I am the only one who thinks the "Hard" difficulty in most Touhou games seems redundant?
As in, it sort of lacks a point, other than begin a bridge between Normal and Lunatic, obviously.
Let me explain, heres what I personally believe are the "Main function" of every difficulty:
Easy: Well, for one most newbies will start here for obvious reasons. A few may even stay here, but most will move on to Normal at least.
Normal: The standard, the main goal so to speak. Its every players first and main goal: to 1cc Normal the game. Anything beyond that may be a bonus, but I am fairly sure pretty much everyone aims for this at the very least.
Lunatic: For the people who want MORE and want to leave nothing uncompleted. Obvious highest difficulty 1cc desire. The ultimate goal.
Hard: ugh... well I honestly dont know. Maybe some people just like playing in order?
What I mean is, I always found Hard to be irrelevant: You either are happy with the Normal 1cc, OR you want more in which case people will 99% of the time aim for a Lunatic 1cc... so hard is, once again, irrelevant. Now I dont know about you but I never ever played hard (except in PCB once because lol random), my reasoning is: I am trying to get good at Lunatic why waste my time with Hard? It makes no sense to me!
Does anyone else think like this or it is just me begin picky?
(BTW I MAY or MAY NOT have another exception with Hard: UFO. If only because I heard its Hard difficulty is pretty much the equivalent of an others game Lunatic!)