Author Topic: Mecha RPG - Recollection of a Solar War (General Thread)  (Read 45787 times)

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Mecha RPG - Recollection of a Solar War (General Thread)
« on: August 31, 2009, 05:34:10 PM »
Most of our discussions take place either in the WuftD Chatroom or on IRC, server dejatoons, channel #touhou-meido.

So inspired by a discussion with fellow mecha nuts, we decided to start a new RPG, mostly for fun off course. We'll see how this goes.

I'm here to describe the game mechanics, which are exceedingly simple. Etch-A-Sketch will go on to describe the setting. All of this is still going through a lot of back-and-forth development so any suggestions before we start up would be great!

The game will be a freeform RPG. For those of you who've played Waking up from the Dream, you'd have a general idea of what this is like. Basically, it'll be  something like a big collaborative fanfiction project written by many authors. 

General theme will be lighthearted comedy, with plenty of action with and without mechas, with some serious, epic moments, some slice of life, and potential for romance.

You will be a mecha pilot. Your background will be up to you, whether you were a simple civilian, a defecting pilot/lowly grunt from another faction, a wanderer, a war-criminal, a prisoner of war, etc.

Your mecha is the latest, most advanced weapon ever designed by the kappas, powered by 'mana cores'. They tower at about 15 meters tall on average, about 4 stories high.

You will be required to select partners (yes, Touhou characters, ala 'Waking up from the Dream') as follows:

Your mecha will be a two-seater, which means you will have to select a partner to pilot it with. Your co-pilot will be tasked with 'speaking' to your mana core, acting as a medium to input the controls into the mecha. Thus how much of the mecha's potential you can exploit will largely depend on your synchronization with your co-pilot. Thus building your relationship with your partner will be the key to unlocking the mana core's vast potential.

Furthermore, you will be required to select characters for your support team, which will consist of a combat analyst and an engineer for your mecha. The combat analyst's role will be to give you a battlefield overview, pinpoint tactical analysis and updates of your enemy's capabilities, positions, and status, make you coffee, as well as help you work out personal strategies in combat. The engineer is in charge of maintaining your mecha and its mana core outside of combat and to give you updates and overviews on your mecha's status, weapons, damage, etc. in combat. Again, there is some element of understanding which can be a boon in battle, which off course relies on relationship building.

Whichever partner you choose for a role, they will have at least some basic skills at the task in question. So don't worry if you choose, say, Remilia as your engineer or Yuyuko as your analyst, they will have some basic knowledge of how to hold a wrench the right way around or at least not get you killed. Plus they can always learn on the job, which will be great for character development.

It is possible to alternate co-pilots, such that your analyst or engineer can take on the role of co-pilot from time to time.

Also, if you wish to work with smaller teams, you can have your partners take on double roles. However, you must have at least one partner.

If there are leftovers partners later then there may be the option of recruiting more pilots and co-pilots under your command as wingmen and create mini-squadrons of your own.

Setting:
In the future, humanity has gone beyond the limits of Earth and began colonizing the outer reaches of the solar system. In the inner solar systerm, powerful corporations rose to take control and took control as governments. In the outer reaches,  the colonies on the moons of Jupiter united and established a nation that rivaled the power of the corporations in the inner solar system. However, in order to maintain order, power was placed with a select few. The colonists on Europa rebelled against the United Republics and fought to gain control of the moon. The Corporations and the United Republics of Jupiter fight over the ever dwindling resouces needed to keep nations alive and money flowing.

Throughout the solar system, radicals fight to liberate the people from the oppression of the United Republics and the Corporations. However, many of them strive to protect the remaining resources and nature. Calling themselves the Liberators of Eden, they hide out throughout the asteroid belt. It is also rumored that they hide out in the Kuiper belt on the outside solar system.

The Corporations and the United Republics facilitate war with large space fleets and mechas. Yeah, they fight with Mechas. Each of the factions have differing styles of combat, unique yet effective in their own way. While the Corporations fight against each other and the United Republics, there are certain things which are sold amongst eachother. Business is business after all.

In a separate pocket of reality, there existed a place, untouched by industry. Protected by powerful borders, it remains untouched as life continues it slow pace. This is the world known as Gensokyo. In the battle for resources amongst the Corporations and the United Republics, Gensokyo would find itself with a large number unwanted visitors. In response, the inhabitants of Gensoky built a massive ship and fled to find new life, but there would be very little rest in the unforgiving reaches of space.

 
The Factions

Terran Munitions Corporation

One of the major Corporations to form a government, the Terran Munitions Corporation holds a powerful monopoly over heavy explosives. Specializing in heavy artillery, Terran Munitions is the largest producer of mass drivers. Despite being the largest producers of mass drivers, Terran Munitions is most famous for the Bunker Buster, a type of close quarters ram capable of busting all but the heaviest of armor.

Lunar Corporation

The Lunar Colony rose to wealth thanks to the efforts of the Lunar Corporation. The Lunar military consists of the latest technology brought forth from the Lunar Corporations R&D Department. Because of the low gravity, testing munitions would take forever, and time is money. Instead, the Lunar Corporation deals mainly in energy-type weaponry, such as Plasma cannons. It's only a rumor, but it is said that an energy sword, known as a Warp Saber, is being developed.

Martian Foundries Corporation

Mars is rich in minerals, making Mars an ideal place to develop heavy armour. The Foundaries of Mars pump out hundreds of Heavy mechas as well as the feared Titan. Martian Foundaries is also the main producers of railguns in the solar system and pioneered the Drone-Pod technology. Martian Foundaries are also the lead producers in ECM weaponry. It is rumored that there is a weapon in the works that allows a mecha to take control of another mecha, but there is no evidence to support this claim.

United Republics of Jupiter

The scientists in the URJ work hard to make weapons capable of rivaling the Corporations. So far, they've done pretty well with what they already have. The enormous Mecha army and space fleets are made possible by the foundaries of Io. Scientist have created a chassis capable of rivaling the Martian Corporation's Titan, the Izangi. The R&D department of the URJ's most feared weapon is a blade which can cut almost anything. It is also said that the URJ is working on a weapon capable of wielding the sun's power.

Europa Rebellion

The rebellion on Europa began a few years ago, but have gained great power over those few years. While it is not enough to insure independance, the colonists are able to hold their own against the URJ military. They regularly obtain supplies from the Corporations, in exchange for money. Business is business, after all.

Liberators of Eden

The Liberators of Eden are a radical group whse mission is to protect the dwindling natural resouces left in the Solar System. As a result, they mainly rely on energy based weaponry, making Lunar Corporation convoys favorite targets of Liberators. This does not mean, however, that mass drivers are not used. The Liberators of Eden are few, meaning that they can only do hit and run tactics, unlike the massive fleet doctrines of the larger militaries. As a result, their forced consist of light and medium sized mechas, adapted for high manouverablilty. It is said that they have their hands on cloaking technology, but there are no recorded accounts of this.

Gensokyo Coalition

In order to escape the destruction wrought by the wars between the Corporations, the inhabitants of Gensokyo created a large ship to escape the wars. The border to Gensokyo was openned, and the Colony Ship Gensokyo fled. The inside of the ship had most of Gensokyo preseved in the main dome of the ship while other areas consisted of weapon magazines, hangar bays, and other stuff like that. Mechs are made upon order, so there is a large degree of customization involved.
[/quote]


Kawashiro Heavy Industries
The brainchild of Nitori Kawashiro and Yukari Yakumo, a coalition of Gensokyo's brightest minds which gave birth to the Gensokyo Colony Ship. They are Gensokyo's chief producer of weaponry, particularly the Nachtwanderlied Marionette tactical weapon initiative. Their specialize in energy-based equipment centered around mana cores. Their most notable creation was the Kappa Tech Optical Camouflage system capable of rendering the user entirely invisible to the naked eye.

The homebase starship setting:

Our homebase will be the Gensokyo. It is mostly a small colony ship with a gigantic biodome housing Gensokyo itself, still the beloved paradise of human, youkai, fairies, etc. alike. The ship was built on the behest of Yukari, who, fearing for Gensokyo's safety, had the entire land be loaded onto a starship built with divine kappa ingenuity and sent out to the farther reaches of the solar system.

The starship deck beyond the biodome houses many useful facilities such as the command bridge, war room, hangar bay, engine room, etc. But most importantly, it houses the 'Divine Mana Core', a powerful artifact which made the Starship Gensokyo possible. The Divine Mana Core is a nigh inexhaustible source of power which powers the biodome and provides it with everything it needs to sustain itself.

...which is perhaps what made the starship the target of the many factions that now inhabit the solar system...for the Divine Mana Core is the key to solving their Resource War, born of the scarcity of natural resources and the imminent doom of the destruction of the human race.

Now the ship and its brave pilots must fight to defend their home, their lives, and their future...

Amaterasu Heavy Cruiser Capital Class Ship

A new homebase when we're out on missions, as dragging the entire colony ship around would be cumbersome at best, risky and dangerous at worst.

The Amaterasu, a Kawashiro Heavy Industries Surveyor Ship, modified into a Heavy cruiser capable of combat. It is the first combat-able capital-class ship designed in Gensokyo, designed in a rather ad-hoc manner after the Avalon Invasion.

The ship is somewhat smaller than most other military super capital ships of other factions, though still significantly larger than most cruiser-class ships. However, it boasts superior speed, maneuverability, as well as stealth and Kawashiro Heavy Industries' pride and joy, the Kappa Tech Optical Camouflage system. As such, it is the perfect platform to launch recon and hit-and-run missions.

It is outfitted with the following weaponry:
Prototype KHI X-Kp-C04-Lc linear Catapult Cannon for launching Nachtmares
Prototype KHI X-Kp-X01-Ls 'Amanonuboko' I 525 cm high-energy positron beam buster x 2
KHI Kp-525-Sd "Orochi" 75 mm automatic solid round multi-barrel CIWS x 16
"Naginata" anti-ship / "Gama" M114 surface-to-air / "Kazekyo" atmospheric missile launcher x 24
"Kamikage" surface-to-air missile launcher x 16
Anti-beam depth charge and flare multi-purpose launchers

It is also fitted with a spacious Nachtmare hangar bay and comfortable habitation quarters for long-duration voyages.

List of in-game terminology: (will add more later)

Nachtwandlerlied Marionette (Nightwanderer Doll) AKA NachtMare or Nightmare:
Mechas powered by mana-cores. Currently exclusively wielded by the Gensokyo Coalition. So-called due to them being the only means by which the people of Gensokyo can fight out beyond the safety of their homeland's barrier, in a world of 'night'.

Linker: The co-pilots in Nachtmares, whose task is to converse with the mana core and act as the medium through which the pilot inputs orders into the Nachtare.

Knights: Those who pilot Nachtmares.

Sanctuaries/Havens/Anomalies
The many sealed worlds sent out into outer space by their respective denizens in search of peace and tranquility. These are mythical paradises like Avalon, Shangrilla, Ryūgū-jō, El Dorado, Nirvanah, Shamballah, Olympus, Asgard, Vanaheim, Tir Na Nog, Atlantis, etc. Gensokyo, off course, is only one of many. The outsiders refer to these as 'Anomalies'.

Solar Frame
Mechas wielded by the humans. These come in many varieties and configurations. Most are powered by conventional means, such as batteries and fusion cores.

Runners
Those who pilot Solar Frames.

Registration

To register, submit a profile as follows. NOTE: YOUR CHARACTER MUST BE A NORMAL HUMAN BEING. NO EXCEPTIONS. NO SUPER POWERS! NO MAGIC! NO PSYCHIC ABILITIES! Unless we say so!

