>Quality assessment of wabbit booty.
>Status of dust allergy.
>Pick up pots and throw them until we acquire map and ten rupees.
>While Sachi leans in to shift another box, you throw a subtle glance across her tush. Though the rabbit's skirt isn't exactly form-fitting, gravity assists in outlining the form of a pert, if not ample, rear flanking her puffy cottontail. You'd give it a B+.
>Most of the dust in the room is metaphorical, you think; it actually seems to be kept in decent order. Not that you'd let a little dust (or a even a lot) get in your way.
>You grab the nearest jar and hurl it against the wall. And then another, and another. Pens and paperclips and colorful baubles explode like bursts of angular confetti.>"Always thought that thing was tacky," Sachi says as a piece of striped pottery is reduced to shards, then gives you a thumbs up. "Good job! 'course, the damn thing will probably have reassembled itself by the next time someone comes up here. Stupid enchanted jars.">Begin map-search.
>Check the clock for Elixirs
>Presuming a proper map is found, assess it for quality.
>You decide to help the rabbit in her search, pulling your eyes away from her rear and casting them across the multifarious contents of the storeroom instead. Much of it is bog-standard supplies, be they for clerical, carpentry, or adventuring work, though the presence of certain other things in more inscrutable - a trio of rubber balls in a labelled wooden tray, for example. There is even a small but rather ornate wooden clock, for some reason; it rattles slightly as you pick it up. Frowning slightly, you give it a gentle shake - there's definitely something loose inside, and oddly heavy-sounding for a piece of clockwork, you think.
>"Ah, here they are," Sachi says, pulling a long flat box from the shelf. She slides a tie off and flips the top open to reveal a sizable bundle of rolled and folded maps, some other them rather yellowed or worn, though not all. "Knock yourself out."
>You put the clock down again to go investigate the maps. There is a modicum of organization to how they are piled into the box, though it takes a few moments to deduce what it is. The city is the most extensively covered by this collection, though most of the map don't compare to the quality of the large ones you examined at the library. Then there are a few of the whole country and neighbouring nations, and detailed maps of several smaller locales in no particular pattern; they vary considerably in age and condition.
>"These are all technically Guild property," Sachi says, "So
technically you're only supposed to borrow them, and even that's a royal pain at times. But
I'm not gonna say anything if a couple of them never end up back here again."
>While not looking entirely promising at first, your perusal eventually turns up a map of Isir's Cross area that extends beyond just the immediate settlement. It is neither as large nor as close-scale as the library's, but given the sketchiness of the geography at the further extent even on the larger map, you're not sure it matters. This one is also a little rumpled, but it's not like a mint condition map would survive a half-week hike without ending up in as bad a state or worse.