Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: TresserT on June 04, 2016, 02:14:24 PM

Title: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on June 04, 2016, 02:14:24 PM
Helloooooooo. It's that time again.

LOCAA Conest #8 - Pure Gensokyo!
Sign up here! (https://docs.google.com/spreadsheets/d/1tneahr5bFXhkjK6KkW2n1-odannDzfVsX4F7CjBrY8k/edit?usp=sharing)

The idea this time is to create a boss fight where bullets can't be modified after being spawned. That means no changing speeds mid-flight, no bouncing bullets off walls, no homing in on the player, no tricks, no gimmicks, no fancy trigonometry. The goal is to make something fun and beautiful while keeping it basic.

Here (https://docs.google.com/document/d/1gzafv0mX6FhoofjrUAeCi8a-TMeYF8YILCzMlpkYKLQ) is a google doc with more information. You can sign up there too (right at the top where it says sign up here). Signing up isn't necessary, but it would be nice just so I can check interest.

Deadline: July 3rd 23:59 GMT (http://www.timeanddate.com/countdown/generic?iso=20160703T235959&p0=1440&font=cursive&csz=1)

Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on June 04, 2016, 06:54:36 PM
I read the rules andif we can't use ObjMove_GetX/Y... that's mean bullets can't be used to spawn other bullets?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TalosMistake on June 04, 2016, 06:57:36 PM
I read the rules andif we can't use ObjMove_GetX/Y... that's mean bullets can't be used to spawn other bullets?

I guess so. And we can't use GetAngleToPlayer also. That's mean no aimed bullets?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Badz on June 04, 2016, 07:43:36 PM
I guess so. And we can't use GetAngleToPlayer also. That's mean no aimed bullets?
I think that only applies to using GetAngleToPlayer on a bullet (or something that counts as one). Using GetAngleToPlayer on the boss or something else which can't hurt the player should be fine.
(And yes, spawning bullets on other bullets isn't allowed.)
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on June 04, 2016, 08:40:04 PM
Sorry, I guess I didn't make that clear enough. You can do WHATEVER you want to a bullet if it's within 1 frame of it being spawned. So ObjMove_GetX/Y and GetAngleToPlayer are only forbidden AFTER 1 frame has passed. Aimed bullets are fine. But you can't use bullets to spawn other bullets.

That means you can also use ObjMove_AddPattern functions if the time is 0 (for example, ObjMove_AddPatternA1(shot,0,1,120) is fine.)
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 05, 2016, 04:40:41 PM
Tres, there's a general rule that private contests don't get posted to MotK. We've gotten some criticism in the past for attempting this. We already have a place for discussion, and although I appreciate your trying to reach more potential participants, it's still a private contest and should be managed as such. That said, you've already made it public, so it's up to you as host to decide what to do next.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: PhantomSong on June 05, 2016, 04:59:33 PM
Tres, there's a general rule that private contests don't get posted to MotK. We've gotten some criticism in the past for attempting this. We already have a place for discussion, and although I appreciate your trying to reach more potential participants, it's still a private contest and should be managed as such. That said, you've already made it public, so it's up to you as host to decide what to do next.

except by the looks of it, it's not private. But a public contest hosted by LOCAA. It seems fine. Anyone criticizing would just be acting silly.

EDIT: Just a note, and slight criticism of the contest, Clownpiece was refined by Junko, and still possesses qualities that break the rules of this contest.
EDIT EDIT: Even JUNKO doesn't follow most of these... Example 1 (https://youtu.be/OosqqZvRUls?t=2m39s)Example 2 (https://youtu.be/OosqqZvRUls?t=3m7s)Example 3 (https://youtu.be/OosqqZvRUls?t=3m32s) Example 4 (https://youtu.be/OosqqZvRUls?t=4m15s) Example 5 (https://youtu.be/OosqqZvRUls?t=4m46s) Example 6 (https://youtu.be/OosqqZvRUls?t=5m40s)
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 05, 2016, 05:27:28 PM
EDIT EDIT: Even JUNKO doesn't follow most of these... Example 1 (https://youtu.be/OosqqZvRUls?t=2m39s)Example 2 (https://youtu.be/OosqqZvRUls?t=3m7s)Example 3 (https://youtu.be/OosqqZvRUls?t=3m32s) Example 4 (https://youtu.be/OosqqZvRUls?t=4m15s) Example 5 (https://youtu.be/OosqqZvRUls?t=4m46s) Example 6 (https://youtu.be/OosqqZvRUls?t=5m40s)