Picture: (optional)
Name:
Call sign: (basically what your unit, that is you, your copilot, and your mech, will be called in the field)
Gender:
Age:
Strength: (can be a personal trait, or a skill, or whatever. e.g. endurance, intelligence, cooking, etc. Nothing over the top please.)
Weakness: (this can be fun ? things like fear of spiders, intolerance to spice, allergy to pollen, etc.)
Home: (current settlement in onboard the Gensokyo Colony Ship)
Visual Description:
Personality:
Partners: (Your in-game partners)
Co-pilot:
Analyst:
Engineer:

History/Background:
Fun Facts (optional):
Additional Information/Background/History: (add history and other details as you go along)

Also, describe your startup mech:
Mech Name: (the name of your mech)
Mecha Type:
Light - light frame, with thin gangly limbs and a streamlined, aerodynamic body, built for agility and speed. Very weak armour. For fairy-types who like to weave through the enemy like the wind.
Medium - Frame with a medium build, with heavier armour and more solid limbs, but still somewhat aerodynamic. It strikes a balance between speed and armour. For general fast-paced warrior types who like to strike a balance between blasting the crap out of their enemies and getting up close and personal.
Heavy - a frame laced with heavy armour plates. The mecha is big and bulky, built for endurance, resistance and strength rather than speed. For those who think big is better.
Very Heavy - A frame built like a tank. Agility and Speed is for cowards. This monstrosity takes on heavy weapons fire and eats it for breakfast.

Equipment:
Your mechs can carry a variety of weapons on the following hard-points:
Right Hand:
Left Hand:
Holstered Right Hand: (holster on hips or back)
Holstered Left Hand: (holster on hips or back)
Right Arm:
Left Arm:
Right Shoulder:
Left Shoulder:
Backpack:
Chest:
Head:
Left Leg:
Right Leg:

You can carry any of the following types of equipment. Feel free to develop your own flavour of weaponry. Nothing 'super-robot' or godmodded, please. Also, your mana core can only support a set amount of weapons. You have 10 weapon points (WP) to spend as you see fit. As you develop your relationship with your co-pilot, your mana core will grow stronger and the GMs may give you additional WP as you go along. The WP will be given at the GM's discretion.

1 WP:
Light Solid Ranged Armaments (rapid pistols, submachine guns, etc.)
Light Energy Ranged Armaments (laser pistols, laser submachine guns, etc.)
Light Solid Melee Armaments (pile drivers, steel knuckles, spiked knuckles, daggers, progressive knives, vibro-daggers, etc.)
Light Energy Melee Armaments (Laser pile drivers, Laser knuckles, laser daggers, etc.)
Light Support Equipment (Recon Radar, etc.)

2 WP:
Medium Solid Ranged Armaments (assault rifles, heavy machine guns, miniguns, etc.)
Medium Energy Ranged Armaments (laser assault rifles, laser machine guns, laser miniguns, etc.)
Medium Solid Melee Armaments (Swords, progressive swords, vibro-blades, katanas, etc.)
Medium Energy Melee Armaments (Laser blades, laser katanas, laser axes (small), etc.)
Medium Support Equipment (Tractor Beam, chaff, decoy drones, high-powered boosters, etc.)

3WP Heavy Solid Armaments
Heavy Solid Ranged Armaments (Missile launchers, cannons, railguns, mass drivers, etc.)
Heavy Energy Ranged Armaments (laser cannons, omni-directional lasers, etc.)
Heavy Solid Melee Armaments (buster blades, heavy maces, hammers, giant axes, scythes etc.)
Heavy Energy Melee Armaments (buster beam sabers, laser hammers, laser giant axes, laser scythes, etc.)
Heavy Support Equipment (Heavier armour, EM shielding, radar stealth)

5 WP:
Detached Independent Weapon Systems - floating weapons that act independent of the mecha (AKA Dragoons, Drone Pods, Funnels, etc.)
Unique Equipment (Invisibility cloaking device, etc.)
Special Weapons (please discuss this with one of the GMs beforehand)

After submitting your application, it will have to be approved by the GMs of the game before you may start playing. Current GMs are Theorist, Etch-A-Sketch, and Mind-The-Gap.

Available partners:
Main Heroines:
Reimu Hakurei
Marisa Kirisame

Embodiment of Scarlet Devil:
Rumia
Daiyousei
Cirno
Hong Meiling
Koakuma
Patchouli Knowledge
Sakuya Izayoi
Remilia Scarlet
Flandre Scarlet

Perfect Cherry Blossom:
Letty Whiterock
Chen
Alice Margatroid
Lily White
Lunasa Prismriver
Merlin Prismriver
Lyrica Prismriver
Youmu Konpaku
Yuyuko Saigyouji
Ran Yakumo
Yukari Yakumo

Immaterial and Missing Power:
Suika Ibuki

Imperishable Night:
Wriggle Nightbug
Mystia Lorelei
Keine Kamishirasawa
Tewi Inaba
Reisen Udongein Inaba
Eirin Yagokoro
Kaguya Houraisan
Fujiwara no Mokou

Phantasmagoria of Flower View:
Aya Shameimaru
Medicine Melancholy
Yuka Kazami
Komachi Onozuka
Sikieiki Yamaxanadu
Lily Black

Mountain of Faith:
Shizuka Aki
Minoriko Aki
Hina Kagiyama
Nitori Kawashiro
Momizi Inubashiri
Sanae Kotiya
Kanako Yasaka
Suwako Moriya

Scarlet Weather Rhapsody:
Iku Nagae
Tenshi Hinanai

Subterranean Animism:
Kisume
Yamame Kurodani
Parsee Mizuhashi
Yugi Hoshiguma
Satori Komeiji
Rin Kaenbyou
Utsuho Reiuji
Koishi Komeiji

Undefined Fantastic Object:
Nazrin
Kogasa Tatara
Ichirin Kumoi
Unzan

Highly Responsive to Prayers:
Shingyoku
Elis
Sariel
Mima
Kikuri
Konngara

Story of Eastern Wonderland:
Genjii
Rika
Meira

Phantasmagoria of Dim. Dream:
Ellen
Kotohime
Kana Anabera
Rikako Asakura
Chiyuri Kitashirakawa
Yumemi Okazaki
Ruukoto

Lotus Land Story:
Orange
Kurumi
Elly
Mugetu
Gengetu

Mystic Square:
Sara
Luize
Yuki
Mai
Yumeko
Shinki

Other:
Rinnosuke Morichika
Hieda no Akyu
Youki Konpaku
Renko Usami
Maribel Han
Sunny Milk
Luna Child
Star Sapphire
Tokiko
Reisen II
Watatsuki no Toyohime
Watatsuki no Yorihime
Layla Prismriver

Seihou:
Erich
VIVIT
« Last Edit: September 01, 2009, 04:59:33 PM by Mind-The-Grue »

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #1 on: August 31, 2009, 05:50:55 PM »
Name: Trent
Call sign: Blaze
Gender: Male
Age: 19
Strength:
An innate sense for battle honed through 6 years fighting as a footsoldier and later as a mercenary. ...or is it just insanity parading as such?
Battlefield survival and vicious merciless tactics are his forte. Or at least, that's what other people see. Really, he's just the sort of idiot who'd continue kicking you in the kidneys when he's already blown them out of your guts with a howitzer.
He is also a devout follower of the way of the towel, fiercely believing that all his years of survival he owes to his favourite blue fluffy towel, adorned with little white froggies. The towel is now so worn and discoloured that it can act as camouflage in almost any environment. He is also an expert in close-quarters-towel-combat, or CQTC for short, a martial arts technique developed for use by only the most ardent followers of the ways of the Towel.

Weakness:
He has always been a lowly grunt all his life and has never touched a Solar Frame, let alone a Nachtmare (except with a huge anti-frame grenade).
Thus he has little to no piloting skills whatsoever. Secondly, he has never protected anything but himself in his life. Thus fighting for anything other than survival, let alone to defend an entire colony ship, is a concept entirely foreign to him.

He is also hopelessly attached to his towel collection, particularly his froggie towel. He also has a hopeless penchant for frog legs, something that Suwako considers pure cannibalism.

While he isn't exactly stupid, he likes to let his instincts get the better of him. He acts first, thinks later.

Visual Description: A boy of average height, unkempt jet black hair parted down the middle, wears a pair of tinted glasses now due to eye damage caused by excessive exposure to hostile environments. He is always seen with his favourite grayish blue towel slung over his shoulders. He wears a dark gray jacket over a grayish blue shirt and a pair of heavy-duty trousers. He is also always smiling his trademark 'Kitsune' (foxy) smile.

Personality:
In combat, he is ruthless and merciless, resorting to the most vicious underhanded tactics possible. If he can throw sand in your face, he will. If he can poke you in the eyes, he will. If he can steal your cake, he will. If he can get you to watch spiderman 3, he will. Anything for survival in this dog-eat-dog world, after all. He is a master of survival, having escaped death on even the bloodiest of battlefields.

Frame pilots have learned to fear him as the 'Frame-Reaper', the footsoldier known for the highest kill and survival rates in on-foot engagements against Solar-Frames. Then again, maybe it's so because nobody else is stupid enough to attack a Solar Frame on foot. Furthermore, nobody's stupid enough to do so using a grenade, packing tape, and a folding pin.

But that was on foot....a nachtmare was a completely different beast....

He is, however, quite the unrealistic optimist. He's quick to amuse and easy to grin. But that's probably just all the pink hippos dancing. Nobody can ever quite guess what's going on behind that foxy grin of his....

....probably just plain chaos....

He is generally mild-mannered outside of battle. He doesn't care for much aside from him
self...not out of selfishness, but merely due to the fact that he has never learnt of the concept of caring for others. Personal survival was everything to him, to the point where he had forgotten what he was surviving for.

...that was until the day he met Suwako, Tenshi and Yukari....

Partners:
Co-pilot: Suwako, Yukari, Tenshi
Analyst: Yukari, Suwako
Engineer: Tenshi, Suwako

Team History:
Welcome to Team Heaven and Earth Border of Ecstasy Love and Be Loved Gift of Earth I?m Hungry Froggy and Her Merry Men No Frogs!  Frog Legs <3 That?s cannibalism!  Towel-Fu Rocks From the Gap With Love Celestial Pain Froggy and her Emo Men then? I said no frogs!  Gap Express <3 Marsh-Mal-lows perhaps? Towel Circus?  Pain and Peaches! We are not naming this team PEACHES!  Huh? Wut?!  Densha Otome, desho? Ministry of Corn, because The Amphibian Movement Will you people make up your mind? Froggy and?. Shut up!  FUBAR, the team that runs on tea, sake, peaches, and general madness.

It?s easy enough to explain away the reason why such an unlikely cast managed to come together to form this traveling circus of a team ? they were all victims of fate?

?or so they claim?

But that?s a lie. That?s a terrible lie.

The truth is, fate doesn?t do shit like this. It wont' touch shit like this with a 20 foot pole and a biohazard suit. Rather, it takes shit like this and shoots it at heavy booster units and watches to see what comes out the other side.

No, they came together because nobody else wants them on their teams. Yes, this is the reject pile, by rejects, for rejects.

Nobody wants Suwako because she?s made of concentrated sugar, topped with sugar, with a side of sugar. They say that the reason the Noble White lacked a pilot up till now is because whoever tried, male or female, would either die in a diabetic coma or moe-splode majorly. Some people, who other people consider insane, say that the Noble White?s so-called nosebleed buster cannon is an actual nosebleed shed by some poor unlucky sod stuck in the same cockpit as Suwako.  Besides, she talks to her Nachtmare and shares her cookies and milk with it. That?s creepy.

Nobody wants Yukari because she?s a manipulative middle-aged b**** who can?t stop chuckling ominously at every single little thing you say, as if every little breath you?re taking is a step closer to some giant mousetrap she kindly set up for you. Besides, she has a bad habit of molesting anything and everything, male or female, living or inanimate. She's so infamous that she has been banned for life from every single public bath in Gensokyo. Nobody wants to be stuck in the same ship as her, let alone the same cockpit.

