die if you spent enough time on the center at the start.

Taboo "Four of a Kind": This one is nasty. Any advice aside from just dodging the best I can?

Don't think there's any trick to it, just pure dodging.

Forbidden Barrage "Catadioptric": Uhmmm... help?
stay on the bottom right of the screen the whole time, you won't have to dodge a lot since most of the bullets won't even get close, just don't hug the corner, since you might get unlucky with balls bouncing.

I'm terrible with tranberry crap and maze of love, so can't really say anything about them.

If it helps, here is the replay of my first clear, got all the cards you mentioned apart from maze of love: http://replays.gensokyou.org/download.php?id=3399

My explanations might not be the clearest since english isn't my native language, but I hope I've helped ;)

Title: Re: Spellcard Help Topic
Post by: Azinth on May 28, 2009, 05:28:43 PM
Cranberry Trap:  Shotgun Flandre for a little bit until the bullets spawn from the sides.  Then go to the middle and stream the side-bullets down slowly. Then three waves of bullets will come up from the bottom of the screen; use small horizontal movements to dodge those as you make your way downward.  Then move back up to the middle, dodging bullets as you go.  Lather, rinse, repeat, though ReimuB should be able to kill it in about one wave.  It really is trivial once you get the hang of it, and probably her easiest spellcard.

For Maze of Love, the only real trick to it is to stay as close to Flandre as you possibly can, like at the edges of her spell circle.  If you stay too far back, the waves will fan out and make it extremely hard to get through without moving unfocused.  Also remember to not hesitate and keep moving no matter what; stalling for too long will mean getting caught by the spread round shots, and Reimu's focus speed will ensure that a gap will appear in the right places.  Other than that, it's just moving precisely and believing in the power of your unseeable hitbox.

And if you're playing as ReimuB, remember to abuse shotgunning whenever possible.  Several attacks such as Silent Selene, Four of a Kind, and  Kagome Kagome contain long pauses before starting, and can have nearly 2/3 of their lifebar depleted before they even begin.  Look for places where it can be put to good use.
Title: Re: Spellcard Help Topic
Post by: Drake on May 28, 2009, 07:10:03 PM
Sun Sign "Royal Flare": I know this one is static, but i really suck at figuring such spells out. I would love it if someone could give me just a few guidelines.
Watch replays. You can't describe the movements you have to make.

Quote
Taboo "Cranberry Trap": I have capped it twice but i have no idea how i managed. Anyone know a good way to move? I've heard that it is very trivial if you move the right way.
What they all said about shotgunning and streaming and such. Only thing I have to add is that after you dodge the purple bullets, the next wave of purple bullets come from the exact same spots as where the previous one ended, so if you stream down, you don't even need to worry about dodging the ones coming from the bottom because they'll be in the same spots. If you watch a replay, watch the

Quote
Taboo "Four of a Kind": This one is nasty. Any advice aside from just dodging the best I can?
Not really. Green are aimed, blue alternate paths and yellow is based on her position.

Quote
Taboo "Maze of Love": I see people go around Flandre but i have no idea how they do it. I can consistenly make it past it with one bomb shotgunning her with ReimuB but i would love to learn how to deal with it.
LEFT LEFT WAIT WAIT WAIT RIGHT
These are movements that you can make to capture it while at the bottom of the screen. You dodge the blue line at the beginning by inching to the left, then move over one bullet as it says up there.[/quote]

I'll see if I can up a replay when I get home explaining these methods.
Title: Re: Spellcard Help Topic
Post by: Ghaleon on May 28, 2009, 07:18:05 PM
I personally can't do royal flare as anything other than marissa A. Which I'm sure you know how to do, stay low, go up thru one loop of red bullets, then stay stationary (I normally have to go back down though) as the bullet loop on the right side slips left of you, go back down. She should croak shortly after bullets start spawning right at the bottom of the screen.

Cranberry trap I'm actually pretty good at I think, on my replay I screwed it up badly. That was just some finger slipage. I don't know if my strategy works for everyone but for me it's like this:
1: don't worry about purple bullets, they a piece of cake.
2: blue bullets are aimed (or seem to be), so try to be as high as safely possible (don't forget flandre moves though, I've gotten body-check killed by her a couple times, doh), slowly move down as needed as they shoot.
3: once purple bullets start spewing out again, you can move down a bit more as all the blue bullets fly harmlessly past. Repeat ftw.
4: If things aren't going well and your "flying high" for the blue bullets isn't very high at all, don't feel bad hugging the bottom during purple bullet phase. The blue bullets should never hit you there if you weren't hugging the bottom completely while they were shooting, and the purple bullets tend to be spread out pretty wide at the bottom so you can just park between their shots, even as they are shooting from the bottom.

Four of a kind I capped on my first and second attempts on flandre... now I can't seem to cap it. You can kill her clones but they seem pretty beefy, I don't think they actually dissapear any faster than the real flandre does in this phase. I do notice though if you can make it past the 2nd "big bullets instead of small red bullets" shots, it gets easier. I personally find dodging them big ones a whole lot easier than the countless little ones.

I DO notice though that neither flandre or the clones move a whole lot during this phase. I mean they can, but they don't seem to as much. So you may want to look at them while you're in a safe spot and wait until they move before you worry about dodging more, or else you just might psych yourself out.

Maze of love.. This is one ability that really makes me think I should get a gamepad. I just can't circle well with arrow keys. Sometimes I can do it, but after her first 450ish degree spin of blue bullets, I can't seem to get back into position for her orange/red bullets afterwards fast enough, and bombing on this phase is so damn awful because it only seems to make flandre invincible for longer than yourself, to make matters worse it's very hard to see where the "safe area" is after a bomb. I do know though that if you can spin around her until you're around 10 oclock, you can bomb, and she wont really start shooting again until the orange/red bullet phase (giving you a chance to be in position back under her so you can actually shoot her too.

I still found that just staying under, shooting her as long as possible, dying, and shooting more is the best way for me though. I just have it as a given that the move WILL kill me. Better to kamikazee it than to risk dying 2 or 3 times trying to do it properly for me.

Catadioptic owns me too. People say it's pretty easy in the bottom right cornerish.. But I still find this move to be a doozy. I really don't know what to say.
Title: Re: Spellcard Help Topic
Post by: RainfallYoshi on May 29, 2009, 08:17:30 AM
Okay, I've been trying to 1cc EoSD Normal for awhile and I need some help with some of the later spellcards that are really just giving me issues.

Conjuring "Misdirection":
Sakuya's mid-boss section always gives me issues, particularly her non-spell pattern. I can never seem to get between the red kunai without getting hit. I've been "skipping" this section by staying above Sakuya but the points would be nice to have.

Misdirection itself I don't have *too* many issues with, but the pattern can get a little overwhelming as Sakuya's health goes down. I always end up moving too much and running into a bullet I shouldn't have, or moving too little and just getting hit.

Illusion Image "Luna Clock":
The randomness of the daggers always forces me into what seems like an impassable wall. I always end up wasting bombs on this spell card out of panic. Is there any kind of trick into it?

Maid Secret Skill "Marionette":
Ugh! I just can't get by without bombing this. The sheer amount of random daggers just gets me. I tend to go from side to side to get her to aim her curtains away from me, but the randomness still craps me out.

Dark Sign "Scarlet Netherworld":
Those freaking criss-crossing bullets... I can never seem to get through them. They always overwhelm me and make me panic bomb.

Curse "Curse of Vlad Tepes":
The odd dagger/blood patterns make me run into stuff, I lose lives here just because I collide into things I shouldn't.

"Red Magic":
Her massive HP on this spellcard is what really gets me. I start off okay but I start to get overwhelmed as it goes on.
Title: Re: Spellcard Help Topic
Post by: LHCling on May 29, 2009, 08:56:28 AM
Let's see...

I'll fill in mid-boss Sakuya's initial phase later (see: below this post a bit)

Conjuring "Misdirection":
Fortunately it's Normal. Start from one side of the screen (or about 1/3 in from either side, and tap your way across after she fires kunai, and from the point where she throws the "faster" knives).

Illusion Image "Luna Clock":
Try moving to the side (not the corner, but higher, like closer to the center of the screen in terms of vertical distance) before Time Stop. Following this, move down towards the bottom of the other corner (or bottom-middle). Dodge less dense wave. Repeat in reverse direction. Works almost every time.

Maid Secret Skill "Marionette":
If you're using Marisa, it is possible to swing around each wave. Although even possible with Reimu, it is more difficult to perform. Note that you have to be in the center initially. Trying to stand on the side will prolong the Spell Card, in addition to causing the knives to be misdirected too much.

If you don't opt for this, the best thing to do is to move to a place where the knife spam is least dense, and dodge carefully. Note that green knives won't change directions again.

Dark Sign "Scarlet Netherworld":
It's diagonal-bullet dodging if you choose to not stand in between the "needle bullets". try a rhythmic left-right/up-down patten to follow. You should be able to get through the waves if you time it properly. Alternatively, predict where each and every bullet moves, and position yourself into the blindspot.

Curse "Curse of Vlad Tepes": Curving knives. Not much to offer in terms of advice, apart from predicting how each knife will bend. Also, beware of clipping, and certain times where the waves move in such a way that they make a wall.

"Red Magic":
It's a matter of survival over any fixed strategy, as with most final Spell Cards. Try to avoid getting cornered / stuck on the bottom of the screen.

I'll work on a replay of a randomly designated (or reqeusted) shot type after dinner. brb

Replay will be with ReimuA. Note that I might, for the sake of habit shotgun out of complete unnecessity.
Title: Re: Spellcard Help Topic
Post by: Ghaleon on May 29, 2009, 09:03:28 AM
My little bit for curse of vlad tepes. I notice that it really helps to try and stay on the top 2/3 of the screen. Below that the curving knives can stop their curve, and can really really screw you if you're anticipating their curve only to see it just stopped and smacked into you. VERY annoying.. of course you can also hug the bottom and see them stop curving long before they hit you and predict their pattern easier. I find if you do this you'll end up hugging the bottom left corner which is obviously bad, and leaves you with virtually nothing to do if a wave of bullets happens to go towards you.

I've only just 1cc'd normal like 3 or 4 times though, so my experience can be 100% coincidental, take it with a grain of salt.
Title: Re: Spellcard Help Topic
Post by: LHCling on May 29, 2009, 10:02:41 AM
And done. It was quite bad play from Stage 5 onwards. I do at least show some of the things. Look in the replay for mid-boss Sakuya. I would recommend that method for all difficulties.

http://replays.gensokyou.org/download.php?id=3415

I should have stopped scoring while I was ahead. Also, dying with bombs in stock. Things just happen. It would look so much more polished if I could do it stage-by-stage. Guess that can't be helped.

...and ignore the stage runs. I would advise you to stick with basic streaming and dodging from the lower half of the screen for the majority of the time. But I assume that isn't a problem.

Note: I do not use ReimuA for score-runs in EoSD. I use ReimuB because of shotgun capabilities. That, and the homing system sucks for the majority of the time.
Title: Re: Spellcard Help Topic
Post by: RainfallYoshi on May 30, 2009, 10:33:28 PM
Thanks a ton for the replay Baity. It's definitely a great reference for how to do some of the trickier shots and parts of stages. I'm still practicing up and will let you know how my next attempt goes.
Title: Re: Spellcard Help Topic
Post by: Arcengal on May 30, 2009, 11:48:23 PM
Three cards I have immense troubles with that haven't been mentioned yet:

Ghost Clifford ("the white Prismriver sister", Hard/Lunatic)
Spin the Celiphic(?) Plate (MoF, Nitori's third card, Lunatic)
Mose's Miracle (Sanae, Hard/Lunatic)

The last one seems to be so easy until Sanae says LOL TRAP YOU WITH BULLET WALL and it becomes bomb or die.
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on May 31, 2009, 06:49:45 AM
Maybe it's a little too late but...
The easy mode version. Pretty much impossible. You're probably better off bombing it, but there is a technique to it. I think.
By moving really fast you can create a small gap (wich is really small but still crossable) that you should be able to cross when focused.
Title: Re: Spellcard Help Topic
Post by: Anonymity on May 31, 2009, 06:58:52 AM
Think I'll just stick with bombing it to be honest, saves a lot more time  :-X

Anyone know any tips for [Normal] Border of Wave and Particle?
Title: Re: Spellcard Help Topic
Post by: hiddenryuu on May 31, 2009, 07:48:18 AM
well besides using the lame dead zone?

I usually try to put my eyes further up the screen that way I can the bullets earlier and react to it, if your eyes are too low , you often don't have time to react.

Then it's just a question of when to unfocus and do a big swing around.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on May 31, 2009, 08:43:49 AM
Spin the Celiphic(?) Plate (MoF, Nitori's third card, Lunatic)

If you're a Reimu B player, watch my replay. http://replays.gensokyou.org/download.php?id=2775

This is the most reliable way I've been able to capture Cephalic Plate.  Damage Nitori as much as possible before she starts firing the aimed pellets.  Fly over to the corner when she starts pellet spamming, and stream in the other direction.  Always make sure that you're just to the left of her when you're damaging her, as she'll follow you around, and you want her to continue moving left (or right, if you start from the left corner) so you can keep damaging her.  Keep streaming and ignore the pellet spam, and read the holes in the circles.  If you do it right, the card will be done before you have to turn around.

Unless you play a non Reimu B character, then this probably won't work.  Reimu A and C lack the raw firepower needed to end the card quickly.  Marisa A, actually, I don't remember how strong Marisa A is, and she may or may not be able to do it.  Marisa B, if you were using her, you wouldn't be asking for help. :P  Marisa C requires shotgunning, which is a bad idea on Cephalic plate.
Title: Re: Spellcard Help Topic
Post by: LHCling on May 31, 2009, 11:37:44 AM
For Non Reimu/MarisaB (both bugged and unbugged MarisaB by the way), you proceed to stream like in Krim's replay (that is, start from the right).

From the moment you move through the 2nd wave of spinning bullets cucumbers, you should be around the center of the screen (bit to the right still, maybe).  Move to the other side of the screen (diagonally, and up about 1/3 the screen), and weave through the 4th wave of pellets from there.

After that, you repeat the same cycle, only from the other side. If you moved properly (the directions I gave are somewhat vague at this point), the number of extremely small bullets that will be a threat in the next wave will be negligible (so in other words, you won't get walled).

The Spell Card should end sometime during the 2nd cycle. If not, repeat the same procedure. It should work. However, since I primary as ReimuA, I've never seen the Spell Card go for longer than that.

...too lazy to make a replay. MS took too much effort. I might early tomorrow morning or something though.
Title: Re: Spellcard Help Topic
Post by: Anonymity on May 31, 2009, 11:43:42 AM
well besides using the lame dead zone?

I usually try to put my eyes further up the screen that way I can the bullets earlier and react to it, if your eyes are too low , you often don't have time to react.

Then it's just a question of when to unfocus and do a big swing around.


Lame dead zone?
Title: Re: Spellcard Help Topic
Post by: LHCling on May 31, 2009, 11:51:43 AM

Lame dead zone?
(http://i80.servimg.com/u/f80/12/80/32/92/th/untitl22.jpg) (http://servimg.com/image_preview.php?i=54&u=12803292)

Like that. Right below Satori. It's basically cheating though. Maximum requirement of 1 bomb -> free pass

...I do believe I'm the first person to pull it off on Hard mode without destroying the bonus.

EDIT: fix in the previous pots post =x

EDIT 2: there's something wrong with my typing this evening...
Title: Re: Spellcard Help Topic
Post by: Anonymity on May 31, 2009, 12:04:54 PM
Oh right, like hoving just outside the bosses hitbox but inside the bullets?
Title: Re: Spellcard Help Topic
Post by: LHCling on May 31, 2009, 12:09:27 PM
Oh right, like hoving just outside the bosses hitbox but inside the bullets?
Yep.
Title: Re: Spellcard Help Topic
Post by: theshirn on May 31, 2009, 08:07:41 PM
Ghost Clifford ("the white Prismriver sister", Hard/Lunatic)
OH FOR THE LOVE OF ---

COME ON, PEOPLE!

Ghost Clifford, even on Lunatic, I find easier than Hino Phantasm, the Normal card.  Start a little over to the left, stream across, dodge up to open an avenue and then stream right back across.  Shouldn't take more than one across in each direction.
Title: Re: Spellcard Help Topic
Post by: Azinth on May 31, 2009, 08:58:44 PM
I'm surprised no one mentioned that BoWaP is pretty much completely static.  Once you practice it a bit, it's pretty capturable just with occasional taps to the side.  The pattern itself is quite a short and simple one that just endlessly loops; I micromemorized it after about 15-18 attempts or so, and I can pretty much time it out now without much trouble at all. 
Title: Re: Spellcard Help Topic
Post by: theshirn on May 31, 2009, 09:04:19 PM
FALLING LEAVES OF MADNESS

WHAT
Title: Re: Spellcard Help Topic
Post by: LHCling on May 31, 2009, 10:27:35 PM
FALLING LEAVES OF MADNESS

WHAT
Midboss?
Or 2nd boss Spell Card?

Got the Midboss one. Timed out the 2nd boss Spell Card after 1 silly death (I thought the laser wouldn't spawn that fast  ;_;).

For the Midboss one, it's a matter of staying as close as you can. It's much safer attempting to move up than moving back to read some more. Otherwise, you get boxed like I did for those last 2 seconds  >_>

http://replays.gensokyou.org/download.php?id=3472

And ignore the stupid death on the 1st Spell Card. It was from trying to stand underneath as long as I could.

Too lazy to fetch names of the Spell Card too. Oh, and I'm very busy at the moment.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on May 31, 2009, 10:32:17 PM
I'm surprised no one mentioned that BoWaP is pretty much completely static.  Once you practice it a bit, it's pretty capturable just with occasional taps to the side.  The pattern itself is quite a short and simple one that just endlessly loops; I micromemorized it after about 15-18 attempts or so, and I can pretty much time it out now without much trouble at all.

Really? I always find a point where it goes into "wave" mode and I have to move around to dodge it. Every time I get hammered before I can get my rhythm back...
Title: Re: Spellcard Help Topic
Post by: Azinth on May 31, 2009, 11:55:24 PM
That dense wave can be micrododged easily by using a trick.  The gaps in that wave are parallel with each other as well as the wave that precides it, so if you position yourself right during the first wave then you can just sit still while the entire dense part flies past you.  Kind of hard to describe it, but it's not too hard to pull off.
Title: Re: Spellcard Help Topic
Post by: theshirn on June 01, 2009, 12:13:45 AM
Midboss?
Or 2nd boss Spell Card?

Got the Midboss one. Timed out the 2nd boss Spell Card after 1 silly death (I thought the laser wouldn't spawn that fast  ;_;).

For the Midboss one, it's a matter of staying as close as you can. It's much safer attempting to move up than moving back to read some more. Otherwise, you get boxed like I did for those last 2 seconds  >_>

http://replays.gensokyou.org/download.php?id=3472

And ignore the stupid death on the 1st Spell Card. It was from trying to stand underneath as long as I could.

Too lazy to fetch names of the Spell Card too. Oh, and I'm very busy at the moment.
Midboss card.  It's not that I can't capture it, it's that it's WTF luck-based and dense for a Stage 1 midboss card, even for Lunatic.  Seriously.

That post probably should have been in the RAGE thread, but I guess I was asking if there's any trick to it, or if it's simply as stupid as it seems.  I guess it is.
Title: Re: Spellcard Help Topic
Post by: Kanako Yasaka on June 01, 2009, 12:44:45 AM
Okay, stuff from PCB extra. I'm so fucking close to beating this it's not even funny.

Charming Siege From All Sides- WTF? I know there's a way to direct the light blue bullets but I can't seem to do it.

Unilateral Contact- Ugh, what's the best way to cheat this card? I'm not even going to try it.

Kokkuri-san's Contract- I can't get past here. I always get eaten alive since I can't ever seem to time it correctly. Is there a specific way to dodge the bullets?
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on June 01, 2009, 12:46:03 AM
That dense wave can be micrododged easily by using a trick.  The gaps in that wave are parallel with each other as well as the wave that precides it, so if you position yourself right during the first wave then you can just sit still while the entire dense part flies past you.  Kind of hard to describe it, but it's not too hard to pull off.

Thank you lots. ^_^ Somehow just hearing that you're supposed to stay still made it simple.

Also, I've said this before, but DAMN! Knowing that you can slow down your focus movement by holding down+left/down+right at the bottom the screen would have REALLY been handy for things like Satori's non-cards and Terrifying Hypnotism.

EDIT: Kokkuri-san's Contract relies on one thing to be successful: Ignore the cage. Focus your eyes on the moving bullets, and move through them as quickly as possible. Focusing on where the cage is will just mess you up. As for the last part, bomb. It's not worth it.
Title: Re: Spellcard Help Topic
Post by: Arcengal on June 01, 2009, 03:51:16 PM
Charming Siege From All Sides- WTF? I know there's a way to direct the light blue bullets but I can't seem to do it.

I'm pretty sure that there isn't one, at least I've never seen it. Either way, the light blue bullets are the main hazard, the big red ones just a distraction. Look at the road ahead, see where you need to go next and move to take advantage of gaps in the pattern that you see. That being said, I think this is Ran's hardest card by a mile.

Quote
Unilateral Contact- Ugh, what's the best way to cheat this card? I'm not even going to try it.

Ran fires out the randoms, then fires some aimed bullets. Dodge them and fly up, staying right next to her. The bullets fly around the outside, then just as they're about to shoot out, get some distance between Ran and your character, then outrun the new bullets. Repeat. Yes, even Reimu can outrun the bullets if you get enough distance and time it right.

Quote
Kokkuri-san's Contract- I can't get past here. I always get eaten alive since I can't ever seem to time it correctly. Is there a specific way to dodge the bullets?

Kind of. Watch my replay: http://replays.gensokyou.org/download.php?id=2897

I bomb last two seconds of Contract because the bonus was worth less than a life, and it was the first, last and only time I've managed to get the 800 item life. Still, the replay shows what to do up til that point.
Title: Re: Spellcard Help Topic
Post by: Ghaleon on June 01, 2009, 07:49:09 PM
Okay, stuff from PCB extra. I'm so fucking close to beating this it's not even funny.

Charming Siege From All Sides- WTF? I know there's a way to direct the light blue bullets but I can't seem to do it.

Unilateral Contact- Ugh, what's the best way to cheat this card? I'm not even going to try it.

Kokkuri-san's Contract- I can't get past here. I always get eaten alive since I can't ever seem to time it correctly. Is there a specific way to dodge the bullets?

I don't think you can manipulate the position of the blue bullets at all. I find it to be easier however if you stay at least mid way or above towards ran than at the bottom. Otherwise your "square" might move down further and you might end up with little more than a little tip to dodge around in. Very bad.

Unilateral contact is a bit tough for me too. One thing I've learned though on the phantasm stage (should work for ran too though), is assuming you got supernatural barrier when this phase started, dodge the initial bullets. And just when the timer on the barrier is about to run out (should be like 1 second before he shoots the 2nd wave of bullets). It will eliminate the first bullets (which are still flying back), and eliiminate the other wave of bullets completely, and you can sit there shooting at ran as he does absolutely nothing for like 6 seconds straight. He should go down on that phase before the wave of 3 bullets start turning. Unless you're reimu A or something I guess.

I can't imagine dodging the bullets for the contract to be hard. Perhaps you're nervous too much? I mean the gaps between them are far larger than most of the gaps between bullets on even some level 1 bosses. Just remember that those particular kind of bullet's hit box is actually more like the white in the middle, not the blue edge. Also, near the end where diagonal bullets start coming out too, it's almost easier because at that point the straight bullets almost never come near you, so you just have to worry about the diagonal ones only.

That's the 2nd last phase though, so 1 more and you're done, just need a lucky run >=).
Title: Re: Spellcard Help Topic
Post by: stargroup on June 02, 2009, 01:18:26 AM
Wow a lot has happened since I was gone.

Alright, time for a super post. Some of these spell cards will already have hints from other people, but I feel like typing my input anyways.

SPELL CARDS YAY

EoSD Extra:

- Sun Sign "Royal Flare"
I think I posted something about this card already, but here goes.
A very stupid card because it's extremely difficult to capture without much experience, as you have to know where the open spots are and how not to get bullets to spawn on you. Either micromemorize if you're good at that kind of thing, bomb the shit out of it, or just practice it over and over again.

- Taboo "Cranberry Trap"
The first few times you play it it's a very annoying card, and similar to Royal Flare, you probably need some experience. Most people find a technique that works, and just keep using that same method over and over again. Personally, I think that's stupid and I just dodge it as I see fit, improvise. It's actually not that bad if you direct the first few bullets and just make your way around the screen.

- Taboo "Four of a Kind"
Very fun card. Pure dodging. It is highly unlikely that you'll find yourself almost trapped, but you shouldn't be staying on the very bottom anyways. This is not a hard card at all; if your skills are good, it should be a consistent capture.

- Taboo "Maze of Love"
Two ways to do this: circling around Flandre, or staying at the bottom and dodging in between the rings. Certain people will actually find it easier to dodge at the bottom, but most people circle Flandre. It's difficult at first because it's a strange angle and there is very little room for error, but once you get the hang of it, it's not too bad.

- Forbidden Barrage "Catadioptric"
Stay near the bottom right corner. This is the easiest place to stay. There's really not much to say. Avoid the large chains and dodge the debris, being careful not to hit them especially when focusing on the larger chains.

EoSD Normal:

- Conjuring "Misdirection"
Er, if we're talking about Normal, then all this card is is streaming. All the bullets are just simple homing attacks.

- Illusion Image "Luna Clock"
This one isn't that bad. The smaller bullets home on you initially, so just dodge a little to the side and all you have to worry about are the knives.

- Maid Secret Skill "Marionette"
There are two ways to do this. You can take sweeping to the extreme and dash from one side of the screen to the other, redirecting almost all of the knives, or you can just dodge the knives. I think dodging should be much easier. Just remember to move a bit to the side after the bullets change random directions, as there are some bullets that don't change direction and you'll have a wall coming toward you.

- Dark Sign "Scarlet Netherworld"
The criss-cross bullets are the trickiest part of the spell card. Just make sure the straight lines don't hit you and focus on the criss-cross. That's it, pure dodging.

- Curse "Curse of Vlad Tepes"
Make sure you are very comfortable with the massive angle acceleration. Be prepared for the curves and just dodge the bullets the knives spawn, being careful not to get trapped by a wall. Plan ahead a little.

- "Red Magic"
Learn how to dodge it and the rest is endurance.

MoF Lunatic:

- Kappa "Spin the Cephalic Plate"
Stream from one side to the other, and dash at the right time so that you don't go through the small bullets the same time you go through the rings. Repeat until complete.

- Sea Opening "Moses's Miracle"
You could memorize the order of the knife patterns, but that's a lot of work and stupid. Just dodge quickly, keeping yourself open, while maintaining focus at Sanae. Before the knives accelerate, you can see which pattern she will be using on you, so you can plan and dodge accordingly. Should be a consistent capture with the occasional "oops I trapped myself."

- Leaf Sign "Falling Leaves of Madness"
HAHA this is a fun card. Stay as close to Shizuha as possible, so you don't have to deal with the yellow curving bullets. The rest is just micro-dodging. I don't know about Marisa, but if you're using Reimu, trust in your tiny hitbox.

PCB Extra:

- Shikigami's Radiance "Charming Siege from All Sides"
This is actually much, much harder than the Phantasm version. Just pass in between each big bullet ring when you get the chance, and follow through one by one, keeping track of your horizontal position as well. The trickiest part is that streaming cyan bullets, because they curve and the room they give you is very small, so you should primarily be focusing on them, as difficult as it may be. Survive as long as possible before bombing through if necessary.

- Shikigami's Shot "Unilateral Contact"
This one is very tricky. Pure dodging. Once you learn the pattern, all you have to do is focus on the right waves at the right time, and just dodge them.

- "Kokkuri-san's Contract"
This is a hard one indeed. Since the bullets in the beginning move either vertically or horizontally, all you have to do is follow the ring and only focus on the direction you're moving in. If you're moving from side to side, block the vertical bullets out of your head and vice-versa. When you get to the ring shrinking, just dodge. Don't be intimidated by the small space at the end.

SA Normal:

- Recollection "Border of Wave and Particle"
I don't really see why anyone would need tips for this one, haha. Once again, pure dodging. This is in my opinion one of the most fun spell cards in all of Touhou. Dodge the random waves of bullets, keeping an eye on Satori. As soon as the walls start forming, get ready to dash to the side to get out of the way, and return to your original spot afterwards. The tricky part is to not get hit when you're coming back from the side. Move forward when you're coming back from the side so that you can slowly push back as the bullets approach you, giving you some time to position yourself correctly.


Whew that was a lot.
Title: Re: Spellcard Help Topic
Post by: Drake on June 02, 2009, 05:50:52 AM
Oh yes. Someone please explain Life Spring Infinity because I just end up bombing then deathbombing to clear it.

I'm seriously raging at how badly I've been performing in IN lately. No deaths until Stage 3, where I lose a bunch of lives and bombs to ridiculous things. Stage 4 is getting better, but I bomb on purpose at places to rid a pattern and it deathbombs because a bullet hits me somehow. Perfect Stage 5, where I get like three lives. Woohoo! Not. I proceed to lose them all to Reisen on stuff I've captured many times already. Stage 6 is frustrating. I deathbombed twice on Brilliant Dragon Bullet where I wanted to just bomb, Life Spring Infinity rage, and Hourai Elixir finishes me off even though it's fairly easy.
Title: Re: Spellcard Help Topic
Post by: Arcengal on June 02, 2009, 12:49:34 PM
Oh yes. Someone please explain Life Spring Infinity because I just end up bombing then deathbombing to clear it.

Hard or Lunatic?
Because LSI on Lunatic is BS.
Title: Re: Spellcard Help Topic
Post by: Zengeku on June 02, 2009, 01:18:00 PM
Thanks for the help on EoSD extra guys. I think i can get a pretty good Extra run established if i can just avoid making too many stupid mistakes. After a tiny bit of practice i trivialized Royal Flare. I understand now that its very hard to describe the movements because of the complexity of the pattern. I usually do something like moving vertical only to begin with and try to get the first couple of bullets from the left to pass me. Then when the time is up for it go to the left of the screen and follow it all the way into the middle where you dodge the rest of it. Yeah... its harder to describe than it is to perform. I do it almost everytime though even if i somehow die to Silent Selene and get to it with less-than-full power.

Cranberry Trap is also pretty easy now, but i still need to work it out a bit more.

As for Four of a Kind. It seems its just about dodging and no trick but thats my favorite spellcard type so i love the hell out of that card now. I cap it almost all the time. Its the same as with Starbow Break. Lovely spells IMO.

I have capped Maze of Love twice today but i played the extra stage 6 times or so. I need to polish the strategy more.

Oh yes. Someone please explain Life Spring Infinity because I just end up bombing then deathbombing to clear it.

Hmm... i would think that just a single bomb, if timed correctly, could take down the card. I haven't played that Stage in a run at all though since my 1CC a couple of months back. I remember sitting in front of my PC, very annoyed, grinding LSI on Lunatic. 200+ attempts it took me. I just had to wait till i got lucky with it. Its truly a terrible spell. I hate Apollo 13 but at least its not bullshit to the same degree as LSI lunatic.

LSI Lunatic shoots a crapload of stars at you and you are just going to have to be lucky and make it through the very tiny gaps and avoiding crashing into Kaguya. That, or being trapped above her, caused the majority of my failures against that card. Just bomb it in your runs.
Title: Re: Spellcard Help Topic
Post by: stargroup on June 02, 2009, 08:52:47 PM
- Life Spring Infinity
This is an incredibly annoying card, and it is so freaking easy to get trapped. I hate this card.
I'd say the best bet would be to stay under Kaguya whenever possible, and find open spaces in the lasers while dodging the stars. I don't see any other tricks that can be utilized.
Title: Re: Spellcard Help Topic
Post by: Ghaleon on June 02, 2009, 09:10:10 PM
slightly off topic but not really. After beating MoF yesterday, anybody other than me feel that the bullets in that rice porridge spell have a much bigger hitbox than those kinds of bullets normally do? I get myself killed on that spell all the time thinking I'm safe when I'm not.
Title: Re: Spellcard Help Topic
Post by: LHCling on June 02, 2009, 09:34:44 PM
slightly off topic but not really. After beating MoF yesterday, anybody other than me feel that the bullets in that rice porridge spell have a much bigger hitbox than those kinds of bullets normally do? I get myself killed on that spell all the time thinking I'm safe when I'm not.
Yep. Larger than your average bullet (its hitbox is around the exact size of the bullet; there is no leeway like with the bubble bullets and such).

For Hard, it's even worse.

---

Theorizing "Life Spring Infinity".

Looks like I've got a pattern showing up. Going to do extended theory / testing for 2 hours when I get back from the university. For the record, I got it timed down to about 35 seconds.
Title: Re: Spellcard Help Topic
Post by: theshirn on June 03, 2009, 02:44:46 AM
slightly off topic but not really. After beating MoF yesterday, anybody other than me feel that the bullets in that rice porridge spell have a much bigger hitbox than those kinds of bullets normally do? I get myself killed on that spell all the time thinking I'm safe when I'm not.
Those bullets SUCK.  They're almost as bad as Sakuya's knives.  And that card is worst on Hard, by a long shot.  The Lunatic version has blue ones, but less dense reds and greens (thank Moriya).
Title: Re: Spellcard Help Topic
Post by: LHCling on June 03, 2009, 03:11:13 AM
"Life Spring Eternity" timed down to 32 on Lunatic.

I've worked out exactly how it works. Except Kaguya's horrible vertical movements. It's "Apollo 13" all over again.

Going to do a writeup once I get a good timeout (or close to one).
Title: And to which I say...
Post by: LHCling on June 03, 2009, 03:25:25 AM
Double post because I'm pissed.

See for yourself.
http://replays.gensokyou.org/download.php?id=3491

"Life Spring Infinity". I mess up at the end, and think that in the last second, I'm perfect safe.

Either way, the familiar (and hence, the lasers, and stars) can all be directed in such a manner, that they all become uniform.

The tip? Stay under Kaguya. Don't worry about the lasers spawning, but worry about the lasers disappearing. They take an exceedingly large amount of time to start up, and have (not as much, but still there) a rather mild delay time (in which they "disappear"). The stars I trust you know how to do. It's a matter of reading for gaps.

...excuse me while I go drink some coffee to calm myself down.

EDIT: 1 month old grammar bashing.
Title: Re: Spellcard Help Topic
Post by: Ghaleon on June 03, 2009, 03:31:46 AM
Working on extra stage for MoF. did the final boss 6 times or so now. I just can't seem to be able to do Iron ring well, any advice? That stupid spell with the big long bullets and the 5 multicolored lasers is a pain too. not much advice there just need to not screw up...dunno why it's so hard for me. (alot of hte time I think I'm safe when wham I'm dead and I'm like wtf).
Title: Re: Spellcard Help Topic
Post by: theshirn on June 03, 2009, 03:55:56 AM
Working on extra stage for MoF. did the final boss 6 times or so now. I just can't seem to be able to do Iron ring well, any advice? That stupid spell with the big long bullets and the 5 multicolored lasers is a pain too. not much advice there just need to not screw up...dunno why it's so hard for me. (alot of hte time I think I'm safe when wham I'm dead and I'm like wtf).
Moriya's Iron Ring:  Stay beneath Suwako as long as you can, then dash out to the right and straight up, minimizing how far you move right, and move over left so you end up above her.  When she fires the last ring, move down again and fire.  Repeat, alternating directions that you dodge.
Title: Re: Spellcard Help Topic
Post by: Ghaleon on June 03, 2009, 04:32:23 AM
Moriya's Iron Ring:  Stay beneath Suwako as long as you can, then dash out to the right and straight up, minimizing how far you move right, and move over left so you end up above her.  When she fires the last ring, move down again and fire.  Repeat, alternating directions that you dodge.

hmm interesting. I'll have to try t hat next time. I beat her t hough now yay. will post replay in accomlishment forums. I'm suprised I beat her so quickly though (prob 2-3 hours of trying), she really takes advantage of what i'm weak at. (very very minute fine movement).
Title: Re: Spellcard Help Topic
Post by: stargroup on June 03, 2009, 04:40:10 AM
Hm, maybe that's why MoF is my first extra clear. My advantage is in micrododging.

As for the spell with the lasers, all it is is dodging. Make sure you know exactly when the spell is coming so you don't get a face full of laser before it even starts. Then just dodge through the bullets, staying in the middle. It's a very easy spell, and should be trivial.
Title: Re: Spellcard Help Topic
Post by: Ghaleon on June 03, 2009, 04:57:54 AM
Hm, maybe that's why MoF is my first extra clear. My advantage is in micrododging.

As for the spell with the lasers, all it is is dodging. Make sure you know exactly when the spell is coming so you don't get a face full of laser before it even starts. Then just dodge through the bullets, staying in the middle. It's a very easy spell, and should be trivial.

yeah I discovered it's really easy if I hug the bottom like a noob instead of try and be open.
Title: Re: And to which I say...
Post by: Drake on June 03, 2009, 06:21:59 AM
See for yourself.
http://replays.gensokyou.org/download.php?id=3491
Oh, well.

This is much easier than I originally thought.

Easier, but I still suck at dodging the stars. I can't force myself to dodge sideways, and I always, always run downwards into an inflexing pattern instead of going up or just staying there. History today is 8/50, which is pretty mediocre.
Title: Re: And to which I say...
Post by: LHCling on June 03, 2009, 09:56:04 AM
Easier, but I still suck at dodging the stars. I can't force myself to dodge sideways, and I always, always run downwards into an inflexing pattern instead of going up or just staying there. History today is 8/50, which is pretty mediocre.
The stars is just a matter of finding place where the gaps open up. Placing yourself between the lasers that don't block your route to the top of the screen helps. If an opening doesn't become apparent immediately, then back up the screen slowly until a gap appears, move through it, and quickly position yourself under Kaguya again.

Also, I forgot to add that every time Kaguya fires the familiar (+2 broken rings), she will always move towards you in terms of the horizontal direction. Never directly vertically. She can and will move diagonally and horizontally though. So it is safe standing directly underneath (center of sprite as well, for directing purposes).

[Further, I can never seem to capture the Spell Card at a ridiculous rate without using either Yukari, Youmu, Remilia, or Yuyuko. ~75% for these characters; ~30-5% for the others]

---

Capture history today (which also, I unlocked it for Spell Practice today) is ~50/130, if you exclude all the attempted timeouts. Across all characters and teams.

EDIT: for the sake of placeholding, it looks like I can upload! However, I do have to swap to Internet Explorer.
Title: Re: Spellcard Help Topic
Post by: stargroup on June 03, 2009, 07:30:34 PM
I hate these kinds of cards, that require you to know exactly how the card works to the last detail, and be familiar with it in order to even stand a chance at getting through it.

It completely restricts your freedom of dodging, which isn't very fun at all.
Title: Re: Spellcard Help Topic
Post by: ghost333 on June 03, 2009, 08:13:59 PM
I hate these kinds of cards, that require you to know exactly how the card works to the last detail, and be familiar with it in order to even stand a chance at getting through it.

It completely restricts your freedom of dodging, which isn't very fun at all.

this is not true at all , dodging is dodging if u have it u can still do it.
i have that card on lunatic 3/8 and thats becuase i wasnt very calm at some of the tries or didnt even wanted to risk...(reaching that spell with 1 life and 1-2 bomb  on lunatic is not a bet u can take...)

but having face a card some times u know what to expect.
experience is also important.
Title: Re: Spellcard Help Topic
Post by: LHCling on June 03, 2009, 09:57:30 PM
I hate these kinds of cards, that require you to know exactly how the card works to the last detail, and be familiar with it in order to even stand a chance at getting through it.

It completely restricts your freedom of dodging, which isn't very fun at all.
It's basically streaming in a different form. I've also noted that if you can keep a rhythm going (center-right, center-left, etc.), then the stars will create gaps at (around?) the same time, each time.

http://replays.gensokyou.org/download.php?id=3507

...I'm going to download a Japanese scoring replay to see if they actually worked this out.

Mm... that's interesting. They don't have it down like I do. Their reading skills are superb though. As expected of course.
Title: Re: Spellcard Help Topic
Post by: Nuclear Fusion on June 04, 2009, 04:06:30 AM
Um, can I get a little help with Rin Hard? Her last card is killing me, and her second and third non-spell cards are even worse.
Title: Re: Spellcard Help Topic
Post by: Drake on June 04, 2009, 04:23:59 AM
Her second is easy. Stay in the middle of the screen, inside the spiral thing. Don't shoot the familiars. When they explode, move upwards. They're all aimed, so everything should miss unless you hit the spiral by accident.

Her third is dodging. Just dodge it. There's a pattern, but nobody cares.

Her last card... Stay at the bottom until the fairies pop up, then shotgun Rin for a while until it gets too heated. Circle around and dodge stuff, end up back underneath Rin and try to get her before the fairies wall you off. Every second counts as the health bar is super short.
Title: Re: Spellcard Help Topic
Post by: Nuclear Fusion on June 04, 2009, 04:17:18 PM
Her last card... Stay at the bottom until the fairies pop up, then shotgun Rin for a while until it gets too heated. Circle around and dodge stuff, end up back underneath Rin and try to get her before the fairies wall you off. Every second counts as the health bar is super short.

I'm getting assaulted with impenetrable walls of red bubbles when I try this.

The second non-card still wallops me. Sometimes I can get it and sometimes I can't.

And I think I'm close to figuring out the patter for the third non-card. Seems like standing still for a while dodges msot of it, then a quick tap to the left dodges the next part.
Title: Re: Spellcard Help Topic
Post by: Drake on June 04, 2009, 09:26:15 PM
Yupyup. I'll replay in a sec. Nevermind I can't play worth a thing.
Title: Re: Spellcard Help Topic
Post by: Zetzumarshen on June 04, 2009, 11:54:18 PM
Knowing that Kaguya won't bump you is very reassuring. I already have timed out Life Spring Infinity twice. Thanks.

Title: Re: Spellcard Help Topic
Post by: Ghaleon on June 14, 2009, 05:54:22 AM
I'm SOOO close to 1ccing lunatic esod. whyyy..

anyway I was wanting advice on the following spellcards. If I can improve on just 1 of them my chances of 1ccing will prob triple, cuz I'm consistently getting killed on the very last card.

Colorful light chaos dance:
I find this one has 2 different "modes" so to speak. It always involves her shooting bullets in a circle of sorts. but then she fires random-ish bullets as well.
the HARD one (for me) is when the randomish ones curve around and down. like right then diagonal down left, with some going left, then diagonal down right. Seems like I can't pick a single "hole" in the circle to go thru without being completely walled in by the diagonal bullets.

Then there is the easy version, where there are only a few of those diagonal bullets, but instead the circular bullets seem to go thru the bottom of the screen, and re-appear back up top. Kinda like the medium-only spellcard remila has scarlet underworld. I can always cap this card when those bullets appear, but otherwise I pick a hole in the circle based on which is under hong (so I can still shoot her), and find myself having to bomb.

stage 4 midboss: I can beat her without bombing sometimes, but sometimes it just seems like the gap between the large bullets is loaded with those kunai things. is there a trick to avoiding this or is it just luck?

stage 5 noncards: I can do this about 50/50 each one. But I'm just wondering if there are any tricks. It seems to me that staying as high as possible is ideal cuz the spread bullets are less dense up high, but every time I've tried it, I get owned. Is it just coincidence? please let me know if I should continue to try staying up top.

Scarlet meister: I've given up trying to cap this for now. However I've watched a 1cc video of someone bombing right off the bat, and managing to defeat this card before invincibility wore off... As MarissaA.. I just can't seem to do this, every time I try she gets in one last wave, possibly 2 still.

Scarlet gensokyo: I can do this on practice mode with 3 bombs, or a life and 2 bombs or something. Yet for real I can't even take her down 1/4 without dying twice. Seems for real that she always seems to do the double-ammo shot immediately after I bomb or die. Cluttering the whole screen with them bullets again (which I can quasi-dodge..but I'm not good enough to dodge and stay under her if she decides to move until the extra-dense bullet wave is gone...which is normally just before she just refreshes it). But on practice mode, I can bomb, and she wont do a double dense wave until 2 normal waves or so after the bomb. I generally bomb immediately after the said double dense wave, and she just refreshes it as soon as she loses bat form in normal mode, but not practice.. wtf? Anybody know the timing required for a bomb that will maximize the amount of time I can damage her before another double-ammo shot?


Title: Re: Spellcard Help Topic
Post by: ghost333 on June 14, 2009, 08:59:45 AM
i am not good at explaining things
but for stage 4 midboss learn the hitbox of the big bullets u can go inside their edge pretty easy.


colorfull light chaos dance:
maybe it has to do with the rank dunno...

Title: Re: Spellcard Help Topic
Post by: Time Traveler on June 14, 2009, 09:29:02 AM
Sorry for replying to the first page, but it really just fills me with rage when people say to go above Flandre during Lavaewhatever. It's really not that hard to just dodge between the bullets, and going above her makes it completely trivial and is just plain cheating the game.
Title: Re: Spellcard Help Topic
Post by: Zengeku on June 14, 2009, 02:09:05 PM
Okay everyone. I have been playing the Extra Stage in MoF three times lately. All of them being 2LC's and i spot a reoccuring mistake in all of my runs.

I fail at three spellcards consistently and its obvious that these spellcards are trick-based so i'll kindly request some assistance from those who knows what i'm supposed to be doing in stead of flying aimlessly around.

1: Spring Sign "Jade of the Horrid River".
2: Native God "The Red Frog in the Fourth Year of the Houei Era"
3: "Suwa War - Native Myth vs Central Myth"

Aside from those there is only spellcard that can be potentially threatening to me and that's just pure dodging. I'll mention it anyway in case anyone can provide some alternate way of tackling it. Native God "Froggy Braves the Elements". Where would be the best place to dodge? In the middle, top or bottom?

Sorry for replying to the first page, but it really just fills me with rage when people say to go above Flandre during Lavaewhatever. It's really not that hard to just dodge between the bullets, and going above her makes it completely trivial and is just plain cheating the game.

I think that's the way you are supposed to go about it. If you want to do it the other way, you just do that. I know for sure i'll stick to my way. It works everytime and i know i don't want to die to Lavatain just to make it harder. Do what you want.

Title: Re: Spellcard Help Topic
Post by: Time Traveler on June 14, 2009, 07:40:34 PM
I think that's the way you are supposed to go about it. If you want to do it the other way, you just do that. I know for sure i'll stick to my way. It works everytime and i know i don't want to die to Lavatain just to make it harder. Do what you want.
You can do whatever you want, I won't stop you. I was just saying that it's definitely possible to beat that spellcard without going over Flandre. I actually timed out that card without using the cheat, so for anyone who wants to see how to do it the "correct" way, here's a replay file:
http://replays.gensokyou.org/download.php?id=3605
Title: Re: Spellcard Help Topic
Post by: Generalguy on June 14, 2009, 11:57:38 PM
PCB Extra. I use ReimuA, and I'm not using anybody else for now.

Chen's spells first.

Blue Oni Red Oni. I can capture it sometimes, but I'd like to pass it consistently without bombing. I usually shotgun Chen and try to always stay under her. I sometimes try going side-to-side, but I often lack space. I always feel like my run is wasted when I die to this.

Soaring Guardian God : I suck so much at this. I captured it once in 20+ tries. Is it easier to cross through the lines of bullets she leaves behind, or stay in the corner waiting for them to come? I'm often too slow and bump into Chen when trying the former.

Ran's spells were pretty much covered (I concluded Siege from all Sides and Unilateral Contract is just total bullshit for my skill level), but :

Twelve Guardian Gods (or whatever her second spell is called) : Is it easier to dodge in the corners or in the center? How do you dodge in the center? I always dodge in the bottom right corner. I know this is easy, but I often fail it for all kinds of reasons (like trying to get back in the center too early).
Title: Re: Spellcard Help Topic
Post by: Ghaleon on June 15, 2009, 12:58:18 AM
Okay everyone. I have been playing the Extra Stage in MoF three times lately. All of them being 2LC's and i spot a reoccuring mistake in all of my runs.

I fail at three spellcards consistently and its obvious that these spellcards are trick-based so i'll kindly request some assistance from those who knows what i'm supposed to be doing in stead of flying aimlessly around.

1: Spring Sign "Jade of the Horrid River".
2: Native God "The Red Frog in the Fourth Year of the Houei Era"
3: "Suwa War - Native Myth vs Central Myth"

Aside from those there is only spellcard that can be potentially threatening to me and that's just pure dodging. I'll mention it anyway in case anyone can provide some alternate way of tackling it. Native God "Froggy Braves the Elements". Where would be the best place to dodge? In the middle, top or bottom?

I think that's the way you are supposed to go about it. If you want to do it the other way, you just do that. I know for sure i'll stick to my way. It works everytime and i know i don't want to die to Lavatain just to make it harder. Do what you want.

You can check out my extra run on MoF. I think it'll be helpful cuz if a noob like me can do it. so can you >=P.. Well I fail hard at 3 of the moves you mentioned, but I can do the jade river one pretty consistently, I double checked my clear and it did indeed spellcap jade river yay.
http://replays.gensokyou.org/download.php?id=3497

If you don't wanna watch. I typically start like 3/4 of the way down the screen, and try to be in the middle of t he "river". Don't really move until as long as safely possible until you can squeeze thru the top (the longer you wait  the less bullets you have to dodge later.

Then I wait up top (this is the only hard part imo, because running into the boss' toenail will kill you. So don't get to close to her), move down with the bullets in the 2nd river (you're always inside the "river" btw), obviously dodging the ones flying up from the previous one (I find to be the only hard part since you have to avoid the boss too).

The key is to fly down a bit SLOWER than the bullets in the 2nd river start shooting at you. If done properly the very last ones at the bottom will shoot towards you as you're still above somewhat, allowing you to then fly straight down to the bottom right under them (and every other moving bullet on screen).

Then you just repeat the first step, only it tends to be easier because I find future rivers aren't centered right on the damn boss.

If you watch the rest of my video you'll see how bad...BAAAD I suck at 2: Native God "The Red Frog in the Fourth Year of the Houei Era and laugh at me >=P.
Title: Re: Spellcard Help Topic
Post by: Heartbeam on June 15, 2009, 12:59:42 AM
Oni Sign "Blue Oni Red Oni"

I see going side-to-side as one of the best methods.  There may a little crowding at times but it's probably better than streaming up and down.  Keep making small taps over to deal with the aimed bullets while you concentrate on figuring out the best way to handle whatever bullet mass is present in your direction.

Oni God "Soaring Guardian God"

I would say the former is easier.  The spell is also static so, well...yes, that is all.  And when she makes her sweep across the bottom of the screen for the first time there is a safe zone in the bottom left corner.

Shikigami "Banquet of 12 General Gods"

The center looks too clustered to begin with until a little later, and until then you're waiting on the side so you may as well stay there.  It looks like you don't need corner dodging advice but I'll share my thoughts just in case.  So it's pretty much being on the lookout for the teal arrowheads and never staying in the same horizontal position too long because of the aimed butterfly waves.  Well, that may have been too obvious but the butterflies used to be another obstacle for me to worry about until I realized that so I could then focus on just the teal bullets, and knowing the butterfly bullets can be predicted.
Title: Re: Spellcard Help Topic
Post by: LHCling on June 15, 2009, 01:23:43 AM
1: Spring Sign "Jade of the Horrid River".
2: Native God "The Red Frog in the Fourth Year of the Houei Era"
3: "Suwa War - Native Myth vs Central Myth"
Native God "Froggy Braves the Elements"
http://replays.gensokyou.org/download.php?id=3611 (this replay is somewhat old in terms of date completed)

Spring Sign "Jade of the Horrid River"

A matter of proper misdirection / streaming with precise timing. It's hard to explain how to do it in words. However, the same movements can be done each time to capture it. There are several methods to do each wave. The only proper difference in them is where they start. The two "methods" that I use are:

-Starting close to the top, and slowly move "down the stream"
-Start at the bottom, wait for a while (the longer, the better, but watch for the gap actually closing) then dash through the gap, and stream the rest of the bullets away in preparation of the next wave.


Native God "The Red Frog in the Fourth Year of the Houei Era"

A standard survival Spell Card which involves streaming. Don't compress the lines too close together, don't make unnecessary movements, don't get stuck on the sides (or top / bottom) of the screen. I nearly lose it at the end, but that's because I know it was going to end. The 2nd 3rd Suwako can be a problem, so make sure that you "stream" her into rhythm along with the original.


"Suwa War - Native Myth vs Central Myth"

Difficult. If you can make it to the last 10 seconds or so, then you should be fine. When streaming the aimed er... balls, try to avoid moving in 2 axes. If you need to do this, then move further than you "need" to, otherwise the balls will clip you. For the last 10 seconds, start at the top-center of the screen and stream downwards.


Native God "Froggy Braves the Elements"

Being at the bottom makes it difficult to dodge through the waves. Try to be about 1/3 up the screen.

Watch the replay for (some) further details. Kefit's one is also good.
Title: Re: Spellcard Help Topic
Post by: Generalguy on June 15, 2009, 05:11:28 PM

Shikigami "Banquet of 12 General Gods"

aimed butterfly waves.

Cool, I didn't know that. The butterflies are by far the hardest bullets to see in that spell, so if I can just nudge then forget about them, this spellcard should become oh-so-much easier.
Title: Re: Spellcard Help Topic
Post by: stargroup on June 15, 2009, 09:53:09 PM
EoSD:

Colorful Sign "Colorful Light Chaotic Dance" - This one is actually really simple. Just dodge the main chunk of diagonal bullets, and go as far to the side as you need to. Then just get back under her. When she shoots the second wave of diagonal bullets, repeat.

Stage 4 midboss - You actually don't have to move too much to the side. Other than that, there's really no trick. Before the bullets reach you, quickly judge to see where the best place to dodge is, avoiding walls of bullets.

Stage 5 nonspells - This is all a matter of reading the bullets WAY before they reach you. Look at their general direction and move out of the way before they can get near you. That way you won't get trapped as often. Be careful not to clipdeath and you probably won't need a lot of focused movement for some of these.

Not gonna comment on Scarlet Meister and Scarlet Gensokyo because I'm not that great with them.

As for Lavaietehinewr (goddamn I can never spell this) in Extra, I sorta agree with Time Traveler. But, I do understand that some people just want to get through the stage. However, if you are comfortable with Extra you really should dodge it the right way.


MoF:

Spring Sign "Jade of the Horrid River" - I hate this card.

Native God "The Red Frog in the Fourth Year of the Houei Era" - Some people plan it out, but here's how I do it. Obviously, I do the zig-zag thing to minimize her movement, and when the next Suwakos appear, I try to place myself in line with them, so the zig-zag can continue. However, one of the most important things to remember is not to freak. If you flail around, the Suwakos will fly everywhere and you might have to bomb more than once.

"Suwa War - Native Myth vs Central Myth" - Yeeeeaah, this card is a bit annoying. It'd be a lot more fun if it was more dodging than planning. On the second to last wave, as you're sweeping across the field sideways to avoid the homing suns, get to the top center of the screen as fast as possible. Stay up there as long as you can, and keep moving downward as slowly as possible, dodging any debris in your way. This way, you can minimize the amount of bullets you dodge, and since you're moving downward, the homing suns won't even pose a threat. Just cross your fingers and hope you hang on in the last seconds.

Native God "Froggy Braves the Elements" - Pure dodging, no other way to do it. Stay about a little under the center or a third up, and dodge the rain. Whenever you see an opening, get through the lines of bubbles, and continue dodging the rain until you find another opening. If you do that you'll probably very rarely get trapped between the rain and bubbles.


PCB:

Oni Sign "Blue Oni Red Oni" - I suppose if you have enough power you can start at the top and stream downward, but I don't know how well that works. Otherwise, you really have no choice but to stream sideways. Be a little more conservative in your movement, and minimize vertical movements, as they might cause the homing bullets to accidentally cross your path.

Oni God "Soaring Guardian God" - Oh god do not stay in a corner. It's extremely difficult to dodge the bullets in the corner because not only are the gaps really small, Chen might layer more bullets on top of you when you least expect it, probably walling you off. And if that isn't bad enough, you need to have a quick reaction time. Your best bet is probably to try and get to an open spot as soon as possible, and just completely get out of the way of all the bullets, only dodging through the streams again when Chen changes direction and you have no choice.

Shikigami "Banquet of 12 General Gods" - Bottom right, not really any other way to do it unless you're godly at dodging. Watch out for the homing bullets.

Title: Re: Spellcard Help Topic
Post by: ghost333 on June 16, 2009, 10:29:27 AM

Oni God "Soaring Guardian God" actually there is a litle trick in this one that i learned from heartbeat
stay exactly down from her a bit to the left and hit her when she will do that cross change go to the left corner everything will miss u.
It works 100% all the time.
Title: Re: Spellcard Help Topic
Post by: Zengeku on June 16, 2009, 09:33:21 PM
Insert Baity's wall of advice here.

I'll take that into consideration. If could just get those cards down i might even go for a perfect clear of the stage. As for Suwa War. Getting to the last 10 seconds is easy enough. I just don't know what to do then. I'll try watch Kefit's replay and see if i can learn something from that.
Title: Re: Spellcard Help Topic
Post by: KomeijiKoishi on June 17, 2009, 12:15:31 PM
Kogasa's second spell, this rain card.

I have NEVER played a spell card on second (!) stage being so frustating...
Title: Re: Spellcard Help Topic
Post by: Danielu Yoshikoto on June 17, 2009, 01:16:51 PM
Kogasa's second spell, this rain card.

I have NEVER played a spell card on second (!) stage being so frustating...

You are right... sometimes a Bullet can just pop up behind you while you go down to the bottom of the scre- ZUN!

also, i think her last spellcard is even more frustating...
Title: Re: Spellcard Help Topic
Post by: Zengeku on June 17, 2009, 04:03:59 PM
What difficulty are you talking about? The Easy and Normal version aren't difficult at all. I have never had a bullet spawning on top of me. Just make sure to focus your attention on your hit-box and forget about reading the bullets above you.

If you are talking about the Hard version you are in for some serious bullshit.

The Lunatic version is pretty much hit or miss. It can be done but one shouldn't expect consistent captures unless they are Kefit or something.

Kogasa's second spell, this rain card.

I have NEVER played a spell card on second (!) stage being so frustating...

How about her first spellcard? That's pretty much impossible to capture.
Title: Re: Spellcard Help Topic
Post by: KomeijiKoishi on June 17, 2009, 04:39:51 PM
I'm usually playing on Normal. Either a thick bullet wall appears or the bullets appear in front of your face.

And what first spell are you talking about? If you mean her midboss card, I captured it on first try ON LUNATIC. It was basically micrododging.
Title: Re: Spellcard Help Topic
Post by: Zengeku on June 17, 2009, 06:42:31 PM
Oh her mid-boss one? Well i haven't capped that one. Its probably because my keyboard have a tendency to either not register a tap or over-exaggerating it, thus making it useless. I can't play the game on my laptop either due to it being too slow but i can imagine the spell isn't too tough.

No, i was referring to Kogasa's first spellcard in the actual boss fight. Veronica labeled it to be harder than VoWG Lunatic and i agree. Its complete bullshit and even if there was some technique to it, it wouldn't be something that belonged in Stage 2.

About the blue-bullet spam thing. Try dodging at the bottom of the screen. Pay close attention to your girl and just concentrate so you are ready to move if a bullet spawns right above you. If the bullets get too dense you can go the left or right side of the screen until things calm down again. Also if you are playing as ReimuB or SanaeA you could probably just posistion yourself in one of these sides of the screen and have a lot less bullets to dodge. I don't know if i have been of help or not. Try it out at least.
Title: Re: Spellcard Help Topic
Post by: stargroup on June 17, 2009, 07:07:19 PM
UFO is completely retarded and no one should play it. Unless ZUN gives the game a complete overhaul it's gonna end up being shit.

And this is coming from a guy who's fanatic about danmaku patterns.


Anyways....

Kogasa's spells are like this.
The midboss spell is hit or miss. Either you get lucky enough to capture it or it walls you off yes WALLS YOU OFF which is why it's the dumbest card ever.

Her first main boss card is also completely stupid. The lines of bullets are way too fast and too close together, making it very difficult to squeeze through. And on top of that you have to deal with large balls flying everywhere. And like we said before, this doesn't belong in stage 2. Also a really bad spell.

Her second card with the rain is actually moderately fun if you don't count how close the spawning points get to you. The rain is incredibly dense when it spawns near you, but otherwise, it's an okay card. It's also Kogasa's only card that isn't horrible.

Her last card though, is one of the worst cards I've ever seen in Touhou, if not the worst. The train idea was stupid to begin with, and when ZUN ran out of ideas he just started adding random layers of bullets to the mix just to increase difficulty. This is not in his character at all. I like Touhou because of how well the spell cards are constructed, and this is the exact opposite. I don't care if you enjoy playing this card, it's still one of the worst patterns in history.
Title: Re: Spellcard Help Topic
Post by: Zengeku on June 17, 2009, 07:27:14 PM
UFO is good on Normal but on anything else its completely worthless. As Stargroup said, Kogasa's cards are bullshit. Ichirin ain't much better.

Her mid-boss card is well capturable but her boss cards are retarded except for the final one which just isn't very spectacular. 1st card.

The one with the big fists and a lot of bullets coming down the screen. The fists and the shaking obscures your view of the bullets so it becomes extremely difficult to spot the gaps which are already disappearingly small to begin with. The spellcard is horrible, its almost impossible to do on anything above Normal mainly because of the handicaps the fists produce.

Second spell. I actually managed to pull it off on Hard mode but i have yet to see anyone actually cap it at Lunatic.

Third spell. Basic laser reading. Nothing too difficult on Normal. I haven't capped it yet on Hard but i don't really play that all too much in UFO.

Of course, now i'm talking about Stage 3. I'm forgetting a very important thing about it. Stage 3 is a complete mess design wise. Its worse than the worst stage in any shmup i have ever seen. No matter how unfair DDP, on easy, was at points it was something you could get around by memorizing things. That's not the case here. The end of stage 3 are especially terrible with those fairies rushing in an unloading thousands of bullets all aimed at you. You can't get through there without heavy bombing.

I'll have to agree with Stargroup. UFO as it is now is horrible. Its good on Normal but on anything else it sucks. Its girls and music is still awesome though.

Still we must remember that its just a Demo. Granted, its the worst demo of Touhou ever but there will without a doubt be changed things so the game becomes as awesome as all the other Touhou games.
Title: Re: Spellcard Help Topic
Post by: Helepolis on June 17, 2009, 09:03:39 PM
Question regarding IN:

Beaten all last words except Yukari (final boss for me =X). I have noticed Yukari's last word is quite static, though do I simply have to memorize all the waves she uses? So far I only managed to figure out the first two waves (easiest =.=).

Can someone give me hint or direction how to handle this card (please don't spoil all waves, I prefer to keep it challanging for myself). I just wish to receive a hint how to act against these waves of bullets. Do I always start from the center? Or stay at the outer borders and just try to find the savespots for doding.
Title: Re: Spellcard Help Topic
Post by: Drake on June 17, 2009, 11:01:09 PM
First two you need to find a path/safespot.
Next you need to make your way to the outside and pathfind.
There's a safespot on the next one, but you can pretty much just dodge, I guess.
Next is pathfinding. Really easy.
For the next two, stay in the middle until it closes in, then circle around and get back to the center.
Stay in the center for the next.
This one you have to make your way out, then dodge the rest.
And finally get the hell out of there.
Title: Re: Spellcard Help Topic
Post by: stargroup on June 18, 2009, 07:04:07 PM
There are a number of things which will lead me to believe UFO's full version will still be pretty bad.

