Author Topic: Yukari Quest VII - A Z-Machine Adventure  (Read 40358 times)

Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #450 on: September 20, 2014, 05:05:32 AM »
>"Goodnight."
>Promptly collapse in an appropriate place.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #451 on: September 20, 2014, 05:11:56 AM »
> "Please do. I will see you in the morning."
> We have a lot on our plate for the next while, don't we? We should see if we can get an audience with Eiki and find out if she has any idea why what happened happened, and we should also probably have Iku send a message to the Dragon for other ideas. There's keeping an eye out throughout the cosmos for that last missing piece of music. There's returning to the Renko issue. Gotta check up on Mary tomorrow morning, too, while we're thinking about them, as well as helping Mary obtain a ring if she reminds us about what we said (though it'd be better to pursue an existing one than use Materia Prima if we can avoid doing so). Would be nice to figure out why those fake memories keep popping up, though it could be amusing to keep them, as long as they don't interfere with life. And then there's the mahjong tournament, of course.
> But all of that can wait. Adult responsibility time is later, sleep time is now. Go to bed, girlie, you've earned it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #452 on: September 20, 2014, 01:35:39 PM »
>Bothering Keine should be on that list too, right? Since she's the one who cleaned up the Gensokyo Isle incident whose memories came back?
>But yes. Sleep. Glorious, glorious sleep. Is all that matters. The rest is all just busywork in comparison.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #453 on: September 20, 2014, 01:55:15 PM »
>"Goodnight."
>Promptly collapse in an appropriate place.

> "Please do. I will see you in the morning."
> We have a lot on our plate for the next while, don't we? We should see if we can get an audience with Eiki and find out if she has any idea why what happened happened, and we should also probably have Iku send a message to the Dragon for other ideas. There's keeping an eye out throughout the cosmos for that last missing piece of music. There's returning to the Renko issue. Gotta check up on Mary tomorrow morning, too, while we're thinking about them, as well as helping Mary obtain a ring if she reminds us about what we said (though it'd be better to pursue an existing one than use Materia Prima if we can avoid doing so). Would be nice to figure out why those fake memories keep popping up, though it could be amusing to keep them, as long as they don't interfere with life. And then there's the mahjong tournament, of course.
> But all of that can wait. Adult responsibility time is later, sleep time is now. Go to bed, girlie, you've earned it.

>Bothering Keine should be on that list too, right? Since she's the one who cleaned up the Gensokyo Isle incident whose memories came back?
>But yes. Sleep. Glorious, glorious sleep. Is all that matters. The rest is all just busywork in comparison.

