Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Genji's Battle Arena => Topic started by: Stuffman on July 14, 2011, 02:21:58 AM

Title: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Stuffman on July 14, 2011, 02:21:58 AM
- MOTK MINECRAFT SERVER -
STRIKE THE EARTH!
Wait, wrong game...

Well, that was quick! Our new server on Brohoster Provision Host, Claes, is up!

Welcome to the official MotK Minecraft server!
Address: 64.31.42.141
Live Map: http://64.31.42.141:8123/
Ops: Stuffman (Jaimas) and Dr. Strafe (Dr_Strafe)

NOTICE! This is a Whitelisted server! That means you cannot join unless I've added you to our Whitelist. If you'd like to request access, simply PM me. Note that this means you must be a member of MotK to join; if you've obviously only joined the forum to get access to the server, then I'll likely deny the request. This is due to griefing problems we've had with outsiders in the past. Sorry!

If your name is on this list (http://www.shrinemaiden.org/forum/index.php/topic,9466.msg675835.html#msg675835) or if you were on the Brohoster server I have already taken the liberty of adding you to our Whitelist.

The current plugins we are using are:
Phoenix Terrain Mod - Creates all sorts of wacky terrain!
Essentials - provides some generic useful utilities.
Permissions - Controls access to other plugins.
LWC (Lightweight Chest Protection) - lets you lock your chests, furnaces, dispensers, and doors, to stop players with sticky fingers!
WorldEdit - Only accessible to ops. Contact me if you'd like to request an edit of some sort, but you'd better have a good reason!
dynmap - Enables the live map linked above.
DeathNotifier - Fun death messages are broadcasted when a player dies.
SheepFeed - Feed a sheep a piece of bread (hit it with it) to regrow it's wool!
Worldguard - Currently disabled, there if we need it. Allows Pumpkin Scuba (wear a pumpkin helmet to breathe underwater)!
LogBlock - Logs changes to blocks, useful for catching people attempting shenanigans. Right-click a block with a book to view any edits to it. Goes back up to 7 days.

Some useful commands:
/list - see who's online!
/spawn - teleport back to spawn.
/sethome - sets your home warp point at your current position.
/home - teleports you back to your home warp point.
/cprivate - enter this and then click a chest (or other object you would like secured) to lock it, meaning only you can access it's contents.

Rules:
This is a friendly community!
- No killing other players.
- No breaking other players' stuff.
- No stealing from other players.

Suggestions:
- Be wary of Creepers around people's structures. If some damage occurs, please do your best to repair it.
- Put up signs! Name your buildings and let people know who made them. It's fun!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dinosaur on July 14, 2011, 02:24:34 AM
Horray! Thank you :]

Long live Rukinville?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: EternitySky on July 14, 2011, 02:57:49 AM
:V /lightning <3

Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 14, 2011, 03:01:52 AM
:V /lightning <3

Sorry, I didn't realize essentials allowed so many retarded commands by default. Should be fixed now.

EDIT: Nope! Technical difficulties, stay off until I say it's okay.

EDIT AGAIN: Okay I think it's okay now.

EDIT AGAIN AGAIN: Nope for some insane reason worldedit is enabled for everyone too. Need to check all plugins sorry.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: EternitySky on July 14, 2011, 03:25:35 AM
Lul at getting /tool from WE ...

aniwaiz...

can you enable flying for a little, i can go fly around to look for a village area :D
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 14, 2011, 03:41:18 AM
I patiently await the new server. :3
Hey, I won't get lost now since it's a new start!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 14, 2011, 03:45:44 AM
Okay I'm done screwing around with permissions for now

I don't think I set up worldedit quite right. Eraiya if you could help me with it later I'd appreciate it D:

Server's up for now! Go screw around!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 14, 2011, 04:28:08 AM
Many thanks Stuffman!

I understand the lack of mods initially, and totally do not mind at the current time. Maybe as it expands we can re-choose them from community.

Also, yay, neat place so far!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 14, 2011, 04:45:06 AM
We don't have to explore, I mean we could make land.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: EternitySky on July 14, 2011, 07:17:37 AM
Developement in Koishi Town is underway ~, besides the lagfest from BSOD'd dirt hut XD.... jkjks... its starting to go fine...  Theep wont lemme name Koishi Town to Rose Ville :[

Once we get a main part of the city going and streets, i'ma start planning on Club Rose, thats right~ its gunna be better and not as bad ( cuz i'm so lazy to go to the nether ;[ ) RAVEEEEEEE weeeeeeeee.

Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 14, 2011, 07:34:46 AM
So much for taking a break from Minecraft for a couple days...  :V

Time to check this bad boy out.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 14, 2011, 09:42:01 AM
besides the lagfest from BSOD'd dirt hut XD
It's bricks now FYI. It looks like a house! :o
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 14, 2011, 10:59:44 AM
Alright, so, here's the deal.

Brohoster servers can only be modded with Bukkit plugins. That means no Phoenix mod, sorry.

As a consolation, I have enabled flying for now. Please do not go flying everywhere at high speeds, as it will put additional stress on the server by forcing it to load and generate a bazillion new chunks. Just use it to fly over the rough terrain or help you build towers or whatever. (Strafe changed my mind about it, but it'll stay enabled until I reboot the server, so maybe a day or so)

Permissions seem like they're working, please report any issues with having access to commands you shouldn't have, or being unable to use commands you should. I've also created a mods group but me and Strafe are still discussing what powers we want them to have and who they should be.

Does anyone know the name of the plugin which automatically reloads your toolbar once you use up a whole stack? It was rather convenient and I'm thinking of implementing it here.

Now, regarding the flying, I had a fun idea for the server, provided I can actually figure out how to make it work. :V
What if each player was able to choose between Reimu Mode, which would have flight enabled, or Sakuya Mode, which would have WorldEdit's teleporting compass? The compass allows one to cover ground faster, but flight gives more freedom of movement. More modes could also be possible, though I'm not sure what they'd do.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 14, 2011, 11:34:29 AM
Eh, I'm not too keen on that idea, honestly. Flying would take away from the "pure" feel we seem to be going for on the server. And the compass... well, I still think that the Mods should be able to use that.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 14, 2011, 11:36:30 AM
Whoa balls, this was fast :o

I'm so checking this out later.
Prepare the lands, the Fernsehturm is coming!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 14, 2011, 12:11:08 PM
Alright. Everything near my house/lake is now officially TOP SECRET.
ALL ACCESS IS PROHIBITED.

I also announce the creation of the Lunatic Lunarian Space Administration (LLSA) which will based at said TOP SECRET GROUNDS.
Trespassers will be shot. Survivors will be shot again.
Help will be accepted, as I will need a ton of wool. Just drop it off somewhere near the entrance of my tunnel (near Science tunnel) which I will shortly be naming the "Lunarian Walkway" which I hope to see connect various points. The LLSA HQ will be set to be ready by next week or so.
However my Lunarian view still stands and Mokou persons or persons affiliated with Mokou who enter said grounds, even after tour opening, will be prosecuted.

Openings for employment will also become enabled however experience in aeronautic engineering is required. Fire is strictly forbidden past that point unless initiated by myself.
The Kaguya Lunarian will be rebuilt when the town is more established and I have made firm plans on the construction.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 14, 2011, 12:20:13 PM
Favour Sakuya mode (compass), and as for the mods feel free to take your time before they are in position.
Also - Marisa Mode (Master Sparking everything out of the way). :D </jk>

LLSA sounds pretty cool, actually.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 14, 2011, 12:57:33 PM
Soo... I entered the new server and what was the first thing I saw? Clay, loads of clay!
Hey, let's make the spawn point into the center of the new village or something...? That sounds good to me.

Trespassers will be shot. Survivors will be shot again.
Funny that you should say that. I placed a sign saying exactly the same thing in front of my building on DDR's server on its second-to-last day of existence.
Aaaaaaaanyway. It's rather dead and empty, at least right now. I am the sole person online. I guess some people, like me, could find this topic hard to find because it's in Genji's Battle Arena subforum, and not in Akyu's Arcade. This will take some time for the rest to find out about this thread if not informed about its whereabouts, I guess.