First of all, even though there will be changes made, UFO is so bad I highly doubt ZUN can make it good without completely redoing many parts of the game. In addition, the UFO system makes the game ridiculously tedious for beginners, and for lunatic it will either end up making parts of stages trivial that shouldn't be, or ZUN might add something that forces you to use the UFO's in some way just to get through. In that case it might even be a little unfair, considering what you have to do just to get to the UFO as well as timing it correctly when you grab it.

I'm not looking forward to UFO because I really believe it will fall way below my expectations.
Title: Re: Spellcard Help Topic
Post by: Zengeku on June 22, 2009, 01:46:49 PM
One must keep faith in the lord!!!
Title: Re: Spellcard Help Topic
Post by: Arcengal on June 23, 2009, 09:53:54 PM
Native Myth v. Central Myth.

Just...what the heck are you supposed to do once the card decides to stop messing around (14 seconds left)? The screen just fills with Danmaku and there doesn't seem to be any spot that doesn't get you walled in.
Title: Re: Spellcard Help Topic
Post by: stargroup on June 24, 2009, 02:51:04 AM
already posted but here it is again


"Suwa War - Native Myth vs Central Myth" - Yeeeeaah, this card is a bit annoying. It'd be a lot more fun if it was more dodging than planning. On the second to last wave, as you're sweeping across the field sideways to avoid the homing suns, get to the top center of the screen as fast as possible. Stay up there as long as you can, and keep moving downward as slowly as possible, dodging any debris in your way. This way, you can minimize the amount of bullets you dodge, and since you're moving downward, the homing suns won't even pose a threat. Just cross your fingers and hope you hang on in the last seconds.

I highly recommend watching kefit's replay. It's pretty much the only way to consistently capture the card, and even then it's still quite tricky.
Title: Re: Spellcard Help Topic
Post by: Kanako Yasaka on June 26, 2009, 04:19:03 PM
So I'm going back and Re1ccing normals and I really want to NOT lose 5 lives on Youmu this time.

I can get fasting of the young gaki well enough.
200 Yojana in one slash- I assume it's just working your way through the walls before it speeds back up. :\
Second nonspell- Yes, the 'loleasy' one. I know that the gaps are aimed at you, but on the one with the swords I always dodge them but STILL get hit by either the swords or the bullets. I actually lose most of my resources here. >_>
Karmic Punishment- I assume it's the same basic strategy as 200 Yojana.
Delusion of Enlightenment- I can get this one easily.
5 signs of the deva- This one too.

Don't ask why I didn't capitalize everything. I'm really fuckin' tired. :>
Title: Re: Spellcard Help Topic
Post by: stargroup on June 26, 2009, 05:02:22 PM
Hell Realm Sword "200 Yojana in 1 Slash" - This card is really freaking annoying. So yes, you want to take advantage of the slowdown to get through as much of the debris as possible. But the hardest part about this spell card is simply the sheer density of these bullets. Towards the end of the spell this card is atrocious. Really work on reading large gaps as well as small ones, or you might find yourself walled off by all the bullets. Practice, practice, practice. And luck.

Brute Sword "Karmic Punishment of the Idle and Unfocused" - Yes, same basic strategy. You want to get past the bullets before they speed up again and become super hard to dodge. The trick is to know exactly when Youmu speeds up and slows down. During slow down, don't even bother using focus at all. You won't be able to see your hitbox, but it's the only way to get though fast enough. Besides that, just get out of the way when in normal speed.

As for the second nonspell, there's some time after the red/blue bullets shoot at you to move to the side a little bit to redirect the swords. And then the rest is easy. Also, you want to be careful not to be directly under her before she shoots the swords, as that will make your life harder. Aside from that, just be confident in your streaming.
Title: Re: Spellcard Help Topic
Post by: Nuclear Fusion on June 26, 2009, 05:33:24 PM
With Regards to 200 Yojana - almost all the bullets in this card have smaller hitboxes then they look like. Only the dots are the actual size, I find. Be aware of this.
Title: Re: Spellcard Help Topic
Post by: stargroup on June 26, 2009, 10:56:58 PM
oh yeah, but most people should be aware of this by now haha. especially the biggest bullets. make sure you get very comfortable with their hitboxes, as it is crucial for certain stages, not only in this game
Title: Re: Spellcard Help Topic
Post by: Darkblizer on June 29, 2009, 03:12:20 AM
Symbol "Anscestors standing beside my bed" or whatever Koishi's first spellcard is called

The streaming isn't really difficult, but I need help on figuring out where to go on the laser patterns.
Title: Re: Spellcard Help Topic
Post by: stargroup on June 29, 2009, 03:24:11 AM
oh that's simple. first opening is at the bottom of the screen right in the middle, super easy. the second set of lasers you have two choices. either go about halfway up the screen to shoot her down, and then retreating before the bullets hit you, or just go to either side of the "enemy" marker at the bottom

the laser patterns are always static, so this works every time
Title: Re: Spellcard Help Topic
Post by: Drake on June 29, 2009, 03:47:08 AM
I don't know why people stay at the bottom. You won't ever, ever die going up to Koishi.
Title: Re: Spellcard Help Topic
Post by: Sodium on June 29, 2009, 03:52:20 AM
I don't know why people stay at the bottom. You won't ever, ever die going up to Koishi.
You won't ever ever die going to the side of the lasers either. At least you shouldn't. Also, it's harder to get into position for the streaming part if you go up.

But anyways, the card is easy anyways once you micro memorize it. Either method works.
Title: Re: Spellcard Help Topic
Post by: matthewism on June 30, 2009, 03:22:22 PM
How do I tell whether to stay or run in Jade of the Horrid River? :(
Title: Re: Spellcard Help Topic
Post by: Nuclear Fusion on July 02, 2009, 12:09:21 AM
Is there any consistent ant way to do Patchy's non-directional lasers? I find myself screwing them up repeatedly.
Title: Re: Spellcard Help Topic
Post by: Azinth on July 02, 2009, 12:38:25 AM
Is there any consistent ant way to do Patchy's non-directional lasers? I find myself screwing them up repeatedly.

The attack comes in four waves; aimed bullet streams, aimed bullet streams with lasers, denser aimed bullet streams, and aimed bullet clusters with lasers.  First wave, start at the left and stream your way to the center.  Second, stream to the right.  The lasers won't be a problem as long as you keep moving.  Dash to the far end to give yourself some room.  Then for the next two it's the exact same strategy, except you start at the right and make your way left. 

There are probably many ways you could do it, but this is my method and it's never failed me, so...
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on July 02, 2009, 12:47:26 AM
How do I tell whether to stay or run in Jade of the Horrid River? :(

It alternates between them. It's been a while since I've done MoF extra though, so I don't remember which one's first. For the one where you stay though, you have to get as close to the collapsing bullet wall as possible and slowly move down.
Title: Re: Spellcard Help Topic
Post by: Generalguy on July 02, 2009, 02:32:14 AM
Any tips for Idling Wave no-horizontal on Normal? ::)
Title: Re: Spellcard Help Topic
Post by: Nuclear Fusion on July 02, 2009, 04:07:55 AM

The attack comes in four waves; aimed bullet streams, aimed bullet streams with lasers, denser aimed bullet streams, and aimed bullet clusters with lasers.  First wave, start at the left and stream your way to the center.  Second, stream to the right.  The lasers won't be a problem as long as you keep moving.  Dash to the far end to give yourself some room.  Then for the next two it's the exact same strategy, except you start at the right and make your way left. 

Awesome, this works.
Title: Re: Spellcard Help Topic
Post by: Azinth on July 02, 2009, 09:15:33 PM
Glad I could be of help.  ^^

As for me... I think I might've asked this before, but let me ask again just for my own sake.  How the hell do you dodge Eirin's midboss nonspell (IN stage 6 if it wasn't obvious) consistently?  That damn crisscross pattern always manages to get me, no matter how I try to approach it.
Title: Re: Spellcard Help Topic
Post by: Zengeku on July 09, 2009, 08:05:55 PM
Is there anyone who knows how to handle Chen's Kimontonkou attack? No matter how well i'm doing i always end up getting hit by some fast arrowhead coming out of nowhere. Is there any trick to this? Any place of the screen you'd want to keep your focus or anything?

Title: Re: Spellcard Help Topic
Post by: Nuclear Fusion on July 09, 2009, 08:20:37 PM
Is there anyone who knows how to handle Chen's Kimontonkou attack? No matter how well i'm doing i always end up getting hit by some fast arrowhead coming out of nowhere. Is there any trick to this? Any place of the screen you'd want to keep your focus or anything?

I hate this card so much.

Stay a little bit bellow mid screen. If you're getting into a claustrophobic section, move quickly to a more open space. There should always be at least some wriggle room somewhere, find it and get there. Do -not- dodge the fast arrows which go on a diagonal. Try and stick to the more vertical ones.
Title: Re: Spellcard Help Topic
Post by: Zengeku on July 10, 2009, 11:45:56 PM
I have tried to approach the card in some new ways and i have almost captured it but i got hit on the last few momemts before her health bar drained. I'll delay it until i get back on a laptop though. I can't play for shit on a desktop.
Title: Re: Spellcard Help Topic
Post by: Arcengal on July 11, 2009, 11:45:36 PM
Help with Alice's mid-boss *non*-card in PCB, please (the attack before Maiden's Bunraku). It's driving me crazy.
Title: Re: Spellcard Help Topic
Post by: ghost333 on July 12, 2009, 12:18:13 AM
this is somehow a tough one usually i enter this one with about 45000+ cherry which gives me a border.

my tactic:
stay at the bottom and mid, unfocus my eyes from the sprites and lock them at the center of the games play screen , this gives me a wider image of the play area and since the arrows are very bright u can still see them with your peripheral vision.
last step:  DODGE.... i cant see any pattern i just dodge.

played with sakuyaB on lunatic.
replay: http://replays.gensokyou.org/download.php?id=3933


Title: Re: Spellcard Help Topic
Post by: bjw on July 12, 2009, 12:22:28 AM
Any tips for Idling Wave no-horizontal on Normal? ::)

You're weird. I like that. You also get 10 points for inspiring me enough to play Touhou for a few moments.

Replay (http://replays.gensokyou.org/download.php?id=3934)

Edit: lol1.5% slowdown... looks like I should reboot my computer or something.

As for me... I think I might've asked this before, but let me ask again just for my own sake.  How the hell do you dodge Eirin's midboss nonspell (IN stage 6 if it wasn't obvious) consistently?  That damn crisscross pattern always manages to get me, no matter how I try to approach it.

I'm not really sure if there's some sort of magic trick when it comes to reading this pattern; you simply need to be able to look at the incoming waves and determine where a safe spot will appear. Of course, because the bullets are nicely spread, luck will pop up quite often. While you'll be sacrificing a lot of damage, dodging in the corners typically creates the largest gaps between the bullets. Sorry I couldn't be much of a help :(

Help with Alice's mid-boss *non*-card in PCB, please (the attack before Maiden's Bunraku). It's driving me crazy.

I'm pretty sure that the patterns are static, but how they spread is dependent on where she is on the screen (and of course, you can control this by moving to her right or left). If you use the same movements each time, you can completely trivialize this card :)
Title: Re: Spellcard Help Topic
Post by: Heartbeam on July 12, 2009, 12:28:05 AM
It's a static pattern, and though it may shift with Alice's movements she'll be returning to the center for her red/blue waves which should pose the highest threat. 

(http://img3.imageshack.us/img3/9439/longg.th.jpg) (http://img3.imageshack.us/i/longg.jpg/)

For her second set of red/blue waves.  Hopefully you'll have her down before the set after the next.  Now, these shots don't do a great job of showing the exact movements but it should give you an idea of where to set your sights when reading for open spaces. 

I guess another replay wouldn't hurt.  The rest isn't worth watching, though.

http://replays.gensokyou.org/download.php?id=3935 (http://replays.gensokyou.org/download.php?id=3935)
Title: Re: Spellcard Help Topic
Post by: ghost333 on July 12, 2009, 01:05:48 AM
actually of sb can guide me to how to supergraze Deadly Dance "Law of Mortality -Demon World-"
i would really ty him/her

btw:about alice mid-non-card attack  u can actually try to super graze next to alice by getting inside the spiral of the arrows....also u can do the same at the first non-spell at the beginning of the stage.
Title: Re: Spellcard Help Topic
Post by: Heartbeam on July 12, 2009, 01:39:02 AM
http://replays.gensokyou.org/download.php?id=3936 (http://replays.gensokyou.org/download.php?id=3936)

Here you go.  An important notice is when the pattern changes direction while you're on top of Yuyuko (if you started circling from her left).  You'll want to be near the top of the screen or the bubbles from the right will flood what little space you have.  Sakuya's speed should be just right for this.

And thank you for the request.  That was very exciting to try and I could never motivate myself to make it work at least once.
Title: Re: Spellcard Help Topic
Post by: Nuclear Fusion on July 12, 2009, 02:20:17 AM
Help with Alice's mid-boss *non*-card in PCB, please (the attack before Maiden's Bunraku). It's driving me crazy.

It's a static attack.

I don't have a replay available, but here's my strategy for it.

Red Wave - go right at a semi even pace
Blue Wave - Go left, dodge a little bit up if anything comes at you from the side.
Third Wave (green?) - Go right, try and get back to the centre, minimal movement.
Fourth Wave (teal?) - Stay centre, again, minimal movement.
Red Wave - Go right for a little bit, then just go left.
Blue Wave - When you see the red bullet, tap right, then go left again.

That should clear the card.

I should have a replay sometime soon, I'm hoping tonight.
Title: Re: Spellcard Help Topic
Post by: Azinth on July 12, 2009, 04:33:25 AM
I'm not really sure if there's some sort of magic trick when it comes to reading this pattern; you simply need to be able to look at the incoming waves and determine where a safe spot will appear. Of course, because the bullets are nicely spread, luck will pop up quite often. While you'll be sacrificing a lot of damage, dodging in the corners typically creates the largest gaps between the bullets. Sorry I couldn't be much of a help :(

Much appreciated.:)  Even though I haven't really found a useable pattern to it, I'm slowly improving, and can now dodge it about 50% of the time.  I guess it's sort of one of those VoWG-esque patterns where if you grind it enough the gaps just magically start appearing.

Alright, so I've just one more attack in IN that's still troubling me:  Hourai Jewel.  What's the best method for tackling it, i.e. a method that has the least chance of me getting myself walled?  I know it can be micromemorized, but I'd like to not have to go that far.  Like, what's the best time to switch directions?
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on July 12, 2009, 05:26:00 AM
The best time to switch going left is at the corner of the right screen. When you pass the "v" of the rainbow bullets and get into an opening, dash diagonally when the bullets stop shooting to switch directions. For switching right, I find crossing the "v" in the center is the best time. For some reason, switching in the left corner doesn't work for me...

And yeah, I hate Eirin's stage 6 non-card too. Really annoying.
Title: Re: Spellcard Help Topic
Post by: ghost333 on July 12, 2009, 10:15:09 AM
http://replays.gensokyou.org/download.php?id=3936 (http://replays.gensokyou.org/download.php?id=3936)

Here you go.  An important notice is when the pattern changes direction while you're on top of Yuyuko (if you started circling from her left).  You'll want to be near the top of the screen or the bubbles from the right will flood what little space you have.  Sakuya's speed should be just right for this.

And thank you for the request.  That was very exciting to try and I could never motivate myself to make it work at least once.

the change of direction is ofc the big problem the big ones always traps me
Title: Re: Spellcard Help Topic
Post by: Generalguy on July 12, 2009, 06:25:39 PM
Any tips for Idling Wave no-horizontal on Normal? ::)

You're weird. I like that. You also get 10 points for inspiring me enough to play Touhou for a few moments.

Replay (http://replays.gensokyou.org/download.php?id=3934)

Edit: lol1.5% slowdown... looks like I should reboot my computer or something.

I'm much weirder than you think. The real challenge I was trying to do also included No-Focus, and using Marisa. It's almost completely uncontrollable, as tapping sends you way too far. But I did it some time ago, with a lot of luck.

Replay (http://replays.gensokyou.org/download.php?id=3943)

Title: Re: Spellcard Help Topic
Post by: Seiryuu on July 12, 2009, 10:05:19 PM
Kay, so I've been fighting Koishi.

Ancestors Standing Beside Your Bed is OK now.
Danmaku Paranoia, I sometimes freak out, but not much of a biggie.
Release of the Id and Superego are killing me, but again, not much of a deal.
Youkai Polygraph, Rorschach in Danmaku is ok, and Embers of Love is no sweat.

So WHY THE HELL is Genetics of the Subconscious so HARD? If anything, it looks like Rorschach, except way, way faster. Anyone know any easy way to dodge the fast moving bullets?
Title: Re: Spellcard Help Topic
Post by: Drake on July 12, 2009, 10:20:30 PM
Bottom-Left
Top Left
Bottom-Right
Top-Right
Near
Top-Right

Top Left
Bottom-Right
Near
Bottom-Left
Top-Left
Bottom-Right
Top-Right
Near
Bottom-Left
Top-Right


Koishi starts off moving in the first pattern, then repeats the second one twice, which upon finishing the timer runs out. Plan accordingly.

This is the pattern to Genetics. That is all. There's no 'easy' way to do it.

Also, be reminded that the heart bullets' hitbox is fairly small. You can fit one hitbox length around the tip and ass.
Title: Re: Spellcard Help Topic
Post by: Kanako Yasaka on July 14, 2009, 10:10:14 PM
Okay, (s)hitlist for EoSD extra.

Kagome Kagome- Is this supposed to be absolute bullshit or something? Or is there some kind of hidden trick that I'm missing?
Maze of Love- Is it better to go around flandre or just staying at the bottom? Whenever I go around her I never seem to go fast enough and get killed by the blue bullets.
Starbow Break- Is the safespot at the very top left corner? Or is it a tap to the side or something? I don't want to risk dying here. :\
Title: Re: Spellcard Help Topic
Post by: Drake on July 15, 2009, 12:22:20 AM
The yellow bubbles in Kagome are either randomly fired or are aimed. Stay inside the cage if you don't want to die. Believe in the hitbox of the yellow bullets more than the green ones. Also, at the beginning there a long period where you can just shotgun Flandre for a big chunk of damage.

Once you get the pattern of Maze of Love it's easier to beat, but I don't want to and just say screw it and go with the bottom. Left left left wait wait right.

Top of the screen underneath the N in Enemy.
Title: Re: Spellcard Help Topic
Post by: Zetzumarshen on July 15, 2009, 02:28:48 AM
Kagome-kagome : first yellow bubbles are random, but sometimes matches with your position. The second one are always aimed.
Title: Re: Spellcard Help Topic
Post by: stargroup on July 15, 2009, 10:43:33 PM
For Maze of Love you have to stick pretty close to Flandre in order to get through fast enough. Just get as close to her as possible that you can still dodge the bullets. Takes a bit of practice, but in the end, either way works, and it just depends on what you're better at.
Title: Re: Spellcard Help Topic
Post by: RainfallYoshi on July 18, 2009, 02:21:45 AM
EoSD Extra is just a whole other monster.

I need some help with a few stage portions, but the main wall I'm hitting right now is that stupid Maze of Love. It still baffles me to where I just can't seem to function correctly and just die.

3 bullshit deaths this run:

- Ran sideways into a bullet on the fairy right before Patchy. I would have made it through but for some reason I felt the need to waste a life. This spot is also a tricky spot for me sometimes though. *HELP*

- Ran right into a wall of red in the fairy barrage right after Patchy. I have no idea why, that part is normally just easy-peasy streaming.

- For one reason or another I backed into a bullet during Cranberry Trap. I normally can either capture this card or at least get through it using 1 bomb. Dunno why I decided to back up into a bullet that I could have easily dodged.

Here's the replay for you guys to see my fail Touhou skills: http://replays.gensokyou.org/download.php?id=4005
Title: Re: Spellcard Help Topic
Post by: Drake on July 18, 2009, 03:01:28 AM
Oh hell yes. I was making a replay to show how I do Maze of Love (except I failed), and ended up pretty much acing everything. I was literally a second away from capturing QED.

Follow the replay for the stage portion at the very least, it was perfect aside from a bomb on Silent Selene and a lolrandom death at the end of Royal Flare.

EDIT: lol forgot the replay (http://replays.gensokyou.org/download.php?id=4006)

EDIT: I should TAS QED. That'd be cool.
Title: Re: Spellcard Help Topic
Post by: Phar on July 18, 2009, 05:22:18 PM
Okay, (s)hitlist for EoSD extra.

Kagome Kagome- Is this supposed to be absolute bullshit or something? Or is there some kind of hidden trick that I'm missing?

Yes - don't stay in the bottom rectangle, but the one above that. Or the one above that, if you're feeling bold. Avoids walls. The three bursts of yellow bullets are fired non-aimed - non-aimed, non-aimed - aimed, non-aimed - aimed.
Title: Re: Spellcard Help Topic
Post by: Generalguy on July 18, 2009, 11:51:38 PM
- Ran sideways into a bullet on the fairy right before Patchy. I would have made it through but for some reason I felt the need to waste a life. This spot is also a tricky spot for me sometimes though. *HELP*

- Ran right into a wall of red in the fairy barrage right after Patchy. I have no idea why, that part is normally just easy-peasy streaming.

My strategy in the stage was mostly "Restart if I die", so this may not be too useful, but here's what I did :

Fairy before Patchy : Focus on the incoming walls of blue bullets. I find it easier to macro-dodge them unfocused than try to fit between them unfocused, and the red bullets shouldn't be too hard to avoid when you do that. I usually ended up near the corners for the last wave, but I'm not really sure why.

Fairies after Patchy : You can't change directions between the last waves, so make sure you're not getting too close to the corners in the last three waves or so. Go up if you have to.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on July 21, 2009, 11:36:41 PM
I FINALLY BEAT KOISHI.

However, as much as I am celebrating, I have yet to capture Philosophy of a Hated Person. I'm particularly thrown off by the second barrage of yellow criss-crossing bullets. Help?
Title: Re: Spellcard Help Topic
Post by: bjw on July 22, 2009, 02:35:33 AM
I FINALLY BEAT KOISHI.

However, as much as I am celebrating, I have yet to capture Philosophy of a Hated Person. I'm particularly thrown off by the second barrage of yellow criss-crossing bullets. Help?

Here's a quick image I just tossed up:

(http://i151.photobucket.com/albums/s139/bjwdestroyer/philosophy.png)

Red diagonals are the maze-like pattern. The orange line outlines the path of the flower/virus/explosions. The blue circles and line is where you should be.

Basically, the flowers follow the general outline of that orange line. It always does the same thing. It will start on one side, go down, move to the other side, then go back up. What you should be doing is sticking to the top and always being on the opposite side. When the flowers are in the top left and are starting to move down, you should move to the left, because soon enough, the flowers will be on the top right. Same goes in reverse.
Title: Re: Spellcard Help Topic
Post by: Arcengal on July 22, 2009, 06:14:00 AM
You need to be at the top left of the screen at the end of phase 1 for that to as effective as possible though.
Title: Re: Spellcard Help Topic
Post by: Zengeku on July 22, 2009, 07:52:32 PM
Okay, (s)hitlist for EoSD extra.

Kagome Kagome- Is this supposed to be absolute bullshit or something? Or is there some kind of hidden trick that I'm missing?
Maze of Love- Is it better to go around flandre or just staying at the bottom? Whenever I go around her I never seem to go fast enough and get killed by the blue bullets.
Starbow Break- Is the safespot at the very top left corner? Or is it a tap to the side or something? I don't want to risk dying here. :\

Don't use the safespot. Its so cheasy! About Kagome Kagome... that spell is pretty easy. Make sure to dodge all the green bullets coming down. I have never had it bullshit me. I could only guess that a yellow bubble could come at you when you are trapped by the green bullets. If that happens just bomb. Kagome Kagome should be the least of your trouble.
Title: Re: Spellcard Help Topic
Post by: LHCling on July 23, 2009, 11:45:56 PM
"Tele-Mesmerism" at Lunatic. Can anybody time it out? Or even get close enough to it? Closest I got so far is 13 seconds left on the timer with Yukari.

...this is actually fun.

EDIT: YES! OMG WHAT?!

...done.

EDIT 2:
Replay (http://replays.gensokyou.org/download.php?id=4065).
Video test of above replay (http://www.youtube.com/watch?v=V7y2abErMSU).
Title: Re: Spellcard Help Topic
Post by: bjw on July 24, 2009, 01:05:56 AM
Maze of Love- Is it better to go around flandre or just staying at the bottom? Whenever I go around her I never seem to go fast enough and get killed by the blue bullets.

For Maze of Love, try to stick around the perimeter of the magic circle surrounding her. If you venture out too far, you'll end up getting lost in the speed and die. As for sticking to the bottom... well, it's static, if that helps. If you're comfortable without a visible hitbox and can nudge comfortably between bullets, then go ahead.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on July 24, 2009, 01:14:34 AM
You need to be at the top left of the screen at the end of phase 1 for that to as effective as possible though.
I'm always there by then, so no worries. It's the freakishly narrow gaps that the yellow bullets make and how the blooming roses actually start at the top-left that make me want to RAGEQUIT.
Title: Re: Spellcard Help Topic
Post by: Flay_wind on July 24, 2009, 01:50:56 PM
Need help with SA extra. I just don't understand Koishi's survival card - that circular thing. I always getting trapped in circle and have to bomb. Which is usually 4 times and 0 power isn't fun at all.
Title: Re: Spellcard Help Topic
Post by: Zengeku on July 24, 2009, 04:07:11 PM
Need help with SA extra. I just don't understand Koishi's survival card - that circular thing. I always getting trapped in circle and have to bomb. Which is usually 4 times and 0 power isn't fun at all.

Do you mean Youkai Polygraph?

Its difficult to explain something so easy. Stick to the center as long as you can. When you are about to be caved in by the bullets make a quick dodge to the edge of the screen. The bullets are spawned on the laser depending on your position. If you are close to Koishi the bullets will spawn close to Koishi and if you are away from her the bulelts will spawn away from her. I have never failed the spellcard but its only because i had seen some replays of it before actually getting there. Try watching a replay and you should see what i mean. If its the other survival card you should try and heed the advice earlier in this thread.
Title: Re: Spellcard Help Topic
Post by: Drake on July 24, 2009, 05:29:18 PM
replay (http://www.youtube.com/watch?v=tQmjKyYBS28&fmt=18)
Title: Re: Spellcard Help Topic
Post by: Arcengal on July 24, 2009, 10:46:28 PM
Need help with SA extra. I just don't understand Koishi's survival card - that circular thing. I always getting trapped in circle and have to bomb. Which is usually 4 times and 0 power isn't fun at all.

The bullets are released the same distance along the laser as you are from Koishi. So, if you're on the extreme bottom of the screen, the bullets will be released at the very end of the lasers. If you're right beside Koishi, they will appear there.

The trick is to create gaps through rapidly moving (usually unfocused) so that the bullets don't spawn in a line, but leave a gap for you to go through. It actually gets easier as the lasers speed up, plus you only have to do two-and-something laps.
Title: Re: Spellcard Help Topic
Post by: Flay_wind on July 25, 2009, 08:02:33 AM
Thanks all. Captured it first time i tried.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on July 25, 2009, 10:21:16 AM
I'd appreciate it if someone could tell me how to deal with Venomous Moth's Poisonous Scales or whatever Mystia's first lunatic spell card is. I can beat it of course, just not...consistently. I think it's actually a bigger obstacle to perfecting Mystia than her second non-card.
Title: Re: Spellcard Help Topic
Post by: LHCling on July 25, 2009, 10:27:31 AM
I'd appreciate it if someone could tell me how to deal with Venomous Moth's Poisonous Scales or whatever Mystia's first lunatic spell card is. I can beat it of course, just not...consistently. I think it's actually a bigger obstacle to perfecting Mystia than her second non-card.
What.

Anyway, running myself against it to see if I get any new insight. Although it may as well just be 80% reading and micrododging. The other 20% is not getting hit by the aimed stream of bullets.

EDIT: Apart from a no-vertical capture of it, there seems to be really nothing else. I have noticed that I relied more on horizontal dodging as opposed to vertical in most of my attempts. Oh, and moving diagonal is risky business.

EDIT 2: Yep, just micro-dodging and reading. Crisscrossing bullets tend to lead to wall-deaths too.
Title: Re: Spellcard Help Topic
Post by: Zengeku on July 25, 2009, 01:01:27 PM
Donut, just do like me and time it out. That should do it. It worked for me.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on July 25, 2009, 06:57:15 PM
Donut, just do like me and time it out. That should do it. It worked for me.

perfecting Mystia

What.

But thanks anyway. I was hoping there'd be a bit more...tricks, but I guess not. I experimented in destroying familiars, and while that seems to lower the amount of bullets, it's simply not worth it from the effort you have to take from damaging Mystia.
Title: Re: Spellcard Help Topic
Post by: Generalguy on July 25, 2009, 07:25:57 PM
Tried MoF stage 3, and realized I'm absolute crap at it. The stage itself didn't go so bad, but I collided with a fairy while trying to collect items.

(http://i232.photobucket.com/albums/ee32/firestormiv/dk.gif)

Anyway, I need help with Nitori's spellcards. Every single one of them.

Midboss card : I think I know how to do it, watching for the water bullets first, but I always fail miserably and would like some help.

Flash Flood : Is there a way to this card or is it simply reading ahead? I just get walled all the time, or panic bomb for no reason.

Exteeeeending Arm : I fail so hard at reading lasers.

I think there's another one, but I can't remember what it was. I know I suck at it, though.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on July 25, 2009, 08:17:57 PM
Reference replay. (http://replays.gensokyou.org/download.php?id=4087)

Hydro Camouflage: I think you already have the right idea, watching for the speedy water bullets, then adjusting yourself within the water bullets to dodge the pseudo lasers.  It's a notoriously difficult card for Stage 3 though, so don't be ashamed if you have to bomb it.  Looking back at the Hard version, if I didn't already know what the card looked like and someone told me it was a Lunatic card, I'd believe them.

Diluvial Mare: The way to do this one is to wait for one of the waves to form, then go inside the peak of the wave.  (On Hard, you can be outside the peak of the wave, but that gets you killed on Lunatic, so develop the right habit now and stay inside.)  Once there, do some small streaming within the wave to avoid the bigger aimed bullets fired directly from Nitori.  Hopefully, if that didn't make sense, this crappy pic will.

(http://s57.photobucket.com/albums/g229/Krimsun_Munkey/th_untitled2-3.jpg)

Flash Flood: Because of the way the bullets fall, your best bet to find an opening is to hover around the middle of the screen, then look for a hole to one of your sides.  You'll want to look to the left for the first wave, look to the right for the second wave, and continue alternating until the card is over.

Exteeeending Aaaaarm: Unfortunately, I don't see a trick to this other than "get better at reading lasers."  Sorry.
Title: Re: Spellcard Help Topic
Post by: Generalguy on July 25, 2009, 09:23:41 PM
Reference replay. (http://replays.gensokyou.org/download.php?id=4087)

Hydro Camouflage: I think you already have the right idea, watching for the speedy water bullets, then adjusting yourself within the water bullets to dodge the pseudo lasers.  It's a notoriously difficult card for Stage 3 though, so don't be ashamed if you have to bomb it.  Looking back at the Hard version, if I didn't already know what the card looked like and someone told me it was a Lunatic card, I'd believe them.

Diluvial Mare: The way to do this one is to wait for one of the waves to form, then go inside the peak of the wave.  (On Hard, you can be outside the peak of the wave, but that gets you killed on Lunatic, so develop the right habit now and stay inside.)  Once there, do some small streaming within the wave to avoid the bigger aimed bullets fired directly from Nitori.  Hopefully, if that didn't make sense, this crappy pic will.

(http://s57.photobucket.com/albums/g229/Krimsun_Munkey/th_untitled2-3.jpg)

Flash Flood: Because of the way the bullets fall, your best bet to find an opening is to hover around the middle of the screen, then look for a hole to one of your sides.  You'll want to look to the left for the first wave, look to the right for the second wave, and continue alternating until the card is over.

Exteeeending Aaaaarm: Unfortunately, I don't see a trick to this other than "get better at reading lasers."  Sorry.

I'll just bomb Extending Arm then. But seriously this will help me A LOT. I never knew where to position myself in Diluvial Mare, and most of the time got stuck in the middle of a wave.
I'll also practice Hydro Camouflage and see what Flash Flood looks like from the middle of the screen. 

But really, I'd be happy to only die once in stage 3 and...twice?...in stage 4. It would give me a good shot for a 1cc.
Title: Re: Spellcard Help Topic
Post by: ?lice Bl?ckb?rn on July 26, 2009, 01:55:01 AM
Regarding Hydro Camouflage, the two most important things to realise in order to cap this card are: A) watch the animated water bullets, not the pseudo-lasers when you're positioning yourself; the card tricks you into reading the pseudo-lasers and trying to adjust your movement for the water bullets, this will kill you, you need to watch the water bullets and just carefully adjust yourself so you fit into a gap between the pseudo-lasers during each wave and B) dodge primarily vertically when you're in between a pair of the pseudo-lasers.

I never really understood its difficulty, it's Nitori's second-easiest card as far as I'm concerned. But then again I'm weird.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on July 27, 2009, 08:41:54 AM
Tips for Spin the Cephalic Plate? I've never understood this spell card. It seems as though it should be a standard misdirecting attack, but that never works...or maybe it does, and I'm just a terrible Touhou player.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on July 27, 2009, 09:12:20 AM
http://www.youtube.com/watch?v=LrUDDWWaL4U&fmt=18#t=3m8s

I never bother doing any misdirecting on Cephalic Plate other than simple streaming.  Reimu B's shot has enough oomph to kill off Nitori with one stream across the screen to dodge the aimed pellets, so I allow the pellets to wall off the side and only pay attention to micrododging the circles.   The key thing (if I remember correctly, since it's been a while) is that Nitori likes to move toward you.  In my example, I'm streaming to the left, so I always make sure to be to the left of Nitori's position at all times, so that she'll remain under me for max damage, rather than letting her move behind the aimed pellet wall where I can't reach her.

If you do have to switch directions in the stream, I believe it is indeed nothing more than simple misdirection, but that used to always get me killed too.  Screw that, just kill her off before you have to switch directions.

I am also making the assumption (a fairly safe assumption, but an assumption nonetheless) that you are using Reimu B, and I haven't gotten around to seeing what other shot types can manage to pull off Cephalic Plate in one stream.
Title: Re: Spellcard Help Topic
Post by: bjw on July 27, 2009, 09:17:56 AM
http://www.youtube.com/watch?v=LrUDDWWaL4U&fmt=18#t=3m8s

Hahaha, well fuck me. I never knew it was that simple.

(http://i151.photobucket.com/albums/s139/bjwdestroyer/patchy-1.jpg)
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on July 27, 2009, 09:28:58 AM
Thanks, I'll try this later when my computer isn't being shitty and slowing the game down to unplayableness.
Title: Re: Spellcard Help Topic
Post by: LHCling on July 27, 2009, 09:40:47 AM
Swing around like me with ReimuA (http://replays.gensokyou.org/download.php?id=4098), taking advantage of homing*. Also, this is my second try at this Spell Card? Why do people find it hard?

*Not good for scoring.

Ignore the derp mistakes because I'm playing with freezing fingers.

Scoring-wise, you just do what they should do with ReimuB, except timing the switch approrpiately. I believe they did this on the 3rd / 5th ring of bullets. Either that, or it was the 4th / 6th.

If not, then simply ignore this part, or correct me.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on July 27, 2009, 10:39:24 AM
I see how Krim's strategy works, but TBH it's very uncomfortable, and as I tried it killed me due to stray bullets clogging the rings. I'd try some more, but it's 3:39 AM and I should probably go to bed. :V
Title: Re: Spellcard Help Topic
Post by: stargroup on July 27, 2009, 05:02:05 PM
what is the hitbox on those spinning bullets? I want to know if the spinning of the bullets has any significance
Title: Re: Spellcard Help Topic
Post by: Drake on July 27, 2009, 05:37:03 PM
None at all. They're circular.
Title: Re: Spellcard Help Topic
Post by: Infy♫ on July 27, 2009, 07:51:21 PM
Haven't played it myself yet, but i wonder if there is a safespot in the upper corners of suwako's card, froggy braves the elements.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on July 27, 2009, 08:57:47 PM
Hey, so four tries later, I still haven't captured Spin the Cephalic Plate. How the heck do you make Nitori move all the way over there so the strategy is even feasible to work? She just stays in the center and fucks me over.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on July 27, 2009, 11:02:45 PM
Whenever Nitori makes a move (note that she stays still and moves at set intervals of time), her horizontal movement will be toward you.  The exception to this is if she's too close to either the left or right edge (maybe within 1/6 of the screen's length), her next move will be toward the center, regardless of your location.  In my example, I hover above the "m" in "enemy" as the card starts, which lures her to the right for her first move.  I then wait in the lower right corner to once again lure her right, and to mislead the incoming aimed pellets.  (You could just wait in the lower corner from the start to simplify the luring process, but staying near her at the beginning adds on a bit of damage, which is always nice since Touhou is a game of pixels and milliseconds.)  After she's made two moves, she'll be too close to the side and make a move toward the center, so for the rest of the card, I'll stay to the left of the second "e" in "enemy" as much as possible to continue luring her left until I've drained her health bar.

I apologize if this doesn't help, since I didn't actually say anything new and only restated part of my previous post in extreme detail.

Also consider that this is only my method of doing things.  There may be another method that will work better for you, so if this doesn't work, try experimenting with Baity's method or experiment with your own.
Title: Re: Spellcard Help Topic
Post by: Drake on July 27, 2009, 11:21:16 PM
Haven't played it myself yet, but i wonder if there is a safespot in the upper corners of suwako's card, froggy braves the elements.
No. Suwako slowly moves towards you, so the streams of awesome eventually will hit you.
Title: Re: Spellcard Help Topic
Post by: Arcengal on July 28, 2009, 05:03:28 PM
I asked this question a while back in the Gamefaqs topic, but I feel inclined to ask again.

What the heck is going on during Small Demon's Revival?! I can see a pattern of small bullets - medium bullets - red bubbles, but if I knew how it worked it would make life infinitely easier.
Title: Re: Spellcard Help Topic
Post by: Drake on July 28, 2009, 05:09:57 PM
The fairies home in to your location. Once they get there they fire blue or red bullets. They wait a while, fire the red bubbles and home in again. Orin has the spiral thing going on and you can't damage her when the fairies are in the way.

Just uh, damage her as much as possible before the fairies all kill you, then slowly circle around to lead them out. Get back under Orin and hope to god you don't get walled off by the fairies.

Alternatively, one bomb takes care of it.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on July 29, 2009, 07:19:59 AM
With Krim's tip of staying on the "m" in "enemy", I see how to do the strategy. I still haven't recaptured it, but I bombed the spell card as it was dying (would have been my first perfect of Nitori too. D:), so I think I get it.

Now I must ask how to correctly do Suwako's first survival spell card. I used to know how to do it, but I've clearly forgotten the right way to approach it...

And BTW, my secret shame is that I find Suwako to be one of the tougher extra bosses, even though I know she's easy. I blame massive clip death.
Title: Re: Spellcard Help Topic
Post by: Drake on July 29, 2009, 05:03:27 PM
Noting that Satori's first card is incredibly easy even on Hard mode.
Title: Re: Spellcard Help Topic
Post by: Infy♫ on July 31, 2009, 08:26:02 PM
im trying to clear pcb's extra but i just get pwned in princess tenko every time... that card really hates me. i tried the method yoslime uses in his video but i just get killed by it every 2 or 3 shots... what should i do?
Title: Re: Spellcard Help Topic
Post by: Drake on July 31, 2009, 09:17:55 PM
In what way do you get killed? Are you moving too slowly/late and get hit by the lolbutterflies, or are you misdirecting it incorrectly?
Title: Re: Spellcard Help Topic
Post by: Infy♫ on August 01, 2009, 02:48:58 PM
I just go down a bit as ran reaches me, then to the left/right but sometimes i move too late or otherwise i get killed by the lolbutterflies of the prevorious shot
Title: Re: Spellcard Help Topic
Post by: Drake on August 01, 2009, 03:38:26 PM
Can you give me a replay? It doesn't really make much sense to me when I can beat it consistently with Reimu, who's the slowest.
Title: Re: Spellcard Help Topic
Post by: Flay_wind on August 01, 2009, 08:34:02 PM
Um... Any tips on Kanako LOL-opener? Or just bomb and don't make your eyes bleed from too much frustration.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on August 02, 2009, 07:35:53 AM
just bomb and don't make your eyes bleed from too much frustration.

This.  If you start doing endless VoWG grinds (because you don't do endless Stage 6 grinds for any reason but that card), you'll "learn it" eventually, but it's a definite bomb in a 1cc attempt.  You don't need the power for Mad Dance and Divining Crop anyway.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 02, 2009, 09:18:36 AM
Relisting help request for Suwako's first survival card. I know that this is simply a route I need to learn, but I forgot the route...
Title: Re: Spellcard Help Topic
Post by: LHCling on August 02, 2009, 09:30:46 AM
Any route works in theory. Some are easier to learn / execute. Timing your movement is also a crucial factor. Most start from the bottom-right (or left) and work their way around.

If you're scared about the "other" Suwako, she appears at around 17-8 seconds left on the timer.

If you can time it such that you can "direct" the "other" Suwako into the top corner from where you started (i.e. top-right if you started at bottom-right), it should make things a lot easier.

...that's about all the advice I can give without using pictures.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 02, 2009, 09:41:44 AM
Pictures would actually be the best way to help in such a card...
Title: Re: Spellcard Help Topic
Post by: LHCling on August 02, 2009, 09:53:26 AM
Eating up my precious bandwidth. Oh well  :V

And I had to swap to IE6 to upload these to another site since it would've been a hassle otherwise.

Disclaimer: not my pictures. Apologies for being a bit larger than I expected...

EDIT:

Red Arrow = Your movement
White Arrow = 1st Suwako
Yellow Arrow = 2nd Suwako

http://i618.photobucket.com/albums/tt263/BaitySM/01.jpg
http://i618.photobucket.com/albums/tt263/BaitySM/02.jpg
http://i618.photobucket.com/albums/tt263/BaitySM/03.jpg
http://i618.photobucket.com/albums/tt263/BaitySM/04.jpg
http://i618.photobucket.com/albums/tt263/BaitySM/05.jpg
http://i618.photobucket.com/albums/tt263/BaitySM/06.jpg

EDIT 2: removed image coding, because I felt like it.
Title: Re: Spellcard Help Topic
Post by: swamp147 on August 03, 2009, 05:15:26 AM
Hey everyone! I rarely post here; mostly lurk/read and go on pooshlmer...

I used to play eosd, pcb, and in mostly, but recently, I've been really getting into the pc-98 games. Specifically, mystic square. I'll be playing the others (I'll be playing hrtp soon after I can complete ms) later....

So mystic square! I've had trouble with a few things that I'd like some advice about. This is on normal btw.

First is those huge homing laser blob things (forgot who uses these). Without stage practice (or spellcard practice, wouldn't that be helpful?!), it's really hard to just play through and learn the behaviors of those homing lasers. For the windows games, I usually keep playing and trying different strategies for parts of a stage or spellcard that I have trouble with, and finding something that works. But these homing lasers are a pain because it's so hard to practice against them. I usually end up bombing :(
What's the best way to dodge these bad boys?

Second - Yumeko. It's hard to tell you guys which spellcard/attack I'm referring to, since I don't know the name of it and I've forgotten when she uses this. It's the one where she shoots white bullets in a fashion very similar to the faeries in eosd stage 5 right before sakuya mid-boss appears.
Also, the one where swords appear on the left and right sides of the screen and fly towards their respective opposite sides. I figured it's not a good idea to stay right in the middle of the screen since that's where the swords from both sides of the screen meet, and thus there's less space for dodging. Any other advice for this?

Third - Shinki's second last attack. I have no trouble with her last attack (just pure dodging), and have 'captured' it the few times I've faced it. But her second last one - holy shit it's like charming siege from all sides except impossible. Bullets flying everywhere, and then those two lasers, and the big bullets she fires right at you. I ALMOST 1cc'd mystic square by saving up a bunch of lives and bombs, and just using bomb after bomb after bomb, dying, then bombing again.... but no go, her MASSIVE hp sends this strategy down the toilet. Once this spell is like halfway through, I cannot survive for more than about 6 seconds without bombing. Just how does one approach this? I'm sure this spell is also harder because it's so damn intimidating that it makes me lose my cool :( I really wish I had a spell practice for this lol.

I think that's about it. Well thanks for reading! I know pc-98 games aren't as popular as the windows one, but maybe this post would inspire someone to try and face those homing lasers and shinki's omgwtf attack.

Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 03, 2009, 06:05:29 AM
Thanks Baity, but I tried that strategy and it didn't work. Looks like I need to look up something like Kefit's perfect run...

And Swamp, PC-98 players aren't as non-existent as they were a year ago.

First: No real trick to homing lasers (colloquially called cheeto lasers). Just misdirect them to give you as much breathing room as possible.

Second: I'm not sure which attack you're talking about...

Third: My computer lags on this part, but I don't think it's that hard, especially not on normal. Remember that the purple bullets have a much smaller hitbox than they appear to and you should be fine.
Title: Re: Spellcard Help Topic
Post by: LHCling on August 03, 2009, 06:30:25 AM
@'nut: ;_;

Moving right along to MS help...

First: It's a matter of practice. No real trick, apart from being closer to the "cheeto lasers" while they're accelerating is safer than most people think. Unfocus dodging is also another tip if you haven't started doing that for this already.

Second: I'm not entirely sure which one you're referring to. Use this (http://www.youtube.com/watch?v=8GUBtoZFPhQ&feature=channel_page) video, and point out the time where you see the attack closes to it. Also, I plan on trying to 1-bomb clear Yumeko sometime soon.

Second and a half: Also, for the attack with knives coming in from the sides, it certainly helps if you're off to the side, even if it's a little bit. The only other advice is to move upwards "through" the wave, and then stream the other bullets Yumeko fires.

Third: Raw dodging. Plus BS. Being at the bottom can make bullets wall you. Being closer to Shinki means you can clip. I suggest being about... wherever you were for the previous two phases (which should be center, and about a quarter of the way up or so), and proceed as normal. Be prepared to bomb. The phase shouldn't last that long at least. Also, the lasers and "surrounding" bullets should be nothing but boundaries to your dodging.

EDIT (2): additions.
Title: Re: Spellcard Help Topic
Post by: Lopsidation on August 03, 2009, 01:11:58 PM
I'm trying to capture all of PCB's spells on Lunatic mode (not in one playthrough, that'd just be silly) and, well...
Any tips for Yuyuko's last spell, or at least surviving the waves with >50% consistency? Her normal and hard versions are consistent near-trivial captures, but the double-layered red rings are just too hard to get through. I'm lucky if I can even survive one wave.

EDIT: Okay, I'm watching Kefit's video, and apparently I'm not supposed to be dodging this halfway up the screen?
Title: Re: Spellcard Help Topic
Post by: Sapz on August 03, 2009, 05:10:24 PM
I'm finding myself completely unable to capture Royal Flare with anyone other than Marisa A (who can kill it before it gets to the more difficult parts). Is there a certain route you have to follow to make it simpler, or is it just a case of getting better at dodging?
Title: Re: Spellcard Help Topic
Post by: Drake on August 03, 2009, 05:44:57 PM
http://replays.gensokyou.org/download.php?id=4172 (http://replays.gensokyou.org/download.php?id=4172)
Uploaded a replay for the sake of demonstration. Here you go.
Slowed just a teensy bit.
Title: Re: Spellcard Help Topic
Post by: Sapz on August 03, 2009, 06:38:06 PM
http://replays.gensokyou.org/download.php?id=4172 (http://replays.gensokyou.org/download.php?id=4172)
Uploaded a replay for the sake of demonstration. Here you go.
Slowed just a teensy bit.

Ah, I'd never thought about doing the second wave like that. Thanks, that helps a lot. :)
Title: Re: Spellcard Help Topic
Post by: Azinth on August 03, 2009, 09:48:22 PM
Speaking of EoSD...

Illusional Misdirection:  So what's a good dodging pattern for capturing this thing consistently?  I'm too lazy to grind/memorize it myself.  :p

And Then Will There Be None:  How do I dodge the final wave, aka the part where it actually gets hard?
Title: Re: Spellcard Help Topic
Post by: Drake on August 03, 2009, 10:23:53 PM
Illusional Misdirection starts with Sakuya moving to the left and teleporting to the right. So, tapdodge the knives to the right. You'll be hitting her once she teleports. Then, she moves to the right, so you're still hitting her. Then tapdodge to the left. Repeat until dead. It's really just micromanaging how you dodge the kunai from the sides. If you move too much, you'll end up misdirecting the entire thing and walling yourself.

ATTWBN's last oshi phase isn't any different from the rest. It's just more frantic, and you have to position yourself so that you can move through the next wave with ease. Note that you can avoid the last green and yellow waves by just moving to the center.

EDIT: What the hell an hour later and you just said the same thing.
Title: Re: Spellcard Help Topic
Post by: Arcengal on August 03, 2009, 11:51:05 PM
Illusional Misdirection:  So what's a good dodging pattern for capturing this thing consistently?  I'm too lazy to grind/memorize it myself.  :p

Just move as little as possible. Practically everything is aimed, so as long as you make small dodges, Sakuya's knives will never hit you and the shuriken can be seen from a mile away.

Quote
And Then Will There Be None:  How do I dodge the final wave, aka the part where it actually gets hard?

The same as you dodged the first, but faster. Also, you can head to the center for the last 3 seconds, since there aren't any bullets to squash you.
Title: Re: Spellcard Help Topic
Post by: swamp147 on August 06, 2009, 03:48:31 AM
nintendonut and Baity, thanks for the advice!

yeah, unfocused dodging is easier. theyre just difficult for me to judge where exactly theyre going because ive never encountered anything like them in the windows games. just gotta practice more against these cheeto lasers.

the attack i was talking about starts at 3:15. now that ive seen the video, i guess i was just in the wrong place every time lol, because i remember trying to dodge in between the big bullets, and i also happened to be in the spots where the little bullets and big ones cross paths. the video also helped on a lot of the other attacks too, so thanks for that.

i think my problem was with staying at the bottom. i also found myself running into the lasers on my left and right because i was focused on the purple balls. ill try dodging up a bit higher.


Title: Re: Spellcard Help Topic
Post by: Arcengal on August 11, 2009, 09:35:24 PM
Right, I'm fed up with this shit.

(http://i75.photobucket.com/albums/i293/Arcengal/vowgwtf.jpg)

How the hell do you dodge this damned wave of blue bullets? They are *perfectly* covering every single gap there is in the green wave, and I always, ALWAYS die to this particular formation.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 11, 2009, 09:40:40 PM
I'd have to see it in motion to see exactly what wave it is, but that looks like the kind of wall where you have to macrododge and get to another opening. I see an opening that would have opened to your right.
Title: Re: Spellcard Help Topic
Post by: Arcengal on August 11, 2009, 10:04:39 PM
(http://i75.photobucket.com/albums/i293/Arcengal/vowgwtf1.jpg)
 :(

Red is where the opening is, I'm guessing.
Blue is where my eyes are during the spell.

Do I honestly have to *shudder* look at the entire screen to beat this? I had to do it a couple of times in StB and it was sore as hell on my eyes, so I can't imagine what VoWG would do.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 11, 2009, 11:05:46 PM
Capturing VoWG requires that you learn to see a much larger section of the screen than you usually have to, so yeah.
Title: Re: Spellcard Help Topic
Post by: Arcengal on August 11, 2009, 11:23:02 PM
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah.
  :-[
Title: Re: Spellcard Help Topic
Post by: Milkyway64 on August 12, 2009, 04:23:25 AM
SA Extra. I can get to the cards that involve crossing heart bullets (Something Id and Super Ego) but for the life of me can't predict them. They mess with my eyes. Any way to make them easier to handle? I've suffered embarrasing death after embarrassing death to them.
Title: Re: Spellcard Help Topic
Post by: Drake on August 12, 2009, 04:31:25 AM
They're made to screw over your eyes. Uh, for both of them realize that you can capture it even with just horizontal movements. There's not much to it aside from your timing.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 14, 2009, 01:08:09 AM
SA Extra. I can get to the cards that involve crossing heart bullets (Something Id and Super Ego) but for the life of me can't predict them. They mess with my eyes. Any way to make them easier to handle? I've suffered embarrasing death after embarrassing death to them.
I'll tell you that the hitbox of the hearts are smaller than they look (but then again, that doesn't really help).
This is only for Release of the Id as I get owned in Superego:

I find it easy to stay in the middle of the screen. As the hearts start coming in, you'll notice that there are always two hearts that cover the same area. The next pair is off by a bit, and there's a slight gap where you can pass through.

tl;dr version: horizontal weave through heart gaps lol
Title: Re: Spellcard Help Topic
Post by: LHCling on August 16, 2009, 12:39:32 PM
"Straw Doll Kamikaze"

SA. Lunatic. Help (http://replays.gensokyou.org/download.php?id=4324)?

Streaming doesn't seem to work. Dashing around doesn't seem to work.
Dolls are aimed at your position. Trail lingers around for a while. That's all there is to it, yet...
Title: Re: Spellcard Help Topic
Post by: bjw on August 16, 2009, 12:58:27 PM
"Straw Doll Kamikaze"

SA. Lunatic. Help (http://replays.gensokyou.org/download.php?id=4324)?

Streaming doesn't seem to work. Dashing around doesn't seem to work.
Dolls are aimed at your position. Trail lingers around for a while. That's all there is to it, yet...

http://www.youtube.com/watch?v=1Dn1bI2vuv8#t=4m22s

Should probably speak for itself.

Edit: @ Arcengal - when walls like those come, I usually resort to micrododging (e.g. fitting between the individual amulets that make up each cluster)
Title: Re: Spellcard Help Topic
Post by: LHCling on August 16, 2009, 01:08:42 PM
Ah. So it's... really really, careful streaming followed by a properly timed switch.

Also, in that replay of mine, I did capture Satori-Alice's last Spell Card at 0 Power  :V
Title: Re: Spellcard Help Topic
Post by: Drayen on August 16, 2009, 03:56:42 PM
So.. whats the trick with the giant green laser spellcards on ufo stage5? theyre kicking my ass.
Title: Re: Spellcard Help Topic
Post by: Zengeku on August 16, 2009, 07:21:33 PM
So.. whats the trick with the giant green laser spellcards on ufo stage5? theyre kicking my ass.

What difficulty are you talking about?

OT: How are you supposed to beat Unidentified "Red UFO Invasion of Rage"? Its raping me. Using SanaeA btw.

Title: Re: Spellcard Help Topic
Post by: Sapz on August 16, 2009, 07:52:34 PM
OT: How are you supposed to beat Unidentified "Red UFO Invasion of Rage"? Its raping me. Using SanaeA btw.

I find the best way of beating it is to try and blow up at least one of the UFOs, and then go through that gap and head to around the middle as fast as possible before the bullets speed up. Having said that, I haven't tried it with SanaeA, and also it's not like I have a consistent cap rate for that card, so there might be a better way I haven't noticed.

EDIT: Also, has anyone found a good way of beating Blue UFO Invasion of Grief or Undefined Darkness? I have no clue about any way of beating these that doesn't involve excessive bombing and/or dying. <_<
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on August 16, 2009, 09:05:11 PM
You can check bjw's video for methods on how to deal with the red UFO (http://www.youtube.com/watch?v=DDmNnfx7H4Y#t=4m40s) and blue UFO (http://www.youtube.com/watch?v=DDmNnfx7H4Y#t=5m50s) cards. 

His red card method is taken from me, starting from one side to misdirect the red bullets.  Which direction you start from is dependent on which direction the UFOs are rotating.  Start from the right if they're going clockwise, start from the left if they're going counterclockwise. 

For the blue card, it's apparently a matter of knowing which UFOs to destroy.  He uses Reimu A in this video though, and this exact method may or may not work for weaker shot types.
Title: Re: Spellcard Help Topic
Post by: ?q on August 16, 2009, 10:13:20 PM
If you're using a weaker shot type on Blue UFOs, you need to pay attention to the angles at which the UFOs fire their lasers (the angles circle around the UFOs) and get out of the way.  I distinctly remember making a dash to the right sometime around when the above vid of it captured the card.

Quote
[Nue's] noncards are a bit more difficult than the average noncards you find in other Extras,
For the half of the stage that I've played, I didn't think they were that bad at all compared to Suwako's lightspeedmaku and Koishi's walls.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 16, 2009, 10:17:21 PM
Is there a strategy for Kogasa's third spell card that I'm not seeing? The trains seems to wall me every time. Can someone give the lowdown on this card?
Title: Re: Spellcard Help Topic
Post by: LHCling on August 16, 2009, 10:19:46 PM
...third? Oh, excluding midboss.

Start right, stream left. When the two trains come up simultaneously, move up/down (as required), then stream right. Repeat.*

*Trial Knowledge
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 17, 2009, 12:58:11 AM
I'll dump a long list here(all on normal):
MoF:
Sacrifice Sign "Misayama Hunting Shrine Ritual" - the knives catch me too often, usually 2 bombs here.
Heaven's Stream "Miracle of Otensui" - Tried streaming to the side, but it is usually way too dense to pass through.

SA:
Recollection "Double Black Death Butterfly" - Almost as bad as Yukari's. Any trick, or is it pure dodging?
Recollection "Flying Insect's Nest" - I get trapped here way too often, either between the lasers on the sides or by the butterflies.

Cat's Walk - I simply can't dodge it.
Cursed Sprite "Zombie Fairy" - Stay at the bottom and micrododge or fly around her?
Malicious Spirit "Spleen Eater" - Somehow captured it once, but I usually bomb here 2 times since it traps me all the time.
Atonement "Needle Mountain of a Former Hell" - Can't see where these rings even drop, so usually either a ring hits me or I don't pay enough attention to the bullet walls.
"Rekindling of Dead Ashes" - Once again, simply fly around or is there some uber tactic?

Funnily enough, I can beat Utsuho with 1 life loss and captured 3 of her cards on my last practice attempt.
Title: Re: Spellcard Help Topic
Post by: RainfallYoshi on August 17, 2009, 02:01:41 AM
EX-Kogasa isn't as bad as I imagined she would be. 1st card is just simple horizontal dodging, 2nd card is somewhat chaotic vertical dodging that sometimes makes me bomb. 3rd card is a mind and eye rape, but it actually isn't too hard as long as you stay focused. Wheel of Fortune MIND WARP.

The issues I'm having are mostly with the stage itself. I've gotten to Nue once and got pwned on her Red UFO card of doom.
Title: Re: Spellcard Help Topic
Post by: ?q on August 17, 2009, 02:11:13 AM
I'll dump a long list here(all on normal):
MoF:
Sacrifice Sign "Misayama Hunting Shrine Ritual" - the knives catch me too often, usually 2 bombs here. 
Bomb this terribly made spell card with no regrets.

Heaven's Stream "Miracle of Otensui" - Tried streaming to the side, but it is usually way too dense to pass through.
Bomb this terribly made spell card with no regrets.
Otherwise, the standard tactic is to stream toward the center of the screen, then charge for the top corner of the open area for maximum bullet misdirection, and repeat.


SA:
Recollection "Double Black Death Butterfly" - Almost as bad as Yukari's. Any trick, or is it pure dodging?
It's worse than Yukari's.  Watch the colors->directions and prepare accordingly.

Recollection "Flying Insect's Nest" - I get trapped here way too often, either between the lasers on the sides or by the butterflies.
You have to stream the butterflies, which are aimed at the moment you hear the chime as they hit the wall (so you know when to start paying attention).  Don't forget that you can move slightly up or down.

Cat's Walk - I simply can't dodge it.
Pray and/or bomb.

Cursed Sprite "Zombie Fairy" - Stay at the bottom and micrododge or fly around her?
Fly around Orin enough to keep the fairies away.  Bomb it if you want it to go faster, but make sure the zombie fairies are not at bottom center when you do so.

Malicious Spirit "Spleen Eater" - Somehow captured it once, but I usually bomb here 2 times since it traps me all the time.
Don't dodge it at the bottom of the screen, and force yourself to keep near the center of the screen.  Don't run into the familiars if you can help it - sometimes you'll destroy them before you collide with them; other times...

Atonement "Needle Mountain of a Former Hell" - Can't see where these rings even drop, so usually either a ring hits me or I don't pay enough attention to the bullet walls.
When you hear the GOAST WEELS being fired, move out of the way.  Take a brief look up to get the general idea of where they're going.

"Rekindling of Dead Ashes" - Once again, simply fly around or is there some uber tactic?
I don't think anyone actually knows how this spell works.  But the more damage you can inflict before the zombie fairies kick in, the better.  I personally recommend flying around Orin until the zombie fairies get out of the way, but that seems to trigger explosions of red bullets for you to dodge.

Funnily enough, I can beat Utsuho with 1 life loss and captured 3 of her cards on my last practice attempt.
Concise help edited in.
Title: Re: Spellcard Help Topic
Post by: Drayen on August 17, 2009, 05:24:44 AM
So.. whats the trick with the giant green laser spellcards on ufo stage5? theyre kicking my ass.

What difficulty are you talking about?

OT: How are you supposed to beat Unidentified "Red UFO Invasion of Rage"? Its raping me. Using SanaeA btw.

im playing normal, but i think itd apply to all other difficulties, i dont know how to place the green lasers properly so its easier to dodge.
Title: Re: Spellcard Help Topic
Post by: Azinth on August 17, 2009, 05:30:11 AM
im playing normal, but i think itd apply to all other difficulties, i dont know how to place the green lasers properly so its easier to dodge.

The lasers' placement seems to be based on your position; she summons a spell circle on top of you every once in a while and the lasers home in on that location.  I think it's just a matter of staying as close to Shou as possible so they stay near the center of the screen.  If the lasers end up moving to a far side or a corner then you're basically fucked, there's no way to keep up with them.
Title: Re: Spellcard Help Topic
Post by: ?q on August 17, 2009, 11:47:45 AM
I think Azinth is correct.  The center of the "bars" will move to spell circles placed on at your current position, and they don't swing so quickly around the screen if you're close to the center (where Shou is).  Naturally, Shou is shooting bullets so getting close is moderately suicidal.

Now consider that you have to pause your circling around to damage the boss.  (I thought it was a timeout card the first time I played it.)  It's easily the worst spell card in the game, so circle Shou a few times and then bomb it. 
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 18, 2009, 05:39:05 AM
NUE'S SECOND SPELL CARD. HOW? I'd rather not spend two bombs beating this every time I face it. I seriously cannot even fathom how you're supposed to do this. Even at max power Reimu A can only destroy one or two UFOs before they come and rape her.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on August 18, 2009, 06:56:12 AM
NUE'S SECOND SPELL CARD. HOW? I'd rather not spend two bombs beating this every time I face it. I seriously cannot even fathom how you're supposed to do this. Even at max power Reimu A can only destroy one or two UFOs before they come and rape her.

http://www.youtube.com/watch?v=DDmNnfx7H4Y#t=4m40s

bjw demonstrates it pretty well.  Simple misdirection.  Start on one side (right if they're circling clockwise, or left if they're circling counterclockwise), then, after the UFOs have passed and their bullets have been aimed to the side, swing around to the bottom center to deal damage.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 18, 2009, 08:38:41 AM
See, you'd think that video'd help...but it somehow doesn't at all. Let's be calm (GOD FUCKING DAMN IT THE REST OF NUE IS SO EASY BUT I CAN'T GET ANYWHERE BECAUSE OF THIS PoS SPELL CA-Ahem) and ask for some elaboration:

Where (please don't say "watch the video") should I be to misdirect the bullets best?

Do the UFOs always spin the same direction on the same wave (as in, do they always spin clockwise on the first wave, or is it random?)

