Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Totaku on May 05, 2015, 05:34:03 AM

Title: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 05, 2015, 05:34:03 AM
Greeting new recruits,

Welcome to Kantai Collection. For those who don't know know what this game is about, Kantai Collection is a Japanese browser game that has sweeped over Japan and has become a massive hit in over the last year and has in turn gained a large fan base in that time frame.

As of today nearly 3 millions plus users have joined the game and the game has spawned a large doujin commuinty that consists of manga, music figurines and so forth.

There are also several official manga, light novels, an anime, an upcoming arcade, along with plenty of merchandise to boot!


What is the game about?


You play as an admiral and your are assigned to take care of ship girls known as ?kanmusus?. Theses kanmusus are under your command and you are left with the task of taking these girls out to the battle field and train them. They are tasked with taking about a mysterious unknown enemy known as the Abyssal Fleet and mysterious demonic alien like race of ships that have appeared out of no where.

It should be note that the ship girls are also based after ships from the WWII era.

So how do I get into this game?

The first thing you are going to do, is get access to the game which while the requirements might seems surprising, it turns out the whole doesn't take much time at all to do!

First you'll need to get a VPN or set up a region cookie because in order to access the game you'll need a Japanese IP address. Following that you'll need to get an account on DMM, (http://www.dmm.com/) and then go partake in a lottery. It's highly recommended you follow the link on the Wiki for advice on how to prepare for the lottery and what you need to do to access the game.

 Kancolle Wiki guide to how to register to play Kancolle and basic how to play (http://en.kancollewiki.net/wiki/Tutorial:_How_to_Register)
 Kancolle Wiki guide to how to get a Japanese VPN to access the game and how to guide on managing your VPN. (http://en.kancollewiki.net/wiki/Tutorial:_Proxy_Connection)
Kancolle Staff Twitter (use this to read info regarding lottery and updates) (https://twitter.com/KanColle_STAFF)

Most of the game has you managing your ship girls, their equipment, building them, crafting their equipment, modernizing them, and repairing them.

And once you're all set you can send them out to battle against the abyss, against other players fleets, and go on expeditions to collect resources.

Most of the important tutorial regarding how to play the game can also be found on this Wiki. It's not that difficult to do and can be easy to remember what to do since the game resolved around simple mechanics.

 Basic how to play Tuorial (http://en.kancollewiki.net/wiki/Tutorial:_How_to_Play)
 FAQ section (important to read) (http://en.kancollewiki.net/wiki/Tutorial:_FAQ)

The Kancolle Wiki and everything you need to know about it. (http://en.kancollewiki.net/wiki/Kancolle_Wiki)


What's currently going on?


The Lottery Free Server update

As of July  3rd there is now a lottery free server on the Kancolle servers meaning you can now have full access to the game without having to go through the lottery process!! All you need is to register an account, get a VPN or region cookie, hop on the server and you're all set!

Also 30 more Kanmusus got voice updates for the summer now totally up to 50+ kanmusu with Summer dialogue. 


What's coming up next?
Summer event is approaching... nothing much is known as of yet.... except it'll be here around August!


List of Admirals in Office
Totaku
Kasu
Abraham Lincoln
DeltaSierra4
Red Frost
qMyon
HighZealot
Labuto
GPoP
Charoe
Sixten
Yukarin
MewMewHeart
Rune Devros
Calamity
Think Komachi with a Rifle
Zengar Zombolt
Raitaki
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 05, 2015, 05:37:07 AM
Please add me to the list ; v;
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Totaku on May 05, 2015, 05:56:09 AM
Please add me to the list ; v;

Done! I'm also going to work on my report on the entire event since I completed it. I'm still mystified at to why my streams are not saving in the proper database on my livestream they show that I have been doing streams and the streams are there, but they're not showing up in the list sadly... when I find the links, I'll probably post them for all your viewing pleasure.

Also as an important notice, the event is scheduled to end at May 18th! So get done with everything you want while you can!
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 05, 2015, 09:55:24 AM
70+ attempts at Unryuu so far, no miracle luck here lol but I picked up some cute drop only DDs at least. I did E-6 medium painlessly too. I need them resources for farming which I will probably do constantly for the duration of the event if this kind of rate is prevalent. Compared to grinding for stuff in Monhun this is nothing.

My ship slot limit is to the brink of full now so it makes me wonder... how much money, if any, have others spent on kancolle?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: qMyon on May 05, 2015, 10:39:31 AM
70+ attempts at Unryuu so far, no miracle luck here lol but I picked up some cute drop only DDs at least. I did E-6 medium painlessly too. I need them resources for farming which I will probably do constantly for the duration of the event if this kind of rate is prevalent. Compared to grinding for stuff in Monhun this is nothing.

My ship slot limit is to the brink of full now so it makes me wonder... how much money, if any, have others spent on kancolle?

Just 3 ship slot expansions.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: highzealot on May 05, 2015, 01:54:54 PM
My ship slot limit is to the brink of full now so it makes me wonder... how much money, if any, have others spent on kancolle?

Over 80 Canadian dollars probably.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Gpop on May 05, 2015, 01:58:12 PM
still rebuilding a bit before I head straight into E-6. From what I saw it won't be as bad as E-5, hopefully.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 05, 2015, 05:10:41 PM
[attach=1]

I killed the E4 boss and error catted a second later.  ヽ( ⊙___ゝ⊙ )ノ Gotta do that all over again.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Totaku on May 05, 2015, 05:14:19 PM
My ship slot limit is to the brink of full now so it makes me wonder... how much money, if any, have others spent on kancolle?


Let's see for me, I spend about $20 every time, usually buying wedding rings, a base expansion and fruniture fairy. Exception of the first two times where I bought repair expansions.

Thus my port currently holds 200 kanmusu..

I can assume easily that I spent at least $200+ on the game in over the course of a year and a half thus far.

Anyways let's try to cover my story of the event or at least some of it:

E-2 Curry Operation Beat down!

When I took my attempt to play through E-2 on the first night, I just tried using a surface assault fleet. As mentioned it took me up north which as I quickly learned would be a longer route. It's manageable but not preffered for fast killing.

In fact Ooyodo's briefing prior to starting the map notifies that the route you take depends on the type of combine fleet you use! So since a surface Assault Squadron took me through a 3 battles mostly with painful fight, I wanted to see what I would fight on the carrier task force set up.

So I used most of my standard carriers (Kaga, Akagi, and Souryuu) along with Kongou, and Haruna and a heavy cruiser for the first team and a batch of moderately trained DDs (mainly the Shiratsuyu sisters + Hamakaze, Urakaze, and Makugumo + Yura or Ooyodo.)

Turned out this was the smarter path to take. You only had to go through 2 enemy battles before the boss node. Which lead to easier victories and the boss fleet mainly consisted of an Armored Carrier Hime along with her moderately tough mooks. At this point she was an extreme pushover.

The final fight however would prove to be more tougher as she would now have a Wo-kai in her team. But thanks to resource conservation, killing the Wo-kai was as simple as snapping a twig thus leaving the boss vulnerable.

Thus resulting in the kill.

The prizes for all the effort?

1 Type 91 AA Director, A WG42, a Comet 601st Air Division, and finally the main prize for beating E-2...

(http://en.kancollewiki.net/images/a/a2/203_Katsuragi.png)

Unryuu-Class Aircraft Carrier Katsuragi

The last of the Unryuu Sisters is here and like the rest of her carrier sisters, Katsuragi is pretty low maintenance. Her combat capabilities are only slightly above that as a CVL upon upgrade but like the rest of her sisters she has a low resource cost making her good to use if you're aiming to conserve resources.

Also she can be trained to level 50 and with the assistance of a blue print, she can be upgraded! She'll actually come with a rare series of planes that are part of the 601st air division which are notably VERY STRONG thus it's worth training her at the very least to obtain those planes.

Also with Katsuragi in the picture, the entire crew of standard Carriers from Japan is now complete!

Also as an extra tip: There's a rare chance you can find Unryuu at Node J of E-2 if you want to get her too!

E-3 The Begal Bay Transport destruction mission

This would be the first of a series of mission that would involve Fleet locking as part of it's gimmick for the event. During this part of the operation you'll be assigning 3 fleets to take on various operations that'll take place almost at the same time. The first mission involves eliminating the transport line along the bay area.

For this operation, according to Ooyodo, it's preffered to use Cruisers and fast battleships along and making sure they are your reserve team. As there will be more fleet locking down the road!

So for this operation I went in light.... very light....

I used Furutaka, Mogami, Zuihou, Yura, and some of my reserve Shiratsuyu girls (Shiratsuyu, Murasame and Harusame.) for htis operation.

The first node is very straight forward as it has you fighting simple easy fleets, course it may take you up the north route where you end up fighting subs instead! Once you complete that route, if you're on the south route, you'll get to choose a path to go either East or North....

DO NOT CHOOSE THE EAST ROUTE!!! As that route is full of Rus that'll downright murder you! You're better going north where you'll end up fighting a Light Cruiser demon or Torpedo cruiser team. That fleet is much easier to survive. compared to the rest of it.

After that comes a transport node where you fight between 3-4 trasnports! This is actually a good place to grind for your weeklies! and get them out of the way as you'll complete them rather quickly.

The boss node itself has you fighting  against a gold transport along with some Tsu-class, a Ta-class, and some DDs.

(http://i.imgur.com/QGd0iju.png)

With a strong enough fleet, the battle is straightforward. I probably choose a fleet that was too light as I has more trouble than I really should have as it left me in a bit of a struggle. But on most occasions I remained victorious.

On the final kill they toss in 1 more tsu-class in place of the spare transport.

(http://i.imgur.com/DBzm821.png)

Which isn't that much different. The end result basiclly ends up with the transport down and E-3 down!

The prizes for the effort?

The OTO 152mm Triple Extended Machine Gun, the Pugliese-Type Underwater Bulkhead, a Ryuusei 601st air division unit, 4 Screw Yous, and a medal!

(http://en.kancollewiki.net/images/6/6d/OTO152mmTriplemount.png) (http://en.kancollewiki.net/images/0/02/Equipment136-1.png)

The OTO 152mm and the Pugliese Type Bulkhead are both very good pieces of equipment to own as they has some pretty strong benifits.

The OTO is strong and very accurate while the bulkhead protects you with a tiny sacrifice in evasion. These are both pieces of equipment that was used by Italian ships which we'll get to later....

E-4 Ri Lanka Island Assult!

This was a straightforward mission. you're launching a Carrier Force team to to attack the seaport off of Ri-Lanka in order to capture it temporary.

For this operation the Carrier force combined fleet is a must!

Basiclly this fight is.... very straight froward.

The first fleet consisted of Akagi, Souryuu, Shoukaku, and Junyou along with Kongou and Haruna.The Second fleet had Ooyodo, Ayanami, Fubuki, Yuudachi, Ashigara and Nachi in the team.

Kongou, Haruna, Nachi and Ashigara were armed with Type 3 Ammo and Yuudachi and Ayanami had WG42.

The rest were geared for normal combat. The fights here are very straight forward so getting send back is very unlikely... then you'll face off against the boss at the shore of Ri-Lanka.

(http://en.kancollewiki.net/images/a/a4/605.png)

The Seaport Water Demon

This freakish mutant of an abyssal is armed to the teeth with planes. And will be a threat if you don't have counter measures at the ready!

The Carrier fleet has two reppus each in thier equipment (on the highest slot) and Fubuki was there to perform an AA cut in when necessary. Everyone else was there to do damage and eliminate the threats and because the Seaport Water Demon is an installation, Type-3 Shells and WG42s are her weakness.
(http://i.imgur.com/ZMtZtZY.png)
In all seriousness though... she was very weak... to the point I tore through her flawless each fight against her... Thus is was a landslide victory... even on the final kill.
(http://i.imgur.com/wP6151W.png)
Yes it was a 7 out of 7 fights... So really she felt like she posed no threat what so ever.

For the prize for winning this battle I earned the following:

A 381mm / 50 Caliber Triple Gun Mount Kai, a 90 mm Single High Angle Gun, 6 Screw Yous, a medal and....
(http://en.kancollewiki.net/images/1/1e/241_Littorio.png)

The Italian Littorio-Class Battleship, Littorio Italia

The first of the Italian Battleship girls has made thier appearance in the game! Littorio Italia or simply known as Littorio is a surpirsingly strong member of the team and to top it off, she has VERY LONG range by default! Littori is pretty capable in the long term to being on par if not possibly a bit better compared to the Nagato class in terms of her strength and capabilities.

However, good ships like these don't come without thier flaws... The equipment she comes with has some accuracy decrease, but with some proper work you can counter this to an extent. But also because of her amazing capabilities she is also VERY HIGH in maintenance to boot. Her resupplying and repair cost are actually slightly higher than that of Nagato and Mutsu making her expensive to keep up. Littorio is still better off in costs compared to the Yamato class, but it's still important to keep an eye on your resources when tending to this battleship non the less...

Littorio can also be upgraded at level 35.... with the price of a blueprint.... and she then become.. Italia (the second half of the ship's name.) with now better equipment and more firepower to boot!

Also I scored this cutie on one of my runs on E-4!

(http://en.kancollewiki.net/images/1/17/224_takanami.png)

Yuugumo-Class Destroyer Takanami

Takanami is like most other Yuugumo DDs. Pretty simple and straightforward... there's nothing much different about her if you obtained someone like Makigumo or the like early on....However the equipment you earn when you train her makes her worth the time... If trained up to level 30, you'llr earn a few surface and air radars and also a skilled lookout!

Takanami is a random drop that can be found in E-3 and E-4. Most notably in the transport node and Boss node of E-3 and the Boss node of E-4. So if you want her, try those areas, those are where she's most commonly reported to drop.

On an extra note:
(http://en.kancollewiki.net/images/9/9c/Equipment135-1.png)
The 90mm High Angle Gun functions like a HA gun + AA director combo! So you can use this to help assist in performing AA cutin!

I'll cover the second half of my tale later on but this should do for now...

Also....

[attach=1]

I killed the E4 boss and error catted a second later.  ヽ( ⊙___ゝ⊙ )ノ Gotta do that all over again.

Double check before hand, you may have still earned your rewards. Check for Littorio before deciding if you have to do that map again.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 05, 2015, 05:25:35 PM
No Littorio and level still shows as not being cleared yet.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 05, 2015, 05:40:38 PM
Alright, after some double time expeditions, my fuel stocks have recovered somewhat. People recommend a surface task force for E-6, but I've known from experience how well that goes for my resources, so....gonna spend all my bauxite on a carrier task force first. With all those minibosses everywhere, I think I'm gonna actually take the time to sparkle both fleets this time...Stay strong, my buckets and resources o7 (and also iku, tanking 1-1 for the greater good o7)

Also darn Katsuragi's lines are hella long :V

Does docking remove some fatigue or something? I've noticed several times that my subs often lose the orange sad face after docking, even if it's instant.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Totaku on May 05, 2015, 05:57:07 PM
Does docking remove some fatigue or something? I've noticed several times that my subs often lose the orange sad face after docking, even if it's instant.

The answer to that is a simple yes, taking ships to repair can remove the fatigue once the timer is done. So taking ships in with very low repair time (like subs) can usually mean they'll recover from fatigue FASTER than it takes for fatigue to recover in and of itself!

It should reset it to it's default area. This also applies to bucketing as well since both of those can remove fatigue instantly.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 05, 2015, 06:12:59 PM
Yesterday I got Kongou Kai Ni while  doing 3-2A grind to take a break from the event and plus I needed to recover my resources:

Presenting the "British born Japanese" and first battle ship Kai Ni of the Tea house fleet Kongou!

(http://i.imgur.com/wwUY3cz.png)

Also have a bonus from E-3 easy run for transport kills: Yes the boss of E-3 has a night battle cut-in if that's what you wanna ask.

(http://i.imgur.com/Wkii9hO.png)
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 05, 2015, 08:36:36 PM
Oookay, E-6 boss is stupidly tanky, even on Easy. Before I commit, does anyone know if she has any weaknesses, like how land bases are weak to sanshiki?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 05, 2015, 08:54:59 PM
E4 final run, take 2.

[attach=2]

Yamashiro and Nagato doing some major damage on it during the day battle plus sanshikis on Kirishima and Kongou made this boss easy.

[attach=3]

This time I didn't get error catted out of the match.

[attach=1]

Drop was Mogami. I've gotten 3 Mogamis from this map alone.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 05, 2015, 09:23:27 PM
Oookay, E-6 boss is stupidly tanky, even on Easy. Before I commit, does anyone know if she has any weaknesses, like how land bases are weak to sanshiki?
She's weak to dying, kappa. She doesn't really have any weaknesses from equipment. Adding AP shells to your BBs can help chip away her health in daytime. Your best bet is a fully modernized Kai Ni CLT or two nuking her in night battle. To put it into context, Kitakami one shot BB Hime (http://kancolle.wikia.com/wiki/Battleship_Princess) in E-6's I night battle node from full health for me one time, and that was a DA, not even a cut in attack. I have no idea about the current state of your kanmusus though.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 05, 2015, 09:38:10 PM
Geh, Kitakami's 5 levels away still (which is still amazing, considering she remodeled the first time right before the beginning of the event), but I can't really spare the resources to level her up right now, so I'd have to either make do without or wait for her to hit 50 just from participating. I think my best bet for now is to try to whittle her down in day battle, considering none of my ships managed to cut-in on her during night battle (not sure if my amazingly bad luck again, or her own luck/equips), and the non-cut in hits were all below 10% her hp.

Middle route seems to be fairly easy. The main threat (not counting node M which you'd have to deal with regardless) is Anchorage Water Oni; no pesky night battles, bunch of useless fleet slots occupied by DDs and transports, and AWO stops attacking if you bring her to orange. Didn't even take any damage until node M. I guess the main setback in this route is that AWO would shoot down some of your planes and make it harder to get AS in the later nodes, but for a carrier task force that's still better than having to deal with night battle imo.

Also, for some reason I put my best guns on Haruna and put her on escort fleet (anticipating night battle), but then during day battle she'd often do 3-dmg shots against cruisers among other things, even during DA proc. ??? She even critted a regular I-class for just 55 once while on green health, what the heck?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 05, 2015, 10:01:36 PM
What setups are you using on the escort fleet? Aside from Yukikaze/Shigure Kai Ni and similar high luck ships you're better off going for a DA which still does plenty of damage. Ships with low luck have too low of a chance to reliably proc a cut in. Luck should be around the 40-50 range for a cut in setup. The super low scratch damage on weak enemies is just part of combined fleet mechanics I think, it just happens. I'm not sure entirely but I think it has to do with accuracy. It happened all the time for me too with my BBs.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 05, 2015, 10:19:21 PM
It's basically the "highest levels I can manage" set up ; v; I'm doing Isuzu, Verniy, Haruna, Inazuma, Mogami, Kitakami (all at least Kai). Everyone else who fits the escort fleet requirements are below lv40, so I put Haruna in the last slot for the extra day battle damage. And...my god, everyone has 20 luck or less. I never noticed. Maybe that's why ; v; No searchlight, so I guess I have to bite the bullet and rely on the main fleet and heavy RNG.

Edit: Multitasking without making a dozen mistakes is hard.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Shadow on May 06, 2015, 12:04:03 AM
After sixteen rather painful sorties and another several dozen points of SAN damage, I broke through E-5.

E-5 presented what I believe is my first true roadblock. Only having a single Type 3 Shell in stock at the beginning, managing to damage the Anchorage Water Demon past half of her health was a feat in and of itself. I had to practically scramble for equipment for the last dance, which luckily yielded me 3 AP Shells and another Type 3 Shell, but it wasn't until the sixth attempt for the final kill that everything proceeded like clockwork. The Support Expedition I sent proved to be a godsend--the Elite Ru-Class sank on the spot (perhaps due to Kirishima's AP Shell?), allowing Nagato to secure the kill during Night Battle:

(http://i.imgur.com/YSIbBNL.jpg)

I think I'm going to allow myself a little breathing room before proceeding to E-6. My Fuel and Steel have taken noticeable dents due repeated repairs, and at least 40 Instant Repairs were used throughout these sorties, too...
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 07, 2015, 01:16:04 AM
Boss 60% dead, with 2 kills...Yeah, it's starting to become doable. The main challenge is keeping my key ships healthy long enough to first kill the rest of the boss fleet during day battle, then to gang up on her during night battle. It seems it takes 2-4 cut-ins to demolish the boss, depending on how much health she starts out with and whether the cut-ins are from my DDs. It really comes down to a lot of accuracy rolls and cut-in procs, and my fleet's been doing pretty well with the former.

Now both fuel and bauxite are approaching oblivion...Soryuu just dropped so the composition quest involving Akagi/Kaga/Hiryuu/Soryuu gave a much needed 500 in all resources...That only really lasts one extra sortie assuming I hit boss node, but nice nonetheless. Aside from Mutsu, Soryuu, Kaga and the Kongou-class drops (no Kongou herself ;_; ) the map drops so far have been pretty mediocre, though. If not for rare drops like Roma and good exp I'd rather farm 2-2, honestly.

How is everyone's progress with the event so far? It'd be kinda weird if I end up clearing E-6 first :V
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 07, 2015, 01:19:16 AM
Boss 60% dead, with 2 kills...Yeah, it's starting to become doable. The main challenge is keeping my key ships healthy long enough to first kill the rest of the boss fleet during day battle, then to gang up on her during night battle. It seems it takes 2-4 cut-ins to demolish the boss, depending on how much health she starts out with and whether the cut-ins are from my DDs. It really comes down to a lot of accuracy rolls and cut-in procs, and my fleet's been doing pretty well with the former.

Now both fuel and bauxite are approaching oblivion...Soryuu just dropped so the composition quest involving Akagi/Kaga/Hiryuu/Soryuu gave a much needed 500 in all resources...That only really lasts one extra sortie assuming I hit boss node, but nice nonetheless. Aside from Mutsu, Soryuu, Kaga and the Kongou-class drops (no Kongou herself ;_; ) the map drops so far have been pretty mediocre, though. If not for rare drops like Roma and good exp I'd rather farm 2-2, honestly.

How is everyone's progress with the event so far? It'd be kinda weird if I end up clearing E-6 first :V
I'm almost ready to do my E-5 easy livestream, BUT I need to train Kumano first and plus I've decided to do Boss Support for E-5 easy for some small insurance.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 07, 2015, 01:50:32 AM
How is everyone's progress with the event so far? It'd be kinda weird if I end up clearing E-6 first :V
I did E-6 medium painlessly too.
:derp: :derp: :derp:
I didn't watch their streams but I believe Totaku and HighZealot cleared em on hard modo also. Might as well post event resource damage.

starting the event (http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6y7eb4QWul260yRPV7yMqiAVUMC0q.jpg)

and after clearing and "some" farming
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6ykTQV72rmz9Gw7s1CSZPt2TzMmyK.jpg)

110+ Node J runs
+1 cloud boobies

and I still need to burn the rest of my resources for Roma  :colonveeplusalpha:
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Kasu on May 07, 2015, 02:01:13 AM
How is everyone's progress with the event so far? It'd be kinda weird if I end up clearing E-6 first :V
I'm waiting until Friday at the very least to take on E-6 mainly to build my fuel back up a bit. My job is the main reason why I haven't been able to do much though.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: highzealot on May 07, 2015, 02:08:44 AM
I didn't watch their streams but I believe Totaku and HighZealot cleared em on hard modo also. Might as well post event resource damage.

Haven't completed E-6 yet but I am doing it on hard. Was planning to continuing streaming E-6 today but I didn't manage my time well today so I'll try to continue and finish E-6 tomorrow night instead of tonight.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 07, 2015, 02:59:46 AM
I beat E-4 last week, but haven't touched the event maps in the last 5 days because I've been training Chokai from Level 10 to Level 65. This has let my resources recover a little (see pre-event numbers (http://i.imgur.com/CXYhAcb.jpg)), although most of the admirals here have overtaken me in terms of progress.

(http://i.imgur.com/ICQZU56.jpg)

I've been saving my two highest-level battleships and two highest-level carriers for E-5.

Now I hope I am ready to take it on (on Normal mode).

Edit: My first run of E-5 Normal went about as well as I could have hoped. I-58 drew and survived the dangerous night battle attacks, Zuikaku obtained air superiority, Ryujo and Chokai ensured an easy path, and Hiei and Kongo bombarded the hell out of the Anchorage Water Demon with their Type 3 Shells. The boss support expedition took out one of the enemy carriers. In the end, I had I-58 with medium damage, Zuikaku and Kongo with light damage, and none of my other ships took any damage. It was an easy S victory. I don't know how much of it was luck, but I do think I am ready for this.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: qMyon on May 07, 2015, 04:08:47 AM
E-6 Hard, working on final kill. For some reason I'm having very poor luck with the CV hime. On my last run, she targeted 3 battleships, all 3 went chuuha.

Previous fleet:
Jun'you K2, Nagato, Yamato, Kongo, Haruna, Chiyoda K2 - Sendai K2, Haguro K2, Shigure K2, Yukikaze, Ooi K2 and KTKM K2.

Currently trying:
Tone K2, Nagato, Fuso K2, Kongo, Haruna, Kaga - Sendai K2, Bismarck Drei, Shigure K2, Yukikaze, Ooi K2 and KTKM K2.

Down to 47 buckets and about 10K resources. Hopefully I can get the final kill.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Gpop on May 07, 2015, 01:20:22 PM
E-6 Hard, working on final kill. For some reason I'm having very poor luck with the CV hime. On my last run, she targeted 3 battleships, all 3 went chuuha.

Previous fleet:
Jun'you K2, Nagato, Yamato, Kongo, Haruna, Chiyoda K2 - Sendai K2, Haguro K2, Shigure K2, Yukikaze, Ooi K2 and KTKM K2.

Currently trying:
Tone K2, Nagato, Fuso K2, Kongo, Haruna, Kaga - Sendai K2, Bismarck Drei, Shigure K2, Yukikaze, Ooi K2 and KTKM K2.

Down to 47 buckets and about 10K resources. Hopefully I can get the final kill.

Same situation with final kill except I have 85 buckets but 5k fuel and 12k steel atm, so I'm currently rebuilding before I head back in. I just got myself a second AP shell so hopefully it'll make a big difference later.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 07, 2015, 04:07:30 PM
(http://puu.sh/hEP1S/2d0aeb0fa0.jpg)
Man don't you just love it when you get T-crossed at boss node
There goes more than half my remaining buckets
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 07, 2015, 04:20:22 PM
(http://puu.sh/hEP1S/2d0aeb0fa0.jpg)
Man don't you just love it when you get T-cutted at boss node
There goes more than half my remaining buckets
Ouch.... that damage.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 07, 2015, 05:32:29 PM
Finished E-5 Normal in 8 sorties. It would have been 7 if my "Asashio-class aviation destroyer" Ryujo hadn't been randomly one-shotted by a Ru Flagship. Dialing down the difficulty, as well as saving all my best ships for E-5, made things easy.

Speaking of easy, I'm going to do E-6 on easy mode. This is a coward's move, but I choose to see it as a way to save resources before hunting the elusive rabbit in E-3.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 08, 2015, 02:01:29 AM
Welp, a series of unlucky sorties in a row, including a few trips being stopped short by the pre-boss node (read: massive waste of bauxite for no boss damage), lack of T-crosses in my favor and one particularly infuriating instance where Fusou dropped to orange before her turn to shell the boss, followed by Verniy dropping to orange and the remaining better half of my escort fleet dropping to red before night battle >_> This map is just refusing to go down; once the last kill version of the boss node starts showing up I might have to go out on a limb and run support expeditions. The very reason I haven't been doing that before now is because everyone else not already on the combined fleet kind of sucks, so I'm not expecting much >_>

Also, holy crap. Kitakami just hit 49. Looks like she might 2nd remodel in time to finish off E-6 :V Kaga is lv22 now, so if I'm unlucky enough she might get to remodel, too. Saves me the trouble of grinding \o/
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: highzealot on May 08, 2015, 03:22:53 AM
Stream over and E-6 complete

Gonna try and finish E-6 now: www.hitbox.tv/highzealot

Well that went better than I thought it would. Barely streamed for more than an hour. Overall, I believe I had a mere 13 sorties to kill the boss.

(http://i.imgur.com/2J0kxvV.png)

Second hard medal get

(http://i.imgur.com/4BQwSu2.png)

Here's the fleet I used in general terms that anyone should be able to copy if needed. Night battle route and surface fleet.
Main Fleet:
For my CVL, I had enough fighters for air superiority at the pre-boss node and a saiun on the smallest slot available. I had 2 more slots left. Larger slot got my best torpedo bomber and the other my best dive bomber
For my BB guns, I gave them the best for accuracy like the 38cm kai. Guns fitting their weight like 35.6cm twin gun on Kirishima might also work

Escort Fleet
This fleet setup was derived from someone's fleet from /jp/ who also repeated high success rate so hopefully it can help a third person succeed.

So my thoughts on E-6 is that it's not that bad relative the to the past. Pre-boss node attempts to cockblock you but this is pretty much the only threatening node. Night battle is pretty much harmless and the node preceding is easy though sometimes I've had enough misses that the last torpedo phase did manage to hurt. The boss node itself is tough but it's very possible to sink every enemy except the boss before the night and then finish her off. Final form had potential to be a pain but it's still no double battleship hime. When I compared this to last event, I believe I never S-ranked the boss last time. This time, S-ranked her multiple times including the final kill which also happened to be the first attempt on the final kill.

Thoughts on the event in general, probably one of the easiest events to date in terms of clearing the maps. Only the Arpeggio event I would consider to be easier. However, having Roma be a random drop is a dick move from the devs. A trophy destroyer or even light cruiser but a battleship? An italian one at that? Evil devs are evil.

I'll try farming for Roma but I won't be streaming it. I'll also be doing report videos with post commentary which will hopefully go up within the next 2 or 3 weeks.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: qMyon on May 08, 2015, 04:46:30 AM
[attach=1]

For the first time in my admiralty career, I've completed an event. Feels good.

Escort fleet was as you see in the image above. Main fleet below. Only had one AP ammo, so that went on Haruna. Ooi getting hit to orange and KTKM not cutting in didn't matter because everyone else wailed on the boss and sank her. Sinking the CV hime as well was icing on the cake.

[attach=2]

After getting critted so many times by the CV hime in both boss node and pre-boss node, I decided to exhaust her planes with both Akizuki and Shigure set up for AA cut-in/double attack. Things went a lot better after that.

E-1: Medium
E-2: Medium
E-3: Hard
E-4: Medium
E-5: Medium
E-6: Hard

Started with 150 buckets and 25K resources (except bauxite, 28K). Dropped to about 20K F/A/S on finishing E-5. E-6 was the resources killer, devouring 3x the resources of the others combined. Of course, part of it was due to burning resources on maintaining Yamato.

With a few resources left, I can probably make an attempt or two for Roma, but I doubt I can find her.


Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Abraham Lincoln on May 08, 2015, 07:51:10 AM
I'm probably just going to go gunning for Katsu at E-2. Having the event happen right smack in the middle of your examinations is not exactly the nicest thing. x_x
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: draganuv15 on May 08, 2015, 11:48:08 AM
I'd love to be able to play Kancolle but I can't seem to make it to any of the lotteries in time. Maybe I just have shit luck. This game does look really interesting though.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Yukarin on May 08, 2015, 12:39:46 PM
(http://i.imgur.com/BMHqO3D.jpg)

THE CELESTIAL WIND HAS ARRIVED
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 08, 2015, 12:49:06 PM
I said I was going to do E-6 on easy mode, but my pride wouldn't let me. I tried copying Zealot's fleet, but of course there were some major differences:

1) I don't have Yamato or Musashi. I had to substitute Nagato and Mutsu - who are at Level 48.
2) I don't have Bismarck. I used Chikuma instead.
3) I don't have any CLTs. I used Fubuki - my highest-level destroyer at 94 - with anti-air equipment.
4) I don't have Ayanami or Yukikaze. I had to use Shigure as the luck-based torpedo destroyer, and Yudachi with Skilled Lookouts as the other.
5) My Junyo isn't K2 - so all her slots had to hold fighters in order to obtain air superiority over the Carrier Princess.

So obviously my fleet is nowhere as strong as the Grand Admiral's, but I hoped I could increase my chances by playing on normal mode and not hard, and by bringing a boss support expedition.

In about 10 sorties, I've gotten the boss down to 1/4 life, with three clean S victories and a bunch of A victories that took some pixels off of the boss lifebar. The resource drain is immense, but my stockpile looks like it can handle the drain.

Also, I ran three rabbit hunt sorties on E-3.

(http://i.imgur.com/TZCqse7.jpg)

I said RABBIT. Does the game not understand?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Yukarin on May 08, 2015, 12:53:09 PM
oh i have a question

why can't I go in E-2? Game's preventing me from going in the map.

Am I doing something wrong with composition or is it something else? My free slots for ships are more than 5.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 08, 2015, 01:31:09 PM
oh i have a question

why can't I go in E-2? Game's preventing me from going in the map.

Am I doing something wrong with composition or is it something else? My free slots for ships are more than 5.

Have you combined your first two fleets into a carrier or surface task force?

Are any of the ships in your first two fleets under repair?

Do you have 20 or more free equipment slots?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Kasu on May 08, 2015, 01:46:34 PM
Welp. Ayanami got critted on the Night Battle node during my first try of E-6, so... that wasn't nice. ;>;

I'll try again after work. Hopefully my set-up will be good enough.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 08, 2015, 02:13:11 PM
I'd love to be able to play Kancolle but I can't seem to make it to any of the lotteries in time. Maybe I just have shit luck. This game does look really interesting though.
There's actually a forum that can help you out with getting into the lottery: http://www.himeuta.net/

Also...preparations on buckets and supplies complete just gotta get Kumano completely up to 35 and then figure out how to get pass the NB node due to I lack the Kai subs to cheese it out with.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 08, 2015, 05:59:02 PM
[attach=1]

I dropped down to easy because I don't have enough useful ships by the end of E4, and even then E5 took 4 tries just to be able to kill the boss for the clear.

Fleet for first rounds was Kaga, Haguro, Kongou, Kirishima, Nagato, I-168 with Repair Team. Haguro was doing not enough damage to clear the fodder and was just in general not contributing as much as I want, so I switched my team. Last kill team was Kirishima, Akagi, Kaga, Kongou, Nagato, I-168 with Repair Team. Akagi was deliberately fitted with red planes to not attack the boss. She's responsible for clearing out the supporting units and she did her job perfectly.

Down to 11-14k resources and 135 buckets.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 08, 2015, 08:25:04 PM
Quick update: Out of buckets, Kitakami hit 50 and remodeled, now she can equip a midget sub as well as 2 torpedoes for night battle cut-in \o/ Zero boss damage since last post, game is hard. The pre-boss node is making a hobby out of critting either Kaga or Katsuragi down to red and making me turn back :I Considering giving them damecon instead of armor for subsequent runs.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 09, 2015, 12:01:15 AM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6ynP9eoOoUrz3BZ42zSVmQpUNZegV.jpg)

mfw when it only takes a handful of runs (https://www.youtube.com/watch?v=P3ALwKeSEYs)

E-7 DONE idgaf about the new dd. I wish Roma art was better but my pride demands I have every glasses kanmusu.
Might do some runs for Amatsukaze, otherwise I can waste the rest of my resources on biscuit attempts
To the rest still on E-7, good luck to you~
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: LHCling on May 09, 2015, 01:09:45 AM
(http://puu.sh/hGvLC.png)
WG42s have been... marginally useful i guess, they sort of suck at night battle but day battle were sort of worth it...maybe? i guess if it's saved me a night battle then that's ammo saved
only had to go night battle on the final kill because i was suddenly getting hit and not landing any of the return fire

i "started" the event with 25k resources approx and haven't gone down since
E-1 proved to the the most annoying so far

now, E-5 is going to be a bit silly because i have none of the ship pairs. i've got a lot of one component but not the other; default ship limit makes this noticeably difficult because i disbanded my mogami-kan unit half a year ago orz
might just throw boss support all day if i can't think of something
naturally i'll be throwing sub-damecon at this because i have like a dozen
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 09, 2015, 02:08:49 AM
E-6 NORMAL CLEARED!

(http://i.imgur.com/bq6Pi34.jpg)

Nice S victory on the 11th sortie cleared the way to the final form. Got the final kill on the 14th sortie with a Skilled Lookouts-triggered torpedo cut-in from eventual MVP Yudachi. You could say I... "lucked out".

Honorable mention to Fubuki, whose anti-air cut-ins on both the boss and pre-boss nodes kept the Carrier Princess from running wild. Ryujo and Junyo didn't do anything as flashy, but air superiority is the power behind every modern naval victory.

This is my second event, but it's my first time completing every stage of an event. This was supposedly one of the easiest events ever, but still. I never had to dial down to easy mode, and I was able to allocate both my resources and personnel wisely enough to survive fleet locking. Panic-leveling a second and third string before the event to undo the damage of FAVORITISM, and panic-leveling Chokai from 10 to 65 in 5 days in the middle of the event, somehow paid off.

Now E7 begins. For Calamity, E7 was hunting down that last girl with glasses. For me, well, it's rabbit or bust.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 09, 2015, 02:12:15 AM
(http://puu.sh/hGzcH/9d5e45e546.jpg)
4th fleet slot and KONGOU DESSSS GET o/

And I'm pretty sure that kill put the boss low enough for last kill too. Time to set up support expeditions and pull out the big guns.
ohgodreallythere'sE-7afterthis?butmybucketsandbauxiteandfuelwaaaaaagh
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 09, 2015, 02:35:32 AM
Just to be clear, "E-7" is the name given to objectives that remain after clearing the event. The event stages (for this event) only go up to E-6, but if you want to find Roma, Amatsukaze, Uzuki, Takanami, or some other rare drop badly enough, that hunt becomes E-7.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 09, 2015, 02:43:30 AM
(http://puu.sh/hGBaw/9ddf4d84f7.png)

 This is my fleet as of right now. I just got Kirishima to K2. Can someone give me some thoughts as to the feasibility of an E6 normal run or should I stick to easy? E5 Easy was a massive increase in difficulty for me.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 09, 2015, 02:51:14 AM
Just to be clear, "E-7" is the name given to objectives that remain after clearing the event. The event stages (for this event) only go up to E-6, but if you want to find Roma, Amatsukaze, Uzuki, Takanami, or some other rare drop badly enough, that hunt becomes E-7.
...Oh. Derp. I see :V I already have an Amatsukaze of unknown origins and Takanami from a map drop, and my resources are dangerously low, so I guess I'll pass on the other two. Gotta build that Taihou yo.

Also dang Rune that table's pretty nice, what made it?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 09, 2015, 02:54:37 AM
That was generated by Kancolle Viewer
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 09, 2015, 03:52:25 AM
The table is part of Kancolle Viewer (https://github.com/Yuubari/KanColleViewer/releases), its a handy modification of internet explorer that lets you sign into Kancolle via cookie method, translates quest descriptions, and gives you notifications like when expeditions have returned. Very useful, I use it too.

Rune I would say you are ready for E-6 normal, just bump up Ooi to Kai Ni first. The final kill may be painful without another Kai Ni CA/DD or Sendai's night battle equipment to round out your escort fleet but you can do it. There's still ten days to clear. E-5 was BS all around in comparison.

I recommend using a surface task force with:
Nagato, Kirishima, Kongou, Haruna, Junyou, Chitose in the main fleet and Ooyodo, Yukikaze, Kitakami, Ooi, X, X in escort fleet. X being another CA and DD you feel is the most useful. Surface Task Force northmost route has the best pathing. Night battle BB Hime in the I node isn't very powerful. The biggest problem getting past CV Hime with mostly healthy ships.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 09, 2015, 04:05:32 AM
That was generated by Kancolle Viewer
Awesome, never knew something like that existed! You guys are ace \o/
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 09, 2015, 04:28:50 AM
Awesome, never knew something like that existed! You guys are ace \o/
I use the Japanese version of KCV.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 09, 2015, 09:55:14 PM
Darn, getting that last kill seems really though...Apparently the flagship Wo in the final form managed to kill enough of my bombers to make the pre-shelling bombing phase deal almost no damage. Support expeditions have only managed to deal scratch damage so far, no idea if the sheer level disadvantage of the support fleet is guaranteeing insignificant impact from them despite inventories full of cannons, or if I've just been unlucky on the accuracy/crit/damage RNG.

Anyone have any idea exactly how aerial combat works? I've noticed that Kaga only lost 11 of her Reppu Kai throughout the whole sortie, but the rest of my aircraft was almost wiped (all the BBVs lost all their saiuns, so no artillery spotting for the boss node, either). It would be great to know if more fighter power can reduce bomber losses somehow; if not, I'm just going to swap Haruna into the main fleet. The BBVs' stat caps are starting to work against them, and Haruna has like 20 more firepower than them in her Kai form when capped.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Kasu on May 09, 2015, 10:32:35 PM
I've only got one more kill for E-6. It's gone pretty well so far, so here's hoping my luck holds out.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 09, 2015, 10:51:07 PM
I recommend using a surface task force with:
Nagato, Kirishima, Kongou, Haruna, Junyou, Chitose in the main fleet and Ooyodo, Yukikaze, Kitakami, Ooi, X, X in escort fleet.
orz, I should read what I'm typing. Rune, use Noshiro as your required CL, not Ooyodo. Ooyodo is pointless unless you have Sendai's night battle equips so she can carry them and let the rest of the escort fleet carry more useful equips or if you need her to fill Line of Sight requirements. Noshiro has better stats overall. Also if your CVL's are too squishy you can swap Chitose and Junyou for Yamashiro and Kaga.

Anyone have any idea exactly how aerial combat works?
I'll be lazy and link this (http://kancolle.wikia.com/wiki/Combat#Aerial_Combat)  :derp:
On the final kill you will lose lots of bombers regardless of fighter power just because CV Hime will take a lot of them out before reaching the boss. You should keep Kaga in the main fleet and use her as a fighter mule. What does your main fleet consist of? I have used Ise and Hyuuga on clean boss kills albeit higher level(which really only affects evasion and accuracy and not set stats like firepower). Full modernization on each ship matters the most.

Support expeditions are affected by accuracy, if you can add radars and or sparkle the support it can help. Support Shelling is the most effective type but also the most expensive. (2 CV,2 BB, 2DD)
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Kasu on May 09, 2015, 11:04:05 PM
I managed to finish E-6 and thus, the event. Didn't get Roma though. ;>;

On the upside, I did get Akitsumaru for a third landing craft in my LSC binge... as well as Nagato, four Kongou-class, and a couple of Ise-class.

WHY MUST THE YAMATOS ELUDE ME SO.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 09, 2015, 11:26:51 PM
Hmm...Don't think it's the CV Hime. Before the final form, my bombers still managed to wipe out at least the bottom half of the boss fleet, and occasionally even critting the boss, which is super helpful. Now it's just either misses or scratch damage. Again, not sure if my terrible luck is to blame.

Right now, all of my fleet's lv20+s are like this (some DDs and Naka-chan at the bottom omitted because the current members of the combined fleet far outperform them):
(http://puu.sh/hHzqT/901e6e1b8b.png)
Main fleet is Katsuragi-Hiryuu-Fusou-Hyuuga-Akagi-Kaga, and escort is Isuzu-Haruna-Inazuma-Verniy-Kitakami-Mogami. The planes I use are Type-52 Zero, Suisei, Tenzan and Suiun, with a Tenzan 601 Air Group on Akagi's 32-plane slot, a Reppuu Kai on Kaga's 45-plane slot and a Suisei Model 12A on Hiryuu's 27-plane slot. For the support expedition, I don't have enough leveled CLTs or CVs for any of the non-default support type (or the bauxite for the latter, assuming I fail to wrap this up by the next attempt), so I'm using Tone, Mikuma, Ikazuchi, Hatsuharu, and a lv13 Ise Kai and lv1 Mutsu, all filled to the brim with the default, non-crappy cannons for their classes. Sadly I only have 1 surface radar, which is the one Katsuragi's holding right now ; v; I also have a bunch of air radars, but I don't use them much since I'm assuming they don't boost surface accuracy.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 10, 2015, 12:33:37 AM
Oh I see, you're using a carrier force. Rearrange your planes so the fighters are on the largest slots or put all the fighters on Kaga so the rest of your carriers can hold bombers and have stronger shelling. Also it's not worth having the damecon and radars on Kaga and Katsuragi, give them more planes. The thing is that each node you have to fight in means you lose some bombers and when you finally reach the boss the Wo's takoyaki fighters take out what little you have left and that's compounded with low ammo so you come out with scratch damage. Kancolle Viewer should tell you your total air superiority rating on a bar near the bottom of the screen.

Trying to reach air superiority is a catch 22 because adding more fighters means less bomber slots but less fighters mean you lose more bombers along the way. You have to aim for the minimum balance of air superiority. Also I say Kitakami should be equipped with two cannons and a ko hyoteki, not torpedos. A DA at night is nearly guaranteed but chances of 30 luck for a cut in is still on the lower end.

Edit: Actually, like I said before, have all your escort fleet ships (Isuzu, Verniy, Inazuma and Kitakami) be equipped for DA (main gun, main gun, X) X NOT being a torpedo. Reliability and consistent damage>>>>miracle shot. Give the surface radar to Haruna or Mogami and don't use any yellow guns at all.

I used a surface task force for E-6 so I dunno how much my advice can help  :derp:
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Raitaki on May 10, 2015, 01:06:41 AM
Gotcha, gonna swap stuff around and see how well that works.

Edit: I FINALLY DID IT
(http://puu.sh/hHO5G/a965741f9d.jpg)
Looks like keeping torps on Super Kitakami-sama (if only for the Ko-hyoteki was a good decision \o/ The whole run up to that point was a train wreck, what with Katsuragi dropping to red on the first node just cuz I decided to switch flagship position to Kaga, then using up her damecon on boss node, Hyuuga hitting orange also on first node, preemptive attacks being somewhat better but still utterly failing to finish off anything, escort fleet missing EVERY SINGLE ATTACK during day battle, AND Isuzu and Inazuma being critted straight down to 1 hp during day battle (seriously, how the hell did a DD of all things manage to basically one-shot a max armor remodeled DD ;_; ) Verniy didn't proc her DA with 3 guns equipped and Mogami missed one of her DA shots, again proving my generally shitty luck, but then Kitakami saved the day with a 247 cut-in crit \o/

So...Akitsushima. Seems like another one of those rare support-type ships. She's cute, but doesn't seem particularly useful; the seaplane on her remodel might come in handy later though, so for now I suppose I'm putting her on expedition duty.

Sooo that about wraps up Spring 2015 event for me! Let's see spoils: All 4 Kongou-class ships, Mutsu, Littorio, Akitsushima, Katsuragi, Kaga, 2 of those OTO yellow cannons, 3 41cm twin guns (didn't have any before this, only ever got 2 thanks to my horrible luck, which both sank with Haruna the First and my terrible decision making), Tenzan 601 Air Group, 2 381mm/50 triple guns, and I think a prototype 35.6cm triple gun (already forgot where I got that from, herp), a whole freaking lot of exp (seriously, I went from 1 fleet with avg levels of 60 to 2 fleets with avg levels of 53, this event alone was apparently responsible for at least a third of all exp I ever got), and most importantly, a darn good time! Now that I'm starting to get the hang of doing events, getting non-basic equips and actually having more than like 7 ships decently leveled, I think I'm gonna start showing up for events more often :V Progressing through the main maps seems dull in comparison! Though I guess in the interim I should actually take the time to grind a bit to get myself some searchlights, huh.

With the 4th fleet slot unlocked, I can more or less pace myself to keep resources alive while sortieing. I suppose it's time to farm Roma \o/
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Yukarin on May 10, 2015, 05:47:08 PM
oh hey e-2's done

e-3 tomorrow then wooooo
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Chaore on May 10, 2015, 06:24:58 PM
every fucking e-1 so far has ended with someone eating a fucking torpedo on the first fucking node

i swear to christ, i'm going to scrap someone
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: LHCling on May 11, 2015, 01:47:45 AM
?oh did i get unlucky with the support expedition again i swear this ga-"
(http://puu.sh/hIU8H.png)
"oh"

counting it all up, i'd say about 15k fuel/ammo/steel ...bauxite kept constant so let's say 2000 there (2BB/2BBV/SS/CV)
3yahagi
[damecons used:damecon yolo] ratio was 0:5 so everything gained nothing lost
E-5 done regardless now to clean up E-6/7/8

e: total air superiority could be done even if i was sent through carrierwarz node which was pretty hilarious, though on the offchance that i got wo-kai'd i would lose all my bombers and total sup. which was pretty sad

e2: looks like i have to go all-out for E-6 because suddenly enemies are getting crazy accurate again
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Kasu on May 11, 2015, 01:32:48 PM
Trying to farm E-2 for Unryuu is literally hell. Half the time no one even drops for me. ;>;
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 11, 2015, 06:40:41 PM
Trying to farm E-2 for Unryuu is literally hell. Half the time no one even drops for me. ;>;

It took Calamity 100 tries to get Unryu. It took some people (http://www.reddit.com/r/kancolle/comments/35hv6b/9_days_270_runs_and_got_unryuu/) 270 tries to get Unryu. At some point you have to ask yourself whether a low-maintenance carrier who unlocks quests that grant insanely powerful carrier equipment is really worth it.

I actually gave up on my E-3 rabbit hunts after 20k resources and 100 buckets. I'll still run E-3 for the transport kills while the event is ongoing, and hope for rabbit as  a lucky side effect, but I've learned there are limits to my hunger. Besides, rabbit will still be huntable after the event is over.

I think I'm gonna start showing up for events more often. Progressing through the main maps seems dull in comparison!

I like event maps because the rewards are rare and the compass doesn't get in your way as much. Getting to do 1-5, 2-5, and 3-5 every month may help calm your event cravings. Those maps have guaranteed pathing (for the proper fleet), a boss lifebar, medals, and rare ships like Akashi, I-19, Amatsukaze, and rabbit (unless you're me, then rabbit will never drop). I've done my extra operations for May already, to get Katsuragi's blueprint.

On the upside, I did get Akitsumaru for a third landing craft in my LSC binge... as well as Nagato, four Kongou-class, and a couple of Ise-class.

Two months ago, I spent 3.5k fuel / 3.5k ammo / 6k steel / 6k bauxite + 20 gears hoping for Taiho, and got Maruyu. I felt so bad, I never LSC'd again.

Until yesterday.

I spent 3.5k fuel / 3.5k ammo / 6k steel / 6k bauxite + 20 gears hoping for Taiho again.

I got Maruyu again.

I should have learned my lesson the first time.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 11, 2015, 06:45:51 PM
Livestreaming E-5 Easy mode on Twitch at 8:00 PM EST, also RNG-sama won't let me level up subs quick enough for tank status.

HQ Level is now 80 yaaaaaaaaaay!!!
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Ibaraki Ibuki on May 11, 2015, 07:36:53 PM
After just completing E6 today (albeit on easy), I finally feel ready reporting for duty.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 11, 2015, 08:12:23 PM
Currently 0 for 5 on E6 Normal right now. I can damage it but I can't seem to kill the boss.

Main:

Haruna K @ 41 cm x2 ; Seaplane ; FCF
Kongou K2 @ 46 cm ; 41 cm ; Seaplane : AP Ammo
Nagato K @ 46 cm Prototype ; 41 cm ; Seaplane ; AP ammo
Yamashiro K @ 41 cm ; 41 cm ; Seaplane Bomber ; AP ammo
Chitose K2 @ Reppu Kai ; Reppu ; Ryuusei Kai ; Suisei (601)
Junyou K2 @ Reppu 601 ; Reppu ; Reppu ; Saiun

Escort Fleet is

Noshiro K @ 20.3 cm ; Searchlight ; Seaplane
Kirishima  K2 @  46 cm ; 41 cm ; Seaplane ; AP ammo
Ooi K2 @ 20.3 cm ; 20.3 cm ; Minisub
Kitakami K2 @ 20.3 cm ; 20.3 cm ; Minisub
Hibiki K @ 12.7 cm ; 12.7 cm ; Type 22 Sea Radar
Yukikaze K @ 12.7 cm ; 12.7 cm ; Type 22 Sea Radar
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 11, 2015, 08:37:17 PM
I FINALLY DID IT
After just completing E6 today (albeit on easy), I finally feel ready reporting for duty.
:toot:

I failed to be specific enough for Raitaki but to guarantee a DA at night the kanmusu needs to be equipped with two main guns and ONLY two main guns. Verniy holding three guns just becomes different cut in also with super low chance to happen. My bad. It didn't really matter in the end so yippee~
Trying to farm E-2 for Unryuu is literally hell. Half the time no one even drops for me. ;>;
Out of those 100 so runs I had 40 failures. If you have a main fleet with only with 2-3 CV(L)s carrying at least three radars you can cut the cost down for each run. The radars have to be in the main fleet to reduce the fuel damage of the malestrom node. I used roughly 80 fuel and 60 ammo each run. Times 100 and that's about the cost of a pricey LSC. The biggest damage is to your SAN points :V  It's worth it to turn your CAVs into mini battleships with the SCAMP. DO IT FOR THE DAMAGED ART (http://kancolle.wikia.com/wiki/Unryuu/Gallery)
I got Maruyu again.
If it makes you feel better, I have a grand total five Maruyus. I actually want more so I can feed some off and still have some tanks for 3-2-A.
Currently 0 for 5 on E6 Normal right now. I can damage it but I can't seem to kill the boss.
Swap Chitose and Junyou with Kirishima and Kaga. Kirishima is more useful in the main fleet with a second shelling phase. Before the final kill the boss has no carriers so air supremacy isn't as important in the final node. Do you know about the overweight accuracy penalty that comes with guns? Anything over the default 35cm for the Kongous kills their accuracy. Don't give them 46 and 41cms. Also Yukikaze has the goddess of luck! You can give her double torps for insane cut in damage at night. Do you have any 10cmHA's? They give slightly better AA than the 12.7cm with the same firepower for Hibiki. It's a small thing but every piece counts.
Edit: Also have Noshiro have two main guns and a searchlight. The seaplane is worthless without a second gun. The searchlight is important and the double guns gives her better night damage potential.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 11, 2015, 09:01:44 PM
Do you know about the overweight accuracy penalty that comes with guns? Anything over the default 35cm for the Kongous kills their accuracy. Don't give them 46 and 41cms.

I was aware of the overweight penalty and would never put a 46cm gun on a Kongo-class. But I thought a setup of 41cm / 35.6cm / Radar or Shell / Seaplane was fine for them. I mean, every single Kongo-class Kai form has a 41cm gun as their stock equipment. Do the devs actually mean for you replace "the gun they upgrade to" with "the gun they started with", for the best results?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 11, 2015, 09:05:01 PM
How much AS do I need with Kaga?  A Reppu / Reppu 601 / Reppu Kai / Saiun loadout is 180 AS and that means she can't attack.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 11, 2015, 09:37:48 PM
41cm/35cm should be ok really, I've just seen too many bb daytime cut ins that deal a whopping 3 damage to enemy destroyers since combined fleet makes bad accuracy even worse.

Before the final kill you only need 115 or so fighter power so carrier hime doesn't get air supremacy in the preboss node and become super accurate. On the final kill 180(you need at least 159 by the time you reach the boss node) is perfect for air supremacy on the boss node. Most of your damage will come from your BBs and night battle so Kaga should be fine without attacking.

You can call me crazy but I used Reppu Reppu Reppu divebomber on Kaga for the last kill myself.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Shadow on May 11, 2015, 10:14:47 PM
Although I'm three days late in saying this, I'm happy to say that I've cleared the Spring Event! ^^

That was quite the experience, to say the least. I thought I was not going to be able to clear anything further than E-4, but in the end my fleet managed to pull through... and as a result of the whole ordeal, I've gained my first three Kai2 shipgirls: Kitakami, Ooi and Naka. All that is left for me to do is attempt to farm certain maps, though as much as I would like to have U-511 or Roma, my priorities right now are finding Amatsukaze at E-1 (Ooyodo miraculously dropped during my first revisit), and another SS or possibly Takanami at E-3.

And after this is over, I'll hold a commemorative LSC or two...!

I was aware of the overweight penalty and would never put a 46cm gun on a Kongo-class. But I thought a setup of 41cm / 35.6cm / Radar or Shell / Seaplane was fine for them. I mean, every single Kongo-class Kai form has a 41cm gun as their stock equipment. Do the devs actually mean for you replace "the gun they upgrade to" with "the gun they started with", for the best results?

I believe a 41cm plus a 35.6cm on the Kongou-classes shouldn't have that much of an overweight penalty in regular situations, though I've been told that using two 35.6cm guns for them is heavily recommended in Combined Fleets due to the sharp decrease in accuracy. I personally have all of my BBs use fit guns whenever possible, as I don't want to risk the accuracy penalty.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Kasu on May 11, 2015, 11:01:01 PM
I've been after Unryuu since last Summer's horrible E-1 fiasco, so there's no way in hell I'm giving up on her.

It looks like this is gonna turn into another Taigei situation though. ;>;
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 12, 2015, 12:12:44 AM
Gonna post my stream link soon after I'm done giving morale support to another friend at his E-6 last kill.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 12, 2015, 02:34:43 AM
Got Tokitsukaze from E-3.

I said RABBIT, damn it.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 13, 2015, 12:26:22 AM
Thanks to you guys I've managed to get two clean boss kills on E6 normal in a row.

However, I'm dropping down to 150 AS by the time I hit the boss. I've got my three most powerful fighters on Kaga (Reppu, Reppu Kai, Reppu 601). Should I bring a 4th and drop the Saiun for the last run?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Gpop on May 13, 2015, 12:43:55 AM
However, I'm dropping down to 150 AS by the time I hit the boss. I've got my three most powerful fighters on Kaga (Reppu, Reppu Kai, Reppu 601). Should I bring a 4th and drop the Saiun for the last run?
Do you have any BBVs and Zaiuns? Because I use two of them on my Hyuuga and we always get 160-165 AS.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 13, 2015, 01:38:55 AM
Streaming E-5 Easy mode now currently on my second kill: http://www.twitch.tv/duckieplucky

THE SALT IS REAL IN THIS STREAM I EVEN HAVE THE SALT GOD HERE!
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Kasu on May 13, 2015, 01:54:11 AM
Dammit. ARE YOU NOT ENTERTAINED RNG GODS!?

I feel like I'm running myself and my girls ragged in my Unryuu attempts.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 13, 2015, 02:07:03 AM
Do you have any BBVs and Zaiuns? Because I use two of them on my Hyuuga and we always get 160-165 AS.

I can load a couple on Yamashiro. I've got one on her so far and I can load another. So (Main Gun x2, Zaiun, Zaiun)?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 13, 2015, 06:12:32 AM
Welp I can confirm Uzuki drops at E-3 boss node firsthand, I wanted to see if I could fish out a Maruyu while clearing the 50 transport quest. Found the new dd at too.  :getdown:
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6yuiNNTcO5FQoci1uaHegqEd1gsyJ.jpg)
Hope you find your rabbit soon Sixten~

I can load a couple on Yamashiro. I've got one on her so far and I can load another. So (Main Gun x2, Zaiun, Zaiun)?
Yeah that should work fine.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Totaku on May 13, 2015, 08:49:41 AM
I still have yet to write up my E-5 and E-6 report but I'll go ahead and talk about post event Shinanigans....

E-4 Post Event Shinanigans : Daihatsu or Bust

Do you know what I've been doing post event? Trying to score an Akitsumaru... that's what! Sadly I'm closing in on my 50th attempt now. And still no success in finding her. I may got 2 Daihatsu already, but I'm gunning for a third one!

Regardless I haven't walked out empty handed...

(http://i.imgur.com/2HF3L14.png)
I bagged Nowaki, which while she's isn't anything special, she's still a nice prize if you want to get your Kagerou collection more complete... (I got her from a few events ago, so I already got her.)

and...
(http://i.imgur.com/bekLNO6.png)
3 Maruyus

They keep dropping like crazy here and I still don't have a 3rd Daihatsu. Oh well, the good thing is... someone going to have a "lucky meal" once I'm done tenderizing these poor little saps. Ushio needs a healthy does of Maruyu-Os to catch up with Shigure so this will be my best door of opportunity to do so!
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: LHCling on May 13, 2015, 09:28:26 AM
(http://puu.sh/hLBcO.png)
Kitakamisamaplz



e: last one for today
(http://puu.sh/hLGVr.png)
yesyesyesyes

(http://puu.sh/hLGW2.png)
のののののののののののの
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 13, 2015, 03:00:22 PM
Reached 100 E-3 sorties (bringing my total lifetime rabbit hunts up to 300).

Of those 100 sorties, about 15 involved getting sent home early by Evil Naka. Evil Naka can one-shot anyone on my team - even my Level 67 Kirishima - with her torpedoes.

Here's a brief history of my E-3 drops.

Agano. Takanami (the new destroyer). I-8, I-168, and I-19 (my third). Makigumo (also my third). Yayoi (for the seventh time!). Ryujo. Fubuki. Jintsu. Oboro (lots of Oboro). Isuzu. Nagara. Mochizuki. Ise sisters, Fuso sisters, Myoko sisters. Kumas. Mostly ordinary Kuma kumas, but also Mikuma (twice) and Kumano (twice). Suzuya. Tokitsukaze (twice!).

My resources have dropped to around the cap (25500). My buckets have dropped to 370.

Still no rabbits.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 13, 2015, 03:44:10 PM
Thanks Sixten for coming out to my stream last night, also I'll be livestreaming E-6 Easy mode tonight hopefully my buckets and resources recover by then.

Last night stream recap: http://www.twitch.tv/duckieplucky/v/4975743 [Warning: Foul language, constant talking, and music.]

I only had to retreat once and for the first time I used boss support which turned out good in my favor, also nothing of note drop as seen in my stream JUST JUNK:

E-5 Easy mode last kill:

(http://i.imgur.com/xNWBh1h.jpg)

(http://i.imgur.com/jPt8Z3f.jpg)

(http://i.imgur.com/WigFyTU.jpg)

Prizes for E-5 easy mode:

(http://i.imgur.com/ysNmRqF.jpg)

(http://i.imgur.com/jr4Aumt.jpg)

(http://i.imgur.com/chYojgL.jpg)

Main Fleet:

(http://i.imgur.com/ORlZKm3.jpg)

Boss Support:

(http://i.imgur.com/qKdGaOs.jpg)


============

Edit: E-6 Livestream is a go: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 14, 2015, 03:15:54 AM
So I've fully depleted the boss meter for E6. I tried 4 times tonight and I can't seem to do enough damage to isolate the boss now that the carrier princess is in play.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 14, 2015, 05:58:39 AM
5/8 kills so far on Easy mode and one of them being the 5th one was a clean kill at night battle thanks to Yuudachi Kai Ni, also I discovered something rather interesting... Node I of E-6 on Easy mode... Mutsu drops there I got her during S rank lol I almost woke up when I saw her I almost fell asleep at my stream:

Recap of E-6 Easy mode thus far: http://www.twitch.tv/duckieplucky/v/5008596 [Warning: Loud blabbering, dead silence, loud music, some bad words, glitchy mouse cursor, and random yelling.]

Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Space Flower on May 14, 2015, 09:48:18 AM
Well, I got a sink on the E-2 boss on my first try. Only took six buckets and over 1000 fuel.
...I have 21 buckets left and 1600 fuel.  :getdown:
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Red Frost on May 14, 2015, 10:00:08 AM
(https://pbs.twimg.com/media/CE3SLTRUMAAgxma.png:large)
(https://pbs.twimg.com/media/CE3SLi9VIAAc-Mz.png:large)
(https://pbs.twimg.com/media/CE3STyqUUAAneO7.png:large)
(https://pbs.twimg.com/media/CE5ZoLUVEAAyJr1.png:large)
 
Took things pretty slow and did a lot of overzealous sparkling, but this event was very good to me.  Of all the maps, E-2 and E-6 were the only ones with retreats (with E-2 having more to do with picking the wrong formation a few times).  Managed to clear E-6 in 12 runs (final form took 2 sorties to beat), and got Roma in about 13 sorties on the H-K route.  Also got Kumano and Suzuya (who I'm deciding to keep this time) and a spare Maruyu, Amatsukaze, Mikuma, and Kiyoshimo x 2.  Gonna grind E-4 for Takanami/spare Maruyu/Akitsumaru, but I might give that up for E-3 grinding instead (cheaper/faster).
 
If I get Takanami in time, I'll try grinding E-5 for Yamagumo.  E-5 ended up being my favorite map because of the branching rules and the ability to take a sub along, as well as introducing some really good music and Anchorage Water Demon (who quickly became one of my new favorites).
 
 
Also pretty excited for Nendoroid Yamato (http://www.goodsmile.info/en/product/5000/Nendoroid+Yamato.html).  Preorders went up today, but I didn't waste any time placing my order.  She might be really pricey for a Nendo (7800 yen + 2000 shipping) but I get the feeling she'll be a quick seller.
 
(http://images.goodsmile.info/cgm/images/product/20150511/5000/33452/large/d17e96dfaec9623298d0d4b86e7c26aa.jpg)
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: LHCling on May 14, 2015, 01:16:19 PM
(http://puu.sh/hMWrV.png)

to E-7 and beyond!

e: final form took about 12 attempts combined. 5 under full sparkles (sans support), with two of them abandoned part-way through; rest (i lost count, srs) were default morale
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 14, 2015, 03:10:41 PM
3 more kills today, but first the resources need to recover...

Recap for those who wanna see the BS that happened last night on E-6 Easy Mode: http://www.twitch.tv/duckieplucky/v/5008596
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Calamity on May 14, 2015, 11:32:10 PM
So I've fully depleted the boss meter for E6. I tried 4 times tonight and I can't seem to do enough damage to isolate the boss now that the carrier princess is in play.
Support Expedition+Prayer+Sparkle everyone, even the support expedition
loooooots of prayer

rip fuel and ammo

If the support expedition doesn't nuke the trash dds or black Ru-ck shooter the boss will probably not die. Have you fully modernized Ooi and Kitakami?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 15, 2015, 02:03:37 AM
Both Ooi and Kitakami are maxed except for anti-air.

(http://puu.sh/hNHD6/5011da674c.png)

I went in with everyone in the green, support expedition fired off, and everyone alive for the night battle. The only targets alive were the boss and the carrier princess.

... and everyone proceeded to ignore the boss and target the carrier princess instead. :|

I think this was the most ideal set of cards I could have been dealt and I still couldn't do it.

Currently sitting at < 4k for ammo.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: LHCling on May 15, 2015, 03:01:52 AM
hm,


nothing else really sticks out, unless you're missing all your shots during night combat then uh, consider using 15.5 main/sub (red and yellow respectively) 15.2, or 12.7cms
ooi/KTKM should be able to hit the boss and hime for 50~150*/hit during night combat with double attack set

e: *depending on form, numbers stretched a bit since "normal" should have lower defenses
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Space Flower on May 15, 2015, 01:02:27 PM
Well, I got a sink on the E-2 boss on my first try. Only took six buckets and over 1000 fuel.
...I have 21 buckets left and 1600 fuel.  :getdown:

Update: I threw my fleetgirls into the 3-2A Hyberbolic Time Chamber and they stomped E-2 without even needing buckets, which is good because I have none. Hello Katsuragi. Please be my wife.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 15, 2015, 11:09:46 PM
I'll be livestreaming at 9:00 pm on twitch, E-6 Easy mode last three kills hype and I'll graduate out of the nest of hell and then tomorrow if I have enough resources you can choose for me where I can go hunting for rare drops from and I'll broadcast it is that a deal, I'm doing easy mode?

Livestream: http://www.twitch.tv/duckieplucky

-----------------------------------------------------------------

GET REKT I WIN: http://www.myinstants.com/instant/mlg-air-horn/

(http://i.imgur.com/DT5o2oE.jpg)

(http://i.imgur.com/loe4PhL.jpg)

(http://i.imgur.com/vkPDuxl.jpg)

(http://i.imgur.com/HEDPhuM.jpg)

Recap here: http://www.twitch.tv/duckieplucky/v/5083458

(Full of technical difficulties and some curse words, but I got the kills still.) Also, I'm salty about that Haruna drop...
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Abraham Lincoln on May 16, 2015, 03:48:04 PM
*wakes up, yawning while stretching*

When is the event due? Any extensions?
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Kasu on May 16, 2015, 03:51:48 PM
*wakes up, yawning while stretching*

When is the event due? Any extensions?
The maintenance should be tomorrow night. No extensions as far as I'm aware.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 16, 2015, 05:00:29 PM
*wakes up, yawning while stretching*

When is the event due? Any extensions?
Sorry no extensions... also 8:00 pm usual time Takanami hunting commences at E-3 easy mode on livestream.

Event will be done tomorrow.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RCLeahcar on May 16, 2015, 09:48:23 PM
I wish I could do these events, but I'm just no good yet. Can't even make the first area on E-1, Easy Difficulty without having my ships wrecked to pieces. Especially when thse new ships look so good as well...  :ohdear:

Oh well. Maybe the next one.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 16, 2015, 11:48:33 PM
Technically the event doesn't end for another 24 hours, but I've decided to say goodbye to the spring event maps. I did beat the event on normal. I did find 10 ships I didn't have before. Overall the event was a success. But leaving without rabbit is a disappointment.

Hopefully Kasu has better luck finding Unryu than I did finding Uzuki.

I'm focusing on beating 5-3 now. Who knows, maybe when I get to 5-4 the rabbit will be waiting for me there.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Kasu on May 17, 2015, 12:10:16 AM
Hopefully Kasu has better luck finding Unryu than I did finding Uzuki.
Since I had nothing better to do today, I've been looking for her for the last seven hours and still nothing. 

Take from that what you will.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 17, 2015, 12:15:03 AM
To be honest, I had fun with the event however E-5 threw a big curve ball with people having to do sub cheesing then on top of that E-6 was a train wreck from hell I'm happy I got my first event done on easy and with what few Kai Nis in tact which is an achievement in my book although I didn't get a huge haul of ships like I wanted to so, I'll be hanging around E-3 today and then E-1 tomorrow.  Who knows I might even broadcast the next event if it comes to it... since now people know how ridiculous my luck is in events for now no broadcasts I'll be hunting in silence as a celebration of my great triumph and success although LSC celebration time will be when I get Bismarck unlocked in LSC.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: highzealot on May 17, 2015, 06:21:07 AM
E-7 is too hard. Over 100 goes at it and still no Roma. I'll be out for most of the day tomorrow so it's pretty much over for me. I hate you devs.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 17, 2015, 05:59:01 PM
(http://i.imgur.com/PQtMUkB.jpg)

"What are you having for dinner tonight?"

"Salt." (http://danbooru.donmai.us/posts/616800)
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Kasu on May 17, 2015, 06:30:03 PM
Welp, I've decided to stop here. Overall I'm fairly happy with how the event went, but it would've been nice to get Unryuu to drop.

Oh well. There's always next event I suppose.

(http://i.imgur.com/PQtMUkB.jpg)
Oh lawd, that's both saddening and amazing.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 17, 2015, 06:32:36 PM
E-1 hunt and then Imma call my E-7 a day... E-3 hunting was full of salt.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: RuneDevros on May 17, 2015, 10:11:42 PM
It's done. E6 cleared. It was having Totaku and Kyouko-Sakura helping me in person set up my fleet that made the difference. Thank you so much guys!

[attach=1]

Drop was U-511

Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 17, 2015, 10:13:49 PM
It's done. E6 cleared. It was having Totaku and Kyouko-Sakura helping me in person set up my fleet that made the difference. Thank you so much guys!

[attach=1]

Drop was U-511
MOTHER FKER!!!!! GOT LUCKY!!!!!!! I ONLY GOT A STINKING HARUNA FOR MY LAST KILL!!!!! Grats Rune for the lucky drop.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Abraham Lincoln on May 18, 2015, 12:15:35 AM
Finally got Katsuragi last night. Now I can go back to actually seriously preparing for the upcoming events.

@Sixten it actually took me a while to get what was going on in the picture. Mind if I knew who drew it? :)
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Chaore on May 18, 2015, 12:39:54 AM
lesson of the day:

don't procrastinate on events or e-2 will take 3 hours and most of your resources of 7 hours
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Abraham Lincoln on May 18, 2015, 12:43:11 AM
lesson of the day:

don't procrastinate on events or e-2 will take 3 hours and most of your resources of 7 hours

I procrastinated so badly that I finished E-2 in the final days of the event.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Chaore on May 18, 2015, 01:04:56 AM
I procrastinated so badly that I finished E-2 in the final days of the event.

I'm still going on e-3 as we speak.

...i won't get littorio, hopefully she drops somewhere reasonable one day.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: MewMewHeart on May 18, 2015, 01:12:09 AM
E-7 BS happened I bought some keys to unlock my docks and construction and boy oh boy.... did I went from 28 buckets to 11 at E-1 trying to hunt Tanikaze and Amatsukaze oh well... I'll get them next event.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: highzealot on May 18, 2015, 01:33:50 AM
(http://i.imgur.com/PQtMUkB.jpg)

"What are you having for dinner tonight?"

"Salt." (http://danbooru.donmai.us/posts/616800)

This is amazing. I feel better already.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: LHCling on May 18, 2015, 01:36:18 AM
e7 goes splendidly, 1 maruyu, and a billion mutsu

i'm just throwing buckets at it at this point, while levelling all my low-mid levels, primary being maruyu, secondary being levels and tertiary being roma

maybe i should've gotten a 3rd unryuu

e: that's a wrap, i wish i remembered to bring SS for damage control but oops
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Zengar Zombolt on May 18, 2015, 12:24:11 PM
By the end of it I could just get an E-3 clear by the time my bauxite reserves hit rock bottom. Serves me right for not being able to play for two weeks before the event leaving me wholly unprepared, right?
At least I got Shoukaku and Zuikaku besides Katsuragi. Next carrier-heavy event better go swimmingly.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Totaku on May 18, 2015, 04:30:12 PM
Ok guys it's time for me to give you all news on the update! So here's the update as it has been provided for the rainy monsoon season that Japan has been going through as of lately...

Rainy Season Update

http://en.kancollewiki.net/wiki/Game_Updates/2015/May_18th

   1. The Spring Event has ended.
        The Spring Event: The 11th Operation is over. Thanks to all who participated!

   2. Homeport Expansion
        The home port has been expanded allowing up to 250 kanmusu at home port. In addition, equipment storage has been expanded to hold 40 more pieces of equipment for a total of up to 1,100 piece of equipment. (IRL monies required as always)
   3. Akashi's Arsenal Update
        Akashi will now improve the Prototype 51cm Twin Cannon and 15.2cm Naval Gun using the appropriate kanmusu to assist. Additional 15.2 guns will become upgradable in later updates.
    4. Rainy Season Voice Lines Update
        In celebration of Shigure's 80th and Kongou's 100th launch anniversaries, 50 kanmusus have been given rainy season dialogue for a limited time.
    5. Furniture Updates
        Furniture Update 1/3; The following furniture has been implemented to celebrate the rainy season:
            Teru Teru Bozu Window [renewed furniture]
            Hydrangea Window [renewed furniture]
            Rainy-Season Wallpaper [NEW] Plays BGM "Thirtieth Destroyer Squadron, Anchors away!" (Spring 2015 Event theme song)
        Furniture Update 2/3; More frunitue has been added!
            Raincoat and umbrella hooks [NEW]
            Battleship Tile Floor [renewed furniture]
            Pedicel Carpet [renewed furniture]
            Verdure Flooring [renewed furniture]
        Furniture Update 3/3; More frunitue has been added!
            Plum Colored Wallpaper [NEW]
            Admiral's Desk with Hydrangea Bowl [NEW]
            Verdure Wallpaper [renewed furniture]
            Battleship Film Poster [renewed furniture]
            Japanese-style Furniture with Irises [renewed furniture]
   6. Naval Base Bar update
        The naval base bar has been enhanced to accommodate the recently enlisted kanmusu. Some kanmusu will favor (Italian Wine) while others will favor (combat rations). The content will appear and change based on the time and which kanmusu you add in as your secretary.
    7. Light Cruiser equipment adjustment update
        Light cruisers accuracy can now be affected based on the fitting of the equipment they use.
   8. Mogami voice update
        Mogami has been given new voice lines for her remodeled form. She will have new resupply and idle lines. Also, Mogami will be given hourlies.
   9. Takanami and Northern Princess Rainy Season update
        Takanami and Hoppo are now given rainy season graphics for this update.
  10. Bot and counter measures and misc.
        Extra securerty measures have been made to detect usage of bots and scripts.
        Kiso Kai Ni CG had recived a small graphical tweak.
    11. 3 million player wall scroll
        To celebrate reaching 3 million players, the 3 million player wall scroll is being given to everyone. It can be obtained the next time you log in.
    12. New Expeditions
        New expeditions [Northern route escort] and [Sea fly boat front line transport mission] added.

And as usual here's some limited art that was uncovered from the rainy season update:

Rainy season Takanami
(http://en.kancollewiki.net/images/0/0a/224_Takanami_Rainy.png)

Rainy Season Northern Ocean Hime
(http://en.kancollewiki.net/images/7/72/490_Hoppou_Rainy.png)
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Kasu on May 18, 2015, 04:54:50 PM
Not gonna lie, I always look forwards to furniture additions. Must be due to the fact that I love that kinda thing or something, haha.

Anyway, here's hoping we get another Kai Ni or two next update.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: MewMewHeart on May 19, 2015, 02:56:56 AM
Hoppo so cute, also Takanami so adorbs too.
Title: Re: Kancolle Kai 3: The Spring Event - Operation No. 11 is in session!
Post by: Sixten on May 19, 2015, 03:33:30 PM
I got sick over the weekend so it's been a while since I attempted to collect ships.

@Sixten it actually took me a while to get what was going on in the picture. Mind if I knew who drew it? :)

Me. Is it not up to my usual standard?

Admiral's Desk with Hydrangea Bowl [NEW]

The new desk is gorgeous. My go-to desk until the manga illustrator's desk reappears.

Rainy season Takanami

Still sucks that I got Takanami instead of Uzuki from all that rabbit hunting, but this actually makes it suck less.

Also, I saw on your stream that you have encountered Giordano's deep dish pizza in Chicago. My parents live in Chicago, so I go there a lot. I used to love Giordano's pizza when I was younger. One slice was more than enough for a meal, so we only got it when the whole family was together. Now that I'm old, my lactose intolerance has become severe enough that I can't have pizza with cheese anymore.

Anyway, I got my first S victory on 5-3 with the following team:

Lv. 71 Chokai K2 (20.3 cm #2 / OTO secondary / T22 S. Radar K4 / Searchlight)
Lv. 95 Fubuki K2 (10cm HA / 10cm HA + AAFD / T13 A. Radar Kai)
Lv. 73 Shigure K2 (QuadOxyTorp / QuadOxyTorp / Star Shell)
Lv. 69 Yudachi K2 (12.7cm TypeB / 12.7cm TypeB / T22 S. Radar)
Lv. 66 Hatsuharu K2 (10cm HA / 10cm HA / T13 A. Radar Kai)
Lv. 86 Sendai K2 (T3 Sonar / T3 Depth Charge / Night Scout)

I should have known that the way to win the night battle map of death was to go with the most lethal night battlers available, fully modernized and sparkled. No need for fast battleships, no need for aviation cruisers, no need for support expedition.

Now all I need is to get four more S victories to reach the rabbit paradise of 5-4. Someone on Duckie's stream said 5-4 is known as the "rabbit hole". Someone on reddit said they're "sick of all the Uzuki drops on 5-4". The people on the Kancolle wiki also recommend 5-4 as the best place to hunt rabbit. It is said that Uzuki drops more often in 5-4, and even appears on A-rank victories.

I'm comin' for ya, rabbit.

Edit: 5-3 CLEARED!

For kills #3-5, I actually replaced Hatsuharu with ASW Jintsu, to make sure that troll sub would die. For the final kill I also brought a boss support expedition. With that, I unlocked 5-4, the rabbit paradise.

My first run of 5-4 was with Tone / Hiei / Maya / Akagi / Kaga / Ryujo. It went smoothly. I got a day battle S victory on every node, even with Tone swapping out her usual equipment for four drum canisters.

The boss drop was Ryujo. Who is the most destroyer-like of all the carriers, and has the same voice actress as Uzuki, but is obviously not the real thing.

I wonder how many sorties it will take for rabbit to finally appear?

Oh and by the way,
first class lady K2 (http://www.reddit.com/r/kancolle/comments/36p9d1/news_updated_destroyer_kai_ni_news/)
.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Kasu on May 22, 2015, 02:19:46 AM
So I realized recently that Chitose and Kongou were really close to level 99... needless to say, I married Chitose this morning and Kongou's gonna join the married girls pretty soon as well alongside Chitose and Kuma.
Oh and by the way,
first class lady K2 (http://www.reddit.com/r/kancolle/comments/36p9d1/news_updated_destroyer_kai_ni_news/)
.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA  IT BEGINS. NOW ALL WE NEED IS GENKI AND NANODESU
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Abraham Lincoln on May 22, 2015, 12:25:34 PM
Read the reddit posts. Now I too am imagining an Akatsuki with hypertrichosis.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: RuneDevros on May 22, 2015, 02:18:29 PM
What are the best places to level up DDs and CLs now that 1-5 is no longer a good option since my HQ level is over 80?
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Gpop on May 22, 2015, 02:33:22 PM
What are the best places to level up DDs and CLs now that 1-5 is no longer a good option since my HQ level is over 80?
World 4-3. It has two sub nodes and with the right equipment your flag that you are training will always get MVP and gain 1k+ exp, and because it's at least two battles it doesn't take as much of a hit on your ship's morale.

The only downside is that the first node choice is entirely 50/50 RNG. You could either go straight into sub nodes, or get screwed over into node J which has a chance of a BB. Honestly for me though, I've never had too much of a problem with that node regardless so it's just an extra battle and exp for me in the end :V

More info on formations and leveling can be found here
http://en.kancollewiki.net/wiki/World_4#Stage_Guide_3
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: MewMewHeart on May 22, 2015, 05:35:48 PM
I'm close to a few Kai Nis which is good for me, however I need to train them all faster and my buckets are getting a tad bit low.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Sixten on May 23, 2015, 03:31:30 AM
5-4 CLEARED!

Depleted the 5-4 boss lifebar in 5 sorties, getting an easy S victory every time. The boss node drops were Ryujo, Ryujo, Agano, Ryujo, and Hiei. When they said 5-4 would give me my heart's desire, they were right, from a certain point of view. Clearing 5-4 gives me access to 6-1 and 5-5.

But 6-1 requires Aircraft Carrying Submarines.

And 5-5, with a boss fleet containing Darth Carrier and the Remperor, is supposedly a Death Star with no weak points.

I guess I'm just gonna keep looking for rabbits in 5-4.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: MewMewHeart on May 23, 2015, 09:39:36 PM
5-4 CLEARED!

Depleted the 5-4 boss lifebar in 5 sorties, getting an easy S victory every time. The boss node drops were Ryujo, Ryujo, Agano, Ryujo, and Hiei. When they said 5-4 would give me my heart's desire, they were right, from a certain point of view. Clearing 5-4 gives me access to 6-1 and 5-5.

But 6-1 requires Aircraft Carrying Submarines.

And 5-5, with a boss fleet containing Darth Carrier and the Remperor, is supposedly a Death Star with no weak points.

I guess I'm just gonna keep looking for rabbits in 5-4.
Good luck Sixten!
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Sixten on May 24, 2015, 03:56:05 AM
Completed 35 rabbit hunts today.

5-4 sorties: 26 (Times sent home early: 0)
2-5 sorties: 9 (Times sent home early: 4)
Lifetime rabbit hunt sorties: 382

Ryujo drops: 7
Zuiho drops: 1
Yayoi drops: 2

Uzuki drops: 0
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Yukarin on May 24, 2015, 06:42:11 AM
Completed 35 rabbit hunts today.

5-4 sorties: 26 (Times sent home early: 0)
2-5 sorties: 9 (Times sent home early: 4)
Lifetime rabbit hunt sorties: 382

Ryujo drops: 7
Zuiho drops: 1
Yayoi drops: 2

Uzuki drops: 0

is the rabbit actually that rare? then good thing because I got her relatively early in my KC life.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Calamity on May 24, 2015, 11:34:11 AM
Been busy grinding 8 Maruyus to feeding level and MARISA MAYA-SAMA DA~ZE★! to Kai Ni. The pasta sisters eat a loooooooooooot and Littorio/Italia even talks about how she's getting fat lol. 10-15 Biscuit attempts failed already, no Nagamon or Yamato to make up for it either. I hope the parade of Kongou sisters ends.

Akatsuki and another CA are getting Kai Nis huh. Where's the Inazuma/Atago Kai Ni? When can I get to see this awesomeness (http://pbs.twimg.com/media/B9fDTy_CcAQS5qd.jpg) in action? I refuse to use the Fusou sisters(for stupid reasons) so I hope Ise/Hyuuga get Kai Ni soon too. Rumors are the Cranes are getting their Kai Ni around summertime so Sixten will be happy.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Kasu on May 24, 2015, 04:33:45 PM
is the rabbit actually that rare? then good thing because I got her relatively early in my KC life.
I think it's more a case of the RNG having other plans for him.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: MewMewHeart on May 24, 2015, 07:25:49 PM
I think it's more a case of the RNG having other plans for him.
RNG be straight up trippin.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Shadow on May 24, 2015, 10:28:01 PM
Haven't posted for a while, so I hope it's not too late for a personal status update relevant to the Spring Event. In the end, I didn't manage to get U-511 or Takanami, but my E-1 and E-3 farming runs ultimately rewarded me with Amatsukaze, Tanikaze, Urakaze, Kumano, Suzuya, I-8 and... two Uzukis. Sorry, Sixten--if there was a shipgirl trading function I'd have sent the first over in a heartbeat after fulfilling the necessary quests. Oh well. Best of luck in your rabbit hunt!

I also allowed myself two post-Event commemorative LSCs: a Taihou attempt, and a Yamato attempt. The results were nothing really extraordinary, but I managed to get Hiryuu, so I'm not complaining too much. One day, Yamato and Taihou... one day.

However, my most important achievement is this:

(http://i.imgur.com/HE7yzY0.jpg?1)

Ah, the Nightmare of Solomon... after two months and 55 levels, I welcome you to my fleet.


Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: MewMewHeart on May 24, 2015, 11:56:38 PM
Grats Shadow on the Nightmare of Solomon, I suggest Verniy or anybody.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Calamity on May 26, 2015, 10:34:59 AM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6yMGgpFgRKqipsBk1ZYJmuh7GamYX.jpg)
rip in piece in peace ammo
now to build a Hotel
and actually start clearing map 5 properly lel

Since its the slow after non-event grindy lull, now's a good time to ask about fave kanmusu of errybody and why they are your favorites. I love Ashigara, Musashi, and Tokitsukaze because their voices are AMAZING and I pick up all the glasses kanmusu because glasses are obviously the most effective equipment to send into battle. There's a glasses kanmusu for pretty much every ship class except the carriers. According to concept art of Shinano she may well be the only carrier who will have glasses. Kadokawa is probably going to keep Shinano in reserve for a while though...

Other than that I'm only missing Makigumo now who has a good chance of appearing 5-4! It's time to sss--ssss-s-s-s-ssuffering. I wanna find the dd dd there too, hehehe(Hamakaze).
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Yukarin on May 26, 2015, 12:27:37 PM
For favorites definitely any ship voiced by Mamiko Noto, Amatsukaze and Haruna.

I'm getting a huge fondness for Ooyodo and Haguro, because they're really cute.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Kasu on May 26, 2015, 01:57:29 PM
I'm gonna have to go with Taigei/Ryuuhou, Hatsuharu, and Ushio as my favourites, though I like a lot of the girls.

I don't really have a reason for liking Taigei/Ryuuhou and Ushio. I just do. For Hatsuharu though, I'm a freaking sucker for that older way of speaking, haha.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: MewMewHeart on May 26, 2015, 02:11:51 PM
Junyou, Yukikaze, Kongou, Katsuragi, Haguro, Akagi, Hibiki/Verniy, Yuudachi (POI!), and Taigei love the voices for their personality.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: qMyon on May 26, 2015, 02:17:40 PM
Taihou, Yukikaze and Yuudachi trigger my cute switch.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: RuneDevros on May 27, 2015, 02:53:09 AM
Event pushed a lot of girls close to the upgrade line.

(https://pbs.twimg.com/media/CFtnqjeWEAA8W2Z.png:large)

[attach=1]

Hiryuu and Haruna are next on the queue. They should hit their Kai 2s relatively soon.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Yukarin on May 27, 2015, 02:29:02 PM
Dear Haruna,

Why must you be a huge pain to level to Kai ni? I mean, your sisters need 75, why do you need 80?

With regards, Yukarin
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: MewMewHeart on May 27, 2015, 03:48:43 PM
Dear Haruna,

Why must you be a huge pain to level to Kai ni? I mean, your sisters need 75, why do you need 80?

With regards, Yukarin
Due to historical reason and she was the last one to sink at her mooring and was a war survivor. ~ Devs.

Other than that good morning TTKs!
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: RuneDevros on May 27, 2015, 04:44:13 PM
I always wondered why she had a higher level requirement. My Haruna is at 74 right now and providing support for 4-3 runs.

Completed the 4 sub quest chain today and got Z1.

[attach=1]
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: MewMewHeart on May 27, 2015, 06:54:30 PM
I always wondered why she had a higher level requirement. My Haruna is at 74 right now and providing support for 4-3 runs.