Meanwhile, I shall explore the new world. Gotta raid Biohazurd's house since it's so top secret and in God-knows-where. :D (Nah, okay, if you really don't want me to, I can respect that.)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 14, 2011, 01:06:28 PM
This is going to sound a bit odd, but I'm just going to throw it out there. How do you guys feel about starting a completely new map seed? Two main concerns of mine are driving this curiosity.

1. Looking at the Livefeed map, there is much more water than land. You'd have to wander far from the initial spawnpoint to find a suitable continent.

2. The established village is just too far from the spawn because of the aforementioned reason. I have had a difficult time finding it without using the livefeed map. I figured we would use the spawn as our initial ground, and then branch out once the community center is fully established.

Now, I'm not trying to undermine any work done so far. I also do not intend on imposing "my will" upon the users of the new server. I just would like to see what you guys think about this while the server is in this early phase. It's really only been one day so far.. so it's not like much work would be lost.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 14, 2011, 01:13:19 PM
I haven't really started anything, or even logged in yet :V but that sounds reasonable.
My original spawn in SP was in the middle of sand nowhere too, it was a bit of a pain.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 14, 2011, 01:17:43 PM
I'm okay with the current seed I think.

What do you mean, you cannot place beds in the spawn area? Therefore, I pass the nights by surfing the web. At least for now. I think I'll set a house in the snowy biome not far from the spawn camp. This little island we spawned on could probably be made into a cosy nice little village...
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 14, 2011, 01:25:06 PM
I've done a good bit of work over the past day, so I'm a bit mixed over a new seed. But I do agree that the spawn and village are too far. Then again, Cadrin has a pretty good idea about retrofitting a village onto the island.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 14, 2011, 01:42:55 PM
Just build an overpass from spawn to Koishiville. And establish another village, albeit smaller.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 14, 2011, 01:44:13 PM
Just build an overpass from spawn to Koishiville. And establish another village, albeit smaller.
Overpass? Eh...they are convenient but this time I don't want to ruin the skyline. So I'd prefer building underground again.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 14, 2011, 02:56:48 PM
Yeah, overpasses look ugly.

By the way I was distracted and took *way too much* clay from the spawn chest.
I'll return most of it soon, sorry about that.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Nicole Artist on July 14, 2011, 03:22:58 PM
Everyone talks about the new server, I never was in the old one. XD
Actulay I got minecraft mostly for this server. It looked way too fun!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 14, 2011, 03:28:41 PM
Ah, you're the one BSoD referred over! Hey there, and hope you enjoy the new server (it seems as though you did so far)! :)
Now get a Sunny Milk skin. :D

I'll be joining later today...wonder if there'll be a few changes between now and then?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: EternitySky on July 14, 2011, 04:00:15 PM
i wanna keep this current seed o_o....

we needs koishi mode :V either make monsters not notice you till your likr
5 blocks within them, orrrr spawn roses at will <3
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 14, 2011, 06:56:02 PM
I can move the spawn; just need one of you to build a proper spawn point like the current one, that's well lit and designed so you won't have Creepers jumping in your face when you pop in at night.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Hanzo K. on July 14, 2011, 08:01:27 PM
Man, I almost don't even need to join in, just watching the livefeed is amusing enough.
Shame I can't get my minecraft to work right, hasn't worked right since the last update.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 14, 2011, 08:48:23 PM
New spawn area has been built. It's significantly closer to the village now. I'll establish a walkway later on today.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr Rawr on July 14, 2011, 09:38:11 PM
Dang my laptop cant run this  :fail:, maybe ill try again when I get something that can actually play games.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 15, 2011, 01:06:22 AM
Man, I almost don't even need to join in, just watching the livefeed is amusing enough.
I know, right? It's amazing, that live map.

I made a lighthouse-kinda-thing tower, but it's all cobble right now because it took me a while to figure out how to put three different kinds of circuits in the structure. So if anything, it's an eyesore.
There is a donation box in front of the lighthouse. Donations of cobblestone, wood and other building materials are very much welcome to help me put finishing touches to the structure faster and make it look good.
Except for gravel. And dirt. And sand. Please keep these.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 15, 2011, 04:02:51 AM
[attach=1]
Said area is TOP SECRET MILITARY SCIENCE.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 15, 2011, 04:07:22 AM
Said area is TOP SECRET MILITARY SCIENCE.
IMO it should be further away from the village.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 15, 2011, 04:10:45 AM
IMO it should be further away from the village.
It's probably going to be the top half, closest to the lake. The large boundary is because most people can see more than a meter in front of them.

In other news, my Kaguya Lunarian new plan looks alot like SDM now.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 15, 2011, 04:47:01 AM
Agh all I had the patience to do today was my little house by a waterfall
Title: Re: [Minecraft] MotK Minecraft Server
Post by: wooterz on July 15, 2011, 06:58:44 AM
I think we need to advertise this server in the main games forum, or something.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 15, 2011, 11:10:17 AM
Nether is finally 80% safe (http://i1092.photobucket.com/albums/i405/Biohazurd/The%20Exploration%20of%20Minecraftia/2011-07-15_204433.png)
Just beware of ghasts.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 15, 2011, 11:33:21 AM
Nether is finally 80% safe (http://i1092.photobucket.com/albums/i405/Biohazurd/The%20Exploration%20of%20Minecraftia/2011-07-15_204433.png)
Just beware of ghasts.
Looks like an early PS1 game. :V
But either way, this is one progressive step for the LLSA, while the Mokou Phoenix Space Authority (MPSA) is still on the ground despite having 3x the manpower (and we're not counting Stuffman's Kaguya skin).
This'll be quite interesting.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 15, 2011, 02:45:55 PM
I like thanks to the free clay chest most houses are made of brick :V
It looks pretty.

On that, I returned the 4 or 5 extra stacks I took while I was distracted to the chest in NewSpawn.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 15, 2011, 04:14:36 PM
You guys still got some clay in this chest?
Because I'm thinking of adding some brix to mah lighthouse. I might just attempt to put finishing touches to it today.

EDIT: 'cept I am not even going to try if I am alone on the server. Gotta have someone to talk to. And guess what? There's no people online! Wake up, US!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dinosaur on July 15, 2011, 05:03:28 PM
Agent BSoD!! Thank you for the sweet message and fixing my home!!

Sadly, I won't be on much this weekend I will be out of state. I am going crazy without Minecraft  :V

Cannot wait to see what it looks like....
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 15, 2011, 07:09:53 PM
Agent BSoD!! Thank you for the sweet message and fixing my home!!

Sadly, I won't be on much this weekend I will be out of state. I am going crazy without Minecraft  :V

Cannot wait to see what it looks like....
Ah yes, that. It didn't do much, it just mostly blew up the ground. (I wasn't fast enough to outrun it that time) It hit the block the sign was on, and took out the trapdoors, and that was really it. I tried to fix it the best I could remember. Freakin Creepers. I hate them all. :V
Title: Re: [Minecraft] MotK Minecraft Server
Post by: noodles on July 15, 2011, 08:51:31 PM
I think we need to advertise this server in the main games forum, or something.
This. I sure as heck didn't notice it at first
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 15, 2011, 09:06:27 PM
TSO said to put it here since she would stand behind it as an official MotK server if I was running it.

I'll make a post about it though.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 15, 2011, 09:09:02 PM
TSO said to put it here since she would stand behind it as an official MotK server if I was running it.

I'll make a post about it though.
Oh, we're the Official one? That's awesome!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 15, 2011, 09:25:20 PM
Oh, we're the Official one? That's awesome!
Quick, get the banner!

Good to know we've gained staff recognition, at the least.