Most importantly: How EXACTLY do you know when to move out of the misdirecting spot and start avoiding the UFOs that WALL YOU WITH NO CHANCE OF ESCAPE MOTHERFUCKER?

And also: Is Kogasa's first spell card as hard for everyone else? :( I get walled constantly by these bullets (they had such a nice and forgiving hitbox in IN, why did they have to change?)
Title: Re: Spellcard Help Topic
Post by: bjw on August 18, 2009, 08:49:19 AM
Where (please don't say "watch the video") should I be to misdirect the bullets best?

Do the UFOs always spin the same direction on the same wave (as in, do they always spin clockwise on the first wave, or is it random?)

Watch the video. Even better, copy it.

The card is static. The first wave will always be clockwise, so start on the right end of the screen. The second wave will be counterclockwise, so stick to the left. This pattern will constantly rotate. Why not be on the left when it's going clockwise? UFOs will charge into you. Same goes for why you shouldn't be on the right side when they go counterclockwise. Where should you be located when misdirecting bullets? Uh, well, anywhere other than the middle would be a good idea. If the middle isn't safe, then it would be tough to deal damage.

Most importantly: How EXACTLY do you know when to move out of the misdirecting spot and start avoiding the UFOs that WALL YOU WITH NO CHANCE OF ESCAPE MOTHERFUCKER?

You get a general feel for it over time, but uh, I like to move towards the middle once two specific UFOs allow me to do so. Which UFOs am I talking about? Look at the pattern carefully, and note when the UFOs begin to diverge and make their way off the screen. One will completely miss you, and the other will curbstomp you. Move in rhythm with these two, staying between them, and once you get to the center, you're home free.

And also: Is Kogasa's first spell card as hard for everyone else? :( I get walled constantly by these bullets (they had such a nice and forgiving hitbox in IN, why did they have to change?)

Don't underestimate it? And use vertical movement to get above the slow bullets from previous waves. Last thing you want is a bunch of slow bullets trapping you between faster bullets.
Title: Re: Spellcard Help Topic
Post by: Sapz on August 18, 2009, 11:09:32 AM
So.. whats the trick with the giant green laser spellcards on ufo stage5? theyre kicking my ass.

What difficulty are you talking about?

OT: How are you supposed to beat Unidentified "Red UFO Invasion of Rage"? Its raping me. Using SanaeA btw.

im playing normal, but i think itd apply to all other difficulties, i dont know how to place the green lasers properly so its easier to dodge.

I find it's best to not consciously try to place the lasers; rather, just try and stay at the bottom of the screen for as long as humanly possible and fly around the top half as quickly as you can, and the lasers tend to re-arrange themselves in vaguely helpful positions without you having to spend too much effort worrying about them.

A replay with a Normal green laser card capture. (http://replays.gensokyou.org/download.php?id=4368) Hope it helps.
Title: Re: Spellcard Help Topic
Post by: Zengeku on August 18, 2009, 07:12:17 PM
I'm going to have to take a look at bjw's strategy. I don't know if it will work with SanaeA but then i'll just have to unlock extra with MarisaA or ReimuA. That shouldn't be a problem

@Drayen:

Are you playing on Normal? Well, as far as i know there isn't any trick to the green lasers. Its pretty bad. Its one of those things that just keep preventing me from getting a perfect Syou battle.

A: Circle around as fast as you can while keeping an eye on the bullet Syou fires at you.

B: Make Baity figure something out.
Title: Re: Spellcard Help Topic
Post by: Flay_wind on August 18, 2009, 07:57:08 PM
Need help with Captain of Phail Boat a.k.a. Minamitsu Murasa's survival card. Tried many different ways and always ended up clusterfucked. -_-
Title: Re: Spellcard Help Topic
Post by: Zengeku on August 18, 2009, 08:40:21 PM
Need help with Captain of Phail Boat a.k.a. Minamitsu Murasa's survival card. Tried many different ways and always ended up clusterfucked. -_-

Stay close to the edges of the screen and circle around. Its really quite simple up until the final few seconds.

OT: Okay. I've got the red UFO thing down. Plain and simple and it works with SanaeA even though she doesn't destroy the UFO's as easily as ReimuA does.

Now i'll need to figure out how to do the blue UFO one with SanaeA. I made it up to her final spellcard with SanaeA and i'll beat it with her.

Oh and i captured Nue's survival card first try! Now it'll be exciting to try and see if i can do that again.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 18, 2009, 10:17:08 PM
Managed both MoF and SA 1cc now, and trying to beat Koishi(beat Suwako already)....
....and she's hard. It's hard enough to reach her...

No real problems at the stage(except for the green crap after Sanae) but Sanae herself is hard enough....

First spell is ok, second is a bit harder - what is the general strategy to use there? I can capture it, but not consistently.

The third one makes me lose even 2 lives at times - from what I've noticed myself and from replays, stay in the middle and move once she aims the shot at you, but I keep getting hit since I'm afraid of the random stray bullets that might hit me.

For Koishi herself, I can capture the first one, but I usually mess up since I either don't move away from the side fast enough and the laser hits me from behind, or I move back too early and I can't get to the middle, that's just a timing issue I guess....

And for Danmaku Paranoia, how small is the space I'm allowed to move in? I'm not brave enough to test it myself >.>

EDIT: made some progress, got from Danmaku Paranoia to Genetics of the Subconscious, which I suppose is a huge jump in one attempt....

For some reason, I was able to understand the heart danmaku cards rather fast and got past both with 1 bomb and the phallic card wasn't too hard either, but Youkai Polygraph.....no idea how to get past that.

Had 35 seconds left on Genetics since I wasn't hitting her at all.....
Title: Re: Spellcard Help Topic
Post by: Azinth on August 18, 2009, 11:08:52 PM
Just two things:

Forgive me if I'm out of date, but has anyone found a way to make Kogasa's first boss card on lunatic somewhat manageable?  Like, is there a way to not get walled five seconds in or just tips to surviving it in general. (not that it really matters I guess... I'm definitely bombing this in a real game run)

And for Ichirin's final spell, is it better to stay at the bottom and go up to avoid the fists or stay up and drop down?  Or is there a better way?

I've yet to get past stage 5 yet, so I figured I might as well learn to not fail at 2-4 before trying to jump too far in.  I'm not really in the mood for another continue-spamfest right now anyway.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 19, 2009, 12:30:47 AM
Managed both MoF and SA 1cc now, and trying to beat Koishi(beat Suwako already)....
....and she's hard. It's hard enough to reach her...

No real problems at the stage(except for the green crap after Sanae) but Sanae herself is hard enough....

First spell is ok, second is a bit harder - what is the general strategy to use there? I can capture it, but not consistently.

The third one makes me lose even 2 lives at times - from what I've noticed myself and from replays, stay in the middle and move once she aims the shot at you, but I keep getting hit since I'm afraid of the random stray bullets that might hit me.

For Koishi herself, I can capture the first one, but I usually mess up since I either don't move away from the side fast enough and the laser hits me from behind, or I move back too early and I can't get to the middle, that's just a timing issue I guess....

And for Danmaku Paranoia, how small is the space I'm allowed to move in? I'm not brave enough to test it myself >.>

EDIT: made some progress, got from Danmaku Paranoia to Genetics of the Subconscious, which I suppose is a huge jump in one attempt....

For some reason, I was able to understand the heart danmaku cards rather fast and got past both with 1 bomb and the phallic card wasn't too hard either, but Youkai Polygraph.....no idea how to get past that.

Had 35 seconds left on Genetics since I wasn't hitting her at all.....
With Miracle Fruit, you need to take your eyes off your hitbox for a few seconds as the fruits burst. Since they move straight, they're not going to be going around the screen a lot. Make little movements.

I'm not really good with Bumper Crop either, but from what I've seen, you should feint and turn so that the grain stalk (the multi-bullet line) is tricked into your last position and move across to the other side and repeat, while making sure you don't eat any stray grains.

A tip for Ancestors Standing Beside Your Bed: For odd-numbered lasers in the sequence, go straight up to shotgun her, then slowly herd the bullets to the left, and make your way back to the middle slowly as soon as you hear the charging sound.

Danmaku Paranoia will make you paranoid, but with mid-sized bullets like those, you can move almost an entire character hitbox into the bullet without getting pwned.

Youkai Polygraph is all about tricking the "polygraph" into forming gaps via unfocused speed. Works best when you can move diagonally, or up, down, left and right to the edge of the screen in one move.
Title: Re: Spellcard Help Topic
Post by: LHCling on August 19, 2009, 01:20:47 AM
Forgive me if I'm out of date, but has anyone found a way to make Kogasa's first boss card on lunatic somewhat manageable?  Like, is there a way to not get walled five seconds in or just tips to surviving it in general. (not that it really matters I guess... I'm definitely bombing this in a real game run)

And for Ichirin's final spell, is it better to stay at the bottom and go up to avoid the fists or stay up and drop down?  Or is there a better way?
Right, there are a few varied methods.

Using SanaeB, MarisaB, and maybe SanaeA [untested], you try to shoot down as many umbrellas as you can, before they make it down to the bottom half of the screen. Then it's just a matter of reading the bullets (very easy) and either flowing with the pattern of pink bullets, or wall jumping to attempt to stay underneath Kogasa.

Using MarisaA makes things a bit more interesting. You can either zoom around and still do the same thing, or you can decide to just blow up the "front" and "rear" umbrellas. You leave the side ones, and they will circle around below you. This means that you should be a bit closer to Kogasa, but that really shouldn't be a problem. Alternatively, you could use more of the screen to keep distant from umbrellas, but this has the disadvantage of taking longer.

Other shot types are untested. SanaeA is also untested, but it should work in theory. I haven't tested it yet, so  :V

The trajectory of the said umbrellas is confusing, so I won't describe them in words. But they do form rather nice and consistent curves, strangely enough.

If you need a video demonstration, name the shot type and I'll give it a go.

Ichirin's final Spell Card can be done many ways. As a general rule, only vertical dodging is really required. There's not much difference from moving up and moving down, apart from trying to dodge lasers. It should be noted that it's easier to dodge the lasers from about a quarter of the screen up, and it's also interesting to note (I have no idea if this is changed or not):

You can sit in the tiny gap between the fists. It should be just above where the fist is "aimed", so you only need to move a rather small distance towards it.

Funny how the Trial is like an exact duplicate of the full version. It's clearly "balanced".
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 19, 2009, 02:25:22 AM
Genetics of the Subconscious.
Not really hard(1 life lost, 2 bombs) but I can't figure out how to beat it, so I end up timing it out every time.

For the majority of my runs, I'm usually hanging on my last life, then I get another one, just to lose one on the next spellcard. Got me through all the way to her second to last spellcard, which I've almost instantly failed at the second phase.

Sometimes, I completely mess up both of the heart cards, sometimes I capture both easily.....

And the fact that I barely ever reach her without losing a life. And the constant dying on her nonspells.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 19, 2009, 04:02:46 AM
I die on Koishi's spellcards, but...

which non-spellcards are you referring to?
Title: Re: Spellcard Help Topic
Post by: Kanako Yasaka on August 19, 2009, 04:13:58 AM
Not really a spellcard but Byakuren's 3rd nonspell. I always die like 3 FUCKING TIMES on it.
Title: Re: Spellcard Help Topic
Post by: Alice Fact on August 19, 2009, 05:06:36 AM
[StB] 1-1 and 1-6 are urgh. I don't think I could stand those patterns in Raizing games, I really don't

oh wait RAIZING GAMES DON'T PLAY LIKE StB
Title: Re: Spellcard Help Topic
Post by: ♛ Apher-Forte on August 19, 2009, 05:42:24 AM
anyone remedied the bendy lasers of Byakuren and Toramaru yet?

I keep dying on those two... like 2 times on each try.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 19, 2009, 06:40:06 AM
I'm pretty sure that the curvy lasers on Byakuren's third spell card are static, because I can dodge them in the beginning the same way every time. Unfortunately, the problem is the same one I have with BoWaP: I DIE the same way every time too. >_<

Also, I am determined to master Nue's red UFO attack! Indeed, telling me which side to start on has made things much easier, but I've run into the obvious second problem: The aimed bullets. Can someone tell me how the aiming mechanism for these works? If you can, I'm sure I'll be able to figure out this spell card at long last.

And is it just me, or is Kogasa's first spell card static? It looks random, but I notice that the first wave has an opening the same place every time. If so, that'd explain why I constantly die to it...
Title: Re: Spellcard Help Topic
Post by: ?q on August 19, 2009, 11:52:37 AM
anyone remedied the bendy lasers of Byakuren and Toramaru yet?

I keep dying on those two... like 2 times on each try.
For Byakuren's third spell, you don't have to move very much until the stars start getting shot at you.
Shou's nonspells all telegraph themselves, although your reaction time has to be quick.
And then there's bombing as a decent alternative to dying.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 19, 2009, 02:45:40 PM
I die on Koishi's spellcards, but...

which non-spellcards are you referring to?
Pretty much all of the zig-zag ones, especially with the huge bullets.

Title: Re: Spellcard Help Topic
Post by: Slaves on August 19, 2009, 03:13:44 PM
for CAPTAIN MURASA's 2nd card, is it safer to be in the middle of the screen or near/at the bottom? this card and the survival card are the bane of my existence*


*in stage 4
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 19, 2009, 04:12:34 PM
I die on Koishi's spellcards, but...

which non-spellcards are you referring to?
Pretty much all of the zig-zag ones, especially with the huge bullets.
For the big bean bullets, you can't just be in focus mode to dodge them. I recommend small bursts of unfocused speed to get through one wall of beans before going back to focused. With the smaller bullet walls, you're better off doing the same thing, though you can dodge them focused all the time.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 19, 2009, 05:29:45 PM
I die on Koishi's spellcards, but...

which non-spellcards are you referring to?
Pretty much all of the zig-zag ones, especially with the huge bullets.
For the big bean bullets, you can't just be in focus mode to dodge them. I recommend small bursts of unfocused speed to get through one wall of beans before going back to focused. With the smaller bullet walls, you're better off doing the same thing, though you can dodge them focused all the time.
I'm doing better overall on the stage, got all the way to Subterranean Rose once.
But her survival is pretty much constant bombing for me, as I can't get through the waves fast enough....
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 19, 2009, 06:51:44 PM
I die on Koishi's spellcards, but...

which non-spellcards are you referring to?
Pretty much all of the zig-zag ones, especially with the huge bullets.
For the big bean bullets, you can't just be in focus mode to dodge them. I recommend small bursts of unfocused speed to get through one wall of beans before going back to focused. With the smaller bullet walls, you're better off doing the same thing, though you can dodge them focused all the time.
I'm doing better overall on the stage, got all the way to Subterranean Rose once.
But her survival is pretty much constant bombing for me, as I can't get through the waves fast enough....
Philosophy? I die on that too :(
Title: Re: Spellcard Help Topic
Post by: Suikama on August 19, 2009, 07:17:38 PM
for CAPTAIN MURASA's 2nd card, is it safer to be in the middle of the screen or near/at the bottom? this card and the survival card are the bane of my existence*


*in stage 4

For the survival card generally you move slowly around the perimeter of the screen.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 19, 2009, 07:39:43 PM
Speaking of which, Kogasa's second spellcard. How are you supposed to capture it if there's a chance a drop of rain forms right over you?
Title: Re: Spellcard Help Topic
Post by: Slaves on August 19, 2009, 08:38:24 PM
Speaking of which, Kogasa's second spellcard. How are you supposed to capture it if there's a chance a drop of rain forms right over you?

my strategy is as follows:

stay in the middle of the screen, not at the bottom. stay under Kogasa as long as possible, once the bullets thicken up, move out to the side until they spread out. don't move out too far, though, cause the bullets will probably spawn on you if you do. keep repeating this until it's cleared.

i've got a replay of stage 2 here (http://replays.gensokyou.org/download.php?id=4414), not dying on anything but Kogasa's 3rd card(dumb mistake)
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 19, 2009, 10:56:18 PM
Okay, now I'm raging.
Got all the way to Embers of Love without dying with 0 power(except for Sanae, but I can never get past her without dying), managed to escape the flying phalli for 90 seconds then died.

Genetics - 2 lives gone. Why are the spell timers so long here....
Survival - last 2 lives gone. I'm busy enough with not getting walled at the sides, and there are these stupid flowers which I have to constantly escape. Sucks. Easily the worst survival card I've been against so far.

Got to Subterranean Rose 2 times, once with 2 lives which I've managed to waste 1/2 through and then with 1 life and got 2/3 through....
Title: Re: Spellcard Help Topic
Post by: Thaws on August 20, 2009, 05:02:39 AM
for CAPTAIN MURASA's 2nd card, is it safer to be in the middle of the screen or near/at the bottom? this card and the survival card are the bane of my existence*


*in stage 4


For the 2nd card, I'm not sure if it matters whether you're at the bottom or middle, since no matter where you are, you'd have to worry about the same number of bullets anyways (those above you).
I don't know if you noticed this, but the bullets' angles seem to be determined by the angle of you from Murasa. So basically, just try to be as directly below Murasa as possible and it'd make the card much easier.
Title: Re: Spellcard Help Topic
Post by: Slaves on August 20, 2009, 05:21:59 AM
For the 2nd card, I'm not sure if it matters whether you're at the bottom or middle, since no matter where you are, you'd have to worry about the same number of bullets anyways (those above you).
I don't know if you noticed this, but the bullets' angles seem to be determined by the angle of you from Murasa. So basically, just try to be as directly below Murasa as possible and it'd make the card much easier.

that may be so, but you tend to panic less if there are less bullets on the screen. :V

thanks for the advice on the angling, i was going to ask if there was a way to keep them from angling so much, but i didn't know how to word it properly.
Title: Re: Spellcard Help Topic
Post by: RainfallYoshi on August 20, 2009, 10:48:43 PM
I'm slowly making progress at IN Extra, but I'm still raging at some of these spellcards.

Past "Old History"
I always end up running into a white bullet when I'm trying to stream the read ones. Usually just end up bombing with Reimu's last spell, which takes the rest of Keine's HP. I can't seem to stream as fast as this card wants me to.

Limiting Edict "Iwakasa's Curse"
Curving bullets + Curving daggers = Rage Everytime I try to maneuver around the daggers I just end up running into things anyways. Any tricks on this card?

Fujiwara "Flaw of Forgiving Shrine"
What a complete mind rape of a card. I can't seem to keep my eyes on all the crap going on at one time. I usually run sideways into a bullet or get backshot. Am I correct in that it's best to try and stay in the middle? It seems like if I move too much from the middle that I end up panicking and get run into the side of the screen.

Forgiveness "Honest Man's Death"
WALL. I have no idea how I'm supposed to do this card. Seriously, how does this crap work.
Title: Re: Spellcard Help Topic
Post by: ?q on August 20, 2009, 11:06:57 PM
Past "Old History"
I always end up running into a white bullet when I'm trying to stream the read ones. Usually just end up bombing with Reimu's last spell, which takes the rest of Keine's HP. I can't seem to stream as fast as this card wants me to.
Keine shoots aqua bullets against humans and white bullets against youkai.  The aqua bullets are faster, but otherwise not different.
In other words, unfocus while Keine is shooting the initial wave and you shouldn't have to worry about them lingering while you're streaming.

Quote
Limiting Edict "Iwakasa's Curse"
Curving bullets + Curving daggers = Rage Everytime I try to maneuver around the daggers I just end up running into things anyways. Any tricks on this card?
The green bullets are the worst thing about this spell.  Other than that, there's not really a trick other than the path that gets you around and behind the daggers.
(This would actually be a fun spell to time out...)

Quote
Fujiwara "Flaw of Forgiving Shrine"
What a complete mind rape of a card. I can't seem to keep my eyes on all the crap going on at one time. I usually run sideways into a bullet or get backshot. Am I correct in that it's best to try and stay in the middle? It seems like if I move too much from the middle that I end up panicking and get run into the side of the screen.
The experts agree that if you stay at about the height of the bottom of Mokou's spell circle, you're in the best position to dodge this spell.  Sometimes you can fit in between the ofuda bullets as they rain down/up.
This spell is also trivializable, but I'll leave that one for you to figure out~

Quote
Forgiveness "Honest Man's Death"
WALL. I have no idea how I'm supposed to do this card. Seriously, how does this crap work.
This is a trick card in every sense of the word.
Try moving toward the laser.  (You heard me)
Title: Re: Spellcard Help Topic
Post by: CK Crash on August 20, 2009, 11:13:40 PM
Old History was always harder than her last spellcard for me. I've had better luck starting outside the two middle "walls" at the beginning and moving towards the center. There is always the risk of running into a bullet at the last second, but it isn't as hard as it seems. Stay either focused or unfocused the whole time unless you want to confuse yourself.

For Iwakasa's Curse, I just stay in one place dodging the spirals, and once the red knives get close, I choose a new spot to dodge the spirals from until it starts to clear up under Mokou again.

Flaw of Forgiving Shrine should be an "always capture". Dodge diagonally through each wave, and just remember that you have to dodge each wave twice. Do it one step at a time, and you be able to stay under Mokou the whole time.

Honest's Man's Death is a tricky one. It's 100% streaming, but you have to dodge TOWARDS the laser, because it doesn't become solid until it reaches your position. If it's coming from the right, just a simple tap to the right should be enough. The problem arises when you have to combine this with your streaming and feinting, but that just takes practice.

If you would like, I can make some replays for you.
Title: Re: Spellcard Help Topic
Post by: Sapz on August 20, 2009, 11:15:29 PM
Fujiwara "Flaw of Forgiving Shrine"
What a complete mind rape of a card. I can't seem to keep my eyes on all the crap going on at one time. I usually run sideways into a bullet or get backshot. Am I correct in that it's best to try and stay in the middle? It seems like if I move too much from the middle that I end up panicking and get run into the side of the screen.

The best way to do this, I find, is to go inside the blue wave of bullets as it comes down around 1/3 of the way up the screen, then go inside the wave of purple bullets that comes from the bottom, then move downwards slightly and go inside the wave of purple bullets headed downward. It's best to do this at the peak of each wave as it gives you more time to react. This card is deceptively simple; it's basically just a few precise sideways dodges.

Forgiveness "Honest Man's Death"
WALL. I have no idea how I'm supposed to do this card. Seriously, how does this crap work.

Basically, everything in this card is streamed at you; that includes all the bullets and the lasers. The laser's hitbox only activates when it reaches the where your hitbox was when it started firing, so you can move ever so slightly towards the direction of the laser and it will just pass through you. You then head in the other direction through a gap in the bullets and repeat, alternating left and right.

As for myself, how the shit do you beat the Hard version of Nazrin's final stage 1 card (with, say, Reimu A)? I imagine it would involve flying inside the wheel of pendants at points, but the bullet walls always get too dense for me to try that after more than a few seconds.

EDIT: lol wat slowpoke'd
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 20, 2009, 11:18:02 PM
Here is the ultimate strategy for EX Keine's first spell card:

There is a safespot on the bottom of the screen, just above the first "e" in enemy. Just stand there until it is time to stream. For the second wave, there is a similar safespot BETWEEN the first "e" and the "n". This should be enough to kill the spell card.
Title: Re: Spellcard Help Topic
Post by: ?q on August 20, 2009, 11:22:46 PM
Here is the ultimate strategy for EX Keine's first spell card:

There is a safespot on the bottom of the screen, just above the first "e" in enemy. Just stand there until it is time to stream. For the second wave, there is a similar safespot BETWEEN the first "e" and the "n". This should be enough to kill the spell card.
^^This advice works.  I use the second "e" in enemy (bottom center) and between the "m" and "y", but I guess it depends on which direction you stream.

Also, I always thought Past was easy and Future was arghwalls in the way of my streaming.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 20, 2009, 11:29:28 PM
Flaw of Forgiving Shrine can be done no movement with a little luck.

And why don't I get 3 replies so fast :V
Koishi's 2 heart cards. I can do them through random left/right, but sometimes the bullets cross themselves and I get effectively pwnt.

Genetics.
Of.
The.
Subconscious.
Because one survival card is enough. Is there a simple way to defeat it instead of timing it out without memorizing her pattern?

And how does the survival actually work?
All I know is that I should start top right, then move top left at the end of the first wave, start the next one top right.....but how do the flowers move then?
Title: Re: Spellcard Help Topic
Post by: CK Crash on August 20, 2009, 11:52:55 PM
For the heart cards, the paths of the hearts are never so dense you can't cross them. Just keep crossing with the same rhythm, as soon as you can. Waiting for an obvious opening only makes it more difficult.

The flowers are created when Koishi's "shadow" is underneath the bullets. From the looks of it, the survival is pretty much static, so watching a replay would probably help a lot.
Title: Re: Spellcard Help Topic
Post by: Sapz on August 21, 2009, 12:26:24 AM
And why don't I get 3 replies so fast :V

Because no-one can beat Genetics. ;)

For the two heart cards, there's not much in the way of advice to be given except 'dodge left and right while not flying into a heart', it's just dodging (there might be more advice but I suck ass at those two cards so I wouldn't know).

For Philosophy, all the waves are static, as Onthenet said. I've forgotten how Koishi moves in the first two waves, so just watch a replay and memorize her general direction and avoid that, I guess. For the third wave, start as near the bottom-right as you can while being inside a square, and fly through the waves downwards and to the right ASAP after Koishi flies away from you. The bullets travelling sideways are all at the exact same height, so you can just fly unfocused fast through, say, two waves. Same goes for the downwards waves. I've never capped this card myself, but that method should work. In theory.

Genetics... I have no idea. That card scares the crap out of me. :V

And,
How the shit do you beat the Hard version of Nazrin's final stage 1 card?
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 21, 2009, 12:39:56 AM
I think I bombed it (and I probably did it wrong), but I stayed at the bottom of the screen (no going down any further) and tried dodging split-second crystals.

I think what you're supposed to do is as the pendulums start moving out, you sneak past them and get out as they come back in.
Title: Re: Spellcard Help Topic
Post by: Arcengal on August 21, 2009, 12:46:16 AM
Because no-one can beat Genetics. ;)

There's no trick to Genetics besides being as high as possible on the screen when Koishi charges towards you. It's just insane dodging.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 21, 2009, 12:56:44 AM
Hopefully these 1-2 bomb Genetics timeouts weren't just random luckouts.
But dying 3 times in the second half of Subterranean Rose....
Title: Re: Spellcard Help Topic
Post by: Arcengal on August 21, 2009, 01:01:25 AM
I died 4 times to Subterrean Rose as Marisa A once.
I immediately had a Jack D / Coke because I was so angry.
Title: Re: Spellcard Help Topic
Post by: constellation on August 21, 2009, 05:31:31 AM
personally I think the... second phase is it? of subterranean rose to be the hardest

cause like, it keeps pushing you down, and it's kinda difficult to find a way back up. my brain isn't quite used to charging through rings of bullets haha
Title: Re: Spellcard Help Topic
Post by: Zengeku on August 21, 2009, 11:39:36 AM
Is there any trick to Nitori's mid-boss spellcard on Lunatic? I'm trying to do a Perfect Run of the Stage and aside from that single spellcard its somewhat easy. I just can't beat it. Sometimes i manage to survive for around 15 seconds but i have no idea about how to do it consistently. And it looks like one of those cards where you have to understand something in order to avoid getting caved in.

Also, if someone knows a trick to Alice's first spellcard in PCB. That's another stage i want to perfect but that spellcard is the only thing that i can't beat. Its simply too fast. That leads me to believe there is something to it. Then again, it might just be Ephemerality 137 in PCB format.
Title: Re: Spellcard Help Topic
Post by: RainfallYoshi on August 21, 2009, 06:38:22 PM
Thanks for all the help from everyone. I'm starting to get her spellcards down, even though her nonspells are still hellish.

New triumphs, new troubles.

Hollow Giant "Woo"
I can't tell if this is hard or if it isn't. It's a really strange card. It seems mostly like random dodging but something isn't right about it... I can't figure out if it's easy or not.

Fujiyama Volcano
Really, why do you do this to me Mokou? What is this mess? The explosions have some really huge radius that always manages to get me.
Title: Re: Spellcard Help Topic
Post by: zky on August 21, 2009, 06:58:23 PM
Is there any trick to Nitori's mid-boss spellcard on Lunatic? I'm trying to do a Perfect Run of the Stage and aside from that single spellcard its somewhat easy. I just can't beat it. Sometimes i manage to survive for around 15 seconds but i have no idea about how to do it consistently. And it looks like one of those cards where you have to understand something in order to avoid getting caved in.

This was posted earlier in the thread.

Quote from: stargroup
Water Sign "Hydro Camouflage"

Yeah this spell is seriously a bitch. This one took me like 20 tries to capture.
When you start, go about an inch or so from the bottom of screen for the first wave. Since Nitori's position is fixed on the first wave, you want to start there since this is where there will be the largest gap between the diagonal streams of bullets. Take one or two tries to find it. After that, just follow Nitori, watching her vertical movement, placing yourself at where the gap is widest. Or you could do it the manly way and just read it. The rest is simple, just dodge the bubbles from within your restricted horizontal movement.
Title: Re: Spellcard Help Topic
Post by: ?q on August 21, 2009, 07:16:25 PM
Hollow Giant "Woo"
I can't tell if this is hard or if it isn't. It's a really strange card. It seems mostly like random dodging but something isn't right about it... I can't figure out if it's easy or not.
Ideally you make it so that Mokou shoots most of her familiars toward the nearest edge of the screen so you don't have to worry about as many bullets.  Many try circling around her.  Sometimes it works.

Quote
Fujiyama Volcano
Really, why do you do this to me Mokou? What is this mess? The explosions have some really huge radius that always manages to get me.
There was a nice video posted somewhere about how to do this one.
Fujiyama Volcano is Mokou's most difficult spell card, outside Imperishable Clipdeath.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 21, 2009, 07:17:43 PM
Thanks for all the help from everyone. I'm starting to get her spellcards down, even though her nonspells are still hellish.

New triumphs, new troubles.

Hollow Giant "Woo"
I can't tell if this is hard or if it isn't. It's a really strange card. It seems mostly like random dodging but something isn't right about it... I can't figure out if it's easy or not.

Fujiyama Volcano
Really, why do you do this to me Mokou? What is this mess? The explosions have some really huge radius that always manages to get me.

Hollow Giant - At the beginning, go left, then move back through the red danmaku to the right before it falls apart, then slowly go back left through the purple stuff, then micrododge the blue danmaku at the left side.
After the light blue, she repeats the pattern, so just stay left, move through the red stuff, and repeat.
There might be some better tactics, but this atleast avoids the nasty situations where she manages you to pin against a wall with the blue waves as she will fire it from the right side while you are already in the middle dodging the second purple wave, giving you enough space to dodge it.
And yeah, it's pretty much random dodging, so try to read the bullets and dodge them. It's not THAT dense, but it can create bad situations.

Fujiyama Volcano....ugh. Ask somebody better than me, and don't worry about having to bomb as it is probably her 2nd or 3rd hardest spellcard.
Mokou's Extra is one of the most forgiving IMO as her survival is loleasy and even though I've managed to mess up nearly everything, I still got to her last card.

As for me, Kogasa's train card(her last one) on Normal.....100% bomb.
Title: Re: Spellcard Help Topic
Post by: P♂ zeal on August 21, 2009, 09:09:20 PM

As for me, Kogasa's train card(her last one) on Normal.....100% bomb.
when it first starts, stay near the bottom of the screen, dodge the bullets coming from the left train, then dodge the right train's bullets, but stay near the middle of the bottom of the screen.
The upward trains should completely miss you if you don't go too high up on the screen.
rinse and repeat until kogasa is the dead.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 22, 2009, 12:23:03 AM
How does Nue's blue UFO card actually work?
One time I just shoot and she doesn't even manage to get a single backshot at me, other times the UFOs just don't get destroyed and I get wtfpwned by the lasers.
Do the UFOs actually affect the lasers somehow?

SanaeB, btw.
Title: Re: Spellcard Help Topic
Post by: ?q on August 22, 2009, 12:27:05 AM
Yes they do.  The lasers radiate out from the UFOs, and the sources of the lasers circle clockwise around the UFOs.

So as the UFOs go around Nue, the lasers go around the UFOs.

What that means is that you should be able to tell in advance where the lasers are coming from and if they are coming toward you.  Of course, if you're about to get sideswiped by a UFO you should probably move.  If you're about to get sideswiped by a UFO and the lasers are swinging your way you might want to bomb instead.
Title: Re: Spellcard Help Topic
Post by: Affinity on August 22, 2009, 12:58:41 AM
For Kogasa's train card on Normal at least, notice that the trains that go downwards only either go left or right, but not both.  Therefore, when you see the train coming on the left, go right, and vice versa.  It becomes much easier as you only have to dodge the arrow bullets and one or two wayward amulets.

I also find it strange that the only kunai in the game appears in Nazrin's first spellcard.

I'm also wondering if there is any sure way to capture Nazrin's midboos card on stage 5; it looks like a watered down version of Syou's first endstage spellcard at first, but it's paradoxixcally much harder due to the fact that the bullets always trap me one way or the other.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 22, 2009, 01:54:29 AM
Clipdeath Chimera, I hate you :-[
Got through it once with 3 deaths, and the green ufo card doesn't seem friendly either.....it's those lasers which fly around me when I'm trapped.
Title: Re: Spellcard Help Topic
Post by: zky on August 22, 2009, 02:21:46 AM
I'm also wondering if there is any sure way to capture Nazrin's midboos card on stage 5; it looks like a watered down version of Syou's first endstage spellcard at first, but it's paradoxixcally much harder due to the fact that the bullets always trap me one way or the other.

Just don't stay at the bottom. Stay as far up as you're comfortable getting, and just dodge. Since the bullets are pretty much random, there's not really much else I can say about this card.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 22, 2009, 02:24:58 AM
IMO, stage 5 has nothing which isn't worth bombing as soon as the bullets pop up.
Except for Nazrin's opener, maybe.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 22, 2009, 03:17:35 AM
Clipdeath Chimera, I hate you :-[
Got through it once with 3 deaths, and the green ufo card doesn't seem friendly either.....it's those lasers which fly around me when I'm trapped.
But Danmahkoo Chimera is so much fun

The thing about the green UFOs is that if you blast them, their laser pillar is gone.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 22, 2009, 04:06:51 PM
Still having troubles in UFO extra.
These faeries....anything else except for reflexes and memorization?

And the UFO cards.....especially the red one, as the blue one is a little luck based depending on where she spawns them.
Sometimes I capture it, sometimes I completely fail it...
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 22, 2009, 05:18:01 PM
Still having troubles in UFO extra.
These faeries....anything else except for reflexes and memorization?

And the UFO cards.....especially the red one, as the blue one is a little luck based depending on where she spawns them.
Sometimes I capture it, sometimes I completely fail it...
I think it's just reflexes and memorization, but it seems like if you follow the angle of the bullet streams, you'll have an easier time.

Now, it's just the purple bullet streams and the marching lines of glowing bullets that crisscross which freaking annoy me. I definitely lose a life/bomb there.

Off Topic: Why is it that if I don't die on Red UFO Invasion of Rage, I either die on Green UFO Invasion of Loyalty or Undefined Darkness?
Title: Re: Spellcard Help Topic
Post by: ?q on August 22, 2009, 10:00:43 PM
Off Topic: Why is it that if I don't die on Red UFO Invasion of Rage, I either die on Green UFO Invasion of Loyalty or Undefined Darkness?
Because Green UFOs is vaguely luck-based and Undefined Darkness is a horrible spell card?
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on August 22, 2009, 10:48:50 PM
The worst part of Green UFOs (the curved lasers pulsing from the main lasers) is actually static and not luck-based at all.  To find the right height such that you maximize your dodging space between the curved lasers, align yourself between the Japanese lettering and the English "Undefined Fantastic Object" on your stats column to the right.  As long as you're that high up the screen, you shouldn't have to fear the curved lasers at all.  After positioning yourself between the lasers, all that's left is to dodge the green bullets, which isn't that bad.
Title: Re: Spellcard Help Topic
Post by: Esoterica on August 22, 2009, 11:03:26 PM
Murasa's survival card and Byakuren's first and last cards are driving me insane.  The survival card I thought I knew how to do, but apparently don't.  Byakuren's last card ends up caging me in constantly.  Her first card I know how to do, I just suck at it. :V
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 22, 2009, 11:07:35 PM
After positioning yourself between the lasers, all that's left is to dodge the green bullets, which isn't that bad.
It isn't that bad, it's terrible >.>

I assume that unless I have enough power at the red UFO card, I am basically screwed?
Title: Re: Spellcard Help Topic
Post by: ?q on August 22, 2009, 11:11:03 PM
The worst part of Green UFOs (the curved lasers pulsing from the main lasers) is actually static and not luck-based at all.
I disagree with this statement and agree with Bananamatic's rebuttal.
The lasers aren't quite so terrible; just don't dodge at the bottom of the screen.
Title: Re: Spellcard Help Topic
Post by: bjw on August 22, 2009, 11:22:30 PM
After positioning yourself between the lasers, all that's left is to dodge the green bullets, which isn't that bad.
It isn't that bad, it's terrible >.>

MMmm, no, it really isn't. The curved lasers are static so stay at the same height, and if I recall correctly, the green lasers from the UFOs are based on your position. If you position yourself right, you can probably capture the card in 3 or so iterations with ReimuA. When you're caged within the curved lasers, you have plenty of room to dodge the stray green bullets. The design of the card sucks, but it isn't terrible.

I assume that unless I have enough power at the red UFO card, I am basically screwed?

You don't need to destroy a single red UFO. Just use the sides of the screen to misdirect, and fit between the UFOs at the center when the time presents itself.

And the UFO cards.....especially the red one, as the blue one is a little luck based depending on where she spawns them.
Sometimes I capture it, sometimes I completely fail it...

Both Red UFOs and Blue UFOs are static. The former is misdirection, the latter involves simply knowing which UFOs you need to kill, and which you can forget about.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 22, 2009, 11:31:51 PM
Advanced a bit on Nue again:
From 3 deaths on Danmaku Chimera, to 3 deaths on the green UFOs, to 3 deaths on the fog/danmaku whateveryoucallit.
She goes to wherever I am, so lure her to the top then shoot her there.
But there is too much crap EVERYWHERE.

I've seen how fast bjw took it apart with ReimuA....how much slower would it be with SanaeB?

I still don't understand the red UFO misdirection though.
Sometimes that card goes down extremely fast, sometimes I bomb 2 times and die....
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 23, 2009, 12:15:32 AM
Advanced a bit on Nue again:
From 3 deaths on Danmaku Chimera, to 3 deaths on the green UFOs, to 3 deaths on the fog/danmaku whateveryoucallit.
She goes to wherever I am, so lure her to the top then shoot her there.
But there is too much crap EVERYWHERE.

I've seen how fast bjw took it apart with ReimuA....how much slower would it be with SanaeB?

I still don't understand the red UFO misdirection though.
Sometimes that card goes down extremely fast, sometimes I bomb 2 times and die....
With Danmaku Chimera, all I do is wait by a laser and wait for it to turn into glowing bullets (but not too close). When they start moving, I move in the direction the bullet is going. When it passes two arrays (which begin to slow down), I immeadiately turn back the way I came from.

With the Red UFOs, what I did was when they came out, I started blasting like hell (left if they went counter-clockwise, right if they went clockwise) until they were about to ram into me. By then, the fiery bullets began to move to the side of the screen that I was on and I'd slip into the middle, blasting away at Nue until the UFOs came out again.

If anything, I think her non-spellcards are nightmares.

SanaeB FTW
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 23, 2009, 12:17:03 AM
Advanced a bit on Nue again:
From 3 deaths on Danmaku Chimera, to 3 deaths on the green UFOs, to 3 deaths on the fog/danmaku whateveryoucallit.
She goes to wherever I am, so lure her to the top then shoot her there.
But there is too much crap EVERYWHERE.

I've seen how fast bjw took it apart with ReimuA....how much slower would it be with SanaeB?

I still don't understand the red UFO misdirection though.
Sometimes that card goes down extremely fast, sometimes I bomb 2 times and die....
With Danmaku Chimera, all I do is wait by a laser and wait for it to turn into glowing bullets (but not too close). When they start moving, I move in the direction the bullet is going. When it passes two arrays (which begin to slow down), I immeadiately turn back the way I came from.

With the Red UFOs, what I did was when they came out, I started blasting like hell (left if they went counter-clockwise, right if they went clockwise) until they were about to ram into me. By then, the fiery bullets began to move to the side of the screen that I was on and I'd slip into the middle, blasting away at Nue until the UFOs came out again.

If anything, I think her non-spellcards are nightmares.

SanaeB FTW
And if I pick the wrong side, I'm clusterfucked, right?
Title: Re: Spellcard Help Topic
Post by: Arcengal on August 23, 2009, 12:39:58 AM
I think I've worked out Red UFO.

Call the UFO underneath Nue #1.
Odd waves, number the saucers anticlockwise.
Even waves, number them clockwise.

If you can kill number 3 or 4, you can stream the rest of the wave with absolutely no problem. You'll take a while to capture, maybe 4 waves (it's like Source of Rains in terms of dealing damage) but you'll get there.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on August 23, 2009, 10:25:39 AM
Okay, I was saying that Green UFOs is easy once you know the curved lasers are static, but there's one more thing I realized that I'll point out to help people.  Due to the way the green bullets are fired, it'll generally be most dense in the center of the screen and least dense toward the sides.  In most cases (that I've seen, at least), Nue stays close enough to the walls that naturally following her will keep you out of the dense waves.  However, if Nue moves closer to the center, don't follow her, and wait out the wave on the side instead.  If you're caught in a center column, you get something like this, so don't let it happen.

(http://i57.photobucket.com/albums/g229/Krimsun_Munkey/th122009-08-2303-02-40-43.jpg)
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 23, 2009, 04:17:27 PM
Advanced a bit on Nue again:
From 3 deaths on Danmaku Chimera, to 3 deaths on the green UFOs, to 3 deaths on the fog/danmaku whateveryoucallit.
She goes to wherever I am, so lure her to the top then shoot her there.
But there is too much crap EVERYWHERE.

I've seen how fast bjw took it apart with ReimuA....how much slower would it be with SanaeB?

I still don't understand the red UFO misdirection though.
Sometimes that card goes down extremely fast, sometimes I bomb 2 times and die....
With Danmaku Chimera, all I do is wait by a laser and wait for it to turn into glowing bullets (but not too close). When they start moving, I move in the direction the bullet is going. When it passes two arrays (which begin to slow down), I immeadiately turn back the way I came from.

With the Red UFOs, what I did was when they came out, I started blasting like hell (left if they went counter-clockwise, right if they went clockwise) until they were about to ram into me. By then, the fiery bullets began to move to the side of the screen that I was on and I'd slip into the middle, blasting away at Nue until the UFOs came out again.

If anything, I think her non-spellcards are nightmares.

SanaeB FTW
And if I pick the wrong side, I'm clusterfucked, right?
No. If you find out that you can't kill any, move up a bit so that you don't get hit by any passing UFOs, stream the fiery bullets, and once you get the chance, return to your position.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 24, 2009, 12:43:49 PM
Salamander Shield and Event Horizon on Hard :V
Title: Re: Spellcard Help Topic
Post by: ?q on August 24, 2009, 01:03:38 PM
Salamander Shield and Event Horizon on Hard :V
Salamander Shield:  The fire waves are static; the lasers are aimed.  Stay centered until the lasers start, and then stream them.  Give yourself a lot of crossover space when you approach the sides, because you'll need enough room to get around two lasers.
Because there's no luck factor involved, this is probably Kaguya's easiest attack.

Event Horizon:  I'm pretty sure this card is static.  I normally stay near the bottom of the screen, slightly off center.  For the most part the stars form lanes as they pass by you, but not all of them.  Memorize the familiars' pattern and avoid them even if you're not in human mode, as they will drop stars on you.
Title: Re: Spellcard Help Topic
Post by: Arcengal on August 24, 2009, 01:14:11 PM
Salamander Shield and Event Horizon on Hard :V

Couple of replays:

Event Horizon: http://replays.gensokyou.org/download.php?id=4503

There's a path you can follow on all difficulties that's pretty much identical to this. The only difference is that the "lane" gets smaller as the difficulty goes up. Earns you loads of time points as well.

Salamander Shield: http://replays.gensokyou.org/download.php?id=4502

Kaguya's second easiest card (after Buddhist Diamond). This method works every time on Hard, but the Lunatic card is an abomination in comparison.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 24, 2009, 01:22:18 PM
And is it just me or is Brilliant Dragon Bullet on Hard easier than Dragon's Necklace on Normal?
Title: Re: Spellcard Help Topic
Post by: ?q on August 24, 2009, 01:45:05 PM
And is it just me or is Brilliant Dragon Bullet on Hard easier than Dragon's Necklace on Normal?
It's not just you.
On Brilliant Dragon Bullet you can actually see a symmetric pattern in the lasers instead of random shiny things coming down at you.
Title: Re: Spellcard Help Topic
Post by: LHCling on August 24, 2009, 01:51:12 PM
And is it just me or is Brilliant Dragon Bullet on Hard easier than Dragon's Necklace on Normal?
It's not just you.
On Brilliant Dragon Bullet you can actually see a symmetric pattern in the lasers instead of random shiny things coming down at you.
Lasers are aimed. All difficulties.
Title: Re: Spellcard Help Topic
Post by: ?q on August 24, 2009, 02:37:24 PM
And is it just me or is Brilliant Dragon Bullet on Hard easier than Dragon's Necklace on Normal?
It's not just you.
On Brilliant Dragon Bullet you can actually see a symmetric pattern in the lasers instead of random shiny things coming down at you.
Lasers are aimed. All difficulties.
Aware of that.
It's still easier to parse when you see two symmetric patterns instead of a picket fence of lasers.
Title: Re: Spellcard Help Topic
Post by: Zengeku on August 24, 2009, 08:32:41 PM
Brilliant Dragon Bullet huh? That attack sucks. Its very easy to get trapped between two lasers and then get thrown a near-undodgable wall at you. It feels like Dream Vine with laser cages.

Title: Re: Spellcard Help Topic
Post by: ?q on August 25, 2009, 12:36:53 AM
Brilliant Dragon Bullet huh? That attack sucks. Its very easy to get trapped between two lasers and then get thrown a near-undodgable wall at you. It feels like Dream Vine with laser cages.
It's not so so bad if you dodge near the middle of the screen.
'Can't speak for Lunatic though.
Title: Re: Spellcard Help Topic
Post by: Sodium on August 25, 2009, 12:55:05 AM
Brilliant Dragon Bullet is really nice to look at. It also happens to be really hard. =V
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 25, 2009, 01:46:11 AM
ololol i beat nue

Nightmare of Heiankyou is evil, but it's pretty simple. But oh lord, Rainbow UFO Invasion is WTF.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 25, 2009, 01:58:20 AM
ololol i beat nue

Nightmare of Heiankyou is evil, but it's pretty simple. But oh lord, Rainbow UFO Invasion is WTF.
First time on her survival I've lost 1 life and bombed 2 times....not really hard, Koishi's was harder....or maybe I was just lucky.
The rainbow UFOs are still just dodging(clipdeath filled dodging, that is), but the green ones.....WTF.

And speaking of spellcards, which one are the hardest Last Words?
With Flawless Nirvana and Butterfly Storm done, is there anything harder waiting for me?(except for Yukari's.....)
Title: Re: Spellcard Help Topic
Post by: Sapz on August 25, 2009, 03:01:38 AM
And speaking of spellcards, which one are the hardest Last Words?
With Flawless Nirvana and Butterfly Storm done, is there anything harder waiting for me?(except for Yukari's.....)

The hardest one, IMO, is Reimu's Last Word, Fantasy Heaven. Took me something in the region of 400 attempts to cap it. Unless, of course, you've already done that...?
Title: Re: Spellcard Help Topic
Post by: Hawk on August 25, 2009, 03:07:26 PM
To anyone who has trouble with Shou's third non-card (works on any difficulty except for maybe Easy, which is weird):

http://replays.gensokyou.org/download.php?id=4528

Please ignore everything else.
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on August 25, 2009, 05:54:36 PM
New Impossible Request "Lunar Ilmenite"
I always get clipped by this, and cannot even get past the halfway point.
Halp?
Title: Re: Spellcard Help Topic
Post by: Zengeku on August 25, 2009, 06:00:23 PM
Brilliant Dragon Bullet huh? That attack sucks. Its very easy to get trapped between two lasers and then get thrown a near-undodgable wall at you. It feels like Dream Vine with laser cages.
It's not so so bad if you dodge near the middle of the screen.
'Can't speak for Lunatic though.

I'm speaking about the Lunatic version. My capture rate of Hard version is 11/60. The reason i find the spell bad is cause all those failures are caused by clipping a laser or getting trapped between lasers and fucked over by the bullets.
Title: Re: Spellcard Help Topic
Post by: Arcengal on August 25, 2009, 06:10:07 PM
Nightmare of Heiankyou is evil, but it's pretty simple. But oh lord, Rainbow UFO Invasion is WTF.[/color]

It's just Hina's mid-boss card from MoF on crack. Nothing more.
Title: Re: Spellcard Help Topic
Post by: ?lice Bl?ckb?rn on August 25, 2009, 06:12:17 PM
Quickie tip about Brilliant Dragon Bullet Lunatic: the first wave of the lasers is aimed and requires only a small tap to dodge. Beyond that it's just an act of not being trapped by the lasers while reading bullets. Quite fun card and probably Kaguya's best non-LW card.

Also jesus fuck Lunatic Princess sucks so damn much :V
Title: Re: Spellcard Help Topic
Post by: ?q on August 25, 2009, 07:27:39 PM
New Impossible Request "Lunar Ilmenite"
I always get clipped by this, and cannot even get past the halfway point.
Halp?
Have a replay. (http://replays.gensokyou.org/download.php?id=4532)  Any twitchy dodges can be blamed on me sorta just getting in and being a little too ADD to concentrate~

Some tips:
*The entire storm of bullets is aimed roughly at you.  What this means in practice is that you can't try to "trick" this card by going above or aside Kaguya.
*Your chance of getting clipped by this spell goes way up if you move at Charge speed.  Use unfocused speed if bullets start to come close to you.
*If you have to retreat to the bottom of the screen, you can climb back up by deliberately missing shots and then charging your camera in the gap that you clear. 
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 25, 2009, 07:55:17 PM
Nightmare of Heiankyou is evil, but it's pretty simple. But oh lord, Rainbow UFO Invasion is WTF.[/color]

It's just Hina's mid-boss card from MoF on crack. Nothing more.

I clip Hina's midboss spell card all the time on lunatic. >_>

Quote
Also jesus fuck Lunatic Princess sucks so damn much

Lunatic Princess is one of my favorite songs to fight to, because the fight so perfectly fits its rhythm. BTW, do you guys STILL think that LSI is a PoS spell card despite it being shown it can be captured consistently?

As for me, I have SO many questions on UFO, but I'll save it for a big "UFO lunatic help" thread when I get up to that point.
Title: Re: Spellcard Help Topic
Post by: ?q on August 25, 2009, 08:01:18 PM
Lunatic Princess is one of my favorite songs to fight to, because the fight so perfectly fits its rhythm. BTW, do you guys STILL think that LSI is a PoS spell card despite it being shown it can be captured consistently?
That depends; which answer would annoy you most? :P

I can take back that it's broken.  However, I can continue to complain that it's something I hate dealing with :V
Title: Re: Spellcard Help Topic
Post by: Arcengal on August 25, 2009, 08:06:21 PM
Err... Why does Subterranean Rose not have a timeout phase?

I just tried for it there. The "flowers" speed up and the bullet pattern starts falling apart a little, but there's no "oh there's 30 seconds now DIE" pattern.

Disappointing.  ???
Title: Re: Spellcard Help Topic
Post by: theshirn on August 25, 2009, 08:45:01 PM
Brilliant Dragon Bullet is really nice to look at. It also happens to be really hard. =V
I really found BDB to be one of Kaguya's easiest...?
Title: Re: Spellcard Help Topic
Post by: Hawk on August 25, 2009, 08:52:32 PM
For anyone who has trouble with Nue's timeout...

(Even if you don't, this may interest you.)

http://replays.gensokyou.org/download.php?id=4534

Please ignore the rest of the run.
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on August 25, 2009, 10:34:43 PM
Have a replay. (http://replays.gensokyou.org/download.php?id=4532)
This replay be dead
Use unfocused speed if bullets start to come close to you.
Unfocused? I'm having second thoughts on this, but using less the charge speed and dodging while focused definitively is helping. I almost got this one!
Title: Re: Spellcard Help Topic
Post by: ?q on August 25, 2009, 10:49:01 PM
I didn't seriously say "unfocused", did I?  *fails*
I'm glad you got what I meant out of that ;>.>

Here's the replay. (http://replays.gensokyou.org/download.php?id=4536)  The site didn't take well to Greek letters last time.
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on August 25, 2009, 11:05:18 PM
Here's the replay. (http://replays.gensokyou.org/download.php?id=4536)  The site didn't take well to Greek letters last time.
So that's how you do it... It's somewhat similar to how I was doing it.
Thanks! I have this one in the bag.
Title: Re: Spellcard Help Topic
Post by: Tsym on August 26, 2009, 05:29:02 AM
Some help on Hong Meiling please.  I play on hard and three of her spellcards consistently take a life off of me.  The first one is her final midboss spell card (Sein... something... Flower), the second is her second to last spell card (I don't remember the name, but it involves her shooting out a ton of medium sized blue bullets... and I mean a ton.), and the third is her final boss spell card (Colorful something Typhoon).  For the first one, whenever I watch replays, there seems to be a pattern to dodging it, but I can't get it down.  I always die to a random bullet coming in from the side.  The second spell card looks like a giant mass of blue that I just can't deal with.  I always get trapped or something by bullets (or close enough to trapped), and die painfully.  As for the third spell card, I can't dodge it for beans.  I get overwhelmed pretty quickly by all the side bullets and I don't know where to look on the screen.

On an unrelated note, during the stage, I see players in High Score replays go up into the upper middle to dodge the aimed streams of kunai that the six whatever they are monsters shoot at you, but whenever I try to emulate that, I get hit by the other bullet that they shoot out (the medium sized blue balls). :(

Any help?
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on August 26, 2009, 05:36:23 AM
Selaginella 9 is static, meaning it is the same every time. Indeed, once you learn the movements you can beat this through pure muscle memory every time even on lunatic.

Though you said China's second to last spell card, you sound like you're referring to Flower Dream Vine, her second spell card. This is easily her hardest spell card, and it has no trick. It's pure bullet reading.

Extreme Color Typhoon is another random dodging card. Just remember to pay attention to the trajectories of the bullets as they move and bomb if you think you're cornered.
Title: Re: Spellcard Help Topic
Post by: Tsym on August 26, 2009, 05:44:51 AM
What depressing news for all cards except Selaginella 9 :(.  Oh well, thanks for your help.  A quick question though, where do you look on the screen for random dodging cards?
Title: Re: Spellcard Help Topic
Post by: Ghaleon on August 26, 2009, 05:48:46 AM
I have yet to capture Selaginella 9 (however you spell it) once on hard.. but did on my first, 2nd, 3rd, etc on lunatic. Go figure.

Flower Dream Vine can also be hard, but I find it's not her hardest. It's just random bullets that appear and travel rather fast. But I find it has lots of space between them. For me her hardest spellcard is color light chaos dance.. Nobody else seems to think so. But I swear to god it always always always is pretty much 100% impossible to do without bombing for me. I mean, Scarlet meister is more forgiving for me when CLCD seems to feel like wtfpwning me. HOWEVER occasionally, sometimes it is super easy mode, loses half the bullets for no apparent reason whatever, and the bullets fly from the bottom of the screen and re-appear back up from above, when this happens..it's easier (it wont have bs diagonal bullets cutting off where you need to go all the damn time).

Not a whole lot of help I am I guess lol. For flower dream vine however, it really feels like they are all over you going at all angles, but they all actually pretty much have a very easy to figure out patch. With short group-bursts of aimed bullets that really make it appear harder than it is. Try not to move vertically too much, see how that helps.

Title: Re: Spellcard Help Topic
Post by: Zengeku on August 26, 2009, 08:28:27 PM
Lunatic Princess is one of my favorite songs to fight to, because the fight so perfectly fits its rhythm. BTW, do you guys STILL think that LSI is a PoS spell card despite it being shown it can be captured consistently?

Yes. Not only doesn't it help much to know that someone is able to do it. Its not fun either. Its a bad spellcard that might be capturable if you know how to do it, but it sucks so bad that bombing it is a brilliant alternative to learning it.

Why do you even defend it?
Title: Re: Spellcard Help Topic
Post by: JormundElver on August 27, 2009, 01:57:24 AM
Gonna have to ask for some help here, I checked the topic and someone probably asked it once already but there are lot questions and topics running around in here so I better ask for myself.

1) Nue's Blue UFOs, I figured out that some definitely must be shot down, but really I never have a clue how to know which one it is.  I mean they start rolling downward and I start to blast as many as I can but I always manage to miss the one that makes its way right across the bottom and kill me.  Help appreciated.

2) Nue's black cloud thing where she also moves onto or near your position.  I don't have any idea what to do here, I assume the blue stuff is aimed in some manner because more times then one I've had them all go around me, but I don't know where to move or how or when and man this always costs me a lot of lives and bombs and ends up timed out :( .

Thanks for any help, I just wanna start clearing extra with maybe a life in stock.  Those two are basically the only two really stopping that aside from me being stupid.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 27, 2009, 02:26:06 AM
Gonna have to ask for some help here, I checked the topic and someone probably asked it once already but there are lot questions and topics running around in here so I better ask for myself.

1) Nue's Blue UFOs, I figured out that some definitely must be shot down, but really I never have a clue how to know which one it is.  I mean they start rolling downward and I start to blast as many as I can but I always manage to miss the one that makes its way right across the bottom and kill me.  Help appreciated.

2) Nue's black cloud thing where she also moves onto or near your position.  I don't have any idea what to do here, I assume the blue stuff is aimed in some manner because more times then one I've had them all go around me, but I don't know where to move or how or when and man this always costs me a lot of lives and bombs and ends up timed out :( .

Thanks for any help, I just wanna start clearing extra with maybe a life in stock.  Those two are basically the only two really stopping that aside from me being stupid.
As far as I'm concerned, Blue UFO Invasion of Grief is a card where you don't want to be cornered with lasers. Those lasers are emitted from the UFOs and make revolutions around them. I'd just try blasting UFOs when they're about midscreen so that they don't shoot back up at you from the bottom.

Undefined Darkness. I suggest going up to a corner at the very beginning. Go straight down once she finishes moving towards your spot and dodge all the glowing bullets. As you hear her charge, move back up towards her (there should be some distance, but not much), and as she moves down, move down unfocused and blast her. Repeat until no more room left. Try to go for the other corner at the top of the screen and repeat.
Title: Re: Spellcard Help Topic
Post by: JormundElver on August 27, 2009, 03:16:27 AM
As far as I'm concerned, Blue UFO Invasion of Grief is a card where you don't want to be cornered with lasers. Those lasers are emitted from the UFOs and make revolutions around them. I'd just try blasting UFOs when they're about midscreen so that they don't shoot back up at you from the bottom.

Undefined Darkness. I suggest going up to a corner at the very beginning. Go straight down once she finishes moving towards your spot and dodge all the glowing bullets. As you hear her charge, move back up towards her (there should be some distance, but not much), and as she moves down, move down unfocused and blast her. Repeat until no more room left. Try to go for the other corner at the top of the screen and repeat.

Thanks a billion, got my first cap of Undefined Darkness, a couple on the blue UFO invasion and finally a replay with at least one life in stock.  Feelin' a lot better now.  Oodles of thanks again, you're a hero!
Title: Re: Spellcard Help Topic
Post by: JoonK on August 27, 2009, 06:32:32 AM
Princess Tenko is really tough. In all of my attempts with Ran, I've had to timeout the thing, which have resulted in some embarrassing clipdeaths.

Well tough for me, which is why I came here!

My general strategy is go in a diamond, starting at the top of the screen, then moving down and left right before she fires, misdirecting the shot, then moving down and right right as she reappears, and so on.

I totally did not jack this strategy from SP's Pacifist Ran video

But this strategy doesn't really give much room to actually shoot her.

What do you guys do to capture? Or do you guys also time it out? Also, I have looked on Youtube, but there aren't too many videos of Ran, or in my stupidity, ignored the one I needed. Thanks in advance.

(and yes, I saw the question about Princess Tenko in this thread. I can survive it w/o bombs or deaths, but I just want to know a way to capture it)
Title: Re: Spellcard Help Topic
Post by: Milkyway64 on August 27, 2009, 07:13:58 AM
Princess Tenko is really tough. In all of my attempts with Ran, I've had to timeout the thing, which have resulted in some embarrassing clipdeaths.

Well tough for me, which is why I came here!

My general strategy is go in a diamond, starting at the top of the screen, then moving down and left right before she fires, misdirecting the shot, then moving down and right right as she reappears, and so on.

I totally did not jack this strategy from SP's Pacifist Ran video

But this strategy doesn't really give much room to actually shoot her.

What do you guys do to capture? Or do you guys also time it out? Also, I have looked on Youtube, but there aren't too many videos of Ran, or in my stupidity, ignored the one I needed. Thanks in advance.

(and yes, I saw the question about Princess Tenko in this thread. I can survive it w/o bombs or deaths, but I just want to know a way to capture it)

Dodge the opening wave, and when you are safe, hold position. She should appear on top of you (she does not have a hotbox during this card) Tap down once or twice, wait a split second (til just before the shooting noise) and dart left or right, and move up. This misdirects her shotgun and puts you on about the same altitude or higher than you were. Just don't get too far away from her, or there will still be butterflies around you when she preps her next shot.

This strategy is safe enough to cap it most of the time, and takes her out in maybe 5 waves. The trick is to misdirect her shot, move toward the opposite side of the screen, and curve up into a butterfly gap, while using the pauses she uses to prepare her shot to unload on her.

And I totally did not jack this from a certain helpful guy who made a PCB Extra tutorial.
Title: Re: Spellcard Help Topic
Post by: JoonK on August 27, 2009, 07:25:43 AM
hah, I see.
I had no clue she didn't have a hitbox. That kinda takes a load off, I panicked to get away from her cause I thought she did. Thanks for the explanation, will try it next time I fight her.

And who's the guy who made the PCB extra tutorial? I wish I had known about him sooner, coulda saved you guys some time  :-[
It's Yoslime. GAH I've watched his videos before. >:O
Title: Re: Spellcard Help Topic
Post by: Milkyway64 on August 27, 2009, 08:33:44 AM
I forgot his name. Yoshi-something?

He made a topic here with a link to the vid somewhat recently. If not, search up "Charming Domination speed fox" on youtube, as he has uploaded that remix as well.
Title: Re: Spellcard Help Topic
Post by: Zengeku on August 27, 2009, 11:17:32 AM
That sounds like an interesting way to handle Rans card. Its so boring. To take it down quicked would be preferable. I'll try it out later today.
Title: Re: Spellcard Help Topic
Post by: Avist Torch on August 28, 2009, 05:41:18 PM
I feel like an idiot for asking, but how do I deal with [Esoterica "Nine Syllable Stabs"']?  I get hit by those damn lasers EVERY SINGLE TIME.  Is there some visual reference I can use to find a safe spot?

SA extra is such a freaking pain compared to ANY of the others (except maybe SoEW). 
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 28, 2009, 05:45:04 PM
The safespot is right where the enemy marker is - atleast from the lasers.
The first 2 waves coming at you are best dodged vertically, the 3rd seems to be a little luck based.
Title: Re: Spellcard Help Topic
Post by: Avist Torch on August 28, 2009, 06:04:38 PM
Even vertically?  Horizontal position isn't a problem, I just stay right under Sanae.  I keep getting hit by the horizontally-travelling lasers. 