Completed the 4 sub quest chain today and got Z1.

[attach=1]
Grats I should be done soon myself I just need to wait to send out to Expedition 30 again, then just 31.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Abraham Lincoln on May 29, 2015, 06:47:56 AM
Everyone's soaring through the ranks like no one has ever done before and I'm still stuck here with grossly underleveled ships and modest resources at best.
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: Totaku on May 29, 2015, 09:51:45 AM
What a long vigorous night, I managed to get through the largest hurdle pushing the update and content up. And I'm pretty impressed with how things went tonight
So... without further ado... let's talk about the update from http://en.kancollewiki.net

The Akatsuki Kai Ni Update
http://en.kancollewiki.net/wiki/Game_Updates/2015/May_29th
Quote
1. Akatsuki Kai Ni Upgrade

The remodel for Special Type 3 Destroyer Akatsiki Kai Ni has been implemented. She will require a rather high level (Level 70) to be upgraded. No blueprints are required!

2. Akashi's Improvement Arsenal Update

Akashi can now improve 15.2 twin gun mounts, 15.2 twin gun mount kai and search lights using the appropriate kanmusu for the task.

3.New Searchlight

The new large searchlight, Type 96 150cm searchlight, has been implemented; it can only be equipped by battleships but has higher effect in night battles compared to the already existing searchlight.

4. New quests

 A total of 4 new quests have been added in the game which include the following:

            Form the Maritime Assault Fleet
            Sortie a marine assault fleet
            Make the New 6th Destroyer Division
            Perform a Thorough Anti-Submarine Patrol with the 6th Destroyer Division


 5. Rainy Season CG Update for Shouhou

 The raining season continues, and Shouhou receives a rainy season time-limited CG wearing a kimono.

6.Rainy Season CG Update for Murasame

In addition to Shouhou, Murasame Kai will also receive a CG update for the rainy season for a limited time. The rainy season time-limited CG for all ships will last until late June.

7. User Interface Update
The user interface has been improved to allow equipment filtering based on improvement arsenal upgrades!

 8.Equipment Filtering
Equipment can be now filtered in the following order when changing equipment
            0: Normal
            1: Fighter plane
            2: Dive and torpedo bombers
            3: All other planes
            4: Main guns
            5: Secondary and anti-air guns
            6: Torpedo (including mini-sub)
            7: Anti-submarine equipment
            8: Other equipment
            9: Sort by improvement level (descending)
            10: Sort by improvement level (ascending)

 9.Misc changes

        Searchlight effect adjusted/added
        Improvement Arsenal's assistant ship display adjusted
        New pages added to the Collection

That should just about do it for that!

In the mean time have a look at the kanmsusu:

Akatsuki Kai Ni
(http://kure.kancollewiki.net/images/a/ab/237_Akatsuki_kai.png)
Rainy Season Murasame
(http://kure.kancollewiki.net/images/1/1e/Murasame_Kai_Rainy.png)
Rainy Season Shouhou
(http://kure.kancollewiki.net/images/9/98/Shouhou_Rainy.png)
Title: Re: Kancolle Kai 3: Rainy times for ship girls
Post by: MewMewHeart on May 29, 2015, 02:11:37 PM
I like how Akatsuki's Kai Ni art is like "I see you! ;)" also Murasame is cutes and then we have Shouhou trying out the Yamato umbrella.

======================

Finally all Sendai sisters are now at Kai Ni status:

(http://i.imgur.com/pzaNS0p.png)
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Sixten on May 31, 2015, 05:54:28 PM
400 rabbit hunts.

A milestone on the path of sorrows.

A monument carved from pure rock salt.

#351: (5-4) Myoko, Chikuma, Maya
#352: (5-4) Suzuya
#353: (5-4) Kongo
#354: (5-4) Ryujo
#355: (2-5) Ooi

#356: (2-5) Naka
#357: (2-5) Ise
#358: (2-5) Kitakami, Yugumo
#359: (5-4) Chikuma, Yayoi
#360: (2-5) Kako, Hatsuyuki, Haruna

#361: (5-4) Fubuki, Myoko, Ryujo
#362: (2-5) Yura, Yamashiro
#363: (5-4) Aoba, Haruna
#364: (5-4) Sendai, Makigumo
#365: (5-4) Maya, Maya, Yubari

#366: (5-4) Mutsuki, Aoba, Yugumo
#367: (5-4) Mikazuki, Ryujo
#368: (5-4) Junyo, Aoba, Mutsu
#369: (5-4) Junyo, Tone, Hiei
#370: (5-4) Kinugasa, Furutaka, Kirishima

#371: (5-4) Ryujo, Jintsu
#372: (2-5) Kako, Ise
#373: (5-4) Shikinami, Junyo, Yayoi
#374: (5-4) Ryujo
#375: (5-4) Kirishima

#376: (5-4) Sendai, Maya, Junyo
#377: (5-4) Yura, Kongo
#378: (2-5) Isuzu, Satsuki, Takao
#379: (2-5) Tenryu, Hamakaze
#380: (5-4) Jintsu, Ryujo

#381: (5-4) Kinugasa, Ryujo
#382: (5-4) Agano
#383: (5-4) Hiei, Hiei
#384: (5-4) Nagara, Hiei
#385: (5-4) Hiei

#386: (2-5) Furutaka, Hyuga
#387: (5-4) Chokai, Zuikaku
#388: (5-4) Chikuma, Yukikaze
#389: (5-4) Junyo, Kirishima
#390: (5-4) Nagara, Ryujo

#391: (2-5) Shikinami
#392: (2-5) Tama, Haguro, Zuiho
#393: (5-4) Suzukaze, Haguro, Mutsu
#394: (2-5) Chiyoda, Ise
#395: (2-5) Hiei

#396: (5-4) Chitose, Nagara, Hiei
#397: (2-5) Furutaka, Furutaka
#398: (5-4) Nagara, Sendai, Kirishima
#399: (2-5) Ushio, Shoho
#400: (2-5) Tama, Furutaka, I-168
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on May 31, 2015, 06:23:25 PM
400 rabbit hunts.

A milestone on the path of sorrows.

A monument carved from pure rock salt.

#351: (5-4) Myoko, Chikuma, Maya
#352: (5-4) Suzuya
#353: (5-4) Kongo
#354: (5-4) Ryujo
#355: (2-5) Ooi

#356: (2-5) Naka
#357: (2-5) Ise
#358: (2-5) Kitakami, Yugumo
#359: (5-4) Chikuma, Yayoi
#360: (2-5) Kako, Hatsuyuki, Haruna

#361: (5-4) Fubuki, Myoko, Ryujo
#362: (2-5) Yura, Yamashiro
#363: (5-4) Aoba, Haruna
#364: (5-4) Sendai, Makigumo
#365: (5-4) Maya, Maya, Yubari

#366: (5-4) Mutsuki, Aoba, Yugumo
#367: (5-4) Mikazuki, Ryujo
#368: (5-4) Junyo, Aoba, Mutsu
#369: (5-4) Junyo, Tone, Hiei
#370: (5-4) Kinugasa, Furutaka, Kirishima

#371: (5-4) Ryujo, Jintsu
#372: (2-5) Kako, Ise
#373: (5-4) Shikinami, Junyo, Yayoi
#374: (5-4) Ryujo
#375: (5-4) Kirishima

#376: (5-4) Sendai, Maya, Junyo
#377: (5-4) Yura, Kongo
#378: (2-5) Isuzu, Satsuki, Takao
#379: (2-5) Tenryu, Hamakaze
#380: (5-4) Jintsu, Ryujo

#381: (5-4) Kinugasa, Ryujo
#382: (5-4) Agano
#383: (5-4) Hiei, Hiei
#384: (5-4) Nagara, Hiei
#385: (5-4) Hiei

#386: (2-5) Furutaka, Hyuga
#387: (5-4) Chokai, Zuikaku
#388: (5-4) Chikuma, Yukikaze
#389: (5-4) Junyo, Kirishima
#390: (5-4) Nagara, Ryujo

#391: (2-5) Shikinami
#392: (2-5) Tama, Haguro, Zuiho
#393: (5-4) Suzukaze, Haguro, Mutsu
#394: (2-5) Chiyoda, Ise
#395: (2-5) Hiei

#396: (5-4) Chitose, Nagara, Hiei
#397: (2-5) Furutaka, Furutaka
#398: (5-4) Nagara, Sendai, Kirishima
#399: (2-5) Ushio, Shoho
#400: (2-5) Tama, Furutaka, I-168
Damn... that's bad luck worser than my Spring event run-ins... don't give up hope fellow admiral!
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Gpop on May 31, 2015, 10:27:26 PM
So over the past few days, I've been grinding more Kai Nis and I just recently got both Wagahai and DJ Ashigara to Kai Ni. (It was also the first time I actually used a blueprint :V)

(https://pbs.twimg.com/media/CF8G7r6UUAATkjw.png:large)

(https://pbs.twimg.com/media/CGXB3i5XIAAGZl5.png:large)
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: RuneDevros on May 31, 2015, 11:40:41 PM
An elephant and a zebra got upgrades today.

[attach=1]
[attach=2]

Question:

The wiki says A53   新編「第六駆逐隊」を編成せよ!(Composition quest for Akatsuki K2, Hibiki, Inazuma, Ikazuchi) needs B42「第六駆逐隊」対潜哨戒なのです!to be completed. But I've already done that one and A53 isn't showing up. Something I'm missing?
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on June 01, 2015, 01:50:42 PM
Yesterday I Kai Ni'd Chitose although the constant 3-2A grind made her close to it I used her for 4-3 grinding for Bucky looks like a few Kai Ni doesn't hurt every now and then even if it's not the one you were going for:

(http://i.imgur.com/t6loNbm.png)
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Yukarin on June 01, 2015, 08:16:58 PM
(http://i.imgur.com/x6tw6Mh.jpg)

this took way longer than it should have, but FINALLY

EDIT: a question?

how do you powerlevel CA's in 3-2a? like, have them get mvp 80% of the time. I'm planning to level Haguro next.
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Totaku on June 01, 2015, 09:57:02 PM
(http://i.imgur.com/x6tw6Mh.jpg)

this took way longer than it should have, but FINALLY

EDIT: a question?

how do you powerlevel CA's in 3-2a? like, have them get mvp 80% of the time. I'm planning to level Haguro next.

It involves tweaking equipment around..., from what I remember, your sub is still vital for the exercise. As for traning your CA, keep her equipment the same as it generally is. As for brining other ships, bring a BB but make sure she's not using any guns (give her radars or something) and your CV / CVL, change thier equipment so thier bombing planes make up the lowest slot keep the rest fighters. CLs and DD can remain the same as usual. But I think with this set up, your CAs will get the majority of the wins. Otherwise I usually take them on 2-3 and 4-2 runs. Since they're usually good at winning those areas (without using a BB there)

Meanwhile, the twitter reports that the next update is set for June 12th. An a relatvily early Heavy Cruiser who known for her prowless in night battle will be getting a Kai Ni.

Still it's hard to determine which ship class it is since BOTH of these ships are known for this but it could be the only member of the
Furutaka Class
or
Aoba class
that hasn't gotten a Kai Ni
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Calamity on June 02, 2015, 12:06:52 AM
Here's a tip: pay attention when you're improving equipment. I decided I wanted some Kai BB guns annnnnnd whoops I just burned 4k ammo without even knowing :V

3-2-A comp for CAs (put them in this order):
Flagship CA you want to level: best gun, best gun, seaplane, best radar
CA: gun, gun, gun, radar
Kongou/Ise class: All radars
Leech
(light)Carrier: bombers on lowest slots, saiun and fighters
Maruyu/Sub

Rotate the second CA, Kongou/Ise, and sub and you can run 3-2-A with very little downtime so long as the flagship gets mvp. The carrier and leech do not need to rotate, it's ok if their morale runs into the ground. Put something annoying to level up like a DD or CL in the leech slot. I used this with double line formation for Choukai and Maya and they got MVP very consistently. Assuming your ships don't miss much the second phase of shelling will start, your two CA's will kill whatever is leftover, and the sortie ends there. 
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Abraham Lincoln on June 02, 2015, 01:51:53 AM
Here's a tip: pay attention when you're improving equipment. I decided I wanted some Kai BB guns annnnnnd whoops I just burned 4k ammo without even knowing :V

3-2-A comp for CAs (put them in this order):
Flagship CA you want to level: best gun, best gun, seaplane, best radar
CA: gun, gun, gun, radar
Kongou/Ise class: All radars
Leech
(light)Carrier: bombers on lowest slots, saiun and fighters
Maruyu/Sub

Rotate the second CA, Kongou/Ise, and sub and you can run 3-2-A with very little downtime so long as the flagship gets mvp. The carrier and leech do not need to rotate, it's ok if their morale runs into the ground. Put something annoying to level up like a DD or CL in the leech slot. I used this with double line formation for Choukai and Maya and they got MVP very consistently. Assuming your ships don't miss much the second phase of shelling will start, your two CA's will kill whatever is leftover, and the sortie ends there.

This seems helpful. I'm going to keep this is mind for future usage.
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Sixten on June 02, 2015, 01:00:01 PM
"I AM SCERCHING FOR A NEW HOUSE FOR OWL SO HAD YOU RABBIT"
- A. A. Milne (http://htmlbooks.narod.ru/books/miln/eng/20.htm), The House At Pooh Corner (Winnie the Pooh volume 2)

(http://i.imgur.com/Yz1FnNR.jpg)

You're not rabbit.

Where is my rabbit?

I want my rabbit!

Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on June 02, 2015, 02:38:51 PM
"I AM SCERCHING FOR A NEW HOUSE FOR OWL SO HAD YOU RABBIT"
- A. A. Milne (http://htmlbooks.narod.ru/books/miln/eng/20.htm), The House At Pooh Corner (Winnie the Pooh volume 2)

(http://i.imgur.com/Yz1FnNR.jpg)

You're not rabbit.

Where is my rabbit?

I want my rabbit!
But, at least you got a future battle ship! :D

Speaking of Battleships say hello to the Remodeled Italian Fast Battleship of the Tea House Fleet, Italia:

(http://i.imgur.com/oxNasDj.png)

(http://i.imgur.com/KPYWgCJ.png)

Why use a BP on her, because I didn't have any other candidates for BP usage.
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Totaku on June 03, 2015, 06:33:35 PM
As a heads up for what's coming over the summer...

1. A CA is getting a Kai Ni this June

We only have 4 heavy curisers left to really give a Kai Ni too.. they mentioned the cruiser is realatively early and known for her night battle prowless... This means it could only be either
Aoba
or
Kako

2. A CVL will be gettign a Kai 2 during the summer!

No hints, though given what CVS have Kai Ni it's still pretty open game since it could be any of the remaining CVLs...

3. Several CVs will be getting a Kai Ni in the summer.

This has been hinted in the NewType magazine, but it has been mentioned that 2 late CVs might get a Kai Ni later to represent what happened if they survived the Philippians sea and the Mariana.... This means there's only two CVs that match this catagory....

Shoukaku
and
Zuikaku

Get your blueprints ready...
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on June 03, 2015, 08:43:35 PM
As a heads up for what's coming over the summer...

1. A CA is getting a Kai Ni this June

We only have 4 heavy curisers left to really give a Kai Ni too.. they mentioned the cruiser is realatively early and known for her night battle prowless... This means it could only be either
Aoba
or
Kako

2. A CVL will be gettign a Kai 2 during the summer!

No hints, though given what CVS have Kai Ni it's still pretty open game since it could be any of the remaining CVLs...

3. Several CVs will be getting a Kai Ni in the summer.

This has been hinted in the NewType magazine, but it has been mentioned that 2 late CVs might get a Kai Ni later to represent what happened if they survived the Philippians sea and the Mariana.... This means there's only two CVs that match this catagory....

Shoukaku
and
Zuikaku

Get your blueprints ready...
Hiyou Kai Ni please so my Junyou Kai Ni and her can dominate maps together!!!
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Calamity on June 03, 2015, 10:08:19 PM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6z1g9zFEs1CEKdHKrQP5F9qxwDJKZ.jpg)
Wait hold up I think Totaku is a little confused here, new CA and CV Kai Ni is right but the third ship is a Light Cruiser Kai Ni according to dev tweets (https://twitter.com/KanColle_STAFF/status/605896448660537345), not CVL Kai Ni.

I really REALLY hope it's not Abukuma or Kinu because I scrapped both of them :derp:
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Abraham Lincoln on June 04, 2015, 01:53:11 AM
About time the Shokakus got Kai Nis. They're seriously underpowered for ships that were historically supposed to be superior to their predecessors...
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on June 04, 2015, 04:42:37 AM
Finally, after some laziness and doing late night PvP for the last bit of exp I present the Plain Starter of the Tea House Fleet:

Bucky Fubuki Kai Ni

(http://i62.tinypic.com/1zwgfwn.png)

Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Totaku on June 04, 2015, 08:52:25 AM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6z1g9zFEs1CEKdHKrQP5F9qxwDJKZ.jpg)
Wait hold up I think Totaku is a little confused here, new CA and CV Kai Ni is right but the third ship is a Light Cruiser Kai Ni according to dev tweets (https://twitter.com/KanColle_STAFF/status/605896448660537345), not CVL Kai Ni.

I really REALLY hope it's not Abukuma or Kinu because I scrapped both of them :derp:

You're right I made a mistake I was a little tired. ^^;;; It's a Light Cruiser not a Light Aircraft Carrier.

Pretty much means anyone from the Tenryuu class / Nagara class and maybe remaining Kuma class are up for grabs.
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: RuneDevros on June 04, 2015, 08:06:48 PM
I hope the new CA is Kako because she's my first CA I ever got. She's decently high level at the moment but she's not as good as someone like a fully upgraded Haguro.
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on June 04, 2015, 10:09:47 PM
It's not Shigure Kai Ni but, I did Kai Ni one more Kongou ship just need two more now, presenting the Megane Kongou Sister of the Teahouse Fleet, Kirishima Kai Ni:

(http://i.imgur.com/hA7YVQE.png)

Fun fact: She was my first Kongou sister to drop when I first beated 2-3 although back then it was brutal.~
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: RuneDevros on June 06, 2015, 12:24:19 AM
I'm trying to unlock my 2 docks for repairs. I bought two of the dock keys but I know why clicking the dock button doesn't do anything.

[attach=1]

(http://puu.sh/ie1y1/cc163128fc.png)
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on June 06, 2015, 12:26:26 AM
I'm trying to unlock my 2 docks for repairs. I bought two of the dock keys but I know why clicking the dock button doesn't do anything.

[attach=1]

(http://puu.sh/ie1y1/cc163128fc.png)
Try doing it through the website to see if that's the problem.
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Sixten on June 06, 2015, 01:21:39 AM
I'm trying to unlock my 2 docks for repairs. I bought two of the dock keys but I know why clicking the dock button doesn't do anything.

The keys come bundled with a bunch of gears, buckets, and flamethrowers. Unpack the bundle in the item screen first (by using the bundle like you would a medal, present box, or mochi). Once the bundle is unpacked, clicking on a locked repair dock will prompt you about using the key.
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on June 06, 2015, 01:40:55 AM
The keys come bundled with a bunch of gears, buckets, and flamethrowers. Unpack the bundle in the item screen first (by using the bundle like you would a medal, present box, or mochi). Once the bundle is unpacked, clicking on a locked repair dock will prompt you about using the key.
DO'H I FORGOT THAT WAS ALSO A THING... excuse my lack of not eating any food for my brain, Rune.
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: RuneDevros on June 06, 2015, 02:22:03 AM
That worked. Thanks!
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Calamity on June 08, 2015, 09:36:55 AM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6z82b4xLzStKOkqkDCRlPQRYP6tuI.jpg)

_(: 3 」∠)_
I hate leveling up DDs. Pastas and Biscuit are reaching 70 though because I looooveeeee leveling up BBs in pvp.
Whyyyyyyyy does it require Whobuki Kai Ni to make 10cm+FD? Ayanami was already painful enough. I really don't feel like leveling up whobuki but the chance of the devs introducing Akizuki again in a future event is pretty low.

Lots of Hotel failures here, Fusou go away pls. The pattern so far seems to be I whine about something in this thread and then I get it soon after. Can't hurt to see if that works again. Gotta keep rollin'

Still haven't spent a cent on Kancolle yet but the temptation is real lol.
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Totaku on June 08, 2015, 06:37:41 PM
So just to remind everyone the next update is set for the 12th of June.

And we will be getting the Heavy Cruiser Kai Ni'd for this update. Their most recent hit gave away who it is pretty much because the said Cruiser sunk at the Solomon seas in a night battle while returning to base.

I hope you've been training her because it looks like she'll be upgraded soon. (It's
Kako
BTW)

I don't expect her to be need to be beyond level 75. But I will still training her to level 80 as a precaution.

Other than that, I'm now forced to commit to training Yamato for this week because of a voting session I do each week on my stream and other locations. (perhaps I should introduce it here?)

So I'm forced to train Yamato for a full week, also Katsuragi was one vote short from a tie.. oh god my resources, why do I subject myself to such toruture?
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Kasu on June 09, 2015, 02:00:57 AM
So just to remind everyone the next update is set for the 12th of June.

And we will be getting the Heavy Cruiser Kai Ni'd for this update. Their most recent hit gave away who it is pretty much because the said Cruiser sunk at the Solomon seas in a night battle while returning to base.

I hope you've been training her because it looks like she'll be upgraded soon. (It's
Kako
BTW)

I don't expect her to be need to be beyond level 75. But I will still training her to level 80 as a precaution.

Other than that, I'm now forced to commit to training Yamato for this week because of a voting session I do each week on my stream and other locations. (perhaps I should introduce it here?)

So I'm forced to train Yamato for a full week, also Katsuragi was one vote short from a tie.. oh god my resources, why do I subject myself to such toruture?
I hope this means more adorably sleepy lines.

Also, at least you HAVE Yamato. ;>;
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on June 09, 2015, 02:15:32 AM
So just to remind everyone the next update is set for the 12th of June.

And we will be getting the Heavy Cruiser Kai Ni'd for this update. Their most recent hit gave away who it is pretty much because the said Cruiser sunk at the Solomon seas in a night battle while returning to base.

I hope you've been training her because it looks like she'll be upgraded soon. (It's
Kako
BTW)

I don't expect her to be need to be beyond level 75. But I will still training her to level 80 as a precaution.

Other than that, I'm now forced to commit to training Yamato for this week because of a voting session I do each week on my stream and other locations. (perhaps I should introduce it here?)

So I'm forced to train Yamato for a full week, also Katsuragi was one vote short from a tie.. oh god my resources, why do I subject myself to such torture?
I guess I'll slowly train Kako due to I have Shigure, Isuzu, Ooi, Kitakami, Maya, Kiso, Ryuujou, POSSBILY the other two Kongous I have left... Hiei and Haruna, and Souryuu and Hiryuu are slowly catching up.

Also Totaku you should post your stream link here of your training.
==============================
Last night I completed the other DD of my choosing's Kai Ni I now welcome the Faithful Dog of the Teahouse Fleet Shigure Kai Ni:

(http://i.imgur.com/N4Ge2rY.png)
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: RuneDevros on June 09, 2015, 04:43:27 PM
I did LSC last night and got my first Taihou. She'll be an excellent addition to the carrier team.

(http://puu.sh/iiqsE/4280d0dbf7.png)
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on June 10, 2015, 01:23:19 AM
I was too sick to post this, but yay Isuzu Kai Ni get this morning, question does anyone know how to train CLTs? (Ooi and Kitakami):

(http://i.imgur.com/tatSd4P.png)

@RuneDevros: Grats on Taihou!
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: Calamity on June 10, 2015, 01:58:23 AM
How to train CLTs
step 1. give midget sub
step 2. get mvp automatically

I sound cheeky but CLTs can hit daytime torpedo damage cap very easily in normal sorties or pvp and steal mvp. If you are farming a map somewhere you can swap out a CV(L) in your composition for a CLT if you don't need the fighter power or navigation rules and level them up that way too. They are extremely versatile.
Title: Re: Kancolle Kai 3: An Elephant Girl Never Forgets
Post by: MewMewHeart on June 10, 2015, 02:08:47 AM
How to train CLTs
step 1. give midget sub
step 2. get mvp automatically

I sound cheeky but CLTs can hit daytime torpedo damage cap very easily in normal sorties or pvp and steal mvp. If you are farming a map somewhere you can swap out a CV(L) in your composition for a CLT if you don't need the fighter power or navigation rules and level them up that way too. They are extremely versatile.
Ok! That makes sense next map I'll level them up in is in 4-4 or 3-4.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Totaku on June 12, 2015, 09:00:38 AM
Sorry for the delay folks, but the update is out

And as usual details are covered here: http://en.kancollewiki.net/wiki/Game_Updates/2015/June_12th
Quote
June 12th, 2015 Update (The Kako Kai Ni Update)

  1. Kako Kai Voice Update

 Heavy Cruiser Kako Kai will now have new voices for Idle, resupplying, married secretary and on-getting-hit.

2.  Kako Kai Ni Update

Heavy Cruiser Kako will now be upgradable to Kai Ni. The required level is high for the upgrade. No blueprint is required.
She will now have new secretary lines and battle lines.

3. New BGM

2 new BGM, "Sound of Rain in Naval Base" and "Rain, Wine, and Ship Girls" are available as naval base BGM.
Can be requested and set via Jukebox.
  Jukebox UI is updated.

4. BGM for Some Existing Seasonal Furniture


"Sound of Rain in Naval Base" can be heard by newly setting "Teru Teru Bouzu". "Rain, Wine, and Ship Girls" can be heard by newly setting the "Anchorage Counter Bar".

5. New Improvements Available at the Improvement Arsenal

Type 13 Air RADAR and Type 21 Air RADAR, as well as their improved versions Type 13 Air RADAR Kai and Type 21 Air RADAR Kai can be improved with the support of specific ship girls.

6. Effect of Improved RADAR

Depending on the RADAR specification, improvement increases the Anti-AirAnti-Air, AccuracyAccuracy, and Effective Line of Sight View Range.

7.New Equipment Development Available

The 15.2cm Twin Gun Mount and 8cm Twin High-angle Mount can be developed.

8. Effect of Anti-Surface Rocket Launcher Increased

        The special bonus for WG42 is increased (still lower than Type 3 Shell), but will be more effective.

9. Certain Ships Attribute Increased


Isuzu Kai Ni has increased maximum Luck
Kinugasa Kai Ni has increased maximum Luck, Evasion, and Firepower.
Furutaka Kai Ni has increased base and maximum Evasion.
Verniy has increased maximum Luck.

10. Harbour Princess Gets Final Form       

This update implements a final form for Harbour Princess. She can be encountered at the final stage of the new map.

11. New Map Available

The Abyssal Fleet suffered huge losses during the Operation No.11 just carried out, but is gathering at the Ri Lanka Island in the Curry Ocean again. Form a strike fleet and aim to reduce the enemy forces gathering in the area. World 4-5 "Reduction of Abyssal Eastern Ocean Fleet" (Extra Operation) is implemented.

12. A Specific Point of the New Map...

By completely destroying a fleet at a specific point in World 4-5 "Reduction of Abyssal Eastern Ocean Fleet", there's a rare chance to encounter the German Destroyer Z1.
Admirals who have lost Z1 for some reason should try their luck at this.

13. Strengthened BOT/Macro Detection

Detection for Bots and Macros have been strengthened. Using illegal tools reduces the resources for the server and violates the ToS. Those who are using illegal tools should immediately cease doing so.

As usual, here's the art Kako Kai Ni

(http://en.kancollewiki.net/images/5/5e/217_Kako_kai_ni.png)

Also the return of the Seaport Hime in her final damaged state

(http://kure.kancollewiki.net/images/9/99/Seaport_hime_613.png)
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: MewMewHeart on June 12, 2015, 04:02:00 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO1!!!! I ALREADY SUFFERED FROM EARRAPE AT E-4 OF THE SPRING EVENT ME NO WAAAAAAAAAAAAAAAAAANT!!!!!!
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Totaku on June 13, 2015, 06:15:09 AM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO1!!!! I ALREADY SUFFERED FROM EARRAPE AT E-4 OF THE SPRING EVENT ME NO WAAAAAAAAAAAAAAAAAANT!!!!!!

Oh but it's fun to listen to the annoying abyssals voices as you maim them! It's music to my ears! Anyways I'm going to give 4-5 a run tonight in fact I'm doing it now so you're welcome to join in if you like so you can see what you will be up against for this monthly map challenge.

http://www.livestream.com/totaku
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: MewMewHeart on June 13, 2015, 09:16:05 PM
Oh but it's fun to listen to the annoying abyssals voices as you maim them! It's music to my ears! Anyways I'm going to give 4-5 a run tonight in fact I'm doing it now so you're welcome to join in if you like so you can see what you will be up against for this monthly map challenge.

http://www.livestream.com/totaku
I'll be going out today, but I'll watch the video when I get back, I'll be livestreaming 1-5 and 1-6 (blind) when my 1-5 refreshes. I'm happy to say also that I have 10 more levels for Ooi and Kitakami to Kai Ni together once I get them to Kai Ni, I'll Kai Ni Kiso so I can have an extra torpedo cruiser.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Sixten on June 17, 2015, 04:49:50 PM
I got an account on the new wiki (http://en.kancollewiki.net/wiki/Kancolle_Wiki) and started making minor edits. My most recent one was on the page of the 8cm "Type-Agano" high angle gun (http://en.kancollewiki.net/wiki/8cm_Twin_High-angle_Mount), which became buildable during the Kako K2 update but was still labeled as unbuildable on the wiki.

As you might expect, you can build Type-Agano guns with the "small guns and shells" development recipe (10F/90A/90S/30B) using an Agano-class light cruiser as a flagship. I confirmed this myself with a Level 1 Agano at HQ Level 101. You can probably build these guns in many other (and possibly better) ways, but the most logical way does work.

(http://www.houseofsixten.com/stealth/alara/type-agano.jpg)

I don't know if Type-Agano guns are worth building though.

I've cut down on rabbit hunting in order to save up buckets. (My buckets have recovered to 575.) I just run one hunt per day and hope to get lucky eventually.

I am freakin' sick of freakin' Hamakaze and her freakin' Type 94 depth charges. And it's not just me - Ryujo's face turns green whenever Hamakaze drops during a rabbit hunt. I was able to build a 3-star Type 3 depth charge in Akashi's workshop out of the stock equipment of six Hamakazes.

In the meantime, my failed rabbit hunt counter is at 417.

The city of Cleveland will win a sports championship before I get my rabbit.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: MewMewHeart on June 17, 2015, 05:03:46 PM
Got my second 4-4 kill in finally and managed to get an another Akagi drop, I'm not feeling too bad about it I mean my resources are still in the 23k ~ 24k  with baxuite being my highest.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Kasu on June 19, 2015, 12:41:59 AM
I was hoping that I could get someone new due to birthday luck today, but all I got for my troubles were two Kongou-class, Hyuuga, and Agano. Oh well.  Just means I still have to keep trying in my attempts for Yamato and Musashi.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Gpop on June 19, 2015, 12:52:35 AM
So I just want to say that I did quite a bit over the last few weeks.

First off, after getting DJ Ashigara I went after Kiso Kai Ni. Now I have a 3rd CLT, though I probably won't be using her as much as KTKM and Ooi. We'll see how the future pans out.
(https://pbs.twimg.com/media/CHJGPnuUUAA10FM.png)

While I was doing that, I decided to finally go after the submarine quest chain to finally get the German boy shipgirl into my fleet and unlock my chances of getting either Max or Bismarck. I'm really glad I got that stuff out of the way :V
(https://pbs.twimg.com/media/CHOKCztUUAALrj_.png)

After that I did a couple attempts for Bismarck but to no avail,  but I did manage to get someone else on the side :V
(https://pbs.twimg.com/media/CHZOn-hUYAAT4Lq.png)

I got my second German shipgirl. I actually like Max. She's cute (and I don't think she looks like a boy...at least not as much as Z1 lol)

Finally, earlier today I finally accomplished another feat. That is getting Ryuujou Kai Ni
(https://pbs.twimg.com/media/CHzsXlLWUAAMvZu.png)

I know she's not the best CVL out there but I really wanted to get that much improved art. I couldn't stand looking at her regular Kai art, and I like RJ anyways :V

For now I'm gonna take a small break, maybe try a few more LSCs here and there for Bismarck when my resources are back up again.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Calamity on June 21, 2015, 06:32:53 AM
http://kancolle.wikia.com/wiki/Type_32_Surface_RADAR_Kai

*heavy breathing*
The fairies better mean Hyuuga and Ise Kai Ni are in the works.

Forever grindy, made Murakumo, Kiso, Jintsuu, Haruna K2. Now to decide to Blueprint Biscuit or Pastas...

and this is obviously the most legit way to clear quest B16 (http://kancolle.wikia.com/wiki/Quests#B16) and B19 (http://kancolle.wikia.com/wiki/Quests#B19) at the same time
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6zoe2UFUBJhBNOy5uX1S7UpAXFAgP.jpg)
one run ftw
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Kasu on June 21, 2015, 05:20:40 PM
http://kancolle.wikia.com/wiki/Type_32_Surface_RADAR_Kai

*heavy breathing*
The fairies better mean Hyuuga and Ise Kai Ni are in the works.
Oh damn, that's a nice radar.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: MewMewHeart on June 21, 2015, 10:05:51 PM
Double Yuri CLTs get because why not:

(http://i.imgur.com/BCikIGQ.png)

(http://i.imgur.com/kzWwbTA.png)
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Sixten on June 22, 2015, 04:27:56 PM
That is getting Ryuujou Kai Ni. I know she's not the best CVL out there

What are you talking about? She IS the best CVL out there. Sure, Junyo, Hiyo, Chitose, and Chiyoda carry more planes, but being the best is about more than just gameplay usefulness.

and this is obviously the most legit way to clear quest B16 (http://kancolle.wikia.com/wiki/Quests#B16) and B19 (http://kancolle.wikia.com/wiki/Quests#B19) at the same time

I have completed both those quests, but I was not wise enough to do them at the same time.

Anyway...

Beat 1-5, 1-6, 2-5, 3-5 for the month. Unfortunately 4-5 and 5-5 are still beyond my capabilities. Got buckets up to 630 and all resources up to 60-75k.

K2'd Maya, Kirishima, Haruna (yes, that's all four Kongo sisters now), Hatsuharu. Training Furutaka, Hatsushimo, Shokaku. My Level 95 Zuikaku is probably ready for her K2 when it happens. (My only two ships with a level higher than Zuikaku are Level 97 Fubuki and Level 119 Ryujo.)

427 rabbit hunts; still no rabbits. Edited my MOTK profile text to reflect the futility of my rabbit hunting. Once I get to 500 failed hunts, the Knights of the Table Salt will admit me into their fellowship, giving me the title of "Sir Sixten the Rabbitless".

Finally, 6-3 is coming (http://www.reddit.com/r/kancolle/comments/3anr18/new_updated_new_map_63_after_next_maintenance/). I haven't even passed 6-1.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Abraham Lincoln on June 23, 2015, 02:30:27 AM
I don't even feel like KanColle-ing anymore...
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Sixten on June 23, 2015, 04:43:31 PM
This morning I decided to complete the "Defeat 5 bosses in the Northern Sea (3-3, 3-4, 3-5)" weekly quest by going to 3-4.

This is generally a bad idea because the 3-4 compass is frustrating and occasionally the southern pre-boss node has the Go Home Team.

(http://houseofsixten.com/stealth/alara/problem44.jpg)
The Go Home Team.

But 3-4 is the only map where you can hunt rabbit (as well as other rare ships like Nagato, Taigei and Hatsukaze) while completing the weekly quest.

Completing the quest via 3-4 turned out to be not too hard, but I still don't have my rabbit (lifetime number of hunts: 447).

I must have been unusually cruel to rabbits in a previous life.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Totaku on June 23, 2015, 10:40:02 PM
Since Sixten already mentioned it, I'm going to go ahead and go into detail about it since the Devs talked more about the map....

6-3 is hinted to be a recon mission themed map. And they mention that the use of Type 2 Flying Boats (http://en.kancollewiki.net/wiki/Type_2_Flying_Boat) might be benifical, but is optional for the map, as you can still beat 6-3 regardless.

They also pointed out the map is based on Operation K (https://en.wikipedia.org/wiki/Operation_K) which for those that don't know.... Operation K was a recon mission that took place sometime after Pearl Harbor out in the Central Pacific.

While the Americans were trying to salvage and recover from the damages from the attack on Pearl Harbor, Japan performed a small time raid a few months following the attack where they used 2 only Flying Boats and 2 submarines to perform a raid along the Hawaiian Islands and bombed a few spots there There was no casualties on either side, but it did cause additional fears back then of the IJN possibly taking over Hawaii.

If this is a hint, then I speculate we will be needing a bunch of small ships for this map. Particularly Submarines, maybe Destoyers, maybe Seaplane Tenders and if you have her... Akitsushima.

If you have Akitsushima, expect her to play an important role with routing purposes. But as they have mentioned the map should be beatable even if you don't own her.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Sixten on June 24, 2015, 12:16:06 AM
A couple months ago, this happened.

(http://i.imgur.com/96Q9x91.jpg)

So of course this happened on rabbit hunt #448, in 3-4.

(http://i.imgur.com/S2sgclw.jpg)

Unbelievable. Although, given the degree to which the RNG has decided to frustrate my rabbit hunting, maybe it isn't so unbelievable.

qMyon, you still up for that trade?
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: MewMewHeart on June 24, 2015, 06:07:37 PM
A couple months ago, this happened.

(http://i.imgur.com/96Q9x91.jpg)

So of course this happened on rabbit hunt #448, in 3-4.

(http://i.imgur.com/S2sgclw.jpg)

Unbelievable. Although, given the degree to which the RNG has decided to frustrate my rabbit hunting, maybe it isn't so unbelievable.

qMyon, you still up for that trade?
Grats on Taigei do your best Sixten?~

Also... does anybody have any ideas on how to beat 5-3.. I can't even get pass the first node without dying.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Sixten on June 24, 2015, 07:55:34 PM
Also... does anybody have any ideas on how to beat 5-3.. I can't even get pass the first node without dying.

What's your 5-3 team?

My 5-3 team was:

Lv. 71 Chokai K2 (20.3 cm #2 / OTO secondary / T22 S. Radar K4 / Searchlight)
Lv. 95 Fubuki K2 (10cm HA / 10cm HA + AAFD / T13 A. Radar Kai)
Lv. 73 Shigure K2 (QuadOxyTorp / QuadOxyTorp / Star Shell)
Lv. 69 Yudachi K2 (12.7cm TypeB / 12.7cm TypeB / T22 S. Radar)
Lv. 68 Jintsu K2 (T3 Sonar / T3 Depth Charge / OTO secondary)
Lv. 86 Sendai K2 (T3 Sonar / T3 Depth Charge / Night Scout)

That's 1 CA / 3 DD / 2 CL, fully modernized, with the night battle equipment. The path was A-C-D-I-K 75% of the time - the other 25% was A-C-D-F-G-H-I-K. But 2 DDs, as long as you have no carriers, should get you to the boss.

I used the double line formation on every node. This provided both high shelling accuracy and decent anti-sub damage. The shelling damage is less than double line, but damage is so high in night battle that you'll get one-hit kills even with the ASW CLs.

Speaking of ASW, the two ASW CLs are there for the flagship sub in the boss node. The CLs have longer range than the DDs, meaning they'll act sooner during the first shelling phase. This means that the sub will be dead when your DDs get their turns, allowing them to shoot at the enemy DDs. It is important for your DDs to not waste their turns attacking a sub they can't reliably damage.

If you use line abreast at the boss, you'll only need one ASW CL to kill the sub, freeing up a slot for another ship to do double attacks or cut-ins at night. But line abreast will cause your other ships' shelling damage to decrease.

It sucks that the enemy will have air supremacy in the boss node, giving the Ta flagship double attacks (and there's two of them in the final kill). You can't bring your own carriers because they'll go to the dead end. The one exception is Akitsumaru. You can bring her and not go to the dead end. But I didn't need Akitsumaru, and you shouldn't either. Just hope the Ta doesn't wreck two of your ships before night battle.

I sparkled all my ships before every sortie. I highly recommend this. Anything to increase the chance of the enemy ships in the night battle nodes missing you.

It took 8 sorties to fully erase the boss lifebar because I got sent home early 3 times. It happens. I didn't use a boss support expedition until the final kill. Only 2 kills were S-rank. I didn't complain. (The enemy sub died every time.)

The wiki  (http://en.kancollewiki.net/wiki/World_5#World_5-3:_.E3.82.B5.E3.83.96.E5.B3.B6.E6.B2.96.E6.B5.B7.E5.9F.9F_Sav_Island)also gives 2FBB / 2CA / 2DD and 1CA / 3CLT / 2 DD as possible combinations. 2FBB / 2CA / 2DD survives more because of higher HP and armor, but takes the longer path more often. 1CA / 3CLT / 2 DD is supposedly the most efficient, with high firepower and a short path - but I don't have any decently leveled CLTs. Since you have Kitakami and Ooi at K2, you might have success with that if the composition I used isn't working for you.

Rabbit can drop with S-rank boss kills in 5-3. Unless you're me, of course.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: MewMewHeart on June 24, 2015, 08:51:30 PM
What's your 5-3 team?

My 5-3 team was:

Lv. 71 Chokai K2 (20.3 cm #2 / OTO secondary / T22 S. Radar K4 / Searchlight)
Lv. 95 Fubuki K2 (10cm HA / 10cm HA + AAFD / T13 A. Radar Kai)
Lv. 73 Shigure K2 (QuadOxyTorp / QuadOxyTorp / Star Shell)
Lv. 69 Yudachi K2 (12.7cm TypeB / 12.7cm TypeB / T22 S. Radar)
Lv. 68 Jintsu K2 (T3 Sonar / T3 Depth Charge / OTO secondary)
Lv. 86 Sendai K2 (T3 Sonar / T3 Depth Charge / Night Scout)

That's 1 CA / 3 DD / 2 CL, fully modernized, with the night battle equipment. The path was A-C-D-I-K 75% of the time - the other 25% was A-C-D-F-G-H-I-K. But 2 DDs, as long as you have no carriers, should get you to the boss.

I used the double line formation on every node. This provided both high shelling accuracy and decent anti-sub damage. The shelling damage is less than double line, but damage is so high in night battle that you'll get one-hit kills even with the ASW CLs.

Speaking of ASW, the two ASW CLs are there for the flagship sub in the boss node. The CLs have longer range than the DDs, meaning they'll act sooner during the first shelling phase. This means that the sub will be dead when your DDs get their turns, allowing them to shoot at the enemy DDs. It is important for your DDs to not waste their turns attacking a sub they can't reliably damage.

If you use line abreast at the boss, you'll only need one ASW CL to kill the sub, freeing up a slot for another ship to do double attacks or cut-ins at night. But line abreast will cause your other ships' shelling damage to decrease.

It sucks that the enemy will have air supremacy in the boss node, giving the Ta flagship double attacks (and there's two of them in the final kill). You can't bring your own carriers because they'll go to the dead end. The one exception is Akitsumaru. You can bring her and not go to the dead end. But I didn't need Akitsumaru, and you shouldn't either. Just hope the Ta doesn't wreck two of your ships before night battle.

I sparkled all my ships before every sortie. I highly recommend this. Anything to increase the chance of the enemy ships in the night battle nodes missing you.

It took 8 sorties to fully erase the boss lifebar because I got sent home early 3 times. It happens. I didn't use a boss support expedition until the final kill. Only 2 kills were S-rank. I didn't complain. (The enemy sub died every time.)

The wiki  (http://en.kancollewiki.net/wiki/World_5#World_5-3:_.E3.82.B5.E3.83.96.E5.B3.B6.E6.B2.96.E6.B5.B7.E5.9F.9F_Sav_Island)also gives 2FBB / 2CA / 2DD and 1CA / 3CLT / 2 DD as possible combinations. 2FBB / 2CA / 2DD survives more because of higher HP and armor, but takes the longer path more often. 1CA / 3CLT / 2 DD is supposedly the most efficient, with high firepower and a short path - but I don't have any decently leveled CLTs. Since you have Kitakami and Ooi at K2, you might have success with that if the composition I used isn't working for you.

Rabbit can drop with S-rank boss kills in 5-3. Unless you're me, of course.
Stiiiiiiiiiiiiiiiiill looking for that Nagamon... Zuihou, and Shoukaku.

Ooyodo (ASW)
Yuudachi K2
Shigure K2
Veriny K2
Yukikaze
Fubuki K2
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Sixten on June 25, 2015, 03:25:02 AM
Ooyodo (ASW)
Yuudachi K2
Shigure K2
Verniy K2
Yukikaze
Fubuki K2

Perfectly valid configuration (that's one of the wiki suggestions). I'm guessing Oyodo has the searchlight and the night scout, and one of the non-Fubuki destroyers has the star shell.

The problem with Oyodo being the flagship is that her torpedo stat is low, which limits her night battle damage. If Oyodo hits a Ta Flagship in night battle, the Ta might survive. (I admit that's true for every shipgirl, but it will happen more often with Oyodo.) You want your night battle flagship (who takes the first turn in night battle) to annihilate whoever it chooses as its target, because then the target doesn't have a chance to return fire. The fewer enemy ships live to take a turn, the better your chances of survival.

I would recommend replacing one of the destroyers with your strongest K2 Heavy Cruiser (like Chokai, Kako, or a Myoko sister), making the Heavy Cruiser the flagship, and moving Oyodo to the 6th position. Give the CA flagship the searchlight, give Oyodo the night scout. With a slot freed up, Oyodo can carry a gun or an extra sonar.

However, assuming that your ship levels are around 70, you could be just having a run of bad luck. You might not even need to change anything - you're already using one of the suggested configurations. Just sparkle up and try again, you might just make it.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: qMyon on June 25, 2015, 05:54:03 AM
A couple months ago, this happened.

(http://i.imgur.com/96Q9x91.jpg)

So of course this happened on rabbit hunt #448, in 3-4.

(http://i.imgur.com/S2sgclw.jpg)

Unbelievable. Although, given the degree to which the RNG has decided to frustrate my rabbit hunting, maybe it isn't so unbelievable.

qMyon, you still up for that trade?

Anytime she actually arrives at my anchorage.

No. 184,  How The Heck Is a Whale So Hard to Find Bay. Okinoshima Sea.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: MewMewHeart on June 25, 2015, 01:47:37 PM
Perfectly valid configuration (that's one of the wiki suggestions). I'm guessing Oyodo has the searchlight and the night scout, and one of the non-Fubuki destroyers has the star shell.

The problem with Oyodo being the flagship is that her torpedo stat is low, which limits her night battle damage. If Oyodo hits a Ta Flagship in night battle, the Ta might survive. (I admit that's true for every shipgirl, but it will happen more often with Oyodo.) You want your night battle flagship (who takes the first turn in night battle) to annihilate whoever it chooses as its target, because then the target doesn't have a chance to return fire. The fewer enemy ships live to take a turn, the better your chances of survival.

I would recommend replacing one of the destroyers with your strongest K2 Heavy Cruiser (like Chokai, Kako, or a Myoko sister), making the Heavy Cruiser the flagship, and moving Oyodo to the 6th position. Give the CA flagship the searchlight, give Oyodo the night scout. With a slot freed up, Oyodo can carry a gun or an extra sonar.

However, assuming that your ship levels are around 70, you could be just having a run of bad luck. You might not even need to change anything - you're already using one of the suggested configurations. Just sparkle up and try again, you might just make it.
I thought so what was causing my luck it was bad luck all around...
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Sixten on June 25, 2015, 02:20:18 PM
No. 184,  How The Heck Is a Whale So Hard to Find Bay. Okinoshima Sea.

You live in Okinoshima (2-5)? Wow, that's where I live too. I'm at No. 165, Be Very Quiet, I'm Hunting Rabbits Street. We just might be neighbors. I can ask the whale to pay you a visit... however, whether she gets there or not is for the compass to decide.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Totaku on June 25, 2015, 11:20:31 PM
Ok let me try this again because I want to say I FINALLY BEAT 4-5 after almost 2 weeks of on and off work with it!

So let me go explain what I have learned regarding what is invovled with beating this map....
(http://kure.kancollewiki.net/images/1/14/567.png)
4-5 The Abyssal Eastern Fleet Reduction Operation

If there is one thing I learned about this map, it's that it's a monthly Operation you shouldn't go to unless you are ABSOLUTELY CERTAIN you are have a strong fleet, the best possible equipment, and a lot of resources. There are multiple ways to tackle the map, but in the long run, it's going to boil down to this.. it'll involve lots of tries, lots of resources, and lots of buckets.

There are at least 3 possible known routes I can discuss which all have thier own benifits and downfalls...

1. The Quick but dangerous route (All south route)

This involves taking the route entirely to the south which takes you through 3 battles.

The first node (Node E) is a night battle that involves lots of abyssal ships that are geared to to cut ins and you will likely get wrecked there quickly if you're lucky enough.

The second node (Node H) consist of a large heavy armada of strong fleet consisting of a CL Demon, a Ne-Class, 2 Ru-Kais, and 2 late model DDs. It's basiclly a tough map if you're fleet doesn't consists of strong BBs and CVs.

If you reach the get through that and reach the boss node with the LOS requirement you'll reach the boss node.

2. The Hump route that is less painful, but manageable (Middle Route + Node H)

This route is taken if your fleet consists of more than
The first route you take upon picking the north option from node B  to go to Node C consist of a Ta class, a few Ri classes a Tsu and some DDs. It can be painful since the Ta is pretty accurate, but it you make it past there, you'll take you to Node F....

Node F is a walk in the park because you're mainly going deal with some subs, you're either going to get tactical victory of defeat depending on your fleet setup otherwise, the subs don't do much...

You should end going to node H since you'll have more than 3 heavy ships. Which will end up with you taking to the boss route.

3. The Middle route that is manageable but harder to take on the boss node (Middle Route )

Everything from #2 applies to here except for what happens after node F. If your fleet consists of only three heavy ships (CVs + BBs) you will be allowed to go to Node J.

Node J is kinda like Node C but with a Nu and a Ne class in place of the Ri-classes. It should be stragiht forwards... afterward you should be able to hit the boss node...

Tackling the Seaport Hime

The Seaport Hime Boss node consist of you fighting against the Seaport Hime + 2 Floating Fortresses + 1 Ru-Kai + 2 Transports.

During the early phases of the fight the seaport hime is not threatening as her damage is limiting, she does however hold lots of planes so having lots of Reppu is a MUST!!

The mooks should pose very little threat except for Ru Kai who should be rather tough. If you can get to her and beat her down things should go smoothly... till the last kill....

The very last kill against the Seaport Hime will test your equipment skills and RNG to it's limits... it's on par with fighting a final boss on it's last dance in an event!

The seaport hime become VERY STRONG, VERY DEFENSIVE, AND HAS ALOT OF HP TO BOOT!

To top it all off her fleet she comes with becomes more powerful, while it mainly consist of a Ru Kai and a Ne class, it can have also 1-2 Floating Fortresses, 1-2 Transports(with one ALWAYS being Gold), and a Tsu-class and any given combination.

You're fleet will be tested to its limits to see what you need to do in terms of managing equipment to JUST get by with air partiality or more, so that you can actually do damage to the mook. The rest rides down on how lucky your are in not getting hit by the seaport hime and Ru-kai as they'll likely damage you badly....

Again Type 3 shells are a must for the seaport hime ESPECIALLY in her final form where you're going to need ship that is only lightly damaged with a type 3 shell to perform the final kill. You will other likly fail to kill her otherwise due to her rock solid defense...

This is a very luck intense map when you reach the final kill and you will BURN through your resources.... I spent 18k fuel and 16k ammo JUST on the map alone!

So what did I use?

Orginally I went with 4BB + 2 CV (Yamato, Nagato, Mutsu, Bismarck, Akagi, Kaga) and had only Yamato armed with AP ammo while the rest had Type 3 shells Akagi and Kaga were armed with reppu and Torpedo bombers... this proved to be costly but also proved to help me somewhat...

I later decided to go with a lighter fleet consisting of 2 BB, 3CA(V), and 1 CV Yamato, Nagato, Tone, Chikuma, Kyoukou, Kaga x3 Reppu and 1x Torpedo Bobmer) This made me more to make it to the boss node as I went the middle route again Yamato was armed with AP ammo, while the others had Type 3 Shell.

The rest route down to about getting defeated 20 times before FINALLY getting the kill..... yeah... it's not an easy map... but it can be done... just make sure you have a ton of resources and good kanmusu ready to help you there... it's going to be a costly map!

I will probably do this map only once a season as the risks are just TOO HIGH to spend that much on a map.... But hey I'm glad Chikuma was not hit so she could slay the seaport monstrosity... she deserves an "honorary promotion" just for that.

Also don't forget.. 3 hours from now is the update get your expedition fleets ready! And get your rainy season CG and frunitue before it's all gone!

Edit: also if for some crazy reaosn you want to farm that map for some rare Kanmusus, you can find Hayashimo, Kiyoshimo, Asashimo, and Nowaki.... also Z1(if for some crazy reason you threw her out and can't get your german kanmusus) can be found in Node I.. assuming you're using a very light fleet.....

Edit: I hope you have some kind of seaplane tender for 6-3 because it seems the devs are suggesting this is going to be a requirement for that map.

So if you don't have Akitsushima, you better have a spare Chiyodo or Chitose ready in seaplane tender form....

Edit #3: And Maintainance has started! So please be patient.... Maintenance will last till 18:00 Japan Time (One hour longer than the usual maintenance time.)
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: MewMewHeart on June 26, 2015, 04:14:09 AM
Just a tiny announcement, but Shouhou is getting a Kai CG update just wanting to let others know.
Title: Re: Kancolle Kai 3: Revisiting Ri Lanka
Post by: Kasu on June 26, 2015, 04:38:21 AM
Just a tiny announcement, but Shouhou is getting a Kai CG update just wanting to let others know.
YES.  I knew training her would pay off. ;>;
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Totaku on June 26, 2015, 10:33:56 AM
Welp Summer is now here! So enjoy your summer fun with your Kanmsus! We get a new map, some summer themed things, and a whole slew of kanmusus with art perfect for the summer!

Quote
June 26th, 2015 The Beginning of Summer Update
http://en.kancollewiki.net/wiki/Game_Updates/2015/June_26th

1. New CG for Shouhou Kai


Light Carrier Shouhou Kai will have new CG for both normal and damaged art. Please take care of Shouhou in the new season too!

2. Furnishing Shop Listing Updated for Season


Listings in the Furniture Shop updated for the start of summer. Includes two new furnishings "Water Bath" and "Japanese-Lantern Window"; "Beach Floor", "Wind Chimes of the Naval Base", etc., return to be available in the furniture shop.

3. New Regular Map Available


In order to search for the main force of enemy mobile forces, carry out air reconnaissance towards the abyssal anchorage deep in the Central Sea Region. Sortie to 6-3 with a seaplane tender equipped with either large flying boat or superior recon seaplanes escorted by torpedo squadron, and carry out the air reconnaissance operation "Operation K"!

4. Regarding Air Reconnaissance Map


Map Operation K is an "Air Reconnaissance Map". By using powerful seaplane for reconnaissance, it's possible to survey locations important to the enemy by air. In the case of success and critical success, obtaining a B-rank or better victory at the final destination will complete the operation and award the admiral with recon awards (resources etc.)

5. New Equipment Eligible for Improvement


With support of certain ship girls, Type 22 Surface RADAR and Type 22 Surface RADAR Kai 4 can be improved.

6. Additional Benefits for Improved SONARs


Improved SONARs and hydrophones now increase evasion against enemy torpedo salvo based on the improvement level. Please utilize this well when fighting against enemy submarine fleets.

7. Fix of Anti-Air Equipment Bug


There was a bug that prevented the Fleet Anti-Air bonus and formation bonus to be applied to the Anti-Air calculation. This update fixes the bug.

8. Takanami Banner Fix and New CG

Fixed a bug where certain banner displays will remove the Kai symbol for Takanami Kai. She now also has a new CG.

9. Seasonal CG and Voice Implementation for Shiratsuyu and Murasame

Destroyers Shiratsuyu Kai and Murasame Kai have seasonal CG and seasonal naval base voice. Please take care of the destroyers for the start of summer.

10. Seasonal Voice Implementation


Akagi, Fusou, Kaga, Tone and others have start of summer naval base voice.
We plan to have more ships with start of summer voices for the next update too.

11.End of Rainy Season CG/Voices


The rainy season CG and voices have been removed. (The CG can be viewed in the ship album/index.)

12. Kanoya Base and Iwakawa Base Servers Strengthened


The two named servers now deal better against stress connections.

13. Seasonal CG and Voice Implementation for 7th Destroyer Division


Destroyers Oboro, Akebono, Sazanami, Ushio have seasonal CG and seasonal naval base voice. Please take care of the 7th Destroyer Division for the start of summer.

So enjoy your new challenges on this map as well as your new summer art for your kanmsus. As follows here is a presentation of the art that was introduced this update:

Shouhou Kai (remade art)
(http://kure.kancollewiki.net/images/4/47/94_Shouhou_Kai.png)

Takanami Kai (remade art)
(http://kure.kancollewiki.net/images/6/6b/345_Takanami_Kai.png)

7th Destoyer Devision Summer Art (Sazanami, Ushio, Oboro, and Akebono)
(http://kure.kancollewiki.net/images/8/8c/Sazanami_Summer.png)(http://kure.kancollewiki.net/images/e/ef/Ushio_Summer.png)(http://kure.kancollewiki.net/images/1/16/Oboro_Summer.png)(http://kure.kancollewiki.net/images/b/ba/Akebono_Summer.png)

Shiyatsuyu-class Summer Art (Shiyatsuyu and Murasame)
(http://kure.kancollewiki.net/images/9/95/Shiratsuyu_summer.png) (http://kure.kancollewiki.net/images/6/67/Murasame_Summer.png)

That's it from me.... I'm going to rest now. I hope you enjoy the new update.... I'm out...
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Sixten on June 27, 2015, 10:49:31 PM
After 450 rabbit hunts, I remain rabbitless. All I got was Taigei.

But you know what they say... if life gives you a whale, go beat a map that becomes super easy when you have a whale.

6-1 CLEARED!

(http://i.imgur.com/bvnGijM.jpg)

Shigure was MVP for one-shotting the Takoyaki Wo with a torpedo-cut in.

Fubuki stayed out of the spotlight but made major contributions, shooting down the Takoyaki / US Navy Fighter planes and the enemy destroyers.

But it was Whale who did the most important job - finding an easy path that allowed me to get to the boss unscratched.

Whale, you the real MVP.
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: RuneDevros on June 28, 2015, 12:18:17 AM
Cleared 5-1 on the third try.

Try 1 was Kaga getting hit to red at Node F
Try 2 was Kaga and Choukai getting hit to red at Node A
Try 3 was everyone sailing through with no problems to the boss.

[attach=1]
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Shadow on June 28, 2015, 12:23:56 AM
Another update! Quite a number of shipgirls have attained Kai Ni status during the past month; they are, chronologically: Sendai, Jintsuu, Shigure, Kiso, Haguro, Ashigara, and most recently, Fubuki. This is partly due to a shift in priorities from map-clearing to leveling, which happened right after unexpectedly, and rather painfully hitting the brick wall that is 5-3... I'm currently working on Ayanami, who is less than 5 levels away from Kai Ni, and then I'll focus on Tone and Chikuma, who I'll give my two Blueprints for. Yamashiro is still approximately 20 levels away from the Kai Ni milestone, so she'll have to wait.

I've also been recently attempting LSC over the past few weeks, now that my resources have reached past the 100k mark--Yamato attempts, to be precise. Other than getting Noshiro, attempts number two through five all yielded particularly unimpressive results. Before the sense of pointlessness of it all began settling in, I attempted a pre-maintenance LSC on a whim. Then, it happened: the fabled 8-hour timer (http://i.imgur.com/fkWmXiY.jpg).

Needless to say, I was completely baffled. Another of my long-term goals has been realized... Yamato, I welcome you as my first LSC ship!
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: RuneDevros on June 28, 2015, 04:22:31 PM
First attempt at 5-2. I wanted to complete the B25 quest before the boss hit its final form. No troubles getting through it. Boss was on red condition going into night battle, all the minions were already gone, so Akatsuki just finished it off.

[attach=1]

The new planes you get access to by clearing that quest chain are nice.

[attach=2][attach=3]

Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Sixten on June 29, 2015, 02:00:33 PM
#446: (3-4) [Nothing]
#447: (3-4) Chikuma, Kagero, Kongo
#448: (3-4) Fuso, Fuso, Shimakaze, Taigei (NEW)
#449: (5-4) Aoba, Ryujo
#450: (2-5) Ushio, Chiyoda, Takao

#451: (5-4) Nagara, Yubari
#452: (2-5) Kiso
#453: (2-5) Kiso
#454: (2-5) Ryujo
#455: (2-5) [Nothing]

#456: (2-5) Natori
#457: (2-5) Sendai
#458: (2-5) Fuso
#459: (2-5) Tatsuta
#460: (2-5) Hyuga, Abukuma

#461: (5-1) Chokai, Uzuki (NEW)

(http://www.houseofsixten.com/stealth/cirno/rabbit-hunt-ends.jpg)

(http://www.houseofsixten.com/stealth/cirno/family.jpg)
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Kasu on June 29, 2015, 04:33:17 PM
#461: (5-1) Chokai, Uzuki (NEW)

(http://www.houseofsixten.com/stealth/cirno/rabbit-hunt-ends.jpg)

(http://www.houseofsixten.com/stealth/cirno/family.jpg)
Glad you finally got her! Here's hoping this means I can get Unryuu in the next event. ;>;
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Sixten on June 29, 2015, 04:45:38 PM
Glad you finally got her! Here's hoping this means I can get Unryuu in the next event. ;>;

Unryu is rumored to drop from the 6-3 boss node (http://en.kancollewiki.net/wiki/World_6#Drops_3)... but there's still a question mark next to her name, so I wouldn't recommend going there just yet. I don't want you wasting time like I did hunting rabbits at 3-3.

Anyway, I'll cheer for you the next time you go to hunt the legendary cloud dragon. If my dream came true, yours will certainly come true as well.
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Kasu on June 30, 2015, 05:14:19 AM
Unryu is rumored to drop from the 6-3 boss node (http://en.kancollewiki.net/wiki/World_6#Drops_3)... but there's still a question mark next to her name, so I wouldn't recommend going there just yet. I don't want you wasting time like I did hunting rabbits at 3-3.

Anyway, I'll cheer for you the next time you go to hunt the legendary cloud dragon. If my dream came true, yours will certainly come true as well.
Thanks! I'm still at 5-3 though mainly because my work schedule sucks, so I likely won't make much headway until I get back to school in September. Plus, I wanna save some resources for trying to build the Yamato sisters.
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Calamity on June 30, 2015, 11:02:59 AM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6zFzsfTE2H3bwQpjvhHc10Jz81MhD.jpg)

woooooo I can say goodbye to painful lsc(until the devs put prinz in the construction pool). Hotel sure took her sweet time. Shioi came out in the 30 or so Hotel attempts. I forget the count because I pop lsc whenever fuel or ammo hits soft cap. Taihou doesn't seem worth shooting for it right now, maybe as event celebration.

NAGATO IS STILL MISSING LOL
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: MewMewHeart on June 30, 2015, 04:15:59 PM
#461: (5-1) Chokai, Uzuki (NEW)

(http://www.houseofsixten.com/stealth/cirno/rabbit-hunt-ends.jpg)

(http://www.houseofsixten.com/stealth/cirno/family.jpg)
Grats on your rabbit Sixten.~
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Shadow on June 30, 2015, 10:33:11 PM
#461: (5-1) Chokai, Uzuki (NEW)

Congratulations on finally getting Uzuki. I can barely imagine the sheer sense of satisfaction after that many runs...

Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Kasu on July 02, 2015, 04:02:58 AM
So I thought I'd try my hand at the LSC hoping for some Canada Day luck, and I was rewarded with this.

(http://i.imgur.com/hQHfuiX.png)

Today was a good day. ;>;
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Sixten on July 02, 2015, 03:34:32 PM
I'm not a fan of LSC, although I wouldn't mind getting Taiho.

I can count the number of LSCs I've done on four fingers. All of them were Taiho recipes. The results were Maruyu, Maruyu, Hiryu, Akagi. I'm not going to LSC again until the end of the summer event - and then I'm only going to do it once.

I have Ryujo and Uzuki. That's good enough for me.
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: MewMewHeart on July 02, 2015, 04:03:18 PM
So I thought I'd try my hand at the LSC hoping for some Canada Day luck, and I was rewarded with this.

(http://i.imgur.com/hQHfuiX.png)

Today was a good day. ;>;
AND HERE I AM THE ONLY ONE WITHOUT HOTEL CLASSES AND  I'VE BEEN FALLING BEHIND DUE TO JOB HUNTING!!!!! T^T

Oh also... summer event is coming:

(http://i.imgur.com/iTHersC.png)

Summer is approaching, the summer event is coming and will be starting in early august! Prepare your fleet and equipment!

=============

(http://i.imgur.com/EHC296n.png)

In this summer, Leading torpedo squadrons in all fronts, a 5500ton CL will be getting k2. Stay tuned!

Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Kasu on July 02, 2015, 04:21:27 PM
AND HERE I AM THE ONLY ONE WITHOUT HOTEL CLASSES AND  I'VE BEEN FALLING BEHIND DUE TO JOB HUNTING!!!!! T^T

Oh also... summer event is coming:

(http://i.imgur.com/iTHersC.png)

Summer is approaching, the summer event is coming and will be starting in early august! Prepare your fleet and equipment!

=============

(http://i.imgur.com/EHC296n.png)

In this summer, Leading torpedo squadrons in all fronts, a 5500ton CL will be getting k2. Stay tuned!
Don't worry. I only just got one of them and I've literally been trying for months. ;>;

Also, please be Kuma. ;-;
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: Sixten on July 02, 2015, 06:51:36 PM
AND HERE I AM THE ONLY ONE WITHOUT HOTEL CLASSES AND  I'VE BEEN FALLING BEHIND DUE TO JOB HUNTING!!!!! T^T

Hey, I don't have any hotels either. The trick is not to care. If you want Yamato as much as I wanted Uzuki, you will suffer for a long time.

On the bright side, once you find a job, it won't matter as much that you don't have Yamato.
Title: Re: Kancolle Kai 3: Summer fun with Kanmusus and Recon
Post by: MewMewHeart on July 03, 2015, 01:09:16 AM
Hey, I don't have any hotels either. The trick is not to care. If you want Yamato as much as I wanted Uzuki, you will suffer for a long time.

On the bright side, once you find a job, it won't matter as much that you don't have Yamato.
Oh yeah true... but on the bright side I did get Z3 which is a small victory in my corner.  :D
Title: Re: Kancolle Kai 3: Now Almost-Lottery Free!
Post by: Totaku on July 03, 2015, 05:24:58 AM
Ok, I want to remind people that tonight is a server maintenance! This will be a short term maintenance that will last for  and a half hours from 1530 -1800 JST.

From what has been gathered... this maintainance will be both an improvement to log in service and it'll begin a new experiment....

The new server Hijira Anchorage will become the first server to become subjected to a.... lottery-free process!!!

Meaning if you are new, and you do not have an account, you can automatically join the server without having to go through ANY OF THE LOTTERY HOOPS!!

Do note however... if the server overloads.... they will take this away from that server.

(so yeah go tell your friends, tell everyone, it's about to happen! A lottery free Kancolle server is approaching (and I see the good and bad in this automatically)
Title: Re: Kancolle Kai 3: Now Somewhat Lottery Free!
Post by: Kasu on July 03, 2015, 04:10:49 PM
Oh God, I can only imagine how this'll work out.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Kasu on July 04, 2015, 12:32:18 AM
Is anyone else having a problem where your ship counter at the top isn't at your max dock capacity but it isn't letting you build any girls?
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: MewMewHeart on July 04, 2015, 12:37:49 AM
Is anyone else having a problem where your ship counter at the top isn't at your max dock capacity but it isn't letting you build any girls?
Um no not at the moment.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Kasu on July 04, 2015, 01:22:35 AM
Um no not at the moment.
Hrm... I was just wondering, because it's been stopping me from getting girls at all at 128 and 129 despite having space for 130 girls.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Red Frost on July 04, 2015, 03:14:03 AM
Is anyone else having a problem where your ship counter at the top isn't at your max dock capacity but it isn't letting you build any girls?

You might have too much equipment on hand?  It's super easy to forget about the equipment capacity since it's so high and you have to check your Admiral page for it.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Kasu on July 04, 2015, 04:07:54 AM

You might have too much equipment on hand?  It's super easy to forget about the equipment capacity since it's so high and you have to check your Admiral page for it.
Ah, that seems to have been the problem. Thanks for that!
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: MewMewHeart on July 06, 2015, 02:09:33 AM
Attention TTKs:

Abukuma Kai "if" Ni confirmed...

(http://i.imgur.com/9wnAHgq.png)

In this summer, a 5500t CL will be getting k2. The girl leading torpedo squadron in both the north and south front, commanded by kimura admiral and Saving the allies in most difficulty operations, commanded by kimura admiral, achieving success in the very end. She will be getting 'if' k2 this summer, stay tuned!  (That means possible blueprint if I'm correct.)

and... prepare your butts for....

ANOTHER CV BASED EVENT THIS EARLY SUMMER wooooooooo... ($10.00 says that CV Hime will come to say hi AGAIN #AIMBOTTRUBOSS)

(http://i.imgur.com/RlZm1My.png)

Summer is approaching, the summer event is coming and will be starting in early august! Prepare your carrier fleet for the coming maps!
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Kasu on July 06, 2015, 04:23:39 AM
Yet again, my dreams for a Kuma Kai Ni have been shattered. ;>;
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Abraham Lincoln on July 06, 2015, 08:59:09 AM
Right now I'm just waiting for my friend to join the lottery-free server so we can play the game together. :V
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: RuneDevros on July 07, 2015, 03:03:42 AM
What's the best way to gather resources when I can only be on for a few hours in the evening?

I typically let my ships go on Expedition 12, 16, and 21 but I think there has to be more efficient ways to do this.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: MewMewHeart on July 07, 2015, 04:11:43 PM
What's the best way to gather resources when I can only be on for a few hours in the evening?

I typically let my ships go on Expedition 12, 16, and 21 but I think there has to be more efficient ways to do this.
To me I do 15,16, and 24 for long hour expeditions.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Gpop on July 08, 2015, 12:44:07 PM
Help, only at 6k Bauxite because of all the LSC'ing I was doing for Bismarck before the event announcement ;_;
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Sombres on July 08, 2015, 11:16:36 PM
Did I just read "Lottery Free Server?"

I might actually give it a try, maybe...
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: MewMewHeart on July 09, 2015, 01:47:32 AM
Help, only at 6k Bauxite because of all the LSC'ing I was doing for Bismarck before the event announcement ;_;
YOU FOOOOOOOOOOOOOOL!!!!!  Well to be honest... I should be looking at my bucket count...
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Kasu on July 09, 2015, 05:22:00 AM
20k resources and counting. I think I'm already ahead of what I was at before the last event about this many weeks before, but I'm not sure...
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Sixten on July 09, 2015, 04:52:19 PM
While we're on the subject of expedition planning...

I play a little before leaving for work in the morning, and a little before going to sleep in the evening.

So, twice a day, I send out fully sparkled fleets for:

Expedition 9 (Tanker Escort Mission) with great success: 525 Fuel, 0-1 Small Coin Boxes, 1-2 Buckets
Expediton 11 (Bauxite Shipment Mission) with great success: 375 Bauxite, 0-1 Small Coin Boxes, 1 Bucket
Expedition 37 (Tokyo Express 1) with great success: 570 Ammo, 405 Steel, 0-2 Small Coin Boxes

Even though 9 and 11 only require four ships each, I send out the full six to ensure great success.

Total per day: 1050 Fuel, 1140 Ammo, 810 Steel, 750 Bauxite, 0-4 Small Coin Boxes, 2-6 Buckets
Resupply Cost: ~350 Fuel, ~250 Ammo

This is actually less efficient resource wise than the 12-16-21 configuration used by RuneDevros, which gets 1305F / 1530A / 600S / 375B with great success and has less of a resupply cost for the expedition ships. I use my configuration because it gets buckets and allows the completion of the "7 Tokyo Expresses in 1 week" quest. When that quest is complete, I switch Expedition 37 to Expedition 13, which allows fuel to build up (720 more fuel per day at the expense of 810 steel) and gives an extra 0-4 buckets per day. 10 buckets in a day from the AFK expeditions has happened, and it feels great.

When I actually am at the keyboard, I run Expeditions 2, 5, and 6, which is pretty typical. I sparkle six ships for Expedition 5, but don't bother sparkling for 2 and 6.

My plan keeps my resources and buckets at reasonable levels even through all the SSH*, Extra Operations**, and doing the "5 bosses in the northern sea" quest every week. Avoiding LSC also helps.

(http://www.houseofsixten.com/stealth/alara/sfrabbits.jpg)

*SSH stands for Small Ship Hunting. Burns fewer resources than Large Ship Construction, but burns many more buckets - which is why my expedition plan is bucket-focused. With the rabbit hunt over, the target is now "doujin artist" Akigumo - the Kagero-class destroyer who was reassigned to a Yugumo division.

**Just 1-5, 2-5, and 3-5. 4-5 is too hard, and 5-5 is even harder.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: MewMewHeart on July 09, 2015, 04:56:58 PM
I think now I'll adopt the style of 1-1 sparkling for more resources to come... it should be helpful in the future although I'm running 2, 37, and 38 when I'm at the keyboard and when I'm not and it's nighttime or my friends and I decide to play multiplayer games elsewhere I run 15,16, and 24 for all around resources and since Expedition 24 gives Great success even without sparkles it gives me and extra 1 bucket or so.

==============
Oh yes I forgot the event hint:

(http://i.imgur.com/qbZZuO4.png)

Summer event 2015: limited area is in its production and will be starting in early august and it will be a large scale event. (The event is not based on the Marianas battlefront)
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Sixten on July 10, 2015, 04:00:37 PM
Burned a bunch of buckets trying a few things:

1) Hunting for Akigumo in 3-5. She was found immediately, as part of clearing 3-5 for the month. Somewhat anticlimactic, but I'll take it.

2) Clearing Quest B22, where you have to beat 3-2 with Mutsuki, Kisaragi, Yayoi, and Mochizuki. My Mutsukis were around level 40, so no K2, and with their obsolete stats, they would turn red if the Elite Ru so much as looked at them. And when I did get past the Ru, the compass would take me to the furniture box node instead of the boss. 3-2 puts me on tilt so freaking hard. In the end, I put damage control fairies on all of the Mutsukis, had Yudachi and Shigure escort them, and fed them ice cream. I completed the quest with only one damage control fairy being expended - Kisaragi's, appropriately enough.

3) Hunting for I-401 in 6-1. My team was Jintsu / Fubuki / Kitakami / Ooi / Zuikaku / Kaga, with the two carriers each with three Reppus. My team can kill the CV demon, but the legendary swimming girl has yet to appear.

I have a feeling the I-401 hunt is going to be long and hard, but it's got to be better than LSC.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Gpop on July 10, 2015, 06:26:35 PM
Summer event 2015: limited area is in its production and will be starting in early august and it will be a large scale event. (The event is not based on the Marianas battlefront)

Noooo this is the WORST time to suffer in bauxite ;_;

In other news, I managed to get one more Kai Ni before I started my resource grind.

(http://i.imgur.com/99RZE15.png)
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: MewMewHeart on July 12, 2015, 02:37:19 AM
THE SOLOMONS ARE COMING! THE SOLOMONS ARE COMING!!!! The event is... The Battle of the Solomon Sea! A what if they used carriers one.

(http://i.imgur.com/omdc6ry.png)

Calling it now:  Yuudachi, Hiei, Kirishima, Akatsuki, Ayanami, Samidare, Murasame, Asagumo, Amatsukaze, Yukikaze, Ikazuchi, Inazuma, Akatsuki, Harusame, Nagara, Shigure, Ryuujou, Shiratsuyu, Choukai, Kinugasa, Maya, Suzuya,  Isuzu, Tenryuu, Sendai, Atago, and Takao. (Any of these ships might have a special route WHO knows though)

Possibly Prize:  Yuugure (Hatsuharu-class destroyer)  (https://en.wikipedia.org/wiki/Japanese_destroyer_Y%C5%ABgure_(1934)), Uranami (Fubuki-class destroyer) (https://en.wikipedia.org/wiki/Japanese_destroyer_Uranami_(1928)), Teruzuki (Akizuki-Class) (https://en.wikipedia.org/wiki/Japanese_destroyer_Teruzuki), Ariake (Hatsuharu-class destroyer) (https://en.wikipedia.org/wiki/Japanese_destroyer_Ariake_(1934))
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: RuneDevros on July 12, 2015, 03:24:10 AM
Upgraded Hiei today to Kai 2.

Now all four Kongou sisters have been upgraded.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: MewMewHeart on July 12, 2015, 03:39:09 AM
Upgraded Hiei today to Kai 2.

Now all four Kongou sisters have been upgraded.
LOL I'm close to getting Hiei and Haruna Kai Ni'd although... I'm kinda nervous about the event since I heard Summer events were the most brutal.

Grats on the Kongou sisters Kai Ni quest completion.~
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Ruka on July 13, 2015, 12:37:51 AM
Friend was digging around in the game, and found ZUN's name attached to this track. Can anyone confirm if he really did make this?

https://www.youtube.com/watch?v=SIe0rUTtf2I
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Kasu on July 13, 2015, 03:24:25 AM
Friend was digging around in the game, and found ZUN's name attached to this track. Can anyone confirm if he really did make this?

https://www.youtube.com/watch?v=SIe0rUTtf2I
Not enough trumpets

In all seriousness though, this is probably one of my favourites right next to this one (https://www.youtube.com/watch?v=aPgR22RKo7g&index=11&list=PLZlabsT56ZIFP1qaMFsJC3bAT3MULPkb0).

The event maps usually have great music too.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Sixten on July 13, 2015, 11:15:41 PM
I tend to not like the home base music (and I've tried a few tracks using the jukebox), but I like a lot of the battle music. During my rabbit hunts I would get hyped for the 2-5 boss music (https://www.youtube.com/watch?v=bWC8PrBo3yk), and then realize that I'd turned the music off and couldn't turn it on again until I got back to base.

By the way, 5-1 is not difficult, but some of the quests that require you to go there are.

Quest B33 (http://en.kancollewiki.net/wiki/Quests#B33) had me thinking for quite a while. Five of the six slots in your fleet are locked to Fuso / Yamashiro / Shigure / Michishio / Mogami. You have the following options for the sixth member:

1) Some kind of carrier.
2) A heavy cruiser or aviation cruiser.

Choosing "1" means you have compass hell - only a 20% chance to reach the boss.
Choosing "2" means that either:

a) You carry lots of Zuiun variants on your CAVs and BBVs to keep from getting air-denied, but if an enemy sub shows up, suddenly you're wasting time shooting at the sub instead of the enemy flagship BBs.
b) You carry non-combatant seaplanes, and get air-denied. Every enemy BB or CA now has a huge chance to send you home with their artillery spotting. Every enemy CV is twice as dangerous.

In the end, I decided that it was better to just hope I got a boss fleet with no sub (66% chance). I beat the quest with Tone as my sixth ship, and lost a lot of bauxite restoring my Zuiuns. Would it have been better to take a carrier and run until the 20% chance happened?

B33 and B27 (which is easy) are the only 5-1 quests I've completed. Bm4 (http://en.kancollewiki.net/wiki/Quests#Bm4) gives you the same dilemma as B33. B41 (http://en.kancollewiki.net/wiki/Quests#B41) forces you to get air-denied. And is it just me or does B44 (http://en.kancollewiki.net/wiki/Quests#B44) force you to endure BOTH the compass hell AND the air-denial?

You can get lots of screws by beating these 5-1 quests...
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Calamity on July 16, 2015, 11:58:36 PM
Scrapped two abukumas way back sometime, RIP. I'm not getting this Kai Ni.

Leveling up CLs is garbage anyways
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Abraham Lincoln on July 17, 2015, 01:31:06 AM
Friend was digging around in the game, and found ZUN's name attached to this track. Can anyone confirm if he really did make this?

https://www.youtube.com/watch?v=SIe0rUTtf2I

No wonder it sounded so ZUN-like. I'll try asking this in Miscellaneous Questions.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: MewMewHeart on July 17, 2015, 01:51:09 AM
I forgot to mention I think the other day I got Yuubari, and about Abukuma... I'm gonna be hella busy and plus Haruna and Imuya is close to their Kai Nis while I'm busy training Akatsuki.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Calamity on July 17, 2015, 07:01:33 AM
Summer CG Tenryuu just tweeted by the devs

yessssssssssssssssssssssssssssssssss
NOTHING. ELSE. MATTERS. IN THIS UPDATE.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Red Frost on July 17, 2015, 09:53:36 AM
Summer CG Tenryuu just tweeted by the devs

yessssssssssssssssssssssssssssssssss
NOTHING. ELSE. MATTERS. IN THIS UPDATE.
I literally don't give a shit about anything else right now.
I mean look at her.
 
Look.
 
(https://pbs.twimg.com/media/CKGfo-LVEAA8o8g.png:large)
 
But wait, it gets even better. (https://pbs.twimg.com/media/CKGfr07UkAANjan.png:large) (NSFW-ish)
They made her soft.
Title: Re: Kancolle Kai 3: Now with a Lottery Free Server!
Post by: Totaku on July 17, 2015, 10:19:16 AM
Time for me to summarize the update for you guys, I've been massively busy but here we go...

Well, the update is live and all the information is out so here's the report form this update for July 17th, 2015 thanks to http://en.kancollewiki.net

http://en.kancollewiki.net/wiki/Game_Updates/2015/July_17th
Quote
The Mid-Summer Update

1. 40 kanmusu have new summer voices
some of the early summer voices have been removed, but not all of them.

2.New furniture: (NEW) Summer Tea Cafe, (NEW) Shaved Ice Machine, (NEW) Shaved Ice Fleet Flag, (NEW) Summer Tea-Styled Floor, (NEW) Summer Tea-Styled Wallpaper, and (NEW) Tea-Styled Window. Firework Window and Resort Set have returned.

3. Abukuma has received her Kai Ni; she requires a blueprint.

4. The ship slot capacity has been raised to 260 and equipment slots have been raised to 1,140.


5. Akashi, Littorio (And Italia), Tenryuu, Shigure Kai NI, and Yuudachi Kai Ni have new summer CG.

6. Asashio, Michishio, and Ooshio now have new idle lines when you marry them.

7. Type 32 Surface RADARs can now be improved into Type 32 Surface RADAR Kai.

8. Fleet composition to reach the boss of World 3-2 has changed slightly.
1 CL can be added as the flagship (rest still being DDs).

9. New BGM: "Kanmusu on the Beach Side" and "Kaga Cape."
The limited-time summer BGM "Kaga Cape" is a song that Kaga actually sings, and can be listened with the juke-box or by going to world 4-4 at the boss node.

10. New Quests (These quests will appear by completing other quests)
[First Torpedo Squadron] prepare for deploy to the Northern Sea!
[First Torpedo Squadron] complete Plan-K!
[First Torpedo Squadron] prepare for deploy to the Northern Sea (2nd Time)!
[First Torpedo Squadron] complete Plan-K (2nd Time)!
[First Torpedo Squadron] train to prepare for the Northern Sea (3rd Time)!

11. Increased protection for bots/macro.


The following art updates are as follows:

(http://kure.kancollewiki.net/images/1/13/Abukuma_kai_ni.png)
Abukuma Kai Ni
Abukuma now comes with long extensive traing and a blue print: A 12.7 cm HA gun, a Type A Midget Sub, and a Daihatsu landing craft! That's kind of a sweet deal if you can't get Akitsumaru.... though it's a bit pricy.... But this makes her good for expeditions and pre-emptive torpedo combat!

Mid Summer CG

(http://kure.kancollewiki.net/images/5/50/Littorio_summer.png) (http://kure.kancollewiki.net/images/d/d5/446_Italia_Summer.png)
Littorio (and Italia Version) Summer Art

(http://kure.kancollewiki.net/images/9/9d/144_Yuudachi_Kai_Ni_Summer.png)(http://kure.kancollewiki.net/images/e/ef/145_Shigure_Kai_Ni_Summer.png)
Yuudachi Kai Ni and Shigure Kai Ni Summer Art

(http://kure.kancollewiki.net/images/b/ba/187_Akashi_kai_Summer.png)
Akashi Kai Summer Art

(http://kure.kancollewiki.net/images/5/51/28_Tenryuu_Summer.png)
Tenryuu Summer Art
Title: Re: Kancolle Kai 3: A Mid Summer's Night at the Beach + Lottery Free Server!
Post by: Kasu on July 17, 2015, 03:25:11 PM
Oh God, these blueprints.

Why.

On the upside though, at least I'll have another expeditionary ship soon to load up with landing craft.
Title: Re: Kancolle Kai 3: A Mid Summer's Night at the Beach + Lottery Free Server!
Post by: MewMewHeart on July 17, 2015, 10:15:26 PM
GAWD DAMN IT WHY BLUEPRINT!!!!! -explodes- Oh well I'll get her to Kai Ni in the future when I have time to train her.... (although level 75 is a bit pricey also yay Tenryuu getting attention NOW PAY ATTENTION TO JUNYOU PLS)
Title: Re: Kancolle Kai 3: A Mid Summer's Night at the Beach + Lottery Free Server!
Post by: RuneDevros on July 19, 2015, 04:13:46 AM
The upgrade train continues. Fubuki is now Kai 2.
Title: Re: Kancolle Kai 3: A Mid Summer's Night at the Beach + Lottery Free Server!
Post by: MewMewHeart on July 22, 2015, 01:18:46 AM
Name of the event has been revealed...

(http://i.imgur.com/0oDjwcd.png)

"Counterattack! Second Operation SN"

Round 2 at the Solomons anyone?

(Aka 5-5... if I'm correct and if so... LET'S PRAY THAT THE DEVS DON'T THROW A RE-CLASS IN OUR EVENTS!)

===================

Kancolle Anime Season 2 date has been confirmed???: http://kancolle-anime.jp/kankanshiki/?page=gaiyou

==================

Prize number one has been revealed for those who loved Akizuki and wanted another Akizuki-class:

(http://i.imgur.com/Yp14gIo.png)

Teruzuki  (https://en.wikipedia.org/wiki/Japanese_destroyer_Teruzuki)will be one of the prizes for the Summer event so whoever never gotten Akizuki (like me) can make up for it by getting Teruzuki during the summer event or so that's what Himeuta has translated.

===================================
Event start date and hint at what to prepare:

(http://i.imgur.com/Po9LZMW.png)

August 10th get your BBs and CVs ready because the Solomon Invasion is a-go!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on July 27, 2015, 01:21:15 AM
Man you're quick, but yes. We have a date now! The Second Operation SN is going to be starting soon! So get your ships and Carriers ready as we're going to be expecting a rather intense battle that is expect to be large scale in the process. I'll probably sit down and give a review over the things that have been discussed but in the mean time I might as well ask... how are you all fairing out with stocking up for the event?
(http://i.imgur.com/nSHegMZ.png)

I myself think I need to prioritize my focus on bauxite, so I might do that this week or so... as long as I hit 60k bauxite I should be good as gold.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on July 27, 2015, 01:53:36 AM
Alrighty... I've got upwards of 48k in all my resources and counting and I've got just over 300 buckets (I started stocking up around the beginning of the month).  In addition to this, all of my CVs, CVLs, and BBs (barring Musashi and Littorio) are completely modernized and Kai Ni'd when applicable.

Let's do this.

EDIT: Oh, and before I forget. I'M COMIN' FOR YA, UNRYUUUUUU.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Gpop on July 27, 2015, 01:10:38 PM
(http://i.imgur.com/CByfCU9.png)

Yeeeeeeaaaaaaaaaahhhhh I need to work on my ammo gain, it's very lacking compared to my steel and fuel (which is a first actually)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on July 27, 2015, 03:45:59 PM
@Totaku Yes, I lurk Himeuta much to get some information out in the open and of course talk, I'll be streaming the event on Easy mode and I think you'll be streaming Hard mode yes?

My Progress so far.... I'm currently training Kiso and Akatsuki:

(http://i.imgur.com/7dXm7yn.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on July 27, 2015, 03:48:59 PM
And that's when I realized how expensive Rabbit Hunting was.

My resources should be enough for Normal Mode.

(http://www.houseofsixten.com/stealth/alara/res.jpg)

PS. Does the German techno band Mikuma (https://www.reverbnation.com/mikuma) use Mogami (http://www.mogamicable.com/category/platinum/) cables?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on July 27, 2015, 05:35:07 PM
My resources should be enough for Normal Mode.

(http://www.houseofsixten.com/stealth/alara/res.jpg)
I wish I had your resources. ;>;

I'll probably end up doing what I did last time and choose the difficulty based on the rewards.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Gpop on July 27, 2015, 06:41:10 PM
Well last event I had 40k fuel/steel/ammo and 30k bauxite and 300 buckets and managed to (somewhat barely) beat it all in hard mode, but that event was easier than usual.

