Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on July 12, 2013, 12:52:48 AM

Title: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2013, 12:52:48 AM
(http://i.imgur.com/O4flf8n.png)

>You are Yukari Yakumo. Your day has been awful and there is no sign of it improving.
>You are the youkai that stands at the threshold, old as civilization and a witness much of human and youkai history. Indeed, you have been a significant force during much of the latter. Your deeds are many: You have name charted the stars for youkai-kind, you have lead an invasion that shook both heaven and earth, even if it had ostensibly failed to conquer the moon. You have dwelt on the edge of human society, sometimes reaching out to influence it in small ways. However, there was a point when you realized that you had to make a decision, whether you wished to exert your power over all, dominate them, and rule openly (or fall in the attempt), or take a more relaxed role and live as you pleased. You chose the latter with little hesitation. You have watched both humans and youkai throughout history, as youkai took early control over the unseen parts of the world and were slowly driven further and further back as humanity grew in power, technology, and arrogance.
>Eventually, it became necessary to find a new place for the youkai to live, and you took an active role in helping to forge that place with the aid of the Hakurei bloodline and The Dragon itself. Now you watch over that land, serving as both a quiet (and sometimes not so quiet) guardian and observer of its ultimate fate. Already, it has challenged some of your wildest expectations, for both the land itself and its inhabitants...
>More mundanely, you dwell with your shikigami and dearest companion Ran, as well as her subordinate shikigami Chen in a modest fashion, enjoying each day as it comes. Despite your rather fearsome status, which you cultivated as carefully as you care to, you have some friends among others as well. As well, you have a number of rivals; well, something like rivals; that you covertly keep an eye on. However, for the most part, you are content to merely flummox them from time to time, when you pay them any mind, you didn?t get as far as you have by letting things stress you unnecessarily. Your true duty is to maintain the integrity of the barrier that separates Gensokyo from the rest of the world, and make certain that nothing untoward gets in. You?ve had mixed success with this, when you are fully honest with yourself...
>You spent a lovely day yesterday, conversing with Yuyuko, playing with Maribel, plotting a mahjong tournament, and frolicking with Ran. Then it all went downhill when you awoke and found yourself naked in an unfamiliar cavern, bereft of all your possesses, most notably the tools you use to hone and refine your abilities, save your bedsheet. Having little other option, you wrapped yourself in the bedsheet and taken to exploring. You discovered over things; an immense yawning chasm that terminates into darkness, strange roots that give you a bad feeling and physically harm you to touch, chambers of glass, a place filled with half-finished sculptures, and a place where the borders were about to collapse into themselves. Most notably, you've found that the borders here are very odd, rather akin to a pile of trash than proper borders, and ever swirling and difficult to properly prise for gaps. With some effort, you found one of your tools, which had been somehow split into intangible lights.
>Eventually, you found a gap to take you away from there, but you weren't able to hold it open long enough and fell between the borders, where you were displeased to note they were just as crude as they were elsewhere. Eventually finding your way out, you came to a seemingly-endless field of fluffy frond-like plants, eternally waving in the breeze. Above, the sky gave way to absolute nothingness, not even emptiness could exist in such a place. Finding the borders to be the same here as elsewhere, you wandered the fields, finding more of those horrible roots and eventually weaving a hat out of fronds to test how well they weave. You found a fold in the borders here, and followed it to find several gaps, after using is to strengthen the borders here a little. One gap leaves back to the caverns you awoke in, and another scattered and unusable. While going to investigate a third, you found a silver door in the middle of the plains while opened to a black emptiness that was home to a crystal mass large enough to rival a palace. Exploring it, and accidentally destroying it, you found a pool of fresh water, and a most interesting piece of what you've identified to be a raw building block of existence.
>Helping yourself to both, you made your way out and followed your way to another gap, which lead you back to Gensokyo! Or so it seemed, at least. You quickly found the food didn't nourish you, nor did it seem you could bring objects or people through it. Sadly, the latter realization occurred after you tried to lead Reimu and Ran through it, which lead to them vanishing entirely. With a heavy heart, you reentered the abyss and pressed on to another gap. Through it, you found a forest full of alien trees and devoid of any kind of anymore life. Exploring it, you soon discovered a strange gap within a pillar, and a border filled with sourceless music. Extracting and testing the former, you found it bought you to a tiny shrine in the middle of the forest, and shrunk you t a few inches in height. This affair was unprecedented, but thankfully reversible. The shrine was largely empty, and particularly lacking in sanctity, save for a strange sigil found in a tunnel leading from the basement. You found it held some notable power, but was incomplete. Then you noticed that it seemed to follow you, always moving while out of sight, but otherwise harmless. After a little experimentation, you found that the base of the shrine wasn't connected to the ground, and more experimenting revealed a chamber that was not aligned with the structure.  Making creative use of a branch, you managed to get down to the chamber, finding a gap that took you to the top of a mountain. There, you found more music without a source, this one you were able to take with you. You have fused it with the other sourceless music to make a strange non-duet of the two.
>You are tired and hungry, mentally exhausted and finding it increasingly difficult to keep your composure. You have been considering options for rest.

> We don't really have the time (or the energy) to make something "creative" with the tools we have to make a makeshift bed, right?
> If not, pick a spot that seems comfortable enough and get to resting.

>Time and energy are both variable depending on what you intend to do. You certainly don't see the harm in taking the time to arrange for something better to sleep on than the dirt.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 12, 2013, 04:25:56 AM
I say we go back to "Gensokyo" to rest. Food is external, sleep is internal, something would have to be wrong with us rather than "Gensokyo" for us to be unable to sleep there... I think. We could also try some more reality tests, actually the Netherworld isn't part of Gensokyo iirc so seeing if we could go there at all could shine some light on the situation. We also shouldn't attempt to open the gap to the unstable room without proper rest, it's dangerous enough as is.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on July 12, 2013, 11:38:27 AM
True enough, I guess.

> Start making our treck back to Gensokyo.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2013, 02:46:15 PM
> Start making our treck back to Gensokyo.

>You begin to make your way to the gap back to the field of fronds, and arrive there with no problem. Stepping through it, you're immediately struck again by the heaviness of the air and you ears start to ring painfully. The fronds wave peacefully in their field, motes of pink light continue to appear and disappear, and the horrifying emptiness is still above. You are faced with that is probably a two hour trek if you follow the fold directly, but you imagine you should shave off a half hour or more of that if you tried to take some shortcuts. How will you try to get to Gensokyo.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 12, 2013, 02:58:48 PM
>Take the shortcuts, but at all times remember which direction the fold is in case we get lost.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2013, 04:15:02 PM
>Take the shortcuts, but at all times remember which direction the fold is in case we get lost.

>You make your way in the direction of the gap to Gensokyo, doing your best to stay mindful of the fold. Often, you leave it behind entirely for long stretches, but you manage to find it again. Still, there is always the niggling feeling that you've made a wrong turn, but at least this keeps you from focusing too much on your stomach growling. You take heart that you're going the correct direction when you get a glimpse of the light from the doorway that brought you to the crystal palace, from the opposite direction that you approached it previously.
>Regardless, it is a long trip, and you are having to fight, just a little, to keep your eyes open when you finally reach the gap in question.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 12, 2013, 04:31:55 PM
> Finally...
> Head on through. Remind ourselves that we have to stay focused while opening it, though; we don't want a repeat of getting lost between gaps.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2013, 07:25:40 PM
> Finally...
> Head on through. Remind ourselves that we have to stay focused while opening it, though; we don't want a repeat of getting lost between gaps.

>You're happy to be done with that trip, to say the least!
>You take care in opening the gap, and have little trouble passing through. Like before, you find yourself at the edge of mountains near the Hakurei Shrine, the latter you can just glimpse in the distance among the nearby forest.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 13, 2013, 03:34:21 AM
> Gap ourselves home.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 13, 2013, 03:59:48 AM
> Gap ourselves home.

>You return home. The shifting borders make it somewhat more difficult than usual, but your familiarity with the terrain makes it relatively trivial after a moment's delay. The house itself is empty and quiet, you note that the dishes from before are still where they were left when you departed last time.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 13, 2013, 04:19:53 AM
> Head to our room.
> Prepare for sleepage, then settle in and do just that.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 13, 2013, 05:18:04 AM
> Head to our room.
> Prepare for sleepage, then settle in and do just that.

>You head into your room and change into a nightgown, then collapse in to bed. You barely have time to dwell upon things before falling asleep.
>The first thing you become aware of is the hunger. Dimly, you realize you've been asleep. It's a bit chilly, and it hard to tell where everything is.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 13, 2013, 09:21:12 AM
>Make a concious effort to observe our surroundings.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 13, 2013, 02:17:26 PM
> Chilly? We're not back in the cavern, are we?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 13, 2013, 02:42:55 PM
>Make a concious effort to observe our surroundings.

>You struggle to waken and find yourself in corner of the house, laying on your futon.

> Chilly? We're not back in the cavern, are we?

>You are definitely where you fell asleep last night. However, you are still rather cold. It feels like your blanket didn't do much of anything.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 13, 2013, 02:45:56 PM
> So we can't eat and we can't warm ourselves?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on July 13, 2013, 02:48:01 PM
> If everyday we lose the ability to do something as basic as eating or getting warmed up...
> Shudder a little at the thought.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 13, 2013, 03:44:32 PM
> So we can't eat and we can't warm ourselves?

>You aren't so sure about the latter; you certain did manage to warm up yesterday...

> If everyday we lose the ability to do something as basic as eating or getting warmed up...
> Shudder a little at the thought.

>It is difficult to suppress a shudder at the thought, regardless...

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 13, 2013, 08:02:19 PM
> Let's get over it. We have a job to do.
> Take the time needed to wake up fully and properly.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 13, 2013, 11:40:50 PM
> Let's get over it. We have a job to do.
> Take the time needed to wake up fully and properly.

>You put it out of mind, and rouse the last of the drowsiness from your mind. You feel somewhat refreshed; but you don't think you slept very well. It would be nice to have something to eat. The house is quiet. Early morning sunlight streams through the window and against the western curtain.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 13, 2013, 11:55:08 PM
> Surely we can prepare food for ourselves, yes?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2013, 12:03:29 AM
> Surely we can prepare food for ourselves, yes?

>While you are nowhere near Ran's level of skill, you are an adequate cook.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2013, 12:13:57 AM
> Then let's trundle over to the kitchen and do something about this issue.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2013, 12:47:16 AM
> Then let's trundle over to the kitchen and do something about this issue.

>You make your way into the kitchen and rummage through the cabinets, coming up with some rice, a jar of pickled radish, and some dried seaweed. It should suffice, you think.
>It takes a little while to get the rice started, and further rummaging produces a couple eggs, which will go nicely with the rice. By the end, you have a nice, if somewhat modest, breakfast to start the day with. You do your best not to tear into it ravenously, and don't succeed to quite the degree you might have hoped. The food itself is quiet tasty, you're rather pleased with how well it came out given how infrequently you tend to cook. But, much like yesterday, you don't seem feel any less hungry for it. Nor do you feel any warmer for it; your nightgown isn't doing much either.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2013, 01:08:08 AM
> We're in the nightgown now? Maybe that's the temperature problem.
> Head back to our room and change back into the dress we were wearing previously.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2013, 02:33:39 AM
> We're in the nightgown now? Maybe that's the temperature problem.
> Head back to our room and change back into the dress we were wearing previously.

>You change back into your old dress, and quickly start to feel a little less chilly already.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 14, 2013, 02:37:47 AM
> So the nightgown is fake too. How bizarre. How is that even possible?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2013, 02:59:56 AM
> So the nightgown is fake too. How bizarre. How is that even possible?

>That is an excellent question, but is should have kept you warm, as well as the blanket...

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on July 14, 2013, 07:37:18 AM
>Maybe we should just turn this plane inside out and see what remains.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 14, 2013, 05:28:19 PM
>Maybe we should just turn this plane inside out and see what remains.

>That is theoretically possible, depending on what you mean by this plane and inside out.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 15, 2013, 03:48:18 PM
>So we feel rested then?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 15, 2013, 05:23:55 PM
>So we feel rested then?

>You feel like you've had a relatively lousy night, but you're doing much better than you were before.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on July 15, 2013, 06:52:46 PM
My worries were for naught, then :V
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on July 16, 2013, 12:11:09 AM
>For instance, tossing everything in "Gensokyo" through the gap to backstage. Or expanding that gap to cover everything here.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 16, 2013, 12:39:05 AM
>For instance, tossing everything in "Gensokyo" through the gap to backstage. Or expanding that gap to cover everything here.

>Given Gensokyo's size and your familiarity with it, this is normally quite possible for you to set a fairly rapid collapse into motion if you really wanted to and no one was trying to interfere. With things as they are and yourself in your current state, it might be dodgy. You've never really entertained the notion of destroying Gensokyo before...

>_

Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on July 16, 2013, 12:43:40 AM
>Theoretically, if this place was real, it would survive passing a gap border, right?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 16, 2013, 12:59:02 AM
>Theoretically, if this place was real, it would survive passing a gap border, right?

>That is...questionable. First off, there is the question of making a gap big enough to do this. Assuming you can, it becomes questionable if Gensokyo can survive for even a little bit without without it. While it has kind of happened before, there were many factors other factors involved...

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on July 16, 2013, 01:43:35 AM
>Maybe we should go through the Hakurei Border into the outside world, and see if it's still the same.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 16, 2013, 02:08:37 AM
>Maybe we should go through the Hakurei Border into the outside world, and see if it's still the same.

>Normally you would need to use your astrolabe to find the way between worlds freely, but the Gensokyo an the outside world is something of a special case, as the former is heavily connected to the latter. If you found a proper point in the barrier, you are certain that you could pass through it with things as they are now.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 16, 2013, 03:51:31 PM
>Isn't the Hakurei Shrine more or less such a point?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 16, 2013, 05:11:53 PM
>Isn't the Hakurei Shrine more or less such a point?

>The region around it serves as one; actual holes tend to come and go.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 16, 2013, 06:33:21 PM
>Gap over to the Hakurei shrine and begin searching for place with the potential we're looking for.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 16, 2013, 10:01:34 PM
>Gap over to the Hakurei shrine and begin searching for place with the potential we're looking for.

>You gap over to the Hakurei Shrine, and find that little seems to be going on at the moment. You can hear some rather raucous snoring from within, and note the door is hanging ajar. That would be Suika, you imagine.
>Leaving the shrine behind, you walk into the surrounding forest and begin to search for an appropriate spot. Typically, you wouldn't even have to search from the shrine, but things are hardly optimal today. Picking through the light underbrush and hearing the sound of faeries playing in the distance, you find a few tiny spots here and there before you are able to find one large enough for you to pass through. Without your mirror, you cannot tell where it will open to.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 16, 2013, 11:03:35 PM
>Do we still have our trusty stick?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 16, 2013, 11:39:23 PM
>Do we still have our trusty stick?

>You still have your trusty stick, it is stored away at the moment.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 17, 2013, 01:31:51 AM
>Assuming we won't have any trouble opening a gap, open a gap and poke our stick through.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2013, 01:35:39 AM
>Assuming we won't have any trouble opening a gap, open a gap and poke our stick through.

>You do so, finding that even with things as they are, a thin spot like this is very easy to open.  Poking the stick through, you don't feel much of anything.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 17, 2013, 02:12:45 PM
>Pull the stick back out, is it intact?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2013, 06:37:39 PM
>Pull the stick back out, is it intact?

>You withdraw the stick, and find it is intact.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 17, 2013, 07:15:53 PM
>Ok then, poke our head through and have a look.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 17, 2013, 07:27:31 PM
>Ok then, poke our head through and have a look.

>You place your head through to look around.
>Through the boarder you see a forest, hazy and indistinct, as though it were a mirage starting to fall apart. Then a moment later it is gone and there are large boxy buildings now, and everything is paved, with only a few trees remaining of the forest. Then those are gone, even more hazy than before, and now there are different buildings, small houses packed closely together, with no sign at all of the forest of the buildings. This is so hazy as to be indistinct...

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on July 17, 2013, 09:57:02 PM
> Is this the normal view?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2013, 07:13:18 PM
> Is this the normal view?

>This is not even a little bit normal!

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 18, 2013, 10:05:47 PM
>Try reaching a hand through and touching the ground.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2013, 10:26:21 PM
>Try reaching a hand through and touching the ground.

>You reach through and touch the ground. It feels soild, as the oil-based stone that people outside ose for their roads should. Then it shifts to a kind of hazy grass, which feels soft and slightly slick, as grass should, while you can see a thin forest has replaced the small houses. The forest seems practically like a fading dream, the trees are so hazy you think that you can see through them...

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on July 18, 2013, 10:41:21 PM
>This is pretty weird. Can we sense anything like borders or gaps out in this area?
I wonder if it's worth visiting borders to other realms, such as Yuyuko's place or the Sanzu River. Not entirely sure what we would learn if they're like this, or like "gensokyo", rather than normal. Hmm...
>Has being in Yuyuko's realm or Higan given us a chilly feeling?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 18, 2013, 10:50:57 PM
Yeah, I think checking the Netherworld next could be a  good idea.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 18, 2013, 11:04:12 PM
>This is pretty weird. Can we sense anything like borders or gaps out in this area?
>Has being in Yuyuko's realm or Higan given us a chilly feeling?

>The borders here are like the borders elsewhere, slidshod and barely functional. You...think you can sense a gap ahead of you, out into the hazy forest a little ways.
>What do you mean by chilly? In terms of their borders, they are normally quite sound, save for the edge of the netherworld, where things grow hazy.

>_

Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 20, 2013, 06:00:25 AM
>As you watch, the world outside grows more and more hazy, until there is nothing but grayish mist after a few moments. You can still sense the gap where it was.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 20, 2013, 07:59:38 PM
>Check the mist for breathability.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 20, 2013, 08:31:55 PM
>Check the mist for breathability.

>Given that you are standing half in and half out of the border, it doesn't seem to be giving any particular trouble.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 21, 2013, 03:48:15 AM
>Make our way over to the gap.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 21, 2013, 05:05:31 AM
>Make our way over to the gap.

>You step into the mists. While there is no visible ground, you have little issue with walking toward the gap. It wouldn't be the first time you've dealt with this in the past twenty four hours.
>Approaching the gap, you find it is one that should open simply to your screwdriver. Then, on closer inspection you find it is quite familiar. This is the gap that brought you here from the field of fronds, there is no mistaking it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 21, 2013, 02:08:52 PM
>Return to "Gensokyo" and gap over to where we first entered through that gap.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 21, 2013, 05:37:01 PM
>Return to "Gensokyo" and gap over to where we first entered through that gap.

>You quickly return to Gensokyo and try to gap back to the place that you originally entered. It is as you remember it, and the gap is still there. A glance confirms it is the same gap, which shouldn't be possible at all,

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 21, 2013, 11:22:13 PM
>The entrance to the netherworld should still be open right?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 22, 2013, 02:50:58 AM
>The entrance to the netherworld should still be open right?

>You...imagine so? At this point, you aren't quite sure what to expect.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 22, 2013, 03:16:59 AM
>Gap over to the entrance to the netherworld.
>Is all this gapping around tiring us out?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 22, 2013, 05:20:24 AM
>Gap over to the entrance to the netherworld.
>Is all this gapping around tiring us out?

>You open a gap to the entrance of the netherworld.  Stepping through, you emerge in a small grassy vale. Around you are steep mountains, inclining upward for hundreds of feet. Around you are four columns, some yards in thickness and reaching upward as though to touch the vault of heaven itself. Before you stretch a flight of ancient stone stairs, passing between a narrow chasm between two sheer mountain faces. A chill wind blows down the staircase, bearing a slight fragrance of the forest.
>You do not feel tired from this amount of gap use. Gensokyo is rather easy for you to get around, and your efforts to keep gap use to a bare minimum yesterday have left you quite well prepared to open more.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on July 22, 2013, 06:09:06 PM
>Stairs? Gap dat sh*t.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 22, 2013, 07:57:33 PM
>Stairs? Gap dat sh*t.

>You step onto the stairs, then open a gap to the top of them. Stepping through, you emerge at the front gates of Hakugyokurou. The stately, city-sized palace stands before you, looking comfortable and familiar as it always has. The air is crisp and cool, and the sky a pale blue. Ghosts make their way through the air lazily as they always do, tending to whatever ghostly business they have for themselves.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 23, 2013, 06:21:45 PM
>Check on Yuyuko.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 23, 2013, 08:17:09 PM
>Check on Yuyuko.

>You decide to check on Yuyuko. Unfortunately, this is complicated by the fact that she could well be anywhere in Hakugyokurou. While she has places that she likes to keep to, she does tend to spend a good portion of each day wandering around as well, You search through your memory and try to determine where she might be at this time of day, while letting your eyes wandering over the place and hoping to catch some glimpse of her. Even though the two of you spent quite a lot of time together in the past, it is difficult to pin her down to any kind of daily routine. You imagine she might be having, or just had, breakfast, but even that is hard to say. Your eyes roam over every window that you can see, but you do not see any sign of Yuyuko, until you happen to glance past one of the sloping roofs of a tower near the southwestern corner, and catch a glimpse of her distinct blue robes on the green tiles. You should have know...

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on July 23, 2013, 09:37:54 PM
>Call out to her.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 23, 2013, 11:56:15 PM
>Call out to her.

>You call out to Yuyuko. She looks up, and waves.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 24, 2013, 12:54:50 AM
Ok we need a plan of attack, can anyone think of any way we can verify this Gensokyo's reality using Yuyuko?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 24, 2013, 03:43:35 PM
>Insight: How could we, if we can, use Yuyuko to determine this Gensokyo's authenticity?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 24, 2013, 08:49:23 PM
>Insight: How could we, if we can, use Yuyuko to determine this Gensokyo's authenticity?

>This really determines what the nature of the problem is. You and Yuyuko has known each other for a long time, and there are quite a few old memories and secrets between the two of you. If someone were trying to create a false Gensokyo around you, then they would be quite hard-pressed to know, say, the first meal the two of you shared in the netherworld or what Yuyuko did the last time the two of you watched the sunrise together from the eastern-most tower. You have encountered such illusions in the past, there have been fox youkai who are quite good at crafting such things. If you are able to establish that this was happening, the question becomes how to break the illusion. With sufficient will, one can ignore or dispel them, but this requires one ignoring the evidence their senses give them, which can be difficult if one hasn't found enough reason to doubt them.
>However, things become more complicated if the illusion isn't created by someone, but rather the product of your own imagination such as a dream or hallucination. At that point, you suspect she would know anything that you would expect her to know. It would then become a question of how to defy your own expectations, doing something or getting her to do something that exceeds what you would ever anticipate and see what happens. Possibly you would have to find a way to challenge yourself with something you have no way of knowing, and see if the gaps could be filled in in a reasonably coherent manner. With regards to Yuyuko, you would have to be very creative: you know her quite well and she knows you very well. If it is some sort of hallucination, you would have find a way to make it stop. A dream, in theory, you would need some way to wake up from.
>It is possible that you may be dealing with a combination of both, someone is using your mind to create falsehoods around you, and then using their own knowledge to fill in the what you cannot. If this were the case, then things become difficult indeed. You would have to find some way to trick this person into making a mistake, and that means you would have to find a way to have them read your mind incorrectly.  You aren't sure if that would be possible. While mind-reading magic can be misdirected with sufficient effort, things such as satori are notoriously impossible to deliberately fool. Using Yuyuko to establish this would not be easy, it would take a creative combination of lies and misdirection until such a time that you can find mistakes enough to show that something is wrong.  You are not certain if using someone you know well or someone you hardly know would be better for such an act. And if it were the case, you would have a difficult time overcoming it, you would need to find who or what is doing it and then stop them without them weaving more illusions around themself to stop you.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 24, 2013, 10:46:18 PM
Well then, let's start with the easy bit first.
>"Now this may sound strange, but would you happen to remember what the last meal we ate together was?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 24, 2013, 11:06:31 PM
Well then, let's start with the easy bit first.
>"Now this may sound strange, but would you happen to remember what the last meal we ate together was?"

>Yuyuko, being some distance away, is unable to hear you unless you wish to shout this across Hakugyokurou.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 25, 2013, 09:21:56 AM
>Oh, right, let's walk over to her and say the above line then.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 25, 2013, 10:02:42 AM
>Oh, right, let's walk over to her and say the above line then.

>You are going to have difficulty walking up the side of a wall to get to that roof.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 25, 2013, 10:46:05 PM
Details are hard when you're trying to remember something that you read while really really tired. >.<
>Wave up at her, if she doesn't notice then gap up behind her.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 25, 2013, 11:01:55 PM
>Wave up at her, if she doesn't notice then gap up behind her.

>You wave back. She motions for you to come join her.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 26, 2013, 05:51:16 AM
>Gap up there.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 26, 2013, 06:10:10 AM
>Gap up there.

>You open a gap, and step onto the roof near Yuyuko. You find her reclining on the slope of the roof, arms folded behind her head and feet dangling off the edge. "I can't keep you away these days, can I?" she says, glancing over as your step out.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 27, 2013, 05:32:13 AM
>"Are you trying to imply that you would ever try to?"
>"Now this may sound strange, but would you happen to remember what the last meal we ate together was?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 28, 2013, 10:30:17 AM
>"Are you trying to imply that you would ever try to?"
>"Now this may sound strange, but would you happen to remember what the last meal we ate together was?"

>"Of course not," says Yuyuko, "But it wouldn't do to give you ideas."
>"I believe that would be the sashimi we shared two days ago?" says Yuyuko, not seeming to be perturbed by the question at all. "Should I have Youmu prepare some more?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 28, 2013, 03:47:34 PM
>Does what she said match up with our recollection?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 28, 2013, 03:55:18 PM
>Does what she said match up with our recollection?

>It does, though you really didn't partake of any yourself.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 28, 2013, 11:48:16 PM
>"Yes, it was quite nice."
>See if she reacts to this.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 29, 2013, 01:35:37 AM
>"Yes, it was quite nice."
>See if she reacts to this.

>"Oh, you did have some after all?" she says. "I did think I rather had the most of it, when I think back to it."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on July 29, 2013, 08:07:07 PM
Ok I think that rules out the someone fabricating things idea, unless they're really good. Now to try and work out some way to test the other two.
>"No, I just ate it with my eyes. You really looked like you were enjoying yourself."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on July 29, 2013, 10:21:25 PM
>"No, I just ate it with my eyes. You really looked like you were enjoying yourself."

>Yuyuko giggles. "Aren't you poetic today, Yukari? Or perhaps this is a roundabout way of asking for an early lunch?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 01, 2013, 01:40:11 AM
>"How has your tournament come along?" she asks after a few moments.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 01, 2013, 09:52:56 PM
Ok, change of plans. Even if this Yuyuko were to turn out to be fake she's obviously real enough to have a conversation with. Let's see if we can't get a second opinion.
>"Oh that thing, I'd completely forgotten about it with all that's happened today. To be honest with you I'm not actually sure if you're real or not right now."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 02, 2013, 12:11:55 AM
>"Oh that thing, I'd completely forgotten about it with all that's happened today. To be honest with you I'm not actually sure if you're real or not right now."

>"Oh, I didn't expect that you would be in a philosophical mood today, Yukari!" says Yuyuko with a giggle.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 03, 2013, 08:53:10 AM
>"So why don't you think I'm real?" says Yuyuko.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 03, 2013, 09:48:35 AM
>"Yuyuko, I am going through some difficulty. Being who I am, this puts everything in the world in trouble. Can I rely on you to help me get my head straight?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 03, 2013, 09:51:09 AM
>"Yuyuko, I am going through some difficulty. Being who I am, this puts everything in the world in trouble. Can I rely on you to help me get my head straight?"

>She frowns, then gives a nod without looking over toward you. "I would be delighted to lend you my help, Yukari."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 03, 2013, 10:23:37 AM
>"The night we ate together, I woke up in a strange place. Perhaps I was abducted. My tools were missing, although I have recovered a few of them since then. It took me a while to return."
continued
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 03, 2013, 10:29:24 AM
>"There are many signs that I am not healthy, or perhaps that the world is not as real as it should be. I can't fly like I should. People and objects from Gensokyo who pass through my gaps simply disappear. I didn't eat until I returned: the food here doesn't satisfy my hunger. The world outside the Hakurei Border doesn't seem to exist, sort of like the places beyond your fog here. I am doubting my senses, and wondering of solipsism. I fear some entity has trapped me."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 03, 2013, 01:01:28 PM
>"So, what do you think? Is there a way to tell whether this Gensokyo is real or not?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on August 03, 2013, 08:55:54 PM
>"The night we ate together, I woke up in a strange place. Perhaps I was abducted. My tools were missing, although I have recovered a few of them since then. It took me a while to return."

> Do NOT  mention the tools, otherwise continue as normal.

Remember, not even Ran knows of these tools.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 04, 2013, 01:14:23 AM
>"The night we ate together, I woke up in a strange place. Perhaps I was abducted. My tools were missing, although I have recovered a few of them since then. It took me a while to return."
continued
>"There are many signs that I am not healthy, or perhaps that the world is not as real as it should be. I can't fly like I should. People and objects from Gensokyo who pass through my gaps simply disappear. I didn't eat until I returned: the food here doesn't satisfy my hunger. The world outside the Hakurei Border doesn't seem to exist, sort of like the places beyond your fog here. I am doubting my senses, and wondering of solipsism. I fear some entity has trapped me."
>"So, what do you think? Is there a way to tell whether this Gensokyo is real or not?"
> Do NOT  mention the tools, otherwise continue as normal.

>You gush about the past day at Yuyuko, very nearly letting slip something that you shouldn't. Yuyuko sits up as you do and rests against the side of the tower. She rubs her chin as you finish, then says, "My, isn't that quite the mouthful? Hmmm..."
>"Well," she says after a moment, "when you mention the edge of the netherworld, things get rather interesting, don't they? For all we know, you're just lost in there? Oh, have you tried to do anything you wouldn't expect or look into anything you wouldn't know?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 04, 2013, 10:16:40 PM
>"Not yet, perhaps that could work."
>What is something we actually don't know?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 05, 2013, 02:16:00 AM
>"Not yet, perhaps that could work."
>What is something we actually don't know?

>There's plenty of things you don't know. You are not privy to all the personal details of everyone's lives, nor have you scoured the inside of every home and building in Gensokyo. There are certainly fields of knowledge that at best you are only passingly familiar with; though not many.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 05, 2013, 10:03:44 AM
>"Well then, I'll be right back, I should see if your idea works."
>Go and gap to the human village.
>Open some random doors, ignoring the villagers.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 05, 2013, 11:05:07 AM
>"Well then, I'll be right back, I should see if your idea works."
>Go and gap to the human village.
>Open some random doors, ignoring the villagers.