EDIT: I see, it *is* right at the bottom of the screen.  Thanks. 
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 28, 2009, 10:56:22 PM
It's the second set of bullets that throws people off (I died so many frickin times there). As soon as you see the lasers coming, go back to right on top of the enemy marker and dodge from there.
Title: Re: Spellcard Help Topic
Post by: Arcengal on August 30, 2009, 11:43:42 AM
Syou's third card. With the green lasers and the bullets and the urggggghhhh.

How?
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 31, 2009, 01:22:57 AM
Syou's third card. With the green lasers and the bullets and the urggggghhhh.

How?
Two things.
1: You need to be lucky and know where to position yourself for the moving vajra.
2: Don't try this focused. You will die if you do.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 31, 2009, 01:32:06 AM
Not really a spellcard, but the final orbs during UFO Extra with ReimuA....is it even possible? :V
Title: Re: Spellcard Help Topic
Post by: Seiryuu on August 31, 2009, 01:50:05 AM
Not really a spellcard, but the final orbs during UFO Extra with ReimuA....is it even possible? :V
Only if you misdirect them [citation needed]. Other than that, chances are you'll bomb it.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on August 31, 2009, 01:55:34 AM
Not really a spellcard, but the final orbs during UFO Extra with ReimuA....is it even possible? :V

This?  http://www.youtube.com/watch?v=CagG7lPjkN8#t=3m30s

When the final four waves start, start in a corner, and nudge toward the other side.  After two waves, dart to the other corner, add vertical dodging as needed, and nudge back toward the side you started from.

Honestly, that particular replay is probably a bad one for trying to make an explanation, as I've had cleaner runs than that.  Hopefully, it at least gives you a general idea, and/or, if nothing else, at least motivates you knowing it's possible.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on August 31, 2009, 02:00:34 AM
Yeah that, thanks.

Still, is SanaeB considered as the "no skill" character? I like her much more :V
Title: Re: Spellcard Help Topic
Post by: Pako on September 06, 2009, 08:30:16 AM
So has anyone a particular strategy for Nue's: 'Nue Sign "Undefined Darkness" and her 'Unidentified "Rainbow UFO Invasion of Terror"?
Title: Re: Spellcard Help Topic
Post by: Slaves on September 06, 2009, 09:56:31 PM
it's not a spellcard, but,

how the hell do you do Youmu's openers? i've got the second half down(the aimed parts) but the first part is just...ugh
Title: Re: Spellcard Help Topic
Post by: LHCling on September 06, 2009, 10:00:33 PM
http://www.youtube.com/watch?v=BHBucehIvLw#t=2m30s
You should probably just misdirect it like almost everybody else.

This works on Stage 5 Youmu midboss, boss, and not on Stage 6 Youmu.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on September 06, 2009, 11:49:03 PM
So has anyone a particular strategy for Nue's: 'Nue Sign "Undefined Darkness" and her 'Unidentified "Rainbow UFO Invasion of Terror"?
Undefined Darkness, as posted before:
Quote
Undefined Darkness. I suggest going up to a corner at the very beginning. Go straight down once she finishes moving towards your spot and dodge all the glowing bullets. As you hear her charge, move back up towards her (there should be some distance, but not much), and as she moves down, move down unfocused and blast her. Repeat until no more room left. Try to go for the other corner at the top of the screen and repeat.

For Rainbow UFO Invasion of Terror, stay to one side and blast the UFOs as they come down. If you destroy them, they'll take out nearby bullets. The rest is just dodging bullet lines. Just don't get cornered.
Title: Re: Spellcard Help Topic
Post by: Pako on September 07, 2009, 06:14:45 AM
So has anyone a particular strategy for Nue's: 'Nue Sign "Undefined Darkness" and her 'Unidentified "Rainbow UFO Invasion of Terror"?
Undefined Darkness, as posted before:
Quote
Undefined Darkness. I suggest going up to a corner at the very beginning. Go straight down once she finishes moving towards your spot and dodge all the glowing bullets. As you hear her charge, move back up towards her (there should be some distance, but not much), and as she moves down, move down unfocused and blast her. Repeat until no more room left. Try to go for the other corner at the top of the screen and repeat.

For Rainbow UFO Invasion of Terror, stay to one side and blast the UFOs as they come down. If you destroy them, they'll take out nearby bullets. The rest is just dodging bullet lines. Just don't get cornered.

Alright, thanks man.
Title: Re: Spellcard Help Topic
Post by: Rikter on September 07, 2009, 04:59:51 PM
Ok in PCB normal I need to get some advice on Chens Heaven Sign "Immortal Sage's Rumbling" on Normal. Once the bullets explode and begin showering down it ussually manages to kill me once or twice. This is the only card I seem to have trouble with in the first three stages.
Title: Re: Spellcard Help Topic
Post by: ?q on September 07, 2009, 05:23:54 PM
Chen's flight path is static and the red bullets are easy to dodge.
There's a decent chance that you'll get clipped by the white bullets when they appear.  The easiest thing to do about that is fly around/through as many of the red bullets as you can before they split apart.
Title: Re: Spellcard Help Topic
Post by: Tsym on September 08, 2009, 06:01:57 AM
Sakuya's Marionette spell card on Normal and The World on Hard.  Is it pure dodging?  I can't seem to capture either :(

Remilia's Red Magic spell card on Normal.  The rebounding purple bubbles get me, and if I try to stay in the middle, then I usually get sandwiched by bullets from the bottom and by rebounding purple bubbles. - See next line

Every single one of Remilia's spell cards aside from the first two (Star of David and Scarlet Netherworld).  Stupid curvy knives in Curse of Vlad Tepes gets me, and if I dodge those, I get smashed by a random red ball.  Scarlet Shoot is hard, but I bet it's just my nerves getting in the way of me dodging (I have nightmares of high speed collisions).  Red Magic is the one I really have trouble with.  I can't get below Remilia, and I always get walled in on one of the waves.

Patchy's Sylphae Horn.  I seem to have a higher capture rate for the High Level version of the spell :P. - Never mind.
Title: Re: Spellcard Help Topic
Post by: ?q on September 08, 2009, 01:22:20 PM
Marionette - Marionette is a lame card because Sakuya prevents you from staying underneath her and the card has a surprising amount of HP.  Your best bet is probably to stay under Sakuya until the time stop, and then run.  Return under her after the next time stop.  Repeat until you have to bomb.

ZA WARUDO - The knives change their angles randomly.  However, you can get them to be placed in a cluster close to Sakuya if you yourself are close to her at the time stop.  Don't run into the cheesy flame bullets though.

Curse of Vlad Tepes - While you could try to guesstimate when the knives stop curving, you would probably be better off just getting well out of their way :P
The blood bullets move together-ish, though, so you have to watch both knives and bullets at the same time.

Scarlet Shoot is a constant series of shots that are individually aimed at you.  Dodge far out after the first two, then return under Remilia for the third one (the wall).  Repeat-ish until the card is timed out or you capture the spell.  Yes, this card is much easier than Scarlet Meister.

Red Magic - I wouldn't try very hard to stay under Remilia; while damaging the boss does tend to help in most situations survival is more important.  Outside that, I would keep as far away from the purple bullets as you can get - not easy - without running into the blood bullets - also not easy.  Once again, keep your eye on two patterns at once.  The bouncing purple bullets make this attack about on par with Scarlet Gensokyo -Hard- according to some.

Sylphae Horn/High Level - Stay under Patchouli.  Keep the Z button pressed.  Dodge until you have to bomb.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 09, 2009, 03:15:41 PM
I'm still wondering how does Undefined Darkness work.

I know that she charges at you, but the bullets act rather.....unusually.
Does she direct them at you? When I stand still when luring her to the bottom, there are barely 7 bullets.....but when I'm going up, it's a huge clusterfuck.
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 09, 2009, 03:59:02 PM
Yuyuko's Deadly Dance "Law of Mortality -Demon World-" is really getting on my nerves.

Any tips?
Title: Re: Spellcard Help Topic
Post by: Seiryuu on September 10, 2009, 01:23:27 AM
I'm still wondering how does Undefined Darkness work.

I know that she charges at you, but the bullets act rather.....unusually.
Does she direct them at you? When I stand still when luring her to the bottom, there are barely 7 bullets.....but when I'm going up, it's a huge clusterfuck.
I haven't seen any relation to how the bullets are aimed, but I assume it just seems like more because she appears to make them as she moves.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 10, 2009, 01:33:10 AM
I'm still wondering how does Undefined Darkness work.

I know that she charges at you, but the bullets act rather.....unusually.
Does she direct them at you? When I stand still when luring her to the bottom, there are barely 7 bullets.....but when I'm going up, it's a huge clusterfuck.
I haven't seen any relation to how the bullets are aimed, but I assume it just seems like more because she appears to make them as she moves.
Bullets spawn and move in random directions. The number of bullets heading in your direction would thus, vary. Unfortunately, I am not sure whether the bullet count is pre-set, or random itself.

Furthermore, the psychological effect of dodging bullets coming from below may also come into effect.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on September 10, 2009, 01:38:41 AM
Yuyuko's Deadly Dance "Law of Mortality -Demon World-" is really getting on my nerves.

Any tips?

Demon World is micromemorizable, but that of course doesn't make it easy. The best route that I have found is to start at the right of the screen, misdirect the bubble bullets, then as first wave ends quickly change directions and repeat. This gets very hairy at places, but hey, it's a final boss spell card.
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 10, 2009, 01:46:23 AM
It's the only card Yuyuko uses on Lunatic that really gives me a challenge. Her first card is simple, and so is Butterfly Delusion and Repository of Hirokawa. I do pretty well with 'Perfect Cherry Blossom of Sumizome' even though I haven't capped it yet (I've come super close though), and all of the Reflowering spells pale in comparison to Yuyuko's last word in IN, which I practice from time to time. It's just that one that I can't manage without bombing a lot and dying once or twice.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 11, 2009, 03:51:22 PM
Not really a spellcard post, but......if I go for Eirin instead of Kaguya, does it also count as a 1cc? :V
Or is there some unwritten rule that you need to fight Kaguya?
Title: Re: Spellcard Help Topic
Post by: Kanako Yasaka on September 11, 2009, 04:35:23 PM
I'm fairly sure you have to go for Kaguya. :|

Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on September 11, 2009, 09:16:44 PM
Nah, a clear is a clear, whether it be 6a or 6b.
Some requirements force you to go 6b, tho.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 12, 2009, 02:50:19 AM
A bit of PC98 help needed here :V

MS Extra - Alice's second attack. Didn't really try after my 10th failure there.
LLS Extra - First boss, that attack with the blue knives. It's nearly impossible to read and when I try tapping left/right, I still get hit. No trick I guess?

Also the survival part before LLS extra boss.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 12, 2009, 02:53:02 AM
A bit of PC98 help needed here :V

MS Extra - Alice's second attack. Didn't really try after my 10th failure there.
LLS Extra - First boss, that attack with the blue knives. It's nearly impossible to read and when I try tapping left/right, I still get hit. No trick I guess?

Also the survival part before LLS extra boss.
MS Extra - Streaming (http://www.youtube.com/watch?v=hLQV7jVNnTc#t=4m13s).
LLS Extra - You just need to move quickly into one of the gaps. No simple trick to it other than that.
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 12, 2009, 03:07:01 AM
A bit of PC98 help needed here :V

MS Extra - Alice's second attack. Didn't really try after my 10th failure there.
LLS Extra - First boss, that attack with the blue knives. It's nearly impossible to read and when I try tapping left/right, I still get hit. No trick I guess?

Also the survival part before LLS extra boss.

Alrighty. Alice first. You're talking about the part where there's a chain of bullets being aimed straight at you with waves of fire that kind of flap like wings, right? Simply stay close to the line of bullets, and when you start to get about 1/4 the way from either wall of the screen, wait for the wave of fire to move away, then quickly snap toward the wall a bit, and start moving in the opposite direction. Doing this misdirects the aimed shot long enough for you to get in between the shots and start streaming in the other direction. Really simple once you get the rhythm down.

Next, Mugetu's first part. A lot of it is luck, honestly. It's a bitch to dodge that part, so don't be afraid to bomb if you have to. One thing that seems to work for me is to be on the opposite side of the screen that Mugetu's on when she starts to shoot that part (she always follows the same pattern, so memorize the waves), then quickly move under her as she starts to fire. Doing this increases your chances of being in a more open area. Don't worry about the criss-crossing sparkle bullets, they're just there for intimidation-- they give you an opening right as the wave of blue bullets ends.

Survival part before Mugetu: It's a pain, but very doable. Start at the very bottom center of the screen and slowly tap toward the top. At this part, the bullets are just on both sides of the screen, and they all aim one bullet at you. The rest of those bullets are intimidation. If you take it slow enough, you can ride out all of the first part just from going from bottom to top. Once that part ends (it will give you a bit of a sound cue), fly down to the left bottom corner of the screen before the second wave of the survival starts. For this one, keep the focus button held at all times, and follow the bottom wall to the right corner, and then follow the right wall to the top. The bullets spawn faster here, so start making your way toward the left bottom corner where you started by moving down-left diagonally. If you did it right, you should avoid everything.

That's a pretty bad explanation, but I hope it helps you somewhat.

EDIT: Baity beat me to the first two parts.  :P
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on September 12, 2009, 09:44:57 PM
Okay, someone please tell me there's something I'm missing that will make Yamame's opener trivial.  My sessions of no-bombing SA usually consist of 20 runs of dying to Yamame followed by a ragequit.  At least when I get roflstomped by Orin, it's fitting, as it's fairly late in the game, but I shouldn't have this much trouble with a Stage 1 pattern.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 12, 2009, 10:09:57 PM
Bit roundabout but:

http://replays.gensokyou.org/download.php?id=4806

I would give more information, but I'm going out for most of today.
Title: Re: Spellcard Help Topic
Post by: Drake on September 12, 2009, 10:25:35 PM
Macrododge everything. Hit as much as possible, but start to the right. You should be able to beat it before the fourth wave kicks you in the face. (http://replays.gensokyou.org/download.php?id=4807)
Title: Re: Spellcard Help Topic
Post by: Azinth on September 12, 2009, 11:02:28 PM
Okay, someone please tell me there's something I'm missing that will make Yamame's opener trivial.  My sessions of no-bombing SA usually consist of 20 runs of dying to Yamame followed by a ragequit.  At least when I get roflstomped by Orin, it's fitting, as it's fairly late in the game, but I shouldn't have this much trouble with a Stage 1 pattern.

When she fires a wave, move so that you're lined up with the ends of the streams in the innermost layer.  If you misdirect the red bullets there, it will ensure that you won't get bswalled.

Edit:  Disregard that I don't know what the hell I'm talking about

(just rambling to myself at this point) Hmm, practicing it a bit more, it seems like walling only ever happens if you try streaming from left to right, while streaming to the right is usually safe.  I wouldn't be surprised if there's some way to do it that I'm missing though.
Title: Re: Spellcard Help Topic
Post by: Arcengal on September 12, 2009, 11:57:29 PM
Is there a trick to Kogasa's second boss card on Hard and above, or is it just  crazy dodging?
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on September 13, 2009, 12:04:43 AM
I need some help on Hollow Giant "Woo". It's just misdirecting?
Title: Re: Spellcard Help Topic
Post by: Sapz on September 13, 2009, 12:12:29 AM
I need some help on Hollow Giant "Woo". It's just misdirecting?
Hollow Giant Woo capture (http://replays.gensokyou.org/download.php?id=4811).

Yeah, it's basically just misdirecting, but the only real way of doing it with enough space is to circle around Mokou like in the replay. Gets rid of most of the bullets and gives you a lot of space at the bottom to work with. It's possible staying at the bottom but kind of pointless, you may as well save yourself a lot of dodging. :V
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 13, 2009, 12:17:32 AM
I've always dodged it at the bottom, but that way looks much better.
Somebody could also post something about Fujiyama Volcano since you WILL have problems with it :V
Title: Re: Spellcard Help Topic
Post by: Sapz on September 13, 2009, 12:21:56 AM
I, uh, still have problems with it. <_< I capped it once, but that was probably a fluke.

...I should really learn how to do that. Spell practice time.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 13, 2009, 12:26:13 AM
I haven't really bothered with it either since it's a hard card in a sea of loleasy.

Hell, I've captured her survival almost 2 months ago and almost Hourai Doll(played touhou for 1 month back then) and to this date I have only this and Nue's as the only captured survivals out of all extras.
Title: Re: Spellcard Help Topic
Post by: Sapz on September 13, 2009, 12:29:51 AM
Nevermind, figured it out. (http://replays.gensokyou.org/download.php?id=4813)

Misdirect the first explosion off to the side, stream along the bottom. The second set of explosions will be along the bottom, at which point you circle around behind Mokou while the next streaming part is going on. This has the added effect of putting the third wave of explosions at the top of the screen so you don't have to worry about them, so you just carry on streaming. Then the pattern resets, and the card is basically over by then. :V The replay demonstrates it much better than me just typing the method, though. I think that way will always work, I capped it twice in a row just now with that.
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on September 13, 2009, 12:37:43 AM
I need some help on Hollow Giant "Woo". It's just misdirecting?
Hollow Giant Woo capture (http://replays.gensokyou.org/download.php?id=4811).

Yeah, it's basically just misdirecting, but the only real way of doing it with enough space is to circle around Mokou like in the replay. Gets rid of most of the bullets and gives you a lot of space at the bottom to work with. It's possible staying at the bottom but kind of pointless, you may as well save yourself a lot of dodging. :V
Lo, it worked. (http://replays.gensokyou.org/download.php?id=4814)
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on September 13, 2009, 03:56:00 AM
Question about Vajra: Are the bullets Syou fires to compliment the lasers random or static? This is important.

Also, a demonstration on how to direct Dipper Creeping Close the easiest way would be nice. These are the only two lunatic spell cards I have yet to capture.
Title: Re: Spellcard Help Topic
Post by: Drake on September 13, 2009, 04:23:38 AM
They're pseudo-random, I think. They start at a random angle, but then alternate depending on the original angle.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 13, 2009, 06:18:01 AM
Also, a demonstration on how to direct Dipper Creeping Close the easiest way would be nice. These are the only two lunatic spell cards I have yet to capture.
I would recommend Phar's Perfect Stage 4 (http://replays.gensokyou.org/download.php?id=4472) run, as it deals with it in a near flawless manner.

However, it all comes down to your ability to "direct" the circles (lol random boss movement teleportation) and moving through them in an elegant manner.
Title: Re: Spellcard Help Topic
Post by: 8lue Wizard on September 13, 2009, 01:00:43 PM
It occurs to me now that my SA 1cc would be much, much easier if I didn't have to bomspam my way through "Hell and Heaven Meltdown." (My player record tells me I have yet to cap any of Okuu's cards, but my failures on this one are particularly egregious; if I come in with 4 power, I can expect to die at least once)

I realize it's a rather straightforward card, but I just can't follow both parts at once, and even when I do manage to switch between them quickly enough to survive for any length of time, I get pushed so far to the side that I can't do any more damage to her until I bomb again. Is there some kinda trick to this card?
Title: Re: Spellcard Help Topic
Post by: Thaws on September 13, 2009, 01:23:58 PM
It occurs to me now that my SA 1cc would be much, much easier if I didn't have to bomspam my way through "Hell and Heaven Meltdown." (My player record tells me I have yet to cap any of Okuu's cards, but my failures on this one are particularly egregious; if I come in with 4 power, I can expect to die at least once)

I realize it's a rather straightforward card, but I just can't follow both parts at once, and even when I do manage to switch between them quickly enough to survive for any length of time, I get pushed so far to the side that I can't do any more damage to her until I bomb again. Is there some kinda trick to this card?

She kind of follows you to the sides, so you don't have to stay in the middle to damage her.

I assume you're doing normal. Basically, stay in the middle, I forgot whether the bottom or top wave comes first. So lets say bottom comes first, tap left to dodge it, then immediately start focusing on the top wave, tap right to dodge it, repeat.

Sorry this is like, obvious and not much help... but as you said, it's straight-forward and rely on reflexes and not panicking...


Since you said you can't do Okuu's cards in general :
For Mega Flare, first look for openings of the large bullets and go there, then focus on the blue bullets (you can see them even if they're behind the "sun bullets").
You might want to use the safe from suns spot in Fixed Star if you really can't do it...
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 13, 2009, 01:26:56 PM
I find Hell and Heaven Meltdown a little eye raping. At times, I've even had feelings like the suns are actually moving or pulling me in.

Stay in the middle and dodge it horizontal only... That's how I've done it.
Do stage 6 practice and don't bomb it. It seemed a bit too hard at first too.
Example capture (http://www.youtube.com/watch?v=myXhgjuMDo0#t=5m53s)
Title: Re: Spellcard Help Topic
Post by: 8lue Wizard on September 13, 2009, 02:15:16 PM
horizontal only

You, sir, are my hero. Doing this, I only have to bomb about half as much, and that was enough for me to finish my 1cc just now.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on September 13, 2009, 04:06:52 PM
Is there a trick to Kogasa's second boss card on Hard and above, or is it just  crazy dodging?
It's crazy dodging, but there's an element in her second spellcard AT ANY LEVEL that can help you figure out where bullets will spawn.

You'll notice that as she starts her spellcard, a giant blob of water surrounds her. Bullets will spawn at the edges. The blob of water will constantly grow and shrink.

That is all.
Title: Re: Spellcard Help Topic
Post by: Seian Verian on September 13, 2009, 06:38:27 PM
Is there any trick to Utsuho's second spellcard on Easy? .-. I have a ton of trouble with that thing...
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 13, 2009, 06:44:27 PM
Dodging. And more dodging.

I see little to no differences from Easy to Hard, just predict how the suns shrink and watch out for the bullets.

I have a 0/28 there on Normal myself :V managed to time it out once though, as you need full/near full power to capture it.

If you can complete it with 1/2 bombs, that's good enough.
Title: Re: Spellcard Help Topic
Post by: Seian Verian on September 14, 2009, 03:54:33 AM
...Okay, I need help with everything on IN stage 6B except Swallow's Cowrie Shell and Fire Rat's Robe (because they're easy) and probably Buddha's Stone Bowl (which seems somewhat luck based, and I have gotten completely walled in one of the larger spaces)
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 14, 2009, 04:38:53 AM
...Okay, I need help with everything on IN stage 6B except Swallow's Cowrie Shell and Fire Rat's Robe (because they're easy) and probably Buddha's Stone Bowl (which seems somewhat luck based, and I have gotten completely walled in one of the larger spaces)
Protip: do 6A lol
Title: Re: Spellcard Help Topic
Post by: Seian Verian on September 14, 2009, 04:41:42 AM
...Okay, I need help with everything on IN stage 6B except Swallow's Cowrie Shell and Fire Rat's Robe (because they're easy) and probably Buddha's Stone Bowl (which seems somewhat luck based, and I have gotten completely walled in one of the larger spaces)
Protip: do 6A lol

Tried that. Eirin only has one non-stupid card, Astronomical Entombing... And it borders on stilll being stupid... Even with Magic Team and the Malice Cannon <.<; I've determined that I despise IN stage 6 on both routes...
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on September 14, 2009, 04:52:56 AM
Astronomical Entombing
Magic Team
Protip: Kill the familiars.
Title: Re: Spellcard Help Topic
Post by: Seian Verian on September 14, 2009, 04:54:53 AM
Astronomical Entombing
Magic Team
Protip: Kill the familiars.

Yeah, I did that... The amounts of bullets that were flying around before I actually succeeded was still annoying <.<; Or maybe I somehow fail at Malice Cannon >.<
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on September 14, 2009, 05:23:51 AM
Astronomical Entombing
Magic Team
Protip: Kill the familiars.

Yeah, I did that... The amounts of bullets that were flying around before I actually succeeded was still annoying <.<; Or maybe I somehow fail at Malice Cannon >.<
Uh... I meant kill them all.
As in never focus at all.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 14, 2009, 05:25:52 AM
Assuming that you are playing Normal:
Memories of the Legendary Age - the lasers spawn on you, so just tap when they are about to appear.

Game of Life - Ignore everything except for the bullets coming at you and dodge as little as you have to.

Omoikane's Device - Bullshit, but constantly clearable with 1 bomb/deathbomb

Apollo 13 - it's less dense on the sides, and when she moves to either side, go to the opposite and it will be even easier.  Or just bomb when it approaches. This one doesn't have many differences between Normal and Lunatic IMO.

Entombing is pure dodging - destroy the 2 left familiars then just dodge.
Fun card I'd say, and very much doable on Lunatic....unlike that stupid Hourai Jewel.
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 14, 2009, 10:09:13 AM
Omoikane's Device - Bullshit, but constantly clearable with 1 bomb/deathbomb

Not necessarily. Just make sure to stay close to the center.

Quote
Apollo 13 - it's less dense on the sides, and when she moves to either side, go to the opposite and it will be even easier.  Or just bomb when it approaches. This one doesn't have many differences between Normal and Lunatic IMO.

Try timing it out. It should give you a fair idea of the difference.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 14, 2009, 03:13:13 PM
Omoikane's Device - Bullshit, but constantly clearable with 1 bomb/deathbomb

Not necessarily. Just make sure to stay close to the center.

Quote
Apollo 13 - it's less dense on the sides, and when she moves to either side, go to the opposite and it will be even easier.  Or just bomb when it approaches. This one doesn't have many differences between Normal and Lunatic IMO.

Try timing it out. It should give you a fair idea of the difference.
I see the difference now. But the main problem is still there on all difficulties.

And I doubt that anyone likes Omoikane's Brain. :V
It's one of these cards that I don't even want to figure out, just like Fujiyama Volcano.
Title: Re: Spellcard Help Topic
Post by: Sapz on September 14, 2009, 03:35:55 PM
Hey hey, I just figured Fujiyama out about twenty posts back so you don't have to. :V That path will work every single time, I think.

And, err... I am guilty of liking Omoikane's Brain. From the looks of things, I'm the only one, though. Not really sure why... it's unusual and quite fun and nothing too taxing unlike that evil mess of an excuse for a final card Hourai Jewel my God I hate that card so much. @_@
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 14, 2009, 04:09:20 PM
UFO Extra - because the stage will keep pissing you off even after you've managed to capture almost everything.
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 14, 2009, 06:01:24 PM
I see the difference now. But the main problem is still there on all difficulties.

And I doubt that anyone likes Omoikane's Brain. :V
It's one of these cards that I don't even want to figure out, just like Fujiyama Volcano.

You could always watch a video of it. I've got a timeout up. That strategy works for me every time. Given that its an extra spell, it would be wise to learn it. They can't just be bombed after all and that spell itself really tore some big holes in my runs before i learned it.

And yeah... i doubt most people like Omoikane's Brain. Sapz apparently does (for reasons i'll probably never understand) but aside from him/her i don't think there is anyone. I just had some tries of it and i capped all difficulties of it. Its actually fairly easy for a lunatic Stage 6 spell. Its one of those spells that require you to follow a specific route or it'll kill you which is enough to make me dislike it. Its not as bad as Radiant Treasure Gun though.
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 14, 2009, 06:28:34 PM
Oh-kaaay.

Koishi's 'Release of the Id' and 'Superego' are being mean to me. Help ;;
Title: Re: Spellcard Help Topic
Post by: Sapz on September 14, 2009, 06:32:50 PM
Oh-kaaay.

Koishi's 'Release of the Id' and 'Superego' are being mean to me. Help ;;

Hehe, told you. :P The best way to do them, I find, is to stay as close to the bottom of the screen as possible (within reason on Release since there's the cluster dealie going on at the bottom). It's kind of counter-intuitive, but it means that the bullets will be travelling upwards at a much slower speed so you have time to sort of slip through the waves sideways, and on top of that you get a lot of space to move upwards if you start getting out of sync with the rhythm or panicked.

As for myself... how the Jesus are you meant to dodge Lunatic Vengeful Cat's Erratic Step? I've tried it numerous times and I haven't managed to get through a single wave without dying or bombing yet. Are there any tactics to make it less difficult or is it just insanely hard all around?
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 14, 2009, 06:52:36 PM
As for myself... how the Jesus are you meant to dodge Lunatic Vengeful Cat's Erratic Step? I've tried it numerous times and I haven't managed to get through a single wave without dying or bombing yet. Are there any tactics to make it less difficult or is it just insanely hard all around?
Why not just time out her first midboss nonspell? She skips everything after that :V
Title: Re: Spellcard Help Topic
Post by: Sapz on September 14, 2009, 06:58:43 PM
As for myself... how the Jesus are you meant to dodge Lunatic Vengeful Cat's Erratic Step? I've tried it numerous times and I haven't managed to get through a single wave without dying or bombing yet. Are there any tactics to make it less difficult or is it just insanely hard all around?
Why not just time out her first midboss nonspell? She skips everything after that :V

Yeah I know that. :P But I'm not going for a 1cc here, just trying to get all the cards captured. Skipping it makes it a bit more difficult to capture, I'd say. Though not by a whole lot, unfortunately.
Title: Re: Spellcard Help Topic
Post by: Azinth on September 14, 2009, 07:29:09 PM
Why not just time out her first midboss nonspell? She skips everything after that :V

Oh good God please don't do that.  If you time out one of her nonspells completely then you get to face a full 45~ seconds of the dreaded pelletspam section of doom, which is far far worse than Catwalk could ever hope to be.  I accidentally did that on my first 1cc run, and... I wouldn't wish it on anybody.  ;_;

As for Catwalk, the general consensus among experts is 'Flail around until the card is over and hope you don't get BSed.'  Sometimes it works.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on September 14, 2009, 08:50:54 PM
Why not just time out her first midboss nonspell? She skips everything after that :V

Oh good God please don't do that.  If you time out one of her nonspells completely then you get to face a full 45~ seconds of the dreaded pelletspam section of doom, which is far far worse than Catwalk could ever hope to be.  I accidentally did that on my first 1cc run, and... I wouldn't wish it on anybody.  ;_;

As for Catwalk, the general consensus among experts is 'Flail around until the card is over and hope you don't get BSed.'  Sometimes it works.

Additionally, timing out a nonspell means you lose up to three life fragments from Midboss Orin (remember that bombing Catwalk will allow you to survive and still grab the life fragment).  Considering you'll probably die to the pellet spam of doom anyway, might as well challenge Catwalk.  That said, there's no trick.  All you can do is stare at it and hope that one day you can parse the madness that occurs.
Title: Re: Spellcard Help Topic
Post by: Shizumarashi Mayuzumi on September 14, 2009, 09:04:56 PM
Ughhhhhh I feel like such a noob for needing help with things on freaking Easy, but I suppose at least most of the cards I haven't capped are more a matter of actually pulling it off than seeing how to (e.g. Misayama Shrine Hunting Ritual) so it's not so bad.

PCB Stage 6:
- Lost Soul's Village -Wandering Soul-: I assume this is just a matter of finding any gap I can in the waves and going through and I just fail.
- Law of Mortality -Illusion- and Sumizome Perfect Blossom -Seal-: really seem like they should be basic streaming but then things come from odd directions and I crash. I saw help for the Lunatic version of the former upthread, any particular trick to the latter?

MoF Stage 6:
- Miracle of Otensui: No matter how I try to stream the yellow and blue bullets I keep getting walled by reds and purples, or at least it feels like it.

SA Stage 4:
- Deep Mist Labyrinth: Yeah, yeah, I should be using ReimuA but I was bored one day. =P Only ran up against this once, so I might just need to play with it more, but it killed me dead; should I just move around the screen slowly keeping away from it a la Green-Eyed Monster? It felt kind of WTF after the way-super-easy of Satori's other Easy mode ReimuB cards.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 14, 2009, 09:13:28 PM
Why not just time out her first midboss nonspell? She skips everything after that :V

Oh good God please don't do that.  If you time out one of her nonspells completely then you get to face a full 45~ seconds of the dreaded pelletspam section of doom, which is far far worse than Catwalk could ever hope to be.  I accidentally did that on my first 1cc run, and... I wouldn't wish it on anybody.  ;_;

As for Catwalk, the general consensus among experts is 'Flail around until the card is over and hope you don't get BSed.'  Sometimes it works.

Additionally, timing out a nonspell means you lose up to three life fragments from Midboss Orin (remember that bombing Catwalk will allow you to survive and still grab the life fragment).  Considering you'll probably die to the pellet spam of doom anyway, might as well challenge Catwalk.  That said, there's no trick.  All you can do is stare at it and hope that one day you can parse the madness that occurs.
I usually try to not timeout, but most of the time I reach her with maybe 1-2 power.....sometimes it's almost unavoidable.
Title: Re: Spellcard Help Topic
Post by: Esoterica on September 14, 2009, 10:57:41 PM
All for Lunatic:

-Both of Minoriko's cards.  I've been trying to dodge through on the left, but with very infrequent success.  Her last card seems entirely luck-based, on the other hand.

-Hina's midboss card.

-Nitori's midboss and first card.

That should cover it until I decide to stop bombing Aya. :V
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 14, 2009, 11:23:28 PM


PCB Stage 6:
- Lost Soul's Village -Wandering Soul-: I assume this is just a matter of finding any gap I can in the waves and going through and I just fail.
- Law of Mortality -Illusion- and Sumizome Perfect Blossom -Seal-: really seem like they should be basic streaming but then things come from odd directions and I crash. I saw help for the Lunatic version of the former upthread, any particular trick to the latter?



-Wandering Soul-: This is one of those cards that I consider to be more difficult on Easy and Normal than on Hard and Lunatic. At the very least, you don't have to worry about the lasers on Easy. Simply lead yourself through the gaps in the fan of bullets and center yourself under Yuyuko after it passes. Repeat in the opposite direction, and so on.

-Illusion-: This one isn't so bad. The large bullets are always aimed at you, but they have a much smaller hitbox than they seem to. So do the butterflies. Trust your hitbox and just go from left to right, and be happy you only have to deal with 2 large bullets instead of a consistent stream of seven. :P

-Seal-: Honestly, this spell card on Easy isn't much different than any other difficulty. It's a bit faster on Lunatic, and Yuyuko blasts out a bloom of large bullets every 10 seconds or so, but on Easy she does not. When the card starts, shift to the side a little to avoid the opening attack. Here comes the somewhat tricky part. You have to watch the butterflies while avoiding the pink petal bullets. You'll notice that she starts them out in a long upside down V shape. One side of that V will all aim at you, and the others won't. Simply watch for them to aim at you, then just shift to the side, watching out for the pink bullets. Once you get that down it's not so hard.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 15, 2009, 12:08:25 AM
All for Lunatic:

-Both of Minoriko's cards.  I've been trying to dodge through on the left, but with very infrequent success.  Her last card seems entirely luck-based, on the other hand.

-Hina's midboss card.

-Nitori's midboss and first card.

That should cover it until I decide to stop bombing Aya. :V
First SC can be pretty much done by streaming. Note that you might (well, probably) need to swap directions in between the waves of bullets. When faced with the waves, I would try to move through them.

Last SC is pretty much luck-based, seeing as it's near impossible to read (incoming; yellow) laser trajectories through the other (red) lasers.

Hina's midboss SC can be taken out quite easily at the bottom-center. Moving as little as possible helps. Though if you're into scorerunning,
bomb it twice for more points
.



Nitori: Replay (http://replays.gensokyou.org/download.php?id=4102). Do ignore the death at the end of a certain SC.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 15, 2009, 01:53:01 PM
I can't figure out Mad Dance on Medoteko :V
From what I've seen, it's just streaming but it still keeps walling me....
Title: Re: Spellcard Help Topic
Post by: lmagus on September 15, 2009, 02:01:49 PM
lolwat :V

There are quicker ways to do this card, I take it slow and do the safe way.

Pick a side and move fast close to the red laser then sloowly move back to the center. then move to the other side quickly and move slowly back to the center...
Never failed me.

Some people try to stay under Kanako for as long as possible, but I found out that I constantly get walled whenever I try to do that... So I just take a long time to finish the card =P
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 15, 2009, 02:08:27 PM
With staying under her it's a constant 1 bomb.

And Yorimasa Genzanmi last phase = luckshit, right?

EDIT: Red UFO as ReimuA.
I can misdirect it, but I get messed up by the random bullets flying around once the wave ends.....can I just ignore that? Or are they aimed?
Title: Re: Spellcard Help Topic
Post by: CK Crash on September 15, 2009, 07:54:02 PM
Red UFO as ReimuA.
I can misdirect it, but I get messed up by the random bullets flying around once the wave ends.....can I just ignore that? Or are they aimed?
You're pretty much guaranteed a couple of leftover UFOs shooting bullets from near the very bottom of the screen. They ARE aimed, but from such a weird angle you can't stream them. After you know you're safe from the middle bullets, just quickly look for any others coming from the sides and such. It's much less dense than even the fairies at the beginning of the stage, just at a strange angle.
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 16, 2009, 07:06:11 PM
With staying under her it's a constant 1 bomb.

And Yorimasa Genzanmi last phase = luckshit, right?

EDIT: Red UFO as ReimuA.
I can misdirect it, but I get messed up by the random bullets flying around once the wave ends.....can I just ignore that? Or are they aimed?

Using ReimuA makes that spellcard trivial. Just start all the way to the right (or left) and stream towards the other side of the screen. That'll take out a bunch of UFO's leaving only a few bullets for you that wouldn't require any tactic to dodge other than "don't-get-hit-no-matter-what-or-it-will-be-embarassing"
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 16, 2009, 07:12:16 PM
With staying under her it's a constant 1 bomb.

And Yorimasa Genzanmi last phase = luckshit, right?

EDIT: Red UFO as ReimuA.
I can misdirect it, but I get messed up by the random bullets flying around once the wave ends.....can I just ignore that? Or are they aimed?

Using ReimuA makes that spellcard trivial. Just start all the way to the right (or left) and stream towards the other side of the screen. That'll take out a bunch of UFO's leaving only a few bullets for you that wouldn't require any tactic to dodge other than "don't-get-hit-no-matter-what-or-it-will-be-embarassing"
If ReimuA makes it trivial, what does SanaeB do then? :V
I focus too much on the leftover bullets, and by then the UFOs are already spinning around again....mostly not a single ufo kill and I either get tackled or walled.

And Genetics second phase.....is there a safespot or something? Or pure memorization?
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 16, 2009, 07:28:45 PM
With staying under her it's a constant 1 bomb.

And Yorimasa Genzanmi last phase = luckshit, right?

EDIT: Red UFO as ReimuA.
I can misdirect it, but I get messed up by the random bullets flying around once the wave ends.....can I just ignore that? Or are they aimed?

Using ReimuA makes that spellcard trivial. Just start all the way to the right (or left) and stream towards the other side of the screen. That'll take out a bunch of UFO's leaving only a few bullets for you that wouldn't require any tactic to dodge other than "don't-get-hit-no-matter-what-or-it-will-be-embarassing"
If ReimuA makes it trivial, what does SanaeB do then? :V
I focus too much on the leftover bullets, and by then the UFOs are already spinning around again....mostly not a single ufo kill and I either get tackled or walled.

And Genetics second phase.....is there a safespot or something? Or pure memorization?

SanaeB? Icicle Fall - Easy.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 16, 2009, 08:55:06 PM
SanaeB at 4.00 Power means you can basically stay in the center with little trouble. At any other Power, you have to do the same thing as "everyone else".
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 16, 2009, 10:05:25 PM
Esoterica "Nine Syllable Stabs".......
Why is there one bullet of a different colour in the whirlwind?
Title: Re: Spellcard Help Topic
Post by: Serela on September 16, 2009, 10:12:14 PM
Esoterica "Nine Syllable Stabs".......
Why is there one bullet of a different colour in the whirlwind?
I have noticed this before, and it makes me lol.  ::)
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 17, 2009, 01:41:41 PM
Koishi's 4th nonspell.
It fucks with my eyes.
Title: Re: Spellcard Help Topic
Post by: Sapz on September 17, 2009, 04:17:00 PM
Goddamnit arghhhh

Is Satori's Mercury Poison different to Patchouli's version in some way, or something? Because Satori's one is absolutely murdering me.
Title: Re: Spellcard Help Topic
Post by: Esoterica on September 17, 2009, 04:23:08 PM
Goddamnit arghhhh

Is Satori's Mercury Poison different to Patchouli's version in some way, or something? Because Satori's one is absolutely murdering me.
I think it seems to have a faster horizontal movement.  Try following the blue bullets right until you have room to move up, then quickly reposition yourself for the next blue bullet and repeat.

...that's my strategy for normal anyway, I haven't tried SA hard/lunatic yet.
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 17, 2009, 04:24:53 PM
In desperate need for help!!

I'd never expected to capture "Parasol Star Memories" Lunatic before "Spare Umbrella Express Night Carnival" Lunatic but thats how it has turned out.

How the heck are you supposed to dodge those amulets? Is there some kind of trick? And why the hell is the Stage 2 boss so difficult anyway? Chen, you've got nothing!
Title: Re: Spellcard Help Topic
Post by: Sapz on September 17, 2009, 04:28:43 PM
Goddamnit arghhhh

Is Satori's Mercury Poison different to Patchouli's version in some way, or something? Because Satori's one is absolutely murdering me.
I think it seems to have a faster horizontal movement.  Try following the blue bullets right until you have room to move up, then quickly reposition yourself for the next blue bullet and repeat.

...that's my strategy for normal anyway, I haven't tried SA hard/lunatic yet.

Hmm, that might be the difference. That's pretty much the strategy I've been using but on Lunatic everything just moves too fast and is too crowded together so I keep messing it up. I'll just keep trying, I guess. I get the feeling that this card would be made a lot easier if it was four colours rather than two... knowing which bullets were the fast/slow ones would really help.

EDIT: And predictably enough after saying that I capture it on my next attempt. Huh. :V
Title: Re: Spellcard Help Topic
Post by: LHCling on September 17, 2009, 09:05:10 PM
In desperate need for help!!

I'd never expected to capture "Parasol Star Memories" Lunatic before "Spare Umbrella Express Night Carnival" Lunatic but thats how it has turned out.

How the heck are you supposed to dodge those amulets? Is there some kind of trick? And why the hell is the Stage 2 boss so difficult anyway? Chen, you've got nothing!
Just memorize the general path (http://replays.gensokyou.org/download.php?id=4866). My capture rate for this SC ranges from 60-80% when I'm attentive. Note that it's very dangerous being to the side of one train unless you're closer to the bottom of the screen. I also believe that the amulets are aimed (around your position or something), but I'm not too sure.

Koishi's 4th nonspell.
It fucks with my eyes.
It's pseudo-static so you can actually perform the same movements (relative to Koishi) and pull through every time; though I would probably just read the oncoming bullets the same way every time just to be safer. If it helps, it's a lot less dense than the first.
Title: Re: Spellcard Help Topic
Post by: Darkblizer on September 18, 2009, 02:07:37 AM
Release of the Id and Super Ego.

So far, both of those are on my "Bomb or Die" list. :S

I'm guessing there's no trick to it and you just have to figure it out or die.

Oh, and I might need some help on Youkai Polygraph, but I havn't really played that card enough to figure out if I need
help on it or not.

By the way, big thanks to the people who taught me how to do Symbol "Ancestors Standing Beside My Bed".
Title: Re: Spellcard Help Topic
Post by: Henry on September 18, 2009, 02:16:43 AM
Is patchouli's "philosopher's stone" harder than Satori's?

Because I used to capture it every time (patchy's version) but never captured Satori's.
Title: Re: Spellcard Help Topic
Post by: Seian Verian on September 18, 2009, 02:46:55 AM
Repository of Hirokawa... It's the ONLY card that I haven't captured on PCB Easy yet. Are there any tricks besides the basic streaming and then weaving between tiny spaces that MIGHT be there at the top, or am I pretty much screwed since I can't get through those tiny spaces most of the time when it doesn't somehow end up being completely blocked? .-.
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 18, 2009, 02:52:11 AM
Repository of Hirokawa is Yuyuko's easiest card. You just have to leave yourself an opening so you don't get trapped. I start at the right of the screen, wait for the first circle of butterflies to spread, then stream to the left. Once Yuyuko prepares the second circular wave of butterflies, I fly over to the left side of the screen and repeat. If you do it right, there is plenty of room to go back to the right and repeat.
Title: Re: Spellcard Help Topic
Post by: Henry on September 18, 2009, 02:57:39 AM
Stay at bottom of the screen would be OK...

Then streaming and...
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on September 18, 2009, 03:32:42 AM
I don't see how Repository of Hirakawa is so easy. :| It's certainly not difficult, but the way I do it requires precise moving through butterfly bullets. I know you can super stream the butterflies, but if you do that to make gaps appear through the top you'll never get under Yuyuko, causing the card to drag on for a long time.

Also, is it true that Baity figured Nirvanha something something (Byakuren's first card)? Do tell please~

BTW, for help on LFO lunatic (even after realizing it's actually "Legendary Flying Saucer", "Legendary Flying Object" just sounds cooler, so I will continue calling it that), I figured out how to capture it without relying on hitbox prayer at the end. Instead of trying to find the miniscule gap through the huge clusterfuck of bullets, I went left and found a much easier opening to work with.

Also I need to get better at LFO lunatic after screwing it up. The card is actually probably the easiest final spell card in the series...until you screw it up. Then the micromemorizable path disappears before you and your survival comes down to your bullet reading of very strange trajectories, and this is much harder.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 18, 2009, 03:50:46 AM
Also, is it true that Baity figured Nirvanha something something (Byakuren's first card)? Do tell please~
Ehh... not quite. More like survival with ReimuA:
12% -> 24%

It's still a very difficult Spell Card, seeing as the purple animated bullets are hard to read, and the "outermost" ones move faster than your focused movespeed (like "GRT" and unfocus movespeed). There are experimental strategies going around too, like a quick unfocus jump through the bullets and such.

Actually, let me see if Kouryaku has some new intel regarding it. Other than saying it's heavily luck-based.

EDIT:
Quote from: Kouryaku
どうやっても流れに沿うだけでは避けきれないので、遅い弾と速い弾の抜けやすいほうを判断して一度横に抜けるように。
遅い弾の方ばかりで横に抜けると左に追い詰められてしまう、弾が緩くなったら右に出来るだけ出よう。

紫小弾、白菱形弾は1セットの間はそれぞれ毎回全く同じ軌道を通るので最初の1セットを避ければその繰り返し。
Normal以下だと最初の1波を避ければ、不動でその1セットをやり過ごせることもしばしば。
ただし、Hardで紫小弾、Lunaticで白菱形弾の砲台が追加され、どちらも別の軌道なので運の要素がかなり強くなる。
*sigh*
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 18, 2009, 04:12:45 AM

Just memorize the general path (http://replays.gensokyou.org/download.php?id=4866). My capture rate for this SC ranges from 60-80% when I'm attentive. Note that it's very dangerous being to the side of one train unless you're closer to the bottom of the screen. I also believe that the amulets are aimed (around your position or something), but I'm not too sure.

>Well, that sort of helps. I still haven't got it but i'll just keep trying even though its annoying to have a all-spell-capture run destroyed by it. Still more difficult than Parasol Star Memories which i usually capture half of the time. Or 1/3 of the time. Depends.
Title: Re: Spellcard Help Topic
Post by: Phar on September 18, 2009, 08:53:00 AM
Also I need to get better at LFO lunatic after screwing it up. The card is actually probably the easiest final spell card in the series...until you screw it up. Then the micromemorizable path disappears before you and your survival comes down to your bullet reading of very strange trajectories, and this is much harder.

Are you sure? It seems to me that the general direction of the amulet circles is aimed at your vertical position, while the amulet offsets are completely random. Personally, I find hugging the bottom and taking unfocused vertical jumps whenever an opening appears (tapping left/right first if needed) to be the best strategy for now.
Title: Re: Spellcard Help Topic
Post by: Seiryuu on September 19, 2009, 06:15:32 AM
Release of the Id and Super Ego.

So far, both of those are on my "Bomb or Die" list. :S

I'm guessing there's no trick to it and you just have to figure it out or die.

Oh, and I might need some help on Youkai Polygraph, but I havn't really played that card enough to figure out if I need
help on it or not.

By the way, big thanks to the people who taught me how to do Symbol "Ancestors Standing Beside My Bed".
What I discover with the two heart cards is that you need precise timing and knowledge of the hearts' hitboxes.

There are wider gaps between sets of two or three hearts. Go through them if you can, but bomb if you must.

As for Youkai Polygraph, you have to trick the bullet formation. Whether or not you're focused, they form at the same speed. Go unfocused (when you're at the 3, 6, 9, 12, 2, 8, 4, and 10 o'clock positions, it's best to go unfocused for a second with one key stroke) to throw the bullets off and pass through with no biggie.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 19, 2009, 07:52:39 PM
Just wondering, first 2 Utsuho's spells on Normal. I have a 0/28 or so on both.
Title: Re: Spellcard Help Topic
Post by: Sapz on September 19, 2009, 09:42:31 PM
First spell, misdirect the suns, they're aimed at you. You want to have a space in the middle with no suns so you have lots of time to shoot Utusho and only have to worry about the blue bullets. Second spell, just try and read where the gaps in the suns will be while they're still high up, and obviously beware of blue bullets hiding behind the suns. They're mostly just random dodging, though. :V
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 19, 2009, 10:02:49 PM
I know how the first one works, but either:
1) Too little gaps.
2) I don't get past the aimed sun fast enough because of 1)
3) Clipdeath.

I've managed to timeout Mega Flare once, but never captured it. Always clipdeath.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on September 20, 2009, 12:13:00 AM
The thing that helped me a lot with Utsuho's first was to practically ignore the suns, and analyze the blue bullets exclusively.  Plot your path early, before the blue bullets actually reach you, and execute that path, rather than trying purely on-the-fly dodging.  It's not that there are too few gaps.  You just have to find the right gaps.

*hopes that made sense.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 20, 2009, 12:40:21 AM
(http://img182.imageshack.us/img182/7181/th008.jpg)
huge fucking gap right there

Captured all Extra spells, but I'm still stuck on these 2 on Normal.
Title: Re: Spellcard Help Topic
Post by: 8lue Wizard on September 20, 2009, 01:05:09 AM
Actually, yeah, there is a huge fucking gap there. Two of 'em, in fact, one on either side of you. You're just not in a position to take advantage of them. Which, in order to circumvent, requires reading ahead.

As for Mega Flare, all I can say is lol random.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 20, 2009, 01:24:09 AM
The bullets go too fast, so I can't really look forward to read it as before you see any gaps, the bullets already reach me....
It's either get walled by the bullets or don't reach the gaps between the suns in time.
Her last 3 spells are much easier than the first 2.....
Title: Re: Spellcard Help Topic
Post by: 8lue Wizard on September 20, 2009, 02:36:43 AM
It can feel pretty fast, yeah, but they're actually kinda slow in the scheme of things. You get a very little bit of breathing room between the waves, so try this: find the biggest gap in each of the first two waves  at first; once you're through the first one, and as you're lining yourself up for the second, look ahead to the third and try to identify the best route through there, and so forth, so you're planning one wave ahead of what you're currently doing.
Title: Re: Spellcard Help Topic
Post by: ebarrett on September 20, 2009, 03:49:06 AM
The thing about Okuu's first two spells is that you must trust the gaps that WILL appear at the very bottom at the screen.

For the first, focus on reading the blue bullets and macrododge the suns by moving in the general direction of where a gap will appear, BEFORE there's any gap at all; from there it should be piece of cake to slip through provided you've found a way around the blue bullets.  For the second, remember that the suns shrink VERY rapidly when they're close to the bottom of the screen; hug the bottom as much as possible and don't be afraid of going under what looks like a wall when under pressure.
Title: Re: Spellcard Help Topic
Post by: Tsym on September 20, 2009, 07:40:21 AM
Radiant Treasure: Is it pure dodging?

Shou's 2nd non spell card... is there a pattern as to how it works?  I feel like it has a pattern, but I don't have the patience to keep dying there when I know that there's definitely other things past that I need more practice on :(
Title: Re: Spellcard Help Topic
Post by: LHCling on September 20, 2009, 09:16:23 AM
Radiant Treasure: Is it pure dodging?
Sort of. It follows a general pattern, but the bullets spread out slightly differently every time.

Shou's 2nd non spell card... is there a pattern as to how it works?  I feel like it has a pattern, but I don't have the patience to keep dying there when I know that there's definitely other things past that I need more practice on :(
There's not much of a pattern. The first 2 sets of lasers feel pseudo-static, but further testing has disproved this. Aimed? No idea. The third set of lasers however, govern the way the larger bullets are fired.

You'll just have to rely on reflexes / reading ability.
Title: Re: Spellcard Help Topic
Post by: Nobu on September 20, 2009, 09:20:13 AM
I apologize if this has been covered in an earlier reply, but..

Shou's rotating green cross card. I'm doing it on Normal but it looks like Lunatic is same concept. What is the trick?! I must be doing *something* wrong, because after a certain point it just seems like the arms sweep too fast to possibly avoid. Is there some sort of trick with modulating how the arms change their point of rotations so you don't get dicked?
Title: Re: Spellcard Help Topic
Post by: Arcengal on September 20, 2009, 01:06:53 PM
Help on hard difficulty:

Nazrin's 2nd card. It walls me in EVERY. SINGLE. TIME. and I'm fed up having to bomb a stage 1 boss.

Parasol Star Memories.

The section at the end of stage 3 that looks like SA stage 5 with the bullets and the faeries and the weafjdpgsjhiodspgjh

Murasa's second card, which goes from being quite fun to being a clipdeath nightmare.
Title: Re: Spellcard Help Topic
Post by: Heartbeam on September 20, 2009, 01:48:29 PM
Quote
Nazrin's 2nd card. It walls me in EVERY. SINGLE. TIME. and I'm fed up having to bomb a stage 1 boss.

Fly through the gap before the walling occurs, and since it's static you won't have to make any changes after getting the initial route down.  Replay if necessary. (http://replays.gensokyou.org/download.php?id=4929)

Don't really have a route down for the end of stage three since it's manageable enough on Hard (sweep across to create gaps, shoot down one of the sides), but I remember watching a Reimu-A no-miss/no-bomb Lunatic demo clear on Nicovideo.  I'll see if I can find it later.

Edit: found it!  http://www.nicovideo.jp/watch/sm6415245 (http://www.nicovideo.jp/watch/sm6415245)

Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 20, 2009, 10:23:12 PM
Danmaku Bounded Field.....where are the spaces for each wave? And where exactly is the safespot for the second to last wave?
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on September 21, 2009, 12:54:44 AM
Danmaku Bounded Field.....where are the spaces for each wave? And where exactly is the safespot for the second to last wave?

As much as I try to avoid saying "watch a replay", that's kinda what you need to do for Bounded Field, so I'll plug Sapz' run in here for doing it no-focus in sexy HD.  The safespot isn't used for Wave 4, but give me a minute and I'll try to mock it up with some pics.

http://www.youtube.com/watch?v=pLNGDq2UQ80#t=6m30s


Images incoming.  They're from Imperishable Night, but the safespot works all the same.

(http://i57.photobucket.com/albums/g229/Krimsun_Munkey/th082009-09-2018-01-08-74-1.jpg)

(http://i57.photobucket.com/albums/g229/Krimsun_Munkey/untitled-38.jpg)

Note the arrow pointing at that part of Yukari's sprite.  I don't know exactly what it is.  Her hat, her hair, her ear, whatever.  It's there.  That's approximately the safespot.  Look at it, remember where it is, then try to park your hitbox right on that spot.  It can be a little hard at first, since your own sprite gets in the way, but after you do it a few times, it's easy.
Title: Re: Spellcard Help Topic
Post by: Lybydose on September 21, 2009, 01:04:27 AM
Danmaku Bounded Field.....where are the spaces for each wave? And where exactly is the safespot for the second to last wave?

This card is EXACTLY the same as the first five waves in Yukari's last word in IN, so just practice on that.

1st and 2nd waves:  I use some wacky technique where I follow the familiars in circles on the outer edges.  If you do this, you'll end up right at the opening without even thinking about it (around the top right)
3rd wave:  Move down as the bullets are spawning, then simply move back up through the opening.
4th wave:  Don't know the safe spot.  I move up as the bullets are spawning, and then to the top right corner, then the best opening is to go down.
5th:  Starting from center, move left to a 9 o' clock position, then in a circle clockwise as the bullets expand.  In PCB, the game slows down here, so it's easier than IN.

You're probably better off watching a Replay (http://replays.gensokyou.org/download.php?id=4936).
Title: Re: Spellcard Help Topic
Post by: ebarrett on September 21, 2009, 01:40:32 AM
Danmaku Bounded Field.....where are the spaces for each wave? And where exactly is the safespot for the second to last wave?

This card is EXACTLY the same as the first five waves in Yukari's last word in IN, so just practice on that.

I blame the score.dat black market for trivializing otherwise ridiculous stuff. Me, I'm still unlocking last words, slowly but... errr, just slowly. Very slowly.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 21, 2009, 01:41:10 AM
I still didn't unlock the solo lolis..... :V
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 21, 2009, 01:43:57 AM
Danmaku Bounded Field.....where are the spaces for each wave? And where exactly is the safespot for the second to last wave?

This card is EXACTLY the same as the first five waves in Yukari's last word in IN, so just practice on that.

1st and 2nd waves:  I use some wacky technique where I follow the familiars in circles on the outer edges.  If you do this, you'll end up right at the opening without even thinking about it (around the top right)
3rd wave:  Move down as the bullets are spawning, then simply move back up through the opening.
4th wave:  Don't know the safe spot.  I move up as the bullets are spawning, and then to the top right corner, then the best opening is to go down.
5th:  Starting from center, move left to a 9 o' clock position, then in a circle clockwise as the bullets expand.  In PCB, the game slows down here, so it's easier than IN.

You're probably better off watching a Replay (http://replays.gensokyou.org/download.php?id=4936).

I used a couple of alternative methods in my replay here. (http://www.youtube.com/watch?v=EKg6j7Lu9bk&fmt=18) I never found the safe spot in phase 4, so I figured out a different method that works just as well.
Title: Re: Spellcard Help Topic
Post by: Tsym on September 21, 2009, 01:44:54 AM
So UFO Normal...  Yeah everything is fine with Stage 6 and Byakuren...  Until I see her 2nd non-spell card.  I can't seem to "capture" this one.  Is it just reading super fast and dodging?
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 21, 2009, 01:50:57 AM
So UFO Normal...  Yeah everything is fine with Stage 6 and Byakuren...  Until I see her 2nd non-spell card.  I can't seem to "capture" this one.  Is it just reading super fast and dodging?


EDIT: I messed up and got confused.

Byakuren's second nonspell is actually really easy once you get the hang of it. Just keep your eye open on the gaps in the bullets and try not to pay too much attention to the lasers. Just make sure you keep moving from left to right. She doesn't have a lot of health here, so she goes down fast. Now her third nonspell, that's a pain in my eyes. Ugh.
Title: Re: Spellcard Help Topic
Post by: Tsym on September 21, 2009, 01:56:15 AM
Oops.  I misremembered.  That's not the one I'm talking about.  I'm referring to her THIRD non-spell card, the one with the super fast small bullet streams that fly over the entire screen.  Oh, and Maelstorm also seems to be impossible for me.  :(  Are you only supposed to vertical dodge there?

Edit: @Matsuri: Haha :P.  I misremembered too.  Her third nonspell card is stupidly difficult :(
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 21, 2009, 01:58:41 AM
Okay so I didn't need to edit after all!

Byakuren's third nonspell strongly reminds me of Sanae's 'Miracle Fruit' in SA Extra Stage, if you've played that one. I suppose it's just sightreading, but I suck at it (not Miracle Fruit, that's a cupcake of a spellcard), so I just bomb through it. It's not like you lose anything but a bomb for bombing at a nonspell. :P

As for Star Maelstrom, you have to keep an eye on the curve of the lasers-- imagine that they were much, much longer-- and avoid their path while dodging the aimed stars. I suck at this one too, but it really doesn't seem as hard as it really is.
Title: Re: Spellcard Help Topic
Post by: Thaws on September 21, 2009, 10:10:44 AM
Oh, and Maelstorm also seems to be impossible for me.  :(  Are you only supposed to vertical dodge there?

Do vertical mostly seems to work, the lasers seem to chase after you whenever you try to dodge horizontally.
You might want to start slightly to the left side, then when she fires aimed blue stars, move to the slightly right side and so on.

Also, the bottom seems to be more crowded with lasers than the lower-middle, so stay around the area just below Byakuren.
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 22, 2009, 06:11:50 AM
All right now. EX-Kogasa is just ridiculous. Any tips?  :(
Title: Re: Spellcard Help Topic
Post by: LHCling on September 22, 2009, 06:16:31 AM
1. Read and dodge
2. Read and dodge. Not moving may or may not help.
3. When the laser lines slow down, move against the direction of rotation to position yourself (i.e. if the laser lines are rotating clockwise, you move to the right, which is anti-clockwise in regards to the center of the laser lines; Kogasa)

Replay in a bit.

EDIT: http://replays.gensokyou.org/download.php?id=4960
Title: Re: Spellcard Help Topic
Post by: Serela on September 22, 2009, 11:57:56 AM
3. When the laser lines slow down, move against the direction of rotation to position yourself (i.e. if the laser lines are rotating clockwise, you move to the right, which is anti-clockwise in regards to the center of the laser lines; Kogasa)

Really? I always move in the direction the lasers are moving, when they start to slow down. The slow lasers and focus speed is close enough for me to tell if I'll get hit, and get out of the way if needed. Now I usually only fail it if I do something stupid or get nervous and bomb.
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 22, 2009, 01:10:50 PM
How are you supposed to deal with Satori's 1st and 2nd recollection spells with ReimuA? they seem like complete bullshit.
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 22, 2009, 02:23:06 PM
How are you supposed to deal with Satori's 1st and 2nd recollection spells with ReimuA? they seem like complete bullshit.

Recollection Double Black Death Butterfly is just as bad, if not worse, than Yukari's version if you ask me. No comment, sorry.

As for Flying Insect's Nest, it's just streaming with a twist. The butterflies are aimed at you, so wait until they home in and move in between another set of the straight laser bullets.

@Baity: Thanks for that. I know how to do Kogasa's first spell well enough now, I just have a major tendency to move too much and get clipped. As for the second, not moving much at all seems like a good idea. I ended up panicking and running to the right away from the bullets, where I inevitably get smacked with one. As for the third, it just seems to get hard near the end. I think I'll just bomb that part...
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 22, 2009, 02:42:48 PM
Ran/Chen's midboss openers......always a bomb.
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 22, 2009, 02:51:07 PM
Ran/Chen's midboss openers......always a bomb.

The first two shots are simple streaming. When Chen/Ran fires the first spread shot, wait for the first few lines to pass by you, then move to dodge the second wave while giving yourself enough space to move a couple of pixels to the left or right for the second round of streaming shots. The trick is to not worry about the second set of streaming shots and focus on reading the spread shots for space, so you can move when she fires the second round.
Title: Re: Spellcard Help Topic
Post by: Drake on September 22, 2009, 02:58:16 PM
That's too complicated. After seeing it, this is the method I always use. (http://www.youtube.com/watch?v=g7-SZ-3m1Sw#t=1m42s)
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 22, 2009, 03:07:18 PM
Huh, I never saw it that way. That IS easier. *thumbs up*
Title: Re: Spellcard Help Topic
Post by: Tarquinius on September 22, 2009, 10:22:46 PM
I've been playing against Mokou and I'm not doing too bad, but I'm completely horrible at her last 3 normal cards (Fujiyama Volcano, Possessed by Phoenix, and Hourai Doll). I've tried them in Spell Practice multiple times but I have no idea how to capture them, and I was hoping I could get some advice.
Title: Re: Spellcard Help Topic
Post by: Sapz on September 22, 2009, 10:53:41 PM
http://www.shrinemaiden.org/forum/index.php?topic=389.msg87170#msg87170 is the best I can explain my strategy for capturing Fujiyama Volcano. Also has a replay.

