Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50448 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #60 on: April 10, 2013, 09:04:27 AM »
> Congratulate the parser for this series.
> No, seriously, I knew the A-Z Machine was good just by lurking through Iku Quest, the rest of the series still exceeded all expectations. I'm still pretty :o over the fact that the Broadsword from Nue Quest was on Kourindou since Patchy Quest and I'm still mulling over the fact what would've happened had players got it sooner.

>Oh bless your bees =]
>Things are more mutable than they may first appear.


> Take the leftmost tunnel.

>You take the leftmost tunnel. Or rather, since since both are about equally leftwards, you take the closer one.
>This tunnel is a bit more narrow than the others. but not uncomfortably so. It curves leftward and upward as you travel along it, the floor as rough as any others you've seen here. You decide, despite the chill in your feet, taking off your socks isn't a bad idea, since it makes it easier to find your footing in the folds and distensions on the floor.  You also feel buoyed by ahaving finally gotten some water. If you could find something to eat and some decent clothing, you might actually feel something other than irritated and vaguely hopeless at this whole scenario. Soon, you can see darkness ahead, after the tunnel has continued for some hundreds of yards and curved about eighty or so degrees away from the tunnel it branched into. The crystal at the edge looks quite rough and bearing hard edges, clearly it has been broken. Perhaps that seam extended further than you suspected?

>_
>

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #61 on: April 10, 2013, 10:04:13 AM »
>My bad ^_^'
>Can we see anything past the darkness?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #62 on: April 10, 2013, 10:14:02 AM »
>My bad ^_^'
>Can we see anything past the darkness?

>Accidents happen.
>You think you can get a glimpse of a piece of crystal floating in the darkness, but you would have to get closer to be sure.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #63 on: April 10, 2013, 11:47:23 AM »
>Poke at the darkness, see if it acts in the same manner as the darkness around the door through which we got to this strange place.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #64 on: April 10, 2013, 02:51:10 PM »
>Poke at the darkness, see if it acts in the same manner as the darkness around the door through which we got to this strange place.

>You make your way to toward the darkness. As you do, you look out past the end of the corridor, and can see huge chucks of crystal hanging motionless in the darkness. Smaller shards of it are scattered between them, nearly resembling a field of lightless stars in the inky blackness. Parts of the larger crystal masses bear the smooth curves and lack of hard angles that the mountain previously had, while other surfaces are jagged and harsh. You imagine you can even see where a few of the larger chunks used to fit together. From this, you can gather this is likely the same darkness you saw before, just closer now that the outer parts of the crystal mass were ripped apart when you prised open that gap in the border.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #65 on: April 10, 2013, 10:41:42 PM »
>Tentatively attempt to walk on it.
>Can we see anything other that floating crystal in the darkness?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #66 on: April 11, 2013, 02:59:42 AM »
>Tentatively attempt to walk on it.
>Can we see anything other that floating crystal in the darkness?

>You make your way toward the edge of the tunnel, and tentatively stepping over the sharp parts and finding that the darkness seems to support you as well as it has in the past.
>From your current vantage point, you can see a lot more of the aftermath of opening that gap, which is more of the same. None of the crystal chunks seem to be much larger than a small house, and you can see some that are nothing but sharp edges. Aside from that, there is nothing in the darkness but the occasional distant, glimmering light as there was before.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #67 on: April 11, 2013, 07:30:20 AM »
>Look around, are we outside of the crystal structure again?
>If so, analyse the extent of the damages.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #68 on: April 11, 2013, 08:12:29 AM »
>Look around, are we outside of the crystal structure again?
>If so, analyse the extent of the damages.

>You are not outside just yet, more straddling the threshold. You take care in stepping over the edge of the corridor and avoid cutting your feet.
>Now outside, you turn around an examine the former mountain. Where there were once gently slopes of crystal that resembled melted wax and cooled lava, there are now sharp, sheer bluffs of crystal reaching up above you and down below you for many yards. The cliff walls are jagged and uneven, without a hint of the old smoothness. From what you can see near you, much of the crystal is now quite sharp and unpleasant, and you imagine that the whole cliff is much the same way. The cliff face is uneven, some parts of it bearing huge gouges and other parts have sharp-looking overhangs and ledges. As well, you can see what looks like other tunnels here and there dotting the wall. probably half a dozen of them. Near the top, you can see the summit is still intact, retaining its smooth and formless nature.  Around you, at varying distances from dozens of feet to hundreds of yards, hang the rest of the old structure, torn apart by the stress of opening that gap. They are motionless in the air at varying heights, having been travelling along various trajectories before coming to a stop.