Also, one suggestion: in addition to the "free clay/brick" policy, I wonder if it could be expanded to rails (all types) as well. It is ridiculously difficult to craft a large amount of rails, which is a major hindrance to a subway system (planning on building another - on the old server the sheer amount of resources required was why I didn't build before I had mod powers to spawn all the rail I needed).
I'd add ladders as well, but those are much easier to craft so those aren't as necessary.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 15, 2011, 09:32:04 PM
I agree that it is not feasible to gather enough iron for large-scale rail systems, so I will consider handing out rails for community projects. I don't think I want to just make a big chest full of them for personal use, though. What do you think, Strafe?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 15, 2011, 09:46:25 PM
Since EP is the one that spearheads the rail project, I wouldn't be against having the Rail Fairy visit his place. I believe a protected chest that could be filled as needed should suffice. It really depends on how large and/or complicated the rail system will be.

At the moment, we haven't branched out far enough to warrant a rail system. I'll gladly help EP once we get to that point.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 15, 2011, 09:50:42 PM
As for the rails, I'll let you guys know when the need arises. For now, I'll probably dig out the initial tunnels.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: EternitySky on July 15, 2011, 11:55:45 PM
Oh kewl, i has a  town named after me on the official motk server :V success !
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 16, 2011, 07:37:19 AM
It's named after Koishi, and you named yourself after Koishi, don't get cocky :V

Also, we need to better urbanize the village.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 16, 2011, 07:55:42 AM
The terrain around the village is quite rough, we'll need to do some terraforming to build roads that pass by each house.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 16, 2011, 08:02:56 AM
I want water blocks and grass blocks to terraform the Nether.
I don't expect you to comply to my mad science ideas though.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 16, 2011, 08:14:50 AM
I want water blocks and grass blocks to terraform the Nether.
I don't expect you to comply to my mad science ideas though.

Terraforming the nether would prove fruitless as there's nothing you can do to stop ghasts from spawning and shooting at it...unless every habitated space is no more than 3 blocks tall.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Night4ce on July 16, 2011, 09:05:09 AM
I'll be able to join you guys this sunday.. Unless work is a bugger and holds me back like the past week...
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 16, 2011, 09:19:50 AM
So much obsidian!

What started as about 60 or so in my shaft mine that I asked for assistance on ended up turning into an obsidian extravaganza involving me, BSoD, Cadrin, and (for a bit) Strafe.
We'll be down there for at least 3 days...and we don't even know why we want the obsidian to start with.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 16, 2011, 09:49:20 AM
We'll be able to make a perfectly amazing... large obsidian cube out of it!
I'd love to be of more help, but real life calls. Also I'd like to remind you that I haven't really slept that night. You guys go mine the sh1t out of these lava pools.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 16, 2011, 10:03:28 AM
I keep getting distracted away from my house building... Damn adventurers!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Cadmas on July 16, 2011, 11:29:21 AM
The mines under koshiville are far too dangerous for my taste. :(
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 16, 2011, 11:55:02 AM
THAT OBSIDIAN! It'll take FOREVER to get up. Seriously, there's so much.

And also, about the nether, I've already seen grass and stuff growing in it. You should go check if you haven't. (we have a portal for those who didn't know already)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 16, 2011, 12:01:32 PM
THAT OBSIDIAN! It'll take FOREVER to get up. Seriously, there's so much.

And also, about the nether, I've already seen grass and stuff growing in it. You should go check if you haven't. (we have a portal for those who didn't know already)
Trees mostly, and wheat can grow too. Still need water for sugar cane though.
Also, I am not cheating. 13 diamond vein as well, or 2 that were right next to each other and adjoined.

E: We have 2 portals actually. One is hidden away somewhere, but since I've destroyed every other active nether>overworld portal, they both should lead to the same place.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 16, 2011, 12:36:43 PM
Trees mostly, and wheat can grow too. Still need water for sugar cane though.
Nice job! LLSA apparently goes outside of space as well! Now hurry up MPSA members!
(I'm willing to support both in this regard - I'm fine with putting up a mere rail system).

EDIT: (moved to a new post)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: EternitySky on July 16, 2011, 05:42:11 PM
It's named after Koishi, and you named yourself after Koishi, don't get cocky :V

Also, we need to better urbanize the village.

I still found it :V....

aniwaiz i dont think i can go on for a little, getting busy with school work :[ ... have fun guys, cant wait to come back
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 16, 2011, 07:18:52 PM
(this was previously in an edit, but I think a new post suits it better)

New portal up in Nether about 400 blocks E-NE of the original. Small base set up there as well - though the new portal there leads to about X -900 / Z -2100 on the main world. Nothing of note there aside from peculiar desert/plains/mountain biome mix.

This also cues the need to grow the main Nether base, as well as possible Express routes/rails that will use the Nether to get to key spots up to 8x as quickly as local world travel once we've expanded far enough.
The major catch is that the locations have to be over 128 Nether blocks / 1024 world blocks away from each other. So I wouldn't count on a Koishiville-old spawn express via Nether since that's about 600 blocks distance.

Also, does anyone know of a mod to fix the insane amount of lag I have when I play on my laptop? I have Optimine already, and yet best I can get is 15-30FPS on fast/short/advanced OpenGL with ridiculous lag spikes whenever I do anything other than moving or idling.
And yes, this is not surprisingly running off Intel HD Graphics, an integrated chip that, despite considerable improvements over its predecessors, is still known for abysmal OpenGL performance.

...come to think of it, maybe surface rails will do for local routes. I find the idea more intriguing.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 16, 2011, 08:56:30 PM
I still found it :V....
I was kidding rofl

Also I see roads from the live map. Gonna log in now, but my house is still isolated :V
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 16, 2011, 08:58:49 PM
Also I see roads from the live map. Gonna log in now, but my house is still isolated :V
The road workers are onto that as we speak. I would assist but massive lag attacks at home plus the continuation of super stuttering lag spikes on my laptop (where the connection issue isn't as severe) is keeping me at bay.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 16, 2011, 09:26:04 PM
I should help then :wat:


e: I took the liberty in making the road to my place myself, it felt selfish to let other do it for me
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 16, 2011, 10:02:19 PM
e: I took the liberty in making the road to my place myself, it felt selfish to let other do it for me
Well done! I had to do the same, but because they outright ignored my place (little cove underneath plank-slab building) at the time. >:(

Lag issues still striking, please hold.... ~
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 16, 2011, 11:34:05 PM
Well done! I had to do the same, but because they outright ignored my place (little cove underneath plank-slab building) at the time. >:(

I was the one that built the most of the roads today. I skipped yours because I forgot it existed!

I've been hearing about a lot of lag today, I'll reboot the server sometime tonight when not many people are on.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Molten on July 16, 2011, 11:48:28 PM
Well done! I had to do the same, but because they outright ignored my place (little cove underneath plank-slab building) at the time. >:(

Lag issues still striking, please hold.... ~
Hey, that's my plank-slab building that you're talking about :P

On another note, i have been wanting to build something/help someone buold else after my house but i can't seem to think of anyting good. Perhaps a small library since
I am making bookshelves all the time?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 17, 2011, 12:44:00 AM
The Koishiville forest, as seen from above. (http://i51.tinypic.com/1rat95.jpg)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 17, 2011, 01:12:36 AM
I hate you MC. Digging up all that obsidian, then lava killed me when water SHOULD have protected me. Lost 7+ stacks of obsidian. >:(

Now if you die from lava and lose everything except for one flint and iron pants, then you can say you pulled a BSoD.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 17, 2011, 01:31:51 AM
I was the one that built the most of the roads today. I skipped yours because I forgot it existed!
Well, the tree farm box near Strafe's is the only overhead/livefeed indication of my base to start with. :V
Plus it's based on a natural cove, so it seems like a cave and just that from the outside.

Quote
I've been hearing about a lot of lag today, I'll reboot the server sometime tonight when not many people are on.
Good thinking.