For Possessed By Phoenix, the first, third and fourth waves can be avoided by moving around the edges of the screen, making sure within reason not to be too close to any familiars and dodging the odd bullet that comes your way. The second phase is the tough part. I've heard that it's possible by just moving slowly vertically but the method that works for me (and most other people, I think) is travelling slowly in a circle in such a way that you stream both the sets of familiars. Somewhat hard to describe, so here's a replay (http://replays.gensokyou.org/download.php?id=4968).

For Hourai Jewel, the main obstacles are very simple; streamed bullets that you have to dodge alternating moving sideways and vertically. You just have to keep doing that over and over and keep your movement pattern going while dodging the fairly simple to dodge bullets Mokou throws out later on. Again, here's a replay. (http://replays.gensokyou.org/download.php?id=4969)

Hope this helps. :V
Title: Re: Spellcard Help Topic
Post by: Lybydose on September 23, 2009, 12:31:09 AM
I've been playing against Mokou and I'm not doing too bad, but I'm completely horrible at her last 3 normal cards (Fujiyama Volcano, Possessed by Phoenix, and Hourai Doll). I've tried them in Spell Practice multiple times but I have no idea how to capture them, and I was hoping I could get some advice.

Fujiyama Volcano:

Misdirect the first set of familiars to the bottom left, then quickly move to the right side of the screen.  Misdirect three familiars, streaming to the left along the bottom, then quickly move to the left side (and up if you need to on later waves).  Stream six familiars down and to the right.  The card resets now and continues the 1-3-6 pattern, except you're on the right this time, so just do it in reverse.  Timeout Replay (http://replays.gensokyou.org/download.php?id=4818) which shows this strategy repeated over and over.

Possessed by Phoenix:

First, Third, Fourth waves:  Start in a corner and just move around the edges as stuff spawns.  Remember that the familiars can't kill you, so just move through them.
Second wave:  Two ways to do this.  The first method involves starting at the very bottom, staying there for about 1.5 seconds after familiars start spawning, then slowly tapping the up key.  I usually do this by tapping along with the beat of the song.  If you suck at this, try the second method, which involves moving in circles and yeah, watch a replay (http://replays.gensokyou.org/download.php?id=4971).

Hourai Doll:

Start in the center.  Stuff is aimed at you, so move slightly up.  More stuff is aimed, move slightly right.  Then down, then left, then up, etc etc in a clockwise pattern.  Eventually Mokou starts shooting more stuff so you have to make wider circles.

Imperishable Shooting:

GET CLIPPED

Also rofl, just captured Possessed by Phoenix before the timer expired by using MAlice Cannon.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on September 23, 2009, 01:04:44 AM
Alright, time to bust out an official plea for help:

I have 11 spell cards left to capture in the series. They all belong to Satori. Any help would be lovely.

Tengu Macro Burst: I wanna punch whoever said this was easy. Really hard. Is there, like, some way to predict this attack? At all? I simply cannot keep myself from getting walled for more than 10 seconds.

Pandemonium: No help necessary I guess...it's just hard.

Exteeeeeeending Arm: ...Dick move ZUN, dick move. Give an attack a long health bar, have it be specifically designed so that it's impossible to stay under Nitori if she moves, and put it against the type with the least range in the game. Are the lasers aimed in any way?

Kappa's Pororoca: I've gotten this down to within a second of capturing. Twice. Augh.

Trauma in the Glimmering Depths: If someone could label the safespots that'd be great.

I haven't unlocked Marisa A and B yet, but tips on those spell cards would be nice too.

EDIT: Okay I captured Tengu Macro Burst nvm. >_>
Title: Re: Spellcard Help Topic
Post by: LHCling on September 23, 2009, 01:19:44 AM
Exteeeeeeending Arm: ...Dick move ZUN, dick move. Give an attack a long health bar, have it be specifically designed so that it's impossible to stay under Nitori if she moves, and put it against the type with the least range in the game. Are the lasers aimed in any way?

Kappa's Pororoca: I've gotten this down to within a second of capturing. Twice. Augh.

Trauma in the Glimmering Depths: If someone could label the safespots that'd be great.
1. Boxes like crap. Takes too long, but it's just reading lasers and dodging. Can't recall if the other bullets are aimed or not though. Might as well check now.
2. It's worse than MoF's.
3. The safespots aren't static IIRC. They keep moving, so you should move to different spots every time.

Replay in a bit.

EDIT: Playing with the cold isn't helping. Sneezed and died on 2 Spell Cards. Going to try again.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on September 23, 2009, 01:26:12 AM
3. The safespots aren't static IIRC. They keep moving, so you should move to different spots every time.

Quote
Trauma in the Glimmering Depths

Quote
Safespots aren't static

...

*sobs*

EDIT: ...I captured Trauma. :V

9 spell cards remaining...
Title: Re: Spellcard Help Topic
Post by: LHCling on September 23, 2009, 01:49:20 AM
/me sneezes, coughs, wheezes, inhales deeply, etc.

http://replays.gensokyou.org/download.php?id=4972 Still died, but the idea is in there. I can't improve this with my current condition.

"ExAaaaaa" is better off done in the center. Don't let yourself get pushed to the side, else you'll end up timing it out. Use vertical movements where necessary. In short, raw high-speed dodging.

"Pororororoca" is raw dodging. Beware of high-speed animated bullets.

And you did "Trauma in the Glimmering Depths" so I won't need to say anything there.

/me collapses at the computer
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on September 23, 2009, 03:10:11 AM
...My god. Marisa A Satori looks like she's going to be a real in the butt to tame. I suppose the only thing I can actually ask for help is Straw Doll Kamikaze: First, is it completely safe to just tap once to avoid everything? It looks like one of those streaming attacks that reaches out a bit. Second, I recall back when I was trying to 1cc normal for the first time and foolishly thought Marisa A was a good idea that the hardest part about capturing this card is beating it before it times out. And ways to keep centered under Satori?
Title: Re: Spellcard Help Topic
Post by: Jana on September 23, 2009, 03:13:40 AM
If I recall correctly, Straw Doll Kamikaze reaches out in Easy mode, so I'd assume it does the same in Lunatic.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on September 23, 2009, 03:55:17 AM
Yes, I can see that now. >_< Straw Doll Kamikaze looks like it's going to be one of the hardest to capture.

Speaking of which, Spring Kyoto Dolls capture. It's actually much easier than Alice's original version. and Return Inanimatedness...I died as it was dying. Say it with me!

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Its lifebar. It's simply too long.

7 spell cards remaining...I suppose today could be considered productive though. 5 spell cards in one day's not bad at all. Sad thing is that this momentum is going to die very quickly.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 23, 2009, 04:40:00 AM
Yes, I can see that now. >_< Straw Doll Kamikaze looks like it's going to be one of the hardest to capture.
It's probably the easiest (http://replays.gensokyou.org/download.php?id=4974).

Speaking of which, Spring Kyoto Dolls capture. It's actually much easier than Alice's original version. and Return Inanimatedness...I died as it was dying. Say it with me!


FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Its lifebar. It's simply too long.
No, the dolls just get in the way.
Title: Re: Spellcard Help Topic
Post by: Generalguy on September 23, 2009, 09:00:08 PM
How do you timeout Royal Flare? I can dodge the first wave most of the time, but after that I don't know where to go and two waves overlap each other all the time, and I'm not good enough to dodge that yet. I just died three times to it.
Title: Re: Spellcard Help Topic
Post by: Kanako Yasaka on September 24, 2009, 04:28:34 AM
9-8. Apparently it's really easy, but I can't get past the second shot. If I can capture it, then I will unlock level 10. :\
Title: Re: Spellcard Help Topic
Post by: ebarrett on September 24, 2009, 05:30:28 AM
9-8. Apparently it's really easy, but I can't get past the second shot. If I can capture it, then I will unlock level 10. :\

Shot, defensive shot, shot, defensive shot, etc. The bullet waves will barely ever reach you. Maybe it's even possible without the defensive shots, I'd need to check.

edit: yes, very possible (and very easy), stay under Kaguya just below the point where the bullets slow down and dodge downwards as you focus-charge the camera. You'll have to dodge 1 or 2 bullets per wave at most.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 24, 2009, 06:26:13 AM
9-8 Alternative (scoring method) Demonstration (http://replays.gensokyou.org/download.php?id=4987).

I find it easier this way too.

How do you timeout Royal Flare? I can dodge the first wave most of the time, but after that I don't know where to go and two waves overlap each other all the time, and I'm not good enough to dodge that yet. I just died three times to it.
Lots of memorization. Really.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on September 24, 2009, 06:31:23 AM
*pokes Baity*

Incidentally, is there an easy way to do Mercury Poison? I means, I should know it, but somehow it always ends up slamming me. I wanna finish this tonight.
Title: Re: Spellcard Help Topic
Post by: ebarrett on September 24, 2009, 06:54:29 AM
9-8 Alternative (scoring method) Demonstration (http://replays.gensokyou.org/download.php?id=4987).

I find it easier this way too.

Heh, never noticed that, never having actually tried scoring "runs" in StB. Apparently Kaguya ran out of tricks after 9-6.

By the way, I have a request too: Tree-Ocean of Hourai. Dodging the round bullets isn't a problem but I can't get the circle-streaming right, the waves always collapse on top of me before I'm close to finishing the card. I've even watched some replays but it just didn't click.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 24, 2009, 09:36:59 AM
By the way, I have a request too: Tree-Ocean of Hourai. Dodging the round bullets isn't a problem but I can't get the circle-streaming right, the waves always collapse on top of me before I'm close to finishing the card. I've even watched some replays but it just didn't click.
How do I explain it.
It's really hard to explain how to properly circle around the familiars. The thing is, you probably shouldn't move around in (proper) circles. Generally, I try to follow:
 
Left, up, right, down, down-left, left, up, right, down, down-left, etc.

http://replays.gensokyou.org/download.php?id=4988 (ignore the mass grazing at the start)
Somebody else got a better alternative?
Title: Re: Spellcard Help Topic
Post by: ebarrett on September 24, 2009, 08:30:36 PM
By the way, I have a request too: Tree-Ocean of Hourai. Dodging the round bullets isn't a problem but I can't get the circle-streaming right, the waves always collapse on top of me before I'm close to finishing the card. I've even watched some replays but it just didn't click.
How do I explain it.
It's really hard to explain how to properly circle around the familiars. The thing is, you probably shouldn't move around in (proper) circles. Generally, I try to follow:
 
Left, up, right, down, down-left, left, up, right, down, down-left, etc.

That did the trick, thanks - didn't even need the replay, got it in six tries now.... after banging my head against it 120 times before asking for help.  :V
Title: Re: Spellcard Help Topic
Post by: Lopsidation on September 25, 2009, 07:34:56 PM
Kogasa's last Extra card. The lasers are too fast to react to, and I can't even see them during a bomb so I die as soon as invincibility wears off. Is the EX-Kogasa > Nue thing official yet?
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 25, 2009, 07:37:05 PM
Kogasa's last Extra card. The lasers are too fast to react to, and I can't even see them during a bomb so I die as soon as invincibility wears off. Is the EX-Kogasa > Nue thing official yet?
The third card is actually the easiest IMO. Just try to read the lasers.....it isn't that hard.
Title: Re: Spellcard Help Topic
Post by: Matsuri on September 25, 2009, 07:37:37 PM
@Lopsidation:
1. Read and dodge
2. Read and dodge. Not moving may or may not help.
3. When the laser lines slow down, move against the direction of rotation to position yourself (i.e. if the laser lines are rotating clockwise, you move to the right, which is anti-clockwise in regards to the center of the laser lines; Kogasa)

Replay in a bit.

EDIT: http://replays.gensokyou.org/download.php?id=4960

Really, I'm getting the hang of EX-Kogasa, myself. Once you get into the rhythm of all of her cards, they aren't so bad.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on September 25, 2009, 10:47:59 PM
*pokes Baity*

Incidentally, is there an easy way to do Mercury Poison? I means, I should know it, but somehow it always ends up slamming me. I wanna finish this tonight.

Okay, seriously, with these Satori cards, you're ass-backwards as far as I'm concerned.

When I was doing my Satori runs, all of the cards you're complaining about, I found relatively easy (Pandemonium 3/5, Mercury Poison 8/14, Kappa's Pororoca 4/4), and all of the cards where you popped in with "lolcapture" are the ones I suck at (Mt. Togakushi 1/6, Great Whirlwind 1/7, Princess Undine 1/14).
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 26, 2009, 03:02:51 PM
Terrifying Hypnotism Hard :V

I've captured it once(dunno how though) and I know that the bubbles go right, then left, etc.
Title: Re: Spellcard Help Topic
Post by: Esoterica on September 26, 2009, 11:01:20 PM
Is there a trick to Superego/Release of the Id, or is it just pure dodging?
Title: Re: Spellcard Help Topic
Post by: Arcengal on September 26, 2009, 11:09:28 PM
Is there a trick to Superego/Release of the Id, or is it just pure dodging?

Can you mentally filter parts of a pattern yet? If so, look at the gaps in each "row" of hearts and you'll see some are larger. Dodge through those rather than the smaller ones.

If you can't, practice Kaguya's second last-spell (Midnight) until you can mentally seperate the clockwise bullets from the counterclockwise bullets. It's an important skill.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 27, 2009, 02:54:55 AM
Is it just me or is Thousand Needle Mountain harder on Hard than on Lunatic?

I was able to capture the Lunatic version 2 times, but never on Hard.....hell, only once on Normal.

The bullet streams seem so much easier to read on Lunatic.
Title: Re: Spellcard Help Topic
Post by: ebarrett on September 27, 2009, 06:44:10 PM
Eehhh.... Venomous Moth's Dark Dance. I swear this is the hardest card in IN, unless there's something I'm missing. Also, I know First Pyramid is micromemorizable but I can't seem to do it without destroying half the familiars. I'm mostly playing solo Remilia/Scarlet Team, by the way.
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 27, 2009, 07:36:42 PM
Hardest card in IN? Not by a long shot. There really isn't much of a trick to it. Try watching this and see if you can learn something.

http://www.youtube.com/watch?v=x7EbW0d5bSw&feature=channel_page

Otherwise, i usually center myself until she fires the aimed wave. Then move to the left and dodge near the bottom of the screen.

What it all comes down to though is dodging skill.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on September 27, 2009, 07:38:18 PM
Is it just me or is Thousand Needle Mountain harder on Hard than on Lunatic?

I was able to capture the Lunatic version 2 times, but never on Hard.....hell, only once on Normal.

The bullet streams seem so much easier to read on Lunatic.

So I'm not the only one...I really don't know what it is. There are fewer bullets, the pattern isn't changed except with less walls roaming around, but I died to this card on hard countless times while it's Remilia's easiest on lunatic (still not saying much though).
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 27, 2009, 08:56:42 PM
At first when i saw that spell i thought it was impossible but i quickly realized that its pretty easy. For a stage 6 lunatic spell that is.

Its not too hard at Hard mode either. Just go cap it Banamatic. It shouldn't be a problem for you.
Title: Re: Spellcard Help Topic
Post by: Tsym on September 27, 2009, 09:42:01 PM
Now that I'm doing extra mode, time to complain about those spell cards :D, although the stage is pretty gay in and of itself...

Anyway, midboss Patchy:
Royal Flare - It seems fairly simple, but I always get "walled" at the end of the first wave of bullets.  There's like 0 maneuvering room :/
Philosopher's Stone - I know the blue bullets are aimed, but is everything else random?  Any tips for clearing it besides bombing?

Skipping to Flandre...  Okay everything is simple up until Maze of Love.  Is it static?  If yes, can you tell me by how many degrees it turns each time?
Q.E.D. - Aimed or static?

Yeah that's pretty much it.  Everything else is just getting used to the cards.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 27, 2009, 09:52:43 PM
Meh, I die too much even on Yuugi. No way that I'm going to 1cc Hard anytime soon.

Why is Subterranean Sun so goddamn easy? Her first 2 cards are definitely the hardest....
Title: Re: Spellcard Help Topic
Post by: Sapz on September 27, 2009, 10:05:19 PM
Now that I'm doing extra mode, time to complain about those spell cards :D, although the stage is pretty gay in and of itself...

Anyway, midboss Patchy:
Royal Flare - It seems fairly simple, but I always get "walled" at the end of the first wave of bullets.  There's like 0 maneuvering room :/
Philosopher's Stone - I know the blue bullets are aimed, but is everything else random?  Any tips for clearing it besides bombing?

Skipping to Flandre...  Okay everything is simple up until Maze of Love.  Is it static?  If yes, can you tell me by how many degrees it turns each time?
Q.E.D. - Aimed or static?

Yeah that's pretty much it.  Everything else is just getting used to the cards.

The way to dodge Royal Flare is kind of hard to describe, so 1:48 into this shameless self-plug (http://www.youtube.com/watch?v=kpzwlTv_Yj8) is how you dodge the first wave or two. If you're using MarisaA, this will be enough to end the card; if not, your next stop is to move to the bottom left and move right across the bottom of the screen, IIRC. Philosopher's Stone is made easier by starting around a shotgun position beneath Patchy and slowly moving downwards; this avoids all the aimed bullets and makes it pretty easy in general (also demonstrated in the vid). Maze of Love is static, but the angle is pretty weird; it's something around 14 waves for a full circle, so the angle is a bit under 30 degrees (I think; don't quote me on that). QED is, as far as I know, completely and utterly random and is just a test of your dodging skills.
Title: Re: Spellcard Help Topic
Post by: Tsym on September 27, 2009, 10:33:40 PM
Lol your video helped 0 because you captured the spell cards too fast :X

And by a "wave" in Royal Flare, I meant right before she pauses.
Title: Re: Spellcard Help Topic
Post by: The Greatest Dog on September 28, 2009, 04:09:13 AM
Murasa's first spellcard on Normal is frustrating me. I'm trying to use Marisa A.

If I try to misdirect the anchor too far, I don't deal enough damage and I get choked by the borders. If I barely dodge it, I get hit at least once as it's coming back.

It's this time when I prefer Marisa B.
Title: Re: Spellcard Help Topic
Post by: ebarrett on September 28, 2009, 04:38:38 AM
Murasa's first spellcard on Normal is frustrating me. I'm trying to use Marisa A.

If I try to misdirect the anchor too far, I don't deal enough damage and I get choked by the borders. If I barely dodge it, I get hit at least once as it's coming back.

It's this time when I prefer Marisa B.

Don't have the anchor hit the sides, always direct it to the bottom. Apart from that, take your time and pay attention where Murasa moves to, so you know the anchor's trajectory on the way back.
Title: Re: Spellcard Help Topic
Post by: Drake on September 28, 2009, 05:16:29 AM
Terrifying Hypnotism Hard :V

I've captured it once(dunno how though) and I know that the bubbles go right, then left, etc.
Have you figured it out yet?

Stay at the bottom. Switch from staying above the E to above the y, and nothing will ever hit you.
Title: Re: Spellcard Help Topic
Post by: The Greatest Dog on September 28, 2009, 05:22:12 AM
Gah. Not a spellcard, but UFO's stage 5 just really sucks before Nazrin appears.

I'm always trying to collect the UFOs but I usually get blasted by some random bullet.

It's the biggest issue for Marisa A since she can't catch the UFOs during her bombs.
Title: Re: Spellcard Help Topic
Post by: Tsym on September 28, 2009, 08:31:19 AM
http://replays.gensokyou.org/download.php?id=5057

Pretty much a perfect Stage 5 run save for Shou, who I can't play for beans against.  I ended up bombing Radiant Treasure although I didn't need to.  I captured Absolute Justice which was a pleasant surprise.  Then I kind of gave up against Vajra and Demon of Purification.  You can tell because I just started sacrificing lives ^_^.

But the Stage is easy.  Damn you Shou :(
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 28, 2009, 12:48:24 PM
Terrifying Hypnotism Hard :V

I've captured it once(dunno how though) and I know that the bubbles go right, then left, etc.
Have you figured it out yet?

Stay at the bottom. Switch from staying above the E to above the y, and nothing will ever hit you.
The problem was that I've played too much UFO.....I was worried too much about the lasers.
Title: Re: Spellcard Help Topic
Post by: Rikter on September 29, 2009, 12:23:28 AM
Shoot the Bullet 5-1...

Meilings Kicked me to death several times...
Title: Re: Spellcard Help Topic
Post by: LHCling on September 29, 2009, 12:32:52 AM
5-1 (http://replays.gensokyou.org/download.php?id=5069)
That's one way of doing it.

EDIT: Alternatively (http://replays.gensokyou.org/download.php?id=5070)
Title: Re: Spellcard Help Topic
Post by: ebarrett on September 29, 2009, 12:47:21 AM
5-1 (http://replays.gensokyou.org/download.php?id=5069)
That's one way of doing it.

EDIT: Alternatively (http://replays.gensokyou.org/download.php?id=5070)

I find doing it this way (http://replays.gensokyou.org/download.php?id=5071) much easier.
Title: Re: Spellcard Help Topic
Post by: Rikter on September 29, 2009, 01:18:46 AM
I find doing it this way (http://replays.gensokyou.org/download.php?id=5071) much easier.

Thanks alot both of you for those replays (Showed me what I was doing wrong.) I got it beat and now I cam attempt Stage 6.
Title: Re: Spellcard Help Topic
Post by: canobiecrazy on September 29, 2009, 02:27:20 AM
I cant seem to figure out Patchys Stage 4, EoSD card on Normal, Marisa B. Its called Metal Fatigue. Ive been told its one of the harder cards in the game. Does anyone know any hints ore safe spots for this card?
Title: Re: Spellcard Help Topic
Post by: Seian Verian on September 29, 2009, 02:36:05 AM
I cant seem to figure out Patchys Stage 4, EoSD card on Normal, Marisa B. Its called Metal Fatigue. Ive been told its one of the harder cards in the game. Does anyone know any hints ore safe spots for this card?

Hints? Bomb it :V It's an evil, evil card, and not worth dealing with. If you have no bombs left when you reach it, I have no idea what to do except do your best not to get hit and hope desperately that you somehow manage to capture it. It seems pretty random, so really that only thing you can do is the same as all cards like that, go into a large clear area and watch for stuff coming at you.
Title: Re: Spellcard Help Topic
Post by: Tarquinius on September 29, 2009, 02:59:01 AM
Hints? Bomb it :V It's an evil, evil card, and not worth dealing with. If you have no bombs left when you reach it, I have no idea what to do except do your best not to get hit and hope desperately that you somehow manage to capture it. It seems pretty random, so really that only thing you can do is the same as all cards like that, go into a large clear area and watch for stuff coming at you.
I actually find Metal Fatigue to be fairly easy - the bullets are large, but they seem to be of a low enough density where dodging through them is rarely impossible. I personally find Water Elf to be harder with Marisa B and Sylphae Horn High Level to be Patchouli's hardest Normal spellcard.
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 29, 2009, 09:12:16 AM
Metal Fatigue and any other card in the battle are pretty easy. There is certainly more difficult Normal mode Patchy cards. Just stay near the bottom of the screen and try to read for gaps. They are there. Water Elf is much harder. Probably because i got it at Max Rank.
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 29, 2009, 10:24:19 AM
What do you call it if you double post twice but in different topics? Whatever.

How do you manage Murasa's Harbor Sign "Eternally Anchored Ghost Ship"

She plunges anchors into the bottom of the sea and POOF! Impossible pattern!

I don't understand. I've seen others do it and for some reason it seems those players are offered something of a gap to go through while i either get hit by a droplet bullet conviniently hidden underneath the blue animated ones or the anchor or the blue animated ones just screw me over.

At least Sinkable Vortex is just reading... or is there a strategy to that?
Title: Re: Spellcard Help Topic
Post by: Tsym on September 29, 2009, 11:16:01 AM
I cant seem to figure out Patchys Stage 4, EoSD card on Normal, Marisa B. Its called Metal Fatigue. Ive been told its one of the harder cards in the game. Does anyone know any hints ore safe spots for this card?
Metal Fatigue is pure dodging.  It's not that hard.  Water Elf is definitely harder than Metal Fatigue IMO.  I also find Rage Trilithon to be slightly harder than Metal Fatigue because of the density and the propensity of the bullets to overlap.

What do you call it if you double post twice but in different topics? Whatever.

How do you manage Murasa's Harbor Sign "Eternally Anchored Ghost Ship"

She plunges anchors into the bottom of the sea and POOF! Impossible pattern!

I don't understand. I've seen others do it and for some reason it seems those players are offered something of a gap to go through while i either get hit by a droplet bullet conviniently hidden underneath the blue animated ones or the anchor or the blue animated ones just screw me over.

At least Sinkable Vortex is just reading... or is there a strategy to that?
I'm pretty sure that some of the Normal mode stuff carries over into Hard/Lunatic.  Sinkable Vortex works by making 6 (or 8 or something) lines of droplet bullets with your character as the epicenter.  Now I think the trick to beating this card is determining the angle of the bullets.  I don't know about you, but I find 45 degree angle dodging extremely hard.  The angle of the bullets is determined by drawing a straight line between you and Murasa.  If you can stay relatively underneath Murasa during the spell card, then you shouldn't have to dodge as crazily.  I don't know how hard it is to actually do it on Lunatic though.

As for Eternally Anchored Ghost Ship, it's a very different card on Hard/Lunatic than on Normal, so I can't really say anything about it.  I would assume that you want to be in the middle of the screen and dodge the ones that come off the anchor nearest you immediately, then try to read the rest.  I don't think you should be anywhere near the droplet bullets.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on September 29, 2009, 11:28:07 AM
As for Eternally Anchored Ghost Ship, it's a very different card on Hard/Lunatic than on Normal, so I can't really say anything about it.  I would assume that you want to be in the middle of the screen and dodge the ones that come off the anchor nearest you immediately, then try to read the rest.  I don't think you should be anywhere near the droplet bullets.

In my experience, I find it's best to stay as far down as you can, and that the necessary gaps will form themselves as the waves come to you.
Title: Re: Spellcard Help Topic
Post by: Tsym on September 29, 2009, 11:38:50 AM
I just thought of something for Sinkable Vortex.  It might be better to let the bullets take an angle so you don't get walled in that easily.  I don't know anymore :X

And for Eternally Anchored Ghost Ship, well go to the middle to dodge the streams that come off the nearest anchor, then go down into a clear spot where there's no droplet bullets to dodge the rest then D:
Title: Re: Spellcard Help Topic
Post by: LHCling on September 29, 2009, 11:46:15 AM
How do you manage Murasa's Harbor Sign "Eternally Anchored Ghost Ship"

She plunges anchors into the bottom of the sea and POOF! Impossible pattern!

I don't understand. I've seen others do it and for some reason it seems those players are offered something of a gap to go through while i either get hit by a droplet bullet conviniently hidden underneath the blue animated ones or the anchor or the blue animated ones just screw me over.
Unless you're getting hit by the anchor or the debris (in this case, the bullets that fly out when the anchors hit; evident in Hard / Lunatic) it's just raw read and dodge.

At least Sinkable Vortex is just reading... or is there a strategy to that?
Bit reading, bit of a "believed strategy". I've found it easier by trying to take on at the bottom of the screen, and moving up only when needed.

I just thought of something for Sinkable Vortex.  It might be better to let the bullets take an angle so you don't get walled in that easily.  I don't know anymore :X
Now you're thinking! Here's some general notes about dodging bullets which move diagonally.

Title: Re: Spellcard Help Topic
Post by: Zengeku on September 29, 2009, 06:02:32 PM
Well, maybe i should go watch some more replays to see just exactly how its tackled because right now, i'd would be easier to read a book in chinese than one of those waves of blue bullets.
Title: Re: Spellcard Help Topic
Post by: Demonbman on September 29, 2009, 10:23:58 PM
Grrr... i need help on Yugi's Storm on Mount Ooe, i cant quite find a way to get around it, on Normal
Title: Re: Spellcard Help Topic
Post by: ebarrett on September 29, 2009, 10:55:54 PM
Grrr... i need help on Yugi's Storm on Mount Ooe, i cant quite find a way to get around it, on Normal

The only thing I can imagine you might be doing wrong is not unfocusing enough, to which I'd say: unfocus. There's plenty of space there to fool around but you need to be aggressive.
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 30, 2009, 08:48:34 AM
Not really a spellcard but how are you supposed to read Shou's non-spells. The first two that is.

Just Hard mode this time. I've decided to postpone UFO Lunatic until i have an additional year worth of experience with Touhou so i'm trying to improve my managing of UFO Hard.
Title: Re: Spellcard Help Topic
Post by: LHCling on September 30, 2009, 09:27:46 AM
Not much insight on those unfortunately.

Have a replay (http://replays.gensokyou.org/download.php?id=5087); which shows an attempted timeout of Syou. If you're interested in how the spinning lasers work, I also suggest you speed through and watch that as well. You'll see me confront an impossible laser swing; which shows that timing is very crucial.

First non-spell should be primarily read 'n' dodge. If possible, I would avoid looking at the red laser too much. There's some debate about how the laser actually works, and I'm in the middle of working that out. Currently, there's a rumor flying around that it's essentially a straight laser. Believe it at your own risk.

Second non-spell follows a peculiar pattern, which eventually moves too fast for most players to read properly; including me. If it helps, the large bullets are guided by the third set of lasers fired. Apart from that, it's a quick-reading exercise. I would try to end this ASAP.

Lastly, if Syou moves too far down the screen, a bomb is recommended. Syou's non-spells are more reaction-based, so keep that in mind.
Title: Re: Spellcard Help Topic
Post by: Tsym on September 30, 2009, 09:49:06 AM
Not really a spellcard but how are you supposed to read Shou's non-spells. The first two that is.

Just Hard mode this time. I've decided to postpone UFO Lunatic until i have an additional year worth of experience with Touhou so i'm trying to improve my managing of UFO Hard.
I think the best way to deal with the first non spell is vertical movement.  Get out of the way of the red lasers, and you have a small space to dodge the two yellow lasers by moving up/down.  The ball danmaku should be trivial.

The second is definitely trickier...  I have enough trouble with it on normal as it is :X...  Well not really.  I can imagine how hard the angled lasers much be to read when you have about <1 second to react.

As for how it works, I have no idea.  The lasers make everything confusing.  The purple bullets are definitely dependent on the wave # and laser positioning.  The lasers...  No clue :X

And you don't find Shou's third nonspell harder than her first two? O_o
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 30, 2009, 11:58:37 AM
I see. Well i was planning on farming at least four bombs for the first two non-spells and the first spellcard as well as Vajra of Perfect Buddhism.

The first spellcard is... what is it?
Title: Re: Spellcard Help Topic
Post by: Serela on September 30, 2009, 12:33:05 PM
I see. Well i was planning on farming at least four bombs for the first two non-spells and the first spellcard as well as Vajra of Perfect Buddhism.

The first spellcard is... what is it?
Radiant Treasure Gun?
Title: Re: Spellcard Help Topic
Post by: Hawk on September 30, 2009, 01:40:50 PM
And you don't find Shou's third nonspell harder than her first two? O_o

You can just circle around Shou to trivialize it.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on September 30, 2009, 03:57:38 PM
Need tips on royal flare NOW!
I am scared to death of that card I can't even attempt it in my fear of red balls.
Title: Re: Spellcard Help Topic
Post by: Drake on September 30, 2009, 04:02:31 PM
Royal Flare is total memorization. Just watch replays of it.

Also MarisaA can beat it without moving much at all.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on September 30, 2009, 04:21:15 PM
Sweet, I knew about that, but I always fail after dodging the first wave, gonna watch some replays.
I think I coudl've actually done it just now, but I died with 3 bombs in stock on the first card and the same happened on the second (epic fail on that one since I can easily do it), on the other hand I captured four of a kind on my 4th mabe 5th try ever.
I put my replay up here: http://replays.gensokyou.org/download.php?id=5088
If some1 has some1 feels uberly bored you can go and watch it and give me some tips
(note: I already know the 'Stop failing' tip)

ps: I move really weird on flandre's first spell card because she always goes left, yet on this attempt she went right so I kinda panicked   :-\
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 30, 2009, 05:05:20 PM
And you don't find Shou's third nonspell harder than her first two? O_o

Actually, i consider that attack to be one of her actually legitimately challenging attacks so just dodge it. I die sometimes of course but its the first two that annoy me because of how they work. An attack like that, managable or not, is bullshit in my opinion.

She have two other cards i find good. Aura of Light is always clearable as long as you don't trap yourself on the bottom of the screen and Demon of Purification is sort of managable as well, but i hate the way it works. The problem i have with a lot of Shou's attacks are the same problem i have with the majority of the deaths i get in UFO. They hardly seem fair and they take 1.00 unit of power away from me.

@Kawaii Yokai

Try checking this one: http://replays.gensokyou.org/download.php?id=4992

Okay. I watched your replay and i have some advice for you. The first thing you might consider doing is in the start of the stage. Instead of having around the bottom of the screen, i'd suggest you go to the top of the screen on the opposite side from where the first couple of fairies spawn. Then slowly stream to to the left and you'll kill them all and be able to quickly grap their power ups. Then repeat just inverted until all four waves are gone.

Then try to memorize the spawn points of the next series of fairies so that you can shoot them as they spawn. That will completely trivialize that part.

The rest you seem to understand well enough how to do. Btw. nice one surviving the death fairy. She actually gets me every once in a while. Don't be afraid to bomb her.

Patchy: Try not to die at her first spellcard. If anything, at least bomb it. Dying before Flandre should be avoided though. At Royalflare. Make sure to stay centered for as long as possible and quickly dash to the left and then slowly to the right into the center again. That is the basic pattern you must follow in order to manage Royal Flare. Watch my replay to see what i mean.

Philosophers Stone might be too much of a mouthfull for you at the moment so i suggest you bomb it.

The rest of the stage you seem to be able to do.

For Flandre:

Cranberry Trap - The bullets are aimed at you in a matter that's pretty tough to explain. See if you can get some advice from my replay or try watching other peoples replays. There is no easy way to learn this spell though. You just have to learn it by doing it. But relax, it's not as much work as it may sound like. Otherwise, be prepared to bomb even though it won't damage her health bar. Its still better than dying.

Lavatain: Make sure you go all the way to the right. I saw you stop a little before the edge of the screen. Not only does that put you in the risk for dying to the laser but i also saw you run straight into a bullet. Staying at the right ensures your survival of the laser and makes it easy to find the path through the bullets. And don't worry. Marisa's speed will make it easy to get through before the laser gets you from the left. I have died once or twice there with Reimu but Marisa. Never.

Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 30, 2009, 05:11:57 PM
A simple way to explain Cranberry Trap - keep going left through the single holes, like this (http://www.youtube.com/watch?v=F3X0JaxTMp8#t=3m36s)
Took me a long time to understand it too.
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 30, 2009, 05:21:16 PM
Are you sure you don't just sightread the majority of it like I do?
Title: Re: Spellcard Help Topic
Post by: Bananamatic on September 30, 2009, 05:23:35 PM
Are you sure you don't just sightread the majority of it like I do?
Always walled me by sightread.
If you cross the bullet walls as soon as possible, the "trap" part completely disappears.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on September 30, 2009, 05:26:05 PM
Thanks for the tips! I just did a quick 1cc normal with MarisaA so I can use her instead. I'm actually pretty okay at cranberry trap it's just that I didn't know when to do when she moved right, same goes for lavatein I get it all the time. Gonna get some more tries now and hopefully make it past Kagome Kagome (or whatever it's called).

Edit: Just watched your replay, what tactic do you suggest on Maze of love? micrododging (im quite good at it) or go through the 'maze' holes, micrododging seems best because you can finish the boss within 10 seconds. Also that was really sad death at the very last moment on your run :(
Title: Re: Spellcard Help Topic
Post by: Zengeku on September 30, 2009, 08:16:42 PM
Thanks for the tips! I just did a quick 1cc normal with MarisaA so I can use her instead. I'm actually pretty okay at cranberry trap it's just that I didn't know when to do when she moved right, same goes for lavatein I get it all the time. Gonna get some more tries now and hopefully make it past Kagome Kagome (or whatever it's called).

Edit: Just watched your replay, what tactic do you suggest on Maze of love? micrododging (im quite good at it) or go through the 'maze' holes, micrododging seems best because you can finish the boss within 10 seconds. Also that was really sad death at the very last moment on your run :(

If you have faith in your skills, you can try to imitate my Maze of Love handling. Its easier to do when you get it down.

Oh and don't sweat it. I've capped QED before.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on September 30, 2009, 09:38:14 PM
Decided to do 2-3 more runs before going to bed, did pretty good actually and came to what I believe is her last non-card. Where I grabbed a power item to gain full power keeping in mind that all bullets were gonna clear, however because it was my first time on that spell I didn't know the bullets were so fast so they spawned right after grabbing it causing me to die :(
http://replays.gensokyou.org/download.php?id=5099
Hope I can capture it tomorow! :D
Title: Re: Spellcard Help Topic
Post by: ShiningMasamune on September 30, 2009, 10:39:35 PM
Hey guys,

So after months of playing this game I finally 1cc'd EoSD on Normal.  Now I'm trying on Hard with ReimuB, and there are two cards specifically that are consistently owning me.  Hoping I can gets some help here.

1. Patchy's Mercury Poison
I feel like it drills me down to the floor, then squishes me like a bug...  It's funny because it really wasn't so bad in Normal, but in Hard at max rank it just destroys me.  Is there any strategy to it other than "not sucking"?

2. Remi's Scarlet Meister.
I hate this card SO VERY much.  It just never lets up...  On my last run I got all the way to this card with 3 lives left, only to lose TWO of them to this card (and the last on Scarlet Gensokyo, but at least there I can see what I have to do).  Scarlet Shoot, how I miss you!

Other cards I have trouble with, but not as much: Patchy's Bury in Lake, Sakuya's Killing Doll, China's Extreme Color Typhoon.  Help on those would be appreciated too.
Title: Re: Spellcard Help Topic
Post by: The Greatest Dog on October 01, 2009, 03:48:27 AM
Byakuren's final spellcard, Normal, anyone that's not Sanae B.

http://replays.gensokyou.org/download.php?id=5107

That's my best replay that hasn't been captured by Sanae B. However, I feel good about the way I go around Light Maelstrom.
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 01, 2009, 09:12:38 AM
1. Patchy's Mercury Poison

I'm afraid there isn't any strategy here.

Quote
2. Remi's Scarlet Meister.

Well, what i usually do is placing my girl around around the middle, a bit to the left maybe and then stream her until she is done firing her first wave. At that point i quickly move to the right and find my way through the pattern and back to the left again, dodge the pattern and then i repeat.

Its a pretty hard spell though even though its cake compared to the Lunatic version which is BS one of the hardest spells ever.

However the hard version is more managable. Its hard but the real threat would be Scarlet Gensokyo.

Quote
Other cards I have trouble with, but not as much: Patchy's Bury in Lake, Sakuya's Killing Doll, China's Extreme Color Typhoon.  Help on those would be appreciated too.

Bury in Lake is pretty easy. It usually leaves big gaps for you. Sakuya's Killing Doll is BS. You are better of just bombing the hell out of it. Especially if you do well at Sakuya, you will get murdered.

Extreme Color Typhoon is just dodging. It can be quite hard for those new to the difficulty but you'll get good at it in time.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 02, 2009, 03:38:48 PM
I'm this close to wrapping up EoSD extra, just need a few more tips on the last cards

And then there were none: What is the key to the first part? With the directed blue stream thingies, I got kinda walled. The second part was really easy tough I did all of it and then died on the last 2 seconds due to stupidness  :'(

Q.E.D.: Haven't tried it yet, but any general pointers? (AFAIK staying in the middle is one cause flandre doesnt move?)
Title: Re: Spellcard Help Topic
Post by: Drake on October 02, 2009, 04:05:38 PM
Start to the right of the familiar and circle clockwise around it. You should be able to get through the gap above it twice. Head to the top-right corner and wait for it to follow you. Then get down to the bottom-right and the other two corners in the same way. When you get to the top-left the next two should spawn. Get back over to the top-right, dodging through the small gap that forms at the top middle. Then wait for the last ones to spawn and then try to just dodge everything that makes sense; it should be pretty straightforward after that.
Title: Re: Spellcard Help Topic
Post by: triangles on October 02, 2009, 11:05:43 PM
So I need help with, uh, all of Utsuho's cards past the first one and her damn 3 rounds of white bullet shots that I don't know how they work other than I get hit more than I should.  On easy, because I am the world's worst Touhou player.

How big's the safezone on the sun bullets?  I suspect I am not taking enough advantage of these especially on the rotating sun card and causing me to die.
 
I'm playing Marisa A as my logic is more bombs = better! but I also am not really a fan of the damage output, what other character is newbie friendly?
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on October 02, 2009, 11:18:01 PM
What other character is newbie friendly?
By far, ReimuA.
Also, The suns are confusing. Specially because of how different their hitboxes are. Just try to get away from them as much as you can. In Fixed Star (The rotating suns one), their hitbox IS a little smaller, compensating the fact that bombing ain't gonna get rid of those.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 02, 2009, 11:23:55 PM
Orin Hard.
The stage I can get down just fine, but some of Orin's attacks......
Cursed Sprite "Vengeful Spirit: Possessed Fairy" - How the hell do you redirect the fairies? It takes me 2 bombs everytime.

Apology "The Needles of Yore and the Vengeful Spirits in Pain"
From what I've noticed, the safespot always moves to the left a bit. Still, it gets me every single time.

The second nonspell. Stay in the middle? I either wall myself or end up timing it out.
The final nonspell - is there an exploitable pattern? It pretty much shoots straight in your face.

So I need help with, uh, all of Utsuho's cards past the first one and her damn 3 rounds of white bullet shots that I don't know how they work other than I get hit more than I should.  On easy, because I am the world's worst Touhou player.

How big's the safezone on the sun bullets?  I suspect I am not taking enough advantage of these especially on the rotating sun card and causing me to die.
 
I'm playing Marisa A as my logic is more bombs = better! but I also am not really a fan of the damage output, what other character is newbie friendly?
Play ReimuA. Good damage, screen cleaning bomb.
The safezone of the suns is pretty much the red light around them, anything white has a hitbox.

The second card has minor differences between the difficulties. Just watch out for the tiny bullets and read the shrinking suns.
In fact, it's a bit ridiculous even on Easy.

The third one can be safespotted if you can get yourself right below Utsuho where the rotating suns meet, then dodge it horizontal only. Or man it and dodge it all on the fly.

Fourth one - stay in the middle between the suns, dodge it horizontal only again.

Final one - I find it pretty easy for a final spell. Just go into the gaps and let the sun pull you through them after you position yourself. Then just pull back and repeat.

Her nonspells can be annoying. Remember that the bullet streams go in a straight line no matter what it might look like and before she fires another round, the bullets space out enough to give you dodging space. The bubbles are completely aimed IIRC.
Title: Re: Spellcard Help Topic
Post by: Sapz on October 02, 2009, 11:35:14 PM
Orin Hard.
The stage I can get down just fine, but some of Orin's attacks......
Cursed Sprite "Vengeful Spirit: Possessed Fairy" - How the hell do you redirect the fairies? It takes me 2 bombs everytime.

Apology "The Needles of Yore and the Vengeful Spirits in Pain"
From what I've noticed, the safespot always moves to the left a bit. Still, it gets me every single time.

The second nonspell. Stay in the middle? I either wall myself or end up timing it out.
The final nonspell - is there an exploitable pattern? It pretty much shoots straight in your face.

For Possessed Fairy, the best method I've found is to stay under Orin for as long as possible, and then circle clockwise around Orin and wait at the top right for a while; once the fairies are close, go back to the bottom centre and finish Orin off (you might have to repeat this once if you're unlucky).

For Needles, I don't think there's a set pattern to how the ghost wheels are fired. For me it's just a matter of reading the ghost wheels as soon as possible and getting out of the way in the gap closest to Orin.

The second non-spell, I find easiest if you position yourself around the centre of the screen - the bullets won't ever spawn on you. Then, when the bullets start to move, you can avoid them by moving very slowly to the side, which also avoids the aimed bullets from the other enemies.

The final non-spell is a really big static pattern that is just repeated over and over, except that it's rotated depending on what angle Orin's spirits are fired out at. You just need to do the same dodges at a different angle. The dodges themselves are very difficult to describe... you just have to learn a route and repeat it. :V
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 02, 2009, 11:42:16 PM
Any foolproof way to get past Yuugi's laser spam?
She almost always throws a laser with like 1 second delay and by then I have no space to dodge....it's pretty much Extending Arm all over.

EDIT: Yuugi isn't THAT bad.....is SA also rank based? I swear that sometimes I get undodgeable bullshit thrown at me and sometimes it's really easy.

Managed a 1 death Satori run and 3 death Orin....got 1 life on stage also.

Now I should practice Utsuho a bit.....
Should I safespot Planetary Revolution?

I've captured both Hell's Tokamak and Subterranean Sun on the last practice attempt....her first 2 are still pretty much impossible for me.

Is there a way to do Blazing Wheel without being unfocused all the time?
Title: Re: Spellcard Help Topic
Post by: triangles on October 03, 2009, 12:44:30 AM
Thanks for the suggestions on ReimuA for SA.  Even while drinking, I am overall doing better than with MarisaA :):):)
Title: Re: Spellcard Help Topic
Post by: Heartbeam on October 03, 2009, 01:01:36 AM
Is there a way to do Blazing Wheel without being unfocused all the time?

Only applies up to Hard, and by that difficulty you'll want to be higher up on the screen like so. (http://replays.gensokyou.org/download.php?id=4947)

If you mean the noncard laser spam then it's static stuff.  Pretty sure there's no rank, care to point out a spot in the game?  Orin's first appearance can be pretty nasty depending on her movement but it's all aimed stuff, try to keep movements to a minimum.
Title: Re: Spellcard Help Topic
Post by: Drake on October 03, 2009, 01:15:17 AM
Any foolproof way to get past Yuugi's laser spam?
you best be joking attachment

First one you tap to the direction opposite they start spawning. Derp.
Second one's first wave you just shoot and stand still. Derp. After the first wave you actually have to dodge stuff though. Stay still for as long as possible and shoot unfocused to kill more familiars. It's not as hard as it seems, it's static.

Also lol two-taps midboss card

Quote
Now I should practice Utsuho a bit.....
Should I safespot Planetary Revolution?
yes

Quote
Is there a way to do Blazing Wheel without being unfocused all the time?
You can do it focused. Even better if you can alternate properly.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 03, 2009, 12:55:36 PM
A few more problems:
Stage 5 orb opener. Stream it? I always get walled.

Both of midboss noncards - the first one is always a clipdeath or bomb.
Second one - the first wave can be dodged by tapping right IIRC, but then it turns into a clusterfuck and I waste another bomb, forcing me to take 3 rounds of Cat Walk.

Orin isn't all that hard except for some nonspells which I tend to clip, I could probably no death her with some practice.

Also.....(don't laugh).....Kisume's only card. Is there any trick to it, or is it pure dodging?
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on October 03, 2009, 02:20:18 PM
Stage 5 orbs: Follow this pattern (http://www.youtube.com/watch?v=epKT3XdiOK4#t=27s) for destroying the orbs.  Best thing you can do is destroy them as quickly as possible, because failure to do so means the inevitable wall.

Midboss noncard 1: Dodging skill.

Midboss noncard 2: Reading skill.


Kisume's card: http://replays.gensokyou.org/download.php?id=5183  Remember that you can lead bosses around in the direction you want them to move by standing to that side of the boss.  If you want her to move left, stay to the left.  If you want her to move right, stay to the right.  If you lead Kisume around the screen as I do in this replay, all you're doing is essentially streaming.
Title: Re: Spellcard Help Topic
Post by: Sen on October 03, 2009, 10:22:40 PM
Does anyone have any advice for ReimuC!Satori in SA? ;_;

I mostly just have trouble with her last two cards. Tengu Macro Burst is pretty simple, but I have to unfocus to dodge after a while, which makes it much harder to hit Satori and drags the card out until I just get hit. >:

Her last card, Great Whirlwind I think it's called, just confuses me. I have no idea what pattern those bullets are following, I'm totally blown away by this card and always have to bomb it. D:


Any advice? I'm mostly frustrated with Great Whirlwind, so advice on that would be <3
Title: Re: Spellcard Help Topic
Post by: Rikter on October 04, 2009, 02:20:23 AM
I need help with quite a few spell cards in IN's Extra.

Keine's Cards
All of them...

Mokou's Cards
Limiting Edict "Tsuki no Iwakasa's Curse" (Its the red Knives)
Immortal "Fire Bird -Flying Phoenix-" (I usually get cornered by this...)
Deathless "Xu Fu's Dimension" (I don't die much in this but I have no clue what ie even going on in it)
Forgiveness "Honest Man's Death" (HOW IN THE WORLD AM I SUPPOSED TO AVOID THE LASER?!?!!?!?)

And those are all i've seen.
Title: Re: Spellcard Help Topic
Post by: Matsuri on October 04, 2009, 02:34:28 AM
Keine's cards are sort of hard to explain. For her first one, you can stay right over the Y in 'Enemy' of the enemy marker at the bottom of the screen and none of the bullets will hit you until the big spread of them come out. The rest is reading, really.

Her second one is a lot of pattern-reading too, and there's not much of a trick to it aside from look from an opening and move.

Her last one is the easiest one in my eyes. If you stay in one mode the whole time (switching will cause her to fire different bullets, so be careful), and find a route through the mess, it's 100% static and can be repeated as long as you need to repeat it.

Mokou's first: Not so bad. Watch for the spinning bullets, the knives aim at you once they hit the bottom of the screen, misdirect them and make yourself an opening.

Second: Really, really easy as long as you make openings for yourself. It's easy to get cornered, so make sure you don't do that.

Fourth: Stay at the bottom. Dodge the straight line of fire Mokou aims at you, while keeping your eyes on the amulet bullets moving up and down. If you're playing as Reimu/Yukari, you can pretty much stay at the bottom of the screen, completely safe even if bullets pass through you.

Fifth: Absolute intimidation. It's hard to explain this one without visual aid, but I'll try. The fast web of bullets will never hit you. The fan of bullets are aimed at you. If you move, it will move with you. The laser can only hit you at the climax of the laser sound, so you can move through it before that. Simply do it from left to right. When you get the hang of it, you'll never screw it up.
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 04, 2009, 02:39:42 AM
Forgiveness "Honest Man's Death" (HOW IN THE WORLD AM I SUPPOSED TO AVOID THE LASER?!?!!?!?)

Move into the laser, not away from it. Just tap in its direction when it's about to hit you. Yes, that's all there is to it.
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on October 04, 2009, 02:43:37 AM
If you're playing as Reimu/Yukari, you can pretty much stay at the bottom of the screen, completely safe even if bullets pass through you.
Or you can slightly tap up after going to the bottom, and you'll be safe from the blue amulets with all teams.
Title: Re: Spellcard Help Topic
Post by: Matsuri on October 04, 2009, 02:44:43 AM
I couldn't find a decent example of it on YouTube, so here's a demonstration of Honest Man's Death I uploaded for you (http://replays.gensokyou.org/download.php?id=5198). I used Reimu solo for her low DPS so it took longer for her to die, therefore giving you more to watch to catch on.

When you move, the fan of bullets follows you. Watch the fan, and you can see where it starts to aim at you-- and there is a larger gap to move through there.
Title: Re: Spellcard Help Topic
Post by: Rikter on October 04, 2009, 02:53:15 AM
Move into the laser, not away from it. Just tap in its direction when it's about to hit you. Yes, that's all there is to it.
It only works on the first laser for me...

I couldn't find a decent example of it on YouTube, so here's a demonstration of Honest Man's Death I uploaded for you (http://replays.gensokyou.org/download.php?id=5198). I used Reimu solo for her low DPS so it took longer for her to die, therefore giving you more to watch to catch on.

When you move, the fan of bullets follows you. Watch the fan, and you can see where it starts to aim at you-- and there is a larger gap to move through there.

Going to watch this now.
Title: Re: Spellcard Help Topic
Post by: The Greatest Dog on October 04, 2009, 07:24:42 AM
Keine's first spellcard has a safespot for both humans and youkai on the "y" of the enemy marker.

For the second wave for humans, there's a safespot above the "m"

For youkai, there's one directly on the youkai symbol on the lower left gauge.

Keine's second card can be done by finding a gap and slowly moving to the left. However, if you're not Youmu solo, you'll have to jump to the right again.

Third is just memorization. Plenty of ways you can do it, since it's just all static.


Oh, and youtube video (http://www.youtube.com/watch?v=C1G06lkUcAU) to watch. I capture pretty much everything except for Possessed By Phoenix, Hourai Doll, and Imperishable Shooting. But only the boss fight.
Title: Re: Spellcard Help Topic
Post by: Lopsidation on October 04, 2009, 01:03:55 PM
Oh, and if you're having trouble finding a consistent way through Keine's third card: try starting halfway up the left side of the screen and tapping down to keep just ahead of the bullets following you. When you get to the bottom, you'll have to stream right a little bit, but there will be so few bullets by now that this is easy. Then just move back up and repeat.

If you're using the Border team, make sure that Ran is hitting Keine at the beginning, or you'll have to settle for a timeout.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 04, 2009, 02:29:43 PM
SA lunatic stage 4 laser spam. Is there a simple way? The red lasers seem to drop at different spots on each side and each wave....
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 04, 2009, 02:33:38 PM
I can't take it anymore. Some one tell me the big key to doing Cranberry Trap, or some other safe spot or hack because I can't freaking do it. I finally reached flandre with 4 lives and I lost -> TWO <- on shitberry trap. I would have defintely cleared it if I captured cranberry but I didnt cause I cant do it!!!

im going insaaaaaane ._.
Title: Re: Spellcard Help Topic
Post by: RainfallYoshi on October 04, 2009, 08:51:27 PM
Cranberry Trap is mostly just about how you position yourself. If you get a working pattern of movement, it will consistently work.

As the first wave comes in when Flandre starts the spellcard, you want to be towards the center, perhaps just a bit above. From there you move down slowly, making sure to get between the bullet waves as you do. Important thing is not to get down too far too fast. Once that wave stops you should have a manageable way to get through the last of the blue wave and get back towards center screen, where the cycle just repeats itself.

I realize that probably sounds a lot more confusing than it needs to be, but mostly you'll be sticking towards the vertical center of the screen dodging up and down between bullet waves.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 04, 2009, 09:00:22 PM
Shotgun her. Pass the bottom wall and pass them to the left. Once it stops, go back to the middle, dodge the blue crap then it repeats.
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 04, 2009, 09:55:34 PM
What's the big deal about Cranberry Trap anyway? I don't follow a strategy, i just move where the bullets aren't.

*BEST PIECE OF ADVICE EVARR!!!*

Okay, seriously. Stick under Flandre for as long as possible and try to follow the tips the other gave you.

Title: Re: Spellcard Help Topic
Post by: Sapz on October 04, 2009, 09:56:55 PM
Maaan. I have no idea how you crazy people (as in Heartbeam/Phar/.ASP/anyone else who is really good at scoring in EoSD) manage to do that Laevateinn grazing on scoreruns so consistently, I can't get it down at all. :V Are there any tips or cues or something to grazing the laser when Flan is moving horizontally? If I could pull that off, I'm sure I could reach my 400m points goal.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 04, 2009, 10:15:47 PM
What's the big deal about Cranberry Trap anyway? I don't follow a strategy, i just move where the bullets aren't.

*BEST PIECE OF ADVICE EVARR!!!*

Okay, seriously. Stick under Flandre for as long as possible and try to follow the tips the other gave you.
I've got to say something in his favour - I couldn't figure out Cranberry Trap either.
No matter how many tries I've had(130+) and how many replays I've watched, I've always got walled.
Then one day, it suddenly all started making sense and it's a 90% capture card now.
Title: Re: Spellcard Help Topic
Post by: Heartbeam on October 04, 2009, 10:21:40 PM
Base it off the beginning of the bullet spawning sound effect after the initial laser charge.  You'll be at the left tip of her skirt in the background and start moving when that effect begins, I think.  Maybe a fifth of a second delay after she starts moving or else you might outrun the entire laser and have to resort to focus tapping.  Not sure about the second horizontal laser because I've hardly practiced that spell and still lose a lot of graze on the other two attack phases.

You've already watched some of the world-class runs, right?  Whatever OOSAKA is doing, I was playing it too safe. 
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 04, 2009, 10:59:36 PM
Why the hell is Rage Trilithon on Normal 3 times harder than Rage Trilithon High Level on Lunatic?
Title: Re: Spellcard Help Topic
Post by: Seian Verian on October 04, 2009, 11:04:52 PM
Why the hell is Rage Trilithon on Normal 3 times harder than Rage Trilithon High Level on Lunatic?

Ah, so I'm not the only one who thinks this? (Except replace "Lunatic" with "Hard")
Title: Re: Spellcard Help Topic
Post by: Lopsidation on October 05, 2009, 01:32:08 AM
On one of my Hard practice runs I noticed that Patchy doesn't shoot any bullets upward during that card. So on my 1cc attempt I tried moving above Patchy as soon as the card began...
I really should have tried that in Practice mode first.
Title: Re: Spellcard Help Topic
Post by: Tsym on October 05, 2009, 01:53:49 AM
I swear that you guys are on crack and that Rage Trilithon isn't that hard on Normal.
Title: Re: Spellcard Help Topic
Post by: lmagus on October 05, 2009, 01:55:54 AM
on normal it's harder if you stay close to the bottom, on hard/lunatic it's harder if you stay halfway up the screen.

since it's much easier staying close to the bottom, normal IS harder
Title: Re: Spellcard Help Topic
Post by: Zetzumarshen on October 05, 2009, 03:55:33 PM
Hello :)

Is there any advice on safe spotting unzan's eye? I tried a few times, but find unsuccessful on every occasion except once, dodging the first 2 laser waves before the fists come. Is there any mode restrictions (i.e easy are different from normal)? Is there any difference between milking at the left eye and the right eye? Are there any sprite references on grazing unzan's eye? Lastly, what are i must keep in mind while supergrazing the eye? Like maybe incoming lasers or fists must be misdirected.

I can't quite find the search option of this forum, so i apologize if this question have already asked before.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 05, 2009, 04:15:36 PM
Alice's second to last pattern. Am I supposed to bomb the shit out of that?
Title: Re: Spellcard Help Topic
Post by: Heartbeam on October 05, 2009, 05:37:39 PM
Is there any advice on safe spotting unzan's eye? I tried a few times, but find unsuccessful on every occasion except once, dodging the first 2 laser waves before the fists come. Is there any mode restrictions (i.e easy are different from normal)? Is there any difference between milking at the left eye and the right eye? Are there any sprite references on grazing unzan's eye? Lastly, what are i must keep in mind while supergrazing the eye? Like maybe incoming lasers or fists must be misdirected.

A work in progress.  Applies to all modes but expectedly harder to pull off on higher difficulties with the increased laser speed, more frequent fisting together, and the occasional red bullet straying into your safespot.  I haven't done too many tests comparing the two sides but it appears to be the same.  It could be my imagination but it seems easier to do the safespotting itself on the left side, and lasers seem to be less likely to completely strike through your position.  May also be a left-handed preference because I always take the left side when handling Hell's Tokamak, but on Byakuren's final spell I'm looking for gaps to the center and right.

I don't really pay attention to the character's sprite in relation to the rest of the environment, just the hitbox.

(http://img9.imageshack.us/img9/6459/safespotsample.png)

Based on this I use Ichirin's right arm to tell me the limit of my vertical movements.  Lining it up the bottom of your hitbox can be on the same level as the bottom of her elbow (I think), but it seems to cut very close, possibly because of a lack of precise movements.  Now I may be wrong because the lasers are shooting out in a circle and I'm only moving straight down, likely getting hit by one of them because I'm outside of the fringe of whatever circular spawn point.

So I try to be on the pink-red outline of the eye and dodge stuff from there.  There's some room to move up into the brow and have part of your hitbox touching the white area further up, so if you have to avoid a laser moving up or down I'd take my chances going up.  You can also move a little to the left and touch the white area of the eye, but that's a risk without reason to take.  Still, with all that wonderful safespotting space you have I think some of the lasers coming together are just plain undodgeable.

Misdirect the fists if you're doing what Kagamin did in this Sanae B Normal run.  Otherwise, sit in there and eventually or bomb.  If you're not inside the eye safespot and want to move in then you're going to bomb at a certain point such that the fists will finish coming together and dissapear shortly before your bomb invulnerability runs out, like in the 1.723B Easy run.  Not sure which method is better for graze.
Title: Re: Spellcard Help Topic
Post by: Zetzumarshen on October 05, 2009, 07:00:01 PM
@Heartbeam : thank you for your clear explanation :)

These images were visualized according from your explanation

(http://img382.imageshack.us/img382/878/finish2.png)

(http://img42.imageshack.us/img42/9472/finish1.png)

Are these correct? Because having a concrete border helps.
Title: Re: Spellcard Help Topic
Post by: Heartbeam on October 05, 2009, 07:11:15 PM
More like this part, sorry.

(http://img202.imageshack.us/img202/6459/safespotsample.png)

Or whatever appears to work in the replay.  If they lived through it...you get the idea.

Title: Re: Spellcard Help Topic
Post by: Rikter on October 05, 2009, 07:55:08 PM
I've watched the replay of Death of an honest man several times and I still don't get how I dodge the laser...
Title: Re: Spellcard Help Topic
Post by: Matsuri on October 05, 2009, 07:57:18 PM
Seriously? You move toward it and through it before it hits the middle of the screen. It's really not complicated at all.
Title: Re: Spellcard Help Topic
Post by: Hawk on October 05, 2009, 07:59:53 PM
I've watched the replay of Death of an honest man several times and I still don't get how I dodge the laser...

The laser is created such that it gains a hitbox when it reaches where you were when the laser was spawned.

Before that point, it has no hitbox, and you can casually pass through it.

You move into it so it will gain a hitbox on the wrong side of you, and continue on where it despawns.
Title: Re: Spellcard Help Topic
Post by: Rikter on October 05, 2009, 11:33:28 PM
The laser is created such that it gains a hitbox when it reaches where you were when the laser was spawned.

Before that point, it has no hitbox, and you can casually pass through it.

You move into it so it will gain a hitbox on the wrong side of you, and continue on where it despawns.

Oh now I get it I think i'm going to try it in practice mode now.

EDIT: Ok now your replay makes alot more sence Matsuri also I was able to cap it in Practice.
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 06, 2009, 02:42:27 AM
I know I've asked before, but I'm still failing terribly at Superego, though I'm getting better at Release of the Id.

Any more tips other than "watch the pattern and dodge through the bigger gaps"?
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 06, 2009, 06:45:50 AM
Okay, does anyone know any tactics for Satori's butterfly card? The 1st one with ReimuA? At Hard mode? It looks like complete bullshit, probably is. I'm hoping to pull of a perfect Satori fight so any advice in that regard would be nice.

Oh and does anyone have any advice for those playing cards in MS extra. They spam so many bullets and i can only cover one side of the screen!

I know I've asked before, but I'm still failing terribly at Superego, though I'm getting better at Release of the Id.

Any more tips other than "watch the pattern and dodge through the bigger gaps"?

I can't give any advice other than: "Grind out the stage and try again and again at the spell". Its a dumb card but i managed to get it down that way.

Title: Re: Spellcard Help Topic
Post by: LHCling on October 06, 2009, 09:21:10 AM
Okay, does anyone know any tactics for Satori's butterfly card? The 1st one with ReimuA? At Hard mode? It looks like complete bullshit, probably is. I'm hoping to pull of a perfect Satori fight so any advice in that regard would be nice.
Apart from the requirement of expanding your field of vision, it's raw dodging. Note that due to the limit of the rotation of the butterflies, this Spell Card has been known to make walls that collapse in from the sides. To partially avert this problem, I encourage the use of vertical dodging. Beware of ramming into high-speed bullets though.