>"Good luck," says Yuyuko, "For whatever you consider luck in this case."
>You open a gap to the human village, stepping out into the sunny midmorning streets near the school and the local tavern. People hustle and bustle around, attending to their daily lives. The sounds of conversation, laughter, and the occasional yell blend together into a general babble, punctuated by the bark of a dog and the clucking of a few chickens scratching in a nearby alley between a shop and a house. The air is pleasantly warm, and there is a faint smell of dust in the air, as well as tantalizing scents wafting from the tavern.
>You ignore all this and approach the nearest home, which is the one with the chickens nearly. Without knocking, you slide open the door to reveal a comfortably sized front room, dominated by a non-nondescript table surrounded by several tatami. A charcoal brazier sits off to the side of the table. Plain paper walls hold a couple of doors, but are otherwise without any decoration. The room is quite plain, and it doesn't seem that anyone is home.
>You move to another house nearby, ignoring that a few people have noticed you and and starting to draw attention to you. Throwing its door open, you find a similar scene; a reasonably plain front room where a large table is the main feature. This one seems larger, with a few cheap paper screens set up to divide the room. There doesn't seem to be any here either, or if they are they are in other rooms and haven't noticed you as of yet.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 05, 2013, 11:42:21 PM
>Hmm, open some more front doors.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 06, 2013, 03:00:51 AM
>Hmm, open some more front doors.

>You move on and open another door, aware that quite a few people are watching you now, and someone has shouted "Hey! What are you doing?!"
>The next house presents a fairly similar scene to the first, a large table in a plain room with some tatami. You note this one has a simple incense burner hanging from the one of the rafters, but otherwise the front room is unremarkable.
>Moving on to another house, you throw open the door to see a plain-faced woman faded blue robe, who was in the process of sweeping the floor with a straw broom. She stares at you in wide-eyed silence in that tense moment, but otherwise nothing about her really seems to stand out. You also notice that the room itself is also plain, practically identical to the first one that you have seen.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 07, 2013, 01:16:29 PM
>"Is it just me or do all of you villagers have depressinly dull taste in furnishings?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 07, 2013, 01:23:29 PM
>"Is it just me or do all of you villagers have depressinly dull taste in furnishings?"

>The woman stares at you for a moment, before finally speaking in a small voice, "Um...excuse me?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 07, 2013, 01:38:45 PM
>"All of your houses, they look so similar."
>Ponder as to whether this is suspicious or not.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 07, 2013, 01:41:30 PM
>"All of your houses, they look so similar."
>Ponder as to whether this is suspicious or not.

>She seems to be more gobsmacked than anything at the moment, and is clearly searching for some kind of answer.
>It feels very suspicious. People tend to decorate their homes, and usually have different ideas of what constitutes good home layout, even if they are trying to keep good feng shui.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 07, 2013, 01:44:32 PM
>"Well if we're lucky it's my fault anyway."
>Leave the village.
>Is there anywhere particularly of note in Gensokyo that we haven't visited before?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 07, 2013, 02:01:40 PM
>"Well if we're lucky it's my fault anyway."
>Leave the village.
>Is there anywhere particularly of note in Gensokyo that we haven't visited before?

>"Ah, if you say so?" the increasingly perplexed woman asks.
>You depart from the village, leaving a crowd that is parti
>About the only place you have not visited in some respect or another the Palace of the Earth Spirits, which you've avoided out of your general desire to stay away from the underground in general. You have seen parts of it, though, while you were observing Reimu during the incident some time back. That aside, you have a hard time thinking of any particular place in Gensokyo that is unknown to you.

>_

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 08, 2013, 01:56:59 AM
>If we were to wander around some of the more secluded parts of the underground we would be able to gap back if we got lost right?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 08, 2013, 03:51:19 AM
>If we were to wander around some of the more secluded parts of the underground we would be able to gap back if we got lost right?

>You presume so. Normally it would be no problem, and you seem to have not had any problems moving around this place thus far.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 08, 2013, 04:11:47 AM
>Ok then, gap to the entrance to the underground and walk off down some random tunnel.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 08, 2013, 04:59:57 AM
>Ok then, gap to the entrance to the underground and walk off down some random tunnel.

>You open a gap to the cavern leading below Gensokyo, and step out in front of it. Set into a cliffside where the eastern mountains meet the Forest of Magic, the yawning cavern is at once impressively large, and oddly unassuming against the cliffside that it rests upon. Paying this or the natural splendor of the forest behind you little mind, you plunge into the darkened and sharply inclined cavern.
>The cool, pleasantly windy cavern makes its way deep into the earth, just as you anticipated. You don't quite recall everything that you saw here through Reimu, but things seem familiar enough. The walls and floor are reasonably smooth from the frequent wind, while worn stalactites stubbornly descend from the ceiling. After a time, you begin to see spider webs stretched across the walls, as the tunnel seems to widen to a chamber ahead. Ah yes, that was there too, wasn't it?

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 08, 2013, 06:05:00 AM
>Can we see any branching tunnels that we have no knowledge of?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 08, 2013, 06:48:12 AM
>Can we see any branching tunnels that we have no knowledge of?

>Not as of yet. Where there branching tunnels, actually? Surely there must be? You weren't paying much attention to that when Reimu was here, but you are sure you saw one somewhere. Maybe up ahead?

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on August 08, 2013, 07:47:25 AM
> Proceed onwards until we reach any branching tunnels.

> Do we have any knowledge of Kisume's tendency to mug people? If so, keep an eye out for falling buckets.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 08, 2013, 08:26:47 AM
> Proceed onwards until we reach any branching tunnels.

> Do we have any knowledge of Kisume's tendency to mug people? If so, keep an eye out for falling buckets.

>You proceed onward, passing through the web-laden chamber and paying little mind to the earth spider who looks at you quizzically as you pass though.  You keep an eye on the stalagmite-laden ceiling, but see no signs of any thieving bucket-droppers. The tunnel continues onward for a distance, before you encounter a branch, one that extends forward, and another that meanders in a more northeasterly direction.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 08, 2013, 08:50:43 AM
Yeah, as exciting as this is, I doubt exploration is going to trigger any clues or memories. Why don't we try danmaku? Yuyuko should be able to surprise us with some nonspells or something.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 08, 2013, 09:19:43 AM
> How many times have we been to Higan?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 08, 2013, 10:22:56 AM
> How many times have we been to Higan?

>Very infrequently. You have had little business there, and messing with them seldom accomplishes much.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Shadoweh on August 08, 2013, 10:39:19 AM
> How about the new area under the graveyard where the taoists are?
It seems like anything we aren't familiar with is in the plainest detail. I don't think Yuyuko's danmaku would surprise Yukari since they've known each other literally forever.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 08, 2013, 10:41:26 AM
Let's at least try a tunnel branch first.
>Northeast.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 08, 2013, 01:47:00 PM
>Northeast.

>You take the northeast branch. The tunnel continues, descending downward at a notable slope. Here and there it makes twists and turns. It is all terribly uninteresting, but every so often you see a crag or the like before it becomes too monotonous.  After following it for a few minutes, you find a passage splitting off from it to the west.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 09, 2013, 07:32:54 AM
>Do we notice anything odd?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 09, 2013, 09:52:58 AM
>Do we notice anything odd?

>There doesn't seem to be anything odd, aside from the monotony of the tunnels.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 10, 2013, 04:23:04 PM
>Though in retrospect, perhaps the monotony of this place is odd? Thinking on it, you do seem to recall that it should be a bit more lively than this and varied than this...
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 10, 2013, 05:02:07 PM
Idea.

> Head back the way we came until we run across the earth spider again.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 10, 2013, 05:36:14 PM
> Head back the way we came until we run across the earth spider again.

>You make your way back the same reasonably straight route, and return to the web-filled chamber. You find the earth spider is still there, clinging to a wall and previously fiddling with a web. She watches you as you come in, confusion written on her face.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 11, 2013, 01:00:17 AM
> Do we recognize her?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 11, 2013, 06:31:13 AM
> Do we recognize her?

>You are reasonably sure she is the one that Reimu tangled with, back during that incident. It's hard to be sure, you didn't pay her much mind to be honest.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 11, 2013, 12:01:24 PM
> "You seem perturbed."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 11, 2013, 12:07:53 PM
> "You seem perturbed."

>"You just keep kind of walking through here," she says.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 11, 2013, 12:10:17 PM
> Smile.
> "Only a few minutes ago down the tunnel and now back up it. Surely that's not very strange?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 11, 2013, 12:25:06 PM
> Smile.
> "Only a few minutes ago down the tunnel and now back up it. Surely that's not very strange?"

>"You don't get too many people walking through here, you know," she says.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 11, 2013, 12:37:23 PM
> "I suppose that's true. But that's what happens when you have business underground. Unfortunately, I seem to not remember my way to the Ancient City. Could you perhaps be a dear and help me out?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 11, 2013, 01:42:56 PM
> "I suppose that's true. But that's what happens when you have business underground. Unfortunately, I seem to not remember my way to the Ancient City. Could you perhaps be a dear and help me out?"

>You swear she has to think about it for a moment before she says, "I suppose so."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 11, 2013, 02:36:01 PM
>"Thank you, I appreciate it. Ready whenever you are."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 11, 2013, 04:12:42 PM
>"Thank you, I appreciate it. Ready whenever you are."

>She clambers down the side of the wall and approaches your direction, though angling less for you and more toward the tunnel you much emerged from. "It's this way," she says.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 11, 2013, 04:49:23 PM
>Hours later ...
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 11, 2013, 09:57:17 PM
> Follow!
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 11, 2013, 10:06:54 PM
>Hours later ...
> Follow!

>You follow the earth spider through the tunnels. She says little as she leads you down the rather monotonous tunnels, continuing northward at the fork from before. You keep an idle eye on the ceiling, and catch a glimpse of the bucket dropper lurking among some stalactites. She doesn't move, but you're rather certain she gives you a nasty look. You imagine she's probably still a little mad her artificial friend had to be sent home, but there's nothing for it.
>The trip is a relatively easy one, and the tunnels never really vary all that much save for an odd crack or crag scattered here or there. As the tunnel widens into an immense chamber, things get quite a bit more lively. You can see the simple, serviceable bridge leading into the Ancient City, which bustles with noise and music and life, just the same as you remember it from your previous few visits for various things. Cobbled roof buildings fill practically the entirely chamber, crowded together in some places while spacious thoroughfares are visible elsewhere. In the distance, you can see the blocky and somewhat obscured form of the Palace of the Earth Spirits.
>"There you go," says the earth spider, gesturing toward the bridge. "Easy, ain't it?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 12, 2013, 03:32:14 AM
> Nod.
> "Indeed. Thank you for your assistance."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 12, 2013, 05:23:02 AM
>Head towards the Palace.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 12, 2013, 08:28:34 AM
> Nod.
> "Indeed. Thank you for your assistance."

>The earth spider nods. "You're welcome."

>Head towards the Palace.

>You walk across the bridge, finding that its resident either has no interest in bothering you or simply isn't there. Either way, you seen no sign of here and enter the city. Passing through the gates, you're buffeted by the noise of the city. Oni mill about everywhere, going about about their daily business. Much of this business, you note, involves having a drink in hand, staggering about, or being in an argument or fistfight with other oni. Sometimes more than one of these factors are involved. A broad thoroughfare makes its way toward the northern end of town, passing by houses and then an open air market filled with a variety of goods and foods. The latter are rather hard to pass by, as the smell of sizzling treats fills the air in many places and brings a painful growl to your stomach.
>But you soldier on, making your way through the crowds and having few problems. While the oni are a rowdy bunch, few of them are foolish enough to try their luck against you when you are obviously preoccupied. Soon you come to the northern end of the city, and can see the Palace just a few blocks to the east.  There isn't much activity in that direction, as you walk along the streets, which does not surprise you. Few people willingly want to be around a satori. You imagine most of the people here are likely the dregs of oni society, and a glance seems to confirm it, sickly and impoverished-looking souls, all of them. The Palace itself is a simple, blocky kind of structure dotted with stained glass windows at regular intervals and covered in creeping ivy. A few birds are perched here and there, while the front doors are closed.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 12, 2013, 08:35:46 AM
>Suddenly, there was a knock on the door.
>The voice of a young beautiful woman called out, "Hello? It's Yukari!"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 12, 2013, 10:17:04 AM
>Suddenly, there was a knock on the door.
>The voice of a young beautiful woman called out, "Hello? It's Yukari!"

>You knock on the door and announce yourself.
>It takes some time before you hear someone approach. The door inches open, and a red-haired kasha peers through the crack. You remember this one quite well from the incident.
>"Do you need something?" she says.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 12, 2013, 11:20:32 AM
OK, we're about to do something we've resisted doing before, so if someone wants to divert the train, now's the time.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 12, 2013, 12:41:39 PM
I'd like confirmation of what that thing is before I greenlight it. My memory is bad and I just got back from four days of not being able to pay close attention to the game.

I don't remember anything particularly objectionable being planned, but, well, see above.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 12, 2013, 01:54:19 PM
Basically, ask Satori for help. She might be our best bet at figuring this out.
This may mean revealing the existence of our tools to her. When Yukari was an NPC she asked Iku not to do this, although she DID let Iku borrow one of them. This probably wasn't the cause of them getting stolen either, which means someone else found out about them.
Also, we here have avoided asking Satori to take on the burden of reading minds if she didn't need to. I think in this case asking her for help is justified.

If we avoid her, there are other people who could help us. Philosophers such as Byakuren or Iku (or THE DRAGON), although Yuyuko wasn't as much help as I thought she would be. Eirin might be able to tell us if we're unhealthy, or maybe if we're from another dimension.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 12, 2013, 02:11:07 PM
> Have we ever met the Komeiji matriarch face-to-face?

I don't think we have much to worry about in regards to Satori blabbing. The satori as a species are hated and feared by the unwashed masses that don't 'get it'. Yukari gets it.

The miind-reading thing could be a concern, but it depends on (a) what exact purpose we want Satori to serve, and (b) whether or not we think this Satori is actually real.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 12, 2013, 02:30:41 PM
> Have we ever met the Komeiji matriarch face-to-face?

>You have had little to do with her, though you've learned quite a lot about her from reputation.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 12, 2013, 05:15:28 PM
?matriarch
loliwat

>"Hello, my name is Yukari Yakumo, and I would like to speak with your mistress."
>What do we recall from the SA incident?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 12, 2013, 05:19:50 PM
>"Hello, my name is Yukari Yakumo, and I would like to speak with your mistress."
>What do we recall from the SA incident?

>"What do you want to speak with her about?" asks the kasha, making no move to open the door any wider.
>With regards to Satori, you recall that she seemed to be rather mild mannered and friendly.  She did get into a fight with Reimu, but from what you understand she was really just preempting Reimu's own plans on the issue. She was helpful, afterward.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 12, 2013, 06:07:10 PM
>"The subject of our conversation would itself be a topic of our conversation, assuming we are able to discuss it. For now, you may simply inform your mistress I will be here in about half an hour to have a conversation."
>We need to go to the oni market, to get something to eat and to pick up some sort of visiting gift.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 12, 2013, 06:37:38 PM
>"The subject of our conversation would itself be a topic of our conversation, assuming we are able to discuss it. For now, you may simply inform your mistress I will be here in about half an hour to have a conversation."
>We need to go to the oni market, to get something to eat and to pick up some sort of visiting gift.

>She grimaces a little, then nods. "Sure, I'll tell her, alright."
>The market should be easy to return to. What sort of gift are you considering, and how do you intend to pay for it?

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 12, 2013, 06:43:20 PM
> Are we out of cashmoneyz?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 12, 2013, 09:06:09 PM
> Are we out of cashmoneyz?

>You were never carrying any on your person, nor do you think you'll be able to access your usual caches with things as they are.  There may be some around the house, now that the you think on it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 13, 2013, 12:37:07 AM
>We could safely gap back here couldn't we?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 13, 2013, 07:43:16 AM
>We could safely gap back here couldn't we?

>As far as you can tell, you don't seem to have had too many problems here.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 13, 2013, 08:45:34 AM
>Can we do the Logrus thing where we reach through a gap into our stash? If so, retrieve some money.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 13, 2013, 12:49:34 PM
>Can we do the Logrus thing where we reach through a gap into our stash? If so, retrieve some money.

>In theory, but you don't really have a stash of money at home, you'd have to hunt around for whatever Ran might have left behind.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 14, 2013, 01:54:32 AM
>Do we not have any money stashes physically within Gensokyo?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 14, 2013, 01:57:36 AM
>Do we not have any money stashes physically within Gensokyo?

>You like to keep valuables either within gaps or in especially isolated places. Before this, it was never an issue. Worse comes to worst, there are a few replaceable things at home and at Mayohiga that you could barter away.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 14, 2013, 08:12:24 AM
>Make a mental note to store some money somewhere within Gensokyo as well, in case something else like this happens.
>Gap back to the house and see if there's any dosh lying around.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 14, 2013, 09:49:35 AM
>Make a mental note to store some money somewhere within Gensokyo as well, in case something else like this happens.
>Gap back to the house and see if there's any dosh lying around.

>You may have to plan for this kind of eventuality again, now that you think on it.
>Stepping into a gap, you return and find it just as you left it, dirty dishes and all. You pay little attention to those, and search around for some spare money. It doesn't take you too long to find some; it seems that Ran has left a few dozen coins in a jar on the counter. You suspect it is likely grocery money; it should be easy enough to replace once this is all over.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 14, 2013, 11:36:40 AM
>Take a moment to think aboutRan. Will we ever see her again?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 14, 2013, 12:05:36 PM
>Take a moment to think aboutRan. Will we ever see her again?

>It's...difficult to think about Ran. You've been trying rather hard not to, confident that you'll sort this all out in some manner. But, the gnawing doubt is hard to ignore. With everything that's happened, this all seems so unreal. You don't want to even consider she's really gone until you've gotten to the bottom of all this.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 15, 2013, 09:27:14 AM
So uh, what kind of gift did you have in mind. Also the food is probably not necessary.
>What could be an appropriate gift for Satori?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 15, 2013, 10:42:33 AM
>What could be an appropriate gift for Satori?

>What do you get the mind reader who has everything? Judging from what little you've seen of the Palace through Reimu, it doesn't seem like Satori have much of a taste for luxuries. You suspect things more related to entertainment or animals would be appreciated. High quality household goods may welcome. You imagine art objects may be appreciated, but you also imagine the animals might make short work of them. With a few dozen coins, you wouldn't be able to go too over the top; its about enough to buy a good week's worth of groceries for a small family like your own.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 15, 2013, 02:10:08 PM
>How about some food item from aboveground?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 15, 2013, 02:25:34 PM
>How about some food item from aboveground?

>You imagine that would be appreciated, as well.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 16, 2013, 04:05:21 AM
>Is there anywhere aboveground that produces high quality food?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 16, 2013, 09:37:01 AM
>Is there anywhere aboveground that produces high quality food?

>Just about everywhere where people or youkai gather, you can find some fairly good food. The kappa produce a number of fish and cucumber-based things, the rabbits are known for their mochi, the oni are known for their alcohol and fried foods, the humans and tengu both produce a wide variety of things. You suspect that Scarlet Devil Mansion, given its owner, likely has quite a bit of experience in western dishes, though those are technically not for sale.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 16, 2013, 01:48:58 PM
>Of those, which do the least trade with the underground?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 16, 2013, 02:43:20 PM
>Of those, which do the least trade with the underground?

>Really, no one trades with the Underground. You imagine the Tengu would have the least, though, as they don't really do business with anyone other than the kappa.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on August 18, 2013, 02:11:49 AM
> Consider the tengu.  Is there any food in particular they're known for?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 18, 2013, 02:17:04 AM
> Consider the tengu.  Is there any food in particular they're known for?

>They don't have any particular cuisine they are known for, but much of what they make involves fish caught by the kappa, rice that they grow themselves on terraces on the eastern face of the mountain, and wild plants they scavenge from the mountain range. they do have a particular talent for food preservation, given their tendency toward isolation, but such things tend not to make good gifts. You imagine you could find some nice onigiri or the like there.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on August 18, 2013, 02:21:45 AM
> Onigiri sounds too plain to give as a gift.
> Are there any stores we can buy mochi from?  Or do we have to go to the Bamboo Forest and hunt the rabbits down?

So guys, do you think mochi would be a good idea?  It's not too plain, but not overly decadent either.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 18, 2013, 02:25:04 AM
> Onigiri sounds too plain to give as a gift.
> Are there any stores we can buy mochi from?  Or do we have to go to the Bamboo Forest and hunt the rabbits down?

>You can find it in the human village with relative ease. Admittedly, you haven't actually done so for awhile. You might find it among the kappa, but it would take some hunting.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on August 18, 2013, 02:43:55 AM
> The Human Village sounds like the fastest route.  Let's gap over there real quick.
> How much time do we have?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 18, 2013, 02:49:35 AM
> The Human Village sounds like the fastest route.  Let's gap over there real quick.
> How much time do we have?

>You return to the human village, stepping out into the town square near the school. The place is bustling, much as it when you were here before. A few people take notice of your appearance, and seem to be watching you with a familiar mix of curiosity and wariness. Perhaps they are expecting another show?
>It's only been a couple minutes since you left the underground, so you still have roughly half an hour.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 18, 2013, 07:57:12 AM
>Is it possible to get rabbit-made mochi in the human village?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 18, 2013, 11:50:32 AM
>Is it possible to get rabbit-made mochi in the human village?

>You don't think that it is normally possible, but sometimes one can arrange for it in advance.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 18, 2013, 12:30:38 PM
>Begin looking around for mochi, but keep an eye out for other possible gifts.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 18, 2013, 02:59:12 PM
>Begin looking around for mochi, but keep an eye out for other possible gifts.

>You wander down the street, heading eastward and largely ignoring the crowds. People give you a fair amount of space, some not seeing you until you draw near and then quickly moving out of your way with obvious distress. You expect many are wondering if you intend to walk around and throw open random doors again, and wonder if they'll be relieved or disappointed that you have no plans for it at the moment. Some are likely wondering whether or not Reimu is going to show up to keep you from causing more trouble, and you rather wish she would. It would help answer a lot of questions.
>But no such thing happens. You stroll past a blacksmith and shop selling various herbs and small groceries before coming to a bakery. There is no name or sign on the shop, just an open door and the smell of confections. The walls are old and gray with age, but clean and in good condition otherwise. The roof is low, with an obvious chimney that pours out a thin stream of white smoke. Walking inside. you are quickly struck by the heat, feeling like summer in here rather than the early spring it should be.  The ceiling is just inches above your forehead, while large open windows allow in light and let out some of the heat, while a large counter stretches across much of the store. Large plates rest on it, holding various kinds of buns, noodles, taiyaki, and mochi. An old woman, wrinkled and bowed with age, pokes at the coals under an oven, while a younger woman is kneading some dough at a large table at the corner. The older woman reminds you of the baker that used to work here some decades ago, perhaps it's her daughter? You don't really remember last time you were here...

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on August 19, 2013, 03:01:00 AM
> Take a look at the prices for the mochi.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 19, 2013, 03:21:24 AM
> Take a look at the prices for the mochi.

>The prices range from 2☼ for some small, plain mochi to 12☼ for some large ones that seem to be only missing a few decorations from being worthy of an aristocrat's table.
>"Take your time," says the old lady in a voice that sounds as distantly familiar as she appears.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on August 19, 2013, 03:37:15 AM
> How much do we have?
> Maybe it has been a while since we were here...
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 19, 2013, 03:58:59 AM
> How much do we have?
> Maybe it has been a while since we were here...

>You found 41☼ in the vase back home.
>You think it has been some years, at least. Perhaps a couple decades. Typically, Ran does the shopping.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on August 19, 2013, 01:26:11 PM
> Get something along the middle price range.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 19, 2013, 04:16:27 PM
> Get something along the middle price range.

>You obtain a larger plain one, reasoning she'd probably like to share it with her pets.
>"That's a very nice choice," says the familiar older lady as she comes to take your 7☼. "People enjoy too many extra bits and bobs in their food if you ask me."
>You obtain: Sizable Mochi

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 19, 2013, 05:12:47 PM
>Roughly how much longer before we need to be back at Chireiden?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 19, 2013, 07:54:02 PM
>Roughly how much longer before we need to be back at Chireiden?

>It's certainly no more than 25 minutes.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 20, 2013, 04:29:44 AM
>Let's gap over to Yuyuko and take a breather and enjoy her company for a bit.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on August 20, 2013, 01:41:03 PM
> Thank the shopkeep for the goods first.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 20, 2013, 01:51:25 PM
>Let's gap over to Yuyuko and take a breather and enjoy her company for a bit.

>You return to the rooftop of Hakugyokurou, and find Yuyuko is still reclining there. You suspect she is going to be here most of the day at this rate.
>"Welcome back," she says, not bothering to glance away from the forest vista. "Were you able to ascertain whether we're real or not? I'm rather interested in that."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 20, 2013, 08:55:17 PM
> "Not yet. At least, not for you, and I'm not putting you through the only reliable method I've found so far."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 20, 2013, 09:52:54 PM
> "Not yet. At least, not for you, and I'm not putting you through the only reliable method I've found so far."

>"How exciting," says Yuyuko. "I do want to know I if pass!"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 20, 2013, 10:47:52 PM
> "Oh, that wouldn't be a problem. If you failed that test, you'd vaporize."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 20, 2013, 11:01:12 PM
> "Oh, that wouldn't be a problem. If you failed that test, you'd vaporize."

>"My," says Yuyuko, "My most certainly are playing for keeps, aren't you? I do hope I am real, then."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 21, 2013, 02:49:35 AM
>"Though... you might get vaporised if you were real as well."
> :(
>Does Yuyuko know that we may have accidentally destroyed Reimu and Ran?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 21, 2013, 03:05:45 AM
I think it stands to reason that anything real won't get vaporized, which is why I implied that throwing things through that gap would be the best test.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 21, 2013, 03:24:07 AM
>"Though... you might get vaporised if you were real as well."
> :(
>Does Yuyuko know that we may have accidentally destroyed Reimu and Ran?

>"Mmm, I suppose so," says Yuyuko. "I suppose I would have to complain about that."
>You really don't want to think about that.
>You have not told anyone else as of yet.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 21, 2013, 01:37:02 PM
>Well, Yuyuko is the perfect person to pour our heart out to.
>"Yuyuko, there's something I haven't told you about these recent events."
>"...If... you do turn out to be real... I may have... killed Ran and Reimu."
>Display emotion.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 21, 2013, 01:50:30 PM
>Well, Yuyuko is the perfect person to pour our heart out to.
>"Yuyuko, there's something I haven't told you about these recent events."
>"...If... you do turn out to be real... I may have... killed Ran and Reimu."
>Display emotion.

>"Mmm," says Yuyuko, frowning and sitting up. "That would certainly be a problem. I suppose I can understand why you may wish I wasn't, then.
>She pats your hand. "If it is any condolence, I have not seen either of them drift into here yet."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 21, 2013, 05:11:43 PM
>"That's... good news."
>Don't consider the fact we may have dissapeared their souls as well.
>"As much I loath to do so, I'm going to visit that satori shortly. Hopefully that will help to clear things up."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 21, 2013, 05:36:17 PM
>"That's... good news."
>Don't consider the fact we may have dissapeared their souls as well.
>"As much I loath to do so, I'm going to visit that satori shortly. Hopefully that will help to clear things up."

>You want to hope that precedent would hold and their souls wouldn't be so easy to destroy...
>"Oh, what do you think she is going to do?" says Yuyuko.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on August 21, 2013, 10:27:15 PM
> "I'm thinking she'll look into my mind and be able to see if what I'm experiencing is the real Gensokyo, or if I'm having a very vivid and drawn-out hallucination.  Sometimes you don't really know what's wrong until someone else points it out for you, you see?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 21, 2013, 10:29:00 PM
> "I'm thinking she'll look into my mind and be able to see if what I'm experiencing is the real Gensokyo, or if I'm having a very vivid and drawn-out hallucination.  Sometimes you don't really know what's wrong until someone else points it out for you, you see?"

>"Oh my," says Yuyuko. "I do wonder what would happen if a fake person tried that?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 22, 2013, 02:26:52 AM
>Hopefully I'll find out soon enough.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 22, 2013, 02:48:43 AM
>Hopefully I'll find out soon enough.

>"Oh, what are you waiting for, then?" says Yuyuko. "I would expect you to invite yourself into her boudoir and make yourself at home."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 22, 2013, 02:52:18 AM
>"Either this place is not real, and there is some ... crack in the illusion I can manipulate, or my mind and/or power is malfunctioning. Either way, she has a chance of helping me. And I decided to approach her with some delicacy."
>"I tried what you suggested. I visited some houses in the human village, and they seemed to have less personality than I expected them to. Same with the tunnels between the blowhole and the Underground City."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 22, 2013, 03:18:38 AM
>"Either this place is not real, and there is some ... crack in the illusion I can manipulate, or my mind and/or power is malfunctioning. Either way, she has a chance of helping me. And I decided to approach her with some delicacy."
>"I tried what you suggested. I visited some houses in the human village, and they seemed to have less personality than I expected them to. Same with the tunnels between the blowhole and the Underground City."

>"Do you think that seems odd?" says Yuyuko.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 22, 2013, 03:28:31 AM
>"I'm not entirely sure, some humans can be exceedingly boring. As can some caves."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 22, 2013, 03:31:09 AM
>"I'm not entirely sure, some humans can be exceedingly boring. As can some caves."

>"Well, I can't say much about caves," says Yuyuko with a shrug.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 22, 2013, 11:15:15 AM
>"Well, I think I'll be going now. Hopefully I'll work out what's happening here soon enough."
>Satori's had long enough, let's gap to her front door.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 22, 2013, 02:14:27 PM
>"Well, I think I'll be going now. Hopefully I'll work out what's happening here soon enough."
>Satori's had long enough, let's gap to her front door.

>"Good luck," says Yuyuko."Try to be polite even if she is a fake!"
>You return to the front door of the Palace of Earth Spirits. Things are as you left them, save there is a small floppy-eared dog sitting in front of the doors, pawing at them. It begins to bark at you with high-pitched yips as you step out from the gap.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 22, 2013, 03:15:07 PM
>Knock on the door.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 22, 2013, 03:25:03 PM
>Knock on the door.