It's less about Junko than a return to the fundamentals of danmaku and how to effectively make the most out of the foundation upon which all of danmaku is built. I'm pretty sure you've noticed, but a lot of the more recent scripts by advanced scripters have tended to be super flashy and not necessarily fun to play. Hopefully this contest fixes some of that.

P.S. You should participate
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: PhantomSong on June 05, 2016, 05:32:01 PM
It's less about Junko than a return to the fundamentals of danmaku and how to effectively make the most out of the foundation upon which all of danmaku is built. I'm pretty sure you've noticed, but a lot of the more recent scripts by advanced scripters have tended to be super flashy and not necessarily fun to play. Hopefully this contest fixes some of that.

P.S. You should participate

Eh, just seems like we'll be getting a lot of similar patterns. If not, a lot of layered patterns, which again, shouldn't be based on a Junko thing. Because you'll be surprised how much of flexibility you'll be taking out of pattern making.

Should I? I've been so out of danmakufu lately, eh, and I've done so abysmally the last 2 contests, so I'll probably pass.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on June 05, 2016, 07:39:03 PM
In regards to it being a private contest:
I was asked to make a thread on MotK and I have permission from Overlord Helolpolis. I don't see any reason this contest shouldn't be open to everyone, though if you can think of a reason feel free to share XP

In regards to Junko:
It's just a silly plot point, don't think too much about it. Only, like, 3 of Junko's official patterns follow these rules, but that's not the point. The point is to make a beautiful and fun pattern even with restrictions and less flexibility. It's along the same lines as that one "you can only use lasers" contest. Yeah it's harder, but that's the point.

And just for reference, a surprising number of complex official patterns fit the criteria here. See: Aya's nons, Satori's nons, Mamizou's nons, Ringo's nons, Hecatia's nons

In regards to PhantomSong entering:
Why wouldn't you enter you definitely should!!!!
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Spectral Nexus on June 05, 2016, 11:17:59 PM
And just for reference, a surprising number of complex official patterns fit the criteria here. See: Aya's nons, Satori's nons, Mamizou's nons, Ringo's nons, Hecatia's nons

Just saying, its noticeable that they're all nonspells. Though I find the contest to be an interesting challenge, I do personally feel like the rules may take its toll on the impact and design of a spellcard, as they're usually meant to be more in-depth and complex. Not that it means much, as this contest is already going underway, but maybe allowing one exception to the rules per spellcard could be useful. Anyway, that's just a personal opinion, so don't pay too much attention to this. :P

I would participate if I could, but I'm still in the mental warzone that is exam season. Sorry I guess. :v
Anyway, good luck to everyone participating! :)
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: xuanquang1999 on June 06, 2016, 12:21:29 AM
Why Junko is forbidden?  :(  :ohdear:
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Uruwi on June 06, 2016, 12:24:21 AM
Why Junko is forbidden?  :(  :ohdear:

Because this is about scripting Junko-y patterns.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Drake on June 06, 2016, 02:45:06 AM
Considering 90% of Junko's aesthetic is simple and uniform patterns, there's no creativity in using Junko as a platform for the contest. By using other characters you need to adhere to the contest's constraints while having to adapt them to a character with other aspects to their aesthetic.

Personally I'm thinking there probably could have been a better way to establish a ruleset to accomplish the idea you have in mind, since it's a bit like you had the idea, and then started recognizing loopholes to get around it so you had to make up a bunch of disconnected and oddly specific rules. But oh well.

