Might I make a small interface suggestion?
The stat displays are kind of oddly spaced out. It looks like it's saying "St" , "34 Df" , "28 Vi", and so forth. Even though it's pretty obvious how it's supposed to be read, the numbers could probably be placed together a little better.
But with that said this actually looks pretty good? It's hard to tell from still images but I actually like the black-and-white aesthetic, and the "Maybe you should try having more of a personality" is just so glorious
It could totally be done. What if I added like
St 38 / Df 28 /
and so forth, with the slashes and mess? There's room, since your stats won't be more than 3 digits.
That line gets better when you get to the twist at the end of Stage 9/Nonary Sector, because hilarious plot development pertaining to why everything is black and white slash lack of personality :getdown:
Anyway, thanks for checking it out!
I just have a little more to do in terms of things like balance and making Kaikirai not the dumbest AI ever (there was a certain distance you could stand to him where your regular attack would hit, he would slash rather than move to you, you were out of his range, and his arrow rain move missed you) and finishing the third boss.
I think I'll produce a playable version after then, because I seriously doubt I could put together the Quaternary Sector before long, due to how large it's supposed to be. The first three sectors still have a good thirty to forty minutes of play anyway, which is by far the longest game I've produced yet. (If you don't count Lunacy Star >_> )
Edit:
Third boss is done!
It's also difficult as a motherfucker.
I had to tweak it specifically to where it's berserk move didn't do 60 damage (out of, say, 100) and generally make it easier to avoid and shit and I still took 25 tries to beat it.
Then again, this game is already really bitchy and I've always been crappy at platformers *shrug