>You knock the door while ignoring the small dog. It takes a minute or so before the door opens and the red-haired kasha peers out. The dog immediately dashes through the open door, but you can hear his yipping from inside.
>"Just ignore him," says the kasha, "Dogs always seem to have the hardest time with youkai. I suppose you want to see Satori now, right?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 22, 2013, 04:04:11 PM
So do we know exactly what we're going to say/ask that will concretely demonstrate any of our theories? That is, how will we know that Satori is not a product of our imagination feeding us information we want and/or expect to hear?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 23, 2013, 06:19:57 AM
We don't, but she has a good chance of focusing our thoughts and highlighting our options. Plus, we may not need to say anything.
>"If you would be so kind. I do not know how long this discussion will require."
We should think of what we can pay her with, as we're sort of forcing her to help us AND learn things she might not want to, and keep some of our secrets as well. Assuming she is real.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2013, 06:58:51 AM
>"If you would be so kind. I do not know how long this discussion will require."

>She nods and opens the door for you. "Right, I guess this is probably important anyways. Just follow me."
>Stepping into the palace, you find yourself in a long, dusty hall. The roof arches some dozens of feet overhead, while large stone pillars run along about a third of the hall's width from the walls. Stained glass windows allow in light from the city inside. You remember this place well from the incident, and the trouble Reimu had here.  The little dog hides behind one pillar, still yipping at you. You can make out various kinds of pawprints in the dust, as well as the occasional footprint; you also notice some ravens perched along one of the sills of a stained glass window, watching everything quietly.
>The Kasha leads you off to the eastern side of the hall, and through a small wooden door there. Past it is a sitting room, filled with various mismatched and worn furniture. The walls wooden and fading, while the floor has a few obvious dustbunnies in sight. Wallscrolls cover up the worst of the fadedness, depicting various animals in the wild. Aside from those, the room is not very well decorated, and what sparse decorations you can see are cheap and utilitarian things; unadorned vases and cheap-looking cabinet against a wall. If any wealth existed in this family, you imagine it has left them some time ago. Satori sits on a large green couch with some bare patches, perusing a large book. She sets the book aside as you enter and says, "Welcome, and please make yourself at home. You can set that mochi on the table," she gestures toward an old wooden table covered with a lifetime of nicks and scars in front of her couch. "What brings you to our humble abode?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 23, 2013, 07:44:07 AM
>Do so, and sit down.
>"Satori, I am sorry to impose on you like this, but I need your help."
>Pause, then if she waits for us to continue, " Something is wrong with me, and I think you can help me determine what it is, and possibly what to do about it."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2013, 03:36:07 PM
>Do so, and sit down.
>"Satori, I am sorry to impose on you like this, but I need your help."
>Pause, then if she waits for us to continue, " Something is wrong with me, and I think you can help me determine what it is, and possibly what to do about it."

>"I never expected that you would be quite so sincere," says Satori. "What can I do for you?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 23, 2013, 07:25:52 PM
>Explain. We are hoping she can help us determine what the problem is, and possibly what to do about it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2013, 12:04:43 AM
>Explain. We are hoping she can help us determine what the problem is, and possibly what to do about it.

>Satori dismisses her kasha, and you explain the problems to her as well as you can, dancing around some of the more sensitive parts of the story such as your tools. You suspect she knows about them by now, but you see no reason to elaborate on it at all. The conversation is an awkward one, to say they least, as Satori has a habit of finishing your thoughts for you if you take a moment to consider your words. She becomes increasingly dismayed as you explain what has happened in as clear of a sense as you can, trying not to clutter it up with too many details, before coming to your central question.
>Satori is silent for a minute, staring into her folded hands and clearly combing her thoughts rather than your own. Her eyes dart toward your hitherto forgotten gift once or twice, but you suspect that has little to do with hunger and more to do with her trying to keep her mind on things. After a minute, she says, "Yukari, allow me to speak frankly. Most people would think you have lost your mind. To be rather blunt, I am not entirely convinced that you haven't. You've clearly gone through quite a lot of stress, and if what you say about your shikigami and the Red-White is true, I cannot blame you for seeking out any other explanation than what you've seen. Let me assure you, then, I am quite real, as is everyone and everything around you. There is no need for me to peer into your thoughts to tell you that."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 24, 2013, 12:56:47 AM
>"Are you sure? Do you have any way to prove that?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2013, 11:35:35 PM
>"Are you sure? Do you have any way to prove that?"

>She frowns. "Do you have any way to prove that you exist? If you want, I suppose I could bop you on the head?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on August 26, 2013, 12:49:44 AM
> "If you think it would do anything."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 01:22:51 AM
> "If you think it would do anything."

>She chuckles. "I don't think it would make a difference."
>Satori closes her eyes  Hmmm... it is clear that you are suffering from something problematic, this we can agree upon, I think. I may be able to find what it is, but you understand what that would entail, I hope?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 26, 2013, 05:36:48 AM
>"More or less, but I'm sure I can trust my secrets with you, and this situation that I find myself in is very dire indeed."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 05:57:41 AM
>"More or less, but I'm sure I can trust my secrets with you, and this situation that I find myself in is very dire indeed."

>"Very well," says Satori. "I will have to be a bit more invasive than usual, and it would be best for you to relax, and try to empty your mind. Stare at a section of wall, and try to think of nothing else."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 26, 2013, 06:11:59 AM
>Do so, calling upon all our experience with meditation and such practices.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 06:17:25 AM
>Do so, calling upon all our experience with meditation and such practices.

>While it is not something that you boast about, you do have some experience with various forms of applied concentration and mental exercises. Normally, you would be a little insulted that Satori felt the need to lecture you about it, but with things as they are you pay it no mind and follow her instructions, staring at a blank and somewhat dirty section of wall, and letting time pass.
>You want to think you can almost feel the mind reader's touch upon the edge of your thoughts, like stray impulses or a ghost of a need to sneeze. She says nothing, but you note her third eye moving in slow erratic patterns, and try to ignore it to help her along. After a few minutes, though, you can't help but think she isn't moving at all.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 26, 2013, 07:53:03 AM
>Keep waiting for a while longer.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 08:06:55 AM
>Keep waiting for a while longer.

>You wait for a few minutes longer, and during that time, you are quite certain Satori has been entirely motionless. As much as you can discern while trying not to think about her, in any event.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 26, 2013, 08:30:01 AM
>Imagine Satori saying "Clear your mind" to us. If she does, relax and clear our mind. If she doesn't, get worried.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 08:44:23 AM
>Imagine Satori saying "Clear your mind" to us. If she does, relax and clear our mind. If she doesn't, get worried.

>She does not say anything in response to this.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 26, 2013, 10:26:39 AM
>Explicitly formulate a thought saying "Are you ok?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 12:06:09 PM
In retrospect, it might have been better to use Shuuei as our litmus test for how real this all is. If there's one person that an outside source wouldn't be able to reproduce properly, it's her.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 04:03:01 PM
>Explicitly formulate a thought saying "Are you ok?"

>Much like before, you get nothing in response to her.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 07:01:55 PM
> Give it another five minutes.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 07:11:17 PM
> Give it another five minutes.

>You wait another few minutes, and they pass just as before. You do your best to remain focused and clear-minded, but you're also quite certain that Satori has not moved in any way for awhile now, which is getting a tad more difficult not to focus upon.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 07:12:36 PM
> Is the third eye still moving?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 07:13:34 PM
> Is the third eye still moving?

>You don't think it has for awhile now.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 26, 2013, 07:13:58 PM
>Get up and look at Satori.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 07:33:20 PM
>Get up and look at Satori.

>You turn your full attention to Satori, and find she is sitting motionless in her seat. She does not show any kind of reaction when you turn your head to look at her.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 07:51:18 PM
> Are her eyes open?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 08:03:19 PM
> Are her eyes open?

>Her eyes are open.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 08:57:43 PM
> Imagine Satori with a second head.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 09:03:30 PM
> Imagine Satori with a second head.

>You imagine Satori with a second head. It doesn't seem to get any kind of reaction from her.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 09:05:42 PM
Fine, mindreader. You wanna play? Let's play.

> Imagine Satori and her kasha dressed in nothing but their unmentionables.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 09:12:42 PM
> Imagine Satori and her kasha dressed in nothing but their unmentionables.

>You imagine Satori and her pet in an advanced state of undress. There is no response, not even the slightest hint of motion.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 09:16:55 PM
> Throw in the hell raven, for good measure.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 09:30:10 PM
> Throw in the hell raven, for good measure.

>You up the stakes, so to speak, and see nothing like a reaction from her. She has not moved in the slightest since you've begun paying attention to her, and you're pretty sure she hasn't moved at all for some minutes before that.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 10:11:31 PM
> Very well! Have them lose the unmentionables.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 10:14:24 PM
> Very well! Have them lose the unmentionables.

>You up the ante again, and still don't seem to get any kind of reaction from Satori at all. She is perfectly motionless.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 10:35:29 PM
> One last time. Add the younger Komeiji to the nude mix, then have her and the two pets be super-affectionate with Satori.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 10:37:46 PM
> One last time. Add the younger Komeiji to the nude mix, then have her and the two pets be super-affectionate with Satori.

>You up the ante again, and still do not seem to get the slightest hint of motion from Satori, let alone anything you might consider a reaction.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 10:38:41 PM
> Interesting!
> Erase all that unpleasantness from our mind.
> "Are you okay, dearie?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 10:48:22 PM
> Interesting!
> Erase all that unpleasantness from our mind.
> "Are you okay, dearie?"

>You speak to Satori, and she continues not to react in any way.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 10:51:54 PM
> Lean forward until she is in arm's reach.
> Reach out and set up like we are going to flick her forehead, but don't do it yet.
> Call ourselves crazy, but...can we read her thoughts?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 10:59:58 PM
> Lean forward until she is in arm's reach.
> Reach out and set up like we are going to flick her forehead, but don't do it yet.
> Call ourselves crazy, but...can we read her thoughts?

>You lean forward set yourself to flick her in the forehead. She does not react to this more than she's reacted to anything else.
>You cannot read her thoughts as far as you can tell.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2013, 11:01:34 PM
> Hold for a moment, then lean back.
> "Miss kasha? Are you still present?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2013, 11:48:30 PM
> Hold for a moment, then lean back.
> "Miss kasha? Are you still present?"

>You call out for the kasha, but she does not answer. She must have went to do something else after leaving.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 27, 2013, 03:37:03 AM
>Soo, either we broke Satori, or this world is fragile enough to break itself.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 03:41:40 AM
> Stand up.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 27, 2013, 03:41:54 AM
>Poke Satori.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 03:46:13 AM
>Soo, either we broke Satori, or this world is fragile enough to break itself.

>You aren't sure what happened, but it seems as though something has happened.

> Stand up.
>Poke Satori.

>You stand and poke Satori on the cheek. She fails to react to being poked as much as she has failed to react to anything. Her flesh still yields properly, you note, and is still warm.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 27, 2013, 03:52:48 AM
I don't know where we go from here. It would be nice to assume this world isn't real, but does that mean we go backstage and take random gaps again, or is there a puzzle solution that will lead us home?
Also, even if it isn't reap, we should inform Orin and Yuyuko of our decision.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 04:01:11 AM
I'm not sure informing Rin of our decision is in our best interests. I think what's going on right now is an intentional trap designed to waste our time because whoever is responsible for this knew Satori's lack of satoriness would blow their cover above all else. I'd be more inclined to fake worry in front of Rin about the state of her master and then quietly take our leave.

I honestly don't know where to go from here, if not back to the Level 1 Caverns. We could putter around Genfauxkyo blindly for a while if we really wanted to, but anything we stumbled across would be found via pure dumb luck.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 27, 2013, 04:05:35 AM
I'll agree with not telling Orin much, but we should tell fake Yuyuko that her world is fake and we're leaving.
Also, we can assume, if this is an illusion controlled by a person, that person cannot read our mind.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 12:55:36 PM
> Lift Satori up.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 03:11:19 PM
> Lift Satori up.

>You grab Satori by the waist and lift her up. She offers no resistance or reaction that you discern; her legs dangle down as you pick her up from the seat, straightening out to touch the floor, Her arms remain in place, though they yield where you move them without any resistance.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 04:29:20 PM
> How light is she? Could we reasonably carry her around?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 04:46:05 PM
> How light is she? Could we reasonably carry her around?

>She is fairly light, and you have a youkai's strength. You could carry her pretty easily.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 04:48:21 PM
> "Up you go, dearie."
> Sling Satori over our shoulder, being sure to let her keep her lower dignity, at least.
> Head back out of the room in search of the kasha, the hell raven, or any other pets.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 05:38:13 PM
> "Up you go, dearie."
> Sling Satori over our shoulder, being sure to let her keep her lower dignity, at least.
> Head back out of the room in search of the kasha, the hell raven, or any other pets.

>You carefully sling Satori over your shoulder and leave the sitting room.
>Returning to the main hall, you can see the kasha on the far side, sweeping up something. She doesn't seem to have noticed you yet.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 05:45:38 PM
> "Ah, excuse me."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 05:56:46 PM
> "Ah, excuse me."

>"Huh? Yeah?" the kasha says, turning around. Then her eyes widen. "What did you do!"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 06:04:41 PM
> Shake our head.
> "Nothing. I think she broke herself somehow. I thought you would be best-suited to take immediate care of her."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 06:34:23 PM
> Shake our head.
> "Nothing. I think she broke herself somehow. I thought you would be best-suited to take immediate care of her."

>Her expression tightens, and she sets the broom against the wall and approaches. "What was she doing when this happened?" says the Kasha, as she holds out her arms to accept Satori.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 06:52:28 PM
> "A fairly intrusive scan, she said. This was at my request."
> Hand her over.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 07:28:29 PM
> "A fairly intrusive scan, she said. This was at my request."
> Hand her over.

>"I've never seen this happen," says Orin, as she takes Satori into her arms. "Can you get a doctor?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 07:31:58 PM
> We can get to Eientei, yes?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 07:42:41 PM
> We can get to Eientei, yes?

>You can go to Eientei, whether they like it or not.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 07:49:48 PM
> "I can check to see if the Lunarian doctor is available, if you like, but I obviously cannot guarantee more than that."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 08:14:13 PM
> "I can check to see if the Lunarian doctor is available, if you like, but I obviously cannot guarantee more than that."

>"Yes, please hurry!" says the Kasha.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 08:50:41 PM
> Open a gap to Eientei.
> "Would you like to come with me?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 08:53:03 PM
> Open a gap to Eientei.
> "Would you like to come with me?"

>"Oh, that would be better," says Orin, as you open the gap. "It'll be harder for her to say no that way."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 08:56:57 PM
> Is there generally any advice for anyone that gap-travels with us?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 09:05:28 PM
> Is there generally any advice for anyone that gap-travels with us?

>You tell them to close their eyes. While you have no problems seeing the threshold, others tend to find it painful.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 09:07:47 PM
> Nod.
> "Very well. Follow me. I suggest closing your eyes before you step through, though, and not opening them until I say so."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 09:13:24 PM
> Nod.
> "Very well. Follow me. I suggest closing your eyes before you step through, though, and not opening them until I say so."

>"Right, got it," says the kasha.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 09:14:41 PM
> Step on through the gap.
> Once we're on the other side, leave enough room so the kasha can step out and not bump into us.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 09:33:07 PM
> Step on through the gap.
> Once we're on the other side, leave enough room so the kasha can step out and not bump into us.

>You step through the gap, and leave the dimly lit hall behind to emerge among fresh air and morning sunlight. All around you are the towering remains of dead brown bamboo, interlaced with fresh green shoots that already reach as tall as you are. Before you is a pair of dark oaken doors, immaculately cut and paneled, set into a recessed gateway in a long whitewashed wall that continues for many yards in either direction. A low, curving roof of beautiful jade-green tiles runs along the length of the wall. You can also see several youkai rabbits in various places along side the wall, cleaning it with long-handled mops.  Several of them stop as you appear and watch warily.
>You step aside to allow the kasha through, while a half dozen youkai rabbits watch you with obvious wariness and trepidation, and others begin to notice your precise. "Umm..." says stout blonde one a few yards away, frowning and searching for more words.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 27, 2013, 09:51:07 PM
>"Hello, I have a patient for Doctor Yagokoro here."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 09:53:54 PM
>"Hello, I have a patient for Doctor Yagokoro here."

>"Oh," says the rabbit. She shifts her shoulders and takes one hand into another, almost but not quite ringing her fingers. "Does she, uh, expect you?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 27, 2013, 10:00:33 PM
>"What? No, I'm not the patient. The patient is ... "
>turn and look behind us
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 10:08:41 PM
>"What? No, I'm not the patient. The patient is ... "
>turn and look behind us

>"Uh, any of you, I meant," says the rabbit.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 10:26:29 PM
> Gesture to Satori.
> "It's her. It's a bit of an emergency, she just entered this state a few minutes ago."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2013, 10:51:18 PM
> Gesture to Satori.
> "It's her. It's a bit of an emergency, she just entered this state a few minutes ago."

>"Well, um..." says the rabbit, frowning and definitely wringing her hands. "It's just...kinda, um, we're not supposed to let anyone in."
>"Can I open my eyes yet?" says the kasha.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2013, 11:33:55 PM
> "Yes dear, you may."
> Turn bacck to the rabbit.
> "I can wait here if need be. I suspect Doctor Yagokoro will at least be mildly curious as to why I've brought the Komeiji matriarch to her doorstep in a catatonic state, enough so to grant me an audience."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 12:22:45 AM
> "Yes dear, you may."
> Turn bacck to the rabbit.
> "I can wait here if need be. I suspect Doctor Yagokoro will at least be mildly curious as to why I've brought the Komeiji matriarch to her doorstep in a catatonic state, enough so to grant me an audience."

>"Okay!" says the rabbit, darting off and through the doors.
>You prepare yourself to wait, when the rabbit reappears a few seconds later, looking rather sheepish, followed by the doctor herself. "I suspected you were around," Eirin says as the rabbit scurries away, grabbing her brush and moving some distance down the wall.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 12:24:53 AM
> "Oh, you're just saying that to be nice."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 12:33:35 AM
> "Oh, you're just saying that to be nice."

>"Quite," says Eirin, as she looks at the motionless satori in the Kasha's arms. "I expect that would be your work?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 12:36:36 AM
> Shake head.
> "Near as I can tell, she did it to herself."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 12:40:42 AM
> Shake head.
> "Near as I can tell, she did it to herself."

>She waves you for to follow her inside, saying, "Can you tell me what she did, exactly?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 12:45:01 AM
> Follow.
> "An intrusive scan, at my request. Things seemed to be going fine until she went completely motionless after a few minutes. Now she's that."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 01:09:11 AM
> Follow.
> "An intrusive scan, at my request. Things seemed to be going fine until she went completely motionless after a few minutes. Now she's that."

>Eirin leads you into the somewhat familiar halls of Eientei. It's been awhile, but you remember the elaborately painted paper walls and clean wooden floors well. It makes you think of a slightly less tasteful Hakugyokurou, in many ways. You can hear subdued activity through many of the open paper doors.
>"And nothing else unusual happened?" says Eirin.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 01:21:32 AM
> "If it did, it escaped my notice."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 01:24:34 AM
> "If it did, it escaped my notice."

>"Hmm," she says, "That's not very helpful. I assume you weren't doing anything strange while she was trying to read your mind?"
>She turns into one open doorway as she finishes that question.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 01:29:15 AM
> "Never."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 02:00:04 AM
> "Never."

>You follow her into a large room with shelves laden with various flasks and alchemical equipment, as well as large herb chests with dozens of drawers each. Several futons are laid out on the floor near an open window; she gestures toward one and says, "Lay her there."
>As the kasha moves to do so, Eirin gathers up a few tools from a counter and says, "You've not given me much to work from, so I will need awhile to do some examinations. Will you want to remain here for them? If not, I'll tell the rabbits to let you back in at your convenience."
>"I'll stay," says the kasha.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 02:02:35 AM
> "I have business to take care of, so I must depart. Not to sound cold, but I am in a bit of a time crunch, and I am now down a lead."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 02:49:33 AM
> "I have business to take care of, so I must depart. Not to sound cold, but I am in a bit of a time crunch, and I am now down a lead."

>Eirin gives a nod as she approaches Satori. "Well, I imagine you'll just come back in here, so I won't bother the rabbits."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 03:00:01 AM
> Do we know where we could find Nagae's pet poltergeist these days?
> "Of course."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 03:11:24 AM
> Do we know where we could find Nagae's pet poltergeist these days?
> "Of course."

>She tends to hang around the jewelry store in human town. Otherwise she likes to lurk in the Forest of Magic. You don't think she normally goes outside of those places unless someone makes her.
>Eirin says nothing, and begins to feel for Satori's pulse.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 03:15:10 AM
> Open a gap to the jewelry store in the human village and step on through.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 03:29:53 AM
> Open a gap to the jewelry store in the human village and step on through.

>You open a gap to the jewelry store and step through.
>You emerge in the middle of a modest room with old wooden floors and walls. Wooden stands and tables line the walls, covered with silk and bearing ornaments that glitter in the morning light which streams though the windows. A poster on the wall bears caricatures of Reimu and Marisa, reminding people that it is a bad idea to try and rob the place.  Oppose of the door, you see a counter and several benches, as well as the familiar blue-coated form of the poltergeist in question, presently leaping to her feet. She wears a porcelain noh mask depicting an oni which obscures her face, save for her short shock-white hair. Her coat bears some elaborate brocading along its seams, and conceals the simple white blouse and trousers she wears underneath.
>"Wha-?" she exclaims, her voice betraying emotions that her mask conceals.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 03:31:18 AM
> Frown.
> "Hmm, not quite where I meant to land. Sorry for the shock, dearie."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 03:36:18 AM
> Frown.
> "Hmm, not quite where I meant to land. Sorry for the shock, dearie."

>There is a moment of silence before she says, "Alright. Well, you can look around at your leisure. If you need to know something about any of the pieces here, just ask me and I'll tell you what you want."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 03:53:42 AM
> Tap our cheek with a finger in thought.
> "Hmm. Any piece, you say. What if the piece I'm interested in isn't jewelry?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 04:46:38 AM
> Tap our cheek with a finger in thought.
> "Hmm. Any piece, you say. What if the piece I'm interested in isn't jewelry?"

>"Then you went to the wrong store," she says. "All we have is jewelry. There's a charm shop across the street, if that's what you want."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 04:52:45 AM
> Give a low giggle.
> "Oh, you still have much to learn in the art of social subtlety. The person standing in front of me shows me that I am indeed in the correct store, for it is that person whom I wish to see."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 05:06:25 AM
> Give a low giggle.
> "Oh, you still have much to learn in the art of social subtlety. The person standing in front of me shows me that I am indeed in the correct store, for it is that person whom I wish to see."

>"Oh," says the poltergeist. Then her voice takes on a guarded quality. "Why?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 05:15:46 AM
> Wave a hand dismissively.
> "You know very well I understand your...concerns, shall we say. I am not here to pry. I have other, more personal business than that."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 05:26:51 AM
> Wave a hand dismissively.
> "You know very well I understand your...concerns, shall we say. I am not here to pry. I have other, more personal business than that."

>"What do you want?" she says, her voice still guarded.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 05:31:15 AM
> Give a small smirk.
> "I merely wish to know when and where we first met."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 05:34:55 AM
> Give a small smirk.
> "I merely wish to know when and where we first met."

>"No," she says. "If you don't remember, that's all the better."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 28, 2013, 06:08:20 AM
bwahahahaha
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 10:41:04 AM
> "Oh my. I see Nagae has yet to teach you of the concept of gratitute."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 04:00:33 PM
> "Oh my. I see Nagae has yet to teach you of the concept of gratitute."

>"That is one thing, and this is another," she says.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 04:21:23 PM
> "Then I will say I have most certainly not forgotten. Rather, I ask because I have reason believe you have forgotten. Or, more accurately, you don't know."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 04:31:38 PM
> "Then I will say I have most certainly not forgotten. Rather, I ask because I have reason believe you have forgotten. Or, more accurately, you don't know."

>"Is this some kind of trick?" she says. "I would rather get back to finishing this ring setting."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 04:55:45 PM
> Frown.
> "Dear, if I simply wanted information about you that I already knew, I would simply ask Nagae or perhaps Hinanai instead of trying to pull teeth with you. Your answers specifically to my questions are what is important. Those answers are bigger than either of us. I promise you I only intend to ask things that I already know; with no one else around, you have nothing to lose."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 05:00:40 PM
> Frown.
> "Dear, if I simply wanted information about you that I already knew, I would simply ask Nagae or perhaps Hinanai instead of trying to pull teeth with you. Your answers specifically to my questions are what is important. Those answers are bigger than either of us. I promise you I only intend to ask things that I already know; with no one else around, you have nothing to lose."

>A few moments of silence hang in the air, then she sighs. "I'll whisper it to you. Only once."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 05:04:38 PM
> Nod.
> "Only once is necessary."
> Bend down on one knee so she doesn't have to strain herself reaching our ear.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 05:18:20 PM
> Nod.
> "Only once is necessary."
> Bend down on one knee so she doesn't have to strain herself reaching our ear.

>You bend down so the short poltergeist doesn't have to clamber onto the counter or something silly like that.
>"Iku brought me to your house," she says softly. "I hid under her skirt, so you didn't see me at the time. I was terrified."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 06:00:21 PM
> Nod.
> Tone our voice down a little bit so we don't shout in her face.
> "Okay. Since you answered, I will give you a choice: I can reciprocate and tell you at least partially why I asked, or I can simply leave and you can continue your work."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 06:08:01 PM
> Nod.
> Tone our voice down a little bit so we don't shout in her face.
> "Okay. Since you answered, I will give you a choice: I can reciprocate and tell you at least partially why I asked, or I can simply leave and you can continue your work."

>"Is it something important?" she says.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 06:13:26 PM
> "It certainly is to me, though not on a personal level. It may or may not be to you; I don't know you well enough to answer that."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 06:23:15 PM
> "It certainly is to me, though not on a personal level. It may or may not be to you; I don't know you well enough to answer that."

>She shrugs. "You might as well."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 07:04:33 PM
> "Very well."
> Take a noticable breath.
> "I have reason to believe that this Gensokyo is not the real Gensokyo. That its people are not its real people. That you...might not be the real you."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 07:13:05 PM
> "Very well."
> Take a noticable breath.
> "I have reason to believe that this Gensokyo is not the real Gensokyo. That its people are not its real people. That you...might not be the real you."

>"What?" she says, "Is this some kind of joke?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 09:03:56 PM
> "Do you think I would ask you about yourself as a joke?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 09:08:15 PM
> "Do you think I would ask you about yourself as a joke?"

>"Yes," she says.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 10:18:59 PM
> Frown.
> "Even with all the trouble Nagae and I went through for you?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 10:28:36 PM
> Frown.
> "Even with all the trouble Nagae and I went through for you?"

>"I don't remember you going through all that much trouble," she says. "But I do know that you like to make light of people. So I assume you're joking; it seems more likely than thinking you've lost your mind."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 10:47:49 PM
Okay, I think I'm all set here. Is there any 2hu left anyone else wants to interrogate, or are we set to resume exploring the unknown?

> Which gaps in the non-Genfauxkyo areas have we yet to explore?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 10:56:05 PM
>Thus far, you have not explored the gap in the statue room in the caverns, or really even examined it. You haven't used the one in the unstable room in the caverns, but you know that it connects to one in the field of fronds. You haven't really seen where the gap near where you awoke leads; your last attempt did not work so well. The last one you haven't explored is an unfixed one near where you found the piece of Materia Prima, you would need to find your vice grips to use it safely.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 11:11:58 PM
> Do we have the tools necessary to stabilize the gap in the unstable room?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2013, 11:26:18 PM
> Do we have the tools necessary to stabilize the gap in the unstable room?

>Not permanently. But you may be able to slip through once or twice before it collapses completely as things are.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 11:28:57 PM
I'm willing to risk it. We have literally zero leads elsewhere.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 28, 2013, 11:35:09 PM
The one in unstable room leads to wheatfern plains though. Shouldn't we look at the one in statue room?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2013, 11:59:25 PM
I'm saying I want to go from the plains to the caverns. We don't have a way back into the caverns otherwise, and everything left that's interesting is there.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 29, 2013, 12:29:02 AM
Ah, I didn't recall that aspect of our flowchart. Yeah, let's say goodbye to Yuyu Hakusho first, to tie off the loose end of this world. Or ... since we're here, why not ask Kaguya or Mokou to step through the gap to backstageland?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2013, 12:41:11 AM
We'd have to give them a good reason to do so, and I can't think of one off the top of my head.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2013, 02:57:00 AM
 >"Very well. If this is what you wish to believe, my business here has concluded. Feel free to return to yours."
> Open and step through a gap back to Yuyuko.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2013, 03:07:25 AM
>"Very well. If this is what you wish to believe, my business here has concluded. Feel free to return to yours."
> Open and step through a gap back to Yuyuko.

>She nods. "Either way, have a nice day."
>You open a gap, and step through the the rooftop where Yuyuko still lies. She deesn't bother to look over, instead saying, "Welcome back. Did you learn anything?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2013, 03:10:11 AM
> "Only what further irritance feels like. I'm positive this Gensokyo itself is fake, but the people...I'm not so sure."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2013, 03:29:39 AM
> "Only what further irritance feels like. I'm positive this Gensokyo itself is fake, but the people...I'm not so sure."

>"Oh?" says Yuyuko. "How is that?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2013, 04:03:36 AM
> "I investigated two people for whom it would be extremely hard, if not impossible, to create believable clones. The first one made me seriously doubt that she was the real deal, but the second one...I still haven't decided about."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2013, 04:07:59 AM
> "I investigated two people for whom it would be extremely hard, if not impossible, to create believable clones. The first one made me seriously doubt that she was the real deal, but the second one...I still haven't decided about."

>"Is the second one me?" says Yuyuko.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2013, 04:33:44 AM
> "No, it's another Gensokyo native. I...don't know if I could really bring myself to seriously consider the idea of you not being you."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2013, 04:38:38 AM
> "No, it's another Gensokyo native. I...don't know if I could really bring myself to seriously consider the idea of you not being you."

>"I don't see why not?" says Yuyuko. "I've considered it."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 29, 2013, 05:34:50 AM
>"Well if you aren't you you're certainly doing a good job of pretending to be you."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on August 29, 2013, 05:37:11 AM
>"You'll probably understand when I say that your elegant and flippant surface layers are relatively easy to replicate, while your devious self would take much longer to fathom and validate. It's easier to just assume you are as close to being you as you can be."
>"I am en route to try different paths behind the gaps, and so I wanted to let you know of my decision. If ... if you see me again, tell her I'm sorry about Ran and Reimu."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2013, 05:44:35 AM
>"You'll probably understand when I say that your elegant and flippant surface layers are relatively easy to replicate, while your devious self would take much longer to fathom and validate. It's easier to just assume you are as close to being you as you can be."
>"I am en route to try different paths behind the gaps, and so I wanted to let you know of my decision. If ... if you see me again, tell her I'm sorry about Ran and Reimu."