Anyways, this being a contest hosted by LoCaA in and of itself is not really a big problem. The reason why there were problems for other contest(s) was because the thread's sole purpose was essentially just an advertisement to go over to LoCaA to do everything, if I remember correctly.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 06, 2016, 03:32:31 AM
Anyways, this being a contest hosted by LoCaA in and of itself is not really a big problem. The reason why there were problems for other contest(s) was because the thread's sole purpose was essentially just an advertisement to go over to LoCaA to do everything, if I remember correctly.

It wasn't really meant like that, but I was pretty bad at managing anything and everything back then, so I wouldn't be surprised it if sounded like that. If I recall, Helepolis's message was that if it was a private contest, we shouldn't advertise it here if the public cannot participate. Of course, this contest is public and is open to the public.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Drake on June 06, 2016, 04:45:10 AM
Yeah that's the general sentiment.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: xuanquang1999 on June 06, 2016, 09:00:26 AM
Can I choose the same character with other people?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 06, 2016, 09:08:18 AM
Can I choose the same character with other people?

Generally speaking, there is no rule against it. However, there is a chance that people in the community will compare your script with the other ones.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: PhantomSong on June 06, 2016, 03:54:14 PM
In regards to PhantomSong entering:
Why wouldn't you enter you definitely should!!!!


Ugh, fine. I'll do it... maybe. I've got 24 Mtn Dews and a whole lotta free time between graduation parties. Only issue is finding characters I want to do that don't use familiars or have patterns that don't do anything outside of frame 1.

EDIT: I also don't wanna feel cheap with using the glaring loop hole from
Quote
Any objects that can not pchuun the player and that the player can not shoot are exempt from these rules.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 06, 2016, 08:09:23 PM
EDIT: I also don't wanna feel cheap with using the glaring loop hole from

I.E. backgrounds and effects are exempt from the rules. :|
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Random Sphere on June 07, 2016, 02:05:46 PM
So I can`t spawn bullets from the boss?

Edit : I'm a idiot. Forget it.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: xuanquang1999 on June 09, 2016, 02:17:18 AM
How can I submit the entry?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 09, 2016, 03:41:12 AM
How can I submit the entry?

Upload to Bulletforge or your preferred hosting site (e.g. MEGA, Mediafire), and put the link in the same place where you signed up (click the information doc and then the sign up link - there's a slot for submission links).

You should also make a post here with the download link so that people following the contest (including the judges) are notified of your submission. See previous contests for examples.

P.S. I'm the one who added the script name and download link categories to the form.

Note: If you use Mediafire/MEGA and choose to update your entry, you should update all places where you posted the old version with a link to the new version.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: PhantomSong on June 09, 2016, 05:06:41 AM
Upload to Bulletforge

Should be noted that Bulletforge has registrations disabled indefinitely. You would have to contact Blargel if you wish to upload to Bulletforge.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: iVAwalys on June 09, 2016, 02:25:12 PM
Oh man, I am SO joining in. I was not confident enough to enter the last RaNGE contest, but now I feel much more experienced.
This is also a perfect contest for me, since I don't even use AddPattern or any of that stuff that often.

I am so going to hit the deadline though.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Random Sphere on June 09, 2016, 03:17:22 PM
Im confused about the rules. What about player lasers?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: FlareDragon on June 09, 2016, 03:50:09 PM
Okay. So a quick question regarding the nature of what counts as a "shot": Do familiars without hit-boxes (can't be shot down) not count? What about graphics (like, say, a phantom target or a delay laser)? This'd be the first contest I've had a chance to enter (if I kick my arse enough >w<) and I figured I'd just make sure of what the limitations are exactly (I can be a little, er, pedantic like that). Should be fun times >w<
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on June 09, 2016, 03:58:54 PM
Im confused about the rules. What about player lasers?
Players are totally exempt from everything. The player can do whatever you want it to.

