Actually, regarding this, I think the turn priorities are fine, provided that we take our turns in order. E.g if I had the nuke and I saw everyone move, then I can nuke them at their newly used spaces. And if I saw Stuffman getting the nuke the last turn, i could prepare for that by running for the shop, etc.
The problem is that I didn't buy the nuke, I got it from an event, so by the time the board was updated and we all found out about it, your turn had passed and it was too late for you to save yourself (but not too late for Dormio to save you, apparently!)
A better idea would be to randomize priority every turn, without the players knowing what their place is until the turn is played.
I would be okay with this. It would add another gambling element to the game, and god knows you can't have too much randomness up in this bitch :V
For future reference, how many qualifying conditions can we specify for what we want to do on our turn? Do I have to say "I nuke this specific space", or can I say "Nuke Purvis wherever he lands"? Or can I take it even farther and say "If Purvis and Affinity are within 9 spaces of each other, target the nuke so that it hits them both, and if possible shift it so that it can also hit the Kappa Lab"?