Maidens of the Kaleidoscope
~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Dynast on August 06, 2009, 05:45:19 PM
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Hello, like the title said, I have a little problem with a script...
task Explode_(speed,deceleration,angle,delay,type)
{
let obj=Obj_Create(OBJ_SHOT);
Obj_SetPosition(obj, GetX, GetY);
Obj_SetAngle(obj, angle);
Obj_SetSpeed(obj, speed);
ObjShot_SetGraphic(obj, type);
ObjShot_SetDelay (obj, delay);
ObjShot_SetBombResist (obj, true);
while(Obj_BeDeleted(obj)==false)
{
while(Obj_GetSpeed(obj)>=0)
{
speed+=deceleration;
Obj_SetSpeed(obj, speed);
yield;
}
speed=0.5;
Obj_SetSpeed(obj, speed);
Obj_SetAngle(obj, atan2(GetPlayerY - Obj_GetY(obj), GetPlayerX - Obj_GetX(obj)));
yield;
}
}
I would like to create a shot, who slow down until the stop, and will reach the last player position...
It dosen't work. The shot won't slow down. Can you give me a hand please ?
I'm sorry if my english are poor :(
I'm French.
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Essayez cela.
task Explode_(speed,deceleration,angle,delay,type)
{
let obj=Obj_Create(OBJ_SHOT);
let s = speed;
let a = angle;
Obj_SetPosition(obj, GetX, GetY);
Obj_SetAngle(obj, angle);
Obj_SetSpeed(obj, speed);
ObjShot_SetGraphic(obj, type);
ObjShot_SetDelay (obj, delay);
ObjShot_SetBombResist (obj, true);
while(Obj_BeDeleted(obj)==false)
{
if(Obj_GetSpeed(obj)>0)
{
s-=deceleration;
}else if(Obj_GetSpeed(obj)<=0)
{
s=0.5;
a=atan2(GetPlayerY - Obj_GetY(obj), GetPlayerX - Obj_GetX(obj))
}
Obj_SetSpeed(obj, s);
Obj_SetAngle(obj, a);
yield;
}
}
Si je l'ai mal interpreter vous pouvez expliquer en fran?ais.
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Si je l'ai mal interpreter vous pouvez expliquer en fran?ais.
Ce ne sera pas la peine, merci beaucoup :D