>With things tended to, you drop off into a well-deserved rest. Sleeping well into the next day, you are slow to rise and tend to the variety of problems the world has left you. First of all, you go to have a chat with the authorities at Higan. This is something of a difficult process; you are not very welcome at all there. But, Komachi is kind enough to pass along your request for an audience without giving you any trouble, a rare and welcome trait for someone involved with the Celestial Bureaucracy. Sadly, the Yama herself has little to add; lost memories are not her domain, nor are gods that have passed away; save for the living variety that Sanae claims to be. She is about as befuddled with the events that have happened as anyone is, and seems to be willing to chalk it up to Gensokyo being a new and unplanned region. Finding her less than helpful, you don't feel particularly rude for leaving when she begins to lecture you.
>Finding Iku is slightly difficult, but she is more than happy to carry a message for you. You suppose she must still be grateful for your assistance with her little poltergeist problem.
>From there, you follow Yuyuko's advice, and have a discussion with Keine. She is about as clueless with regards to the incident as anyone else, but as you describe it to her, she grows visibly uncomfortable. With some prodding, she confesses she may be partly to blame, When she took it upon herself to restore Gensokyo after the Moriyas' tampering with it, she had to make a lot of decisions very quickly, while dealing with the tools that she had. She did what she could to restore time to its proper place, but quietly admits that some small things were not able to quite fit back like they should have, but she did what she could to make things fit smoothly. With regards to the things that were lost, she doesn't know what happened to them, but she will admit that it may have been her fault that they ended up as they did, particularly the lost memories. While you can't say she is truly to blame, it isn't as if she caused the original problem, you are rather vexed by this if only because it puts the possible cause largely out of your own hands.
>From there, it is time to investigate the border, particularly with an eye on the anomaly you noticed yesterday, and you are not pleased with what you discover. The best way to describe it is a small flaw in the foundation of Gensokyo's borders, a tiny fracture that's particularly easy to overlook. You can tell it's been there a little while and has been subtly widening, to the point you might well have even noted it without this incident to prompt you. However, what makes it particularly noteworthy is that it has definitely taken some recent damage, which seems to physically correspond to Mayohiga. You believe you have found its point of entry. If nothing else, the early damage is enough that dimensionless things like loose memories could easy slip through if they happened to drift around it, and being at such a "low" point, you imagine they would end up here, and you wonder if there have been any recent amnesia cases that fell through this and ended up a part of the entity as well. Regardless, this is enough to leave you rather irritated with the world in general and takes priority.
>It takes an annoyingly long time for the crack to be fixed to your satisfaction, forcing you to set most other matters aside. Thankfully, it is not necessary for you do anything overt like physically isolate anything, which would draw an undesirable amount of attention, which allows you to work on it quietly. As much as it annoys you to admit it, you suppose it wasn't bad work for someone who didn't know what they were doing and just trying to follow a blueprint, so to speak. Still, you have to all but rip out the region and rebuild it from the ground up by hand, which is slow and terribly irksome work. If nothing else, at least Ran focuses on cooking your favorites during this time.
>Eventually, though, you finally get the thing repaired to your satisfaction and actually have some decent amount of time to yourself again. You quickly find that that Maribel and Renko wasted little time with their wedding arrangements. Seeking out Maribel, you find her in the middle of a small quest to make the perfect wedding ring, gathering up elements from all over Gensokyo to go into it. This, unfortunately, has not dissuaded her from asking for the piece of materia prima that you asked for, but you are eventually able to turn her fro the idea by pointing out in a couple hundred years after she and Renko has passed away, wars would be fought over the possession of a piece of spent materia prima, just in hopes of deriving something useful from it. To make up for it, you help her gather a few more exotic ingredients, such as a small emerald from Makai and golden decoration from Higan that you're sure no one will miss once it's melted down.
>As for Renko, it seems the recent news has done a lot for her insecurities; frankly you don't recall the last time she's been so friendly. It might help that you are treating her to lunch and have nothing but congratulations for the two of them. Still, you suspect this issue is effective buried; she seems genuinely surprised that you didn't try anything untoward. You decide to allow them a little time before resuming usual activities, regardless. 
>As well, you are able to meet with Iku again, who confirms your message has been carried, and replies that The Dragon had wondered where you had vanished to; which is curious, you wouldn't have thought that it would be unable to find something it is actively looking for. You had suspected there were limits to its reach...
>The wedding itself is an interesting affair. Unlike most people, they seem to feel the need to get married twice, which you suppose is popular in the outside world these days. Realistically, you think they just couldn't decide whether they wanted to exclude the Moriya Shrine or the Hakurei Shrine. Regardless you decide there's no point in complaining about two celebrations, though you wonder what kind of favors each of them had to pull to get it. The celebrations at the Moriya Shrine take on a decidedly foreign flavor, both of them in elaborate white dresses and involving many customs you aren't particularly used to. Sanae seems to have a blast presiding over it, though you can tell Kanako isn't particularly pleased with the non-traditional theme. The ceremony was supposed to simply involve friends, but the two of them turn out to have a lot of friends. Later, the second ceremony at the Hakurei Shrine is a lot more familiar and traditional, and not particularly noteworthy until the party that follow is swarmed by faeries. You do take the opportunity to have a discrete chat with Utsuho and Parsee during this time, as the only two people who can truly remember Gensokyo Island, and find they have nothing useful to suggest. You are careful not to suggest too much, but you can tell that Parsee is quite suspicious that it has come up at all; this isn't particularly surprising.
>With regards to yourself, the memories continue to come and sometimes intrude upon your dreams. Ultimately, you decide they are harmless and form an interesting piece of speculative fiction. As well, it is a bit strange to consider yourself having ever been a child, or caring enough about a political situation to personally organize and intervene around it. Or working for a government in any capacity! As near as you can tell, if anyone else is recalling anything, they are not mentioning it. You suppose, like the music, they were lost. Perhaps they'll pop up again at some point if they weren't completely broken up in the cosmic background. As well, there is still the materia prima to consider. With some work, you could use it to greatly stabilize Gensokyo's borders, or perhaps quietly expand it out...
>With all that aside, there is still a tournament to plan!
>You have gotten a Happy End!
>Original Inspiration: TranceHime
>Programming, Music, Typos, Database Errors: Purvis Hobotech
>Title Art: Past Himiko
>Ending Art: Current Himiko
>Supper Player: You!
>And in local government news...