I just mostly ran out of fuel and forced myself to restock on it when I got to the last kill of E-6 :V
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on July 27, 2015, 07:41:17 PM
Presenting...

CAPTAIN MOTHER FUCKING Murasa Kiso Kai Ni as my last CLT and first of one of my Kai Nis that I was training:

(http://i.imgur.com/83rRUPR.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Shadow on July 27, 2015, 09:25:16 PM
Ahh, between commitments and Event preparation, I finally have time to at least provide an obligatory progress report:

(http://i.imgur.com/nvBK3ev.png)

This time, I am ready for Medium.

My goal is a full Medium clear, but if my fleet and sanity allows it, I'll try to clear some maps on Hard, as well. Boasting 9 Reppuu, I shouldn't be having any Air Superiority problems unlike the last Event...

In any case, my preparations are almost done. Best of luck to you all, as well~
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on July 29, 2015, 01:36:23 AM
(http://i.imgur.com/zPhUgwH.png)

Just a live maintenance coming up on July 31 to probably prep the server for August 10th's patch you can still log on during the maintenance.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on July 30, 2015, 07:38:19 AM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6Ap2MAEGsBy6IvoFfzuajY19vTAjt.jpg)
MYBODYISREADY.jpg

Full stocking mode after making Yamato= pvp, orel cruising, easy dailies and weeklies only. Kai-ni Mukyuu Myoukou, Whobuki, and Hotel lvl 1->lvl 83

I only made whobuki to upgrade into 10cm+FD, and now another Akizuki class is announced? scammmmmmmmmmm
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on July 30, 2015, 02:57:33 PM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6Ap2MAEGsBy6IvoFfzuajY19vTAjt.jpg)
MYBODYISREADY.jpg

Full stocking mode after making Yamato= pvp, orel cruising, easy dailies and weeklies only. Kai-ni Mukyuu Myoukou, Whobuki, and Hotel lvl 1->lvl 83

I only made whobuki to upgrade into 10cm+FD, and now another Akizuki class is announced? scammmmmmmmmmm
Oh the luls.~ Well I'm happy to announce two things really:

My first Kai Sub:

(http://i.imgur.com/Kh2Bag3.png)

And Lady Kai Ni get:

(http://i.imgur.com/DjILkJ4.png)

I hate RNG due to I can't do the new 6 Divs quest.... WITHOUT RNG DECIDING TO TROLL ME.

Late Kai Ni announcements also:

(http://i.imgur.com/qcfqTFW.png)

(http://i.imgur.com/vQfr17T.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on July 30, 2015, 04:33:43 PM
As the proud owner of a Level 98 Fubuki, I am obligated to say that Fubuki is still useful even if the Akizuki-class can do anti-air cut-ins and anti-air equipment upgrades better than her. Akizukis have below-average torpedo power, limiting their damage in night battle. Except for luck, Fubuki's stats are above average across the board. She is the ultimate vanilla ice cream shipgirl. She goes with any dessert.

But you know what's better than Fubuki or Akizuki? Fubuki AND Akizuki! (http://www.pixiv.net/member_illust.php?mode=manga&illust_id=50947685) There's a "FubuAki" pixiv tag to honor their double heroine status. Fubuki and Akizuki are paired because Fubuki K2 is essentially a "Akizucation" of the special type destroyer.

Teruzuki is the best reason to play the upcoming event and I don't even know what the other rewards are. And needless to say, if Akizuki herself drops from anywhere, I'm hunting her with rabbit priority.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on July 31, 2015, 01:14:35 AM
Guys... bad news.... we have 7 maps to deal with this time at the event:

(http://i.imgur.com/ty05zh3.png)

(http://i.imgur.com/6OVtXxf.jpg)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on July 31, 2015, 01:40:34 AM
Guys... bad news.... we have 7 maps to deal with this time at the event:

(http://i.imgur.com/qwTLMO2.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Gpop on July 31, 2015, 02:12:08 AM
Meanwhile, Kancolle Kai is, hilariously once again, delayed (http://gematsu.com/2015/07/kan-colle-kai-delayed-november-japan)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on July 31, 2015, 03:15:46 AM
I think this is the end of the upgrade train before the event.

[attach=1]

[attach=2]

[attach=3]
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on July 31, 2015, 03:28:59 AM
Meanwhile, Kancolle Kai is, hilariously once again, delayed (http://gematsu.com/2015/07/kan-colle-kai-delayed-november-japan)
Yup...

@Rune Grats on Nightmare Poi and AACI TSU-class Maya.

------------------------------------------
Live Patch thus far:

1. Amagi Kai damaged cg fix
2. Tatsuta summer CG
3. New Full Summer voice lines for Fuso and Yamashiro
4. Verniy gets a slight max armor buff
5. Stat buffs for Agano class
6. Build in AA directors added for Isuzu
7. Strengthen the Hashirajima servers and to patch up various systems.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Red Frost on July 31, 2015, 08:44:24 AM
(https://pbs.twimg.com/media/CLOi-RiVEAAn6QX.png:large)

Tatsuta's Summer CG has far exceeded my expectations, and they were already pretty damn high.
I'm going to cry when her and Tenryuu revert to normal.
 
I think I've got a comfortable amount of resources, but I personally feel like they could be a lot better.  The last thing I want stopping me from getting Amagi (if she's droppable this event) is a lack of resources.  I've got a few monthlies to finish up but that shouldn't drain very much.
Recently I've Kai Ni'd Z1, Kako, Akatsuki, Hibiki, and I've got Abukuma at Lvl 75.  I'm expecting some of the new girls needing Blueprints this event, as well as maybe Shoukaku and Zuikaku, but hopefully not too many.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on July 31, 2015, 10:54:38 PM
Is there a way to export the collection of your ships data from KCV to a CSV or something like that?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 01, 2015, 01:20:41 PM
My hunt for I-401 in 6-1 has been unsuccessful so far. I decided to stop for the time being to save resources for the event.

(http://www.houseofsixten.com/stealth/alara/sixtwo.jpg)

Maybe going to 6-2 is not the right idea for someone trying to save resources.

(http://www.houseofsixten.com/stealth/alara/sakawa.jpg)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 02, 2015, 02:34:41 AM
And there we go, my first lv99. Even though I do like Yu, the ring won't go to her.

(https://pbs.twimg.com/media/CLXsxQOUAAA4JoR.jpg:large)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 02, 2015, 02:35:33 AM
And there we go, my first lv99. Even though I do like Yu, the ring won't go to her.

(https://pbs.twimg.com/media/CLXsxQOUAAA4JoR.jpg:large)
Awie, grats on leveling her though.

============
Edit:
Welp as predicted...

Fleet locking for Normal and Hard mode is happening again while easy mode has no fleet locking AGAIN:

(http://i.imgur.com/N1QXFXc.png)

Yaay....

===============================

(http://i.imgur.com/34SZCYx.png)

1st Map: single fleet.

2nd map: combined fleet.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 02, 2015, 07:13:43 AM
Devs: "prepare your carriers!"

Them saying that is just a formality at this point right? They said this last event and it didn't feel that carrier heavy. I just want an excuse to not bother leveling up carriers  :derp:

Lets hope Amagi pops up as a drop somewhere...

edit: yeah, I suppose I'll need to use whobuki to get Terizuki. I wonder which artists are doing the designs for the new ships. When was the last new Shibafu artwork? Was it Fubuki Kai Ni to coincide with the anime? I want to see a new design for a new ship entirely from Shibafu now that the artwork is better.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Jq1790 on August 02, 2015, 12:53:10 PM
So I finally got this to work for me,so I'm now an admiral!

Started with I think her name is Samidare?  Only did a tiny bit of stuff last night, got poi pretty early along with building a couple others.  Anything I should keep in mind for starting?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 02, 2015, 07:09:01 PM
Anything I should keep in mind for starting?

Here's a guide on which ships to keep as you progress: http://pastebin.com/4Wk2hy0B

It's based purely on stats and necessity so you don't need to follow it strictly. Feel free to keep kanmusus you like. It hasn't been updated to account for Abukuma's Kai Ni who is very useful. Fave ships by heart-locking them so you don't accidentally feed or scrap the ones you want to keep.

At this point assuming you've just started you're in for a doozy since an event is starting in eight days. You will want to try and clear the event maps even if you barely have any ships because the event maps always have great drop pools. Right now the biggest priority is unlocking another expedition fleet. Use the default 30 30 30 30 construction recipe to clear your daily construction quest until you get Sendai, Jintsuu, and Naka.

Read up on the first two sections of this: http://kancolle.wikia.com/wiki/Glossary
And this for combat: http://kancolle.wikia.com/wiki/Combat
Construction recipes: http://kancolle.wikia.com/wiki/Construction

The most important parts of combat are formation selection and ship health modifier.
Minor damage (小破 Shouha) or less (yellow)
Moderate damage (中破 Chuuha) (orange)
Heavy damage (大破 Taiha) (red)

Kanmusus can only sink if you advance a node while a ship is already in Taiha. Don't advance if a ship is red! When clearing a map, do not go into night battle except in the boss node as going into night battle burns ammo. If a ship is in Taiha in daytime it won't sink if you go into night battle, only if you advance to a new node. (this might seem really silly but I'm pointing this out because I didn't know for a while when I started playing :getdown:)

This part is optional but its very convenient: https://github.com/Yuubari/KanColleViewer/releases
KanColleViewer is a modified browser program that translates quests, tracks kanmusus and expeditions for you.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 03, 2015, 02:09:41 AM
(http://i.imgur.com/ADfitZq.png)

So... new ships and a new equipment system will be introduced into the event patch let's pray it's not EQUIPMENT LOCKING OH NOOOOO.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 03, 2015, 02:25:19 AM
(http://i.imgur.com/ADfitZq.png)

So... new ships and a new equipment system will be introduced into the event patch let's pray it's not EQUIPMENT LOCKING OH NOOOOO.
Oh dear God, if that happens I might die.

At least fleet locking isn't as bad for me anymore since I've kai ni'd a ton of different girls by now.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 03, 2015, 02:41:36 AM
Oh dear God, if that happens I might die.

At least fleet locking isn't as bad for me anymore since I've kai ni'd a ton of different girls by now.
Same here it's now the new equipment mechanic they might add in that might make me go crazy.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 05, 2015, 01:54:08 PM
(http://www.houseofsixten.com/stealth/alara/clear-4-5.jpg)

To Harbor Princess,

Please die.

Sincerely,
The Kongo Sisters
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 05, 2015, 06:29:34 PM
I'm now an official member of the Ryuujou Kai Ni club... I think:

(http://i.imgur.com/gwhrxnj.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 05, 2015, 06:36:05 PM
I'm now an official member of the Ryuujou Kai Ni club...

Good job! Are you going to ring both her and Junyo?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 05, 2015, 06:56:33 PM
Good job! Are you going to ring both her and Junyo?
Just Junyou for now since... Kongou and Junyou have been clashing over the ring in my inventory, I'm excited though since right now Imma try and gun for Hatsushimo's Kai Ni and be done with it until the event is over.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 06, 2015, 03:04:31 AM
[attach=1]

I lied. Someone said I needed CAVs so I made one last stop with the upgrade train.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 06, 2015, 01:52:55 PM
[attach=1]

I lied. Someone said I needed CAVs so I made one last stop with the upgrade train.
Grats on no-pantsu sister! I need to get Hatsushimo up to par now since she has a little ways to go.... after the event I might either get Maya, Ayaname, or Haguro in the Kai Ni status.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Jq1790 on August 06, 2015, 03:51:31 PM
Naturally right after I remodel Ise I see a quest requiring  a BB.  Oh well.  In doing my dailies and trying to get Jintsuu I should have Yuubari waiting for me when I log in next so I guess it's not all bad?  Gotta stock up on fuel so I can try more for a new BB though.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 06, 2015, 11:55:08 PM
So here is everyone (part 1) (http://puu.sh/js9ns/579a705f78.png) (part 2) (http://puu.sh/js9qP/bb991ca188.png). How do things look? What difficulty level could I reasonably challenge for the event.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 07, 2015, 01:01:27 AM
Good news everyone, the equipment system is not a lock, but an upgrade on planes:

(http://i.imgur.com/dmUs0X3.png)

The new equipment mechanic will involve planes, allowing users to gain more advantage during aerial phase depends on the "training" and "usage" of said planes.

Hopefully... it'll be a simple mechanic or I'll be one sad panda.

Edit: Also Advice from the devs to novice TTKs complete E2 ~ E4 if you don't have a diverse fleet.

=========================
Edit 1 - Map Names for the event for E1 ~ E4:

(http://i.imgur.com/rOebVu1.png)

Stage 1: Preparing to sortie, Second Operation SN

Stage 2: Combined Fleet to Sea of Solomon

Stage 3: Clash! Second Battle of the South Pacific

Stage 4: Straits invasion! Destroy the enemy Airfield.

======================
EDIT 2 - WHY CAN'T I HOLD ALL OF THESE TWEETS I'M SCREENSHOTING:

(http://i.imgur.com/Xu3ibHA.png)

2nd Prize for the event will be a Supply Auxiliary ship!

 WHAT!? EXCUSE ME SHUT UP AND TAKE MY MONEY!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 07, 2015, 04:37:22 AM
Good news everyone, the equipment system is not a lock, but an upgrade on planes:

(http://i.imgur.com/dmUs0X3.png)

The new equipment mechanic will involve planes, allowing users to gain more advantage during aerial phase depends on the "training" and "usage" of said planes.

Hopefully... it'll be a simple mechanic or I'll be one sad panda.
Sounds interesting in my opinion, but that's just me.

EDIT 2 - WHY CAN'T I HOLD ALL OF THESE TWEETS I'M SCREENSHOTING:

(http://i.imgur.com/Xu3ibHA.png)

2nd Prize for the event will be a Supply Auxiliary ship!

 WHAT!? EXCUSE ME SHUT UP AND TAKE MY MONEY!
LANDING CRAAAAAAFT.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 07, 2015, 05:06:29 AM
How do things look? What difficulty level could I reasonably challenge for the event.
You definitely have the ships to roll through on medium, whether you can get through hard modo on some maps for the juicy rewards depends on your resources. The large amount of maps and the fleet locking that might come with them this time around is daunting though. Let's see if the "hard" modes on some maps will be be stupid easy like E-3 last event.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 07, 2015, 10:19:42 AM
So here is everyone (part 1) (http://puu.sh/js9ns/579a705f78.png) (part 2) (http://puu.sh/js9qP/bb991ca188.png). How do things look? What difficulty level could I reasonably challenge for the event.

Gonna give my input here... Personally I'm going to say you will want to focus on normal on the most part. You can try hard in the beginning if you like, but since I can't determine anything without seeing your equipment, it's hard to decided which route you should go. But I'm going to say for your sake Rune, the majority of the even you should do it on normal. Though we also know this is going to be a rather big series of maps too... so the number of Kanmusus may become a major concern. Be ready to descend to easy in the event you don't have enough ships to make manageable group for the later portion of the event... we'll see how the event plays out... As for your CVs and CVL, I say on the most part you're somewhat set so I have no complaints there.

So yeah try hard for some early rewards, if it's too much step it down to normal.



Anyways, let me sit down and have a little talk about some of the information that has unfolded over time...

So what we know of the event as of this point is....

The Event is Large Scale and will be 7 Maps big.

There will be selectable difficulties.

The event will be carrier focused.

It'll be called "Counter Attack! The Second SN Operation!

The event will introduce a new game mechanic that'll give us something special that'll be equipment related for your carrier planes.

They'll be introducing 5 or so ships which will include Teruzuki and another ship that will be a supply axillary Ship

It'll take place within the Solomon Seas.

Combined fleets is confirmed for E-2.

E-4's title hints of a battle against a certain Airfield in the Solomon Seas...

Considering what I know so far of this event we're kind of doing a semi revisit of the good old 2013 Event Map of Iron Bottom Sound... but not entirely though... we're focusing more on a campaign that it's loosely based upon.

Operation SN

To summarize the operation: Let's go back to the year 1942 during August...

Japan was trying to take advantage of it's growing power as it started to take control of the islands to the south of Japan along the Solomon Sea. During this time, Japan wanted to take control of Guadalcanal and some of the islands along with it by establishing air feilds that they would use to both control and strength thier air forces in the area.

This was going well up until the Allied forced launched a counter measure to capture some of the airfeilds that the Japanese were establishing. They managed to pull this off well and captured some airfield and among them was one Airfeild they gain control of that would be renamed.... Henderson Field....

Eventually Japan would start a series of battles to attempt to regain control of these airfield which involved a mixture of air raids and night battles which would last over several months until in November when the one of the most bloodiest battles took place in the dead of the night... within Iron Bottom Sound

So now that we know this, let's rewind the clock a bit...

Remember that this even is based on the SN Operation... but it's also called the 2nd SN Operation.

Historically, there was no second SN Operation that took place in WWII. So what we may need to take into consideration with this event is that the event will mostly be tied to Operation SN, but take place after the aftermath had occurred from said operation.

This will be a fight to regain control of the airfields that are under the control of the Abyssals along the Guadacanal.

So what we should be preparing for is to see a lot of Carrier based battles, and to also prepare for the a lot of battles against Installation type enemies.

I'm actually anticipating that the new mechanic to the event will probably allow carriers to perform more efficiently against Installation type enemies, since before hand... they're participation was.... limited....

So we may be seeing the planes play a more valuable role soon.

My personal thoughts are, try to get familiar with the new carrier mechanics, but also remember to have your Type 3 Ammo and WG42s on the ready. Because I anticipate we will be having a harder than usual battle up ahead.

E-1 sounds like it'll be mainly a scouting mission so we'll likely expect to be using a torpedo squad for that area.

E-2 will be an assault on the Solomons which will involve likely a carrier based fleet.

E-3 will probably be a standard battle

E-4 will probably be a combined fleet campaign that'll have you fighting against someone familiar....

(http://en.kancollewiki.net/images/c/cb/Port_hime.png)

or... maybe a stronger, badder version of her it just seems like it's a probability considering the theme of this event.

E-5 to E-7 is unknown, but I expect it to involve more installation battles and possibly a shout out to Iron Bottom Sound

Whatever the case may be... I'm certain I'm going to go all out on this map.... I may be 80k in fuel and ammo, maxed on steel, and 60k on Bauxite... But I think I'll be more than ready. After all, you know me... Hardcore or bust!

I'm a Manly Admiral, and I shall remain this way to the end... Nothing shall stop me from doing Hardcore mode which I feel is the only way I rightfully deserve my rewards!

And if that health regen bar resurfaces for hardcore admirals... bring it on! I have been awaiting to actually challenge that since 2013! (Though honestly, they'll likely never do that again... ;_;)

Anyways for further read up on the second SN operation you're more than welcome to read over information in the Summer Event Section. Or even the book we researched on the SN Operation itself at the bottom of the wiki page.

http://en.kancollewiki.net/wiki/Summer_2015_Event

Also... do expect me to steam daily upon event start up!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 07, 2015, 04:52:51 PM
@Totaku I'm ready to go myself on easy mode although my buckets, steel, and bauxite are ok, but fuel and ammo might be a problem, but I'm ready to go and show how much dedication I've put into making sure I have more Kai Nis and this time buckets to take on the Solomons. My carriers are ready my BBs are raring to go including Italia, my DD Kai Ni count is slowly rising and my blood is boiling to kill some abyssals. I'm nervous though... but I want that Akizuki class ship especially.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 07, 2015, 05:18:50 PM
Hmm... judging from all that info, I wonder if we'll get a new Abyssal who looks like the Nightmare of Solomon herself, haha.

Also, I'm determined to do well this event since... I... only cleared E-1 during last year's event which cost me Unryuu and Ooyodo. ;>;
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 07, 2015, 06:38:27 PM
Hmm... judging from all that info, I wonder if we'll get a new Abyssal who looks like the Nightmare of Solomon herself, haha.

Also, I'm determined to do well this event since... I... only cleared E-1 during last year's event which cost me Unryuu and Ooyodo. ;>;
I'll be glad to dance with the abyssal version of the Nightmare of Solomon herself.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 07, 2015, 08:27:50 PM
E-4 will probably be a combined fleet campaign that'll have you fighting against someone familiar....

(http://en.kancollewiki.net/images/c/cb/Port_hime.png)

IT'S FINALLY TIME FOR REVENGEANCE
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Jq1790 on August 09, 2015, 03:05:07 AM
Whee, another kanmusu Kai'd.  Abukuma's weird for her Kai Ni when I get there though I noticed.  Some stats go up, some go down, and she gets a bunch of equipment and stuff.

Currently at 2-3, with 1-5 uncleared yet because I haven't gone back through and tried to do it the right way wherein I could get my fleet to the boss node since my first attempt at such earlier on.  At my current point I could probably do it though I'm pretty sure, so I prob will just because.

2 days til the event, I wonder what I'll get from it...?  I'm obv only gonna try easy since if people are looking at Normal even with lv. 60-90 shipgirls I know my little Lv. 20-somethings will do all of nothing there, haha.  Still, what a time to start playing on, I guess!  Should be exciting.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 09, 2015, 03:43:20 AM
We're both ready to go, but first I need to conk out:

(http://i.imgur.com/1H8PQmz.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 09, 2015, 11:57:51 AM
I'm going to go unvail something that has been unearthed in Japan...

Not too long ago, Japan held a special Kancolle Event where they gave a preview of a few important things.....

The Event, The Mechanics that'll be introduced, and the animation suprise!

http://kancolle.doorblog.jp/archives/45861464.html

The New Auxiliary Ship

On August 9th, a special Kancolle event was held where some of the Seiyuus that unveiled some thing things regarding the event.

Among the Seiyuus was Nomizu who has done the voices of Abukuma, Kinu, Shoukaku, and Zuikaku. In a doodling autograph she signed to someone... she unveiled one more Kanmusu she's voicing....
(http://i.imgur.com/YdHPHcR.jpg)
Hayasui (on the bottom right)

That name may be unfamilar to you... and for good reason... It's kanmsus that has yet to be unveiled and will likely be released this event!

The explain things further.... Hayasui is actually... fleet oiler!

Which suggests that Hayasui is the new Auxiliary Ship that will be introduced this event!

Chance are Hayasui will probably play a role in supporting ships by likely acting as a supply reverser and carrier supporter. So she'll be very unique compared to most kanmusu and you'll likely want to aim for her since she may become very important for longer maps and routing!

In the meantime you can read up on Hayasui
https://en.wikipedia.org/wiki/Japanese_fleet_oiler_Hayasui

The Plane Mechanic System

Will now become more unique compare to before! How? Well your planes will now have... a leveling system!!! So according to the live event, you will be able to now train planes and as they level, thier stats will improve with time as they continue to shoot down other planes! One can assume that ultimately in the long run you can possibly improve planes into something better... such as....
making a Tenzan torpedo bomber level up and become... a Tenzan (Skilled) plane! Think of the possibilities with this!

Shoukaku and Zuikaku Kai Ni

In a news article, there was news reported regarding Shoukaku and Zuikaku's Kai NI....

It turns out... that these two kanmusu will be needing a special item to upgrade! The item can only be found through this event that is coming up! As for will Shoukaku or Zuikaku get thier Kai Ni in the start is still unknown....

Kancolle: The Movie

Remember when the anime ended? And they said "More is to come?" Now the answer has been unvailed!

There's going to be a Kancolle animated movie in production and it'll release in.... 2016... here's hoping it'll turn out well and maybe fix up somethings from the anime. ^^;

The PV was revealed at the live event and will likely be posted later on in the internet in a few days from now.
I think the hype from this event is now much stronger than before... way to feed the excitement... RIGHT BEFORE THE EVENT!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 09, 2015, 05:16:59 PM
Alrighty, Hayasui is definitely my target for the event now. I don't know what she looks like, but she sounds like she'll be awesome.

Also need to pick up two of those items for the event for the Shoukaku sisters... I hope it's not a hard-mode medal though.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Gpop on August 09, 2015, 06:22:42 PM
Oh man, movie AND anime? As long as I get my 6thDesDiv episode part 2 I'll be happy (and maybe Amatsukaze will show up S2 as well...please?)

My current resource count before the start of the event:
(http://i.imgur.com/FLrhSSR.png)

Only a bit worried about my bauxite and bucket count. Although 300 buckets was more than enough for me in the last event, but that was because E-1 to E-4 was such a joke in Hard mode that I didn't use up much buckets in the end. Now we'll have to see if it might be just as easy in this event...
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 09, 2015, 08:01:33 PM
Welp, here we go. This is where my resources stand at the moment. I also sent out expeditions that I'll be collecting tomorrow before starting.
(http://i.imgur.com/u8vhNAj.png)
It kinda sucks that I'm still working for a little over a week, but I'm gonna try and finish what I can so I'm not strapped for time by the end of the event.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 09, 2015, 08:45:38 PM
Wow I guess the plane mechanic is gonna be nifty for me then since I use CVs a lot and Kancolle movie heck yush!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Jq1790 on August 09, 2015, 09:04:07 PM
Oh right I wasnt saving resources or anything...whoops. oh well!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 09, 2015, 09:13:21 PM
The Plane Mechanic System

Will now become more unique compare to before! How? Well your planes will now have... a leveling system!!! So according to the live event, you will be able to now train planes and as they level, thier stats will improve with time as they continue to shoot down other planes! One can assume that ultimately in the long run you can possibly improve planes into something better... such as....
making a Tenzan torpedo bomber level up and become... a Tenzan (Skilled) plane! Think of the possibilities with this!
Actually now that I think about it, I wonder if there'll be a different way to level up scouts or if they're just non-levelable since they can't actually shoot down other planes for the most part.

In addition, I wonder if Akashi will be related to this.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 10, 2015, 02:01:44 AM
And so we wait.

EDIT: Ack, double posted accidentally. ;>;
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 10, 2015, 02:24:17 AM
So who's ready to watch me get rekt tomorrow on twitch! </3
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: qMyon on August 10, 2015, 05:35:11 AM
I am rightfully ashamed.....only 80-odd buckets, and resources at regen cap. Easy-modo time.....

Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 10, 2015, 06:57:56 AM
Ok for anyone who hasn't followed the maintaiance notes, they've unvailed that there will be.... 7 Kanmusus that you can get from this event!

I sure hope you have the space for them! Because it sounds like we're going to have a big hunt on our hands!

Also maintaiance was extended... it'll take up to 9 hours from the time the  game went down (11 APM JST) to complete...

The event and the game should go live at 8 PM JST.... I will be posting update notes when the time comes in another post.

Edit: It's been delayed an extra hour and a half.... so 9:30 PM JST.....
In the mean time have some  images of Secret Kanmusu X

(https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11822724_1035665579777884_94100963431338057_n.jpg?oh=305365e57573282f0f56e35c2aaf74bf&oe=567DAE8E)

And Secret Kanmusu X 2

(https://pbs.twimg.com/profile_images/630664185584599040/Kjp05DwT.png)

(https://pbs.twimg.com/profile_images/630709708005871616/Ii_cMxcs.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Abraham Lincoln on August 10, 2015, 10:58:50 AM
I am rightfully ashamed.....only 80-odd buckets, and resources at regen cap. Easy-modo time.....

^This is so me right now.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 10, 2015, 11:47:23 AM
While we're waiting for the event to start, here's some Kancolle Arcade PV.

https://www.youtube.com/watch?t=17&v=gvBAH2YMneY
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 10, 2015, 02:54:12 PM
Funnily enough, you can see the images of most of the girls on Danbooru.

Also, seems like someone ordered
an Italian destroyer.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 10, 2015, 03:21:39 PM
It's time, It's time....The Second Operation SN has begun!!!!

(http://kure.kancollewiki.net/images/6/62/Summer_Event_2015_banner.png)
The event has finally taken place and now we are about to enter the ultimate battle as we return to the Solomon Seas!

Once again thanks to http://en.kancollewiki.net

Quote
August 10th, 2015
http://en.kancollewiki.net/wiki/Game_Updates/2015/August_10th
Counter Attack! The Second SN Operation Event Update

For information on this update, please visit the summer event page.

1. Time-Limited Map "Counterattack! Second Operation SN" Begins!

KanColle Summer 2015 Event "Counterattack! Second Operation SN" is implemented and the operation has begun! The operation period will be roughly 20 days this summer. This operation is a *large-scale* operation.

2. Regarding "Counterattack! Second Operation SN" First-Part Operation (Main Operation)

This portion of the operation consists of four maps:

Map 1: Preparation for Second Operation SN!
Map 2: Combined Fleet, to the Solomon Sea!
Map 3: Confrontation! Second Southern Pacific Ocean Battle
Map 4: Charge into the Strait! Destroy the Enemy Airfield!

3. Encountering New Kanmusu in the First-Part Operation (Main Operation)

Fleet completing the 2nd map "Combined Fleet, to the Solomon Sea!" will encounter the new kanmusu of this summer... Shiratsuyu-class Destroyer Kawakaze. Admirals completing the last map of the main operation (4th map) will rendezvous with the aircraft fuel oiler Hayasui.

4. Regarding Combined Fleet

Map 2 "Combined Fleet, to the Solomon Sea!" and Map 3 "Confrontation! Second Southern Pacific Ocean Battle" are maps involving Combined Fleets. To form a combined fleet, form the main fleet in your first fleet and an escort fleet in your second fleet, then drag the icon for the second fleet over the icon of the first fleet.

4. Regarding Special Equipment & Items Obtainable During Summer Event
By completing the 3rd map "Confrontation! Second Southern Pacific Ocean Battle", it is possible to incorporate the new carrier-based plane Type 97 Torpedo Bomber (Murata Squadron) into your fleet. It's also possible to chance the plane type via completing a mission.

By completing the maps, new items may be obtained, including consumable items such as battle rations and maritime resupply.

New Kanmusu encounterable via completing maps do not vary due to difficulities, but item and equipment awarded will change depending on difficulty chosen.

The Type 97 Torpedo Bomber (Murata Squadron) is obtainable on all difficulties.

5. Regarding "Enhanced Expansion"

New item "Enhanced Expansion" allows a single Lv30 or higher Kanmusu to equip an auxiliary equipment (such as Repair Team/Goddess and Battle Rations) which doesn't take up a regular equipment slot. Available from the item shop, but multiple copies of this item are available from the summer event.

7. Regarding "Battle Rations"

Battle Rations is a new item that can be equipped. Between battles during the same sortie, there is a chance of the item activating. The activating Kanmusu will gain a large morale boost, and the ship directly next to her (slot above and below) will share the ration and gain a slight morale boost.

 The ration is expended upon activation.

8. With Regards to New System "Plane Expertise"

Fighters, Dive Bombers, Torpedo Bombers, recon planes and such, can now gain expertise level by engaging in battles and scouting. Planes with higher expertise level will now have stripes in their equipment slot to identify them.

9. Effect of "Plane Expertise"

Planes with higher expertise level will be able to perform better during battle and recon (including contact/spotting). It is now possible to see bigger results by using planes with high expertise level.

10. Gain/Loss of "Plane Expertise"


The "Plane Expertise" level goes up if the plane is used repeatedly in battle, but will be lowered if high amount of loss is suffered. If it is completely eliminated, the expertise level is reset.

 The plane's performance will never be lower than current status, however.

11. Regarding the Expanded Operation (Extra Operation)

 It is possible to participate in the expanded operation by completing the four maps of the main operation.

Note that Map 5 is an operation to a different front, so please consider how to divide up your forces.

Admirals completing Map 5 can participate in the further expanded operation "Operation FS". The second stage of the expanded operation, "Operation FS", begins tomorrow (August 11th) at 18:00 (JST). Map 6 and 7 will be available at that point.

12. Addendum to "Second Operation SN" Main Operation


It is possible to encounter new kanmusus via defeating enemy main forces even during the main operation. During the main operation, apart from what we introduced earlier (Kawakaze and Hayasui), it is possible to encounter seaplane tender Mizuho and Shiratsuyu-class destroyer Umikaze.

13. Addendum Regarding New Items Implemented Today

Multiple copies of each item implemented today - despite being available in the item shop - can be obtained from this event. Also, they can be gained via completing repeatable quests and such even after the event. Please utilize them at your own pace.

Good luck to you as you are about to partake in a massive battle up ahead. May you all have fun as you engage in a full scale battle for the remainder of August!

I will be streaming each night of the week so be ready for me to post my stream on a regular basis as usual...

WARNING!! THE SOLOMON SEAS ARE CURRENT UNDER THE CONTROL OF THE ABYSSAL REPORTS HAVE INDICATED 6 DIFFERENT NEW TYPES OF ABYSSAL!

4 OF THEM ARE LATE MODEL ELITE DESTROYERS THE OTHERS ARE UNKNOWN! EXCERSICE CAUTION WITHIN THE SOLOMON SEAS!


(http://i.imgur.com/tZCpmZD.png) (http://i.imgur.com/tL3RMj7.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Jq1790 on August 10, 2015, 07:51:09 PM
...Yup, this is definitely what a seven star map should be doing to me.  So far I've not even made it to the boss node once since I always wind up with at least one critically damaged shipgirl by the end of the node right before it that I wind up at.  I...don't think I can even expect to progress much since my bucket supply's gonna get wrecked or I'll have to wait forever to get a girl repaired, I dunno.  Oh well, these events seem designed for people in midgame and later so someone as early as myself I guess was never gonna have much luck.  Still, might try poking it a bit more just to see if I can even reach the boss once.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 10, 2015, 08:00:31 PM
...Yup, this is definitely what an eight star map should be doing to me.  So far I've not even made it to the boss node once since I always wind up with at least one critically damaged shipgirl by the end of the node right before it that I wind up at.  I...don't think I can even expect to progress much since my bucket supply's gonna get wrecked or I'll have to wait forever to get a girl repaired, I dunno.  Oh well, these events seem designed for people in midgame and later so someone as early as myself I guess was never gonna have much luck.  Still, might try poking it a bit more just to see if I can even reach the boss once.

The first and most important advice I can give to a new player is this....

Do not try to jump into the event right off the dot! You should be taking a chance to work on your kanmsus and powering them up. And while that happens information be coming in from others who already partook in the event and you'll start getting a better idea what to do. Do also remeber, there are 20 days to this event and the devs have said that even new players SHOULD be able to reach the end of either E2- E4 and get some of the prizes from the event.

So take your time and train some, come back to the event and see if things can change around!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Jq1790 on August 10, 2015, 08:15:44 PM
Yeah, I'm thinking I just need to get some levels and maybe some modernizations going on. Gotta be sure not to take too many attempts by switching kanmusus around or I'll run out of viable fighters for later maps if I somehow get to E-3 and suddenly need non-blue-tagged girls to field.

Thinking I might just for now try pushing on in the main missions, try to get a bit stronger.  If I don't do much this event I'm not gonna worry too much; I'm only rank 17 so I kinda shoulda realized I might not get to do everything right from the get-go.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 10, 2015, 09:53:37 PM
Yeah, I'm thinking I just need to get some levels and maybe some modernizations going on. Gotta be sure not to take too many attempts by switching kanmusus around or I'll run out of viable fighters for later maps if I somehow get to E-3 and suddenly need non-blue-tagged girls to field.

Thinking I might just for now try pushing on in the main missions, try to get a bit stronger.  If I don't do much this event I'm not gonna worry too much; I'm only rank 17 so I kinda shoulda realized I might not get to do everything right from the get-go.

If you're on easy mode (which you must be, with an HQ level of 17), fleet-locking is ignored. The ships will still get tagged, but you can deploy them wherever you wish.

It is recommended to include Kikuzuki among the ships you're training for E-1. She gives you an easier path as long as you have no carriers or subs in your fleet.

And if you can make it to E-2, you can find some extremely rare ships at the boss node, such as the carrier Unryu, who allows you to complete quests that grant powerful carrier equipment.

I don't care about Unryu, but there are some people here who do...
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 10, 2015, 09:55:51 PM
Man, there's so much ship locking in this event. I'm going to have to wait for the guinea pigs scouting groups before I take a dive in this.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Jq1790 on August 10, 2015, 09:58:36 PM
If you're on easy mode (which you must be, with an HQ level of 17), fleet-locking is ignored. The ships will still get tagged, but you can deploy them wherever you wish.

It is recommended to include Kikuzuki among the ships you're training for E-1. She gives you an easier path as long as you have no carriers or subs in your fleet.

And if you can make it to E-2, you can find some extremely rare ships at the boss node, such as the carrier Unryu, who allows you to complete quests that grant powerful carrier equipment.

I don't care about Unryu, but there are some people here who do...
Oh right, I forgot ship locks got ignored on Easy.  Guess that's not AS bad then.  I will definitely try to get to E-2, but it doesn't change that as I am I'd use up way too many resources for it to be worth it, so I'm gonna take a few days or so to beef up my shipgirls before I try a renewed assault.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 10, 2015, 10:11:26 PM
Oh right, I forgot ship locks got ignored on Easy.  Guess that's not AS bad then.  I will definitely try to get to E-2, but it doesn't change that as I am I'd use up way too many resources for it to be worth it, so I'm gonna take a few days or so to beef up my shipgirls before I try a renewed assault.
I suggest saving buckets for the last week of the event especially if you don't have much. Just focus on casually getting as far as you can for the first week before pushing through while leveling at the side.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 10, 2015, 11:40:17 PM
MY BODY IS READY!!!!!!! 8:30 PM on Twitch watch me take on a few parts of the event. on easy mode if you want to.

Stream is now live GO! GO! GO! http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 11, 2015, 03:24:43 AM
It is time.

I'M COMIN' FOR YA UNRYUU. THIS TIME FOR SUUUUUURE.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 11, 2015, 04:12:46 AM
The best thing that ever happened to me during my stream: http://www.twitch.tv/duckieplucky/v/10470670

Tomorrow I'll be off screen unlocking E-3 and E-4... I'm dreading what's behind those curtains right now, good night everyone.

(http://i.imgur.com/DRdTTQq.png)

(Sweet victory in my book) I'll give my 2 cents about E-1 and E-2 when I'm more focused.

Livestream recap thus far: http://www.twitch.tv/duckieplucky/v/10448786
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 11, 2015, 05:49:47 AM
Well the time has come! To partake in the seasonal great hunt! I shall be streaming starting now until at least I beat E-1 or get tired.

So without further adue LET THE GREAT HUNT BEGIN!!!

The Night of the Grand Hunt - The Second SN Operation: The Kancolle Daily Event MegaStream: http://original.livestream.com/totaku

E-1 Stream is over! The Hunt was successful!

E-1 - Why Destroyers can be such terrible things....

Note: The following is being done in Harcore Difficulty... your milage may vary depending on the difficulty you use....

E-1 on the most part could be considered simple.... if you done research on the area you're fighting in.....

Long story short, you need to make sure your kanmusus are mostly light if you're going to complete it the hard way, because you'll be redirected and dead ended or wrecked.... however there's one key player that cam get you to the boss in two battles....
(http://i.imgur.com/LFkFkMN.png)
Kikuzuki (As seen as the flagship)....

By using her you can evade most of the hard fights and go through only the destroyer blockade at node A.

The Destroyer Blockage at node A is not hard...assuming your kanmusu hit the late model DDs... Since if they are left alone, thier torpedo will likely wreck you. Same cam sometime apply to the Ni-Class Light Cruiser who can sometime crit you... but he's less of a concern.

When you make it past that Kikuzuki will lead you to a supply node and then to the Boss node..

The boss node has you face off against a familiar opponent from before..
(http://en.kancollewiki.net/images/8/8e/597.png)

The Destroyer Hime

Because you're using Kikuzuki, your punches aren't going to be all that great, so you'll need to compensate this by bringing in some decent fleet memebers. The crew I showed before hand worked for the first 5 kills (kinda..) but for the last kill it got ugly...

(http://i.imgur.com/m0tICHk.png)

During the early fights she comes with a pack of late model DDs. Which as mentioned before are threatening... but the real theat comes later on in the final kill...

(http://kure.kancollewiki.net/images/5/59/I-Class_Destroyer_Late_Model_Elite.png)

These new improved DDs are strong enough to plow through your Destoyers like butter with thier firepower alone! Thus making them far more dangerous than you likely anticipated to be... to top it off... they are massively dodgy! Thus very hard to kill in general.

I actually struggled a bit, with this map, but thankfully I did pull through after switching out Hatsukaze for Suzuya (She was strong enough to kill the Hime).... I do however think this as a sign to not treat any of the future maps as lightly.... As anyone playing hard mode will have to deal with these thing... rather often!
(http://i.imgur.com/nPnk1EY.png)
With the Hime and her deadly DD crew dead the victory was claimed...

And my prizes were....

A Carpenter Fairy,
A Mamiya Ice Cream,
2 Reinforcement Expansions
And 4 Battle Rations

(http://i.imgur.com/MkKL9dg.png)

The reinforcement expansion allows you to create a extra equipment slot for your kanmusu! However thise new slot is not in the usual location, as it servers as a consumable equip slot.

Basically if you purchase this or obtain this item, you'll be able to make a slot where you can put a consumable item in there to use during the battle this way you don't have to stick it in your equip slot!

This includes Repair Crew, Battle Rations, and Maritime Supplies so choose wilsely who to give this to. Your ship must also be over level 30 to use it!

(http://i.imgur.com/36SOI5s.png)

Combat Rations are used to give your Kanmusus a moral boost in the middle of the fight! The one holding the item will get a large boost, she will also share it with two other members beside her in the composition (above and below) allowing them to gain a small boost! So in a way this can be used to give a tied changer in the battle field, but otherwise, once it's used it's gone. So plan carefully before using your combat rations to decided the best time!

That's it form me for now... I shall now prepare for my quest for E-2.... I'm certain I'm going to be tested real well here...

Resource wise I only spend 1000 fuel + ammo... the real culprit is buckets.... which I loss 35 of them....
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 11, 2015, 01:42:41 PM
E-1 and E-2 note for easy mode:

E-1 - Attack on the Solomons



Being a fairly new Teitoku I expected a full on 1 CL + 5 DD map however faith would have it that I have to throw that logic out the window and reading up on himeuta and the wiki I see that I needed Kikuzuki to get pass a few battles however my Kikuzuki was weak and plus I needed all of the back up I could get so I called my best fleet thanks to looking up an also good comp too 1 CL, 1 CAV, 2 DDs, and a CVL would also get you to the boss however it was not that easy due to the flanks of abyssals however I made it to the boss and was met with an army of DDs late models at that along with DD Hime however little did they know that all of the plane training I've been doing resulted in this:

(http://i.imgur.com/Fi27Xyb.png)

Not once, but twice as you'll see on my stream from last night Junyou managed to topple DD Hime and even landing the finishing the blow for all of her HP tldr: PLANE MECHANIC TOO STRONK, although I felt bad for my Hatsushimo due to they kept trying to gang up on her... however E-2 Hatsushimo and another ship would be the key to my victory.

Rewards for Easy Mode:

(http://i.imgur.com/2DnZvpf.png)
(http://i.imgur.com/LQ4mpVy.png)
(http://i.imgur.com/JT41bcB.png)

==============================================
E-2 - Attack on the Solomons Part 2:

(http://i.imgur.com/lutHw32.png)

E-2... can either make you or break you that's what I learned... I went the risky route and went with a carrier fleet however not before gaining air superiority at some nodes thanks to Zuikaku and Kaga and on top of that Kaga was equipped with the planes that Junyou already boosted by a lot of levels, it was not easy though even though people say easy mode is a snore fest also, I went with the Node F route of Air Node for carrier fleet expecting Takiyokis instead I got this:

 (http://i.imgur.com/CyNVgRo.png)

Also the second abyssal in easy mode will sometimes replace with a second Wo-class Elite however, little did they know I would come packing heat through a certain DD I trained:

(http://i.imgur.com/DxR5RHH.png)

And if she didn't do it Maya would so I had AACIs ready for the Air Node which funny enough my fleet would 9/10 slap them silly.

But enough of that about Nagano.... at first she has 2 Ru-Class Elites with her *shudders* however by the time you get down to her last bar....

(http://i.imgur.com/mWqBOhd.png)

SHE COMES WITH 2 TA-CLASS ELITES and it's not funny if they hit you then you better have some buckets ready.

(http://i.imgur.com/zEVPW3w.png)

Nagano managed to Shouha Haguro which resulted in Haguro going beserk killing Nagano with a double attack on the finishing blow, however poor Yukikaze and Hatsushimo got hurt badly and I have to give Jintsuu some props she managed to hold out on her own throughout the whole sortie I applaud her, Hatsushimo, and Maya for helping the fleet hold out and also a little surprise happened during the second to last kill though... a certain ship decided to cheer her sister on:

(http://i.imgur.com/DRdTTQq.png)

Welcome Shoukaku to the Tea House Fleet.

Now then the reward for this map is the Shiratsuyu Destroyer Kawakaze:

(http://i.imgur.com/0D92AB7.png)

Also have some damage art for her too:

(http://i.imgur.com/gtlwHFL.png)

I'm kinda not scared of E-3, but at the same time I heard E-3 was gonna be hell... let's see how easy it'll be on easy mode.

But, first let me go do this silly quest because, I don't know what the devs were thinking when they thought adding Event quests were a good idea.

Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 11, 2015, 03:43:30 PM
I had originally decided to clear the event on Normal mode. But when I logged on last night for the first time since the event began, I saw this:

(http://www.houseofsixten.com/stealth/alara/grandness.jpg)

The Gensui rank is given to those in the top 0.8% of their server. It is the highest available admiral rank, meaning "Marshal Admiral" or "Grand Admiral".

But even if the game thinks I'm a Grand Admiral, I feel like I don't really deserve the rank. Totaku, HighZealot, Red Frost, GPop, etc. are Grand Admirals because they have First Class Medals. I don't have a First Class Medal.

I decided to play through on Hard Mode and see if I have what it takes to become a true Grand Admiral.

E-1, even on Hard Mode, is simple as long as you have Kikuzuki. I took Kikuzuki / Shimakaze / Yukikaze / Jintsu / Mogami / Mikuma to E-1. I never had to go home early. The Destroyer Princess went down in 5 sorties. Three of the Destroyer Princess kills involved Shimakaze one-shotting her with Skilled Lookouts and 2x Quint Oxygen Torpedoes.

E-2 gave me a problem at first. I started off with a Surface Fleet with 2BBV / 2CAV / 2CVL (Fuso / Yamashiro / Mogami / Mikuma / Hiyo / Junyo) +  1CL / 2CA / 3DD (Jintsu / Maya / Chokai / Yukikaze / Shimakaze / Hatsushimo) to take the easy south route that avoids the Flagship Ru blockade. But that composition has problems getting a clean kill on the boss. I switched the first fleet to 2BBV / 2BB / 1CAV / 1CVL (Fuso / Yamashiro / Nagato / Mutsu / Mogami / Junyo). I had to deal with the Ru blockade, but the extra firepower helped me promptly get two clean kills in a row.

I've only attempted the final kill once, but I think it's doable.

(http://www.houseofsixten.com/stealth/alara/evilnaka2.jpg)

If I bring a boss support expedition and sparkle everyone, I think I should make it if I just try enough times.

To deal with fleet locking, my E-2 team consists of second stringers, level 50-85. I'm saving the starters (Level 90+) for the next combined fleet map.

Things are going smoothly so far. I wonder how far I can go.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 11, 2015, 04:14:21 PM
I'm going to post this because we got a live update not too long ago. Long story short...

E-6 and E-7 are Accessible and we got some bug fixes with plane expertise and with a kanmusu

Quote
August 11th, 2015

Counter Attack! The Second SN Operation Event Update Part 2

1. Summer Event: Second Expanded Operation (Extra Operation) "Operation FS" Has Begun!

The further extended operation for the KanColle Summer Event... Operation FS. Operation has begun!

Operation FS will only become accessible upon completing "Second Operation SN" and the first expanded operation.
A certain quest must be completed in order to start this operation.

2. Deployment Strategy for the Summer Event: Second Expanded Operation "Operation FS"

"Operation FS" consists of Map 6 and Map 7. Fleet centered around the mobile task force that were participating in the Second Southern Pacific Ocean Battle can be deployed to the 6th map, where as all ships deployed in the Solomon Seas can be used in 7th map.

3.  New Kanmusu Encountered in the Second Expanded Operation "Operation FS"

The Italian Destroyer Libeccio could be encountered in the expanded operation to the western waters; Yuugumo-class Destroyer Kazagumo can be encountered in the "Operation FS" that began today, and upon completion of all operations, Akizuki-class Anti-Air Destroyer Teruzuki can be encountered!

4. Bug Fix for Plane Experise


It's possible to gain (and lose) plane expertise when you initiate a PvP Battle, but this was also taking place when PvP battle is initiated against you, and this has been fixed.

The intended effect was that plane expertise level does not change if a PvP Battle is initiated against the player.

5. Bug Fix for Display of Kawakaze's Appearance


There was a bug in the text when destroyer Kawakaze is obtained, and this has been fixed.

6. Expanding Hashirajima Server

The newest server group Hashirajima server hit capacity, and the capacity has been expanded. Rankings have started to update.
When the capacity of Hashirajima server is reached, the lottery-less server opening will temporarily stop.

So for anyone who hasn't joined the game yet, the lottery free server is almost filled up! It's best to try to join in before this opprotunity goes away. Once it does, the Lottery system will resurface once again!

Besides that, well have fun if you manage to reach E-6 and E-7 the real begins there!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 11, 2015, 05:00:44 PM
So I managed to beat E-1 on Medium with a score of five out of seven sorties which isn't too bad. I just barely got the kill on my first E-2 sortie though, so I think I'll switch in another battleship.

I doubt I'll be doing much Hard mode this event. The rewards I've seen so far haven't really gripped me at all.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 11, 2015, 09:05:35 PM
Finished E1 this morning before work.

https://youtu.be/NoKCVWS2274

Looking at the rewards, I may do Medium for E2 and E3, Hard for E4 and E5. Waiting on E6 and E7 results before I decide what to do there.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 11, 2015, 10:01:41 PM
I'm ready to dance the night away at E-3 Easy Mode... I'll be streaming my attempts at it also Song requests are available: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 11, 2015, 11:48:15 PM
I finished E-2 on Medium after Jintsuu disregarded the Battleship Princess and proceeded to doubletap Evil Naka for over 190 points in damage.

I'm on Easy Mode for E-3 now because I heard that Medium is absolutely horrifying on that map.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 12, 2015, 01:23:13 AM
Decided to do Medium for E2 mainly because the rewards didn't do it for me for Hard.

Anyway, Zuikaku GET! The Crane sisters are reunited!

Buckets used: 18
Total attempts: 6
Resources: whatever 6 x the amount of resupply is plus unknown repair and bauxite costs

http://youtu.be/Zt6sAwoo6Ug

(http://i.imgur.com/trloZtJ.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 12, 2015, 02:13:48 AM
So my friend, who's been playing the game less than a year, got Ooyodo and Unryuu while beating E-2 on Easy mode.

This is the only thing that can accurately sum up how I feel right now. (http://i.imgur.com/Y6Btwb3.jpg)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 12, 2015, 03:48:48 AM
Cleared E1 and E2 on Normal.


[attach=2]

E1 was no problem. Didn't even need Kikuzuki. I got routed to the good node 3 of the 5 trials.

[attach=1]

E2 had one set where I got turned around at the battleship node, one where I got turned around because I left with a bad loadout from PVP, and one failed attempt at the last stage. Yes, that's a Level 41 Katsuragi leading the team. For all the work shes' done, she's definitely getting my next blueprint.

Now we're on to E-3. I've heard terrible things about this level. Can someone look at my setup and see if Normal is feasible or should I drop down to Easy?

[attach=3]

[attach=4]
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 12, 2015, 03:52:58 AM
Cleared E1 and E2 on Normal.

[attach=2]

E1 was no problem. Didn't even need Kikuzuki. I got routed to the good node 3 of the 5 trials.

[attach=1]

E2 had one set where I got turned around at the battleship node, one where I got turned around because I left with a bad loadout from PVP, and one failed attempt at the last stage. Yes, that's a Level 41 Katsuragi leading the team. For all the work shes' done, she's definitely getting my next blueprint.

Now we're on to E-3. I've heard terrible things about this level. Can someone look at my setup and see if Normal is feasible or should I drop down to Easy?

[attach=5]

[attach=4]
I'd say you're good to go, but then again, I'm on Easy mode. Needless to say, E-3 is almost too Easy on Easy, but then again I've heard horror stories about Medium. Apparently the final set-up for the boss on Medium is the normal set-up for the boss on Hard.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 12, 2015, 04:22:38 AM
The salt I feel right now about E-4 easy mode last kill I'll post it when I'm well rested and the biggest rant.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 12, 2015, 05:24:28 AM
I was all proud of my newly attained Grand Admiral rank, and all confident that I could earn a First Class Medal to make it all official.

When I got the final kill of E-2 on Hard rather easily on only the second attempt, I became even more confident.

Then this happened.

(http://www.houseofsixten.com/stealth/alara/E-3_hard.jpg)

This is the normal setup for the E-3 boss on Hard.

THIS IS NOT THE FINAL FORM.

I guess I'm not as grand as I thought I was.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 12, 2015, 05:37:49 AM
I was all proud of my newly attained Grand Admiral rank, and all confident that I could earn a First Class Medal to make it all official.

When I got the final kill of E-2 on Hard rather easily on only the second attempt, I became even more confident.

Then this happened.

(http://www.houseofsixten.com/stealth/alara/E-3_hard.jpg)

This is the normal setup for the E-3 boss on Hard.

THIS IS NOT THE FINAL FORM.

I guess I'm not as grand as I thought I was.


I hear E-3 is a beast in it's own right and is giving admirals of all skill levels some degree of difficulty. I have yet to witness this, but I shall see about it soon enough.

In the meantime....I'm time for Round 2 of THE HUNT IN THE SOLOMON ISLANDS!

Today's Game is.... The Light Cruiser Demon!!

http://original.livestream.com/totaku

The hunt is over, will report it in a later post.....
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 12, 2015, 11:38:01 AM
Just in case you were curious what the event map looked like.

(http://livedoor.blogimg.jp/kantamashi/imgs/d/7/d7728318.jpg) (http://kantama.net/archives/39775965.html)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 12, 2015, 01:43:33 PM
The salt that E-4 has poured on me does not EVEN explain how I felt last night: http://www.twitch.tv/duckieplucky/v/10597584
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 12, 2015, 03:28:48 PM
Just in case you were curious what the event map looked like.

(http://livedoor.blogimg.jp/kantamashi/imgs/d/7/d7728318.jpg) (http://kantama.net/archives/39775965.html)
That's pretty cool!

Also, I got error catted on my first run-through of E-4. I went into night battle with the boss and then the cat showed up. ;>;
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 12, 2015, 03:42:29 PM
First run at E3 normal. Hit the air battle node. Junyou drunkenly stumbles into an enemy torpedo and gets hit to red so we all go home.

This doesn't bode well at all.

I've got a handful of these expansion upgrades and combat rations. Have we figured out yet what the best use case for them is?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 12, 2015, 07:59:37 PM
SAaaaaaaaaaaaaaaaalt saaaaaaaaaaaaaaaaaaaaaaaaaalt MOOOOOOOOOOOORE SAAAAAAAAAALT:

(http://i.imgur.com/PV8nVg6.png)

(http://i.imgur.com/INhjhWD.png)

E-4 Easy mode IS NOT SUPPOSED TO BE THIS DAMN HARD.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 12, 2015, 08:54:11 PM
My own E-1 report: https://www.youtube.com/watch?v=mVpMmkLV4HU
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 12, 2015, 09:37:31 PM
SAaaaaaaaaaaaaaaaalt saaaaaaaaaaaaaaaaaaaaaaaaaalt MOOOOOOOOOOOORE SAAAAAAAAAALT:

(http://i.imgur.com/PV8nVg6.png)

(http://i.imgur.com/INhjhWD.png)

E-4 Easy mode IS NOT SUPPOSED TO BE THIS DAMN HARD.

Try Yukikaze at the bottom. She's able to hit hard at night battle with her high luck, so you want your other units to clear out the supporting enemies first to maximize the chances of her targetting the boss.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 12, 2015, 09:43:07 PM
An early word of warning, easy mode E-6 WILL NOT give the item that will most likely be used for Cranes Kai Ni. Only medium and hard will give the item.

As for me I was going to try hard mode all the way through but hearing how brutal the last map is and how weak the hard mode rewards are going medium then to farming feels like the best choice. I'm going slowly so I'm on E-2 hard last dance at the moment.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 12, 2015, 10:30:03 PM
Try Yukikaze at the bottom. She's able to hit hard at night battle with her high luck, so you want your other units to clear out the supporting enemies first to maximize the chances of her targetting the boss.

But isn't Princess Henderson immune to torpedoes (except for some reason torpedo bombers), being an installation type?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Jq1790 on August 12, 2015, 10:50:04 PM
...is that an "easy" mode enemy with -five hundred hitpoints-?  The heck are you smoking, Kadokawa?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 12, 2015, 10:53:01 PM
Due to not reading the fine print, Hiryuu and Soryuu are now shiplocked for E3/E6 despite me not using them for said maps. Good thing E4/5 won't need them.

In their place is a lv40 Shouhou and lv27 Houshou since I didn't bother remodeling Chitose/Chiyoda past AV. Godspeed.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 12, 2015, 11:24:53 PM
But isn't Princess Henderson immune to torpedoes (except for some reason torpedo bombers), being an installation type?
Sixten is right, the princess is an installation so it would actually be smarter to place the DDs at the top to nuke trash mobs and let the BBs and CA hit the boss directly with Type 3 or AP shells. Does MewMew have Kai Ni Haguro or Choukai? Mega firepower is what is needed here...
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 13, 2015, 12:09:50 AM
...is that an "easy" mode enemy with -five hundred hitpoints-?  The heck are you smoking, Kadokawa?
This is what I was saying... seriously I don't know what ganja they were smoking, but whatever it is they need to get the fuck off it.

@Calamity Sadly Haguro is just Kai but level 51 and maxed stats while Choukai is level 26, but I'll switch up my fleet I'll livestream the final dance tomorrow due to I really need to recover my resources before I start flailing my arms at the boss because I'm not risking it.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 13, 2015, 12:26:53 AM
I am not very good at Kancolle don't listen to me.

--------

Can someone clarify ship locking rules regarding dropping down to easy and going back up?

Scenario:

Akagi is locked to blue team.

Akagi is sent to E5 Easy which is orange team.

Is Akagi now banned from E7 or can tags not overwrite each other?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 13, 2015, 12:48:30 AM
I am not very good at Kancolle don't listen to me.

--------

Can someone clarify ship locking rules regarding dropping down to easy and going back up?

Scenario:

Akagi is locked to blue team.

Akagi is sent to E5 Easy which is orange team.

Is Akagi now banned from E7 or can tags not overwrite each other?
Tags don't overwrite each other or people would of been exploiting it like crazy.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 13, 2015, 01:08:42 AM
Not even close to starting E-7 yet but recent tweets suggest there may be a secret to defeating the boss that's yet to be discovered. It appears to be something that debuffs the boss. The debuffs stack but are maybe reset at midnight?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 13, 2015, 01:17:28 AM
Not even close to starting E-7 yet but recent tweets suggest there may be a secret to defeating the boss that's yet to be discovered. It appears to be something that debuffs the boss. The debuffs stack but are maybe reset at midnight?
YES WHERE ARE THE DEBUFF SPOTS AT?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 13, 2015, 04:02:02 AM
I think I've reserved myself to just going on a map killing spree once the event is over, since it seems like Unryuu can be found at 6-3.

In other news, I've got two Easy mode kills on E-4 and I married Kongou.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 13, 2015, 04:05:41 AM
This sums up the 8 tries at trying to sink the E3 boss.

http://youtu.be/Pc9-Eyqzkzw

Gonna call it a night and try again tomorrow.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 13, 2015, 06:17:52 AM
I'm going to type up about E-2 Later as there's a lot that happened that night. The good news is I passed it so now I'm going to get read for the first major Big game hunt!

E-3: Hunt for the Seaplane Tender of the Deep Abyss

http://original.livestream.com/totaku

Now for the report...


E-2 The Despreate Struggle with a Demon Cruiser.....


If there's one thing I learned quickly after playing E-2 is that I can no longer take these fights lightly. E-2 has turned into a massively draining process because I tried to take on by just bashing things repeatedly.

E-2 is a combined fleet map and you can choose to go either The Carrier route or the Surface Route... it's often prefer to take the surface route unless you're going to go on the Carrier Route to fine Unryuu or something because the Wos upthere are dangerous...

The surface route has you going up against a few simple fights, one with some destroyers and cruiser, the second consisting of subs, and the third one is where you'll often be challenged... The Ne Class Node, which has two Ne classes along with 2 Ri and some destoyers.

Making it past that will give you a stroll through the Transport node which is fun since you can complete your quests associated with it.

Finally you reach your main target....

(http://en.kancollewiki.net/images/b/ba/601.png)

The Light Cruiser Demon


The Light Cruiser Demon is a obnoxious boss who can hit pretty hard and is quite an opponent. She's not exactly hard, but she also doesn't fall easily either.

The main concern with her usuaully comes from her torpedoes. But anyways, in the initial fight, she comes with two Tas (one gold and one Red) A Ne and some destroyers.

These fights are easy if you can manage them, but since you're low on fuel, it may be problematic.But it's the final kill that gave me the hardest fight as her Tas become replaced with a Ne and a BBhime!

The BB Hime is pretty much a barricade that'll plague your fleet in many an operation on hard mode. Since she's there to pretty much absorb damage.

I took 5 tries with it under a normal approach before resorting to a support fleet to finish off the boss. That alone also took 5 tries until I was successful.

It doesn't help that I also took an under level fleet with me for the operation. Mainly the weaker batch of DDs I have, Ise and Hyuuga (who I trained specifically for this operation.)

What I ended up doing was sending a support Fleet to aid me in he final kill. This also took 5 tries before I was successful at taking her down in the end.
(http://i.imgur.com/36kcfNI.png)

My advice to anyone playing hard difficulty.... sparkle your fleets! Don't just around, JUST DO IT. This event is way more serious compared to anything I've seen any other time and, if you're expected to beat hard mode, you're going to need to sparkle ALOT!

Anyways, with the CL demon down it was time to claim my bounty which was.... a reinforment expansion, 2 rations .... a type 91 AA firedirector...... (For hard mode?!!! COME ON!!!!) and the big prize of this section....

Shiyatsuyu Class DD Kawakaze

(http://kure.kancollewiki.net/images/thumb/4/4b/Kawakaze.png/427px-Kawakaze.png)

Kawakaze being a Shiyatsuyu DD is pretty much on par with most of her sisters... but she does have a strong track record in history in taking down several destoyers in her actual history, so she may become important. Otherwise, she does come with a Type B gun + Type 22 radard upon kai.


E-3 The Seaplane Tender and how the Error Cat denied the kill...

I'm not done with this map yet, but I did decide to partake in it to see how it fare out...as of this point, I'm no longer joking around with the maps so I've decided to sparkle both the first and second fleets of the team!

with the team I took the north route which I considered the quickest to reach my destination. It consist of 1 regular battle, 1 Air battle, and 1 more bigger battle before the boss.

The first fight and the air battle are pretty generic... but it should be noted that this will also be the first possible times you'll encounter a new variation of the Wo-class flagship now armed with a new variant of Takoyaki planes. These planes are surprisingly dangerous and you will be tested to your limits. Especially the fighter which are good at taking down some of your experienced planes.

The Per boss node has a few nasty ships in the team consisting of a Ta-Class, a Ne class, some DD, and the new wo flagships.

Besides that, if you make it to the boss, you'll encounter your main target...
(http://kure.kancollewiki.net/images/1/10/Seaplane_Tender_Hime.png)

The Seaplane Tender Hime

The Seaplane Tender Hime is remarkablly tough for a boss primarly because of her tough armor, but also because she comes with a group of somewhat strong abyssal.

Two Carrier Onis, 1 Ne-Class, and 2 DDs, This set up is equivalent to the normal final form. So you will NEED a lot of fighters to make this winnable. I've only had a few stabs with it. Primarily to see if my fleet could handle it... On the most part: They can! It just boils down to how many planes are left alive for the rest of the carrier team to fight back.

The Seaplane Tender Hime is usually comes with a hellcat fighter, a per preemptive torpedo strike and her firepower... is underwhelming.... but that's besides the point...

The real issue is her Onis that can act as a meat sheild for her. If you're not quick enough to take them down, then the night battle might become hard.

That and also when this happens...

(http://i.imgur.com/5kEFmxu.png)

I think the game's telling me to take a brake and come back later tonight to try again...

But yeah I think an all sparkle fleet was a smart move for here... The rest just rides on how everything sets up... I hear the final kill is almost the same thing, just that the Hime is more powerful...

But also if you're lucky enough you might be able to ronud up this as your prize if you can beat down all the enemies in the boss node...

(http://kure.kancollewiki.net/images/d/df/Mizuho.png)
SeaPlane Tender Mizuho

She may not seem like it, but she's considered the not too distant cousin to the Chitose-class in terms of seaplane tenders, and she has decent stats to boot for one. So she may be a little more useful compared to others.. but otherwise, as a seaplane tender, she does allow for you to do some tasks you may otherwise not be able to do unless you had a spare Chiyoda / Chitose lying around....


That's it from me so far. I'm going to take a stab at this later on and see what happens....
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 13, 2015, 01:21:30 PM
(http://houseofsixten.com/stealth/alara/inyourface2.jpg)

I chickened out of Hard Mode and chose to take on E-3 on Normal. On Normal, you only get the double CV Demons on the final kill. I wear the mark of cowardice, and my Grand Admiral in-game rank is now a lie, but I managed to finish E-3 in seven sorties - 5 S-ranks in a row followed by two tries to get the final kill. Although "two tries" is misleading, because the pre-final form of the Hard Mode boss is the same as the Normal Mode final kill, and I failed at Hard Mode some before dialing down to Normal.

My fleet was:

Katsuragi: Ryusei 601, Type 52 601, Reppu, Fleet Command Facility
Kongo: 35.6 +5, 35.6 prototype, Type 91 AP Shell +4, Scout Plane
Haruna: 35.6 +5, 35.6 prototype, Type 1 AP Shell, Scout Plane
Zuikaku: Reppu, Reppu, Ryusei 601, Suisei M12
Zuiho: Reppu, Reppu, Ryusei Kai, Suisei M12
Ryujo: Ryusei 601, Reppu 601, Suisei 601, Saiun

(This is enough fighters to gain air superiority over the Normal final form. Also: MAXIMUM JUSTICE.)

Chikuma: 20.3 #3 +4, 20.3 #2 +1, Zuiun 634, Searchlight
Tone: 20.3 #3 +4, 20.3 #2 +4, Night Scout, T21 Air Radar
Fubuki:  10cm HA + AAFD x2, T13 Air Radar Kai
Abukuma: OTO Secondary x2, Ko-Hyoteki
Kitakami: Quad Torpedoes x2, Ko-Hyoteki
Shigure: Quint Torpedoes x2, Star Shell

Average level: 90

I also sparkled everyone every time, including the boss support expedition (Hiei / Kirishima / Soryu / Hiryu / Yudachi / Makigumo). I brought the best ships and equipment I could possibly find. Fubuki's AACI was in vanilla heroine mode, activating pretty much every time to help the Justice League suppress the deadly enemy planes. Kitakami, as she is known to do, took out the boss with a torpedo cut in, but it only did 83 damage. In comparison, Tone did 200 damage with her double attack.

The first class medal will have to wait until a future event. Now, on to E-4.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: qMyon on August 13, 2015, 01:43:24 PM
The first class medal will have to wait until a future event. Now, on to E-4.

AFAIK, you only have to clear E-7 on hard to pick up the first-class medal. At least, that's how it was in the last event. Only reason I have one.

Unless you feel it's DISHONORABRU to not have done it all on hard.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 13, 2015, 04:55:17 PM
Dammit, those two Ru-classes on The Easy mode boss for E-4 are absolutely screwing with me. I just need one last boss kill too.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 13, 2015, 05:09:50 PM
Dammit, those two Ru-classes on The Easy mode boss for E-4 are absolutely screwing with me. I just need one last boss kill too.
Wanna cry with me because I have that problem too... I'll be getting redemption though tonight at 9:00 pm EST for final kill E-4  Easy and then start up E-5 on twitch.

HENDERSON YOU'RE GOING DOWN FOR MAKING ME CRY TWO NIGHT AGO IT'S TIME YOU REPENT FOR YOUR CRIME AGAINST A EASY MODER: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 14, 2015, 02:55:18 AM
FINALLY!

http://youtu.be/5BiJcQnhgyY

(https://pbs.twimg.com/media/CMVRmOcWwAECn0P.png)

I must have lost count on how many times I tried to sink this boss. Maybe around 20? Not to mention 20k each in fuel and ammo, about 15k bauxite, and 150 buckets.

And we're not halfway through yet.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 14, 2015, 05:41:19 AM
Ok I'm going to do another round tonight despite the fact that tonight's Touhou 15 night too. But yeah here's goes nothing.

The Great Hunt Day 4: Seaplane Tender Bending

Edit: Done.... nothing new to report except I'm on the final kill now....
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 14, 2015, 07:08:28 AM
I used nearly 100 buckets, but I FINALLY beat E-4 thanks to Junyou, Zuihou (kinda), and battleship expedition shelling phases.

Also Haruna. Haruna's the true MVP.

Gotta unlock E-5 now. Hopefully it won't be as hard on my sanity.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 14, 2015, 09:51:10 AM
My internet died for a while so I only just cleared E-2 hard now with some hilariously ghetto ships like level 44 Ryuujou, level 39 Nachi and no second CVL. I have two real useable CVLS and three real useable CVs left so I'm being really stingy about who goes where. This is what I get for focusing on leveling all my BBs >w>

Ahhhhhh I want Mizuho, I wonder if I should farm easy before killing E-3 on a tougher difficulty.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 14, 2015, 12:22:06 PM
I need help optimizing my plane loadout for E-3's final run on normal. Current AS readout is 452. Here is what I've got loaded now. Any suggestions on what I need to change?

(http://puu.sh/jBdOP/eed16062b4.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 14, 2015, 05:54:40 PM
My first run-through of E-5 was slightly underwhelming, but then again it's probably because Kirishima and Bismarck aren't taking crap from anyone. I'm still at bit worried about Akitsushima though because I haven't really leveled her at all, meaning she's a pretty good target for crits.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 14, 2015, 11:15:17 PM
Started E-3 just now and this is my first boss drop.

(http://i.imgur.com/Oh7nXsX.png)

Also my E-2 report is up as well: https://www.youtube.com/watch?v=KZnwj3R4wr0
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 15, 2015, 12:43:18 AM
Alright, so I'm about halfway through the boss gauge now in E-5 and it IS a bit harder than I thought it'd be. There've been a few times where I haven't been able to completely kill the boss, but Souryuu and Ooi have done a fairly good job of taking out the rest of the fleet at the beginning phases.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 15, 2015, 05:53:59 AM
It's time for the last dance!! Let's see if we can elminate the Seaplane Tender Hime!!!

http://original.livestream.com/totaku E-3 Last dance! Night of the Great Hunt at the Solomons Day 5

The Hunt is OVER!

The final kill didn't really feel any different from the other fights, it's still hard to kick her arse in general, but it was very manageable. It took me only 2 tries to become successful and the support team proved to be almost pointless.

I just needed all the cards to shine in my favor.
(http://i.imgur.com/BJJRele.png) And I got... Yuugumo..... ok....... not quite what I want, but the hunt still lives on....

Anyways this event gave out a huge assortment of prizes!
(http://i.imgur.com/iINPuuR.png)
Most noted being the 15m Rangerfinder + Type 21 Radar Kai Ni

A hell of an awesome radar that any of your BBs can use. It should result in great profitable benefits from using it!

Also...

Two more expansion, a Type 97 Bomber Mutada Squadron, a repair goddess and 3 screw yous!.. yeah.... I feel like I should deserve more screw yous than that... but this map didn't seem to be the nightmare I expected it to be, but it did drain my resources......

E-4 The Old Blood that boils with Anticipation

I took a stab with E-4 also last night. Just to see what it's like...

Let's just say that it's a bit intense, but it also feels like a sigh of relife in comparison to what I faces prior to before hand.... if I had a way to describe it it's this..

1. The North Route

The north route can be taken if you want to avoid the night battles, but then you have to fight a Ta-class along with a batch of Wo later on... you WILL NEED Air superiority for this map! Since they're coming with the red Takoyakis, but it's going to get worse....

2. The Night Battle Route

This is actually pretty risky in and of itself since you have to go through two fights there... BOTH containing enemies that will double attack and cut in with proficiency...You're going to have to ride on luck here to make it through two nodes that do this.... this sounds awfully famialar....

Making it through either path will end up resulting in fighting....

(http://en.kancollewiki.net/images/c/cb/Port_hime.png)

The Airfield Hime

Airfield Hime in this fight she comes across quite much like how she did in 2013... armed with lots of planes and still capable of delivering a heavy punch as well.

But the best part is that... she's back... and so is the theme song from the 2013 event itself.... listening to the good old Iron Bottom Sound Event Music boils that old nostalgic blood within me as well as tenses my body up as this was and still it to this very day one of my more favorite event songs. It just has my bloos pumped for the battle itself... Somehow I maimed her quite well considering she had almost everyone alive after the day battle... I didn't get a clean kill, but who cares for now...
I know I just need to plan accordingly ATM... I shall make it rain blood when I fight her...especially with this song....

Also she comes with 2 Ru Kais, 2 DDs and a gold transport...

I'll be back to take a stab at her tomorrow night.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 15, 2015, 07:06:40 PM
Day before yesterday I finally beaten Henderson.... FUCK THAT NOISE AIN'T GONNA FARM... I'LL POST my report of E-3, E-4, and E-5 (Prepare for the best story ever). I just need to resupply for E-6 and E-7.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 15, 2015, 07:06:41 PM
About six runs total, the Seaplane Princess has been laid to rest.

[attach=1]
[attach=2]
[attach=3]

Main changes I made to my fleet were for my last run were:
- Shove bombers in the highest slot of all my carriers and fill the rest with fighters. AS was 420 (lol)-ish. That ensured that every carrier would have the ability to attack in the boss node.
- Swap Yuudachi out for Tone Kai Ni. Yuudachi wasn't really doing anything in night battle. Everyone had to be able to pull their weight.

Entering night battle, one enemy support carrier was red (out of the game already), one was on orange. Tone got the orange one, Shigure got the red one, and Kitakami got the last kill.

I'm planning on dropping down to easy for the next two maps and coming back up to medium for E-6 to get the item for the cranes.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 16, 2015, 03:23:35 AM
E4 last dance is trolling me. I can get through the south route just fine more than north for the last dance, but actually sinking the boss is a different story.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 16, 2015, 05:42:13 AM
E-3 Medium six runs, six S kills. Pretty painless even down to the last kill, went full ham with Yamasushi so I could have done hard but that would make farming really annoying. No Mizuho but Hamakaze and Amatsukaze popped out. Two more cutie dds to sit around and fill up ship slots _(⌒(_'ω' )_
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 16, 2015, 06:24:25 AM
It's time to conitnue the hunt!

Henderson, my old adversary... your head will be mine....

http://original.livestream.com/totaku Night of the Hunt at the Solomons Day 6 Co- stream chat night

The current report... I should be done with E-4 by as early as tonight... but I still have a ways to go especially since the final kill will involve a change in strategy and direction.....

In the mean time... Dev News!

Zuikaku and Shoukaku are going to get thier Kai Ni after the event!

Now the question is... since there's only one Catapult Flight Deck being given out from the event (E-6 Normal and Above)

Who will you chose to Kai Ni?....

Also we now have a date for when the event will close.... The event has been expanded 3 days due to the bugs, long delay and confusion regarding the event conditions so you will have until....

September 2nd...

Finally for the final report... Statistics on the evemt so far....

So far from all the Kancolle Players who have played the event! The following is known:

90% of all players beat E-1.

67% of all players beat E-3.

33% of all players beat E-7.

The majority of players who played E-1 chose Hard Mode.

The Majority of Players who played E-7 chose.... Easy mode.

Yeah I think that says a lot about the event. None the less I'm not backing down. I still have it in me!!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 16, 2015, 05:15:39 PM
I'll just leave this ;_; comic here (http://myonmukyuu.tumblr.com/post/126808666679/13082015-72112-pm-shirogane-reika-a-tragic)

======

First run at E-4 easy went with no problem. Hiei and Kirishima with type 3 shells made short work of the boss during night battle. Formation was Yuudachi, Fubuki with AACI loadout, Hiei, Kirishima, Tone, and Chitose loaded full of Reppus.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 17, 2015, 12:40:15 AM
E-3 and E-4.... ah how it was a nice jump from fun to SALT FEST in a minute:

E-3 was a dance of the century it wasn't at all nothing at all really... and with what an Carrier fleet especially packing the best of the best you can say it's just that easy now spoiler alert I didn't get Mizuho, but I'll be grabbing her after I suplex the E-7 boss over Teruzuki. But, anyway E-3 was a snore fest it was fun and especially with AACI for the last dance, nothing of note too far if you want my honest opinion:

(http://i.imgur.com/OkdQaFU.png)

Also I love AV Hime's design.

OH Yes something of note after getting my first kill on AV Hime this little lady dropped on by to my base with no problems:

(http://i.imgur.com/Y5MREt3.png)

This highlight is my run in a nutshell: http://www.twitch.tv/duckieplucky/v/10598233

This is what AV Hime starts off with nothing of a big threat if you have fire power under your belt although AV Hime CAN smack your ship down if RNG permits it:

(http://i.imgur.com/wXDFV2x.png)

Also Kitakami managed to blast AV Hime into outer space fun times:

(http://i.imgur.com/ySJPz9a.png) < Her formation just changes out the last two DDs to remodels again they're nothing just watch your ships sneeze on them for the luls oh and bring in your AACIs because the Wo-class flagships have takoyakis if I remember correctly.

The prize for Easy mode is a plane which you can remodel via a chain quest:

(http://i.imgur.com/DQQqHQ0.png)


============================
E-4 oh boy.... this I can not express the anger and salt I have for this stage and boss for fooling me into a false sense of security:

http://www.twitch.tv/duckieplucky/v/10597584 <- It's not all of it but watch the fails start coming down from the sky.

OK so I HAAAAAAAAAAAAATED Henderson so much due to the buff at the final kill, but here's her starting comp:

(http://i.imgur.com/QrL1AQ6.png) < 2 late model DDs 1 Ru Elite, and two transports nothing to laugh about though if the Ru-Elite can hit you hard and Henderson can back her up if she wants.

However the true hell starts.... after you knock her down hard enough:

(http://i.imgur.com/pMWGTOg.png) < She's pissed and it ain't for show BRING IN ALL OF THE TYPE 3 BULLETS YOU CAN TO KILL HER AND YASEN EQUIPS. Her Ru-Elite escorts can wreck your fleet in and Henderson too thanks to her berserk state.

Also make sure you choose wisely which Kongou pair you want to use for routing either Kongou + Haruna or Hiei + Kirishima will give you an easy time on the map for this I chose Hiei and Kirishima:

I had to switch around heavy hitters and had to do the most ridiculous thing ever swap out Suzuya for a low level Choukai:

http://www.twitch.tv/duckieplucky/v/11154961

(http://i.imgur.com/dsi2qj5.png)

(http://i.imgur.com/9O5ObB5.png)

If the video is messed up it was my low leveled Choukai pulling off the winning shot at Henderson's face... I might either Kai Ni Chouaki or Abukuma since I do need some more fire power it seems.

Oh yes noteworthy drop here:

(http://i.imgur.com/HkmP22l.png)

Nothing out of the ordinary it's Maikaze, but I like her so yay! Also FUCK YOU HENDERSON GO DIE IN A FIRE... BITCH!

Yes and the prize for beating THE BITCH is:

(http://i.imgur.com/HwpeBRR.png)

(http://i.imgur.com/Fjyqv6C.png)

But most of all.... the grand prize and the new ship class called Oilier Class:

Hayasui -

 (http://i.imgur.com/arrbtmL.png) 

(http://i.imgur.com/FDb7zzM.png)

Oh yeah SAVE YOUR OIL IF YOU CAN because once it's used you might have to buy more to use up Hayasui ability to refuel your ships during sorties I'm saving mines since Hayasui can also attack using Sauins also so that's a plus.

Overall... 7.5/10 TOO MUCH HENDERSON RAGE.

(http://i.imgur.com/wmgE9Ga.png)

^THANK GOD THAT NIGHTMARE IS OVER!!!!!

(http://i.imgur.com/zW4tS8c.png)

(http://i.imgur.com/vD0NnHf.png)

(http://i.imgur.com/INhjhWD.png)

(http://i.imgur.com/i8CvyQy.png)

(http://i.imgur.com/PV8nVg6.png)

UUUUUUUUUUUUUUUUGH THIS IS THE COST OF MY SANITY AND RUNS HAAAAAAAAAAAAAAAAAAAAAALP!!!!!

Oh well I'll give my short summary of E-5 after I do E-6 Wednesday.

Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 17, 2015, 01:58:10 AM
Beat E-5 and had Fubuki get critted in the first node for E-6.

I'm only doing Medium for the Kai Ni item.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 17, 2015, 03:02:57 AM
The pain continues... I must've used about 200 buckets to clear this and much more SAN. I think I'll take it easy for the next map.

http://youtu.be/_Ml-JNxwvzM

(http://i.imgur.com/6Pl7OwF.jpg)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 17, 2015, 05:42:21 AM
I've only managed to tickle her today, but I'm hoping to deliver my vengance upon her tonight.... may tonight's hunt be the final.... I hope...

http://original.livestream.com/totaku Night of the Great Hunt in the Solomons, Night 7: E-4 The Henderson Hunt Continues!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 17, 2015, 03:24:38 PM
E-4 and E-5 Normal cleared.

(http://www.houseofsixten.com/stealth/alara/sfrabbits3.jpg)

So I went and counted the number of my ships that had been locked by this event:

E-1 / E-2

Kikuzuki, Shimakaze, Yukikaze, Hatsushimo, Hatsuharu,
Mogami, Mikuma, Fuso, Yamashiro, Nagato, Mutsu,
Maya, Chokai, Jintsu, Hiyo, Junyo

16 ships (5DD, 2BB, 2BBV, 2CAV, 2CA, 1CL, 2CVL)

E-3 / E-6

Kongo, Haruna, Zuikaku, Katsuragi, Hiryu, Soryu,
Zuiho, Ryujo, Chikuma, Tone, Fubuki, Shigure,
Abukuma, Isuzu, Kitakami, Myoko

16 ships (2FBB, 4CV, 2CVL, 2CAV, 2DD, 2CL, 1CLT, 1CA)

E-4

Murakumo, Yudachi, Kako, Kinugasa, Furutaka,
Hiei, Kirishima, Kaga, Shoho

9 ships (2DD, 3CA, 2FBB, 1CV, 1CVL)

E-5

Akitsushima, Ise, Hyuga, Makigumo, Ooi, Akagi

6 ships (2BBV, 1DD, 1AV, 1CLT, 1CV)



Total: 47 ships (10DD, 2BB, 4BBV, 4FBB, 6CV, 5CVL, 3CL, 6CA, 2CLT, 4CAV, 1AV)

I probably could've used fewer ships with better planning.

But one thing this event has done is put the spotlight on ships that would normally never be deployed.

Shoho doesn't have the power of Ryujo or Junyo. But she had to see action in the hellish E-4 because Ryujo and Junyo were locked. Furutaka, although she has a K2, ranks behind Maya, Chokai, the Tone sisters, and the Myoko sisters. But she had to go to E-4 as well because I haven't leveled any Myoko sisters and all the better cruisers were locked.

Shoho and Furutaka performed better than expected. Shoho contributed to air superiority and helped not get D defeats at the sub node. Furutaka was responsible for three of the four clean kills of Henderson, including the final kill. If not for the fleet locking, Shoho and Furutaka would never have had a chance to shine.

And I never thought I would get a return on investing 79 levels in Makigumo - a destroyer without a K2 known more for her depth charges and her voice than her combat ability. But I did.

Don't get me wrong, fleet locking absolutely sucks. But it makes for some great stories.



PS. I lost the Grand Admiral rank in-game. Which is just as well; a chicken like me doesn't deserve such a rank anyway.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 17, 2015, 07:45:51 PM
E-3 report is up: https://www.youtube.com/watch?v=HdVUFQQPW4E

I'll probably start my revenge against Henderson tonight.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 17, 2015, 10:21:31 PM
E-4 Conclusion: Hendeson, my old friend we meet again in the battlefield...

E-4 as far as I'm concern was more intense than it should have been. The primary goal as mention before hand is to take the north route during the early phase of the battle. And by pass the new Wos and thier red glowing Takoyakis... those things can hurt you BADLY if you let them have a chance to fight!

Overall I had to take that route about 30 times before turning around and working on another path.... because by that point the Airfeild Hime was on her last kill and as Ooyodo's notes mentioned.... The forces would change drastically!

By this, she meant that the forces would mobilize to the north leaving the south path less defended... so in other words...

The only sane way to play through E-4 for the last kill is to transverse through the night battle route! Go north will have you saying hi to Wo kais which will tear your fleet apart.

The night battle session was intense I choose to keep both Hiryuu and Ryuujou in the team.  Meaning I had to ride on hopes that my kanmusus would target the most dangerous ships and also not get mangled by two of them in each fight!

This resulted in another 9 battles until finally... it happened... the final battle against my adversary.... HENDERSON....
(http://i.imgur.com/8sSk8hJ.png)
and MAN WAS SHE MAD!

Basically the fight doesn't change too much from before hand... Henderson gets more planes, a little more firepower and a CL in place of that tanky transport.

Since I brought the Carrier team with me from before... taking care of her planes and gain air supercity was not a problem. Ayanami was also made into a make shift AA DD to pitch in. The rest of the fight depended on what Kongou, Haruna and Tone did... (Hiryuu and Ryuujou were incapacitated at the start of the fight)

What happened in the end was hopes and prayers... and eventually Tone pulled off the final kill!
(http://i.imgur.com/gIbJdTj.png)

I went through one hell of a struggle with this event. As the hime would sometime do things that even some of my pro gamers that watched d with me witnessed and said "Seemed impossible" like knock 2 of my Kanmusu into the read despite air superiority ect...

E-4 4 is a gruesome battle front, but I'm glad it's over....

Thus I've been rewarded with my prizes

(http://i.imgur.com/2gJK4A1.png)

Maritime Suppliments

A interesting item that can refuel your kanmsusu but only a certain ship can do this and that's....
(http://i.imgur.com/XuK39q6.png)

A fleet olier who's role is more supportive than anything else... she can haul martime suppliments and use them when kanmsusu's fuel gets low to give them and give your whole fleet about 20% fuel back! This can help you get an edge in a battle... Just keep in mind that her use will be limited since Maritime Supplements are consumable.

So if you want to have more of them, you'll may want to consider purchasing....

I also got 2 rations, and 5 screw yous from the whole thing!

Not bad personally.
(http://i.imgur.com/1tyYlQn.png)
With that the main opperation is now done!
But the hunt is far from over....

I did also improve the Mudata Squadron from  Type 97s to Tenzan 12! And now they're the strongest torpedo bombers in the game!

THis event has been enjoyable so far, a bit of a struggle, but it's coming..... and now I'm going to take a 2 day brake to recover before I partake in the second half of the event...
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 18, 2015, 03:30:29 AM
Cleared E4 easy because fuck leveling up another CVL for garbage rewards.  Hard/medium not worth. 10 runs because of Yasen enemy cut in scam. It was fun watching Hiei doing 600 damage to the Hime with a DA tho.
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6ARGG3oVzK7lPdpEfETUb9Q367WZc.jpg)
why hellooooooooo there

I finally have all the BBs!(except the Fusous because I hate them)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 18, 2015, 03:32:08 AM
E-4 easy cleared. I dunno what I did right or if the odds rolled in my favor tonight, but I sailed right through to the final kill of the boss with no trouble. I only had to turn back twice during my entire set of runs, and both of those times were Fubuki getting hit to red at the pre-boss node during the 2nd or 3rd run.

[attach=1]
Final kill, end of day phase. Last enemy support standing was the battleship, which we defeated with torpedoes. We got this.

[attach=2]
Kitakami took the night battle blow. She's useless here, so it was good that she got hit instead of anyone else. Hiei has been consistently delivering the killing blow on E-4. She's a hard worker.

[attach=3][attach=4]
Drop was Maikaze, which I already have. Picked up Hayasui and used the newly unlocked quests to upgrade the Murata squadron plane to a Tenzan.

Loadout was:
Yuudachi Kai Ni - WG42 rockets, 10 cm HA, Spotlight
Kitakami Kai Ni - Quad O2, Quad O2, Minisub
Hiei Kai Ni - Zebra 35.6, 35.6 twin, Night scout, Sanshiki
Kirishima Kai Ni - Zebra 35.6, 35.6 twin, Type 0 Scout Plane, Sanshiki.
Tone Kai Ni - 20.3 ver 3, 20.3 ver 2, Yamashiro's Zuiun, Sanshiki
Kaga Kai -  Ryuusei Kai, Reppu 601, Reppu Kai, Saiun

I did NOT hit AS with this loadout.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 18, 2015, 03:55:42 AM
Welp, time to once again attempt to grab the first kill on Medium in E-6.

I think it's safe to say that E-6 will be my last map.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Gpop on August 18, 2015, 01:13:15 PM
BASED.

OOI.


