I read the rules andif we can't use ObjMove_GetX/Y... that's mean bullets can't be used to spawn other bullets?
I guess so. And we can't use GetAngleToPlayer also. That's mean no aimed bullets?I think that only applies to using GetAngleToPlayer on a bullet (or something that counts as one). Using GetAngleToPlayer on the boss or something else which can't hurt the player should be fine.
Tres, there's a general rule that private contests don't get posted to MotK. We've gotten some criticism in the past for attempting this. We already have a place for discussion, and although I appreciate your trying to reach more potential participants, it's still a private contest and should be managed as such. That said, you've already made it public, so it's up to you as host to decide what to do next.
EDIT EDIT: Even JUNKO doesn't follow most of these... Example 1 (https://youtu.be/OosqqZvRUls?t=2m39s)Example 2 (https://youtu.be/OosqqZvRUls?t=3m7s)Example 3 (https://youtu.be/OosqqZvRUls?t=3m32s) Example 4 (https://youtu.be/OosqqZvRUls?t=4m15s) Example 5 (https://youtu.be/OosqqZvRUls?t=4m46s) Example 6 (https://youtu.be/OosqqZvRUls?t=5m40s)
It's less about Junko than a return to the fundamentals of danmaku and how to effectively make the most out of the foundation upon which all of danmaku is built. I'm pretty sure you've noticed, but a lot of the more recent scripts by advanced scripters have tended to be super flashy and not necessarily fun to play. Hopefully this contest fixes some of that.
P.S. You should participate
And just for reference, a surprising number of complex official patterns fit the criteria here. See: Aya's nons, Satori's nons, Mamizou's nons, Ringo's nons, Hecatia's nons
Why Junko is forbidden? :( :ohdear:
Anyways, this being a contest hosted by LoCaA in and of itself is not really a big problem. The reason why there were problems for other contest(s) was because the thread's sole purpose was essentially just an advertisement to go over to LoCaA to do everything, if I remember correctly.
Can I choose the same character with other people?
In regards to PhantomSong entering:
Why wouldn't you enter you definitely should!!!!
Any objects that can not pchuun the player and that the player can not shoot are exempt from these rules.
EDIT: I also don't wanna feel cheap with using the glaring loop hole from
How can I submit the entry?
Upload to Bulletforge
Im confused about the rules. What about player lasers?Players are totally exempt from everything. The player can do whatever you want it to.
Okay. So a quick question regarding the nature of what counts as a "shot": Do familiars without hit-boxes (can't be shot down) not count? What about graphics (like, say, a phantom target or a delay laser)? This'd be the first contest I've had a chance to enter (if I kick my arse enough >w<) and I figured I'd just make sure of what the limitations are exactly (I can be a little, er, pedantic like that). Should be fun times >w<Hitbox-less familiars are okay. Delay clouds/lasers don't count as bullets until they have a hitbox. Anything that is purely a graphical effect is okay. That said, try to make it obvious that an object can't kill the player. Don't have a hitbox-less familiar that looks exactly like a bullet.
Oh man, I am SO joining in. I was not confident enough to enter the last RaNGE contest, but now I feel much more experienced.Hooray owo! So many new people joining in on this contest, I look forward to seeing what you guys can do.
This is also a perfect contest for me, since I don't even use AddPattern or any of that stuff that often.
I am so going to hit the deadline though.
Anything that is purely a graphical effect is okay.And what about hitbox less graphical effect on bullets (like trail or something other)? We need to use some ObjMove_GetX/Y but since it's only for graphical effect...
Can we use CreateShotA2 and CreateShotB?
What about delay lasers? Can we use them?
Did you confirm that I can do absolutly everything without restriction with hitbox-less familar, even if they seems to have an hitbox?
Did you confirm that I can do absolutly everything without restriction with hitbox-less familar, even if they seems to have an hitbox?
I need to make some moving hitbox-less familar that shoot tons of bullets. While moving. They're almost like IN familar on focus mode.
It's certainly a bit late to ask, but can we do hitbox-less familar (with a pattern which doesn't respect the bullet rule) that spawn famliar with hitbox which respect with the rule and spawn bullets?
I don't really see what function is mimicked but okay :)
Marisa?s GFW familiars are bullets. Raiko?s drums are bullets. Yoshika is a bullet.Raiko's Drumsand Yoshika are considered as familar-bullet in this contest... but they shoot danmaku anyway. If they can't, they're pointless. Actually it's not a problem but this is a bit confusing.
Times up. Thank you everyone for participating~
This contest has had the highest turnout of any RaNGE or LoCaA contest ever, so please be patient with the judging.
I have a small question. Where is the First Impressions stream going to be streamed?
@Sparen: Yes yes. You need to change the link. Actually I just change a bit the title but I don't know it also change the link. Sorry for that.
The true undead link is that: http://www.bulletforge.org/u/lefkada/p/pure-gensokyo-label-noir-locaa-8
Oh, and did you post your live on Youtube?