Okay. So a quick question regarding the nature of what counts as a "shot": Do familiars without hit-boxes (can't be shot down) not count? What about graphics (like, say, a phantom target or a delay laser)? This'd be the first contest I've had a chance to enter (if I kick my arse enough >w<) and I figured I'd just make sure of what the limitations are exactly (I can be a little, er, pedantic like that). Should be fun times >w<
Hitbox-less familiars are okay. Delay clouds/lasers don't count as bullets until they have a hitbox. Anything that is purely a graphical effect is okay. That said, try to make it obvious that an object can't kill the player. Don't have a hitbox-less familiar that looks exactly like a bullet.

Oh man, I am SO joining in. I was not confident enough to enter the last RaNGE contest, but now I feel much more experienced.
This is also a perfect contest for me, since I don't even use AddPattern or any of that stuff that often.

I am so going to hit the deadline though.
Hooray owo! So many new people joining in on this contest, I look forward to seeing what you guys can do.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on June 09, 2016, 09:51:26 PM
Quote
Anything that is purely a graphical effect is okay.
And what about hitbox less graphical effect on bullets (like trail or something other)? We need to use some ObjMove_GetX/Y but since it's only for graphical effect...

Oh and I'll certainly join it.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on June 10, 2016, 01:41:30 AM
Well... no. I'll admit some of this stuff is kind of arbitrary... but there has to be a line somewhere. You aren't allowed to use a bullet as a parameter for a function after 1 frame has passed.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on June 10, 2016, 09:17:19 PM
Can we use CreateShotA2 and CreateShotB?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Random Sphere on June 10, 2016, 11:24:43 PM
Can we use CreateShotA2 and CreateShotB?

Yes, according to the rules.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on June 11, 2016, 12:35:05 AM
Yes, you can use A2 and B bullets. You can do WHATEVER you want to a bullet, as long as it's within 1 frame of the bullet being spawned.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on June 11, 2016, 07:51:25 AM
Since A2 bullet can change the speed I was not sure if I can use it. Thanks :D
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: iVAwalys on June 11, 2016, 10:28:19 AM
What about delay lasers? Can we use them?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Random Sphere on June 11, 2016, 10:47:31 AM
Its only graphics so yeah...
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 11, 2016, 02:59:59 PM
What about delay lasers? Can we use them?

If you *don't* use delay lasers when they are necessary, you will receive point deductions.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on June 12, 2016, 01:28:16 PM
According to the rule that forbbid using bullets spawning bullets due to the use of Obj_MoveGetX/Y, can we use CreateShotOA1 and CreateShotOB1 since it's a way to break this rule?

Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Python on June 12, 2016, 01:42:59 PM
No. It was said that any way around the rules is breaking the rules as well, even if it isn't a direct violation.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on June 19, 2016, 11:19:30 AM
Did you confirm that I can do absolutly everything without restriction with hitbox-less familar, even if they seems to have an hitbox?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 19, 2016, 02:15:40 PM
Did you confirm that I can do absolutly everything without restriction with hitbox-less familar, even if they seems to have an hitbox?

As a general note, it should ALWAYS be obvious whether or not something can hit the player.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: PhantomSong on June 19, 2016, 02:18:43 PM
Did you confirm that I can do absolutly everything without restriction with hitbox-less familar, even if they seems to have an hitbox?

As long as they don't mimic any of the forbidden functions. (You can't have hitbox-less bullet made so you can make the real one a different angle. Than that, mimicking ObjMove_SetAngle(); )
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on June 19, 2016, 06:39:46 PM
I need to make some moving hitbox-less familar that shoot tons of bullets. While moving. They're almost like IN familar on focus mode.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 19, 2016, 06:50:25 PM
I need to make some moving hitbox-less familar that shoot tons of bullets. While moving. They're almost like IN familar on focus mode.

I personally do not think that familiars are a problem as long as the familiars look like and behave as familiars, and the bullets spawned follow the general guidelines. However, the other judges need to weigh in on this.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on June 19, 2016, 07:38:22 PM
If it doesn't have a hitbox, you can do what you want to the it. Famliars like the one's in IN when focused, or the one's in Ran/Yukari's 2nd spell, or the one's in Chen's midboss patterns in PCB stage 2 are all fine.

The only things I say are, make sure they obviously do not have a hitbox and do not do something like artificially giving the familiar a hitbox.