I hate you MC. Digging up all that obsidian, then lava killed me when water SHOULD have protected me. Lost 7+ stacks of obsidian. >:(

Now if you die from lava and lose everything except for one flint and iron pants, then you can say you pulled a BSoD.
Haha! It could be rebooted as a lava death. Other ones (tied to the "<player> pulled (a)" skeleton) that I guess could work (but will likely not be in game unless the death message plugin was THAT flexible):
Shady - Death by Poverty (starve to death - and this would only be in a hardcore mode)
Jes - Death by Science (...this is a tough one. Die within 10 blocks of an active redstone circuit?)
EP - Death by Journalism (also tough - bookshelf-induced suffocation? ???) Alternatively, Death by Momiji (piss off wolves and get swarmed).
ANOTHER Jquan - Self-ignition (die through your own forest fire)
HakuSM - Death by Sanae (PVP kill with stick)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Hanzo K. on July 17, 2011, 01:35:41 AM
Oh, oh! I got some!

Onbashira'd! (PVP kill with a log block)
Death by Stereo (Killed by TNT hidden under a jukebox)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 17, 2011, 01:49:00 AM
I hate you MC. Digging up all that obsidian, then lava killed me when water SHOULD have protected me. Lost 7+ stacks of obsidian. >:(

Now if you die from lava and lose everything except for one flint and iron pants, then you can say you pulled a BSoD.
Last time I went on, lava made me lose
40 iron ore
1 diamond
2 stacks redstone
1 diamond pick
3 iron picks
4 wool
5 stacks cobble
10 stacks dirt
3 obsidian
2 iron swords
2 stacks coal
2 stacks wood
34 wood
4 sticks
2 stone shovels
3 stone picks
23 gold ore
altogether.

E: NOT GOING TO START ON WHAT I LOST THROUGH CREEPERS.
EE: I take that back, Ghasts are the worst. sfsgd
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 17, 2011, 03:04:28 AM
I hate you MC. Digging up all that obsidian, then lava killed me when water SHOULD have protected me. Lost 7+ stacks of obsidian. >:(

Now if you die from lava and lose everything except for one flint and iron pants, then you can say you pulled a BSoD.
What's even better about this is that the water is gone. Did the game like delete it when I caught fire or something? I swear if it did...
Title: Re: [Minecraft] MotK Minecraft Server
Post by: pineyappled on July 17, 2011, 05:11:20 AM
What's even better about this is that the water is gone. Did the game like delete it when I caught fire or something? I swear if it did...


I've been having the same problems, except there's nothing on fire. The water gets deleted about half a second after I place it, and it happens pretty much every time. Vanilla Minecraft with Optimine.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 17, 2011, 05:55:40 AM
I've been having the same problems, except there's nothing on fire. The water gets deleted about half a second after I place it, and it happens pretty much every time. Vanilla Minecraft with Optimine.
Yeah, I've got the Optimine and Optifog patch on with nothing else as well. I wonder if that's somehow screwing it up, since a few other stuff on MC got messed up as well after I applied that patch.

Also, I distinctly remember swishing in the water when I was on fire. I had about a second to live after I caught fire (had near full lives and near full armor, wut) but was able to move back out of reflex and hear water. When I came back, water was gone. I'm not sure what happened there. But it really made me upset. I was about to go home to deposit it too. ;_; Still annoyed about it.

I've also have been having that annoying glitch of getting hurt for no reason, but we figured it's the South/west glitch, and that makes sense. Wiki it since it's hard to explain.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 17, 2011, 08:08:57 AM
HakuSM - Death by Sanae (PVP kill with stick)
Rofl if this is done I just might have to kill someone with a stick. And it must be done.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Jes_Isaive on July 17, 2011, 08:29:13 AM
Jes - Death by Science (...this is a tough one. Die within 10 blocks of an active redstone circuit?)
I'd just go with suffocation, since it only seems to happen when I specifically end up in the blocks I just mined away. Or the fact that sand, suffocation and science all start the letter s. I dunno. See what sticks.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 17, 2011, 08:35:22 AM
I'm not sure if Stuffman did a server restart today while I was out. Since EP was still having lag issues, I went ahead and restarted it myself. Hopefully that will help!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 17, 2011, 09:43:09 AM
OK, I'll join in sooner or later to check.

Rofl if this is done I just might have to kill someone with a stick. And it must be done.
Yes! And the alternate version, Death by Reimu (or Sanae if they are flipped around), should use a fishing rod instead. :V

Seems custom death messages are getting popular - how about a few more? (note - there are a few western pop culture, history, tech, and game references)

GENERAL:
 - <player> was gapped by Yukari (replaces the fall in gap death message)
 - <player> pulled a Yuyuko (/suicide)
 - <player> forgot insecticide (spider)
 - <player> woke up to a mind-blowing alarm! (Nether beds)
 - <player> is the latest Deadliest Catch victim (drowning)
 - It's a bird! It's a plane! No, <player> was a Jquan! (falling over 100m)
 - <player> got the Blackened Sssscreen of Death (creeper)
 - Server used Thunderbolt on <player>! It's super-effective! (lightning bolt)
 - <player> is now Wile E. Coyote (cactus)

PVP (arranged by items)
 - <player> "responded" to <victim>'s "TASUKETE EIRIN" (arrows)
 - <player> added <victim> to his/her Facebook (book)
 - <player> tickled <victim> a bit too much (feather)
 - <victim> was allergic to <player>'s gift (flowers)
 - <victim>, <player> didn't give you just any shroom! (mushrooms)
 - <player>'s oil spill drenched <victim> (ink sac)
 - <player> wanted to make <victim> Lucy (diamond block, item)
 - <player>'s sense of irony was too hard for <victim> (iron ingots or blocks)
 - (suggested earlier) <player> pulled a Sanae on <victim> (stick)
 - <player> reminded <victim> of cavemen (bone)
 - <player> made <victim> a much more radiant person (glowstone)
 - <victim>, <player> is on a Golden Age! (gold ingots or blocks)
 - <player> whacked <victim> with an unusually hard baguette (bread)
 - <player> couldn't fit a makeshift helmet on <victim>'s head (bucket)
 - <victim>, <player> noted that you're an explosive one! (TNT)
 - <player> used <victim> as a cast mould (lava)
 - <victim> died for <player>'s science, you monster (redstone traps)
 - <player> really is down-to-earth towards <victim> (dirt)
 - <victim> is now Trotsky thanks to <player>'s KGB (pickaxe)
 - <player> got <victim>'s autograph for posting (sign)

MISCELLANY:
- <player> Sappin' Mah Server! (Spawn 2000+ saplings at once and induce heavy lag or a server crash)
 - <player> is now Rasputin (take lava, fire, fall, PVP, mob (all of them), explosive, gap, suffocation, and drown damage, all in a single life, and die via the last one)
 - (Hanzo's second suggestion) <player> rocked on too hard (TNT under jukebox)
 - Treehugging had its toll on <player> (suffocation in leaf or log blocks)
 - <player> got a 0xDEADBEEF error (cow pushing over player to death)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 17, 2011, 09:59:56 AM
Death messages plugin will be put in sometime this week.

I also found a neat plugin I think you guys will like - it makes it so you can feed sheep to make their wool regrow. I'll probably configure it so that you feed them wheat to do so, thus making farming more rewarding. I need to test the plugin make sure it's compatible with latest versions (since shears were added, possibly changing the mechanics of it), though.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 17, 2011, 10:04:41 AM
I also found a neat plugin I think you guys will like - it makes it so you can feed sheep to make their wool regrow.
MAKE QUICK WITH THE HAPPENING OF THIS!!!!!!  No really, that is an awesome plugin, whether it works or not.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 17, 2011, 10:51:50 AM
Death messages plugin will be put in sometime this week.

I also found a neat plugin I think you guys will like - it makes it so you can feed sheep to make their wool regrow. I'll probably configure it so that you feed them wheat to do so, thus making farming more rewarding.
AW YEAH
Finally, a good use for the 3+ stacks of wheat I have! (stupidly haven't made mushroom farm yet)

I've retooled the Nether base a good bit, mostly in the form of cobble fortifications,, more trees, a small wheat farm, and crappy iron doors. Lost my inventory 1 1/2 times, had to /home a lot against ghasts, and fight off the damned lag at home, but at least it's in a somewhat better condition.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 17, 2011, 10:50:44 PM
- <player> got Yamame'd (spider)
Fixed that right there
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 17, 2011, 11:07:24 PM
Fixed that right there
Well done!