>_

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #69 on: April 12, 2013, 09:31:55 AM »
>You suspect that if you intent to explore much further, you'll have to find a way to wherever you wish to go that doesn't involve those cliffs. Alternately, it may be time to cut your losses.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #70 on: April 13, 2013, 12:18:13 AM »
>Go back down the tunnel and take the right tunnel.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #71 on: April 13, 2013, 02:43:10 AM »
>Go back down the tunnel and take the right tunnel.

>You walk back into the tunnel, negotiating your way down the incline, which is unpleasantly steep now that you're descending and have to mind your footing. You find that you are rather happy you've seen no signs of the roots here as of yet, falling is bad enough without having to worry about one of those as a place to land.
>Returning to the main tunnel, you see there are three that branch out to the right. You pick the nearest one and enter it, finding the floors and walls are much as you've come to expect from these tunnels. The floor inclines upward slightly, and you find it curving slightly rightward. Soon, however, it comes to an end in the familiar blackness; you can see a large mass of crystal silently floating outside. It seems that border encircled the whole place.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #72 on: April 13, 2013, 05:45:31 AM »
>Poop.
>Go back and try the next tunnel on the right.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #73 on: April 13, 2013, 05:51:17 AM »
>Poop.
>Go back and try the next tunnel on the right.

>You are vaguely sad that you didn't get to see this.
>You try the next tunnel on the right. This one inclines more noticable upward than the last and curves leftward, then rightward. Soon, you come to an an incline sharp enough that you would have to climb it, and can see that the top opens up to the darkness as well. You are beginning to sense a pattern, you think.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #74 on: April 14, 2013, 07:36:11 AM »
>Try going back down this tunnel, then going straight along the tunnel from which it branched. In the opposite direction to the pool-cavern.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #75 on: April 14, 2013, 07:58:27 AM »
>Try going back down this tunnel, then going straight along the tunnel from which it branched. In the opposite direction to the pool-cavern.

>You return to the main tunnel that leads back to the pool, and  follow it futher. You make your way up its incline, and find that it soon opens to the darkness as well. The loose shards you can see through the new opening look almost like a constellation.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #76 on: April 14, 2013, 08:01:23 AM »
>Go back through the pool cavern and take what was the tunnel to the right before (the one that doesn't turn sharply up).

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #77 on: April 14, 2013, 09:24:18 AM »
>Go back through the pool cavern and take what was the tunnel to the right before (the one that doesn't turn sharply up).

>You go back to the pool cavern, taking care to give the wet region a wide berth, and make your way toward the rightmost passage. This one stays flat for a short time, then begins to turn gently leftward and incline upward slightly. The walls and floor here, you notice, are less prone to bearing folds, instead having more of a melted wax appearance.  You follow this path for some minutes, trying your best to ignore the growing coldness in your feet from walking on the bare crystal without any covering.  The incline becomes sharper as you proceed; soon the tunnel makes a full loop and then another. A third loop follows, and the tunnel continues upward. You imagine you must have climbed up some distance by the time that the tunnel opens to the darkness. Unlike the rest of the openings, the threshold has not been rendered sharp and dangerous. Instead, the crystal is as rounded as always, an bridge of crystal seems to extend from it.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #78 on: April 14, 2013, 09:52:38 AM »
>Can we see anything on the other side of the bridge?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #79 on: April 14, 2013, 01:50:04 PM »
>Can we see anything on the other side of the bridge?

>Not without getting closer to the end of the tunnel.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #80 on: April 14, 2013, 10:53:41 PM »
>Do so.
>Also look down upon the destruction we have wrought.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #81 on: April 15, 2013, 04:07:22 AM »
>Do so.
>Also look down upon the destruction we have wrought.