>"Ah, so serious," says Yuyuko. "Well, I'll try to do that. Do try to be a bit more confident, though."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 29, 2013, 10:05:55 AM
>"If you're real, I hope to see you again soon. If you're fake then, no offense, I hope to never have to see you again. In either case farewell."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2013, 05:20:35 PM
>"If you're real, I hope to see you again soon. If you're fake then, no offense, I hope to never have to see you again. In either case farewell."

>"You mustn't be so cold, Yukari," says Yuyuko. "While I would be rather put out to be a fake, I think it is better to look on the bright side, don't you? At least things worked out rather nicely for me? I think I should be grateful to whatever counterfeiter made me."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2013, 12:40:25 AM
> Smile.
> "I suppose that is a better way to look at things."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2013, 01:04:37 AM
> Smile.
> "I suppose that is a better way to look at things."

>"I think so," says Yuyuko. "Though I do hope whomever did it got me right, should it be the case."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2013, 01:09:06 AM
> "I'll be sure to pass your concerns on to whoever did this before I rip their head clear off their neck."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2013, 01:45:11 AM
> "I'll be sure to pass your concerns on to whoever did this before I rip their head clear off their neck."

>"What if it were you?" she says. "I think I'd prefer your head to stay where it is, if you don't mind."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2013, 01:59:57 AM
> "Then I will make a fake me and rip that head off."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2013, 02:07:58 AM
> "Then I will make a fake me and rip that head off."

>"One can't argue with that," says Yuyuko.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2013, 03:18:21 AM
> Give Yuyuko a hug.
> "If you never see me again, you were the best fake best friend I've ever had."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2013, 04:16:57 AM
> Give Yuyuko a hug.
> "If you never see me again, you were the best fake best friend I've ever had."

>You kneel down and give her a hug, which she returns warmly.
>"Of course I am. But do you think I am real, though? I'm most curious."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2013, 04:54:25 PM
> "Any doubts I have about you are only because of the environment."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2013, 06:45:07 PM
> "Any doubts I have about you are only because of the environment."

>She laughs. "Evasive as always, aren't you?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2013, 07:11:00 PM
> Wink.
> "I haven't the foggiest idea what you mean."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2013, 07:16:09 PM
> Wink.
> "I haven't the foggiest idea what you mean."

>"Shall I have Youmu fetch us dictionary, then?" says Yuyuko, giggling a little.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2013, 05:23:10 AM
> "Ah, if only I had the time, I'd say you should."
> Satori, are you there?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2013, 05:33:12 AM
> "Ah, if only I had the time, I'd say you should."
> Satori, are you there?

>"Youmu is quite speedy," says Yuyuko.
>You receive no indication that Satori is there.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 31, 2013, 06:04:43 AM
>"I'm afraid I have to insist, Gensokyo, or possibly even I, could be on the verge of collapse."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2013, 07:34:48 AM
>"I'm afraid I have to insist, Gensokyo, or possibly even I, could be on the verge of collapse."

>"Oh you," she says.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2013, 01:14:04 PM
WHOOPS I MISSED

> Open a portal back to the area of Gensokyo where that interdimensional gap is.
> "I would invite you two to come with me, but after what happened the last time, I'm still not sure that's the best idea."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2013, 05:51:13 PM
> Open a portal back to the area of Gensokyo where that interdimensional gap is.
> "I would invite you two to come with me, but after what happened the last time, I'm still not sure that's the best idea."

>"Mmmm, I imagine that could be a problem," says Yuyuko, as you open a new gap. "But what did happen?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 31, 2013, 08:10:34 PM
>"I attempted to get Reimu and Ran to come with me for backup, but when I went through the gap with them.... they... didn't come out the other side. I haven't seen them since."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2013, 08:36:28 PM
>"I attempted to get Reimu and Ran to come with me for backup, but when I went through the gap with them.... they... didn't come out the other side. I haven't seen them since."

>"That's very strange," says Yuyuko. "Have you tried to take anyone or anything else through?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 31, 2013, 10:38:53 PM
>"I wouldn't dare try with more people, however anything but this dress that I try to take with me dissappears as well."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2013, 10:40:08 PM
>"I wouldn't dare try with more people, however anything but this dress that I try to take with me dissappears as well."

>"What about things from the outside coming in?" says Yuyuko.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on August 31, 2013, 11:25:34 PM
>Inventory
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2013, 12:55:34 AM
>Inventory

>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Stout Stick
>Suitable for aiding in walking.
>Red Shoes
>You never thought you?d miss these.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>34☼
>This is 34☼

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 01, 2013, 01:17:00 AM
>"I've been able to bring things here, such as this stick."
>Demonstrate stick's existence.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2013, 01:56:58 AM
>"I've been able to bring things here, such as this stick."
>Demonstrate stick's existence.

>"Oh, this is from outside?" says Yuyuko. She prods at it. "Well, it doesn't seem that different, though I can't quite tell what kind of tree that is..."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 01, 2013, 02:31:48 AM
>"The trees there are very odd. I'd love to show them to you, but, well, you know why I can't."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2013, 02:57:08 AM
>"The trees there are very odd. I'd love to show them to you, but, well, you know why I can't."

>Yuyuko nods while scrutinizing the tree branch. "Has anything failed to come into Gensokyo from this place?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 01, 2013, 04:55:22 AM
>Has anything that we can recall?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2013, 04:58:34 AM
>Has anything that we can recall?

>Not that you've noted, thus far. You haven't brought too many things with you.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 01, 2013, 06:49:57 AM
>"Not that I've noticed, so likely not."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2013, 06:54:46 AM
>"Not that I've noticed, so likely not."

>"Mmm," she says. "Have you been able to make any conclusions about that?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 01, 2013, 08:23:40 AM
>Where is that hat we wove, and did we pick up a hat at "our house"?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2013, 09:34:22 AM
>Where is that hat we wove, and did we pick up a hat at "our house"?

>It was left there, and you did not.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2013, 06:14:27 PM
> "It's at least part of the reason why I believe this Gensokyo is fake. Certainly not the only reason, but part of the reason."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2013, 07:30:17 PM
> "It's at least part of the reason why I believe this Gensokyo is fake. Certainly not the only reason, but part of the reason."

>She nods, still examining the branch. "Well, I certainly don't remember anything strange happening. Has anyone else been odd, aside from the obvious?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2013, 09:07:43 PM
> "The Komeiji matriarch broke herself somehow. Beyond that, not that I've noticed, and she was perfectly fine leading up to it."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 01, 2013, 10:33:12 PM
>"I asked her to use her ability on me. It seems logical that this is a weakness of the simulation. "
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2013, 11:19:16 PM
> "The Komeiji matriarch broke herself somehow. Beyond that, not that I've noticed, and she was perfectly fine leading up to it."

>"Hm," says Yuyuko. "Who else have you met? Me excepting, of course?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 01:17:36 AM
> "I took her to Eientei. I haven't really met anyone particularly notable aside from that, though."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 01:18:50 AM
>"I asked her to use her ability on me. It seems logical that this is a weakness of the simulation. "

>"I wonder what sort of weakness, though?"

> "I took her to Eientei. I haven't really met anyone particularly notable aside from that, though."

>She nods. "Well, I suppose you know best in that regard."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 01:44:20 AM
> "Well if she is a created fake, she can't read minds, right?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 01:46:49 AM
> "Well if she is a created fake, she can't read minds, right?"

>Yuyuko nods. "That makes sense, doesn't it? But I suppose that asks more questions than it answers."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 01:55:26 AM
> "What do you mean?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 02:19:19 AM
> "What do you mean?"

>"Don't you think it leads to ask who is doing this, how it's being done, and how to make it stop, at least?" says Yuyuko. "I'm sure there's more after that."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 02:19:55 AM
> "Well, yes, but I've been thinking about all of those the whole time, and have no leads on any of them."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 03:24:31 AM
> "Well, yes, but I've been thinking about all of those the whole time, and have no leads on any of them."

>"Well, what is the most important thing?" says Yuyuko. "You've done a lot of investigating, maybe it wouldn't be a bad idea to try something more active?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 03:35:57 AM
> "Such as?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 03:54:15 AM
> "Such as?"

>"Well, what do you think that you could do?" she says.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 03:56:19 AM
> "Not a lot. My danmaku has been shut off entirely, and this Gensokyo is the only place where I can still fly, and even then it's incredibly slow and unstable."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 04:17:17 AM
> "Not a lot. My danmaku has been shut off entirely, and this Gensokyo is the only place where I can still fly, and even then it's incredibly slow and unstable."

>She nods. "That is troublesome. However, hmmm...you have one person you think it false, yes? Why not start there? Or, I suppose, start with someone else?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 03, 2013, 09:47:09 AM
OMG, Purvis you magnificent bastard. From the perspective of a resident, this is an incident, and we are the boss. First we gapxiled the shrine maiden. Then we disrupted the humans in the village. Then we KOed the mind reader.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 12:15:20 PM
> "That other person I'm actually not sure about. She did markedly better than Komeiji. As for anyone else, like I said, I have no leads."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 06:30:38 PM
> "That other person I'm actually not sure about. She did markedly better than Komeiji. As for anyone else, like I said, I have no leads."

>"I don't know," says Yuyuko. "There's quite a lot of people out there. In that regard, I suppose I'm one as well, wouldn't you agree?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 07:02:48 PM
> "I'm not ruling out anyone, certainly. But picking people to investigate amounts to blind guessing at this point."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 07:06:24 PM
> "I'm not ruling out anyone, certainly. But picking people to investigate amounts to blind guessing at this point."

>"Is that a problem?" says Yuyuko.  She smirks and adds, "Picking on people at random never stopped you before."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 07:08:45 PM
> Frown.
> "It's too much of a waste of time, when I know of one place outside of this Gensokyo I haven't checked yet."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 07:34:28 PM
> Frown.
> "It's too much of a waste of time, when I know of one place outside of this Gensokyo I haven't checked yet."

>"I don't think we're a waste of time," says Yuyuko. "But, from that, it sounds like you've decided about things here already."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 07:45:17 PM
> "I'm open to suggestions if you have specific people to suggest looking into. But I'm on a time limit and am in no condition to defend myself from someone that gets aggressive. I can't afford to accuse people willy-nilly."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 08:04:35 PM
> "I'm open to suggestions if you have specific people to suggest looking into. But I'm on a time limit and am in no condition to defend myself from someone that gets aggressive. I can't afford to accuse people willy-nilly."

>"You know the people of Gensokyo better than I do," says Yuyuko. "Though, I don't think you have to worry about aggressive people.  Who can be better at walking away from a fight than you?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2013, 08:57:11 PM
> Do we know anyone in Gensokyo that could have pulled this off?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2013, 09:04:33 PM
> Do we know anyone in Gensokyo that could have pulled this off?

>The only person who could have potentially done this maybe would be Koishi, if Koishi's ability extends to affecting dreams and she was making you dream all this in a very specific way as to make sure you couldn't figure it out.  Given how improbable that is, you don't think so.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2013, 01:11:25 AM
> "I might be able to run away, but I'd rather not test it. Regardless, I can't imagine anyone in Gensokyo who is capable of doing this to it and to me."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2013, 01:27:52 AM
> "I might be able to run away, but I'd rather not test it. Regardless, I can't imagine anyone in Gensokyo who is capable of doing this to it and to me."

>"Me either, to be honest," says Yuyuko. "I was thinking less that you'd find the culprit and more that you'd find how they're doing it."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2013, 03:31:22 AM
Okay, I genuinely don't know what to do from here. Anyone have any targets they feel like stabbing at?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 04, 2013, 04:36:29 AM
Okay, I genuinely don't know what to do from here. Anyone have any targets they feel like stabbing at?

I don't know what we could really learn from messing around in this plane. Kaguya or Mokou could enter the door out of here, and then respawn or not respawn (assuming they don't pass through, which would give us something new), which would teach us nothing. We could go to Bhava Agra and talk to THE DRAGON, but not sure what we could learn from HIM. Same with Eiki. Still think we would do well to talk to a good philosopher, but Yuyuko has only been sort of helpful.

Of course, it's a good bet that we need to go through the backstage portals we haven't gone through yet.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 04, 2013, 04:37:26 AM
Wait, could we go talk with Okazaki, or Merlin? They just might have some insights.

>If we wanted to, and assuming this world is real enough, could we visit Professor Okazaki in her realm, or visit Avalon?
>or ... we need some sort of tool which we don't have ...
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2013, 05:43:14 AM
>If we wanted to, and assuming this world is real enough, could we visit Professor Okazaki in her realm, or visit Avalon?
>or ... we need some sort of tool which we don't have ...

>Gapping between worlds requires your astrolabe, you cannot do so without it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on September 04, 2013, 05:45:17 AM
I do believe we'd need our astrolabe for that, do we have it? //completely forgot

> Inventory
> List of Unused gaps

@Ninja'd, yes, we do need our astrolabe.

I'm... just as stumped as anybody else. I think our best bet is to go investigate Abyss Side again because I can't think of anything else.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 04, 2013, 05:56:50 AM
>Could we make an astrolabe, or an orrery, without the tools we don't have?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2013, 08:10:10 AM
> Inventory
> List of Unused gaps

>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Stout Stick
>Suitable for aiding in walking.
>Red Shoes
>You never thought you?d miss these.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>34☼
>This is 34☼
>Thus far, you have not explored the gap in the statue room in the caverns, or really even examined it. You haven't used the one in the unstable room in the caverns, but you know that it connects to one in the field of fronds. You haven't really seen where the gap near where you awoke leads; your last attempt did not work so well. The last one you haven't explored is an unfixed one near where you found the piece of Materia Prima, you would need to find your vice grips to use it safely.

>Could we make an astrolabe, or an orrery, without the tools we don't have?

>The idea of making a temporary astrolabe is an interesting one. To do it, you would need to get your hands on the correct materials, and then tools to shape them into a proper astrolabe. After that, you would need a place with normal borders to calibrate it, which on its own would be the work of hours or days without some sort of outside point to work from.  After that, you wouldn't expect it to withstand more than a few uses.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 04, 2013, 08:34:14 AM
>Two of our tools are pliers?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 05, 2013, 01:40:21 AM
> What kind of materials do we need to make a temporary astrolobe?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2013, 01:46:04 AM
>Two of our tools are pliers?

>You have one pair of pliers.

> What kind of materials do we need to make a temporary astrolobe?

>You the least need a good quantity of metal without impurities, brass would be best. Then you would need the tools and the time to shape that metal that metal, or some way around that at least. And while not strictly a material you need a place where the borders are properly intact to calibrate it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 05, 2013, 02:04:17 AM
> "If I do find out how all of this is happening, it will certainly be easier to solve it."
> Was our failed attempt at using the gap near where we awoke the result of not having a specific tool, or was there something else wrong with it?

There's a gap we haven't even looked at?  If no one is going to stop me I'm taking us to the gap in the statue room.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 05, 2013, 02:08:29 AM
>Vice grips are pliers, right?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2013, 02:18:05 AM
> "If I do find out how all of this is happening, it will certainly be easier to solve it."
> Was our failed attempt at using the gap near where we awoke the result of not having a specific tool, or was there something else wrong with it?

>"I would hope that is the case!" says Yuyuko.
>You lacked the proper tool.


>Vice grips are pliers, right?

>Mundane vice grips are used to hold things in place.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 05, 2013, 02:27:15 AM
>So something like http://en.wikipedia.org/wiki/Vise then, not like http://en.wikipedia.org/wiki/Locking_Pliers
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 05, 2013, 02:34:27 AM
> "Well, in any case, I was thinking I'd go poke around a little more and see what--or who--I can find.  Wish me luck?"

Is there anything else you guys want to say to Yuyuko before we head off?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2013, 02:39:14 AM
All set here.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2013, 02:40:42 AM
>So something like http://en.wikipedia.org/wiki/Vise then, not like http://en.wikipedia.org/wiki/Locking_Pliers

>They are crescent-shaped grips.

> "Well, in any case, I was thinking I'd go poke around a little more and see what--or who--I can find.  Wish me luck?"

>"I will wish you all the luck in the world!" says Yuyuko.  "Do stay safe."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 05, 2013, 04:07:17 AM
>Gap back to the gap that gaps us out of Gensokyo to the strange gap land. Where there are gaps.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2013, 04:13:31 AM
>Gap back to the gap that gaps us out of Gensokyo to the strange gap land. Where there are gaps.

>You return to the entrance to the outer lands. The place seems to be much as you have left it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 05, 2013, 05:09:13 AM
>Return to the hall of statues.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2013, 05:12:23 AM
How are we gonna get there?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 05, 2013, 06:43:33 AM
If you want to enter a separate command for each step, go ahead, but it seems kind of tedious.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2013, 10:40:51 AM
I ask mostly because the gap in the unstable room has many potential unexpected events attached to it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2013, 10:57:35 AM
> At least, go as far as going through the gap in the frond field that leads to the unstable room in the cavern.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 05, 2013, 12:13:46 PM
Yeah, it's been so long I don't even remember the path we took getting here from there.

If only we had some sort of "fast travel" ability   :V
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2013, 12:35:06 PM
>Return to the hall of statues.
> At least, go as far as going through the gap in the frond field that leads to the unstable room in the cavern.

>You step through the gap, and find yourself back in the field of pearly fronds. As before, the air weight down heavily upon you from all sides, leaving your ears ringing painfully. As far as you can see, there are waist-high fronds whose endless swaying creates the only noise to be heard. Above you, the orange sky gives way to absolute emptiness that you do not wish to contemplate too closely. Motes of translucent pink light continue to appear and disappear seemingly at random, with no pattern that you can see.
>You begin your journey toward the unstable gap, doing your best to retrace the shortcut you blazed from last evening. It is not as simply as you might hope; the fronds are as resilient as any field grass, and show no signs of being passed through beforehand. Still, every so often you find one of your footprints in the dirt, leaving you satisfied you are following the proper course.  You are also quite pleased to have recovered your footwear, it makes travelling through the field so much easier on your poor feet. Time passes, and you do your best to ignore the occasional ache or rumble from your stomach. You try to count the occasional hand-limbed tree as you pass by them, but they are so scarce that you grow bored and lose count before seeing the next one. There isn't much to occupy your mind here, all told.  After well over an hour of walking, you pass close by the gap in the center of the fold in the borders that runs through this place and serves as your chief navigational aid.  You are pleased to see the work you did with that fold has remained intact; though you know it won't last forever.
>The rest of the second hour passes before the unstable gap comes within range of your senses; you can easily see the hand-limbed tree nearby it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2013, 12:44:56 PM
> Make our way over to it and inspect it again.
> That unstable room in the caverns - did it have roots in it? If so, how did they compare locationwise to this gap?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2013, 01:21:02 PM
> Make our way over to it and inspect it again.
> That unstable room in the caverns - did it have roots in it? If so, how did they compare locationwise to this gap?

>You inspect the gap. While it is stable on this side, you can feel that the borders on the other side are about to collapse. It will take careful work to make your way through it without triggering that collapse.
>It did have roots in it. You don't recall any being right in front of the gap; you should be able to pass through it without worrying about that little detail.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 05, 2013, 01:39:52 PM
>If the borders on the other side collapsed, what would happen to the gap on this side? Also, what would happen to something partially through?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2013, 09:02:48 PM
>If the borders on the other side collapsed, what would happen to the gap on this side? Also, what would happen to something partially through?

>If the gap collapses on the other side, what would be left on this side is a degenerate kind of scar, sort of like a bricked over doorway whose frame is still kind of visible. There isn't much you can do with such a scar besides try to erase it.
>If the thing passing through is mostly on one side, it would be forced back or forward from the gap. If it is forced back into the side that is collapsing, it would be likely have poor consequences. However, if something is part of the way through, they would likely be torn in half with the gap closes on them. If you in particular are lucky, you might be able to draw yourself fully into the gapspace and avoid that fate, instead being left to wander as before. Intentionally trying for that would be a huge gamble.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 05, 2013, 09:59:26 PM
>Probe it gently to make sure it won't collapse instantly.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2013, 10:01:44 PM
>Probe it gently to make sure it won't collapse instantly.

>You give it a very gentle prod, and find that it won't instantly collapse. However, it will collapse after a couple seconds if you do nothing to keep it stable.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 05, 2013, 10:03:56 PM
>Could the hourglass and/or the screwdriver be helpful in this situation?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2013, 10:18:55 PM
>Could the hourglass and/or the screwdriver be helpful in this situation?

>They will be critical in this situation. You feel that it is possible with their assistance; before you had no hope of doing this with the borders here being as terrible as they are.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 06, 2013, 01:45:52 AM
Welp, it's now or never.

>Use the screwdriver to carefully open the gap, then quickly use hourglass to stabilise it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2013, 02:25:30 AM
>Use the screwdriver to carefully open the gap, then quickly use hourglass to stabilise it.

>The gap opens, and does not immediately collapse upon itself.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2013, 03:15:59 AM
> Step through, quickly!
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2013, 04:33:10 AM
> Step through, quickly!

>You step through it, but you can already feel that it is beginning to crumble and will need further attention. A particular aspect of the border, which you absolutely need to remain in a position best described as horizontal, is beginning to tip like a seesaw. You have enough time to use one of your tools to correct this before it is too late.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 06, 2013, 05:55:09 AM
>Stout stick, I choose you!
>Use the hourglass to maintain its postion long enough to pass through safely.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2013, 06:26:42 AM
>Stout stick, I choose you!
>Use the hourglass to maintain its postion long enough to pass through safely.

>You do this, and slow that particular border's tip, but you are unable to stop it or correct it.
>Emerging on the other side of the gap. you find yourself back in the cavernous place where you took your earliest steps. In particular, you are back in the chamber with many entrances and gravity that seems to apply itself differently depending on how you entered it. The faint purple glow from before still fills this room, and the feeling of instability is just as bad as it ever was. You notice, however, the light is growing brighter, the borders feel increasingly less stable.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 06, 2013, 06:36:03 AM
>Could we use the pliers to close the gap to a dormant state that could be reopened or would that destroy the link completely?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2013, 06:55:29 AM
>Could we use the pliers to close the gap to a dormant state that could be reopened or would that destroy the link completely?

>You cannot close it beyond its natural closed state without severing it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 06, 2013, 06:59:09 AM
>Could we use them to bring this gap to a state that wouldn't agitate the borders? Preferably without severing the link.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2013, 07:49:53 AM
>Could we use them to bring this gap to a state that wouldn't agitate the borders? Preferably without severing the link.

>In theory, it has already returned itself to such a state. But the borders have been agitated already.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2013, 10:55:28 AM
> Close the gap behind us, if that hasn't happened naturally already.
> Are there any exits in this room that we can reach with our current gravitational orientation?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2013, 08:24:08 PM
> Close the gap behind us, if that hasn't happened naturally already.
> Are there any exits in this room that we can reach with our current gravitational orientation?

>The gap has closed.
>There is an tunnel leading from here ahead and to the left a bit.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2013, 09:22:18 PM
> Head down that tunnel, back into the larger room with the promontory. These cavern halls had roots them, so be wary of those as we go.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 07, 2013, 09:15:26 AM
> Head down that tunnel, back into the larger room with the promontory. These cavern halls had roots them, so be wary of those as we go.

>You make your way through the exit and into the tunnel that curves up toward the promontory. Taking care to avoid the thick roots growing in the wall, you find that they still manage to bother you on a basic level just as much as they did before. You are also aware that the purple glow is continuing to brighten behind you.
>You return to the larger chamber, and find that it is just as you remember it, with its corkscrewing bridge that extends into the darkness and the yawning black chasm above and below. The other four entrances are still there as well. Everything is still and quiet, and the air still chilly against your skin. You are again thankful that you were able to find your shoes.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 07, 2013, 09:33:43 AM
>Go the way that leads to the statue room.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2013, 06:49:45 AM
>Go the way that leads to the statue room.

>You head for the rightmost exit, dodging around the stalagmites, and begin to descend down the tunnel. Roots line the walls here, uncomfortably close to you. While they are immobile and for all purposes inert, after your experiences with them yesterday in reclaiming your pliers, you find yourself imagining that there is some kind of malevolence to them.
>Thankfully, that all remains in your imagination, and the tunnel soon widens to a chamber so large you cannot see the ceiling or far walls. The rock here still has it's odd fibrous quality, giving it a look that reminds you of various fungi. The outcroppings and protrusions are as you remember them, some bearing partial carvings of figures you cannot quite tell are humanoid or something else entirely... One familiar one is nearby, a face whose unfinished or weathered countenance seems to watch you.  In the distance, from an outcropping some yards tall, you can see the outline of what is either a two-headed thing looming over uncarved rock, or possibly two figures carved loosely into the same one. While you remember these things, you cannot help but feel they have moved slightly since you were last here. It is as if they had moved slightly in their rocky bases, but you can't quite tell where it would have happened.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 08, 2013, 07:57:12 AM
>Search for gap in this room.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2013, 09:01:37 AM
>Search for gap in this room.

>You proceed inward, carefully picking your way around the strangely fibrous protrusions of stone, and trying not to pay too much heed to the rough carvings upon them, lest you convince yourself further that they are moving ever so subtly. It is still difficult to tell whether they are unfinished works, or carvings so old that time has withered them away. You pass by a carving of half of a lower back of a young woman, a lone carved hand massaging it as though relieving soreness, then a carving of androgynous pair of legs that disappear up into the rock before meeting with the very edges of fingertips hanging close to them. Soon, as you pass by a carving of two hands meeting their fingertips to make a kind of diamond shape, you come to the part of the gallery where the fabric of space has grown more loose and abnormal. This passes quickly, and you begin to catch sight of the gap, so to speak. By this point, you have come far enough into the chamber to lose sight of the side walls, leaving a feeling that you are outside somehow, in perfect darkness. This gap is quite spread out and disparate; without your pliers you would have been unable to open it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 08, 2013, 09:41:25 AM
>Examine gap.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2013, 10:12:55 AM
>Examine gap.

>You examine the gap, but you aren't really able to learn more. It seems reasonably stable, at least.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 08, 2013, 10:37:16 AM
>Open gap with pliers.
>Standard stick test.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 08, 2013, 10:37:28 AM
>How much belonging do spatial gaps in general have to their surroundings? Do they occur naturally, and are there factors which influence their production?
Sorry if this question has been answered before. There's a lot more exposition for Yukari than for anyone else, and we don't have a wiki to look it up on.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2013, 12:05:09 PM
>How much belonging do spatial gaps in general have to their surroundings? Do they occur naturally, and are there factors which influence their production?

>Three dimensional space tends not to have a strong influence on their formation. The factors that influence them tend to be further imbedded into the background of reality. However, where two significant borders meet, based in normal space or not, there's is a strong chance to find a gap. Significant, however, is a very subjective descriptor. In this place, however, the borders are so messy and slipshod that its largely impossible to predict where gaps would be; not to mention there are much much fewer than what you would encounter outside.

>Open gap with pliers.
>Standard stick test.

>You open the gap, and place the stick through it. The stick comes back unharmed.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 08, 2013, 12:41:29 PM
> She who hesitates is lost! Step on through.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2013, 01:13:17 PM
> She who hesitates is lost! Step on through.

>You step through!
>Emerging, you immediately notice the monolithic structures that surround you, extending hundreds of feet into the air. Made of steel, glass, and concrete, their blocky frames are clearly of outside world design. Just as clearly, they are crumbling away; their stony exteriors broken, their glass shattered in so many places, and their steel rent and rusted. Nothing here is intact; everything is broken. You've seen devastation like this in the wake of modern wars, but you do not know if you've ever seen anything so utter and thorough. No matter where you look, there is only devastation. The air is is cool and smells faintly of dust, smoke, and rust.
>Your eyes are drawn upward as you seek the tops of these ruined structures, only to find more buildings, broken and destroyed. They stretch across the sky, parallel to the ground, nothing but layers of shattered outer world structures. Here and there you can see roads of black stone crisscrossing this broken mass of buildings; cracked and ruined. It stretches across the sky as far are you can see, as though someone had folded the land upon itself like a piece of paper. Looking down, you see that you are standing on the crumbling facade of yet around building, running horizontally. Much as the sky is filled with and composed of ruined buildings, so too is the ground. Other buildings that rise vertically are rooted into this surface of broken monolithic structures, as though it were the ground itself. In the distance, sandwiched between the sky and surface of broken buildings, you can make out the horizon, which is red as the setting sun.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 08, 2013, 01:23:05 PM
>Have we heard of the Infernal Battlefield of Acheron?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2013, 01:44:34 PM
>Have we heard of the Infernal Battlefield of Acheron?

>No.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 08, 2013, 02:34:46 PM
> Is there no visible ground?
> Are the environmental borders as shot here as they are everywhere else?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 08, 2013, 03:05:15 PM
>Have we heard of Christopher Nolan?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2013, 09:01:13 PM
> Is there no visible ground?
> Are the environmental borders as shot here as they are everywhere else?

>As far as you can tell, there is nothing traditional ground here. You cannot see any soil or the like, just colossal ruined buildings that stretch horizontally.
>The borders here are as bad as anyplace else.

>Have we heard of Christopher Nolan?

>I haven't heard of Christopher Nolan.

>_

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 08, 2013, 11:52:39 PM
> Look around. Is there anything that stand out in the sea of destruction?
> Take a peek inside the closest shattered window.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 09, 2013, 12:57:38 AM
> Look around. Is there anything that stand out in the sea of destruction?
> Take a peek inside the closest shattered window.

>It's hard to tell what stands out, looking around in the immediate area. You stand on the concrete facade of a building that stretches ahead and behind as far as you can see.  The standing buildings, you note, don't all seem to fit into the neat patterns that outside cities tend to have. Many do, but then one or two stand out in the middle of what would be a street. Piles of rubble and twisted steel litter the side of the building you stand on, some high enough to loom over you. You aren't sure if you would trust many of the vertical buildings' structural integrity enough to spend much time in them.
>Looking to the left, which you decide corresponds to west, you note a chasm between the edges of two horizontal buildings, some distance away. Ahead, to the north, you can see a large, half crumbled building that stands in the middle of the way a few dozen yards ahead. Eastward, the buildings are too close together, to the point they practically form a wall. To the south, the way is clear, save for some piles of debris.
>You look through the nearest broken window, which is on the ground not too far from where you stand. The window is a lined with glass shards that you would rather not touch if you can help it. Inside, you can see a darkened room littered with broken furniture. They rest on what would technically be a wall about twenty feet below, but it seems that gravity holds here and the debris has fallen like it normally should. For whatever passes for normally should in this place, anyways. You can make out a desk, some chairs, and the like among the rubble, as well as strange outer world appliances that you can barely make sense of. Nothing seems to be in one that you can see at a glance.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 09, 2013, 04:59:19 AM
>Is the building we are on connected to other buildings in such a way as to allow us to walk between them?
>If so, is this true for the majority of the buildings?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 09, 2013, 05:29:23 AM
>Is the building we are on connected to other buildings in such a way as to allow us to walk between them?
>If so, is this true for the majority of the buildings?

