Author Topic: Sakuya Quest 6 - A Z-Machine Adventure  (Read 72952 times)

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #600 on: December 13, 2016, 04:06:00 PM »
> Keep moving toward her until she clearly regains her balance.

>It takes her a moment, you manage to close the distance to about two yards.

>_

Suwako Moriya

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Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #601 on: December 13, 2016, 04:50:22 PM »
> We've done horizontal and vertical lines and circles of arrowheads so far. What are some of the more complex patterns we can do at a moment's notice?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #602 on: December 13, 2016, 05:26:51 PM »
> We've done horizontal and vertical lines and circles of arrowheads so far. What are some of the more complex patterns we can do at a moment's notice?

>Other geometric shapes, wedges, arcs, things made of intersecting lines. Complexity becomes a problem, though.

>_

Suwako Moriya

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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #603 on: December 13, 2016, 05:49:10 PM »
> What other non-arrowhead, non-knife danmaku do we tend to use?

> Try firing a triangle of arrowheads, pointed upward, about two feet wide and two feet high, at the beast with the top point of the arrow centered at her chin.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #604 on: December 13, 2016, 06:12:30 PM »
> What other non-arrowhead, non-knife danmaku do we tend to use?

> Try firing a triangle of arrowheads, pointed upward, about two feet wide and two feet high, at the beast with the top point of the arrow centered at her chin.

>That tends to be it. Typically you focus on knives
>You do so. It's not a very good triangle, there are some serious gaps in it, but it is tight enough to be a decent obstacle if nothing else. The brute turns, sees the attack coming, and tries to dodge away from the the undergrowth she had just vaulted over, toward your left. She very nearly avoids the whole thing, but the very corner clips her side, drawing a little wince.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #605 on: December 13, 2016, 07:13:11 PM »
> How far away is she now?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #606 on: December 13, 2016, 07:28:57 PM »
> How far away is she now?

>About two and a half yards now.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #607 on: December 13, 2016, 07:44:42 PM »
> How many knives to we have left?
> Drawn another knife.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #608 on: December 13, 2016, 08:15:33 PM »
> How many knives to we have left?
> Drawn another knife.

>You have four left.
>You prepare another knife, as the Brute keeps moving the direction that she was, as maneuvers around a couple of trees.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #609 on: December 14, 2016, 04:02:49 PM »
> Chase after her (running) without shooting yet.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #610 on: December 14, 2016, 04:31:47 PM »
> Chase after her (running) without shooting yet.

>You drop down and chase after the Brute! As you round the tree, her Stone Machine comes right at your head from the side opposite of the tree!

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #611 on: December 14, 2016, 07:00:07 PM »
> Duck!
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #612 on: December 14, 2016, 08:14:33 PM »
> Duck!

>You duck! The machete passes just over your head, slamming into the tree with a meaty noise and sending shards of wood into your hair and face. Thankfully they are just irritating, rather than painful or getting into your eyes.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #613 on: December 14, 2016, 08:34:54 PM »
> Can we see the beast from our ducking position?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #614 on: December 14, 2016, 09:06:14 PM »
> Can we see the beast from our ducking position?

>She is ahead, a few feet.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #615 on: December 14, 2016, 09:07:24 PM »
> Is she reaching back with a hold on the machete?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #616 on: December 14, 2016, 09:30:35 PM »
> Is she reaching back with a hold on the machete?

>She seems to have turned around, from what you can tell at this moment in time from your current position.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #617 on: December 14, 2016, 11:23:45 PM »
> Which of our sides is the tree on?
> Can we tell if there is another tree immediately to our other side?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #618 on: December 14, 2016, 11:57:33 PM »
> Which of our sides is the tree on?
> Can we tell if there is another tree immediately to our other side?

>The tree is to your left. There are trees to your right, but you have  a few feet until you reach them.

>_

Kilgamayan

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Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #619 on: December 15, 2016, 12:40:53 PM »
> Are we in a position where we could flow our ducking motion into a roll fairly seamlessly?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #620 on: December 15, 2016, 01:29:14 PM »
> Are we in a position where we could flow our ducking motion into a roll fairly seamlessly?

>Perhaps, but you are not very good at rolling.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #621 on: December 15, 2016, 06:05:28 PM »
> Take a step back and to the right to give ourselves the opportunity to un-duck and regain our standing balance.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #622 on: December 15, 2016, 08:50:15 PM »
> Take a step back and to the right to give ourselves the opportunity to un-duck and regain our standing balance.

>You do so, as the brute pulls her stone machete from the tree, closing in on you in the process.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #623 on: December 16, 2016, 03:19:31 PM »
> Do we know if there's anything immediately behind us?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #624 on: December 16, 2016, 04:58:20 PM »
>Not immediately behind, at least. There is some thick brush a couple yards behind you.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #625 on: December 16, 2016, 09:42:30 PM »
> How close is she now?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #626 on: December 16, 2016, 10:23:03 PM »
> How close is she now?

>A few feet at most.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #627 on: December 17, 2016, 06:00:21 PM »
> How're we feeling for time-stepping-out-ing? Presumably not that good?
> Continue backing up.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #628 on: December 17, 2016, 06:45:18 PM »
> How're we feeling for time-stepping-out-ing? Presumably not that good?
> Continue backing up.

>You may be able to perform a short one.
>You continue to back away, she closes in markedly faster, her hand shooting out toward you!

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #629 on: December 18, 2016, 10:32:52 PM »
> Is she aiming for our throat again?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"