As a quick statement, all "BS BAW RANDOM" Spell Cards amount to raw reading and dodging, with some luck involved. If you feel there's too much luck involved then the best way to overcome this obstacle is to just practice it until you get the general feel for it.

Oh and does anyone have any advice for those playing cards in MS extra. They spam so many bullets and i can only cover one side of the screen!
Use Mima to trivialize it (high speed is a blessing). Reimu's homing shots may assist. Note that you should aim to destroy the enemies as soon as they appear on-screen. Apparently, it's trivial with Yuka but I've never been able to get the right spot ever.

Alternatively, you could just sacrifice a bomb. It's Extra after all  :V

Any more tips other than "watch the pattern and dodge through the bigger gaps"?
Superego is just that unfortunately. However, it may or may not help to know that the closer to the bottom of the screen you are (with a certain limit) the more "horizontal" the bullets move. With this in mind, if you can find the right spot, you can just weave left and right for about 95-100% of the Spell Card and be perfectly fine. The other 5% is a vertical movement safety net.
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 06, 2009, 10:26:05 AM
Raw dodging huh? I guess i'll go the bomb route cause that spell is one of the toughest bitches i've seen at Hard difficulty.

I just don't know if i will do so for my Stage 4 run. I want the Satori battle to be perfect and i guess i can get it if i can just capture BoWaP and Butterfly in the same run. That should be possible for me. Not easy but possible.



Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 06, 2009, 01:49:11 PM
Parsee on Hard.
Her midboss opener=wtf? It always walls me.
Also, her first boss card. I either get walled or clip the flowers which have worse hitboxes than Metal Fatigue bullets.
Title: Re: Spellcard Help Topic
Post by: flurk on October 06, 2009, 02:09:38 PM
Parsee on Hard.
Her midboss opener=wtf? It always walls me.
Also, her first boss card. I either get walled or clip the flowers which have worse hitboxes than Metal Fatigue bullets.

the one with the circular pattern? left right left right left right left right

EDIT: this is what i meant. http://replays.gensokyou.org/download.php?id=5264

and the trick with the flower one, i think, is that you have to lure the bullets so that they space out evenly. you'll have to cross the flower walls eventually, but if you lure them out well, you'd have plenty of time to find an opening to cross.
Title: Re: Spellcard Help Topic
Post by: Thaws on October 07, 2009, 09:13:46 AM
Parsee on Hard.
Her midboss opener=wtf? It always walls me.
Also, her first boss card. I either get walled or clip the flowers which have worse hitboxes than Metal Fatigue bullets.

For midboss opener, you can move up to right below her, then dodge bullets from below, you need to not panic though, as it's pretty scary.

For the first boss, just follow Parsee around, if you're trying to go past a RED flower column, wait for it to disappear (it will very soon, not sure about the colour change scheme, but red's the one before disappearing). Otherwise, just practise going through flowers I guess. :/
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 07, 2009, 09:58:17 AM
Parsee on Hard.
Her midboss opener=wtf? It always walls me.
Also, her first boss card. I either get walled or clip the flowers which have worse hitboxes than Metal Fatigue bullets.

You amaze me sometimes Banana.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 07, 2009, 12:29:22 PM
You amaze me sometimes Banana.
Also, Misdirection is bullshit.
Title: Re: Spellcard Help Topic
Post by: KomeijiKoishi on October 07, 2009, 02:19:01 PM
Nuclear Fusion is a NIGHTMARE. How is it possible to survive this card without timing it out or use a shitload of bombs?
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 07, 2009, 02:29:05 PM
Nuclear Fusion is a NIGHTMARE. How is it possible to survive this card without timing it out or use a shitload of bombs?
No idea. Haven't captured it on anything else than Easy myself.
Just keep in mind that the suns are aimed at you.
Title: Re: Spellcard Help Topic
Post by: LoveSign on October 07, 2009, 02:33:49 PM
Nuclear Fusion is a NIGHTMARE. How is it possible to survive this card without timing it out or use a shitload of bombs?

This one's actually of her easier ones to do (and I suck horribly at Utsuho). The trick is to notice that the big red orbs are actually aimed at you (http://www.youtube.com/watch?v=ShMFn8V6CIE#t=2m38), so as soon as she fires one, move to the side through a gap, and prepare to move in the opposite direction when the next volley is fired. One you're anticipating the red balls, then it's just a matter of making your way through the dense clusters of blue bullets she fires out as you move between the larger nukes.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 07, 2009, 02:49:48 PM
I've done some testing....and it's easier on Lunatic than on Normal.
Dunno how, but a Normal clear took 2 lives while Lunatic timeout took 1 bomb.

Some weird spellcard records:
Normal:
Nuclear Fusion: 0/29
Mega Flare: 0/29

Hard:
Giga Flare: 1/18
Hell's Tokamak: 7/17
Subterranean Sun: 8/15

Lunatic:
Hell's Tokamak: 1/4

No idea what is going on there, but the first spellcard apparently gets easier or doesn't change that much on Hard and Lunatic, and Mega/Giga/Peta Flare is just pure luck regardless of the difficulty. Sometimes Lunatic feels like Normal while Normal keeps hitting me all the time.

Either way, they are the harder ones.
Title: Re: Spellcard Help Topic
Post by: DgBarca on October 07, 2009, 05:15:55 PM
Suwa War and Suwako last spell...
Just...
Suwa War force you to bomb on the last second or what ?
and the last card, I hate to dodge that crossing bullets like in Hourai Elixir, help !
Title: Re: Spellcard Help Topic
Post by: Sapz on October 07, 2009, 07:48:25 PM
Suwa War and Suwako last spell...
Just...
Suwa War force you to bomb on the last second or what ?
and the last card, I hate to dodge that crossing bullets like in Hourai Elixir, help !

Suwa War starts off easy enough, alternate between dodging on the white suns and streaming the darker ones, but I'm sure you knew that already. When it gets really hectic during the last ten seconds, head to the top middle and stream downwards. And pray, obviously; it's partially luck based BS, but the downward streaming at least means you don't have to worry about it quite as much.

Mishaguji-sama, though? I always thought that was actually one of her easiest cards. Maybe try doing it essentially no-vertical? It might help you to get a feel for the dodging you need to be doing. At any rate, I actually find it easier no-vert, so. :V
Title: Re: Spellcard Help Topic
Post by: DgBarca on October 07, 2009, 08:11:37 PM
Her easiest card is "Frog Is Eaten by Snake due to the Croak"
Well, is you have bad luck you can have no space to go to the middle but it happened to me just once
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 08, 2009, 08:27:02 PM
Her easiest card is "Frog Is Eaten by Snake due to the Croak"
Well, is you have bad luck you can have no space to go to the middle but it happened to me just once

I would say her easiest spellcard have to be the 1st and 2nd. They are pathetically easy. Barely require any movement. Well, same for Eaten by Snake thingy i guess. A lot of her attacks are actually pretty easy. You'll probably be best off bombing Suwa War though.

As for the final spellcard i wouldn't know cause i've never failed it. Not even with only 3.xx power and ReimuA.
Title: Re: Spellcard Help Topic
Post by: DgBarca on October 09, 2009, 08:24:57 PM
Genetics of the Subconscious
(I hope it's not a taboo)
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 09, 2009, 08:55:29 PM
Vengeful Cannibal Spirit on Lunatic.....is the trick to it always staying in the middle before the next wave?
Title: Re: Spellcard Help Topic
Post by: LHCling on October 09, 2009, 09:06:28 PM
Vengeful Cannibal Spirit on Lunatic.....is the trick to it always staying in the middle before the next wave?
Not really. Though, you should be aiming to be as close to the center of the explosion (if any) as possible. Also, you only need to move about one-quarter of a full circle (of the explosion / collapsing bullets) before you prepare to move back up through the bullets again.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 09, 2009, 09:17:54 PM
Captured it now.
Is there a pattern for the ghost wheels? I swear that the gap always goes a little to the left....

I guess that Possessed Fairy can't be just directed into Orin and then dodging the pellets from there like on Hard.....or maybe I need to direct it better since always one fairy slips through and shooting even one point blank on Lunatic is pretty dangerous :V
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 10, 2009, 05:33:52 AM
Not really sure if this is where I should be asking this since it's not technically a spellcard, but...

Are Komachi's EX attacks in PoFV aimed?  I noticed that streaming allowed me to last 2-3 times as long against her (lunatic match play) when playing as Yuka.
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 10, 2009, 05:54:34 PM
Okay. What is the magical trick for Green UFO's and Undefined Darkness? Sodium said that they were easy once you have learnt it but for some reason i can't seem to find any way to consistently avoid getting walled.
Title: Re: Spellcard Help Topic
Post by: Kanako Yasaka on October 10, 2009, 05:57:34 PM
For Green UFO's the curvy lasers are static.

For Undefined Darkness, go to a top corner and work your way down and then repeat.
Title: Re: Spellcard Help Topic
Post by: Sodium on October 10, 2009, 06:01:47 PM
Because the curvy lasers in Green UFOs have a static height where they curve, you can dodge it completely horizontally.

What Kanako said for Undefined. Nue goes faster as the card goes on, btw. It's Princess Tenko except a bit harder.

Or you could just use SanaeB to utterly wreck UFO Extra.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 10, 2009, 06:13:46 PM
Green UFO is pretty easy. Just stay horizontally where the "UFO" is written on the right and ALWAYS go to the sides, as it is much easier to dodge the tiny laser spam there.
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 10, 2009, 06:58:20 PM
Green UFO: Well the only thing i'm afraid of are the bullets. Not the lasers. I should note that its pretty rare i get screwed over. Like this one for example.
http://www.replays.gensokyo.org/download.php?id=5311

Undefined Darkness: Is there any replays you know of, that demonstrates this?
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 10, 2009, 07:03:16 PM
Green UFO: Well the only thing i'm afraid of are the bullets. Not the lasers. I should note that its pretty rare i get screwed over. Like this one for example.
http://www.replays.gensokyo.org/download.php?id=5311

Undefined Darkness: Is there any replays you know of, that demonstrates this?
By tiny lasers, I mean the laser bullets that rain on you after.....it's much less dense on the sides. And they seem to come down a little later on the sides.

Undefined Darkness: http://www.youtube.com/watch?v=8zgUFssiSTU#t=7m35s
Basically, lure her to the corner first, then shoot her while luring her down slowly, then quickly move into another corner and work down from there again.
Not sure on how the bullets behave, but sometimes it's more dense and sometimes less.....

Keep in mind that she charges to your current position and the bullets go from where she was before she started charging to you.

Knowing you, you'll probably no death it on the next run.
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 10, 2009, 07:28:01 PM
Well i almost no-deathed the stage. If it wasn't because the survival card sucks (not asking for advice. I know how to deal with it. It just have a random tendency to hit me anyway.) and me getting unlucky on the final spellcard.

Two-miss is good enough for me though considering how and where those occured. I don't feel like doing anymore UFO EX tonight though. Oh and i'm taking back what i said about Nue being a horrible EX boss. I don't think you guys should think too much of what i say in that topic. I might be too blinded by frustration to think clearly. I'd wish i could be more patient...

Oh and i think i understand Undefined Darkness now. If i can just do this consistently, it might be easier than Princess Tenko (because Princess Tenko takes longer time)
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 10, 2009, 07:39:26 PM
If i can just do this consistently, it might be easier than Princess Tenko (because Princess Tenko takes longer time)
Do you use SakuyaA by any chance?
I find Tenko pretty easy with ReimuB and it's not too long either....

Any help on Grudge Bow except for praying?
Title: Re: Spellcard Help Topic
Post by: DgBarca on October 11, 2009, 11:41:38 AM
Perfect Nue until Green UFO...
Then Rainbow UFO has come...HELP ME ON THAT FUCKING CARD
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 11, 2009, 12:12:56 PM
Perfect Nue until Green UFO...
Then Rainbow UFO has come...HELP ME ON THAT FUCKING CARD
Aim for one of the UFO streams and destroy them ASAP. Other than that, pray. They might land down a bit off so you might even end up getting ufotackled.
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 11, 2009, 03:21:24 PM
Does anybody know of a way to tackle Prismrivers final spell on hard mode? I get screwed over completely.

And does anybody know of a way to deal with the post-Lily spam? I'm trying for perfection on Stage 4 Hard and while most of the stuff is pretty easy, those two points get me pretty bad.
Title: Re: Spellcard Help Topic
Post by: Lopsidation on October 11, 2009, 03:55:06 PM
Suwako's "6 bows, 105 claps, a dozen or so more bows"
My only capture of this involved micrododging between the lasers. As far as I can tell you're supposed to play high up the screen and jerk left to misdirect the claps, but apparently I can't jerk fast enough.
Title: Re: Spellcard Help Topic
Post by: DgBarca on October 11, 2009, 04:03:22 PM
Genetics of the Subconscious
(I hope it's not a taboo)
Title: Re: Spellcard Help Topic
Post by: Kanako Yasaka on October 11, 2009, 04:17:11 PM
Suwako's "6 bows, 105 claps, a dozen or so more bows"
My only capture of this involved micrododging between the lasers. As far as I can tell you're supposed to play high up the screen and jerk left to misdirect the claps, but apparently I can't jerk fast enough.
Just follow the blue lasers. It's Suwako's easiest card IMO.
Title: Re: Spellcard Help Topic
Post by: Drake on October 11, 2009, 04:52:50 PM
Or you can stay above Suwako during her opening dialogue and it messes up the spell completely.
Title: Re: Spellcard Help Topic
Post by: CK Crash on October 11, 2009, 05:27:31 PM
You need to misdirect the blue bullets by going into the bottom left/right corners. The lasers act predictably enough after you've played the spell enough times. If you're doing it right, you don't need to micrododge anything.
Title: Re: Spellcard Help Topic
Post by: AlexX Unlimited on October 11, 2009, 09:41:01 PM
Or you can stay above Suwako during her opening dialogue and it messes up the spell completely.
I tried that once and somehow I ended up with the lasers firing to her side rather than above her, which leads me to believe I somehow managed to mess it up...
Title: Re: Spellcard Help Topic
Post by: Drake on October 11, 2009, 09:54:11 PM
It aims at you based on where you are about half a second after the fight actually starts. You just went back down too fast.
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 11, 2009, 10:10:50 PM
Misdirecting Suwako's first card is stupid, it's a 100% capture card once you know what's happening. Do as Lopsidation and Onthenet said, profit, etc. Just don't doze off in the middle as I occasionally do.  :V

You can still micrododge through the shitstorm if you mis-misdirect the bubbles, though, often with amusing results. OHSHITIFORGOT WHOA
Title: Re: Spellcard Help Topic
Post by: arcs on October 11, 2009, 10:29:44 PM
AlexX - I went ahead and uploaded my replay to demonstrate. link (http://replays.gensokyou.org/download.php?id=5336)

...Feel free to disregard the huge mess I make of some of the other cards. >_>
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 12, 2009, 10:02:30 AM
Do you use SakuyaA by any chance?
I find Tenko pretty easy with ReimuB and it's not too long either....

No. Real winners don't use SakuyaA. Its ReimuB for me and i wasn't really complaining about its length. I was just saying that Undefined Darkness is faster to beat than Tenko.

If two cards that are both threatless compete in difficulty it would result in a tie. Then the life bar can be the tie breaker!

Oh and it appears nobody have any advice on that Lily thing. Guess i should stall her then.
Title: Re: Spellcard Help Topic
Post by: Heartbeam on October 12, 2009, 02:01:26 PM
Oh and it appears nobody have any advice on that Lily thing. Guess i should stall her then.

Here you go. (http://replays.gensokyou.org/download.php?id=4173)  Follow by example.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 12, 2009, 02:20:20 PM
No. Real winners don't use SakuyaA. Its ReimuB for me and i wasn't really complaining about its length. I was just saying that Undefined Darkness is faster to beat than Tenko.

If two cards that are both threatless compete in difficulty it would result in a tie. Then the life bar can be the tie breaker!

Oh and it appears nobody have any advice on that Lily thing. Guess i should stall her then.
Tenko is static, while Darkness is random.....the second one is obviously the harder one :V

EDIT: Both of Suwako's survivals. I can't figure out the first one at all and the second one is apparently luck based wallshit.
Captured everything else atleast once.
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 12, 2009, 05:18:48 PM
Red Frog:

The Suwakos aim at your position.  When the card starts, misdirect her straight down, then go right.  She should now aim mostly horizontally, just slowly move up (tap up when you hear the shooting sound, you don't have to move otherwise).  When you reach the top, make sure she is to the right of you, then go to the left side of the screen.  Let her shoot twice, then start slowly moving down.  The 2nd Suwako should appear around this time and, if you did it right, will also be aiming horizontal only.  Repeat the circle, only be quicker when switching back to the right side than you were switching to the left at the top.  Just make sure neither Suwako is above or below you when they shoot.
Title: Re: Spellcard Help Topic
Post by: Sapz on October 12, 2009, 05:27:07 PM
Suwa War is partially luckshit but it becomes a lot easier if you move to around the top centre of the screen at 10 seconds or so remaining, and then stream downwards; this means that you mostly don't have to worry about the dark suns. Replay of my only capture of it to demonstrate (http://replays.gensokyou.org/download.php?id=5347) (the rest of the run is hilariously bad, to the point where I manage to get telefragged by Suwako in the space between Red Frog and Suwa War).
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 12, 2009, 05:41:09 PM
wait what
I can't defeat Suwako, then I suddenly 1 death the entire stage out of nowhere(and the one death was on Froggy.....)
Still can't capture her survivals, got a little better at them though.
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 12, 2009, 07:53:58 PM
Well, i went up against Nue today. Decided i wanted to use my standard strategy for the stage as usual. Gather three bombs before Kogasa and four lives before Nue. The three bombs are used to bomb everyone of her cards as they are just waste of time. The four lives are fail-safe in case Nue decides to clip me. Pretty likely actually.

I almost got my third capture of Survival Card. Almost.

Is there any specific tactic for the final three seconds? They ruin the entire spell for me.
And besides... is it possible to do Yukari's final spellcard without safespotting? Trying to safespot is bound to get me killed.
Title: Re: Spellcard Help Topic
Post by: Sapz on October 12, 2009, 08:00:46 PM
Is there any specific tactic for the final three seconds? They ruin the entire spell for me.
And besides... is it possible to do Yukari's final spellcard without safespotting? Trying to safespot is bound to get me killed.
I never bothered to learn the safespot, I found an alternative way of doing it without too much effort. It's not very difficult to pull off, but kind of hard to describe, so here it is (http://www.youtube.com/watch?v=pLNGDq2UQ80#t=7m10s).
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 12, 2009, 08:21:19 PM
Thank you. I'll take a look at it later. Figured learning the spell would be kind of necessary when i go for my no-death Phantasm clear.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 12, 2009, 08:25:48 PM
Well, i went up against Nue today. Decided i wanted to use my standard strategy for the stage as usual. Gather three bombs before Kogasa and four lives before Nue. The three bombs are used to bomb everyone of her cards as they are just waste of time. The four lives are fail-safe in case Nue decides to clip me. Pretty likely actually.

I almost got my third capture of Survival Card. Almost.

Is there any specific tactic for the final three seconds? They ruin the entire spell for me.
And besides... is it possible to do Yukari's final spellcard without safespotting? Trying to safespot is bound to get me killed.
Final survival 3 seconds - look at it like at Danmaku Chimera. Except that there is one hole and the others appear as you pass that one.
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 13, 2009, 10:07:11 AM
Final survival 3 seconds - look at it like at Danmaku Chimera. Except that there is one hole and the others appear as you pass that one.

Well at Danmaku Chimera the holes are obvious. At Heiankyou i'm getting raped. Well ehmmm... is it static? If so i can just look at one of my replays where i capture it and reuse that strategy.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on October 13, 2009, 09:11:38 PM
Yes, Heiankyou is static aside from the aimed bubble lasers.  One way you can pseudo-practice it is to load up someone's YouTube replay *cough* (http://www.youtube.com/watch?v=CagG7lPjkN8#t=8m50s) and practice it by "dodging" the card with your mouse cursor, which can help with memorizing the movements without having to run through 9 minutes of stage and boss to get there.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 13, 2009, 09:23:38 PM
Blue UFO.....I have more problems with this one than with Rainbow now.

From what I know, try to read them and destroy one when they reach you, then go through that gap past them.....I still keep getting killed by point blank lasers, lasers hidden behind UFOs, etc.

I can capture the rest more comfortably than this one....except for Grudge Bow which is pure bullshit.
Title: Re: Spellcard Help Topic
Post by: DgBarca on October 14, 2009, 07:37:12 AM
Blue UFO.....I have more problems with this one than with Rainbow now.

From what I know, try to read them and destroy one when they reach you, then go through that gap past them.....I still keep getting killed by point blank lasers, lasers hidden behind UFOs, etc.

I can capture the rest more comfortably than this one....except for Grudge Bow which is pure bullshit.
Which shot type do you use ?
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 14, 2009, 10:12:47 AM
Which shot type do you use ?
ReimuA
because according to Baity SanaeB is broken and shouldn't be used
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 14, 2009, 12:30:53 PM
Philosophy of a Hated person is making me want to punch babies.

First phase is loleasy, but the second phase rapes me sideways.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 14, 2009, 12:31:49 PM
Philosophy of a Hated person is making me want to punch babies.

First phase is loleasy, but the second phase rapes me sideways.
Direct the first phase to upper left, then just camp middle top as the green flowers never go there. Maybe go a bit left/right to be safe.

EDIT: Anyone has a good tactic for Blue UFO as ReimuA? I find it completely luck based.
Title: Re: Spellcard Help Topic
Post by: 8lue Wizard on October 14, 2009, 10:56:42 PM
Quote
Instinct "Release of the Id"    0/46
Suppression "Super-Ego"    0/26

>.> Any tips on these two? I get the basic strategy, but they're still kicking my ass.

EDIT: One of my better performances. (http://replays.gensokyou.org/download.php?id=5375) (ignore all the lolstupid mistakes elsewhere >.>)
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 14, 2009, 11:01:11 PM
This may or may not help, but I do "Release of the Id" no-vertical.  I also do "Super-ego" mostly no-vertical, I just use very small vertical movements.  I pretty much died constantly on these until I decided to stop moving up and down one time, and it worked.
Title: Re: Spellcard Help Topic
Post by: 8lue Wizard on October 14, 2009, 11:08:53 PM
^First thing I tried, once I started getting competent at reading them. No go.
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 14, 2009, 11:42:53 PM
This may or may not help, but I do "Release of the Id" no-vertical.  I also do "Super-ego" mostly no-vertical, I just use very small vertical movements.  I pretty much died constantly on these until I decided to stop moving up and down one time, and it worked.
I started doing this with RotI and have captured it every time, though I still usually fail Superego.

Also, it helps a lot to be near the bottom for both.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 17, 2009, 09:01:51 PM
Annihilation "Consecutive Hooks throughout Heaven and Earth" on Hard.
I've got the other cards almost down, but this one..... :V

Also, Dipper Creeping Close on Hard. Hell, even on Normal. Got a perfect Murasa fight once just to die there 2 times.
Title: Re: Spellcard Help Topic
Post by: LHCling on October 17, 2009, 09:28:48 PM
Alright, for "Consecutive Hooks throughout Heaven and Earth" You want to start in the center, preferably close to the bottom. Dodge the first wave of fists by moving to the bottom of the screen, and then left and up. Following this, you move to the bottom right and up. This clears the first set.

Then you move down again to the bottom right (try to stay centered for a good yet safe amount of time to deal as much damage to end this quickly) and up again, then to the bottom-left and up. Then you basically repeat the motions from here. This is actually hard to explain in words, so... I might have to do another replay. First one turned to be a complete mess.

EDIT: http://replays.gensokyou.org/download.php?id=5440 that is, if you still don't know how to do it.

Stage 4 (http://replays.gensokyou.org/download.php?id=5437).

Four corner method works surprisingly well here (prior to my paranoia). Sit in the corner furthest from Murasa at first. That is, if she starts at the left-side, you move to one of the right corners. If she starts at the right-side, you move to one of the left corners. The replay should explain it pretty well.
Title: Re: Spellcard Help Topic
Post by: Tsym on October 19, 2009, 12:34:16 AM
MoF Normal:

Stage 4 Ayayaya.  Illusionary Dominance.  I want to capture it T_T.

Stage 6 Kanako. Misayama Hunting Shrine Ritual.  Same deal.  I always get caught by the knives.
Miracle of Otensui.  Capture capture...  I always get caught by either the far left or far right stream.

PCB Normal:
Stage 6 Yuyuko. Lost Soul's Village -Fatal Sin-.  Is there an easier way of doing this/making this shorter? :P  Most of my mistakes here are just me getting cross-eyed from doing it too long.
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 19, 2009, 12:48:52 AM
spellcard help etc

Illusionary Dominance: choose a corner to deal with only half as many bullets, pray.

Misayama Hunting Shrine Ritual: I have not seen this one in months (hard/lunatic gets a completely different card) but isn't it just streaming the knives while weaving through the circles?

Miracle of Otensui: evil streaming. Quickly move up while unfocused in a corner to create gaps in the aimed streams. Clip something while going through the gap. Purple and red bullets add to your worries but what can one do, it's a horrible card.

Lost Soul's Village: dodge at the corners where the bullets come at you vertically, shotgun Yuyuko between waves.
Title: Re: Spellcard Help Topic
Post by: zky on October 19, 2009, 02:12:06 AM
Instinct "Release of the Id"
Suppression "Super-Ego"

The trick here is to think about each "line" of bullet separately. Think only about getting in between a stream of bullets before worrying about the other direction.


Misayama Hunting Shrine Ritual

This card is very very tricky. You need to figure out exactly when the knives lock on to you, and time it so that as soon as that happens, you get to the other side as quickly as possible, while avoiding the white balls. The key is knowing WHEN to move.
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 19, 2009, 02:23:33 AM
Instinct "Release of the Id"
Suppression "Super-Ego"

The trick here is to think about each "line" of bullet separately. Think only about getting in between a stream of bullets before worrying about the other direction.


Yeah and you can practice on Kaguya's "Half Past 2" final spellcard (or the easier versions) in IN, it's mostly the same thing.
Title: Re: Spellcard Help Topic
Post by: Tsym on October 19, 2009, 03:14:22 AM
Misayama Hunting Shrine Ritual: I have not seen this one in months (hard/lunatic gets a completely different card) but isn't it just streaming the knives while weaving through the circles?
The knives are aimed in your general area of the screen.  If it was more like Yuyu's version of the card, I'd be thankful.
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 19, 2009, 03:36:55 AM
The knives are aimed in your general area of the screen.  If it was more like Yuyu's version of the card, I'd be thankful.

OK so I actually played it now. Stay on one corner; when the knives start moving, go to the other corner. Simple as that. This way you can either ignore the knives altogether (if you manage to get to the other corner), or pass through a HUGE gap that appears between the last and next-to-last bunches of knives, if the circle bullets delay you. There are other ways to do it since the knife formation is always the same but this is probably the safest one.

Of course, you have to "not hold shift to focus".
Title: Re: Spellcard Help Topic
Post by: Azure Lazuline on October 19, 2009, 04:29:29 AM
Honest Man's Death. I can't figure out what to do - or I think I know what to do but just suck at pulling it off (I lost two lives and 4 bombs to it on my best run). What I think is to go to the right, then after the laser passes, switch direction so the next laser doesn't kill you. That sounds easy, but I can't seem to do it, even in Spell Practice. Am I missing something?
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 19, 2009, 04:33:42 AM
Honest Man's Death:

Everything, EVERYTHING is aimed at you based on your position.  Stand completely still (at the very bottom) until the small bullets reach you, then move slightly right and go back to not moving at all (get as close as you comfortably can to the next line of bullets).  This will create a more visible gap between waves.  Repeat this until you hear the laser sound, then move slightly right.  Then sit completely still and repeat, only going left this time until the laser, then right, etc.
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 19, 2009, 04:36:05 AM
Honest Man's Death.

Always dodge the red bullets going in the direction the laser is coming/will come from. The best way to dodge the red bullets themselves is to move about half the length between each row each time; this way you can clearly see the "breaks" in the lines coming at you, which are your cue to move. When the laser comes, one more light tap in its direction just to be sure, and then switch directions again.

edit: I know Lybydose had already answered it but the last time someone asked for help on Honest Man's Death it took five people three days to explain it with replays and all, so yeah.
Title: Re: Spellcard Help Topic
Post by: Azure Lazuline on October 19, 2009, 05:09:12 AM
Oh, my problem was that I was moving too far... the laser looks solid way before it actually is. I still can't beat it, but I made it through 3 consecutive waves, which is a new record. Thanks for the tips.
I should probably experiment more before I ask for help.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 19, 2009, 05:37:15 PM
SA Utsuho Normal mode

1. The first spellcard, with the red nuke thingies and blue balls, I don't know why but I capture it like 1 in 20 ._.

2. Her second non-card (and somewhat her 4th non-card) where she flies from side to side raining white balls with pink outlines at you real quick and then stops to shoot big red balls. Where is the logic in this attack? instead of the white balls going straight down diagonally some have an odd direction and go to the spot the stream next to it is heading. (now in english people can understand: I'd expect stream 1 to go to spot 1, stream 2 to 2 and stream 3 to 3. instead stream 1 and 2 go to spot 1 and stream 3 to 3) WHY IS THIS, I NO UNDERSTAND!!

3. Card before the last one: This one takes so freaking long for me, with some bomb usage I can stay alive perfectly, but when I'm 'out' the boss is usually at half hp only ._. I tried staying underneath her but that isn't doing anything good to my survivability.

4. Final card: Every single one of my deaths was due to hitting one of those tiny white things which IMO weren't even touching me. I can't spam bombs cause it actually reduces my damage done so I pretty much fail since I can't noob out this one.

And I'm using ReimuA for obvious reasons.


edit: I think I should whine more often, I cleared it now D: *go me* but still want tips if I ever want to 1cc it!
Title: Re: Spellcard Help Topic
Post by: Sapz on October 19, 2009, 06:16:43 PM
SA Utsuho Normal mode

1. The first spellcard, with the red nuke thingies and blue balls, I don't know why but I capture it like 1 in 20 ._.
Start with misdirecting the nukes, then immediately look for a route through the blue bullets in advance. If you try to do it on the fly, chances are you'll get walled. There's almost always an easy way through if you look around, though.
Quote
2. Her second non-card (and somewhat her 4th non-card) where she flies from side to side raining white balls with pink outlines at you real quick and then stops to shoot big red balls. Where is the logic in this attack? instead of the white balls going straight down diagonally some have an odd direction and go to the spot the stream next to it is heading. (now in english people can understand: I'd expect stream 1 to go to spot 1, stream 2 to 2 and stream 3 to 3. instead stream 1 and 2 go to spot 1 and stream 3 to 3) WHY IS THIS, I NO UNDERSTAND!!
There's not much of a way of predicting exactly where anything's going to end up; just read the lines of bullets on the fly, and remember that all the bullets fired in this phase have very lenient hitboxes, you can afford to be close to a wall.
Quote
3. Card before the last one: This one takes so freaking long for me, with some bomb usage I can stay alive perfectly, but when I'm 'out' the boss is usually at half hp only ._. I tried staying underneath her but that isn't doing anything good to my survivability.
H&H Meltdown is essentially a matter of keeping your focus and not messing up; the pattern of dodging is very simple and just repeats over and over, so you essentially just dodge the same way repeatedly. This card sort of becomes easier if you move to the right hand side; don't worry about Utusho, she'll follow you.
Quote
4. Final card: Every single one of my deaths was due to hitting one of those tiny white things which IMO weren't even touching me. I can't spam bombs cause it actually reduces my damage done so I pretty much fail since I can't noob out this one.
When trying to go through the bullets coming from the centre, remember that the gravity moves you and the larger bullets at the exact same speed. As such you can just find a gap in the small bullets, head over there and get sucked through without having to worry about any other bullets, although you might need to re-adjust slightly every so often. Other than that, don't get nervous and don't crumble under the pressure; this card becomes ten times as hard if you're nervous.

Hope this helps. :V
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 19, 2009, 07:31:01 PM
Start with misdirecting the nukes, then immediately look for a route through the blue bullets in advance. If you try to do it on the fly, chances are you'll get walled. There's almost always an easy way through if you look around, though.
The nukes are aimed ??? that explains a lot...

Quote
H&H Meltdown is essentially a matter of keeping your focus and not messing up; the pattern of dodging is very simple and just repeats over and over, so you essentially just dodge the same way repeatedly. This card sort of becomes easier if you move to the right hand side; don't worry about Utusho, she'll follow you.
Why is it easier on the right? I usually go to the left, or do you mean any side, as long as your not in the middle?

Quote
When trying to go through the bullets coming from the centre, remember that the gravity moves you and the larger bullets at the exact same speed. As such you can just find a gap in the small bullets, head over there and get sucked through without having to worry about any other bullets, although you might need to re-adjust slightly every so often. Other than that, don't get nervous and don't crumble under the pressure; this card becomes ten times as hard if you're nervous.
Ye when I finally cleared it this one went quite well, I simply moved arround red ones looking for gap in the white bullets, and when I didn't feel sure about the size of the gap I just bombed since 1 life and some power is plenty to make it at this point
Title: Re: Spellcard Help Topic
Post by: Sapz on October 19, 2009, 07:57:19 PM
Why is it easier on the right? I usually go to the left, or do you mean any side, as long as your not in the middle?
Well, it doesn't really matter which side, just stick with whatever's comfortable. I said right because I almost always find myself getting pushed to the right, especially on Hard/Lunatic, but I don't think it really makes any difference. :V
Title: Re: Spellcard Help Topic
Post by: LHCling on October 19, 2009, 08:11:23 PM
Uh, it should be like this for the second non-spell.

As soon as it starts, move to the left side. Work your way to the middle. After the bubble bullets are fired, move to the right side. Work your way to the middle. After the bubble bullets are fired again, move to the left side. Repeat.

Alternatively, you could learn to dodge from the top of the screen, but you'll probably deal less damage from there.
Title: Re: Spellcard Help Topic
Post by: CK Crash on October 19, 2009, 10:15:23 PM
Both of Utsuho's "flying" nonspells have abnormally low health, so be sure to shoot her as long as possible and try to bomb only during her break to shoot bubble bullets. Her boss fight is less about technique and more about pure dodging unfortunately, so it's just practice, practice, practice.
Title: Re: Spellcard Help Topic
Post by: Drake on October 19, 2009, 10:48:25 PM
Well, it doesn't really matter which side, just stick with whatever's comfortable. I said right because I almost always find myself getting pushed to the right, especially on Hard/Lunatic, but I don't think it really makes any difference. :V
YAY SCIENCE

It's because right-handed people can spin in clockwise circles easier than counter-clockwise, and it's easier to dodge the bullets moving towards the right with clockwise movements (bullets traveling right and you left means better dodge). The fingers used go ring-middle-index-middle-ring, and because the ring and middle fingers are connected with ligaments, you can press the buttons more fluently, or rather it's more difficult to go the opposite direction.

Try tapping right-down-left in rapid succession, then switch to left-down-right. I guarantee the former is easier. It's the same way with your other hand; it's easier to move shift-z-x.
Title: Re: Spellcard Help Topic
Post by: 8lue Wizard on October 20, 2009, 06:08:03 AM
Instinct "Release of the Id"
Suppression "Super-Ego"

The trick here is to think about each "line" of bullet separately. Think only about getting in between a stream of bullets before worrying about the other direction.

Y'know, there's a very specific reason I included a replay with this request; it's becaue I didn't think
Quote
I get the basic strategy, but they're still kicking my ass.
was quite enough, and I didn't want to waste everybody's time with generic advice like this when it very clearly wouldn't help me.

As for the spell card practice suggestion from Lyby, thank you, but there's two very important differences between the two:
Kaguya's version, the bullets are smaller and faster. (This is the standard pattern recognition vs. reflexes tradeoff, and for Koishi, I come out on the better end of the deal)
Koishi's cards, each individual bullet exibits random variation.

They both kick my ass, but for different reasons. Basically, I'd be working at a right angle to the problem.
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 20, 2009, 06:49:34 AM
Y'know, there's a very specific reason I included a replay with this request; it's becaue I didn't think "I get the basic strategy, but they're still kicking my ass" was quite enough, and I didn't want to waste everybody's time with worthless piece o' shit generic advice like this when it very clearly wouldn't help me.

I've watched the replay and I will respond to both your request AND your awful manners by honestly pointing out that you already know how to do both cards and shouldn't ask for advice since the problem is in the execution. You twice lost control and rammed a heart for no apparent reason after going through many waves perfectly, and three times bombed while COMPLETELY IN THE CLEAR. That's 40% going cross-eyed and 60% nerves.

Release of the ID and Superego are eye-raping cards. Add that to both your behavior towards zky and your bombing during Danmaku Paranoia, I'd say yeah, "40% going cross-eyed and 60% nerves" is pretty accurate.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 20, 2009, 09:37:09 AM
YAY SCIENCE

It's because right-handed people can spin in clockwise circles easier than counter-clockwise, and it's easier to dodge the bullets moving towards the right with clockwise movements (bullets traveling right and you left means better dodge). The fingers used go ring-middle-index-middle-ring, and because the ring and middle fingers are connected with ligaments, you can press the buttons more fluently, or rather it's more difficult to go the opposite direction.

Try tapping right-down-left in rapid succession, then switch to left-down-right. I guarantee the former is easier. It's the same way with your other hand; it's easier to move shift-z-x.
Amazing, I was doing it in the complete opposite way -> Being right handed on the left side going counterclockwise...
Title: Re: Spellcard Help Topic
Post by: Drake on October 20, 2009, 01:14:43 PM
Left side and counter-clockwise is better than left side and clockwise, at least.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 20, 2009, 03:42:50 PM
Nazrin Pendulum hard - what's the pattern on that one?

Ichirin's first boss noncard - pure sightread?
Stage 3 blue orb rapewalls
Sinkable Vortex - autobomb y/n
Title: Re: Spellcard Help Topic
Post by: Drake on October 20, 2009, 04:13:12 PM
Ichirin's first boss noncard - pure sightread?
yes
Stage 3 blue orb rapewalls
UFO strategy is forced upon you
Sinkable Vortex - autobomb y/n
n it's super easy unless Murasa randomly flies to the other end of the screen
Title: Re: Spellcard Help Topic
Post by: Heartbeam on October 20, 2009, 04:35:03 PM
Nazrin Pendulum hard - what's the pattern on that one?

Pattern is this. (http://replays.gensokyou.org/download.php?id=4929)
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 20, 2009, 10:22:17 PM
I was wondering, how do you guys play in PoFV's extra stage? I'm currently still trying with Komachi and because I pretty much have a question about my own spellcards I'd throw this into the spellcard help topic  :P

So anyway, for some reason I think my playstyle differs from what you are supposed to do. My usual tactic is pretty much, charge a 4 power attack in the beginning to destroy the opponents bullets or cancel out his boss attack. Then start my combo of killing fairies, spamming shift regulary and shooting loads of spirits to keep my chain up and attack the enemy. Then usually the enemy sends out a his boss attack which pretty much gets cancelled immediately by myself reaching 100k chainpoints. However sometimes I get points so fast that Im above the 100k already, that's when I am doing my best to reach 300k quick, ususally unleashing a 2power bomb to secure my area and kill lots of stuff at once(yes that's BOMB, I dont charge, I never do exept in the beginning). Then the enemy usually dies, if he still has imunity (read: in later stages) I continue towards 500k, after which I get points so insanely fast I can bomb the crap out of her.

So one of my main issues is that I do not charge spells (exept in the beginning), the reason for that is that I'm afraid I'll lose my chain and I also have a bad habit of dying while I'm busy charging :V
And the next issue is that I feel like I'm not scoring enough points, this is usually luck based. I can name a good example of that: If Cirno dies immediately after the timer ends I usualy end up arround 1,5million points (its 5million for your first life right?), however if she doesn't die and I am allowed to continue my combo I can reach up to 4,5 million (sub question: How does the 'highest combo' thing work after you beat the opponent? sometimes it says highest combo 1million something while I haven't seen my combo reach over 800k?). So the main question: How can I earn more points? I think on most of my runs I earned about 3 maybe 4 lives?
Title: Re: Spellcard Help Topic
Post by: CK Crash on October 20, 2009, 10:45:11 PM
I'm no PoFV expert, but charging saves 1 bar of the gauge as opposed to just bombing. Also, you should use more level 2 attacks, because while they also result you getting tons of crap on your side of the screen, your score will skyrocket, granting you tons of lives. In addition, the more you use a charged attack, the faster the gauge will fill later on, and you'll eventually reach the point where you'll only have to dodge a few seconds before you can clear the bullets with another level 2.
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 20, 2009, 10:47:51 PM
charge a 4 power attack in the beginning
I dont charge, I never do
Two massive problems I'm seeing right here.
Title: Re: Spellcard Help Topic
Post by: Seian Verian on October 21, 2009, 12:22:51 AM
So anyway... Anyone have any good strategy for Miracle of Otensui? It's the ONLY thing stopping me from having captured every Easy mode card in the entire series...
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 21, 2009, 12:36:43 AM
Two massive problems I'm seeing right here.

Exactly what I'd say. Never, EVER use anything higher than a lvl2 in PoFV, and spam lvl1s like crazy.

Also, forget about the combo counter. Ignore it completely. Just keep dodging and spamming lvl1s when there's few bullets and releasing lvl2s when there's too many while shooting down everything you can. When the real big scoring opportunities appear (Reisen at late levels, Aya, Cirno when she decides to stay for longer), extra gets so crazy that it's pretty much automatic to reach max combos - and you'll want to exchange lvl2s with the AI when that happens.

Playing as far up on the screen as you can also helps - screen-clearing effectivity goes up and there's time to dodge moving downwards while charging when you get a faceful of bullets coming at you, so you get about an extra second to see if you'll dodge everything (and then you release the charge still as a lvl1 and keep gauge for later) or if you'll really need to release a lvl2 (which you shouldn't be afraid of).

Also, Komachi is one of the worst scoring characters and WILL struggle in extra more than others, not to mention her weird scope. Shikieiki on the other hand - whose extra you unlock after beating Komachi's - just tramples everything and hoardes lives with minimal effort.

In case of tl;dr syndrome: PoFV's extra is about knowing how long you can survive with how much gauge, and playing accordingly. Sending a lvl4 in PoFV is stupid; sending it at the beginning of a stage in extra is suicide.
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 21, 2009, 01:03:51 AM
Exactly what I'd say. Never, EVER use anything higher than a lvl2 in PoFV, and spam lvl1s like crazy.
This I'll disagree with; if your opponent is low on gauge, a well-timed level 3 could be the difference between getting a hit and having a spray of bullets come flying back in your face.

I also see no real reason to use level 1s, except for a few specific occasions.  Namely defeating lv4s/Lily, though some characters (hi Reisen) can shoot one into the top of the screen and watch everything up there die.  A well-placed lv1 with Reisen at max spellpoints can easily net you two entire bars on your gauge, no lie.
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 21, 2009, 01:15:14 AM
This I'll disagree with; if your opponent is low on gauge, a well-timed level 3 could be the difference between getting a hit and having a spray of bullets come flying back in your face.

I also see no real reason to use level 1s, except for a few specific occasions.  Namely defeating lv4s/Lily, though some characters (hi Reisen) can shoot one into the top of the screen and watch everything up there die.  A well-placed lv1 with Reisen at max spellpoints can easily net you two entire bars on your gauge, no lie.

PoFV's AI works on a timer, at least the extra (duh) and lunatic AIs. I don't even bother with the other side of the screen since the AI only gets hit when it wants to, and using a lvl3 reduces your survival chances in the long run. I'd elaborate on the usefulness of lvl1s but it's probably down to playing style and character used - I can't play without spamming lvl1s, even when it's a less useful lvl1.
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 21, 2009, 01:19:15 AM
PoFV's AI works on a timer, at least the extra (duh) and lunatic AIs. I don't even bother with the other side of the screen since the AI only gets hit when it wants to, and using a lvl3 reduces your survival chances in the long run. I'd elaborate on the usefulness of lvl1s but it's probably down to playing style and character used - I can't play without spamming lvl1s, even when it's a less useful lvl1.
Maybe I should've been a bit more clear; lv3s are more useful in a human vs human situation.  However, I can't count how many times I've gotten hits on the lunatic match play AI thanks to using Sakuya's lv3 in a situation where the lv2 could be quickly weaved through.  In Extra though, yeah, lv2s should be all you use, since the AI's none too bright and ends up dying almost immediately after their invincibility wears off.

On the other hand, there aren't any bullets in a lv3 that can get reflected back to you, so maybe for survival in Extra it wouldn't be such a bad idea...

...not that I'm going to try it myself or anything, I'm incapable of doing so right now anyway.
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 21, 2009, 01:28:12 AM
On the other hand, there aren't any bullets in a lv3 that can get reflected back to you, so maybe for survival in Extra it wouldn't be such a bad idea...

I never use a lvl3 in extra (unless I mess up and need to bomb, or the clock has ran out and I bomb for score, but that's another story) and I clear it with spare lives 100% of the time with any character. So, yeah, maybe it's not a bad idea, but I'm not bothering to try it either.  :V
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 21, 2009, 10:01:27 AM
Exactly what I'd say. Never, EVER use anything higher than a lvl2 in PoFV, and spam lvl1s like crazy.
That's why I asked this question. So basically it's about spamming 2's to clear stuff and 1's to attack your opponent? And when a boss appears focus on her (what I usually did was try to kill fairies/spirits to unleash a counter boss through combo, or use a 4power bomb and if I dont have enough power just a 2power bomb to help me in dodging/killing enemies).


edit: Just tried it out a bit, it plays really different from usual but I can really see the use of all those 2power attacks (I dont understand the 1power attacks tough, spamming shot is much better? ???) And I think Im getting the hang of it:
(http://img194.imageshack.us/img194/4291/imbascore.jpg)

another edit: Ok so how the hell do I beat Reimu, her attacks are so fast I can't charge before the yinyang orbs of doom eat my face.
Title: Re: Spellcard Help Topic
Post by: LHCling on October 21, 2009, 10:33:45 AM
Spamming L1 has its uses with certain characters.

For example, with Komachi, you can press Shift periodically (don't try it while micrododging though; you'll most likely get hit) to activates spirits constantly. This clumps them all at the top of the screen (since that's where they start). Then you can use your L1 attack to hit them (it locks onto the target(s)), which will net you a nice score since they'll chain into each other. It will also clear the oncoming snowballs from the top of the screen; which proves to be quite effective against Shikieiki.

I wouldn't spam it that much though.

Reimu is difficult. Especially with that Rank 16 L2 shot. You'll have to predict whatever comes at you unfortunately. Hence, I would recommend playing defensively against Reimu (counter-summon the Boss Attacks, use the fairies / spirits to cancel out snowballs), as the Boss Attack will constantly try to pressure you into one of the corners, where you'll be hit eventually if Reimu (the player) doesn't die first.

Protip: if you get stuck in the corner, don't stop shooting. Fairies have a chance of coming from there, and if you're not shooting you will get hit.
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 21, 2009, 11:06:52 AM
Protip: if you get stuck in the corner, don't stop shooting. Fairies have a chance of coming from there, and if you're not shooting you will get hit.

This. Before I turned PoFV inside out this was the #1 reason for RAGE: trying to do anything in the corner and getting rammed by SURPRISE FAIRIES.

Also, if you get stuck in the corner, the way out is up, about midscreen height, where bullet density is usually lower. Especially against Shikieiki when you get to her.

Fairies enter from there too, by the way.

I would recommend playing defensively against Reimu (counter-summon the Boss Attacks, use the fairies / spirits to cancel out snowballs), as the Boss Attack will constantly try to pressure you into one of the corners, where you'll be hit eventually if Reimu (the player) doesn't die first.

I don't know how counter-summoning qualifies as "defensive". I think one is better off continuing the lvl2 spam since if the AI gets an auto-counter to your counter, you're toast, while if you're spamming lvl2s to save your butt you could end up getting an auto boss counter. Not to mention that these lvl2s start to auto-recharge when clearing bullets against Reimu's boss spawn.

...I'm seeing that my Phantasmagoria playing style differs wildly from everyone else's, and that everything that I find logical might look counter-intuitive to others. Oh well.
Title: Re: Spellcard Help Topic
Post by: LHCling on October 21, 2009, 11:22:09 AM
I don't know how counter-summoning qualifies as "defensive". I think one is better off continuing the lvl2 spam since if the AI gets an auto-counter to your counter, you're toast, while if you're spamming lvl2s to save your butt you could end up getting an auto boss counter. Not to mention that these lvl2s start to auto-recharge when clearing bullets against Reimu's boss spawn.

...I'm seeing that my Phantasmagoria playing style differs wildly from everyone else's, and that everything that I find logical might look counter-intuitive to others. Oh well.
My definition of "Defensive" Play is to be able to take control of as much of the screen as possible. That is, to remove the Bosses since they add extra bullets. Conversely my definition of "Offensive" Play is to pressure your opponents with as many bullets as possible, minimizing the room to move. However it's also been said that "A good offense is the best defense" or something to that effect  :V

I would've said more, but that would've been too much to read.

Well, it's a new play style. If it works, it works. I don't see anything wrong though.

Ah yes, one more interesting tidbit. If you die to Shikieiki enough (4 times?), you'll bring the timer down to just under 10 seconds. However, if you die again, it'll jump back up to about 50 seconds IIRC.

Post-Script (commonly known as P.S.)

I should really get around to publishing my notes on Spell Cards online.
Title: Re: Spellcard Help Topic
Post by: Sapz on October 21, 2009, 11:40:46 AM
I don't know how counter-summoning qualifies as "defensive". I think one is better off continuing the lvl2 spam since if the AI gets an auto-counter to your counter, you're toast, while if you're spamming lvl2s to save your butt you could end up getting an auto boss counter. Not to mention that these lvl2s start to auto-recharge when clearing bullets against Reimu's boss spawn.

...I'm seeing that my Phantasmagoria playing style differs wildly from everyone else's, and that everything that I find logical might look counter-intuitive to others. Oh well.
Nah, sounds pretty similar to the way I play. I rarely if ever use anything other than L2s in PoFV. :V Almost all of my boss summons are from the 100k/300k/500k bonuses.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 21, 2009, 07:06:37 PM
(http://img202.imageshack.us/img202/8702/th014.jpg)
So true, Reimu.

So, first card was proven to be bullshit with a non shotgun type....
Second one - when the bullets come from an angle, is the very bottom of the screen a safespot from these?
The train isn't that hard now....but she still ruins my 1cc attempts big time.
Title: Re: Spellcard Help Topic
Post by: BoLaD on October 21, 2009, 08:57:58 PM
(http://img202.imageshack.us/img202/8702/th014.jpg)
So true, Reimu.

So, first card was proven to be bullshit with a non shotgun type....
Second one - when the bullets come from an angle, is the very bottom of the screen a safespot from these?
The train isn't that hard now....but she still ruins my 1cc attempts big time.

The 1st card on hard is possible to do with Reimu- you have to use all the room you have. Use the corners, move up, etc.
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 21, 2009, 09:01:36 PM
It would be nice to add that its very fucking hard to do (too hard for stage 2 zun) so bombing it during 1cc attempts is a good idea.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 21, 2009, 09:08:50 PM
Done it once, almost again a while ago....but it really isn't made for ReimuA. :V
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 21, 2009, 09:11:10 PM
No it isn't. It should be, but alas. Maybe you should switch to SanaeB if you really need a capture. She makes it pretty trivial.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 21, 2009, 09:20:54 PM
No it isn't. It should be, but alas. Maybe you should switch to SanaeB if you really need a capture. She makes it pretty trivial.
Yeah, but SanaeB makes everything trivial....it doesn't feel that good to 1cc with a shot with trivializes so many stage parts.....
Title: Re: Spellcard Help Topic
Post by: LHCling on October 22, 2009, 12:59:42 AM
...it doesn't feel that good to 1cc with a shot with trivializes so many stage parts.....
Then what about SA!ReimuA?
If you feel bad about using SanaeB, then I would recommend you use MarisaA.

That being said, I need help on a certain Spell Card. More specifically, it's... ...this (http://touhou.wikia.com/wiki/Embodiment_of_Scarlet_Devil:_Stage_6_Spell_Cards#Spell_Card_49).

I'm well aware that it's a read-and-move Spell Card (i.e. dodging on-the-fly). What I'm worried about is my position on the screen. I am currently deciding between trying to be as high on the screen as possible without being hit by the bubble bullets and the bottom of the screen. Obviously the bottom of the screen give you more horizontal room to move, but being higher up gives you extra time to "weave" through oncoming walls. Do I compromise it? Rely on my instincts? Rely on luck?

Thoughts? Comments? Opinions?
Title: Re: Spellcard Help Topic
Post by: AlexX Unlimited on October 22, 2009, 02:55:16 AM
I don't exactly need help, per se, moreso clarification...

A friend of mine told me a while ago that Yuyuko's final non-survival spellcard (or more specifically, Cherry Blossom Sign "Perfect Cherry Blossom of Sumizome -Getting Lost-") is immune to bombs. However, upon using Marisa B's Master Spark I found she took damage from it just like any other card and merely assumed he was mistaken. However, when I used the bomb of the character he said he was using at the time (Sakuya A's Killing Doll), I found that either she took no damage from it, or so little it didn't show up on her HP bar.

Does anyone know what's going on with this? Is Yuyuko only damagable by certain bombs during this attack, is Killing Doll really that bad, or what?
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 22, 2009, 04:25:58 AM
Then what about SA!ReimuA?
The thing is, SA ReimuA is just a strong straight shottype with an actually useable bomb while SanaeB is a completely diferent shottype which can destroy stuff everywhere without moving and has a good frontal shot too, not to mention a rather powerful bomb.
Title: Re: Spellcard Help Topic
Post by: Shizumarashi Mayuzumi on October 22, 2009, 04:54:18 AM
Does anyone know what's going on with this? Is Yuyuko only damagable by certain bombs during this attack, is Killing Doll really that bad, or what?

Someone a little more expert than I can come in after and clear up the details, but from what I do know, there's several factors at play here:

- Final cards have some sort of resistance to bombs in all the games, though the degree varies between games. I am unsure how much applies on Sumizome Perfect Blossom.

- Killer Doll does, in fact, do significantly less damage (http://www.shrinemaiden.org/forum/index.php?topic=181.msg2957#msg2957) than Master Spark to begin with. Not a bad bomb by any means it seems, it's just that Master Spark is the most powerful bomb in PCB.

- All shot types do ~half as much damage during focused bombs than during unfocused bombs (same post as bomb data link above). Killer Doll is focused, Master Spark is unfocused. DISREGARD THAT I APPARENTLY CAN'T TELL TOP FROM BOTTOM lol. SakuyaA is the weakest shot type in PCB (http://www.shrinemaiden.org/forum/index.php?topic=181.msg2956#msg2956), at least strictly in terms of raw damage. MarisaB isn't a whole lot farther up the damage rankings, but it still seems like a pretty significant gap, and that's being compounded by the focused bomb vs. unfocused bomb shot damage.

Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on October 22, 2009, 05:05:32 AM
Uh... Master Spark is unfocused as well. It deals more damage because it hits both Yuyuko and the Fan, same reason why Non-Directional Laser can sweep Sumizome Perfect Blossom with ease.
Title: Re: Spellcard Help Topic
Post by: Shizumarashi Mayuzumi on October 22, 2009, 05:08:58 AM
Uh... Master Spark is unfocused as well. It deals more damage because it hits both Yuyuko and the Fan, same reason why Non-Directional Laser can sweep Sumizome Perfect Blossom with ease.

Goddamnit I was transposing NDL and Master Spark on that bomb data list and I haven't touched MarisaB in a while personally. Fix'd my post.

... also I was misreading and thus mixing up MarisaB focused and MarisaB unfocused for shot power, but that just makes the "not that much farther up" inapplicable to focused. >_>
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 22, 2009, 07:15:01 AM
I don't know how counter-summoning qualifies as "defensive". I think one is better off continuing the lvl2 spam since if the AI gets an auto-counter to your counter, you're toast, while if you're spamming lvl2s to save your butt you could end up getting an auto boss counter. Not to mention that these lvl2s start to auto-recharge when clearing bullets against Reimu's boss spawn.

...I'm seeing that my Phantasmagoria playing style differs wildly from everyone else's, and that everything that I find logical might look counter-intuitive to others. Oh well.
If this isn't proof that level 2 bombs are god tier when it comes to saving your ass, I don't know what is. (http://www.youtube.com/watch?v=jMm0yYw33DE)
Title: Re: Spellcard Help Topic
Post by: Zengeku on October 22, 2009, 08:20:03 AM
The thing is, SA ReimuA is just a strong straight shottype with an actually useable bomb while SanaeB is a completely diferent shottype which can destroy stuff everywhere without moving and has a good frontal shot too, not to mention a rather powerful bomb.

Besides, SA ReimuA isn't overpowered. Its just the others that are underpowered.
Title: Re: Spellcard Help Topic
Post by: ghost333 on October 22, 2009, 05:02:42 PM
i need help with this two spells

one (http://touhou.wikia.com/wiki/Perfect_Cherry_Blossom:_Stage_5_Spell_Cards#Spell_Card_072)

two (http://touhou.wikia.com/wiki/Perfect_Cherry_Blossom:_Stage_5_Spell_Cards#Spell_Card_076)

comment: i usually try to hunt her and stay below her,  bomb is the way i always done it
(i use SakuyaB most of the time)
Title: Re: Spellcard Help Topic
Post by: AlexX Unlimited on October 22, 2009, 05:16:29 PM
Quote
- Final cards have some sort of resistance to bombs in all the games, though the degree varies between games. I am unsure how much applies on Sumizome Perfect Blossom.
That's the thing... Perfect Cherry Blossom is NOT Yuyuko's final card since she uses Reflowering directly after it (which IS immune to bombs... and damage in general, but still). Because Master Spark could practically end it by itself like with almost any other card I had assumed it acted the same as any other card, but when playing around with Sakuya I found her bomb doesn't seem to be doing crap, even if it's supposed to be that much weaker.

Quote
- Killer Doll does, in fact, do significantly less damage than Master Spark to begin with. Not a bad bomb by any means it seems, it's just that Master Spark is the most powerful bomb in PCB.
I know how much damage the bombs do. When I found this out I first checked that topic to be sure I just didn't miss something, or if the information was already there.

However, Killer Doll didn't do any noticable damage to Yuyuko's final lifebar period. I know its weaker than Master Spark, but I'd have expected it to at least make her HP drop a tiny bit.

Quote
Uh... Master Spark is unfocused as well. It deals more damage because it hits both Yuyuko and the Fan, same reason why Non-Directional Laser can sweep Sumizome Perfect Blossom with ease.
Yuyuko's fan is not active during bombs. The bomb data topic mentions this right away on the third info post (and I'm pretty sure it applies to Mokou's wings in IN, too).
Title: Re: Spellcard Help Topic
Post by: Sapz on October 22, 2009, 05:44:39 PM
i need help with this two spells

one (http://touhou.wikia.com/wiki/Perfect_Cherry_Blossom:_Stage_5_Spell_Cards#Spell_Card_072)

two (http://touhou.wikia.com/wiki/Perfect_Cherry_Blossom:_Stage_5_Spell_Cards#Spell_Card_076)

comment: i usually try to hunt her and stay below her,  bomb is the way i always done it
(i use SakuyaB most of the time)
For me, these cards become far easier if you don't follow Youmu. Choose one side and stick with it, and then you only have to worry about bullet dodging without also making big movements to the other side of the screen. The key to Hell God Sword is to remember that aside from the tiny bullets, everything else she throws at you has a hitbox much smaller than the actual bullet. Hungry King Sword, you want to go through a wave as soon as you see a gap to avoid being crushed between two waves at once/the bottom of the screen. For both, though, they're mostly just pure bullet dodging. :V
Title: Re: Spellcard Help Topic
Post by: Shizumarashi Mayuzumi on October 22, 2009, 06:00:37 PM
That's the thing... Perfect Cherry Blossom is NOT Yuyuko's final card since she uses Reflowering directly after it (which IS immune to bombs... and damage in general, but still).

Yeah, but I wasn't sure if it possibly counted anyway - in IN, Hourai Barrage/Hourai Jewel behaves much like a final card even though it's followed by that whole string of Last Spells. (Though I suppose there's the part where unlike Resurrection Butterfly you're not required to make it through the Imperishable Night's End sequence...)

*sigh* I should've just kept my mouth shut instead of trying to help and ending up being a failure. orz
Title: Re: Spellcard Help Topic
Post by: LHCling on October 22, 2009, 10:30:27 PM
*sigh* I should've just kept my mouth shut instead of trying to help and ending up being a failure. orz
Hm...
Does anyone know what's going on with this? Is Yuyuko only damagable by certain bombs during this attack, is Killing Doll really that bad, or what?
Give me a replay. Keep in mind that if you use the bomb at the start of the Spell Card it will do nothing because Spell Card Armor is still in effect.

I'm well aware that it's a read-and-move Spell Card (i.e. dodging on-the-fly). What I'm worried about is my position on the screen. I am currently deciding between trying to be as high on the screen as possible without being hit by the bubble bullets and the bottom of the screen. Obviously the bottom of the screen give you more horizontal room to move, but being higher up gives you extra time to "weave" through oncoming walls. Do I compromise it? Rely on my instincts? Rely on luck?

Thoughts? Comments? Opinions?
Still waiting. Don't tell my I have to work this out myself  :V
Even "Scarlet Meister" is easier at the moment.

Quote from: 'nut about MS Extra (YT comment)
Yuka is better for this stage, stop overselling Mima. >_>
Hey 'nut, mind demonstrating for me?
Title: Re: Spellcard Help Topic
Post by: Sapz on October 22, 2009, 10:54:31 PM
Still waiting. Don't tell my I have to work this out myself  :V
Well, not sure if this helps much, but I manage to get a reasonable capture rate by sticking to the bottom; the extra room is useful and the walls move slowly enough for me to find the gaps most of the time. That being said, I'd never even considered moving more than a little bit higher, so maybe I'm missing something.
Quote from: Baity
Even "Scarlet Meister" is easier at the moment.
...
Quote
Scarlet Meister < something that isn't Scarlet Meister
WHAT. SERIOUSLY?

...I'm not sure whether to be really impressed at how easy you find SM or really confused at how difficult you find VI. :V
Title: Re: Spellcard Help Topic
Post by: Rikter on October 23, 2009, 01:07:13 AM
Immortal fire bird (I still don't get it), Hollow Giant woo and Fujiyama Volcano are cards I need help with in IN extra now.
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 23, 2009, 01:15:06 AM
Immortal fire bird (I still don't get it), Hollow Giant woo and Fujiyama Volcano are cards I need help with in IN extra now.

The birds are aimed. Since it has been a looooong time I don't remember where but they are; experiment with misdirecting them in spell practice and the gaps will appear. You have to hug one of the trails before the multiple-phoenix blast, but that's where my memory fails me. The thing is, you'll still need to weave between one of the outgoing trails and one of the oncoming wings, so don't panic.

Hollow Giant is a lot easier if you misdirect Mokou's aimed lines to the top; go behind her after the first (non-aimed) lines, and slowly make you way to the other side, then back to the bottom center to shoot at her. Repeat.