Nobody wants Tenshi because all she has in her brain is peach puree and all she ever wishes is to be made into peach puree. Nobody else could get so bored that they?d stick their hand in a cageful of hungry weasels on purpose. Besides, nobody could stand that godawful racket of a song she always plays when she?s co-piloting, something titled ?Get Down? or similar. Some believe it?s a form of psychological warfare. Some (more rightly) believe that she simply enjoys the painful headache. Many believe this is specifically the reason why the Celestials dumped her and left her with the Gensokyoites - to spare themselves the agony while slowly killing the Gensokyoites through mind-rape.

Nobody wants Trent because he?s a Trent.

While none of them seem to be aware of this fact, they still seem to stick together somehow. Was it the tea and sake? Was it the cake? Or was it the general lack of actual leadership in the team that kept them together? Well, Tenshi would like to think she's the leader. Yukari thinks she's manipulating Tenshi into believing she's the leader while following her whims. Suwako knows better though....'kero~'. As for Trent, he's just following the voice of the towel which is telling him that there might be cake and frog legs for him at the end of this, no matter how much Suwako tells him otherwise....

Fun Facts:
Additional Information/Background/History:
This is the story of how the universe's biggest moron managed to get onboard a mecha.

Raised in the dingy backstreets of the Jupiter atmospheric mining colony Antillia I, he had been tempered very early on in his life by the harshness of day to day survival amongst the rough miners, rogues, thugs, pink hippos, red elephants, pancakes and occasional ex-cons from the nearby Io prison complex. When Antillia 1 was raided and practically destroyed by a terrorist invasion from the Europan Rebellion and the ensuing crossfire between them and the URJ military, he was taken in by the Europan Rebels as a child soldier at the age of 13.

....oh boy, did the Europan rebels regret it....they didn't know what hit them until it was too late...

From then on he was tempered into a hardened(?) footsoldier capable of braving(??) the fiercely cold tundras of Europa to fight on foot against the better-equipped URJ military who wielded Solar Frames. Hundreds of them would go out against small URJ skirmish squadrons and only a handful would come home each day (nobody ever said it was the URJ who wiped them out...). It was a powerful, cruel system of natural selection, ensuring that only the hardiest soldiers would survive to fight on. The others simply suffered from unmanly things like, y'know, 'death'.

It wasn't long before he was able to start selling his services to the highest bidder as a mercenary (mostly cause nobody wanted him for any longer than they needed). He fought for both the URJ, the other factions intervening in the conflict, and even the Europan rebels despite the fact that they a bunch of soddin' giraffes had ruined his life. It didn't matter. Their cash was as cold and green and nice-smelling as everybody else's. Before long, he had become known and feared as the 'Frame Reaper', the foot-soldier with the biggest track record of frame kills and survival. 

Again, probably because he was the only nutjob crazy enough to continue fighting on foot. He is also the reason frame pilots would flinch at the sight of towels.

That was until the Invasion on Avalon where he was commissioned jointly by the Martian Foundries Corporation and the Terran Munitions Corporation. In an elaborate plan to take over the Avalon colony ship, which was orbiting Mars just behind Deimos at the time, he was set-up as a terrorist attempting to use Avalon in an orbital-drop to attack the MFC (it wasn't difficult. He already looked insane enough for the job). Using the terrorist occupation as an excuse to 'secure' Avalon, Avalon was successfully raided by the MFC and taken over. However, the MFC apparently violated the terms of their agreement with TMC by attacking first, and the captured Avalon was caught in a heavy crossfire between the two.

To make matters worse, the leaders and representatives of the many havens were meeting onboard the Avalon at the time to discuss the possibility of a coalition to defend against the ruling corporations. With them captured and all now suspecting the others of foul-play, the coalition was now anything but a fleeting dream. A certain Yukari Yakumo, leader of the Gensokyo Colony Ship, and Tenshi Hinanai, representative of the Celestial Haven, 'Takamagahara', were but a few of those captured in the invasion.

Animosity and distrust towards the Gensokyo Haven was already rife amongst the the higher-ups of other havens at the time, and public opinion was very much against trusting Gensokyo and its rather devious leader, Yukari Yakumo. Many decided to declare this a trap set up by the infamous Yukari who had worked hard to gather the leaders to hold alliance negotiations. They thusly declared war on Gensokyo. Little did they know that they were all being manipulated by the corporations into fighting amongst themselves.

Tenshi, on the other hand, was working in close conjunction with Suwako's task force by providing advice on earthquake management, while taking part in the alliance talks. She wasn't all too happy with regards to working with Gensokyo, however, mostly due to her hostile stance towards Yukari Yakumo and her ways.

However, the Kami of 'Takamagahara' took this opportunity to declare a holy cleansing of all 'lesser races', essentially a war of mass genocide. They declared Tenshi a war hero for being the first to sacrifice her life in their 'holy war' and vowed vengeance upon the lesser races who had dared lay hands upon one of heaven. Tenshi, realizing that she had been used as a pawn to start a war of cleansing, realized that she must somehow stop the Takamagahara. The worst part was that this meant working together with Yukari as the Takamagahara's first target was the Gensokyo mana core, with which they would be able to power their Ama-no uki-hashi, the floating bridge of Heaven, to begin their holy war proper.

Suwako Moriya was onboard the Avalon at the time, acting as a part of a joint goodwill task force from Gensokyo and the Celestial Haven in helping the Avalon colony build more shock and earthquake-resistant structures for the anticipated conflict against the corporations. Suwako, however, was captured along with her construction Nachtmare, Noble White, on charges of terrorism, along with a large number of the Avalon population.

That was how Trent and Suwako met, on death row onboard the MFC land-cruiser Vallas Marineris, awaiting their eventual trial/execution.

Mech Name: Noble White AKA Shirayuki (Snow White)
It has a cool name. But that's where it ends. It's a pile of moving junk.

No, it doesn't shoot laser beams out of its eyes. It does not transform into some sort of animal or vehicle. It doesn't even have the obligatory rocket punch.

The Shirayuki was originally an old construction Nachtmare belonging to Suwako. It was used mainly to drive piles for foundations on land, particularly in earthquake prone regions, which was Suwako's specialty. It was mainly piloted by Suwako. However, it soon had its first taste of combat during the Avalon Invasion incident when it had to make do with stolen weapons to escape the captured Avalon. That was when its surprising aptitude for combat (read:rampant unchecked mass devastation) was discovered. After all, destruction was simply construction done in reverse, right? It was faster, easier, and more fun too.

It was later fitted many different configurations that can be altered outside battle by fitting the base frame with a variety of armour and equipment for maximum tactical efficiency. Requires loading and unloading of armour and equipment so switching configurations can take hours.


Mech Name: Noble White - Zero Mode
Designed mostly for high speed operations in high-mission-value environments, designed to deliver maximum devastation while limiting damage to the combat environment. Can also be used for duelling.

Mecha Type: Light
Equipment:
Right Hand:
Left Hand:
Holstered Right Hand:
Heavy Energy Melee Armament - Beam Parasol 3 WP
One of Kawashiro Heavy Industries' latest, most advanced products, the prototype X-Kp-Y22-Ls Lightweight Beam Parasol, a powerful melee beam weapon that doubles as a beam shield when open as well as a beam scythe when partially activated.

Holstered Left Hand:
Right Arm:
Light Energy Melee Armament - Laser Pile Driver 1 WP
Kawashiro Heavy Industries Kp-077-Ls Tengu Talon Mk II, an arm-mounted laser pile driver, modified for higher charged photon density and improved cooling time. 

Left Arm:
Light Energy Melee Armament - Laser Pile Driver 1 WP

Right Shoulder:
Left Shoulder:
Backpack:
Chest:
Unique Equipment - Zero Shift (Instantaneous Movement) 5 WP
Yukari Yakumo's and Nitori Kawashiro's personal invention, created with the help of Sakuya Izayoi, Eirin Yagokoro and Kaguya Houraisan. The prototype Zero Shift Core allows limited dilation of time and compression of space, thus allowing the mecha to cover large distances in a straight line almost instantaneously. There are plans to further develop the Zero Shift Core and channel its power into a proper weapon, the so-called Vector Cannon.
 
Head:
Left Leg:
Right Leg:


Mech Name: Noble White - Striker Mode
The Noble White configured for deep insertion reconnaissance, scouting, and both close and long-range assassination.

Mecha Type: Medium
Equipment:
Right Hand: 
Medium Laser Ranged Armament - Laser Sniper Rifle 2 WP

Left Hand:
Medium Equipment - Solid Shield 2WP

Holstered Right Hand:
Medium Solid Melee Armament - Sword 2WP
Kawashiro Heavy Industries Custom Weapon X-Kp-H79-Sd Sword of Hisou.

Holstered Left Hand:
Right Arm:
Left Arm:
Right Shoulder:
Light Support System - Long Range Radar Unit

Left Shoulder:
Backpack:
Chest:
Heavy Support System - Radar Stealth Device 3WP

Head:
Left Leg:
Right Leg:


Mech Name: Noble White - Tempest Mode
The Noble White outfitted for anti-Frame combat, fitted with rapid, highly accurate armour-piercing ranged weapons and highly mobile melee weapons.

Mecha Type: Heavy
Equipment:
Right Hand:
Medium Laser Ranged Armament - Laser Assault Rifle 2WP
Kawashiro Heavy Industries Kp-501-Ls Igelstellung Laser Assault Rifle, modified for higher energy capacity, accuracy and more efficient cooling, allowing longer sustained fire.

Left Hand:
Medium Laser Ranged Armament - Solid Round Assault Rifle 2WP
Kawashiro Heavy Industries Kp-501-Sd Isolde Solid Round Assault Rifle, modified for higher rate of fire, less recoil, expanded cartridge, and faster reload time.

Holstered Right Hand:
Light Laser Melee Armament - Laser Dagger 1WP
Holstered Left Hand:
Right Arm:
Left Arm:
Light Solid Melee Armament - Progressive Dagger 1WP

Right Shoulder:
Heavy Solid Ranged Armament - Missile Pack 3 WP

Left Shoulder:
Backpack: Light support  equipment - Light Veneer Booster Pack 1 WP
Chest:
Head:
Left Leg:
Right Leg:


Mech Name: Noble White - Dreadnought Mode
The Noble White equipped for anti-fleet combat, outfitted with armour designed to withstand capital ship artillery batteries and weaponry designed to essentially outgun a battlecruiser. This is the dreadnought battlecruiser packed into a nutshell.

Mecha Type: Very Heavy
Equipment:
Right Hand:
Left Hand:
Holstered Right Hand:
Holstered Left Hand:
Right Arm:
Medium Solid Ranged Armament - Minigun 2WP
Kawashiro Heavy Industries Kp-323-Sd Solid Shell Rotary Cannon. Fires 110mm depleted uranium artillery rounds.

Left Arm:
Medium Laser Ranged Armament - Minigun 2WP
Kawashiro Heavy Industries Kp-676-Ls Plasma Rotary Cannon.

Right Shoulder:
Heavy Energy Ranged Armament - Beam Cannon 3 WP
Kawashiro Heavy Industries X-Kp-979-Ls Tannh?user Prototype Shoulder-mounted Buster Beam Array.

Left Shoulder:
Heavy Solid Ranged Armament - Railgun 3 WP
Kawashiro Heavy Industries X-Kp-828-Sd Neidhart Prototype Shoulder-mounted Railgun.

Backpack:
Chest:
Head:
Left Leg:
Right Leg:
« Last Edit: September 02, 2009, 02:06:52 PM by Mind-The-Grue »

Moerin

  • What's punk? It's an explosion of suppressed dissatisfaction.
  • It's the roar of the soul!
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #2 on: August 31, 2009, 05:56:25 PM »
Claiming Wriggle, Yorihime and Ruukoto for now.  Will work on my character later~
The solution to all of life's problems!

#1 Rin Satsuki Fan~♥
"For hearts long lost and full of fright, for those alone in blackest night, accept our ring and join our fight... Love Conquers All -  with violet light!"