Also fixing three of mine (though the earlier ones should stay too if we're doing randomized messages):
- <player> couldn't boogie to Iku's shocking disco (lightning bolt)
....
 - <player> tried to Master Spark <victim> but failed (mushroom)
....
 - <player> pulled a Kisume on <victim> (bucket)
And adding some more:

 - Yoshika ate <player>'s spirit (zombie)
 - Kanako would be proud of <player>, <victim> (PVP log)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Night4ce on July 17, 2011, 11:37:58 PM
Whats with the swimsuit avatars???
Btw I'm loling at these death messages!
*thinks hard for one*

<player> proved <victim> couldn't dig it. (shovel)
<victim> was a chop of <player>'s ol block. (wood block)

<victim> pulled a Murasa. (drowned)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 17, 2011, 11:43:28 PM
Swimsuit avatars are Roukanken's birthday foolery in the Caf? :3
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Jes_Isaive on July 17, 2011, 11:44:57 PM
Whats with the swimsuit avatars???
Birthday shenanigans, courtesy of Roukanken. (http://www.shrinemaiden.org/forum/index.php/topic,10253.0.html) Although I'm pretty sure it's done now. OH HEY HAKUREI
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 18, 2011, 12:17:09 AM
Another death message
<name> pulled a BSoD
when you died in lava with 5+ stacks of the same item currently with you. :V (5 would make more sense than 7)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 18, 2011, 12:17:42 AM
We could just make it death by lava to keep it simple rofl :V
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 18, 2011, 12:18:39 AM
We could just make it death by lava to keep it simple rofl :V
meh :derp:
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 18, 2011, 04:01:52 AM
Community Nether base done for now. A bit unpolished but it'll do the job. Feel free to use it.
Access is through the Koishiville portal.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 18, 2011, 06:30:45 AM
Umm, why are we keeping a ghast?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: pineyappled on July 18, 2011, 06:44:58 AM
Ugh, got caught playing Minecraft with laptop upstairs. Stupid USB hub light...
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 18, 2011, 08:47:03 AM
Umm, why are we keeping a ghast?
It's dead now. >_> Has been for a little while.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 18, 2011, 09:30:19 AM
Has anyone been able to spawn at their bed whenever they died? Or do you just go back to the default spawn point? EP and I have "tested" it, but keep spawning at the default...

I remember this was an issue back in the early days of 1.4... Any ideas?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 18, 2011, 05:05:14 PM
Koishiville (http://i56.tinypic.com/2n7f7tl.jpg) at (http://i55.tinypic.com/2qibts2.jpg) night. (http://i52.tinypic.com/sereqf.jpg)


My house looks so pretty ~

I sure hope people don't build any closer to it :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 18, 2011, 05:14:14 PM
Taken from the  (now shorter) Strafe Tower, I see.

Chances are that people will develop closer to it as time goes by. That's the cue to move.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 18, 2011, 05:19:47 PM
Develop North!

My hill is too perfect :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 18, 2011, 07:28:38 PM
Has anyone been able to spawn at their bed whenever they died? Or do you just go back to the default spawn point? EP and I have "tested" it, but keep spawning at the default...

I remember this was an issue back in the early days of 1.4... Any ideas?
This. I keep getting put back at the spawn point as well. (I have used my bed) At least I can use /home to get back, but it's annoying.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 18, 2011, 08:14:46 PM
Has anyone been able to spawn at their bed whenever they died? Or do you just go back to the default spawn point? EP and I have "tested" it, but keep spawning at the default...

I'm kinda stumped on this one. Minecraft doesn't have any default settings that alter this, and the only settings Essentials has for beds is whether they automatically /sethome or not.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 18, 2011, 09:59:19 PM
Odd. Beds did work fine on DDR's server until about the time EPFort was established (about 4 weeks ago, back in 1.6.6). After that, I kept spawning in the bed I last used, which was in my mega-tower, despite several attempts to set it in the fort.
Maybe it's an SMP or server plugin bug.

Develop North!

My hill is too perfect :ohdear:
Most of the new developments so far are mostly to the east, and a bit south too.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 18, 2011, 10:20:37 PM
Me and Strafe have decided to make two new freebies available to the server: cocoa beans (for brown wool) and slimeballs (for sticky pistons), as these two fairly mundane items are also infeasible to gather in mass. The chests are at spawn next to the clay chest!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Cadmas on July 19, 2011, 01:32:47 AM
In other news. My 104 piston harvester is open to use.
And a zombie grinder. But stay out of my mushrooms. >: V
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 19, 2011, 03:49:42 AM
Most of the new developments so far are mostly to the east, and a bit south too.
East is fine, east is great, guys, move east!

In other news. My 104 piston harvester is open to use.
And a zombie grinder. But stay out of my mushrooms. >: V
:o :o :o :o
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 19, 2011, 05:27:17 AM
Two new plugins added, DeathNotifier and SheepFeed!

The death messages don't have much variety yet but I'll bother with that later.

SheepFeed on the other hand is an interesting change! Just hit a sheep with a piece of bread, and it will regrow it's fur after about five seconds. It's color should be the same as it's natural color, but dyed sheep will not regrow colorful wool.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 19, 2011, 05:43:23 AM
It's color should be the same as it's natural color, but dyed sheep will not regrow colorful wool.
Well that sucks. I was hoping to troll a flock of blue sheep around to save on Lapis.   :( The plugin works, but it would probably be more efficient to just stick to farming sheep the old fashioned way.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 19, 2011, 05:54:42 AM
Well that sucks. I was hoping to troll a flock of blue sheep around to save on Lapis.   :( The plugin works, but it would probably be more efficient to just stick to farming sheep the old fashioned way.
On the bright side, those of us who stick to one area can pen the sheep and spam bread and dyes on them instead. A bit easier than finding them in the wild.
And oddly pink wool will not regrow, even though it is a natural colour.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Jes_Isaive on July 19, 2011, 06:09:53 AM
Does it work with black wool? 'Cause that would probably save a lot more effort than finding and killing squid.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 19, 2011, 06:15:32 AM
Does it work with black wool? 'Cause that would probably save a lot more effort than finding and killing squid.
It should. I got it to work with brown wool earlier.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Night4ce on July 19, 2011, 09:59:54 AM
You guys ever think to throw in "Careful Creeper" or something else close? Basically a mod that dumbs down *or rids* creeper damage to buildings and terrain but still do damage to the players.. I'm a bit worried when walking in town.. I don't wanna blow things up.. I still want to die by them but.. Not while taking out some pretty house too....
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 19, 2011, 10:06:33 AM
You guys ever think to throw in "Careful Creeper" or something else close? Basically a mod that dumbs down *or rids* creeper damage to buildings and terrain but still do damage to the players.. I'm a bit worried when walking in town.. I don't wanna blow things up.. I still want to die by them but.. Not while taking out some pretty house too....

I discussed preventing creeper damage with Strafe a few days ago and we didn't decide one way or the other.

While obviously buildings getting blown up by creepers is undesirable, making them only do damage would remove the intimidation factor. Creepers are the only real active threat in the game (except Ghasts in the nether), and are the most important reason to be thorough with lighting and exterior defense. If they couldn't damage terrain I think people would get lazy, and eventually bored.

How do you guys feel about it?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 19, 2011, 10:09:43 AM
You guys ever think to throw in "Careful Creeper" or something else close? Basically a mod that dumbs down *or rids* creeper damage to buildings and terrain but still do damage to the players.. I'm a bit worried when walking in town.. I don't wanna blow things up.. I still want to die by them but.. Not while taking out some pretty house too....
Yeah, this came up in the early days of the server. Apparently, we have an option that disables creeper damage to property. Pretty much what you're looking for. Anyway, Stuffman thinks that doing this would take away from the challenge of the game. I agree.