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #454 on: September 20, 2014, 02:09:23 PM »
Phew.

> So was Reisen's construct really a part of that entity?
> Was there any historically important component of the entity that was never actually identified?
> What happened to the 'citizens' of the fake Gensokyo between the time the we took our astrolabe and the time it finally vanished?
> What was the significance of the sounds in the root core?
> Was Himiko on to something in her investigation of "Tih"?
> Why did Mary get abducted?
> Where was our hat?
> Where were Mary's clothes?
> Did we miss any pieces of Materia Prima?
> You've already told me where the last music piece was. What instrument was it?
> If we managed to put all four music pieces together, what would have happened?
> Have you really never played Metroid Prime 3? The root core was eerily reminiscent of the Leviathan seeds...
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #455 on: September 20, 2014, 02:28:14 PM »
> So was Reisen's construct really a part of that entity?
> Was there any historically important component of the entity that was never actually identified?
> What happened to the 'citizens' of the fake Gensokyo between the time the we took our astrolabe and the time it finally vanished?
> What was the significance of the sounds in the root core?
> Was Himiko on to something in her investigation of "Tih"?
> Why did Mary get abducted?
> Where was our hat?
> Where were Mary's clothes?
> Did we miss any pieces of Materia Prima?
> You've already told me where the last music piece was. What instrument was it?
> If we managed to put all four music pieces together, what would have happened?
> Have you really never played Metroid Prime 3? The root core was eerily reminiscent of the Leviathan seeds...

>It was. Recall that before the gems were brought together, it existed in a disembodied state out of phase with the rest of the world.
>You identified the major components.
>They vanished when you left, as did fake Gensokyo itself. It only existed while you were physically there.
>The sounds were the entity itself moving toward a more active state. You may recall that Maribel heard the first one; not long after you looked at it throught he magnifying glass.
>No. That was a very amusing coincidence. I thought about claiming it, but that would have mislead you ultimately.
>Maribel was abducted because you were emotionally bonded to her. Recall how the size-changing gaps worked, where it affected things you were emotionally connected with? This is the same principal. Why Maribel in particular? Because she was the one you gave attention to. Other candidates would have been Reimu, if you chose to bother her instead, Yuyuko if you attended to neither Reimu nor Maribel, and Ran if you attended to none of them. Why is Ran at the bottom of the list? It's an old bond, and thus not quite as shiny and exciting.
>It was in the ruined city. Had you peered through the proper mirror, or perhaps teleported along the building tops, you would have found it caught on an exposed girder.
>A piano.
>It would have provided you with a properly stable area to work with. This could have been employed in several creative ways.
>I have only watched the beginning of Metroid Prime 3, back when it was new. I wasn't impressed.
« Last Edit: September 20, 2014, 02:33:57 PM by Purvis »

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #456 on: September 20, 2014, 02:35:16 PM »
> So the parallels to the DDC tsukumogami were just coincidences?
> What song would have played?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #457 on: September 20, 2014, 02:42:04 PM »
> So the parallels to the DDC tsukumogami were just coincidences?
> What song would have played?