(http://i.imgur.com/UqXgCxL.png)

I was ready to give up this run but Ooi defied all odds and went straight for the boss and finished her off with her broken double attack firepower. I don't have to deal with this anymore. What's more important is that I got what I wanted. (http://en.kancollewiki.net/wiki/15m_Duplex_Rangefinder_%2B_Type_21_RADAR_Kai_Ni)

Now I shall go forwards to fight my favourite Abyssal ship...Airfield Hime~ I'll have fun with you. (Easy mode btw because I'm saving as much resources as I can before I get to E-6 Normal)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: qMyon on August 18, 2015, 02:27:15 PM
E-1 cleared on medium, then up to E-4 on easy. E-4 last dance took just 2 tries (3BB, 1CA, 2CVL), with a boss support fleet just to be safe. The support ended up nuking 3/6 ships, including one BB. Resources are holding nicely at 60+ buckets and 20K+ resources.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 18, 2015, 08:32:30 PM
So who likes bugs leading to sinking? https://www.youtube.com/watch?v=wb1YmwIMNlc

From what I've read it's caused by a 408 error (request timeout) and originally happened to macro users and can lead to impossible results such as 3 damaged girls from a battle with only 1 destroyer. Visual symptoms include battle taking a long time to load. Apparently it's theoretically possible for it to happen in vanilla situations though I don't think it has happened yet so we should all be fine.

https://twitter.com/meltfire765 I believe is investigating.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 18, 2015, 09:01:41 PM
Sinking bug scares always seem to pop up around events  :derp:

Also mfw I have no Tenzan to make the Super Shoukaku plane because I scrapped them all to make room for a bajillion Ryuusei(Kai)
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6AS1j2ktJwEiZEHr202ZjTAexBxCF.jpg)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 19, 2015, 12:30:05 AM
No one cares about E-5 (https://www.youtube.com/watch?v=Rexo6uJTLJ8).

In other news, E-6 is already a pain.

Also, this seems accurate:
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=52048993

Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 19, 2015, 02:34:33 AM
No one cares about E-5 (https://www.youtube.com/watch?v=Rexo6uJTLJ8).
Sounds about what I wanted to say about my review of E-5 (https://www.youtube.com/watch?v=Lrr_VVtyUA8) although the Nagato drop was sweet.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 19, 2015, 10:38:04 PM
It's time for me to resume the hunt after two days of rest.... today it's E-5 and Akitsushima gets put to use!

Day of the Great Hunt in the Solomons: Day 9: Taitei Overdose

This is such a cakewalk, I'll cover it once I finish it up
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 20, 2015, 12:35:35 AM
I've made it to E-5 easy final kill.

Is there an advantage of running Akitsushima + 1 DD over the other composition (CAV+2DD) that gets you to node B?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 20, 2015, 12:56:35 AM
Is there an advantage of running Akitsushima + 1 DD over the other composition (CAV+2DD) that gets you to node B?

Taking Akitsushima means taking 1 less DD. You may also be running low on elite/K2 DDs once you get this far, so this might be relevant.

(Other than that, nothing really. That extra DD will hit harder than Akitsushima, and Zuiuns and normal seaplane scouts will be just as successful as Akitsushima's flying boats at getting stuff from the resource nodes.)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 20, 2015, 01:13:12 AM
Is there an advantage of running Akitsushima + 1 DD over the other composition (CAV+2DD) that gets you to node B?
Taking Akitsushima means taking 1 less DD. You may also be running low on elite/K2 DDs once you get this far, so this might be relevant.

(Other than that, nothing really. That extra DD will hit harder than Akitsushima, and Zuiuns and normal seaplane scouts will be just as successful as Akitsushima's flying boats at getting stuff from the resource nodes.)
I used Akitsushima as flagship + full support (searchlight and starshell). Yeah, she's not meant for damage.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 20, 2015, 01:39:36 AM
Broadcasting E-6 Easy Mode now on Twitch let the salt fest begin: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 20, 2015, 01:51:51 AM
I was...really lucky with this one. This was my first shot at Last Dance, and I was spared the continual drop in SAN after repeated chip damage at the boss before this.

http://youtu.be/VhXWxpiuj4M

Needless to say, I'll be doing E7 on Easy. I want to preserve what little SAN I have left.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 20, 2015, 03:08:53 AM
E-5 easy was so unremarkable that I forgot to capture screenshots. No interesting drops other than Abukuma. No real troubles other than the carrier demon in the second battle occasionally getting a lucky hit in.

I used Yuudachi, Taihou, Tone Kai 2, Yamashiro, Kitakami, and Yukikaze for the final kill. Nagato and Ooi subbed in for Yamashiro and Kitakami when they had long repair delays.

Anyway... this is what I came all the way here for. I have till the end of the event to clear E-6 on normal.

[attach=1]
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 20, 2015, 05:21:52 AM
It's time for me wrap up E-5 and start making my move on E-6... what true horrors await me?

http://original.livestream.com/totaku Night of Great Hunt at the Solomons Day 9

Report in following post.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 20, 2015, 01:17:03 PM
It's time for me wrap up E-5 and start making my move on E-6... what true horrors await me?

 http://original.livestream.com/totaku Night of Great Hunt at the Solomons Day 9
I can tell you Totaku... TAKOYAKI HELL!

I'm quite happy I did detour last night to level an important member of my team:

(http://i.imgur.com/evqLhM4.png)

(http://i.imgur.com/RvKbVBF.png)

Welcome to the helpful side of my fleet Maya Kai Ni.

Last Night recap: http://www.twitch.tv/duckieplucky/v/11831938
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 20, 2015, 02:37:15 PM
So I got through E-5 Hardcore mode....

What can I say? It's a romp through the park.... And Akitsushima made life easier.... I net lots of bauxite, ammo and dev materials.... it was actually a relaxing change of pace compared to the usual routine.

Everything went smoothly up until the final kill... only then did that map went from Easy to Hard...

In Hardcore mode, the Battleship Hime comes with a Nu-class Light Carrier, a Ne-Class heavy Cruiser, A Ri-Class Heavy Cruiser, an 2 kai-yo-ken Destroyers. She went from becoming a joke to becoming a harder to kill target because of her friends she had in tow. I had to resort to a boss support fleet to deliver the final kill. Which would of been simple if it wasn't for the Armored Carrier Hime messing my run up... 3 TIMES IN A ROW!!! and the once in a blue moon occasions where a golden transport ship would crit Hatsushimo!

Thankfully once I did make it and got the boss support fleet to take action everything came easily...

So my mind was put to rest as they support fleet manage to maim most of the enemies, and made killing the Battleship Hime easy.

So yeah... E-5 Hardcore Mode... great for collecting resources, bad killing BattleB**ches.

Oh and I got some prizes which included maritime supplies, 7 Screw Yous , Rations, a medal and probably the best thing was....

(http://kure.kancollewiki.net/images/3/32/Libeccio.png)

Italian Maestrale class Destroyer Libeccio


Another member of the Italian Ship Girls has joined the party! Lebiccio is one of a few series of Italian Destoyers that introduced the 120mm twin gun that would become a standard for Italian Destroyers for WWII.

Personally she's cute, which is enough for me to appreciate having her as a member of the team. I've also went killed 10 CVs and did the combined fleet quest also thus completing all the Event Related quests.

Thus Entering the next Area....

E-6: Advancing to Operation FS, and why CLTs are a bad thing...

So, I took a shot at making a Carrier Escort Team for E-6... Since E-3's team can be used here I put together the fleet consisting of....

Fleet 1: Akagi, Kaga, Souryuu, Shoukaku, Hiei, and Nagato

Fleet 2: Ooyodo, Akizuki, Prinz Eugun, Haguro, Bismarck, and Ushio.

This would be the fleet that would lead me to the boss node.. .but before that I partook in an experiment....

The CLT experiment


While CLTs are not recommended for this map due to going to a dead end.. I heard a story that suggested there's a way to go around that problem....

However... the experiment would invovle certain fleet members....

You needed to take south route to do this... which invovled you having a certain fleet members in your combined fleet...

Fubuki + Furutaka
Yuudachi + Ayanami
Hiei + Kirishima

Thankfully I reserved the third members to try this and used Ooi... what I learned is... EHIS IS A VERY BAD AND IS NOT RECOMMENDED UNDER ANY NORMAL LEVEL!!

You're forced to go through 6 battles with this fleet combination....

2 Sub fights, 1 Night Battle, and then the option to choose to take the north air raid route, or take the south night battle route! It's a VERY DANGEROUS thing to do as you will be out of fuel by the time you reach the boss node... period....

You're simply better of just not using a CLT at all and just going through it normally. Thus I removed Ooi and put in Bismarck, and replaced Kirishima with Nagato and called it a day....

The north route is probably the least painful route.. if you have enough air defense to with stand the punishment.....

Then taking to the north should make life easier.... You will have to go through swarms of nasty super Takoyakis Wos though. So pray your AA cut-ins work. As it'll save your Kanmusus lives and your planes... unless yours planes are aiming for an elite Tsu-class.. then kiss your top ranked planes goodbye.

The one thing I learned about this map is that the top route isn't painful if you got a good AACI team and lots of Reppu. Just make sure you reserve some Carriers' larger slots for your bombers / torpedo bombers since keeping thier rank up is key to making through this in one piece.

I haven't tried the south route, but I hear it has a night battle section there... which I may or may not play with.... but I hear good stuff can be found down there however....

Anyways once you reach the boss you have to fight...

(http://en.kancollewiki.net/images/6/62/586.png)

The Aircraft Carrier Hime has not changed that much since past battles, so she's going to be a tough adversary to fight like usual, but also she's going to be hard to take down... however... what really tops the cake here is the fact you besides the hime herself, she doesn't have anyone else to support her in terms of air support.... so your 4 carriers should be more than enough to gain Air Superiority....

However it doesn't mean she doesn't have a bunch of powerful friends with her....

(http://i.imgur.com/YeXeAWt.png)
A bunch of strong AA supportive friends that is....

So yeah... she can still mess up your fleet during air phase.. .but it's not goign to be a likely case she herself will pose as much of a threat a her friends will..

With 3 Kai-oh-Ken Destoyers a Tsu-class Light Cruiser (AKA the plane killer) and a Battleship Hime you know you're in for one hell of a ride....

I've only made one attempt so far, and I will say this is manageable... but I'm going to make sure my entire fleet is sparkled... this is not an enemy fleet I will take lightly.... and those destroyers WILL WRECK YOU!!! You must kill them before they launch torpedoes at your escort fleet! As they will INSTANTLY CRIT YOU!

I only took her down 1/3 of her HP for the fight.. but as I said this looks like a manageable battle... just got to my ducks in a row.... The question is... how much will I suffer before I get my big prize..... the Prototype Flight Deck Catapult

Also if you're luckly enough, you might find this....
(http://kure.kancollewiki.net/images/thumb/5/5b/Kazagumo.png/385px-Kazagumo.png)
Yuugumo-Class DD Kazagumo

Another Yuugumo DD... again, you probably will want her for her rare equipment + skilled look out you can get... that's generally the main reason people hunt for Yuugumo. :P

I think this wraps up what I was going to say... let's see if I can survive hell. :P
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 20, 2015, 04:03:01 PM
I was...really lucky with this one. This was my first shot at Last Dance

See, this is why I thought at first that it would be fine to go to E-6 Normal with Level 74 Soryu and Level 62 Hiryu. Three sorties and one boss fight in, after seeing the resource cost, I decided to take the advice of some more experienced players. I'm not going back until Soryu and Hiryu are both K2 (at level 78 and 77, respectively).

It took about two hours to get Soryu those last four levels. Hiryu will require a little more time, but it's not a difficult task.

E-6 Normal will be expensive, but fortunately it doesn't look impossible.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 20, 2015, 05:15:35 PM
Still plugging away at E-6 Medium. I'm trying not to rush so I can conserve buckets, but it's slow going.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 20, 2015, 10:49:56 PM
I hate E-4. Almost 85% of the time someone gets critted before the boss. It's not even resource intensive, just time intensive. I just want to reach the final kill and be able to take the yasen route already.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 20, 2015, 11:29:52 PM
Started E7 Easy. It's amazing I get red zoned before I reach the boss...
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 21, 2015, 03:28:43 AM
Made four runs on E-6 so far.

1. Turned around at submarine node. Yukikaze got hit to red.
2. Turned around at Node L by carrier attack on Tone.
3. Successfully reached boss. Depleted down to < 30 HP
4. Successfully reached boss. Depleted down to < 30 HP

Need help optimizing the team so that I can actually kill it when it comes time. (Tone will have Night Scout. Forgot to put it on her after sparkling in my last run.).

Main team
(http://puu.sh/jITwh/5bb72affa6.png)

Escort team
(http://puu.sh/jITxF/36d8b2a357.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Shadow on August 21, 2015, 04:14:39 AM

I'll pop in with some advice:

1. Optimize your carrier's slots. Higher-AA fighters should be put on bigger slots, so that Reppuu Kai should be allocated into Souryuu's 35-slot.
2. You can afford to bring less fighters overall, as well, especially if they are maxed. Double-chevron fighters provide a flat +25 boost to Air Power, so can reach a safety margin of 400 with much less fighters.
3. Switch Shigure's Night Battle setup to a Cut-In. She has high enough luck that her CI will be just as efficient (in terms of activation rate) as Yukikaze's.
4. Equip Nagato with an AP Shell as well, and either equip the Rangefinder on one of your boss support girls, or Haruna. This is so that Haruna can proceed to Night Battle with the accuracy boost, leaving Nagato and Yamashiro to perform the AP Cut-Ins.
5. Equip Tone with a Surface Radar, rather than an Air Radar, if possible. They have more prominent accuracy boosts than Air Radars, and they also increase the shipgirl's Artillery Spotting rate as well.

Hope that helps. Best of luck with E-6~


As for me, I've managed to clear the Event two days ago. With E-7 being absolutely nightmarish and the rewards for Medium not particularly catching my interest, I chose to complete it on Easy at the cost of 30k units of fuel and a significant portion of my sanity...

(http://i.imgur.com/jbPCd5N.png)

Yukikaze delivered the Skilled Lookouts-aided killing blow, winning me the event and, of course, Teruzuki:

(http://i.imgur.com/TFApeJk.png)

Overall, this was a highly-challenging event that tested the limits of my fleet. I had to plan extremely carefully to avoid the shiplocking phases whilst clearing the majority of the event on Medium as intended... somewhat. My map clearing route ended up as follows: Hard - Medium - Medium - Easy - Medium - Easy. I didn't exactly accomplish a full Medium clear, but I'm more than satisfied with the loot: Shoukaku, two Unryuus, Zuihou, a duplicate Hachi I needed for Orel Cruising purposes, and finally, Teruzuki.

I'm a bit disappointed that U-511 turned out to be a Hard-exclusive drop, but at the very at least I can try to look for Akashi, as abysmal as her drop rate might be...
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 21, 2015, 05:33:35 AM
Looks like complaining really is magic.

(http://i.imgur.com/qgRZMQT.png)

Suddenly stopped having to retreat so often and then killing Henderson when I was really just testing it out without boss support.

Report video will probably be going up in 2 days.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 21, 2015, 12:46:19 PM
@Shadow: How did you go about weakening the final boss in E-7? Did you change up your composition in order to attack Harbor Princess, Isolated Island Demon, and the air battle Wo Kai?

Edit: Congratulations on clearing E-7 by the way. I hear even Easy Mode is hard on that map.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 21, 2015, 03:49:40 PM
Got my first S-rank kill on E-6 normal with the advice that Shadow gave.  Thanks!

I managed to clear the field of everyone but the boss. Shigure switching to Torpedo Cut-in was vital at delivering the final attack since Yukikaze was out by the start of night battle.

And the drop was a Maruyu.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Shadow on August 21, 2015, 06:09:40 PM
@Shadow: How did you go about weakening the final boss in E-7? Did you change up your composition in order to attack Harbor Princess, Isolated Island Demon, and the air battle Wo Kai?

Edit: Congratulations on clearing E-7 by the way. I hear even Easy Mode is hard on that map.

Since the compass has a high degree of randomness, I chose to use a Carrier Task Force for both weakening the boss and chipping. Sorties that started on B were perfectly capable of S-Ranking the Harbor Princess node (Node X), so even if this drastically reduced my chances of arriving at the boss node, I could still at least weaken her. While I never actually went to node K, I must've cleared node X at least five times and node Y two times.

I still had to repeatedly change my fleet's composition, however, in order to arrive to a semi-consistent combination that in the end managed to achieve the final kill without boss support. In the end, my clearing fleet looked like this: Ryuujou, Nagato, Mutsu, Hiryuu, Kaga and Maya (AACI setup) for the Main Fleet, and Jintsuu, Kongou, Kirishima, Choukai, Yuudachi and Yukikaze for the Escort Fleet.

And thanks. Yes, E-7 is notoriously difficult, even on Easy. There are just so many factors that can ruin an otherwise perfect run, such as the pseudo-random compass. A lot of successful sorties were instantly ruined when I got detoured to Y from J, not to mention how the consecutive Wo Kai nodes have an awful tendency to critically damage at least one shipgirl...
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 21, 2015, 09:50:00 PM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6AXp5ytdrCpxX7zB1gWvBaVGSTfYD.jpg)
E-6 Medium

Goddamn I love BBs. Yamasushi both decided to take turns sniping CV Hime to make the last dance rather anticlimactic. Expensive? Yes. Worth? Hell yessssss. No nice drops tho.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 22, 2015, 01:16:02 AM
OK gonna broadcast the rest of E-6 easy mode and then... see how to go about E-7 easy mode: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 22, 2015, 07:20:39 AM
I think tonight's the night I'll wrap up E-6 so here goes nothing, if I have time following this, I might discuss plans for E-7...

http://original.livestream.com/totaku Night of the Great Hunt at the Solomons: Day 11: Taking Down The Carrier Hime and Planning for Operation God Slayer
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 22, 2015, 03:16:40 PM
キタ━━━━(゚∀゚)━━━━!! This event is over!!!

http://youtu.be/Iz6oaurWBEI

(http://i.imgur.com/5Mcq9YN.jpg)

Total resource damage:
Fuel - 91k+
Ammo - 58k+
Steel - 83k+
Bauxite - 37k+
Buckets - 670+

Still plenty to spare, but there's going to be a huge recovery for the next event for sure.

After some much needed resupplying at the naval base (apartment), it'l be Mizuho hunt time (E-8).
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 22, 2015, 03:48:31 PM
I would type in words about E-5 and E-6 Easy mode but, these highlights will be the tldr version of what happened I'll post my review later:

E-5 run:

Part 1: http://www.twitch.tv/duckieplucky/v/11155364 (Some sound and frames are messed up)

Part 2 (Finale): http://www.twitch.tv/duckieplucky/v/11156277

============================

E-6 Run:

Part 1: http://www.twitch.tv/duckieplucky/v/11831938

Part 2: http://www.twitch.tv/duckieplucky/v/12162599
 
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 23, 2015, 12:31:50 AM
E-4 report is up: https://www.youtube.com/watch?v=nmRTCdPADGs
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 23, 2015, 04:09:29 PM
Still hunting for Mizuho, but I'm running into an issue I've got to answer at one point or another, space.

Currently, there are 128 girls in the dormitories with room for a total of 150. I like to keep some buffer for modernization purposes and future candidates. Funds for expanding the dorm rooms is also a little tight despite the long term benefits any expansion may have. With that in mind, I've compiled a list of ships to decommission.

Currently on the list to be retired: (effective at the end of the Summer operations)
Shikinami (http://kancolle.wikia.com/wiki/Shikinami)
Ooshio (http://kancolle.wikia.com/wiki/Ooshio)
Michishio (http://kancolle.wikia.com/wiki/Michishio)
Arashio (http://kancolle.wikia.com/wiki/Arashio)
Arare (http://kancolle.wikia.com/wiki/Arare)
Hatsukaze (http://kancolle.wikia.com/wiki/Hatsukaze)
Tanikaze (http://kancolle.wikia.com/wiki/Tanikaze) (once she gets to kai)
Urakaze  (http://kancolle.wikia.com/wiki/Urakaze)(never really interested)
Nagara  (http://kancolle.wikia.com/wiki/Nagara)(once her quest line is done)

Currently on the list to be possibly retired: (depends on future plans for Kai2; deadline end of year)
Takao  (http://kancolle.wikia.com/wiki/Takao)(never really used her, like the anime)
Atago  (http://kancolle.wikia.com/wiki/Atago)(ditto)

To be recruited at a future date: (TBD)
Kuroshio  (http://kancolle.wikia.com/wiki/Kuroshio)(to be as Shiranui's foil)
Oboro  (http://kancolle.wikia.com/wiki/Oboro)(to reunite with DesDiv7 sisters)

Each decommissioned ship will receive a severance pay of Combat Provisions and a trip to the Black Ops training camp (http://hijiribe.donmai.us/pools/8259) where they will work in the shadows for the remainder of their career. They may be called again to active duty in the future depending on the situation.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 23, 2015, 05:47:49 PM
Last dance time on E-6. I'm pull everything back after this and focus on Mizuho.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 23, 2015, 09:39:29 PM
Cleared E-6 on normal.



Leading up to last dance, I had no problems. Any time I encountered the boss I could S-rank it or leave it with only the battleship alive.

[attach=1][attach=2][attach=3]

Last dance runs went something like:
- Abort at Sub Node
- Abort at Air Battle Node
- Hit the boss. Defeated all enemies and left the boss with 7 HP
- Go back, resparkle. Most of the team in good condition heading into the boss. Support fleet defeated on Tsu class and one DD. Battleship was already on red by start of night battle, leaving me with an easy kill by Tone and Shigure on the boss and the battleship support respectively.

Those two aborts were just me being more conservative than I needed to be. I turned around since I didn't want to waste any more ammo since two ships went to orange out of those nodes and I needed maximum firepower.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 24, 2015, 01:35:22 AM
キタ━━━(゜∀゜)━━━!!!!!

(https://pbs.twimg.com/media/CNIxK7YWoAAMcbK.png)

Not sure if I want to look for Umikaze. Just thinking of going back to Henderson scares me.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 24, 2015, 02:35:59 AM
E-6 Normal cleared. Once Soryu and Hiryu were K2 and modernized and I brought route support, I never went home early and I got to the boss every time. Having air supremacy on every node was the key. The only question was whether I could kill the boss or not. Fubuki did clutch things like wiping out all of the CV Princess's planes, so the answer to that question was yes.

(http://houseofsixten.com/stealth/alara/takoyaki1.jpg)

I'll build up resources until next Friday night, when I can beat E-7 in one continuous binge. Probably on easy mode.

I've lost so much pride since the start of the event, I think I'm more chicken than frog now.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 24, 2015, 02:40:54 PM
I'm going to cover E-6 tale later... I just want to get ready for the E-7 Run. Today's going to be the most intense run I will be doing in my entire run in Kancolle... since it'll be a race against time... I will be making my move at the stroke of midnight JST!

The Binge Session will go from 10AM - 2PM CST, 4PM -7PM CST and Midnight till I collapse or untill the stroke of midnight the following day or until I run out of resources.... whichever happens....

http://original.livestream.com/totaku

I think this will server as a notice that I'll be streaming through most of these times today, so feel free to check it out over today...
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 25, 2015, 01:02:05 AM
E-6 is absolutely terrible at the moment. I'm trying to kill the flagship, but it seems like no matter what I do I'm unable to freaking kill her.

I hate the battleship princess so much.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 25, 2015, 04:02:31 AM
[attach=1]

I was going after Node X and Y on E-7 easy when Shioi dropped at Y
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Gpop on August 25, 2015, 03:11:58 PM
E-6 Normal complete!

(http://i.imgur.com/dz1FbwB.png)

(http://i.imgur.com/FvfIO6s.png)

Last Dance went perfectly, despite going in there pretty grim (had both my main fleet BBs shot at orange, as well as Poi). My support fleet managed to sink 3 of the boss's escorts (thank god they did it when I needed it most), and my Akizuki managed to shoot down all of CV Hime's bombers so she was a non-threat for the entire battle. We got the easy S-rank victory
pacman emoticon
(Too bad it was a Fusou drop for the kill :( )

I remember people saying in the first week or so when they got here that it was pretty troll and such, but I honestly felt this map was actually really fun. Sure I had one or two frustrating runs (like when Akizuki got Taiha'd in the first battle or when Poi got shot to red in sub node), but it was because I went south on the choice node instead of north. I noticed both wikis stated routes going north but despite aerial combat being only slightly easier than a full battle, the preboss is a nightmare with that flag BB. But then I took my friend's advice and went south instead and got to the boss 90% of the time (only got sent back early 2 or 3 times before last dance). I believe it takes up slightly more fuel going south, but I find that it didn't matter that much because my fleet can sink CV Hime 50% of the time, without any sparkling whatsoever (only using support boss expedition). The Wo-class ships and the one BB tend to miss as well, even Takoya-kai Flag Wo ship in pre-boss.

Anyways I'm happy. I got my catapult, and ready to get my Zweikaku :V
(Shoukaku will have to wait)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 25, 2015, 10:22:51 PM
E-5 report is up: https://www.youtube.com/watch?v=ObBdadnqGpc

E-6 is also completed and that report should hopefully be up tomorrow. I have to say, E-6 hard was easier than I expected.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 25, 2015, 11:08:10 PM
Man, what's a consistent way to S-rank E-5's boss node? It's just not happening for me.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 26, 2015, 12:12:21 AM
Finally beat E-6 on Medium after a hellish time. Littorio came through for me right at the end and made up for all those times she targeted the Battleship Princess.

I'm probably just gonna take it easy for the rest of today and tomorrow and then finish 1-5, 1-6, and 2-5 before trying for Mizuho.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 26, 2015, 01:28:36 AM
Is there any evidence that Yuudachi helps with routing in E-7? I swear when I put Akatsuki + Shigure in the escort fleet I got routed all over the place but when I had Yuudachi + Shigure, I was getting to nodes X and Y about 3:4 of the time.

Today we encountered the air defense princess and found evidence that she was mortal.

[attach=1]

Update!

Kancolle event extended to 9/7 - https://twitter.com/KanColle_STAFF/status/636341207749124096


Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 26, 2015, 02:16:39 AM
Update!

Kancolle event extended to 9/7 - https://twitter.com/KanColle_STAFF/status/636341207749124096
Sweet! Gives me a bit more time to start E-7 tomorrow and not worry about rushing it due to work. :D
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 26, 2015, 02:23:19 AM
All roads lead to ROMA!!!!!!!!!!!!!!!!!!!!!!!!!!

(https://pbs.twimg.com/media/CNTQHBRUYAA9e48.png)

Apparently Akitsu Maru drops at node G in E-5. Comp is BB, 2CV, 2CA, 1SS.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 26, 2015, 08:33:38 PM
E-6 report is up: https://www.youtube.com/watch?v=zTpqloyDSVs

And now it's time for me to begin E-7. I'm not really looking forward to it.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 26, 2015, 11:15:31 PM
E-7 CTF
Go South at start -> retreat
Go South at J -> retreat
Green T at any node before boss -> Abyssal Cruiser turns into BB damage -> retreat
Combined fleet accuracy sucks -> pillow fight -> Abyssal Torpedo Barrage -> retreat
Three Wo Kais with guaranteed shots on you ->probably retreat

E-7 so fun~~~  Kappa

(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6B57FZDhSTGX9yqaLAu2PmTebh9ly.jpg)
fucking based Roma with 149 AP cut-in snipe right before Mutsu shot AA Hime
Bye bye E-7 easy modo now and forever
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 27, 2015, 12:50:57 AM
Dive into hell with me tonight as I take on the dreaded E-7 on easy mode... let's hope that RNG spares me and my Spring Event E-6 Easy mode luck kicks in: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 27, 2015, 12:51:59 AM
I did it I beat the event.

E-1 to 3 on Normal, dropped to easy on E-4 and E-5, and then up to normal on E-6, and dropped to easy on E-7.

As of last night I was on about 50% of the boss's HP. Started today off with two more victories on E-7 Easy. Got back from lunch and knocked out X + Y three times. One more victory at E-7 put me under the HP requirement for the final battle. I ran support expeditions for both node and boss supports on my final run only.

We entered the final battle node mostly intact. Souryuu took a decent hit from one of the units in the Double Wo-kais in the pre-battle node, but she was only in yellow.

[attach=5]
Combination of good hits by boss support, Haruna, Tone, and my main fleet got the boss down to red. Victory was assured.

[attach=6]
All night battle bonuses active.

[attach=7]
And Maya sends the boss back to the abyss.

[attach=8]
Victory!

Approximate resource burn was 10k of all four types over the course of three days. Bucket cost was about under 100. I was continuously running expeditions 21 and 38 for Fuel and Ammo and making sure I hit may easy bucket expeditions.

I'm not sure if there was something about my composition but I didn't have a lot of routing problems that a lot of people had. Maybe throwing my setup out there will be useful to people. I'm not sure if I managed to stumble upon hidden routing rules but I had a thing where switching out Yuudachi for Akatsuki led to really bad streak of routing for the X+Y team. Putting Yuudachi back in seemed to give me a lot better routing (most of the time straight to X + Y). I'm estimating about 80% of the time my CTF team reached the boss. Cannot be confident of this unless we do more tests.

STF Team for X+Y - Nagato with AP. Mostly standard loadouts. Chitose and Junyou had a red bomber in their largest slot and Reppu(Kai+601)s distributed in their smaller slots. Everyone else who could carry them had Sanshikis.

Main - Junyou, Maya, Chitose, Nagato, Hiei, Kako
Escort - Ooyodo, Yuudachi, Yukikaze, Kirishima,  Tone, Choukai

Task Force Dragon
[attach=1][attach=2]

Node Support Team - I ran out of high leveled BBs, so I swapped in CAs. The Node support team was responsible for taking out a few of the DDs in Node J, but failed to trigger on node M.
[attach=3]

Boss Support Team - Blew away both DDs in the boss node.
[attach=4]
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 27, 2015, 04:09:46 PM
I had the worse hangover on E-7 everything went to shit including my stream and accidentally used an extra slot on Ooyodo, I'll just be playing 100% OJ while stockpiling for tonight.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 27, 2015, 11:40:39 PM
Ammo and Fuel were about 190k, Baux 95k before event start. Used at least 250 buckets total playing at a relaxed pace.

E-3 farming wasn't so bad, only 15 or so runs. Higher difficulty rewards should have been better but I'm satisfied with the event's spoils of war.
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6B6DIiayh4wxrIQcDDCA6yBCoXGDg.jpg)

Now to focus on a new leveling queue. Zuikaku>Abukuma>Teruzuki>Chitose class and go fishing for Umikaze.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 28, 2015, 01:13:16 AM
Time to go back to E-7 easy mode again and lose it again because I'm a masochist! http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 28, 2015, 04:12:13 AM
Is Isokaze a good ship? I got her as a drop on E-3 Normal.

Currently farming E-3 normal for Mizuho:

1. Atago
2. Mogami
3. Abort at pre-boss
4. Isokaze

[...]

To be continued.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 28, 2015, 04:34:19 AM
Isokaze is a trophy DD, cute to look at and listen to but has average stats. Her voice, art, and rarity makes her fairly popular among players.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on August 28, 2015, 05:38:44 AM
On final E-7 hard kill and I currently have a growing desire to murder. Chokes everywhere or worse, cut ins on the boss which proceed to do shit damage and most recently, what I just said times 3 in single battle. Stockpiling may prepare you for the resources you may be required to use but nothing prepares you mentally.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: RuneDevros on August 28, 2015, 08:41:06 PM
I got Mizuho today. She dropped after the 5th farming run of E-3 Normal.

[attach=1]
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 28, 2015, 08:42:50 PM
I'm going to give a rounddown on some statistics regarding the event since everyone's kinda curious about what the current outcome regarding the event and those who participated in the event:

In regards to the amount of current players who are playing the game the precentage of people who partook in the event is as follows:

94% of players partook in E-1....
90% of players partook in E-3....
61% of players partook in E-7....

Now....let's see how many of THOSE player BEAT said maps....

69% of players beat E-3...
19% if players.... beat E-7
And the majority of those that beat E-7 played it on Easy....

It's said that out of those numbers.... only 5-7% appximately... beat E-7 on Hard

I think this says a lot about the event in and of itself in general.. none the less I was going to tell about E-6 and E-7 but I'm still in the middle of E-7 and will be getting ready to do another run tomorrow... Hopfully... putting the nail in the coffin... once and for all....
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on August 28, 2015, 08:45:29 PM
I'm going to give a rounddown on some statistics regarding the event since everyone's kinda curious about what the current outcome regarding the event and those who participated in the event:

In regards to the amount of current players who are playing the game the precentage of people who partook in the event is as follows:

94% of players partook in E-1....
90% of players partook in E-3....
61% of players partook in E-7....

Now....let's see how many of THOSE player BEAT said maps....

69% of players beat E-3...
19% if players.... beat E-7
And the majority of those that beat E-7 played it on Easy....

It's said that out of those numbers.... only 5-7% appximately... beat E-7 on Hard

I think this says a lot about the event in and of itself in general.. none the less I was going to tell about E-6 and E-7 but I'm still in the middle of E-7 and will be getting ready to do another run tomorrow... Hopfully... putting the nail in the coffin... once and for all....
LOL Totaku you should of been at my stream XD RNG compass screwed me over A FUCKTON OF TIMES and I only got like... almost 2 clean kills.... out of those on easy without the armor debuff... OH WAIT I HAD TO USE IT DUE TO COMPASS enough of rant though. Dem numbers say something about the event.... devs please BALANCE YOUR SHIT THE NEXT TIME SOMEONE SAYS IT'S EZPESY.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 29, 2015, 03:08:57 PM
Well everything has been set now... I have 34k  fuel and ammo.. let's hope this is enough for a hard mode final kill... cause ALOT is going to ride on my victory here.....

The Binge Session will go from now - 2PM CST, 4PM -7PM CST and Midnight till I collapse or untill the stroke of midnight the following day or until I run out of resources.... whichever happens....

http://original.livestream.com/totaku

Let's hope I can slay the nightmare that's called the Air Defense Hime.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on August 30, 2015, 12:06:43 AM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6B9COGy2LGpByzHb0DBsfxohHTAd3.jpg)
About 6 farming runs to complete E-8! I think I lucked out hearing some horror stories of how many runs people had to do on easy mode. Don't really care for new gumo dd and I have no slots to run event maps now unless I feed off some expedition dds. Timeeeeeeee to throw resources away for Taihou. Good luck to the rest of the admirals here still hunting and clearing.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: qMyon on August 30, 2015, 02:10:06 PM
Finished E-6 on medium, and got a question about E-7.

Do you all bother clearing the nodes to weaken the boss when chipping down health, or just go straight for it?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 30, 2015, 03:39:20 PM
Finished E-6 on medium, and got a question about E-7.

Do you all bother clearing the nodes to weaken the boss when chipping down health, or just go straight for it?
With the exception of node K (if you so choose to do it), go straight for it. You'll end up at the mid-boss nodes whether you want to or not in your multiple runs.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on August 30, 2015, 04:26:14 PM
Well... it's time to write up the report... I might as well cover E-6 and E-7....

E-6 No more toying arround... it's time to get serious...

Pretty much fighting off the carrier hime convivces me I needed not just a strong fleet, but also a fleet capable of maiming the enemy entire enemy fleet leaving the hime vulnerable... As I learned the combined fleet isn't enough, ESPECIALLY for the super evasive Ni-class Destoyers so I did the only thing I could think of to do... but WAY earlier.... Use the power of my support fleet to score the kills and get to the final kill as quickly as possible....

The final kill wasn't much different.... they only switched out one Ni-class for a Tsu-class mainly so they could swat down more planes.... that's really about it....

Since Tsu-classes were capable of taking down 20 bomber planes in one go it's again wise to make sure your fleet has the torpedo bomber planes placed in the highest slot so they can at least survive without loosing thier expertise.

Again a support fleet is a life saver there since they'll likely take down all the grunts leaving only the carrier hime and the Battle Ship Hime.

So after a few battles later... this happened...

(http://i.imgur.com/UA6xDS7.png)

E-6 done!

While I did score a lot of screw, maritime supplements, and other goodies, the highlight of the event run however was obtaining this...

 (http://i.imgur.com/RW8276a.png)
The Prototype flight deck catapult!

This items has no use ATM, but it will after this event is over since Shoukaku and Zuikaku are expected to get a Kai Ni!... but it's going to need... THIS ITEM to make this possible.... and since you're only going to get one these leave you to ask..... who are you going to give the Kai Ni to?

But now that E-6 is done.... there was only one challenge left....

(http://i.imgur.com/MGbomWg.png)
True Hell was awaiting me....

E-7
(http://i.imgur.com/H8sVoAl.png)

This was it... the final challenge awaited me..... but as I learned... this was not going to be a simple challenge by many means..... E-7 is the first map that presents a whole new challenge to players unlike anything anyone else has ever done... and if you know your history behind the planned Operation FS then you know what the objective was to do but it would play a key role in playing through the event... so let me give you and summary of what you must do...

Operation FS is the first map that will have you gaining access to a majority of your fleet members for the battle outside of E-5's fleet. This is important because you will be using a majority of your fleet to tackle the tasks present here.... to so to explain the objective...I shall explain the target first....

The target is a new hime based Destoyer built with a very high Anti Air system known as the Air Defense Hime
(http://kure.kancollewiki.net/images/c/c1/DD_Air_Defense_Princess_Full.png)

While the idea of taking down an anti air destroyer may seem simple in concept... anyone who jumps in first without looking around will learn quickly... she is HIGHLY ARMORED and most of your teams attacks will not dent her very much. In fact most attacks will scratch her at most! This is because she is being protected by an external force around the map.... there are ports on the map that you need to go to and defeat!

The X and Y Node

By defeating these areas and S ranking them 3 time each you'll weaken the Air Defense Hime's Armor to the point she'll become vulnerable enough to kill. However it'll still be a daunting task as you'll need to organize a fleet to tackle these nodes....

The best way I could describe the objective was through a series of foot notes I put together for my objective run which can be found here... (please do not mind the spelling mistakes....)

http://i.imgur.com/IxlaEDd.jpg

So in order to actually go through this map, and attack the X and Y node efficiently... it's highly recommended you use a Surface Task Force for it... if you have Akitsumaru... it'll make life so much easier....

Akitsumaru will automaticlly send your fleet to the direction of the X and Y nodes allowing for easy access to the nodes there... X has a Seaport Hime who is not too hard to kill since you're fleet's supplies are quite good at this point.... from there if you have Akitsumaru you should just bee-line it to Node Y where you'll fight....the Isolated Island Demon

Both fights are not hard, but they will invovle you using type 3 shells and a good strong fleet... also... be ready for subs too since they'll be present to hurt you....

Again, to weaken the hime's armor.. .you need to beat the two nodes down 3 time each!

If you're lucky enough, you'll do it in 3 runs.

If you do not have Akitsumaru, then you'll need to Akitsushima to at least garuntee the X to Y route.. you'll still have a 75% change of going in the direction of the X and Y node route...

However if you don't have either... getting to Y will be a hard task....

My advice on that part would be do what you can for X and Y while doing the Surface Task Force runs... and if you can't hit Y and don't have Akitsumaru or Akitsushima... I go start chipping the boss but keep a fleet with type 3 ready as there is still a chance you'll go to the Y node sometime in between. This will take longer, but at least you'll start taking care of the boss WHILE also aiming to kill Node Y the 3 times you need to fully weaken the boss.

(Extra Note: For anyone who hears of the stories of the K Node Theory... Wikiwiki has disproved that that location has no real value to the boss kill.... so take K node with a grain of salt. Especially when the devs mentioned in thier twitter that you are suppose to attack two supply locations to weaken the boss.)

Battling the Air Defense Hime
(http://i.imgur.com/dAPNG7i.png)
To get to the Hime, it's recommended that you have one of two kinds of fleet set ups....

The Carrier Task Force route.... or the Surface Task Force with Hayasui as back up group.

The Surface Task force using Hayasui mainly involves using Hayasui as a supply ship hauling the Maritime resupplies as you'll probably need her and Akitsumaru to go through the south route and go through a boss gauntlet of the Seaport hime, the Isolated island Demon and the BB Hime node. If you make it through all those... Hayasui should resupply your fleet with a little extra fuel and ammo if she has a maritime consumable accessible. Getting a fleet like that there should help your escort fleet have a better chance at the kill but again.... it's really risky..

On a more better alternative, the Carrier Task force route is technically easier to make it through as you don't have to deal with bosses along the way. You're carrier team (if the compass behaves) should go east past a tough surface fleet and then afterward past a pair of Wo-fleets.

The Wo-fleets are the ones you'll need to fear....

Both of the nodes on the way to the boss will have Wo-kais in them with that later having 2 of them! And both will have thier new Tako-yaki plane variations! With Hard mode having the red ones!

Because of the difficulty of the map... it's highly recommended that you have an inroute support fleet at the ready! As it will save you a lot of pain!

The Air Defense Hime is a very difficult opponent to take down as she's both very strong, hard hitting, and can endure a lot of damage.. if you at least followed the previous advice you will make her vulnerable when you score a crit making it possible to damage her hard on some cases.... during the initial phase. Just remember she's also got 2 Ni-class Destoyers, 2 Ne-class and a Battleship Hime in tow!

You probably might not kill her all the way unless you're lucky but if by some change your are that'll help a lot...

Draining the Hime's health will be daunting task that will take some time to do, but there is one more important reminder for all player to remember...

From the stroke of Midnight JST the hime's armor will reset! So when you're fighting her, it's highly recommended to do it in one long binge.

Tick down as much health as you can in a day's time before midnight JST. As that will be key to winning the battle. You do not want to have to repeat the X and Y node hunts too many times if possible to save up on resources as the final kill might be a whole new beast (depending on the difficulty)

Also for the boss fight... BOSS SUPPORT IS HIGHLY RECOMMENDED

Once you're close to the final kill things change up... for most players, you'll likely get a slight variation of enemy fleets with either more Ni-classes or Ne classes... but for hard mode.. I get to face this...

(http://i.imgur.com/q2U6c9E.png)

I'm so looking forward to that.....

So yeah I get Double Battleship Himes....

The fight goes from possible to absolutely insane.....

With two super deadly destoyers, two super agile cruiser, 2 super tanky battleships and a hime who can plow through your planes and also wreck your fleet in many ways you're facing a truely hard opponent for once.

I spent the whole night trying to finish her on the first night... but it proved to be no use as I was unable to deliver the kill....

I also ended up blowing through almost all my resources.. and so I decided to spend the next few days recovering.....

5 days later... I had 32k fuel and ammo....enough for me to attempt the map again....

Again I beat down X and Y this time 4 times due to the (placebo theory)

And then reattempted the run to the boss....

While Operation God Slayer does summarize my fleet to some degree.. the ultimate change was this....

Fleet 1
Hiryuu, Yamato, Nagato, Maya (set up as a pure AA support), Akagi, Kaga

Fleet 2
Abukuma (starshells), Bismark(Searchlight), Myoukou (night plane), Prinz Eugen (Mix cut-in). Shigure (Torpedo cut-in), Yukikaze (Pure Torpedo cut in)

It would take 12 more hours of runs doing nothing but an all sparkled fleet on all fleets but eventually with this set up.... everything came together for the final kill on one of the most unlikely outcomes....

DUring the day fight.. I Nagato has to be pulled out early one due to Wo-kai fight leaving only Yukikaze to stand in.

And while the fight started to have perditable outcome... out of the blue... Yamato lands a critical doing over 125 damage to the Air Defense Hime half way killing her on the spot.... and while two himes still stood... bismarck's search light managed to draw the enemies attention as planned which allowed for Prinz and Yukikaze to take the shots.... Prinz shot the BB himes... and then Yukikaze....

(http://i.imgur.com/j3Yg2cr.png)

Slays the Air Defense Hime...

It's over.... it's FINALLY OVER!!!!

Almost two solid days of tourture and I managed to finally beat this event from top to bottom... on HARDCORE MODE!!!

And for all the trouble I earned my final prize from the event....

(http://kure.kancollewiki.net/images/1/1a/Teruzuki.png)

The Second Akizuki-class Air Defense Destroyer - Teruzuki

Teruzuki is another destoyer from the Akizuki class which means she'll be geared towards Anti-Air combat. As it turns out she's almost as good as Akizuki herself making her another good member for AA support.

While her IJN career was short..... she still notable for being part of series of late WWII destroyers that was a part of the Air Defense Destroyer division that served her short time in the Solomon seas.

Hopefully she'll last longer by your side....

With that I got some reinforcement expansions, 2 medals, 3 rations... and...

(http://i.imgur.com/Gpnstct.png)
The Hardcore Medal

Once again proving that I'm the Manliest of manly admirals in all of Burnei!

Also remember this... among the 19% of players that beat E-7.... only 5-7% beat that map on hard difficulty.... guess who's a part of the legends now... : )

(http://i.imgur.com/Ybgh64a.png)
With that.. the event is over........

Afterthought

This event was the most challenge event I ever layed witness to... it was far more than I naturally anticipated it to be. And I for once will say... despite all the negative responds... I for once actually felt challenged with this event map... something that I rarely felt with most maps....

Everything seemed too easy up till now... but I can now say... that for once I felt alive playing this event... as it challenged me in ways I never though I see this game do!

And for once I actually was defeated temporary before returning back to deliver vengeance upon the Air Defense Hime a few days later.

For an event to put me in such a position where I actually suffered and struggled to win is to me a sign of a true challenge! This is the New Iron Bottom Sound and I lived through it all....
(http://i.imgur.com/apKiKsO.png)
Overall I blasted through 140k fuel, 120k ammo, maybe 100k steel, and 40k bauxite! Truly the event of legends.....

E-1 - E-7 ALL HARD MODE DIFFICULTY.....

COMPLETE

Now I just got to recover some and then spend the last few days farming for Mizuho, Umikaze, and Kazagumo. That's all I got left to do now... I'm just glad the main part of this ordeal is over... and once again... I'm among the legends....
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on August 30, 2015, 05:45:13 PM
I watched Totaku beat E-7 on hard mode and the struggle was indeed epic. The amount of suffering he went through showed me how far someone has to go to truly be considered a Grand Admiral.

Frankly, I'm not willing to go that far. I just decided to play E-7 on easy mode.

Before E-7 (Easy)

(http://houseofsixten.com/stealth/alara/a-team.jpg)

After clearing E-7 on easy mode, farming E-2 for Hatsukaze (and failing), and pulling the trigger on two 3500f / 3500a / 6000s / 6000b +20 gears Taiho LSCs

(http://houseofsixten.com/stealth/alara/justice2.jpg)

As you know, I prefer planes and flight decks over big guns. I cleared E-7 with zero BBs in the combined fleet. (The BBs were in the support expeditions.) I don't think I would have been able to do such a thing if I had played on hard or normal mode. Still, using zero BBs means you only get one shelling phase with the main fleet against the Wo Kais, meaning they have fewer chances to instantly send you home. Also, with three or fewer capital ships (BBs + CVs), your fleet will never get sent to isodemon when trying to reach the boss through the east route. I S-ranked the boss four times. The final kill was achieved by Myoko's torpedo cut-in.

To reward my commitment to justice, Taiho joined my fleet on only my 6th LSC ever. (I also got Teruzuki, but that's less important.)

(http://houseofsixten.com/stealth/alara/taiho.jpg)

This event was freaking ridiculous. Last Spring, I had to take a break in the middle of the event to panic level Chokai to K2. This event, I had to panic level Furutaka, Kinugasa, Murakumo, Ushio, Soryu, Hiryu, and Myoko because of the absurd fleet locking. Myoko went from Level 15 to Level 72 over the course of the event. I leveled her specifically for E-7, and she did her job as well as I could have hoped for.

I'm quitting KanColle for the entire month of September because of work. But this seems like a good time to take a break. My Hatsukaze farming was not a success, but the event as a whole definitely was.

If you're on the Truk Anchorage server, my "wife" (Ryujo) and "daughter" (Uzuki) will be glad to provide you with easy PVP experience should you ever encounter them.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 31, 2015, 10:12:54 PM
So I was trying to increase my ship limit, but it seems DMM isn't taking my card anymore. Anyone had a similar problem?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on August 31, 2015, 10:15:34 PM
So I was trying to increase my ship limit, but it seems DMM isn't taking my card anymore. Anyone had a similar problem?
I specifically haven't, but a friend of mine has. She hasn't been able to do anything outside of using a different card though.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Ruka on August 31, 2015, 11:22:39 PM
I specifically haven't, but a friend of mine has. She hasn't been able to do anything outside of using a different card though.

Ended up having to use Rakuten since I wasn't sure if DMM would accept the card at a later date.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on September 01, 2015, 01:32:46 AM
I'm ready to go with E-7 easy runs let's do this right and hope for a last dance: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on September 02, 2015, 01:59:31 AM
Holy hell, it's finally complete after a 3 day break.

(http://i.imgur.com/heh6spe.png)

(http://i.imgur.com/oNmIUx2.png)

(http://i.imgur.com/grKPhlo.png)

Support fleets were also used with the standard 2 BB, 2 CV(L), 2DD with standard support equips. Route support was fully sparked and boss support flagship was sparkled. Majority of sorties, I reached the boss but failed to kill. F5 if sent south. X and Y were killed about 3 times per day. Sometimes more for X if Y didn't die.

It took Myoukou and Yukikaze together to finish off the boss just barely. I believe Myoukou took her down to about 60 or 50 from almost 200 and Yukikaze just did a tad over 60. It's a strange feeling being free from that dreaded hellhole. I like this feeling.

All in all, E-7 took over 140k fuel, 95k ammo, 120k steel, 22k bauxite and 577 buckets. The whole event took over 170k fuel, 100k ammo, 160k steel, 28k bauxite and 783 buckets.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Sixten on September 02, 2015, 04:11:28 PM
All in all, E-7 took over 140k fuel, 95k ammo, 120k steel, 22k bauxite and 577 buckets. The whole event took over 170k fuel, 100k ammo, 160k steel, 28k bauxite and 783 buckets.

Dear god, that's more fuel and steel than I had. Shows how insane hard mode really is.

It also shows how psycho Totaku is to take on every stage on hard mode despite having only five-digit resources. I knew I shouldn't have doubted him (he's a Grand Admiral for a reason) but there were times when I wondered whether he would fail from lack of resources.

But since you are one of the most prepared admirals out there, I had no doubt that you would prevail. Congratulations on the all hard clear.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on September 02, 2015, 07:47:52 PM
Grats, Totaku and Zealot on hard mode event clear! I'm hoping Thursday night will be the one where I'll clear E-7 easy mode, I'm ready to get the fuck out of that map.

(http://i.imgur.com/XqirqW6.jpg)

Also I have two strawpolls here for two questions which CA should I Kai Ni after Haguro and Abukuma (http://strawpoll.me/5384174) and which map should I E-8 at (http://strawpoll.me/5384283)?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on September 02, 2015, 07:59:42 PM
Hoo boy. Finally got Mizuho, so I'm satisfied. Once I get Abukuma Kai Ni'd, I'll have landing craft capable girls for each of my expeditionary fleets.
(http://i.imgur.com/SjLLCQ2.png)

Gonna try for Roma at E-5 now.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Totaku on September 02, 2015, 08:05:50 PM
All in all, E-7 took over 140k fuel, 95k ammo, 120k steel, 22k bauxite and 577 buckets. The whole event took over 170k fuel, 100k ammo, 160k steel, 28k bauxite and 783 buckets.

That information alone shows that what you took to beat E-7 alone... was about the amount it took for me... to beat the whole event (the only thing you used less of was Bauxite.)

Wehile I'm at it, let's get to coving more statistics:

Currently of all the currently active players the following have at the very least partook in the event maps:

94% for E-1
92% for E-3
69% for E-7

Also the current number of players who beaten the maps are as followed:

94% for E-1
74% for E-3
30% for E-7

The majority of players used Hard for E-1 Medium for E-3 and Easy for E-7.

I'm curious what the end stasticis will be when this event ends. Either way it's looking very interesting...

As a reminder.. you all have 5 days before the event comes to an end... so if you're aiming to beat the event or claim whatever prizes you want to get... hop to it! As the event will end soon.



Speaking about Post Event stuff!

As a little note when the event ends we'll be getting another update!

So far we know that:

There will be an arragement version of Kaga Cape that'll be put into the jukebox in honor of the launching of the JSDF's new helicopter Destroyer
Autumn themed furniture will make an apperance next update
40+ kanmusus will be getting Autumn themed daialouge.
Some kanmusus will get Autumn Yukata to ware for the Fall seasons among them, Jintsuu Kai Ni will be getting one.

And as for the Crane Sisters's kai ni... they didn't annouce that in thier tweets yet.. but should be a thing next update too... maybe....?
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on September 04, 2015, 01:27:09 AM
Hopefully tonight will be the night that I put the nail in the coffin of E-7 easy mode tonight:

http://www.twitch.tv/duckieplucky

 (http://i.imgur.com/PmomjMe.png)
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Zengar Zombolt on September 04, 2015, 01:42:48 AM
Oh hey I still play this.
After being a wreck last event and only doing casual stuff up to the event, I came in completely unprepared but decided to give it a shot.
Halfway through, I was out of everything. Had to get buckets as they came, even fuel was so low I could only rely on natural regen.
But at least I'm doing decent advances? Might clear E-5 if Armored Carrier Hime stops sniping people out of nowhere ;;
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on September 04, 2015, 01:40:28 PM
Thank you everyone who came out last night to see me fight against all of the odds, I'm going to restock buckets quick then try again.

=====================
Broadcast:

Commencing Operation Attack on Anti-Air Hime is now a-go: http://www.twitch.tv/duckieplucky

Sorry for the late night stream!
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: qMyon on September 06, 2015, 04:13:35 PM
Oh well, work coming up so no more sorties, out of fuel and buckets. Sorry Akizuki, you'll have to wait some time longer for your sister.

Still, managing to take down E-6 medium and only failing at E-7 last dance isn't too bad a result for the resources I started with.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on September 06, 2015, 08:53:05 PM
Either E-7 breaks me or I break it: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Kasu on September 06, 2015, 11:20:43 PM
Well it seems like the event is over for me. I was able to nab Mizuho, but not Roma, so Roma will likely be my target from now on. Between this event and the next one though, I'll be making my goal to clear the rest of the maps and nab Ooyodo and Unryuu (Unryuu first though) at 1-6 and 6-3. In addition to that, the next fleet I'll be training is Michishio, Murakumo, Abukuma, Kako, Musashi, and Akitsushima. I need to grab a blueprint for Littorio as well.

So much to do, so little time.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: MewMewHeart on September 07, 2015, 01:26:04 AM
I ran out of buckets to finish E-7.... I'm not mad though I'm glad I don't have to deal with such a nightmare anymore. I happy with my drops and I'm happy I got far I even gotten two Kai Nis out of it:  Haguro and Maya Kai Ni welcome to my base Myoukou will be next in line.

Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: highzealot on September 07, 2015, 02:08:19 AM
E-7 report is up: https://www.youtube.com/watch?v=HZu6xRFwJYs
Includes the most heart wrenching chokes I experienced somewhere in the middle.
Title: Re: Kancolle Kai 3: The Second SN Operation begins August 10th!
Post by: Calamity on September 07, 2015, 07:01:05 AM
As the summer event ends, how did everyone like it? I'd rate it 3/5 overall.
+++Mizuho
+SHINING MOON butt(Teruzuki)
+smug Kawakaze
+except for E-7 the maps were very reasonable in difficulty
+dat summer CG

-some lame rewards for doing harder difficulties
-Hard difficulty? AHAHAHAHA good luck farming drops
-the new ships honestly don't seem that useful, Hayasui will probably get the Akashi treatment and become useful later though
-debuff mechanic sounds cool but in practice only punishes those without the time to sit down and clear all of E-7 at once and or those that don't happen to have Akitsumaru

It was my first Summer event so I think it taught some good lessons on how brutal the devs can be for Summer. I don't care for E-peen so my salt levels are low, I cleared and got everyone I wanted. I hear that this event even made some players jump ship?(I swear that pun was unintentional) Doing stuff like sinking married ships and quitting the game entirely. It's pretty surprising to hear. I'm disappointed there wasn't any Summer CG Ashigara but Tenryuu and Tatsuta made up for that. Cranes getting Kai Ni will make it the first time I'm ready for a Kai Ni before it actually drops, heh.
edit:
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6BmnX0LeUywu0wS1DsJrliszw3e2I.jpg)
hnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng
Title: Kancolle Kai 3: Autumn Festival with ships!
Post by: Totaku on September 07, 2015, 10:36:58 AM
I'm going to give my final overview on this later but for the time being let me present to you the inforation on this update:

The Event is over and the Autumn Season is in full swing!! Here you go as we provide you an update thanks to http://en.kancollewiki.net

http://en.kancollewiki.net/wiki/Game_Updates/2015/September_7th

Quote
September 7th 2015 The Autumn Yukata Update

1. The Summer 2015 Event has come to a close. All event maps and ship locking mechanics have been removed.

 2. Summer CG art has been removed and all art that was collection can be found in the ship dictionary.

3. Fall themed yukata CG art has been given to Hamakaze, Jintsuu kai ni, Kawakaze, Mizuho, Nagara, Natori, Oboro, and Urakaze.

4. Fall voices will be given to 40+ Kanmusus which include among them some of the ones that were given Yukata CG art.

5. Two new songs have been implemented in to the game. These include among them "Autumn Festival at the Naval Base and an arrangemen version of Kaga Cape in honor of the launching of the new JSDF helicopter destoyer, Kaga.
 * You can select these songs from choosing them from the jukebox
 * Some furniture will also active the song when selected.
6. Fall Furniture has now replaced the summer Furniture and among the list are the following items that are avalaible:
  * Saury Pike Table
  * Paper Crane Wallpaper
  * Foliage Wallpaper
  * Autumn themed Window
  * Moon-Viewing Window
  * Pink Wallpaper
  * Fairy Tale Shelf
  * Simple Autumn themed Wallpaper
  * Pink Floor
  * Pure White Fluffy Carpet
  * Classroom Set (Desk)
  * Luxurious Moon Viewing Window

7.  New Fruniture has been added which includes:
  * Autumn Festival Naval Base Shooting Rink
  * Autumn Festival Naval Base Stalls
  * Kaga Model on Paulownia Chested Drawers
  * Rabaul Base Scroll
  * Buin Base Scroll

 8. Three new quests have been implemented which include the following:
   * Elite Fleet Naval Practice
   * Strength the Anti-Submarine Patrol along the naval base front!
    *Carrier Task Force, set sail to the Northern Seas!
You can get a furniture fairy if you complete one of these quests:

 9. Mizuho's Stats have been revised. She has been changed into a slow ship and has increased Line of Sight and Luck.

10. Teruzuki can now upgrade Anti-Air Fire Directors and associated gear much like Akizuki through Akashi's Improvement Arsenal.

11. Zuihou kai , Tanikaze kai , and hamakaze kai have been given new general voices and dialogue when they discover resources from resource nodes.

 12. Additional Bot and Security measures have been implemented across servers that have been experience heavy loading times.

Anyways, you all have fun with your new Yukata art and quests as Autumn rolls in!

Also have a look at the Autumn Yukatas...

Autumn Yukata Urakaze and Hamakaze


(http://kure.kancollewiki.net/images/f/f9/Urakaze_Autumn2015.png) (http://kure.kancollewiki.net/images/f/f0/Hamakaze_Autumn2015.png)

Autumn Yukata Kawakaze
(http://kure.kancollewiki.net/images/a/aa/Kawakaze_Autumn2015.png)

Autumn Yukata Mizuhou
(http://kure.kancollewiki.net/images/2/2d/Mizuho_Autumn2015.png)

Autumn Yukata Natori and Nagara

(http://kure.kancollewiki.net/images/a/ad/Natori_Autumn2015.png) (http://kure.kancollewiki.net/images/d/dd/Nagara_Autumn2015.png)

Autumn Yukata Ooyodo
(http://kure.kancollewiki.net/images/f/f9/Ooyodo_Autumn2015.png)

Autumn Yukata Oboro

(http://kure.kancollewiki.net/images/8/8d/Oboro_Autumn2015.png)

Autumn Yukata Jintsuu Kai Ni
(http://kure.kancollewiki.net/images/5/5f/Jintsuu_Autumn2015.png)
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Ruka on September 07, 2015, 12:21:44 PM
They all look good in their yukata~

(https://pbs.twimg.com/media/COTLVlIUwAAQKI7.png)
(https://pbs.twimg.com/media/COTLV-1VEAETOJu.png)
(https://pbs.twimg.com/media/COTLWUKVAAQT9oC.png)
(https://pbs.twimg.com/media/COTL4XZVEAACFEv.png)
(https://pbs.twimg.com/media/COTMEneU8AAoGOf.png)
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: RuneDevros on September 07, 2015, 07:10:20 PM
Summer Event Mission Thoughts and Awards

For reference my difficulty was E1 Normal, E2 Normal, E3 Normal, E4 Easy, E5 Easy, E6 Normal, and E7 Easy.

In my experience, I had a lot more difficulty with the Spring 2015 event than this event, and I didn't even make it past the second map in the Winter 2015 event. The main reason was that I was a lot less well prepared for the last event, having only Kako and Haguro as CAs and neither of them were leveled up to second upgrade, no CAVs, only Ooyodo and Noshiro as decently leveled CLs. I spent the months leading up to the event riding the upgrade train and I think it really paid off. The biggest map that gave me a lot of difficulty was E-3 last dance with 500 HP of extra targets.

I think the main weaknesses the event exposed were that I didn't have enough DDs prepared and that 2 CVLs is not enough. Those were the main reasons that I had to drop to easy because of fleet locking. Will be spending some time in the coming months addressing those parts. I'd like to try and get a all normal difficulty clear at some point.

Shoutouts to people here in this thread for moral support and help optimizing my team.

Awards by Class:

Best DD Award - Shigure. Yukikaze was always at the end of my escort fleet list but a lot of the times she didn't need to go since Shigure's cut-in night battle attack would tear through bosses. 

Best CL award - Ooyodo. Ooyodo is ridiculously strong. I saw her rip apart a Ta-class singlehandedly battleship during day battle. I think she's the only CL I've seen do that much damage. They banned CLTs from some of the critical maps, so CLTs weren't as useful.

Best CA/CAV that isn't Maya Award - Tone. Whoever told me to level up my CAVs, thank you. Tone was part of a lot of escort fleets, faired really well during night battles as the night scout launcher, and ended up delivering the final kill on E6.

Best BB Award - Yamashiro. Her huge seaplane slot gave us an edge in terms of air superiority and she had a big role both doing damage to bosses and clearing out supporting units. Yamashiro was the first battleship I ever got in game, and for a while she was restricted to 2nd tier team. After getting her second upgrade, she's been so good that I generally favor her over Nagato these days.

Best CV/CVL Award - Taihou. Sure, she didn't have Kaga's 46 plane slot, but with the rest of the carriers if they take more than yellow damage they're effectively out of the battle. Taihou was instrumental in her ability to soak hits that would have crippled my other carriers and keep dishing out the damage. I am glad that I leveled her up immediately when I got her about a month before the event.

Surprisingly Effective Award - I sent a level 37 with no upgrades Katsuragi into E-2 alongside the rest of my fully upgraded team in their 70s and 80 and she came out fine. Knocked out quite a lot of enemies during that map.

Event MVP - Maya(kip) (http://myonmukyuu.tumblr.com/post/128168915959/myonmukyuu-mayakip) was MVP for not only being able to neutralize even the scariest of enemy carrier formations like the double Wo-kais in the final map, but I saw her take damage down to red for the others in the escort team so the night battle crew could take over.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: MewMewHeart on September 07, 2015, 11:28:08 PM
Nagara is cute in her Kimono.~ This makes me happy I love the Autumn theme in the based lol thanks to my shooting range in my base.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: RuneDevros on September 08, 2015, 04:29:08 AM
I could listen to the autumn theme all day. Which is what I did for this afternoon.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: MewMewHeart on September 09, 2015, 07:44:37 PM
Training Myoukou and Kako along with Shokaku, Zuihou (whom I've gotten attached to her cute voice), Nagato and both the Ise sisters at 3-2A so boring , but it'll be worth it on the long run I might take a stab at either Ashigara or Nachi next then Tone sisters last due to I still need to get Abukuma Kai Ni.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Totaku on September 09, 2015, 11:06:11 PM
While I still have yet to talk about m overall experience with the event I do however feel like I DO need to bring this up... the new Comptiq magazine has come out and we have gotten some juicy info regarding what's to come for the remainder of the year!

(http://blog-imgs-64.fc2.com/y/a/r/yaraon/546_20150908000726451s.jpg)

1. Starting with the early part of the interview: Takana states that one of the kanmusus on the front cover of this magazine is expected to get a Kai Ni this winter by the Winter Event. Who it is? I'll leave that for you to decide, but my bets is it'll be tied to that event.

2. As for the Autumn Event: Takana states that the Autumn event will be mild in comparison to what we just had in terms of the Summer Event. So don't expect it to be hell on earth. But also I still recommend getting well prepared... becuase well... we still have those elite super destroyers.... and they're no joke....

3. Shoukaku is going to get her Kai Ni first it's expected to be released this month. Zuikaku will come later on....

4. The Prototype Flight Deck Catapult will be a reward that'll be given out at later quest / event. So if you're looking to get both cranes thier kai ni, or don't have one, there's still a chance to get them.

5. They plan to release a Destroyer Ship Girl that worked together with Mowaki, Maikaze, and Kawakaze that later sunk in a night battle they all participated in. (Hint: It's someone from the Kagerou class, but there's two to pick from that were tied to this group so you can narrow it down from there)

6. Kancolle Kai will give you the ability to manage up to.... 8 fleets!

7. A Foreign Capital ship is also expected to come at some point.



Also on some slightly unrelated stuff they also did some promoting for the New Kancolle Movie which the PV hasn't be released to the public internet yet, but do expect the old faces along with some new ones to come... also it's coming in 2016.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: RuneDevros on September 09, 2015, 11:41:10 PM
So now that at least one more is confirmed, what are the chances that this flight deck will also be used for a potential Akagi, Kaga, or Taihou second upgrade?
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 10, 2015, 12:05:57 AM
I hope they pull a fast one on us and that the Kai Ni will be for one of the Ise-class battleships. ;>;

As for the capital ship thing... as much as I want an Allied girl still, it's important to note that all three of Germany's Deutschland-class ships haven't shown up in the game yet (and if this turns out to be the case, my money's on the Deutschland or the Admiral Scheer showing up).
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Ruka on September 10, 2015, 12:06:34 AM
As much as I would like to get Kancolle Kai, in before it's only updatable via Japanese PSN to keep up with the browser version.

Also any bets on the foreign ship? Since we effectively ran out of Axis affiliated ships, my bet is on France or Britain or maybe even Soviet because it'll be a long road before they let a USN ship (that is not spoils of wars Nagato) in.

Edit:
As for the capital ship thing... as much as I want an Allied girl still, it's important to note that all three of Germany's Deutschland-class ships haven't shown up in the game yet (and if this turns out to be the case, my money's on the Deutschland or the Admiral Scheer showing up).
I thought they weren't doing Germany anymore?
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 10, 2015, 03:04:00 AM
Edit:I thought they weren't doing Germany anymore?
I... don't remember them mentioning that at all. I could be wrong though.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Sixten on September 11, 2015, 02:41:44 PM
I was taking a break from KanColle for the month of September, but last night's American Football opener was boring, so I turned off the TV and...

6-3 CLEARED!

6-3 is a vicious "Sparkle or Die" map, somewhat like 3-5 south, but the non-elite Tsu-Class is replaced by Evil Harusame and you have to waste a fleet slot on a seaplane tender. (Recommended fleet is 1AV / 1CL / 4DD for the friendliest A-C-E-G-H-J path.) You technically get better rewards by bringing Akitsushima and her flying boat, but Akitsushima is bad at fighting and you should probably take Chitose (non-carrier version) or Mizuho (if you have her) instead. I tried Abukuma as the CL because of her preemptive torpedo, but she was somehow less effective than daytime double-attack setup Jintsu.

You can also bring more CLs to take advantage of the air superiority, but more than one CL gives you a chance of Node F where Ne-Class Elite will take your lunch money.

In all, it took 6 sorties to clear the map, with two A-ranks and two S-ranks on the boss. (The two S-ranks were when I used Jintsu instead of Abukuma.)

(http://houseofsixten.com/stealth/alara/6-3clear.jpg)

Fubuki was MVP for drawing all the fire from the two Ta-Class Flagships in day battle and surviving with 9 HP to take out Evil Harusame in night battle. After this and her outstanding job filling in for Maya in E-3 and E-6 (and killing the CV Princess) I would have ringed Fubuki on the spot if I hadn't promised to not ring anyone whose boobs are bigger than RJ's.

It seems like only four kinds of people go back to 6-3 after clearing it: Harusame seekers, Katori seekers, Unryu seekers, and masochists.

Being none of the above, I'm never going back.

Edit: B32 and B49 cleared. My first two encounters with Hoppo ended with no Hoppo kills, but two boss S-ranks.

I've had Quest B32 available for a while, where you have to S-rank 3-5 with two battleships and one light carrier AND no aviation battleships or fleet carriers. But I was too cowardly to take a fleet with a single light carrier through Wo Kai and Hoppo.

Of course, now that planes can rank up, B32 doesn't look so scary. But I still brought the house, sparkling my entire fleet and using my pride-and-joy Ryujo with four max rank Reppus and an expansion slot with a repair goddess. Fortunately, the repair goddess was not needed, and it took only one try to get the win.

(http://houseofsixten.com/stealth/alara/B32.jpg)

B49 (the newly added quest where you have to S-rank 3-5 with a fleet carrier as your flagship) was unlocked by clearing B32, and was a piece of cake by comparison. Hoppo's planes got wiped out, leaving her standing there going "Give Reppu... actually, any plane will do..."

The 3-5 Wo Kai has normal, non-takoyaki planes. Oh, what a relief it is.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: MewMewHeart on September 12, 2015, 10:30:30 PM
FINALLY FREE FROM 5-3:

(http://i.imgur.com/dtmR0p0.png)

(http://i.imgur.com/aaib0Go.png)
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Sixten on September 12, 2015, 11:34:05 PM
FINALLY FREE FROM 5-3:

I see you decided to go with the 2FBB / 2CA / 2DD fleet after a number of failures with 1CL / 5DD. (I used 1CA / 2CL / 3DD myself.) The Bulges are something I wouldn't have considered using, but they make some amount of sense. You aren't getting air superiority on that boss because carriers are banned, and protection might be more important than, say, radars.

Nevertheless, congratulations, 5-3 is a bitch.

Now go hunt rabbit in 5-4 - unless you somehow managed to get rabbit already.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: MewMewHeart on September 12, 2015, 11:49:57 PM
I see you decided to go with the 2FBB / 2CA / 2DD fleet after a number of failures with 1CL / 5DD. (I used 1CA / 2CL / 3DD myself.) The Bulges are something I wouldn't have considered using, but they make some amount of sense. You aren't getting air superiority on that boss because carriers are banned, and protection might be more important than, say, radars.

Nevertheless, congratulations, 5-3 is a bitch.

Now go hunt rabbit in 5-4 - unless you somehow managed to get rabbit already.
LOL... I'll do that when I have the buckets to do so, also Pokekchu suggested me the comp for 5-3 and equips it's weird at first, but as you said makes sense.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Totaku on September 13, 2015, 11:31:40 PM
Anyways I'm going to go out on a limb and note to everyone about a few things I've been wanting to note that I forgot to mention from Comptiq that was related to the event.

For starters... upon releasing E-7 the following day after the event's launch.... 7 Teitoku managed to beat E-7... without resorting to the armor reduction method within the first 6 hours! That to me is quite an astonishing feat to pull considering the Air Defense Hime's ridiculously high defense.

Also another inportant factor to note is that in that same magazine the real truth behind how you were suppose to defeat the Air Defense Hime....

It turns out Node X and Node Y were contributing factors... but one more factor played a role..... Killing Transports So yeah if you were misdirected to C node you were actually contribution to weakening the Air Defense Hime by killing the trasnports there!

When you consider the fact the devs said you had to destroy the enemy supply lines to weaken the boss.... this hold very true that transports were probably a key factor to this too.

Very few players figured that part out directly, they just resorted to S-ranking X and Y which were key factors in reducing the boss's armor.

Other than that... Expect Shoukaku to get her Kai Ni sometime this month... Zuikaku will come later this year according to the dev team.

In addition to that, the devs release some notes revealing thier next maintenance set for the 25th of September. We will be expecting more Yukata art and some new missions (and most likely Shoukaku Kai ni)


Also on an additional note: I will be at Touhoucon this year to do some things for the scroll project I was involved in 2 years ago that'll take center stage at the con and I will be hosting the panel Kantai Collection: The Guide to how you ship your ship girls while I'm there! So if you happen to be in the Anaheim California area and coming to Touhoucon, you can get a chance to visit me.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 14, 2015, 04:00:26 PM
5-3 is literally worse than the event. I can't handle all these night battles. ;>;

I'll probably get through it eventually, but my bucket supply scares me at the moment.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: MewMewHeart on September 14, 2015, 04:58:12 PM
5-3 is literally worse than the event. I can't handle all these night battles. ;>;

I'll probably get through it eventually, but my bucket supply scares me at the moment.
Double line is your BEST FRIEND if you choose to do the comp I did until last dance when you get to the boss node JUST LINE AHEAD AND LET HELL BREAK LOOSE.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 14, 2015, 08:23:34 PM
Double line is your BEST FRIEND if you choose to do the comp I did until last dance when you get to the boss node JUST LINE AHEAD AND LET HELL BREAK LOOSE.
I've been using Echelon for the night battles, but I'll keep it in mind. I've always gone line ahead at boss nodes though. Gotta love wrecking everything.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Ruka on September 14, 2015, 09:03:01 PM
Double line is your BEST FRIEND if you choose to do the comp I did until last dance when you get to the boss node JUST LINE AHEAD AND LET HELL BREAK LOOSE.
I've been using Echelon for the night battles, but I'll keep it in mind. I've always gone line ahead at boss nodes though. Gotta love wrecking everything.
Is there any data that Double Line increases evasion? I vaguely remember seeing it, but I don't remember where.

On the other hand, I had more success going through night battle nodes in Line Ahead. ALL OUT ATTACK!
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: MewMewHeart on September 14, 2015, 09:11:33 PM
Is there any data that Double Line increases evasion? I vaguely remember seeing it, but I don't remember where.

On the other hand, I had more success going through night battle nodes in Line Ahead. ALL OUT ATTACK!
What fleet comp are you using?
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 14, 2015, 09:50:15 PM
Actually, one other unrelated question... the wiki says that to get through expedition 37 you need one CL and 5 DDs with at least three drum canisters, a flagship level of at least 50, and the levels have to add up to over 200. I fulfilled all of these, but I still failed the expedition twice. Is there something else going on here?
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Gpop on September 14, 2015, 10:05:47 PM
Actually, one other unrelated question... the wiki says that to get through expedition 37 you need one CL and 5 DDs with at least three drum canisters, a flagship level of at least 50, and the levels have to add up to over 200. I fulfilled all of these, but I still failed the expedition twice. Is there something else going on here?

Actually it's 4 "drum-carrying" ships that's the minimum to pass the expedition. So not only do you have to have 1 more drum canister, they need 4 different ships in the fleet. Having more drum canisters will improve your Great Success rate, which is why it's so good if you have plenty of drums.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Ruka on September 14, 2015, 11:15:07 PM
What fleet comp are you using?
Oh, I'm not doing 5-3 yet. That was a general question.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 15, 2015, 12:38:53 AM
Actually it's 4 "drum-carrying" ships that's the minimum to pass the expedition. So not only do you have to have 1 more drum canister, they need 4 different ships in the fleet. Having more drum canisters will improve your Great Success rate, which is why it's so good if you have plenty of drums.
Aw crap. After reading this, I went back to check and it says only three ships are required, but now I see you need four drum canisters. Guess I'll try to build one then.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Red Frost on September 15, 2015, 01:42:02 AM
I've been trying to do Quest B-44 for about 2~3 days without knowing that you only have a 20% chance of reaching the boss of 5-1 without 2 CA/Vs.
A boss that has a flagship sub in the fleet 1/3 of the time.
On a map where the required fleet can barely survive it.
 
 
I'm out.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Sixten on September 15, 2015, 03:03:53 AM
I've been trying to do Quest B-44 for about 2~3 days

B44 is hell on earth (https://www.reddit.com/r/kancolle/comments/3kysp9/achievement_the_hardest_ive_ever_had_to_work_for/). I'm not touching that quest ever. I salute you for even trying.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: RuneDevros on September 15, 2015, 02:00:31 PM
Ruka suggested that I sink 7000/7000/7000/7000/100 into LSC and all I got was an Akitsumaru

[attach=1]
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 15, 2015, 03:44:21 PM
Ruka suggested that I sink 7000/7000/7000/7000/100 into LSC and all I got was an Akitsumaru

[attach=1]
...

I... may want to try that next time. I need landing craft for Mizuho and eventually Abukuma.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Red Frost on September 15, 2015, 04:31:49 PM
B44 is hell on earth (https://www.reddit.com/r/kancolle/comments/3kysp9/achievement_the_hardest_ive_ever_had_to_work_for/). I'm not touching that quest ever. I salute you for even trying.

I totally forgot you could run support on that map.
I guess that would've burned through my post-event stock so I suppose it's a good thing.  I'll probably stock up for a while, wait a bit after any upcoming event and try again because I feel like they'd have to put something good in after this mess of a quest.
 
...

I... may want to try that next time. I need landing craft for Mizuho and eventually Abukuma.

I could've sworn I heard pumping max resources into LSC yielded bad results, but that could also be because not enough people attempt it to show if it's statistically better than other recipes.
http://vignette3.wikia.nocookie.net/kancolle/images/1/19/0328_report.png/revision/latest?cb=20141227145027
 
Personally I'd try 4000/2000/5000/5200/20 or 3500/3500/6000/6000/20 for Akitsumaru/Taihou, 4000/6000/6000/2000/20 for Yamato/Musashi and Bismarck if you have a Z1/Z3 flagship, and 3500/3500/4000/2000/20 for I-401.  These recipes are the most tested ones, so the results seem the most trustworthy.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 15, 2015, 06:25:43 PM
I could've sworn I heard pumping max resources into LSC yielded bad results, but that could also be because not enough people attempt it to show if it's statistically better than other recipes.
http://vignette3.wikia.nocookie.net/kancolle/images/1/19/0328_report.png/revision/latest?cb=20141227145027
 
Personally I'd try 4000/2000/5000/5200/20 or 3500/3500/6000/6000/20 for Akitsumaru/Taihou, 4000/6000/6000/2000/20 for Yamato/Musashi and Bismarck if you have a Z1/Z3 flagship, and 3500/3500/4000/2000/20 for I-401.  These recipes are the most tested ones, so the results seem the most trustworthy.
I've actually been using those recipes already and have managed to nab a few Akitsumarus with the battleship recipe. I just need Yamato though, so once I get her I'll probably begin working on obtaining I-401. For the moment I'm not too focused on grabbing Akitsumaru for the landing craft, but if it happens, it happens.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Totaku on September 15, 2015, 06:53:26 PM
I could've sworn I heard pumping max resources into LSC yielded bad results, but that could also be because not enough people attempt it to show if it's statistically better than other recipes.
http://vignette3.wikia.nocookie.net/kancolle/images/1/19/0328_report.png/revision/latest?cb=20141227145027
 
Personally I'd try 4000/2000/5000/5200/20 or 3500/3500/6000/6000/20 for Akitsumaru/Taihou, 4000/6000/6000/2000/20 for Yamato/Musashi and Bismarck if you have a Z1/Z3 flagship, and 3500/3500/4000/2000/20 for I-401.  These recipes are the most tested ones, so the results seem the most trustworthy.

Personal opinion here, the chart was good for like a from back before some site came up with more accurate measurements (It's still a good basic template though) . Many people now a days go to Kancolle Database, a Chinese based Kancolle database collector to gather information since they have a method to collect data from the player as they play rather than simply from input (which can sometime result in inaccuracy)

http://kancolle-db.net/

If you know the kanji of the kanmusu, you can find the odds of finding her much easier this way. I commonly use this as a way to collect information on my chances of earning drops during events and for construction related matters.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Ruka on September 15, 2015, 08:49:04 PM
Ruka suggested that I sink 7000/7000/7000/7000/100 into LSC and all I got was an Akitsumaru

[attach=1]
Please. That was the next best thing that could've happened to you. At least it wasn't Maruyu.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 15, 2015, 10:29:32 PM
I finally got to the boss at 5-3 for the third time ever and Kongou and Bismarck were hit to red while my destroyers focused on the sub.

And then Myoukou proceeds to hit the flagship leaving it with 5 HP left only for her and Ashigara to ignore it in the night battle.

;>;
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: MewMewHeart on September 15, 2015, 11:59:33 PM
I finally got to the boss at 5-3 for the third time ever and Kongou and Bismarck were hit to red while my destroyers focused on the sub.

And then Myoukou proceeds to hit the flagship leaving it with 5 HP left only for her and Ashigara to ignore it in the night battle.

;>;
Such is the power of RNG screw up syndrome...

=============

Doing a tiny broadcast of my Junyou wedding grind come check it out: http://www.twitch.tv/duckieplucky

Edit: Wedding is over yay - http://www.twitch.tv/duckieplucky/v/16326752
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Totaku on September 17, 2015, 08:31:42 PM
While I'm sittign here waiting to hear when I'll board my plane to CA so I can attend Tohuoucon to promote the AWA Tohuou Scroll Project + KAntai Collection. I want to go ahead and bring up a few things that's been in the news as of late.



1. Bears and Cats are getting Yukatas?
It seems the devs have decided to give a pair of unlikely light crisers some attention as Tama and Kuma will be given a yukata CG come next update!

2. Oktober! Germans get to celebrate... in a special way.

It was recently mentioned by the devs that they wanted to talk about Oktoberfest, the German celebration period, and mentioned that one of the German Kanmusus will be "doing her best" next update. What this implies is not totally clear. It could be special Ocktoberfest CG, a certain CA's arrival inot the game since 1 year ago, or a some kai dreis.... anything's up in the air about this one...

3. Kancolle is going mobile! Coming soon to your android! + more!

TSG2015 revealed that DMM will be releasing Kancolle out to the mobile platform around winter time! So soon you'll be able to take your account you have and play the game via mobile offically.... keep in mind.. it's still Japan only!

Also the Kancolle Movie PV was shown again as well as some new merchandise which included among them a Kancolle Kitchen Set.

All info was found here http://himeuta.net/showthread.php?t=7949
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 17, 2015, 10:16:09 PM
I'm way to hyped up for the Autumn CGs, haha.

Now if only Kuma and Tama got Kai Ni'd. ;>;
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Gpop on September 19, 2015, 04:31:58 PM
With no events to worry about anymore, I'm now in KaiNiColle :v

(https://pbs.twimg.com/media/CPRxpM6UYAAwGY0.png)

(https://pbs.twimg.com/media/CPRyGIeUAAUgNoI.png)

Khorosho.

Yay for getting absolutely nothing in return. Next up, worst Kongou sister (hint: It's Hiei)
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Zengar Zombolt on September 20, 2015, 02:24:16 AM
Remember me? I still play this :V
After E-5 and the related struggle, I'm slowly going forward with regular maps. 3-4 gave me Taigei, and 4-4 gave me Shimakaze, both in a row. Now, I'll have to wait a lot before considering 5-1.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Totaku on September 20, 2015, 05:19:49 AM
Man Touhoucon is a blast andI'm having a ball there with the A+ iconic artist list there!

But besides that I wanted to infrom you that.... tonight the devs are launching an Oktoberfest special in 2 hours!! And a german Kanmusu is about to get a nice redesign.

(https://pbs.twimg.com/profile_images/645410930457600000/-TPQCDSu.png)

BTW the update will be live at 16:15 JST.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: MewMewHeart on September 20, 2015, 05:44:22 AM
Man Touhoucon is a blast andI'm having a ball there with the A+ iconic artist list there!

But besides that I wanted to infrom you that.... tonight the devs are launching an Oktoberfest special in 2 hours!! And a german Kanmusu is about to get a nice redesign.

(https://pbs.twimg.com/profile_images/645410930457600000/-TPQCDSu.png)

BTW the update will be live at 16:15 JST.
It has to be either Z1 or Z3... that's doing the work.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Kasu on September 20, 2015, 06:41:00 AM
It has to be either Z1 or Z3... that's doing the work.
My hopes have been dashed. ;>;
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Red Frost on September 20, 2015, 07:08:13 AM
My hopes have been dashed. ;>;

I guess it was foolish to think it'd be anyone but a Destroyer.
It's only ever Destroyers.
At least they sometimes have boobs.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Totaku on September 20, 2015, 07:37:27 AM
Z1's Oktoberfest Limited edition art has been implemented! You will now be able to reset you game and see her in her barmaid outfit.

(Also a special guest cameo of a certain famous German Cat makes an apperance too...)

Z1 Octoberfest CG
(http://kure.kancollewiki.net/images/f/fd/Z1_Oktoberfest.png)
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Ruka on September 20, 2015, 10:28:37 AM
She looks even more like a trap.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Gpop on September 20, 2015, 03:48:00 PM
(https://pbs.twimg.com/media/CPWyGh8UAAAcJMx.png)

This also happened I guess. I don't really care about this Kongou, she was just conveniently close to being Kai Ni anyways :V Besides all I get from her are equips I already have plenty of :V
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: MewMewHeart on September 20, 2015, 10:45:05 PM
Z1's Oktoberfest Limited edition art has been implemented! You will now be able to reset you game and see her in her barmaid outfit.

(Also a special guest cameo of a certain famous German Cat makes an apperance too...)

Z1 Octoberfest CG
(http://kure.kancollewiki.net/images/f/fd/Z1_Oktoberfest.png)
IT'S A TRAP! No just kidding... she looks cute.
Title: Re: Kancolle Kai 3: Autumn Festival with ships!
Post by: Totaku on September 25, 2015, 07:37:47 AM
Remind people that in a few hours from now, we are to be ecpecting Shoukaku's Kai Ni Update along with a bunch of Yukata art!

The amusing part about this update is going to be Shoukaku because she's going to be.... a bit different compare to the usual kai nis.....

(http://i.imgur.com/rCogtv4.png) (http://i.imgur.com/yYIa6cy.png)

To explain... Shoukaku is going to have Kai Ni that will allow you to...change her between a regular standard Carrier and an Armor Carrier! You can change her between forms at any given time.... however her modernized stats will reset when this process is done

To get her to her Kai Ni, you will need to have a blueprint AND the prototype flight deck!

If you got this during the event, you should be able to kai ni her on the spot.... however.. if you haven't... there will be a quest avalaible for this to get the prototype flight deck. But... the devs warn.... this quest will take time to complete.

Also... to make things interesting... in the future... there will be plans to implement planes that Shoukaku can only use in Armored Carrier form which include among them.... jet propelled planes!

Anyways game will go live in a few hours and the reports will be up soon.
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: Ruka on September 25, 2015, 11:07:36 AM
INAZUMAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!
(https://pbs.twimg.com/media/CPvoizkVEAA_AA8.png)
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: Totaku on September 25, 2015, 11:43:11 AM
Update is over and now we can resume normal activity! Shoukaku has a very unique kai ni, many kanmusus have yukatas and Katori is now avalaible via construction! What madness is this update but here we go as usual:

 Once again update provided by http://en.kancollewiki.net/

http://en.kancollewiki.net/?/Game_Updat?/2015/September_25th
Quote
September 25th, 2015 The Autumn Yukata Update Part 2

1. Second Remodel for Shoukaku
Requires extremely high level (80).
Will consume Blueprint and Prototype Flight Deck Catapult.
Comes with new voiced lines at the base as well as during battle.

2. Shoukaku Kai Ni's Flight Deck Fortification Possible

Shoukaku Kai Ni can be converted into Shoukaku Kai Ni Kou which will result in her becoming armored carrier (like Taihou, requires level 88).
This conversion will result in reduced plane capacity for her!
In the future, Shoukaku Kai Ni Kou can utilize special new planes.

3. Specifics Regarding Fortification of Shoukaku Kai Ni's Flight Deck

Will not require Blueprint or Prototype Flight Deck Catapult.
Will require higher level, development materials, steel and the such.
Can be converted back to normal Shoukaku Kai Ni. (Again, level 88)

4. 10 New Quests
"Strengthen the Usage for Mobile Task Force!", "Re-form the '5th Carrier Division'!, "Deploy the '5th Carrier Division' to the Coral Islands!", "Model Conversion", "Form an Elite 'Type 97 Torpedo Bomber' Squadron", "Sortie Preparation for Newly-Formed '21st Fleet'", "Newly-Formed '21st Fleet' Deploy to the North!", "Preparation for Prototype Armaments", "Form the '16th Fleet (1st Gen.)'!", "Deploy the '16th Fleet (1st Gen.)!"
Each has requirements that must be met prior to being available.

5. New Improvements Availalbe at Akashi's Improvement Arsenal

Type 4 SONAR can be improved, and it is now possible to upgrade Type 93 SONAR into it.

6. Fall Time-Limited CG & Voices for Chitose and Chiyoda (both AV and CVL form)
The voiced lines appear to be related to baked sweet potatoes...