If we get too careless with creepers, or the landscape gets pretty much ruined, we might use this option. At the moment, we really don't need to.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 19, 2011, 10:12:30 AM
Why does it always seem that between my visits to the server, everything happens?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Jes_Isaive on July 19, 2011, 10:22:58 AM
Creepers are the only real active threat in the game
Spiders.
Why does it always seem that between my visits to the server, everything happens?
If it helps, you aren't alone. :c
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 19, 2011, 10:32:53 AM
Spiders.

Dying isn't a big deal unless you're somewhere where you won't easily be able to go retrieve your stuff - which certainly isn't the case in town.

Creepers are the only threat to the town itself.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 19, 2011, 11:06:07 AM
Dying isn't a big deal unless you're somewhere where you won't easily be able to go retrieve your stuff - which certainly isn't the case in town.
On that note, can we make /back available to everyone? It is quite handy if you die while adventuring far from base.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 19, 2011, 11:15:20 AM
You guys ever think to throw in "Careful Creeper" or something else close? Basically a mod that dumbs down *or rids* creeper damage to buildings and terrain but still do damage to the players.. I'm a bit worried when walking in town.. I don't wanna blow things up.. I still want to die by them but.. Not while taking out some pretty house too....
Um...creepers are a lot of hurt but represent quite a bit of the challenge of the game if we limit ourselves to main world. The only sane reason to put this mod is if super-creepers ended up pulling nuclear explosions that affected at least a 50-100-block radius area.

If they're common in town - cue more lighting. We're repeating Rukinville at the current time - no budget for half-decent lighting thanks to many massive projects at once.

Spiders.
Tough but not nearly as punishing as the creeper.

On that note, can we make /back available to everyone? It is quite handy if you die while adventuring far from base.
Seconding that.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 19, 2011, 11:31:06 AM
On that note, can we make /back available to everyone? It is quite handy if you die while adventuring far from base.

I dunno...then there would really be no penalty for dying at all.

But I confess that I have used it once or twice myself :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 19, 2011, 11:48:10 AM
I dunno...then there would really be no penalty for dying at all.

But I confess that I have used it once or twice myself :ohdear:
I'll be honest. I use /back quite a bit. I guess I got spoiled on it back in the other server.. It just strikes me as odd that it is restricted to OPs. I mean, it's not game-breaking to the point of /god or /item. I agree that it removes the penalty of dying. But then again, we're all at risk of losing our items by falling into lava. :V

Sure, this command can be abused. There will be the people that will go suicide just to get a health refresh, effectively eliminating the use of armor. Not to mention that you could use /home to make quick drop-offs at your base and /back to continue the adventure..

I guess I'm just trying to make things fair for everyone.. If that means that I have to stop using it...  :ohdear:  I'll manage.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 19, 2011, 12:04:55 PM
I'll remove /back from our permissions to keep it honest D:
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Cadmas on July 19, 2011, 12:20:19 PM
Hitting a sheep with a loaf of bread? Sounds like some kind of Monty Python gag
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 19, 2011, 12:41:36 PM
I'll remove /back from our permissions to keep it honest D:
And now the server is 97.5% vanilla. (+0.3% from removal of /back, -0.8% with the sheep-feeding plugin and slimeball/cocoa giveaway) </random_statistic>

I never used it that often in DDR's server, and most of the time when I died I either lost my items to lava/fire or died close enough to spawn / bed / /home area that I was able to get most of them back. So it isn't a big loss for me.



Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 19, 2011, 12:48:47 PM
In other news. My 104 piston harvester is open to use.
Yay, bamboo forest, go!

I don't think we should change anything with the server. No adding /back as a command that is usable to everyone, no nullifying of creepers' explosions. It's slightly more challenging - and, in turn, a little bit more fun - to me that way.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 19, 2011, 01:22:25 PM
I don't think we should change anything with the server. No adding /back as a command that is usable to everyone, no nullifying of creepers' explosions. It's slightly more challenging - and, in turn, a little bit more fun - to me that way.
If anything we should make it even more challenging. :smug:
Catch is that we'll have to wait until the modding API is out so we can add it in (examples: nuclear creepers with a 10-second fuse, uranium (plus the ability to craft Utsuho's Third Leg >:D), sunflowers, ultra-rare USC Yuuka mob, craftable spellcards, etc.)

...well, for 1.8 making the server have hardcore-mode rules for food would work too (if it's not part of the standard game then). Just make it a weekly chore and we're good there.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 19, 2011, 09:51:01 PM
I'll remove /back from our permissions to keep it honest D:
Well, that certainly backfired..  :ohdear:

So PX mentions that he wants to have a separate section of the server dedicated to "anarchy". I imagine it would be a home for PvP and tons of TNT madness. I'm not against this, but splitting the server in half seems like a bit much. :V

I am planning on building a Battle Arena somewhere in the world for PvP (among other things), but it seems that some users want a little more. What do you guys think?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: PX on July 19, 2011, 11:20:01 PM
You guys are only building in one town. Only Stuffman and I are building elsewhere. Seriously, I'm just asking for a 2000 meter wall of obsidian to cut off and mark an anarchy area.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 19, 2011, 11:22:33 PM
You guys are only building in one town. Only Stuffman and I are building elsewhere. Seriously, I'm just asking for a 2000 meter wall of obsidian to cut off and mark an anarchy area.

No need for a physical border; pick any big island you want off the livefeed map and that will become your No Man's Land.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 20, 2011, 12:30:13 AM
So PX mentions that he wants to have a separate section of the server dedicated to "anarchy". I imagine it would be a home for PvP and tons of TNT madness. I'm not against this, but splitting the server in half seems like a bit much. :V
It'd be for burning forests and plenty of traps. :V
Feel free to, but I'd just use Stuffman's suggestion.

You guys are only building in one town. Only Stuffman and I are building elsewhere. Seriously, I'm just asking for a 2000 meter wall of obsidian to cut off and mark an anarchy area.
Well, Eraiya and I are also building elsewhere (former in northwest, myself in southeast). For me, town's too crowded.
2000m obsidian would be hard to do even with my super obsidian vein. And I highly doubt the ops will give that for free.

I am planning on building a Battle Arena somewhere in the world for PvP (among other things), but it seems that some users want a little more. What do you guys think?
Define more and we may be able to consider something.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 20, 2011, 12:31:52 AM
No need for a physical border; pick any big island you want off the livefeed map and that will become your No Man's Land.
Preferrably very very far away :s


Also I've put down like 400 torches on the village the other day, but that only covered one half. Someone plz do the other(mountain, north, etc)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 20, 2011, 03:55:54 AM
Preferrably very very far away :s
Explorer Bio is officially back.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Cadmas on July 20, 2011, 08:22:29 PM
Someone decided creeper tango was a good idea next to the spawn point.
I fixed it up for yas.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dinosaur on July 21, 2011, 12:36:57 AM
No need for a physical border; pick any big island you want off the livefeed map and that will become your No Man's Land.

Yeah just pick an island.

And PX you need to create some sprites  :D
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 21, 2011, 05:14:27 AM
So I log in and find myself on the second floor of my house wait I don't remember being here when I last logged off
/me goes down the stairs

:o

Oh god you guys are so awesome

Who left the chest in the middle?

ahahahaha this is just great
you people are lovely :3

Thanks, EP, Doc, and mysterious third person~
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 21, 2011, 05:45:37 AM
AAAAAHHHHHH NOOOOOOOOOO!!!!!

So I haven't been on in like two days, so I needed to pop on. I had a cave that I found with a billion mushrroms, and diamond and gold and everything in it that I was going to mine up. And someone took it all. There were two blocks of redstone left and that's it. (besides the mushrooms) Looks like my cave led to the cave ep has with the obsidian. (BSoD now glares at ep >_>)

Looks like I'll have to find yet another cave. Darn it.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 21, 2011, 05:55:43 AM
Oh god you guys are so awesome

Who left the chest in the middle?

ahahahaha this is just great
you people are lovely :3

Thanks, EP, Doc, and mysterious third person~
You're welcome there ~
Feel free to take the chest and sign as well if you haven't already.

AAAAAHHHHHH NOOOOOOOOOO!!!!!