>Yes, you should be able to walk along the facade of the building as though it were ground, as long as you are careful not to fall through the windows.
>It seems that much of this place is like that.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 09, 2013, 06:03:32 AM
>Randomly explore buildings.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 09, 2013, 07:20:39 AM
>Randomly explore buildings.

>There are several buildings nearly, reaching up dozens to hundreds of feet into the air. It would likely take several hours to explore any one of them. As well, you don't feel they are structurally sound, and shouldn't be explored lightly.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 09, 2013, 07:50:23 AM
I don't get what this area is for. There's too much data to sift through.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 09, 2013, 09:47:31 AM
>Look around for any buildings of note.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 09, 2013, 11:00:37 AM
>Look around for any buildings of note.

>You look around at the buildings. Despite their state of ruin and basic similarities, each one has individual features. Some taper to a peak, and others stay box-shaped. Some have more windows, others less. Some seem to be made entirely of windows and steel. Glancing through the torn-away doors of a building to the south, you swear for a moment you see some kind of motion in the darkness, imperceptibly and just for a moment.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 10, 2013, 01:01:03 AM
>Look around for the nearest vertical oriented building.
>Proceed in its direction, being careful not to put our foot through any windows.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 10, 2013, 01:43:23 AM
>Try to fly.
>Extend mental gap-sensing tendrils.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 03:04:00 AM
>Look around for the nearest vertical oriented building.
>Proceed in its direction, being careful not to put our foot through any windows.

>You approach the nearest standing building, taking care to avoid walking through any of the windows on the ground. The building below you has its windows in a grid pattern, so it is easy to walk between them without incident.
>The building stands some hundreds of feet high, and perhaps it was high before its top was torn off, leaving only yards of twisted and exposed steel on top. Whatever front doors there may have been are gone now. You find them a moment later as you enter the building, and see their twisted metal frames against the far wall. Inside is a large , stretching up a couple floors, with large multi-tiered fountain in the middle. The second and third floors run along the walls, their centers open to give the building an open, airy kind of feeling. Piles of rubble and debris lie everywhere. The fountain has collapsed upon itself, its sides broken and no longer able to hold water. Part of the second floor has collapsed, creating a crude and unstable ramp from the first floor. Dust and ash cover most everything in here.  Looking upward, you can see immense holes in the ceiling, revealing glimpses of upper floors and more devastation. 
>As you walk inside, you think you see a glimpse of motion in a corner, but it stops the moment you notice it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on September 10, 2013, 04:34:11 AM
> Close our eyes for a moment, do we still "see" the movement?
> Regardless of the answer, open our eyes again but look straight ahead without actually focusing on anything, can we see the movement from the corner of our eyes at any moment?
> Whenever we do see it, look in its direction and examine whatever is there.

Grasping at straaaaaaaaaaws.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 04:43:12 AM
> Close our eyes for a moment, do we still "see" the movement?
> Regardless of the answer, open our eyes again but look straight ahead without actually focusing on anything, can we see the movement from the corner of our eyes at any moment?
> Whenever we do see it, look in its direction and examine whatever is there.

>You close your eyes for a moment, and do not sense everything. All is quiet, save for the sound of some rubble clattering to the ground in the distance.
>You look straight ahead, trying not to focus, but you do not see the motion again.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 10, 2013, 06:07:12 AM
>Closely investigate the area we last saw the motion.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 07:20:15 AM
>Closely investigate the area we last saw the motion.

>You look where you last saw the motion, examining a corner near the front of the building. There you see a lot of broken glass from the windows littering the floor among the debris, as well as the broken remains of some furniture. The walls themselves are bare and crumbling to reveal the stone underneath, save for one spot, where you can see the motion. There, you see your reflection looking back at you through a large frameless mirror set into the wall. You suspect that what you saw may have been your reflection moving.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 10, 2013, 07:48:41 AM
>Examine mirror. Cast Detect Magic.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 07:58:18 AM
>Examine mirror. Cast Detect Magic.

>From a distance, you can tell the mirror is set into the wall, without any kind of frame around it. It seems to be in reasonably good condition, you can see any obvious cracks in it from here. You are too far away to sense if there is anything unusual about it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 10, 2013, 08:19:23 AM
>Try to fly over there.
>Carefully approach mirror.
>Examine.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 10, 2013, 08:31:44 AM
>GUY MADE OF BEES. GUY MADE OF BEES. GUY MADE OF BEES.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 08:58:50 AM
>Try to fly over there.
>Carefully approach mirror.
>Examine.

>You have no more success with flight than you have had in the past.
>Approaching the mirror, you carefully step over the chunks of broken stone and the remains of furniture. Shards of glass crunch under your feet, making you increasingly more happy that you've found your shoes.
>The mirror itself seems to be of the older style, made of polished silver rather than glass. It is set into the wall as though it were meant to be a panel in it, without any decorations around the edges. The surface is clean and free of any obvious blemishes; save for yourself. Looking at your reflection in it,  you look like a mess. Your hair has gone all over the place, you're smudged with dirt, and you can hardly say you look dignified with your dress as rumpled as it is. You're surprised that Yuyuko didn't tease you about this, now that you think about it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 10, 2013, 09:01:48 AM
>"Well Yukari, this is quite a mess we're in, ara? How are we ever to get home?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 10:16:36 AM
>"Well Yukari, this is quite a mess we're in, ara? How are we ever to get home?"

>You talk to yourself in the mirror, and your reflection silent mirrors it, as well it should. Sadly, it makes no move to suggest a solution.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2013, 11:14:17 AM
> Walk over to the makeshift ramp and test our weight gently on it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 11:20:49 AM
> Walk over to the makeshift ramp and test our weight gently on it.

>You make your way to the fallen section of the second floor, dodging around more debris and shattered glass, and gently test your weight on it. You do not feel it shift.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2013, 11:23:20 AM
> Make our way up to the second floor.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 11:38:59 AM
> Make our way up to the second floor.

>You make your way up to the second floor, carefully picking your way between the rent sections of concrete floor lest you fall and snap your ankle on the thick steel rods set into it.
>The second floor is much like the first; glass and debris little the floor.  Many of the walls were glass facades allowing easy views into the rooms beyond, now they are empty frames lined with broken shards. Beyond them, you can see more devastation in what you assume were once offices of some kind. Outer windows destroyed, furniture overturned and smashed, broken remains of strange machines you barely understand, there seems to be little left of them at a glance. If you were not vaguely aware of how things typically operate in these edifices, you doubt that you would be able to understand what these places were for. The mezzanine floor snakes around the outer edge of the plaza, and would normally loop back upon itself, were a section of it not collapsed.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2013, 12:33:56 PM
> Make our way around the mezzanine. Maybe we'll find something interesting.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 12:40:22 PM
> Make our way around the mezzanine. Maybe we'll find something interesting.

>You follow the mezzanine, taking care not to trip over the rubble or stumble into any glass. Glancing into the offices as you pass by, you can't see anything immediately eye-catching about them. Each one is full of debris of various kinds, and a layer of dust and ash for good measure. Walking through here is bringing back memories of things you've seen in the outside world that you would have rather forgotten.
>Covering about a third of the floor, you glance into yet another ruined office, and find another mirror set into the wall.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2013, 12:44:56 PM
Waaaaaaaaait a minute.

> Have we yet seen a single window that wasn't blown out or otherwise destroyed?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 12:58:41 PM
> Have we yet seen a single window that wasn't blown out or otherwise destroyed?

>You think you've seen some that were merely cracked on other buildings, but within this one, at least on the first two floors, you have not.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2013, 01:03:05 PM
> And yet we've run across two mirrors that are perfectly fine. Possibly three, if that instant of motion we saw outside came from another one.
> Shenanigans are afoot! Enter the office and inspect its mirror, including gently placing a hand on it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on September 10, 2013, 02:53:12 PM
Good catch kilga! I didn't pick up on that.

> Feel for any border around, especially close to the mirror.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 09:45:05 PM
> And yet we've run across two mirrors that are perfectly fine. Possibly three, if that instant of motion we saw outside came from another one.
> Shenanigans are afoot! Enter the office and inspect its mirror, including gently placing a hand on it.
> Feel for any border around, especially close to the mirror.

>Thinking on it, this does seem rather anomalous.
>Making your way into the ruined office, you walk around the splintered remains of a desk and step over a shattered box of plastic and glass. The mirror seems to be identical to the one you saw below; it is a large rectangular plate of polished silver set into the wall without ornamentation. Its surface is free of warps and marks, and reflects your disheveled self perfectly. Paying a bit more attention to it its aspects outside of the three dimensions this time, you find that the borders around it are especially defined and separate from the world around it. No less chaotic, unfortunately, but still distinct.
>Placing a hand on the mirror, you find its quite chilly to the touch. As well, it seems to have a strange aspect of...lightness to it. On one hand, you can definitely feel the solid metal under your fingers, strong as any silver be. On the other hand, you also have a curious sensation that there is nothing there, and you are just holding your hand against a particularly cool spot of air.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2013, 10:25:17 PM
> Press a little harder. Not so hard as to break it, but hard enough to be met with some resistance.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 10:59:22 PM
> Press a little harder. Not so hard as to break it, but hard enough to be met with some resistance.

>You press against it a little harder, and are met with proper resistance. At the same time, you hand sinks through the surface of the mirror, as though it were not there.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: UncertainJakutten on September 10, 2013, 11:01:41 PM
>I am thou are thee stick your hand in the TV mirror do it do it do it do it do it!
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2013, 11:07:47 PM
>I am thou are thee stick your hand in the TV mirror do it do it do it do it do it!

>You push your entire hand into the mirror, experiencing the same sensation of solidness and lack thereof. Aside from that, there are no ill effects.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 11, 2013, 12:31:50 AM
>jam it in Pass through the mirror.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2013, 01:20:39 AM
>jam it in Pass through the mirror.

>You step into the mirror, and the feeling of resistance and airiness washes over your body. For a brief moment, you feel the solidness of the mirror fill your entire body; and everything is dark.
>Then the sensation is gone, and everything is normal. The darkness vanishes in an eyeblink, and you find yourself within a chamber filled with mirrors. Mirrors line the floor; they line the ceiling a few yards overhead, and every wall that you can see. Mirrored walls rise up from the floors some yards away to make four distinct corridors.  The mirrors seem to be as unblemished as the others you have seen, each one reflecting back your disheveled visage and reflecting those reflections again and again, enough that a single motion is slightly disorienting as the more distorted reflections move and blend with those that are not. The air here is cool and dry, with a vague metallic odor.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2013, 01:39:11 AM
> Do the four distinct corridors all go in roughly the same direction?
> Are we standing on a mirror?
> Are we standing in a dead end?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2013, 01:59:05 AM
> Do the four distinct corridors all go in roughly the same direction?
> Are we standing on a mirror?
> Are we standing in a dead end?

>They seem to, but it's a little hard to tell at this distance, with all the reflections making it hard to see what the walls are doing.
>You are standing on a mirror, and behind you the rear wall of the chamber, also composed of mirrors.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2013, 02:54:46 AM
> Are there exits to our immediately left and/or right, or are we pinned in by more mirror walls?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2013, 03:22:17 AM
> Are there exits to our immediately left and/or right, or are we pinned in by more mirror walls?

>There are mirrors to your left and right, you do not see any obvious exits.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2013, 03:33:04 AM
> Let's get going, then. Fortune favors the bold.
> Head down the leftmost corridor.

Going to bed. Whoever else is out there, feel free to steer the ship while I'm out. I have no particular plans.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2013, 04:58:43 AM
> Let's get going, then. Fortune favors the bold.
> Head down the leftmost corridor.

>You decide to proceed onward, heading for the leftmost corridor. The footing here is less certain than you would like, plates of highly polished silver are a bit more slick than you like, but you shouldn't have any trouble as long as you don't try anything foolish.
>You enter the corridor, and the mirrors seem to close around you. It is a couple yards wide, just enough that you cannot touch both walls at once. The mirrors here are as clean as any, and your reflections extend as far as you can see, eventually vanishing into the figurative distance. The corridor continues forward, then seems to curve leftward a little, judging by how the mirrors distort in the distance. Save for your footsteps, this place is perfectly quiet.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2013, 10:42:05 AM
> Keep on going.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2013, 11:02:14 AM
> Keep on going.

>You keep going,  as the corridor gently curves leftward. The reflections continue to move and shift around you as you proceed, with only the sound of your footsteps echoing up and down the hall of mirrors coming to your ears. You keep your eyes ahead, lest you misstep and fall, but every so often you wonder if the reflections aren't moving in some way that they shouldn't. Every time you look, though, it seems that they are in their proper place.
>After a few minutes, the hall widens to larger chamber. Emerging from it, you find it is large and squarish, with four corridors leading from it against one wall; you have emerged from the rightmost one. This chamber is identical to the one that you were just in.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2013, 11:21:30 AM
> This is the rightmost one from our perspective and not the wall's perspective, correct?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2013, 11:54:34 AM
> This is the rightmost one from our perspective and not the wall's perspective, correct?

>It was supposed to be leftmost from your perspective. The writer responsible has had a fatwah issued against him.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2013, 11:26:54 PM
Hmm.

> Inventory
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2013, 12:37:13 AM
> Inventory

>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Stout Stick
>Suitable for aiding in walking.
>Red Shoes
>You never thought you?d miss these.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 12, 2013, 09:34:09 AM
Well, I guess we could make an astrolabe out of the silly putty. That should get us back home.
>Out of all the places we've been, which felt the most stable? The wheatfern savannah?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2013, 10:19:19 AM
>Out of all the places we've been, which felt the most stable? The wheatfern savannah?

>The most stable places have been within the sphere of music you found within the strange forest, and within the repaired parts of the fold within the field of fronds. Neither would be currently suitable to calibrating a temporary astrolabe with them as they are.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 13, 2013, 03:20:47 AM
> Consider the possibility of this place looping.
> Inspect the other corridors, but don't enter any of them yet.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2013, 08:43:02 AM
> Consider the possibility of this place looping.
> Inspect the other corridors, but don't enter any of them yet.

>It is possible that this place may loop. It wouldn't be the first one you've encountered here.
>The two middle corridors seem to  run beside each other for a half dozen yards or so, before splitting and gradually diverging. The corridor furthest from where you emerged extends forward for dozen yards, then curves away from the rest, just as the  one you followed before did. All of them are lined with mirrors, and seem to be about the same width and height as the one you emerged from.

>_

Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 13, 2013, 12:36:31 PM
>I hope you mean wouldn't be, I'm certainly not forgetting that earlier loop.
>Reach down and attempt to smudge a mirror.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2013, 01:04:59 PM
>I hope you mean wouldn't be, I'm certainly not forgetting that earlier loop.
>Reach down and attempt to smudge a mirror.

> >=|
>You kneel down and put a fingerprint on one of the mirrors.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 13, 2013, 02:02:57 PM
>So the mirrors can be dirtied then?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2013, 02:05:09 PM
> Stand up. How visible is the fingerprint?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2013, 02:08:10 PM
>So the mirrors can be dirtied then?

>It seems so, at least if you put effort into it. You aren't sure why you haven't tracked dirt on them.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2013, 02:09:36 PM
> Stand up. How visible is the fingerprint?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2013, 02:13:03 PM
> Stand up. How visible is the fingerprint?

>You stand up and examine the fingerprint.  It is not very easy to see, but you can at least make out that it is there.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2013, 03:55:18 AM
> Bend back down.
> Leave another fingerprint, pressing a little harder this time, and then stand back up.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2013, 04:19:52 AM
> Bend back down.
> Leave another fingerprint, pressing a little harder this time, and then stand back up.

>You leave another one and observe it. There's really not much difference between the two.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 15, 2013, 03:51:29 AM
> Leave an entire hand print while we're at it, something we can see right away.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 15, 2013, 04:12:53 AM
> Leave an entire hand print while we're at it, something we can see right away.

>You do the best you can; your hands as a whole aren't quite that sweaty and grimy. But, you at least leave a mark that's easy to see.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 15, 2013, 04:20:50 AM
> Enter the corridor farthest from where we came from.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 15, 2013, 06:51:24 AM
> Enter the corridor farthest from where we came from.

>You enter the corridor furthest from where you came into this chamber. Surrounded by mirrors on all sides at a close distance, it is slightly disorienting for a moment.  The mirrors here are like all the rest you've seen, clean, unadorned and reflecting your image and every other reflection of that reaches it. While vanity is something you've not quite been able to avoid in your time, the constant reminders of your lovely if slightly mussed self are starting to become a little unwelcome.  Up ahead some yards, the path begins to gently curve toward your left, judging by how the reflections warp.

>_


Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 15, 2013, 10:16:07 AM
>Continue along the path, keeping an eye out for forks or other deviations.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 15, 2013, 10:52:44 AM
>Continue along the path, keeping an eye out for forks or other deviations.

>You continue along the path, taking care to not misstep and slip on the mirrors. The corridor continues to curve gently to the left for some distance, until it opens into another chamber.
>You are not terribly surprised, as you reach the end of the corridor, to see that it opens to another room like the one you were just in. Three other corridors on the same wall, while mirrors like the other three walls, and every other available surface.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 15, 2013, 11:25:39 AM
> Check the mirrors on the floors. Is our handprint on any of them?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 15, 2013, 11:35:10 AM
> Check the mirrors on the floors. Is our handprint on any of them?

>You glance around and find there is a handprint on one of there, right were you left it in the 'prior' room.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 15, 2013, 11:45:23 AM
>Think about the path we just walked along, did we go in a circle?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 15, 2013, 12:23:55 PM
>Think about the path we just walked along, did we go in a circle?

>You don't believe it was a circle. The curve was rather gentle; more of a half-circle, you think.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 16, 2013, 11:34:14 AM
> Enter the middle-left corridor.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2013, 12:09:54 PM
> Enter the middle-left corridor.

>You walk into the middle left corridor. It looks identical to the one that you have been in before, save that it curves to the left much sooner and more noticeably.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 16, 2013, 12:10:55 PM
> Inspect the mirrors around the curve.
> If nothing interesting, keep going.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2013, 12:53:16 PM
> Inspect the mirrors around the curve.
> If nothing interesting, keep going.

>As you reach the curve, you stop to inspect the mirrors.
>At a glance, each mirror is identical to the one that you touched to come here, made of highly polished silver. They are without ornamentation and are set panel by panel to make the walls, ceiling, and floor. You can't see any real space between them, and can't really tell if there is anything beyond them that they are attached to. Their surfaces are without blemish, casting back perfect reflections of yourself and the other mirrors. With just changes to the angle you look into one from, the pastiche of reflected reflections can change dramatically. As you examine the mirrors, you start to wonder if you can't make out other shapes with them...

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 16, 2013, 12:54:56 PM
> Take out our walking stick and hold it up to the mirrors.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2013, 01:02:45 PM
> Take out our walking stick and hold it up to the mirrors.

>You take out and hold your stick up to the mirrors, and find that it is correctly reflected back at you. As well, you are becoming more certain that other shapes are within the mirrors' images, it can't be just a trick of the lack of light.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 16, 2013, 01:06:53 PM
> Get closer to one of the mirrors and examine the other shapes.  Do any of them look familiar to us?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2013, 01:30:18 PM
> Get closer to one of the mirrors and examine the other shapes.  Do any of them look familiar to us?

>You get closer to a mirror, and peer closely into it. As you do, the shapes start to become more clear. You can start to make out long thin shapes standing vertically, connected to a rectangular base.  Other such shapes stand further out, some set in rough lines, and others at random. As they become more clear, you are certain that what you are seeing are outlines of the tops of ruined buildings, in the place you were before.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 16, 2013, 01:32:07 PM
> Press hand against one of the mirrors.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2013, 01:49:24 PM
> Press hand against one of the mirrors.

>You press your hand against the mirror that you were examining, and find that you are met with the curious sensation of the cold metal resisting your touch, and the sensation there is nothing resisting it at all as your hand starts to pass through the surface.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 16, 2013, 02:55:11 PM
>Seems like many or all of the mirrors in the buildings connect through this space.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2013, 03:11:21 PM
>Seems like many or all of the mirrors in the buildings connect through this space.

>That does seem plausible.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 16, 2013, 04:12:51 PM
Hey guys, want to try smashing a mirror and see what happens?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 16, 2013, 04:34:55 PM
If we become a deaf, dumb, and blind pinball wiizard, then definitely yes. But since that's not currently the case, I think I want to investigate a few mirrors first to see if they dump out into different areas. The looping thing is bizarre, but if each mirror connects somewhere different, then smashing one eliminates wherever it let as a possible destination.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 16, 2013, 05:47:55 PM
Plus it may be difficult to smash a mirror without passing through it. You notice how all these buildings are sort of ruined and yet the mirrors are just fine.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 16, 2013, 06:46:07 PM
>Cast Detect Magic.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2013, 01:28:55 AM
>Cast Detect Magic.

>When did you ever get the idea that Yukari knew spells?

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 17, 2013, 08:18:15 AM
>Cautiously enter a mirror at random.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2013, 12:21:36 PM
>Cautiously enter a mirror at random.

>You push through the mirror that you were examining. Like before, you are met with the feeling you are pushing against solid metal, and also that there is nothing standing in your way. The feeling of solidness fills your being, and you step through.
>Emerging on the other side, you find yourself surrounded by steel beams and open air. Your eyes are drawn immediately downward, where you find that you are standing on an exposed steel beam, perhaps two feet wide, and the ground is hundreds of feet below. Your foothold seems to be connected to a vertical beam behind you, upon which rests some remains of a wall and a silver mirror.  Below, you see the steel skeleton of a shattered building that this beam is connected to, and rubble some dozen or so yards below where the stone and glass of the building is still present, if not precisely intact. It is probably another hundred feet down before you can see anything that looks like a reasonably intact floor; only some stone and steel shards remain of the floors that were above it.
>Beyond the building that you stand upon is empty air and a severe drop. The ruined capitals of some other buildings loom nearby, within a few dozen yards, resembling the outlines you saw in the mirror.  Further below, the ruined city stretches in just about every direction for miles, as far as you eye can see, with no trace of anything natural or intact. Looking upward, you can see the other surface of this place looming, you suspect a quarter mile overhead. Some buildings extend downward from it like immense stalactites,  just as broken and ruined as anything else you've seen. In some places, you can see buildings from below and buildings from above touch each other and merge together to become a kind of column of broken architecture that join both halves of the world.
>You do not feel safe up here at all, a single misstep would send you plummeting helplessly to the distant ground.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 17, 2013, 01:48:47 PM
>Back through the mirror.
>Attempt to retrace our steps back to where we entered this mirror maze.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2013, 02:27:08 PM
>Back through the mirror.
>Attempt to retrace our steps back to where we entered this mirror maze.

>You carefully take a step backward, and press your back against the mirror. It does not seem to yield to you.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 17, 2013, 02:46:02 PM
>Carefully turn around.
>Push against the mirror with our hand.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2013, 03:13:49 PM
>Carefully turn around.
>Push against the mirror with our hand.

>You carefully turn around, and push against the mirror with your hand. It begins to sink into the polished silver with that curious sensation of resistance and lack thereof.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 18, 2013, 09:55:46 AM
>Breath a sigh of relief and enter the mirror.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2013, 10:30:58 AM
>Breath a sigh of relief and enter the mirror.

>Allowing a moment for the tension to drain for your body, you push through the mirror and return the middle-left corridor within the mirrored chamber. The floor feels wonderfully secure under your feet, which is not a trait you would normally attribute to a floor made of mirrors.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 18, 2013, 03:48:23 PM
>Attempt to find our way back to where we first entered this maze of mirrors.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2013, 01:15:38 AM
>Attempt to find our way back to where we first entered this maze of mirrors.

>It isn't too difficult for you to backtrack to the room where the four corridors begin. It only takes a moment to remember where you first stepped into this place.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 19, 2013, 05:56:54 AM
>Inventory.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2013, 06:00:36 AM
>Inventory.

>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Stout Stick
>Suitable for aiding in walking.
>Red Shoes
>You never thought you?d miss these.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 20, 2013, 08:06:00 AM
>Our stout stick shall prove handy once more!
>Use the stout stick to mark the mirror we used to first enter this maze of mirrors.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2013, 08:34:05 AM
>Our stout stick shall prove handy once more!
>Use the stout stick to mark the mirror we used to first enter this maze of mirrors.

>You try to mark the mirror with your stout stick, but have no luck. It seems that unlike your hands, it does not leave messy fingerprints.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 20, 2013, 01:43:51 PM
>We'll just have to leave it on the ground pointing at the mirror then, hopefully there are no sneak thieves in this strange world!
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2013, 03:44:33 PM
>We'll just have to leave it on the ground pointing at the mirror then, hopefully there are no sneak thieves in this strange world!

>You leave the stick laying by the mirror that brought you here. Assuming it is not taken, you should have no problems.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 21, 2013, 11:43:22 AM
I honestly don't know what to do here, do you guys just want to start trying mirrors at random?

>Do these mirrors seem to be similar to the way our gaps work?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2013, 09:53:45 PM
>Do these mirrors seem to be similar to the way our gaps work?

>You have not really examined them very closely in that regard. But, you suspect they are not too similar.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 22, 2013, 08:18:09 PM
>Try another mirror at random.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2013, 08:50:03 PM
>Try another mirror at random.

>Do you intend to pass through or peer into it?

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 22, 2013, 09:25:23 PM
>The second then the first.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2013, 09:50:13 PM
>The second then the first.

>You peer into another mirror, this one on the left wall and not too far from the corridor entrance. As the shapes within it resolve themselves, you quickly make out tall walls of concrete and steel; it seems to be a large chasm between two horizontal buildings, with another building below serving as its floor. You can make out what you suspect is wreckage littering it.
>Stepping through the mirror, you quickly see that your suspicious were correct; you are in a box-like canyon about a hundred or so feet across, with horizontal building sides forming sheer walls that climb up a few dozen yards. Architectural wreckage lines the surface, the remains of vertical buildings that have collapsed into it. Some have toppled over like fallen trees, others seem to have slide down into it and fallen apart. Glancing behind you, the mirror you have stepped from; identical to all the others, is set into a building facade that has settled somewhat intact into the ravine. Broken concrete and twisted steel beams will make it difficult to walk through here, but not impossible. Looking up and down the canyon, it seems to stretch beyond sight in both directions, shattered and fallen buildings littering it.
>As you glance down the canyon, trying to assess anything of note along it, your eyes set upon something neither man-made nor artificial; a chill runs along your spine as you spy a wooden root mostly-buried in a pile of broken concrete some yards away, near the middle of the canyon.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 22, 2013, 09:57:48 PM
>Crap, now we're going to have to watch our step here as well.
>Back through the mirror.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 22, 2013, 10:03:23 PM
Wait, aren't you curious about that root?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on September 22, 2013, 10:26:24 PM
We know the root is bad news, really bad news.

So I don't think we should be messing around with it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 23, 2013, 10:21:11 AM
>Crap, now we're going to have to watch our step here as well.
>Back through the mirror.

>Displeased with this discovery, you pass back through the mirror and into the reflecting chamber once more. You are pleased to note the Stout Stick is still where you left it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on September 23, 2013, 12:29:15 PM
> Can we pinpoint what it was about the root that made us feel uneasy?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 23, 2013, 01:01:45 PM
> Can we pinpoint what it was about the root that made us feel uneasy?

>You are not quite certain. Just being aware of them has made you feel wary around them, which has escalated into sheer terror the one time you entered a place that was full of them. You do know that physical contact with them hurts you, leaving wounds behind. As well, the one time you damaged one, it started to ooze a clear viscous liquid.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 23, 2013, 08:48:09 PM
Roots are evil, fear the roots.

>Peer into a couple of mirrors to see if we can see anything interesting.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 23, 2013, 09:21:19 PM
>Peer into a couple of mirrors to see if we can see anything interesting.

>You peer into a couple mirrors near the one you just passed through.
>The one to the left of it doesn't reveal much at first; just a few shapes looming from above. You soon discern that this mirror opens to the top of a particularly tall building, and much of what you can see are buildings from the upper half of this world reaching down past it.
>The one to the right quickly resolves into what seems to be another ruined office, the debris from it is quite obvious. After a moment, you determine it must be in one of the buildings that runs horizontally along the ground, if you are right about seeing a window in the ceiling.  It's hard to make out more details than that.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 23, 2013, 11:50:56 PM
>Continue peering into mirrors until we see something other than just ruined buildings.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 23, 2013, 11:59:46 PM
>Continue peering into mirrors until we see something other than just ruined buildings.

>How will you proceed in examining the mirrors?

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 24, 2013, 12:22:06 AM
>Peer into mirrors along the side of the hallway that we are facing looking for anything other than ruined buildings, if we get to a fork, stop.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 09:09:06 AM
>Peer into mirrors along the side of the hallway that we are facing looking for anything other than ruined buildings, if we get to a fork, stop.

>You begin to make your way toward the hall, peering into mirror after mirror. In each one you peer into, you see the outlines of shattered architecture, exposed steel, and broken furniture. You are able to make out the interiors of offices, building plazas and arcades, and sometimes the exteriors of buildings. Here and there, you make out a broken pinnacle that is likely as unsafe as the one you visited before. There is little to see but devastation and ash.
>You work your way into the first corridor that you entered, and make your way along the gentle curve, finding scene after scene of ruin.  As you reach the point where it begins to curve back to the right, you notice something unusual in the reflection are looking at. The scene you can see in it is yet another broken office, or perhaps some waiting room, with the usual assortment of debris. What is curious, though, is a small white object in the reflection, close to the bottom of the mirror. It doesn't seem to be a part of the scene itself, as it is mirrored as many times as your own reflection is.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 24, 2013, 09:17:54 AM
>Can we see it in any of the other mirrors?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 09:22:24 AM
>Can we see it in any of the other mirrors?

>You look around, and see that it is reflected in some of the other mirrors as well.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 24, 2013, 09:26:38 AM
>Is it in the room we are in?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 09:31:02 AM
>Is it in the room we are in?