7. Fall Time-Limited CG & Voices for Ikazuchi and Inazuma
The voiced lines are towards the commander!

8. Fall Time-Limited CG & Voices for Harusame
Just like the 2ndDesDiv...

9. Fall Time-Limited CG & Voices for Kuma and Tama
Half of the voiced lines for these two might only be something like animal sounds?

10. Katori and Akigumo Available via Construction

11. Display Fixes And Other Stuff
Isuzu Kai Ni has her capability in the improvement arsenal changed (both equipment and days of the week)
Kaga Cape fair for the Jukebox extended until next update

12. Improved capability to track BOT/Macro user.

13. Fall Time-Limited Voices
Available for Fusou, Yamahsiro, Yura, etc.

Anyways, enjoy your new CV / CVB Shoukaku!

I'll toss up the images later.... I need sleep.
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: Kasu on September 25, 2015, 01:12:13 PM
> Blueprints

Welp, guess I'm waiting four months for the remodel since I wanted to remodel Abukuma first and I can't into 3-5 or 4-5. ;>;
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: MewMewHeart on September 26, 2015, 01:26:11 AM
One sniper down 1 more to go then I'll just finish it off with Kako Kai Ni:

(http://i.imgur.com/ug1clXf.png)
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: Totaku on September 26, 2015, 09:22:34 PM
So lemme take a moment to do the images I forgot to do last update....

So as you all know this update has a very unique Kai Ni Highlight...
Shoukaku Kai Ni
(http://kure.kancollewiki.net/images/1/1f/Shoukaku_Kai_Ni.png)

For all those who worked real hard during the summer event to get that prototype flight deck catapult you should be able to get her Kai Ni'd on the spot!  However if you haven't you'd going to have to go through a long a gauntlet of quests that were recently set up just to another on of these rare items. This may take somewhere betweem 4-7 days if you have all your ships needed at the ready.

In her regular Carrier state Shoukaku will have the following:

+Well balance plane output that can put her on par with Akagi and Kaga (27, 27, 27, 12)
+A plane capacity that almost on par to Akagi and Kaga (93 planes)
+More likely to benefit for air superiority

- Cannot fight when hit to moderate damage (outside of air raid phase)
- Cannot not use heavy / jet planes that'll be implemented in the future

Upon reaching level 88.... Shoukaku will be given the ability to change into Armored Carrier form.
Shoukaku Kai Ni (Armored Carrier form)
(http://kure.kancollewiki.net/images/6/66/Shoukaku_Kai_Ni_A.png)

The Armored Carrier Form of Shoukaku has her own benefits making her good for combat and potentially will even be better in the future when more planes get released!

In this form, Shoukaku will be gain the following:

+ Has a very large plane slot (32)
+ Has higher Armor
+ Can fight even when moderately damaged
+ Will be able to use heavy planes / jet planes once they are released
+ More likely to benefit for offensive air attacks

- Has a relatively low plane capacity (73 planes)
- very low plane slots outside of the one mentioned above (21, 12, 9)
- Less likely to benefit with air superiority combat

The most fun part about Shoukaku's kai ni is that once she hits level 88, Shoukaku can switch between regular Standard Carrier form and Armored Carrier form at any given time when you're at the base. This will however cost ammo, steel, and dev materials each time you do this and some of her stats will reset upon the change (and you'll have to rebuild them)

So it's recommended to plan ahead for Shoukaku and her Kai Ni since she has two forms with her own benefits.

Also some autumn related stuff:

Tama and Kuma Autumn Yukatas
(http://kure.kancollewiki.net/images/a/ac/Tama_Autumn2015.png) (http://kure.kancollewiki.net/images/3/34/Kuma_Autumn2015.png)

Inazuma and Ikazuchi Autumn Yukatas
(http://kure.kancollewiki.net/images/1/10/Inazuma_Autumn2015.png) (http://kure.kancollewiki.net/images/4/41/Ikazuchi_Autumn2015.png)

Chiyoda and Chitose Autumn Yukatas
(http://kure.kancollewiki.net/images/8/8e/Chiyoda_Autumn2015.png)(http://kure.kancollewiki.net/images/c/c2/Chitose_Autumn2015.png)

Harusame Autumn Outfit
(http://kure.kancollewiki.net/images/4/4f/Harusame_Autumn2015.png)

I think this wraps up the Autumn uniforms in Shoukaku's summary in a nut shell.
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: Kasu on September 26, 2015, 10:13:37 PM
Armoured all the way~  Even if she has better capacity with the regular upgrade, I'm still looking to keep her as an armoured carrier either way, haha. I'll probably do the same with Zuikaku assuming she doesn't have a different gimmick.
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: Ruka on September 26, 2015, 10:43:44 PM
One comment about jets, I am hoping for the day we get a USN ship. You know how broken they would be.
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: Zengar Zombolt on September 26, 2015, 11:35:37 PM
(http://i.imgur.com/l9esDu7.png)
Sometimes luck does exist.
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: MewMewHeart on September 27, 2015, 12:27:23 AM
(http://i.imgur.com/l9esDu7.png)
Sometimes luck does exist.
Grats and... you better get to stockpiling.

===============================

Oh yeah I've beaten 2-5 yesterday and gotten this little lady on my first try, I went the north route all the way:

(http://i.imgur.com/6IvYGIv.png)



Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: Kasu on September 27, 2015, 04:29:19 PM
(http://i.imgur.com/AVSq22X.png)

If you listen really closely, you might be able to hear my maniacal laughter.

Only BB left to nab is Roma, but she probably won't come for awhile yet.
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: MewMewHeart on September 27, 2015, 07:06:47 PM
(http://i.imgur.com/AVSq22X.png)

If you listen really closely, you might be able to hear my maniacal laughter.

Only BB left to nab is Roma, but she probably won't come for awhile yet.
Grats on your Yamato!
Title: Re: Kancolle Kai 3: Shoukaku, the amazing shape shifting carrier!
Post by: RuneDevros on September 28, 2015, 10:50:16 PM
I fulfilled my promise to Katsuragi that she would get the first post-event blueprint.
Title: Re: Kancolle Kai 3: Something Fishy is coming....
Post by: Totaku on October 04, 2015, 12:44:12 PM
So for those who haven't caught up on the new lemme review what's going to be coming up soon....

On October 9th, Kancolle is going to have another maintenance and update.

During this update we are going have an update that is themed around.... Pacific Saury....

(http://www.pacificsaury.com/sanma.jpg-for-web-normal.jpg)

Yup that delicious fish you can find out in areas around the pacific ocean... Japan especially loves grilling these fish during the Autumn season... and there will be an update dedicated specifically to this! So what's to come?

1. Isokaze is going to get a Autumn themed CG that will be tied to this theme.

2. There will be changes to the UI....

3. There will be a mini event that will be launched with this update! You will be.... collecting Pacific Saury!

So yes, in a way this is pretty much another Hishimochi event that's fixing to unfold before us! But this time it's going be a little different....

Pacific Saury will easier to obtain in comparison to the Hishimochi however.... you will need a specific equipment to be able to catch the fish.....and.... catching the fish will not be enough to get what you need.... you will need to process the fish in order to make them into what ever item you'll get during this mini event (most likely some kind of food) !

If you collect enough of the fish and process them you should be able to earn some prizes from this mini event. One of these include Ikazuchi's large fan as a room decoration!.

So yeah basiclly, collect x number of fish to make food, make x number of foods to complete saury related quests, earn prizes! (Also we can probably trade saury foods for stuff too.)

4. Also, Isokaze is going to available as a limited time normal drop so if you haven't gotten her form all the events you all partook in... now is your chance to earn her. Since she'll probably only be around for 2 weeks before becoming event exclusive again.

Have fun with this update... I personally will be willing to farm for Isokaze so I can snag more of her rare radars.

Oh before I forget... Hashirajima Anchorage is almost as maximum capacity again... (shows you that lots of people really still get into the game) due to this the server is currently on lockdown and those trying to get in will have to partake in a lottery process that they have re-initiated temporary until the upcoming maintenance. Lotteries will be announced ahead of time on the Kancolle Staff Twitter so plan accordingly.

Once maintenance is complete, the server will be expanded and will be likely be fully open and lottery free once more.
Title: Re: Kancolle Kai 3: Something Fishy is coming....
Post by: MewMewHeart on October 05, 2015, 01:36:17 PM
So for those who haven't caught up on the new lemme review what's going to be coming up soon....

On October 9th, Kancolle is going to have another maintenance and update.

During this update we are going have an update that is themed around.... Pacific Saury....

(http://www.pacificsaury.com/sanma.jpg-for-web-normal.jpg)

Yup that delicious fish you can find out in areas around the pacific ocean... Japan especially loves grilling these fish during the Autumn season... and there will be an update dedicated specifically to this! So what's to come?

1. Isokaze is going to get a Autumn themed CG that will be tied to this theme.

2. There will be changes to the UI....

3. There will be a mini event that will be launched with this update! You will be.... collecting Pacific Saury!

So yes, in a way this is pretty much another Hishimochi event that's fixing to unfold before us! But this time it's going be a little different....

Pacific Saury will easier to obtain in comparison to the Hishimochi however.... you will need a specific equipment to be able to catch the fish.....and.... catching the fish will not be enough to get what you need.... you will need to process the fish in order to make them into what ever item you'll get during this mini event (most likely some kind of food) !

If you collect enough of the fish and process them you should be able to earn some prizes from this mini event. One of these include Ikazuchi's large fan as a room decoration!.

So yeah basiclly, collect x number of fish to make food, make x number of foods to complete saury related quests, earn prizes! (Also we can probably trade saury foods for stuff too.)

4. Also, Isokaze is going to available as a limited time normal drop so if you haven't gotten her form all the events you all partook in... now is your chance to earn her. Since she'll probably only be around for 2 weeks before becoming event exclusive again.

Have fun with this update... I personally will be willing to farm for Isokaze so I can snag more of her rare radars.

Oh before I forget... Hashirajima Anchorage is almost as maximum capacity again... (shows you that lots of people really still get into the game) due to this the server is currently on lockdown and those trying to get in will have to partake in a lottery process that they have re-initiated temporary until the upcoming maintenance. Lotteries will be announced ahead of time on the Kancolle Staff Twitter so plan accordingly.

Once maintenance is complete, the server will be expanded and will be likely be fully open and lottery free once more.
OH BOY GOTTA GET THAT ISOKAZE, question is where, also now that I'm not limited like I was during the hisomochi event... does this mean we have to bully Hoppo again?
Title: Re: Kancolle Kai 3: Something Fishy is coming....
Post by: Ruka on October 09, 2015, 10:36:06 AM
(https://pbs.twimg.com/media/CQ3mSCFUAAA2PXK.png)

(https://pbs.twimg.com/media/CQ3mSbjU8AEfSwM.png)

I think I know who I'm bringing to the fishing trips. Bono! Get your gear ready! We're going to 1-5/3-5!

(https://pbs.twimg.com/media/CQ3n_8OWwAAM2VY.png)

Well, it looks like Isokaze is trying. Can't be worse than Hiei's curry.
Title: Re: Kancolle Kai 3: Something Fishy is coming....
Post by: Kasu on October 09, 2015, 12:36:41 PM
Any word yet on which equipment works? I'm assuming it's mainly ASW stuff, but it'd be nice to know for sure.
Title: Re: Kancolle Kai 3: Something Fishy is coming....
Post by: Ruka on October 09, 2015, 01:32:10 PM
One blow back to the update, API only last until you close the game. Guess I have to switch to KC3 now, and no expeditions during work.

Kancolle mobile app when?
Title: Re: Kancolle Kai 3: Something Fishy is coming....
Post by: MewMewHeart on October 09, 2015, 01:42:56 PM
One blow back to the update, API only last until you close the game. Guess I have to switch to KC3 now, and no expeditions during work.

Kancolle mobile app when?
KC3 is on maintenance at the moment updating itself too.
Title: Re: Kancolle Kai 3: Something Fishy is coming....
Post by: Totaku on October 09, 2015, 01:46:03 PM
Any word yet on which equipment works? I'm assuming it's mainly ASW stuff, but it'd be nice to know for sure.

No offical word, but try Sonars and Searchlights, these are deemed proper methods of fishing... and before you ask... no Blast Fishing is Illegal in Japan... so don't expect any extra bonus chances of gaining fish from depth charges. :P

One blow back to the update, API only last until you close the game. Guess I have to switch to KC3 now, and no expeditions during work.

Kancolle mobile app when?

If you got an Andriod, try Winter 2016! Yes we will be getting a mobile version. :P


In the meantime I need to go ahead and provide everyone the update information:

Quote
http://en.kancollewiki.net/wiki/Game_Updates/2015/October_9th

Autumn 9th 2015 Update Pacific Saury Mini Event Update

1. UI updated
It is now possible to drag-and-drop ship banners to adjust the order of ships within the fleet. It is also possible to remove a ship from the fleet by dragging the banner outside the composition area.

 There is now a button to resupply the fleet with one click. It is now also possible to check morale (red/orange face; sparkling) in this screen as well.

 For successive construction/development beyond the first, the game now will set the default value of resource usage to the previous recipe used until you leave the factory screen. This is also the behavior for LSC.

The equipment album is expanded to account for the increased number of equipments.

There will be further enhancement to the composition screen in the future.

 The left-side menu background graphic (in the main naval base screen) is partially updated.

Kanmusu's experience bar can now be displayed in other sections such as the equipment section.

2. Fall Mini-Event update

It is now possible to provide support for Saury Fishing.
Furnishing related to saury implemented
Kanmusu's Saury-Mode implemented
Isokaze available as time-limited drop
Saury cooking implemented

3. Commencement of "Saury Fishing" Support Operation!

During the saury festival, by defeating the abyssal fleets at certain nodes in maps, it's possible to obtain sauries. Admirals who complete all related missions will be rewarded with the "Good Catch Flag".

4. Implementation of Saury-related furnishing & updates to furnishing shop listing


        "Naval Base Saury Festival" is available as a new furnishing. 4 other furnishings are revived (Green Curtain Window; Strengthened Anti-Air Window; Stained Glass; "Night Battle" Scroll). The "Saury Dining Table", Fall Festival Furnishing, and the Naval Base Counter Bar are updated as well!

5. Isokaze's Saury-Mode implemented

        She now gains a limited-time new voiced line related to saury.

6. Murasame's Saury-Mode implemented


 She now gains a limited-time new voiced line for the fall.
7. Ushio's and Akebono's Saury-Mode implemented

        Ushio now gains a limited-time new voiced line for the fall.

8. Isokaze's drop points


Available in specific maps of World 2, World 5, and World 6.
Admirals who do not possess Isokaze may encounter her in 1-5 and 1-6 as well.

9. Saury Cooking


Sauries obtained via fishing are stored in the inventory, and by selecting how to cook the sauries, you may obtain resources on top of mission rewards.

 Saury Sashimi: Requires 3 sauries
Salted And Broiled Saury: Requires 5 sauries
Kabayaki Saury: Requires 7 sauries

When making Kabayaki Saury, it is possible to obtain preservable item (that doesn't expire at the end of the event) by having Mamiya and Akashi collaborate.

10. End of Kaga's Cape Fair
        Will be revived!

11. Note regarding fishing locations for the event

 You will need to S-rank for a chance at saury drops. A rank works as well for the Northern Seas.
 New BGM "Saury Festival at the Naval Base" will play on maps with nodes suitable for fishing.
  Fishing nodes are not necessarily boss nodes!
Saury will be destroyed upon the end of the event!
Chance of drop depends on the node; equipment that increases fishing chance is applied to the whole fleet.
Fishing equipment will lower daytime combat capability against surface ships; balance between fishing equipment and others are key
 Seasonal mini event will last for 3 weeks
 It is possible to overfish, resulting in a lowered chance of catching fish.

As usual, here are the Kanmusu CG that came with this update:

Kagerou Class Isokaze Saury CG
(http://kure.kancollewiki.net/images/f/f5/Isokaze_Saury_2015.png)
(She has a kai variant too, but the changes are minimal)

Ayanami Class  Akebono Saury CG
(http://kure.kancollewiki.net/images/c/ca/Akebono_Suary_2015.png)

Ayanami Class Ushio and Kai Ni Saury CG
(http://kure.kancollewiki.net/images/1/13/Ushio_Saury_2015.png) (http://kure.kancollewiki.net/images/f/fe/Ushio_Kai_Ni_Saury_2015.png)

Shiyatsuyu Class Murasame Saury CG
(http://kure.kancollewiki.net/images/a/a2/Murasame_Saury_2015.png)

Norther Hime Saury CG
(http://kure.kancollewiki.net/images/0/06/Northern_Princess_Saury_2015.png)
She's literally trying to tell you she doesn't have fish... but you know better...

Also if possible if you have any info or advice on Saury, I'm trying to update this section while I'm awake your help would be appreciated.


http://en.kancollewiki.net/wiki/Seasonal/Saury_2015
Title: Re: Kancolle Kai 3: Fishing season is now!
Post by: Kasu on October 09, 2015, 03:34:17 PM
These UI updates are pretty neat. I didn't even know about the drag and drop thing until it was pointed out, haha. I love the one-click resupply too.
Title: Re: Kancolle Kai 3: Fishing season is now!
Post by: Gpop on October 09, 2015, 03:37:55 PM
Oh I never posted it yet, but I finally got my Biscuit last week.
(http://i.imgur.com/rP7Njjw.png)

I can finally have more than 10k ammo now that the other BBs kept eating up from LSC fails ;_;
Title: Re: Kancolle Kai 3: Something Fishy is coming....
Post by: Red Frost on October 09, 2015, 04:18:25 PM
One blow back to the update, API only last until you close the game.

Great, they're messing with API links again.  Last time they did that it blew up in their faces, so hopefully this isn't permanent.
This came at a pretty lousy time too, what with the fishing event and me trying to grind Tenryuu to Lvl 99 before the 15th.
Title: Re: Kancolle Kai 3: Fishing season is now!
Post by: MewMewHeart on October 09, 2015, 11:09:48 PM
Ehehehehehehehehehehehehe.~ Six tries today at 1-5 and I got Isokaze (funny I was expecting Iku, but this has pleased me even more):

(http://i.imgur.com/gDBsOP2.png)
Title: Re: Kancolle Kai 3: Something Fishy is coming....
Post by: Sixten on October 10, 2015, 02:33:58 AM
She's literally trying to tell you she doesn't have fish... but you know better...

It says here that Hoppo is telling the truth. (https://www.reddit.com/r/kancolle/comments/3o3sz3/discuss_fishing_fleets_whatwho_are_you_using_and/) You can get fish from the 3-5 boss, but not from Hoppo herself.
Title: Re: Kancolle Kai 3: Fishing season is now!
Post by: RuneDevros on October 10, 2015, 03:41:49 AM
Are the saury quests cumulative?

1. Collect 3
2. Collect 10
3. Collect 30

To meet all of them do you have to collect 30 fish or 43 fish?
Title: Re: Kancolle Kai 3: Fishing season is now!
Post by: Ruka on October 10, 2015, 04:25:41 AM
Are the saury quests cumulative?

1. Collect 3
2. Collect 10
3. Collect 30

To meet all of them do you have to collect 30 fish or 43 fish?
30. Just make sure not to cook them until all quests are done.
Title: Re: Kancolle Kai 3: Fishing season is now!
Post by: MewMewHeart on October 10, 2015, 05:58:56 PM
Might need to break out the wallet soon because I just got Katori, now I need to fish for Akigumo:

(http://i.imgur.com/lB8LpCk.png)
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Totaku on October 12, 2015, 05:30:58 AM
Well....

Just as quickly as this fishing event... the devs have announed two things...

1. Zuikaku's getting her Kai Ni upgrade this fall. When exactly? The devs didn't say but it's within the fall season!

2. The Autumn 2015 has been announced! It is being planned to come out sometime in November!

So for all those who currently fishing.... I highly suggest you start planning ahead for the event. While the event is rumored to be not as hard as Summer's it doesn't mean it won't be still challenging. Get those fish and stock up people the time is near!
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: MewMewHeart on October 12, 2015, 04:39:20 PM
Well....

Just as quickly as this fishing event... the devs have announed two things...

1. Zuikaku's getting her Kai Ni upgrade this fall. When exactly? The devs didn't say but it's within the fall season!

2. The Autumn 2015 has been announced! It is being planned to come out sometime in November!

So for all those who currently fishing.... I highly suggest you start planning ahead for the event. While the event is rumored to be not as hard as Summer's it doesn't mean it won't be still challenging. Get those fish and stock up people the time is near!
Welp no LSCing for me next week then, also... RNG was so nice to me the other day that I've gotten this lady whom I've been hunting since the beginning of HQ 80 from 2-5 last boss kill:

 (http://i.imgur.com/TLc5kKg.png)

and a second taigei:

(http://i.imgur.com/kpBB4mS.png)
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Kasu on October 12, 2015, 05:46:31 PM
Ah, crap. Guess I'll train until the end of the week then and then switch into resource gathering mode. Luckily school should tone down around then too and if it's easier than the Summer event I might have a better time of it.

Out of curiosity, will this event be related to the capital ship news from awhile back?
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Ruka on October 13, 2015, 12:10:18 PM
So yeah. This happened.

(http://vignette4.wikia.nocookie.net/kancolle/images/a/a0/Ussronaldakagi.jpg/revision/latest?cb=20151013114824)

https://www.facebook.com/ussronaldreagan/videos/10153101933722021/

Also the making of: https://twitter.com/makonyo/status/653392520680894464
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: MewMewHeart on October 13, 2015, 10:32:36 PM
First attempt at rabbit hunting and I get her right off the bat:

(http://i.imgur.com/k6xoGg7.png)
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Kasu on October 15, 2015, 01:23:06 AM
Hrm... Does anyone else know how rare Isokaze is? I've been doing a number of 1-5 runs, but haven't dropped her yet.
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Totaku on October 15, 2015, 03:33:00 PM
Hrm... Does anyone else know how rare Isokaze is? I've been doing a number of 1-5 runs, but haven't dropped her yet.

Reports have had her dropping from between 4 S-rank drops to 189 S-rank drops.

So in honesty, I do not know how long it's going the only thing you can do is not give up and do your best.

While I'm at it, I'm going to promote a few more things....

On the 17th Japan's going to hold a Ichiban Kuji for Kancolle. The theme will be on Curry Dining ware. If you're interested or have somone in the Japan area. It might be interesting to partake in the lottery since the items here are Ichiban Kuji exclusive!

http://www.bpnavi.jp/kuji/item/1318

The lottery prizes include among them:

Prize A - Plate with Yamato Emblem

Prize B - Yamato Curry Figure Set

Prize C - Kancolle Posters (2 Kinds) (which can have either Ashigara or Ooyodo, Asashimo, and Kiyoshimo)

Prize D - Kancolle Towels (2 Kinds)

Prize E - Kancolle Stamps (8 Kinds) (Akatsuki,  Shigure, Nachi, Zuihou, Bismarck, Kongou, Nagato, or Yamato

Prize F - Glass Cups (4 Kinds)
(Engraved with Nachi, Akitsushima, Haruna or Hayashimo)

Prize G - Clear File Sets (4 Kinds)
(Italaian, German, Kongou or Sub / Sub Tender versions)

Prize H - Character Stands (7 Kinds) (Taigei, Kaga, Akigumo, Mamiya, Goya, Hibiki, and Yuubari)

Last Ticket Prize - Yamato Mini Figure*

If you're in the Japan area, all you need to do is attend the nearest BP Navi store in Japan to partake in the Ichiban Kuji on that day, buy a ticket, and claim your prize.

Also speaking of Ruka his post on the USS Ronald Ragen something else happened if you read up on the recent tweet...

Yesterday a naval review was held at Yokohama. And during the time Sasebo's JMSDF music band held a concert during the event. Sasebo's band ended up playing one of the Kantai Collection songs during thier concert. The song they played was "Wake of the Second Torpedo Squadron"

Just shows you that even Japan's navy is starting to show some strong lovin' for Kancolle.

http://www.nicovideo.jp/watch/sm27371211
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Kasu on October 15, 2015, 06:20:39 PM
Reports have had her dropping from between 4 S-rank drops to 189 S-rank drops.

So in honesty, I do not know how long it's going the only thing you can do is not give up and do your best.

Well crap. Ah well, just gotta keep at it.

Also speaking of Ruka his post on the USS Ronald Ragen something else happened if you read up on the recent tweet...

Yesterday a naval review was held at Yokohama. And during the time Sasebo's JMSDF music band held a concert during the event. Sasebo's band ended up playing one of the Kantai Collection songs during thier concert. The song they played was "Wake of the Second Torpedo Squadron"

Just shows you that even Japan's navy is starting to show some strong lovin' for Kancolle.

http://www.nicovideo.jp/watch/sm27371211
Ahaha, that's great.
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: RuneDevros on October 18, 2015, 06:18:37 PM
Fish quest completed! Most of my fish were obtained from the 3-3 map. I used 1 Skilled Lookouts, 2 Sonars, 1 Searchlight, and 1 Star Shell with CVL/CV, CV, CV, FBB, CLT, CL team.

[attach=1]

[attach=2]

[attach=3]

We got so much EXP that Ryuujou leveled up to Kai Ni.

[attach=4]
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Abraham Lincoln on October 20, 2015, 05:51:57 AM
So yeah. This happened.

(http://vignette4.wikia.nocookie.net/kancolle/images/a/a0/Ussronaldakagi.jpg/revision/latest?cb=20151013114824)

https://www.facebook.com/ussronaldreagan/videos/10153101933722021/

Also the making of: https://twitter.com/makonyo/status/653392520680894464

Whoa. I...can't.
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: MewMewHeart on October 20, 2015, 05:59:12 PM
Got a wild Yamagumo from 3-3 while fishing today needless to say that was a surprise:

(http://i.imgur.com/4QLX5qS.png)
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: RuneDevros on October 25, 2015, 07:26:55 PM
http://en.kancollewiki.net/wiki/Game_Updates/2015/October_30th

Looks like the answer to when Zuikaku is getting her second upgrade is the next update
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Gpop on October 25, 2015, 07:43:32 PM
http://en.kancollewiki.net/wiki/Game_Updates/2015/October_30th

Looks like the answer to when Zuikaku is getting her second upgrade is the next update
yup
(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/12065997_905451916174727_410116688418250430_n.jpg?oh=1d64886973c430ac93d2c5c9a3913f00&oe=56BB7131)
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: MewMewHeart on October 26, 2015, 01:16:12 AM
Screw you Tanaka... my next BP is going to Choukai... oh wait never mind I'll just give Zuikaku her Kai Ni and shut up since Zuikaku seems to be the only canidate atm although Katsuragi is ready too I might go for Zuikaku.  :V
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Totaku on October 27, 2015, 06:25:28 PM
yup
(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/12065997_905451916174727_410116688418250430_n.jpg?oh=1d64886973c430ac93d2c5c9a3913f00&oe=56BB7131)

Yup, the Zuikaku hype train is rolling now and it continues going none stop!

Anyways a little reminded I hope you all done your Pacfic Saury Fishing... as we're about to reach the end of the rainbow here. Just remember to use your fish before the maintenance happens since they'll be gone after maintainance is over.

Moving to Zuikaku, last night they mentioned an obvious point about her Kai Ni... she's going to pretty much be like Shoukaku... she's going to have an interchangeable Kai Ni.

Also to note, they will be also be adding MORE UI changes this update!

And there will be a chain of quest that will be implemented that will need to be completed to gain a new a very powerful fighter plane... and it will be the last of the Squadron Themed planes.

My bets are it's going to be the Iwamoto Squadron. Lead by Iwamoto Tetsuzo he was a ace pilot that servered on board Zuikaku and planes a major role with his fighter team during the Battle of the Coral Sea.

So my bets are on the a Type 52 Iwamoto Squadron, which can likely be upgraded into a Reppu Iwamoto Sqaudron.

Also.... from last night tweet....

We learned that there will be a training cruiser that will be given as as an event reward for the upcoming event.. As the IJN, there's only one group this falls under... the Katori Class. We already have Katori, so they leaves us with either... Kashima or Kashii. The only other training cruisers that were completed.

What I'm curious about is.... will there be a benifit to have more than one training cruiser? That's a question that we do not know as of yet.... also have Zuikaku's shoe...

(https://pbs.twimg.com/profile_images/658810493914644480/IJqbl3ad.png)
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Kasu on October 27, 2015, 10:07:22 PM
I honestly can't wait until they start implementing the jets for the Kaku's. I'm also mostly focused on grabbing a ton of medals during the next event so that I can get the three blueprints I needs for the Kaku's and Abukuma.

Medals are hard to get sometimes. ;>;
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: MewMewHeart on October 27, 2015, 10:11:36 PM
I honestly can't wait until they start implementing the jets for the Kaku's. I'm also mostly focused on grabbing a ton of medals during the next event so that I can get the three blueprints I needs for the Kaku's and Abukuma.

Medals are hard to get sometimes. ;>;
Same here I thought my 3rd BP would go to Katsuragi, but my Zuikaku is close to armored level and above Kai Ni level.
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Totaku on October 28, 2015, 06:10:39 PM
Well the updates keep rolling in rather quickly through the night... so I'm here to give some more news:

1. Kancolle Arcade has been delayed!! Unfortunately, anyone who had plans to come to the Japan area during the fall / winter season to check out the arcade are going to have wait now.... The arcade itself is getting some feature updates which has resulted in it's delay... the planned released date for the arcade is Spring 2016.

2. Some stuff regarding UI features have been mentioned!! We're going to get a feature that will allow you to.... record your fleet composition for later use!! This means you can preserve a composition and use it later when you choose to! This might come in handy for quick selecting your expedition fleets and so forth!

Things are shaping up real nicely for this update... Also as a reminder.. you got 2 day to fish! Get cracking!!!
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Sixten on October 29, 2015, 11:54:00 PM
So yeah, I retired from playing KanColle. I had work, school, and KanColle, and only one of those was optional.

But just because I won't play KanColle anymore doesn't mean I won't still be a KanColle fan. I still plan on drawing lots of KanColle fan art and publishing a fanbook. That's how it was with Toho Project - I wasn't able to finish drawing any of my doujinshi until I had quit playing Toho games entirely.

Thanks to everyone on this thread for all the advice, stories, and moral support. Thanks to Totaku, HighZealot, and Duckie for the videos.

It's a pity that I won't be around for Zuikaku K2, but you know what they say. Sometimes when you quit, you have to go cold turkey.

(https://pbs.twimg.com/media/CSab2c4VEAEjUpz.jpg)
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: MewMewHeart on October 30, 2015, 12:28:50 AM
So yeah, I retired from playing KanColle. I had work, school, and KanColle, and only one of those was optional.

But just because I won't play KanColle anymore doesn't mean I won't still be a KanColle fan. I still plan on drawing lots of KanColle fan art and publishing a fanbook. That's how it was with Toho Project - I wasn't able to finish drawing any of my doujinshi until I had quit playing Toho games entirely.

Thanks to everyone on this thread for all the advice, stories, and moral support. Thanks to Totaku, HighZealot, and Duckie for the videos.

It's a pity that I won't be around for Zuikaku K2, but you know what they say. Sometimes when you quit, you have to go cold turkey.

(https://pbs.twimg.com/media/CSab2c4VEAEjUpz.jpg)
Aw no problem Sixten Imma miss you being in my streams, also THE TURKEY PUNS! XD
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Totaku on October 30, 2015, 06:50:38 AM
So yeah, I retired from playing KanColle. I had work, school, and KanColle, and only one of those was optional.

But just because I won't play KanColle anymore doesn't mean I won't still be a KanColle fan. I still plan on drawing lots of KanColle fan art and publishing a fanbook. That's how it was with Toho Project - I wasn't able to finish drawing any of my doujinshi until I had quit playing Toho games entirely.

Thanks to everyone on this thread for all the advice, stories, and moral support. Thanks to Totaku, HighZealot, and Duckie for the videos.

It's a pity that I won't be around for Zuikaku K2, but you know what they say. Sometimes when you quit, you have to go cold turkey.

(https://pbs.twimg.com/media/CSab2c4VEAEjUpz.jpg)

As I metnioned before to you. I can fully understand your choice behind this therefore I understand if you must go. It's hard to find a proper balance between ship girls and creativity... heck I'm doing more wiki work these days. @_@ So I sit asking myself if I'll have to switch off the ride sooner or later. The only reason I know I can still hold on is because I'm pretty much in the super late game part of game play, where most of my work involves training less important ship girls and grinding for equipment I need, ect... it's actually something I can do rather quick at this point making it less of a struggle.

Eitherway I'm glad you were able to join us as long as you did and I will look forward to your work for both Touhou and Kancolle in the future.

In the meantime...

2Spoopy4me....

(https://pbs.twimg.com/profile_images/659970742541402112/6iINmi5K.png)
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Totaku on October 30, 2015, 09:33:36 AM
Gonna make another post since the update is now complete! The update is now over, Zuikaku's got her Kai Ni, you all have an easier to manage user interface and to top it all off Halloween!

Here's what this update has in store for you for the Halloween / Zuikaku special!

http://en.kancollewiki.net/wiki/Game_Updates/2015/October_30th

Quote
1. Zuikaku now gets a kai ni
She'll require a very high level to be remodeled.
She'll requires a blueprint and a Prototype Flight Deck Catapult.
She will also come with some new Kai Ni lines.

2. Zuikaku Kai Ni can be remodeled into kai ni kou
 Converting into kai ni kou requires additional resources
 It is possible to convert back from kai ni kou into kai ni
Kai ni and kai ni kou have different colouring

3. Ship slots have been increased
Maximum is now 270
Maximum equipment has increased by 40 (IRL Monies still required)

4. Organisation UI Update
You can now save fleet compositions
You can find the new screen to save your compositions in the bottom left of the Organisation screen
To save a fleet select the topmost tab in the bottom left and click the record (記録) button.
You can currently save only 3 fleets
You can unlock up to 2 more save slots by using a dock key
To use a fleet you have saved, click on the uppermost tab in the bottom left and click the deploy (展開) button
The equipment the girls have is whatever they are currently equipped with, equipment loadouts are not saved
You can delete saved configurations

5. Equipment UI update
It is now possible to drag and drop to swap equipment on ship girls

6.  New fighter planes
Type 21 Zero Fighter (Iwamoto Squadron)
Type 52 Zero Fighter (Skilled)
 Type 52 Model C (Iwai Squadron)
 Type 52 Model A (Iwamoto Squadron)

7. Around 12 new missions added
Organise the 3rd Aviation Squadron
Organise the Ozawa Fleet
Sortie the 3rd Aviation Squadron to the Southern Islands
Form the elite fighter squadron
Some quests will have a prerequisite

8. End of saury event
Leftover sauries will be deleted
Isokaze's autumn CG will be saved in the shipdex
Isokaze is no longer a drop

9. End of Autumn festival

All yukata and Oktoberfest CG will be removed and saved in the shipdex
Autumn voice lines will be removed
Autumn Saury CG will remain

10. Halloween begins
 Libeccio and Roma will receive Halloween CG
 Libeccio will get Halloween voice lines

11. Limited time drop for Libeccio
World 4-5 will have a chance to drop Libeccio

12. Misc

        Skilled pilot item has been added
        Shinden Kai Ni gets a +3 EVA buff
        Admirals who don't have Libeccio will have a 3x drop rate

Now go and enjoy you super Spoopy Halloween and have fun with Zuikaku.. you will not have before the event begins!

Now as usual here's your kanmusus in thier new forms:

Zuikaku Kai Ni and Kai Ni A (Armored Carrier Version)
(http://kure.kancollewiki.net/images/4/43/Zuikaku_Kai_Ni.png) (http://kure.kancollewiki.net/images/f/fd/Zuikaku_Kai_Ni_A.png)

Just like Shoukaku, Zuikaku can switch between her forms once she hits Kai Ni level. She should need to be at level 80 for basic Kai Ni upgrade and level 90 for switching between Armored and Standard Carrier form.

Halloween Roma and Libeccio
(http://kure.kancollewiki.net/images/b/b7/Roma_Halloween_2015.png) (http://kure.kancollewiki.net/images/a/ad/Libeccio_Halloween_2015.png)

Also for anyone that doesn't have Libeccio... this is going to be your big chance to get her since her drop rate will be 3x as much as compared to those who own her.

That should cover it!
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Ruka on October 30, 2015, 11:10:04 AM
Is it really a max of 5 fleet templates? For some reason wikia is saying 12 unless that's a mistranslation.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: MewMewHeart on October 30, 2015, 01:40:13 PM
AHAHAHAHAHAHAHAHAHAHA!!!! Good luck at 4-5.~ Also CUTENESS DIABETES!!!!! On the Halloween Costumes.... kinda sad it's just two...
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Totaku on October 30, 2015, 03:57:37 PM
Is it really a max of 5 fleet templates? For some reason wikia is saying 12 unless that's a mistranslation.

Yup I looked at the tweet (http://"https://twitter.com/KanColle_STAFF/status/660002547655020544?ref_src=twsrc^tfw") to review the translation this morning and the tweet specifically say.

You can save up to a total of 3 fleets and you can expand it with a dock key up to two more save slots.

So yes, in total you can have up to a max of 5 save slots in a fleet..

But from the looks of someone who did buy thier keys.... it's 2 extra save slots PER fleet. Which when unlocked with the purchase of the dock key can give you a total of 8 extra slots So really the correct number of save slots you get if you buy them all is... 11 save slots.

AHAHAHAHAHAHAHAHAHAHA!!!! Good luck at 4-5.~ Also CUTENESS DIABETES!!!!! On the Halloween Costumes.... kinda sad it's just two...

Well considering the fact that Japan is only recently becoming accustom to Halloween (it's been growing as a trend since early 2000) If they want to reflect this aspect in the game properly, then the Japanese Ship Girls would not really be familiar with Halloween.

But in a country like Italy... that has an equivalent called "All Saint's Day" which follows some of the Halloween traditions (that they been doing for centuries) we know here (mostly the giving of candy to children that we have here in the US). I imagine that the Italians shipgirls would be the first to bring this trend in game.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Gpop on October 30, 2015, 04:00:29 PM
(https://pbs.twimg.com/media/CSky-fuWcAAdG2e.png)
(https://pbs.twimg.com/media/CSky-tlXAAADZ-T.png)
(https://pbs.twimg.com/media/CSky-4cWsAExNfj.png)

Zweikaku get! This time I was ready for it! (now I just need to level her to level 90 to get Kou... ;_; )

I see Libeccio has joined the general groping loli trope now :V
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Kasu on October 30, 2015, 07:46:09 PM
Level 90.

Why does this game taunt me so? ;>;
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Totaku on October 30, 2015, 10:58:57 PM
Well guess what? Just as this update came out some interesting turn of events happened in real life....

Konishi (The artist responsible for a large amount of Kanmusus in Kancolle [mainly Kongous and the Cranes]) Came out earlier today and posted a series of tweets complaining about how he felt he was not treated right for the work he put into Zuikaku. The reasons...

(http://i.imgur.com/53GWcV7.png)
The Kancolle staff squashed her image within in game...
Konishi's original art (shown to the left) and Zuikaku's art in game (shown on the right)

As a result, a dispute happened on twitter between him and the staff that got resolved quickly.... Zuikaku's image is going to fixed up and replace tomorrow morning sometime before noon. So imagine you'll need to refresh the game when the time comes but beyond that, the content should work accordingly. Again, they apologize for the mistake. So yeah expect Zuikaku's image to be fixed tomorrow morning.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Ruka on October 30, 2015, 11:13:07 PM
stuff
I'm not quite seeing it? Did they screw up the shading or something?
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Totaku on October 31, 2015, 01:48:13 AM
I'm not quite seeing it? Did they screw up the shading or something?

The aspect ratio of Zuikaku got squashed a bit... if you look at her face and the angle of her flight deck you'll notice the angles are slightly different. It's only about a 5% difference between the original drawing and what's shown in game, but it's enough that it cause the artist to throw a fit till the devs realized what had happened and are now planning to fix it.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: MewMewHeart on October 31, 2015, 02:00:36 AM
The aspect ratio of Zuikaku got squashed a bit... if you look at her face and the angle of her flight deck you'll notice the angles are slightly different. It's only about a 5% difference between the original drawing and what's shown in game, but it's enough that it cause the artist to throw a fit till the devs realized what had happened and are now planning to fix it.
As a visual art design graduate.... I don't blame Konishi for flipping his shit about his art being ruined, I saw her face looked like they squished it in wrong.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Totaku on October 31, 2015, 07:12:27 AM
As a visual art design graduate.... I don't blame Konishi for flipping his shit about his art being ruined, I saw her face looked like they squished it in wrong.

Yeah, I don't blame Konishi at all for what he said during his rant. But I will admit I know that he has a somewhat shaky relationship with the Kancolle devs in general since there had been issues with his work in the past. (Specifically the Kongou Class's Kai Nis) It kinda resulted in him taking a 6 month brake from the his account and go into an alternet name for a while. (he had the rest of the Kongous and Sakawa completed in advance at the time)

Eventually they resolved what ever issues they had and he ended up rejoining the team again.  And now this comes up, thankfully though it was resolvable.

Now let's move on to a few more things


I sat down a talked to some more people regarding Ruka's statement about Wikia's 12 save slot rumor.... And it seem the information varied so much I decided there was only one way I could actually debunk this.... by forking $20 to put this theory to the test.

What I conclude is.... There is not 12 save slots, there is only 5 save slots you can have in total.The 3 you get by default and the 2 you get after you pay for them.

I demonstrate it in the video shown here.
http://original.livestream.com/totaku/video?clipId=pla_8879f75e-74f0-484d-82da-74e86fe40b52&utm_source=lslibrary&utm_medium=ui-thumb

Long story short, the story was you get to purchase an extra save slot for "each fleet", but it turns out the save slots are used for all fleets in general. There for you can purchase only two extra ones that can be used for all your fleets in general... not 12...

This leads to where the mis-translation came from...

.. I believe it has to do with how someone translated the text to the 6th note from the update.

※増設したい場合は「ドック開放キー」で最大+二編成分増設可能です。

The make this as simple as possible, the mistranslated came from "+二" As it was mistaken as "12" when it's really "+ 2". It's possible to mistaken "十" and "+" as one another if you're not familiar with the Japanese writing system. So as a word of advice... please read the text and kanji carefully before making incorrect assumptions.



Finally, let's move on to the most important bit...

The Autumn Event's Starting Date has been confirmed!!
11/18

You got 19 days....Get your fleets ready....

Oh and also Zuikaku got her hot fix already she should look more accurate to how she's drawn now... just restart your game to see the effects in full.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: MewMewHeart on October 31, 2015, 04:06:52 PM
I'm almost ready with my Abukuma Kai Ni just 3 levels to go then I'll just gun for Choukai Kai Ni due to I only need 1 more medal and plus she desereves it due to her Henderson slaying skills was just epic last event then I will decide on whether Katsuragi Kai or Zuikaku Kai Ni will be needed for the next blueprint. While training either Ushio, Kako, or Hatsuharu for Kai Ni.
Title: Re: Kancolle Kai 3: Fishing season is now and the Fall Event Looms Near
Post by: Abraham Lincoln on November 02, 2015, 01:59:22 AM
So yeah, I retired from playing KanColle. I had work, school, and KanColle, and only one of those was optional.

But just because I won't play KanColle anymore doesn't mean I won't still be a KanColle fan. I still plan on drawing lots of KanColle fan art and publishing a fanbook. That's how it was with Toho Project - I wasn't able to finish drawing any of my doujinshi until I had quit playing Toho games entirely.

Thanks to everyone on this thread for all the advice, stories, and moral support. Thanks to Totaku, HighZealot, and Duckie for the videos.

It's a pity that I won't be around for Zuikaku K2, but you know what they say. Sometimes when you quit, you have to go cold turkey.

(https://pbs.twimg.com/media/CSab2c4VEAEjUpz.jpg)

Looks like I'm not alone here, I left KC for Classical music (and Steven Universe. But mostly Classical music). :'P
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Totaku on November 02, 2015, 03:58:46 PM
Ok, so it seems this update the staff did has SEVERAL screw ups... First was the Konishi art  screw up (Which I learned Konishi later admitted he sent the wrong file.)

But now the big one we got is tied to the largest series of new quests that came out.....

http://en.kancollewiki.net/wiki/Quests#Newly_Implemented_Quests_.28October_30.2C_2015.29

So as you all probably know this quest invovles you having to jump through a large series of hoops in order to make some of the good planes that can be made from this route.

For example, one quest involves you partaking in a monthly where you train a type 21 plane and max it out.... give it Houshou, make her your scratery, and then scrap some other planes to improve it to a skilled variant.

With this and through a series of quest you do where you improve your plane, there is one group that if you rushed it early on and not completed it by the end of October(To be specific, it's the Owaza Quest + the quest you earn the skilled piolit)... you may have accidentally locked yourself out of obtaining the new fighter plane. (If you haven't done the quests yet, you'll be safe, just make sure to complete it all before month's end)

The staff has decided that because they goofed up on how this quest runs, they're going to compensate players sometime this week for thier screw up. How? We'll just have to wait and see.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Kasu on November 02, 2015, 05:14:04 PM
With this and through a series of quest you do where you improve your plane, there is one group that if you rushed it early on and not completed it by the end of October(To be specific, it's the Owaza Quest + the quest you earn the skilled piolit)... you may have accidentally locked yourself out of obtaining the new fighter plane. (If you haven't done the quests yet, you'll be safe, just make sure to complete it all before month's end)
Whoa, wait a moment... There's a time limit on this?
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Totaku on November 02, 2015, 06:43:34 PM
Whoa, wait a moment... There's a time limit on this?

Yes basiclly this was discovered by players who managed to tried to complete the quest chain in 2 days and failed. Long story short: If you don't complete the Iwai Squadron quests by the end of the month, you can be potentially locked out from earning the Type 62 Iwai Sqauadron plane.

The main components for this is if you choose to use your skilled pilot and not choosing to complete to Ozawa Sortie Quest (Go to 2-4 with Ozawa Fleet and S rank it). Course to access said quest, you need to clear out some of the more difficult monthly quests to boot.

But like I mentioned though.. the dev team is suppose to do something about this issue later this week.

But in the meantime, remember.. if you start the plane conversion quests for the type 62 Iwai.... you need to get it done BEFORE the end of the month! Or face loosing your plane!
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Kasu on November 02, 2015, 06:50:00 PM
Yes basiclly this was discovered by players who managed to tried to complete the quest chain in 2 days and failed. Long story short: If you don't complete the Iwai Squadron quests by the end of the month, you can be potentially locked out from earning the Type 62 Iwai Sqauadron plane.

The main components for this is if you choose to use your skilled pilot and not choosing to complete to Ozawa Sortie Quest (Go to 2-4 with Ozawa Fleet and S rank it). Course to access said quest, you need to clear out some of the more difficult monthly quests to boot.

But like I mentioned though.. the dev team is suppose to do something about this issue later this week.

But in the meantime, remember.. if you start the plane conversion quests for the type 62 Iwai.... you need to get it done BEFORE the end of the month! Or face loosing your plane!
Oh, I see. So essentially, the dev team is going to fix the quest so that if someone chooses to wait on it they'll be able to do the quest completely without having to worry about a time limit then, correct? I'm just wondering because I've started stockpiling for the event and I'd rather not use more resources than I need to.

EDIT: Just checked what it said on the wiki and the wording makes it sound as if the quest chain will reset every single month. I don't even know anymore. ;>;
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Ruka on November 02, 2015, 09:44:04 PM
This is kinda bad for me since I don't have Zuihou. Wait, is Zuihou required for that?
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: MewMewHeart on November 03, 2015, 12:26:39 AM
Abukuma Kai Ni quest has now been completed:

(http://i.imgur.com/KYoa1VJ.png)

Now I just need help on deciding where to go from there:

http://strawpoll.me/5905928
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Totaku on November 03, 2015, 02:42:57 PM
This is kinda bad for me since I don't have Zuihou. Wait, is Zuihou required for that?

For some of the quests in the quest chain.... yes she will be required.. there is some good news though:

The Dev team have applied a hot fix to the quest chain regarding the new Iwai Squadron plane. So once you complete the quest prior to it it shouldn't disappear at month's end.All you'll need to do is complete the quest once and it should remain active.



Outside of that, what we know of the event so far is:

It's going to be a Medium Scale Sized Event
More mutiple shipgirls which include among them a Training Cruiser
And that you'll need a large group ships at the ready to set up at strategic water point ( A vauge hint of Combined Fleets)
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Kasu on November 03, 2015, 03:31:28 PM
For some of the quests in the quest chain.... yes she will be required.. there is some good news though:

The Dev team have applied a hot fix to the quest chain regarding the new Iwai Squadron plane. So once you complete the quest prior to it it shouldn't disappear at month's end.All you'll need to do is complete the quest once and it should remain active.



Outside of that, what we know of the event so far is:

It's going to be a Medium Scale Sized Event
More mutiple shipgirls which include among them a Training Cruiser
And that you'll need a large group ships at the ready to set up at strategic water point ( A vauge hint of Combined Fleets)
Ah, excellent. So I'll just need to do that then.

Also, any news on that foreign capital ship they mentioned awhile back? I was assuming it'd show up this event.

EDIT: Just noticed that I have to finish the quest involving the sinking of 50 transports first. I-I think I'll opt out. ;>;
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Calamity on November 03, 2015, 05:53:41 PM
^ Humikane(artist for the german ships and Taihou) did show off german ship references he got a while ago so rumors are flying around.
https://twitter.com/humikane/status/654494210649780224

A new training cruiser has got me excited. More Parsley art! More glasses!
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Kasu on November 03, 2015, 06:23:30 PM
^ Humikane(artist for the german ships and Taihou) did show off german ship references he got a while ago so rumors are flying around.
https://twitter.com/humikane/status/654494210649780224

A new training cruiser has got me excited. More Parsley art! More glasses!
Oh, nice find!  Should be fairly interesting to see what happens then.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Ruka on November 04, 2015, 04:17:48 AM
RIP Allied dream.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Kasu on November 04, 2015, 05:10:13 AM
After some deliberation, I decided to say "screw it" and nabbed the last two medals I needed for a blueprint, thus finishing my November 1-5 and 2-5 runs in literally a single day. I figured I'd use them on Shoukaku because she'd be more useful than Abukuma in the next event (and I was nowhere near finished leveling the poor cruiser), so I Kai Ni A'd her.

I also needed to get rid of some of the AA modernization fodder I had that was clogging up my extra space, which somehow ended up with me maxing out her AA and armor stats right away, so that's cool, haha.

NOW TO WAIT FOR THE JETS.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: RuneDevros on November 04, 2015, 05:20:26 AM
[attach=1]

I spent my last blueprint before the event on upgrading Abukuma. I went the opposite way as Kasu because I think my carrier team is big enough that a new CL will be a bigger contribution to my overall team.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: MewMewHeart on November 04, 2015, 02:47:03 PM
[attach=1]

I spent my last blueprint before the event on upgrading Abukuma. I went the opposite way as Kasu because I think my carrier team is big enough that a new CL will be a bigger contribution to my overall team.
I could of went for Zuikaku Kai Ni, but I needed the power of another CL and my second BP choice will be Choukai, due to I don't even have the Proto Flight Deck for Zuikaku to Kai Ni. Right now I'm leveling Ushio for more DD back up power.
Title: Re: Kancolle Kai 3: 2Spooky4me and Turkey Season now and the Fall Event Looms Near
Post by: Totaku on November 04, 2015, 06:02:16 PM
Ok let's talk about events, because the dev team decided to reveal some information on the events location.

We now know the following information regarding the event itself:

1. The Event is going to take place along near the islands of the Southern Seas. (so within close proximate of the Solomons)

2. The Event will be themed around battles and "transport operations" that took place in said location.

3. Jintsuu Kai Ni's pitucure was used for the twitter post when this was made..

These are all possibly vauge hints, but based on this information alone. There is one one possible historical event this event will likely be based upon.

The Battle of Kolombangara
https://en.wikipedia.org/wiki/Battle_of_Kolombangara

The whole idea behind behind this campaign invovled a series of "Tokyo express runs" to haul troops in the dead of the night through "The Slot" to get them to Munda. The one in particularly mentioned here involved Jintsuu and a series of DDs that were spotted along the Kula Gulf as they were making thier way to the Slot.

The battle resulted in ships engaging in a night battle where while they were able to fend off, damage the US fleets and escape , Jintsuu was however sunk in the said battle.

This alone I do not think will tally up to what we should be anticipating overall. But I have the impression that what we're going to get are a series of mission that tie around the Kula Gulf Campagins along the northern Solomons.

So here's what I'm anticipating for this event from this infromation alone.

1. Mobilizing the fleet to secure the starting location (this is a common trend now in events.)

2. Battle at the Kula Gulf (https://en.wikipedia.org/wiki/Battle_of_Kula_Gulf) A Tokyo Express run, I expect you'll be using a separate fleet consisting of light ships (Light Cruinsers and Destoyers). Expect for possible night battles to happen.

3. The Battle of Kolombangara (https://en.wikipedia.org/wiki/Battle_of_Kolombangara) Another Tokyo express run, likely to use light fleets of light cruisers and destoyers. (you can probably use the from the former Tokyo express run if you wish.) I anticipate this might be a partial or full night battle map.

4. The Battle of the Vella Gulf (https://en.wikipedia.org/wiki/Battle_of_Vella_Gulf) ANOTHER small fleet engagement that took place at night near Kolombangara. This is the famous battle in which Shugure became reconized as being a "Lucky ship" because she was struck by a dud torpedo and was the ONLY surviver among her team of destroyers. This was also a SMALL fleet engagement.

5. Capturing Kolomongara: I anticipate this will be an alternate scenario play since Kolomongara is going to be center of battle field for the upcoming event. So it would only make sense to make a final assault along the island itself... what boss we get here I do not know.... I do anticipate combined fleets.

Ships that played a roles in said campaigns
Jintsuu
Satsuki
Nagatsuki
Hatsuyuki
Mikatsuki
Hamakaze
Shigure
Kawakaze
Yukikaze


These ships may likely play a role in routing your fleets so keep them in mind.

Assuming this is all correct. I anticipate this event to be lighter than the others so it'll likely be less stressful. I still advice to stock up and prepare as this says nothing regarding the enemy fleets we'll confront.

And keep in mind... this is still speculation.... nothing is official yet, it's just that the hints suggest this is the direction they're going.



With the hint last night I changed up some information because from the sound of this event, we're going to be focusing on ALL the battles that took place at Kolombangrara condensed into one event. The battles were small there, but there were enough battles that took place there that you could make an event out of them if you combined them all. So yeah my theory is we're going to go through several small naval battles in one event this time.

My recommended advice: Destoyers and light cruisers.... have AS MANY OF THEM as ready as possible! They're going to play the center stage during part of the event. I anticipate you'll likely be saving your heavier ships for the battle near the end.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Totaku on November 07, 2015, 08:30:13 PM
Bumping because big news came up over night.

Someone managed to snag a blip from Comtiq Magazine's Nobember Issue and it contains some things that are coming up regarding the event that might interest you.
(http://i.imgur.com/atzg74Y.png)
1. The Foreign Capital Ship has been confirmed for the Autumn Limited Time Event!

2. Some ships that have been confirmed for the event will include a training cruiser and a destroyer that sunk in the location this event takes place.

3. As I mentioned in my long theory behind the event map what to plan... Destoyers and Light Cruisers (especially Jintsuu Kai Ni) will be important to completing this event!

4. New Enemy Vessels have been confirmed!

As in.... a standard enemy grunt type and not a revision of one or a a boss one I hope? I've been waiting an eternity for a Na-class something something.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: MewMewHeart on November 08, 2015, 12:27:19 AM
I'm ready for the event and have a crapton of barrel runners.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Abraham Lincoln on November 08, 2015, 12:48:14 AM
If it's a USN ship, I'm coming back to Kancolle. No exceptions.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Kasu on November 08, 2015, 02:44:38 AM
If it's a USN ship, I'm coming back to Kancolle. No exceptions.
Nah man, it's likely to be Kriegsmarine again... unless they decide to throw in another Italian battleship or something else entirely.

Also, I have every destroyer (save for Murakumo) that can be Kai Ni'd, Kai Ni'd and I think the only light cruiser I have that isn't Kai Ni'd is Abukuma.

LET'S DO IT AW YEAH.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Abraham Lincoln on November 08, 2015, 11:46:53 AM
Seems like I'm going to be busy handling both musical and mineral gemstones for a really long time then.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Ruka on November 08, 2015, 12:07:58 PM
What other German capital ship is there? Tirpitz?
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Abraham Lincoln on November 08, 2015, 12:26:48 PM
I'd love to see Tirpitz, perhaps as an invalid with a walking stick?
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Totaku on November 09, 2015, 09:42:39 AM
Ok since the full magazine is out some things have been there have been more articles that have been looked upon. It turns out there was an interview that was done with Takana and the Dev team and we learn some interesting things. Specificlly on two interesting questions:

http://kancolle.doorblog.jp/archives/46846752.html

Quote
Comptiq: So what can you explain to us about what kind of mechanics will appear in this event? Will anything like the Summer Event appear again?

Tanaka: We are actually consider to re-implement the final stage Summer Event mechanic this event... but in a more understandable way.

Comptiq: What can you tell us about the new foreign Capital Ship?

Tanaka: She's expected to to appear in this event and you'll have a chance to meet her.

Let's review that for a moment....

This means.. we are most likely to expect the Summer Armor Regen System to return (Just a simpler version of it)....

And.. the new foreign capital ships you will only have... a chance as in .... a probability of having her join your fleet!

With this fact known it's wise to suggest that everyone needs to be ready for all kinds of probabilties involving possible routing to expose boss's weaknesses...

and that our new foreign capital ship will probably be another Roma Hunt

Oh the FUN we are going to have this event!

Also, we have 9 days before the event... so stock up while you can!
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: MewMewHeart on November 09, 2015, 03:01:27 PM
Let's review that for a moment....

This means.. we are most likely to expect the Summer Armor Regen System to return (Just a simpler version of it)....

And.. the new foreign capital ships you will only have... a chance as in .... a probability of having her join your fleet!

With this fact known it's wise to suggest that everyone needs to be ready for all kinds of probabilties involving possible routing to expose boss's weaknesses...

and that our new foreign capital ship will probably be another Roma Hunt

Oh the FUN we are going to have this event!

Also, we have 9 days before the event... so stock up while you can!
I never went back for Roma due to my low resources... and I'm NOT DAMN well happy with the armor reduction coming back... at least they said they'll nerf it... HOPEFULLY.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Kasu on November 09, 2015, 03:11:28 PM
> Armor reduction boss mechanic
> Foreign ship hunt

;>;
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Ruka on November 09, 2015, 10:23:49 PM
I am ready.

[attach=1]
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Kasu on November 09, 2015, 11:56:40 PM
I am ready.

[attach=1]
...

I still have no idea how you people can do this. ;>;
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: MewMewHeart on November 10, 2015, 12:29:28 AM
...

I still have no idea how you people can do this. ;>;
You and me both Kasu. >_<
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Kasu on November 10, 2015, 12:38:01 AM
You and me both Kasu. >_<
I'm just glad I was able to get through everything I wanted last event with about 70k each. I know it's good to stockpile a ton of resources, but it's still insanity to me, haha.

The way things're looking, I'll have about 60k each with (hopefully) 200 buckets this time around... though I'm still unsure how I ended up with 90k in bauxite.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: MewMewHeart on November 10, 2015, 01:56:14 AM
I'm just glad I was able to get through everything I wanted last event with about 70k each. I know it's good to stockpile a ton of resources, but it's still insanity to me, haha.

The way things're looking, I'll have about 60k each with (hopefully) 200 buckets this time around... though I'm still unsure how I ended up with 90k in bauxite.
I ran out of ammo at E-7.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Kasu on November 10, 2015, 02:08:39 AM
I ran out of ammo at E-7.
I didn't even attempt E-7, so you'd already made it farther in that regard, haha.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: MewMewHeart on November 10, 2015, 03:53:18 PM
I didn't even attempt E-7, so you'd already made it farther in that regard, haha.
I was ok on resources it was buckets that killed me as evident on my stream, this time I got plenty of buckets it's now that I just worry for my work schedule interfering since we're getting a crap ton of sports games and events coming to town and my ammo still hovering in the 38k range.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Kasu on November 10, 2015, 05:03:16 PM
I was ok on resources it was buckets that killed me as evident on my stream, this time I got plenty of buckets it's now that I just worry for my work schedule interfering since we're getting a crap ton of sports games and events coming to town and my ammo still hovering in the 38k range.
Ouch, that's kinda dicey. Here's hoping you can get enough before the event.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: MewMewHeart on November 10, 2015, 05:52:58 PM
Ouch, that's kinda dicey. Here's hoping you can get enough before the event.
Thankfully my steel, bauxite, and fuel recovered tremulously, thanks to the nightly 16,24,40 runs and now with Abukuma as Kai Ni my Nightly exped 40 can bring in more.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Kasu on November 10, 2015, 06:00:22 PM
Thankfully my steel, bauxite, and fuel recovered tremulously, thanks to the nightly 16,24,40 runs and now with Abukuma as Kai Ni my Nightly exped 40 can bring in more.
Ah, nice. My Akitsumaru is the only one raking in the extra at the moment. I've got Mizuho on a different fleet who's ready, but I don't have the landing ships yet. My plan is to put Abukuma on my last expeditionary fleet once she's ready,  but I need a blueprint first and I need to finish training her.

It sucks that building Akitsumaru is my only source of landing ships. I'm too lazy to farm Abukuma, haha.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: MewMewHeart on November 11, 2015, 04:29:31 PM
Ah, nice. My Akitsumaru is the only one raking in the extra at the moment. I've got Mizuho on a different fleet who's ready, but I don't have the landing ships yet. My plan is to put Abukuma on my last expeditionary fleet once she's ready,  but I need a blueprint first and I need to finish training her.

It sucks that building Akitsumaru is my only source of landing ships. I'm too lazy to farm Abukuma, haha.
I DON'T HIGHLY recommend farming Abukuma Kai Nis for their landing crafts.

Also I just Kai Ni'd Ushio due to a poll and having a nice day off from work before tomorrow:

(http://i.imgur.com/b8cnFbr.png)

Now to go farm 3-2A for Choukai Kai Ni and get Ushio up to par since she'll probably be another ship that'll appear on livestream and be my AACI.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Totaku on November 12, 2015, 07:56:04 AM
Well the title of the event is now known!

Breakthrough! Maritime Transport Operation!

From what is known regarding the event itself, it's clear now that event is actually going to be a mixed bag in terms of ships required, but destoyers are going to be key component for this operation!

Since this will mostly take place along Kolombangara it should be wise to expect to have many well trained DDs and maybe some light cruisers at the ready.

But they took the time to mention that the later parts of the operations will invovle the use of larger fleets suchs as Battleships and Aircraft Carriers. We should likely anticipate 1-2 combine fleet operations.

As usual, easy mode players won't need to worry about fleet locking while normal and higher will need to have multiple fleets at the ready.

Also for those that didn't play through enough of Atutumn 2014's event, join in till later, or want to gain some 10cm + AA directors the easy ways... we got some news for you...

Akizuki has been confirmed to finally appear as a drop in this event after one year of waiting...

So if you don't have Akizuki... this is your chance to get her!
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: MewMewHeart on November 12, 2015, 02:35:40 PM
Also for those that didn't play through enough of Atutumn 2014's event, join in till later, or want to gain some 10cm + AA directors the easy ways... we got some news for you...

Akizuki has been confirmed to finally appear as a drop in this event after one year of waiting...

So if you don't have Akizuki... this is your chance to get her!
FINALLY!!!! EHEHEHEHEHEHEHEHE!!! *explodes*
(She'll just fill the void in my heart for not getting Teruzuki.)
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Gpop on November 12, 2015, 03:07:11 PM
Meanwhile Prinz remains a mystery to those who didn't participate in the last Fall Event :V
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Totaku on November 13, 2015, 12:17:13 AM
Meanwhile Prinz remains a mystery to those who didn't participate in the last Fall Event :V

This might not be a concerned so much now....

They mention in today's tweet that "Depending on the fleet you use.... you might have a chance to encounter from Foreign Ships Girls."


So maybe Prinz might just make it in! It's been about a year so this has to be her time....
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Kasu on November 13, 2015, 12:36:27 AM
This might not be a concerned so much now....

They mention in today's tweet that "Depending on the fleet you use.... you might have a chance to encounter from Foreign Ships Girls."


So maybe Prinz might just make it in! It's been about a year so this has to be her time....
I'm gonna go ahead and assume it's probably a certain route that hits nodes that give them or something.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: MewMewHeart on November 13, 2015, 05:03:45 PM
This might not be a concerned so much now....

They mention in today's tweet that "Depending on the fleet you use.... you might have a chance to encounter from Foreign Ships Girls."


So maybe Prinz might just make it in! It's been about a year so this has to be her time....
I guess it'll be a good time to see what the frontliners will find during the fall event.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Ruka on November 13, 2015, 10:20:41 PM
Oh yeah, my first full lv99 fleet. Shocking that it's these 6. Not really.
[attach=1]
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: RuneDevros on November 15, 2015, 06:13:25 AM
Kisaragi got her second upgrade today. She was the second shipgirl to join my fleet after my starter ship. Most of her time she was running expeditions for us, but it's time to finally bring her into the battlefield.

[attach=1]

The new ships we prepared for ahead of the event are Katsuragi, Mizuho, Teruzuki, Ryuujou, Agano, Abukuma, and Kisaragi.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Totaku on November 16, 2015, 07:35:43 PM
Things have been shaping up really nicely these last few days. For starters, we have been given new preview images of one of our new Kanmusu!
(https://pbs.twimg.com/profile_images/665706115955429376/lPQpsCCa.png)
(https://pbs.twimg.com/profile_images/666061260614598656/FdKP1wdg.png)

Second there has been lots of talk regarding training cruisers.

It appears starting from the next update: Training Cruisers will be able to give an experience boost to ship girls during PVP sessions even if they are not a flagship

This means if your interest is power leveling your flagship form PVP sessions, you'll be able to do so next update and onward.

Outsides of that, the usual talks about torpedo squadrons are going to be vital for this operation (since the majority of the event will involve light fleets).

And a battle or two will have us use a heavier fleet groups (Carriers and Battleships)

So yeah I hope you got a good number of Destroyers and Light cruisers at your disposal, they're going to be the main focus this event.

Also, since somone scanned out the full article of Comtiq magazine it's now known that: The training cruiser we're getting will be "The second sister from the already existing Training Cruiser class"

Guess this might hint to you which kanmusus we're getting.

This leads to the other mysterious question, will having more than one training cruiser in your fleet allow for exp boosts to stack? If so, training sessions will become a blast!

2 days are left, stock up and prepare as the battle draws near!
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: MewMewHeart on November 16, 2015, 09:05:24 PM
I think I'm ready since I have all Light Cruisers (Including Kai Nis), I have most of the main DDs (Kai Nis), decent resources, and heavy hitters are ready too... now to hope that I can hold out this event.
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Gpop on November 16, 2015, 09:27:29 PM
Things have been shaping up really nicely these last few days. For starters, we have been given new preview images of one of our new Kanmusu!
(https://pbs.twimg.com/profile_images/665706115955429376/lPQpsCCa.png)
(https://pbs.twimg.com/profile_images/666061260614598656/FdKP1wdg.png)

welp, Takane confirmed for Kancolle :V
Title: Re: Kancolle Kai 3: Taking to Tokyo Express to Kolombangara
Post by: Totaku on November 18, 2015, 02:27:51 PM
I've been a really busy man working around the clock these last few hours so lemme try to provide you some update notes on the fall event:

Once again all info is provided by http://en.kancollewiki.net/

Quote
November 18th, 2015 The Fall 2015 Event Update
http://en.kancollewiki.net/wiki/Game_Updates/2015/November_18

For further information please go to Fall 2015 Event for full details.

1. Commencement of the Fall 2015 Event: Time-Limited Map "Breakthrough! Maritime Transport Operation"!


The Fall 2015 Event: Time-Limited Map "Breakthrough! Maritime Transport Operation" has been implemented and the corresponding operation has begun. This operation is mainly focused on transport operation carried out mainly by torpedo squadrons.

2. Operation Makeup

 The operation consists of the Main Operation and the Extra Operations. Admirals who haven't spent much time at the post should set clearing the main operation as the goal. Also, it is not wise to charge into the the operation maps immediately; preparation by sortieing to the regular maps is also important.

3. Main Operation

The Main Operation consists of the following three maps:

Transport Operation! Clearing the Route
Battle off the Shore of Korone Haikara Island
Deploy! Maritime Transportation Fleet


 Admirals who complete the main operation will be able to rendezvous with the training cruiser Kashima!

4. Regarding Combined Fleet

 The first operational map Transport Operation! Clearing the Route requires a Combined Fleet.
Form the main fleet in the 1st fleet and the escort fleet in the 2nd fleet, drag-and-drop the icon for 2nd fleet onto the 1st fleet in order to form the Combined Fleet.

5.  Regarding the Transport Landing Gauge

The next two maps, Battle off the Shore of Korone Haikara Island and Deploy! Maritime Transportation Fleet, are both transport operations. Transportation are done by reaching the landing area with a designated fleet such as a torpedo squadron and eliminating the enemies near the area! The Transport Landing Gauge will change after.

6. Increasing the Amount of Transportation

By utilizing equipment designated for transportation, it is possible to increase the amount transport in a sortie. Also, it is possible to deploy a large "Transport Escort Fleet" of Combined Fleet setup to the third map Deploy! Maritime Transportation Fleet. The main fleet will be allowed up 2 capital ships in this case.
   
7. Regarding the Main Operation......


 It is possible to encounter Akizuki, Kawakaze, Mizuho and the such in the operational maps of the main operation.
Note that the chance to encounter them will be greater on higher difficulty.
Admirals who complete the main operation will be able to participate in the expanded operations.

8. Extra Operation

The Expanded Operation consists of the following two maps:
Western Front! Deploy a Mobile Task Force (A separate front)
 Survive! Vanilla Bay Night Battle! (Final Operational Map)


Admirals who clear all the operations will be able to rendezvous with the destroyer Hagikaze!

9. Reagarding the Expanded Operation......

Depending on how the operation is carried out, it is possible to encounter foreign ships such as the heavy cruiser Prinz Eugen and the battleship Roma! Also, the new carrier Graf Zeppelin can be encountered. Destroyer Arashi can be encountered on the last map!

10. Regarding the new enemy "Patrol Boat Imp Groups"
        During the fall event maps, a new enemy ship, "Patrol Boat Imp Group" will appear. Attacks from large ships such as battleships will not be effective. Smaller ships such as destroyers will be effective.

 Large ships equipped with secondary guns can compensate somewhat.

11. The Strong Enemy of the Expanded Operation......

Strong abyssal ships will show up in the final stages of the expanded operations. There exists an Armor Crush effect that will make it easier to deal damage to them.
If the crush effect takes place, some changes will happen.
Enemy armor will revive at 0500 (JST) everyday (will not revive on the last day).

12. New BGM Implemented
The following BGMs are implemented during today's update.
Gathering the Fleet - BGM for the Operational Maps / Navigation
Maritime Transportation Operation - BGM for the Operational Maps / Battle
Counterattack of the Torpedo Squadron - Boss BGM
Night Battle Lie in Wait - Final Boss BGM

Once again, please reffer to the Event Page (http://en.kancollewiki.net/wiki/Fall_2015_Event)
And also reffer to Himeuta and the like for more info I'll post more info as it comes in ...

Also I'll stream later tonight for now.. I must continue my work with the wiki.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 18, 2015, 03:13:26 PM
> Graf Zeppelin is a drop.

Why this.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 18, 2015, 03:15:18 PM
E-2 boss I don't want to spoil, but when you see the equips you will cry.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 18, 2015, 03:16:54 PM
E-2 boss I don't want to spoil, but when you see the equips you will cry.
Wait, have you already cleared E-1?
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 18, 2015, 03:59:54 PM
Wait, have you already cleared E-1?
I'm looking at the streams before I do it around at 8:00 PM EST on livestream.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 18, 2015, 04:07:25 PM
I'm looking at the streams before I do it around at 8:00 PM EST on livestream.
Ah, okay.

I've decided to take one of the heavier configurations for E-1 mainly so I can bring Kitakami in.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 18, 2015, 05:35:57 PM
Holy shit... things are so hellish on the streams I'm watching.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on November 18, 2015, 05:46:52 PM
You want to know what's real fun? Knowing that Graf Zepplin can... launch planes in night battle! Thus making her the first carrier to be able to do such a thing, outside of the golden Wos.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 18, 2015, 05:47:37 PM
You want to know what's real fun? Knowing that Graf Zepplin can... launch planes in night battle! Thus making her the first carrier to be able to do such a thing!
-takes out a shotgun- TIME TO HUNT SOME GRAFS!
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 18, 2015, 06:29:04 PM
You want to know what's real fun? Knowing that Graf Zepplin can... launch planes in night battle! Thus making her the first carrier to be able to do such a thing, outside of the golden Wos.
I can only pray that she drops for me. I refuse to commit to E-5 until she does.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 19, 2015, 01:21:58 AM
All systems are a go let's take down these abyssals: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Abraham Lincoln on November 19, 2015, 01:26:42 AM
You want to know what's real fun? Knowing that Graf Zepplin can... launch planes in night battle! Thus making her the first carrier to be able to do such a thing, outside of the golden Wos.

KanColle Dev, please rename GZ to "Enterprise".

Yours sincerely, a USN junkie.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 19, 2015, 02:15:14 AM
Beat E-1 on Medium in six sorties, but I have to wait until Hamakaze gets back before tackling E-2, so that'll happen tomorrow.

Nothing is more satisfying than watching Yamashiro doubletap Destroyer Hime into oblivion.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: RuneDevros on November 19, 2015, 05:06:51 AM
No problems clearing E-1 on Hard Mode. This was my first hard mode map I challenged ever, but it was a breeze. None of us ever went below yellow damage.

My team was 2CVL, 2FBB, 2CA; 3DD, CLT, CAV, CL

[attach=2]

Rare drop on preboss node (H) with the 2 BBs was Kazagumo, oddly enough the first Yuugumo sister to join my team.

[attach=1]
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on November 19, 2015, 07:12:52 AM
I'm going ahead and start my run. So....

Kancolle Maritime Transport Madness- Night of the Hunt - Day 1
http://original.livestream.com/totaku

Brace for madness, insanity and a full out hunt.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Calamity on November 19, 2015, 08:25:42 AM
Pffft, E-1 "hard" is so easy the escort fleet doesn't even need to shell on the nodes.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 19, 2015, 03:46:20 PM
Well, I've decided that I should probably Kai Mikazuki and Satsuki if I want any chance of taking E-2, so I've begun to do just that.

This is literally the first time I've ever powerleveled anyone.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 19, 2015, 07:32:51 PM
E-1 and E-2 were a cake walk... E-3 was tedious and... FUCK PTSD BOATS NO SERIOUSLY THOSE THINGS CAN BURN FOR ALL I CARE. These are all on easy mode, but knowing me.... my luck is being a total tsundere or yandere.

Have a highlight from my stream last night: http://www.twitch.tv/duckieplucky/v/26583281
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Jq1790 on November 20, 2015, 01:10:40 AM
Playing for the first time in forever and apparently one of the kanmusu bought a bunch of sweet potatoes.  Weird.  Grinding Exp on 1-5 and got her as a drop.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 20, 2015, 01:12:20 AM
Time to possibly finish this event let's hope I get some better luck than last night: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Zengar Zombolt on November 20, 2015, 01:52:18 AM
Not doing so bad? Picking the game up again after a million years, finished E1 and E2. Got Hamakaze on E2 Last Dance, welp :V
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 20, 2015, 03:40:02 AM
Spent the entirety of today Kai'ing Satsuki and Mikazuki. I'll probably run E-2 on Easy tomorrow. Not feeling Medium at the moment.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on November 20, 2015, 07:03:10 AM
I haven't had time to write the report yet, but I'm on E-2... and I should have that done tonight if all goes well.  And maybe I'll get to posting about it later...

Kancolle Fall 2015 Transport Event: Night of the Hunt? - Day 2 Let's slaughter the prey as we make our deliveries! http://original.livestream.com/totaku

And Stream done, it went WAAY over.

Let me give you the summary thus far...

E-1 - Preparing for the Transport Operation: How to bullboze over a simple fleet with minumal effort.

This starting operation by far the biggest what I ever faced. You're littlerally sent in with a stong combine fleet and as an end result... this map is going to be of very little concern....

I opted for a Surface Task froce to care of the operation and used the following:

Fleet 1:
Kongou, Haruna, Aoba, Kinugasa, Ryuuhou and Houshou

(Yes I went in with a big handicap... intentionally, just to see what danger this map posed to me.)

Fleet 2:
Hayasui, Yahagi, Shiyatsuyu, Murasame, Harusame, Atago

Basiclly all the fleets here presented no threat.....

By using this fleet set up I could easily plow to the boss 99% of the time. The boss is a Ne-Class Heavy Cruiser, which as we know is Tough and Super dodgy.

Along with the boss was a Destoyer Hime, and a bunch of late model destoyers.

End result... It all came to an end way too fast.

(http://i.imgur.com/nZIjE8m.png)
And I wasn't event trying during this session. So yeah... it was just a complete snoozefest as I blew through everything....
(http://i.imgur.com/MUoUPdA.png)
So with the completion of E-1 I got.... A Carpenter Fairy, x2 Irakos, A reinforcement expansion, and a skilled lookout!

So yeah nice prize for a start up map that felt like I ran over it without even trying....

E-2 - The Battle of Kolombangara (or Korone Hagira in this case) AKA How to transport supplies and win doing it.

This is an event map that comes STRAIGHT out of WWII history. If you didn't bother to read up on the history involving this map. You're in for a BAD TIME. As this map requires you to have a VERY SPECIFIC fleet set up to make it as successful as possible.

Long story short, who you need in your fleet is...

Jintsuu, Hamakaze, Yukikaze, Satsuki and Mikazuki... you can have also one more destroyer. In my case I used Akebono to get her out of the way.

If you're missing or not using some members of the fleet, you're bound to get misdirected into either an extra sub node, or a more dangerous node. So to ensure you go the safest route, you have to take this specific group of ship girls!

The first note you'll confront with this team is a batch of LM Destoyers... they can be either really obnoxious, or easy going. Depending on the confrontation and formation.

The Second node you go to is a night battle where you fight 3 heavy cruisers and 3 DDs.... this battle here is straight out of the battle of Kolmongara itself in a sense. The enemies won't pose much of a threat here, but be aware they may score a lucky hit at times... especially on your two Mutsuki-class girls if you bring them here....

The third node you reach is the supply point... this part is the most crucial part of the event...

When you reach this node, you'll obtain supplies. but you can also get more if you use Steel Drum Canisters

When you reach this point, get the supplies and then reach the boss node. In order to win the map, you have to make it through the boss node with A rank or higher.

Afterward the fight you're rewarded with how many supplies you bring back... depending on the rank (A or higher) and the supply containing materials you use (drums and Daihatsus). You will earn a number of points. You objective is to clear out the point gauge by drop off supplies in the location till the bar is depleted... once depleted, you'll automaticlly win the map... You do not need to defeat the boss of this map to do this.

As for the boss herself.... you face off against....

(http://kure.kancollewiki.net/images/b/b4/Light_Cruiser_Hime.png)
Light Cruiser Hime

As you can probably tell this is the Abyssal persona of Jintsuu since you fight her right around where she sunk at.

The CL hime is slightly obnoxious but in a more unusual way.

In day battle she can be painful to some ship girls since she's at risk of damaging you. But she's more of a problem if you fight her in night battle with other ships present.... because.... she has a searchlight. And she can use this to draw the attention of your ship girls to tank hits while the other ships can sometimes get a chance to score shots at you.

She comes with a pair of CLs and some LM DDs. But in the final Transport drop, she'll come with 3 LM Elite DDs and also be a lot stronger.
(http://i.imgur.com/JrWUXKm.png)
Sadly I could not kill her in the last fight, but as expected I completed the map since I scored an A rank

So as for my rewards, I got in Mamiya, 2x Reinforcement expansions, x2 Steel Drum Canisters and a Repair Goddess.

So yeahnot too bad ATM.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 20, 2015, 03:01:11 PM
I haven't had time to write the report yet, but I'm on E-2... and I should have that done tonight if all goes well.  And maybe I'll get to posting about it later...

Kancolle Fall 2015 Transport Event: Night of the Hunt? - Day 2 Let's slaughter the prey as we make our deliveries! http://original.livestream.com/totaku
Totaku a little announcement for people doing E-2 and beyond, but they're fixing the PT Imps due to they were buggy so now DDs should be able to hit them and they will be nerfed.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 20, 2015, 04:10:08 PM
So after Kai'ing Satsuki and Mikazuki and switching to Easy, I took E-2 out in three sorties. Gonna tackle E-3 next and then after that I'll commence Operation Deutschland. Have there been any reports as to whether Graf's drop rate is the same across all difficulties or not? Or at the very least how often she drops on Easy and Medium?
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on November 20, 2015, 04:52:07 PM
Totaku a little announcement for people doing E-2 and beyond, but they're fixing the PT Imps due to they were buggy so now DDs should be able to hit them and they will be nerfed.

Yup, got word of that last night. I just started E-3 last night so I haven't had a chance to play with the PT Imp Groups yet. But I have posted my reports on E-1 -E-2 now.

So after Kai'ing Satsuki and Mikazuki and switching to Easy, I took E-2 out in three sorties. Gonna tackle E-3 next and then after that I'll commence Operation Deutschland. Have there been any reports as to whether Graf's drop rate is the same across all difficulties or not? Or at the very least how often she drops on Easy and Medium?
Yeah Graf, confirmed to drop on all difficulties at the boss on S Rank Victory as far as I'm aware. However I should note this.
While I was correct that Graf Zeppelin can attack at night it turns out in a dev tweet, Graf Zeppelin actually suffers from a display error. According to the Devs, Graf Zeppelin is not suppose to use her planes in night battle... she is however suppose to use her guns during night battle. So the display of her using plane is sadly... incorrect. The damage based upon her damage from the guns she uses in the fight.

With this known it should be noted that Graf can probably benifit most by being able to bring some planes for the day fight and some guns for the night battle. Since she's a carrier, keep in mind her usages of guns are very limited. She is still however the first carrier to be able to fight in a night battle. (Just in a way we wouldn't normaly imagine)
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 20, 2015, 05:19:54 PM
Yup, got word of that last night. I just started E-3 last night so I haven't had a chance to play with the PT Imp Groups yet. But I have posted my reports on E-1 -E-2 now.
Yeah Graf, confirmed to drop on all difficulties at the boss on S Rank Victory as far as I'm aware. However I should note this.
While I was correct that Graf Zeppelin can attack at night it turns out in a dev tweet, Graf Zeppelin actually suffers from a display error. According to the Devs, Graf Zeppelin is not suppose to use her planes in night battle... she is however suppose to use her guns during night battle. So the display of her using plane is sadly... incorrect. The damage based upon her damage from the guns she uses in the fight.

With this known it should be noted that Graf can probably benifit most by being able to bring some planes for the day fight and some guns for the night battle. Since she's a carrier, keep in mind her usages of guns are very limited. She is still however the first carrier to be able to fight in a night battle. (Just in a way we wouldn't normaly imagine)
That's a bit disappointing, but she'll be great for night battles either way.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 21, 2015, 01:09:26 AM
Let's finish this fight at E-5 for real:

http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Abraham Lincoln on November 21, 2015, 01:19:24 AM
Not sure if this is Kancolle related or not, but the books I ordered are finally here! :'D
(http://i.imgur.com/7lZo7PA.jpg)
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Ruka on November 21, 2015, 01:47:55 AM
Not sure if this is Kancolle related or not, but the books I ordered are finally here! :'D
(http://i.imgur.com/7lZo7PA.jpg)
I would like to see Jeanex's designs in Kancolle if they ever have USN ships.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 21, 2015, 01:52:36 AM
Welp, cleared E-3 on Easy mode, which means it's finally time for OPERATION DEUTSCHLAND.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on November 21, 2015, 07:00:27 AM
Another day, another routine of housemaid duty... taking out the supplies and engaging another enemy.. though... this time... I believe I found something worthy to give me a challenge for once... yup it time for streams!

http://original.livestream.com/totaku Kancolle E-3 Run Purification?.errr? Transportation in Progress!
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 21, 2015, 06:22:20 PM
Quick question for the people that've gone through E-4. Which formation have you been using at the boss node? I feel like the anti-sub formation is the most obvious choice, but at the same time there're still the other enemies with the boss and I want to make sure I can take them out too.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 21, 2015, 09:01:22 PM
Quick question for the people that've gone through E-4. Which formation have you been using at the boss node? I feel like the anti-sub formation is the most obvious choice, but at the same time there're still the other enemies with the boss and I want to make sure I can take them out too.
Anti-sub is the best formation.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 21, 2015, 09:10:43 PM
Anti-sub is the best formation.
I actually just finished checking the modifiers (and I actually did manage to kill the boss in two hits when I got to her with the ASW formation), but I think I'm gonna try the formation similar to the double-line only because there's a better chance of dealing damage to the other ships as well. We'll see how it goes I suppose.

EDIT: Yup, double-line equivalent takes the cake it seems. Allows me to hit harder against the carrier or the battleship hime since the main fleet can't target the subs, and then if my escorts can't take out the subs during the day, they can do it in the night battle since the whole "can't hit a sub at night" thing was done away with for this node.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 21, 2015, 09:59:30 PM
E-5 Finished last night I'll post the video highlights of the stream, but for now I did find two rare ships:

Part 1: http://www.twitch.tv/duckieplucky/v/27014306

Part Finale: http://www.twitch.tv/duckieplucky/v/27014890

(http://i.imgur.com/0kT94Cd.png)

Sakawa drops on boss node Easy mode+

and a wild Tanikaze:

(http://i.imgur.com/zaiXh49.png)

For those doing E-5 KILLING 20 PTSD BOATS by using the H node (Day battle node) and L node (Night battle node) makes the boss VERY EASY TO KILL, I used the Sendai + Shigure combo to achieve this doing so gets you this:
(http://i.imgur.com/k4MT2mt.png)

Ooichii ftw:

(http://i.imgur.com/JeYAB2b.png)
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 22, 2015, 02:40:51 AM
I took out the Battleship Hime and got a Perfect S at the boss, but got Souryuu instead of Graf Zeppelin.

This is the epitome of suffering. ;>;
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Calamity on November 22, 2015, 03:31:11 AM
E3 Hard
Don't use Boss support= A rank, S rank
Use Boss support= D rank, C rank

???
Thanks RNG
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on November 22, 2015, 06:53:20 AM
It's time for me to wrap up this map.... I'm surprised I found a worthy challenge here this time... so I'm looking forward to this battle that's up ahead...afterwards, I'll probably hunt from Graf Zeppelin....

Kancolle E-4 Run Hunt for the Sumarine Hime, and maybe some Graf Zeppelin hunting afterwards...
http://original.livestream.com/totaku
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 22, 2015, 09:46:19 PM
Managed to beat E-4 with an A-Rank after clearing Node M for the debuff. Operation Deutschland is still on though and I don't plan on touching E-5 at all until Graf Zeppelin is with the others.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Ruka on November 23, 2015, 02:30:51 AM
So yeah, what's this about?

(https://pbs.twimg.com/media/CUddllHUcAAgpnB.png:large)

https://twitter.com/KanColle_STAFF/status/668605971137105921
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 23, 2015, 05:21:46 AM
So yeah, what's this about?

(https://pbs.twimg.com/media/CUddllHUcAAgpnB.png:large)

https://twitter.com/KanColle_STAFF/status/668605971137105921
I'm tempted to say it's something regarding a figure due to the 1/700 part, but who knows. I doubt it's a Kai Ni as they never show the face in my experience.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on November 23, 2015, 07:50:32 AM
I'm tempted to say it's something regarding a figure due to the 1/700 part, but who knows. I doubt it's a Kai Ni as they never show the face in my experience.

To explain this in further, the post Ruka posted that had Nagato. Is actually about a 1/700 model boat figure that the Kancolle staff is promoting since they the rights to do promotional art for it.

To explain, the ship they're going to sell is the 1/700 model of the "Younger" Nagato. AKA Nagato following her first remodel (pre-WWII Nagato).

Back in 1924, 4 years after Nagato was put into service. Nagato went through a remodel due to a seires of complications regarding her smoke bellowing out from the boilers and choking the crew who were on board. The Japanese spent time trying to come up with an effective way to construct a smoke funnel that would work efficiently and what they came up with was a smoke funnel that had a bent shape to it.

This however would in the end prove pointless and by 1930, that funnel would be replace once the installed 10 oil based Kampon boilers on Nagato. (which would be close to what Nagato would be by the time WWII happend.

So in other words...That drawing is of "Pre-WWII Nagato" as you can clearly see the bent smokestack on her back.

So no, it's DEFINITELY NOT a Kai Ni. It's more of a direct nod to history (since Nagato was important in Japan's history)

I'm also going to write up my report on E-3 and E-4 soon because this report is going to be filled with ALOT of depth to it because I decided to explore especially for E-4 a strategy many players never chose to do that was INTENDED to be the way to fight the Submarine Hime. (Hint: Everyone seems to bruteforce her... but there is a more effeicent strategy that people could of used that would save so much hassle.)
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: qMyon on November 23, 2015, 10:08:46 AM
Running through E-3 Medium, was tough getting to the boss node without a pre-boss support, despite a high-level escort fleet. Anyways, Umikaze dropped. Pleasant surprise.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 23, 2015, 03:40:15 PM
To explain this in further, the post Ruka posted that had Nagato. Is actually about a 1/700 model boat figure that the Kancolle staff is promoting since they the rights to do promotional art for it.