So I haven't been on in like two days, so I needed to pop on. I had a cave that I found with a billion mushrroms, and diamond and gold and everything in it that I was going to mine up. And someone took it all. There were two blocks of redstone left and that's it. (besides the mushrooms) Looks like my cave led to the cave ep has with the obsidian. (BSoD now glares at ep >_>)

Looks like I'll have to find yet another cave. Darn it.
I found this out a few days back when my cave expeditions ended up at Dino's house and Cadrin's mob grinder. Since then I've moved far off - communal caves are indeed massive, but are quickly losing value.

As for that obsidian, I am considering sealing it off from the cave end. Even though there's a treasure trove of it there, I really don't want to return to see most of it gone and taken in my leave!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 21, 2011, 06:01:15 AM
I found this out a few days back when my cave expeditions ended up at Dino's house and Cadrin's mob grinder. Since then I've moved far off - communal caves are indeed massive, but are quickly losing value.

As for that obsidian, I am considering sealing it off from the cave end. Even though there's a treasure trove of it there, I really don't want to return to see most of it gone and taken in my leave!
That wasn't me. I haven't grabbed any of that obsidian, if you meant that some of it has been taken already. I didn't even know the cave area wrapped around to your area, I never reached that part. Until I came down and saw what happened, I noticed that there was an entrance now. I'm just gonna make another cave dig somewhere else, and possibly seal off my cave system now, there isn't much there anymore, if anything, since I've dug through seemingly endless amounts of it.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 21, 2011, 06:06:08 AM
That wasn't me. I haven't grabbed any of that obsidian, if you meant that some of it has been taken already. I didn't even know the cave area wrapped around to your area, I never reached that part. Until I came down and saw what happened, I noticed that there was an entrance now. I'm just gonna make another cave dig somewhere else, and possibly seal off my cave system now, there isn't much there anymore, if anything, since I've dug through seemingly endless amounts of it.
You're better off just heading off and establishing your own camp far (1000+ blocks) away. Let your old system be a part of the expansive communal cave network - most of its value has plummeted anyway.

EDIT - It seems PX is building Ultimate Sky Mob Grinder 2 going by livefeed. This is getting crazy! Off to exploration rather than mega-structures for me!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 21, 2011, 06:24:18 AM
Here's a good rule of thumb for mining etiquette: If you didn't torch it, don't mine it. That means if there's already torches there, don't dig out any minerals you find, because whoever torched it is coming back for them later.

This doesn't mean that if you torch the entrance you get the whole cave, though. Anything that's dark is up for grabs!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Agent of the BSoD on July 21, 2011, 07:19:59 AM
Here's a good rule of thumb for mining etiquette: If you didn't torch it, don't mine it. That means if there's already torches there, don't dig out any minerals you find, because whoever torched it is coming back for them later.

This doesn't mean that if you torch the entrance you get the whole cave, though. Anything that's dark is up for grabs!
I had pretty much the whole thing lit btw. >_> Except for the area that I couldn't get to yet because of lava, which ended up just wrapping around to ep's. Well, I got 13 iron and some redstone out of it, so it wasn't a complete waste.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Night4ce on July 21, 2011, 10:50:01 AM
The Church of Mokou is now accepting wooden items. (half block, stairs, logs, planks, signs and a bit of fence)

This will be used to decorate and bench the main area. Doors and floor are now done and a smidg of the wall is done.. just gotta build it up and pick out where windows go.

Stone blocks can help with the interior walls.. Planks are for the exterior.

Also I finally got my own area/home building.. It's hidden.. Not sure if anyone has found it.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 21, 2011, 11:44:45 AM
I just wanted to check in and let you guys know some new things I discovered.

-Wool regrowth works for black sheep

-If you dye a white sheep into another natural color (gray, light gray, black, or brown), the wool regrowth will retain these colors!!

-You can trick LWC protections into protecting things that you normally couldn't. Let's say, you want to protect a cake. First, place a chest and protect it with /cprivate. Then destroy the chest and put the cake in its place. The LWC protection will remain on the block, and the cake is now protected by /cprivate!

-The LWC trick also works with levers and buttons.  :3
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 21, 2011, 12:48:38 PM
Here's a good rule of thumb for mining etiquette: If you didn't torch it, don't mine it. That means if there's already torches there, don't dig out any minerals you find, because whoever torched it is coming back for them later.

This doesn't mean that if you torch the entrance you get the whole cave, though. Anything that's dark is up for grabs!
While very reasonable, there is a problem with that rule: you quickly forget which caverns you have lit up yourself, and which you haven't. Sometimes, anyway. Oh well. I have made all of my chest in my petit warehouse public. The warehouse itself is just a little bit hard to find and I don't mind people taking my things, including the almost 30 diamonds. Most of it probably belonged to someone else, anyway.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Eraiya on July 21, 2011, 04:26:07 PM
I am planning on building a Battle Arena somewhere in the world for PvP (among other things), but it seems that some users want a little more. What do you guys think?

I have a few I made myself (http://www.minecraftforum.net/topic/357852-multicollection-eraiyas-pvp-arenas-updated-613-400-pm-cdt/) that could possibly be added to the server through MCEdit or another plugin, if anyone's interested!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 22, 2011, 11:51:09 AM
I have a few I made myself (http://www.minecraftforum.net/topic/357852-multicollection-eraiyas-pvp-arenas-updated-613-400-pm-cdt/) that could possibly be added to the server through MCEdit or another plugin, if anyone's interested!
stop self advertising eraiya :3
and who needs edit when you have time and blocks.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Helepolis on July 22, 2011, 01:22:23 PM
I like how you guys and girls setup the entire motk server. Good idea of using whitelist, helps keeping the overview.

I want to see some ingame screenshots or a small tour? =3
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 22, 2011, 02:58:06 PM
I want to see some ingame screenshots or a small tour? =3
We're trying to get the former arranged, but until then feel free to PM Stuffman with your MC account name and he will add you to the whitelist, where you're more than welcome to join us! :)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Eraiya on July 22, 2011, 05:06:46 PM
stop self advertising eraiya :3

I don't see anything wrong with it, though...  :ohdear: Some people want PvP arenas, and I happened to have made about five a month or two ago for this exact purpose: for people to add to their SMP servers for people to have more fun... If I offended you or anyone else, I apologize.

and who needs edit when you have time and blocks.

Well... Even making each of them with WorldEdit, I still spent many hours on all of those maps, individually. To gather the resources by hand and manually place them just so without WorldEdit would take days/weeks to recreate these maps in-game, where it would just be simpler to add them through the use of a program like MCEdit in less than five minutes.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: PX on July 22, 2011, 05:52:58 PM
There's a problem with a PvP Arena currently. There's no PvP. >_<
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 22, 2011, 06:02:02 PM
There's a problem with a PvP Arena currently. There's no PvP. >_<
Aw great, even less reason to put in customized deaths! ;_;
Though we'd also need to work out a system for doing PVP, such as wagering and whatnot....

Speaking of customized deaths, here's an alternate lava one:
"Orin put <player>'s corpse in the Hell of Blazing Fires"

...just a random thought from this morning.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 22, 2011, 06:44:48 PM
I like how you guys and girls setup the entire motk server. Good idea of using whitelist, helps keeping the overview.

I want to see some ingame screenshots or a small tour? =3
Can I show you around? :3
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 22, 2011, 08:35:19 PM
I like how you guys and girls setup the entire motk server. Good idea of using whitelist, helps keeping the overview.

I want to see some ingame screenshots or a small tour? =3
Pictures won't do you much justice. You'd have to see the sites yourself to get the full impact.
JOIN US, HELEPOLIS

Ok seriously. There aren't very many sites to see. People are just now beginning to branch out of the main village to work on new projects. You can use the livefeed map link in Stuffman's first post to keep an eye on progress until screenshots are available.

If you'd like to play also, then I can add you to the whitelist myself.