>You do not see it anywhere in the corridor. You think you would have noticed it the first time that you passed through.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 24, 2013, 09:34:06 AM
>Which room is it in?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 09:38:57 AM
>Which room is it in?

>There are no rooms here. You're in the middle of a corridor filled with mirrors.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 24, 2013, 09:42:08 AM
>From which mirror does the image of the small white object originate?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 09:46:21 AM
>From which mirror does the image of the small white object originate?

>You aren't certain at a glance.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on September 24, 2013, 10:14:31 AM
>We are the one who taught math to Gensokyo's greatest mathematician. We are the youkai astronomer. Using our knowledge and experience of parallax, vectors, optics, and anything else applicable, perform actions in line with finding the small white object, wherever it is.

I'm not going to enter incremental commands like "Take a step to the right. Wave left hand so our reflection intersects with image of object. Is the object behind us or in front of us?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 11:00:50 AM
>We are the one who taught math to Gensokyo's greatest mathematician. We are the youkai astronomer. Using our knowledge and experience of parallax, vectors, optics, and anything else applicable, perform actions in line with finding the small white object, wherever it is.

>You are well familiar with such things. How do you intend to go about applying this knowledge, and will you be doing anything in particular while applying it?

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2013, 01:21:22 PM
I'm not going to enter incremental commands like "Take a step to the right. Wave left hand so our reflection intersects with image of object. Is the object behind us or in front of us?"

I BEG TO DIFFER, SIR

> Since the object is near the floor, gently lift on of our legs just a fraction of an inch off the ground and sweep it in front of us so it passes the reflection of the object. Does our leg cover the object or does the object cover part of our leg?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 01:43:53 PM
> Since the object is near the floor, gently lift on of our legs just a fraction of an inch off the ground and sweep it in front of us so it passes the reflection of the object. Does our leg cover the object or does the object cover part of our leg?

>You sweep your foot a bit, and cover the object as well as all its reflections when you pass over it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2013, 02:02:31 PM
> Move our leg across our body again until it covers up the object again.
> Once that is done, slowly swing our leg backward, trying to keep the object covered.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 02:04:36 PM
> Move our leg across our body again until it covers up the object again.
> Once that is done, slowly swing our leg backward, trying to keep the object covered.

>You cover up the object, and pull your leg back, until you have have to reflexively walk backward a step to keep from falling. The object remains covered in the mirror.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2013, 02:08:29 PM
> Put an arm straight out behind us.
> Slowly walk backward, aiming to keep our leg covering the object. Use our arm to feel for when we're about to hit the wall behind us.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 02:22:52 PM
> Put an arm straight out behind us.
> Slowly walk backward, aiming to keep our leg covering the object. Use our arm to feel for when we're about to hit the wall behind us.

>You feel behind you and continue to walk back, keeping the white object obscured, until your hand brushes against the frame of an opposing mirror.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2013, 03:11:22 PM
> Look down between our legs, hiking up our dress a little bit if needed to increase our field of vision. Is the object visible under us, perhaps?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 03:26:21 PM
> Look down between our legs, hiking up our dress a little bit if needed to increase our field of vision. Is the object visible under us, perhaps?

>You check the floor around you and under your skirt, and do no see any kind of object, white or otherwise.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2013, 04:50:20 PM
> Not even in the reflection of the mirrored floor?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 04:53:13 PM
> Not even in the reflection of the mirrored floor?

>There are some reflections of it on the floor, though you are also blocking a few.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2013, 06:04:15 PM
> Comparing how we are angled at the reflections where we are blocking it and at the reflections where we are not blocking it, can we tell where it might be relative to us?
> Can we even tell what it is?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 06:33:55 PM
> Comparing how we are angled at the reflections where we are blocking it and at the reflections where we are not blocking it, can we tell where it might be relative to us?
> Can we even tell what it is?

>It is a bit difficult to tell directly where it is, but you are certain it is more to the left at the moment.
>You aren't quite sure what it is. It is rather instinct, like it were made of mist, and somewhat shaped like an egg.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2013, 07:12:04 PM
> Look back up to keep using our leg for blocking reference.
> Shift a foot to our left, keeping our blocking leg still blocking the object.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 07:16:47 PM
> Look back up to keep using our leg for blocking reference.
> Shift a foot to our left, keeping our blocking leg still blocking the object.

>You shift your foot to the left and find nothing. What you do notice is that you block off the reflection on the mirror left of the one that were originally blocking.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2013, 07:47:53 PM
>  Are we still blocking the original reflection?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 07:54:22 PM
>  Are we still blocking the original reflection?

>Yes.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2013, 07:57:58 PM
> Interesting!
> Let's walk forward a bit, aiming our blocking leg toward the space between the two mirrors. Eventually the object should be visible in both again: watch for this.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2013, 08:09:12 PM
> Interesting!
> Let's walk forward a bit, aiming our blocking leg toward the space between the two mirrors. Eventually the object should be visible in both again: watch for this.

>You do this, and find that both reappear as you anticipate.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2013, 11:38:56 AM
> Slowly move the blocking leg back so that it is fully blocking the two reflections of the object that we are primarily focusing on.
> Once this is done, check around at the other mirrors to see how our leg compares to the object.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2013, 12:17:07 PM
> Slowly move the blocking leg back so that it is fully blocking the two reflections of the object that we are primarily focusing on.
> Once this is done, check around at the other mirrors to see how our leg compares to the object.

>You move your blocking leg back, and block one of the reflections. You have to move your other leg to block that other one.
>Looking around the other mirrors, you find that while you still appear in many of them, the white object is largely gone from the ones on the walls. It is, however, prevalent in many of the ones on the floors and the ceiling.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2013, 12:40:43 PM
> We had them both blocked with a single leg before, yes? Shift our legs so that happens again.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2013, 12:56:44 PM
> We had them both blocked with a single leg before, yes? Shift our legs so that happens again.

>No. You had one blocked with each leg.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 27, 2013, 09:10:57 PM
>By this point do we have a decent enough idea of where the object would be if it were in reality as well as in the mirror?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2013, 11:05:59 PM
>By this point do we have a decent enough idea of where the object would be if it were in reality as well as in the mirror?

>You may be able to deduce it from what you've found.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 29, 2013, 11:23:03 PM
>Feel around with our hand at least in that general area, being as specific as possible.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2013, 02:43:51 PM
>Feel around with our hand at least in that general area, being as specific as possible.

>You have to spend some time examining the reflections on the ceiling to determine precisely where it should be.  Soon, though, you are able to determine it should be coming from just behind you, on the floor.
>Taking a moment to feel around on the floor, you are not able to feel anything unusual, beyond your hand periodically brushing through the mirror's surface slightly.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 30, 2013, 09:21:41 PM
>Hmm, this place has defied logic enough already.
>Reach into the mirror towards where we can see it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2013, 10:01:17 PM
>Hmm, this place has defied logic enough already.
>Reach into the mirror towards where we can see it.

>It has certainly defied some expectations...
>You reach into the mirror, and feel your fingers brush against something solid.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on September 30, 2013, 10:12:09 PM
>Attempt to grab this solid object and pull it out of the mirror.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2013, 10:36:02 PM
>Attempt to grab this solid object and pull it out of the mirror.

>You reach further inside, and wrap your fingers around a small palm-sized object, which crumbles slightly in your grasp. Withdrawing your hand, you find that it easily comes out.
>You check your hand, and smile as you see a familiar length of slightly stiffened silk, coiled into a somewhat messy loop and marked with small ticks the length from your thumb to your forefinger; corresponding to shaku that used to long ago to measure length. It is thirty shaku long, or about seventeen and a half feet.
>You obtain: Yukari's Measuring Tape

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 01, 2013, 02:27:40 AM
>What nonstandard uses does this tape measure have when compared to your average non-magical tape measure.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2013, 02:41:12 AM
>What nonstandard uses does this tape measure have when compared to your average non-magical tape measure.

>It is quite exceptionally durable and resilient.  But more importantly, it allows you to gap between greater distances than before and with much more ease.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 01, 2013, 03:24:49 AM
>Could this apply to any of the gaps that we've been unable to open thus far?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2013, 03:36:58 AM
>Could this apply to any of the gaps that we've been unable to open thus far?

>It really doesn't have much use with regards to naturally occuring gaps on its own. You can combine it with your wrench to move gaps around further distances, though.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 01, 2013, 05:11:59 AM
>Tool manifest, both possessed and missing.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2013, 05:18:59 AM
>Tool manifest, both possessed and missing.

>You currently possess:
>Screwdriver
>Hourglass
>Pliers
>Tape Measure
>You do not possess:
>Wrench
>Vice Grip
>Magnifying Glass
>Mirror
>Astrolabe

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 01, 2013, 11:33:54 AM
>Make our way back to where we entered the Maze of Mirrors.
>Exit through the mirror we originally entered.
>See if we can find the gap that we got here through again.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2013, 04:37:18 PM
>Make our way back to where we entered the Maze of Mirrors.
>Exit through the mirror we originally entered.
>See if we can find the gap that we got here through again.

>You make your way back to the central chamber, and step through the mirror that brought you to the maze to begin with.
>You emerge back into the ruined office that holds the mirror. From there, it is not difficult to retrace your steps around the second floor to where it collapsed, and pick your way back down to the ground. From there, it's an easy walk out the ruined doors and across the facade of the building that makes up the ground to reach the gap once more.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 02, 2013, 02:39:35 AM
I'm thinking that since this place is so expansive and easy to get lost in, as well as the fact that we've already found something here, we should probably only come back here if we run out of other places to go.

>Return whence we came through this gap.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2013, 03:27:02 AM
>Return whence we came through this gap.

>You open the gap, and step through. You emerge on the other side into the statute chamber. Once again, you have a difficult time shaking off the feeling that the statues have moved, just slightly. However, glancing around, you really can't tell how. The ceiling is too high for you to see, nor can you see the far side. Just columns of strange, fibrous rock that sometimes bear carving. The near wall is visible, and you are reasonably certain it is some distance closer than it should be.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 02, 2013, 07:14:50 AM
>Let's get out of this creepy statue room again and head back across the bridge to where that gap we failed to open properly earlier was.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 02, 2013, 07:36:02 AM
>How much more work would it be to invent a new Tool than to recreate one? I am thinking specifically of something like Scissors or an Awl, which would let us create a gap in a previously-secure border.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2013, 02:02:52 PM
>Let's get out of this creepy statue room again and head back across the bridge to where that gap we failed to open properly earlier was.

>You leave the statue chamber and make you way back to the bridge. Then you make the lonely trip across the bridge, as the land vanishes into the darkness and the emptiness stretches above and below you.  The bridge twists and spirals as the minutes pass by, just as you remember it. You spent an appreciable fraction of an hour walking across that bridge before the cliff that you first explored comes into view, the stalagmites looking something like teeth, or perhaps upraised spears. You can glimpse the hole you wriggled through against the far wall.

>How much more work would it be to invent a new Tool than to recreate one? I am thinking specifically of something like Scissors or an Awl, which would let us create a gap in a previously-secure border.

>It would be the work of decades, you imagine. A great deal of time and contemplation went into the design of each tool, let alone the actual effort of making it. As for making a gap in borders, this is what your screwdriver is for.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 02, 2013, 08:11:44 PM
>Find that gap again.
>Determine whether we think that the tools we have will permit us to properly open the gap this time.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2013, 08:48:59 PM
>Find that gap again.
>Determine whether we think that the tools we have will permit us to properly open the gap this time.

>It is not difficult to find the gap a second time, it is still in the corner where you found it the first time.
>With your hourglass in hand, it should be easy to open this gap properly.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on October 02, 2013, 09:50:54 PM
> Open dat gap.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2013, 10:31:32 PM
> Open dat gap.

>You do so without difficulty. While it is safe to traverse, you may not wish to wait more than a few seconds before doing so.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 03, 2013, 10:21:27 AM
>Oh crap, we left our stick behind.
>Through the gap, to a new unknown!
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2013, 04:58:19 PM
>Oh crap, we left our stick behind.
>Through the gap, to a new unknown!

>Oops. You should have thought about that.
>You step through the gap, and emerge somewhere...bright. Having spent so much time in pitch black caverns and gloomy ruined cities, you instinctively raise a hand to your eyes and let them adjust while the gap closes behind you silently. Lowering your hand, you see that you are standing in the middle of a field of tall grass, rather similar to the field by your home. Small copses of trees dot it here and there, while a hill rises to your left. The sky is pastiche of colors that slowly shift as you watch them, rather like the forest that you had visited yesterday. This feels wrong, the light makes you feel as though there should be a bright blue sky with the sun shining down, but you cannot see any sign of either. A cool breeze blows through your hair.
>What you do see, however, are several masses of earth floating in the sky like islands. fairly close to the horizon. They remind you of some of the islands in Bhava-Agra, and seem to be as lush and green as this one at a glance, this leads you to take another look around where you are, and you suspect that the low rolling hill ahead of you might well lead to the edge of a precipitous drop.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 03, 2013, 05:46:09 PM
>So, we may be standing on a floating island?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2013, 07:24:23 PM
>So, we may be standing on a floating island?

>You suspect it may be so.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on October 03, 2013, 07:28:52 PM
> Attempt flight

> Any obvious landmarks on this piece of floating island?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2013, 09:14:15 PM
> Attempt flight

> Any obvious landmarks on this piece of floating island?

>You attempt to fly, and find it no more successful than anyplace else.
>Looking around, you note a reasonably large copse of trees to your right. There is the hill to your left and the possible edge of the land ahead. Looking behind you, you can see some boulders scattered about.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 04, 2013, 07:08:24 AM
>Walk in one direction until we find an edge to our island.
>If we find an edge, follow it around to get an idea for how much land we have to work with.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2013, 03:16:31 PM
>Walk in one direction until we find an edge to our island.
>If we find an edge, follow it around to get an idea for how much land we have to work with.

>You decide to head forward, which given the 'angle' of the light, ought to be south. As you proceed, it doesn't take long for you to figure out that the edge of the island is nearby, as more and more of the shifting multi-colored sky becomes evident. Soon, you can glimpse where the edge itself, where the gently sloping hill gives way to a precipitous drop. Getting close to it, taking care not to endanger your footing, you look along edge to the east and west. If the island is roughly circular, and you suspect it is given the shapes of the other islands, you suspect it is a bit over a mile in diameter.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 04, 2013, 04:13:52 PM
>What's a mile? I only know metric.
>Walk around the perimeter of the island, taking care not to walk too close to the edge.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2013, 06:49:58 PM
>What's a mile? I only know metric.
>Walk around the perimeter of the island, taking care not to walk too close to the edge.

>It's 1.6 kilopedes
>You make your way around the outer part of the island. The edge veers in and out, but generally speaking it follows an oval-shaped curve. As you walk along it, you note that the trees on the eastern side of the island come together to make a small woods. You also take some time to examine the other islands. They are reasonably distant, likely a few miles away. Most of them seem to be reasonably similar to the one that you are on, lightly forested plains. One, however, seems to be filled to the brim with trees, and you think that you can see buildings on a couple of them.
>As you come about a third of the way around the island, you notice a curious sort of shimmering in the air, extending from the northern part of the island into the sky. You can only just make it out, looking rather like the air scintillating on a hot day

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 04, 2013, 11:45:10 PM
>Could this be the so-called "northern lights?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2013, 01:32:37 AM
>Could this be the so-called "northern lights?"

Really, the sky overhead looks more like the northern lights than what you are seeing. From here, it looks like heat rising into the air.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 05, 2013, 02:01:45 AM
>Travel to the point where this "shimmer" seems to originate on this island.
>Probe at it with our hand.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2013, 03:27:33 AM
>Travel to the point where this "shimmer" seems to originate on this island.
>Probe at it with our hand.

>You continue toward the shimmering, finding that it seems to be to extending from a low hill at the edge of the island. Drawing closer to it, the shimmering because less noticeable, instead it begins to resolve into a kind of soft light shining from the island. You cannot discern any source for it, even as you reach the hill. Rising up a couple yards from the ground, there is only soft grass and the occasional rock scattered about. It would be rather idyllic in better circumstances.
>You approach the light. It is about three or so yards wide, and seems to be thin to the point of flatness. You cannot tell how long it is, it extends northward our of sight. Your brush your fingers against it, and you are mildly surprised to find that the light is solid and slightly warm to touch.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on October 05, 2013, 03:30:20 AM
> Compare it to our pieces of Materia Prima.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2013, 03:41:30 AM
> Compare it to our pieces of Materia Prima.

>They don't really compare. The materia prima is transparent, with fiery streaks running through it, and the texture is something like clay, or perhaps a sack full of water. The light is opaque here, and perfectly solid. You suppose, though, you could make either piece of materia prima into this sort of light if you wanted to.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 05, 2013, 09:11:31 AM
>Attempt to start walking onto the light.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 05, 2013, 09:56:54 AM
>Attempt to obtain piece of light.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2013, 03:48:25 PM
>Attempt to start walking onto the light.

>You step onto it, and find that it doesn't seem to have any problem holding your weight. It feels as solid as any ground.

>Attempt to obtain piece of light.

>You reach down and try to break off a piece of the light, but it doesn't seem to want to snap off.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 05, 2013, 04:24:20 PM
>Follow this "light bridge" with our eyes, does it reach any of the other islands?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2013, 05:56:10 PM
>Follow this "light bridge" with our eyes, does it reach any of the other islands?

>You look out into the sky, and find that bridge does seem to connect with a small island about a mile away.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 05, 2013, 06:32:17 PM
>Other than inside the small woods, what parts of this island have we not seen.
>Investigate the small woods.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2013, 07:10:41 PM
>Other than inside the small woods, what parts of this island have we not seen.
>Investigate the small woods.

>You're not really looked around the rocky fields, or any of the copses of trees. Nor have you really investigated the eastern part of the island at all.
>You approach the woods, and find the trees are unfamiliar. Rather than being completely alien as the trees in the forest are, these ones seem to have the general build of a peach tree but the leaves are more similar to those of an apple tree.  As you reach the edge of the woods, you find the there is some underbrush, some fallen limbs here and there, loose rocks and shed bark, spots of grass and spots of bare earth, and all of the things you would expect from a place like this.  The breeze rustles through the leaves, and pools of light form on the forest floor from sunbeams that have to apparent source. The trees are not too tightly packed; there is a reasonably thick stand of them to your right, while the left bears more underbrush that looks easy enough to walk through. Ahead it a clear path leading deeper into the woods.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 05, 2013, 08:48:42 PM
>Follow the path.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2013, 09:08:30 PM
>Follow the path.

>You head deeper into the woods.
>The canopy overhead grows a little thicker, and trees a bit more dense. None are particularly large, but you can move around without having to duck under any branches thus far. There is less light here, and more fallen twigs and leaves on the ground; some snapped and broken while others are not. To the left and right you can see thicker groves that would probably give you some challenge to traverse. Ahead the woods gets darker still, and the debris on the ground thicker.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 05, 2013, 09:18:22 PM
>If there is a path continue to follow it, otherwise begin following the path of least resistance further into the woods.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2013, 09:30:06 PM
>If there is a path continue to follow it, otherwise beging following the path of least resistance further into the woods.

>You continue deeper into the woods. It grows a little darker, enough that a human would have some difficulty in seeing. More twigs and leaves litter the ground, as well as the odd flower petal. Some of them are in one  piece, while others are broken or ripped. The trees themselves are fairly dense, with heavy branches and leaves. Only the most determined bird could hope to nest in them; were there anything like a bird in this place. Ahead, the woods grows lighter; so does it to the right. To the left, it seems to be as thick as it is here, and more overgrown.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 05, 2013, 10:31:48 PM
>To the left, making our way carefully.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2013, 11:25:14 PM
>To the left, making our way carefully.

>You make your way into the thicker forest, which requires dodging around some tree branches, though here and there you note one already broken that makes it easier to get around.
>Here, the underground is thick enough to be a problem, though some of has been damaged, which should make passing through easier. It now rather is like some of the forest that you visited yesterday. Among the dense trees are several large, mossy boulders. It is difficult to see ahead due to all of the foliage, but you think the woods lightens up there.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 05, 2013, 11:34:36 PM
>Make our way towards the boulders and inspect them.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2013, 11:55:36 PM
>Make our way towards the boulders and inspect them.

>You approach the boulders, which takes a bit more work than you would like as you duck around low branches and around thicker patches of brush. The boulders themselves, three of them in a clump, seem to be perfectly normal hunks of rounded rock, about waist high to you and a few feet across. Thick green moss covers most of their surface, which is without flaw save for a long scratch across one. A scattering of fallen leaves and twigs rest atop them.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 06, 2013, 12:15:38 PM
>There was some animal or youkai here. We're not a master tracker, but do we have any way of knowing what kind it was?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2013, 03:35:15 PM
>There was some animal or youkai here. We're not a master tracker, but do we have any way of knowing what kind it was?

>Thinking on it, that seems to be the case, doesn't it?
>You could probably take a closer look at the signs, and see what conclusions you can draw from them. It's been a very long time since you've had to read tracks, but you would like to think that you remember something about it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 06, 2013, 05:09:44 PM
>Look closely at the scratch.
>Insepect the nearby groud for tracks other than our own.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2013, 05:27:36 PM
>Look closely at the scratch.
>Insepect the nearby groud for tracks other than our own.

>The scratch is long and thin, you get the feeling it was made either with a claw or a stick if it was done intentional. If it's unintentional you can think of dozens of things that might do it, such as something a person wore scraping against the rock, or some hard shell part, who myriad other things.
>You look around for tracks. and see things such as broken underbrush, as well as snapped twigs and torn leaves. They resemble the tracks you have left behind very closely, which leads you to suspect they were left by something human-like. About the only difference is that you do not see much in the way of bent brush, which leads you to believe the tracks are reasonably old, more than several hours at least.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 06, 2013, 11:32:28 PM
>Attempt to follow the tracks, towards where they were headed rather than came from if we're adept enough for that.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2013, 11:41:34 PM
>Attempt to follow the tracks, towards where they were headed rather than came from if we're adept enough for that.

>You assess the broken brush, and find that the angles of the breaks suggest that the tracks were headed the way that you came from.
>Following it back, it seems the tracks loop toward the way that you entered the woods. Following them back to the edge of the woods, they seem to stray into the lighter, but more brush-filled parts of the woods.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 06, 2013, 11:45:32 PM
>Continue following them to the best of our ability.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2013, 12:01:20 AM
>Continue following them to the best of our ability.

>You follow them through the underbrush, where they become a bit sparse. The brush itself it mildly annoying to traverse, but not too difficult. At a glance, you don't really recognize any of it it, but it seems to resemble ferns and various knee-high to hip-high shrubs. None are particularly interesting, and it seems the whomever was here before agrees; the trail doesn't vary too much as it makes its way toward the edge of the woods.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 07, 2013, 12:07:20 AM
>Follow the trail to the edge of the woods, then discern whether it will be possible to continue following it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2013, 12:54:19 AM
>Follow the trail to the edge of the woods, then discern whether it will be possible to continue following it.

>You continue to follow the trail, bit by bit, as it weaves through the the edge of the woods, You aren't able to perfectly reconstruct the path, but you can generally follow it. At one point, you notice a long small depression in the ground, where you imagine a branch had fallen, and was picked up. The edge of the woods is much like what you've seen before; trees that look like some hybrid of peach and apple trees, some shed twigs, leaves, and rocks on the ground, and some underbrush.
>The tracks lead about three fourths of the way around the woods before the head into the plains and become much harder to follow.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 07, 2013, 07:01:02 AM
>Try to work out in what direction they head into the plains, then begin in that direction whilst keeping an eye out for anything to assure us that we're on the right path.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2013, 07:09:58 AM
>Try to work out in what direction they head into the plains, then begin in that direction whilst keeping an eye out for anything to assure us that we're on the right path.

>You suspect they headed east and begin that way.
>Unfortunately, there is naught but grass in the plain, which tends to recover from being tramped rather quickly and easily. You shortly lose the trail.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 07, 2013, 06:25:59 PM
>Commit the location that the tracks exited the woods to memory, then continue into the field in the direction we were.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2013, 08:11:05 PM
>Commit the location that the tracks exited the woods to memory, then continue into the field in the direction we were.

>You make a note of the place where the clearer tracks end, and continue into the eastern fields.
>The fields bear a variety of grasses and reed-like weeds, with the odd hardy wildflower here and there. While pleasant to look at, they are also very poor at retaining any sign of the mysterious person's passage. The breeze causes the grass to wave and rustle, which does an ever better job of obscuring any trail. Ahead, toward the eastern part of the island, you can see what looks like the ruins of a half dozen old stone houses, their roofs crumbled and their walls falling apart.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 07, 2013, 09:46:24 PM
>Head over to these ruins.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2013, 01:35:16 AM
>Head over to these ruins.

>You proceed toward the ruins.
>There were seven houses here, though one is barely more than an ankle-high half-buried rectangular foundation.  The rest are just walls made from unworked fieldstones stacked and mortared together. One seems to be nearly complete; with a day's worth of repairs and a new roof, it would make a perfectly serviceable one-room home. Others are significantly more broken; most wouldn't be worth trying to save at all. There doesn't seem to be much else left that you can see at a glance; the grasses have reclaimed this place and grow thickly here.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 08, 2013, 03:32:57 AM
>Explore ruins for signs of the creature.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2013, 04:31:36 AM
>Explore ruins for signs of the creature.

>You poke through the ruins, peeking into the ruined homes. They are empty, save for the occasional shard of broken pottery or piles of rubble from the walls. You can see places where wooden beams would have been fit into the tops of the walls, those that still have tops, but they seem to have rotted away with time, or perhaps were taken away. The grass here is no better at holding footprints than anywhere else, but you do note in one of the houses that there is a small divot in the dirt where a large pottery shard was resting, but seems to have been removed.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 08, 2013, 12:47:03 PM
>More thoroughly search that area.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2013, 07:02:16 PM
>More thoroughly search that area.

>You look around this ruined home a bit more closely. There isn't too much left of this one; the west wall is almost entirely gone, save for a few ankle-high remains here and there. The northern and southern walls are not doing much better, they rise and fall  randomly and seldom reach higher than chest height. You are pretty sure the north wall would collapse further with a good kick. The eastern wall is reasonably intact, one part still being complete enough to hold a slot where the beams for the roof would have fit.  Much of that rubble has fallen into the house, while more rests along the outer walls.  Aside from the rubble is a thick carpet of grass and weeds, and scattered among it are some shards of broken pottery.
>Taking a closer look, you don't find any other items of interest. What you do notice is that other pieces of broken pottery have been disturbed from spots in the ground that have grown up around them, as has some small bits of rubble. Near one pottery shard, you note a thin mark in the earth, with suggests a stick or cane or some such was drug across it, possibly to prod that shard.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 09, 2013, 12:10:55 AM
>So, some creature without phlanges or fine motor control; either an archaeologist or scavenger or something that just wanted to lay on the dirt without pokey things.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2013, 12:23:08 AM
>So, some creature without phlanges or fine motor control; either an archaeologist or scavenger or something that just wanted to lay on the dirt without pokey things.

>These all seem possible from this bit of evidence. If someone chose to lay down here, it wouldn't too many hours for the grasses and weeds to recover.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 09, 2013, 12:47:10 AM
I guess we're done here, so take the invisibridge?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 09, 2013, 05:23:49 AM
I'd really like to find whatever this is, it's the first sign of non-plant life we've seen here as far as I can remember, outside Gensokyo that is.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 09, 2013, 06:02:54 AM
Maybe it also went across the invisibridge. MAYBE IT'S INVISIBLE TOO
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 09, 2013, 11:32:50 AM
Maybe we're invisible? Maybe EVERYTHING is invisible? Maybe everything in this strange universe is made up of sound, and we're SEEING WITH OUR EARS. O_O
>Have one last quick look around the village for signs of habitation.
>If nothing else is found, head toward the bridge of light.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2013, 06:17:27 PM
>Have one last quick look around the village for signs of habitation.
>If nothing else is found, head toward the bridge of light.

>You have a last look around, but you've seen nothing to suggest anyone is inhabiting this place. There are no signs of fires, no garbage, no paths that have been trodden down by constant passage, nothing like that. If anyone has lived here, they have not done so for some time. Nor do you see any other remains of tools or the like, save for the occasional bits of broken pottery. If not for the presence of good mortar and the obvious skill that went into placing these unworked stones, you would be convinced these homes predate most of human civilization.
>You make your way back toward the bridge of light, passing through more grassy fields. As you get close to it, close enough to make out the light from the shimmering, you notice a thumb-sized stone dusted with dirt among the grass. It catches your eye in light of some of the other things you've seen; if it is dirty, likely it was resting in the ground for some time, and if the dirty side is up, likely it was dislodged.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 09, 2013, 06:23:30 PM
> Pick up the stone.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2013, 06:36:50 PM
> Pick up the stone.

>You pick up the stone. It is a reasonably light rock and smooth from weathering. Judging from the dirt on it, it likely spent some time lodged into the ground. You image it might have been dislodged by someone clipping it with their foot.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 09, 2013, 06:57:08 PM
>Do we remember clipping a rock with our foot earlier?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2013, 07:02:42 PM
>Do we remember clipping a rock with our foot earlier?

>You do not. You also have not approaches or left the bridge from this particular angle before.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 09, 2013, 10:03:09 PM
>And this rock is also on the way from that village to the bridge?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 09, 2013, 10:17:29 PM
>And this rock is also on the way from that village to the bridge?

>Yes. You have followed a straight path from the former to the latter.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 10, 2013, 01:35:32 AM
>Well, I guess it logically follows that whoever tripped on the rock knows of the bridge.
>Use our legs to become at the bridge of light.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2013, 02:07:39 AM
>Well, I guess it logically follows that whoever tripped on the rock knows of the bridge.
>Use our legs to become at the bridge of light.

>You suspect they have some inkling there is something of interest here, other than the edge of the island.
>It takes moments to close the rest of the distance to the bridge of light.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 10, 2013, 02:22:48 AM
>Step upon it and beging walking cautiously away from the island we were on.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2013, 02:36:22 AM
>Step upon it and beging walking cautiously away from the island we were on.

>You step onto the bridge. It feels as solid as stone under your feet. Then, you begin to walk forward, and soon there is only the slowly shifting multicolored sky below.  There are no clouds in this sky, nor any sign of land below. The light is still bright and sunny, even though there is no sun for it to come from.
>Ahead some distance, you can see another floating island, this one rather small compared to the last one.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 10, 2013, 12:40:15 PM
>Walk towards this island, being incredibly careful the entire way that we are putting our next step onto the light-bridge and not thin air.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 10, 2013, 12:55:19 PM
>The bridge doesn't branch, does it?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2013, 08:22:36 PM
>The bridge doesn't branch, does it?