Sorry for the confusion.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on June 20, 2016, 04:14:11 PM
Ok thanks  :)

Since they shoot bullets they obligatory have the bullet hitbox but familars themselves are guaranteed 100% hitbox-free.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on June 24, 2016, 11:43:10 PM
Just a friendly reminder that there are 9 days until the end of the contest. That means you have this weekend and next week to finish. Good luck everyone!
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 28, 2016, 04:49:04 PM
Nine entries and counting! Keep up the good work!

As a reminder, it is against standard guidelines to update your entry after the submission date and before the judging period has concluded. As such, the sign-in sheet will likely be locked to prevent edits once the deadline has passed, and judges will be downloading the versions on the sheet at the time of submission.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Stuffman on June 29, 2016, 12:49:51 PM
Well, I wanted to enter for old time's sake because the premise looked simple enough for getting back in DMF, but I procrastinated for too long and now I gotta disappear for two weeks. Oh well. :V

I'll play everyone's entries when I get back!
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on June 29, 2016, 08:44:07 PM
As we're approaching the deadline, please make sure the judges have your script. The best way to make sure you're safe is to post a link to your script in the sign up dox (https://docs.google.com/spreadsheets/d/1tneahr5bFXhkjK6KkW2n1-odannDzfVsX4F7CjBrY8k/edit?usp=sharing). Thank you for participating!
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on June 30, 2016, 03:45:12 AM
First Impressions Stream will be held on July 5, 2016 at 3PM EST

All entries will be done in Alphabetical Order. DNHLP videos will be recorded directly from this stream - if you want a Let's Play video of your script, please PM me in advance - my policy is blind runs only. Really bad runs and really bad scripts don't make it to Youtube. If you want a DNHArt video, please PM me stating so - I want to know these things in advance for preparation purposes.

As usual, the versions of the entries I stream will be the versions I judge. However, I will not be judging from the first impressions or third party videos unless it is impossible for me to run your script (e.g. your script runs at 15 FPS).

As a reminder, scripts that crash on startup will automatically get a 0 from me (other judges may think otherwise, but chances are your script will be disqualified if it crashes on startup). Additionally, blatant violation of the rules will result in disqualification. Minor infractions will be handled by the judges.

And as usual, best practices for your script include:

-Using .ogg files for music (do not use 50MB .wav files for bgm and do not use 15 minute super extended tracks - use proper looping please). For information on exporting to .ogg using Audacity, please refer to Using Danmakufu's Sound Functions (http://sparen.github.io/ph3tutorials/ph3u2l15.html#sub6)

-Test on someone else's computer BEFORE the submission date. Rename the folder your script comes in from Bulletforge/wherever you host the script and make sure the pathing is correct (See Helepolis's Understanding Paths and Directories (https://www.shrinemaiden.org/forum/index.php?topic=4752.0) tutorial if you are unfamiliar).

-Some of the judges enjoy browsing your code and assets. Problems such as duplicated assets (which increase the size of the download), missing player scripts (do NOT tell us to download some player from somewhere - include it within your script and use #Player to require it), and hard-to-find/confusing executables (i.e. we can't figure out which script you want us to judge - ex: you have three plural files and we can't tell which one is the entry to be judged) will most likely result in penalties.

-Provide a README or somewhere in the entry specify your name. I swear that for the LOCAA 7 contest, three of the downloads were simply titled 'LOCAA7' and nowhere in #Text, #Title, or a README was the name of the scripter stated. Please don't be that person.