Caber Knight Etch-A-Sketch

  • The return of something
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #3 on: August 31, 2009, 06:03:28 PM »
Name: Forte Zokuranu
Theme song (hell why not?): TRANS-AM Raiser
Call sign: Full Moon
Gender: Male
Age: 27
Strength: Naturally quick reflexes.
Weakness: Cannot stand hot foods. A little hot-headed, ironically.
Home: (former) Lunar Colony / (current) Colony Ship Gensokyo
Visual Description: 6'0", Black hair, slightly tanned.
Personality: Strong sense of Justice. Pretty upbeat about most things.
Partners: Marisa Kirisame, Nazrin, Alice Margatroid
Co-pilot: Marisa Kirisame
Analyst: Nazrin
Engineer: Alice Margatroid

History/Background: Forte Zokuranu was born and raised on the Lunar Colony. He grew up to be an ordinary boy with a mild interest in shoot-em-up games. At the age of 19 he was drafted into the LC military during one of the more intense battles between the LC and the TMC. Forte showed that he did not take very well care of the mecha he was assigned to, as the number of weapons and components lost in battle, including an energy sword and a number of arm components, grew. This did not mean that he did not get the job done.

Seeing potential in the young pilot, in what is still debated as a questionable action, the high commaders of the military assigned Forte to be a member of a special strikeforce. This strikeforce became known as the Ravagers. Forte took part in a number of missions, and everytime he came back, the Mecha he piloted had to be overhauled. In the latter half of his career as a Ravager, Forte obtained a number of weapons.

In a scuffle with Terran forces, Forte hunkered down in the blindspot of a Terran Destroyer and picked off Shock Attack Mechas equiped with Bunkerbusters. Blinded by rage, the leader of the group charged and attempted to strike Forte's machine with the Bunkerbuster. Getting out of the way at the last minute, Forte let the mecha strike the destroyer. The resulting explosion decommissioned both machines. Miraculously, the Bunkerbuster survived the destruction and Forte took the weapon for his own uses.

In another battle, a Martian fleet was spotted heading towards an important LC convoy. The fighting was fierce as Mechas were forced to face off against Cruiser Class warships. In the end, the Ravagers destroyed the fleet, but not without losing their commander. The members of the strikesquad nominated Forte to be the next commander. As his first action, he outfitted the Garunda with a modified railgun from one of the ruined destroyers.

During their final mission, the Ravagers were sent in as reenforcements to counteract a force of Terran aces attempting to find the Cratios Research Facility, which housed top secret weaponry. The garrisons stationed at the facility were not enough, as was evident by the squad of seven smashing the garrison forces.

This squad of seven were unlike anything Forte had encountered. Their mechas were as fast as, no probably faster than, Forte's machine. It was only by a stroke of luck that Forte managed to take down one of the enemy mechas. infamous Terran or not, Forte was determined to win. Although victorious, it did not seem that way. Many Ravagers were lost in the battle, and Forte almost lost his life while battling the attackers, his mecha being nearly obliterated by the leader.

The Ravager strikeforce was soon disbanded, and the pilots returned to normal military sevice. Forte retained his rank, which was the equivalent to a standard Captain. With his machine equiped with the latest LC technology had to offer and the looted weapons, Forte spent his days in sevice patroling as well as the occasional battle. Nothing too out of the ordinary until that fateful day...

Team history: (to be updated.)

Fun Facts:Forte has never let go of the original mecha he obtained during his time as a Ravager. It may have undergone many changes and overhauls, but the original frame is still there. What was left of it, that is.

Forte sometimes finds himself in rather "compromising positions" when talking to people of the opposite gender. Some call it a gift while Forte calls it a curse, as it just doesn't seem right...



Mecha type: Modified LSM-38 Garunda (Medium)

-The LSM-38 Garunda is the pinicale of LC Technology. Unlike it's heavier equivalents, the Garunda is immensly swift. It embodies all the traits of what is seen as a powerful mech by Lunar Corporation standards: great agility and striking swiftly. Only 20 of these mechas have been built, as each one is a peice of art made by master artisans. Forte recieved one when he bagame a member of the Ravagers, but it had to be overhauled and strengthened as Forte had it equiped with a number of weapons unsuitable for the frame, including a modified ship gun. It's most recent addition is a deep scan radar, made for recon.


Right Hand: Bunkerbuster Piledriver (medium solid melee)
-A modified version of the Terran Bunkerbuster. It was salvaged from the wreck of a Terran mecha in a previous battle. The inertia of the ram has been increased greatly and the ram has been charged with energy, making it very powerful. Energy crackles around it, acting like a defensive weapon. It is rather unstable, however.

Left Hand: Lunar Rapid-release Plasma Gun (medium energy ranged)
-A weapon recently cleared for field use. Plasma rounds are noted for their high penetration capabilities. The principle of ancient gattling guns have been applied to the weapon, creating a fearsome weapon. The shortened barrels allow the weapon to be used in tight spots. This has little effect on accuracy, despite what many would think. The bottom half of the weapon is outfitted it a large metal plate which functions as a shield. It is able to withstand most standard weapons, but it cannot stop heavier ordinance.

Left Shoulder: Aries-Pattern Rail Gun (heavy solid ranged)
-A massive weapon that was salvaged from a ruined MFC destroye, given to Forte as a reward for eing the one to ruin it. It was modified for use on the LSM-38 Garunda. The Railgun was modified to fire charged rounds at incredible velocities. It is generally advised that the mech be stationary when firing the Railgun, but the Garunda seems to have held up firing the gun while moving.

Backpack: Overthruster (medium support)
-The Lunar Corporation Overthruster enhances the speed of mechs greatly, improving turning speeds. Recent observations have noted Light mechas outfitted with LC Overthrusters to run circles around Terran and Martian equivalents. It tends to overheat, so other systems have to be turned off in order to use the overthruster's full potential.

Head: Deep-Scan Radar (light support)
-The Garunda is outfitted with the most thorough radar available in the LC armoury. The DSR is used for recon as well as determining enemy load-outs. This helps to know how to fight against rival mechs. Deep-Scan Radars also pinpoint weakpoints in enemy armor, as well as aid the targeting computer in tracking most targets. Unfortunatly it is unable to track enemy shots, beyond missles at a relativly close range.




Nightmare Frame: G-24 Midnight Sun ( Medium )

-The G-24 Midnight Sun is a rather unusual Nightmare. At the request of Marisa, this Nightmare was made as a single-seater. What is more unusual is it's ability to merge with other Frames, both Nightmare and Solar. It has little armaments as it relys on what it finds. After it combined with the LSM-38 Garunda, it mysteriously loses it's ability to merge with other frames.

Current Equipment:

Right Hand: Bunkerbuster Piledriver
Left Hand: Lunar Rapid-release Plasma Gun
Holstered Right Hand:
Holstered Left Hand:
Right Arm:
Left Arm:
Right Shoulder:
Left Shoulder: Aries-Pattern Rail Gun
Backpack: Overthruster
Chest:
Head: Deep-Scan Radar
Left Leg:
Right Leg:

10/13 WP used
« Last Edit: September 12, 2009, 06:57:36 PM by エッチ =スケッチ »

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #4 on: August 31, 2009, 06:17:49 PM »
The homebase starship setting:

Our homebase will be the Gensokyo. It is mostly a small colony ship with a gigantic biodome housing Gensokyo itself, still the beloved paradise of human, youkai, fairies, etc. alike. The ship was built on the behest of Yukari, who, fearing for Gensokyo's safety, had the entire land be loaded onto a starship built with divine kappa ingenuity and sent out to the farther reaches of the solar system.

The starship deck beyond the biodome houses many useful facilities such as the command bridge, war room, hangar bay, engine room, etc. But most importantly, it houses the 'Divine Mana Core', a powerful artifact which made the Starship Gensokyo possible. The Divine Mana Core is a nigh inexhaustible source of power which powers the biodome and provides it with everything it needs to sustain itself.

...which is perhaps what made the starship the target of the many factions that now inhabit the solar system...for the Divine Mana Core is the key to solving their Resource War, born of the scarcity of natural resources and the imminent doom of the destruction of the human race.

Now the ship and its brave pilots must fight to defend their home, their lives, and their future...

Jana

  • mrgrgr
  • *
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #5 on: August 31, 2009, 06:22:05 PM »
Hmm... Might be a bit too much for now with school starting, but I can be on more dependently as time goes on. I rather like the set-up in general though, so I'd really hate to miss out on this venture.
Claiming Patchouli, Koakuma, and Meiling.

Maid Xan~

  • Oh. Uh... Hey... Hey there, Koto.
  • What... what are you smiling like that for, Koto?
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #6 on: August 31, 2009, 06:41:05 PM »
Yuyuko, Orin, and Youmu.
There are people in this world who enjoy being alone. But there isn't a single person who can bear solitude.

Caber Knight Etch-A-Sketch

  • The return of something
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #7 on: August 31, 2009, 06:43:50 PM »
Things to note when you make your character's background.



In the future, humanity has gone beyond the limits of Earth and began colonizing the outer reaches of the solar system. In the inner solar systerm, powerful corporations rose to take control and took control as governments. In the outer reaches,  the colonies on the moons of Jupiter united and established a nation that rivaled the power of the corporations in the inner solar system. However, in order to maintain order, power was placed with a select few. The colonists on Europa rebelled against the United Republics and fought to gain control of the moon. The Corporations and the United Republics of Jupiter fight over the ever dwindling resouces needed to keep nations alive and money flowing.

Throughout the solar system, radicals fight to liberate the people from the oppression of the United Republics and the Corporations. However, many of them strive to protect the remaining resources and nature. Calling themselves the Liberators of Eden, they hide out throughout the asteroid belt. It is also rumored that they hide out in the Kuiper belt on the outside solar system.

The Corporations and the United Republics facilitate war with large space fleets and mechas. Yeah, they fight with Mechas. Each of the factions have differing styles of combat, unique yet effective in their own way. While the Corporations fight against each other and the United Republics, there are certain things which are sold amongst eachother. Business is business after all.

In a separate pocket of reality, there existed a place, untouched by industry. Protected by powerful borders, it remains untouched as life continues it slow pace. This is the world known as Gensokyo. In the battle for resources amongst the Corporations and the United Republics, Gensokyo would find itself with a large number unwanted visitors. In response, the inhabitants of Gensoky built a massive ship and fled to find new life, but there would be very little rest in the unforgiving reaches of space.

 
The Factions

Terran Munitions Corporation

One of the major Corporations to form a government, the Terran Munitions Corporation holds a powerful monopoly over heavy explosives. Specializing in heavy artillery, Terran Munitions is the largest producer of mass drivers. Despite being the largest producers of mass drivers, Terran Munitions is most famous for the Bunker Buster, a type of close quarters ram capable of busting all but the heaviest of armor.

Lunar Corporation

The Lunar Colony rose to wealth thanks to the efforts of the Lunar Corporation. The Lunar military consists of the latest technology brought forth from the Lunar Corporations R&D Department. Because of the low gravity, testing munitions would take forever, and time is money. Instead, the Lunar Corporation deals mainly in energy-type weaponry, such as Plasma cannons. It's only a rumor, but it is said that an energy sword, known as a Warp Saber, is being developed.

Martian Foundries Corporation

Mars is rich in minerals, making Mars an ideal place to develop heavy armour. The Foundaries of Mars pump out hundreds of Heavy mechas as well as the feared Titan. Martian Foundaries is also the main producers of railguns in the solar system and pioneered the Drone-Pod technology. Martian Foundaries are also the lead producers in ECM weaponry. It is rumored that there is a weapon in the works that allows a mecha to take control of another mecha, but there is no evidence to support this claim.

United Republics of Jupiter

The scientists in the URJ work hard to make weapons capable of rivaling the Corporations. So far, they've done pretty well with what they already have. The enormous Mecha army and space fleets are made possible by the foundaries of Io. Scientist have created a chassis capable of rivaling the Martian Corporation's Titan, the Izangi. The R&D department of the URJ's most feared weapon is a blade which can cut almost anything. It is also said that the URJ is working on a weapon capable of wielding the sun's power.

