Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Punisher on February 02, 2014, 07:57:49 PM

Title: Having strange issues with a ph3 script...
Post by: Punisher on February 02, 2014, 07:57:49 PM
Recently, I've downloaded a script from Bulletforge, and when I looked inside of it, the layout seemed... strange. I'm not talking about the .dnh files in place of .txt files, but looking at some of these, I didn't see anything that resembled a plural or even a stage script. I decided to wing it and try directly opening through the directory menu. I saw two scripts that did appear in the menu, so I went to try them. After picking my character, Danmakufu throws an error at me, and kicks me back. Keep in mind that I didn't see the script in Plural or Stage, and yes, I made sure I put it in the right folder. If you need to know what script it was, it was this one: http://bulletforge.heroku.com/u/ultima124/p/yukari-pre-build/v/v06a

Can I get some help?
Title: Re: Having strange issues with a ph3 script...
Post by: Sparen on February 02, 2014, 09:32:45 PM
Ultima packages the player and actual script separately.

In the Ph3 Yukari Boss folder, there is a Plural.dnh.

This script is meant to be run via Package.
Title: Re: Having strange issues with a ph3 script...
Post by: Punisher on February 02, 2014, 09:57:17 PM
There it is. Took a while for it to come up in the Plural. But when I went to pick it, and select my character, I'm hit with the following.
Code: [Select]
INFO_DELAY_COLOR???????`???????q????
C:\Danmakufu\th_dnh_ph3\script/Ph3 Yukari Boss\UltimaEngine/UltimaEngine.dnh
UltimaEngine.dnh 750?s??

??
        dc = GetShotDataInfoA1(ObjShot_GetImageID(ID),TARGET_ENEMY,INFO_DELAY_COLOR);
        ObjRender_SetColor(objde,dc[0],d
?`?`?`
Still kicks me back. >_<
Title: Re: Having strange issues with a ph3 script...
Post by: Darkness1 on February 02, 2014, 10:01:44 PM
eh-
...
Please update your Danmakufu Ph3 engine and try again. The INFO_DELAY_COLOR function hasn't been in the engine forever.

I'm sorry if this isn't the problem since I have never tried that script myself.
Title: Re: Having strange issues with a ph3 script...
Post by: Sage Ω (Ultima) on February 02, 2014, 11:44:40 PM
Uh yeah you need to update to atleast pre 15 sadly, the older ph3 updates have been taken down. However everything should work just fine on 0.1 pre2.

oh man I should actually finish this script.

Ultima packages the player and actual script separately.

In the Ph3 Yukari Boss folder, there is a Plural.dnh.

This script is meant to be run via Package.

No, that was only Sanae that had a package, and I did include the player script.
Title: Re: Having strange issues with a ph3 script...
Post by: Punisher on February 03, 2014, 12:26:37 AM
Ah, got it. Well, it works, now. Never knew that Danmakufu would update while still under the "ph3" suffix. Thanks a lot.
Title: Re: Having strange issues with a ph3 script...
Post by: Drake on February 03, 2014, 12:41:47 AM
Yes, our labeling of 0.12m vs. ph3 is not really the best thing, since 0.12m is a version number of the original engine, and ph3 is the name for the new engine, which itself has version numbers. We just use 0.12m to refer to the old engine since it will never be updated. ph3 is totally not a version number.