Anyways, just make sure that you're ready to submit by the deadline and, most importantly, have fun!

~~~Sparen of Iria



P.S. A friendly reminder that we have access to the full history of changes done to the submission document. :)
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on July 01, 2016, 08:09:04 PM
It's certainly a bit late to ask, but can we do hitbox-less familar (with a pattern which doesn't respect the bullet rule) that spawn famliar with hitbox which respect with the rule and spawn bullets?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: PhantomSong on July 01, 2016, 08:16:18 PM
It's certainly a bit late to ask, but can we do hitbox-less familar (with a pattern which doesn't respect the bullet rule) that spawn famliar with hitbox which respect with the rule and spawn bullets?

I don't think so. Because you're mimicking a forbidden function.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on July 01, 2016, 08:59:38 PM
I don't really see what function is mimicked but okay :)
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: PhantomSong on July 01, 2016, 09:24:02 PM
I don't really see what function is mimicked but okay :)

The way you phrase it, you're trying to change the spot of a familiar by making it hitboxless and then applying a hitbox again?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on July 01, 2016, 10:03:35 PM
I think more about a hitboxless familar that spaws smaller killable familars which can shoot. Or things like that. I'm not trying to make familar that loses it hitbox when it move. If I do this, I only use hitboxless familar.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on July 01, 2016, 11:20:57 PM
I feel like I'm misunderstanding something. You say you want to spawn a familiar that doesn't have a hitbox, then you want the familiar to spawn familiars that have hitboxes and shoot bullets?

If that's correct then no, you can't do that.

The word "familiar" is misleading. Anything that has a hitbox is a bullet, except the boss (or bosses). That's the main thing you have to keep in mind.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on July 02, 2016, 09:07:28 AM
Oh. That mean I con't make killable ennemies that shoot bullets? If it's the case, your rules are a bit unclear due to this:
Quote
Marisa?s GFW familiars are bullets. Raiko?s drums are bullets. Yoshika is a bullet.
Raiko's Drumsand Yoshika are considered as familar-bullet in this contest... but they shoot danmaku anyway. If they can't, they're pointless. Actually it's not a problem but this is a bit confusing.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TalosMistake on July 02, 2016, 01:04:56 PM
You can't spawn bullets on another bullet so you can't spawn bullets on a familiar.
If a familiar doesn't have a hitbox then it's
not a bullet. In this case, you can do whatever you want with it.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: PhantomSong on July 02, 2016, 07:46:00 PM
It was brought to my attention that I pathed the player script wrong, and I'm out of town and unable to access my computer.
Please put this player into your core player folder(not the one in PSEiki) if it is not there.
http://bulletforge.herokuapp.com/u/mr-blue/p/reimu-hakurei
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 03, 2016, 08:53:01 PM
This is a reminder that you must submit your entry on the sign-up sheet (https://docs.google.com/spreadsheets/d/1tneahr5bFXhkjK6KkW2n1-odannDzfVsX4F7CjBrY8k/edit#gid=0) before the contest deadline in order to be judged.

This is also a reminder that for those of you who want me to make a Let's Play of your script, you must notify me before July 5.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on July 04, 2016, 12:01:19 AM
Times up. Thank you everyone for participating~

This contest has had the highest turnout of any RaNGE or LoCaA contest ever, so please be patient with the judging.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 04, 2016, 12:03:58 AM
Times up. Thank you everyone for participating~

This contest has had the highest turnout of any RaNGE or LoCaA contest ever, so please be patient with the judging.

More like, the only time I remember people signing up in advance and like, EVERYONE actually submitting an entry lol



EDIT (Jul 3, 2016 8:24PM EST): @Lefkada, you posted a dead link for your submission. We are going to assume the project on the first page of Bulletforge with your name on it is your actual submission.