Europa Rebellion

The rebellion on Europa began a few years ago, but have gained great power over those few years. While it is not enough to insure independance, the colonists are able to hold their own against the URJ military. They regularly obtain supplies from the Corporations, in exchange for money. Business is business, after all.

Liberators of Eden

The Liberators of Eden are a radical group whse mission is to protect the dwindling natural resouces left in the Solar System. As a result, they mainly rely on energy based weaponry, making Lunar Corporation convoys favorite targets of Liberators. This does not mean, however, that mass drivers are not used. The Liberators of Eden are few, meaning that they can only do hit and run tactics, unlike the massive fleet doctrines of the larger militaries. As a result, their forced consist of light and medium sized mechas, adapted for high manouverablilty. It is said that they have their hands on cloaking technology, but there are no recorded accounts of this.

Gensokyo Coalition

In order to escape the destruction wrought by the wars between the Corporations, the inhabitants of Gensokyo created a large ship to escape the wars. The border to Gensokyo was openned, and the Colony Ship Gensokyo fled. The inside of the ship had most of Gensokyo preseved in the main dome of the ship while other areas consisted of weapon magazines, hangar bays, and other stuff like that. Mechs are made upon order, so there is a large degree of customization involved.

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #8 on: August 31, 2009, 07:32:20 PM »


A selection of mechas to choose from if you feel the need for a more touhou themed mecha. Type in 'touhou mecha' or 'mechanization' into safebooru for more.

ES-Anthy

  • *Roll*
  • *fwump*
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #9 on: August 31, 2009, 07:53:32 PM »
I'm claiming Letty, Konnagara, and Orange

mad

Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #10 on: August 31, 2009, 08:42:29 PM »
Name: Commander Commander(or at least that's what he says.)
Call sign: Friendly
Gender: Male
Age: 21
Strength: Resistance to suzuran(remembering the story of the iocane powder he tried it with suzuran)
Weakness: slight addiction to suzuran(gets the jitters when not exposed to it)
Home: Gensokyo
Visual Description: sickly looking, always smiling(a friendly face gets more business), 5'9"
 
Personality: Acts friendly to everyone even if he doesn't necessarily feel that way. Greedy. Has a copy of Catch-22. Practices enlightened self-interest. (Does act to save other loot minded pilots during a battle because they could still want to buy something or could be bought out.) His judgement may be affected by the suzuran. This allows me, the author, to give an in character reason for ignoring an elite squad shooting at his ally. Has heard a few quotes, but would like to read Sun Tzu's Art of War in its entirety. He applies the few quote he knows to his actions.

Also, he believes that most conflicts can be resolved peacefully and will attempt to do so. However, he has no qualms about massacring his enemies and recording the lamentations of their women on audiotape. Such things do not bother his conscience. Nor does he take especial pleasure in them.

Of hot blood, he knows that it is a powerful force.

Of floating escape pods, he will shoot down enemy escape pods if either his side was losing or retreating. This is driven by the realiztion that excellent pilots are the most dangerous things in this war and that thy are helpless when floating in an escape pods. Also, those who survive a battle gain the experience of being in a battle which would improve their performance in the next one. Of course, if the escape pod contained an elite pilot, he would shoot it down if the oppurtunity arrived.

He does believe that in war, one must strive to inflict maximum casualties on the enemy side and have minimal on allies.

He believes that Gensokyo should turn and fight to regain Earth, but he understands that Gensokyo must first get the necessary resources to do so.

Partners:
Co-pilot: Medicine
Analyst: Rinnosuke
Engineer: Nitori

History/Background: He was one of the first to obtain a mecha. He knew the rules for loot. You loot it, it's yours to do as you will. As he was one of the first, he also was around to pick a co-pilot. Having already been friends with Medicine, he had decided to have her as a co-pilot. Interested in seeing whatever unorthodox equipment could be found and in getting the first pick of the loot, Nitori joined.
He, like Martin Luther King, has a dream. However, unlike Martin Luther King, his dream is to form a corporation that will conquer the other three. Such a large undertaking would require signifigant effort, but he is assissted by his teammates. Rinnosuke joined as part of a business venture to be a part of this massive dream.

While most see the solar system as a war-torn wasteland, he sees it as a place of oppurtunity. A place where he can rise to greatness. A tree of delicious fruit that the bold need only reach out and take.
He also believes that the current leaders of Gensokyo don't have any idea of where they intend to settle. He would like to be proven wrong on this point.

Being Nitori's teammate, he is a partner in Kawashiro industries and so is Rinnosuke. He intends to make Kawashiro industries the corporation that will achieve his dream.

Mecha type: Incubus(medium)

Current points(11)

Right Hand:
Left Hand:
Holstered Right Hand:
Holstered Left Hand:
Right Arm: Laser-machine gun(2)
Left Arm: EMP burst cannon(short-ranged)(2)
Right Shoulder:
Left Shoulder:
Backpack: High-powered thrusters(2)
Chest: Cloaking device(5)
Head:
Left Leg:
Right Leg:

It is designed to kill the enemy pilot with minimal damage to the mecha. I realize that may put me in a disadvantage in PvP combat, but I'll figure something out.

I have hear nothing about my proposal. No news is good news I guess. I'll assume that since there were none aggainst my changes, that it is ok to proceed.
« Last Edit: September 08, 2009, 05:46:19 AM by Madness Chaser »
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Hello Purvis

  • *
  • Hello Jerry
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #11 on: August 31, 2009, 09:26:37 PM »
Alright, I'm in. Claiming Kisume, Shizuha and Rumia.

I'll come up with other details after I wake up =|

ES-Anthy

  • *Roll*
  • *fwump*
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #12 on: August 31, 2009, 09:54:01 PM »
Picture: http://danbooru.donmai.us/post/show/423358/belt-blonde_hair-blue_eyes-fatal_fury-fingerless_g

Theme Song:

Proto-MazinGetter-Z Land Crasher

MazinGetter-Z: Mazinger-Z English version

Name: Anthony Kabuto

Call sign: Mazin Robo!

Gender: Male

Age: 22

Strength: Fast with his fingers, and generally goes with the good guy choices, also throws a mean right hook.

Weakness: Reckless, part insane, and doesn't think about the bad parts of what may happen, also is scared of Vampires.

Home: (currently not set, will do later)

Visual Description: mostly exactly what the pic shows, just at the height of around 5 foot, 7 inches, also add on some Go Nagai Side Burns, probably Kouji's

Personality: one Insane crazy guy who thinks and acts like he's in a super, but really is in a Real, he's crazy, he acts hot blooded, and will dash in no matte what, also he'll act like the good guy all the time, in an insane way. He's mostly friendly, but he's all for justice 100% at the time, and shall punch someone if they break it in front of him.

Partners: Letty, Konnagara, and Orange

Co-pilot: Letty

Analyst: Konnagara

Engineer: Orange

History/Background: Originally born and living on Mars for his live, Anthony found a huge stash of ancient mecha anime tapes and DVD's, and watched them for most of his childhood, changing him into the equivalent of a mecha pilot from those animes, (which were from around 1960's-2010's), he decided from there on to become a mecha pilot, learning the ways of how to pilot them. He one day found Jan, a foundry worker, Anthony being the person he was got Jan out of his rut of depression and encouraged him to become a pilot too. Later on both enrolled in the Martian Mecha academy, and both eventually graduated, with Anthony becoming a heavy user type due to his reckless actions, wrecking anything with less armor. Since then Anthony has been known for being one of the more crazy pilots, having his mecha more made with mecha anime weapons, like the tomahawk and the rocket punch.

Fun Facts :

-He's known for calling out all of his attacks based on the names of them from mecha anime he has seen.

-He also always does the thing the good heroic guy would do, no matter what.

Additional Information/Background/History: none so far

Mech Name: (mars) Proto-MazinGetta-Z
                 (Gensokyo) Mazin-Getta-Z



Mecha Type: Heavy

Equipment: Proto-MazinGetter-Z
Holstered Left Hand: Type-1 Experimental Alloy Tomahawk (holstered on left side) 3WP
Right Arm and Hand: Z-001 Tactical Fist Missile (called Rocket punch by Anthony, fires right arm and hand) 2WP
Chest: BR-Z Thermal Chest Laser (named breast fire by Anthony) 3WP
Back: RAW Type-1 Booster unit (For flight and increased ramming speed) 2WP

Equipment: Mazin-Getter-Z

Holstered Left Side: Super Alloy G-Type-1 Tomahawk [3WP]

This is the main melee weapon of thee MazinGetter, made for slicing, dicing, and cutting enemy mecha into pieces, it's a double sided tomahawk like Getter-G's

Right Arm and Hand: Super-Z Alloy Thruster Fist [2WP]

The Staple of Mecha everywhere, The Rocket Punch, it's good for mid range, but it can freaking wreck alot of mecha when fired close range.

Hosltered Right Shoulder: BSG-level-2 Bang Nail [2WP]

It's a large Nail, about the size of a mecha sword, and who needs an actual hammer when you have YOUR FISTS!

Chest: SBF-GMZ Freezing Chest Laser Cannon [3WP]

A Laser cannon modified in the change, now insted of BREASTO FIRE, we got BREASTO FREEZE, it's basically just a freezing version of Mazinger-Z's breast fire.

Back: G-Wing Type-1 Booster Unit [2WP]

The Main Booster unit for the MazinGetter-Z, it's almost exactly like Getter-1's Getter Wing, just with a booster in it.
« Last Edit: December 02, 2009, 10:14:05 AM by Evil Spirit Anthony »

Jana

  • mrgrgr
  • *
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #13 on: August 31, 2009, 10:11:53 PM »
Good to see you, Purvis! If you want to talk to us, we're still using the same chatroom from the other RP for now. You can find us here.

Here's my basic profile. I'll edit this into a full-fledged one once we have a profile thread up since I have a lot on my plate at the moment...

Name: Jan Monteiro

Call sign: Dakka Brigade Leader (Mars), [Unknown] (Gensokyo)

Gender: Male

Age: 20-21

Strength: Jan is a skilled tactician, and uses long-range combat when piloting his mech. Jan has a small physique, but hides some strength from working in the foundries.

Weakness: If he loses his temper, Jan will rush into things, despite being much less skilled at it. He is also somewhat held back by needing his glasses.

Home: Martian Foundries

Visual Description: Jan is somewhat short, standing at about five and a half feet tall. His height made him perfect for his work in the dangerous foundries. His skin is darker than most, and is somewhat darker from spending so much time in the hot and dirty foundries. His black hair is kept short from his foundry days, and his dark brown eyes are usually behind his metal rimmed glasses.
Jan wears a white t-shirt, blue jeans, and a brown jacket as a basic Martian relaxed uniform, like his friend Anthony. The patch on the back of his jacket, however, is instead comprised of two miniguns crossed together, barrels up. The script on the bottom instead reads, "Never Enough."

Personality: Jan is nice to most people he meets, but has little tolerance for those that would take advantage of others. He is a little cynical at the start of the story.

Partners:
Co-pilot: Patchouli
Analyst: Koakuma
Engineer: Meiling

History/Background: Having grown up in the foundries, Jan almost came to accept the oppression of the corporations as a fact of life... Until meeting Anthony Kabuto, a mech jock. Anthony had been heavily influenced by ancient mecha anime, and inadvertently taught Jan about hard work and guts going hand in hand. After becoming good friends, Jan found out that Anthony was heading into the army to become a pilot himself. Even though they were sometimes at odds, Jan followed his friend to the Martian Mecha Academy, despite his job at the foundry. He then rose through the ranks to become a prominent tactician, and has led a group of heavy long-range mechs in the Martian army ever since.