To explain, the ship they're going to sell is the 1/700 model of the "Younger" Nagato. AKA Nagato following her first remodel (pre-WWII Nagato).

Back in 1924, 4 years after Nagato was put into service. Nagato went through a remodel due to a seires of complications regarding her smoke bellowing out from the boilers and choking the crew who were on board. The Japanese spent time trying to come up with an effective way to construct a smoke funnel that would work efficiently and what they came up with was a smoke funnel that had a bent shape to it.

This however would in the end prove pointless and by 1930, that funnel would be replace once the installed 10 oil based Kampon boilers on Nagato. (which would be close to what Nagato would be by the time WWII happend.

So in other words...That drawing is of "Pre-WWII Nagato" as you can clearly see the bent smokestack on her back.

So no, it's DEFINITELY NOT a Kai Ni. It's more of a direct nod to history (since Nagato was important in Japan's history)
Ah, thanks for clarifying.

In other news, I've found Hayashimo, Kiyoshimo, Souryuu, and Mutsu so far while hunting Graf Zeppelin, but I'd already had the last three. I forgot how mentally tiring this kind of thing is, of course I should have known it wouldn't be that easy to find her on Easy mode.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 24, 2015, 01:05:22 AM
I'll get back into the hunt on Wednesday after my buckets recover.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Calamity on November 24, 2015, 02:26:51 AM
Gyahaha, Pringles only drops M node E-4 easy on a particular enemy composition. So unless you lock in final dance on easy for that enemy comp there's a chance you can arrive for 0% drop for Pringles. It's such a dick punch for players that cleared E-4 easy already.

I'm burning everything for Graf at the moment resetting easy then for Pringles.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Fetch()tirade on November 24, 2015, 04:20:21 AM
New admiral here, and bad Jintsuu is crushing me. I have no idea what to do, other than to simply give up on progressing and just farm whatever I can from E-1.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Jq1790 on November 24, 2015, 05:37:10 AM
I'm not very strong and haven't even made it to the boss node in E-1 myself.  I basically gave up and am mostly doing 1-5 for now, with occasional 2-4 attempts to break it up(and 2-4's EXP is much higher than 1-5 but 1-5 is basically effortless EXP so there's that.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Gpop on November 24, 2015, 05:42:17 AM
I still haven't even started the event yet, mostly because of schoolwork and totally not because of IM@S Starlight Stage event happening right now

I'll probably power through E-1 to E-3 on Easy mode or something.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on November 24, 2015, 07:29:50 AM
New admiral here, and bad Jintsuu is crushing me. I have no idea what to do, other than to simply give up on progressing and just farm whatever I can from E-1.

How new are you? Cause I think in some sense, E-2 should be easy if you have a few drums and equip a few good pieces of equipment on yourself to help you in the fight. Mainly 2 main guns on most of your girls, if you have Yukikaze, arm her with 2-3 Torpedoes. that should do the trick. You just need to kill at least 4 ships to reduce the gauge.

I'm not very strong and haven't even made it to the boss node in E-1 myself.  I basically gave up and am mostly doing 1-5 for now, with occasional 2-4 attempts to break it up(and 2-4's EXP is much higher than 1-5 but 1-5 is basically effortless EXP so there's that.

What fleet are you using? Cause that might make a difference. I used two fast BB, 2 CA, 2 CVL, + 1 CL, 4DD , 1 CA. that worked fine for me there.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Fetch()tirade on November 24, 2015, 02:25:31 PM
How new are you? Cause I think in some sense, E-2 should be easy if you have a few drums and equip a few good pieces of equipment on yourself to help you in the fight. Mainly 2 main guns on most of your girls, if you have Yukikaze, arm her with 2-3 Torpedoes. that should do the trick. You just need to kill at least 4 ships to reduce the gauge.
I've been playing for less than a month. My best guns are those high-angle 10cms that come with some Kai'd DDs, and I have no radars or anything like that. I miraculously got Hamakaze from E-1, but I don't have Yukikaze so that doesn't matter.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Jq1790 on November 24, 2015, 04:48:11 PM
Ah, I dont have any of the Kongou sisters yet so no fast BBs.  Uh...I havent really strategized much for fleet comp yet so I'll have to look later.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Fetch()tirade on November 24, 2015, 06:06:14 PM
RNGesus smiled on me today and my girls shot at the mobs instead of the boss, securing an A.
Time to spend a day or so leveling BBs and CVs for E-3.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 24, 2015, 06:45:46 PM
Still no signs of Graf. After wondering why I kept getting horrible air support I remembered that I'd screwed around with Kaga's loadout on Sunday in order to take out one of the supporting nodes for the boss debuff, so I got that fixed.

This is Hell though. I just want Graf so I don't have to worry about getting her anymore. ;>;
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on November 24, 2015, 07:32:34 PM
Ah I see well then since you're all newer I recommend trying to see what you can take advantage from World 2 since that's likely going to be the first place you can go look for larger ships like the Kongous and the like. You probably will have time to train them too since you'll need them for E-1.

Also Rand, you might want to rethink that, E-3 is going to introduce a whole new combine fleet mechanic. Please reffer to Transport Escort Fleet on the wiki (http://en.kancollewiki.net/wiki/Combined_Fleet) for more details.

In the meantime, lemme talk about my experience:

E-3: Continuing the painful transport campagin

If there was a word to describe this map... it's stressful. Primary because you're setting up the a new combined fleet known as the Transport Escort Fleet.

To explain this fleet in a nut shell. This is a fleet that's designated for transporting supplies which means it's geared toward lighter ships.

The main fleet needs to have... 4 DDs the rest of it can be anything other than a Carrier or Regular Battleship unit. So yeah Aviation Battleships are fine here.

The Second fleet will be mainly a CL, about 3 DD and a choice between several other ships that are not regular battleships or carriers.

So who I ended up using was:

Fleet 1:
Akitsumaru, Mogami, Z1, Z3, Tanikaze, and Shiratsuyu

Fleet 2:
Abukuma, Hatsushimo, Yukikaze, Haguro, Kinugasa, Ayanami

Fleet one outside Mogami and Akitsumaru were armed with nothing but Drums and a gun. Mogami was geared to fight and provide additional air coverage. Akitsumaru was decked out with the best possible planes she had. The Type 53 Zero Fighter and The Reppu Kai along with a fleet command Center as a procaution.


As you'll learn quickly the first fleet will not be able to do much battling. So it's best to have thier be armed with drums since that'll help proceed beating the map quicker.
You'll proceed to the first node which mainly consist of some light enemy ships... nothing threatening, afterward you have a choice to choose a path.... I never went south so I'm not going to talk about it. But be warned... if you have an Aviation Battleship in your team you will be directed to a night battle node which will consist of...

Patrol Boat Imp Groups
(http://kure.kancollewiki.net/images/4/4e/Patrol_Boat_Imp_Group.png)

These little monsters are the new enemy of the event map. They don't much have much HP, but they make up for this by being INSANELY agile and having torpedoes strong enough to cripple your team something awful.

To make matter worse, due to thier small size, attacking them with battleships and with big guns will be futile effort as it's like trying to kill a fly with a bazooka in an open field. You have to lean to using one of the following:
Arming a larger ship or smaller ship with a secondary gun like a 15.5cm triple mount (Secondary) or using small ships like light cruiser and DD to kill these little guys off. Only small ships will be able to damage these guys without having to use modified weapons. So choosing a decent way to manage your ships and equipment will be important.

Since these guys are such an annoyance, I chose to not go this path, and proceed to the norther path.

You'll encounter a batch of heavy cruisers in the later nodes, which may include a Ne-class. And then after that you'll hit your transport point. From there you'll encounter one more node that will consist of a Ru BB which will be problematic, but probably manageable if your fleet can endure the punishment.

Finally you'll reach the boss node and encounter...

(http://kure.kancollewiki.net/images/c/c8/AV_Seaplane_Tender_Princess_Full.png)
Seaplane Tender Hime

As one would expect, the Seaplane Tender Hime is not a hard boss to manage, but she's kind of a pain mainly because of her companions she has in tow.

Since I play hard mode, I will note that my fight consist of 1 Gold Ta, 1 Red Ta, and a few Destoyers.

If you do not have enough planes to gain air partiality over her, expect to have a painful time. This is why Akitsumaru, Hayasui, a Seaplane Tender, or Aviation Cruisers are a must for this fight. (And Aviation Battleships, if you can put up with the PT Imp nonsense, but that would be insane.)

IF you gain air partiality over her, you should be able to survive in decent condition and be able to proceed to the night battle which you'll need to at least pick off her destroyers and a battleship to win. My team was built to take out everyone.... sadly still no Mizuho.. so I'll make plans to visist her later...

On final kill one Ta will be changed into a gold Ta, and the destroyers will become elite late models.

As a word of advice, if you're on the verge of beating the map (say you have 30 or less points left.) Just remove your drums and go all out offensive. You should be able to win.

those who beat the map will earn:

(http://kure.kancollewiki.net/images/a/a8/Kashima.png)
Training Cruiser Kashima

As another member of the Training Cruiser Family, Kashima is a lovely new addition to the fleet as she will be good to helping you train your ship girls in the battle. As usual, her benefit is she give an experience boost to when you partake in Naval Practice (PVP) and by being used in the Training Cruiser Program Expedition. So try putting her into use to help speed train your Kanmusus, it'll help a great deal. She should be able to stack exp boost along side Katori (If you own her) to some degree too. And remember, the higher her level, the better the experience boost she'll provide.

E-4: Underestimating Submarines...

Everyone talks about how easy this map is.... but it's probably because most player have a tendency to play on normal or lower especially since this map has become a Popular HOT SPOT for this event. For me though... I'm asking for challenges, not taking the easy way out of anything.

So of course I had to Hard mode this from the start...

Leave it to me to find out what challenges await for me here....

This map is a combined fleet operation and you will be utilizing ASW gear for this map as well. So it's a map you need to carefully organize your fleet to have the proper balance between combat and Submarine combat.

So let's begin by explain the path to the boss...

You start with going either west or south depending on your fleet type you use. Surface goes West, Carrier group goes south.

The West node will have a submarine group, The South Node will have a small fleet with a Nu carrier.

On the south route, if you do not have Akitsushima, or are not using an Italian ship of some kind (Littorio, Roma, or Libeccio) you have a strong chance of being thrown north to another sub node.

Once the Carrier and Suface task force handle the subs, they'll have a choice to take. to get to the boss, you'll need to stay on the south path.

From here, you're going to engage, the "Wo Gauntlet" which will consist of a Wo Flagship on one node, and then a Wo Kai on the node afterward. If you can make it through that in one piece,  then you'll hit a choice to go to Node M or continue west to the boss node.

you'll encounter one more batch of subs before hand....

But once that's over, you'll be up against a new kind of enemy...

(http://kure.kancollewiki.net/images/e/e5/Submarine_Hime.png)
The Submarine Hime

The Subhime in and of herself isn't particularly a hard boss. If you manage your team correctly, it's quite possible to beat her down... however be advise that her final form will present some trouble...

As she will get a drastic armor boost. Player playing from normal or Easy might still be able to kill her without performing the "armor debuffing" strategy.

Hard on the other hand... requires making a gigantic forice of ASW specialists... or... doing the following....

Debuffing the Subhime's armor

The Submarine hime is a powerful boss, but she can be taken down with a well planed strategy. There are two points that you need to plan an attack on.... Node J and Node M. Node J takes place along a north route, where you should probably take the Carrier task force to engage the node. You'll face off Ru Blockade before node J.

Node J has the Seaport Hime in her powered up form. She will also be accompanied by several transports and 2 PT Imp Groups. Type 3 shells and WG42s are a must for the escort team, but remember to find a balance between heavy weapons and secondary ones as you will need to dispatch the imps. The last thing you want is your Battleships attacking the PT Imps and letting the attack go to waste.

Node M consist of a Anchorage Water Demon (who can be in her powered up form) who is accompanied by the same fleet as the Seaport Hime.
Same strategy applies here.

You need to kill installations from J and M twice for the debuff effect to take place.

From there, you have to use a Carrier Task Force and reach the boss node This is the only way to get the debuff to happen. Using a STF will result in the debuff not happening.

When you do it the right way this is what should result is this.
(http://i.imgur.com/K0mEt6k.png)
Prior to the debuff, the Submarine Hime mocks you for your attempt to battle her as she litterally taunts you everytime she's hit.

But in this cause, once she's debuffed, she becomes enraged and in turn also goes into a complete panic once she's attacked.
(http://i.imgur.com/5iGRtWe.png)
You should be able to cut through her like butter once you do this killing her with minimal effort.

Now the only thing you need to learn from here is to find a good balance of offensive capabilities and ASW.

Cause most of the time, when you fight the sub hime, you're also going to fight either a Wo-kai or a Battleship Hime (hard mode only). You're going to need to be able to kill the subs and the tough targets to S-rank here as much as possible.

You can choose to brute force it an pray to kill her or debuff her and make life easier. Whatever floats your boat.

If you're lucky enough you'll be able to encounter a new foreigner in the process via drop.

(http://kure.kancollewiki.net/images/a/a4/Graf_Zeppelin.png)
German Aircraft Carrier Graf Zeppelin

Graf Zeppelin is the new edition to foreign ship girls in the game. And she's rather... unique....

On the most part, Graf Zeppelin, does not have a large plane capacity like the other ship girls, In fact she has the lowest in the game. But as shocking at that might be, this fits well to her historic counterpart as Germans we're not famialr with designing ships to hold planes of mass capacity....

On the other hand though... she makes for this by being allowed to... attack in night battles! With a gun equipped, Graf can fire away at enemies in the night. Making her pretty much a very unique carrier / surface assault hybrid. So plan her equipment accordingly since she can fight at night.

Hunting Prinz Eugun

(http://en.kancollewiki.net/images/d/dd/176.png)

This has been a big talk since the event started, but it's also something I want to note to people who are playing the game since rumors are flying out of control in some locations.

As many probably know, Prinz drops on note M, but it should be noted, that one need to plan out how they're going to hunt for Prinz Eugun since there are unique restrictions to take into account.

Players playing from Easy difficulty, have confirmed from Poi's reports that as it currently stands.... Prinz will only drop from the Enemy Line Ahead formationon S-rank

On Normal and Higher, Prinz will have a drop on S rank regardless of the formation the enemy uses.

So if you're hunting for her, I recommend thinking carefully before approaching M since the difficulty you choose WILL affect how she will drop

Keep in mind, the information may be taken as a grain of salt, as anything from a report may change this, but this is how most people view the drop as it stands.

I'm spent my time hunting for Graf yesterday but didn't get anywhere.... ;_;

In the course of the debuff period I obtained....

4 Maruyus, 1 Akitsumaru (from M debuff) and a Tokitsukaze.... what a day that was... and I'm playing this on hard. XD

Also I will note that I will be resuming the stream following Black Friday. And will put my focus on wrapping up the event itself first before returning to Graf Hunting.....
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Calamity on November 24, 2015, 08:53:00 PM
I read the debuff not taking place on STF for Sub Hime is just a visual bug and her armor is still lowered so long as you cleared out the other bosses. Knowing how the devs let the PTs have super evasion slip by at the start of the event I wouldn't put it past them to bug out other things too.  :derp:
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 24, 2015, 09:43:23 PM
I read the debuff not taking place on STF for Sub Hime is just a visual bug and her armor is still lowered so long as you cleared out the other bosses. Knowing how the devs let the PTs have super evasion slip by at the start of the event I wouldn't put it past them to bug out other things too.  :derp:
I can actually confirm this as I managed to do just that.

In addition to that, Totaku mentioned how you have to take out both nodes for the debuff, but I only had to take one out for sub hime's defense to drop to a manageable level (though then again, she does have more armor on Hard).
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: RuneDevros on November 25, 2015, 05:40:41 AM
Oddly enough I'm having more trouble with this event than Summer 2015 including E-7.

I don't know what I'm doing wrong for node M normal mode Prinz farming in E-4. I got some help from Totaku last night but I'm still struggling. I put another CA in the escort fleet to have three people with Type 3 shells, but my chances of reaching Node M are not good. Fubuki has a searchlight, but it's not in this screenshot and she's in the bath so I can't change it right now, but otherwise this is what I've been using. I don't have 2 CVLs handy so I can't do that.

[attach=1]

Less than 50% of the time I'm hitting the boss node. It's either the Wo-Kai or the Ta-class flagship in Node I that's giving me the most trouble. I have not tried node support yet but that's an option.

[attach=2]

I'm hoping there's something more I can do to optimize my strategy.

I'm currently at 50k fuel, 34k ammo, 124k steel, 41k baux, 321 buckets. At some point I need to draw a line and move on before an event clear is no longer possible.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Sixten on November 25, 2015, 05:31:19 PM
So my "retirement" only lasted 30 days.

(https://pbs.twimg.com/media/CUh2_msUwAAzr27.jpg)

Since I played on Normal and didn't farm, getting through the event was relatively simple.

Even on normal mode, I brought the house. This meant boss support on E-2, route and boss support on E-3, route support when debuffing E-4, and route and boss support when attacking the E-4 boss. I made sure to debuff the bosses whenever possible. I didn't bring support on E-5, but I sparkled like crazy, to the point of unleashing the wallet and buying ice cream. If this sounds expensive, check these stats:

E-1: 5 sorties to clear (no retreats)
E-2: 7 sorties to clear (2 retreats)
E-3: 13 sorties to clear (3 retreats)
E-4: 8 sorties to clear (2 debuff runs, 6 boss runs with 1 retreat)
E-5: 25 sorties to clear (19 transport runs with 11 retreats, 6 boss runs with 2 retreats).

(https://scontent-sea1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12308130_1535941083385610_3009242511283380309_o.jpg)

Edit: Linked to higher resolution image for easier reading.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: RuneDevros on November 26, 2015, 06:32:22 PM
Update: I finally got a team that's able to hit M node a majority of the time.

(http://puu.sh/lzE4T/564d4f7ebd.png)
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Rotten on November 26, 2015, 07:37:58 PM
Ah man, I should be doing my cal. homework.

But I'm not feeling it, you know?
So uh, I'm going to play KanColle, FE7, and Warframe instead.

Anyways, while Sixten, RuneDevros, Totaku, and co. are doing the event I'm just filing through a bunch of old quests. Since I was facing something akin to my own much earlier (and much more longlived) retirement before yesterday, I started off with 10k resources in all fields.

Between general construction, development, LSC, World 2-3 fleet composition quests, and trying to get past the World 3-2 boss with all DD I've effectively spent half of that.
Now that I have the aforementioned resources, 30 buckets, and nothing else of any significant quantity I've gotten the bright idea to try the event myself. On easy, of course.

Something I'll probably do today, after reading up on the event.
Oh, and currently I'm admiral level 39, so I'm crossing my fingers I don't level up anytime soon.

Sixten's drawing inspired me to post some Ryuujou:
http://puu.sh/lzG0Y/318feac8f6.jpg (http://puu.sh/lzG0Y/318feac8f6.jpg)
http://puu.sh/lzI5i/083d6f163b.jpg (http://puu.sh/lzI5i/083d6f163b.jpg)
http://puu.sh/lzI8Z/42a31f2029.jpg (http://puu.sh/lzI8Z/42a31f2029.jpg)
A pretty poor kind of inspiration, yeah, and you guys may have already seen all these.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 26, 2015, 08:29:34 PM
Day five of Graf farming and I haven't even been able to do a successful run yet due to So-class sub shenanigans and the flashplayer crashing on me.

Why.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Calamity on November 27, 2015, 02:21:56 AM
50 S ranks already between easy and normal, nu Graf. Each run takes sooooooo friggen long. Not seen: lots of failed rubs cuz of aimbot subs and takoyaki. Or bullshit A ranks from the entire escort fleet missing in night battle. Whining here to change my luck~ I'm totally ok with burning the rest of my resources for Germans even if it means not finishing the event.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 27, 2015, 02:35:22 AM
50 S ranks already between easy and normal, nu Graf. Each run takes sooooooo friggen long. Not seen: lots of failed rubs cuz of aimbot subs and takoyaki. Or bullshit A ranks from the entire escort fleet missing in night battle. Whining here to change my luck~ I'm totally ok with burning the rest of my resources for Germans even if it means not finishing the event.
I know that feel. The fleet I'm using only really has to deal with the So-class troll potential and A-ranking the boss, but most of the time it's S-ranks.

As for notable drops, so far I'm at one Hayashimo (who I didn't have), two Kiyoshimo's, two Souryuu's, two Mutsu's, approximately four Imuya's (maybe five, not sure), and two Goya's.

It's suffering, but it can't be helped. ;>;
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Ruka on November 27, 2015, 03:27:13 AM
Currently on last dance for E5 Hard. So much retreats.

Edit:
There. Cleared E5 Hard with the best possible outcome. Gonna farm for Prinz then Graf now.

(https://pbs.twimg.com/media/CUylDECWIAAZtFJ.png)

https://youtu.be/NBQb18xPW2s
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: RuneDevros on November 27, 2015, 07:04:16 AM
I'm burning about 600 ammo a run on attacking Node M and I just dropped below 28k ammo resources. There's no way I can hit 100+ Prinz runs that people are reporting that you need to find her. I'm giving up on Prinz and going for finishing the event. Whatever I have left I'll come back and attack Node M again.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Calamity on November 27, 2015, 10:08:03 AM
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6DlC0po6NS03r9VdBe36Z5Xvu87xQ.jpg)
Whining makes dreams come true  :getdown:
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Rotten on November 27, 2015, 09:23:16 PM
Currently farming 1-5 for I-9 so I can do some orel cruising.

I'm low on resources, and I'm above admiral level 40 now. Spent longer than planned doing quests so I think I'm going to skip this event.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on November 28, 2015, 05:12:18 AM
Kantai Collection. Once again proving that in order for me to obtain a rare drop one of my friends has to be in the same room watching me play. ;>;
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on November 28, 2015, 06:41:44 AM
It's for me to Marathon tonight in hopes of obliterating this map in a single day. So here's goes nothing also here it goes to get Arashi.

Night of the E-5 Hunt: Operation PT Puncher! http://original.livestream.com/totaku
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: RuneDevros on November 28, 2015, 07:51:16 AM
Cleared E-4 on normal. I dunno. Submarine princess was a pushover. I did M node twice, didn't bother with J node, and then defeated her every time I encountered the final boss node. Wo-Kai in Node I was more dangerous than her, and the Sub Princess node has no air cover on normal difficulty so you cripple the Battleship Princess's offensive firepower by having a single carrier present. I went STF mode all the way and didn't touch CTF. 

[attach=1]

Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Ruka on November 28, 2015, 12:37:55 PM
(https://pbs.twimg.com/media/CU3MPO_UYAA-UUz.jpg)

Got Sakura Chiyo Prinz last night. Going to farm for Graf once Myoukou finishes with her bath.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Giratina93 on November 28, 2015, 09:18:56 PM
Having watched most of Totaku's stream last night of E-5, I can now say that the patrol boats aren't the most deadly things on the map.

It's the transport ships themselves. They are the spawns of satan that will massacre you for mocking them as meatshields.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Ruka on November 28, 2015, 09:26:26 PM
Having watched most of Totaku's stream last night of E-5, I can now say that the patrol boats aren't the most deadly things on the map.

It's the transport ships themselves. They are the spawns of satan that will massacre you for mocking them as meatshields.
CI, CI, CI. Single hit. Takes a DD down to red from full. Wut?
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on November 28, 2015, 10:28:33 PM
CI, CI, CI. Single hit. Takes a DD down to red from full. Wut?
I don't know what transport boats you guys were fighting, but they usually scratch me.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: RuneDevros on November 29, 2015, 08:09:10 AM
Defeated E-5.

My team was Abukuma {Sendai}, Teruzuki, Yuudachi, Shigure, Yukikaze, and Kitakami. Sendai got swapped in for the armor breaking runs to route me to a node with 5 of the PT teams.  I took Abukuma instead of Sendai for my main team because the opening torpedo with her and Kitakami were more than a fair trade for getting sent to an extra sub node that wasn't a big threat.

-8 tries to deplete the TP gauge with 1 retreat.
-3 tries to break the armor by defeating 15 of the PT teams.
-4 tries to defeat the boss for good with 2 retreats.

Picked up Arashi on the way to defeating the boss. After Kazagumo, this is only my second rare ship dropped.

[attach=1]

This victory represents our first event cleared on Normal difficulty and higher on all maps. Hard - Normal - Normal - Normal - Normal was what we did.

[attach=3][attach=2]
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: highzealot on November 30, 2015, 04:42:34 AM
I've chosen to give up on farming for Graf on easy. Just doesn't seem like a good idea with less than 5 hours of time every workday. I'm just going to finish the event on hard and just do whatever I'm able to in E-4 hard afterwards.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Fetch()tirade on November 30, 2015, 05:39:11 AM
Looks like I won't be getting Kashima. I don't have nearly enough buckets to spank out 5-6 victories with what I have.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on December 01, 2015, 08:55:29 PM
Is it just me or does it seem like the PT Imps get more accurate in the last dance of E-5? In addition to that, the elite destroyer in the first night node is annoyingly powerful as well.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: qMyon on December 02, 2015, 12:55:47 AM
Having lots of trouble with E4 last dance on normal. For some reason, I can never sink the Sub hime, even with ASW formation.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Ruka on December 02, 2015, 01:10:27 AM
Having lots of trouble with E4 last dance on normal. For some reason, I can never sink the Sub hime, even with ASW formation.
I suggest one of two things, or both: 1) upgrade sonars to at least +1 each and/or 2) debuff that armor.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: highzealot on December 02, 2015, 05:31:11 AM
I decided to do E-4 on medium instead of hard to save more precious hours to complete E-5. Ended up beating the map in about 4 hours and got Graf Zeppelin (https://twitter.com/HighZealot/status/671920588957417473) on the final kill.

I say getting Graf makes picking medium worth it for me even if I did overestimate the time I would have needed to beat E-4 and E-5 on hard.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: qMyon on December 02, 2015, 03:07:25 PM
I suggest one of two things, or both: 1) upgrade sonars to at least +1 each and/or 2) debuff that armor.

Thanks for the advice - had to do both and then suffer through multiple pre-boss snipes. Well, at least that's E-4 down. I'll just clear E-5 on easy then burn anything left on Graf hunts.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on December 02, 2015, 03:22:51 PM
So apparently switching Kitakami in for Tone on the last dance was a terrible idea since she kept getting targeted by the PT Imps in the first battle on E-5. Switching back to Tone to see if my girls can actually make it to the boss node in one piece now.

EDIT: Throwing my horribly underleveled Kawakaze in the fleet actually seems to have been the best idea, but even with her and boss support I can't seem to kill the boss. We got incredibly close just now, but the engagement form screwed us over for the most part. I've got cut-in equipment on my girls, as well, so does anyone have any advice for E-5 Easy? The boss is seriously getting on my nerves now (and I made sure to debuff her too).
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Ruka on December 03, 2015, 12:54:38 AM
Graf has been enlisted into the naval base.

That full German fleet.

(https://pbs.twimg.com/media/CVQ9fUNVEAAtwkN.jpg)

Seriously, farming for her used twice as many resources as completing the whole event.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on December 03, 2015, 01:46:11 AM
Nevermind. Everything turned out A-OK (even if Kawakaze used an emergency repair ;>; ).

With that, I'll return to E-4 and leisurely farm Roma for the rest of the event.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Jq1790 on December 03, 2015, 04:40:28 AM
After umpteen tries that failed due to the flagship not sinking on the last kill, FINALLY I beat 1-5.  Maybe I'll actually beat 2-4 at some point now, haha.  Perhaps I should take one more attempt at E-1 to see if I can at least beat THAT, but since the good stuff I don't imagine shows up til later event maps maybe it'd be wiser to save my resources for the NEXT event and just plow through some normal maps now that most of my mainly used shipgirls are in their Kai forms.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: RuneDevros on December 03, 2015, 05:06:47 AM
I FOUND THE PRINCE.

61 runs at E-4M is what it took.

[attach=1]
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Third Eye Lem on December 03, 2015, 08:23:15 AM
I FOUND THE PRINCE.

61 runs at E-4M is what it took.

[attach=1]
...I looked at that screenshot and thought that her armaments were made out of LEGO bricks for a second. *@__@ Clearly, I've been looking at Mike Dung's flickr album (https://www.flickr.com/photos/mikevd/page1) for too long.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on December 04, 2015, 02:48:06 AM
I didn't have time to bring this up because last night I was up the whole night reporting this on Himeuta , wiki and KCUSA but for those that want to know...

The event has been extended 1 day.

The reason?  Truk suffered a massive server failure yesterday that resulted the dev team having to shut down the entire server for the whole day.

They managed to get it back online and as it was later explainedm because Truk was down for so long in return they did the following:

1. Truk got an extra 24 hours of debuff time today, which will end on 12/5 at 5 AM.

2. Everyone gets a 1 day extension to the event!

As an important reminder to everyone too. Starting from December 6th at 5 AM JST. The 48 hour debuff period will take effect! During this phase, if you debuff the sub hime or DD water demon, the effects will be premament until the end of the event. So take advantage of it when it comes!
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on December 04, 2015, 02:55:50 AM
I didn't have time to bring this up because last night I was up the whole night reporting this on Himeuta , wiki and KCUSA but for those that want to know...

The event has been extended 1 day.

The reason?  Truk suffered a massive server failure yesterday that resulted the dev team having to shut down the entire server for the whole day.

They managed to get it back online and as it was later explainedm because Truk was down for so long in return they did the following:

1. Truk got an extra 24 hours of debuff time today, which will end on 12/5 at 5 AM.

2. Everyone gets a 1 day extension to the event!

As an important reminder to everyone too. Starting from December 6th at 5 AM JST. The 48 hour debuff period will take effect! During this phase, if you debuff the sub hime or DD water demon, the effects will be premament until the end of the event. So take advantage of it when it comes!
Yus! I hope I can make it in time for getting Graf or Prinz. But uuuuuuh event extended by 1 day? UH??? Seriously???
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on December 04, 2015, 03:30:16 AM
Yus! I hope I can make it in time for getting Graf or Prinz. But uuuuuuh event extended by 1 day? UH??? Seriously???

When you consider what happen that's probably the most logical step.

What I recall over the course of events that took place on that day was.

1. Truk players reports the game going down constantly and people were getting catted (reported early in the day)

2. Staff made an annoucement and attempted to do a quick fix restoration which was set to be completed around 3:30 PM JST and Practices and rankings would roll over at 3:45 PM JST.

3. Staff completed the fix, but it resulted in the Truk Server suffering a worse fate as it began to crash EVEN more. Staff was then forced to shut down the Truk Server.

4. Truk server was shut down for an emergency maintainance that was delayed constantly which while it was orginally planned to be completed around 7 PM JST ended up dragging out the remainder of the day till 10:50 PM JST.

5. Due to the problem plauging the whole sever for the entire day, the best solution to make it up to the Truk players is to extend the event 1 day for their mishap.

In all we had a total of 4 extra days this event. 3 for the PT Imp Group bug and one for Truk's Server Crashing incident.

Personally I think this is fair exchange.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on December 04, 2015, 03:33:35 AM
When you consider what happen that's probably the most logical step.

What I recall over the course of events that took place on that day was.

1. Truk players reports the game going down constantly and people were getting catted (reported early in the day)

2. Staff made an annoucement and attempted to do a quick fix restoration which was set to be completed around 3:30 PM JST and Practices and rankings would roll over at 3:45 PM JST.

3. Staff completed the fix, but it resulted in the Truk Server suffering a worse fate as it began to crash EVEN more. Staff was then forced to shut down the Truk Server.

4. Truk server was shut down for an emergency maintainance that was delayed constantly which while it was orginally planned to be completed around 7 PM JST ended up dragging out the remainder of the day till 10:50 PM JST.

5. Due to the problem plauging the whole sever for the entire day, the best solution to make it up to the Truk players is to extend the event 1 day for their mishap.

In all we had a total of 4 extra days this event. 3 for the PT Imp Group bug and one for Truk's Server Crashing incident.

Personally I think this is fair exchange.
Ok, that MAKES sense, I won't complain my condolences to those who play Truk server.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: highzealot on December 07, 2015, 09:59:54 PM
Beat E-5 Hard Saturday evening. The boss itself was super easy. Getting to the boss was pretty annoying though with the red destroyer flagship on the first node, the first night battle whenever I got the formation with cutin capable destroyers,and the last night battle whenever there were torpedo boats that survived.

The event overall seemed pretty simple and easy to do though I've leaned I can't take things slow when working a job with a 2 commute.

I have no idea when I'll get my footage edited and uploaded but I hope it'll be in less than 2 weeks.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Kasu on December 08, 2015, 12:25:08 AM
Quick question as we get back to the regular game. What's the best normal map to farm transport kills at? I might do the prototype catapult quest for Zuikaku sometime before the next event and it looks like one of the needed quests is the "kill fifty transports within a week" quest.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Ruka on December 08, 2015, 12:50:48 AM
Quick question as we get back to the regular game. What's the best normal map to farm transport kills at? I might do the prototype catapult quest for Zuikaku sometime before the next event and it looks like one of the needed quests is the "kill fifty transports within a week" quest.
2-2 with no CV/Ls or OREL (2-3). At least those are my go to spots. It's how my elite group off subs was formed.
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: MewMewHeart on December 08, 2015, 02:51:55 AM
Got Roma before maintenance no Prinz or Akizuki though....

(http://i.imgur.com/BhBCcJS.jpg)
Title: Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
Post by: Totaku on December 08, 2015, 02:00:13 PM
I've been working down the bone last night and I'm far from done. But I'm here to provide you an update. The event's over and we had a long and gruling trip and I still have to share my E-5 story + Graf Zeppelin Hunt. But in the mean time I'm here to provide you some Chirstmas cheer. Over here, all your holiday lines and CGs here http://en.kancollewiki.net/wiki/Seasonal/Christmas_2015

And to top it off, I have your update to report here as always from the EN Kancolle Wiki.
http://en.kancollewiki.net/wiki/Game_Updates/2015/December_8

Quote
December 8th, 2015 End of Fall 2015 & Christmas Update

1. The Autumn 2015 Event has ended


 2. Hatsukaze will be receiving Christmas CG
For the duration of Christmas, she will be dropping in world 2 and 3

3. Tanikaze will be receiving Christmas CG
 For the duration of Christmas, she will be dropping in world 1

4.  Kawakaze will be receiving Christmas CG
 For the duration of Christmas, she will be dropping in world 1

5. Ooyodo will be receiving Christmas CG
        For the duration of Christmas, she will be dropping in world 3
    Littorio will be receiving Christmas CG
        For the duration of Christmas, she will be dropping in 4-5

6.In addition, Naka, Naka Kai Ni, Ryuujou, Shigure and Sazanami will receive Christmas CG
Sazanami's outfit and cake has been upgraded thanks to the help from other 7th Destroyer Division members.

7. All Autumn CGs and voice lines will be removed, the CG will be recorded in the shipdex

8. Takao and Atago will get idle and supply lines
Takao Kai and Atago Kai will also get new marriage lines

9.Agano Kai, Noshiro Kai, Yahagi Kai and Sakawa Kai will be getting new marriage lines
Their old post-marriage-only naval base lines can be heard as idle lines under specific conditions.

10. Musashi Kai and Italia will be getting new marriage lines
 Their old post-marriage-only naval base lines can be heard as idle lines under specific conditions.

11. Over 80 ships getting Christmas lines
        Kongou-class
        Fusou-class
        Shoukaku-class
        Takao-class
        Agano-class
        Mutsuki-class
        Some I-type Subs
        And many more

12. Limited winter furniture
        Turkey dinner - New
        White luxury marble floor - New
        Northern camouflage - New
        Truk Anchorage wall scroll - New

13. Two apology hanging scrolls for all admirals as an apology for the event

14. The bar furniture will be updated with Christmas themes
Cooking from Mamiya and Houshou
 More variations with different ship girls

15. 6 new quests added
Organise the "16th Squadron (2nd)"
 Carry out "Operation Rei"
 Quests will have pre-requisites
 Rewards are Mamiya, furniture fairies and etc

16. Oboro Kai will get new CG

17.   Ship's Level cap increased to 155
Special items will not be needed to access this cap
18. 1 New BGM "Holy Night at the Naval Base" is implemented
 Can be heard when certain winter furnishing is placed

19. There are a number of new drops (possibly limited in their time frame):

        Hatsukaze drops in World 2 and World 3 (2-5 and 3-5?)
        Kawakaze drops in World 1 (1-5)
        Ooyodo will drop in 3-5
        Tanikaze drops in 1-6
        Littorio drops from 4-5

So with that it's time to make like a yukkuri and take it easy on the Holidays. Also if you didn't have a chance to bag some of these rare kanmusus, you'll have an open door opprotunity to find them in various locations around normal map locations. Just remember, these drops are only for a limited time only. So plan accordingly! And now for some CGs....

Christmas Hatsukaze
(http://kure.kancollewiki.net/images/b/b8/Hatsukaze_Christmas_2015.png)

Christmas Ooyodo and Ooyodo Kai
(http://kure.kancollewiki.net/images/8/8d/Ooyodo_Christmas_2015.png)(http://kure.kancollewiki.net/images/6/6c/Ooyodo_Kai_Christmas_2015.png)

Chirstmas Kawakaze
(http://kure.kancollewiki.net/images/9/9f/Kawakaze_Christmas_2015.png)

Chirstmas Tanikaze
(http://kure.kancollewiki.net/images/1/15/Tanikaze_Christmas_2015.png)

Christmas Littorio/Italia
(http://kure.kancollewiki.net/images/e/e5/Littorio_Christmas_2015.png)(http://en.kancollewiki.net/wiki/File:Italia_Christmas_2015.png)

Oboro Kai
(http://kure.kancollewiki.net/images/b/b8/67_Oboro_Kai.png)

Now have a happy Holidays and also have fun hunting for certain kanmusus if you do desire to do so.
Title: Re: Kancolle Kai 3: Chirstmas Time has come for the Navy!
Post by: Totaku on December 11, 2015, 05:41:37 PM
So let's discuss Comtiq for a moment!

Yup, they released another issue full of lots of Kancolle content. Which included an Abyssal Christmas page, Operation Rei-Go Puzzle and this illustration of Kashima!

(http://livedoor.blogimg.jp/akankore/imgs/7/4/747ea442-s.jpg)

And among that, there is one more thing that's noted. The article in there mentioned a few interesting points that we can look into for the future.

1. Besides the planned Matsu-Class DD that are being planned, there is another set of DDs that will be coming out in the process. Long story short, they will be "The precursor of the Mutsuki-Class DDs"

2. They want to give players an opportunity to get ahold of the large forgien captial ships again soon. In some way shape or form.

So if that holds true, sooner or later we should be able to more open opprotunities to get Kanmusu like Roma, Littorio, Prinz, and possible Graf Zeppelin again. Since they're kinda like the rare golden gems in the fleet. (Though Littorio can be found right now on nodes H, I, and J of 4-5 for a limited time.)
Title: Re: Kancolle Kai 3: Chirstmas Time has come for the Navy!
Post by: Kasu on December 11, 2015, 07:54:03 PM
2. They want to give players an opportunity to get ahold of the large forgien captial ships again soon. In some way shape or form.

So if that holds true, sooner or later we should be able to more open opprotunities to get Kanmusu like Roma, Littorio, Prinz, and possible Graf Zeppelin again. Since they're kinda like the rare golden gems in the fleet. (Though Littorio can be found right now on nodes H, I, and J of 4-5 for a limited time.)
Perfect. I still need Roma, so here's hoping it'll be a bit easier next time.
Title: Re: Kancolle Kai 3: Chirstmas Time has come for the Navy!
Post by: Rotten on December 11, 2015, 10:19:17 PM
That damaged Kawakaze navel.

Woohh boy.
Title: Re: Kancolle Kai 3: Chirstmas Time has come for the Navy!
Post by: Totaku on December 17, 2015, 06:26:53 PM
Hope you all have been having a good time with your Kanmusus over the season because now it's now known that there are two planned updates that are coming and they will be in short succession of one another.

The first update will be a Live update that will take place on the 23rd on the stroke of midnight right as it turns to the 24th. The update will be small and will likely feature some small Chirstmas content. You'll just need to reset your browser at the time to see the content.

The Second update will take place on the 28th and will be a standard maintenance / update.

What's to expected from these updates is unknown, but we should be expecting soemthing interesting for both.

Also....

At weet from a day ago talked about Operation Rei-Go.

For those that do not know. Back on December 26th of 1944. Series of ships partook in a small one day engagement where they raided Mindoro Island of the coast of the city of San Jose.

The operation was considered a success since it was more or less to damage and render an allied force air field that was being planned to be built within the location unusable.

The fleet consisted of 5 ships:

Ashigara, Kiyoshimo, Asashimo, Ooyodo, and an Asashio-class destoyer that served as the flagship.

Sometime around after the new year... this Asashio-Class Destoyer will get a Kai Ni upgrade.

Hint: If you played the most recent quest chain "Operation Rei-Go" you know who this ship girl is + she was featured on a Magazine cover earlier this year.
Title: Re: Kancolle Kai 3: Chirstmas Time has come for the Navy!
Post by: Kasu on December 17, 2015, 06:55:23 PM
Guess I know who I'll be training in my next fleet, haha.

I'm still waiting on more light cruiser and starter destroyer Kai Nis though.
Title: Re: Kancolle Kai 3: Chirstmas Time has come for the Navy!
Post by: MewMewHeart on December 17, 2015, 07:39:45 PM
Blaaaaaaaaaaaaaugh I don't wanna go back to 4-3 you can't make me.... OH FINE I'LL TRAIN KASUMI WHEN I'M DONE WITH NACHI I GUESS....
Title: Re: Kancolle Kai 3: Chirstmas Time has come for the Navy!
Post by: Totaku on December 20, 2015, 08:17:19 AM
BTW, I want to note that in Japan, there was a Kancolle Arcade Play Test that took place in Akihabara not too long ago. And thankfully I found a recipient  who will be providing me a solid interview on his experience with the Kancolle Arcade soon enough which I'll be writing a full report on very soon! So if you guys have any questions, please feel free to ask me since I'll be talking to him in 24 hour from now. It shall be posted here.

http://www.himeuta.net/f5-kancolle-discussion/kancolle-arcade-club-sega-playtest-interview-looking-questions-9150.html

(http://i.imgur.com/IOimEuf.png)

Thanks in advance and looking forward to your input.
Title: Re: Kancolle Kai 3: Kancolle Arcade Akihabara Playtest interview incoming!
Post by: RuneDevros on December 23, 2015, 10:35:48 PM
[attach=1]

I married Souryuu.
Title: Re: Kancolle Kai 3: Kancolle Arcade Akihabara Playtest interview incoming!
Post by: Ruka on December 24, 2015, 12:16:43 AM
[attach=1]

I married Souryuu.
Congratulations.
Title: Re: Kancolle Kai 3: Kancolle Arcade Interview and Okazari / Gift Hunting!
Post by: Totaku on December 24, 2015, 05:49:14 PM
Let's go jump to the taste! We just completed a mini live update not too long ago and before we get started, let's talk about this.

On December 18th- 20th, Akihabara has a special playtest session for the Kancolle Arcade. And I finally got to interview a Japanese player who managed to get a chance to play the arcade machine. What I learned from this was there was that the Arcade system is going to be a completely different beast!

Gone are most of the RNG elements, and in are more controllable outcomes. The machine itself is quite fasinating, though it may eat a bit from your pocket book. So you better have some 100 yen coins saved over cause if you plan to play the Arcade religiously, you'll need them.

You can read the interview in the following links:
http://www.himeuta.net/f5-kancolle-discussion/kancolle-arcade-club-sega-playtest-interview-article-published-9150.html#post909845
http://haruhichan.com/wpblog/60002/kancolle-arcade-akihabara-playtest-eye-witness-report/

Now let's talk about the update! A live Christmas Eve update took place early in the morning yesterday and it comes with Kashima and mini event in tow! and.. you got 5 days to complete it!

So here's the note provided by the En Kancolle Wiki http://en.kancollewiki.net/wiki/Game_Updates/2015/December_24

Quote
December 24th, 2015 Christmas Eve / Okazari live update

1. Additional voice Lines
In addition voices lines are to be given to Kashima, Agano, Noshiro, Sakawa, Yahagi, Yura, Maya, Yuudachi, and Asashimo

2. Christmas Present from the Dev Team

In celebration of Christmas, when you log in after the update is complete, you will receive a one time Gift Box for free!

3. Mamiya's Help
Mamiya's running low in supplies to produce her Okazari for the New Year, and she needs your assistance to fetch Okazari materials to make "Fleet Saftey Okazari"
To obtain the Okazari materials, you will need to go to a explore all water areas to locate them
Using Searchlights and Skilled lookouts will be key to finding them more quickly.

4.Additional Information on Okazari Materials
Leftovers from the decorations can be converted into fuel if needed

5.Gift Boxes
In addition to the Okazari Materials, gift boxes can be found also. They will be harder to located in comparison to the decorations. But defeating certain fleets may possibly reward you with a gift box.

6.Kashima Chirstmas CG


Training Cruiser Kashima will be receiving Christmas CG art.

7. Special Wall Scrolls for Kure and Sasebo

 To apologize for the server complications earlier through the year we have made scrolls for these servers as a gift.
 This is currently only for Kure and Sasebo, all other servers will have to wait to obtain these scrolls next year.

8. Okazari Material locations
Decoration Materials can be found in a number of locations which include areas along Naval Base Waters along the "Defense along the Nansei Islands"(World 1-4), "Naval Base Inshore route" (1-6), Okinojima (2-4), and the "Northern AL area" (3-5).
Higher drops rates for the Decorations can be found at Extra Operation Maps, Sri Lanka Location (World 4-3), The Southern Waters (World 5-3), and the Central Waters (World 6)

That's basically it besides that have some Kashima, though it you seen the Comtiq magazine she was featured in, then you already know what she looks like.
(http://kure.kancollewiki.net/images/3/39/Kashima_Christmas_2015.png)

Also as a quick education lesson let's do a run down on Okazari.

About Okazari
Right around after Christmas, there is a tradition that Japanese do when they place up a unique set of decorations together consisting putting together bamboo, wreaths, and a bitter orange. The create a decoration known as an Okazari.

These decorations are usually hung up or display up to the New Year in Japan, and commonly they symbolize "Good Health" through the "Generations".

I felt it was important to bring this up because I think people forget that this game also ties deeply into Japanese Culture. So yes when I translated お飾り... it should simply be... "Okazari" since it's a Japanese Traditional Decoration that has an important meaning to the New Year.

In addition, Okazari also come in different shapes and varaities besides the one I mentioned about. The one Mamiya is making is an equivalent to a Christmas Wreath known as a "Shinmekazari" though it's hung up for the remainder of the year.

The More you know about Japan... the better....
http://www.thejapanguy.com/do-you-know-these-14-famous-japanese-new-year-traditions/
http://muza-chan.net/japan/index.php/blog/traditional-japanese-new-year-decoration-shimekazari

So remember, help Mamiya make her Okazari so she bring in the New Year for a brighter future!
(http://www.ici-japon.com/wp-content/uploads/2010/12/okazari.jpg)
Title: Re: Kancolle Kai 3: Kancolle Arcade Interview and Okazari / Gift Hunting!
Post by: highzealot on December 24, 2015, 07:57:33 PM
I said I would get my report videos for the last event up eventually and guess what, they're finally up. Here's the playlist link: https://www.youtube.com/playlist?list=PLIXQg4LsB56_UV2NP57-Qls1pYDoUrIBo
Title: Re: Kancolle Kai 3: Kancolle Arcade Interview and Okazari / Gift Hunting!
Post by: Yukarin on December 26, 2015, 08:54:10 AM
For some odd reason I can't get my Kancolle up and running again. I haven't played it in so long and I've been neglecting my shipgirls for too long (amatsukaze noo im sorry)

I get cat errors on my apilink and the cookie method.
Title: Re: Kancolle Kai 3: Kancolle Arcade Interview and Okazari / Gift Hunting!
Post by: RuneDevros on December 29, 2015, 04:46:27 AM
So I made this.

Compare a Boat (http://solstice.featheredmelody.com:8000/)

It's a thing where you can compare two shipgirls and see which one is better.

It's my first experiment with building web apps using Python and the Bottle framework. Let me know if you find it useful or if there's anything you'd like me to add.

Title: Re: Kancolle Kai 3: Kancolle Arcade Interview and Okazari / Gift Hunting!
Post by: Totaku on December 29, 2015, 07:41:27 PM
Compare a Boat (http://solstice.featheredmelody.com:8000/)

As I said before, I think this device will come in very useful for those that want to cross compare kanmusus on a normal level grinding basis, so I find this kind of thing useful. ^^

For some odd reason I can't get my Kancolle up and running again. I haven't played it in so long and I've been neglecting my shipgirls for too long (amatsukaze noo im sorry)

I get cat errors on my apilink and the cookie method.

Mmmm.... did you by some chance clear your catch before trying this? That might help.

In the mean time, the end of the year is almost here which means.... END OF THE YEAR CLEANING in Japan! And that's what this update is about. Mainly this update is a giant voice and improved fleet save feature with a hint of Akebono tossed in but lemme give you the run down.

Courtisy of the http://en.kancollewiki.net
Quote
December 29th, 2015, End of Christmas Update
http://en.kancollewiki.net/wiki/Game_Updates/2015/December_29


1. End of Christmas Mode
Christmas CG and limited-time drops end

2. End of Christmas voice lines
Some winter voices will persist, however

3. Limited-time "Cleaning" voice
80+ ships have voice for the cleaning time of the year (some are reused from previous years)

4. New furnitures
One places food and the food will change on New Year's Day

5. Counter Bar furnishing gets an end-of-year mode
Will have food along with alcohol/drinks

6. Mamiya's Limited-Time Quest ends
Leftover ornament mats can be converted to fuel until mid-January

7. Akebono Cleaning Mode
Art will be a bit different from last year's due to help from 7thDesDiv

8. Max # of composition that can be recorded at the same time increased to 8
Use it in moderation

9. Enhanced countermeasures against bots/macros
People using it should cease immediately

Next update rolls out LIVE on New Years! So expect the return of some new years CG and maybe some new ones to boot! In the mean time have a new and improve art variation of Akebono's Year End Cleaning CG.
(http://kure.kancollewiki.net/images/e/e2/Akebono_New_Year_Cleaning.png)
Title: Re: Kancolle Kai 3: Cleaning house with Akebono!
Post by: Rotten on December 31, 2015, 08:34:40 PM
(http://puu.sh/mf6FG/5e24430df9.jpg)

Got on today and found this quest lying there.

According to the comments section of the wiki, you have to S-rank the boss in 1-3 with 1 CL and 5 DDs for that delicious New Year's fuel.

For some odd reason I can't get my Kancolle up and running again. I haven't played it in so long and I've been neglecting my shipgirls for too long (amatsukaze noo im sorry)

I get cat errors on my apilink and the cookie method.
I shortly had the same problem using the cookie method.

I reset my browser and re-entered the lines into the console and it worked.
Title: Re: Kancolle Kai 3: Cleaning house with Akebono!
Post by: Totaku on December 31, 2015, 11:55:24 PM
(http://puu.sh/mf6FG/5e24430df9.jpg)

Got on today and found this quest lying there.

According to the comments section of the wiki, you have to S-rank the boss in 1-3 with 1 CL and 5 DDs for that delicious New Year's fuel.
I shortly had the same problem using the cookie method.

I reset my browser and re-entered the lines into the console and it worked.

Ahaha yes, there's a whole slew of quest to earn yourself 2016 pieces of resources. What a way to kick off the new year.

I still very occupied with wiki matters at the moment since I have to man and run to update all information to include all 120+ voices! That were included this update!
http://en.kancollewiki.net/wiki/Seasonal/New_Year_2016

I'll probably post a Summary on this in a bit, but yeah, I'm pretty occupied. ^^;;;
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Ruka on January 02, 2016, 03:55:24 PM
http://vignette2.wikia.nocookie.net/kancolle/images/5/5a/Kasumi_New_Year_2016.ogg

Did Kasumi just go dere? Did she finally go dere!?
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Kasu on January 05, 2016, 06:37:23 PM
Finally Kai Ni'd Abukuma, so now it's time to work on Kasumi and Satsuki (decided to train her since between her and Nagatsuki she's the most likely candidate in my opinion for that rumoured Kai Ni'ing due to last event's E-2 routing).
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: RuneDevros on January 10, 2016, 09:03:58 PM
https://twitter.com/KanColle_STAFF/status/685999180804825088

Event starts next month
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: MewMewHeart on January 12, 2016, 01:43:13 AM
https://twitter.com/KanColle_STAFF/status/685999180804825088

Event starts next month
I have a feeling it might be Rei-Go... but if so then....oh dear....
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Ruka on January 12, 2016, 02:44:29 AM
What's Rei-Go?
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Kasu on January 12, 2016, 02:57:35 AM
What's Rei-Go?
It's the name of quest B57 on the wiki, but apart from that Google turned up nothing on the actual operation.
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: MewMewHeart on January 12, 2016, 03:12:47 AM
It's the name of quest B57 on the wiki, but apart from that Google turned up nothing on the actual operation.
Hmm... tbh I tried looking it up myself... weird.... maybe Totaku can shed some light on this...

Edit: Hmm... could it be this: December 1944 - Operation "Rei-Go" - San Jose Bombardement but this is all I could pull up...

Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: highzealot on January 12, 2016, 05:50:36 AM
I managed to find a jp wiki page on the operation: https://ja.wikipedia.org/wiki/礼号作戦

From what I can gather, it looks like an operation related to the Battle of Mindoro?

I can't really figure out the events or background of the operation but I think I got ships involved that are currently implemented in game correct.

Flagship: Kasumi
Destroyers: Kiyoshimo, Asashimo
Heavy Cruiser: Ashigara
Light Cruisers: Ooyodo

There also appears to be three other destroyers all from the Matsu class, Kaya, Sugi and Kashi. All three of them appears to have survived WW2 based off this: https://en.wikipedia.org/wiki/Japanese_World_War_II_destroyers#Survivors
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Kasu on January 12, 2016, 05:58:47 AM
If this event involves a battle that involved Ooyodo she better be a frequent drop. ;>;

My luck is still crap regarding her and Unryuu.
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: MewMewHeart on January 12, 2016, 05:05:49 PM
I managed to find a jp wiki page on the operation: https://ja.wikipedia.org/wiki/礼号作戦

From what I can gather, it looks like an operation related to the Battle of Mindoro?

I can't really figure out the events or background of the operation but I think I got ships involved that are currently implemented in game correct.

Flagship: Kasumi
Destroyers: Kiyoshimo, Asashimo
Heavy Cruiser: Ashigara
Light Cruisers: Ooyodo

There also appears to be three other destroyers all from the Matsu class, Kaya, Sugi and Kashi. All three of them appears to have survived WW2 based off this: https://en.wikipedia.org/wiki/Japanese_World_War_II_destroyers#Survivors
If we get Rei-go then I'll only have Ooyodo and Ashigara ready for that.... dang it.
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Totaku on January 13, 2016, 08:28:07 AM
Ok, I've been rather busy these last few weeks since I've been working extensively with my team. We've been working on improving the En wiki, talking with Himeuta about various things and just planning out things for this year. So... let me go ahead and get started with covering some of the bases.

I'll start off with the current thing that we've done as of lately is which is completed an overhaul of the front page for the en wiki which can be viewed here: http://en.kancollewiki.net/wiki/Kancolle_Wiki

Please feel free to provide feedback on the front page as we are willing to work on improving it.

Now on to the news:

Kasumi Kai Ni Update
As you all probably know by now the destroyer that served as the flagship in Operation Rei-Go will be getting her Kai Ni on the 19th.

As we all know, this means it'll be Kasumi is the candidate.

They noted that she will require a very high level but will not need a blue print.

I'm going to say the best estimate for Kasumi is to get her between level 70-75.... 80 is you REALLY want to play it safe. I'm learning more to the former....

In addition, all the New Years lines and Haregi Kimonos are to come to an end and  the New Years Quest most likely also come to an end as the New Year Celebration Period in Japan is about to come to a close.

Also new furniture will be placed in on that update in the process.

The Winter Event

So as it has been annouced the 2016 Kancolle Winter Event is coming... and we only know a little about the event so far.

As Rune pointed out, The Event will start around Early February

It will be small scale in size and will have selectable difficulties.

It should be noted that on Hard Difficulty, the final map's difficulty will be slightly higher. So expect to be planning and strategist an attack to lead to victory.

To me this sounds like we might be expecting our usualy components to come back.... as in Combine Fleets and quite possibly armor reduction.

It should noted, in terms of an event, the last time we had a "Small Scale Event" was when we had the Arpeggio of Blue Steel Event back in December of 2013.

That event was only 3 Stages big.

So my estimation for this event is to be a 3-4 stage battle.


What could the event be?

Well as it's been pointed out be High Zealot, Operation Rei-Go is a very possible choice!

And if this is case here's the run down of how the Operation in a nutshell...

Quote
Let's go back to the year 1944 at the Middle of December.

The Battle of Mindoro, American Troops made an advance to the Philippines to managed to take out and eliminate the Japanese forces occupying the Island on December 16th. The American would take control of the island that served as a key point in thier attempt to regain control of Pacific Ocean. They would then establish an Airfield on Mindoro Island on the 20th of December.

Meanwhile after the defeat of Mindoro, Japan made preparation to launch a counter attack against the American Forces that occupied the island. And thus launched a plan to attack by sea!

The crew they would establish would be Kasumi, Ashigara, Kiyoshimo, Asashimo, and Ooyodo for the operation. With 3 Matsu-class destroyers serving as back up.

The fleet would be organized under the commander Kimura and originally planned to launch an attack on the 24th of December. However due to bad weather, the plans to attack Mindoro by Sea was delayed by 2 days. And thus the attack would be done on the 26th in the dead of the night.

At around 4 PM, the Japanese fleet would make thier advance to Mindoro. Eventually the by around 8 PM the fleet will become spotted by the American and thus the American forces attempted to battle the ships by air.

The battles for several hours as the fleet evaded through countless bombing and attacks by American troops smaller torpedo patrol boats.

Ashigara would launch an assault against the airfield while Kasumi, Kiyoshimo, Asashimo and Ooyodo would provide air cover against the planes.

During the fight they also took out 1 American Transport Ship and damaged several torpedo patrol boats and took out a total of 30 American planes out of the 120 they launched in the battle along with damaging the airfield rendering it unusable.

The fight would also result in the loss of Kiyoshimo as she would be struck by two American bombers rendering her unable to move. Asashimo came to rescue the surviving crew of the Kiyoshimo before evacuating. Kiyoshimo would then be taken out by a torpedo from PT-223 thus completly sinking her.

To the eye of the Japanese, they saw this battle as a Victory. And it would be the last organized battle which they would gain a victory within.

From eyes of others in history, especially from America, this was only a minor set back as they would eventually rebuild and repair the airfield within a few days just in time to help aid in the Luzon Invasion around January of 1945.

So yeah, this is an odd part of history, that most people don't cover because it was a very minor battle that in truth didn't really do much but maybe slightly delay the Americans a little bit in thier plans for the Luzon Invasion. But Japan looks upon this moment as an important part in the Pacific Theater that they view proudly as a victory.

Odds are, this is probably the candidate event of choice. Especially if the information from Comtiq is correct with regarding the fact that Kasumi's Kai Ni would come in time with an event that'll be tied to her... we'll have to see....

So if we're looking an what to be ready for... I would say be ready for: some night battles, more PT imps to punch, and definetely an Airfield Installation Battle.

Keep in mind though... this is NOT confirmed and is only speculation for the time being.

But it's a very likely probabilty. So be ready for this and as more news comes out, I'll try to determine what we'll likely expect for the event. Just don't expect it to be too big.
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Kasu on January 13, 2016, 03:48:47 PM
I'm all for a small-scale event, but I'm gonna be annoyed if Ooyodo is necessary for something. ;>;
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Gpop on January 13, 2016, 03:58:50 PM
It should noted, in terms of an event, the last time we had a "Small Scale Event" was when we had the Arpeggio of Blue Steel Event back in December of 2013.

That event was only 3 Stages big.

So my estimation for this event is to be a 3-4 stage battle.
Actually, the last small-scale event we had was the Fall 2014 event which only had 4 stages in it.
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Totaku on January 14, 2016, 08:01:48 AM
Actually, the last small-scale event we had was the Fall 2014 event which only had 4 stages in it.

I recall that being marked as a Medium Scale Event. But it was very easy that was for certain.

Course considering how the game is presented in it's current form. I wouldn't be surprised if "small scale maps" would be marked as 4 maps big since there's enough mechanics to make early stages seem easy.
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Totaku on January 15, 2016, 06:24:06 AM
I'm going to go ahead and note to everyone that the event will be inspired by Operation Rei-Go based on the recent Dev Tweets.

So everything regarding the most recent information I posted regarding the operation is now relevant for what's to come.

So I recommend prepping up what members you have of Team Rei-Go and have them ready for the event map. I will take a little bit of time to prepare a speculation analysis on the event maps while I work out some things. But for now, you know what to do.

Also for fun, if you haven't beaten the Quest "Operation Rei-Go" I recommend doing it if you have all the recommended kanmusu. If you don't then the "Monthly Counter Attack Fleet mission" for 2-5 is another thing to try so you can get a feel on what to plan for the map.
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: Kasu on January 15, 2016, 12:42:22 PM
So I recommend prepping up what members you have of Team Rei-Go and have them ready for the event map. I will take a little bit of time to prepare a speculation analysis on the event maps while I work out some things. But for now, you know what to do.
I have never before wanted Ooyodo as badly as I do now, but apparently she has the same rarity as Graf Zeppelin. ;>;
Title: Re: Kancolle Kai 3: Happy New Year at the Naval Base!
Post by: MewMewHeart on January 15, 2016, 04:38:13 PM
So I recommend prepping up what members you have of Team Rei-Go and have them ready for the event map. I will take a little bit of time to prepare a speculation analysis on the event maps while I work out some things. But for now, you know what to do.
Luckily the only ships I'm missing are event ships Kiyoshimo and Asashimo. One of the team members Ashigara I'm training up right now and Kasumi I'm training slowly, also Kiyoshimo got sunk there by a PT Boat and something else so... most likely.... we'll have to see the annoying PT Boats again... nuuuuuuuuuuu.
Title: Re: Kancolle Kai 3: Operation Rei-Go is coming...
Post by: Totaku on January 18, 2016, 06:45:50 AM
Anyways, as a heads up Kasumi will be going Kai Ni tomorrow.

In the meantime, it's now known that Kancolle Kai the Playstation Vita game variation. Is now gold!

It'll feature all Kanmusus and equipment up to our most recent event that has been completed. So they will be ready to be launched on February 18th, 2016 now.

The question is.... where's the gameplay? This part has been left in the dark since day one. I'm getting this uncomfortable feeling like there might something wrong here... Let's hope this is not the case.
Title: Re: Kancolle Kai 3: Operation Rei-Go is coming...
Post by: Ruka on January 18, 2016, 12:41:23 PM
Anyways, as a heads up Kasumi will be going Kai Ni tomorrow.

In the meantime, it's now known that Kancolle Kai the Playstation Vita game variation. Is now gold!

It'll feature all Kanmusus and equipment up to our most recent event that has been completed. So they will be ready to be launched on February 18th, 2016 now.

The question is.... where's the gameplay? This part has been left in the dark since day one. I'm getting this uncomfortable feeling like there might something wrong here... Let's hope this is not the case.
Yeah, I'm not touching it until I know what the gameplay is like. At most I heard that the fleet is fully controllable, but what past that? If it's more or less an upgraded KC, it may not be worth the time and may make you wonder why they just didn't do that for the original game.

Well, wait and see.
Title: Re: Kancolle Kai 3: Operation Rei-Go is coming...
Post by: Totaku on January 19, 2016, 05:03:00 PM
Today Kasumi has her Kai Ni and now we are ready to commence as the update is now out! Once again all information is provided by En Kacolle Wiki http://en.kancollewiki.net/

You can find all your information http://en.kancollewiki.net/wiki/Game_Updates/2016/January_19
January 19th, 2016 Kasumi Kai Ni update

Quote
1. Kasumi Kai Ni Remodel

Kasumi will have an "extremely high [remodeling] level".
*  Blueprints will not be needed.

2. Kasumi Kai Ni B

Kasumi Kai Ni could be converted to "Kasumi Kai Ni B" at an even higher level to gain bolstered AA capability (LV 88).
This remodel will not require Blueprints or Development Materials.
It will be possible to re-convert her back to "Kasumi Kai Ni" which has more balanced stats.

3. Quests
Two new quests are implemented:

Flagship "Kasumi" Patrol the Northern Sea!
Deploy Flagship "Kasumi"! Eliminate the Enemy Fleet!


4. AACI Fire for Fleet Anti-Air Escort Ship


By equipping a High Angle gun, AA Radar and a Machine Gun, Kasumi Kai Ni B can use AACI. She can also do so using only the High Angle gun and Machine Gun at a lower effectiveness.

5.  New Furniture

Listing updated for January/Mutsuki

 Mutsuki's Window *new*
Mutsuki's Table *new*
Setsubun "Bean Throwing" Set
Adult Setsubun Set
Aircraft Carrier Stained Glass *will costs a lot of furniture coins*
Aviation Battleship Stained Glass *will costs a lot of furniture coins*

6. Dynamic Furniture Coin Discount

If you lack furniture coins but still want furniture that costs a lot, you can now use a Furniture Fairy for Dynamic Furniture Coin Discount.

7. Furniture Box Opening UI Updated

Now you can choose to either open All/Half/10 at a time.

8. Slight Modification to Furniture

The two hot spring bath furnitures have been slightly updated to fit the season. The Naval Base Counter Bar now returns to normal operation.

9. Naval Base Slot Expansion Expanded

Maximum ships that can be held increased by 10 to 280; equipment maximum now 1220.

10. Isuzu Kai Ni AACI Improved

Isuzu Kai Ni's AACI effectiveness has been increased. Also, she can now utilize the Fleet Anti-Air Escort Ship AACI.

11. Mizuho & Kiyoshimo Get Setsubun Mode

Their CGs are changed slightly.

12. Setsubun Voice Implemented

Over 90 ships have Setsubun lines (both new and old).

Undocumented Dev Notes:

Ornament materials were removed.
Limited-time New Year CG and voices were removed.     Kasumi gains specialty with regards to equipment at Kai Ni and Kai Ni B:
At Kai Ni, she can equip Fleet Command Facility and Daihatsu. At Kai Ni B, she can equip large radars such as FuMO25 Radar.

So with this, you now have a whole new Kai Ni shipgirl who can do rather extraordinary things. So let's go ahead and show her off:

Kasumi Kai Ni and Kai Ni Type B
(http://kure.kancollewiki.net/images/b/b5/Kasumi_Kai_Ni.png) (http://kure.kancollewiki.net/images/0/07/Kasumi_Kai_Ni_B.png)

The main thing you need to note about Kasumi now is that she has a rather interesting Kai Ni which will allow her to function as either a well balanced torpedo monster destroyer(Standard Kai Ni) or as an Air Defense Destoyer (Type B). But to top it off further.... upon Kai Ni, she can... carry Daihatsu and Fleet Command Facilities and her Type B form can do this AND equip Large Radars something the only Heavy Cruisers and Battleships could only do.

Honestly, I'm not sure if it's an oversight, bug, or they simply want to make her more powerful, but she should be able to benifit from this.

In addition to that have some Setsubun Kiyoshimo and Mizuho

(http://kure.kancollewiki.net/images/3/3b/Kiyoshimo_Setsubun_2016.png)(http://kure.kancollewiki.net/images/0/0e/Mizuho_Setsubun_2016.png)

Now go chuck those beans at the oni and bring good fortune your way as the event draws near!
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Totaku on January 22, 2016, 09:28:44 AM
So rank rewards have finally come out for December rankers... The top rankers got a fancy treat that is unlike anything else we seen....

(https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12573754_936926856344421_1905863058807126903_n.jpg?oh=0a8c266036cd60e678315336342a9b26&oe=5740C524)

16-inch Triple Gun Mount Mk.7
I think it's time to say... I was right.... the US Navy is coming...slowly but surely.....

So it may be a matter of time till we start seeing Allied force Kanmusus appear in the game.
In addition, DMM's hints in thier main site where they announced the rank rewards that the ships tied to this weapon will be likely to come out anytime between Spring or later in the year.
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: qMyon on January 22, 2016, 10:12:15 AM
So rank rewards have finally come out for December rankers... The top rankers got a fancy treat that is unlike anything else we seen....

(https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12573754_936926856344421_1905863058807126903_n.jpg?oh=0a8c266036cd60e678315336342a9b26&oe=5740C524)

16-inch Triple Gun Mount Mk.7
I think it's time to say... I was right.... the US Navy is coming...slowly but surely.....

So it may be a matter of time till we start seeing Allied force Kanmusus appear in the game.
In addition, DMM's hints in thier main site where they announced the rank rewards that the ships tied to this weapon will be likely to come out anytime between Spring or later in the year.

Oh yes!

Now if they can just get the mobile version out, it'll all be just perfect.
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Kasu on January 22, 2016, 12:59:21 PM
HYPE THRUSTERS ENGAGED.

It might not be a sign of Big E, but dammit I'll gladly take an Iowa or Arizona.
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Ruka on January 22, 2016, 01:23:56 PM
With our luck, we'll probably get a DD first though I'd settle for St Louis if we get a CA.
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: highzealot on January 22, 2016, 05:50:02 PM
Royal
Canadian
Navy when?
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Ruka on January 22, 2016, 07:14:20 PM
Royal
Canadian
Navy when?
Are you suggesting we may get a Can-musu?...I am okay with this.
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Kasu on January 22, 2016, 07:20:41 PM
With our luck, we'll probably get a DD first though I'd settle for St Louis if we get a CA.
I wouldn't mind some Taffy 3 to be honest. Johnston, Hoel, and the Samuel B. Roberts would probably have some good stats.

Of course they could also sic the William D. Porter on us.

Edit 1: Also, it seems that St. Louis was a CL, not a CA.

Edit 2: Oh man, I actually hope they give us a Gato-class or two as well. I'd love to see a USS Barb who Kai Ni's into an Italian sub, haha.
It'd be pretty great if they let her equip the WG42 as well.
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Ruka on January 22, 2016, 10:20:41 PM
I just read the description on the gun.

Quote
A new model triple-mounted main gun developed by the USA as the main armament of the Iowa-class battleships. An improved version of the main guns mounted on its predecessor, the lengthened caliber and other improvements increased its power. It's still in development, but radar spotted artillery is possible with the radar linked fire control system.

We're getting an Iowa class!? Please let it be Big Mo!
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Kasu on January 22, 2016, 11:14:31 PM
I just read the description on the gun.

We're getting an Iowa class!? Please let it be Big Mo!
They could do a Littorio and Roma thing with them (though if they do make one of 'em a drop it'll be absolutely infuriating).
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Kasu on January 26, 2016, 04:44:22 AM
Sorry for the double-post, but I'd just like to inform anyone who doesn't know that the event has been confirmed for February 10th (http://en.kancollewiki.net/wiki/Winter_2016_Event).

Figures that the most resources I've ever had the pleasure of stockpiling are for a small event. ;>;
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Sixten on January 27, 2016, 03:18:24 AM
Every bucket you don't use in winter will help you hunt for an American ship in spring or summer.

(https://pbs.twimg.com/media/CZlFgFIUAAApy10.jpg)
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Kasu on January 27, 2016, 04:48:52 AM
Every bucket you don't use in winter will help you hunt for an American ship in spring or summer.

(https://pbs.twimg.com/media/CZlFgFIUAAApy10.jpg)
Indeed.

Though I still fully intend to hunt for Roma, Unryuu, and/or Ooyodo this event if they're droppable. ;>;
Title: Re: Kancolle Kai 3: Signs of the US Navy is coming....
Post by: Totaku on January 27, 2016, 05:04:05 PM
Well today's been a day of hype. If anyone read the recent tweets, you probably know that the Kancolle Staff is releasing a new "Admiral's Guide to the Naval Base Life" which has severed as an insider guide to Kancolle content and a tips and tricks guide for players.

This issue is special because while it does feature lots of content from the game being discussed it also note about some of it's bigger content that's fixing to be released soon....

Kancolle Kai

We now have a release date and we now know it's all set in stone. And we now are FINALLY getting some actual screenshots of the game.

(http://i.imgur.com/8AL6p8J.jpg)

What we currently know is: The game will feature a similar introduction like the browser game, but unlike the browser game, it's going to give you a choice between classic starters and Kai Starters.

Classic Starters are pretty much those that make up the orginal game, so those who played it know who they are.

Kai Starters on the other hand give you the choice between... The Sendai Class Sisters. So you now have a total of 8 Kanmusus to pick 1 from the start from.
(http://i.imgur.com/vqN7UKr.jpg)
(https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12640394_10153889125706419_3929498685380187638_o.jpg)
In addition, it's been noted that the game will be a Turn Based Strategy Game so it's definitely not going to follow the same rules like the browser game much like Arcade as shown in the interview I conducted earlier.

Basically we looking at another variation of the game where you're going to also have the ability to select what equipment to use in the fight that you have equipped as well... The rest I can't say much from the screenshots, but I suspect that once we get a hold of the Book. I can provide better insight on what's inside.

Kancolle The Movie

If you purchase the book, inside the book will be a packaged up DVD which you can look at. It will show you the Kancolle Trailer for the movie that was previously only shown to a limited audience at the "KADOKAWA Naval Review" meetings.

There's just way too much to post here for in terms of how many screenshots were taken as a sneak peak, so instead I'm just going to link you to some screenshots. Expect the movie to come out sometime in 2016.

http://otakomu.jp/archives/343868.html


Extra Stuff

Lots of art from the official artists is to be shown within the book but one thing that caught my eye was the BB Hime's concept design as shown from Akira.

Anyone's whos been looking for a canon refference on how she control her "beast equipment" can now refer to this.
(http://i.imgur.com/5ulEhyT.jpg)
(http://i.imgur.com/ADxrkPb.jpg)

I guess this means the "Symbiotic" connection has way more meaning to her now in comparison to before.
Which means to the final question..
If you were to cut the cord... will it die?
I bet you all get the reference I'm making but yeah. :P



Outside of that, besides this and the known date of the event 2/10 we are also expecting more than one new Kanmusu.... so maybe 2 or 3 maybe for the event. Everything else is unknown ATM.

Also before anyone ask about the Kinugasa Twitter image...
(http://i.imgur.com/dxmC4FE.jpg)
Yeah, she's in the book too. Will she appear in the game as well? Heaven knows.... but if Kashima was any indication....
Title: Re: Kancolle Kai 3: Guide to Everyday Life in the Naval Base is coming out today!
Post by: Kasu on January 27, 2016, 05:59:35 PM
Those movie screenshots are hyping me up. I hope we get a trailer soon, whether a new one or the one included in the book.
Title: Re: Kancolle Kai 3: Guide to Everyday Life in the Naval Base is coming out today!
Post by: Totaku on January 29, 2016, 08:42:25 PM
Those movie screenshots are hyping me up. I hope we get a trailer soon, whether a new one or the one included in the book.

Then worry no more! As it's here!

http://www.nicovideo.jp/watch/sm28103276

In the mean time let's continue bringing up what's known about the event:

The Event's Title is known as "Sortie! Operation Rei-Go!"

The main portion of the event will focus on the theme of Operation Rei-Go

However... once you beat Operation Rei-Go, you get to partake in the "Extra Operation" What this entails is a mystery since I do not know of any particular events this could tie into in proximity of Mindoro Island. Unless we look into other battles that took place around the same year like the Convoy Hi missions. That or they could dive into the "What If Rei-Go"Operation.

You know... the situation on how Operation Rei-Go was SUPPOSE to go down.... if Unryuu survived Lefyte and Ise and Hyuuga weren't so slow in making it to the Operation.

Oh and also they noted last night that A seaplane Tender from the Summer Event is expected to return along with a German Aircraft Carrier from the fall season... which I guess for some of you all. If you haven't gotten them.... they'll be worth the hunt.

There one other thing to note regarding Kancolle Kai....

Kancolle Kai is going to end up with a ship girl that will be somewhat exclusive to Kai that we do not have in the browser version. She will however appear in the Spring Event.
Title: Re: Kancolle Kai 3: Kancolle- The Movie Trailer is out!
Post by: Totaku on February 03, 2016, 08:44:44 PM
Bampin' up because of new Kancolle news has come regarding the upcoming event.

Basically one of the new kanmusus that they will be releasing was involved in Operation Sho-go 1 in which severed as the final battle ground to last surviving remember of the Carrier Mobile Task Force. Led by Zuikaku, Admiral Ozawa took his carrier team in as a decoy fleet to distract the American forces while allowing for Himura's fleet to make the escape.  However, as they engaged the Amercian forces they became overwhelmed and the last of the fully functioning Carriers in the IJN were all destroyed in the battle.

However, thanks to the help of an Akizuki-Class destroyer,she diverted the attention of the USN's forces while buying the time for Ise and Hyuuga to rescue as many of the members of the carrier team (include Ozawa) as they could before escaping along with Haguro.

This destroyer was commisioned in the winter and was struck from the navy list also in the winter 2 year later... and she will be one of the new kanmusus to appear in the game.

I think we might know who this destoyer is... but interests me more is they hinted in thier tweets that this battle took place near where the later "Operation Rei-Go" took place.

This might serve as a vauge hint of the "Extra Operation" we might do. Which there will be no way to confirm until the event starts since the devs usually never reveal what the Extra Operation is until the Event's start.... but if I was to make an educated guess based on the kanmusus we're getting....

I speculate the extra operation might be...
The Battle of Cape Engano A.K.A. Operation Sho-Go 1
it just seem to add up too well. And IF this hold to be true... I recommend having certain aviation battleships and carriers at the ready, also some DD, heavy cruisers and light cruisrs.... I can easily seeing this being a combined fleet operation. And be ready to have lots of planes shot down too... assuming this is the extra operation.
Title: Re: Kancolle Kai 3: Kancolle- The Movie Trailer is out!
Post by: Kasu on February 03, 2016, 10:10:15 PM
I speculate the extra operation might be...
The Battle of Cape Engano A.K.A. Operation Sho-Go 1
it just seem to add up too well. And IF this hold to be true... I recommend having certain aviation battleships and carriers at the ready, also some DD, heavy cruisers and light cruisrs.... I can easily seeing this being a combined fleet operation. And be ready to have lots of planes shot down too... assuming this is the extra operation.
Luckily I've got all of those girls leveled pretty high and I might be able to Kai Ni Zuikaku before the event since I currently have the most resources I've ever had thanks to some expedition changes.

If that's really the case though then girls like
Zuihou and the Chitose sisters
might come in handy.

That'd be amazing if this meant a potential Tama Kai Ni as well, but it's doubtful. ;>;
Title: Re: Kancolle Kai 3: Kancolle- The Movie Trailer is out!
Post by: MewMewHeart on February 04, 2016, 03:01:58 PM
I speculate the extra operation might be...
The Battle of Cape Engano A.K.A. Operation Sho-Go 1
it just seem to add up too well. And IF this hold to be true... I recommend having certain aviation battleships and carriers at the ready, also some DD, heavy cruisers and light cruisrs.... I can easily seeing this being a combined fleet operation. And be ready to have lots of planes shot down too... assuming this is the extra operation.
Oh boy! It's my turn to show off my newly trained 3-2A carriers. I'm kinda scared though that a certain thing from the summer event might come back though...
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: Totaku on February 08, 2016, 09:40:16 PM
Ok there's a lot of things I'm going to cover today because tons of information came rolling up over the course of last night due to the Kancolle Dev's twitter reports, a Comtiq magazine leak and additional information that has been revealed from several Japanese sources.

So let's start with the game...


Kancolle Browser News

So far we know that the event will be called Sortie Operation Rei-Go!

It will feature a three stage operation The first two operation will be based upon Operation Rei-Go. The Extra and final Operation is an "If Operation" so more or less an alternative telling of a specific historic part of WWII.

Comtiq leak that came out today revealed that we are to expect a total of three ships this event.

Hatsuzuki, a Yuugumo-Class DD that sunk sometime near the same time as Hatsuzuki and finally... a foreign ship that will appear in the extra Operation.

If for some reason you do not have all of the Operation Rei-Go shipgirls... you can still beat the Rei-Go map... however, you'll need to change the difficulty to do so (or perhaps just take the harder and more dangerous route).

There is expected to be fights against land based enemy air units this event!

Finally in terms of the event, the extra operation will be expect to be challenging. Devs advice to have mutiple groups of ships ready on normal and harder difficulties and to also be prepared for a new gimmick system that is not armor reduction related.

Also expect Valentine's Day Mode CG and Voices which include Akebono, the Aoba Class, The Mogami Class, Houshou and so forth.


Kancolle Forcast + Kai News

It's been noted that later on this year we will be introduced to land based aircrafts, which will likely be an interesting change for the game.

Also it's been noted that the USN Ship Girl will make her appearance first in Kancolle Kai BEFORE appearing in the browser version.

Speaking of Kancolle Kai, some game place screenshots have been shown and..... well...my fears are beginning to materialize.... I still want to see it in action before final judgement but....

(http://i0.wp.com/otakomu.jp/wp-content/uploads/2016/02/tYvterX.jpg?fit=768%2C1024)(http://i1.wp.com/otakomu.jp/wp-content/uploads/2016/02/x2KrGzK.jpg?fit=768%2C1024)
Tell me this is from an early prototype..... also everyone who gets the Kai package deal for pre-ordering Kancolle Kai in advance get it served in.... a funny shaped cardboard box..... yeah...... I'm kinda worried about Kancolle Kai's fate....



Kancolle Collaboration with real life events
To cap off everything, there are several big things happening in Japan that are already in the works for Kancolle.
1. There will be a special "Spring Festival Meeting" in Akihabara which many of the Seiyuus will be present. This suggestion this'll be a Kancolle press conference.
2. There is a Kancolle Orchastra project in the works that will be happening sometime in April.
3. Currently Kancolle has launched thier new promotional deal which they have promoting thier merchandise in the Japanese convenient store Lawsons. You can go there... if you happen to be in the Japan area to purchase some goods and in return, you'll be given some Kancolle merchandise to boot!
http://www.lawson.co.jp/campaign/kccp/

(http://i1.wp.com/otakomu.jp/wp-content/uploads/2016/02/tapestry_img01.jpg?fit=241%2C739)
Some items include the Agano Sister Casual Winter present in clear foils which has been seen on twitter for some time, a Kashima hanging scroll, a Hiei IC Card, and a Renshouhou-chan and Hoppochan, glass cup.

I think I covered everything now..... here's the source post and also have an Akebono
http://otakomu.jp/archives/348389.html
(http://i2.wp.com/otakomu.jp/wp-content/uploads/2016/02/akb.jpg?w=420)
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: Ruka on February 08, 2016, 10:37:57 PM
I had a feeling KC Kai was going to use game cutins with some movement thrown in. I still am curious who the USN shipgirl is though.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: Kasu on February 09, 2016, 12:19:35 AM
Please let the foreign girl be a reward. I don't wanna have to farm for someone other than Roma, Unryuu, and Ooyodo. ;>;
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: RuneDevros on February 09, 2016, 05:53:19 AM
Thanks to the kind folks at Kancollewiki.net, Compare a Boat (http://compareaboat.kancollewiki.net/) has a home on a server which is NOT powered by a potato.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: Totaku on February 09, 2016, 07:09:51 AM
Please let the foreign girl be a reward. I don't wanna have to farm for someone other than Roma, Unryuu, and Ooyodo. ;>;

Well here's some good news for you:

It's been made clear today thatHatsuzuki will be the main stage operation reward.

This means that the only candidates now are the Yuugumo DD or the foreign ship to be the Extra Operation Reward.

Odds are the Yuugumo DD are always drops only. So I can forsee the foreign ship being the top candidate for EO reward.

Also.... Kancolle Arcade is now conducting a 3 week long Play test session across 3 locations in Japan. So if you're going to be in Japan between tomorrow and the next three weeks you can check it out!

http://kancolle-a.sega.jp/players/information/160209_1.html

Edit: BTW, it's beginning again...

(https://pbs.twimg.com/profile_images/697079861593006080/ZND2aoi0.png)
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: Kasu on February 09, 2016, 05:59:23 PM
Well here's some good news for you:

It's been made clear today thatHatsuzuki will be the main stage operation reward.

This means that the only candidates now are the Yuugumo DD or the foreign ship to be the Extra Operation Reward.

Odds are the Yuugumo DD are always drops only. So I can forsee the foreign ship being the top candidate for EO reward.
Oh thank God. ;>;
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: Ruka on February 10, 2016, 01:58:10 AM
Meet you on the other side.

(https://pbs.twimg.com/media/Ca0U3xHVIAA5Hwx.png)
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: MewMewHeart on February 10, 2016, 01:59:04 AM
See some of you at my stream tomorrow... also I has no Rei-go team due to no Mini-BB or Aashimo.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: Kasu on February 10, 2016, 03:45:56 AM
I'm pretty sure I've got both Shimo's though I'm pretty sure they're both horribly underleveled, if not level one. Even then, I'm not even sure I have one of them.

Oh well. Just gotta power through it and pray that I can just smash my way through, haha.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: Totaku on February 10, 2016, 06:31:20 AM
We're just going to have to see how the event plays out then because we won't know how difficult the branching is if you choose to be gusty if you take on a harder difficulty without the Rei-Go team.

Otherwise, well you're always welcome to switch to something easier to get access to the "easy path".

In the meantime THIS HAPPENED...

(https://pbs.twimg.com/profile_images/697244612742610945/9HOXekKC.png)
(https://pbs.twimg.com/profile_images/697302030520418304/OsI4jVsQ.png)
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is almost here!
Post by: Ruka on February 10, 2016, 01:03:08 PM
So the foreign ship is supposed to be Zara from Italy (https://en.wikipedia.org/wiki/Zara-class_cruiser), but the resources for her aren't in the game yet?

Also, I accept.  :3

(https://pbs.twimg.com/media/Ca2wn5HUkAA3K9L.png)
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 10, 2016, 03:09:21 PM
So the foreign ship is supposed to be Zara from Italy (https://en.wikipedia.org/wiki/Zara-class_cruiser), but the resources for her aren't in the game yet?

Also, I accept.  :3

(https://pbs.twimg.com/media/Ca2wn5HUkAA3K9L.png)

You are quite correct and I'm here with the news as usual. So here we go one more with what came up with this update:

Quote
Information provide be http://en.kancollewiki.net/

http://en.kancollewiki.net/wiki/Game_Updates/2016/February_10

Event content is also here.
http://en.kancollewiki.net/wiki/Winter_2016_Event

1. Limited Time Valentine's Day Voices
Over 100 Kanmusus have been given Valintine's Day Voices

2. Valentine's Day Mode CG

Kanmusu such as Harusame, Uzuki, and Yayoi will be celebrating Valentine's Day. They can be encounter able in winter event waters.

3. Chocolate Gift from the Kanmusus
From the beginning of this event until next maintenance, when you log in you will recive a chocolate as a gift from your kanmusu.

4. Valentine's Day Furniture

While no new furniture has been added, Valentine's furniture has returned.

5. Operation Rei-Go has begun!
The Winter Event "Sortie! Operation Rei-Go" has begun! Good luck to all of you admirals out there as you advance through the 3 maps. Admirals of higher rank can challenge themselves on higher difficulty.

6. Main Stage Operations
Operation Rei-Go will have 2 main stage operations which will consist of:
E-1 Kanpan Gulf: "Operation Rei-go" Preperation
E-2 Otoro island marmalade Gulf : "Operation Rei-Go"

7. Important Information Regarding Main Stage Operations
E-1 will be an anti-submarine Operation. Kanmusus who have strong ASW gear and are good at Anti-Sub patrolling are recommended.
E-2 will have you going into a confrontation where you will make contact and battle the "Supply Depot Hime" which you will need to defeat and capture in order to succeed.

8. Main Stage Operation Reward
For defeating the Supply Depot Hime will be the Akizuki Class Air Defense DD Hatsuzuki

9. Reminder for New Admirals
If you are a recent recruit, do not rush into the event waters, please train your fleet in the normal waters and prepare them for the event as you will have time.

10. Upon completing Operation Rei-Go

Admirals who complete Operation Rei-Go you will gain access to an limited time expedition called "Friendly Exchange Naval Review" Please be sure to partake in the expedition, upon completing it...

11. Extra Operation
The Later part is an "If Operation" based upon "Operation Sho-Go 4". Admirals will need to assemble a combine fleet and prepare to launch an attack to take out the apporach enemy fleet. Upon completing the operation you will be rewarded with Zara-Class Heavy Cruiser Zara.

12. Regarding rewards and drops
You can collect all the reward kanmusu on the maps regardless of difficulty. The only thing that is differ will be the equipment you are rewarded for completing the event maps. Kanmusus will all drop in all location regardless of difficulty

13. Rare Kanmusu Drops

Mizuho, Amagi, the Italians ships, Graf Zeppelin, and new Yuugumo class DD "Okinami" are all obtainable as drops

Since this is an event, content and information will be posted up later for now, ENJOY THE EVENT!