Fujiyama Volcano is one of Mokou's easiest cards when you know what to do (http://replays.gensokyou.org/download.php?id=5331). Some people like running around in the bottom but I find going around Mokou a lot safer.
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 23, 2009, 01:27:42 AM
Immortal Fire Bird:

The first bird is aimed, the 2nd bird is aimed, and the third wave will have one aimed at you and a bunch more not aimed at you.  Just direct the first one to the right side of the screen, the second one as close as you can to the first one without moving into the red bullets it left behind, then the third one as close as you can to the second one.  You don't have to move so close if you have plenty of screen space left.  After the 3rd one fires, dodge the red jelly bullets and go left as close as you can to the red bullets left behind by the 3rd wave (the ones NOT aimed at you).  Now just repeat in the other direction.  Replay (http://replays.gensokyou.org/download.php?id=5555)

Fujiyama Volcano:

This was already explained, but here's a replay (http://replays.gensokyou.org/download.php?id=4818) of the "other" way to do it, if you don't feel comfortable circling around Mokou.
Title: Re: Spellcard Help Topic
Post by: ghost333 on October 23, 2009, 12:30:40 PM


That being said, I need help on a certain Spell Card. More specifically, it's... ...this (http://touhou.wikia.com/wiki/Embodiment_of_Scarlet_Devil:_Stage_6_Spell_Cards#Spell_Card_49).

I'm well aware that it's a read-and-move Spell Card (i.e. dodging on-the-fly). What I'm worried about is my position on the screen. I am currently deciding between trying to be as high on the screen as possible without being hit by the bubble bullets and the bottom of the screen. Obviously the bottom of the screen give you more horizontal room to move, but being higher up gives you extra time to "weave" through oncoming walls. Do I compromise it? Rely on my instincts? Rely on luck?

Thoughts? Comments? Opinions?

God Art "Vampire Illusion"  right?
this is really tough as a card i prefer to stay somewhere between midle and bottom
after a shot i try to go around the big bullets and stay at the path between them
(edited)

not sure if this helps but anyway....
Title: Re: Spellcard Help Topic
Post by: LHCling on October 23, 2009, 01:24:47 PM
...I'm not sure whether to be really impressed at how easy you find SM or really confused at how difficult you find VI. :V
Useless and Random Fact: SM in my username (see: YT Channel (http://www.youtube.com/BaitySM)) doesn't stand for Scarlet Meister either.

If I said that I have a 35% capture rate, 25% timeout rate and 40% death rate (with ReimuA), would you believe me?  :V  The waves aren't as dense as everybody makes them to be. Either that, or they've become really manageable (read: slow) for me.

I use a semi-methodical method to manage it. It's very difficult to explain, so I'll see if I can get a short video up... after I sleep. I saw a lot of people complain about "Scarlet Meister" back in the day (remember 'nut? Those good old days; I miss them, I looked up you people a lot back then too  ;_;).

Well, not sure if this helps much, but I manage to get a reasonable capture rate by sticking to the bottom; the extra room is useful and the walls move slowly enough for me to find the gaps most of the time. That being said, I'd never even considered moving more than a little bit higher, so maybe I'm missing something....
God Art "Vampire Illusion"  right?
this is really tough as a card i prefer to stay somewhere between midle and bottom
after a shot i try to go around the big bullets and stay at the path between them
(edited)

not sure if this helps but anyway....
Alright, both pieces of advice work. Thanks.
Title: Re: Spellcard Help Topic
Post by: Sapz on October 23, 2009, 01:57:19 PM
Not really a spellcard, but anywho... I've started attempting to perfect UFO Extra. However, I'm doing it with ReimuA, not SanaeB, which means I can rarely if ever clear the homing enemy-spam just before Nue. Any advice for this section?

If I said that I have a 35% capture rate, 25% timeout rate and 40% death rate (with ReimuA), would you believe me?  :V  The waves aren't as dense as everybody makes them to be. Either that, or they've become really manageable (read: slow) for me.

I use a semi-methodical method to manage it. It's very difficult to explain, so I'll see if I can get a short video up... after I sleep. I saw a lot of people complain about "Scarlet Meister" back in the day (remember 'nut? Those good old days; I miss them, I looked up you people a lot back then too  ;_;).
I must see this. My current capture rate is 0.5%. :V
Title: Re: Spellcard Help Topic
Post by: Lopsidation on October 23, 2009, 08:49:39 PM
Hollow Giant is a lot easier if you misdirect Mokou's aimed lines to the top; go behind her after the first (non-aimed) lines, and slowly make you way to the other side, then back to the bottom center to shoot at her. Repeat.

Note: The most difficult part of this is the first streaming across the top of the screen, dodging the red bullets. Make this part trivial by sitting a bit to the right of Mokou as the spell begins, to cancel out a lot of the first red wave of bullets. Remember, familiars don't fire if you're on top of them. This only works for the first wave, though.

For the other waves, try reading the directions of the red bullets when they're still bunched up and predict a safe path through them.

Hmm, am I overcomplicating things enough~? Oh, and:

Not really a spellcard, but anywho... I've started attempting to perfect UFO Extra. However, I'm doing it with ReimuA, not SanaeB, which means I can rarely if ever clear the homing enemy-spam just before Nue. Any advice for this section?

Have you tried using a UFO for the last part?
Title: Re: Spellcard Help Topic
Post by: Sapz on October 23, 2009, 09:05:01 PM
Have you tried using a UFO for the last part?
That'd work, but I want this to be no bombs, no deaths AND no UFOs. Perfect means perfect. :P
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 23, 2009, 09:29:42 PM
Not really a spellcard, but anywho... I've started attempting to perfect UFO Extra. However, I'm doing it with ReimuA, not SanaeB, which means I can rarely if ever clear the homing enemy-spam just before Nue. Any advice for this section?
I was able to clear it somewhat consistently.... Just make sure that you start on a side before the huge spam starts, then stream it to left and slowly move up. Not much of a description, but that's how I see it.
Title: Re: Spellcard Help Topic
Post by: Hyperbole1729 on October 24, 2009, 04:52:42 PM
I'm currently trying EoSD Extra and I think I'm very close to clearing it (made it to QED 3-4 times) so improving on one or 2 of my problematic spell cards just might do the trick...

The ones I have trouble with are:

-Starbow Break
Is there any trick to it apart from dodging? I've been using the safe spot for a while but it feels kind of lame to do that  :V

-Maze of Love
Tried going around, tried staying at the bottom... In the end staying at the bottom seems easier but I keep getting killed "randomly"

-Catadioptric


-Counter Clock
I really have no idea what to do here. I've seen replays where people just seem to pass right through the lasers...

I'm using MarisaB by the way.

Thanks!
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 24, 2009, 05:30:17 PM
Jade of the Horrid River.

It's wrecking my runs completely, I either bomb it to hell and start the next noncard with 0-1 power, or die twice.

Also, Moriya's Iron Ring.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 24, 2009, 05:32:58 PM
Jade of the Horrid River.

It's wrecking my runs completely, I either bomb it to hell and start the next noncard with 0-1 power, or die twice.

Also, Moriya's Iron Ring.
Can't remember Jade, but when you are at the bottom, go through the top(and dodge the small bullets from the stream which just fell apart) and when at the top, stream it to the bottom and it passes over you.

As for Iron Ring....just shoot her, once she aims them at you, circle around her and repeat. It might wall you, but it's not a clippy spell.
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 24, 2009, 08:19:14 PM
Quote from: Bananamatic
Can't remember Jade, but when you are at the bottom, go through the top(and dodge the small bullets from the stream which just fell apart) and when at the top, stream it to the bottom and it passes over you.

As for Iron Ring....just shoot her, once she aims them at you, circle around her and repeat. It might wall you, but it's not a clippy spell.
Guess I just need to practice jade more, that's what I've been doing.

And Iron Ring seems to wall me every time.
Title: Re: Spellcard Help Topic
Post by: flurk on October 24, 2009, 10:26:45 PM
Would like some advice.

SA Normal stage 5 - Rekindling of Dead Ashes. i fly with patchouli.

i'm guessing i'm supposed to go in a big circle around orin? or is there a trick to make the whole spellcard easy?
Title: Re: Spellcard Help Topic
Post by: LHCling on October 24, 2009, 10:58:06 PM
or is there a trick to make the whole spellcard easy?
http://replays.gensokyou.org/download.php?id=5589

At 3.xx or 4.00 Power (3.xx is better)
Alternatively, it's:
This one might seem confusing as the instructions are pretty vague. I'll get another replay up.

Finally, the 1cc-man's option:
Title: Re: Spellcard Help Topic
Post by: flurk on October 24, 2009, 11:04:13 PM
This one might seem confusing as the instructions are pretty vague. I'll get another replay up.

thanks. i get what you mean.

and i think i'll go for the 1cc method :D although your first strat sounds MUCH MORE FUN. i think i'll try that first. patchouli abuse for the win!

and i refuse to watch replays to learn strats. i'm just stubborn that way :D so you don't have to go the extra mile for me but thanks a lot!!

EDIT: WTF WAS I THINKING? I HATE BOMBING METHODS. i'll go for the first strat
Title: Re: Spellcard Help Topic
Post by: LHCling on October 24, 2009, 11:26:38 PM
Alternatively, it's:
  • Bottom-center
  • Top-left (by moving up and then left)
  • (Loop Start)
  • Top-right
  • Bottom-center (by moving down and then left)
  • Top-right (by moving right and then up)
  • Top-left
  • Bottom-center (by moving down and then left)
  • Top-left (by moving left and then up)
  • (Loop End)
This one might seem confusing as the instructions are pretty vague. I'll get another replay up.
http://replays.gensokyou.org/download.php?id=5591
That single death messed up the timing a fair bit. Anyway, the aim is to get the (zombie) fairies to the middle (at the start), top left, middle, top right, middle, top left, etc. parts of the screen constantly.

Quote
"Scarlet Meister"
Video showing a (rather basic) demonstration in a bit. Other than getting the technique down, it's all a matter of precision.
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 24, 2009, 11:47:58 PM
Moriya's Iron Ring:

Sit directly below her until the bullets get close, then move directly above her and stay there until she stops shooting.  Go back to the bottom middle and repeat.  The idea is to get as many of the rings fired in a vertical line as possible.  Replay (http://replays.gensokyou.org/download.php?id=5592).  The rest of the run pretty much sucks.
Title: Re: Spellcard Help Topic
Post by: flurk on October 24, 2009, 11:50:07 PM
Moriya's Iron Ring:

Sit directly below her until the bullets get close, then move directly above her and stay there until she stops shooting.  Go back to the bottom middle and repeat.  The idea is to get as many of the rings fired in a vertical line as possible.  Replay (http://replays.gensokyou.org/download.php?id=5592).  The rest of the run pretty much sucks.

i do that too. and i move in a clockwise direction. seems to work every time.
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 25, 2009, 12:33:39 AM
Moriya's Iron Ring:

Sit directly below her until the bullets get close, then move directly above her and stay there until she stops shooting.  Go back to the bottom middle and repeat.  The idea is to get as many of the rings fired in a vertical line as possible.
Hm, exactly what I've been doing.  Should I be going up one side and down the other, or just sticking to one?
Title: Re: Spellcard Help Topic
Post by: Tsym on October 25, 2009, 01:00:33 AM
Ok all my stuff is from EoSD.  Hard mode for those cards from the Normal game.

Maze of Love - Do the brown bullets come out faster or is it just me?

Starbow Break - I hear this talk of a "safe spot" where is it?  I've been doing it straight up the entire time :V.  Just out of curiosity, because I have like a 75% capture rate on it, so whatever.

Catadioptric - Yeah I get the "stay at the bottom right corner" thing, but I can't seem to do enough damage to her.  When should I move out from that little corner?  Right before she moves across the screen with completely vertical shots?

Counter Clock - When can the lasers kill you?  I sometimes bomb because I think the lasers are spawning right on top of me and are going to kill me, but sometimes I pass right through them.

Ok so for EoSD Hard.  Is MarisaB worth using for an easier Patchy fight?  It doesn't seem to be THAT bad save for Sylphae Horn High Level and Lava Cromlech.

Illusional Misdirection - I don't get how it works.  I also don't get how I'm supposed to approach it.

The World - Does misdirecting it help?  I always see some knives drift towards the middle regardless of a misdirect or not.

Killing Doll - Gayest spell card in the world that is impossible to beat?

Vampire Illusion - I can't seem to get too many shots off on her.  Should I just stay in the general middle area or what?

Scarlet Gensokyo - Stay at the bottom, yes?
Title: Re: Spellcard Help Topic
Post by: LHCling on October 25, 2009, 01:48:48 AM
Maze of Love - Do the brown bullets come out faster or is it just me?
It's just you (and others). Psychological effect of not being able to see the brown bullets as easily.

Starbow Break - I hear this talk of a "safe spot" where is it?  I've been doing it straight up the entire time :V.  Just out of curiosity, because I have like a 75% capture rate on it, so whatever.
Top-Left
I think it was, if not, then the other side. Or something.

Catadioptric - Yeah I get the "stay at the bottom right corner" thing, but I can't seem to do enough damage to her.  When should I move out from that little corner?  Right before she moves across the screen with completely vertical shots?
Yeah, pretty much. Or about when she moves to about the middle.

Counter Clock - When can the lasers kill you?  I sometimes bomb because I think the lasers are spawning right on top of me and are going to kill me, but sometimes I pass right through them.
This... is hard to explain. The lasers don't extend that far out, and have delay before materialization. Much like many other large "instant" lasers. IIRC you have about half a second upon seeing the lasers appear (not just the line) before they have a box.

Ok so for EoSD Hard.  Is MarisaB worth using for an easier Patchy fight?  It doesn't seem to be THAT bad save for Sylphae Horn High Level and Lava Cromlech.
Opinion-based.

Illusional Misdirection - I don't get how it works.  I also don't get how I'm supposed to approach it.
Similar principles. This time however, you need to memorize two paths through it. One for when Sakuya moves left, the other for when she moves right.

The World - Does misdirecting it help?  I always see some knives drift towards the middle regardless of a misdirect or not.
It does help to some extent. The knives still drift towards the middle, but by misdirecting it, you make the knives come in at a "later" time, which means that you don't get extremely quick-and-dense waves, but longer-and-less dense waves.

Killing Doll - Gayest spell card in the world that is impossible to beat?
Possible, but unlikely, especially at Max Rank. Bomb as soon as you feel like you're going to get trapped for survival purposes.

Vampire Illusion - I can't seem to get too many shots off on her.  Should I just stay in the general middle area or what?
Yeah, the general middle area. You just have to be patient.

Scarlet Gensokyo - Stay at the bottom, yes?
Not in all cases. But it does minimize the chances of being struck from behind.

Scarlet Meister (http://www.youtube.com/watch?v=LgPffmr2pbs) (2 death timeout) for people who were suffering at it so much.
Other than getting the technique down, it's all a matter of precision.
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 25, 2009, 01:56:51 AM
Hm, exactly what I've been doing.  Should I be going up one side and down the other, or just sticking to one?

Always go down the opposite side you went up or you'll probably get walled.  It doesn't matter which side you go back up again, but if you look ahead you might see a few stray rings on one side that would make it slightly easier on you if you went the other way though. 

Also, Jade of the Horrid River is really easy if you're Reimu whichever one uses needles at 4 power or higher.
Title: Re: Spellcard Help Topic
Post by: Hyperbole1729 on October 25, 2009, 02:08:36 AM
Starbow Break - I hear this talk of a "safe spot" where is it?  I've been doing it straight up the entire time :V.  Just out of curiosity, because I have like a 75% capture rate on it, so whatever.
It's on top-left but not completely on the corner; just move a bit on the right (to be right between the "n" and "e" of the word Enemy)
That said it's way better to capture it than using the safe spot (I only use it because I completely suck on this spell card...)
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 25, 2009, 10:07:10 PM
we really need a general question thread for these kind of things but I'll post it here now.

Which character do you guys suggest for clearing UFO's extra? I had it unlocked with SanaeA but she seemed rather lacking on nue, so I unlocked extra with SanaeB now aswell, should I stick with her or perhaps unlock reimu/marisa?
Title: Re: Spellcard Help Topic
Post by: ebarrett on October 25, 2009, 10:14:16 PM
we really need a general question thread for these kind of things but I'll post it here now.

Which character do you guys suggest for clearing UFO's extra? I had it unlocked with SanaeA but she seemed rather lacking on nue, so I unlocked extra with SanaeB now aswell, should I stick with her or perhaps unlock reimu/marisa?

SanaeB is probably the easiest one since she trivializes the UFO cards even if you don't know exactly what you're supposed to do. If you do know how to do these, though, I'd say ReimuB is the best.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 25, 2009, 10:23:28 PM
SanaeB is probably the easiest one since she trivializes the UFO cards even if you don't know exactly what you're supposed to do. If you do know how to do these, though, I'd say ReimuB is the best.
that's what I've heard before. But what do you really mean with trivializes the UFO cards? Does she kill the UFOs quick or something? (I haven't confirmed it but the frogs seem to explode, do they deal splash damage to nue and UFOs or something?)
Title: Re: Spellcard Help Topic
Post by: ?q on October 25, 2009, 10:47:38 PM
that's what I've heard before. But what do you really mean with trivializes the UFO cards? Does she kill the UFOs quick or something? (I haven't confirmed it but the frogs seem to explode, do they deal splash damage to nue and UFOs or something?)
Splash damage would be the entire point of SanaeB's existence...
So yes, everything you said.
Title: Re: Spellcard Help Topic
Post by: Rook on October 26, 2009, 12:49:26 AM
This is kind of an odd request. It's not a spellcard, and it's not a noncard pattern either!

But does anyone know any "trick" to the last fairy in PCB Stage 4, the one with all the health who drops the bomb right before the boss fight?

I have to bomb her each time I get there on Hard, and it's rather shameful to have an autobomb spot versus one, single, solitary fairy :V
Title: Re: Spellcard Help Topic
Post by: ?q on October 26, 2009, 12:55:49 AM
I'm pretty sure the pattern is static.

The Death Fairy doesn't take damage until the last part of her pattern, so if you go off-center you'll probably lose that Bomb - so if you bomb, make it count~

Other than that, the only really hard part is getting through the white rice bullets.  Try to go toward those before they sweep through the bottom center so you don't have to worry about the red ball bullets at the same time.
Title: Re: Spellcard Help Topic
Post by: LHCling on October 26, 2009, 12:26:53 PM
Static, has bomb immunity / reduction. Just learn it.

Not technically a Spell Card, but... Aya's 3rd non-spell.
Replay for reference (http://replays.gensokyou.org/download.php?id=5613). Am I even moving properly for the majority of the time? Is there something that I'm missing?

And 'nut show me how to use Yuka in MS Extra already. [/nag]
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 26, 2009, 04:20:57 PM
Wow, I just started my extra stage runs (UFO) with SanaeB and god, I was expecting it to be easier than SanaeA but this is insane. On Red UFO invasion: I think I ended this card about THREE times quicker than sanaeA, not only could I kill half of the UFOs every time causing there to be less bullets to dodge, but I also hit nue at that same time; dealing way more damage, causing it to be easier at multiple scales. First time I reached nue with saneaB and I already made it as far as my best attempt with SanaeA. This is gonna be pie  :V
Title: Re: Spellcard Help Topic
Post by: RainfallYoshi on October 26, 2009, 05:08:39 PM
I'm currently trying EoSD Extra and I think I'm very close to clearing it (made it to QED 3-4 times) so improving on one or 2 of my problematic spell cards just might do the trick...

The ones I have trouble with are:

-Starbow Break
Is there any trick to it apart from dodging? I've been using the safe spot for a while but it feels kind of lame to do that  :V

-Maze of Love
Tried going around, tried staying at the bottom... In the end staying at the bottom seems easier but I keep getting killed "randomly"

-Catadioptric


-Counter Clock
I really have no idea what to do here. I've seen replays where people just seem to pass right through the lasers...

I'm using MarisaB by the way.

Thanks!

Ooo, EoSD Extra, my specialty.

Starbow Break: The card is static, so once you find a pattern of dodging that works for you, it should work every time. Otherwise it's just straight up random dodging. Safespot is right under the N in "Enemy" at the top-left for the weak of heart.

Maze of Love: I've never been able to do this spellcard the "normal way" by actually navigating around Flandre, I've always stuck to the bottom. IIRC the best way to go about it is to get down to the center of the bottom then as the waves start coming you just use very small taps to dodge through. Left, Wait, Left, Wait, Right IIRC.

Catadioptric: Other than telling you that the bottom right corner is less dense, I don't know how much I can help. I've never had a consistent capture rate on the card because it can just get so nerve-wracking. Keep your eye on wandering debris from the tails of the shots.

Counter Clock: Important thing to note here is that the tips of the lasers make them look a lot longer than they really are. The lasers also don't actually become solid until like a second after they show up. If you can keep these things in mind the card becomes a lot easier to attempt.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 26, 2009, 07:45:16 PM
for counter clock I suggest watching a replay of someone who captures it and then MOVE EXACTLY 100% THE WAY HE DID! That's how I learned it, and since it's a pretty short card which also happens to be the same every time it will be quite easy to learn
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 26, 2009, 10:33:58 PM
Does anyone know how Shou's nonspells work? The first 2 in particular. Pure reading? Or is something aimed?
Title: Re: Spellcard Help Topic
Post by: Sapz on October 26, 2009, 10:35:24 PM
Does anyone know how Shou's nonspells work? The first 2 in particular. Pure reading? Or is something aimed?
Pretty confident they're pure reading. Shou doesn't seem to use much in the way of tricks. :V
Title: Re: Spellcard Help Topic
Post by: LHCling on October 26, 2009, 10:38:48 PM
First one is pure reading.

The second one is pure reading as well, but there's a pattern as to how the large bullets are fired; they are governed by the 3rd laser net. However, I would probably ignore this fact because it makes you think (see: below).

This might also sound weird, but I also suggest you open the Music Room up and see the comment ZUN left behind.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 26, 2009, 10:42:29 PM
First one is pure reading.

The second one is pure reading as well, but there's a pattern as to how the large bullets are fired; they are governed by the 3rd laser net. However, I would probably ignore this fact because it makes you think (see: below).

This might also sound weird, but I also suggest you open the Music Room up and see the comment ZUN left behind.
The problem with the second one is the balls/second lasers going almost at once, or when I'm dodging the second wave, I manage to clip the first one somehow.

The first one isn't that bad, but the third wave(which wasn't there on Normal) tends to kill me a lot.

Also, redirectan balls pre-Shou.
The very last set, also the last set before Nazrin.
Title: Re: Spellcard Help Topic
Post by: LHCling on October 26, 2009, 11:07:34 PM
Replay (http://replays.gensokyou.org/download.php?id=5623).
Covers the pre-boss orbs. Does not cover the 2nd non-spell (because I'm out of practice). It's really just grinding it until you get out of the "old-man killer" zone.

That pre-boss orb strategy also works on Lunatic. Shoot at your own risk.

5 hours sleep isn't good for my reading ability...
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 26, 2009, 11:29:36 PM
One more thing. Only ONE word.
Ichirin. The ENTIRE GODDAMN FIGHT. I'm so bad at it you would be surprised that I've reached Byakuren on that run.

replay here (http://replays.gensokyou.org/download.php?id=5624)
Her first one is an autobomb, can't figure out her second and the third is an autobomb too.
Title: Re: Spellcard Help Topic
Post by: LHCling on October 26, 2009, 11:59:49 PM
http://replays.gensokyou.org/download.php?id=5625

First SC is read and dodge. I would recommend using more of the screen between "waves" to allow more freedom to "dodge" the really slow bullets.

Second SC see replay.

3rd SC I would just misdirect the fists. I wanted to make the replay impressive and sit in between 2 fists, but I clipped before I got the chance to.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 27, 2009, 12:26:43 AM
The second and third ones are much more acceptable now....still can't do her first and first nonspell though.

And Nazrin Pendulum.
At the beginning I go right between them, but then it pushes me to the bottom where I get walled and I have to bomb.
Title: Re: Spellcard Help Topic
Post by: LHCling on October 27, 2009, 12:40:37 AM
You should go through them a second time as well.

The recommended spot is either a bit left from the center. Keep in mind that you're going to break through when the pendulums speed up, else it will be too late. Using this spot to break through would make the Spell Card end faster.

Alternatively, if you don't want to take as much of a risk, consider moving to the bottom left corner, and there should be plenty of space there. Beware of aimed bubble bullets though.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 27, 2009, 08:50:59 PM
Unindentified Rainbow UFO invasion ofterror. WHAT IS THIS?
Title: Re: Spellcard Help Topic
Post by: ?q on October 27, 2009, 09:06:08 PM
Unindentified Rainbow UFO invasion ofterror. WHAT IS THIS?
Another terrible Nue card; why do you ask :V
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 27, 2009, 09:10:46 PM
Another terrible Nue card; why do you ask :V
I NEED HELP PLEASE
Title: Re: Spellcard Help Topic
Post by: theshirn on October 27, 2009, 10:02:53 PM
MERLIN'S OPENER

GODDAMNIT

and Yuyuko's third noncard, please.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 27, 2009, 10:10:58 PM
I NEED HELP PLEASE
Try to focus on one UFO stream and kill it ASAP.
If you fail to kill it, pass through the vertical bullet wall it creates first, then micrododge the falling bullets.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 27, 2009, 10:17:14 PM
Try to focus on one UFO stream and kill it ASAP.
If you fail to kill it, pass through the vertical bullet wall it creates first, then micrododge the falling bullets.
I hope I have enough power for that after my 3 deaths on Undefined Darkness  8)
Title: Re: Spellcard Help Topic
Post by: theshirn on October 28, 2009, 05:21:22 AM
MERLIN'S OPENER

GODDAMNIT

and Yuyuko's third noncard, please.
damnit Baity answer me

also help with Pseudo Stradivarius/the other one that isn't Ghost Clifford (because Ghost Clifford is easy YES I WENT THERE DONUT)
Title: Re: Spellcard Help Topic
Post by: LHCling on October 28, 2009, 05:34:32 AM
damnit Baity answer me
I don't have it unlocked  :<
However, it's just streaming. Oddly enough, I didn't even have to move that far per cycle on Hard, and I seriously doubt that Lunatic could be that much worse.

also help with Pseudo Stradivarius/the other one that isn't Ghost Clifford (because Ghost Clifford is easy YES I WENT THERE DONUT)
"Pseudo Stradivarius" is just moving around in large squares / triangles / octagons / circles / etc. . Move too fast and trap yourself. Move too slow and the same thing happens.

"B?sendorfer Spirit Performance" is just read and evade. Beware of being cornered is the only advice I have to give.

Screw it, PMing 'nut to answer my request since he apparently hasn't even read the thread.
Title: Re: Spellcard Help Topic
Post by: theshirn on October 28, 2009, 05:37:38 AM
I don't have it unlocked  :<
However, it's just streaming. Oddly enough, I didn't even have to move that far per cycle on Hard, and I seriously doubt that Lunatic could be that much worse.
Try it.  Please.  And, you know, maybe a replay?  It's the TEH BROKEN SAKUYA A LOLZ, you can't complain that it would be remotely difficult to do or take more than around 20 minutes...please? :V
Title: Re: Spellcard Help Topic
Post by: Azinth on October 28, 2009, 06:02:58 AM
Yuyuko's third noncard is static.  Or more accurately, the knives are static and the bubbles are aimed.  The high damage types can end it by staying in the center to start, moving to the bottom right as the knives sweep across, and going back up to the center; the card should end before the knives sweep back up again.  Since you're using SakuyaA, you could also just hang out in the bottom corner.  The knives mostly just come straight down and are readable enough, and you can memorize them if you're dedicated enough.

That said, don't use SakuyaA.  Not because she's broken, but because she's one of the worst shottypes in the game.  If you want to use Sakuya, use the B type, as she is an absolute beast who lays waste to everything (except for Merlin's opener, which she sucks at)
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on October 28, 2009, 06:13:31 AM
damnit Baity answer me

also help with Pseudo Stradivarius/the other one that isn't Ghost Clifford (because Ghost Clifford is easy YES I WENT THERE DONUT)

If I ever gave you the impression that I thought Ghost Clifford was hard, I'm sorry. It was more the psychological pain of having to go through a 4 minute stage to face a card I had never seen before. Now that I've faced it a few times it's really easy.
Title: Re: Spellcard Help Topic
Post by: theshirn on October 28, 2009, 06:24:43 AM
Yuyuko's third noncard is static.  Or more accurately, the knives are static and the bubbles are aimed.
Holy hell I did not know that.  Now that is trivial.

Also captured Demon World for the first time (though it's really not THAT bad).

Need help now:
Sumizome Perfect Blossom: I can tell that it is aimed based on your position, and that the purples seem to be more likely to Murdelize Your Face than the greens, but I still am not certain.  Help appreciated.

Resurrection Butterfly 80%:  Earlier I did it two deaths, this time was five.  Every time I think I had it right, a red butterfly bullet would hit me.  Help?  Or is it just reading?
Title: Re: Spellcard Help Topic
Post by: LHCling on October 28, 2009, 06:46:38 AM
Need help now:
Sumizome Perfect Blossom: I can tell that it is aimed based on your position, and that the purples seem to be more likely to Murdelize Your Face than the greens, but I still am not certain.  Help appreciated.

Resurrection Butterfly 80%:  Earlier I did it two deaths, this time was five.  Every time I think I had it right, a red butterfly bullet would hit me.  Help?  Or is it just reading?
Both are grouped under read 'n' dodge (for now).

There seems to be a pattern for "PCB" but I'm still in the process of working it out.

I'd grind "Saigyouji Flawless Nirvana" just because it's harder to practice for "Resurrection".

1cc'd PCB with a life spare, but that's because I was holding out on bombs [10D24B derpderp]. From the playthrough, Merlin's opening can be done in the same way as every other difficulty. The only things I noticed were the bullets being slightly faster, and an extra ring of red bullets.

I'll start working on a replay once I get back from dinner  :V

EDIT: ( = 3=) (http://replays.gensokyou.org/download.php?id=5647)

The idea is there, it's just that I messed up the execution twice.

About "Ghost Clifford" (or equivalent) I wouldn't put it down as an easy or hard SC. Why? Because you can just devote it 100% to memory.

And here's a somewhat "better" (http://replays.gensokyou.org/download.php?id=5648"better") Stage 6 PCB Demonstration. Obligatory notes.

Title: Re: Spellcard Help Topic
Post by: Janitor Morgan on October 29, 2009, 03:38:26 AM
Fantasy Seal -Blink-. (http://touhou.wikia.com/wiki/Touhou_Hisoutensoku:_Story_Mode_Spellcards#Spell_Card_Reimu_3) Rage.

Doesn't matter whether I'm playing as Sanae or Meiling; I can't aim my attacks properly while Reimu's moving, and depending on whether I'm far off or close up when she stops, she either blocks my projectiles or combos me into the wall. >_<
Title: Re: Spellcard Help Topic
Post by: Demonbman on October 29, 2009, 05:20:03 PM
Fantasy Seal -Blink-. (http://touhou.wikia.com/wiki/Touhou_Hisoutensoku:_Story_Mode_Spellcards#Spell_Card_Reimu_3) Rage.

Doesn't matter whether I'm playing as Sanae or Meiling; I can't aim my attacks properly while Reimu's moving, and depending on whether I'm far off or close up when she stops, she either blocks my projectiles or combos me into the wall. >_<
you and me both sir, i find it best as Sanae to equip the Esoterica "Nine Syllable Stabs"
card and use it when shes flying every-which-way. For Meiling, try using the red flower punch and dash towards her and melee, it works for me..(kinda)
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 29, 2009, 05:36:02 PM
Byakuren's second nonspell - I either capture it or clip it, and I have no idea how the hell did it hit me.
Did the bullets suddenly change direction or something?
Title: Re: Spellcard Help Topic
Post by: Esoterica on October 29, 2009, 08:35:20 PM
Byakuren's second nonspell - I either capture it or clip it, and I have no idea how the hell did it hit me.
Did the bullets suddenly change direction or something?
They do it on normal, I'd imagine they do it on higher difficulties too.
Title: Re: Spellcard Help Topic
Post by: Drake on October 29, 2009, 08:36:59 PM
Byakuren shoots the bullets in a small arc, fairly randomly, but according to your position. They then stop and fall down, moving generally in your direction.
Title: Re: Spellcard Help Topic
Post by: lumber_of_the_beast on October 29, 2009, 08:47:43 PM
Need help with... oh god, I'm never going to live this down...

Funeral Concert "Prism Concerto -Easy-".

I swear I'll be good at this game some day ;~;
Title: Re: Spellcard Help Topic
Post by: Drake on October 29, 2009, 08:51:38 PM
Press shift for focused movement.

No seriously, that card has no real strategy to it. It all comes down to plain dodging. They do come in waves and all from the left though, so if that gives you any ideas, then hooray.
Title: Re: Spellcard Help Topic
Post by: lumber_of_the_beast on October 29, 2009, 09:01:37 PM
I think you might thinking of their next spell card, Great Funeral Concert "Ghostly Wheel Concerto Grosso".

Either that or I've managed to confuse myself. Also a possibility!
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 30, 2009, 04:43:19 AM
Need help with... oh god, I'm never going to live this down...

Funeral Concert "Prism Concerto -Easy-".

I swear I'll be good at this game some day ;~;

Had to go back and see what this was.  Apparently it's more difficult than what Hard gets.  Anyway, the middle of the screen is fine for when their prisms are horizontal (first two "waves").  Once they start spinning them, the bullets will end up mostly in the middle, so go to either the left or right side and dodge stuff.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 30, 2009, 05:50:13 PM
Magic Butterfly hard.
Easy until the 4th or so wave where both of them go at me at once.
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 30, 2009, 06:32:55 PM
Magic Butterfly hard.
Easy until the 4th or so wave where both of them go at me at once.

Completely static (I think?).  This worked like 5 times in a row.

Bottom middle is safe for "enough" waves (long enough to capture with SanaeB, so should be quicker with ReimuNeedles or MarisaA).  My attempts to time it out ended up with me deathbombing a few waves after I would have captured it if I were shooting, so if you're at like 1 power for some reason....good luck.  Replay (http://replays.gensokyou.org/download.php?id=5686).  Ignore everything else, I was just bomb spamming to reach this quickly.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 30, 2009, 06:55:15 PM
Okay, SOMEBODY HELP ME
BAITY
DONUT
SAPZ
ANYONE

Replay here. (http://replays.gensokyou.org/download.php?id=5688)
Watch me fail stages 2 and 3, then somehow getting all the way to Devil's Recitation even though I've missed the Nue life.
Could be a possible clear if I wouldn't get hit in DR, as the one bomb is enough after the lasers activate and I can capture both Air Scroll and LFO.

It was a pretty bad run, failed Aura of Justice, got walled on Murasa's survival, failed both Nue spams....

How do you finish stage 3 with seven lives instead of 3 and with no bombs?
No matter how many replays I watch, I'm not consistent on ANY of the st2-3 cards.

Title: Re: Spellcard Help Topic
Post by: Sapz on October 30, 2009, 06:58:56 PM
Can't watch replay right now since I have to go out, but as a general rule 1. abuse stage practice until you consistently beat the stages 1/0 deaths, 2. learn a good UFO pattern for the first three stages and 3. learn which attacks to bomb (and ALWAYS bomb Consecutive Hooks). :V Will try and provide more detailed help later.
Title: Re: Spellcard Help Topic
Post by: lmagus on October 30, 2009, 07:54:25 PM
Have you tried capturing green ufos instead of red ones and gather bombs instead of lives?

works fine for me.. I can reach stage 4 with 4 or 5 lives, but I SUCK at it... it's too much spam for me
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 30, 2009, 08:53:33 PM
I'm gonna start attempting MoF Extra soon, which shottype is advised? I currently have ReimuA,B and MarisaA unlocked, can defintely get others if needed but I'd prefer to use one of those Reimu types (I like the homing one, it's brilliant on the stage but I'm afraid it will lack damage on the boss).
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 30, 2009, 08:58:07 PM
I'm gonna start attempting MoF Extra soon, which shottype is advised? I currently have ReimuA,B and MarisaA unlocked, can defintely get others if needed but I'd prefer to use one of those Reimu types (I like the homing one, it's brilliant on the stage but I'm afraid it will lack damage on the boss).
ReimuA or B.
Title: Re: Spellcard Help Topic
Post by: LHCling on October 30, 2009, 09:05:57 PM
Okay, SOMEBODY HELP ME
BAITY
DONUT
SAPZ
ANYONE

Replay here. (http://replays.gensokyou.org/download.php?id=5688)
Watch me fail stages 2 and 3, then somehow getting all the way to Devil's Recitation even though I've missed the Nue life.
Could be a possible clear if I wouldn't get hit in DR, as the one bomb is enough after the lasers activate and I can capture both Air Scroll and LFO.

It was a pretty bad run, failed Aura of Justice, got walled on Murasa's survival, failed both Nue spams....

How do you finish stage 3 with seven lives instead of 3 and with no bombs?
No matter how many replays I watch, I'm not consistent on ANY of the st2-3 cards.
First off, your Stage 2 desyncs. No, really. So I can't see what you do wrong there.

The paths you take for UFO chaining is somewhat horrible; I would definitely recommend putting a few green UFOs in there so you can continually chain UFOs without dying (too much). It's ReimuA so going for a few more bombs might be more beneficial overall.

If you bomb before Nazrin!Stage 5 Midboss, then quickly skip through the text and try to salvage the bomb. That being said, you're taking the wrong path on the pre-mid-boss waves. See replay (http://replays.gensokyou.org/download.php?id=4994) (works with all shot types; shooting is optional) if you haven't already got it. The only time you should be taking the path you took is when you have a UFO you want to destroy. Or if you make your current path ridiculously tight (i.e. make your circling smaller).

Nothing else comes to mind at the moment.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 30, 2009, 09:27:50 PM
long quote
Checked the replay, desynced only when I've started at s2 - when I was fastforwarding from s1 it was okay.

I couldn't get your orb spam paths to work....I've figured it out just now though, so it shouldn't be a problem now.

As for UFO chaining...don't got a path, really. Just grabbing the red stuff and survival.

What I need help on is both of the Nue midbosses - I can do them at times, but this time I've failed them both - and if I would get a life instead of losing one, it could have been a clear.
Title: Re: Spellcard Help Topic
Post by: LHCling on October 30, 2009, 09:30:03 PM
What I need help on is both of the Nue midbosses - I can do them at times, but this time I've failed them both - and if I would get a life instead of losing one, it could have been a clear.
Static. Just copy the paths from my replay.

EDIT: Looking at Stage 2.
EDIT 2: ...yeah, it's just bad UFO chaining that did you in.
Title: Re: Spellcard Help Topic
Post by: Sen on October 30, 2009, 09:33:46 PM
OKAY SOMEONE HELP ME.

I can do UFO Stages 2-3 on Hard fairly well, but ICHIRIN. It's her second spellcard. It's an absolute joke on Normal, but I can't do it in Hard. I lost about three lives last time I tried it. ;_;

I just can't find a safe path through the fists. The second-lowest fist is always the one that hits me. I never even have time to worry about the circles they spawn, I get hit too often for them to stay onscreen.

I don't really like to bombspam my way through cards unless I really have to, especially since it's only Stage 3. I always bomb her last card, but I know I should be able to do this. I'm using SanaeA if that helps.
Title: Re: Spellcard Help Topic
Post by: LHCling on October 30, 2009, 09:41:14 PM
Shot Type doesn't really matter. However, since you're using SanaeA, you have the luxury of a Homing-Type shot.

This (http://replays.gensokyou.org/download.php?id=5440) contains a timeout of the Spell Card you're after. You can also refer to the replay above (my NB run) since that contains a capture with ReimuB.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 30, 2009, 09:42:30 PM
ReimuA or B.
yeah but which >.< what are the pros and cons, what do you guys prefer?
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 30, 2009, 10:58:50 PM
Static. Just copy the paths from my replay.

EDIT: Looking at Stage 2.
EDIT 2: ...yeah, it's just bad UFO chaining that did you in.

The problem is, I can't understand crap from your replays. Your methods are just.....too advanced for an average player to use :V

Tried the orb spam way again, ended up with a load of bullets in a 5x5 space.
There HAS to be some move obvious way which doesn't involve some dodgy movement.

I'm checking all of the Hard replays I can find, found Hawk's Hard 1cc.....finished st3 with 7 and 1/2 of a life and 1 bomb....apparently you "need that momentum to get through the last 2 stages"

I simply can't finish it with more than 3 lives and a bomb and the rest of the run is basically surviving on 3 lives until I mess up somewhere or until I reach Byakuren which kills me anyways.

Is it because I fail at st2 and 3 so much, or because my UFO route is basically "grab the red stuff"?
Title: Re: Spellcard Help Topic
Post by: LHCling on October 31, 2009, 02:11:46 AM
The problem is, I can't understand crap from your replays. Your methods are just.....too advanced for an average player to use :V
Right, center / right, left, right?

Tried the orb spam way again, ended up with a load of bullets in a 5x5 space.
There HAS to be some move obvious way which doesn't involve some dodgy movement.
See: attachment.

Is it because I fail at st2 and 3 so much, or because my UFO route is basically "grab the red stuff"?
It's the latter. It's good to get bombs into the mix so you can use them as opposed to dying on the stage.
Title: Re: Spellcard Help Topic
Post by: CK Crash on October 31, 2009, 02:16:32 AM
If you ONLY go after red small UFOs, you'll probably end up hurting yourself for no reason. All UFOs drop a flashing small UFO anyways, so that will help you get reds when they are far and few between (stage 2, stage 6, extra). If you end up bombing instead of dying, it would have been worth it, right?
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 31, 2009, 05:10:35 AM
yeah but which >.< what are the pros and cons, what do you guys prefer?

ReimuA trivializes the stage and lets you completely screw up Suwako's streaming noncards and still capture them without even streaming correctly, but has a tougher time with most of the spells since you'll have to survive longer.

On the other hand, this is MoF we're talking about, so you don't even have to learn the stage if you don't want to.  Just spam bombs.

Title: Re: Spellcard Help Topic
Post by: Lybydose on October 31, 2009, 06:51:39 AM
lol double post.  Different topic though.

Legendary Flying Saucer

I don't get why people say this is loleasy.  I can reach this with a full stock of lives and game over.  This almost always happens if I actually fire at Byakuren.  My current strategy for this involves timing it out (and dying/bombing to the blue waves once or twice), then spamming bombs as soon as the timeout waves come.  Hopefully I'll have enough bombs that I can just go completely invulnerable for ~20 seconds and end it.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 31, 2009, 10:55:59 AM
Allright started MoF extra with reimuA, she needs no tactic at all for the stage so I can do awesome scoring and a lot of the spell cards prevent you from being underneath suwako or are survival based so she is definetly the best.
Cards I have problems with atm:

No. 101 Party Start "two claps and one bow"
I either fail at misdirecting this or I don't have enough time/room to prevent those laser thingies from hitting me.

No. 103 Divine tool "Moriya's iron ring"
I don't understand how you move at this, I tried copying some1 else but I get walled all the time.
Title: Re: Spellcard Help Topic
Post by: Lybydose on October 31, 2009, 12:09:25 PM

No. 101 Party Start "two claps and one bow"
I either fail at misdirecting this or I don't have enough time/room to prevent those laser thingies from hitting me.

No. 103 Divine tool "Moriya's iron ring"
I don't understand how you move at this, I tried copying some1 else but I get walled all the time.

Party Start "Two Bows, Two Claps and One bow"

There's a really stupid gimmick that makes this completely trivial.  Go directly above Suwako during the opening dialog and sit there for about 1 second after the dialog ends, then do her first non-spell normally.  When this spell begins, her lasers will be bugged out and fire at the top of the screen instead.

If you want to do it the real way, misdirect the bullets to whichever side the blue lasers are on.  The red lasers end earlier than the blue ones, so you can move out of the way of the giant bullets.

Divine Tool "Moriya's Iron Ring"

Stay directly under Suwako until the rings start getting close.  Then quickly move to the top of the screen directly above Suwako.  Stay there until she stops shooting rings, then go back to the bottom.  Make sure you go down the OPPOSITE side of where you came up, so if you went up on the right side, go down on the left.  Repeat.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on October 31, 2009, 02:09:04 PM
allright I'll give it a try. And I don't use safespots so I'm gonna have to do my best (I don't feel like I've beaten the stage if I cheat like that)
Title: Re: Spellcard Help Topic
Post by: Jaimers on October 31, 2009, 03:26:31 PM
Legendary Flying Saucer

I don't get why people say this is loleasy.  I can reach this with a full stock of lives and game over.  This almost always happens if I actually fire at Byakuren.  My current strategy for this involves timing it out (and dying/bombing to the blue waves once or twice), then spamming bombs as soon as the timeout waves come.  Hopefully I'll have enough bombs that I can just go completely invulnerable for ~20 seconds and end it.

Saying that LFS = loleasy is a blunt statement.
It's only easy after you've micro-memorized it and then it's still fairly easy to accidentally mess up.
You see the pattern is exactly the same as long as you do the exact same damage to it every time.
The pattern to micro-memorize varies thus between shot types.
This is also the reason why you want to avoid bombing or dying because it changes the pattern duo to stalling/ power loss, which means you're on your own for dodging afterwards.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on October 31, 2009, 05:11:04 PM
Any good UFO routes on st2? I'll probably need a bomb after Kogasa though :V
Title: Re: Spellcard Help Topic
Post by: lmagus on October 31, 2009, 07:43:05 PM
i always finish stage 1 with a green ufo.

comes st2 i grab another green ufo

then comes lots of orbs, i kill them all without grabbing the third ufo.
then comes another set of orbs and i grab that last green ufo flying around and proceed to kill all the orbs.. then i get the green ufo from it and another green ufo from the ufo fairy.

then finally comes the third set of orbs along with an ufo fairy. I kill the fairy first, grab the green ufo, kill all the orbs and grab the flying green ufo that's left.

all this barely done before midboss kogasa enters the screen. and you've just earned 4 bombs before mid-boss kogasa.

by then you should have reached max bomb stock, or almost there if you used one in nazrin pendulum
Title: Re: Spellcard Help Topic
Post by: lumber_of_the_beast on November 02, 2009, 12:06:27 AM
Had to go back and see what this was.  Apparently it's more difficult than what Hard gets.  Anyway, the middle of the screen is fine for when their prisms are horizontal (first two "waves").  Once they start spinning them, the bullets will end up mostly in the middle, so go to either the left or right side and dodge stuff.
Thanks to this advice, I got my first capture of it on my first attempt!

...and then I died to "Resurrection Butterfly -10% Reflowering-" with a full four bombs in stock.

Son of a bitch.
Title: Re: Spellcard Help Topic
Post by: Tarquinius on November 02, 2009, 12:21:48 AM
Mountain of Faith Extra, "Frog is Eaten by Snake due to the Croak". I don't understand how to do this card.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 02, 2009, 12:31:42 AM
Basically she starts spawning the bullets in an outwards circle. This stream of bullets will go round 3 times and halfway through the first bullets will 'erupt' when this happens you have to move through the 2nd wave into the middle and away from the place which will erupt next. I can't describe it better than that, I watched a replay and understood it perfectly from that.
Title: Re: Spellcard Help Topic
Post by: Formless God on November 02, 2009, 12:34:06 AM
Very easy one. She fills the screen with frogs bullets in a clockwise/counter-clockwise pattern, then they explode in the same pattern. Pay attention to the ring of bullets around Suwako. After half of the upper part is gone, move quickly through the gap and follow the explosion.

... No. My Engrish won't cut it. I suggest watching replays instead :P
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 02, 2009, 01:05:18 AM
I think that card is impossible to explain, use your eyes and watch *nods*
Title: Re: Spellcard Help Topic
Post by: Rook on November 03, 2009, 12:42:37 AM
  • "Ageless Obsession" is static. Learn the spots.
wait WHAT I did not know this

Anyway, I've heard a lot about misdirecting Youmu's stage 5 midboss noncard and first boss noncard (Hard, if it matters).  However, whenever I try I end up dying instantly, which seems to not be the intended effect.  Exactly how is this done?  Where should I be when the attack starts, and where should I go?

No longer losing one life on each of these because I think I can do them and therefore don't bomb would really up my chances of the 1cc.  Now I just have to stop smashing 2 lives into Flight of Idaten or something :V
Title: Re: Spellcard Help Topic
Post by: Azinth on November 03, 2009, 01:05:25 AM
Anyway, I've heard a lot about misdirecting Youmu's stage 5 midboss noncard and first boss noncard (Hard, if it matters).  However, whenever I try I end up dying instantly, which seems to not be the intended effect.  Exactly how is this done?  Where should I be when the attack starts, and where should I go?

http://www.youtube.com/watch?v=SJMZ9IUuBdo#t=1m25s

When Youmu gets into her battle stance, place yourself so that your unfocused option is on top of her face.  Then for the second wave, just run up and get behind her as the first is clearing to misdirect it straight up.
Title: Re: Spellcard Help Topic
Post by: Rook on November 03, 2009, 01:17:36 AM
http://www.youtube.com/watch?v=SJMZ9IUuBdo#t=1m25s

When Youmu gets into her battle stance, place yourself so that your unfocused option is on top of her face.  Then for the second wave, just run up and get behind her as the first is clearing to misdirect it straight up.
Alright.  I'll give it a shot, thanks!
Title: Re: Spellcard Help Topic
Post by: Rikter on November 03, 2009, 01:24:32 AM
Ok I thank you people for trying to help me with "Fujiyama Volcano" but I can't capture it even though I just spent the last half hour and several other times attempting just that spellcard.

Anyways anyone got some advice or a good Replay for PCB normal stage 4 with Reimu A or B? It is the single most annoying portion of the game when I attempt to 1CC PCB.
Title: Re: Spellcard Help Topic
Post by: Rook on November 03, 2009, 03:16:33 AM
Ok I thank you people for trying to help me with "Fujiyama Volcano" but I can't capture it even though I just spent the last half hour and several other times attempting just that spellcard.

Anyways anyone got some advice or a good Replay for PCB normal stage 4 with Reimu A or B? It is the single most annoying portion of the game when I attempt to 1CC PCB.
If you timeout Lily White you get to skip half the level :D

Actually, I'd be curious as to whether that is a viable strategy or not.  On one hand, Lily is probably easier to deal with than the bonus enemies that replace her.  On the other hand, I usually get the 800-point extend by just a hair, so this would probably make me miss it and thus not be worthwhile.
Title: Re: Spellcard Help Topic
Post by: Rikter on November 03, 2009, 08:47:21 PM
If you timeout Lily White you get to skip half the level :D

WHAT THE?

I COULD HAVE DONE MUCH BETTER ON MY 1CC ATTEMPTS IF THAT IS TRUE!
Title: Re: Spellcard Help Topic
Post by: Rook on November 03, 2009, 10:27:49 PM
WHAT THE?

I COULD HAVE DONE MUCH BETTER ON MY 1CC ATTEMPTS IF THAT IS TRUE!
You get to skip the spinning enemies that sail across the screen, but not the fairies that shoot the green/yellow bullets or anything after that, if I remember correctly.
Title: Re: Spellcard Help Topic
Post by: Rikter on November 03, 2009, 11:21:22 PM
You get to skip the spinning enemies that sail across the screen, but not the fairies that shoot the green/yellow bullets or anything after that, if I remember correctly.

Well that doesn't help at all if I still have to fight those fairies their the most annoying portion of the stage.
Title: Re: Spellcard Help Topic
Post by: Tsym on November 04, 2009, 09:19:43 AM
Two requests:

Fazioli Dark Performance and Hino Phantasm, both Normal.

I know Fazioli is completely straight, but is that the only trick to it?
I always get walled on Hino :X

Or should I just go for Lunasa because it's easier?
Title: Re: Spellcard Help Topic
Post by: Seian Verian on November 04, 2009, 09:22:09 AM
Having a LOT of trouble with Fujiyama Volcano or whatever it's called. Oh, and I'm too lazy to look through the topic for ebarrett's replay that shows that it's "easy"
Title: Re: Spellcard Help Topic
Post by: LHCling on November 04, 2009, 10:03:00 AM
Two requests:

Fazioli Dark Performance and Hino Phantasm, both Normal.

I know Fazioli is completely straight, but is that the only trick to it?
I always get walled on Hino :X

Or should I just go for Lunasa because it's easier?
Always go for the one that's easier if you're only going for a 1cc. With that being said...

"Fazioli Dark Performance"; bullets are essentially straight lines, but the Normal version (and possibly Easy?) has a tendency to throw you off (psychological effect) with the gaps. One method I like to use to deal with this is to move up the screen, somewhat close to one of the waves. Then I slowly move down until I find a spot where the bullets won't cross.

"Hino Phantasm" is just memorizing a route and repeating that route until it's over. Here's a replay (http://replays.gensokyou.org/download.php?id=5774) of a 1 death timeout. In short, it's start at the left, slowly move towards the center, and move back to the left. I would probably try to stay at the bottom to prevent being hit from behind. It's dense, but it ends rather quickly too.

Having a LOT of trouble with Fujiyama Volcano or whatever it's called. Oh, and I'm too lazy to look through the topic for ebarrett's replay that shows that it's "easy"
http://replays.gensokyou.org/download.php?id=5763
I also believe there was an alternative method of doing the part that comes after it. However, I don't like that method (and hence didn't show it as well) because it traps you at the top of the screen too easily, while the method I use can easily trap you at the bottom. Guess which one is more comfortable for the "average" player (by this, I refer to the majority)?

PCB Stage 6. Replay (http://replays.gensokyou.org/download.php?id=5762) for reference. Ignore stupid death(s).

I need help / clarification on:


That is all.
Title: Re: Spellcard Help Topic
Post by: Helepolis on November 04, 2009, 10:41:17 AM
Fujiyama volcano is anything but easy. Once you mess up your movement the card turns totally apeshit and bombing is not going to help you 1-2-3 in recovering.
Title: Re: Spellcard Help Topic
Post by: Krimmydoodle on November 04, 2009, 10:54:44 AM

PCB Stage 6. Replay (http://replays.gensokyou.org/download.php?id=5762) for reference. Ignore stupid death(s).

I need help / clarification on:

  • "Butterfly Delusion"

That is all.

I only skimmed the replay because I need to fold laundry and go to sleep, but it looked like you had the right idea.  My method (stolen from bjw) is the same: a bow-tie pattern where you go down, diagonal up, down, diagonal up, etc.  The only thing I can add to that is (in my experience, anyway) to make use of as much vertical space as possible, going as far up/down as you can when you mislead the aimed pattern to maximize dodging space for your escape afterward.
Title: Re: Spellcard Help Topic
Post by: LHCling on November 04, 2009, 11:16:48 AM
The only thing I can add to that is (in my experience, anyway) to make use of as much vertical space as possible, going as far up/down as you can when you mislead the aimed pattern to maximize dodging space for your escape afterward.
Cheers.

Fujiyama volcano is anything but easy. Once you mess up your movement the card turns totally apeshit and bombing is not going to help you 1-2-3 in recovering.
As an aside, I'm going to have to say it isn't easy either.

I recall having extreme difficulty with this Spell Card when I was a Normal-Mode Player. Not because I was being trapped by the explosions. Not because I couldn't circle around Mokou. It was the part after it. I could not act quickly enough and move through the rings before the triangular bullets hit / trapped me. That's where the majority of the difficulty lies once you get past the first "half" of it.
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 04, 2009, 12:21:50 PM
I recommend circling around. That works 99% of the time for me with the source of failure being me playing horrible.

Once you understand Mokou's spellcards, her biggest threat er her non-spells.

----------------------------

Is there anyone who can offer me some advice on how to deal with Sakuya's midboss card at Lunatic?

And is there any way to avoid having to move through a wall at the midboss non-spell?
Title: Re: Spellcard Help Topic
Post by: LHCling on November 04, 2009, 12:59:11 PM
Is there anyone who can offer me some advice on how to deal with Sakuya's midboss card at Lunatic?

And is there any way to avoid having to move through a wall at the midboss non-spell?
Rather than memorizing two separate paths (based on where Sakuya moves first), I prefer to learn two "mirror images" as they were. My method is as follows starting from the center (breaking the directions up into segments):


To avoid moving through the walls during the non-spell, move closer. Or, you could use the blind-spot (which I've learnt not to use on the modded version).
Title: Re: Spellcard Help Topic
Post by: Helepolis on November 04, 2009, 01:07:57 PM
I recommend circling around. That works 99% of the time for me with the source of failure being me playing horrible.

If only circling around was just easy as Hollow Giant. You know those spreading rings of round bullets she fires are extremely random so dodging between them is a real pain. Fujiyama volcano is hard because it requires precise execution to prevent bombspam.

With border team I can handle her well but with Scarlet Team or Ghost team it becomes a real bitch =.=
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 04, 2009, 01:13:01 PM
What is with you guys and circling around on Fujiyama Volcano?

I used to circle around when I had no idea what I was doing.  It sucked, I never actually captured it in stage.  Eventually I just came up with a different strategy (http://replays.gensokyou.org/download.php?id=4818) and now it's loleasy (http://replays.gensokyou.org/download.php?id=5292).
Title: Re: Spellcard Help Topic
Post by: Helepolis on November 04, 2009, 01:29:07 PM
Sorry for not being godly standard lunatic player. It still doesn't takes away the fact you need careful movement and planning out where to lure the exploding familiars.

Just because you are used to it, doesn't makes the card easy you know.
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 04, 2009, 01:36:51 PM
Sorry for not being godly standard lunatic player. It still doesn't takes away the fact you need careful movement and planning out where to lure the exploding familiars.

Just because you are used to it, doesn't makes the card easy you know.

But I'm terrible at this game.  I've done the circle around thing, and it requires moving into more bullets than normal.  You have to move into a fairly dense mass of bullets and you have little time to do so.  On the other hand, if you just move back down, you don't really have to pay attention to anything.  It's easy because if you play it enough times, you get so used to it that you don't really even have to try, as opposed to something like Brilliant Dragon Bullet, where no matter how many times you practice it, it's still just LOL BULLETS AND LASERS EVERYWHERE.
Title: Re: Spellcard Help Topic
Post by: LHCling on November 04, 2009, 01:46:56 PM
Eventually I just came up with a different strategy (http://replays.gensokyou.org/download.php?id=4818) and now it's loleasy (http://replays.gensokyou.org/download.php?id=5292).
I don't see anything similar between the two replays  :V

Your "different strategy" is the same one I used in the previous replay that I linked to (http://replays.gensokyou.org/download.php?id=5763), which was also the same strategy that I used months ago, until I swapped to circling around because I was never confident in swapping directions couldn't do it the other way before.

Anyway, your second replay while interesting, is quite difficult for a lower level player to pull off. It requires greater amounts of accuracy, precision and memorization to be able to pull off consistently.

But I'm terrible at this game.  I've done the circle around thing, and it requires moving into more bullets than normal.  You have to move into a fairly dense mass of bullets and you have little time to do so.
I don't see more bullets than normal. In fact, I've never seen the top get that dense. Even if it did, the bullets are extremely slow anyway.

You also have about 2-3 seconds in between to move through the rings, which is just enough time for most.
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 04, 2009, 02:17:22 PM
Quote
I don't see more bullets than normal. In fact, I've never seen the top get that dense. Even if it did, the bullets are extremely slow anyway.

If I'm circling around, I have to move into 2-3 rings of bullets near their origin.  When I was new, I couldn't do this quickly enough and I would just die every time (my original strategy involved using Scarlet Team and ending the card so quickly that I never had to circle around).  The other issue is that I could never remember when I was supposed to be circling around, and I'd do it at the wrong moment.  "Switch directions every time she shoots stuff" is much easier to remember.

The similarity in the replays is that all I'm doing is changing my left/right direction every time she fires familiars.  It's just that in one of them I have more room to move since I can use up/down.
Title: Re: Spellcard Help Topic
Post by: LHCling on November 04, 2009, 02:41:40 PM
If I'm circling around, I have to move into 2-3 rings of bullets near their origin.  When I was new, I couldn't do this quickly enough and I would just die every time (my original strategy involved using Scarlet Team and ending the card so quickly that I never had to circle around).  The other issue is that I could never remember when I was supposed to be circling around, and I'd do it at the wrong moment.  "Switch directions every time she shoots stuff" is much easier to remember.
This is interesting because I was reassured that there was plenty of time you move through the rings and prepare to circle around.

The similarity in the replays is that all I'm doing is changing my left/right direction every time she fires familiars.  It's just that in one of them I have more room to move since I can use up/down.
Ah, alright.

Oh, and I believe I found the cause for "more bullets than normal". It's because you didn't switch directions (where appropriate) after circling.
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 04, 2009, 03:03:58 PM
This is interesting because I was reassured that there was plenty of time you move through the rings and prepare to circle around.
Ah, alright.

Oh, and I believe I found the cause for "more bullets than normal". It's because you didn't switch directions (where appropriate) after circling.

Am I doing it wrong then? (http://replays.gensokyou.org/download.php?id=5781)  This is me trying the circling thing.  I was successful, but I couldn't do it no focus (when I can normally do it no focus like 90% of the time).
Title: Re: Spellcard Help Topic
Post by: Jaimers on November 04, 2009, 03:06:45 PM
I need help / clarification on:

  • "Butterfly Delusion"

That is all.
I only skimmed the replay because I need to fold laundry and go to sleep, but it looked like you had the right idea.  My method (stolen from bjw) is the same: a bow-tie pattern where you go down, diagonal up, down, diagonal up, etc.  The only thing I can add to that is (in my experience, anyway) to make use of as much vertical space as possible, going as far up/down as you can when you mislead the aimed pattern to maximize dodging space for your escape afterward.

Alternatively you can also just stay on the bottom of the screen and dodge only horizontally.
You can dash through those lasers at the very bottom, you won't get hit at all.
Here's (http://replays.gensokyou.org/download.php?id=5782) a demonstration.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 04, 2009, 03:17:03 PM
quick halp needed
trying to unlock UFO lunatic stages
st5 atm

how the hell do you get past Aura of Justice
it creates HUGE walls

also final fairy shitspam. Luck based?

EDIT:
ZUN GODDAMNIT STOP MAKING EVERYTHING SO MUCH LUCK BASED
the fairy spam
the orb spam
greatest treasure
shou's nonspells(not too much different from Hard, where they were still random shit)

HUGE FUCKING RAPEWALL
whoever thought this is a good idea
stop making games
Title: Re: Spellcard Help Topic
Post by: Seian Verian on November 04, 2009, 08:38:22 PM
Okay, my most recent run of IN Extra... I get to Possessed by Phoenix with three lives left after having done Fujiyama Volcano without dying (used all my bombs on it though I'm pretty sure...) I exit Possessed by Phoenix last life, one bomb, and get Hourai Doll down to 1/3 of its health before I finally game over.

I desperately need help with Possessed by Phoenix. First phase isn't that tough, but the second phase is HORRIBLE and so is a good deal of the third phase.
Title: Re: Spellcard Help Topic
Post by: ebarrett on November 04, 2009, 09:00:20 PM
I desperately need help with Possessed by Phoenix. First phase isn't that tough, but the second phase is HORRIBLE and so is a good deal of the third phase.

Second phase: start at bottom center, tap up to the music.  :V (edit: it's a TRIAL OF GUTS)
Third phase is a slightly harder version of the first, the best advice I can give is "unfocus, run around, don't panic".
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 04, 2009, 09:04:36 PM
You can deal with the second phase in two ways. Either the Kefit one where you go to the bottom of the screen and slowly make your way up. I've only got this to work once though. To do it consistently requires exact timing.

Instead i will recommend circling the thing. Yeah, Mokou have a lot of circling.
Demonstrated here:

http://www.youtube.com/watch?v=Gf4VnenEvFk

Basically what i do is that i start the first phase in the right-bottom corner of the screen. Then slowly move up and around the screen hugging the wall as much as possible. When the spam is done i'm usually around the center bottom of the screen. From there i move back to the right-bottom corner again and allow some familiars to spawn for a few seconds following which i move up and then start moving in a counter-clockwise circle.
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on November 04, 2009, 09:34:21 PM
Jesus christ.
10-1. I have NO IDEA how should I tackle it.
Title: Re: Spellcard Help Topic
Post by: ebarrett on November 04, 2009, 10:32:53 PM
Jesus christ.
10-1. I have NO IDEA how should I tackle it.