>You have not seen any branches yet, it seems to flow straight, as a beam of light usually does.


>Walk towards this island, being incredibly careful the entire way that we are putting our next step onto the light-bridge and not thin air.

>You take care in your steps, which slows things down considerable, but also keeps you from plunging off of a blind hole. Thankfully, the bridge is wide enough you don't feel like you're in any danger of falling off the sides.
>After some time, you reach the shores of the next island. This one is is perhaps a couple hundred yards across, dotted with a few stands of trees and some largish rocks. At a glance, you do not see any signs of buildings here. If there is anything like that, they would be well obscured or tiny enough that you couldn't make them out from a distance. The only real feature of note is a field of tall grasses that takes up most of the southern end of the island.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 10, 2013, 10:02:11 PM
>What is it a field of?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2013, 10:29:46 PM
>What is it a field of?

>Tall grasses.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 10, 2013, 10:40:10 PM
>Examine trees and rocks.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 10, 2013, 11:33:36 PM
>Examine trees and rocks.

>The trees are tall, leafy things. At a glance, they seem to be rather normal, if unfamiliar species with light brown bark. Taking a closer look, though, you note that every branch has five limbs, and that every limb splits into five twigs at the end. As well, the leaves, vaguely maple-like in shape, possess five points each. As the wind blows, the trees sway and give a vague likeness of grasping for something.
>The rocks are small boulders, generally knee high and taller than they are wide. They are a pale white color, with rough edges and vaguely angular shapes. Nothing seems to be particularly awry with them.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 11, 2013, 01:45:35 AM
>Walk around the edge of the island, looking for more bridges of light.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2013, 05:02:21 AM
>Walk around the edge of the island, looking for more bridges of light.

>You walk around the island, meandering toward the western side of the island. There isn't much to get in your way, you just have to maneuver around a couple of boulders, and come close to a few trees. The latter, thankfully, presents no issue despite their appearance. Within a few minutes, you note another shimmering, extending westward from this island.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 11, 2013, 06:30:49 AM
>Make a mental note of this bridge's location and continue around the edge of the island, looking for any more bridges.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2013, 07:14:23 AM
>Make a mental note of this bridge's location and continue around the edge of the island, looking for any more bridges.

>You make note of this bridge, and continue to look around. Soon, as you come to the southern side of the island, you approach the grassy field.  The grasses are mostly waist high, though some are tall enough to brush against your chest. While grasses fill most of the field, you can see other forms of tall weeds, as well as the occasional small tree and leafy vine among it. There are some fronds as well that remind you of a more muted version of the ones from the field you first encountered yesterday. The odd boulder can still be seen here and there, making holes in the otherwise smooth carpet, often covered with vines.
>As you make your way through the field, you note that some of the grasses seem to have been bent over or forced down.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 11, 2013, 11:05:23 AM
>Examine crop circles.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 11, 2013, 06:36:24 PM
>Examine crop circles.

>They are nothing so elaborate as crop circles. Taking a closer look, it looks reasonably similar to the trail you are leaving behind.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on October 11, 2013, 07:26:40 PM
> Follow it at a quick pace.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 12, 2013, 09:16:18 PM
> Follow it at a quick pace.

>You start to follow the trail of bent grasses. It meanders all over the field, approaching several of the boulders and checking near the edge of the island. Near the end of it, before it leaves the field, you note a fair amount of tall grass and fronds seem to have been cut away, enough to make a good-sized bundle.  The trail itself is some hours to  a day old; the smaller grasses had time to recover from being stepped on.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 13, 2013, 07:19:36 PM
>Attempt to continue following the trail.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2013, 07:50:38 PM
>Once the trail leaves the tall grass, it largely vanishes due to the resilience of the smaller grasses. It does seem to be heading toward the eastern side of the island, but you cannot tell what might have caught this person's attention as there seems to be nothing special in that direction.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 13, 2013, 07:55:12 PM
> Go east.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2013, 08:27:21 PM
> Go east.

>You proceed toward the eastward part of the island.
>There field here is flat, covered with vibrant grasses and dotted with the occasional hand-form tree and small angular boulder. Nothing here really catches your eye as interesting. Looking around, you can't detect any telltale shimmering that would suggest there is another bridge here, either.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 13, 2013, 10:53:12 PM
>Look for more traces of whoever we've been following.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 13, 2013, 11:08:19 PM
>Look for more traces of whoever we've been following.

>You look around the eastern part of the island. The grass doesn't hold any traces of whomever may have been here, nor are you able to find much in the way of scuffs or lose stones. Checking near a boulder close to the edge, however, you do find a stray frond stalk laying on the ground. Taking a closer look, it seems to have been cut near its base reasonably cleanly.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 14, 2013, 12:20:49 PM
> Walk over to the boulder, and look over the edge.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 14, 2013, 07:47:52 PM
> Walk over to the boulder, and look over the edge.

>Having examined the lost frond, you are already close to the edge of the island. Peeking over the edge, you see nothing but the slowly shifting colors of the muted sky below.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 15, 2013, 07:46:39 PM
>Make note of where we found the trail, return to where we left off, and continue around the edge in search of bridges.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 15, 2013, 08:20:32 PM
>Make note of where we found the trail, return to where we left off, and continue around the edge in search of bridges.

>You make note of where you found the trail, and then resume searching. With the wanderings you've done, there aren't many places left to check. After a minute or so, you are certain there are no other bridges here.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 16, 2013, 02:09:27 AM
>Head over to the bridge we found earlier, keeping an eye out for anything else out of the ordinary on the way.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2013, 05:39:06 AM
>Head over to the bridge we found earlier, keeping an eye out for anything else out of the ordinary on the way.

>You make your way to the western bridge. Nothing else really catches your eye along the way.
>This bridge seems to be particularly long, angling upward a bit. To the western, some distance away, is a rather sizable island.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 16, 2013, 07:58:56 AM
>Cross the bridge.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2013, 08:36:23 AM
>Cross the bridge.

>You proceed across the bridge.
>It stretches into the western sky, slowly climbing upward. Thankfully, you don't feel the incline is particularly harsh, you wouldn't want to test traction in a situation like this. As the minutes stretch on, you find yourself trying to focus on the island ahead, and not the growls in your stomach or the dryness in your throat. It is quite large, easily dwarfing both of the islands you have seen thus far; you suspect it is probably a couple miles in diameter.  The north eastern side hosts a fairly healthy forest, while a mountain rises from the middle. As you get closer, you can see the south eastern part is home to a grassy field akin to the ones on the other island, save for small dots of floral color on it. Beyond the central mountain you can make out a rocky plain that seems to encompass most of the western part of the island. To the northwest, you can see what looks like a large, empty lakebed.
>As you set foot upon the island, a breeze from the southeast brings a soft, sweet smell to your nose for a moment. Then the breeze and the odor fade.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 16, 2013, 04:57:33 PM
>Approach field.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2013, 10:45:11 PM
>Approach field.

>You approach the field. Stretching before you, the dots of color resolve into numerous flowers. The field stretches for well over a mile, flowers of various shades growing all over it. While they do not dominate the area, they are certainly a major factor, drowning out the occasional brush or weed. The air smells strongly of a mixture of floral perfumes, and you would normally expect a place like this to be a haven for bees. Yet, like every place else in this abyss, there isn't a single sign of animal life here. Glancing at the flowers that bloom near the edge of the field, you don't recognize any of them. You note that many of them bear resemblances to proper flowers, but the colors are wrong or the number of petals are off or the leaves are the wrong shape. When the breeze picks up, the field rustles audibly as waves run through the plants.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 16, 2013, 11:12:55 PM
>Sound of Music.
>Any edible plants we can recognize?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 16, 2013, 11:18:12 PM
>Sound of Music.
>Any edible plants we can recognize?

>You do not need to hills to come alive. Nor do you need to march back into Germany after spending the whole movie trying to escape it*
>You don't recognize any of the plants, but some certainly resemble edible plants. There are some plants that look akin to roses, others to carnations, chrysanthemums, violets, and so on.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 19, 2013, 12:43:34 AM
> Pick some flowers.
> Can we see to the edge of the field?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2013, 12:49:24 AM
> Pick some flowers.
> Can we see to the edge of the field?

>You gather up a few flowers near the edge of the field, picking some interesting-looking ones that compliment each other nicely.
>You obtain: Handful of Flowers
>While picking the flowers, you note some remains of stems that suggest others have been picked beforehand.
>You can see the edge of the field, it seems to run along the edge of the island, then recedes to the west.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 19, 2013, 12:54:07 AM
> Start walking west.
> How long do we think we can go before needing food and drink?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2013, 01:52:25 AM
> Start walking west.
> How long do we think we can go before needing food and drink?

>You start heading westward.
>You already need food, having not eaten in well over a day. As for water, you are fairly thirsty at the moment, having not drank anything since last night, but you can still go for a while longer before you can really begin to feel it.
>As you head west, the mountain that dominates the center of the island looms before you. It reaches several hundred feet into the air, much of the lower portions of it are gently sloped and covered with grass and some trees, then becomes more sharply sloped and barren about halfway up before reaching a sharp peak. Here and there you can see a sharply inclined cliff, but aside from that the sides of it are not too sheer.  Beyond the mountain lies a parched and rocky badland that occupies the western part of the island, home only scatter scrub brush and dirt. While you can't see from this distance, you imagine that the wind probably creates a number of dirt devils there. To the northwest is what appears to be an empty lakebed, large enough that you cannot easily assess it's size from here.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 19, 2013, 01:54:18 AM
> Would we be able to gap home from here, or would it be too dangerous?
> Head northwest.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2013, 02:10:03 AM
> Would we be able to gap home from here, or would it be too dangerous?
> Head northwest.

>You would need to find or replicate your Astrolabe to gap home at all right now. Navigating between worlds is impossible otherwise.
>You head northwest, toward the empty lakebed. As you approach it the grasses become more and more sparse, giving way to bare dirt and rocks. The breeze picks up dust in small waves from time to time, requiring you to turn your face away or get a mouthful of silt. The lakebed itself, as you get closer, is an oblong sort of bean shape, perhaps a mile across at the longest point and three quarters of a mile at the shortest. Its banks slope gently downward, perhaps a hundred or so feet before leveling off. As you reach the shore, after perhaps a half hour of walking from the edge of the flowery field, you note that there is a sizable hole in the middle of the lakebed.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 19, 2013, 02:31:07 AM
> Inventory
> Carefully start making our way into the lakebed.  That hole might have something good in it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2013, 02:48:18 AM
> Inventory
> Carefully start making our way into the lakebed.  That hole might have something good in it.

>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Red Shoes
>You never thought you?d miss these.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Tape Measure.
>A length of material with precise markings of length. With it, you can use it bridge distance much more quickly and easily.
>Bundle of Flowers
>A collection of a dozen or so unidentified flowers taken from a garden on a floating island. Some resemble edible flowers.
>You make your way down the sloping lake bed, intent on investigating the hole. As you close in on it, you can start to make out slowly swirling pastiche of colors through it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 19, 2013, 02:55:47 AM
> Get a little closer to the hole, but don't go right up to it.  Stay a few meters away.
> Can we see any shapes in the colors?  Or does it just look like a mess?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on October 19, 2013, 03:04:17 AM
>Does it look like the sky?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2013, 03:44:03 AM
> Get a little closer to the hole, but don't go right up to it.  Stay a few meters away.
> Can we see any shapes in the colors?  Or does it just look like a mess?
>Does it look like the sky?


>You get closer, but keep a safe distance away. One thing that you note along the way is that the lake bed is not nearly as dusty as the badlands around it; the soil sill has a little moisture and softness to it.
>Examining it, you determine it looks precisely like the sky. No particularly shapes within the colors jump out at you.  The hole itself seems to be a yard or so thick, solid rock the whole way through, and several yards across. You imagine this should hold your weight nicely. The hole is a rather irregular and blob-like shape. Though it, you can see the colors shift silently from one to the other.

>_

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 19, 2013, 04:31:21 AM
>So, it looks like an ordinary hole in the floating island that caused the lake to drain out, and the sky doesn't look closer than otherwise? Or it looks like some sky at the bottom of a well?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2013, 09:23:30 AM
>So, it looks like an ordinary hole in the floating island that caused the lake to drain out, and the sky doesn't look closer than otherwise? Or it looks like some sky at the bottom of a well?

>It seems more like the former from here.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 19, 2013, 02:41:51 PM
> Are there any signs indicating what caused this hole to be formed?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2013, 11:21:01 PM
> Are there any signs indicating what caused this hole to be formed?

>You look around, trying to understand how this hole was made. The rocks within the hole do not show any sign of being broken recently, their surfaces are smooth and unmarred. This suggests to you that the hole might have always been here. Which is strange in comparison with the relative moistness of the dirt in comparison to the badlands beyond the lake. You don't see any signs of scorching or the like that might suggest an explosion powerful enough to break rock. This poses a question of whether there was ever anything covering the hole at all...
>While examining the dirt, you note there are some faint footprints around it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 19, 2013, 11:22:00 PM
> Where do the footprints lead?
> How big are the footprints?  Do they suggest their owner was wearing shoes, or barefoot?  If shoes, can we tell what kind?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 19, 2013, 11:37:36 PM
> Where do the footprints lead?
> How big are the footprints?  Do they suggest their owner was wearing shoes, or barefoot?  If shoes, can we tell what kind?

>The ones you see seem to be walking around the hole. They are rather faint and weathered by the wind, but you can easily tell that they are the footprints of  barefoot person, large enough to be an adult (presuming they aren't some kind of youkai with abnormally large or small feet). Judging from their shape, you assume the person was a woman with fairly broad feet. They are a bit smaller than your own, suggesting a smaller person than you.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 21, 2013, 11:22:39 AM
> And the footprints are only around the hole?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2013, 11:33:31 AM
> And the footprints are only around the hole?

>Looking around a bit further, you can find others, leading to and away from the hole. They are a bit more faint and difficult to find in comparison, you get the feeling this person lingered here for a little while.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 21, 2013, 11:47:07 AM
> Let's see how far we can follow the footprints away from the hole.  Be careful not to step on any of them.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2013, 11:58:18 AM
> Let's see how far we can follow the footprints away from the hole.  Be careful not to step on any of them.

>There is a set arriving, which come from the direction of the badlands and one departing, which heads toward the mountain.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 21, 2013, 03:08:56 PM
> Follow the ones departing.

If anyone objects or has a different idea please tell me
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 21, 2013, 03:13:24 PM
> Follow the ones departing.

>You follow the tracks across the lake bed. While they are weathered and not quite fresh, the moist soil holds them well enough that you need not worry about losing the trail. However, as you make your way up the banks of the former lake and the dirt becomes more dry and dusty, the trail disappears into the windswept earth. However, it has not deviated from its course, which proceeds toward the mountain.

>_

Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 21, 2013, 03:25:43 PM
>When we the last time we we at Bhava Agra, and its this place similar?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 22, 2013, 12:17:57 AM
>When we the last time we we at Bhava Agra, and its this place similar?

>The last time you were at Bhava Agra was several years ago, when Tenshi began to kick up a fuss. This place does bear some superficial similarities, but the plants are all wrong, as is the presence of light bridges and places like this badland.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 23, 2013, 01:03:24 AM
> Proceed towards the mountain.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2013, 01:52:03 AM
> Proceed towards the mountain.

>You continue toward the mountain. Its lower slopes soon loom large before you, as the badlands slowly give way to greener fields. It shouldn't be too difficult to make your way up the lower reaches from just about any angle you would like. Once you get about half-way, though, you would have to start picking your path a bit more carefully as sheer cliff faces become more common. The south-eastern face of the mountain has a light woods on its lower slopes, light enough that you shouldn't have to worry about underbrush or dodging around many trees, which gives way to to an increasingly steep cliff. It might be climbable, but it would be tricky.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on October 23, 2013, 01:54:31 AM
>Let's harvest a new stick.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2013, 02:03:03 AM
>Let's harvest a new stick.

>Looking around, you do note there are some fallen branches here and there. One of them should make a suitable stick, depending on the traits you desire.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 23, 2013, 02:07:31 AM
> Let's look for a tall, sturdy one.  If there are any extra twigs or leaves, we can strip them away.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2013, 02:20:44 AM
> Let's look for a tall, sturdy one.  If there are any extra twigs or leaves, we can strip them away.

>You begin to rove around, seeking a proper stick. You pass a few that are too small or too thin before you find a fallen then that looks suitable. It is long and a bit gnarled near the middle, but it should do fine. It is festooned with other branches, but that should be easy enough to strip away.
>As you prepare the stick, you idly take in your surroundings and pause as a chill dances across your spine. Looking toward the mountain, you can see it, just visible through the grass. There is a root, mostly buried in the ground. The little bit that you can see suggests that it is likely as big around as a barrel were it unearthed. Just looking at it makes you feel uneasy, enough that you notice you've stopped stripping the branch.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 23, 2013, 02:27:10 AM
> Consider poking the root with our stick.
> Look for escape routes to get away from the root.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2013, 02:32:23 AM
> Consider poking the root with our stick.
> Look for escape routes to get away from the root.

>This is a plausible action. If yesterday's experiments hold true, touching them with something inanimate should be safe.
>You should be able to go back the way you came. The roots have not yet prove to be mobile, which you really hope remains true. You could probably approach it and walk around it if you were feeling brave.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 23, 2013, 02:35:23 AM
> Let's try to walk around it very slowly and carefully.
> Once we're on the other side, look to see if it hasn't done anything yet.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2013, 02:40:02 AM
> Let's try to walk around it very slowly and carefully.
> Once we're on the other side, look to see if it hasn't done anything yet.

>How close do you intend to get to it?

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 23, 2013, 02:45:17 AM
> The bare minimum of close, just close enough for the stick to reach it.  Is there a wall of stone we can back up against?  We don't want to trip and fall.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2013, 02:57:03 AM
> The bare minimum of close, just close enough for the stick to reach it.  Is there a wall of stone we can back up against?  We don't want to trip and fall.

>There are no walls of stone in the middle of this woods on the lower reaches of this mountain.
>You approach the root, your sense of unease deepening, until you are within a yard and a half of it. A few feet worth of worth of it peek from the ground, running parallel to the mountain. It's bark is thin and smooth, like all the other roots of this kind that you have seen. Logically speaking, you know that it shouldn't hurt you unless you touch it yourself, but just looking at it brings a sense of dread, and dredges up memories of that horrible chamber you found yesterday...
>You walk around it. As you do you try not to think you are likely stepping over it as well, with only a scant few inches of dirt between you and it. With in few steps, you find yourself on the other side of the root with no problems.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 23, 2013, 02:59:55 AM
> Reach out with the stick.
> Use the very end of it to poke the root, gently.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2013, 03:32:18 AM
> Reach out with the stick.
> Use the very end of it to poke the root, gently.

>You prod it with the end of of your mostly-cleaned stick. The root feels very firm and solid, as something made of wood ought to. Aside from this, there is nothing unusual. It does nothing assuage your feelings of wariness.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 23, 2013, 03:23:12 PM
> Poke it harder.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2013, 03:32:13 PM
> Poke it harder.

>You prod the root harder, and manage to slightly mar its bark. Otherwise, it doesn't react. Nor does it feel any less unsettling to be around.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 23, 2013, 04:24:48 PM
> ...Let's just keep walking, away from it.
> Continue stripping the branch.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 23, 2013, 04:31:41 PM
> ...Let's just keep walking, away from it.
> Continue stripping the branch.

>You decide to walk away from it, and feel quite a bit less antsy with more distance between you and it. Soon, you finish stripping the branch.
>You obtain: Sturdy Stick
>The slope grows more notable, and the cliffs of the south-eastern face of the mountain loom ahead of you.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 24, 2013, 03:30:24 AM
>Look around for more signs of this elusive person we've been tracking, if none are found attempt to climb higher up the mountain.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2013, 03:39:37 AM
>Look around for more signs of this elusive person we've been tracking, if none are found attempt to climb higher up the mountain.

>You search around for signs that the person has gone this way, and manage to turn up a twig that has been snapped in half. As twigs generally do not snap themselves, you suspect it has been trodden upon.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 24, 2013, 03:48:44 AM
>Mentally draw a line between the lakebed and this twig.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2013, 03:51:52 AM
>Mentally draw a line between the lakebed and this twig.

>You compare the two and find they are roughly going in the same direction. The traveler probably weaved and bobbed a little to get around some trees or investigate points of personal interest, but you suspect this and the tracks are part of the same trail.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 24, 2013, 03:58:57 AM
>Does that trail look to continue up the mountain?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2013, 04:03:34 AM
>Does that trail look to continue up the mountain?

>It's hard to tell from a single broken twig, but it does line up with the trail you say in the lake bed and would continue up the mountain.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 24, 2013, 04:24:35 AM
>Good enough, continue up the mountain for now, keeping an eye out for signs of someone passing through.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 24, 2013, 04:34:29 AM
>Good enough, continue up the mountain for now, keeping an eye out for signs of someone passing through.

>You continue up the mountain.
>You see no signs of movement or motion that could be attributed to any kind of person as you walk further along the increasing incline. What little movement there can be seen in trees and grass in the wind, and the occasional bit of dust in the air that has traveled from the badlands.
>Soon, the trees and such grow more sparse, and the grass gives way to rocky dirt, and increasingly to bare rock. Looking back, you have already ascended a couple hundred feet over the rest of the island simply by walking up the lower incline. Before you, the mountain's rise becomes sharper; a rugged cliff looms before you that is only a few angles short of rising straight up for at least a hundred feet. It seems to continue around to the western face of the mountain, while the eastern face seems to be softer and more broken up. You suspect you could climb this cliff, as long as nothing goes wrong.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 25, 2013, 12:40:56 PM
>Inspect the cliff in greater detail. Specifically scouting out handholds and suchlike.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 26, 2013, 12:04:32 PM
>Inspect the cliff in greater detail. Specifically scouting out handholds and suchlike.

>Examining the cliff, you find that the lower regions should be easy enough to scale. Despite the severity of the incline, there are a lot of handholds that look trustworthy enough. Once you reach the middle region, a hundred or so feet up, the handholds become more sparse. You are a bit too distant to discern any real paths, but a few seem plausible from a distance. One goes up the middle, and seems to be reasonably plausible for most of the way. However, there is a part covering a few yards where you cannot make out any handholds from here. Either they are going to be small, or you will have to be creative to scale that length of the cliff. To the left, you think you see a faint path upward, but the handholds are small and might be unreliable. Further left is another potential path with some prominent handholds, but it winds to and fro.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2013, 03:58:12 AM
>Of course, these are hardly your only options for ascending the mountain.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on October 28, 2013, 01:02:01 PM
>Carefully ascend the third path.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 28, 2013, 02:12:24 PM
>Carefully ascend the third path.

>You begin to make your way up the southmost part of the cliff.
>The early going is about as easy as you could hope, the incline is harsh, but it is enough that you can lean into it and be fine as long as your footholds are reasonably secure. It isn't too hard to scale this part, it merely takes a little time and some effort.
>Then things become harder as mountainside becomes slightly steeper, making your task much harder. The handholds become more scarce. but the route you have selected still has a number of them available. Many of them are reassuringly firm, but you are certain to test each one before putting your weight onto it, and find there are a couple that are simply too weak for you. The route starts leading upward, then it begins to sway to the left, then to the right. Soon you are tacking back and forth across the cliff face, covering several yards for each foot that you ascend. While it is a safe climb, even the periodic wind does not give you cause for worry, it is slow and tiring.
>Still, you manage to scale three fourths of the cliff before you come across a ledge several feet long and a yard wide. It seems to be quite secure.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 29, 2013, 05:08:53 PM
> If we were to fall from this ledge, how far would the drop be?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2013, 05:17:32 PM
> If we were to fall from this ledge, how far would the drop be?

>A few hundred feet. You have not looked down to estimate the drop for obvious reasons.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 29, 2013, 05:19:12 PM
> Start moving across the ledge, slowly.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2013, 05:21:23 PM
> Start moving across the ledge, slowly.

>You make your way to and across the ledge slowly, and have no real issues. You could probably settle down upon it and rest if you wished.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 29, 2013, 05:29:03 PM
> Take a sit-down break.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 29, 2013, 06:14:31 PM
> Take a sit-down break.

>You lower yourself onto the ledge, and have to take care to plop down into an unceremonious mess. Your legs feel like tender noodles and tingle unpleasantly. Your stomach rumbles angrily, reminding you that it has likely been a day and a half since you last ate. Your fingers and toes ache sharply.  All in all, it feels good to just take a load off.  The view from the ledge allows you a panoramic view of the island, the flower field and the forest in particular. The latter stretches with few breaks or clearings that you can see, right to the edge of the island. Beyond that, well into the distance, you can see the tiny island that you had previously visited, as well as an occasional shimmer from the bridge of light that brought you here.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 30, 2013, 11:50:04 AM
> Wait a little while, until our legs hurt less.
> How big is the forest from up here?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2013, 11:56:54 AM
> Wait a little while, until our legs hurt less.
> How big is the forest from up here?

>Looking at the forest, it roughly half circle in shape, the rounded edge following along the side of the island. You estimate it is about a mile and a half long, and maybe a half to a third of a mile wide.
>You linger for a good ten to fifteen minutes before your really feel up to using your legs again. You definitely needed this rest, you hadn't noticed how much you were pushing yourself beforehand.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 30, 2013, 12:00:43 PM
> Stretch our arms, and start climbing again.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Mr. Sacchi on October 30, 2013, 12:14:19 PM
> Wait, we were able to actually rest? Didn't we try that before and fail miserably? I believe we had a nap back at gensokyo.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 30, 2013, 12:22:05 PM
> Wait, we were able to actually rest? Didn't we try that before and fail miserably? I believe we had a nap back at gensokyo.

>You managed to sleep and rest beforehand, just that it was a crummy night's sleep. It did the job, just not as well as you would have liked.

> Stretch our arms, and start climbing again.

>You stand, stretch, and resume scaling the mountainside.
>Having rested a bit, the rest of the trip up the middle second of the mountain goes easily. You still have to follow a relatively winding path, but refreshed as you are it is not so difficult. As you come to the upper portion of the mountain, the incline becomes much less steep, angling down to sixty degrees or so. The rock is quite rough, providing as many handholds as you should need. The peak is a mere thirty or so yards above you, seeming to be rather blunt and wide enough you could probably stand with ease. More notably, you see what looks to be a thin ledge that winds up at least part of the mountain, about ten yards above you.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 31, 2013, 10:03:20 PM
> Does the ledge look stable?
> Do we feel like we have enough energy to keep going the rest of the way?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2013, 10:10:20 PM
> Does the ledge look stable?
> Do we feel like we have enough energy to keep going the rest of the way?

>It seems stable enough.
>You should be able to finish the ascension without worry, assuming there are no unexpected issues.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on October 31, 2013, 10:31:42 PM
> Keep climbing, then.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on October 31, 2013, 10:41:23 PM
> Keep climbing, then.

>You keep climbing, covering the ten or so yards to the ledge without too much of a struggle.
>Examining the ridge as you close in upon it, it is about two feet wide on average, and seems to be reasonably sturdy. It is a bit uneven, but you ought to be able to walk along it without too much trouble if you take care. It might not be a bad idea to walk sideways at some parts, though.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on November 01, 2013, 12:43:45 AM
> Are we close enough to step onto it?
> If so, do it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2013, 08:07:38 AM
> Are we close enough to step onto it?
> If so, do it.

>You climb onto the ridge. It provides a blessedly sturdy surface, letting you to stand and feel well-balanced for the first time in much too long. The ridge rises upwards in fits and starts as it winds along the northern face of the mountain. You suspect, as long as you don't try anything silly, you should be able to follow it up to the peak rather easily.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on November 01, 2013, 10:25:10 PM
> Begin ascending the ridge, carefully.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2013, 10:38:45 PM
> Begin ascending the ridge, carefully.

>You begin to make your way up the ridge as it follows around the top of the mountain.  It circles about halfway around the peak, and ascending up several yards.  Soon, it comes to an end, perhaps ten yards from the top. Here, the rest of the incline is perhaps sixty five degrees, it should be easy to climb up. The peak above seems to be barren, and largely uninteresting. However, you can sense there is something...unusual with regards to the borders in that direction. They are as shifting and crude and where else, but among that is a kind of border debris of a kind, gently wafting around in the chaos. It is delicate, to say the least. Had you opened a gap here, it likely would have been scattered.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on November 01, 2013, 11:29:25 PM
>Climb up to the peak.
>Examine the border-related oddity.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 01, 2013, 11:50:59 PM
>Climb up to the peak.
>Examine the border-related oddity.

>You make your way up the last bit of the mountain without difficulty.
>The mountain top is a blunt and vaguely dome-shaped bit of land, about nine or so feet in diameter. Below you, the mountain spreads out majestically in all directions. You can see the sheer face that you scaled to the south, which rounds out to a markedly gentler slope to the north. The island stretches around you in all directions; you have a commanding view of the dry lake bed, of the rocky badlands and the forest, and of the flower fields. You detect the faint glimmers around the edges of the island which suggest a couple of light bridges.
>More immediately, you feel the remains of a gap here. It has fallen apart before you, almost entirely collapsed upon itself. The fabric of the border here is twisted and frayed, edges of it blow around freely in the swirling sandstorm that makes up the borders of this place, tugging at it bit by bit. the gap is in highly delicate state , just about any border manipulation would cause it to fully collapse. Judging from the fraying around it, someone has walked through this gap. It is not right to say they opened it, exactly, but is has definitely been triggered in some manner. You imagine it is rather like a person walking through a paper door in that regard; while they have passed through, the door itself has been wrecked in the process.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 01, 2013, 11:59:25 PM
> Is it reparable?
> Is it reparable with our current inventory?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2013, 12:13:54 AM
> Is it reparable?
> Is it reparable with our current inventory?

>You don't think it can be repaired. However, if you make careful use of your hourglass and pliers, you may be able to open it one more time before it falls apart.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on November 02, 2013, 12:50:04 AM
>If we did this would we be unable to return whence we came?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 02, 2013, 08:34:23 AM
>If we did this would we be unable to return whence we came?

>You would not be able to return. This may not be as much of a problem it seems; some of these worlds have had more than one gap between themselves.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on November 02, 2013, 09:11:13 AM
Let's do it.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 02, 2013, 01:26:10 PM
Yeah, sure. This seems like the direction the other person went in, so.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on November 03, 2013, 08:41:05 AM
>Open it and jump through quickly.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2013, 11:15:27 AM
>Open it and jump through quickly.