Oh and to ease everyone's fears.... NO FLEET LOCKING!
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Kasu on February 10, 2016, 04:10:51 PM
Has anyone heard anything regarding the armor debuff for Sub Hime? She seems to be way harder to kill than she should be.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 10, 2016, 05:07:22 PM
Has anyone heard anything regarding the armor debuff for Sub Hime? She seems to be way harder to kill than she should be.

Yes, I've added it into the wiki not too long ago. Japanese players have noted that if you take route G, I and H. You can confront some transport nodes which if you take down enough of them, it should result in the sub hime becoming weaker. Otherwise bring an Aviation BB.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Kasu on February 10, 2016, 05:17:38 PM
Yes, I've added it into the wiki not too long ago. Japanese players have noted that if you take route G, I and H. You can confront some transport nodes which if you take down enough of them, it should result in the sub hime becoming weaker. Otherwise bring an Aviation BB.
Ah, alrighty. I was using the Aviation BB approach, but since I'm on hard it didn't seem to be doing too much. I'll try that out once the day rolls over.

EDIT: I got a lucky kill on the Sub Hime and I can say without a doubt that hard mode was the correct choice.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: MewMewHeart on February 10, 2016, 07:22:02 PM
Gonna start streaming Easy Mode for the event I don't have full Rei-go so you may scream and shout, but it won't change anything:

http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Ruka on February 11, 2016, 12:11:17 AM
Wow. This event music is nice. Very refreshing.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Kasu on February 11, 2016, 12:14:04 AM
This is the greatest event ever. ;>;
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Ruka on February 11, 2016, 02:37:42 AM
E1 done. Way too easy. Break time until tomorrow.

https://youtu.be/4eN4mFinGiM
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Kasu on February 11, 2016, 03:22:39 AM
Things were a bit twitchy at the beginning, but we started to hammer the Sub Hime once I changed the load out around.

I got an A-Rank on the final kill though because my girls couldn't hit the flagship-tier light cruiser that had 1HP left in the night battle. ;>;

Either way, dropping down to Easy Mode for E-2 now that I've done what I wanted.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: RuneDevros on February 11, 2016, 06:01:07 AM
Cleared E-1 on hard. Whatever that Seaplane Hime's transport count is, it's seems to be greater than 6 because killing it 6 times did nothing to the boss. It was a good chance to try out Fusou Kai Ni (younger sister Yamashiro was taking care of the main part of the map) anyway since it's her first real battlefield deployment. Also AACI-equipped Teruzuki absolutely neuters Airfield Princess's attacks in E-1. Every time we passed G node, we took less than 10 damage total.

[attach=1]

Didn't need it anyhow. Three tries on Last Dance. Two were Head-on encounters where EVERYONE missed or did scratch damage but on the third try when we had parallel, we were doing 50+ a shot with my CLs and tore through it easily.

On to E-2 tomorrow while everyone gets rested and recovered.





Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: MewMewHeart on February 11, 2016, 02:43:28 PM
Beaten the event fully on Easy yesterday, but I managed to get a treasure trove of ships, I'll post the highlights of my stream later on:


E-1 D:

(http://i.imgur.com/5dgiwEI.png)

E-1 J:

(http://i.imgur.com/qgFHsJz.png)

E-1 Easy Event: http://www.twitch.tv/duckieplucky/v/43471469
=========================
E-2 Final Kill:

(http://i.imgur.com/IHeHpFQ.png)

E-2 Easy Mode: http://www.twitch.tv/duckieplucky/v/43472290
=========================
E-3 First Part Pre-last kill:

(http://i.imgur.com/wcZPQBJ.png)

E-3 Second Part Final Kill:

(http://i.imgur.com/mKa9iAq.png)

E-3 Transport Easy Mode: http://www.twitch.tv/duckieplucky/v/43472908

E-3 Boss Kill Easy Mode: http://www.twitch.tv/duckieplucky/v/43473880

================
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Kasu on February 11, 2016, 05:35:58 PM
E2 is slowly but surely becoming the bane of my existence. ;>;
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 11, 2016, 08:47:00 PM
It's time for me to stream, let's see what kind of fascinating event I get to play with today? I will post a report later.

http://www.twitch.tv/totaku2 Kancolle E-1 Run - Day of the Hunt Day 1 Dunkin? Submarines
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Fetch()tirade on February 12, 2016, 02:48:27 AM
E-1 Normal
Sub hime was a total pushover.
Got Ooyodo (sparing me from 1-6 thank the gods), Goya, and Kiyoshimo. I'll come back for you Mizuho, I promise.
ITAI

E-2 Easy
No trouble so far brute forcing it with the Kongou and Shouhou sisters, 2 kills for 2 runs.
No notable drops yet. Akashi please.
It took me forever to realize the new hime has braids.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Kasu on February 12, 2016, 03:50:01 AM
So E-2 on Easy Mode was almost hilariously easy once I switched to Kongou, Bismarck, Haruna, Kirishima, Kaga, and Hiryuu.

Now that that's over, time to head for E-3.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: RuneDevros on February 12, 2016, 04:38:21 AM
Currently attempting E-2 Hard. I've gotten her down to about 40% HP without needing support fleets. I've gotten her down to red fairly consistently, so I think the support fleet will push me over the edge I need.

I'm sending in the Elite team for this one: Maya, Yamashiro, {rotating in and out a Kongou sister}, Bismarck, Taihou and Souryuu. Maya Kai Ni takes care of any air threats. Those airfield princesses have not managed to do more than 15 damage a run.

Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 12, 2016, 07:03:42 AM
I'm going to write up my summary soon, but I want to wrap up this map. It shouldn't take too long honestly... I hope...

http://www.twitch.tv/totaku2 Totaku's Kancolle Winter Event Night of the Great Hunt Night 1 - Revenge Against The Supply Nerd Depot
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Giratina93 on February 12, 2016, 09:03:06 AM
EDIT: I'm an idiot. Nevermind.

Anyways, from the sound of things, this event seems rather easy. A nice change of pace from what came before, with the Ru blockades of old gone... Awww.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Kasu on February 12, 2016, 01:59:20 PM
Anyways, from the sound of things, this event seems rather easy. A nice change of pace from what came before, with the Ru blockades of old gone... Awww.
That's what the BB Hime are for.

In other news, oh God. The troll subs are back.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 12, 2016, 07:32:44 PM
Well I'm going to proceed to tell you tell you about the event so far since I completed a portion of it:

E-1: The Campan Gulf Campaign: Sub nuking

Honestly, if you don't know how to fight subs at this point, then I'll be baffled because honestly this map is insanely easy... EVEN on hard.

You put Kasumi as your flagship, and then fight some subs, go south, fight surface ship like destroyers and light cruisers for two nodes. And then you just fight the boss...

(http://kure.kancollewiki.net/images/e/e5/Submarine_Hime.png)
Submarine Hime

Let's face it, one would expect her to be a troublesome opponent. Since she's quite tanky, but in this event she seems to have been toned down a bit. She comes with 2 Ka-class subs, a light cruiser and some late model destroyers.

All which are easy to kill even without guns.

Best recommended crew is to have Kasumi, some CLs, a light carrier, and an Aviation Battleship. It's more than enough to nuke her and her team.

Honestly this is the one time I did a run where every run ends with a successful win with no fails at the boss node... it was a bit.... too easy...
(http://i.imgur.com/KoE8D1F.png)
Once that over I got my rewards, which included some basic Mamiya/ Irako and Repair Goddess stuff follow up with this....
(http://i.imgur.com/CUib0nj.png)
The 16 in. Triple Gun Mount Mk.7
The famous Iowa class gun that forshadows what's to come in the future. Now we can own one... if you beat the sub hime on hard mode.

Oh and if you explore the nodes to the east, you can partake in something new which I reffer to as a "Land Based Air Attack Node" where you'll find an Airfeild Hime armed with these.
(http://kure.kancollewiki.net/images/c/cd/Abyssal_Land_Bomber_1.png)
Abyssal Land Based Bombers
These new abyssal planes are different as they are more larger and can in some occasions land a heavy blow. But otherwise they're pretty trivial. There's also the stronger Ace Bomber version as well.
You're going to be fighting these just about anytime you meet an airfield hime in this event. So bring some Air Defense might be a good idea.
Your rank on these battles is dependent on how much damage you take. That's about it.

E-2 Operation Rei-Go: Revenge Against the Nerd
On this mission you're assigned to go to the Mindoro Island to attack the beach head where a Supply Depot rests.

This map features something new which I can reffer to is "Mutiple Starting Paths" The path you start on for this map is dependent on who you have.

The most important thing to note is that for Operation Rei-Go, bring Team Rei-Go "Kasumi, Ooyodo, Ashigara, Kiyoshimo, and Asashimo" along with one other ship (Aviation Cruiser it the best option to go with here) will automaticlly set you on the North Starting Path which is deemed to be the easier path to go.

I don't know much about the southern path, but I have heard it's manageable, just more intense compared to what Team Rei-Go" goes through.

The following is based on my routing taking Team Rei-Go:

You start off fighting subs which are mostly easy, followed up with a branching path which isn't hard to consider... (You go east)....then you fight a few surface ship fights, an Air Attack from land based planes, and then PT-Imp Groups which have been underfed slightly since the last event they're still annoying, but more manageable now.

Then finally you reach the supply Depot where you fight...
(http://kure.kancollewiki.net/images/b/b9/Supply_Depot_Hime.png)
The Supply Depot Hime

As you probably know, the Supply Depot Hime is a Installation Type so for me: WG42s and Type 3 shells are a MUST for her. She's not very strong so the effects of the WG42s are actually noticable on her. As long as you have on DD (prefferable Kasumi) on Air Defense node and the rest of the team on offense. You should be able to pick her off. She comes with a few transports and DDs in tow.

The final kill however she get really peeved.

(http://kure.kancollewiki.net/images/2/2b/Supply_Depot_Hime_Corrupt.png)
She becomes weaker in terms of HP, but stronger in her plane count and offensive strength. Along with that, she has 3 PT boats replace the DD ships from before hand. It's a manageable fight except you're more likely to have more trouble getting up to her than the fight with her.

The enemy fleets become tougher in route to the final kill and her fleet is also somewhat tough as well. She is however manageable... I had to resort to a boss suppot since I wanted her taken down in one go.... which is what happened....once I got to her.
(http://i.imgur.com/Rr8bJqc.png)
Ashigara delivers the final kill upon her which ended this battle and with that...
(http://i.imgur.com/825IGgA.png)
Counter Attack Operation "Operation Rei-Go" is completed!

And so I earned the next Akizuki Air Defense DD - Hatsuzuki
(http://kure.kancollewiki.net/images/e/ea/Hatsuzuki.png)
Just like any other Air Defense DD, Hatsuzuki is going to have very high AA to help take down planes, which will make her role quite productive when combating planes. So she's worth training along with her sisters. Of course like all members of the Akizuki class she pocesses a 10cm HA gun + AA Director which are always useful to own!

Follwing the completion of this map you are unable to partake in the 3rd operation because you have to take care of two quests first:

1. Carry out Counter-Attack Operation "Operation Rei-go"
This one is straight forward... beat all Main Stage Operation Maps..... have that quest selected and it's done.

Then you have to do the following:

2. Partake in a "Friendly Ship Naval Review"
This is limited time expedition that a part of the event, upon completing Operation Rei-Go, you have to complete a new quest where you go and make contact with a foreign fleet from overseas. The expedition is #175 which is also called  "Friendly Ship Naval Review"
Send 6 ships of any choice and send them out... 15 minutes later, they should make contact with a forgiener and come back from thier expedition. Please be sure to have the quest on when doing this.

Once the expedition is done, the quest can be completed and you earn:

(http://i.imgur.com/ZeQYkC7.png)
203mm / 53cm Double Gun Mount a gift from your "new foreign friend"

And finally...
(http://i.imgur.com/PEt4vo1.png)
Operation Sho-Go 4 is now open

Here's a fun note for you all

Operation Sho-Go 4 is a what if campaign as in this is a naval battle that never happened in WWII it's actually based more on a plan Japan developed in the event the American Navy advanced toward Hokkaido. Which as you know wasn't the case since they instead advanced into the Lefyt Gulf where the performed Operation Sho Go 1 instead. So this one is probably going to be much differnet in comparison to the usual "historic battles" we generally face in events.

Guess I'll prepare for E-3 now...
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Kasu on February 12, 2016, 07:43:59 PM
There is nothing more infuriating than having three CLTs plus Abukuma destroy half  the enemy fleet only to have the BB Hime OHKO Nagato... and then miss every other shot she makes.

I... I can't.

EDIT: And then on the next sortie, Nagato hit a weakened BB Hime for over 200 damage and we proceed to get a Perfect S on every node afterwards, save for the air node.

The RNG seems to enjoy absolute chaos.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: RuneDevros on February 12, 2016, 11:09:33 PM
Totaku you sure about there being DDs in E-2's boss node? I've only encountered PT boats (2-3 accompanied by 3-2 transports.) on that node in Hard.

[attach=1]
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 13, 2016, 12:52:15 AM
Totaku you sure about there being DDs in E-2's boss node? I've only encountered PT boats (2-3 accompanied by 3-2 transports.) on that node in Hard.

[attach=1]

You're right, did mean PT boats, they're somehow underwhelming up until final boss kill where they get more dangerous. Don't know why but they are. I still found the boss run the most stressful part of that map.

On a side note I went back to E-1 out of boredom and finally bagged these....

(http://i.imgur.com/eMI1cYJ.png)
(http://imgur.com/i3fdOnc.png)
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Zengar Zombolt on February 13, 2016, 03:17:38 AM
I still play this game I promise I promise!
Beat E-2  a bit ago. Apart from Hatsuzuki I've gotten Asashimo, Kiyoshimo, Maikaze, Naganami and Uzuki. Lotsa rare DDs so far :V
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 13, 2016, 07:09:17 AM
ok, let's see if we can wind this up. I'm ready to see if we can beat the final map.

Kancolle E-3 Run: Battle of the Heavy Beaches! http://www.twitch.tv/totaku2
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: RuneDevros on February 13, 2016, 09:35:40 PM
Can someone assess my readiness for E-3 Hard? Should I go back to Normal?

[attach=1]
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 13, 2016, 11:45:32 PM
Can someone assess my readiness for E-3 Hard? Should I go back to Normal?

[attach=1]

As of this point, it's going to be dependent on what resources you have and how much you're willing to go through with it. You look decently prepared though if I may ask.... where's Kiso, and do you have Yamato or Musashi and if so are they decently trained Rune?

I'm probably not going to be too reliable on my account because... everything ended too quick for me to really say it was nothing more than a simple "luck of the draw"

E-3 - Operation Sho-Go 4: The Heavy Cruiser Parade and how Ooi crashed the whole party in one go

I'm am just going to say this..... I think I lucked out this run... this was probably the most ridiculous case of: I killed her without even trying approach. So to begin, lemme tell you about mah ship girls:

Transport Escort Fleet:
Main Fleet: Fusou, Yamashiro, Z1, Z3, Shiratsuyu and Harusame who got switched out periodically.

Escort Fleet: Abukuma, Haguro, Nachi, Yuudachi, Shigure, Akizuki

This group made the transport run rather trivial. All DDs in the main fleet hauled drums and Abukuma haulled a Daihatsu, while the escort fleet was on offense. Fusou and Yamashiro just came armed with Zunin 12s and thier main artillery.

This worked surprisingly well. Despite the fact I had to go through one extra node, it was not an important node since it was just Airfeild Hime Twins launching planes.

I think in all honesty, the sub nodes were more intimating that anything else since they came with golden So-classes in tow. Which have a good track record for wrecking a fleet even in line abreast.

The boss node itself has a a Destroyer Hime, 2 Chi Class Flagship tier Torpedo Cruisers, a Nu-class Flagship Light Carrier, and 2 Ha Class Late Model elites. Anytime the team made it there everything died there usually during the day fight or possibly by night battle. It never generally lasted too long.... I only had two goof ups in the whole transport run.

Main killing phase

Main Fleet: Yamato, Mutsu, Nagato, Kirishima, Chitose, Junyou

Escort Fleet: Abukuma, Kitakami, Ooi, Kiso, Shigure, Yukikaze (and Ushio as back up)

I used a Surface Assult Fleet since I expected the boss fleet to demonstrate some real power. And so I had a chance to take the north route, from what I could tell... you had the option to go East or South... I just took the shotest path which I considered to be South and stuck with it.

I had to fight first now had some DDs,1-2 light cruisers or a tsu-class elite, and what can be either 2 Battle Ship Himes or a Battleship Hime and 2 Ru-classes. Fight either goes smoothly or painfully, it's never easy to tell since Battleship himes can be quite abnoxious at times. Otherwise they are easy to pass by.

Then I dealt with a case of Twin or Triplet Airfeild Himes. Nothing an Ring Formation can't pass....

Finally I fought again a Ru- Brigade which consisted of 2 Ru-class (which can come in any combination between Ru Flagship or Ru-Kai), 2 Gold Trasnports, and 2 Late Model DD Elites. This fight was occasionally trivial as well and easily won. Which then led to the main fight.
(http://kure.kancollewiki.net/images/8/81/Heavy_Cruiser_Hime.png)
Heavy Cruiser Hime
Heavy Cruiser Hime is kinda pretty self explanatory. She's tough and has a good mix between Offensive strength and torpedo strength. But she doesn't make the fight easy because she comes along with whole bunch of other powerful friends in tow....
(http://i.imgur.com/5ZfTpfk.png)
I hope you don't mind seeing this on your visits. Cause you'll encounter this 50% of the time. The rest of the time it's this fleet without the CV Hime and instead a Tsu-class Light Cruiser Elite. This is a rather tough challenge since BB himes can tank and the CV Hime (if she's there) can do that and hit with decent accuracy.

In my surprise, I killed this group on the first go and low and behold!

(http://i.imgur.com/TcUv9ea.png)
Can't help but say, I'm glad the entire Summer Set is now complete... but the hunt continues.....

Either way this continues up till 14 runs. Around part way through it I use a boss support fleet cause I thought I needed some extra help. Turned out I was right... but I also may have made things.... too easy.

By the time I reach what I thought was the second to last kill I was fighting Double Battleship Himes in the first node and Double Ru-Kais in the pre-boss node....

Turns out... she was on her last leg.
(http://kure.kancollewiki.net/images/1/10/Heavy_Cruiser_Hime_dmg.png)

Now basically have her, 2 BB Himes, 1 CV hime and 2 Ni-class DD LM Elites. That's her final formation.... which under normal circumstance is a gigantic pain in the arse.

But let's just say... I wasn't expecting it to be fina kill and the same time this happened..
(http://i.imgur.com/KA7ksK4.png)
Run one... that's all it took for me... I didn't even try... I had plans to switch out Kiso for Bismarck to add night battle power but.... I didn't even need to that. Ooi just snapped her like a twig.

It ended too quick (I wanted to hear her blood curtailing screams more) none the less I got rewards.

Two Medals, The Ro.43 Seaplane Scout, the Hardcore Medal and....
(http://kure.kancollewiki.net/images/7/7c/Zara.png)

Zara-Class Heavy Cruiser Zara

Another Member of the Italian Family. Zara's main specialty is that her equipment has a long range putting her on part with the range of a battleship, however, she's also suffers from an accuracy loss in the process. So your milage may vary, but otherwise she's not that bad off and is a good member on the team to have non the less.

And so with that...
(http://i.imgur.com/DHf60KN.png)
The Operation Rei-Go Event is now compete.... there's only two things left for me to do now.... let's hope they come as easily as the rest have done....
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: RuneDevros on February 14, 2016, 05:11:25 AM
My resources are in fairly good shape. I'm sitting at 69k fuel, 56k ammo, 43k bauxite, and over 180k steel. I've barely scratched my resource stockpile mainly because I don't have much that I want to grind for this event. Amagi would be nice but.. eh... I have enough carriers already and the Cranes are still in the leveling queue. Kiso is also in the leveling queue, and I've had no luck with LSCing Yamato class. It took long enough to fish Bismarck out of there.

I beat E-2 Hard, so this is the first event where I scored two hard mode maps so far. I didn't have much trouble with this map. E-1 was harder because of how tanky the boss is. I went south route CDGKLMO with 4{f}BB{V}, 2CV kitted out with 330+ AS and everyone carried the best main guns, a seaplane (Kirishima had a night scout), and a sanshiki. Sub node usually ended up with scratch damage on a few, airfield nodes were not a problem, and the only threat is node G where you potentially face either Wo-Kai + gold Ta, or two told Ta's. In most cases the heavy fleet plus getting AS consistently on that node let me sail clear of that node without difficulty. The next nodes are a walk in the park: nothing more dangerous than Tsu-classes and with this event PT boats are easy to hit even with a full BB/CV team. In most of my runs that made it past Node G, we hit the boss at nearly full health. For the last kill:

[attach=1]

Support fleet was a carrier team that was all the big carriers who weren't in the main team. I think the change that made this team most effective was dropping Maya in favor of a 4th BB. With Maya, I had three ships that could do effective damage in night battle, but with a 4BB team, I had four, meaning the odds of completely disabling my NB team was less. Plus, there were no huge air threats on the entire map that warranted bringing a dedicated AACI ship with two carriers on the team, other than Wo-Kai, but Wo-Kai never gave me a lot of trouble.

Interesting drops were...

[attach=3]

A second Akashi. Now I can repair 5 ships at once.

[attach=2][attach=4]

Naganami and Asashimo.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Sixten on February 14, 2016, 02:01:47 PM
(https://pbs.twimg.com/media/CbH4C9VUEAA9mbY.jpg)

This was a short event with no ship locking. I normally go Normal Mode all the way, but I figured this was going to be the best chance in a long time to get a First Class Medal. And that's what I did.

E-1: THE DEBUFF IS A MYTH. When Totaku posted that you could kill the transport at the Evil Mizuho node to weaken the SS Princess, I decided to see how many times it would take. I decided to kill the transport three times, attack the boss to check for a debuff, and repeat the process until the boss was defeated. 10k fuel/ammo, 40 buckets, 6 Evil Mizuho S-ranks, and 12 transport kills later, nothing happened other than beating the boss. If there is a debuff, it is not tied to transport kills or Evil Mizuho kills. Totaku would later apologize for posting unconfirmed rumors on here and the wiki. I understand that people make mistakes and all, but I want my resources back.

E-2: After making sacrifices for the sake of SCIENCE in E-1, I went through E-2 in a quick and economical fashion. Spent 7 sorties with Team Kasumi chipping down the bar (with 4 A-ranks and 2 S-ranks), then on the 8th sortie, finished off the boss with four Kongo sisters and two Cranes.

E-3: Not having Akitsumaru in Fall 2015 E-3 made the transport mission a pain. Having Akitsumaru this time around made it a breeze, with AS+ on the boss node making it easy to get the S-rank. I could even afford to have two DDs in the escort fleet carry improved ASW equips to increase dodge rate and decrease closing torpedoes in the two sub nodes. It took only 9 sorties to deplete the transport bar.

The actual boss kill was tough. I went with:

Nagato(98) / Mutsu(98) / Kongo(99) / Hiei(99) / Ryujo(133) / Junyo(91)
+ Abukuma(94) / Fubuki(120) / Kitakami(84) / Ooi(84) / Myoko(88) / Shigure(96).

Fubuki was swapped out for Ayanami(89) for the final kill, when cut-ins are more important than protection from planes.

All ship equipment was upgraded to +4 or +5.

Don't go through the sub node. Trust me, you would much rather go through Dyson and Ru Kai. I brought the house with both support expeditions the entire time, and for the final kill, all 24 ships sparkled. It took 16 sorties in all: 10 to deplete the bar (with two S-ranks), and 6 to get the final kill. After choking for most of the way, Shigure redeemed herself with a clutch cut-in to finish off CA Princess. I don't have Hotels, Pastas, or Bismarck, but it turns out you don't need them.

Total resource cost was around 30k fuel/ammo, 10k steel, 4k baux, and 200 buckets. I finished the event with 175k fuel/ammo, 155k steel/baux, and 1825 buckets. If you have 50k resources, 400 buckets, and Level 80+ ships, All Hard is certainly doable.

This is my first and only First Class Medal. I don't think I will ever beat an event on All Hard Mode again.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 14, 2016, 02:05:36 PM
My resources are in fairly good shape. I'm sitting at 69k fuel, 56k ammo, 43k bauxite, and over 180k steel. I've barely scratched my resource stockpile mainly because I don't have much that I want to grind for this event. Amagi would be nice but.. eh... I have enough carriers already and the Cranes are still in the leveling queue. Kiso is also in the leveling queue, and I've had no luck with LSCing Yamato class. It took long enough to fish Bismarck out of there.

Well I'm going to say you're welcome to try Hard then if you like. You got enough strong battleship to attempt the map. But just keep in mind. In your case, I'm going to say have: 4BBs, 2 CVLs and Abukuma, Kitakami, Ooi, a FBB, and 2 DDs (prefferable torpedo cut in ones.) The rest comes down to how lucky your are. Also.. Boss support fleet is highly recommended ESPECIALLY on the last kill. Make sure to bring a searchlight for your FBB and the night scout.

If worse comes to worse drop to medium, you'll still have to deal with 2 BB himes, but it's manageable.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Kasu on February 14, 2016, 06:45:15 PM
Beat the boss bar in E-3 Easy in six sorties, the only failed one being the first sortie I tried with Nagato getting OHKO'd. Decided to thrown in a support expedition for the last dance just in case and we ended with Kiso cutting in for the kill on Snek Hime and then Fubuki double tapping the remainder of the BB Hime's health away. This was the only time I actually had to go into night battle, so that was nice (but why is Nagato so squishy? ;>; )

Decided to farm Yahagi and Sakawa at E-1 next since I'm tired of trying to build the former.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Ruka on February 16, 2016, 01:54:44 AM
That's it. I'm done. E3 Hard was more salt than I bargained for. Back to bucket farming for the real event in Spring.

Video Compilation:
E1: https://www.youtube.com/watch?v=4eN4mFinGiM (too easy)
E2: https://www.youtube.com/watch?v=KvPam-S3LQc (a little muscle is all it needed)
E3: https://youtu.be/etUsRSWO0r0 (quit making me waste resources on support!)

(https://pbs.twimg.com/media/CbTKScUUsAAvf2y.png)
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 16, 2016, 09:41:28 AM
Am I like the only one here who didn't suffer from the so call "E-3 struggle" in this group here? I mean I get the impression she was meant to be tough as nails, but some reason Ooi just killed her shockingly easy withing the first final kill attempt no less.

Anyways hunt wrap-up: I've bagged all the missing kanmusu. "The 4 eye'd Warrior" and the "Forgien Hunter" have now joined my ranks meaning I'm done farming for new Kanmusus.... I'm just left with Taihou again... which I will do once Kancolle Kai comes out.

Overall cost of event (Hunting included): 30k fuel, 27k ammo, 19k steel, 1k bauxite, and 300 buckets.

(http://i.imgur.com/A9tLT8j.png)
(http://i.imgur.com/UZCiLJO.png)

Anyways a load of stuff has come up over the last few days and I plan to cover them in detail soon, so please be patient. ^^;;
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: MewMewHeart on February 16, 2016, 02:48:37 PM
Am I like the only one here who didn't suffer from the so call "E-3 struggle" in this group here? I mean I get the impression she was meant to be tough as nails, but some reason Ooi just killed her shockingly easy withing the first final kill attempt no less.

Anyways hunt wrap-up: I've bagged all the missing kanmusu. "The 4 eye'd Warrior" and the "Forgien Hunter" have now joined my ranks meaning I'm done farming for new Kanmusus.... I'm just left with Taihou again... which I will do once Kancolle Kai comes out.

Overall cost of event (Hunting included): 30k fuel, 27k ammo, 19k steel, 1k bauxite, and 300 buckets.

(http://i.imgur.com/A9tLT8j.png)
(http://i.imgur.com/UZCiLJO.png)

Anyways a load of stuff has come up over the last few days and I plan to cover them in detail soon, so please be patient. ^^;;
I'll be hunting those two tomorrow along with Pudding (Prinz), Asashimo, and Akizuki.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: qMyon on February 16, 2016, 03:47:19 PM
I promise, I'm still playing. I'm just.....semi-retired aside from events  :derp:.

However, I may perk up a lot more soon - pre-registration for the Kancolle Android client is scheduled for later this month. I am appropriately hyped.

https://twitter.com/KanColle_STAFF/status/699390224682524672
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: RuneDevros on February 17, 2016, 05:04:05 AM
Graf dropped from L node. So glad I didn't spend any additional time farming for her in Fall 2015's event.

[attach=1]

Depleted 1400 HP of her gauge today in 4 attempts with no retreats so far (used FCF once to send Fusou home after a solid shot from a Ru-class in Node L).  Hoping to be able to finish in the next few days.

[attach=2]
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Sixten on February 17, 2016, 05:47:59 AM
The Ballad of Zara

(https://pbs.twimg.com/media/CbTR7NyUYAI4GMZ.jpg:large)
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: MewMewHeart on February 17, 2016, 05:41:56 PM
The Ballad of Zara

(https://pbs.twimg.com/media/CbTR7NyUYAI4GMZ.jpg:large)
I laughed so hard that Zorro parody too good.

Time to E-3 farm again: http://www.twitch.tv/duckieplucky
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Fetch()tirade on February 17, 2016, 11:07:58 PM
E-2 Easy (cont.)
Brute force worked and brave, new ducky is mine.
No notable drops.

E-3 Easy
TP Bar went down surprisingly quickly with a lot more S ranks than I was expecting, but a few extra runs to possibly snag Eugen have either ended early due to troll subs or non-S at the boss. I'm getting real sick of this shit and I suppose my girls are too, so I'll be reorganizing to attack Cocoa Hime (https://www.youtube.com/watch?v=vTwNspjtIek) tomorrow.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Calamity on February 18, 2016, 04:46:05 AM
the only reason to really run the event besides FREEDOM gun
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6FnEzfoDHetXyPgJVgo3kROFstRCY.jpg)
11 runs not including clearing normal modo
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: MewMewHeart on February 18, 2016, 04:59:27 AM
the only reason to really run the event besides FREEDOM gun
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6FnEzfoDHetXyPgJVgo3kROFstRCY.jpg)
11 runs not including clearing normal modo
And I'm sitting here with who knows how many runs and not a single sign of Pudding or Graf in sight.
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Ruka on February 18, 2016, 12:59:02 PM
So kancolle kai just got released. Any footage?
Title: Re: Kancolle Kai 3: Kancolle- Operation Rei-Go is go!
Post by: Totaku on February 18, 2016, 05:35:53 PM
So kancolle kai just got released. Any footage?

There has been lots of people who have been streaming it.

I hope you got a Nico Nico account, cause you're going to need it!

Here's what I can summarize about early game play in a nutshell:

1. The game can be summarized as "Kancolle Lite" or "Kancolle for the busy person who doesn't have enough time to play a browser game."

2. You're mainly taking fleets out into waters and you start out in the Naval Base Waters much like the orginal game itself. You'll need to fight off abyssals to expand outside of the base waters and explore locations further outward.

3. You have to keep the waters in check because Abyssals Fleet CAN and WILL try to reclaim them. (The hex will change gradually from white to yellow, to red.

4. If the Hex goes red, Abyssals fleets will be attempting to reclaim said waters, you'll need to use what fleet you have there to launch a counter attack to stop thier attack. If you successfully drive them away, you'll prevent them from claiming the area.

5. Alternative ways to keep the waters in check is to constantly sortie in waters.

6. Combat looks awfully cheap looking in appearance due to the 2D Cut outs on 3D waters. But in some sense you have some degree of control over what you kanmusus do in battle. You can focus on using guns, toredoes, planes, ect. So if you prioritize on only guns, your kanmusus will fire, but won't launch torpedoes. Combat mechanics are definetly different to the browser in some degree.

7. You can skip battle sequences.... and by that I mean litterally just jump to the results upon the engaging an enemy unit.

8. You can manage up to 12 fleets.. and you WILL be using them all.

9. Everything in the game has been changed to turn base (turns are marked as weeks). This includes construction, repairs, expeditions, and so forth.

10. There is Fleet Practice much like the original game. But since this game is a single player game, it's not PVP based. Instead you use your other fleet members to engage in Naval Practice.

11. There is a Fleet Drill which serves as an alternative to Practice, where your kanmusus can take a turn practicing firing thier augments. This will allow them to gain exp and boost some stats.

12. Each fleet has thier own office which can be customized.

13. Kanmusus in 2Dlive are kinda simple, but cute to see animated. Thank goodness they did not go overboard with it.

14. There are 4 difficulties in the game Easy, Normal, Hard, and Historical which I can assume is the equivalent to Touhou's Lunatic mode.

15. Iowa is confirmed to be the USN Kanmusus to appear in the game, but she will not appear likely till New Game + As of current, no one has made it that far...

16. Exp gain is very huge in this game. You can level up Kanmusus rather quick.

17.  There is still furniture, coin boxes, and the premium shop and quests much like Kantai Collection.

18. Preimum shop is drastically different in this game due to being a single player game. During your game, as you capture locations or fend off Abyssal Fleets you'll gain "Strategic Points" which act as you equivalant to DMM point currency to buy things like construction slots and repair slots.

19. Additional slots for Construction and repair are really important since you racing against the Abyssal fleets.

20. Plane animation during Carrier fights look really nice.

21. Think of this as "Kancolle: The Strategy Simulation Game"

I still have yet to see anyone get Akashi so I don't know how her workshop works though I know it exists. And I know that SOME event inspired waters are within the game including AL/ MI and Operation FS.

Outside of that it's just going to be a waiting game since it's going to take some time before someone beats the game first. Under my personal opinion, this is the kind of game I recommend to someone who isn't into playing the browser game, but still want to try something equivalent to it that they can play at thier own pace. It can in turn get them hooked. It's kind of a way to introduce players to the Kancolle franchise outside of the internet. For the veteran admirals out there. I'm not sure it has much to offer, but if you're looking to play the same game with a twist thrown in...or want to desperately see Iowa badly... then you might want to take a look at this game.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: highzealot on February 19, 2016, 04:50:16 AM
(http://i.imgur.com/nylqy4h.png)

I'm finished with this event now. E-1 and E-2 both felt relatively easy on hard. E-3 wasn't too bad until the final kill. Final kill took me 15 attempts which could be worse. There were very little retreats and most attempts ended with just failing to kill the boss. Usually involved the escort fleet being mostly knocked out before night battle. Boss was finally torpedoed by Abukuma surpassing my expectations. I thought the final blow would be dealt by either a CLT or DD. I guess Abukuma will most likely be receiving future Maruyus as Kitakami doesn't really need any more luck than 48 when everyone else has received no extra luck.



Kancolle Kai doesn't really seem too good though that impression may change as more footage is released. 2Dlive kinda creeps me out though.

Kancolle Arcade on the other hand is still looking like it's going to be great. Shame there's almost no chance I'll ever get to try it personally.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: RuneDevros on February 19, 2016, 05:39:53 AM
E-3 cleared on Hard which means I managed to clear an entire event on hard. I took a STF and went JKIL to the boss (Boss). You encounter potentially 1-2 battleship princesses in J and 0-2 Ru-kai class battleships in L. The I node is an airfield princess node and there's nothing threatening about that. I'm not sure what the devs intended for those nodes to be. I rarely ever took more than 20 damage across the entire fleet on those nodes. For most of my runs I used this configuration:

[attach=4]

Leading up to last dance, my record was 5 boss kills and a ~60% kill. I used FCF once and did not need to send everyone home. Turns out that battleship princesses have terrible aim. Last dance took three tries, and I was fairly confident that I could do it in a couple days. First two attempts at last dance made it to the boss but failed were because everyone kept firing at wrong targets in NB, but on the third try, a one-two punch from Kitakami and Yukikaze were enough to finish that boss off.

[attach=1][attach=2][attach=3]

Now I don't know what to do.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Fetch()tirade on February 19, 2016, 05:03:13 PM
E-3 Easy (cont.)
Yukikaze secures the kill with a torp wall. If I wasn't running expeditions to support my fuel consumption, I might have used a good shelling to help knock down BB hime for an S clear, but bygones are bygones.
Special thanks go to Donna Summer (https://www.youtube.com/watch?v=VsQsdlYVPCw).
Notable drops: Hatsukaze, Nagato, Taigei.

Let's see what I can go back and farm.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Ruka on February 20, 2016, 01:39:23 AM
Found a couple of videos in English regarding KC Kai.

Let's Play: https://www.youtube.com/watch?v=cQl1jBwgJn4
Gameplay Explained: https://www.youtube.com/watch?v=O1NKTl8fVIc
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Rotten on February 20, 2016, 02:20:26 AM
Does the Type 3 Shell bonus damage against installation types stack, even diminishingly?
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Totaku on February 20, 2016, 09:57:48 AM
Does the Type 3 Shell bonus damage against installation types stack, even diminishingly?

As far as I understand, not quite. But a Type 3 + WG42 combo can do insane damage. Try that on a Heavy Cruiser if you're having trouble killing the Supply Depot Hime, odds are you might kill her in one shot in night battle.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: qMyon on February 20, 2016, 02:43:19 PM
Finally completed the event on Medium! Which is all I could manage with only 40+ buckets stored up. Talk about teitoku on a budget. Plus an extra Okinami present on the final kill.

I'll just burn the remaining buckets on E-4 Pencil-hunting now.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Ruka on February 21, 2016, 12:43:59 AM
Source: https://t.co/FCvozm8BIz
Wikia post: http://kancolle.wikia.com/wiki/Recent_Updates#comm-403181

Iowa has been sighted. I repeat. USS-Iowa has been sighted.

(https://pbs.twimg.com/media/Cbsj2nGUMAAwBZC.jpg:large)

(http://vignette2.wikia.nocookie.net/kancolle/images/7/7a/Iowa_3.jpg/revision/latest/scale-to-width-down/640?cb=20160221003402)

Holy Engrish, Batman.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Gpop on February 21, 2016, 01:03:44 AM
https://twitter.com/noisy_sgr/status/701206064776114176

KETSU WEIGH ANCHOR
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: RuneDevros on February 21, 2016, 01:17:37 AM
What are you all using for Akizuki / Amagi farming on E-2?

I'm sending in my 4BB2CV team I used for clearning and while I can get the job done reasonably well it's expensive. The other formations I tried don't seem to fare so well getting to the boss. 2DD 2CA FBB CV gets turned around at G node frequently with the double Ta / Ta + Wo Kai because they're too squishy to tank hits from those powerful units.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: MewMewHeart on February 21, 2016, 03:32:55 AM
Source: https://t.co/FCvozm8BIz
Wikia post: http://kancolle.wikia.com/wiki/Recent_Updates#comm-403181

Iowa has been sighted. I repeat. USS-Iowa has been sighted.

(https://pbs.twimg.com/media/Cbsj2nGUMAAwBZC.jpg:large)

(http://vignette2.wikia.nocookie.net/kancolle/images/7/7a/Iowa_3.jpg/revision/latest/scale-to-width-down/640?cb=20160221003402)

Holy Engrish, Batman.
HORY SHITTO!!!!
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Ruka on February 21, 2016, 05:09:21 AM
Some Iowa voices.

Sortie: https://twitter.com/noisy_sgr/status/701206064776114176

Victory: https://twitter.com/noisy_sgr/status/701264785300525057

Library: https://twitter.com/noisy_sgr/status/701253674987757568

Ero Iowa is ero: https://twitter.com/noisy_sgr/status/701256136184373248
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Kasu on February 21, 2016, 08:10:32 AM
Some Iowa voices.

Sortie: https://twitter.com/noisy_sgr/status/701206064776114176

Victory: https://twitter.com/noisy_sgr/status/701264785300525057

Library: https://twitter.com/noisy_sgr/status/701253674987757568

Ero Iowa is ero: https://twitter.com/noisy_sgr/status/701256136184373248
It's hilarious that she sounds almost exactly as I was expecting her to sound.

And now to wait for Enterprise... and Barb (hopefully ;>; ).
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Totaku on February 21, 2016, 03:13:15 PM
This is what I get for being very sick and not getting into a good enough condition to watch for Kancolle Kai's outcome these last few days now Iowa is out.

Either way, I had a chance to examine her and personally I have to say this is a bit of a surprise. Wasn't expecting Yoshinori to be doing the American ships, but hey whatever floats his boat.

I had a good amount of time hearing the limited amount of lines that are present (since right now only one person has publicly announced he has her..

She speaks an surprising amount of English with a hint of Japanese thrown in between.

http://en.kancollewiki.net/wiki/Iowa#Quotes

She's more or less a reverse Kongou. (Since Kongou speaks Japanese with some English thrown in, as to Iowa who speaks mostly English with some Japanese toss in)

They like unique polar opposites to each other.

Oh BTW, the only way you're getting Iowa in Kancolle Kai is to beat the game on the Medium Difficulty setting , you won't be rewarded her on any lighter diffculty settings to date.

Don't plan to get Kai? Then you're just going to have to wait.... Spring or Summer... whenever she's going to come out for the browser version.

On another Kancolle Kai note:

There's a patch coming out for it tomorrow, it'll have 2 new quests and fix some display bugs.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: qMyon on February 21, 2016, 04:18:52 PM
Oh yes, come here you sweet yasen carrier you.

[attach=1]

Picked her up after 4 runs with no drops. Now to hunt for Taigei. *makes whale noises*
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Sixten on February 21, 2016, 04:41:54 PM
What are you all using for Akizuki / Amagi farming on E-2?

I'm sending in my 4BB2CV team I used for clearning and while I can get the job done reasonably well it's expensive. The other formations I tried don't seem to fare so well getting to the boss. 2DD 2CA FBB CV gets turned around at G node frequently with the double Ta / Ta + Wo Kai because they're too squishy to tank hits from those powerful units.

I'm farming E-2 Hard Mode with Kasumi/Asashimo/Kiyoshimo/Ashigara/Tone/Chikuma, which goes A-E-I-J-M-O. Those 6 ships are all sparkled. Also, I'm bringing a boss support expedition (2BB/2CVL/2DD) with only the flagship sparkled.

In 25 sorties I have 18 boss S-ranks, 5 boss A-ranks, and 2 retreats. The boss support expedition makes farming expensive, though.

The ships I didn't have from E-2 when I started farming were Akizuki, Umikaze, Okinami, Amagi, and Noshiro. The only one who has dropped so far is Noshiro, on the 25th sortie, in which the boss was in final form.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Gpop on February 23, 2016, 01:01:59 AM
Kancolle Arcade gameplay featuring Saki Fujita and Ootsubo Yuka!

Video 1 (https://www.youtube.com/watch?v=GAjOfoutg5s)
Video 2 (https://www.youtube.com/watch?v=IPfFSo-hiWI)

Oh my god this game actually looks really good, and has ACTUAL GAMEPLAY. You can actually scout for enemy fleets, move the fleet around, and actually dodge enemy attacks.

And the character 3D animations and interactions are good too!

Now this will fall under another game that I'll never play ;_;

"NANODESU!! NANODESU!! NANODESU!!!" *pokes Inazuma furiously*
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Ruka on February 23, 2016, 01:10:42 AM
Kancolle Arcade gameplay featuring Saki Fujita and Ootsubo Yuka!

Video 1 (https://www.youtube.com/watch?v=GAjOfoutg5s)
Video 2 (https://www.youtube.com/watch?v=IPfFSo-hiWI)

Oh my god this game actually looks really good, and has ACTUAL GAMEPLAY. You can actually scout for enemy fleets, move the fleet around, and actually dodge enemy attacks.

And the character 3D animations and interactions are good too!

Now this will fall under another game that I'll never play ;_;

"NANODESU!! NANODESU!! NANODESU!!!" *pokes Inazuma furiously*
Would've wanted this for Kai instead.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Kasu on February 23, 2016, 06:30:50 AM
That feel when you'll likely never get to play the arcade game. ;>;
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Totaku on February 23, 2016, 06:40:22 AM
It's also a pity because based on what some people reported, you're going not just need to be in Japan to play this thing, but you're going to need a big wallet. Cause like all Arcade machines, this one will eat your yen and FAST.

Apperently you'll need to put 300 yen in the start the game when it comes out. Which give you 300 GP

Every 100 yen following that is 100 extra GP.

Currently GP ticks down about 1 GP per second. So you can't sit around gawking at your Kanmusus all day unfortunately. You need to prioritize and prepare your Kanmusu and do what you need to do.

Doing construction and earning kanmusus will cost you 100 GP.

GP will however freeze upon cut scenes and sorties.

And it cost GP to enter a sortie.

Unconforimed stuff which I heard might be legit is that:

If a Kanmusus sinks, she's dead, but you can revive her with a repair goddess after battle, but that will cost your 600 GP, OR you can revive her with pentalties (Which will lower her level and your HQ level), or put your decision down till later.

Player who went to play test this in the play locations that have been going on for 2 week + JAEPO were given 600 GP to use to play test.

That is technically enough to do 2 Sorties, earn 2 cards, and spend a few moments looking at your kanmusu. :P  (They were allowed to sign up for additioanl play tests)
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: RuneDevros on February 24, 2016, 05:37:09 AM
AMAGI!!!

[attach=1]

After many successful (and about 25% unsuccessful) attacks on E-2's boss node, we got her! I did the long route 4BB2CV team which passed through M before hitting the boss. Nothing much interesting dropped other than a handful of rare *gumos.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Abraham Lincoln on February 24, 2016, 08:43:49 AM
So...Clownpiece became a KanColle character. :V Not sure how I should feel about this.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: Totaku on February 24, 2016, 10:43:36 AM
Well, rank rewards are now out and we've been rewarded with something new!

(http://i.imgur.com/PkGT5WZ.jpg)
The Ro.44 Seaplane Fighter!
http://en.kancollewiki.net/wiki/Ro.44_Seaplane_Fighter

This is a rank reward prize given out to the top 500 players. More or less this plane is limited in it's uses, but provides some AA coverage.

But here's the real fun part... along with giving out these prizes.....
http://en.kancollewiki.net/wiki/Game_Updates/2016/February_24
Modified Italian Ship such as Roma Kai, Italia, and Zara Kai can now use Seaplane bombers / multi purpose seaplanes!

So now they can be able to launch seaplanes in battle just like an Aviation Battleship or Aviation Cruiser... HOWEVER.... they cannot attack submarines.
Title: Re: Kancolle Kai 3: Kancolle- Kancolle Kai, The Strategy Simulatior Game is out!
Post by: MewMewHeart on February 25, 2016, 12:58:52 AM
Well, rank rewards are now out and we've been rewarded with something new!

(http://i.imgur.com/PkGT5WZ.jpg)
The Ro.44 Seaplane Fighter!
http://en.kancollewiki.net/wiki/Ro.44_Seaplane_Fighter

This is a rank reward prize given out to the top 500 players. More or less this plane is limited in it's uses, but provides some AA coverage.

But here's the real fun part... along with giving out these prizes.....
http://en.kancollewiki.net/wiki/Game_Updates/2016/February_24
Modified Italian Ship such as Roma Kai, Italia, and Zara Kai can now use Seaplane bombers / multi purpose seaplanes!

So now they can be able to launch seaplanes in battle just like an Aviation Battleship or Aviation Cruiser... HOWEVER.... they cannot attack submarines.
WHAT THE FUCK I DON'T WANNA SEE ANYMORE BBV WANNABES!!!!! -explodes-
Title: Re: Kancolle Kai 3: Kancolle- Behold, the power of Pasta!
Post by: Totaku on February 25, 2016, 03:48:13 PM
Well stuff keeps popping up each day and more content keeps rolling out day by day. As of today the Dengeki Playstation magazine has come out and it focuses on Kancolle Kai this month!

(http://i.imgur.com/0a2LQMs.jpg)

 As mentioned in the tweet, they would be focusing on covering Kancolle Kai in general which would focus on the explaining the game mechanics and thier view on the magazine, however later on within the same magazine, they cover an interview with Tanaka as they discuss about Kancolle Kai.

What we learn is this:

*Tanaka is considering giving the Error-girls (You know, the lead faries who only appear during browser tutorials and error screens) voices.

*Sometime following the Spring time after Iowa's release, we are expecting new game mechanics that come from Kancolle Kai to start making thier appearance in Kantai Collection the browser game.

* Takana has confirmed that the "Affection System" will make it's way to the browser version.

* Other mechanics from kai such as things like "boosting your luck with the same ship" are in consideration, but are not officially confirmed yet. But other mechanics are planned to make thier way into the browser game.

Some information regarding what I said can be found here
http://kancolle.doorblog.jp/archives/47907778.html
Title: Re: Kancolle Kai 3: Kancolle- Behold, the power of Pasta!
Post by: Ruka on February 25, 2016, 05:52:43 PM
I think everyone was waiting for affection. Still, I Iowa when.
Title: Re: Kancolle Kai 3: Kancolle- Behold, the power of Pasta!
Post by: Calamity on February 26, 2016, 08:10:35 AM
Iowa is amazing
and the lewd doujins that will be made about her will rival Atago's amount, hue

E-2 spits out a lot of ships
(http://ft.trillian.im/977f4d5d850e7242b3507d3ef31c6db39e9e4fd0/6FA2Hhi63C996X4gSDlfXxg3opyaY.jpg)
glasses quota check, all Shizuma Yoshinori ships check, second Akashi check, barely used resources check, don't really need Amagi

My body is ready for Iowa
Title: Re: Kancolle Kai 3: Kancolle- Behold, the power of Pasta!
Post by: MewMewHeart on February 26, 2016, 03:44:29 PM
I GOT A TOTAL OF 8 MAURUYUS AND 3 MIKUMAS AND PRINZ AND GRAF AIN'T ONE!!! -drops mic- Now if only E-3 would kindly give me Graf or Prinz that would be great... I swear E-3 is trying to make me go home, but I'm going for broke.
Title: Re: Kancolle Kai 3: Kancolle- Behold, the power of Pasta!
Post by: Totaku on February 26, 2016, 04:07:11 PM
I GOT A TOTAL OF 8 MAURUYUS AND 3 MIKUMAS AND PRINZ AND GRAF AIN'T ONE!!! -drops mic- Now if only E-3 would kindly give me Graf or Prinz that would be great... I swear E-3 is trying to make me go home, but I'm going for broke.
Personally I'd prioritize getting Graf first since she's probably the easier to get, but I know how Prinz has been treated like the "rare candy" of kanmusus. I'm kinda surprised she gets this kind of treatment, but she seems to be a really special case.

This even applies to Kancolle Kai as the only way to earn her in Kai is to beat Historical Difficulty which is harder than Hard Mode which brings up another point.
I think everyone was waiting for affection. Still, I Iowa when.

Speaking of affection, some players have been experimenting with thier kanmusus in Kancolle Kai and it turns out... you can get unique reactions out of them is you spend enough time poking them.
http://kancolle.doorblog.jp/archives/47880849.html

Hiyou seems to show a change in her emotions as you poke her over time going from this.
(http://livedoor.4.blogimg.jp/tamenuko/imgs/7/7/77d251ff.jpg)
to this
(http://livedoor.4.blogimg.jp/tamenuko/imgs/4/9/4934f8ea.jpg)
to eventually this
(http://livedoor.4.blogimg.jp/tamenuko/imgs/7/f/7f141880.jpg)

Long story short, poking Kanmusus may lead to interesting things that will also effect how they fight in battle in Kai. And if Kensuke Tanaka keeps his word as he noted in Denkegi Playstation, this will carry over into the browser game. How said system will be intergrated in the browser game we will have to wait and see.
Title: Re: Kancolle Kai 3: Kancolle- Behold, the power of Pasta!
Post by: MewMewHeart on February 26, 2016, 05:10:35 PM
Personally I'd prioritize getting Graf first since she's probably the easier to get, but I know how Prinz has been treated like the "rare candy" of kanmusus. I'm kinda surprised she gets this kind of treatment, but she seems to be a really special case.

This even applies to Kancolle Kai as the only way to earn her in Kai is to beat Historical Difficulty which is harder than Hard Mode which brings up another point.
Speaking of affection, some players have been experimenting with thier kanmusus in Kancolle Kai and it turns out... you can get unique reactions out of them is you spend enough time poking them.
That's my plan right now I'm just recovering resources and then leaving my night expeditions on due to work, but if I show you highlights from my attempts of getting Graf and Prinz you'll see I only gotten 3 Mikumas, 2 Maruyus and Okinami out of it... too which is weird... like seriously Node L is NOT even giving me Graf only just junk while Node T is giving random ships I already have, trying for Easy mode farming is so stressful.

Edit: YAY now I can poke my wifey and it'll be ok!
Title: Re: Kancolle Kai 3: Kancolle- Behold, the power of Pasta!
Post by: Fetch()tirade on February 27, 2016, 07:14:50 AM
E-3 Easy (cont.)
Secured Amagi and my first Maruyu. Pissing my resources away at E-3 transport half in lazy runs for Eugen. As far as I'm concerned, the event ended when I cleared and anyone that comes afterwards is a happy coincidence.
Title: Re: Kancolle Kai 3: Kancolle- Behold, the power of Pasta!
Post by: Ruka on February 27, 2016, 02:09:22 PM
Any details regarding the KC android app?
Title: Re: Kancolle Kai 3: Kancolle- Behold, the power of Pasta!
Post by: qMyon on February 27, 2016, 02:16:09 PM
Any details regarding the KC android app?

Pre-reg starts on the 29th, no further details as yet.
Title: Re: Kancolle Kai 3: Kancolle- Behold, the power of Pasta!
Post by: Totaku on February 27, 2016, 02:39:36 PM
Pre-reg starts on the 29th, no further details as yet.

To be more specific, per-registration is set to start the moment after this upcoming maintenance is complete. So once the event is over, per-registration for Andriod support begins.

With the recent Dev Tweet, it's confirmed they'll be proceeding with this in a "Lottery like process" and will be accepting 100,000 users for early registration following the completion of maintainance.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Totaku on February 29, 2016, 02:50:09 PM
The update is over, and the coming of Spring has begun! So let me provide you with notes regarding today's update!
http://en.kancollewiki.net/wiki/Kancolle_Wiki

http://en.kancollewiki.net/wiki/Game_Updates/2016/February_29
Quote
Feburary 29th, 2016 End of Winter Event /Kanmusus Peach Festival Update

1. The End of the Winter Event "Sortie, Operation Rei-Go!"
The Winter 2016 Event "Sortie! Operation Rei-Go"has now concluded. Admirals who participated in the operation, thank you very much.

2. Satsuki Kai Ni
Satsuki will receive her kai ni remodel.
Blueprint is not required
Some voicelines such as her naval base voices have been updated
Satsuki will need to be a pretty high level to receive her kai ni upgrade.

3. Kanmusu Peach Festival line
Currently a total of 10 Kanmusu which will include Yamato will receive lines for the Peach Festival

4. Marriage Secratery Lines for Yamato Kai, Yuugumo Kai, Makigumo Kai, Naganami Kai, and Akigumo Kai

5. Coming of Spring line
A total of 10 Kanmusu include Shoukaku will be getting new lines for the coming of Spring.

6. Akashi Improvement Arsenal update

 Akashi will now begin to improve Prototype 35.6cm Triple Gun Mount, 35.6cm Twin Gun Mount (Dazzle Camouflage), and Prototype 41cm Triple Gun Mount with help of certain Kanmusus.
Akashi can also improve Type 0 Observation Seaplane and Ro.43 Recon Seaplane. In addition, the latter can be upgraded to an Ro.44 Seaplane Fighter.

7. Seaplane Fighter Category
Seaplane fighters are now separated into thier own category.

8. Seaplane Fighter Usage
Seaplane fighters can now be equipped to Yamato Kai, Musashi Kai, Nagato Kai, and Mutsu kai.

9. Ro.43 Recon Seaplane Can Be Developed
Under certain conditions, Ro.43 Recon Seaplane can be developed at the factory.

10. End of Time-Limited Valentine Mode and Voices


11. Revival of Furniture Shop Listing

12. Peach Festival! "Hishi-Mochi" Given as Present.
No "Hishi-Mochi" gathering this year! Instead all admirals who take their post before the next maintenance will be given "Hishi-Mochi".

13. Naval Base Counter Bar Upgraded
Updated attributes for Zara, Okinami and Hatsuzuki. A certain food is also added for a limited time for each of them!

14. Mission Girl / Item Shop Girl Time-Limited CG

Ship Girls that carry out those roles will attempt to sortie with their Time-Limited Mode look.

15. Verniy Able to Equip Daihatsu

16. 2 New Quests
Organize the "31st Squadron (1st gen.)"!
Deploy the "31st Squadron (1st gen.)"!

17. Pre-Registration for Utilizing Fleet via Android OS
Until the next maintenance, the planned spot for "allied fleets" will temporarily be replaced by a button for pre-registration in order to utilize the fleet via Android. Admirals who wish to utilize their fleet in advance on Android OS, please set the slider to "Register". We will choose about 100,000 Admirals (as much as we could allow those who wish to do so) among those who have set the slider to "Register" and invite them to utilize their fleet in advance of others.

18.Mizuhou can found in the Southern Water (World 5)
Mizuho can now be encounted in the Southern Ocean Waters somewhere...

Now enjoy your new and improved Satsuki!

Satsuki  (http://en.kancollewiki.net/wiki/Satsuki)is required to be at level 75 to reach her Kai Ni. In conclusion, she has very good AA stats for a low ended destroyer. She also comes with a concentrated 25mm auto cannon to boot!

(http://kure.kancollewiki.net/images/f/f7/Satsuki_Kai_Ni.png)

Also in regards to the Kancolle Android Regisrtration

When you start your game you're going to notice that grey'd out "Friend Icon" that has been sitting there doing nothing for almost 3 years now has finally been changed! From now until the next update, you can click on this button and activate this...

(http://i.imgur.com/pGvH2Ct.png)

Basically this your method of setting yourself up to get a "chance" play the Kancolle Android version. But to explain further, what your are doing here is registering your account to being placed in for a lottery to be picked for the "Andriod  version". All you're doing for now is registering to be placed in the lottery. There no way of knowing if you'll be accepted or not until sometime following the next maintenance and update.

So if you really want to sign up to be placed in the Android Lottery, flip the switch, once it's flipped you're placed in the lottery.
Only 100,000 players will be accepted to test play the android version. So good luck getting into the Android version of the game.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Kasu on February 29, 2016, 05:50:24 PM
And so Verniy gets even more awesome.

I'm really happy that I guessed correctly on the Satsuki front though. I can only wonder if they'll ever stop this massive influx of AA-specialist destroyer Kai Nis though.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Totaku on February 29, 2016, 06:05:52 PM
And so Verniy gets even more awesome.

I'm really happy that I guessed correctly on the Satsuki front though. I can only wonder if they'll ever stop this massive influx of AA-specialist destroyer Kai Nis though.

On top of that Verniy can also now equip armor bulges making her into a tank of sorts. Something you don't normally see come from a DD. So yeah Verniy has gone up and beyond the realm of normal possibilties.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Kasu on February 29, 2016, 09:50:46 PM
On top of that Verniy can also now equip armor bulges making her into a tank of sorts. Something you don't normally see come from a DD. So yeah Verniy has gone up and beyond the realm of normal possibilties.
Indeed. If anything, that extra armor essentially makes her an even better ASW girl.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Fetch()tirade on March 01, 2016, 12:40:16 AM
I've seen some pictures of Satsuki being able to AACI with just the 25mm CD, but I don't have her at a high enough level to test this.
If so, she's probably one of the best TP main fleet DDs.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Totaku on March 01, 2016, 07:23:27 AM
I've seen some pictures of Satsuki being able to AACI with just the 25mm CD, but I don't have her at a high enough level to test this.
If so, she's probably one of the best TP main fleet DDs.

(http://livedoor.blogimg.jp/tamenuko/imgs/b/1/b13fa5b6-s.png)

You are without a doubt correct! All she needs is a 25mm Concentrated Deployment to be able to perform an AACI. This makes her rather useful to some degree, but just remember she still rather frail for a DD since she's part of the older family of DDs know as the "Mutsuki-Class".

Also upon further examination, using just a 25mm Concentrated Deployment doesn't exactly clear out too much. You're better off using a combination of AACI gear like air radars and fire directors to improve the odds of taking down extra planes.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: RuneDevros on March 02, 2016, 02:54:52 AM
On top of that Verniy can also now equip armor bulges making her into a tank of sorts. Something you don't normally see come from a DD. So yeah Verniy has gone up and beyond the realm of normal possibilties.

What are the scenarios where you want to equip armor bulges? I've had them sitting in my inventory and never brought them out. For DDs it's usually 2 guns and a radar or 2 sonars and a depth charge for ASW.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Totaku on March 02, 2016, 07:58:23 AM
What are the scenarios where you want to equip armor bulges? I've had them sitting in my inventory and never brought them out. For DDs it's usually 2 guns and a radar or 2 sonars and a depth charge for ASW.

Well there's idea that someone considered to me. Perhaps in a battle where you needed Verniey to tank damage in a boss battle. Like for example, equip her with two armor bulges and search light. The armor should allow her to tank the damage rather well while keeping the searchlight active during said night battle. That's like the only situation that crosses my mind. She might also be good with resisting torpedo damage, but your milage may vary on that one.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Totaku on March 07, 2016, 02:58:07 PM
Bumping because new content is coming up:

So for those that haven't heard there's a new fast food collaboration that's coming up that Kancolle is invovled in. In fact if you been curious about about why Akashi and Ooyodo have been eating Beef Bowls in the game. It's actually part of one giant "Commercial Product Placement" that's taking place in a few days from now!


The Kancolle x Sukiya Collaboration Campaign

(http://i.imgur.com/x3wzVA4.png)
http://kancolle.sukiya.jp/ (http://kancolle.sukiya.jp/)

To explain a bit about the special campaign, this is another Kancolle themed campaign just Lawson where if you purchase thier product you can get Kancolle products this time there's a catch to some of these.

To start off, there is the big prized item that is going to be given out....

(http://kancolle.sukiya.jp/img/info06_img01.png)
The Akashi, Ooyodo and Yuugumo Class Illustrated beef bowl
The bowl is being given out as part of a special contest they doing. What you need to do go to your Sukiya location in Japan and purchase about 490yen worth of goods. Once you do, you can submit to be entered into a lottery for a chance to win 1 of 1000 of these bowls that are being given out. So yes, these are very limited and only 1000 people will own these said bowls by the contest's end thus they may become valued collectors items later down the road.

The second item they plan to give out will be avalaible across all Sukiya store...
(http://i.imgur.com/ciX5gJz.png)
Kancolle 3D Cards

These ones will be avalaible upon purchasing 500 yen worth of goods from Sukiya and will last while supplies last in stores. They will be avalaible across 110 Sukiya locations in Japan! Most of the illustration there are some you are probably familar with though there are some interesting new ones such as Ryuujou, Supply Depot Hime and Northern Hime.

There is a catch to this one too though.. these are limited based upon the location the Sukiya is within Japan.

So some Sukiyas may not sell certain cards so keep that in mind so keep in mind you may need to travel.

Finally there are 5 special poster that are being made that will be promoted the campaign, they will only be available at specific locations around Japan.

These posters are:
Hoppo: Aomori
Ooyodo: Kanagawa
Akashi: Kyoto
RJ: Hiroshima
Shigure: Nagasaki


So if you're in Japan, take a swing by Sukiya during the month of March to get some good Kancolle merchandise!

White Day Update

White Day is coming up, and it may be time to be prepared to give Kanmusus some kind of chocolate in return for valentines day. So expect the ol White day lines to return. And a few new ones to boot! I would also expect the cookies that no one ever buys to come back (the devs say they're pointless).

But if giving chocolate back to your kanmusus isn't your thing then about this?

A New Central Water Operation Map

It's been about a year now since we got Operation K so now's a good time to create a new map to help wrap up the Basic Central Water Missions

So to summarize, we got.

6-1: The Submarine Operation
6-2: The MS Island Operation
6-3: Operation K
6-4: ???

What could we expect from that? This feels like a wind up to try to lead towards the Eastern Side of the Pacific Ocean So techcnially any Central Ocean Campaign is fair game, even ones that were inspired from events (since they did this before with the Southern Waters and Western Ocean maps) are all possible.

Also Kancolle Kai is getting a Mod II patch soon.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Kasu on March 07, 2016, 06:05:07 PM
So 6-4 is coming up, eh? Sure do love the fact that I still only have two kills on 5-3. ;>; Doesn't help the fact that I decided to get a really early head start on resource and bucket gathering for Spring just in case Iowa shows up next event.

On the upside, Satsuki and Kasumi should be all Kai Ni'd in the next few weeks. I'm also hoping that we get Unryuu and Roma drops next event.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Totaku on March 08, 2016, 04:38:20 PM
So 6-4 is coming up, eh? Sure do love the fact that I still only have two kills on 5-3. ;>; Doesn't help the fact that I decided to get a really early head start on resource and bucket gathering for Spring just in case Iowa shows up next event.

On the upside, Satsuki and Kasumi should be all Kai Ni'd in the next few weeks. I'm also hoping that we get Unryuu and Roma drops next event.

I know 5-3 can be a pain in the butt, but I do believe you need to clear that place one day. But in the meantime let's discuss a Comtiq Leak!!!

We now have some details regarding the future of Kancolle content in general.


(http://img.ngacn.cc/attachments/mon_201603/08/-7202235_56ded06fb13be.jpg)

Some simple translation:
1. Besides Sukiya, there will be another collaboration related to food this year.
2. Iowa's CV is Chinami Hashimoto
3. There will be more foreign ship, both light and heavy vessels, in the Vita version besides Iowa.
4. The voice of Pola(Zara's sister) has been recorded. She is a girl with distinctive personality. Her CV will be Chinatsu Akasaki.
5. DD sisters from the class preceding Mutsuki class will be introduced.
6. Nakajima A6M2-N and then later on the N1K1 Kyofu will be introduced.
7. New jet will be introduced.
8. The use of land-based air force and its cooperation with sea-based force is under consideration.
    Possible land-based aircraft includes Mitsubishi Navy Type 1 attack bomber, Yokosuka P1Y Ginga and Mitsubishi J2M Raiden.
9. The coming Spring event will be "Total war"

(https://i.imgur.com/vSEgw0e.jpg)

The upcoming "Kanmusu  Catalogue 2", including all the girls introduced before Feb, 2016

This makes me curious about the upcoming details due to a number of reasons:


1. What ships are bringing to Kai first (since it's now becoming the "Sneak Peek show" for new Kanmusus)

2. What will a "Total War" involve? It sounds like it may be something rather large and intense in scale.

3. With the talk of land based planes + combined fleets, how will this have an impact on your fleet management in the future?

Any thoughts on this matter?
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Kasu on March 08, 2016, 06:47:50 PM
Oh crap, that's a ton of news (even if we don't have the Matsu-class yet).

I'm also wondering who the girl is in the picture... unless that's Pola.

And "Total War" sure doesn't sound like resource sink at all, no siree.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Totaku on March 08, 2016, 10:07:30 PM
I'm also wondering who the girl is in the picture... unless that's Pola.

That's just one of Comtiq's editior's personified as an admiral. They have several editors that cover kancolle material that all have thier own Admiral personification in the magazine. So it's not related to the game.

Also in relation to the "Total War" I think we'll have a stronger idea once we open up to the next Central Water's map, since it'll serve as a "Build up" to the upcoming event.
Title: Re: Kancolle Kai 3: Kancolle- Android Lottery has started also an improved Satsuki!
Post by: Kasu on March 09, 2016, 12:09:51 AM
That's just one of Comtiq's editior's personified as an admiral. They have several editors that cover kancolle material that all have thier own Admiral personification in the magazine. So it's not related to the game.
Ah, alrighty.
Title: Re: Kancolle Kai 3: Return to Wake Island
Post by: Totaku on March 11, 2016, 10:09:14 PM
Been out cold from a long and stressful night but let's go cover the update!

Quote
Let's talk about the White Day update!

Once again information provided by http://en.kancollewiki.net/

http://en.kancollewiki.net/wiki/Game_Updates/2016/March_11
The White Day update

1. White Day voices implemented
Including lines reused from last year, there are about 110 White Day voice lines.

2. End of Peach Festival voiced lines
The Peach Festival voiced lines implemented last update are removed. The Coming of Spring voiced lines implemented in the same update can still be heard, though.

3. 25mm Single Autocannon Mount Can be Developed
Note that the equipment can be upgraded, but this will convert it into 25mm Twin Autocannon Mount. This equipment can be improved with a very low cost.

4. New Upgrades Available in Akashi's Improvement Arsenal

25mm Single Autocannon Mount can be improved. In addition, more kanmusus will be able to help with improving the twin and triple versions of it.

5. Type 0 Recon Seaplane can be improved,
With max improvement, it can be upgraded to Type 2 Seaplane Fighter Kai by consuming multiple Zero Fighter Type 21.

6. New Seaplane Fighter Available
The new seaplane fighter Type 2 Seaplane Fighter Kai has been implemented. By consuming multiple Zero Fighter Type 21, it is possible to upgrade a max-improved Type 0 Recon Seaplane into the Type 2 Seaplane Fighter Kai.

7. New Map Available
A new map has been implemented deep in the Central Waters. Depending on your fleet makeup, the route you take will vary greatly. In addition, at the end of the new map, Isolated Island Princess and Pillbox Battery Imp await.

8. Regarding New Enemy Battery Imp

Type 3 Shell is not effective against Battery Imp despite it being a land target. Multiple equipments will be effective against it, however.

9. 2 New Missions

Organize the "27th Destroyer Division"!
Deploy the "27th Destroyer Division"!

Clearing both will reward you with a new piece of spring furniture!

10. Beef Bowl CG Mode for Akashi Kai, Ooyodo Kai, Shigure Kai Ni, and Ryuujou Kai Ni

11. Updates to Naval Base Counter Bar
The Combat Ration version have been updated slightly.

12. New BGM Available

"Kanmusu And Admiral's Dining Table" implemented, with a kind dining mood feeling.

13. New Furnishings Available

14. Cookies for Kanmusu on Sale


15. New Voiced Lines for the Mission Girl
Depending on your progress, she will now speak different lines.

16. Closure of Registration for Android Advance Release
Those who are chosen will be notified after the next maintenance.

So lemme give you a run down on the new map

6-4 Recapturing Peacock Island (AKA The Northern Central Offshore Sea near Peacock Island)


From what I learned of this map so far, it features the "Mutiple Starting zone mechanic" from the Winter event. Which is largely depending on the fleet you use for the map. Using torpedo squadrons will use make you start from the left while using  2 types of Aircraft Carriers will make you start on the right.

The boss node map is one of the more interesting battles there you'll deal with since you'll face a new and improved old face you haven't seen in a good while.

The Isolated Island Hime
(http://kure.kancollewiki.net/images/0/05/Isolated_Island_Hime.png)

Unlike before hand, the Isolated Island Oni (who is now a Hime) now packs more heat in her new form. As she's armed to fight and use planes accordingly but the main threat will mainly be her entourage she comes with.

(http://kure.kancollewiki.net/images/1/15/Battery_Imp.png)
The Battery Imp

Battery Imps are more or less a coastal pillbox bunker that are armed to fight and while they are techincally land based enemies, they however are built differently to protect themselves from various forms of shelling.. in paticular.... they are immune to the damaging effects of Type 3 shells. It's not fully known how to properly dispatch them as of yet, but it's advised to use WG42s and the new Seaplane fighters to help aid you in the fight.

The Isolated Island Hime will come with a Supply Depot Hime to boot!

Most confrontations with her will have these 2 Himes along with 2-3 Battery Imps. I haven't had a chance to dip my toes in the water her yet so umm.... good luck!

Title: Re: Kancolle Kai 3: Return to Wake Island
Post by: MewMewHeart on March 15, 2016, 11:28:20 PM
The Isolated Island Hime will come with a Supply Depot Hime to boot!

Most confrontations with her will have these 2 Himes along with 2-3 Battery Imps. I haven't had a chance to dip my toes in the water her yet so umm.... good luck!
KIIIIIIIIILL... MEEEEEEEEEE...
Title: Re: Kancolle Kai 3: Kancolle- Return to Wake Island
Post by: Kasu on March 16, 2016, 12:28:57 AM
Has anyone else been getting catbombed since the maintenance? It feels like it happens almost every hour and I'd never had this problem before.
Title: Re: Kancolle Kai 3: Kancolle- Return to Wake Island
Post by: Totaku on March 17, 2016, 01:29:25 PM
Has anyone else been getting catbombed since the maintenance? It feels like it happens almost every hour and I'd never had this problem before.

Me? No. Getting constant warning that there was an error and and being given the option to restart the refresh or not? Yes. I just usually hit ignore and go on.

Lemme guess, are you using a 3rd party program? That can usually be the first thing I look at as the core reason to why your game might go instantly to the error screen. If that's the case, it's probably link to a stability issue going on with the server. My recommendation, play straight from the DMM site without using a 3rd party program. That usually does the trick I think. I've done that since day 1 and the only time I get the "cat error screen" is when doing modifications for certain kanmusus such as Taihou and Taigei (they seem to trigger this error the most)

So lemme tell you about 6-4.....

Testing the Central Waters Offshore from Peacock Island
(http://i.imgur.com/XPhQOGA.png)

If there is one thing I've learned from this map session it's this. This is a map where you are either forced to go challenge a map and go against unfavorable odds to make the shortest path possible, or you take something strong and potentially weaken yourself towards to the boss node itself.

I've tested both the western and eastern route and see how this map is potentially dangerous of many accounts. More or less, you are being asked to take everything your normally learned from the game, and toss this logic out the window. As the enemy fleets will deal with on your way will present great danger but yet your fleet needs to be prioritized to fight the boss fleet.

To summarize it, East entering route is about trying to dodge a nasty onslaught of Super Wos and BBs while the West entering path is more favorable but forces you to deal with one disadvantageous fight with (unless you have the proper kanmusu and gear set up for it.) This either invovles running into a brick wall until you break through, or you having to have a certain fleet arrangement to make it to the boss node.

And note, the boss node itself is all about...Installation and pillbox bunkers.... practically almost every enemy there is one of these. And the best possible way to have an advantage is to probably take a fleet that be able to fire in the day battle and night battle. I've know people have been using usual interesting combinations which include a BBV, CAV, CL, and 3 DD, or BB, CA, 1CL ,2DD, Akitsushima, and so forth.

Basiclly what it runs down to is, you shouldn't worry too heavily about having most of your fleets geared for day-time double attacks or the like. What you need to worry about is coming up with the strongest way to take out all the installations you can in battle.

And this apparently can be done by, have a decent supply of Daihatsu and WG42, and also Type 3 shells and AP shells. Also making sure you have at least 1 ship capable of launching a large group of seaplane bombers or that can launch a seaplane fighter.

This apparently will yield the best possible results. As taking out the Battery Imps is one of the bigger priorities. They pack a punch, but kanmusus that use Daihatsus or WG42 will often deliver the best damage to them.

If you have Ooyodo or Yuubari, use 2 WG42s as the damage stacks and is generally lethal enough that is can instant kill one installation at night battle. DD can use either a daihatsu or WG42. BBs should probably use a Type 3 and AP shell mix, while your CAs should be armed with type 3s and maybe a seaplane bomber if you're using a CAV. Needless to say this is a very tough map and is definitely only recommend to players who are stocked on various rare equipment. For if you only have 4 Daihatsu, you're going to be stuck using Abukuma, Verniey, Kasumi, and Satsuki for battle for the best possible damage. WG42s will however open the grounds a bit. So if need be, try hunting down U-511 in events. She's obviously going to save you a lot of pain and struggle for this map if you bag enough Wg42s from her.

Also if you're using Akitsushima , have her set up as a night battle decoy, search lights, starshells and a seaplane fighter will yeild the strongest results for that fight.

But yeah this map is on part of actually playing one of the later event maps from say... one of the summer events... probably the AL / MI map. Yeah, it's that hard. You just need to play your cards right in that fight and hope everyone's aim is straight and true.

Now let's discuss other important Kancolle News!

Akashi's Improvement Arsenal Stealth Update

It has been noted that Akashi's workshop will be getting a new update and this one will be rather... different. She's going to get some equipment she will improve this weekend, but she also going to get some kind of ... "expansion" to her improvement arsenal... what exactly will this mean? Goodness knows. But it sound like we will be expect something new to include in her workshop soon.

This update will be coming out at the same time the rank rewards from Feburary's Monthly Operations are finally announced and will take place live.

An Asashio-Class DD Kai Ni

Currently the Dev team has announced that another kanmusu will be getting a kai ni and this one will be a memeber of the Asashio class.

what has been noted so far is that:
This Kanmusu fought bravely and yet all of them sunk. (pretty much the entire Asashio-class is tied to this fate so thier is no proof go by here.)
This Kanmusu is a member of the 8th Destroyer Division. 

This tallies it down to 4 options: Asashio, Michisio, Arashio, and Arare.

So taking that into account, this means one of these four are the strongest candidate for Kai Ni. Due to that, I'm leaning between Asashio or Michishio since both of them have a rather well known record in war and both fought hard to the end.

Kanmusu Spring Fleet Festival
(http://i.imgur.com/YmTzub6.jpg)
http://kancolle-kanmatsuri.jp/

On the day of the Spring Equinox in Japan, Kancolle will be holding a meeting which will be open to the public in Akibahara, Japan. This meeting will be a kanmusu event which all can join in an engage in some fun activites and get a chance to meet some of the Seiyuus there. However it should be noted too that if you have the money you can also purchase some goods here and also if you buy a Type-B canteer, you may earn a ticket to get a special "Private Closed screening of the Kancolle Moive". So yeah, there's going to be a lot of things going on. And considering the movie will be closed off and private. I imagine the only thing we're going to have to go by for the moive is word of mouth. I can't imagine the staff is going to let a mess up like what happened in the with thier anime private screening happen again.

I think that should cover everything.
Title: Re: Kancolle Kai 3: Kancolle- Return to Wake Island
Post by: Kasu on March 17, 2016, 03:59:20 PM
Me? No. Getting constant warning that there was an error and and being given the option to restart the refresh or not? Yes. I just usually hit ignore and go on.

Lemme guess, are you using a 3rd party program? That can usually be the first thing I look at as the core reason to why your game might go instantly to the error screen. If that's the case, it's probably link to a stability issue going on with the server. My recommendation, play straight from the DMM site without using a 3rd party program. That usually does the trick I think. I've done that since day 1 and the only time I get the "cat error screen" is when doing modifications for certain kanmusus such as Taihou and Taigei (they seem to trigger this error the most)
See, that's the weird thing. I don't use a third-party program at all. I've always just used a VPN to log on and then disconnect it once the game's all loaded up and use my regular internet connection instead. I've never had this problem before though.

Ah well. Hopefully it'll pass. I've noticed it's worse in the late night, so it might be a server load issue.

As for the Kai Ni news, I'm hoping it's Michishio because she's the only one of those four I've actually trained so far.
Title: Re: Kancolle Kai 3: Kancolle- Improving Amphibious Landing Assults for the better
Post by: Totaku on March 18, 2016, 07:29:09 AM
In the meantime, we finally got a better idea what's going on here. So let me give you the run down on what's going on with the upcoming update.

On the 19th, Rank rewards are going to be given out....

The new reward is going to be a new kind of Daihatsu... known as a "Daihatsu Landing Craft (Type89 Medium Tanks & Infantry)".... this new item will be useful for improving battles with "land based operations"
These items will also craftable via Akashi's workshop which can probably be improved from a Daihatsu.
They noted also the new Daihatsu can ALSO be improved into a new form of Amphibious landing assault equipment of some kind.
There will also be a quest to earn a Daihatsu as well that will invovle the Central Waters.
Also there will be Spring furniture that'll be given out!

It's expected to come out on the 19th at 17:00 JST (which is the usual time frame when rewards are being given out)
Title: Re: Kancolle Kai 3: Kancolle- Ooshio hat is missing, but she gets a daihatsu!
Post by: Totaku on March 19, 2016, 12:29:23 PM
Well the new update is out and this one is going to be a fun one..... so let's talk about militarizing Daihatsu!

Info from http://en.kancollewiki.net

Quote
http://en.kancollewiki.net/wiki/Game_Updates/2016/March_19
March 19, 2016 The Improved Daihatsu stealth update

1.  New Equipment Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)
As rank rewards are given out Akashi's improvement arsenal will receive another update that will take place live.
The update will give Akashi the ability to improve Daihatsu-class Landing Craft
The Daihatsu-class Landing Craft can be improved by using a certain kanmusu in Akashi's improvement arsenal
 You can improve Daihatsu-class Landing Craft by using Drum Canister in it's early stages.
While it the later stages with Daihatsu-class Landing Craft you will need 7.7mm Machine Gun to improve it.
 To improve the Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines) you will need to use 25mm Single Autocannon Mount and for the later stages, you will need to use a "certain weapon" to improve it.

2. New additional changes to Akashi's improvement arsenal


Additional Kanmusus have been added that can improve Type 94 Anti-Aircraft Fire Director and 10cm Twin High-angle Mount + Anti-Aircraft Fire Director along with other kanmusu that can improve the Daihatsu-class Landing Craft and Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)

3.  Several New Kanmusu now given the ability to equip Daihatsu

Akitsushima Kai and Hayasui Kai can now equip Daihatsu-class Landing Craft

4. New Mission


 A New Mission has been added for the Cenrtal Waters which has been titled "Strengthen the Land Based Assault Fleet"

        Certain requirements will be needed to gain access to this quest.
        Completing the quest will reward you with a Daihatsu-class Landing Craft

5. New Equipment Type 2 Ka-Mi Tank

By improving the Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines) you can eventually create the Type 2 Ka-Mi Tank a tank build for amphibious warfare.
This weapon can be made useful in the hands of a fleet armed with Daihatsu fleets.
 
6. Note regarding the new Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines) and Type 2 Ka-Mi Tank
These new equipment are meant to be used for Amphibious Warfare landings, they are not useful for transport operations.

7. New Fruniture: The Type-B Sister of Spring Panel Frame

This will be given to all admirals upon logging in to the game upon the completion of the update

A fun thing to note about the daihatsu upgrades is as you militarize them, they become stronger for battle, but become weaker for bring back extra resources. This all comes with the territory. So if you got Daihatsu, plan according to what you want to militarize.
Title: Re: Kancolle Kai 3: Kancolle- Improving Amphibious Landing Assults for the better
Post by: Gpop on March 19, 2016, 04:21:21 PM
Any update on the android beta?
Title: Re: Kancolle Kai 3: Kancolle- Improving Amphibious Landing Assults for the better
Post by: Kasu on March 19, 2016, 06:39:18 PM
That's definitely something to keep in mind, but I'd rather hold off on improving any Daihatsu until after I've got enough for all three of my fleets.

With that said, please don't make them necessary for the Spring event. ;>;
Title: Re: Kancolle Kai 3: Kancolle- Improving Amphibious Landing Assults for the better
Post by: Totaku on March 19, 2016, 08:39:00 PM
Any update on the android beta?

According to the dev team, this is projected to happen when the next maintenance takes place. If you pulled the lever and put yourself in the lottery, all you need to do is wait till you get a notification of if you been accepted or not.

That's definitely something to keep in mind, but I'd rather hold off on improving any Daihatsu until after I've got enough for all three of my fleets.

With that said, please don't make them necessary for the Spring event. ;>;

In before they are a requirement, and that you need at least one of these to tackle harder difficulties. I couldn't imagine anything outside of regular daihatsu would been needed on lower difficulties. But in all seriousness, I am considering grabbing a daihatsu and upgrading to at least a militarized one so I can have a fighting chance in battle. Since the concept of "All out War" does speak of to me as a war invovling land, air and sea.
Title: Re: Kancolle Kai 3: Kancolle- Improving Amphibious Landing Assults for the better
Post by: Kasu on March 19, 2016, 11:23:35 PM
In before they are a requirement, and that you need at least one of these to tackle harder difficulties. I couldn't imagine anything outside of regular daihatsu would been needed on lower difficulties. But in all seriousness, I am considering grabbing a daihatsu and upgrading to at least a militarized one so I can have a fighting chance in battle. Since the concept of "All out War" does speak of to me as a war invovling land, air and sea.
Thinking on it though, they might feature as clear rewards for some of the maps too. I guess we'll just have to wait and see.
Title: Re: Kancolle Kai 3: Kancolle- Amphibious Warfare never looked so good
Post by: Rotten on March 19, 2016, 11:48:19 PM
After about 70 2-5 runs over the course of three months, I got Akashi.

I'll figure out how to use her later.
Title: Re: Kancolle Kai 3: Kancolle- Amphibious Warfare never looked so good
Post by: Fetch()tirade on March 20, 2016, 01:20:33 AM
Put her as flagship of first fleet. An Icon for the Arsenal appears behind the Construction button if you mouse over it.
Place helper ship in second slot of first fleet. KC3 Kai has a table of them, and the wikis do too. Upgrades for specific items can only be done on certain days.
You can now begin wasting your precious screws.
Title: Re: Kancolle Kai 3: Kancolle- Amphibious Warfare never looked so good
Post by: Gpop on March 20, 2016, 03:06:15 AM
According to the dev team, this is projected to happen when the next maintenance takes place. If you pulled the lever and put yourself in the lottery, all you need to do is wait till you get a notification of if you been accepted or not.

Oh I thought this was the next maintenance they were talking about. I guess it's the next next maintenance then.
Title: Re: Kancolle Kai 3: Kancolle- Amphibious Warfare never looked so good
Post by: Totaku on March 20, 2016, 02:41:25 PM
That's when they "close the server down for maintenance." This was a "live update" thus it didn't happen.

Now let's discuss the upcoming Kanmusu forecast!

For the Spring Time we are getting.... 2 DD Kai Ni!

From the series of tweets we got last night we learned about the the ships that'll get thier Kai Ni.

1. The Asashio-Class DD that served as part of Des Div 8 that fought bravely till her end.

2. The Shiratsuyu-Class DD once worked with said Asashio-Class DD at an Island Evacuation mission at a "certain Island" that turned tragic for her will get her Kai Ni

3. Same member of Shiratsuyu-Class DD who ALSO partook in the Island Evaluation mission that in attempted this mission 3 times is getting a Kai Ni.

With these 3 hints in mind, we know the DDs that are getting these are all tied together from the same campaign. Which means:

The candidate would be:
Asashio
,
Samidame
, and
Arashio
. Have fun training them!

Edit: It might be referencing Guadacanal, but there's no certainty regarding the location. If this holds true then
Kawakaze
and
Ooshio
are also actualy Kai Ni candidates.
Title: Re: Kancolle Kai 3: Kancolle- Amphibious Warfare never looked so good
Post by: Kasu on March 20, 2016, 06:15:16 PM
For the Spring Time we are getting.... 3 Kai Ni!

From the series of tweets we got last night we learned about the the ships that'll get thier Kai Ni.

1. The Asashio-Class DD that served as part of Des Div 8 that fought bravely till her end.

2. The Shiratsuyu-Class DD once worked with said Asashio-Class DD at an Island Evacuation mission at a "certain Island" that turned tragic for her will get her Kai Ni

3. Another Member of the Asashio-Class DD who ALSO partook in the Island Evaluation mission that in attempted this mission 3 times is getting a Kai Ni.

With these 3 in mind, we know the DDs that are getting these are all tied together from the same campaign. Which means:

The candidate would be:
Asashio
,
Samidame
, and
Arashio
. Have fun training them!

Edit: It might be referencing Guadacanal, but there's no certainty regarding the location. If this holds true then
Kawakaze
and
Ooshio
are also actualy Kai Ni candidates.
And so my hopes for Michishio were dashed. ;>;

I was looking forward to training the Zukis up, so I'll have to wait on the Kai Nis for a bit. At least I've got Satsuki and Kasumi being trained though. Still kinda suck tho-

Samidare
LEADER OF EXPEDITIONARY FLEET BRAVO, LEVEL 96, AND READY TO GO, PLEASE LET MY ORIGINAL GIRL HAVE HER TIME IN THE SUN!
Title: Re: Kancolle Kai 3: Kancolle- Amphibious Warfare never looked so good
Post by: Totaku on March 21, 2016, 06:06:55 AM
It seems as each update rolls out each day, they're providing more evidence on the DDs.

First off, I shouldn't have second guessed myself as it definitely points out that there will be 2 DD from the Asashio-class and one DD from the Shiratsuyu-Class that will get Kai Ni.

Based on what has been revealed now. We now know...

Said Fleet engaged in the grand Evacuation mission "Operation Ke"

To make a long story short, this was the evacuation mission where Japan has thier destroyers come in to haul troops away from Guadacanal during the US air raid in the later portion of the war. The entire evacuation campaign involved 3 runs.

The Dev Tweets hint that based on this:

1. The Asashio Class DDs that will get in the Kai Nis will be from DesDiv 8.
2. One of these Asashio Class DDs managed to participate in all 3 Evacuation Runs for Operation Ke.
3. The Shiratsuyu-Class DD was also a part of Operation Ke.
4. Same said Shiratsuyu-Class DD also participated in Iron Bottom Sound in which she displayed her great combative skills.

I think after reviewing yesterday's information we were lead astray a bit by some information since I was thinking Kiska Island before hand , but now this seems that Guadacanal is the focus point they "Might" have been reffering too.

So in honesty... this information is still rather vauge since a lot of this ships from the same class were present but if I was to lean in a direction... here's what I'm looking at...