For the first three pictures: circle around Komachi, the bursts are aimed. Take the pictures just as she is releasing a burst, of course. The moving around might take a little getting used to since the coin bursts are a bit weird; also, don't be afraid of retreating as much as you need before the third picture since when you get it, the entire screen clears.

For the next three: shouldn't be much of a problem compared to the other phases; stay at the bottom for the first of these since you probably won't be able to charge the camera quicky enough to just get rid of everything, but for the next two you'll often get a headstart in charging since you clear so many bullets when you take the pictures just as Komachi is finishing releasing them.

For the last two, stay at the bottom and zoom. It's all random but there should be enough places to escape to while charging; if in a pickle, don't be afraid of using a shot for clearing the screen directly above you here.

Here's a quite old replay (http://replays.gensokyou.org/download.php?id=5786).
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on November 04, 2009, 11:40:37 PM
circle around Komachi
I... never thought about this.
:V
Title: Re: Spellcard Help Topic
Post by: Tsym on November 05, 2009, 03:01:08 AM
Two more requests, both SA Stage 4 Satori.

Orin is now seriously lolezy compared to Satori.

Double Black Death Butterfly because it's like a shitstorm of butterflies and I can't tell where anything is.
Border of Wave and Particle because it's gay.  And don't tell me to use the safespot.  Feels like I'm cheating :X
Title: Re: Spellcard Help Topic
Post by: Seian Verian on November 05, 2009, 03:06:41 AM
Border of Wave and Particle because it's gay.  And don't tell me to use the safespot.  Feels like I'm cheating :X

...Wait, Border of Mean and Evil Rage and Hate Wave and Particle has a safespot? ._.;
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 05, 2009, 09:55:49 AM
...Wait, Border of Mean and Evil Rage and Hate Wave and Particle has a safespot? ._.;

BoWaP Safe Spot (http://replays.gensokyou.org/download.php?id=5794)

...ignore the 3 BoWaP deaths because I didn't actually know where the safespot was before I did this.

Also works on Hard, and presumably Lunatic, but I forgot to save the replay there.
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 05, 2009, 03:32:59 PM
Byakuren's first... just what the hell is up with that one?

It seems like a card that leaves some tiny gaps and then fill out those with even more bullets. I know i have only tried the stage 7 or so times but everything besides Super-Human seems more difficult than VoWG Lunatic.

I'm guessing (hoping) that it's because of lack of insight...
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on November 05, 2009, 07:28:31 PM
http://replays.gensokyou.org/download.php?id=5797
I didn't see this one coming.
Title: Re: Spellcard Help Topic
Post by: Tsym on November 07, 2009, 11:02:43 PM
So uhh...
Help on Karakasa Surprising Flash.  Everyone in the replays seems to dodge it perfectly, but my eyes get crossed about halfway through O_O
Title: Re: Spellcard Help Topic
Post by: LHCling on November 07, 2009, 11:17:23 PM
Surprise!

It's just read and dodge really. Two set "methods" of dodging are commonly used. Move "with" the rotation of the lasers, or move "against" the rotation of the lasers. One other method of dodging includes moving up and down (I probably would advise against it though). More often than not, you'll end up using both common methods to dodge. Most people prefer to move with the rotation.

tl;dr practicing this a lot really helps. Just a note that more often than not, standing still would keep you alive.

@Slaves unfortunately, I could never capture that Spell Card consistently. For some reason, its counterpart in Phantasm was so much easier (probably less dense).
Title: Re: Spellcard Help Topic
Post by: Slaves on November 07, 2009, 11:27:12 PM
is there a trick to Charming Siege that i'm missing? i fucking hate this card. ;_;
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 08, 2009, 12:42:21 AM
is there a trick to Charming Siege that i'm missing? i fucking hate this card. ;_;
bomb
Title: Re: Spellcard Help Topic
Post by: Formless God on November 08, 2009, 01:50:01 AM
You just have to pray that Ran doesn't move around TOO much >_>"
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 08, 2009, 02:22:32 AM
bomb
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 08, 2009, 09:58:39 PM
I'm assuming there is no advice for Byakurens first eh? Aside form being god that is?

Well. Doesn't matter. Instead, is there any tips for Border of Life and Death? If i could learn of some way to beat that, i might be able to perfect the stage.

bomb

Play Phantasm instead. If not then you want to stay under Ran as much as possible and try to use your experience with bubble hitboxes (assuming you have such experience).

Yeah, i guess it sucks. ZUN sometimes does mess up cards making them BS and while some players might be able to get around that and not think of it as BS, the majority will probably not be able to capture it anywhere near consistently.


Title: Re: Spellcard Help Topic
Post by: Kanako Yasaka on November 08, 2009, 10:00:19 PM
Well for Ran's Charming Siege, there's Yukari's Mesh of Light and Darkness, which may be worse. :| I can't do it AT ALL.
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 08, 2009, 10:07:09 PM
Well for Ran's Charming Siege, there's Yukari's Mesh of Light and Darkness, which may be worse. :| I can't do it AT ALL.

Mesh of Light and Darkness. I have a pretty funny story about that one. Recently i have tried to capture it but all of the three times i tried it, i died. With only a few inches left. Pretty annoying actually. It robbed me of a no-miss Phantasm clear (bombs suck... except at her survival attack and BoLaD)

Talking about the mesh. Is there any specific tactic for doing it? Well, i probably can capture it consistently a couple of days/weeks from now.

Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 08, 2009, 10:45:25 PM
Mesh of Light and Darkness. I have a pretty funny story about that one. Recently i have tried to capture it but all of the three times i tried it, i died. With only a few inches left. Pretty annoying actually. It robbed me of a no-miss Phantasm clear (bombs suck... except at her survival attack and BoLaD)

Talking about the mesh. Is there any specific tactic for doing it? Well, i probably can capture it consistently a couple of days/weeks from now.
I always dodge the bullets first, then the lasers. But it tends to BS me once in a while.
Title: Re: Spellcard Help Topic
Post by: Jaimers on November 09, 2009, 01:10:36 AM
Well. Doesn't matter. Instead, is there any tips for Border of Life and Death? If i could learn of some way to beat that, i might be able to perfect the stage.

The best way to capture this card is to make yourself a safespot.
Basically misdirect the butterflies and bubbles, then lure Yukari to the left and camp in between the two streams of blue arrow bullets.
The rest of the bullets she then fires will all miss you.
Copy the movements used here. (http://www.youtube.com/watch?v=0ZXM5L75h38)

is there a trick to Charming Siege that I'm missing? i fucking hate this card. ;_;

I think I heard somewhere that there are aimed elements to the card and that minimum movement was key.
I can be talking complete rubbish right now though, so don' t get mad when this turns out to be completely false.  :V
Title: Re: Spellcard Help Topic
Post by: ebarrett on November 09, 2009, 01:32:24 AM
[Charming Siege] I think I heard somewhere that there are aimed elements to the card and that minimum movement was key.

That is correct. Which is why the answer to Charming Siege is MarisaA.  :V

Everyone else is likely to be forced to scramble long before the card is killed off; you start dodging a tiny bit to the left, then a less tiny bit to the right, and then you throw the pattern off balance and this (http://www.youtube.com/watch?v=HxTZ446tbzE) happens.
Title: Re: Spellcard Help Topic
Post by: Rook on November 09, 2009, 06:47:48 AM
I've been curious about this for a while: are the white beams in "Undulation Ray" aimed to it you?

Also, is there a trick to "Wizard Fox Thoughts"?  My current strategy is "move very slightly to the right or left to avoid the bullets aimed directly at you, and hope you don't get hit by any of the other bullets."  This is probably not a good strategy.
Title: Re: Spellcard Help Topic
Post by: lumber_of_the_beast on November 09, 2009, 01:42:50 PM
Can anyone offer advice on Cherry Blossom Sign "Perfect Cherry Blossom of Sumizome -Seal-"? In particular, I'm wondering if any of the BUTTERFLIES OF DOOM are actually aimed at me, or if I can safely ignore them as long as I only make very very tiny movements.
Title: Re: Spellcard Help Topic
Post by: ?q on November 09, 2009, 01:43:04 PM
Also, is there a trick to "Wizard Fox Thoughts"?  My current strategy is "move very slightly to the right or left to avoid the bullets aimed directly at you, and hope you don't get hit by any of the other bullets."  This is probably not a good strategy.
You're halfway there.
You should only need to move in one direction on the waves that are actually going to hit you.
Title: Re: Spellcard Help Topic
Post by: ?q on November 09, 2009, 01:44:55 PM
@lotb - There's not really much of a trick to Seal. (arf arf)
The cherry petal bullets are random and start to get dense after a while.  I don't remember if the butterflies are quite aimed at you, but micrododging them probably won't help a lot anyway...  One of the butterfly walls always has a hole in it; go through the gap it leaves behind in the pattern.

Other than that, be prepared to bomb.  It's a long spell card that gets more dense at around the same time you get forced to the bottom of the screen.
Title: Re: Spellcard Help Topic
Post by: LHCling on November 09, 2009, 09:19:17 PM
The butterflies are aimed.

The rule of "moving as little as possible" works pretty well here. You still have to be careful as there are butterflies aimed around your position and such though. Where possible, I try to dodge it using horizontal movements only, and try to stay at the center of the screen (don't be aggressive in trying to take control though). You might have to move up / down a bit to dodge the other bullets though.
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on November 09, 2009, 09:33:52 PM
Reimu "Visionary Miko"
How to do it consistently?
Title: Re: Spellcard Help Topic
Post by: Seiryuu on November 10, 2009, 01:36:51 AM
Can anyone offer advice on Cherry Blossom Sign "Perfect Cherry Blossom of Sumizome -Seal-"? In particular, I'm wondering if any of the BUTTERFLIES OF DOOM are actually aimed at me, or if I can safely ignore them as long as I only make very very tiny movements.
Basically just dodge every time you hear the bullet sound. When she starts going batshit insane, dodge a little bit every 2 bullet sounds.
Title: Re: Spellcard Help Topic
Post by: lmagus on November 10, 2009, 11:36:36 AM
Asteroid Belt

why is it so hard (almost impossible) to pay attention to horizontal and vertical bullets? >.<
Title: Re: Spellcard Help Topic
Post by: Helepolis on November 10, 2009, 12:42:50 PM
Asteroid Belt

why is it so hard (almost impossible) to pay attention to horizontal and vertical bullets? >.<

Because it is Marisa da ze.

The large stars are static moving pattern. Your biggest worry is ( which is pretty logical ) the stars from the sides. Basically there is no solid tactic to this card. If you are using Scarlet Team or Remilia solo you can place the familiar in front of Marisa to decrease spellcard lenght.

Otherwise just pray that the stars from the sides do not form large walls. Generally for me, the card is standard bombing when I feel getting closed in.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 10, 2009, 04:52:17 PM
I really need help with Reimu's last word from IN "Fantasy Heaven". I have a perfect pattern planned out till the timer hits 10 seconds left, it's possible for me to dodge one wave after that but I can't find any opening at all to move afterwards. Here is my replay, it is a bit sloppy but I came as far as all my other best attempts, which is 4 seconds left.
http://replays.gensokyou.org/download.php?id=5878

Edit:
Here is a better replay: http://replays.gensokyou.org/download.php?id=5880
it shows the kind of path I wanna take after 10 seconds, but I get completely walled in the corner.
Title: Re: Spellcard Help Topic
Post by: Helepolis on November 10, 2009, 09:17:03 PM
I really need help with Reimu's last word from IN "Fantasy Heaven". I have a perfect pattern planned out till the timer hits 10 seconds left, it's possible for me to dodge one wave after that but I can't find any opening at all to move afterwards. Here is my replay, it is a bit sloppy but I came as far as all my other best attempts, which is 4 seconds left.
http://replays.gensokyou.org/download.php?id=5878

Edit:
Here is a better replay: http://replays.gensokyou.org/download.php?id=5880
it shows the kind of path I wanna take after 10 seconds, but I get completely walled in the corner.

Have you checked the sticky thread (http://www.shrinemaiden.org/forum/index.php?topic=57.msg574#msg574) of IN? I posted like almost all Last Word replays in there.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 10, 2009, 09:22:45 PM
No, as a matter of fact I have not.

edit: I checked it and it's pretty much identical (a few other choices but the general directions are the same) to how far I got, untill the last point where you defy all laws of human dodging and you magically avoid everything. I doubt I can recreate that keeping in mind that Reimu's movement affects the bullet spawn points.
Title: Re: Spellcard Help Topic
Post by: Helepolis on November 10, 2009, 09:40:09 PM
The thing is, after 10seconds you need to try to perform the exact movements and feel the card. It is really hard to explain any tactic here ( as I have seen no tactic yet ). It all comes down to drilling untill you start surviving longer.

For me it was like dying many times at 10 seconds then I kept on dying around 6 seconds, eventually at 3 and I even had really hellish 00 deaths often as well.

Title: Re: Spellcard Help Topic
Post by: Chaotic Phoenixma on November 11, 2009, 01:19:26 AM
Every single card Keine uses on Lunatic except for Land Scheme "Three Treasures - Country", which I can usually capture with border team but fail at with any other. The others though are all bomb it or die for me.
Title: Re: Spellcard Help Topic
Post by: Demonbman on November 11, 2009, 04:25:07 AM
Every single card Keine uses on Lunatic except for Land Scheme "Three Treasures - Country", which I can usually capture with border team but fail at with any other. The others though are all bomb it or die for me.

my tip is focus, and dont let go
Title: Re: Spellcard Help Topic
Post by: LHCling on November 11, 2009, 05:23:58 AM
Attachments are in order (don't forget to rename if required) of the Spell Cards you were having difficulty with.

Most of them are just memorizing the patterns (or dodging to the side as they come), with a few notable exceptions.


That should be it... unless I mix up my replays there or something.
Title: Re: Spellcard Help Topic
Post by: Lopsidation on November 11, 2009, 04:20:58 PM
Asteroid Belt

why is it so hard (almost impossible) to pay attention to horizontal and vertical bullets? >.<
Actually, there's a nice tactic for the beginning of this- start near the left side, about halfway up the screen (or as high as you're comfortable going.)
Stream downwards. Try to keep the line of red stars right above you and the line of blue stars right below you, or vice versa. After a couple of seconds, start looking at the yellow stars too- you can dodge them now that the gaps in the big star waves are larger.

When you get to the corner, make a few frenzied dodges and stay in the corner until the huge blue wave passes by to the right. This is the hardest part, but don't worry- the green stars shouldn't have reached you yet, and it's only a second or so of dodging.

Then, stream right with the star waves. Don't even look at the big stars, just look at the small green and yellow ones. If you can, dodge back through the big star waves during a lighter moment- you'll need to do this at least once, or a huge yellow wave will get you.

This gets the spell down to pretty low health, but from here you just have to dodge and pray, sorry~
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 11, 2009, 06:10:04 PM
Not exactly spellcard help, but....
...how hard is it to change from Hard to Lunatic?
I can reach hard Byakuren with 6 lives and beat her with 1 death when I'm not nervous(read: first 1cc), but EoSD Lunatic won't let me further than to the end of stage 5.

Where to start? I guess that this will be painful as the difficulty gap is even larger than Normal to Hard...
Title: Re: Spellcard Help Topic
Post by: Sapz on November 11, 2009, 06:17:43 PM
Not exactly spellcard help, but....
...how hard is it to change from Hard to Lunatic?
I can reach hard Byakuren with 6 lives and beat her with 1 death when I'm not nervous(read: first 1cc), but EoSD Lunatic won't let me further than to the end of stage 5.

Where to start? I guess that this will be painful as the difficulty gap is even larger than Normal to Hard...
The first Lunatic I found very difficult (EoSD, same as you) - it took me a month or two of practice IIRC, although that might have been due to my refusal to continue if I'd died on the first two stages. After the first one, though, you're likely to get a good few more within a short timespan; the first one forces you up to Lunatic-level play (MoF and SakuyaA PCB aside), but once you're there you can manage most of them without a huge problem until you start looking at MS, SA and UFO. :V
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 11, 2009, 07:17:10 PM
The first Lunatic I found very difficult (EoSD, same as you) - it took me a month or two of practice IIRC, although that might have been due to my refusal to continue if I'd died on the first two stages. After the first one, though, you're likely to get a good few more within a short timespan; the first one forces you up to Lunatic-level play (MoF and SakuyaA PCB aside), but once you're there you can manage most of them without a huge problem until you start looking at MS, SA and UFO. :V
Maybe I can pull EoSD, as I've reached Sakuya's last card with errors by pure sightreading, using MarisaB(hardly my fav shottype, was in tourney)
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 11, 2009, 08:28:09 PM
I think MoF Lunatic clear can help get you further. Its a good start i think. At least you'll have it out of your way. I cleared that. Took three attempts in one day to get that done with. Everything went terrible but that's because bomb-spamming is so tempting. :) Even when its not necessary.

After clearing MoF Lunatic, suddenly i managed to do a lot better at IN Lunatic. I recently beat it with two lives to spare even.

Maybe you should go for that Banana. You and I are quite similar in terms of skill after all. (I think).
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on November 11, 2009, 10:21:17 PM
Reimu "Visionary Miko"
How to do it consistently?
Title: Re: Spellcard Help Topic
Post by: Helepolis on November 12, 2009, 09:07:54 AM
Reimu "Visionary Miko"

What card is that? I never heard of that one before.
Title: Re: Spellcard Help Topic
Post by: Garlyle on November 12, 2009, 09:46:05 AM
Reimu "Visionary Miko"
How to do it consistently?
Be obscenely lucky.


Yuyuko's "Butterfly in the Zen Temple".
What am I missing?  I couldn't do this or Ran's version, and it's costing me a good number of bombs to get through because I can't handle the red half.
Title: Re: Spellcard Help Topic
Post by: ebarrett on November 12, 2009, 12:26:38 PM
Yuyuko's Yukari's "Butterfly in the Zen Temple".
What am I missing?  I couldn't do this or Ran's version, and it's costing me a good number of bombs to get through because I can't handle the red half.

Both Yukari's and Ran's version are handled the same way. Start in the bottom center; when you hear the buzzing sound start, wait about half a second and then move quickly left and up, to stay "inside" the lasers, a bit to the left and below the center; when the lasers switch to red, you'll want to stay close to the center while moving with it clockwise, between two of the "arms" - the bullets are aimed around you. You'll have made about half a rotation when the buzzing sound comes again; rush to the right, hug the side of the screen and when the lasers change to blue again, quickly move down and then back to the bottom center to begin the process again.
Title: Re: Spellcard Help Topic
Post by: ?q on November 12, 2009, 12:49:17 PM
What card is that? I never heard of that one before.
Reimu's last Last Word in Concealed the Conclusion.  Imitation cheeto lasers meet increasingly rapid expanding laser spawns.

Garlyle pretty much summed it up.  I remember not being able to do it on Easy >.>
Title: Re: Spellcard Help Topic
Post by: Helepolis on November 12, 2009, 02:34:36 PM
Figures I haven't heard of it. Never played CtC for longer than one stage. I actually never grew fond of CtC while the gameplay is pretty solid. It is just, I don't know. It plays all dull and stuff.
Title: Re: Spellcard Help Topic
Post by: Zengar Zombolt on November 12, 2009, 07:40:56 PM
Be obscenely lucky.
Oh come on
It's THIS?
Fuck you, Reimu.
Title: Re: Spellcard Help Topic
Post by: Nobu on November 12, 2009, 10:11:08 PM
Figures I haven't heard of it. Never played CtC for longer than one stage. I actually never grew fond of CtC while the gameplay is pretty solid. It is just, I don't know. It plays all dull and stuff.

CtC made me mad because I couldn't configure the buttons on my gamepad to what i'm used to, so it was weird to play.


Is that something specific to CtC or is that danmakufu that has that limitation?
Title: Re: Spellcard Help Topic
Post by: Lopsidation on November 12, 2009, 11:08:23 PM
Is Visionary Miko the one with expanding sets of lasers that alternate in + and X formations?

If so, I usually try to shotgun Reimu for two waves and then run to the corner where the lasers can't get me. Then I jerk vertically/horizontally to dodge the homing bullets just before they hit me. Good luck pulling more than 70% on this, though.
Title: Re: Spellcard Help Topic
Post by: Helepolis on November 13, 2009, 06:48:27 AM
Is that something specific to CtC or is that danmakufu that has that limitation?

I have no idea exactly. Danmakufu is based on EoSD / PCB and I cannot remember if there was a proper gamepad configuring there. Danmakufu is generally a bitch anyway in lots of stuff.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 13, 2009, 02:39:33 PM
Need help with stage 6B IN with reimu solo hard difficulty:

-Medicine sign "Galaxy in a pot": I just bomb this atm, killing the pot is pointless and dodging those bullets inside the pot is too hard, I always get hit from behind.

-Divine Treasure "Life spring infinity: I have absolutely no clue how to do this one. The normal version is doable because the 'chunk' where the lasers come from is shot quite far from you, but on Hard difficulty it spawns right in my face. Dodging the lasers is no problem but the stars are just impossible.

-Divine Treasure "Hourai Jewel": Is this one even possible to capture with reimu solo? I timed it out once while spamming bombs and lives in practice mode and at the end I DIDNT EVEN KILL 1 OF THE FAMILIARS! LET ALONE KAGUYA! I know there are several ways to do this card, which would be the best?
Title: Re: Spellcard Help Topic
Post by: LHCling on November 13, 2009, 02:46:06 PM

EDIT: Stupid spell checker.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 13, 2009, 03:04:19 PM
the galaxy tip sounds great, ill defintely try it out.
the life spring tip is good aswell, and as long as those laser chunks fall at the bottom of the screen it'll be fine.
On hourai jewel the problem isn't killing it or timing it out. it's the fact that I'm forced to time it out cause reimu sucks. I tried vertical dodging in spell practice and it's a lot easier than horizontal, guess I'll just have to hoard bombs and lives for this one
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 13, 2009, 03:24:27 PM
For Hourai Jewel Reimu solo, I just stay under Kaguya the entire time and move up and down.  You can capture it with ~24 seconds remaining on the timer on Lunatic if you do it this way, which is only about 10 seconds slower than Border Team.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 13, 2009, 03:44:56 PM
For Hourai Jewel Reimu solo, I just stay under Kaguya the entire time and move up and down.  You can capture it with ~24 seconds remaining on the timer on Lunatic if you do it this way, which is only about 10 seconds slower than Border Team.
You mean underneath the familiars? Cause I'm getting owned by spawning balls above them.
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 13, 2009, 06:17:35 PM
Yeah.  Obviously don't go above the familiars unless you're trying to do some crazy TAS antics.  You'll kill off ~4 of the familiars before you even start hitting Kaguya, so that might make it a bit easier (I personally find it harder when the familiars die, but whatever).

Example Replay. (http://replays.gensokyou.org/download.php?id=5609)  This is on Lunatic.  It's like 50x easier on Hard since there's a much longer pause between the aimed bullet waves.
Title: Re: Spellcard Help Topic
Post by: Rook on November 14, 2009, 06:13:59 AM
Cat Monster "Chen".

Is there any way to predict where Chen is going before she starts moving?  I don't quite have the reflexes to dodge her once she gets going.
Title: Re: Spellcard Help Topic
Post by: ebarrett on November 14, 2009, 06:46:14 AM
Cat Monster "Chen".

Is there any way to predict where Chen is going before she starts moving?  I don't quite have the reflexes to dodge her once she gets going.

Quote from: ebarrett, back on the RAGEIII thread
Chen rams you every other attack. It is confusing because while the WILL CHEN RAM YOU? pattern is a simple Y/N/Y/N/Y/N, her movement pattern inbetween parking for a bit each time is 1 jump/2 jumps/1 jump/2 jumps which can throw you off since she'll alternate between aiming after stopping and aiming after bouncing.

Stick near the center and she'll always do the exact same moves, making it a lot easier to deal with.
Title: Re: Spellcard Help Topic
Post by: Rook on November 14, 2009, 07:28:57 AM
Oh!

That should indeed make things a lot easier.  Thank you!
Title: Re: Spellcard Help Topic
Post by: Demonbman on November 14, 2009, 04:16:18 PM
What is the best way to dodge Hijiri's Star spell? The curvy lasers i can dodge, its those damn stars >_<;
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 14, 2009, 07:01:37 PM
What is the best way to dodge Hijiri's Star spell? The curvy lasers i can dodge, its those damn stars >_<;
I usually dodge the curved lasers by moving vertically and the stars purely horizontal.
Also it is wise to memorize the time interval in between star waves.
Title: Re: Spellcard Help Topic
Post by: Arcengal on November 14, 2009, 07:52:08 PM
I can't beat Shou on Hard.
At all. Unless I have like ten lives. (except for when I beat her to unlock stage practice.)

First non-spell kills me unless I bomb.
RTG is impossible for me.
Second non-spell kills me unless I bomb.
Second spell is the only part I'm confident with.
Third non-spell is reasonable.
Perfect Buddhism is just nonsense.
Demon of Purification is bullshit.

The entire fight seems to be based around having superhuman reflexes to dodge lasers that give you a half-second window to move, and being able to dodge awkward animated bullets that can fly in almost any direction and there are lots of them.

I can beat every other part of Hard well enough for a decent 1cc but every run that goes well gets utterly butchered by a boss that makes Orin look fair.

Help me. PLEASE.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 14, 2009, 08:17:35 PM
I can't beat Shou on Hard.
Either bomb the first nonspell or somehow learn how to dodge it.
If anything makes you feel better, the Lunatic version is pretty much identical.

I usually autobomb RTG, even though it's static.

Second nonspell can also bullshit you when the balls go right into the free space between the lasers. Autobomb if you want to, as the reaction time you get is too short.

What I've done for Vajra is just flailing around unfocused and slowing down at the bottom whenever I can. I'd autobomb it, as capturing it at less than 4 power will probably end up with a stupid death while trying to avoid a timeout or clipping something because it's too long.

Demon of Purification doesn't seem that hard either, but it shits on me every single time. When in doubt, bomb....yeah. I didn't give you any real advice, as this stuff is a bit too random.

If all goes well, you should get out with 2 lives lost.

I've had problems with UFO hard too.....then some cool people told me to get a better bomb route and I've suddenly reached Byakuren with 6 lives on my first attempt.
Title: Re: Spellcard Help Topic
Post by: The Greatest Dog on November 14, 2009, 10:36:56 PM
Ah. Reisen's Loafing Sign or whatever, Hard Mode. The one where rings spread out from all four corners.

I seriously can't figure out what to do. Also, using Netherworld Team.
Title: Re: Spellcard Help Topic
Post by: lmagus on November 14, 2009, 10:52:49 PM
I can't capture ANY of Reisen's cards... Sometimes her last one, but less than 50% of the times. The other ones are 0%
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 14, 2009, 11:58:56 PM
I can't capture ANY of Reisen's cards... Sometimes her last one, but less than 50% of the times. The other ones are 0%

Is that trolling? ;)

Reisens Cards are really simple. Difficulty?

I'm assuming Lunatic here. Reisen doesn't have any cards that are more difficult on lower difficulties so lunatic demonstrates the most extreme solution to the cards that will work on lower difficulties as well.

The first one can be done by moving in a very simple pattern. Follow this replay:
http://replays.gensokyou.org/download.php?id=5955

It can be done on all difficulties.

The second one can be a little cluster-fucky at Lunatic but at anything below you'll just have to find a safe zone and move down with the pattern:
http://replays.gensokyou.org/download.php?id=5956


The third one i always consider to be the hardest though some say its pretty easy. I agree with that on Hard and anything below but the lunatic version i screw up rather regularly.
http://replays.gensokyou.org/download.php?id=5957
Title: Re: Spellcard Help Topic
Post by: lmagus on November 15, 2009, 12:26:40 AM
I'll take a look!

I play on hard btw.

I had 0 deaths up to stage 4, didn't die to Marisa, died 3 times to Reisen and 4 to Kaguya. Finished the game with 0 lives :V

edit: just watched.

I had never tried that on Mind Blowing, I always tried going in the middle, just tried going in diagonal and captured it on my first try.
Second one is impossible for me. I lost 2 lives on it on my 1cc run.
Third one.. I learnt to go pretty far, but the few last seconds still kill me. Maybe I'll give it more tries tomorrow.

Mind you, I can capture Hourai Jewel 50% of my tries, and I think Reisen is the hardest boss in the game :/
Title: Re: Spellcard Help Topic
Post by: Chaotic Phoenixma on November 15, 2009, 04:04:53 PM
Not spellcards because they're PC98 but

Elly on Lunatic, the attack where she shoots walls at you, well not really walls, but it's impossible for me to dodge. Not the first one since I know that one is meant to make you panic and you just have to stand still for the first part then run for the second, but the one used later in the fight.

Reimu's entire fight on Lunatic in case I choose to use Marisa for my attempts. It's a lot tougher than it was on Hard unlike every other boss.

Both of Yuka's final attacks(stage 5 and 6) on Lunatic. I haven't actually gotten to the stage 6 one as I always lose a credit on Reimu/Marisa. I almost "captured" Yuka's stage 5 final once with MarisaA, but I don't know the pattern and I got walled.
Title: Re: Spellcard Help Topic
Post by: Sapz on November 15, 2009, 04:30:20 PM
  • "Hourai Jewel"; Learn to do it by streaming vertically (which I can't do for some reason), or yeah, just time it out. Unless you want to try to stay underneath the familiars for the entire duration of the Spell Card  :V
I can't stream it vertically either, but that doesn't mean you have to time it out. Did this (http://replays.gensokyou.org/download.php?id=5607) the last time this topic came up. :V Although, granted, the timer was pretty close, but still.
Title: Re: Spellcard Help Topic
Post by: theshirn on November 15, 2009, 05:03:24 PM
Not spellcards because they're PC98 but

Elly on Lunatic, the attack where she shoots walls at you, well not really walls, but it's impossible for me to dodge. Not the first one since I know that one is meant to make you panic and you just have to stand still for the first part then run for the second, but the one used later in the fight.

Reimu's entire fight on Lunatic in case I choose to use Marisa for my attempts. It's a lot tougher than it was on Hard unlike every other boss.

Both of Yuka's final attacks(stage 5 and 6) on Lunatic. I haven't actually gotten to the stage 6 one as I always lose a credit on Reimu/Marisa. I almost "captured" Yuka's stage 5 final once with MarisaA, but I don't know the pattern and I got walled.
With Elly, you just need to anticipate them and run around the entire screen, basically.  Since she's not shooting anything else, you can do it fairly safely; just pay attention to when she stops moving.

Reimu is crazy, but quite a few of her attacks are quite predictable and dodgeable.  I'll try to get back to you with some specific help.

I honestly have no idea how to do Yuka's final phases on either stage; they're insane.
Title: Re: Spellcard Help Topic
Post by: Jaimers on November 15, 2009, 06:31:53 PM
While were on the subject of LLS, how do you handle final boss Yuka's opener on lunatic?
Those overlapping rings are ridiculous and the only times I've gone through them was by complete luck. I always find myself bombing at least three times here.

I honestly have no idea how to do Yuka's final phases on either stage; they're insane.

Has anyone ever captured these?
Title: Re: Spellcard Help Topic
Post by: ふねん1 on November 15, 2009, 06:34:52 PM
I have a question about Utsuho's Atomic Fire "Nuclear Fusion" card (on Normal). You know how she shoots out the blue bullets in opposite rotations each time (clockwise then counterclockwise then repeat)? Say you caused her to shoot a big sun bullet straight down the center of the screen. Is there a specific direction that's easier to traverse depending on which way the blue bullets were rotating out of Utsuho?
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 15, 2009, 07:25:45 PM
Divine treasure 'Brilliant dragon bullet' - kaguya's first spellcard on hard. This thing is impossible.
I can't remember ever beating it on normal, I can do the easy version purely because there are so few bullets, but the hard version is just insane. Those laser thingies are extremely fixed, you can dodge them the same way every time and remember a pattern, but those fucking balls are so incredibly random. 99,9% of my attempts I get walled in by balls when dodging the lasers. I just don't understand how you can do this card without being luck dependant, I HAVE to dodge the lasers in certain spots, if those spots get walled by balls every time then how am I supposed to not get hit?

at least I can bomb in story mode...
Title: Re: Spellcard Help Topic
Post by: theshirn on November 15, 2009, 07:37:42 PM
I dunno, I find the Hard version much easier than the Normal for Dragon's Necklace/Brilliant Dragon Bullet.

...of course, you could always do this (http://www.youtube.com/watch?v=uIxunIilWx4)...
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 15, 2009, 07:42:26 PM
I dunno, I find the Hard version much easier than the Normal for Dragon's Necklace/Brilliant Dragon Bullet.

...of course, you could always do this (http://www.youtube.com/watch?v=uIxunIilWx4)...
Tried, and got hit? with freaking reimu so my hitbox is ever smaller??
Title: Re: Spellcard Help Topic
Post by: theshirn on November 15, 2009, 07:51:30 PM
It's not guaranteed to work; he says so in the description or comments.
Title: Re: Spellcard Help Topic
Post by: nintendonut888 on November 15, 2009, 08:04:30 PM
While were on the subject of LLS, how do you handle final boss Yuka's opener on lunatic?
Those overlapping rings are ridiculous and the only times I've gone through them was by complete luck. I always find myself bombing at least three times here.

Has anyone ever captured these?

I've technically captured stage 5 Yuka's final phase, but it was because I bombed during Master Spark and the bomb knocked out the beginning of the attack. :V I'm sure there's a way, but I haven't found it.

As for stage 6 Yuka's final attack, it's static. The openings are miniscule, but it is static. With a savestate I'm sure it's possible to find all the openings.
Title: Re: Spellcard Help Topic
Post by: Helix ⑨ on November 15, 2009, 09:23:08 PM
It's not guaranteed to work; he says so in the description or comments.
Then it won't help me very much, will it?
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 15, 2009, 10:26:06 PM
Mind you, I can capture Hourai Jewel 50% of my tries, and I think Reisen is the hardest boss in the game :/

WHAAAATT!!!?

Anyway, you might want to bomb the second one if its really that menacing to you. Maybe you'd want to put some more practice into it by timing it out in spell practice. I did that for Lunatic and since then i have become much better at it.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 16, 2009, 04:00:22 AM
Just thought about this....Blue UFO as ReimuB.
I always get a saucer thrown straight in my face at some point, no matter how many I destroy.
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 17, 2009, 06:55:20 PM
Just thought about this....Blue UFO as ReimuB.
I always get a saucer thrown straight in my face at some point, no matter how many I destroy.

I tried to look into it and i got pretty close to capturing it about three times. Seemingly the pattern the UFO's move in is random thus forcing you to try and read it the best you can. Maybe its sort of luck-based...?
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 18, 2009, 10:59:33 PM
Double-post because this is completely unrelated... well, its the same game but still unrelated.

Byakuren's difficulty is legendary. The first spell is wicked but i have managed to capture it twice though. I'm not asking about that one though since capturing it probably isn't more than a question of exhibiting awesome playing skills or not exhibiting awesome playing skills.

My question lies with Makai Butterfly and Superhuman Byakuren Hiziri.

Makai Butterfly.

I know its static but i'll be needing some guidelines. I managed to figure the hard version out on my own but this version makes the hard version seem so slow and i can't figure out a pattern when it constantly kills me because of how the bullets are cleared out.

Some advice please?

Also, Superhuman. I can't see anything. She lights the entire screen up so following her is a death sentence. Instead, i would like to hear what directions you guys would go when capturing that card.

It would really be nice with some advice so i might avoid this becoming too frustrating. Its actually sort of fun to play at Lunatic level (in practice) at this time. Its mainly because the patterns seems better designed than those cards in S2, S3 and S4. Haven't tried S5.

Or maybe its because it feels more acceptable to be destroyed by S6 cards than freaken'  S2 cards.
Title: Re: Spellcard Help Topic
Post by: LHCling on November 18, 2009, 11:24:22 PM
Makai Butterfly.
Best way to learn it, watch a replay, memorize where to move by the laser count. I left notes *somewhere* in this thread about it. The Hard version is completely different from the Lunatic version.

General outline of my movements are sticking to the center for the first 3 lasers, 4th laser I move out, 6th laser gets directed straight down the middle, 8th laser is either directed away from the bottom-center and sitting in that spot, or moving over to the spot at one of the sides, 10th laser is aimed at the center and moving up a bit as well. 12th laser is aimed away from the center followed by moving into the bottom-center. That's all I need to know.

Superhuman
Start right, trail left, stay on the left side and dodge. Or, start right, trail left, wait, trail right, and finish it ASAP (much more riskier, does not work with all Shot Types). Or the best one, start right, trail left, stay on left, bomb, move to the right (non-MarisaB), trail left, win.
Title: Re: Spellcard Help Topic
Post by: DgBarca on November 19, 2009, 07:53:03 PM
Mind Stopper on hard/lunatic
WTF
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 19, 2009, 08:32:19 PM
Mind Stopper on hard/lunatic
WTF

In most of the replays I see of this, they go straight down (and a bit left or right), then quickly go back to the center to direct the aimed bullets there.

I never really managed to get that to work.  Instead, I go to the right (and a bit down).  This allows me to misdirect all the aimed bullets to the right and I don't have to rush back into the center.  Then I just repeat, except alternate between going left/right.  You won't capture the card as quickly, and you'll nearly time it out if you're not using border or scarlet team. 

Replay (http://replays.gensokyou.org/download.php?id=6036)
Title: Re: Spellcard Help Topic
Post by: marukyuu on November 20, 2009, 02:57:48 AM
Hi there, this is my first post on these boards.

I'm a beginning Touhou player, so please go easy on me :yukkuri:

I need help with EoSD on Normal. I'm currently trying to 1cc the game with MarisaB, but almost every time I get stuck on stage 4.


Thanks in advance.
Title: Re: Spellcard Help Topic
Post by: Seian Verian on November 20, 2009, 03:00:44 AM
Hi there, this is my first post on these boards.

I'm a beginning Touhou player, so please go easy on me :yukkuri:

I need help with EoSD on Normal. I'm currently trying to 1cc the game with MarisaB, but almost every time I get stuck on stage 4.

  • Koakuma's midboss non-spell - Avoiding the big spheres is not a problem, but is there an easy way to avoid the kunai (or whatever they are) as well without bombing? Or should I just improve my sucky dodging skills?
  • Patchouli's Metal Sign "Metal Fatigue" - I can't squeeze through the bullets no matter where I find a gap. Once again, I'd like to conserve bombs, but if there's no trick to this SC I'll gladly Master Spark Patchy's ass :V

Thanks in advance.

How the hell do you even REACH stage 4 if you're not good enough to consistently dodge Koa's attack? <_<

As far as Metal Fatigue... Spark away :V
Title: Re: Spellcard Help Topic
Post by: Hyperbole1729 on November 20, 2009, 04:20:41 PM
Some Phantasm spell cards...

- "Balance of Motion and Stillness" I just don't get this card... Is there a trick to it? I usually try to direct the things that spit out those circular waves of smaller bullets on the sides and then move back to the middle to shoot Yukari a bit but after a while it gets really messy and the big bullets just kills me

- "Mesh of Light and Darkness" No idea what to do on that...

- "Boundary of Life and Death"  Is it better to time out or to try and defeat it as fast as possible?

I use MarisaB by the way (it's the only one I managed to unlock the Phantasm with :V)

Thanks
Title: Re: Spellcard Help Topic
Post by: Jaimers on November 20, 2009, 05:30:56 PM
- "Balance of Motion and Stillness" I just don't get this card... Is there a trick to it? I usually try to direct the things that spit out those circular waves of smaller bullets on the sides and then move back to the middle to shoot Yukari a bit but after a while it gets really messy and the big bullets just kills me

Start by shotgunning Yukari, go slowly down while dodging the big bubbles, go right then back to centre and repeat but without the shotgunning this time.
Seeing as the bubbles are aimed, the trick here is to never go directly towards Yukari when she's shooting.

- "Mesh of Light and Darkness" No idea what to do on that...

There's no trick here, you just have to read both the bullets and lasers and dodge accordingly.

- "Boundary of Life and Death"  Is it better to time out or to try and defeat it as fast as possible?

NEVER time this one out on purpose. If you do, a hidden timeout phase occurs which is almost impossible to dodge.
Follow the instructions here (http://www.youtube.com/watch?v=QFtjBka9iAA) to deal with it as safely as possible.
Title: Re: Spellcard Help Topic
Post by: Chaotic Phoenixma on November 20, 2009, 05:49:08 PM
Banquet of 12 General Gods, I've only ever captured this thing once.

Descent of Izuna Gongen. Why can I not safespot this at all? I can sometimes do it on Boundary of Life and Death, but never on this.

Ran's second phantasm card

Ran's and Yukari's survival cards. Not Yukari's last one, as I have captured that due to my practice and attempts on Profound Field which I haven't succeeded on.

Double Black Death Butterfly and Ran's easier version. Never captured Yukari's and Ran's only once.
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 20, 2009, 06:00:40 PM
Banquet of 12 General Gods, I've only ever captured this thing once.

Descent of Izuna Gongen. Why can I not safespot this at all? I can sometimes do it on Boundary of Life and Death, but never on this.

Ran's second phantasm card

Ran's and Yukari's survival cards. Not Yukari's last one, as I have captured that due to my practice and attempts on Profound Field which I haven't succeeded on.

Double Black Death Butterfly and Ran's easier version. Never captured Yukari's and Ran's only once.

Banquet:

Shotgun for a few seconds, then go to the bottom right.  Dodge stuff.  Ran will shoot aimed bullets at you.  Seriously though, there's way less stuff to dodge around the bottom right.

"Ran's Second Phantasm Card"

Follow her in circles.  You should be at the top of the screen when she switches directions.  After moving through the bullets, continue following her in circles, but this time be at the bottom of the screen when she switches.  Repeat as necessary.

Boundary of Humans and Youkai:

You can direct where the "safety bubble thing" goes by moving to one side at the beginning.  It doesn't really matter which way you direct it, but if you do the same direction every time, it will always move in the same way.  Aside from that, always move either horizontally or vertically, never diagonally.  Focus on dodging through only one line of bullets at a time.  As for the ending, just dodge stuff.  There's no real advice to give out there.  The hitboxes on the lasers are smaller than you think.
Title: Re: Spellcard Help Topic
Post by: Hyperbole1729 on November 20, 2009, 09:27:23 PM
Start by shotgunning Yukari, go slowly down while dodging the big bubbles, go right then back to centre and repeat but without the shotgunning this time.
Seeing as the bubbles are aimed, the trick here is to never go directly towards Yukari when she's shooting.

There's no trick here, you just have to read both the bullets and lasers and dodge accordingly.

NEVER time this one out on purpose. If you do, a hidden timeout phase occurs which is almost impossible to dodge.
Follow the instructions here (http://www.youtube.com/watch?v=QFtjBka9iAA) to deal with it as safely as possible.

Thanks a lot I'll try to do that ^^
Awesome replay by the way!

Boundary of Humans and Youkai:

You can direct where the "safety bubble thing" goes by moving to one side at the beginning.  It doesn't really matter which way you direct it, but if you do the same direction every time, it will always move in the same way.  Aside from that, always move either horizontally or vertically, never diagonally.  Focus on dodging through only one line of bullets at a time.  As for the ending, just dodge stuff.  There's no real advice to give out there.  The hitboxes on the lasers are smaller than you think.
What happens when you move diagonally? Does it messes up the lines? (I tend to move diagonally a lot because of my cheap gamepad... Should learn to use a keyboard)
Title: Re: Spellcard Help Topic
Post by: LHCling on November 20, 2009, 09:36:52 PM
What happens when you move diagonally? Does it messes up the lines? (I tend to move diagonally a lot because of my cheap gamepad... Should learn to use a keyboard)
It doesn't mess up the lines, but even though it seems to be a good idea, it's also a lot more riskier. You're essentially trying to move through 2 lines at the same time by moving diagonally.
Title: Re: Spellcard Help Topic
Post by: Jaimers on November 21, 2009, 01:18:59 AM
(I tend to move diagonally a lot because of my cheap gamepad... Should learn to use a keyboard)

Heck, I'm using a cheap 10 euro gamepad and I've been doing pretty well with it so far.  :P
D-Pad FTW. I guess it's all just a case of preference though, I personally suck at keyboards.
Also that keyboard = more precise is a myth. I find myself making more precise movements with the gamepad than with the keyboard. Again this might be just which fingers you train the most.
Title: Re: Spellcard Help Topic
Post by: Chaotic Phoenixma on November 21, 2009, 01:43:00 AM
I could probably play just well(bad) with a controller than I do a keyboard. I just don't want to go through the trouble of setting it up.
Title: Re: Spellcard Help Topic
Post by: Rook on November 21, 2009, 02:15:42 AM
How is Parsee's midboss noncard (Hard) even possible? I think I'm doing it wrong, although what I'm doing amounts to "look at sizes of holes in constantly moving walls, say 'hell no!', bomb."
Title: Re: Spellcard Help Topic
Post by: LHCling on November 21, 2009, 02:37:47 AM
Parsee's midboss noncard (Hard)
Legitimately, something like this (http://replays.gensokyou.org/download.php?id=6062).
Title: Re: Spellcard Help Topic
Post by: Rook on November 21, 2009, 02:59:08 AM
Legitimately, something like this (http://replays.gensokyou.org/download.php?id=6062).
Oh! So the idea is to take advantage of the fact that the walls only get two "jerks".  Thank you; you're too generous!
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 21, 2009, 07:28:19 AM
The really easy way (http://replays.gensokyou.org/download.php?id=6064) if you don't already know about this trick.
Title: Re: Spellcard Help Topic
Post by: LHCling on November 21, 2009, 07:35:03 AM
really easy way (http://replays.gensokyou.org/download.php?id=6064)
Bonus points if you can time it out using that method.
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 22, 2009, 01:51:12 AM
Ok I give up.

How do you do Yamame's opener (on Lunatic)?  If I sit at the bottom, there's always some random aimed bullet that comes horizontally that I can't possibly avoid.  If I try to move up, I just get killed by everything.  I tried going to one side of the screen and up, then streaming down and it kind of worked, but that doesn't solve the problem of needing to actually damage the boss so I can get a life fragment. 
Title: Re: Spellcard Help Topic
Post by: LHCling on November 22, 2009, 01:55:16 AM
He (http://replays.gensokyou.org/download.php?id=4806)re (http://replays.gensokyou.org/download.php?id=4807).
Title: Re: Spellcard Help Topic
Post by: Chaotic Phoenixma on November 22, 2009, 02:12:58 AM
Every single card Patchy uses on Hard for MarisaA other than Emerald Megalith. I can actually capture that one most of the time, but the others usually force me to bomb.

I could also switch to MarisaB as well, but most of my attempts have been MarisaA. And Reimu is too slow for my liking, so I'm trying not to use her unless necessary.
Title: Re: Spellcard Help Topic
Post by: LHCling on November 22, 2009, 02:40:09 AM
Read and dodge. All of them. No gimmicks, no "real" patterns, no safespots, just raw dodging.

:suwakodwi:

Not very helpful, but that's all there is to each Spell Card.
Title: Re: Spellcard Help Topic
Post by: Rook on November 22, 2009, 08:21:24 AM
Waaaait a second.  Is Yamame's last card on Hard static?
Title: Re: Spellcard Help Topic
Post by: LHCling on November 22, 2009, 08:39:49 AM
Yes, yes it is. In fact, it's static across all difficulties.
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 22, 2009, 08:46:50 AM
Is it static? I never knew... guess that makes it a pretty pathetic card.
Title: Re: Spellcard Help Topic
Post by: Zetzumarshen on November 22, 2009, 11:55:15 AM
Waaaait a second.  Is Yamame's last card on Hard static?

(http://img156.imageshack.us/img156/4717/yamame2.th.jpg) (http://img156.imageshack.us/i/yamame2.jpg/)
(http://img194.imageshack.us/img194/2575/yamame1.th.jpg) (http://img194.imageshack.us/i/yamame1.jpg/)


It doesn't look static for me.
Title: Re: Spellcard Help Topic
Post by: Chaotic Phoenixma on November 22, 2009, 03:54:02 PM
Orin's last nonspell. There has to be some pattern to this, but I don't see it. Also Satori's version of Princess Undine, both on Normal.

And I don't think it's static either, I think I noticed some differences.
Title: Re: Spellcard Help Topic
Post by: Laughing Bird on November 22, 2009, 04:40:09 PM
Orin's last non spell definitely has a pattern. Here's a rough example of how to get through. http://replays.gensokyou.org/download.php?id=6101 (http://replays.gensokyou.org/download.php?id=6101)
Don't mind the death at the end of the pattern (and the rest of the stage, for that matter). I recorded this at 2AM, hit a lapse in concentration and died just as the nonspell was ending

http://replays.gensokyou.org/download.php?id=6024 (http://replays.gensokyou.org/download.php?id=6024) princess undine.

Title: Re: Spellcard Help Topic
Post by: LHCling on November 22, 2009, 07:34:10 PM
It doesn't look static for me.
It looked pretty static to me at a glance.
(http://i80.servimg.com/u/f80/12/80/32/92/th/untitl68.jpg) (http://www.servimg.com/image_preview.php?i=351&u=12803292)
Upon taking two video stills at the same point; you're right.

However, I would comment that some of those bullets overlapped pretty well. Then there are the majority of the other bullets which are in close proximity to each other. And then the very few (the image is quite confusing in showing this) bullets which are pretty far off.

There could be an aimed factor to it as well; that needs some checking. Seeing as I hear the sounds for aimed bullets anyway.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 23, 2009, 11:28:04 PM
The tiny lasers on Scarlet Weather Rapture. How the hell do you dodge that.
That spellcard is the most unfair piece of shit I've ever seen.
I can't do anything without being juggled into oblivion 3 seconds after getting up.
I don't want to see it on Lunatic.

Also Komachi's scythe spellcard. I'm probably missing some trick there, as I can't get out of the purple cloud before getting hit.

And finally, how does Sliding Ascension Kick work? It only seems to slide for me :V
Title: Re: Spellcard Help Topic
Post by: The Greatest Dog on November 24, 2009, 04:23:08 AM
Ah. I need serious help with SA Extra. I'm using Marisa C for reasons I won't digress, but I've got the most trouble with Sanae's third spellcard, and pretty much the entire stage after that...

Halp?
Title: Re: Spellcard Help Topic
Post by: Thaws on November 24, 2009, 09:53:27 AM
Ah. I need serious help with SA Extra. I'm using Marisa C for reasons I won't digress, but I've got the most trouble with Sanae's third spellcard, and pretty much the entire stage after that...

Halp?
For Sanae : The stream of bullets are aimed, so you should be paying no attention to them. (You need to try to "filter" them out of your vision.) Focus on the bullets from the left/top/right screen only. (and stay in the middle of the screen if you aren't doing so already, you don't have to dodge the bullets at the bottom.).

The easy way to do the part right after Sanae would be circling around the screen. (Have you watched yoslime's tutorial on youtube before?)

For the Green bubbles spam, since they're loosely aimed, you need to make larger movements to create larger gaps. It's probably the most difficult stage part.
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 24, 2009, 10:06:47 AM
Bomb spamming the 2nd half of the stage is highly recommended.  The green bubble faeries and the QED faeries at the end all drop loads of power, so just bomb them all (and intentionally set your bombs off with MarisaC) then run up and auto collect.  You'll get all your power back and then some.
Title: Re: Spellcard Help Topic
Post by: Chaotic Phoenixma on November 24, 2009, 04:02:50 PM
How does Koishi handle MarisaC's bombs anyway?

I never really tried to 1cc with her as she has no redeeming qualities whatsoever, just like ReimuC.
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 24, 2009, 04:07:08 PM
How does Koishi handle MarisaC's bombs anyway?

I never really tried to 1cc with her as she has no redeeming qualities whatsoever, just like ReimuC.

She doesn't.  She only goes damage immune long enough to absorb the bomb explosion damage if you actually get hit.
Title: Re: Spellcard Help Topic
Post by: Verloren on November 24, 2009, 04:33:28 PM
The spellcards on UFO Stage 5 Easy. T_T Nothing about that stage is even the slightest bit easy for me...
Title: Re: Spellcard Help Topic
Post by: Chaotic Phoenixma on November 24, 2009, 04:53:02 PM
Oh wow. I just tried to do the stage on Easy and completely messed up almost everything. I can usually do it mostly well.

It's mostly memorization. And go pacifist for the parts with the orbs before Nazrin and Shou while moving in a circle around the screen. I used a counterclockwise circle. The spellcards are all doable on Easy. The only spells that should give you trouble from the stage on Easy are the ones where you're in a small area and then danmaku goes at you randomly. I suck at those too. The last one is fine since it's a huge area. Vajra should be an autobomb, even on Easy even though I managed to finally capture it on that practice run.

Here's a demo run. I had 2 deaths that really shouldn't have happened though. Also, unless you're going for score, do not attack during the orb spam. http://replays.gensokyou.org/download.php?id=6129


On the subject of Vajra, I need help. I know to bomb it during a 1cc attempt, but how do you capture it. Normal difficulty, and I'm guessing advice for the 2 harder ones would be nice, though I won't be ready for a long time on those.
Title: Re: Spellcard Help Topic
Post by: Verloren on November 24, 2009, 06:11:37 PM
T_T I can't get the replay to work for some reason...
Title: Re: Spellcard Help Topic
Post by: Esoterica on November 25, 2009, 11:49:55 PM
The tiny lasers on Scarlet Weather Rapture. How the hell do you dodge that.
That spellcard is the most unfair piece of shit I've ever seen.
I can't do anything without being juggled into oblivion 3 seconds after getting up.
I don't want to see it on Lunatic.
Well, you're going to see it on Lunatic, and you're going to see how pathetic it is no matter what with the right strategy. (http://www.youtube.com/watch?v=wzkP37F26mA#t=4m30s)

And finally, how does Sliding Ascension Kick work? It only seems to slide for me :V
Hold down the button you did the kick with.

At max level, after the Ascension Kick it also adds the upward kick she does at the end of Wind God Kick, which air launches extremely high.

Edit: I suppose it helps to post a URL in the URL tag. :V
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 26, 2009, 09:34:59 AM
Somebody please!!! Is there any advice for Radiant Treasure Gun Lunatic? I've tried this thing 30 times and i've still not got it. Its a total luckfest. I'm sick of it but i want to capture it! That and Vajra. Eww... ZUN. What were you thinking?

Where are you now Orin?
Title: Re: Spellcard Help Topic
Post by: LHCling on November 26, 2009, 09:54:12 AM
Lots of prediction games. There is minimal strategy to it; the bullets are "aimed" with an extremely complex formula (read: semi-random). For best survival results use the center, center-left, center, center-right, center, etc. . And the bottom of the screen, or somewhere around there (that is, don't shotgun, period). Avoid staying underneath Syou when she's off to a side, as this walls off one of your "escape routes". Once you play around with it enough, you'll end up capping it once every three seven tries or so  :V
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 26, 2009, 10:04:14 AM
Lots of prediction games. There is minimal strategy to it; the bullets are "aimed" with an extremely complex formula (read: semi-random). For best survival results use the center, center-left, center, center-right, center, etc. . And the bottom of the screen, or somewhere around there (that is, don't shotgun, period). Avoid staying underneath Syou when she's off to a side, as this walls off one of your "escape routes". Once you play around with it enough, you'll end up capping it once every three seven tries or so  :V

Well up to this point i've been trying to stay underneath Shou to deal as much damage as possible but that almost always results in my death. I guess i'll try this method.
Title: Re: Spellcard Help Topic
Post by: Kasu on November 28, 2009, 01:16:42 AM
Hah...

Does anyone have any tips for Meiling's Colorful Rain and Extreme Color Typhoon spell cards in EoSD?

I'm playing on Normal by the way.

(Pretty new to the games so... yeah).
Title: Re: Spellcard Help Topic
Post by: Laughing Bird on November 28, 2009, 01:45:35 AM
Those cards don't have any particular trick to them, do they? Aren't they just straight up reading and dodging skills? Dodging off centre from Meiling might help but unless you have good spread/homing, you won't be doing much to capture it. Just practice dodging underneath and learn when to duck away if the centre gets too cluttered.
Title: Re: Spellcard Help Topic
Post by: Kasu on November 28, 2009, 01:54:22 AM
Those cards don't have any particular trick to them, do they? Aren't they just straight up reading and dodging skills? Dodging off centre from Meiling might help but unless you have good spread/homing, you won't be doing much to capture it. Just practice dodging underneath and learn when to duck away if the centre gets too cluttered.
Thanks.  I'll try that then.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 29, 2009, 12:18:18 PM
All of Alice's noncards on Lunatic. Makes me realize how bloody easy are the Prismrivers.
Title: Re: Spellcard Help Topic
Post by: Kasu on November 29, 2009, 01:45:50 PM
Anyone got advice for Sylphae Horn and Agni Shine High on normal? DX
Title: Re: Spellcard Help Topic
Post by: Chaotic Phoenixma on November 30, 2009, 03:57:32 AM
Orin's Ghost Wheel card on Normal.

I know it's mostly aimed, but is there any part where it doesn't get aimed at you since going by the it's aimed tends to get a ghost wheel in front of me eventually forcing a bomb. Not sure if it's because I'm moving too quickly causing it to be aimed elsewhere or if she doesn't aim at you some of the time, and if so what's the pattern.

Utsuho's final card is just horrible for me as well.
Title: Re: Spellcard Help Topic
Post by: Demonbman on November 30, 2009, 04:04:05 AM
CAPTAIN Muramasa Minamatsu's Survival Card on Normal, using any character. I know the bullets are aimed past you and the bullets increase in number every time but is there any strategy to it?
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 30, 2009, 05:19:45 AM
CAPTAIN Muramasa Minamatsu's Survival Card on Normal, using any character. I know the bullets are aimed past you and the bullets increase in number every time but is there any strategy to it?

I can't really explain what to do because I'm not even fully aware of what I'm doing during this card.  I can give you a Replay (http://replays.gensokyou.org/download.php?id=6222) though, maybe it will help.  Or, maybe not...
Title: Re: Spellcard Help Topic
Post by: Laughing Bird on November 30, 2009, 05:39:50 AM
Here's a similar method of doing the Survival if you want more reference: http://replays.gensokyou.org/download.php?id=6211 (http://replays.gensokyou.org/download.php?id=6211)
As for what you're doing, you're just circling around the screen fitting in between the gaps of each circle

Patch Spells
Why EosD, why do you have no Practice replay save. also http://www.youtube.com/watch?v=TFLBHBSy8Dw (http://www.youtube.com/watch?v=TFLBHBSy8Dw). Wow that quality is very rough but it works, I guess.

Ghost Wheels is definitely an aimed card where you just alternate left and right between wheels but I personally can't tell yet when the next wave has been shot. If you can figure that out, then knowing where the wheels will land will be easy and the rest is just micro dodge
http://replays.gensokyou.org/download.php?id=6223 (http://replays.gensokyou.org/download.php?id=6223)
Here's a replay anyways. I screw up at the end by trying to kill Orin instead of being safe and dodging the wheel but you get the idea.

Okuu's Final card is knowing when to stay still when to move. You have a good general idea on how to deal with the card already (from your replay) so its just practice.
Title: Re: Spellcard Help Topic
Post by: Zengeku on November 30, 2009, 11:23:02 AM
All of Alice's noncards on Lunatic. Makes me realize how bloody easy are the Prismrivers.

1st in-stage: Just dodge it. You don't really have to move much at all. Its really easy.
2nd in-stage: No-tips here but similar to the 1st, you don't have to move much. Just watch the arrowheads.

1st. Shotgun Alice as much as you can and move downwards. Then you must do your best to read the bullets and dodge them accordingly. Its by far her hardest non-spell.

2nd. Ends very fast. I've always wondered why that was there.

3rd. Simple dodging.
Title: Re: Spellcard Help Topic
Post by: lmagus on November 30, 2009, 12:41:19 PM
1st in-stage: Just dodge it. You don't really have to move much at all. Its really easy.
2nd in-stage: No-tips here but similar to the 1st, you don't have to move much. Just watch the arrowheads.

1st. Shotgun Alice as much as you can and move downwards. Then you must do your best to read the bullets and dodge them accordingly. Its by far her hardest non-spell.

2nd. Ends very fast. I've always wondered why that was there.

3rd. Simple dodging.

I think her hardest one is the 2nd in-stage. Then her Opener. 1st in-stage and 3rd boss non spell are pretty easy most of the time, but sometimes they get me.
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 30, 2009, 04:57:08 PM
Cirno's midboss card. How do you beat it instead of timing it out :V
Title: Re: Spellcard Help Topic
Post by: lmagus on November 30, 2009, 05:09:56 PM
Cirno's midboss card. How do you beat it instead of timing it out :V

I absolutely hate that one as well!

It's so damn claustrophobic, you have to wait until she's on top of you to deal any damage.. I never timed it out, but I have had to bomb it many times =(
Title: Re: Spellcard Help Topic
Post by: Bananamatic on November 30, 2009, 05:11:52 PM
I absolutely hate that one as well!

It's so damn claustrophobic, you have to wait until she's on top of you to deal any damage.. I never timed it out, but I have had to bomb it many times =(
I'm seriously considering using ReimuA as anything takes way too damn long with B - anything that isn't Youmu or Yuyuko that is.

I have no problems dodging it, but she always has a good half of life left after it times out.
Title: Re: Spellcard Help Topic
Post by: Lybydose on November 30, 2009, 06:11:05 PM
Cirno's midboss card. How do you beat it instead of timing it out :V

Err....what?  Here's the Replay (http://replays.gensokyou.org/download.php?id=6226).  I spent a good 7-8 seconds not even under Cirno and still captured it with time to spare.  She might move the same way every time, I don't actually know  (Just tested this, she doesn't.).  Just follow her around.  I was watching the Enemy marker.

Ok a couple more tests and I have this:  She does the typical boss movement thing where she will move in whatever direction you are.  Except...she doesn't stay there, she just moves back to the middle.  So just sit in the center and follow her if you really feel like it.  You can capture it with over 10 seconds to spare at 0 power.
Title: Re: Spellcard Help Topic
Post by: Kasu on November 30, 2009, 10:53:32 PM
Patch Spells
Why EosD, why do you have no Practice replay save. also http://www.youtube.com/watch?v=TFLBHBSy8Dw (http://www.youtube.com/watch?v=TFLBHBSy8Dw). Wow that quality is very rough but it works, I guess.
Thanks.
Title: Re: Spellcard Help Topic
Post by: Zengeku on December 01, 2009, 08:20:49 AM
Cirno's midboss card. How do you beat it instead of timing it out :V

Stay under her and don't get hit. Its very easy to do.

If you have a little power that is.
Title: Re: Spellcard Help Topic
Post by: Marukyu_Nineball on December 01, 2009, 08:26:17 AM
I need help on "Royal Flare", "Philosopher's Stone", "Starbow Break" and "Maze Of Love"
Title: Re: Spellcard Help Topic
Post by: Zengeku on December 01, 2009, 09:53:31 AM
I need help on "Royal Flare", "Philosopher's Stone", "Starbow Break" and "Maze Of Love"

Royal Flare is a fixed pattern which means that you just need to memorize a path. A good way to do that is to watch this video:
http://www.youtube.com/watch?v=H-02U9X1Wyw

Philosopher's Stone can be quite difficult but a lot of people suggest shotgunning Patchy to begin with and then slowly streaming down.

Starbow Break.

There isn't much to recommend here other than dodge the best you can. You can check out this video and see if you can make something out of it. http://www.youtube.com/watch?v=UNvRqF-zxs0

Maze of Love can be handled in two ways. Either stay at the bottom in the middle of the screen and micrododge. It will end quickly that way. Or you can circle around Flandre. Somebody else explain this please.
Title: Re: Spellcard Help Topic
Post by: Matsuri on December 02, 2009, 01:39:00 AM
Well what do ya know, already something for me to do :V

1000 post limit reached, making new thread now.