Mecha type: Heavy

(Martian)
Right Arm/Hand: Customized Martian Railgun (Heavy Solid Ranged)
Left Arm/Hand: Customized Martian Railgun (Heavy Solid Ranged)
Left Shoulder: Shoulder-Mounted Martian Energy Blaster (Light Energy Ranged)
Right Shoulder: Shoulder-Mounted Martian Light Energy Sniper Rifle (Medium Energy Ranged)
Head: Long-Range Visual Tactics Assistance System Mk.II (Radar Imaging System)

(Gensokyo)
Right Arm/Hand: Kappa Tech. Minigun (Medium Solid Ranged)
Left Arm/Hand: Kappa Tech. Minigun (Medium Solid Ranged)
Head: Long-Range Visual Tactics Assistance System Mk.III (Radar Imaging System)
Detached Independent Weapon System: Philosopher's Stone Energy Armament System (Feul/Control for PS on Backpack slot.)

Maid Xan~

  • Oh. Uh... Hey... Hey there, Koto.
  • What... what are you smiling like that for, Koto?
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #14 on: September 01, 2009, 12:56:26 AM »
Name: Sean Alistaire
Call sign: Geist
Gender: Male
Age: 21
Strength: has excellent eyesight, and is good at multitasking.
Weakness: Has a strong fear of taking any damage during close combat, which leads him to act irrationally when forced into melee. This fear stems from an incident with the mech he piloted previously.
Home: (Will decide when I understand this slightly better)
Visual Description: Gaunt, with sandy hair and green eyes. Tends to wear a black vest over a dark yellow shirt, along with jeans.
Personality:Tends to be rather sarcastic, perpetually bored, and rather a showoff... until forced into melee combat, when it all tends to crumble and he tends to vary between being utterly terrified (though this itself manifests in multiple ways, either with him fleeing while ignoring everything around him, or simply freezing up in panic) and going completely berserk.
Partners: Yuyuko, Youmu, Rin Kaenbyou
Co-pilot:Yuyuko (Formerly Youmu)
Analyst: Youmu (Formerly Yuyuko)
Engineer: Rin Kaenbyou

History/Background: Sean is a mercenary, with no set loyalties. He was born in Lunar Corporation territory, and served in their military arm... before dissapearing entirely after less than a year of service. He re-appeared about a year later, piloting a unusually designed mech. He sold his services to the various factions, usually in exchange for weaponry and other goods, rather than cash. That was until November of last year, when he was shot down and assumed dead. However, he has since resurfaced piloting a different mech. Rumor has it that he works for Gensokyo free of charge, and that both of his mechs originated from there...
Fun Facts (optional):
-Prior to his most recent re-appearence, his callsign was Schmetterling.


Mech Name: Wiederauferstehung Falter (Read: the YY-5 NE-44M from the touhou mecha picture)
Mecha Type:
Medium
Equipment:
Your mechs can carry a variety of weapons on the following hard-points:
Right Hand:
Left Hand:
Holstered Right Hand: Laser Pistol (Light Energy - ranged)
Holstered Left Hand: Laser Knife (Light Energy - melee)
Right Arm:
Left Arm:
Right Shoulder: Laser Sniper Rifle (Medium Energy - Ranged)
Left Shoulder:
Backpack: Cloaking device (Unique Device)
Chest:
Head: Boosted targeting system (Light Support System... I hope)
Left Leg:
Right Leg:
There are people in this world who enjoy being alone. But there isn't a single person who can bear solitude.

Hello Purvis

  • *
  • Hello Jerry
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #15 on: September 01, 2009, 05:34:30 AM »
Important question: Do we have to have a normal character at all? I would be just as happy to not have to deal with an original character and use my trio.

I'd like to think they're low-tier enough to pass as normal. =[

Caber Knight Etch-A-Sketch

  • The return of something
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #16 on: September 01, 2009, 05:43:30 AM »
Well the point was for the player to control a character and work with the girls chosen. However, you do not have to be a pilot. You could also be mission control, or take on one of the other jobs, such as mechanic or analyst, if you so choose.

I guess it would be ok to not use a character of your own, though.

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #17 on: September 01, 2009, 05:46:29 AM »
List of in-game terminology: (will add more later)

Nachtwandlerlied Marionette (Nightwanderer Doll) AKA NachtMare or Nightmare:
Mechas powered by mana-cores. Currently exclusively wielded by the Gensokyo Coalition. So-called due to them being the only means by which the people of Gensokyo can fight out beyond the safety of their homeland's barrier, in a world of 'night'.

Linker: The co-pilots in Nachtmares, whose task is to converse with the mana core and act as the medium through which the pilot inputs orders into the Nachtmare.

Knights: Those who pilot Nachtmares.

Solar Frame
Mechas wielded by the humans. These come in many varieties and configurations. Most are powered by conventional means, such as batteries and fusion cores.

Runners
Those who pilot Solar Frames.

?lice Bl?ckb?rn

  • The real Alice Blackbarn!
  • *
  • "OH DESIRE"
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #18 on: September 01, 2009, 07:44:41 AM »
Claiming Yumemi, Satori and possibly Flandre. Will post with character later today.
"Oh, great. Another game where I get screwed by Kilga." ~ Carthrat

Hello Purvis

  • *
  • Hello Jerry
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #19 on: September 01, 2009, 08:24:24 AM »
The story:

No one's really sure what brought Rumia, Kisume, and Aki Shizuha together to form a piloting group. Really, no one's sure about much of anything involving them. Whether this is due to secretiveness on their part or just no one really caring until now is lost to the mists of history; so maybe Keine knows. Regardless, they have banded together to work in defense of their homeland and, in Shizuha's words, "to make sure no one gets hurt too badly." They also seem to be unable to settle upon a name for their group, having referred to themselves as: Bucket Force, The Hungry Wolves, Three Leaves to the Wind, Team Awesome, Kuiper Cleavers, Der Untergrund, Parliament Funkadelic, Pancakes, and DAAAAAAW!.

Kisume: Callsign Green. The de facto leader of the group. Kisume is a rolling stone, and where she went her bucket is her home. And when she died, all she left us was a loan. No no, wait. She didn't die. Regardless, Kisume has lived the life of a vagrant and part time mugger for as long as anyone can remember. Rumor has it she is the child of the Enma and the Shikigami of the Sanzu River, but if that is the case then she must be a huge disappointment to at least one of her moms. Her lifestyle has left her with the practical wisdom of the team, and her skilled manipulation of her bucket makes her a natural pilot.

Aki Shizuha: Callsign Red. Goddess of the autumn leaves and de facto leader of the group, Shizuha is one of the most loved and most ignored people in Gensokyo. Few really think about her outside of the mid autumn season. By All Saint's Day, she's hardly mentioned at all. This has left her with a great deal of free time, and in this time she has picked up a surprising amount of trivia diverse theoretical and scholarly knowledge. As well, being the idea of the autumn leaves made flesh, she is able to manifest all sorts of spooky powers which often don't amount to much which dazzle the eye and soul with their subtly. Finally, she has a last name, which results in paperwork going by much faster and with fewer arguments.

Rumia: Callsign Golden Silver. No one really knows why Rumia is a part of this team or how she became de facto leader of the group. Maybe they just thought three was a lucky number? Maybe it's because she can actually aim an attack? Maybe that's why they made her the gunner? Rumor has it that Rumia has also master the forbidden art of popping and locking, but who could confirm the truth of it?


The Mecha that draws them together: Bucket Force

No one is really sure how or why they got their hands on this machine. They will tell you that it's their brainchild and they designed and built it themselves, but no one really believes them. Most people think they just unearthed some form of ancient artifact, and beat it into shape. Visually, it looks like it is made of wood similar to Kisume's bucket. In reality, it is made of one of those Mecha alloys, god knows there's like five thousand of them, and it's really just cunningly designed to look like wood and iron.

Bucket Force is a transforming mecha. The trio really doesn't into details about how it works, and generally will get irate if asked too many questions about it. But it works and that's really the important part, isn't it? While the default form is a upper torso of a humanoid style mecha set on a hovering mechanism, it possesses a number of other shapes suited for dealing with varying situations. Most notable are fully humanoid form, a jet form, a compact form for dealing with tight places, a gun plat-form, and so on.

The machine requires all three team members to be present for it to operate. Kisume's bucket serves as a key, Shizuha's divinity as a power source, and Rumia's darkness as a sort of mystical shielding. Without all three of them there, the machine cannot function. It is presently unknown whether or not other people can sub in for the current pilots, as they aren't interested in sharing, but it is likely that Kisume is indispensible.

Bucket Force's adaptability makes it a more defensive unit in most of its forms, with moderate offensive capabilities compared to other machines. In single combat, often it can take advantage of a foe's weakpoint. In mass combat, it functions best with a group that can take advantage of the chaos and distractions it can cause among the enemy.

Type: Variable Form Mecha; it can be all types.
Equipments:  (+7 WP awarded by GMs, +1 unspent)
Heavy Solid Melee Weapon (actual type varies from form to form) [3 WP]
Medium Energy Ranged Weapon (Actual type varies from form to form) [2 WP]
Medium Support Equipment: Environmental Adaptability [2 WP]
Medium Support Equipment: High Powered Boosters [2 WP]
Heavy Support Equipment: Armor/Durability Upgrade [3 WP]
Light Support Equipment: Recon Radar. [1 WP]
Heavy Energy Ranged Weapon: The Fweem Beem [3 FP]

Standard forms:

Bucket Force
Heavy Type

Weapons:
Medium Energy Weapon Spray
Heavy Bludging Weapon
Fweem Beam

Basic Form, designed for most aerial combat; excellent ramming potential.

Crow Force
Light Type

Weapons
Medium Laser (designed for range and precison)
Heavy Cutting Weapon (Wing Blades)
Fweem Beam

Transport Form, designed like an airplane, made for speed and classic dogfighting.

Maple Force
Very Heavy Type

Weapons:
Medium Energy Sniper Rifle
Heavy Solid Longsword
Fweem Beam

Weapons Platform Form, designed for long range engagements.

Faerie Force
Medium Type

Weapons:
Heavy Short Swords (Fine-edges, one in each hand)
Medium Energy Spray (Based in Torso)
Fweem Beam

Secondary Melee Combat form.

Eel Force
Light Type

Weapons:
Heavy Blade Fins
Medium Focused Laser.
Fweem Beam

Tertiary Melee Type, designed for speed and manueverability

Lobster Force
Very Heavy

Weapons:
Heavy Strength Claws (Designed for gripping and ruining mecha limbs)
Medium Focused Cutting Beam
Fweem Beam

Tertiary Close Combat Form, specialized for striking capital ships.


Night Force
Light Type

Weapons:
Heavy Lash (Light damage, highly entangling)
Medium Wide Array Energy Spray
Fweem Beam

Interference Form, designed to harray and delay an opponent.

Dark Force
Almighty Type

Weapons
Megid
Interplanetary-range mind/AI domination.
Fweem Beam

Form that is an extension of the Profound Darkness, bringing doom to the Algol system every 1000 years
« Last Edit: September 11, 2009, 01:21:14 AM by Dr. Purjewry M.F.D. »

trancehime

  • 不聖女
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  • 2017年~ 茨心R (希望)
    • himegimi
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #20 on: September 01, 2009, 09:32:35 AM »
I see that there appears to be a leaning preference towards Reals, so I'll just set it accordingly.

Name: Rem Farsalina

Call Sign: Nymph current, Lady Luck former

Theme: Border -Kyoukai- [[ Elements Garden II -TONE CLUSTER- ]]

Theme (劇中曲) - Hyoryuu ~Sky Hurricane~ (http://www.youtube.com/watch?v=3RjKv8J1y4U) [[ OP Theme of Super Dimension Century Orguss ]]

Gender: Male

Age: 23

Strength: Rem, having lived as a street dweller-turned child slave, has been forced to undergo through many things that has developed his senses significantly, though to the extent of which this is true still remains a mystery. However, he is definitely more sharp than your average, reasonable John Doe. As a result, in the battlefield, Rem is able to react a little bit faster to most things going on than a typical pilot who does not have the benefit of such senses, however, this is limited at best and is mainly based on instinct, with a distinct lack of intuition behind it.