EDIT (Jul 3, 2016 9:00PM EST): Naki Nebula (Silvero) is hereby disqualified for code theft (original script: http://www.bulletforge.org/u/aegis23/p/vs-marisa), as well as not meeting the minimum (4) attack requirement.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: PabloHijiri on July 04, 2016, 01:29:26 PM
Oh, I was going to post that Naki's script was unplayable, and, because of the Byakuren script, Naki could be Silvero. I'm glad you figured out before me.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: iVAwalys on July 04, 2016, 02:31:38 PM
I have a small question. Where is the First Impressions stream going to be streamed?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 04, 2016, 03:32:38 PM
I have a small question. Where is the First Impressions stream going to be streamed?

Please refer to:
https://www.shrinemaiden.org/forum/index.php/topic,19610.msg1269303.html#msg1269303

However, there's a chance I'll start it earlier because I set that time assuming there'd be like 15 entries, not 24 lol.

It'll be at https://www.twitch.tv/sparenofiria
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on July 04, 2016, 03:35:49 PM
@Sparen: Yes yes. You need to change the link. Actually I just change a bit the title but I don't know it also change the link. Sorry for that.
The true undead link is that: http://www.bulletforge.org/u/lefkada/p/pure-gensokyo-label-noir-locaa-8

Oh, and did you post your live on Youtube?
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 04, 2016, 03:52:26 PM
@Sparen: Yes yes. You need to change the link. Actually I just change a bit the title but I don't know it also change the link. Sorry for that.
The true undead link is that: http://www.bulletforge.org/u/lefkada/p/pure-gensokyo-label-noir-locaa-8

Oh, and did you post your live on Youtube?

I will not be posting the live run to Youtube. As before, if you want me to upload a let's play of your script to Youtube, please notify me before the stream tomorrow. I.E. Please notify me today if you want my run of your script tomorrow to be uploaded to Youtube.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Lefkada on July 04, 2016, 05:31:42 PM
Ok. Thanks. I hope you save the replay of the live at least on twitch. I'll certainly can't be on the live tomorrow :/
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 04, 2016, 11:04:43 PM
As a reminder, I will be holding the first impressions stream tomorrow (July 5, 2016) at https://www.twitch.tv/sparenofiria (https://www.twitch.tv/sparenofiria). The time has been moved up from 5PM EST to 3PM EST in order to allow TresserT to co-commentate.

Timestamps are approximated will not be strictly adhered to. Please only use them as a rough estimate for when a particular entry will be streamed.
Scripts will be done in the following order:
[3:00] Achy
[3:10] Agent17
[3:20] AJS
[3:30] Akakyu
[3:40] Alzack
[3:50] Awalys
[4:00] Dark
[4:10] Gizmo
[4:20] Guilmon
[4:30] Haru
[4:40] Badz [Scheduled: After 4:00]
[4:50] Conarnar [Scheduled: Between 5:00 and 6:00]
[5:00] Kirbio
[5:10] Lefkada
[5:20] Lunarethic
[5:30] Meowstic
[5:40] Natashi
[5:50] PhantomSong
[6:00] Pikmin H
[6:10] Python
[6:20] RickyRister
[6:30] Sphe
[6:40] Tres
[6:50] Wish

If you want me to move you to a later timeslot, please tell me AS SOON AS POSSIBLE.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 05, 2016, 07:02:16 PM
STREAM HAS STARTED

EDIT: Stream has ended
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 07, 2016, 09:39:44 PM
As a reminder, due to the sheer volume of entries, it will take a while for the entries to be judged. It is simply not humanly possible to judge all of the entries in one or two weeks due to the fact that the judges have real life obligations, so please wait warmly as we do the judging and prepare the results.

Thank you.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 13, 2016, 02:30:45 AM
Judging is currently 24% completed. Thank you for your patience.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 18, 2016, 01:37:45 PM
We are currently 44.4% done with judging, and it is of particular note that Miransu/Misaki has resigned as a judge.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 21, 2016, 05:19:04 PM
Judging is currently at 61% completion. I have finished my judging, Tricky has done half of the entries, and Talos has done a third. Please wait warmly.



EDIT: 72% completion as of July 24, 2016



EDIT: 82% completion as of July 26, 2016, as well as a promise from Tricky and Talos that judging will be completed by the end of the month.



EDIT: 89% completion as of July 29, 2016.



EDIT: Trickysticks has finished judging (July 30, 2016)