>You make your way toward the end of the tunnel. Outside, you can see a fairly severe drop down for dozen feet before leveling out. Ahead, you can see large crystalline sphere perched on the edge of a peak of shapeless crystal that brings to mind the top of a used candle. The base of the peak comes comes to the bottom of the cliff face you are currently poised over, creating a wide valley between them. The crystalline bridge is a rounded protrusion, roughly in the shape of an icicle, that extends out into the darkness and inclines downward toward the lower portions of the sphere. It is close to four yards in diameter at its base here, rounded gently, but it tampers to significantly smaller diameter by the time it reaches the other side.  Below you can see a few more of these crystal bridges spanning the valley at various angles, but not seeming to lead anywhere.  Further out, you can see the valley gives way to a precipitous drop where the border was opened. All around you, you can see hundreds of masses of floating crystal, their previously smooth exteriors broken and marred by the force of the border opening. Thousands upon thousands of shards of crystal hang in the darkness like cold and silent stars. Looking toward the right and some distance below, you can glimpse the silvery glow of the doorway that brought you here.

>_


>>>Having thought long and hard about this, Purvis Hobotech is pleased to wholeheartedly steal the Insight Point system from the Skyseas Series. You may use an insight point to draw upon Yukari's vast pool of largely forgotten experience and knowledge to derive information that is likely accurate about a situation. Or to put it more bluntly, you may use an Insight Point to gather clues or hints about a certain thing or situation. You may ask for information out of the void ("How do I think I should get around this") or confirmation on a thing you've yet to test ("Will biting one of those roots taste like pain?"). As this is a function of Yukari's knowledge, it is possible some questions cannot be answered with confidence, upon which you'll be told something of that nature and the point will not be lost. As well, if your thoughts on a question closely resemble the truth, and you can demonstrate this by citing evidence ingame, you may have it confirmed and not lose a point since you've done some good thinking and we like to reward this kind of thing. That will be subject to the parser's whims.
>>>You have three insight points now. You may gain a new insight point by making adequate explorations and observations of new areas. You may get others at random, based on how well you please the parser with your understanding the situations at hand. There is nothing to be gained by hording them up til the end of the game, so use them as you feel necessary.


Re: Yukari Quest II - A Z-Machine Adventure
« Reply #82 on: April 15, 2013, 07:52:25 AM »
>Cross the bridge, let's see what's down there.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #83 on: April 15, 2013, 09:50:54 AM »
>Cross the bridge, let's see what's down there.

>You start to cross the bridge. The rounded surface makes it a little worrisome at first, but the bridge is wide enough that you can keep your footing with east. This however, becomes less dependable as the bridge narrows. About halfway across, you find it is getting uncomfortably narrow for walking normally. Then, as you close in on the last third or so of its length, the bridge is about half the diameter that it was beforehand, and you aren't confident that you can just walk across it.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #84 on: April 15, 2013, 10:19:46 PM »
>Is it wide enough to crawl across?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #85 on: April 16, 2013, 05:01:24 AM »
>Is it wide enough to crawl across?

>You think so.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #86 on: April 16, 2013, 10:54:33 AM »
>Well then let's try it even if it is more crawling.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #87 on: April 16, 2013, 03:20:32 PM »
>Well then let's try it even if it is more crawling.

>You kneel down on the cold crystal, holding as tightly as you can to its smooth and glassy surface, and proceed onward. At first, you try to balance in the middle of it and this serves you well for a time, before you find it is better to straddle it and creep along on your belly. If nothing else, you tell yourself, at least it is not as cramped as the last time you had to do this.
>Soon, you reach the other side of bridge and creep through the reasonably large opening. Standing up at the edge of the bridge and straightening out your impromptu clothing, you look around. The inside of this sphere is as featureless as the last one, just walls and ceiling of smooth aqua-colored crystal. Rather than a curved floor that keeps with the sphere like last time, the floor here is formless and like a melted candle, rather like the outside. It slopes downward rather steeply toward a chasm on the far side of the room, some yards below you, lined by the edges of the spherical wall. You can see the beginnings of another incline below the lip of the chasm.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #88 on: April 16, 2013, 10:02:05 PM »
>Walk over to the chasm and peer into its depths.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #89 on: April 17, 2013, 06:05:09 AM »
>Walk over to the chasm and peer into its depths.

>As the slope is rather steep, you find that walking is not an option. Instead, you find that you have to carefully climb down to the edge of the chasm. The floor, being uneven and melted, does provide a few handholds, so you find it doesn't give much too trouble.
>Looking down the chasm, you see that it bears a similar slope to this one.  It seems to be slightly less steep than the one you are on, and more rounded along the its width. The walls are also formless, rather than smooth and spherical like the ones in this chamber. Near the bottom, the slope seems to come to an edge at a curve in the wall, and you think you can see a tunnel along that wall that progresses downward. It is difficult to tell at this angle.

>_