Arashiro
is likely to be candidate #1 since she's the only member from the Asashio Class that if I recall correctly partook in all 3 Runs in Operation Ke.

Ooshio
is likely the second Asashio-Class DD who I think also partook in Operation Ke... she ALSO partook in all 3 runs in Operation Ke.

The fun one that I'm most curious about is the Shiratsuyu-Class....

The hint of her involvement in Iron Bottom Sound convinces me that
Samidame
is not the candidate now. As they hinted she showed off her impressive battle skills there.

This lead to actually two potential candidates for the Shiratsuyu-class... the problem is...the hints don't present enough to tell which of these two are the likely pick but they could be either...
Suzukaze
or
Kawakaze
.

Both of them had some form of involvement in Operation Ke (they partook in 2 of the runs).... and both of them were present in Iron Bottom Sound. And both of them have been reported to have strong battle records there.. to the point that even the Japan couldn't provide a proper record on who sunk which ship on some occasions. So the Shiratsuyu-class one is up in the air for now since we don't have a positive candidate.

I think the Asashio Class class though is very concert now though.

Edit: Well someone I know managed to attend the Kancolle Spring Fleet Festival and he provided me some dirt on something very interesting.....

There was an important announcement that was made there by Saki Fujita and Yuka Iguchi on some important content:

To explain the story real quickly, Saki Fujita and Yuka Iguchi (Akagi and Kaga's Seiyuu) dropped the bomb on some very important stuff.

1. As mentioned the Shiratsuyu-Class DD they are referring to is
Kawakaze
who as we know:

1. Partook in 2 of the Operation Ke Runs.
2. Partook in Iron Bottom Sound and displayed an impressive battle record there (sunk a DD and damaged serveral cruisers)

2. Saki Fujita noted that one of the Asashio-Class DDs will be...
Ooshio

Who managed to partake in all 3 runs in Operation Ke

They didn't mentioned who was the other... but enough research points that it's
Arashio
there will be two of them that will get a Kai Ni and she partook in all 3 Operation Ke runs.

Arashio
and
Ooshio
are from DesDiv 8 and thus these are the two Asashio Class DDs.

Also Saki Fujita mentioned one more thing....

A new kind of せ....*was cut off from the mic*

She didn't get a chance to say what it was... but that means one of two things..... a submarine or a Battleship. This could be a reference to the upcoming Spring Event.

Long story short, you can't get more official than that!

This also means we're getting a Kai Ni for a Kanmusu that is very new....
Title: Re: Kancolle Kai 3: Kancolle- Amphibious Warfare never looked so good
Post by: Kasu on March 22, 2016, 04:16:29 AM
Oh lord. I'm gonna be cautious at the moment and assume she was referring to Iowa, but if not then a new submarine seems likely (as long as it ain't foreign at least).

That said, I think I managed to solve my catbomb problem (so far at least). It seems like it was the VPN or something, so I switched over to OOI2 - Online Objects Integration v2: A web based Kancolle proxy (https://ooi.la-foret.me/). It's essentially a proxy that utilizes your local connection to log into the game through your browser without having to resort to a VPN (plus I made absolutely sure it's safe from bans, which is the case). If you want more info on it, I originally found it on Himeuta. Needless to say though, even if it has some minor limitations, being able to play with my local connection feels really nice, haha. I'd post the link to the development topic, but Himeuta isn't loading for me at the moment.

EDIT: Here we go! (http://himeuta.org/showthread.php?6473-Tool-OOI-Free-to-Use-Kancolle-Web-Proxy)
Title: Re: Kancolle Kai 3: Kancolle- Amphibious Warfare never looked so good
Post by: Ruka on March 23, 2016, 01:33:56 AM
If I read this right, Iowa will be in the Spring event.

https://twitter.com/KanColle_STAFF/status/712446073806032896
Title: Re: Kancolle Kai 3: Kancolle- Amphibious Warfare never looked so good
Post by: Totaku on March 23, 2016, 02:13:26 PM
If I read this right, Iowa will be in the Spring event.

https://twitter.com/KanColle_STAFF/status/712446073806032896

The basic summary of the tweet notes that:

1. Yes as you said Iowa is confirmed for the Spring Event.
2. Iowa will get Hourlies (Kancolle Kai doesn't have hourly lines)
3.  Based on the wording they used for this, they seem to want to launch the Spring Event as part of the "3rd Anniversary Event" If they keep exactly to that word, that would mean April 23rd is the estimated date for when the event will happen. Assuming they launched it ON that date. Otherwise it'll be within a week or so from said time.

Anyways Dev Tweets of today:

Second Member of the Asashio Class to get Kai Ni. So it's
Ooshio
that's in line first!

Also this should mean for all the players who signed up for the Android Lottery, your results will be revealed soon.
Title: Re: Kancolle Kai 3: Kancolle- Amphibious Warfare never looked so good
Post by: Totaku on April 01, 2016, 07:37:45 AM
So let's give a run down of what's coming up tonight in the update:

We know that:

1.
Ooshio
is getting a Kai Ni when maintenance is done.
2. New Coming of Spring Voice Lines
3. New Spring Furniture
4. Kanmusu art from the Sukiya Beef Bowl Collaboration will be saved into your dictionary.
5. The Maritime Resupplies and Battle Rations are going to get a new update.

And even though it's not announced, hopfully we'll get something regarding the Andriod Beta as well. For now though enjoy Mystery Kanmusu X till the update rolls out..
(https://pbs.twimg.com/profile_images/715782878077038592/x6TyP37V.jpg)
Title: Re: Kancolle Kai 3: Kancolle- Ooshio's hat is missing, but she gets a daihatsu!
Post by: Totaku on April 01, 2016, 01:36:13 PM
Welp we have a new update and this one's got a bunch of new additional tweaks and updates! Plus Ooshi tosses out her hat!

Let's review it shall we?
Quote
Out with the cap and in with the new Daihatsu! Today's update is over and without any more waiting lemme present to you the news about today's update: Update has been provided by http://en.kancollewiki.net with a special thanks for Ryuma Sakakibara​ for assisting with tonight.

http://en.kancollewiki.net/wiki/Game_Updates/2016/April_1

April 1st, 2016 The Ooshio Kai Ni Update

1. Ooshio Kai Ni

She will require a high level in order to recive her remodel
She will come with a Daihatsu
She can also equip Daihatsu
She will require a blueprint for her kai ni upgrade.

2. New Quest

New Quest Defend the Oil Refinery area has been implemented.
You can earn 2 medals upon completing the map.

3. Other new quests


 "Increase the Defense in Okishima Island"
"Obtain Supremacy in Orel"
 "Prepare the new furniture"
"Sortie, Flagship Ooshio"
* each quest requires a prerequisite quest to be finished to be unlocked.

4. Maritime Resupply and Battle Rations system update.

If a kanmusu is equipped with Battle Rations or Hayasui is equipped with a Maritime Resupply, if either are not used before the boss node. You will be given the option to choose if you want to use the items for the boss node.

Battle Rations can also affect the performance of your amphibious landing squads.

5. Spring Voice Line update

Along with the coming of Spring voices that were recently introduced, there will be 50 additional voices added this update.

6. White Day Voices and Beef Bowl Mode CG have come to an end.

All Beef Bowl Mode CG will be saved in your Kanmusus dictionary.

7. Uzuki and Akashi has become a limited time drop


In celebration of April, Uzuki can now be found in various Extra Operation Locations
Akashi can also be found in waters near the naval base if you do not own her.

8. New Spring Furniture
To celebrate the coming of April the following furniture has been implemented:
Uzuki's floor
Uzuki's Wallpaper
Uzuki's Window
Uzuki's Table
Uzuki's Scroll *Dynamic Sale available

9. Additional Information regarding Uzuki Furniture

Some of the furniture will require you to use furniture fairies to purchase. However you can obtain furniture faeries from the recent quests that have been implemented. Therefore it may not be necessary to go purchase new furniture faeries to get said furniture.

Uzuki's Table and Uzuki's Scroll also have special gimmicks to them.

10. Mutsuki and Kisaragi equipment update

Mutsuki and Kisaragi can now be equipped with Daihatsu-class_Landing Craft (Type 89 Medium Tanks & Marines)

However they cannot use the Type 2 Ka-Mi Tank

11. End of the White Day Cookies and destribution of the "Type B Sisters of Spring Frame"

12. Small buff tweaks to some Kanmusu max stats
        Shigure Kai Ni FP +2
        Ushio Kai Ni -  Armor +1
        Akatsuki Kai Ni - FP +2
        Murakumo Kai Ni - FP +2
        Hatsuharu Kai Ni- Torpedo +2
        Hatsushimo Kai Ni - FP +2  AA +1

13. New Animations for Seaplane bombers and fighters"

 Special Seaplanes such as the Zuiun (Auspicious Clouds) and Type 2 Seaplane Fighter Kai will get a new attack animation.

There will be new animations for the land based planes also when they come out.

Now enjoy you new hatless Ooshio and the mountain of quests to play with.

So with let's take a look at Ooshio's Kai Ni!

(http://kure.kancollewiki.net/images/e/e7/Ooshio_Kai_Ni.png)

For you to upgrade her, you're going to need to grind her to level 65 and have a blue print!
She comes with a 12.7 cm Twin Mount Type
B Kai 2, 61cm Quad Oxy Torpedos, and a Daihatsu-Landing Craft and she tosses out her hat!

As a quick personal opinion, if you don't have too many kanmusus you want to worry about blueprinting and you find trying to farm Akitsumarus for thier daihatsus to be a pain, Ooshio would be your best bet. She would take less time than Abukuma and would be much easier to reach the level needed to get her daihatsu.... but only if you're willing to sacrafice a blueprint for it....
Title: Re: Kancolle Kai 3: Kancolle- Ooshio hat is missing, but she gets a daihatsu!
Post by: Kasu on April 01, 2016, 01:39:57 PM
Oh man, so many free daihatsu. Feels good man.
Title: Re: Kancolle Kai 3: Kancolle- Ooshio's hat is missing, but she gets a daihatsu!
Post by: Totaku on April 03, 2016, 10:25:39 AM
I think more Daihatsus are going to be an important thing, which brings this up....

Basiclly it's been revealed today on Kancolle Dev Tweets that....

The Spring 2016 Event is project to take place  in Early May and is expected to run for a total of 3 weeks.

This to me suggests already that this event will not be simple, and will either be large, or complex.

Since the theme is centered around an "All Out War" we can strongly suggest that the event will involve battles on "Land, Air, and Sea."

How the difficulty will differ among players we will have to wait and see..

In the mean time I do have one other thing to note that I forgotten to post:

People who are currently waiting to play the Andriod Beta.

It was noted during the update that the implementation for the Lottery System were not completed in time and they decided to make up for it, they would expand the allowed user group to go from 100,000 to 250,000!

So now there will be more room for people to play the andriod version once it goes live. Also, it has been noted that they will be implementing a "notification system" sometime later during the "later half of next week".

So when the time comes, you will receive a notice via the game's home base wether or not you have been selected for the Android Test or not. So keep your eyes open!
Title: Re: Kancolle Kai 3: Kancolle- Ooshio's hat is missing, but she gets a daihatsu!
Post by: Totaku on April 06, 2016, 06:28:15 AM
Bumping because it seems this month we're going to get Event information being leaked to us on a daily basis.

So here's what's known so far:

1. Event will take place in Early May
2. Event is expected to last for 3 weeks.
3. Iowa is expected for be an Event Reward for clearing a certain part of the event operation maps.
4. Event will be themed on an All-Out War which will be themed on battles in land, air and sea.

Something unrelated but MIGHT be relevant.

Apparently a tweet came out some time ago from Ichiso (Artist known for drawing the majority of the Shiratsuyu-Class DDs, Taigei, ect) that MIGHT have been an accidental leak.
https://pbs.twimg.com/media/CVSQI_iU8AAgFRg.jpg (https://pbs.twimg.com/media/CVSQI_iU8AAgFRg.jpg)

This post was deleted very shortly after it was posted but it MIGHT be a potential leak to Kancolle.

Remember when Saki Fujita noted about a せ something? (her mic cut off).... If it links to a submarine which is a remote possibility, then we might be expecting to get
The USN Submarine SS-315 Sealion

Oh and a final note, for those that have been pondering about if standard daihatsus get benifits upon upgrading? The answer is a sound YES.

Upgrading daihatsus will grant them a .05% increase in resource gains. At max you will gain .5% resources from that daihatsu.. So by using 4 maxed out daihatsu in the same fleet you can gain a 22% resource bonus, and it may have the potential to gain even more (to the overall modifying bonus, not the base amount which is locked at 20%) if more are added. So it's up to you how you want modify your daihatsu, just make sure you have some prepared for war too.... just in case...

(http://i.imgur.com/7tjzww6.png)

I got a gut feeling that for harder difficulties, this will save lots of butts. The price I payed to make this though... was painful, but worth it.
Title: Re: Kancolle Kai 3: Kancolle- Ooshio's hat is missing, but she gets a daihatsu!
Post by: Kasu on April 06, 2016, 05:40:17 PM
Something unrelated but MIGHT be relevant.

Apparently a tweet came out today from Ichiso (Artist known for drawing the majority of the Shiratsuyu-Class DDs, Taigei, ect) that MIGHT have been an accidental leak.
https://pbs.twimg.com/media/CVSQI_iU8AAgFRg.jpg (https://pbs.twimg.com/media/CVSQI_iU8AAgFRg.jpg)

This post was deleted very shortly after it was posted but it MIGHT be a potential leak to Kancolle.

Remember when Saki Fujita noted about a せ something? (her mic cut off).... If it links to a submarine which is a remote possibility, then we might be expecting to get
The USN Submarine SS-315 Sealion
Well it ain't
Barb
, but hell, I'll take it.

And if it's true
Kongou trauma imminent.
Title: Re: Kancolle Kai 3: Kancolle- Andiroid Beta Test applications results are go!
Post by: Totaku on April 09, 2016, 11:45:24 AM
So, if you signed up for the Andriod Beta test, notifications have been sent!
(https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12932909_503894303128703_1916159501925144690_n.jpg?oh=c4054a7af108f9d5cd452fddd150a4a7&oe=57C00C6B)
If you got this notification then you are officially in for the Kancolle Andriod Beta Test!

If you got the other notification then you have not accepted for the beta test. So if any of you have tried to sign up for beta testing, please let me know what results have come from it!

They note that those that got in, more information will be sent to those that have been accepted for the beta test in due time.

In the mean time there isn't much to go on about now other than besides Iowa, there at least a bare minimum of 2 other new ship girls that will be introduce in the Spring event.
Title: Re: Kancolle Kai 3: Kancolle- Andiroid Beta Test applications results are go!
Post by: qMyon on April 09, 2016, 12:02:30 PM
So, if you signed up for the Andriod Beta test, notifications have been sent!
(https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12932909_503894303128703_1916159501925144690_n.jpg?oh=c4054a7af108f9d5cd452fddd150a4a7&oe=57C00C6B)
If you got this notification then you are officially in for the Kancolle Andriod Beta Test!

If you got the other notification then you have not accepted for the beta test. So if any of you have tried to sign up for beta testing, please let me know what results have come from it!

In the mean time there isn't much to go on about now other than besides Iowa, there at least a bare minimum of 2 other new ship girls that will be introduce in the Spring event.

Success!
[attach=1]

Now I just have to figure out how to actually get the app.
Title: Re: Kancolle Kai 3: Android Beta Test applications results are go!
Post by: highzealot on April 09, 2016, 05:19:15 PM
Also got into the beta test

https://twitter.com/HighZealot/status/718849307491770368
Title: Re: Kancolle Kai 3: Android Beta Test applications results are go!
Post by: Ruka on April 09, 2016, 05:31:16 PM
Negative.

(https://pbs.twimg.com/media/CfnAIu3UIAAJfF8.jpg)
Title: Re: Kancolle Kai 3: Android Beta Test applications results are go!
Post by: RuneDevros on April 10, 2016, 12:15:30 AM
Nope. No beta here either.
Title: Re: Kancolle Kai 3: Android Beta Test applications results are go!
Post by: Gpop on April 10, 2016, 12:55:19 AM
Negative.

(https://pbs.twimg.com/media/CfnAIu3UIAAJfF8.jpg)

Ditto
Title: Re: Kancolle Kai 3: An All Out War Approaches in May
Post by: Totaku on April 15, 2016, 04:35:42 PM
While there hasn't been much revealed regarding the event these last few days here's what has been revealed:

April 22nd will be the 3rd Anniversery Update:

So while not much has been explained to this day, we know that
Kawakaze
is to be getting her Kai Ni on that day.

This update will also be coming on Kancolle's 3rd Anniversary in which the game turns 3 years old.

So things we should be expect will likely be 3rd Anniversary themed content (lines, maybe quests, ect). Outside of that, nothing else expected unless mentioned by devs.

May 2nd will be the date when the Spring 2016 Event launches

This event is as mentioned will be a large scale all out war which they have said to prepare a strong and very diverse fleet. Which might suggest that ships of all types are likely going to have some kind of active role and the probability of fleet locking will be very strong.

Outside of that, we know that Iowa along with a minium of 2 other ship girls are confirmed to appear in this event.

Finally, the Kancolle Arcade is expected to come out this month on the 22nd in Japan. And as one final teaser, they show Hikada Rina playing Kancolle Arcade with Ryuujou and the Mutsuki-class members... while fighting off enemy fleets and scouting for buckets on the play map. (for those that remember my interview, yes, that's what she's doing after her first fight as there is no expedition system)

https://www.youtube.com/watch?v=LYlzkMGYtEA

Now it's been confirmed that we will be getting the new "Land Based Plane System" that has been planned. Which will include getting the Type 1 and Type 96 Land Bombers!
Title: Re: Kancolle Kai 3: An All Out War Approaches in May
Post by: Rotten on April 21, 2016, 03:32:48 PM
I really want Taihou.
Title: Re: Kancolle Kai 3: An All Out War Approaches in May
Post by: Totaku on April 22, 2016, 07:17:58 AM
I really want Taihou.

I know, how hard it is to get Taihou, it took me a total of 2 years to earn her, but the effort finally payed off...

Anyways, if you don't have an armored carrier like Taihou, why not get Shoukaku and Zuikaku to Kai Ni and convert them to Type B Kai Ni. They can work as a good subsistute to Taihou.... just... make sure you complete the really long quest that you need to do to earn thier prototype flight deck that you need to do this process.

Mean while maintenance is ongoing...

We are expecting 3rd Anniversery related content and finally a remodel for a very unlikely kanmusu....

(https://pbs.twimg.com/profile_images/723405291862167553/Il6op2St.jpg)
Title: Re: Kancolle Kai 3: Three Years old and the war wages on....
Post by: Totaku on April 22, 2016, 10:45:44 AM
Happy 3rd Anniversery Kancolle! Today we have the update which celebrates this occasion along with a slew of other thigns that might interest you! Also Kawakaze now has gotten a whole new improvement. So as usual, let's give the run down from http://en.kancollewiki.net
Quote
http://en.kancollewiki.net/wiki/Game_Updates/2016/April_22
April 22nd 2016 The 3rd Anniversary Update

1. Kawakaze Kai Ni
Shiratsuyu Class Destroyer Kawakaze can now be remodeled into a Kai Ni.
She will be capable of using Daihatsu landing gear.
She will require a fairly high level to be upgraded and will not need a blue print.

2. End of Comiing of Spring Voice Lines

 3. Third Anniversery Voice Lines

150 Kanmusus will be given limited time third anniversary voices until the Spring Event.

4. Limited Time Third Anniversary Wall Scroll
A new wall scroll will be given to admirals who complete a mission during the third anniversary update.
In addition, a gift box will be given to all admirals.

5. New Missions

New missions have been implemented for the third anniversary which will include:
 The Third Anniversary Fleet
First Carrier Division, to the West!
Organize a high speed transport fleet
 High speed transport fleet, Sortie!
 Preparations for new equipment
Procedures for new equipment for the Landing force Operation

6. Kawakaze Limited Time Drop

Kawakaze will be avalaible for a limited time at 2-5.
Akashi and Uzuki will remain avalaible till the next update.

7. Akashi Improvement Arsenal Update

 Akashi can now improve the Type 98 Recon Seaplane (Night Scout) with the assistance of a certain night battle obsessed light cruiser in her Kai Ni form.

8.  Ise and Hyuuga Kai improvements

Ise Kai and Hyuuga Kai get a buff in thier max FP, Max AA, and LoS buff

9. Mogami ,Mikuma, Kumano and Suzuya stats improvements

        Mogami Kai gets a max AA and plane slot buff
        Mikuma kai gets max FP and plane slot buff
        Suzuya and Kumano gets max armor, plane slot buff

10. Stat buff to Akagi and Zara

        Akagi gets a max FP buff
        Zara Kai gets a max Armor buff

 11. New BGM

The Kanmusu picture book dictionary will now play the BGM "Encounter"

12. Third Anniversary CG Art

Yuugumo, Naganami, Harusame and Mizuho will get special "Spring Boutique Mode" CG to celebrate the third anniversary.

So enjoy your new quests as there are wonderful rewards to be gotten from them and lots of other things to come!

Also let's run through the new Kanmusus for a moment.

Kawakaze Kai Ni
(http://kure.kancollewiki.net/images/5/5f/Kawakaze_Kai_Ni.png)
Kawakaze as expected is another strong offensive destroyer armed with very high torpedo and fire power to refelct her perfromance of the Solomons! She comes armed with a 12.7cm Type B, a Quad Oxy Torpedo, and starshell.  Her stats pretty much rival  Yuudachi's to some degree. So she will make an excellent combat destroyer. She can also equip Daihatsu gear, but can't use the Type 2 Ka Mi-Tank.

If you don't own her, go to 2-5 to get her!

Also here are some anniversery kanmusus to celebrate 3 years of Kancolle

Yuugumo and Naganami Third Anniversary CG

(http://kure.kancollewiki.net/images/9/9b/Yuugumo_Third_Anniversery.png) (http://kure.kancollewiki.net/images/9/9f/Naganami_Third_Anniversery.png)

Harusame Third Anniversary CG
(http://kure.kancollewiki.net/images/f/fc/Harusame_Third_Anniversery.png)

Mizuho Third Anniversary CG
(http://kure.kancollewiki.net/images/0/09/Mizuho_Third_Anniversery.png)
Title: Re: Kancolle Kai 3: Three Years old and the war wages on....
Post by: Fetch()tirade on April 22, 2016, 02:50:00 PM
but why is the smug gone
Title: Re: Kancolle Kai 3: Three Years old and the war wages on....
Post by: Kasu on April 22, 2016, 06:06:32 PM
Lookin' kinda Kiso there, Kawakaze.

Man, the Shiratsuyu-class get some of the best Kai Ni designs though. I love 'em.
Title: Re: Kancolle Kai 3: Three Years old and the war wages on....
Post by: RuneDevros on April 28, 2016, 03:28:12 PM
https://twitter.com/KanColle_STAFF/status/725124402799599616

Spring event is 7 maps.
Title: Re: Kancolle Kai 3: Three Years old and the war wages on....
Post by: MewMewHeart on April 29, 2016, 01:01:25 AM
https://twitter.com/KanColle_STAFF/status/725124402799599616

Spring event is 7 maps.
This is very triggering help.
Title: Re: Kancolle Kai 3: Three Years old and the war wages on....
Post by: Kasu on April 29, 2016, 02:57:47 AM
I can only pray that completing the latter operation before the extra operation doesn't lock us out of the latter.
Title: Re: Kancolle Kai 3: Three Years old and the war wages on....
Post by: Totaku on April 30, 2016, 06:57:18 PM
Well I finished the monthly rank battle.... the last I stood was at 380th place. I wonder if I survived to stay in the top 500?
All I can say about rank battling is.... this really eats up a lot of time and requires a lot of daily investment. Not something for the more busy person or those that want to do something more productive with thier lives. Basically imagine investing making 50k points of day , yes 50k points.

I spent enough time this month that I gained over 1.2 million points this month, enough to gain two HQ levels over the month (going from 116 -> 118)
Then to top it off, beating every extra operation in the process (including 5-5) Only then did I make it up to 260th place and after the last few days when rank players become more aggressive my ranked dropped significantly and managed to hold it till 380th place with 12 hours remaining.

Anything can happen in the final hours, and players can pull last minute surprises out of thier hats, if everything went favorably I'll remain in the top 500 and by later next month I can show you what rank rewards I got!

In the meantime lemme toss this summary up for you all.

(http://i.imgur.com/AgRWoT2.png)

Basiclly, this is all we are anticipating for this event ATM.

The only other piece of information that has been provided ATM was that the two DD that are the precursors to the Mutsuki-class will appear in this event.

One will be the flagship of said class, and the other one will be a ship from the same class who's name is important in the JNSDF as her name serves as part of the flagship of that class.

So as one question before the big day happens... How are your resources gentlemen?

(http://i.imgur.com/HiHmZvQ.png)

I personally think I'm more than ready. I just hope I that tomorrow's hunt will be more fun and not a curb stomp like the last session.
Title: Re: Kancolle Kai 3: Land Based Plane Division is coming... tomorrow!
Post by: Ruka on April 30, 2016, 07:11:28 PM
So it's time for Pearl Harbor, huh?

(http://i.imgur.com/JIa4weY.png)

I have no tanks, but this should do plus some sanity.
Title: Re: Kancolle Kai 3: Land Based Plane Division is coming... tomorrow!
Post by: Kasu on April 30, 2016, 09:18:58 PM
I've never had this many resources. From what I understand though, it should be enough (at least from what I was told). Considering I got through the last Summer event with even less, I'd like to think I'm ready, haha.

(http://i.imgur.com/y0Yk22x.png)
Title: Re: Kancolle Kai 3: Land Based Plane Division is coming... tomorrow!
Post by: MewMewHeart on May 01, 2016, 02:07:11 AM
I've been quite busy balancing work and Kancolle oh boy....

(http://i.imgur.com/X24diig.png)

Tomorrow Ooshio Kai Ni then Monday spring event easy mode (again not doing medium and hard until I'm more confident) stream.
Title: Re: Kancolle Kai 3: Land Based Plane Division is coming... tomorrow!
Post by: Totaku on May 02, 2016, 12:19:01 PM
For anyone that's waiting, the event update is still under maintenance.

Basiclly the maintainance was planned to end in 11 hours, from the start time, but it's now officially know that the update has been pushed back even further and the time of completion is currently set for"May 3rd 3:30 AM JST". The reasons, thier system data got messed up and now they're trying to restore it.

This will likely make this the longest maintenance update we will be having in the history of Kancolle now.

So in the meantime here's some Mystery Kanmusu Xs to wet your apatite....

(https://scontent-dfw1-1.xx.fbcdn.net/v/t1.0-9/13100855_1004278629625388_8247776482320872493_n.jpg?oh=b48bf2881cab16c4b0a4a86de747b70f&oe=57A3EB2A)(https://pbs.twimg.com/profile_images/727063372911415296/ObMu2_uC.jpg)(https://pbs.twimg.com/profile_images/727173635874516992/NRpkfhqb.jpg)
Title: Re: Kancolle Kai 3: Land Based Plane Groups is here!
Post by: Totaku on May 03, 2016, 12:08:56 AM
Ok been really busy today but lemme let you know that the update is out and we are now beginning the event!
http://en.kancollewiki.net

http://en.kancollewiki.net/wiki/Game_Updates/2016/May_3
Quote
May 3rd, 2016 Spring 2016 Event Update

1. Implementation of the Limited-Time Map for Spring Event 2016

Spring Event 2016 "Deployment! Land-Based Air Group" has been implemented and the operation started! This operation is a large-scale operation dividing into three phases: Early-Stage, Expanded, and Late-Stage Operations.

2. Early-Stage Operations
        E-1: "Secure the Control of the Frontline Sea!"
        E-2: "Land the Team Setting Up the Base!" *Landing Operation
        E-3: "Set-up the Frontline Airfield!" *Transport Operation
        E-4: "Launch! Base Airfield Squadron!" *Start using the Base Air Squadrons

3. About the Results of Early-Stage Operations

Clearing Map 3 will allow you to encounter the name-ship of Kamikaze-class Destroyers, Kamikaze. Also, clearing of the map will allow the use of Base Air Squadrons. Clearing Map 4 will allow the increase of said squadrons.

4. Using the Land-Based Air Groups


Once able to utilize, for the maps that allow the usage of Land-Based Air Groups, you will be able to sortie such squadrons. For each squadron, you can give orders to attack a maximum of 2 locations. (You can order the squadron to concentrate on 1 location.)

 Said squadrons can utilize the usual carrier-based fighters and bombers, but can also utilize land-based bombers and interceptors. Each squadron can have a maximum of 4 Flights of planes. Each squadron can be ordered to "Standby" as well as "Deploy".

Expanded Operation (E-5) and the last map of the Late-Stage Operation (E-7) are "Air Elimination" maps. At the start of those maps, air raid from the enemy air base will occur and incur damage to resources and planes in the air squadrons. It is possible to intercept such air raids with fighter squadrons.

5. Late-Stage Operations

Clearing Early-Stage Operations will allow participation in the "Expanded Operation" and "Late-Stage Operations". Late-Stage Operations have 2 maps. By clearing E-7, you can encounter the name-ship of the Iowa-class Battleship, Iowa.

6. Expanded Operation

The Expanded Operation is the "Rabaul Air Elimination". Deploy the Base Air Squadrons to the south and encounter the enemy who has built a new air base.
Clearing the operation will allow you to fortify the Base Air Squadrons.
It isn't necessary to clear the operation to move to the Late-Stage Operations.

7. Expanded the Maximum Naval Base Size
Now a maximum of 290 ships can be held. Maximum number of equipment that can be held is also increased by 40, to 1260.
 The implementation was delayed for about 10 minutes compared to the rest of the update.

8. About Using Your Forces
Admirals who are choosing Normal or harder difficulties must take care as to which ships will be used in which map. Participating in a map will split up your forces into multiple fleet. The last map of the Late-Stage Operations will allow the full forces to be used.

9. New Kanmusus

Name-ship and 3rd ship of the Kamikaze-class Destroyers Kamikaze and Harukaze, Kagerou-class Destroyer Oyashio, 3rd ship of the Zara-class Heavy Cruiser Pola, and Iowa-class Battleship Iowa are implemented with this update.
Kanmusus Encounterable in the Event

Akizuki and Teruzuki of the Akizuki-class Anti-Air Destroyers, training cruiser Kashima, Refueling Ship Hayasui, Airplane Tenders Mizuho and Akitsushima, carriers Unryuu and Amagi are just some kanmusus that can be encountered in this event.

Good luck, I'll be posting stream links later.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: highzealot on May 03, 2016, 12:34:33 AM
E-6 is literally hell (https://twitter.com/ibentogannbaru/status/727288248104419329)
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Ruka on May 03, 2016, 01:08:03 AM
E-6 is literally hell (https://twitter.com/ibentogannbaru/status/727288248104419329)
...so what am I losing by not doing E6 hard?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Giratina93 on May 03, 2016, 02:09:13 AM
E-6 is literally hell (https://twitter.com/ibentogannbaru/status/727288248104419329)

It's going to be FUN watching people struggle on that. All those buckets wasted, ammo wasted, as your entire fleet gets blown up and totaled over and over, without the boss dead...

I eagerly await the streamers to get to E-6
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 03, 2016, 05:19:02 AM
E-6 is literally hell (https://twitter.com/ibentogannbaru/status/727288248104419329)
Welp, that'll be easy mode.

Also... did someone say... Unryuu...?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: MewMewHeart on May 03, 2016, 05:57:18 AM
E-6 is literally hell (https://twitter.com/ibentogannbaru/status/727288248104419329)
WELP THANK GOD I'M DOING EASY....
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Zengar Zombolt on May 03, 2016, 01:31:37 PM
WELP THANK GOD I'M DOING EASY....
Thank no one, easy mode only shaves off 300 HP off the boss and replaces the BB Hime with a Ru-class ;;
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 03, 2016, 03:59:51 PM
The End of the Rainbow is paved with painful intentions on Hard Mode.... (https://scontent-dfw1-1.xx.fbcdn.net/v/t1.0-9/13076736_1126161750781258_4084416425453716861_n.jpg?oh=5e1e26ca56170d9e09ace0906f0714a8&oe=57ADF6E7)

I accept this challenge! Also, have bagging Iowa kids! Cause this is going to be one hell of a rollercoaster ride up ahead!
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 03, 2016, 07:39:42 PM
The End of the Rainbow is paved with painful intentions on Hard Mode.... (https://scontent-dfw1-1.xx.fbcdn.net/v/t1.0-9/13076736_1126161750781258_4084416425453716861_n.jpg?oh=5e1e26ca56170d9e09ace0906f0714a8&oe=57ADF6E7)

I accept this challenge! Also, have bagging Iowa kids! Cause this is going to be one hell of a rollercoaster ride up ahead!
I will have my American even if I have to cry blood.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 03, 2016, 08:00:04 PM
Ok it's for me to do my streaming sessions once again and I shall be trying to make way through this event. I expect this to be one hell of a roller coaster ride. But eithe way let me proceed to share with you my journey through what could be the most insane ride we will face.

https://www.twitch.tv/totaku2

Kancolle Spring Fleet 2016 Event: Day 1 of the Hunt - E-1 Paving the way for a new airfield

Written report will come later.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: highzealot on May 04, 2016, 12:26:24 AM
Turns out the devs messed up and a bunch of stuff are broken and they recommend we do not attempt E-6 and E-7.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: RuneDevros on May 04, 2016, 04:31:08 AM
E1 Hard - Not so bad so far.

[attach=1]
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Sixten on May 04, 2016, 04:57:02 AM
(https://scontent-sea1-1.xx.fbcdn.net/v/t1.0-9/13133333_1612871359025915_2797731936783552132_n.jpg?oh=4745db8f201ecd97247427a1ec61693f&oe=57A6838E)

E-1 Hard completed in 5 sorties, E-2 Hard in 13 sorties. I'm guessing one or two more maps before I have to lower the difficulty.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 04, 2016, 05:05:25 AM
I'd beaten E-1 Medium in five sorties and hoped to beat E-2 Easy in three... but that was BEFORE we got screwed by Supply Depot Hime's ace bombers. Feels bad. I've replaced Verniy with Kasumi though, so hopefully her AA can mitigate the damage next time we hit the node.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 04, 2016, 06:25:04 AM
Time to write up the report:

E-1: The Ta who ran like a coward

If I had anything to say about the first map, it's that I slightly underestimated it for Hardcore mode I expected the E-1 map to be slightly easier... It was still easy but otherwise it did have a slippery slope.

Basiclly the map is a combined fleet map that has you doing some simple battles. The best way to handle the map is to use an all fast fleet with 5 DDs in the front. As it'll lead to the quickest path through the map. Which I'll descirbe here.

First Battle has mainly light cruisers and DDs nothing special.

You then go north with said fleet. Not having this requirements will send you to the south and you'll have to go through two fighter down there instead of one.

The battle to the north path mainly consists of 1-2 Rus, 2-3 Ris and some DDs if I recall correctly. More harder, but should be manageable.

You're then take to a path where you can select a path to go either to the east or north.

You only want to go north if you're going to farm for some rare kanmusus like Akitsumaru, Hayashimo, Maruyus and the like.

In the mean time the east takes you to a sub battle. Nothing special since they're all ka-classes.

But after that you'll hit the pre-boss node which is the most intimidating of them all...
(http://i.imgur.com/NzKxAhj.png)
Yeah.... you can get either a battleship hime or a Carrier Hime here which can make life rather painful. But otherwise it's not that big of a bother if you have your FCF on.

Then you reach the boss node where you fight a Ta-Class Flagship with a Tsu-class elite, some late model DDs and some PT Imps.

Honestly this fight is less painful than the pre-boss node. When you get here, you know you're going to win it. So there's little to worry about by then.
(http://imgur.com/YIMHFc7.png)
About 12 battles later, I managed to take out the meager threat beating the map.
(http://imgur.com/wsTOJyN.png)
My prizes were 1x Mamiya, 2x Irako, 2x Battle Rations and... A Daihatsu with Type 89 Tank + Marines! This made the playing hard mode worth it since I had needed to diversavy my Amphibious assult fleet with some Daihatsus suitable for the kanmusus that can't use a tank. Honestly the only painful part was that I lost more buckets than expected, but that's because I used plenty of my weaker ships in the fleet for this operation.

Let's see how I do handling the Landing protion of the campagin.... which actuallly is going to start.. now!

E-2 The art of Hardcore Amphibious Warfare

https://www.twitch.tv/totaku2
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: highzealot on May 04, 2016, 11:01:49 PM
Do normal Daihatsu help against land based enemies in anyway?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: MewMewHeart on May 04, 2016, 11:29:26 PM
Do normal Daihatsu help against land based enemies in anyway?
Just a bit!
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 04, 2016, 11:50:18 PM
Yes , you can use regular Daiihatsu, but the damage isn't too significant like when you use a Daihatsu with Tanks and Marines or a Ka-Mi Tank

In anyways just to let everyone know.

Servers are currently down because of a major bug the devs confirmed yesterday that:

1. Enemy Land Based Air Raid don't activate properly.

2. The damage our land based air unit do to the boss do not do the expected damage it's suppose to on E-5 and E-7.

Game it down for 90 minutes and will be back up after 90 minutes after everything is fixed.

Also we will get a free scroll out of this and those that made it to E-5 by the time this maintainance took place will get a new land based plane (which we all will get in the Summer) after this event is over.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: highzealot on May 05, 2016, 01:42:36 AM
https://twitter.com/panmodoki10/status/728034857800978432

I sure hope they don't decide this needs "fixing"
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Ruka on May 05, 2016, 01:48:55 AM
https://twitter.com/panmodoki10/status/728034857800978432

I sure hope they don't decide this needs "fixing"
What is going on there? 4 opening phases?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Gpop on May 05, 2016, 03:47:23 AM
https://twitter.com/panmodoki10/status/728034857800978432

I sure hope they don't decide this needs "fixing"
Holy fuck what. That damage tho.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Fetch()tirade on May 05, 2016, 04:06:30 AM
To be clear, that person finished on Easy mode and is running the map post-patch for fun.
don't patch pls
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 05, 2016, 04:39:20 AM
https://twitter.com/panmodoki10/status/728034857800978432

I sure hope they don't decide this needs "fixing"
Oh lord, that's amazing.

What is going on there? 4 opening phases?
Looks like someone focused the entirety of their land airbase forces on the boss node.

Anyway though, finally beat E-2 Easy. It was a trial once the last dance started because Supply Depot Hime suddenly decided she was tired of my crap. I finally ended up beating her through a combination of superior German engineering (Bismarck), Ryuujou, and a battleship support expedition.

E-2 was nuts. That wasn't fun at all.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 05, 2016, 05:32:02 AM
This is how the Land Based Air Squadron system IS suppose to work! Which means you can use this to your advantage in the late stages of the event.

 Also at the same time, the Central Hime is now weak to Air attacks from both land based squadrons AND your carrier based fleets Which based on Ooyodo's description in the missing briefing on E-6 and up she insist you use a carrier base sqaud... this is the reason why.

There is one other thing they fixed that we heard of but never saw till now...

Enemy Air Raids
(https://scontent-dfw1-1.xx.fbcdn.net/v/t1.0-9/13139357_1613264052319979_1163848160475264344_n.jpg?oh=49f72d09e022ede48be75a9dfaff0d80&oe=579D3FE3)

Not sure how this works entirely but you have to be prepared to keep some squadron members on the defense at the bases with fighters and interceptors to make sure they can protect your base. Because there will be opportunities where the Land based Abyssal Airfields will launch an attack and if they bomb your bases... prepare to take some damage to your resource bank!

Also event extended to the 30th now.

I'll be writing up my report on E-2 in a separate post.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Nobu on May 05, 2016, 07:40:32 AM
Just curious but... I need to know the progression of this disease. I woke up one morning with a severe case of 'uguus' and a favorite Kancolle (Ro-500). Should I amputate to keep it from spreading or should I start looking at other boatgirls? Is it okay to just have a favorite for arbitrary reasons?

I'm not sure what the protocol is for liking Kancolle stuff. Is there elitism in the fandom of the type where I should hide my liking of certain boatgirls around Kancolles because I don't play the video game? Or is that not really a thing?

Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: MewMewHeart on May 05, 2016, 03:14:37 PM
Just curious but... I need to know the progression of this disease. I woke up one morning with a severe case of 'uguus' and a favorite Kancolle (Ro-500). Should I amputate to keep it from spreading or should I start looking at other boatgirls? Is it okay to just have a favorite for arbitrary reasons?

I'm not sure what the protocol is for liking Kancolle stuff. Is there elitism in the fandom of the type where I should hide my liking of certain boatgirls around Kancolles because I don't play the video game? Or is that not really a thing?
Depends on what you like, and no don't hide away from the kanmusus let the kanmusus in your life if you want... however you should give Kancolle a try if you like a time sinker and RNG.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 05, 2016, 04:46:00 PM
Just curious but... I need to know the progression of this disease. I woke up one morning with a severe case of 'uguus' and a favorite Kancolle (Ro-500). Should I amputate to keep it from spreading or should I start looking at other boatgirls? Is it okay to just have a favorite for arbitrary reasons?

I'm not sure what the protocol is for liking Kancolle stuff. Is there elitism in the fandom of the type where I should hide my liking of certain boatgirls around Kancolles because I don't play the video game? Or is that not really a thing?



The best way I can answer this is there isn't a really a reason to hide your interest Kancolle. If you have a have a thing for boat girls, you'll pretty much fit in. Though most people play the game, there are some people who are into the other aspects of it (the manga, merchandise, anime, ect) but you'll see the most are into the browser game itself.

But yeah you'll be fine even if you don't play the game. Just be ready to hear lots of game related stuff, and also like MewMewheart said, if you really find time to? Just dive into the game! It might be worth it if your into time sink / RNG style browser games.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Fetch()tirade on May 05, 2016, 08:47:23 PM
Kancolle is on the better side of recent collection games in that real money doesn't have a huge effect on what girls you get. What you don't spend in money though, you definitely spend in time.

Fandom is as good (read: bad) as any other. There are memes and banter, but for the most part none of it is serious.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Gpop on May 06, 2016, 01:57:39 AM
Kancolle is on the better side of recent collection games in that real money doesn't have a huge effect on what girls you get. What you don't spend in money though, you definitely spend in time.
To be more specific, Kancolle is not a gacha game so you don't need money for pulls or anything like that. All money will be used for is convenience (ie. more construction and repair slots, more shipslots in general), however, none of it is required really. You can also technically spend money on resources, but the tradeoff is definitely not worth it at all (too expensive for the amount you get).

Oh, but there are marriage rings, but you don't have to worry about that until much later.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Nobu on May 06, 2016, 02:52:11 AM
If it isn't gacha, how -do- they distribute the girls? Are some much harder to get than others?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: qMyon on May 06, 2016, 03:55:01 AM
If it isn't gacha, how -do- they distribute the girls? Are some much harder to get than others?

There actually is a gacha of sorts, where you 'construct' ships with different resource ratios to get different classes. The resources are all in-game, though. You can also get ships from drops, or event map rewards.

There are rarer ships available, but the common ones are generally just as good once leveled.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 06, 2016, 09:12:21 AM
Seems there was a big protest that took place following the patch. This seems to be the case where, when you fix one thing another something always go wrong. For a few hours today, people were limited on how many U-511s and I-401s they could own (restricted to 2 each) but this has fixed as of now along with Arashi and Kashima who also happened to be affected by this. Hopefully there won't be anymore bug related issues for now.

Anyways I need to share my story on my E-2 run... and boy is it painfully good one....

E-2: Amphibious Nerd Warfare

As you probably read up on Ooyodo's notes, E-2 is a landing operation. Which will invovle you using a somewhat light fleet. If you haven't experienced a landing operation, my only suggestion is to get 6-4 to see for yourself. Yeah... it's basiclly that.

The main thing to note about this map on hard mode is.... it's very unfriendly.... VERY Unfriendly! As almost every node there presents some form of danger that can put your fleet at risk if anyone of them miss.

For the sake of explanation, I will note that for the entire duration I used the following:

1CL + 3 DD + 2 CAV, which consisted of Naka, Mutuski, Satsuki, Teruzuki, Mogami and Suzuya.

Kisaragi was armed with WG42s and a Daihatsu with Tank and Marines, while Satsuki was armed with the Type 2 Ka-Mi Tank with WG42, Naka was armed with 15.2cms and a searchlight, Teruzuki was using an AA cutin set up and Mogami and Suzuya were using 20.3 No.2s a Zunin and Type 3 shells.

Basically the fleet goes to the south where they encounter a small surface fleet consist on a batch of light cruisers and late model DDs. If you fail to hit them all, you are likely to get hit badly once the torpedoes are launched.

Afterwards you reach a route where you can go wither north or East...

East takes you through a malestrom and you then encounter a rahter tough fleet consisting of 2 Ru Flagships, 2 Nu Flagships and 2 Late Model DDs. This section is nearly suicide to traverse and wouldn't recommend it unless you're insane enough to take on the BBs that will almost always get a chance to double attack on the spot.

The north path has subs which are easy to by pass, then you go east where you deal with a fleet that consist of Ri-class Heavy Cruiser flagships a few light cruisers and some late model DDs (till final kill), then following that you head south where you have to deal a batch PT imp groups either in line ahead of echolon formation. You're best bet is to use double line to improve the accuracy of your fleet and dispatch those little monsters.

But what really takes the cake is the boss node at the island as you can encounter 1 of two possible bosses there.

An Artillery Imp or a Supply Depot Hime

If you have WG42s, or have gotten your daihatsu and modified for war, this becomes a somewhat eaiser fight since artillery imps are weak to these. If you get artillery imps you'll fight them in daimond formation and they will usually be minmal threat they will have some PT imps in tow, just let your kanmusus go loose and take them out. Just keep in mind that killing the Artillery Imp Boss will only reduce the HP bar very little.

If you get a Supply Depot Hime however, the fight becomes tougher, but the reward is well worth it! While you fight her, you will fight 2 other artillery imps, and 3 PT imps. But if you manage to defeat her, the HP bar drops significantly!

But the battle becomes far more dangerous at the final boss node.

Mainly the node with the Ri-class gets a Nu carrier which can allow the Ris to double attack.

The PT imps are always on line ahead. And the final kill you have to fight the Supply Depot Hime in her final form....
(http://i.imgur.com/bHqSvjK.png)
What makes this fight hard is that gaining air superiority is near impossible and and the fact that your equipment and who you target is a very important thing for the final kill.

While my fleet was prepared and armed to the teeth with Type-2 Ka-Mi Tanks, War Daihatsus WG42s and Type 3 shells. The tough part was surviving with my fleet intact.

Thanks to the fact that Artillery imps can pack a punch and the Supply Depot Hime is free to open fire, I ended up getting knocked senseless...to where I couldn't do much to her.

In addition I will note for the entire map, I've been using in-route support because the fleets presented a lot of trouble for me getting to my destination but with thier assistance I could reach the boss node most of the time, an the fleet boss support is HIGHLY recommend for the final kill!

It took me a total of 40 runs.... constantly getting send back homes by either mishaps from the Ri-class node or from the Supply Depot Hime sending me home constantly with a nearly completely battered fleet.

It just happened that in one lucky run, the following happend, I took out 2 PT Imps via boss support, and damaged the hime and an artillery imp somewhat. This allowed for a bigger shot at focusing fire on the costal pillboxes and the Hime herself. The PT imp was shot down and the imps were withered badly thanks to Satsuki and Kisaragi's War Daihatsu + WG42 combos (doing between 70-200 damage depending on who they hit.

And while everyone else got hit hard it was pretty much down to just Satsuki, Kisaragi and Naka to deliver the final blow....

Satsuki hits the artillery imp, killing it, critically damaging her. Kisaragi hits the hime, killing her, Naka kills the last Artillery Imp.... and it was over...
(http://i.imgur.com/BusRjGI.png)

The hell I faced on this map was outrageous and I swear this is a map that either you'll have either an easy time with or a terribly hard time with. As it all rides on luck and your equipment!

I pulled through it though and now I can move on. And what I earned form this was:

(http://i.imgur.com/XHQlFTD.png)
1x Type 96 Land Attacker
1x Type 1 Land Attacker
2x Expansion Modifications

This map was one of the nastiest heralds I faced and this was one of the earlier maps. I surely hope the rest of it won't be as bad as this one way... but I'll have to wait and see.... I'm on a short brake till tomorrow night when I'll attempt to do E-3 tomorrow to take supplies to the new island where the airfield in being built and see what I must face then... this should be the most amusing challenge for me consisdering I'm going all hard mode here....
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: MewMewHeart on May 06, 2016, 03:42:04 PM
Totaku... I've heard the horrors of E-2.... and trust me even on easy IT'S A BITCH due to Supply Port Hime alone...

(http://i.imgur.com/C8EXsEv.png)

It took me so many tries before I could kill her...
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Rotten on May 06, 2016, 06:16:06 PM
I'm going to try to do this event on Hard.

For E-1 I'm going with the recommended combined fleet on the EN wiki.
(http://puu.sh/oIyvd/e196f77423.jpg)
(http://puu.sh/oIyyh/0a0d6afb77.jpg)

(http://puu.sh/oIyMY/7736bd51b5.jpg)
Mostly standard artillery spotting equipment setup.

My question is; with my resources and levels, should I even be attempting Hard?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Gpop on May 06, 2016, 06:32:45 PM
If it isn't gacha, how -do- they distribute the girls? Are some much harder to get than others?

Construction or drops. Construction uses resources that are easily obtainable in-game through expeditions and specific maps to sorties through that has nodes that drop resources.

When I said, "no gacha", I meant in a traditional sense where it was a premium gacha with harder to obtain premium resources. Kancolle doesn't have such resources, but large scale construction is the closest to it where you can get specific ships from it. However, instead of premium resources, it just uses A LOT more of your standard resources.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 06, 2016, 06:38:53 PM
I'm going to try to do this event on Hard.

For E-1 I'm going with the recommended combined fleet on the EN wiki.
(http://puu.sh/oIyvd/e196f77423.jpg)
(http://puu.sh/oIyyh/0a0d6afb77.jpg)

(http://puu.sh/oIyMY/7736bd51b5.jpg)
Mostly standard artillery spotting equipment setup.

My question is; with my resources and levels, should I even be attempting Hard?
If you want my personal experience, if you're aiming to complete this event. You better be ready to go and focus on restocking soon, possibly after E-1. Cause you're going to need a rather healthy abundent supply of resources as you go through this event since the majority of the event will invovle combine fleets.

In addition, I want to ask, do you have a Fleet Command Facility from Ooyodo? Cause if yes, then you should be good for the pre-boss node since you're going to fight a BBhime which will likely damage some of your fleet members. Just be sure your first fleet's flagship is equipped with it.

Otherwise you're going to have a hard time getting to the boss node. I might ask you to reconsider hard unless you REALLY want the Daihatsu with Type 98 Tank + marines (which will help with E-2 if you don't have one). Just be ready to burn through a few thousand reousrces before you complete E-1. Once you do, restock some over the week and then attempt E-2 since that map will be one of the biggest challenges for most players. And would consider going on easy from E-2 onward since this is not an easy event by any means.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Rotten on May 06, 2016, 07:32:21 PM
More than the equipment and ships, I want personal experience.

For today, tomorrow, and or the day after I'll try to finish E-1 on Hard.
I don't have a FCF.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: MewMewHeart on May 06, 2016, 08:25:37 PM
More than the equipment and ships, I want personal experience.

For today, tomorrow, and or the day after I'll try to finish E-1 on Hard.
I don't have a FCF.
You're best better doing Easy to save you a lot of trouble.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: RuneDevros on May 06, 2016, 09:52:26 PM
Are you guys just ignoring AS for E2 with a 2CAV team? I'm not sure what loadout I should be carrying on them. 2 guns, seaplane, and one Type 3 shell?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Sixten on May 06, 2016, 10:14:48 PM
Are you guys just ignoring AS for E2 with a 2CAV team? I'm not sure what loadout I should be carrying on them. 2 guns, seaplane, and one Type 3 shell?

That's exactly what I used on Tone and Chikuma for E-2 Hard Mode. Two 20.3cm #3s improved to +4, a Zuiun Model 12, and a Type 3 Shell.

You can also go 3DD + 1CL + 1CAV + 1CVL on E-2, which can give you Air Superiority on the boss node and on the enemy cruiser node that gets a light carrier during final kill.

Having Air Superiority is nice, but the tradeoff is having one less Type 3 Shell effective against the Supply Depot. It gets worse when the AACI Artillery Imp wipes out your CVL's bombers, giving you one less attacker in the daytime.

I have seen many people clear E-2 on Hard with the CVL, so that might still be the right thing to do, particularly if you are bringing strong DDs that can reliably kill the Artillery Imps.

But my DDs were Mutsuki, Kisaragi, and Satsuki, who are definitely not as good at imp busting as Kasumi, Kawakaze, and Oshio. I personally decided to just stick with 3DD + 1CL + 2CAV and rely on the support expeditions to make up for the lack of air superiority.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 07, 2016, 04:27:59 AM
The first sortie on E-4 Easy was terrifying. Nagato and Taihou both got taiha'd at the CV hime, but luckily I had the FCF  to get Nagato out of there and Taihou was safe due to her extra slot with a repair goddess.

...E-4 isn't gonna be fun at all. The initial air and torpedo strikes took out everything in the node except for CV Hime and one other, but it still wasn't fun at all. At least we ended up S-Ranking the boss (who didn't even attack Taihou at all).
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 07, 2016, 07:17:51 AM
Time for me to stream my E-3 Run.

Night of the Grand Hunt E-3: Building an Airfield and beating up Elderly Destroyers https://www.twitch.tv/totaku2

Report will come sometime tomorrow.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Ruka on May 07, 2016, 11:40:23 PM
(https://pbs.twimg.com/media/Ch4s9eCUUAAeuvw.jpg)

https://youtu.be/-MeLeJyATIw (https://youtu.be/-MeLeJyATIw)

I hate E2 so much.

Rough consumption estimates:
50k fuel
70k ammo
300 buckets
10 Irako (never even used Irako before this)
15 onigiris (all of it)
95 total runs with an unknown number of last dances included

This is last map level worth of salt.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 08, 2016, 03:12:52 AM
WORDS CANNOT POSSIBLY DESCRIBE HOW LONG I HAVE WAITED FOR THIS MOMENT.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Sixten on May 08, 2016, 01:16:19 PM
WORDS CANNOT POSSIBLY DESCRIBE HOW LONG I HAVE WAITED FOR THIS MOMENT.

Congratulations! I remember how good it felt when I finally got Uzuki - and Uzuki drops from maps that are more accessible than event maps and easier to farm than 6-3. Unryu is more rare than Uzuki and you spent far longer searching, so your feeling must be even better.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 08, 2016, 02:08:40 PM
Well congratulation to you Kasu, you finally got your Unryuu after gosh knows how long. Going to take a dive into E-4 today and see how it plays out.

Kancolle Spring 2016 Event:Day of the Grand Hunt E-4: Deploying the Land Based Squadron
https://www.twitch.tv/totaku2
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 08, 2016, 07:46:45 PM
Congratulations! I remember how good it felt when I finally got Uzuki - and Uzuki drops from maps that are more accessible than event maps and easier to farm than 6-3. Unryu is more rare than Uzuki and you spent far longer searching, so your feeling must be even better.
Well congratulation to you Kasu, you finally got your Unryuu after gosh knows how long. Going to take a dive into E-4 today and see how it plays out.
Thanks you two! The Midway event was not kind to me at all when Unryuu was released, so this was indeed amazing, haha. That said though, I'm turning my attention to obtaining Roma next.

Anyway though, E-4 wasn't too bad at all. Managed to go six for six (and the fact that Unryuu was the reward for the last dance made things even better). E-5 however hasn't been as easy at all. I might be playing on easy, but the biggest obstacle is actually getting to the boss in my case. I'd set one base up as air defense, but I think I might just have it attack the air node from now on since I and L have both given me the most trouble. The one time I did get to the boss node was a clean kill though.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 08, 2016, 09:54:25 PM
Lemme give you a report about the later maps for E-3 and E-4 on HARDCORE MODE!

E-3 - Transportation troubles

So if you people already know E-3 is a map designated for a "Transport Fleet" which means you'll be using mostly light weight ships for the crew. In my runs, I ended up using most of the E-2 team on three and ended up using the following:

Fleet 1: Mogami, Suzuya, Z1, Z3,  Satsuki, Kisaragi

Fleet 2: Naka, Teruzuki, Harusame, Ayanami, Nachi and Haguro.

Using a fast fleet like this makes it easy to aim for the boss node, but on hard mode it's going to be very troublesome....

First node mainly features DDs and CLs along, nothing too dangerous and since most of the time they'll be in double line, but they may be in line ahead.

The Second node is the most dangerous one, where you're forced to fight a torpedo squadron consisting of He-class Light Cruisers, Chi-class Torepdo Cruisers, and Ro-Class Late Model DDs. A combination in which all present a danger to you fleet if any are left alive by torpedo salvo, and in rare occasions there can be 3 Torpedo Cruisers there. Since the ships are all of the flagship type (outside of the DDs) they all present the risk of messing up your fleet badly.

If you make it past there, you get to the transport point, and then from there you'll randomly go either East or Southeast.

South east takes you to a sub node which is nothing more than a time waster, and then you'll head back up to the other node that was to the East.

This node mainly consist of DDs and PT imps, Double lines works for here.

Above all else... Route Support is a MUST for this map as well as boss support there is just too many ways your fleet can get screwed over in this fight that can send you back home so you NEED the support.

Thankfully when you get to the boss node you'll fight against your first new boss type Abyssal.

(http://kure.kancollewiki.net/images/c/c3/Ancient_Destoyer_Demon.png)

The Old Destoyer Demon

The Old DD Demon is an annoyance to say the least because her firepower packs a punch and she's capable of launching and opening salvo.

(http://i.imgur.com/jSXN3gf.png)
She tends to come with a batch of Ne-class CA, He-Class CLs, and Ro-class or Ha-Class Late model DDs. What makes the fight hard is that due to transport fleet's mechanics it's kinda hard to kill 4 of the enemy ships without having most of your fleet mangled before hand. You have to hope the dice fall in your favor, course Fleet support can make life easier for this.

On final kill things get tougher as you can confront some fleets in different composition and will fight the PT imp group with now Ha-class DDs, but again, process are the same and the boss node is only slightly tough with one he-class replaced with a Ne-class. So you just need enough strength to take on the fleet and then you might be able to do what I achived.

(http://i.imgur.com/ddedfCk.png)

Course this is not necessarily an important thing you need to do. Just beat it with and A-rank and eventuality the TP gauge will be gone. Which will then end the map, but hey, slaying the Old DD Demon make it worth it to me!

So with that I was reward for my efforts by gaining....

(http://kure.kancollewiki.net/images/1/19/Kamikaze.png)
Kamikaze-Class DD Kamikaze

This little destroyer is an old WW I ship girl who ended up living her way through WWII (surviving that war too!), as one would expect from someone as old fashioned as her, she's not really strong, but makes up it for her long survival record thus she can be good for both expedition and cheap torpedo cut-ins!

On top of that, I also earned 6 screws, 1 medal, and a Bofors Bi-Quad autocannon, a forgien made gun with great AA power.

Since I'm taking a brake I'll write up my E-4 Report in a bit, this event really challenges you in ways I didn't expect. So I hope everyone else can hold out, we still have time till the event comes to a close so if necessarily, stock up and plan ahead if you're gunning to win this on hard.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: RuneDevros on May 09, 2016, 03:55:16 AM
[attach=1]

E-2N is over. Runs 1 and 2 both encountered the Supply Princess and an A and S rank on both brought the map to last kill stage in 3 runs. Next two runs were aborts with only a partially sparkled fleet. Third try at last kill was with a fully sparkled fleet and both support expeditions. I didn't think boss support did that much, though.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 10, 2016, 03:42:36 AM
Alrighty! After about three days, I've finally beaten E-5 Easy. Took forever, but it helped that everyone ignored the Ru's in the night battle. With that, I now have the drunkard and after a day's break I'm gonna tackle E-6.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 10, 2016, 01:55:06 PM
So let me run down E-4 for you all...

E-4 Land Based Sqaudrons: How life can be made eaiser....

If this event has taught me anything, it's that to expect the new mechanic to be introduced into a way that will make things more interesting...

So with the Airfeild finally built we managed to now make use of our "Land Based Air Squadrons"

The basic of this squadron is as follows:

When you reach E-4 you'll need to orgainze a fleet along with a land based air squad to help you out during the operation.

The Land based Squadron will mainly use carrier based planes and Land Attackers that you can use to help you in the fight in the upcoming area.

So an important thing to note regarding this is that when you select plane to use for your land based fleet, be sure to choose carefully as placing one in your land based Air Squadron slot will take out some bauxite in order for your squad to be able to use said planes.
(http://i.imgur.com/HToYLCu.png)
All Land based planes will have a few new things stats tossed in for good measure, such as "distance" which mainly shows how much your planes can cover in the feild. Planes that can travel farther will be able to aid you more efficiently as you go deeper into the boss node

I decided for this operation to use the Carrier Task Force which would take me up the northern route point and head east.

The fleet I used was as followed:

Fleet 1: Kongou, Haruna, Kako (replaced later with Unnryuu), Furutaka, Amagi, Katsuragi
Fleet 2: Yahagi, Isokaze, Asashimo, Zara (later replaced with Kako), Kiso and Hatsushimo

You will mainly go and fight off fight against fleets that will mainly consists of Nu-class CLs and Tsu-class Eilites at every node so you know what to expect for each node (be prepared to have lots of planes get downed.)

But to highlight each node you go as you go east:

First node has nothing threatening to it outside the nu-class and Tsu-class everything else is pretty standard.

Second Node is a Wo-class Kai with mix or red Takoyaki set, so expect it to be intense, but with 3 carriers with high amounts of expertise in both bombers and fighters should minimize damage.

Third node is the most important node: You fight against a Carrier Hime in that node. If you choose to sent your air squadron on a sortie, you'll get to choose 2 nodes you want that squadron to attack. Concentrate your fighter squadron on this node. Doing so will result in your fighter planes coming in and plowing down the hime's planes and by the time you get to the Ariel phase your carriers should be able to minimize the damage or down right eliminate the hime's bombers all together rendering her completely defenseless! She can sometimes appear in echlon or line abreast, which is an odd formation for a carrier team to do, but this actually improves the enemy carrier's accuracy but she's powerful enough at that state to accept this gamble to have a higher chance to land that hit on you. SO again taking out as many of her planes is a must.

Once you get through that you go through the boss node.

The boss node, you get to revisit a previous boss from last event:

The Heavy Cruiser Hime
(http://i.imgur.com/Aa6CRsP.png)
This time, the Heavy Cruiser Hime has no carriers in her sqaudron, which will mean the fight will be very easy. Since you'll be in air supremacy at all times.
All she has is some late model eilite DDs, a Tsu-class CL Elite, and 2 Ne-class Elites.

As noted in my runs, I used a rather weak fleet in my original runs and was able to take her down, but decided to bring in 1 more carrier and remove Zara (since she's poor in accuracy) and move Kako there. This made life a whole lot easier.

Boss Support is probably recommended if the Heavy Cruiser Hime is giving you trouble, especially in final kill.

Final kill mainly just switches up the DD lineup with more powerful ones, especially in the boss node itself, so not too threatening, but taking out the Elite Late Model Ha-class DDs might be a must. Outside of that damaging and taking down the hime should be hard if your fleet is strong enough or you have a DD geared with torpedo cut-ins.
(http://i.imgur.com/oByviE6.png)
Kiso bagged the kill, and that was it!

This wasn't a hard challenge at all and only blew through about 10k in ammo and fuel.

So with that I was rewarded with: 2x Irako, x1 Type 1 Land Attacker,  a skilled pilot, and a Type 3 Interceptor
(http://i.imgur.com/63eukec.png)

And with that the main Operation is now over...
(http://i.imgur.com/wUS2V8D.png)

4 stages down / 3 more to go! And the worst is yet to come....

(http://i.imgur.com/r413bEQ.png)
Currently I've been recovering resources before diving into E-5 and E-6 because the next few fights will be the most intense.

The most far part is that as of today the Kancolle Dev Team has decided to drop the bomb on how to effectivelty fight the E-6 boss!
https://twitter.com/KanColle_STAFF/status/729832644213530624

The basic notes is this, the Central Hime DOES have a debuff gimmick. The Gimmick itself takes place over the next two area maps E-5 and E-6.

For E-5 you need to reach the Air Raid Node and then successfully evade Lycoris Hime's Air raid and score an S-rank.

On E-6 you will need to do the following steps:
1. Score an S-rank on Node A (which consist of enemy subs)
2. Score an S-rank at Node G (which has a destroyer Hime)
3. Score an S-rank on Node L (Which has a Destroyer Water Demon and a Carrier Hime)

Completing 2/4 condition will trigger the debuff
However, to trigger the debuff in full, you will need to complete all 4 of these objectives!
Doing so will result in a chance in Central Hime's dialogue which will indicate that you have unlocked her debuff.

This can result in your fleet's plane squadron possibly obliterating the Central Hime before the real fight even begins! Best part is, The debuff is permanent for the remainder of the event!

Which should make life alot eaiser for E-6 once you get that far, also this is the first time a map outside of the boss you encouter her in will contribute to the debuffing process.

Also the Dev have revealed other factors which will be taking place soon.

There will be a quick emergency maintenance on 5/13 which will be taking place to do the following:

1. Fix Land Based Planes rank leveling as they are not ranking properly.

2.Fix all the new Kanmusus max stats as of current, the max stats of all the new kanmusus have will continue to go up past thier original max stats which is not what was intended.

3. Fix Marriage images of new kanmusus as they don't display properly.

4. Fix Pola Kai so she can use Seaplane fighters.

5. Improve Oyashio's Drop rate

So yeah there's a lot that will be happening soon so please take this maintenance into consideration for your plans for the upcoming maps which while they are manageable in thier current form, it doesn't hurt to improve your chances in the fight.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Rotten on May 11, 2016, 02:53:10 PM
So the wiki says support shelling is effected by Crossing the T disadvantage.

If I equip a Saiun on one of my supporting CVL, will Crossing the T still effect it? What about Saiuns in my main fleet?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: highzealot on May 11, 2016, 05:17:02 PM
I think you need saiuns in your main fleet. Having them in your support fleets shouldn't prevent red-t.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Fetch()tirade on May 12, 2016, 01:18:22 AM
I hate E-5 so much
If ANYTHING happens on the way to the boss node, the run fails
And there's so much that can happen
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Ruka on May 12, 2016, 01:36:56 AM
I hate E-5 so much
If ANYTHING happens on the way to the boss node, the run fails
And there's so much that can happen
I find myself having to full sparkle before making any attempts. At least I'm making progress.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: MewMewHeart on May 12, 2016, 02:18:40 AM
I find myself having to full sparkle before making any attempts. At least I'm making progress.
I had to do that for my E-5 runs... it sucked but was worth it in the end.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 12, 2016, 02:21:56 AM
So! I did some debuffing prior to my first actual sortie against Central Hime at E-6 on Easy.

The opening airstrike critted her for 662 damage.

She has 600 HP.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: MewMewHeart on May 12, 2016, 02:38:35 AM
So! I did some debuffing prior to my first actual sortie against Central Hime at E-6 on Easy.

The opening airstrike critted her for 662 damage.

She has 600 HP.
LOL WTF XD
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 12, 2016, 03:00:55 AM
LOL WTF XD
At the very least, I now firmly believe that the screenshots on the wiki hitting Central Hime for even more damage aren't photoshopped, haha.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: MewMewHeart on May 12, 2016, 03:07:45 AM
At the very least, I now firmly believe that the screenshots on the wiki hitting Central Hime for even more damage aren't photoshopped, haha.
Oh trust me I saw a few streams doing 1k damage on Central Hime.... it was shit pants scary.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: qMyon on May 12, 2016, 05:27:43 AM
Cleared E-5 easy recently with an extra Akashi drop. Those Wurfs with sparkle are essential. Taking a little break to build up resources again.

So! I did some debuffing prior to my first actual sortie against Central Hime at E-6 on Easy.

The opening airstrike critted her for 662 damage.

She has 600 HP.

True to actual history, air power is OP.

Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 12, 2016, 06:41:21 AM
Time for to resume streaming, tonight I do E-5

Kancolle Event Stream E-5 Romantic Battle in the Lycoris FlowerFeild https://www.twitch.tv/totaku2
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 12, 2016, 07:52:34 PM
Cleared E-5 easy recently with an extra Akashi drop. Those Wurfs with sparkle are essential. Taking a little break to build up resources again.

True to actual history, air power is OP.
It's a shame I wasn't able to do it the second time, haha. Almost had her, but we fell just a bit short.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Sixten on May 12, 2016, 08:43:17 PM
While we're on the subject of hitting Central Hime, I got her for 561.

(https://scontent-sjc2-1.xx.fbcdn.net/v/t1.0-9/13230100_1616713381975046_7170365422904937545_n.jpg?oh=b207cd6dce9cdd4a98d08f892aaf5258&oe=57A6EDE3)
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 12, 2016, 10:08:44 PM
While we're on the subject of hitting Central Hime, I got her for 561.

(https://scontent-sjc2-1.xx.fbcdn.net/v/t1.0-9/13230100_1616713381975046_7170365422904937545_n.jpg?oh=b207cd6dce9cdd4a98d08f892aaf5258&oe=57A6EDE3)
Ahahaha, nice. I attempted E-6-L, but decided to just ignore it after I got an A Rank after a less than satisfying run at it. I'm assuming that Node I on E-5's debuff just carried over from the few times I dealt with it during E-5 though.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Sixten on May 13, 2016, 02:12:23 AM
I have to go to the Philippines tomorrow, and I won't be able to play KanColle again until May 24. Therefore, I chose to dial down the difficulty to Normal Mode for the remainder of the event. Fortunately, the debuff does not wear off.

I tried to get my first Normal Mode kill of Central Hime before the maintenance, and it took only one try, setting a new "Let's wreck Central Hime" record of 693. It felt so much easier without the Double Dysons. The debuff does not wear off when you switch difficulty either. In theory you could debuff on Easy Mode and benefit from it on Hard Mode.

It sucks to not get my hands on that Nonaka Squadron plane, but I need to maximize my chances of finishing the event, and I'll only have 6 days for E-6 and E-7 when I get back to the USA.

(http://houseofsixten.com/stealth/kancolle/debuff2.jpg)
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 13, 2016, 04:04:05 AM
I have to go to the Philippines tomorrow, and I won't be able to play KanColle again until May 24. Therefore, I chose to dial down the difficulty to Normal Mode for the remainder of the event. Fortunately, the debuff does not wear off.

I tried to get my first Normal Mode kill of Central Hime before the maintenance, and it took only one try, setting a new "Let's wreck Central Hime" record of 693. It felt so much easier without the Double Dysons. The debuff does not wear off when you switch difficulty either. In theory you could debuff on Easy Mode and benefit from it on Hard Mode.

It sucks to not get my hands on that Nonaka Squadron plane, but I need to maximize my chances of finishing the event, and I'll only have 6 days for E-6 and E-7 when I get back to the USA.

(http://houseofsixten.com/stealth/kancolle/debuff2.jpg)
Considering the emergency maintenance, I wouldn't be surprised if they gave us a few more days for the event. I think this is probably the longest event in the game's history already though, haha.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: qMyon on May 13, 2016, 03:02:24 PM
First shot at E-6 easy boss - and she gets nuked for 820 damage from the airstrike under Red T. Even though I did take care to fully debuff beforehand, this is nuts.

And my goodness, I am loving the boss BGM for this stage.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 13, 2016, 09:43:47 PM
Here's hoping I can wrap up E-5 so I can write my report... It's a pain in the butt...

E-5 Romantic Battle in the Lycoris Flowerfeild Act 2
https://www.twitch.tv/totaku2
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: highzealot on May 14, 2016, 02:35:52 AM
This was indeed a pain in the butt.

(http://i.imgur.com/vMSgrNW.png)

On a side note, I didn't expect this run to succeed. Ayanami and Mogami both start night battle with heavy damage and both battleships were still alive. Akizuki and Kasumi both end up killing the battleships leaving Shimakaze and Suzuya to finish the boss off.

The closest run I had to success before this was the first time I made it to the boss on the final kill. Only the boss and the transport were still alive and both Mogami and Suzuya entered night battle in decent conditions. 2 of my destroyers were at heavy damage. Remaining destroyers end up targeting the boss for scratch damage. Boss knocks Mogami into heavy damage. Suzuya kills the transport.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Calamity on May 14, 2016, 04:13:12 AM
Did E1 Hard for the fancy daihatsu then cruised the rest on EZ like a filthy casual. E2 E3 E5 light fleet maps zzzzzzzz. I'll do harder modes when rewards are worth something  :derp:

E7 is easier than E6 or E5 because you can send all your airbase planes to the boss and nuke everything which is hilarious. Getting there is probably more annoying than killing the boss for the higher difficulties.

Iowa <3
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: RuneDevros on May 14, 2016, 05:07:26 AM
E-4 Normal was nothing really home to write about. Sending all the fighters to the carrier princesses node 50% of the time was able to shut down all three carriers.

[attach=1]

I ended up with 12 DDs fleet locked from E1-4, and I don't have enough strong, high level Kai 2 DDs left, so easy the rest of the way through it is.

[attach=2]

E-5E is 2 kills away after 7 runs with 2 retreats so far. I feel more confident using this team over at 2CAV team since Fusou and Yamashiro are part of my elite team, they pack a much bigger punch in day battle, they have a 23 plane seaplane slot, and can tank better than CAVs. It's not so bad so far except for the node E where you are guaranteed to hit 2 Ru class BBs. Last few runs I've been sending one land based air team to attack that node and it's helping to take out some smaller ships.

Also completed 1/4 of the debuff objectives by surviving Node I unscathed.

[attach=3]
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Fetch()tirade on May 14, 2016, 05:23:56 AM
E-5E finally over
You did it Zara, you saved your sister
Now take your well-deserved break
And keep an eye on the wine cabinet
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 14, 2016, 06:01:31 AM
I'm on the last dance of E-6 and even did all of the debuff again just to be sure (while also ensuring that Node L was mopped up this time), but I still didn't manage to kill the boss. I probably would've had Central Hime, but my opening airstrike targeted everything but her.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: MewMewHeart on May 14, 2016, 01:04:58 PM
Just beaten E-6 last night on easy mode after one retreat on last dance:

(http://i.imgur.com/hZmg1GU.png)

Suzuya's lines summarize my feelings of E-6 easy.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 14, 2016, 06:27:36 PM
Just beaten E-6 last night on easy mode after one retreat on last dance:

(http://i.imgur.com/hZmg1GU.png)

Suzuya's lines summarize my feelings of E-6 easy.
I don't suppose you'd be willing to post your set-up? I'm having way more trouble than I thought I'd have.

EDIT: Nevermind. Somehow nuked her for 1138 damage and then proceeded to mop up the rest for an S-Rank.

E-7 TIME. I WILL NOT BE DENIED.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 14, 2016, 10:59:00 PM
Did E1 Hard for the fancy daihatsu then cruised the rest on EZ like a filthy casual. E2 E3 E5 light fleet maps zzzzzzzz. I'll do harder modes when rewards are worth something  :derp:

E7 is easier than E6 or E5 because you can send all your airbase planes to the boss and nuke everything which is hilarious. Getting there is probably more annoying than killing the boss for the higher difficulties.

Iowa <3

In before you got fudge over for now getting good land based planes for future events once they finish retweaking the mess they made here.

E-5 is over and dear god it was rough...

E-5 Tempting Faith in the Lycoris Flower Field

E-5 in the simplest of terms on Hard mode is basiclly the equipvalant of say.... "Playing Battle Toads and playing the Turbo Tunnel for the first time", if you get my reference, then 1. Great Job, now you know how rough the experience was and 2. You're probably an old cogger like me.

Basically this is a to raid an airbase in the Solomons. Which is thankfully a single fleet. But this doesn't save you from the fact that you're fleet is going to have to go through a gauntlet to survive this event.

It's commonly preffered to use a carrierless fleet for this map since the north route will have you go through lots of air raid nodes which could put your fleet at risk. So let's run down what you're fleet can consist of.

Most people use the baisic set up of 4 DD + 2 CAV, this set up is decent for taking care of most of the map if you have a support fleet and they do thier responsibilities.

You can also do one AV + 3 DD + 1 CL + 1 CAV. This combination is good if you especially have Mizuho since she can take out early enemy DDs before the fight starts. But again depends heavily on your fleet to pull through.

Finally there's 2 BBV + 3 DD +1CAV. This combination is good for making your fleet brute force through the nodes, but can be problmatic since you have to go through one more battle.

You're Land Base Squadron should be set to do one of two things:

Either you have them assigned to launch and all out attack on the boss node, or you sent one to attack and the other to defend the base. The Former is the preffered option ESPECIALLY on the final kill phase.

Support Fleets on both ends are a MUST as the enemy fleets while not threatening on a usual stand point can do a number on you if enough of them survive. So wiping them out is important.

So let's go do a run down on the map.

First node is a  sub node full of Ka-classes in all different color, not threatening, besides the risk of begin hit hard.

Second node consist of some regular DDs, a late model DD, a Ri-class CA, and a He and Hi-class Light Cruisers.
Support fleet here is kinda needed since you might want to take out the light cruisers and DD before the salvo (unless they're in double line)

Following that you go in one of two directions:
You take a north eastern path to a supply node which gives you ammo and fuel or...
If you use a fleet with BBVs in them you'll go to the south east path where you fight... one of the following combinations:

1 Nu-class CVL, 2 Ru-class BBs, 1 Tsu-class CL, and 2 DDs in daimond formation...OR
 2 Ru-class BBs, 1 Ne-Class CA, 1 Nu-class CVL, and 2 DDs in the line ahead or double line formation.

Your likely hood of survival here depends on your support fleet and who you target. As it's quite easy to take serious damage here... But making it through, you then go to the next node which will be an Air-raid attack node.

Where you'll confront a batch of air fields that will launch planes from the distance. Pray you have some AACI set up here because that will save you so much pain... Also THIS NODE is important for a later map (E-6) so S-rank it if you can!

Then you follow up with a node whre you fight a batch of DDs, 1 CL, 1 Ri-Class CA, and a Ne-class CA. If it's in double line, you might make it through, but if it's in line ahead, pray your support fleet takes out the CAs.

Only after you go through this gaunlet do you have to face the boss of this area...

Lycoris Hime
(http://kure.kancollewiki.net/images/8/8f/Licorice_Hime.png)
Lycoris Hime is a rather tough installation which will come with a Wa-Class Flagship Transport, 2 Ru-Class BB Flagships, and 2 RO-class Late Model DDs. What makes this fight hard is that no matter what you can do here, YOU'RE NOT going to get Air Superiority of any kind.

Depending on how you want to tackle the map, the best you can hope for is a deadlock where neither side doesn't get any form of air superiority (allowing for a minimum chance for the RU-classes to double attack.

Your Support Fleet is a must here here as it'll improve your odds of survival. And Personally using both of your Air Sqaudrons to increase the likely hood you weaken or damage the Hime and her mooks.

Everything rides on that and who you hit during the fight and hoping don't get damaged from it.

WG42s and Type 3 shells are important for here.

So from this, all you can do is pray everythign rides on your hands correctly...

The fleet I used was: Mizuho, Akizuki, Yuudachi, Kawakaze, Yuubari, and Tone for the inital run (which was a high risk / high reward fleet)

For the final kill, this changed drastically to a battle using: Ise, Akizuki, Yuudachi, Kawakaze, Hyuuga, and Tone.

Again the BBVs and CAV were armed with Type 3s, AKizuki  was the designated AACI specialist, Yuudachi and Kawakaze were damage pitching DDs with a WG42s to do damage to Lycoris.

The final kill was harder as the enemy fleets were tough and I had to deal with constant disadvantage position in battle.

ALso before I forget, on two random occasions, Lycoris can launch an air raid on your base. If you have someone set on Air Defesne, you can protect your base minimzing the damage (If the enemy does manage to damage your base significant, you are at risk of your planes losing rank and using more resources to repair planes) Other than that, it might be worth risking since it might be smarter to just go for sending your whole air squadron to the Hime node to take her down.

The only thing that changes in final kill is that you get Ha-class Elite Late Model DDs. Everything else is mostly the same...

For me to win this fight... I literally took a gamble.....I decided to push my fleet while Kawakaze was heavily damaged!

When I arrived at the boss fleet, the air squadron damaged the RU signicantly, the Support fleet took out the Wa, the Ru and 1 HA Late DD. Ise took out another DD, Which left the remainig team to tick away damage at Lycoris and the BB. Kawakaze managed to escape from taking harm.
 Ise took serious damage.

Night battle goes in, Hyuuga damages Lycoris, Akizuki kills the Ru, Yuudachi chips Lycoris, and Tone delivers the killing blow... ending this night mare....
(http://imgur.com/c2yVMfX.png)

(http://i.imgur.com/kGrJk29.png)(http://i.imgur.com/g9Pqjmd.png)
I sware, this map gave me a run for my money, it was more troublesome than I expect, but the reward for all the trouble was worth it!
As I bagged 7 Screw Yous, 1 Type 3 Fighter Hien, 1 Type 3 Fighter 244th Air Squadron, the Raiden, and the third Air base and finally....the big prize....

Zara Class Italian CA Pola
(http://kure.kancollewiki.net/images/7/7f/Pola.png)
Another member of the Zara-Class. Pola is another example of a CA with very long range, but with low accuracy, and also lacking in torpedo strength (due to thier historic background of not really being equipped to launch torpedoes at the beginning) But being they are Italian ships, they still benefit for being able to use Seaplane fighters!

Outside of that.... She's drunk as hell....
(http://i.imgur.com/dI0MwVQ.png)
(http://i.imgur.com/WWAY1XJ.png)
Now with that, the main and extra Operation is done, only the late Operation reaminds... the final challenge waits me in these last two levels of hell....

Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Calamity on May 15, 2016, 12:57:24 AM
In before you got fudge over for now getting good land based planes for future events once they finish retweaking the mess they made here.

Its fine its fine, Kadokawa is going to add double AAhime escorts for the next event boss nodes doncha know~
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 15, 2016, 12:58:45 AM
Just an FYI, but we're gonna need a new thread soon since we're past 1,000 replies.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Ruka on May 15, 2016, 03:49:10 AM
Cleared E5 (https://www.youtube.com/watch?v=1S7hxj3F7FU) earlier, and taking a break today. In the meantime...

(https://pbs.twimg.com/media/Cid8vABUoAEXpD3.png)
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: RuneDevros on May 15, 2016, 06:02:47 AM
E-5 Easy done. Unlucky sisters carried this one. The extra battle is something that this team could handle, and I'd rather go in with the extra firepower of two battleships vs two CAVs.

[attach=1][attach=2]

Finished doing the debuffing objectives on E-6 (Nodes L, G, A), first attempt was a Error Cat. Next'll be the boss itself.

[attach=3]
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Fetch()tirade on May 15, 2016, 09:32:01 PM
(http://i.imgur.com/kyhmzA4.png)
Zuiun meme is real
The nightmare is almost over
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 15, 2016, 10:16:36 PM
Just an FYI, but we're gonna need a new thread soon since we're past 1,000 replies.

Agreed, I'll prepare one this week to migrate over to before I go on my trip to Acen.

In the mean time E-6: To slay a goddess of the Central Pacific
https://www.twitch.tv/totaku2
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: RuneDevros on May 16, 2016, 04:06:00 AM
E6-E cleared. The max damage I got was north of 800 points of damage during a HP depletion run. Last dance was four tries (2 with a poorly sparkled fleet, 2 with a fully sparkled fleet)

Final kill was not a ridiculous air strike hit but Prinz coming through with enough damage to take her out at night battle.

[attach=1]
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Kasu on May 17, 2016, 12:08:47 AM
I wasn't aware that Harukaze will even drop at an A Rank on E-7's boss node.

I AM VERY PLEASED.

(http://i.imgur.com/UwCCQpB.png)
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: AzyWng on May 17, 2016, 01:22:11 AM
Just signed on and started, and I know the very basics, but as my knowledge of Japanese (both spoken and written) are extremely limited...

I need some help with what the other menus do.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Rotten on May 17, 2016, 03:23:32 AM
E-1 Hard & E-2 Easy completed. The former in 20 runs, the latter in 50.

I have 11k fuel and ammo left. 14 days left and 5 more maps to clear.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: highzealot on May 17, 2016, 12:44:51 PM
Do I need to go back and S rank the air raid node in E5 if I already did it before starting E6?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: qMyon on May 17, 2016, 03:09:25 PM
E-6 Easy is complete, thanks to a lucky one-two doubletap from Haguro and Myoko, along with an opening airstrike shaving off 400 HP. Now for the last breather before I go Iowa-hunting.

Do I need to go back and S rank the air raid node in E5 if I already did it before starting E6?

I don't think so. I only S-ranked it before I went for E6, and I still get the voice-clip that indicates full debuff.

Just signed on and started, and I know the very basics, but as my knowledge of Japanese (both spoken and written) are extremely limited...

I need some help with what the other menus do.

There are several links to how-to-play guides in the thread OP, along with http://kancolle.wikia.com/wiki/Kancolle_Wiki as an additional resource. What additional assistance, specifically, do you require?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Fetch()tirade on May 17, 2016, 03:28:04 PM
Do I need to go back and S rank the air raid node in E5 if I already did it before starting E6?
Debuff is active for the entire event, regardless of what difficulty you did it in

E-7 Easy clear
Even if this map was less stressful than E-6 and it was even more RNG airstrikes than said map, it still feels nice finally breaking through
And of course, there's the reward (https://www.youtube.com/watch?v=NeWRsEFemcA)
Now off to farm Yuus and maybe some others if I can spare what little resources I have left
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Rotten on May 18, 2016, 01:22:01 AM
I smartly locked my strongest destroyers on E-1 and am now having to level up other ones for E-3E Transport Escort.

I already have Kagerou, Hatsuharu, Yayoi (mistake), and Hibiki at lvl 25+. Lvl 40+ Fubuki, Shimakaze, Yukikaze, Akatsuki, and Shigure are event-locked.
So I need 3 more destroyers for my main fleet.

I leveled Ayanami to 20 on 4-3. I'm thinking my next two will be a pick between Kasumi, Ooshio, Yuudachi, and Hatsuzuki (lvl 7).
Which ones should I get? Are there other good choices besides the ones I mentioned?

Why the fuck didn't I at least clear E-2 during the summer event, how come I realize the value of destroyers only now when it's too late?
I want Iowa so badly but that bright future is so very, very far.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: qMyon on May 18, 2016, 02:00:57 AM
I smartly locked my strongest destroyers on E-1 and am now having to level up other ones for E-3E Transport Escort.

I already have Kagerou, Hatsuharu, Yayoi (mistake), and Hibiki at lvl 25+. Lvl 40+ Fubuki, Shimakaze, Yukikaze, Akatsuki, and Shigure are event-locked.
So I need 3 more destroyers for my main fleet.

I leveled Ayanami to 20 on 4-3. I'm thinking my next two will be a pick between Kasumi, Ooshio, Yuudachi, and Hatsuzuki (lvl 7).
Which ones should I get? Are there other good choices besides the ones I mentioned?

Why the fuck didn't I at least clear E-2 during the summer event, how come I realize the value of destroyers only now when it's too late?
I want Iowa so badly but that bright future is so very, very far.

Generally I'd say that you should just level any DD with a Kai 2. At this stage of the game, though, if you're really going for Iowa with your fleet at these levels, I really suggest clearing on Easy so you don't have to deal with ship lock.

Also, I've been clearing on Easy, and I've already burned through over 10K fuel up to E6. Later maps will need good carriers, decent aircraft and lots of Sanshiki/Wurfgerat equips. If you don't have these, clearing on any higher than Easy is going to be a nightmare, and even Easy clear will be nigh-impossible.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Rotten on May 18, 2016, 02:14:48 AM
Wait, the tags don't matter on Easy?
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: qMyon on May 18, 2016, 02:58:18 AM
Wait, the tags don't matter on Easy?

Nope. You still get tagged, but you can use any ship regardless of tag on Easy stages.
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Gpop on May 18, 2016, 03:34:18 AM
the tags matter if you ever want to try a future map on Medium or higher, so TTKs don't try to cheat through E-1 to E-5, then do E-6 Medium so they can access E-7 hard for the hard clear medal
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: Totaku on May 18, 2016, 02:52:22 PM
As promised, we're migrating over to the next thread since this one is over it's limit.

Please proceed to here.

https://www.shrinemaiden.org/forum/index.php/topic,19561.0.html
Title: Re: Kancolle Kai 3: Land Based Plane Groups are here!
Post by: RuneDevros on May 19, 2016, 01:28:29 AM
It's over. Event cleared - (Hard, normal, normal, normal, easy, easy, easy)

[attach=1]

We got really lucky at last dance--

* Green T encounter and everyone in the green.
* One of the heavy bombers managed to cut off half of BB princess's HP.
* This was the state of play after Abukuma sank the DD Ancient Princess going into shelling phase

[attach=2]

* This was the state of play going into night battle. We had the boss dead to rights and a small poke from Bismarck pushed it over the edge.

[attach=4]