>You set yourself to opening the gap.
>Given its fragile nature, you will have to be careful about how you gather the disparate and shattered elements of this gap in order to make it stable enough to open.  There are three points that you will need to draw and move elements of this broke gap in order to make it stable enough to open. Each element you can draw upon can impart so much stability, which you can measure. One element will impart 143 degrees of stability. Another has 136 degrees of stability, a third has 117 degrees. After that you find one with 97 degrees and another that should impart 87 degrees of stability. Examining the rest of the gap elements, you find they will impart 86 degrees, 36 degrees, 21 degrees, and 7 degrees of stability. Just at the edge of the gap, you find one last element that will impart another 20 degrees of stability.
>Each of the three points will require 250 degrees of stability to open. You should be able to move them without any problem or difficulty, but they must provide 250 degrees of stability for the gap to open rather than collapse. How will you arrange these elements to impart the necessary stability?

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on November 03, 2013, 12:27:24 PM
Purvis, an OOC puzzle? How Gygaxian of you.
>Arithmetic is no challenge for Gensokyo's greatest* mathematician. Use the elements in groups: 143, 87, 20; 136, 86, 21, 7; 117, 97.
*Second only to the one we personally taught and are still master of
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on November 03, 2013, 12:40:39 PM
Hold on oarfish, while 143+87+20 = 250 and 136+86+21+7 = 250, 117+97 = 214.  We might have to move some numbers around.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on November 03, 2013, 06:44:46 PM
>Add the 36 degree of stability one to that last group.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2013, 07:12:56 PM
>Arithmetic is no challenge for Gensokyo's greatest* mathematician. Use the elements in groups: 143, 87, 20; 136, 86, 21, 7; 117, 97.
>Add the 36 degree of stability one to that last group.

>It doesn't take too long for you to sort the elements into their proper places, though you very nearly overlook one before opening the gap.  You step through quickly before it collapses.
>Emerging from it, you find the the air is cool and the sky is dark as pitch, studded with twinkling stars. Soft light shines from above, illuminating a cold expanse of rugged stone stretching before you. The land seems to be entirely stone at a glance, wavy and weathered. Small sullen crags dot the expanse, while cracks crisscross it. Here and there, a long pole-like extension of rock rises from the ground, looking rather like an outside world column or a thin tree trunk. Some of them, you notice, seem to have 'unraveled', for lack of a better term, the tips of them branching into strange curling shapes that look something like an unraveled rope, but more intricate and not so subject to the whims of gravity. From the cracks, small weeds force themselves upward, as well as thick brambles that curl into very strange shapes.
>Looking upward, you immediately note that none of the patterns you can pick out in the stars resembles any of the ones that you know. As well, your eyes are quickly drawn to the source of the light, shining behind you. The moon dominates the sky; waned into a crescent like a cold, chiseled dagger as it is embedded into the surface of a bright blue planet. You can almost imagine as if some cosmic force literally stabbed this world with moon. Where the two meet, you can see a vast scar, oozing some kind of reddish watery liquid that looks suspiciously akin to blood.

>_

Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on November 03, 2013, 07:22:07 PM
everyone start looking for the talking revolver

> Are there any obvious roads here?
> Do we see anything in the distance or on the horizon that would catch our eye?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2013, 07:27:17 PM
> Are there any obvious roads here?
> Do we see anything in the distance or on the horizon that would catch our eye?

>There are no obvious roads that you can discern.
>Scanning the horizon, you quickly note a point of soft orange light to your right, some miles away; almost certainly a contained fire.  Further along that direction, you notice some mountains in distance, far enough away to be distant outlines.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on November 03, 2013, 08:28:20 PM
>Begin making our way towards that orange light.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2013, 10:01:50 PM
>Begin making our way towards that orange light.

>You begin trekking toward the light.
>The rocky landscape is a little more difficult to travel than the meadows of the floating island were. The land is uneven in spots, leaving the chance that you would trip if you were careless. Brambles and tough-leaved weed grow from between the cracks in the stone, both threatening to catch your dress as surely as the undergrowth in some of the forests you have visited. You try to keep away from the thin rocky columns; while they do not feel innately dangerous as some things you've encountered, you aren't in the mood to tempt fate.  The smaller crags are easy enough to step over when necessarily, though you tend to walk around them rather than risk stubbing your toe or tearing your dress.
>As you travel toward the light, the crags become more common, and the land a little rougher. You become begin to find tiny canyons, no more than six feet feet deep and maybe twice as long, torn into the ground at random intervals, often severing as small oases for brambles. Curiously enough, you note there is practically nothing in the way of dust here, you only notice tiny amounts in some of the cracks every so often, the rest of this rocky land seems to be strangely free of it. As time passes, the entwined moon and planet slowly arcs overhead. The stars do not seem to follow any such pattern, you watch as two bright ones move further and further apart as time passes, with others are almost impossible to track after you look away for too long.
>The dim light of the fire, however commands most of your attention, as you steadily make your way toward it. Slowly, achingly slowly, it grows bit by bit. It has likely been two hours since you set out when you are close enough to it, some hundred or more yards away, to make out more details. In particular, you can make our a supine human-sized figure laying close to it.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: 日巫子 on November 03, 2013, 10:19:57 PM
> Is there anything for us to hide behind?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2013, 10:55:33 PM
> Is there anything for us to hide behind?

>The land here is fairly open. If you had to pick a spot to camp, this would be a good one.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 03, 2013, 11:12:44 PM
> How quiet have our footsteps been?
> Does the figure have a mass of tails, or any visible notable features?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 03, 2013, 11:20:21 PM
> How quiet have our footsteps been?
> Does the figure have a mass of tails, or any visible notable features?

>You've been reasonably quiet out of habit; it is unbecoming to simply clomp and stomp around like an oni. Unless this person has exceptionally good hearing, you are reasonably certain they shouldn't have heard you.
>This person does not possess any notable features you can make out from here. They could have smaller features of note, but you would need to be closer to make them out. If nothing else, were this Ran, you'd be able to tell just by looking now.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 01:25:45 AM
> Get closer to this person, enough that we can make out some features.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 07:01:01 AM
> Get closer to this person, enough that we can make out some features.

>You draw closer to the person, closing in about a hundred yards. It soon becomes apparent that this person is female, and seems to be wearing a thick white nightgown of some kind. You cannot distinguish any unusual features on her, but you aren't quite prepared to say that she is human. She seems to have blonde hair which is neither unusually long or short; it's hard to be more exact than that.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 11:40:46 AM
> ...Could she be us?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 12:22:19 PM
> ...Could she be us?

>As much as you would like to rule out that possibility, you cannot deny that it could possibly happen, given this place.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 01:00:42 PM
> Let's get close enough to determine if it's us or not, then.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 01:34:54 PM
> Let's get close enough to determine if it's us or not, then.

>You close in further. Despite yourself, you find that some aspects are uncomfortably close to your own. Her hair definitely resembles yours, as does her face and the general shape of her body, from what you can decipher under the grown. She is facing away from you, which hides her features. Still, your notion that it could be you is way well hold water.
>As you draw closer, now within about thirty feet of her, you think you can confirm it. This is Maribel, sound asleep.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 03:02:20 PM
> What do we know of Maribel's supernatural capabilities?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 03:12:15 PM
> What do we know of Maribel's supernatural capabilities?

>Maribel's ability is an awareness of and connection to borders. She might have been a formidable shrine maiden at one point, but took interest in more scholarly magic instead.  Her connection to borders allows her a wide variety of such magic, but only superficial potential with any of them. You can only guess at how this place might have affected her abilities.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 03:48:49 PM
> That could explain that border getting ripped open.
> Make our way to her and the fire. Once we get there, position ourselves so the fire is between her and us and take another look at her.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 03:53:11 PM
> That could explain that border getting ripped open.
> Make our way to her and the fire. Once we get there, position ourselves so the fire is between her and us and take another look at her.

>It could indeed. Maribel certainly doesn't have the finesse or the talent to open a gap on her own, but she may well be able to blunder through an existent one if it were strong enough.
>You approach the campsite. As you get close, she begins to stir.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 03:56:03 PM
> Pause for a moment to see if she does anything more.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 03:57:47 PM
> Pause for a moment to see if she does anything more.

>She stirs a little more, and reaches toward her face with a free hand. You can't quite see, but you think she is rubbing her eyes.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 04:03:26 PM
> Put on a light, as-not-sinister-as-possible tone. The last thing we want to do is make her think we're here to get her.
> "Hello, dearie."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 04:13:54 PM
> Put on a light, as-not-sinister-as-possible tone. The last thing we want to do is make her think we're here to get her.
> "Hello, dearie."

>She starts, then immediately flops around to face you.
>Maribel's hair is a mess, her hands are face are streaked with dirt, and her lips are dried and chapped. Her nightgown is frayed in some places and dirt-stained beyond mundane repair. The socks on her feet are practically dirt-colored, and torn in several spots. Honestly, she looks about as bad as you probably are.
>"Yukari?" she says in a small raspy voice, heavy with sleep. "Thank god! Please, I want to go home!"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 04:31:13 PM
> Give a sympathetic smile and start moving toward Maribel again.
> "I am working on that, dearie, trust me. You look such a state. How long have you been away from home?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 05:04:41 PM
> Give a sympathetic smile and start moving toward Maribel again.
> "I am working on that, dearie, trust me. You look such a state. How long have you been away from home?"

>Maribel sits up as you approach. "Working on it?" she rasps, frowning, "I don't want to stay here any longer! It's been nearly two days now... Please, let's just go home."
>Drawing close to her, you can sense there is something...off about Maribel. There is some kind of aspect around her now, something about her aura, for lack of a better term, that feels slightly off.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 05:09:12 PM
> Her aura is off? Is it possible this isn't really her?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 05:10:48 PM
> Her aura is off? Is it possible this isn't really her?

>It's possible. The difference is only a minor thing, but it's enough that you can notice it. You aren't quite sure what it means.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 05:13:52 PM
> "Believe me, if that was possible, it would be done already. As things are, I need your help in making it possible."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 05:25:42 PM
> "Believe me, if that was possible, it would be done already. As things are, I need your help in making it possible."

>"What?" She says. You think she might well be trying to hold back tears. "Well...I, I guess I can help. Do you have any water?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 05:41:57 PM
> "I know where some is, and how to get there from some number of places. This place here is new to me, though. I'm sorry to say that some exploration is necessary to find a way out."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 05:47:03 PM
> "I know where some is, and how to get there from some number of places. This place here is new to me, though. I'm sorry to say that some exploration is necessary to find a way out."

>"Oh," she says, sighing and looking crestfallen. "I haven't managed to find any since I woke up here."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 05:49:29 PM
> "Yes, 'here'. This current location. Is this where you first woke up? Or was it somewhere else, like those floating islands?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 05:54:34 PM
> "Yes, 'here'. This current location. Is this where you first woke up? Or was it somewhere else, like those floating islands?"

>"You've seen the islands?" she says. "Well, of course you have. But yes, I woke up there. I couldn't find any water there, either."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 05:59:27 PM
> We didn't see any water there either, did we?
> Nod.
> "I've passed through there, yes. It is how I came here. You did a number on the gap between the places, by the way. How did you do that?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 06:05:36 PM
> We didn't see any water there either, did we?
> Nod.
> "I've passed through there, yes. It is how I came here. You did a number on the gap between the places, by the way. How did you do that?"

>You did not, but you suspect you didn't explore it thoroughly.
>"I just found it on top of that mountain," she says. "I wasn't sure what it was, but I felt there was something there. I tried a few experiments, like pushing it with my stick and stuff. Then, I tried to put my hand through it it, and ended up in this barren hell."
>She sighs and looks downward. "I...couldn't find my way back."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on November 04, 2013, 06:17:55 PM
>"Well, we can't go back through that one, but I'm sure we'll find another gap around here somewhere."
>Do we know how to teach people about gap ... using?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on November 04, 2013, 06:19:35 PM
>How closely related are black magic and summoning to gap using?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 06:25:34 PM
>"Well, we can't go back through that one, but I'm sure we'll find another gap around here somewhere."
>Do we know how to teach people about gap ... using?
>How closely related are black magic and summoning to gap using?

>She nods. "I haven't found any others yet, though."
>Gaps are not something that can be normally taught. It is an ability unique to yourself.
>The two things are not really related at all outside of being supernatural abilities, but magic can something mimic the less subtle effects of your abilities. Magical teleportation works much differently then you opening a gap, but the general effect is the same.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 06:56:47 PM
> "How much of this area have you searched?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 07:00:05 PM
> "How much of this area have you searched?"

>"I don't know, honestly," she says, before giving a gasping cough. "I spent a day here, probably. What is this place, anyways?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 07:44:02 PM
> Look wistfully up at the moonplanet.
> "A good question indeed. I wish I had an answer for you."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 07:46:11 PM
> Look wistfully up at the moonplanet.
> "A good question indeed. I wish I had an answer for you."

>You look up at the intertwined moon and planet, noting that the bloodlike fluid seeping from the planet's wound has grown a bit thicker since you first laid eyes on it.
>"So...you don't know?" she says. "How did I get here then?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 07:52:40 PM
> "The same way I got to the cavern I woke up in, I imagine."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 07:58:22 PM
> "The same way I got to the cavern I woke up in, I imagine."

>She frowns and sighs.
>"Do you know anything thing? I can't imagine you're completely clueless, Yukari."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 08:02:18 PM
> "I have learned a few things over the past couple of days. The present problem is that you are very good at asking questions whose answers I fear will frighten or discourage you more than you already seem to be."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 08:06:31 PM
> "I have learned a few things over the past couple of days. The present problem is that you are very good at asking questions whose answers I fear will frighten or discourage you more than you already seem to be."

>"That's less than promising," she says with a sigh that gives way to another cough.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 08:12:15 PM
> "Quite. Before we go on, however, I must know something. When you first came to Gensokyo, you were met with many potential paths for a supernatural life, each with its own consequences. You made your choice, and after you made it, I gave you a sort of housewarming gift that was indirectly related to one of the paths you did not choose. What was that gift?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 08:22:21 PM
> "Quite. Before we go on, however, I must know something. When you first came to Gensokyo, you were met with many potential paths for a supernatural life, each with its own consequences. You made your choice, and after you made it, I gave you a sort of housewarming gift that was indirectly related to one of the paths you did not choose. What was that gift?"

>Maribel blinks. "It was a potion," she says. "I don't have it with me, we've kept it in the cabinet upstairs. I would have drank it already if I had it."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 08:26:35 PM
> "And what did it do?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 08:28:16 PM
> "And what did it do?"

>"Well, I never actually tested it," says Maribel. "But it's supposed to make you bigger, right? We've been saving it in case we ever needed it for something."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 08:35:16 PM
> Exhale and look back down at Maribel.
> "Good. I suppose that is the best I can do for the time being to make sure you are really you and not someone else in disguise."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 08:48:12 PM
> Exhale and look back down at Maribel.
> "Good. I suppose that is the best I can do for the time being to make sure you are really you and not someone else in disguise."

>"Have you met anyone else?" says Maribel, frowning. "Please tell me Renko isn't stuck here, too!"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 09:04:15 PM
> "If she is, I have not found her. I believe we had best start making good use of our time, however. Are you well enough to resume traveling? Or do you still need some time?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 09:18:52 PM
> "If she is, I have not found her. I believe we had best start making good use of our time, however. Are you well enough to resume traveling? Or do you still need some time?"

>"Good," says Maribel. "And I guess I can follow you through some gaps easily enough. I don't think I'll be getting any more sleep here, anyways."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 09:47:29 PM
> "We will be traveling through gaps only as we find them. Most of our travel, sad to say, will be on foot."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 09:48:58 PM
> "We will be traveling through gaps only as we find them. Most of our travel, sad to say, will be on foot."

>"Why?" says Maribel.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 10:00:50 PM
> "Have you tried any supernatural acts since arriving here?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 10:03:04 PM
> "Have you tried any supernatural acts since arriving here?"

>She nods. "I've had no luck... But what about you?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 10:12:20 PM
> "No more than you."
> Wave our arm to our side, attempting to shoot a wave of danmaku that way. Obviously do not aim in Maribel's direction, just in case.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 10:14:15 PM
> "No more than you."
> Wave our arm to our side, attempting to shoot a wave of danmaku that way. Obviously do not aim in Maribel's direction, just in case.

>You wave your arm and have no luck in summoning any danmaku.
>"Then, how did you get here to start with?" says Maribel, frowning. "Surely you've gotten that much to work?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 10:18:10 PM
> "I havve found many places, with gaps useful for traveling between them. I can still do enough to open many of them. But we need to find them first."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 10:21:40 PM
> "I havve found many places, with gaps useful for traveling between them. I can still do enough to open many of them. But we need to find them first."

>"So none of the others have worked?" says Maribel. "What about the ones you use to carry things?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 10:23:36 PM
> Have we ever told Maribel about that?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 10:27:01 PM
> Have we ever told Maribel about that?

>She's seen them. It's not really a big secret that you store things in gaps. You find the knowledge enhances your mystique.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 10:43:08 PM
> Do our pocket gaps still work outside of Genfauxkyo?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 10:46:34 PM
> Do our pocket gaps still work outside of Genfauxkyo?

>You have been using them for storage for some time now, yes.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 10:48:01 PM
> "Those do still work, at least. I have been unable to travel from place to place without assistance, though."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 10:52:43 PM
> "Those do still work, at least. I have been unable to travel from place to place without assistance, though."

>She nods. "I'm going to be honest, Yukari. I haven't had anything to drink for a long time now. I don't think I'm going to last very long just going on foot..."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 10:55:44 PM
> Inventory
> Could we carry Maribel in a pocket gap?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 04, 2013, 11:35:35 PM
> Inventory
> Could we carry Maribel in a pocket gap?

>>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Red Shoes
>You never thought you?d miss these.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Tape Measure.
>A length of material with precise markings of length. With it, you can use it bridge distance much more quickly and easily.
>Bundle of Flowers
>A collection of a dozen or so unidentified flowers taken from a garden on a floating island. Some resemble edible flowers.
>Sturdy Stick
>Suitable for aiding in walking.
>Right now, you couldn't make one large enough. Nor could make you keep her from suffocating.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 04, 2013, 11:54:40 PM
> "Hmm...well, let's try this, then."
> Concentrate for a moment, then open a gap back to the ruined gap where we first entered the area.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2013, 12:24:00 AM
> "Hmm...well, let's try this, then."
> Concentrate for a moment, then open a gap back to the ruined gap where we first entered the area.

>She nods and watches expectantly as you focus.
>Beforehand, you would have found this much too far of a distance to cover in this place, the border material was just too unstable. But, with the aid of your tape measure, you have little problem in opening a gap between here and that spot miles away.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2013, 12:25:48 AM
> "...Huh. Well, that's a good sign, at least."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2013, 12:27:39 AM
>"Is it safe?" says Maribel, peering at the gap.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2013, 12:30:42 AM
> "It should be."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2013, 01:16:33 AM
> "It should be."

>She nods.
>"So, what do we need to do before we can leave? Can I help?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2013, 01:41:32 AM
> "We need to find another gap."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on November 05, 2013, 02:19:34 AM
Should we leave her here and look around for water, or ask her to help look for gaps?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2013, 03:38:05 AM
I'm not sure of the likelihood of water anywhere in this deserted rock of a dimension. Regardless, I think we should look for either water or a gap and take advantage of whatever we find.

What I'm pondering more is whether or not we should ask Maribel if she found anything interesting. She might have picked up one of our tools by accident, but we also don't really want to admit to their existence in front of her.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 05, 2013, 09:27:34 AM
> "We need to find another gap."

>"Ah, okay," says Maribel. She gestures to the left. "I've been that way. Eventually, it you find something that's...kind of like snow? It's cold and powdery, at least, but it's rock-colored. It was too cold to go any further. But, I think I felt something odd that way."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 05, 2013, 12:01:05 PM
> Look eastward. Can we see what she's talking about?
> "How far away is it, do you believe? I would rather not let your fire out of my sight, given your condition."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2013, 02:16:06 AM
> Look eastward. Can we see what she's talking about?
> "How far away is it, do you believe? I would rather not let your fire out of my sight, given your condition."

>"Miles," she says.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2013, 02:49:03 AM
> How easy or difficult would it be for us to carry Maribel around in our arms?
> Could we keep Maribel kind of half-in-half-out of a pocket gap and have the gap itself tote her around? Or would that cut her in half?

> Nod.
> "All right. Before we go on our little adventure, however, there is something I would like to examine."
> Hold out an open hand to Maribel.
> "Would you take my hand, please?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2013, 02:58:32 AM
> How easy or difficult would it be for us to carry Maribel around in our arms?
> Could we keep Maribel kind of half-in-half-out of a pocket gap and have the gap itself tote her around? Or would that cut her in half?

> Nod.
> "All right. Before we go on our little adventure, however, there is something I would like to examine."
> Hold out an open hand to Maribel.
> "Would you take my hand, please?"

>You could normally carry Maribel around without too much trouble.  Presently, you are not quite in top shape, and it may tax you after some length of time.
>It is possible to haul her around in a gap, but it would be hard to keep it open long enough to be useful for such endeavors.
>"Well, okay," she says, as she takes your hand. "What are you looking for?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2013, 03:03:29 AM
> Can we feel that aura abnormality any better?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2013, 03:25:19 AM
> Can we feel that aura abnormality any better?

>It does seem to be a bit more clear now. There's something innately off about her. Not quite malicious or harmful, but rather like seeing someone becoming unusually pale after spending too much time indoors. A closer look may be necessary.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2013, 03:28:21 AM
> How could we take that closer look?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2013, 03:45:31 AM
> How could we take that closer look?

>Further examination might do it. Bringing her to a place where the borders are less chaotic may help as well.

Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2013, 03:51:36 AM
> Frown.
> "...Hmm, that's interesting. Pardon me for a moment."
> Give the strange aura some further examination, then. Can we tell how long she has been changed for? How strong the change is? Is there any physical aspect of her that has changed? Any mental aspect?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on November 06, 2013, 04:41:54 AM
>Does it line up with, say, someone becoming a youkai?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2013, 12:30:30 PM
> Frown.
> "...Hmm, that's interesting. Pardon me for a moment."
> Give the strange aura some further examination, then. Can we tell how long she has been changed for? How strong the change is? Is there any physical aspect of her that has changed? Any mental aspect?

>"What's interesting?" says Maribel. "What are you up to, Yukari?"
>Taking a closer look you find that this oddity seems to be fairly recent, probably no more than a day or so old. It is rather weak right now, but seems to have the potential to become worse as time goes on. It doesn't seem to affect mental or physical aspects so much as spiritual aspects. With time, though, there will be mental and physical effects.

>Does it line up with, say, someone becoming a youkai?

>You would say so. It seems that she is slowly losing her humanity.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2013, 12:50:18 PM
> Is it possible she has a 'piece' of us?
> Have we felt a little more human recently? Could we even tell?
> Is the process reversible?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2013, 01:03:18 PM
> Is it possible she has a 'piece' of us?
> Have we felt a little more human recently? Could we even tell?
> Is the process reversible?

>You don't think so. It's possible, you suppose, but you would like to think you would have recognized it sooner.
>You...don't think you would know, actually.
>It may be. You may even be able to do it yourself, but it is not something you would wish to try without all of your tools in your possession, and preferably being back in Gensokyo. Even then, if it gets much worse, it may become the spiritual difference between a haircut and an amputation, so to speak. You imagine a competent shrine maiden could purify it away, if you get her to one before it is too late. It is plausible that a skillful hermit could assist with this as well, but again time is a factor.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2013, 01:08:56 PM
> Can we tell how and/or why it is happening?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2013, 01:27:31 PM
> Can we tell how and/or why it is happening?

>You cannot tell how just by looking at it. Knowing Maribel, you hardly think it is self-induced, so the source is almost certainly something else. As for why, you imagine there is some aspect of this place that humanity is incomparable with. An ignorant person would call it corrupting or soul poisoning or some such, but you know better than to consider it that. But whatever it is, it is not something a human can do or be exposed to or whatever without losing themselves.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on November 06, 2013, 01:45:51 PM
>"Has anything happened to you in the past day or so?"
>"Other than the thirst do you feel ok?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2013, 02:00:46 PM
>"Has anything happened to you in the past day or so?"
>"Other than the thirst do you feel ok?"

>"What do you mean by happened, exactly?" says Maribel.
>"No," she says. "My head hurts, I'm exhausted, my mouth feels like it's full of cotton... I don't know how much of that is related. I haven't gone this long without water before..."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on November 06, 2013, 02:10:05 PM
>"I don't mean to worry you, but I suspect this place isn't very safe for you to stay in. After we find some water we should get you out of here as fast as possible."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2013, 02:21:41 PM
> Don't say that.

She's already under enough stress. Let's just get a move on looking for the weirdness she found.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2013, 02:35:32 PM
Like, I can appreciate the sentiment, but we need to put our parenting hat on right now. Mary is confused, afraid, and physically damaged, and our presence means the world to her. We're Yukari Yakumo, the (cause of and) solution to all of life's problems, and if anyone can fix her situation, it's us. So I think it is best to avoid mentioning what the environment is doing to her; her stress level is already taxingly high.

> "Hmm hmm hmm. Have you found anything interesting? Anything out-of-place, even for these strange lands?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on November 06, 2013, 02:43:15 PM
Ok, fair enough, I was on the fence about saying that anyway.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2013, 03:04:12 PM
Yeah, I didn't think you meant anything bad or whatever by it.

Also, in retrospect, not checking Turtle House when we were in Genfauxkyo was a stupid move. I'm going to file that on the same shelf as Utsuho not investigating the flowers or letting Wriggle finish her research before taking action, Iku taking forever and a day to talk to Suika, and Nue not grilling the known village thief about where her cards went. >_>
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 06, 2013, 03:47:38 PM
>"I don't mean to worry you, but I suspect this place isn't very safe for you to stay in. After we find some water we should get you out of here as fast as possible."
> Don't say that.
> "Hmm hmm hmm. Have you found anything interesting? Anything out-of-place, even for these strange lands?"

>You consider being direct, but decide she probably has more than she wants to deal with already.
>She frowns as you ask about interesting things. "Well, what do you think is interesting?" she says. "To be honest, most of this place is weirdly fascinating. Just...I don't want to stay any more, not like this."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 06, 2013, 04:03:21 PM
I think we might need to tell her about the tools.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Yaersulf on November 06, 2013, 04:35:55 PM
Possibly, but I don't think we need to tell her everything about them. I doubt she's found any anyway, most of the ones we've found haven't exactly been in a recognisable form.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2013, 03:11:15 AM
> "Anything that clearly didn't belong to its environment, shall we say."
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2013, 03:22:22 AM
> "Anything that clearly didn't belong to its environment, shall we say."

>"Well...there are the hands. But surely you've seen them by now, right?" says Maribel.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2013, 03:23:32 AM
> "I have seen hand patterns in a few things, yes. What form did they take when you saw them?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2013, 03:34:41 AM
> "I have seen hand patterns in a few things, yes. What form did they take when you saw them?"

>"I've seen them in plants, I've seen them in rocks..." she frowns for a moment. "They were all over the mountain I climbed to get here. And you could sometimes see them in the dirt out around it, where that crater was. I think even the sky there made some."
>She glances upwards, then continues, "I half expected to find them in the stars, but none there. I guess that's a good thing? I don't even know."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2013, 03:42:51 AM
> Huh. We probably should pay closer attention to that, should we find ourselves at the floating islands again.
> Nod.
> "All right, then. I think it is time we tried to find that abnormality. Are you ready?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2013, 03:52:16 AM
> Huh. We probably should pay closer attention to that, should we find ourselves at the floating islands again.
> Nod.
> "All right, then. I think it is time we tried to find that abnormality. Are you ready?"

>She nods.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2013, 03:55:45 AM
> Look back eastward and open a gap to a spot a couple of miles away.
> "Stay close. And close your eyes when going through if you have to."
> Gently lead Maribel through the gap.
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on November 07, 2013, 04:25:08 AM
>Huh. Have we examined our hands recently?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2013, 12:41:09 PM
> Look back eastward and open a gap to a spot a couple of miles away.
> "Stay close. And close your eyes when going through if you have to."
> Gently lead Maribel through the gap.

>Huh. Have we examined our hands recently?

>You take a moment to examine your hands. And...they're rather a mess. Dirty and with a quantity of scum under your fingernails, and a little ripped up from your rock-climbing adventure. IT will take some time and care to restore the to their proper majesty.
>While you examine your hand, Maribel grabs a small bundle of what seems to be weeds from near her fire. Taking a closer look, it seems to be a crude bag. As well, she grabs a sturdy-looking stick not too dissimilar to the one you were carrying before you stored it away.
>You then open a gap, and guide Maribel through it. "I remember how they work," she says around a dry cough, closing her eyes as you lead her into it.
>Stepping through the gap, you emerge to find yourself in another section of rocky wastes. The land here is a bit less uneven than were you found Maribel, and the air is noticeably chillier. Several tall, thin columns of rock extend from the ground here in random places, their tops spiraling apart to create something like corkscrew-shaped tendrils that reach toward the sky.
>"Mmm," says Maribel, "We're going toward that snow, huh?"

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2013, 01:04:09 PM
> Look back. Can we still see the fire?
> "Should we not be?"
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2013, 01:41:17 PM
> Look back. Can we still see the fire?
> "Should we not be?"

>You glance back and can still see it in the distance.
>"It's just I don't have any shoes like you do," says Maribel. She pinches at the sleeve of her nightgown. "This isn't very thick, either."

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2013, 02:19:20 PM
> Could we gap the fire along and bring it with us?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2013, 02:21:48 PM
> Could we gap the fire along and bring it with us?

>You could. if you were careful. It would be easy to accidentally extinguish it along the way.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2013, 02:22:54 PM
> What would we need to do to make sure that doesn't happen?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2013, 02:38:13 PM
> What would we need to do to make sure that doesn't happen?

>You would have to make sure the whole fire does not pass through the gap at once; much as there was no air for Maribel to breath, there's none for the fire either.

>_
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2013, 03:00:36 PM
> Could we do that by making the gap very thin?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: O4rfish on November 07, 2013, 03:34:26 PM
>Do we have a hat or some container for water?
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Kilgamayan on November 07, 2013, 04:19:12 PM
> Shank the moonplanet. Blood for the blood god!
Title: Re: Yukari Quest III - A Z-Machine Adventure
Post by: Hello Purvis on November 07, 2013, 04:37:06 PM
> Shank the moonplanet. Blood for the blood god!

>You gapshank the moonplanet! It explodes into gore, which rains down upon you all.
>"I don't think this is safe to drink," Maribel observes, moments before a rogue moon rock strikes you with meteoric force and adds you to the rain.