Weakness: Rem is very independant, and tends to be distant from people. This means he tends to go off on his own instead of acting as part of a contingent. This is mainly due to his distraught, dysfunctional past, where he has grown distrust towards other people thinking they will treat him as others have done to him in the past. This leads him into situations where one normally wouldn't go into knowing that they would catastrophically fail alone. Rem knows no fear of that, and would rather take that option than to co-operate due to his paranoia.

Home: ???

Visual Description: Rem is of average height for his age, and his growth has not been stunted, but it seems clear that his parents weren't on the tall side. His figure appears to be artificially made slim and slender, almost as if he had been experimented on when he was younger. This is evident because he has well-toned muscles that seem a bit too defined for his body structure. His hair is jet black, and touches down to a little bit below the shoulder-blades. His hair's bangs are frayed and wavy, and some strands of hair fall over his left eye. His eyes are large, and at times may seem to dilate when Rem is scared or shocked, and are red in colour. When looking at him from a distance, one may also make the observation that his hips are more accuentuated than your typical male, also through artificial means. This makes him look rather odd when he's in his casual attire, but he's rarely seen in such clothing anyway. He opts to wear his Terran uniform, however, as it reminds him... of... certain things he would rather not divulge upon. It seems that any signs of the Terran faction itself on the uniform have been torn off, though, instead replaced with... Well, it wasn't quite replaced.

Personality: As mentioned earlier, Rem is a fearful person, mainly influenced by his past. However, he is only open to his partners, again, something related to his past. To those he is open to, he is a genuinely caring person who does not want anyone to suffer the same things he did ages past, however, there is not many of these people he is open to. He has believed that most of the pitiable humans he's encountered thus far are just as savage, perverted and twisted as those who tortured him before. That is to say, his general disposition is spiteful and cold, it is betraying of his inviting, coquettish exterior that was, at this juncture, artificially imposed upon his being, and Rem did not ask for such a fate. This has also made him grow sorrowful and resentful of those who like to tamper with the whims of experimentation, and is strongly opposed against human experimentation. It is unknown at this point if there is anybody who can crack open his shell and make him see the error of his ways, and become more forgiving of people in general.

Partners: Sariel / Kikuri / Shingyoku

Co-pilot: Sariel / Shingyoku (Priestess)
Analyst: Shingyoku (Priest/Orb)
Engineer: Kikuri

History/Background: Born to the Farsalina family, a family known for its rather androgynous children, came to bear Rem, who, although he fit the bill nicely, was deemed as a "potential candidate" for true exterior enhancement, and was then shipped off to some researchers and surgeons of the plastic surgical arts. It seemed that numerous researchers were part of the Terran Munitions Corporation. This will be important to note for later. Rem's parents explained to this group of scientists about their plight, and paid them a hefty sum for their troubles. This took place when Rem was seven, which explains the initial fear. The program finished two years later. During these years, Rem met and became acquainted with several people who... coincidentally ran under the same program. This will also be important later, because these people will end up being Rem's best friends sometime along Rem's timeline. After the program was done, Rem's parents were disatisfied with the results. They applauded the scientists for their efforts and let them keep the money, but in the end it was Rem who suffered, who was kicked out as a result. Rem lived several months as a street rat, stared down upon by men and women alike, except it wasn't with a look of disgust, it was rather with a look of desire, envy, something... lustful. Rem ended up secluding himself from society for a while until he was discovered by a former scientist who decided to ditch the group responsible for the program. Said scientist was a crazy pedophile who took Rem for himself and subjected him to all sorts of sick and twisted things, which shall not be mentioned here for the faint of heart and other parties. And then, this scientist with his sick ways, came up with the great idea to use Rem as a source of income, pimping him out to interested "customers," so to speak. This was a great business, don't get me wrong, but it was ultimately sick. This became widespread news and was noted down by the Terran Corporation, who found out one of their scientists went missing. This sick dude fit the bill nicely. He was caught out and Rem was fished out and sent for psychological rehabilitation. It didn't work, but the folks there discovered Rem had increased senses and noted he had potential to become a decent mech pilot.

From there, Rem was drafted into the Terran Munitions Corporation at the tender age of fifteen. The idea of a fifteen year old pilot doing well was absurd, but for some reason, some of their scientists thought it would be a good idea... These happened to be the same scientists who experimented on Rem all those years ago. He was put into a squad where, coincidentally, he was recognized by all his friends back in the operation program, and they formed a tight bond. Though Rem at first was unfamiliar with the controls, it took only a year before he became an ace in his squad, assisted by his friends as wingmen. Rem's particular squad became deadly, and one of the biggest threats to any opposing corporation or such organization. However, it was this exact notoriety that cost Rem his entire squad save for him and two of his friends, who are at present still recovering from their condition. There was a skirmish occuring, and Rem's squadron was assigned at the vanguard as usual, however, those behind him didn't like such a presence anymore, and, at the big clash, many of them abandoned the vanguard, leaving Rem's squadron alone to take on an entire battalion of the Lunar Corporations. The skirmish was to confirm the authenticity of the Warp Saber's development. Said skirmish was a success, but the results are unknown to Rem - he was too busy salvaging the remains of his squad to care.

What exactly happened there? Rem's squadron composed of himself and six of his friends, for a total of seven. They were facing off against a battalion of upwards of one hundred. The battle between them was fierce, but although Rem won, four of them went down during the course of battle. This battle had effectively crippled Rem's usefulness in the fray, as his squad's power came mainly from their unity rather than their individual skills. Rem returned with his two dying friends. Rem was told that his friends would survive, but with major repercussions - they most likely would not be allowed to return to action again. Rem was deeply saddened by this. Apologizing to the Terran corporation personally, he left them and decided not to bother in the affairs of the corporations anymore. That was when he heard the existence of a coalition that existed to avoid the trivialities of the war, and it was aboard a ship called the Colony Ship Gensokyo. Through Rem's now-vast list of contacts, he was able to locate it. He remains cold to said contacts throughout, having witnessed the honorable deaths of his comrades in battle. He will never forget their valiant sacrifice to this very day.

Now, another story is to be told. How exactly did Rem manage to come into contact with an angelic being, a practical schizophrenic and a gigantic psychic disk that somehow managed to learn engineering through sheer will alone? This was all demonstrated through a certain link. That link was the desire to reintegrate. Perhaps through some sort of bizarre coincidence, Rem found himself entangled within this Gensokyo Coalition business, and encountered these spiritually sound beings on separate occasions, the first being Sariel, who he forges the most close relationship with, then Shingyoku, and finally Kikuri. When they all met each other at once, they could feel some sort of energy, some sort of bond between them. This empowered them. And this gave Rem the company that he might need to become normal again. So, they formed a team between themselves... As to how Kikuri was able to perform mechanical maintenance, that is something to be told at another time.

Fun Facts:
- When he was still part of the TMC, his call sign was Lady Luck, because of his skill, was somewhat of a lucky discovery by the TMC, and yet, for all his masculinity, or whatever is left of it, Rem still remains to be an effeminate androgyne in their eyes. It is rumoured that some TMC pilots have deserted them as a result of Rem's sudden resignation from ace status.

- Rem's mech before it was modified or re-assembled as the EFX-F Ophelia was the NTR Pixie, a standard-issue light Solar Frame designed for tactical espionage and reconnaissance. It's a big wonder how Rem and his squadron of other NTR Pixie pilots managed to fight off an entire battalion, but some really attribute it to hard teamwork. Others say their NTR Pixies were modified to have better weaponry. This explanation might seem more feasible, given that Kikuri actually didn't have to modify the weaponry of Rem's NTR Pixie very much in order to make it what it is now on the Ophelia.

- On occasion, he is still given looks of desire by onlookers despite the fact Rem exudes an aura of coldness around him. Perhaps they are desperate, or lonely, or they find "cold" their type. I really have no idea.

-- * --

EFX-F Ophelia
The Ophelia is a lightweight mech designed for tactical evasion and quick strikes to disable enemy weaponry or battleship engines. The Ophelia is in no way used for prolonged combat, especially melee combat, however, it can be used for skirmishes to its fullest potential. The Ophelia also has the capability to equip several different types of weapons, one at a time, to increase its utility potential or its tactical usage. It is most apt in land terrain, though it is skilled in the air and in space. It can't function properly in the sea, at least, not at the moment. The Ophelia is also open to further modifications with its current frame.

Current blueprints or pictures of the Ophelia are unavailable at the current time.

EFX-F Fr. Ophelia
Equipped with FRAGARACH

The Fr. Ophelia is designed for tactical melee combat, utilizing the powerful Ferrous Radial Grafted Arrayed Actual Claymore Head to deal debilitating damage to single mechs. It is usually used in stealth missions to disable mechs that have been already deployed but are in the battlefield. It can also be used in tactical sabotage.

Mech Type: Light

Right Hand:
Left Hand:
Holstered Right Hand:
Light Solid Melee Armament [1WP]
EFX ICr-10 Dirk
The ICr-10 Dirk is designed for close-combat quarters, it is a lightweight knife made from the ICr-10 alloy, a fusion of metals designed to cut through a specific kind of material used for constructing mechs. It is usually employed for quick disabling of a mech's body part.

Holstered Left Hand:
Light Solid Melee Armament [1WP]
EFX ICr-10 Dirk

Right Arm:
Left Arm:
Medium Energy Ranged Armaments [2WP]
Sturmfraulein
The Sturmfraulein is a built-in arm-mounted laser-vulcan that is a standard installment on the Ophelia. The recoil is minimal and the energy core is special, if it hits the target just right, it can cause a certain body part relative to the target to heat up or become jammed. However, the initial hits are relatively weak.

Right Shoulder:
Heavy Energy Melee Armaments [3WP]
FRAGARACH - Ferrous RAdial Grafted ARrayed Actual Claymore Head
The FRAGARACH is a specially developed energy blade designed for single debilitating strikes. While it can be used to take down light mechs on single combat, the FRAGARACH's main purpose is to completely destroy many parts of a target threat mech at once.

Left Shoulder:

Backpack:
Medium Support Equipment [2WP]
Ophelia EF-Thruster
The EF-Thruster grants the Ophelia powered flight, and can withstand the weight of most of its armaments. The EF-Thruster stands for: Ethered Force Thruster. It converts mana or energy into a form of quintessence that gives the thruster the horsepower to give the Ophelia flight. The Ophelia's inner mechanisms are the only ones suitable for this particular EF-Thruster to function properly. It can be detached from the Ophelia if necessary.

Chest:

Head:
Light Support Equipment [1WP]
Pulsar Contact Radar
The Pulsar Contact Radar is a form of reconnaissance radar unique to the Ophelia, it can be taken off from the head if necessary or if it must be replaced with other Ophelia Head parts. The Pulsar Contact Radar acts similar to a typical radar, except it can also detect other disturbances and cannot be jammed or interfered. The Pulsar Contact force can also be amplified by the co-pilot of necessary.

Left Leg:
Right Leg:

EFX-F DST Ophelia
Equipped with the Dark Star "Teneritas"

The DST Ophelia is used for quick barrages on a large number of enemy troops, utilizing its powerful Dark Star "Teneritas," a detached independent weapon system that works unlike funnels and such, instead acting like Aerods, independently attacking until a certain target energy has been consumed or until the user has deemed it so. Each blast from a Point Star of the Teneritas is about 30m in radius, and as a result can cause a lot of carnage in an area. The DST Ophelia, however, has limited maneuverability and lacks weapons for close combat. It is best employed from the back lines, and as an artillery-based supporter.