>Absolutely.
>It wouldn't be any song I know of, but it would have been described as something integrating a number of disparate elements that wouldn't work on their own into a greater whole.

Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #458 on: September 21, 2014, 05:17:45 AM »
>So Mary being abducted didn't have anything to do with her having border-related powers?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #459 on: September 21, 2014, 05:34:22 AM »
>So Mary being abducted didn't have anything to do with her having border-related powers?

>It kind of did; in that both she and Reimu were the top pics not only for hott slash reasons, but also because both are fundamentally involved. Yuyuko, being dead but still sometimes going among the living, was next in line. While the connection to Yukari was the primary thing, those were secondary and why they got precedence over others.

Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #460 on: September 21, 2014, 05:46:58 AM »
>Do you feel any remorse for using an infinite hallway trap? You monster.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #461 on: September 21, 2014, 05:53:40 AM »
>Do you feel any remorse for using an infinite hallway trap? You monster.

>The only remorse I feel was how long it took yalls to figure it out >=[
>Also I am surpised there haint been music requests.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #462 on: September 21, 2014, 06:20:34 AM »
I've never been much for music requested. I think I've I've only ever made one, actually.

> Where did the ideas for the worlds come from, anyway?
> When we first went through the size-changing gaps without Mary, did she grow and shrink along with us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #463 on: September 21, 2014, 06:32:57 AM »
> Where did the ideas for the worlds come from, anyway?
> When we first went through the size-changing gaps without Mary, did she grow and shrink along with us?

>Out of game; various places. Prog Rock covers, surrealists bits I had seen, random ideas, bits of dreams. I kept a list of ideas and used them when appropriate.  In game, they were formed partly by the entity's memories, and partly by Yukari. The worlds didn't exist until you were drawn into its presence, and physical forms were actualized by the having a proper mind interact with them. One of them, in fact, was very loosely based off of events that happened the prior day: The Field of Fronds; it was formed from a distorted memory of hugging Ran way in the early parts of the game; the air pressure, the fluffy fronds, and the pink motes of light were all representations of the feelings and sensations of that.
>She did not, because she was in a different world. This is also why you hat didn't envelope the ruined city, or your lost brassier leave a crater, and so on.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #464 on: September 21, 2014, 06:38:01 AM »
> Could we have managed to make our way through the giga-gap halfway into the floating island dimension before Mary forced her way into the wasteland?
> What was with the hands, anyway? Was it really as simple as Mary's muttered conclusion?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #465 on: September 21, 2014, 07:09:54 AM »
> Could we have managed to make our way through the giga-gap halfway into the floating island dimension before Mary forced her way into the wasteland?
> What was with the hands, anyway? Was it really as simple as Mary's muttered conclusion?

>Yes. I actually expected it to go down like that; Maribel wasn't supposed to be there at that stage at all.
>The hands were essentially what she suspected. As I mentioned, the entity was a major factor in shaping the world; and one of its major desires; or at least the desire that the memories picked up, was to latch onto anything that could remember them. The hands were a manifestation of that; reaching out to grab into anything it/they could.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #466 on: September 21, 2014, 07:16:17 AM »
> If we had done that, would Mary have scaled up along with us? Or would she have been given a heart attack by Giga-Yukari filling her normal-sized view?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #467 on: September 21, 2014, 07:25:26 AM »
> If we had done that, would Mary have scaled up along with us? Or would she have been given a heart attack by Giga-Yukari filling her normal-sized view?

>She would have, since the two worlds were connected somewhat, then directly connected by the event. However, it would be delayed a moment on her side.