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TresserT on July 31, 2016, 06:29:54 AM
And the results are in!

#1) Kirbio - Scarlet Devil Chaos - 17.34 points
#2) Tres - Alice - 17.21 points
#3) Akakyu - Gathering the Power of Zoujou-Ten - 16.94 points

#4) AJS - Guardian of the Mastermind - 16.85 points
#5) Sphe - Purely Unsealed Demon - 16.37 points
#6) Badz - Observation of Pure Magic - 16.15 points
#7) Lunar - Midnight Crimson - 16.12 points
#8) Dark - 15.93 points
#9) Agent17 - Esoteric Prayers - 15.72 points
#10) Python - Purified Taiko Drum - 15.67 points
#11) Meowstic - An Unknown White UFO - 15.65 points
#12) Gizmo - Who Prefers Only Purest Tastes - 15.36 points
#13) Conarnar - Pure Magic - 15.27 points
#14) Lefkada - Pure Gensokyo ~ Label Noir - 15.04 points
#15) PhantomSong - Pure Judgement  - 14.98 points
#16) Achy - Pure Qi - 14.78 points
#17) Guilmon - Flower Land ~ Inanimate Dream - 14.06 points
#18) Natashi - Pure Eternal Flame - 13.17 points
#19) RickyRister - Rainbow Kaguya - 13.09 points
#20) Awalys - Sweet Dreams: PURIFIED - 12.82 points
#21) Haru - Demystify! Hecatia VS. Hecatia - 11.87 points
#22) Alzack - Murasa Pure Storm - 11.79 points
#23) Piknah - 11.42 points
#24) Wish - Resurrection of Forgotten Flame - 8.48 points

(Disqualified: Naki Nebula)

HERE (https://docs.google.com/spreadsheets/d/1GikfponIQORF4xUbqMj_fA2lsY4omTEXzgCT3CoMM0A/edit#gid=0) is the document with the individual scores and comments. Congratulations to the winners and thank you everyone for participating!
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: TalosMistake on July 31, 2016, 06:55:15 AM
Congratulation to the winners and everyone who participated!
We've a lot of good entry in this contest. I had a blast while playing your scripts. Thanks a lot guys ~
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Helepolis on July 31, 2016, 08:17:47 AM
Congratulations to the winners!  :toot:
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Python on July 31, 2016, 09:32:03 AM
Bahahahaha, I beat Conarnar again. He's probably pretty salty about that because, regardless of placement, I was ranked higher than him in every contest we participated except for Artifact 3. I haven't yet played all of the scripts, and I haven't looked at the judgements except for my own, so that I can form a non-biased opinion during my Let's Plays.

Regardless, congratulations to the winners, and to all participants. I sincerely hope those with a low score will take the judges' opinions to heart in order to improve~
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: iVAwalys on July 31, 2016, 09:44:00 AM
Congratulations everyone, especially the first three people! This was a really fun contest.
i was absolutely obliterated though :V
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Random Sphere on July 31, 2016, 10:15:29 AM
Congratulations for everyone! I'm fifth in my first contest, yay!
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: DLS on July 31, 2016, 01:54:58 PM
*Cries in despair when I get to know that my placement was bad like always*

...though I'm still happy with my sorta-generic but out-of-place Yuuka script, really.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: Sparen on July 31, 2016, 02:34:39 PM
As a reminder, the following people are scheduled toe receive DNHArt videos:

AJS
Guilmon
Lunarethic
Sphe

If you all could tell me about any plans for updates to your script, that would be greatly appreciated so that I can plan ahead. If you have no plans to update your script, please inform me as well.
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: GizmoTheDragon on July 31, 2016, 03:28:23 PM
Congratulations everyone! It was fun to participate, and I got to learn a few things from this.  :3
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: WishMakers on July 31, 2016, 09:38:27 PM
I'm just a tad salty that I came in last again, but it's not a huge surprise.
Congrats to the winners!
EDIT: Now that I've read the criticisms I definitely see where I went wrong.  Next time I make something I won't mainly rely on myself to tell the problems because clearly I know very little about my own problems.  But at least it's playable this time!
Title: Re: LoCaA Contest #8 - Pure Gensokyo!
Post by: kirbio on August 03, 2016, 05:06:04 PM
I've just know about the contest result right now and I'm actually surprised this time lol

Congratulations for every contestant too! :toot:

I've had a lot of fun so far and also learned some new cool technique from this contest too, Thank you the judge and all the contestant very much! :D