Mech Type: Light

Right Hand:
Left Hand:
Holstered Right Hand:
Holstered Left Hand:

Right Arm:
Sturmfraulein [2WP]

Left Arm:
Right Shoulder:
Left Shoulder:

Backpack:
Ophelia EF-Thruster [2WP]

Chest:
Detached Independent Weapon Systems [5WP]
Dark Star "Teneritas" - Tactical Independent Acting Point Star Offensive Artillery Weapon
The Point Star is an individual unit of the entire Dark Star weapon system. The Point Star consists of a small rod shaped pod that is released from a fitting on the Ophelia's chest. Each Pod has its own AI system and acts independently from the Ophelia, firing at will based on commands input by the Ophelia's co-pilot and the AI can be modified at will. Each blast from a Point Star is about 30m in radius and is exceptionally large. The Teneritas can as a result cause massive amounts of collateral damage, as there are six Point Stars in the Teneritas system.

Head:
Pulsar Contact Radar [1WP]

Left Leg:
Right Leg:

EFX-F SR Ophelia tagged Offensive
Equipped with Stealth Ravager System, outfitted for offense

The SR Ophelia here is tagged Offensive, using the Stealth Ravager system as a tactical offensive maneuver, fading in and out, causing damage within the enemy ranks. This variation of the Ophelia is Rem's particular favourite, as it is considered as the "vanilla Ophelia," the Ophelia at its core.

Mech Type: Light

Right Hand:
Left Hand:

Holstered Right Hand:
Light Solid Melee Armaments [1WP]
Lafian Ether Thrust SEULE Piledriver, or the LETS Piledriver
A special form of piledriver fitted on the Ophelia's right hand, it is lightweight and made of a special material, the SEULE, which information on cannot be released at this time. All that is known is that the LETS Piledriver is armor-piercing, and can permanently damage critical mech nodes required for a mech's operation. The LETS Piledriver is Rem's primary form of "assassinating" a mech.

Holstered Left Hand:

Right Arm:
Sturmfraulein [2WP]

Left Arm:
Sturmfraulein [2WP]

Right Shoulder:
Left Shoulder:
Backpack:

Chest:
Unique Equipment [5WP]
Stealth Ravager - Phase Shifting Invisibility Field Mechanism
The Stealth Ravager is a specific form of phase shift armor designed not only to mitigate damage but also to completely cloak the Ophelia from sight. The Stealth Ravager works by converting atmospheric energy and pressure and releasing energy at the same time, causing a conflict and as a result an existential rift which shifts the Ophelia's presence and causes it to cloak and take less damage. The Stealth Ravager, however, eats up a lot of the Ophelia's energy and cannot be used for prolonged amounts of time before the Ophelia must re-energize itself.

Head:
Left Leg:
Right Leg:
« Last Edit: September 08, 2009, 10:06:18 AM by TranceHime »

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Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #21 on: September 01, 2009, 02:50:26 PM »
Claiming Gengetu and Mugetu for now.  Will post character either tonight or tomorrow.
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Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #22 on: September 01, 2009, 04:12:29 PM »
A new term:

Sanctuaries/Havens/Anomalies
The many sealed worlds sent out into outer space by their respective denizens in search of peace and tranquility. These are mythical paradises like Avalon, Shangrilla, Ryūgū-jō, El Dorado, Nirvanah, Shamballah, Olympus, Asgard, Vanaheim, Tir Na Nog, Atlantis, etc. Gensokyo, off course, is only one of many. The outsiders refer to these as 'Anomalies'.

And new miscellaneous bits and bobs to note:
A new homebase when we're out on missions, as dragging the entire colony ship around would be cumbersome at best, risky and dangerous at worst.

The Amaterasu, a Kawashiro Heavy Industries Surveyor Ship, modified into a Heavy cruiser capable of combat. It is the first combat-able capital-class ship designed in Gensokyo, designed in a rather ad-hoc manner after the Avalon Invasion.

The ship is somewhat smaller than most other military super capital ships of other factions, though still significantly larger than most cruiser-class ships. However, it boasts superior speed, maneuverability, as well as stealth and Kawashiro Heavy Industries' pride and joy, the Kappa Tech Optical Camouflage system. As such, it is the perfect platform to launch recon and hit-and-run missions.

It is outfitted with the following weaponry:
Prototype KHI X-Kp-C04-Lc linear Catapult Cannon for launching Nachtmares
Prototype KHI X-Kp-X01-Ls 'Amanonuboko' I 525 cm high-energy positron beam buster x 2
KHI Kp-525-Sd "Orochi" 75 mm automatic solid round multi-barrel CIWS x 16
"Naginata" anti-ship / "Gama" M114 surface-to-air / "Kazekyo" atmospheric missile launcher x 24
"Kamikage" surface-to-air missile launcher x 16
Anti-beam depth charge and flare multi-purpose launchers

It is also fitted with a spacious Nachtmare hangar bay and comfortable habitation quarters for long-duration voyages.

All mechas in this war are fitted with ejection pods and pilot retrieval is also quite efficient. Thus one can easily aim 'not to kill' if one wishes.

Also note that updates on terms, settings, etc. are now added to the OP post.

Also, official seals of approval for Xan and Purvis' profiles, from me at least. I will continue to read the others. Trance, yours will...take a while ^^;;

EDIT: Also, there's no explicit rule against having more than one co-pilot. You can have your mecha be a four-seater for all I care.
« Last Edit: September 01, 2009, 04:15:15 PM by Mind-The-Grue »

Moerin

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Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #23 on: September 01, 2009, 06:08:08 PM »
Still a teensy bit of work to do here, so expect it to be edited at some point...


Name: Nathanial Theodore Wrist (Nate for short)

Picture: Imagine he has longer hair.

Call sign: Gekigan-01

Gender: Male

Age: 22

Theme: Invoke

Strength: Highly intelligent, but specialises in mecha development (his room is covered with random blueprints for new mecha designs).  A level headed tactical thinker who would rather come up with a plan before rushing into danger recklessly.  Also a surprisingly good cook.

Weakness: Rather shortsighted without his glasses, and not exactly the paragon of physical ability either.  Can't say no to a pretty face.

Home:

Visual Description: Tall (over 6') yet very thin and pale, brown-blond hair which reaches halfway down his back and curls up at the end, dark blue eyes.  Wears a pair of glasses with small rectangular lenses.  Most often wears jeans, a long sleeved black t-shirt and a sleeveless navy blue jacket which appears to be almost completely comprised of pockets.

Personality: Cheerful and polite to everyone he meets.  Usually rather quiet, but once he gets started talking it's very difficult to get him to stop.  Is very eccentric and has some incredibly strange ideas, which tends to put a lot of people off him and has garnered him a reputation as a nutcase.  Pacifistic, and prefers not to fight unless in self defence or if something/one he cares about is being threatened and/or hurt.  If such a thing happens, he will do whatever it takes to make the culprit suffer.  Is a closet fan of old mecha anime, especially Gunbuster and Martian Successor Nadesico.

Partners: Wriggle Nightbug, Watatsuki no Yorihime, Ruukoto
Co-pilot: Yorihime
Analyst: Wriggle
Engineer: Ruukoto

History/Background:
Fun Facts (optional):
Additional Information/Background/History: (add history and other details as you go along)


Mech Name: Lunablade
Mecha Type: Medium

Equipment:
Right Hand:
Left Hand:
Holstered Right Hand: Heavy Energy Melee Armament - Anti-Fortress Laser Claymore, referred to by the team as "The Sword of Lunaria" (holstered on back) (3 points)
Holstered Left Hand: (holster on hips or back)
Right Arm:
Left Arm:
Right Shoulder:
Left Shoulder:
Backpack: Medium Support Equipment - High-powered boosters (2 points)
Chest: Heavy Energy Ranged Armament - "Elysion" projected energy blaster (3 points)
Head: Light Energy Ranged Armament - Optic lasers (1 point)
Left Leg: Light Energy Melee Armament - Inazuma Kick (will ALWAYS be called.) (1 point)
Right Leg:
« Last Edit: September 02, 2009, 05:58:57 PM by Theorin Satsuki »
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Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #24 on: September 02, 2009, 04:23:51 AM »
This seems interesting, but I'll need time to read up on everything. Not much of a Mech-head, but I'll give this a shot no less...

Also, claiming - Shinki (of course), Yuugi and Keine. I'll get to work on my profile in a bit...as soon as I make sense of everything.
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Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #25 on: September 02, 2009, 05:47:36 AM »
You know what?

I'm putting a preemptive claim on Hina. I gots the plans.

Gappy

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Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #26 on: September 02, 2009, 02:44:34 PM »
Purvis has been awarded 2 extra WP for going above and beyond the call of duty in amusing us GMs into falling off our chairs, laughing.

Trance, Anathe, Zei, Anthony, Jan, Xan, MTG and Theorist have all passed muster.

Trance has been awared 1 extra WP for an exceptionally expanded background history. Anathe is close to earning herself an extra WP and will most likely earn one quite soon.

From now on, impressing/amusing us GMs will earn you discretionary WP awards. Yes, it sounds like a tyrannical system, but think about it this way....who will award US GMs WP? Y'know, fairly....

Moerin

  • What's punk? It's an explosion of suppressed dissatisfaction.
  • It's the roar of the soul!
Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #27 on: September 02, 2009, 06:39:29 PM »
After discussing a plan I had with the other GMs, I'm going to place a claim on Sakuya and... Remilia.

Yes, I of all people am claiming Remilia.  Shocking, isn't it~?
The solution to all of life's problems!

#1 Rin Satsuki Fan~♥
"For hearts long lost and full of fright, for those alone in blackest night, accept our ring and join our fight... Love Conquers All -  with violet light!"

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Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #28 on: September 02, 2009, 06:51:59 PM »
Hehe. after hearing your thought in the chatroom. I knew you'd end up taking Remilia as your team member. Take care of her for me.
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Re: Mecha RPG - Recollection of a Solar War (General Thread)
« Reply #29 on: September 02, 2009, 07:21:21 PM »
Ok, anouncment here.


There will be enemy aces popping up. However, I do not think it warrants a new profile, unless the Ace is pretty reoccuring, which won't be occuring any time in the forseeable future.

For now, I will be giving a list of important people to note.

Premier Trotski Acrulov

Head of the UJR. He is often related to Lenin of the ancient USSR. He is good at exciting a crowd and is a Charismatic leader. Now, if only his advisors could steer him in the right direction...

Gabriel Nikitovich

Leader of the Europa Rebels. He give inspiration to his fellow warriors and is a fierce pilot of the JW-019 Jridaya, an experimental mecha aquired from an unkown source. Some have speculated that he will lead Europa out of opression and into a new era of freedom.

Alexis Shoungrain

The young CEO of the Lunar Corporation. She is a strong-willed woman who has big plans for the Lunar Corporation. It is said that she has a mecha hidden somewhere. In anycase, the future looks bright for Lunar Corporation with her leading the way.

Nwabudike Morgan

The CEO of Martian Foundaries. A man of great power and influence. He has lead Martian Foundaries in a period economic expansion. Despite this, he's actually more noted for his witty lines. below is an example.

Objects once measured in meters have become so small that they cannot be seen by the naked eye, with revolutionary applications across the board. Gentlemen, forget what your courtesans have told you: size does matter!

Roberts Svarts

CEO of the Terra Munitions. A man who is not particularly threatening, he is not the best CEO so far. He is more well known to support scientific progess and has put his full attention on becoming more technologically advance than Lunar Corporation. This hasn't gone well so far, and military igh command has taken control of many of the actions the CEO is supposed to make.

Fredric Dougan

The Governor of the Venus colony. Being a new colony, Venus has no Corporation in control and instead has a traditional elected Governor. Governor Dougan is a fair person, and Venus has been called a haven for people. The Corporations fight over who will gain control of this planet. The stalemate is enough to let Venus retain it's freedom...

"Zin"

The headfigure of the Liberators of Eden. No one knows his true identity, however he does indeed exist. He pilots the Zaracarn, a mecha while ungodly agility. It closes in with incredible speed and rends enemy mechs to pieces with Power Claws. It is a truely fearsome visage to behold.
« Last Edit: September 03, 2009, 06:47:53 AM by エッチ =スケッチ »