>_

Solais

  • Developer fairy
  • is working for a game developer now.
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #468 on: September 21, 2014, 07:31:50 AM »
BGMs of the following areas:

- Start Cave
- Field of Fronds
- Crystal Palace
- Forest of Growth (though wasn't this part of the Field of Fronds, can't remember)
- Fake Gensokyo
- Floating Islands
- Mirror Mirror
- Wastelands
- City At The End of The World (as in, the ruined city)
- Color World
- Rooms of Pulling (as in the white rooms with the string)
- Root Chamber

(Any other areas I'm missing?)

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #470 on: September 21, 2014, 07:40:03 AM »
>Will Yukari be left with root-related psychological trauma?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #471 on: September 21, 2014, 07:11:07 PM »
BGMs of the following areas:

- Start Cave
- Field of Fronds
- Crystal Palace
- Forest of Growth (though wasn't this part of the Field of Fronds, can't remember)
- Fake Gensokyo
- Floating Islands
- Mirror Mirror
- Wastelands
- City At The End of The World (as in, the ruined city)
- Color World
- Rooms of Pulling (as in the white rooms with the string)
- Root Chamber

(Any other areas I'm missing?)

>Cave of Origin (Elephant Graveyard, Secret of Evermore)
>Field of Fronds (O2 in Love; Mother 3)
>Crystal Palace (Northwall, Actraiser)
>The Strange Forest (Silent Forest of Doubt; Arcana)
>Illusionary Gensokyo(Lonely World; Wild ARMs)
>Floating Islands (Prologue; Shadow of the Colossus)
>The Mirror Maze (Spider's String; Digital Devil Saga)
>The Barren Firmament (Interval of Freezed Time; Star Ocean 3)
>City of Aftermath (Kusanagi Village I; Okami)
>The Colors (Cursed Hanasaki Valley; Okami)
>The White Room (Sadness; Shut Up and Jam Gaiden)
>Root Abyss(Destruction; Breath of Fire 4)
>Awakened Root Abyss (Ethnicolor; Jean Michel Jarre)


>Will Yukari be left with root-related psychological trauma?

>Perhaps some nightmares.
« Last Edit: September 21, 2014, 08:23:55 PM by Purvis »

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #472 on: September 21, 2014, 08:10:08 PM »
Sac another hobo to close that tag.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #473 on: September 23, 2014, 03:27:30 AM »
Ooh, something that kept slipping my mind.

> What would have happened if we let the noises in the Awakened Root Abyss run for longer?
> Were any battles planned? Or were the non-Euclidean puzzles intended to be the challenges?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #474 on: September 23, 2014, 03:37:05 AM »
> What would have happened if we let the noises in the Awakened Root Abyss run for longer?
> Were any battles planned? Or were the non-Euclidean puzzles intended to be the challenges?

>They were precursors to the roots becoming more active. If allowed to continue for too long, the entity would have focused itself enough to move.
>Kind of. One of the possibilities I foresaw was that you would try to carve out just the destructive desire. This would have lead to it coming after you, manifested as a shapeless cloud of destructive desire as it disintegrating away. I actually had it drifting around the mirror maze post-destruction as an EX Battle. But yes, this was ultimately more of a puzzle game.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #475 on: September 23, 2014, 03:47:13 AM »
> Interesting. Would we have had any indication that the mirror maze would have been worth rechecking?
> If we had ended up in a battle, how would the mechanics have worked, with no flight or danmaku?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VII - A Z-Machine Adventure
« Reply #476 on: September 23, 2014, 03:59:14 AM »
> Interesting. Would we have had any indication that the mirror maze would have been worth rechecking?
> If we had ended up in a battle, how would the mechanics have worked, with no flight or danmaku?

>Directly? No. The closest thing you really had was the knowledge that you didn't check it thoroughly, which I did remind you of at one point.
>You would have had to make good use of your tools.