The methods are similar, but there are significant changes in the end result. Namely, starting on the right side of Remi gives you less time to dodge the first wave and brings the initial shotgun (which is almost always an impassable wall) closer to the center of the screen.
Although I just realized that you guys seem to be talking about the Hard version. I've been talking about the Lunatic version, which is a bit...dicier.
True, but it really didn't differ that much (to me; end result = dying). I'm aiming for two things with the new method.
1. Surviving the card.
2. Taking the card out ASAP.
The third criteria would be (super)grazing, which really shouldn't apply here. So naturally, I would be simply altering the existing "methods" to suit this criteria (in terms of a good "balance" as it were).
Currently... Died once, 9 seconds on the timer. Timed it out after dying; trivial dodging (noting that I could have shotgunned to end the card extremely quickly). Clipped a bullet while moving unfocused due to a delayed reaction on my part. It would be awesome if I could go at it on max rank (even the smallest amount of bullets will make a large difference), but I keep getting BS walled or clipping other spell cards (subsequently dying).
I would try Lunatic after this, but... I haven't even made it that far. (I have up to stage 5 unlocked)
...now to study my only footage of the card, and figure out
exactly (or close to it) how the card works. I'd prefer finding out the best method through my own 'replays' only.