Edit - *sigh* Looks like I have a ton of farming ahead of me. I blasted through my entire stockpile of wheat (roughly a small chest's worth) and got enough wool for about 1/4 of my new project. I'm seriously thinking about changing the Wool Regrowth to require wheat instead of bread. I don't know....

If anyone would like to donate any wheat or black wool, I'd greatly appreciate it.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 23, 2011, 11:56:53 AM
Edit - *sigh* Looks like I have a ton of farming ahead of me. I blasted through my entire stockpile of wheat (roughly a small chest's worth) and got enough wool for about 1/4 of my new project. I'm seriously thinking about changing the Wool Regrowth to require wheat instead of bread. I don't know....

If anyone would like to donate any wheat or black wool, I'd greatly appreciate it.
Having wheat over bread for sheep makes it too easy IMO.
I have about 3 3/4 stacks of wheat you can use. Where do you want me to put it?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 23, 2011, 11:58:31 AM
Having wheat over bread for sheep makes it too easy IMO.
I have about 3 3/4 stacks of wheat you can use. Where do you want me to put it?
IN THE SHEEP.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 23, 2011, 11:59:23 AM
IN THE SHEEP.
Other than there of course. :V
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 23, 2011, 12:07:34 PM
Having wheat over bread for sheep makes it too easy IMO.
I have about 3 3/4 stacks of wheat you can use. Where do you want me to put it?
You have a point. I guess my problem is the staggering amount of black wool that I need..

A chest at my place in the village should be fine. Thanks!
IN THE SHEEP.
EVENTUALLY
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Night4ce on July 23, 2011, 02:19:50 PM
I like how you guys and girls setup the entire motk server. Good idea of using whitelist, helps keeping the overview.

I want to see some ingame screenshots or a small tour? =3

Wait... Helepolis is part of the MotK?? and staff at that??? AND PLAYS MINECRAFT??
I learn new things everyday.. Whats been going Hele?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 23, 2011, 02:52:31 PM
Edit - *sigh* Looks like I have a ton of farming ahead of me. I blasted through my entire stockpile of wheat (roughly a small chest's worth) and got enough wool for about 1/4 of my new project. I'm seriously thinking about changing the Wool Regrowth to require wheat instead of bread. I don't know....

If anyone would like to donate any wheat or black wool, I'd greatly appreciate it.
Sounds like a cue for me to recreate the Industrial-Grade Wheat Production Plant (patent pending) on the server, then?

Not that it was very efficient. Where'd you get an entire small chest full of wheat? That really is a lot. The plant yields only one and a half stack per one harvest.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 23, 2011, 02:58:33 PM
On an off-note, I re-read the comments on a PVP arena and think I have an idea for my next project - de_dust. >:D

It'll take a lot of sandstone, though....
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 23, 2011, 05:39:00 PM
Having wheat over bread for sheep makes it too easy IMO.
I don't think so, seeing how much wool so many projects require. Plus it makes a hell lot more sense.

Wait... Helepolis is part of the MotK?? and staff at that??? AND PLAYS MINECRAFT??
I learn new things everyday.. Whats been going Hele?
The hell do you know him from ???

de_dust. >:D
no

that map is fucking everywhere why
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 23, 2011, 05:42:20 PM
no

that map is fucking everywhere why
Aha, I wasn't being serious about that. This is also why I won't be considering making 2fort (not even the Arena version) as a PVP arena either.
Then what'll be good...? Definitely not de_dust2, cs_office, cp_orange, achievement_idle (XD), cs_havana, de_aztec, cp_badlands, *shot*

...how about vsh_hakurei_shrine_v3? :D
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 23, 2011, 06:12:00 PM
No idea what map you are talking about, EP, but definitely consider putting de_torn in there somewhere. I do trust you've played plenty of CS 1.6 in your time and therefore know all the default maps like the back of your hand.

Or go with de_airstrip.

I am kind of getting bored of Minecraft for now. I have no real motivation to keep on building or any inspiration, either.

But do not put shrooms in my lighthouse please, whoever it was. It does not look right when they spread all over the place and are on every free square. And it is not exactly abandoned... yet.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 23, 2011, 06:33:14 PM
No idea what map you are talking about, EP, but definitely consider putting de_torn in there somewhere. I do trust you've played plenty of CS 1.6 in your time and therefore know all the default maps like the back of your hand.
I only plan to put in one TF2/CS map now. I did play tons of CS1.6 and CZ, as well as a good bit of Source, but I have much more playtime in TF2.
vsh_hakurei_shrine_v3 is a Vs. Saxton Hale (VSH) mode map for TF2. As the name suggests, it takes place in Hakurei Shrine grounds.

I'll think about putting another map (de_torn, de_airstrip, E1M1 :V, dod_donner, or de_stadium) in there.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 23, 2011, 07:38:02 PM
Sounds like a cue for me to recreate the Industrial-Grade Wheat Production Plant (patent pending) on the server, then?

Not that it was very efficient. Where'd you get an entire small chest full of wheat? That really is a lot. The plant yields only one and a half stack per one harvest.
After several passes in my own underground farm. (http://imageshack.us/photo/my-images/221/20110723141614.png/) Each harvest brings in 120 wheat (nearly 2 stacks). I had been stockpiling since Stuffman first mentioned the Wool Regrowth plugin.

This has worked out very well for my efforts. It's just waiting for the harvests gets old fast. Either that, or toil down there with tons of bone meal..
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 23, 2011, 07:59:16 PM
After several passes in my own underground farm. (http://imageshack.us/photo/my-images/221/20110723141614.png/) Each harvest brings in 120 wheat (nearly 2 stacks). I had been stockpiling since Stuffman first mentioned the Wool Regrowth plugin.

This has worked out very well for my efforts. It's just waiting for the harvests gets old fast. Either that, or toil down there with tons of bone meal..
I see. It looks quite small, but it really is exactly 120 blocks of farmland. Well I guess all thanks to it not having any fancy additions that make the whole thing look obnoxiously large.

Where do you even have these, doc? I can't see any entrance in Strafe's Office, it must be really well-concealed (perhaps that protected lever?). And I assume the obnoxious block of cobble just outside your office that is the upper portion of somebody's tree farm belongs to you.

Also, why Sigma, anyway? Why not Nu? Pi is too mainstream, I guess, but Nu is the really hipster thing. You should totally call it "Project Nu".

Aaaanyway. I have to postpone my plans as I CBA to play Minecraft for now, really. I feel too depressed for this right now. Best of luck with your recreation of the blue UFO or whatever Project Nu Sigma is, doc.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 23, 2011, 08:12:39 PM
Where do you even have these, doc? I can't see any entrance in Strafe's Office, it must be really well-concealed (perhaps that protected lever?). And I assume the obnoxious block of cobble just outside your office that is the upper portion of somebody's tree farm belongs to you.
That's actually mine. ...no plans to change the cobble, though, since I only visit the area for supplies.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 23, 2011, 08:18:32 PM
I see. It looks quite small, but it really is exactly 120 blocks of farmland. Well I guess all thanks to it not having any fancy additions that make the whole thing look obnoxiously large.

Where do you even have these, doc? I can't see any entrance in Strafe's Office, it must be really well-concealed (perhaps that protected lever?). And I assume the obnoxious block of cobble just outside your office that is the upper portion of somebody's tree farm belongs to you.

Also, why Sigma, anyway? Why not Nu? Pi is too mainstream, I guess, but Nu is the really hipster thing. You should totally call it "Project Nu".

Aaaanyway. I have to postpone my plans as I CBA to play Minecraft for now, really. I feel too depressed for this right now. Best of luck with your recreation of the blue UFO or whatever Project Nu Sigma is, doc.
I designed the farm to maximize as much space as I could without having to branch out too far underground. I didn't want to run into EP's tree farm or encroach on the underground caverns too much. The only fancy addition to the farm is the piston/water harvesting function.  And yes, the protected lever in the office opens the path down to both the wheat farm and the mushroom farm.

I call it Project Sigma because I am building the Evil Eye Sigma from Touhou 2. The revamped UFO project will come later, while I still think about some additions for it. I would also like to rebuild the Jeweled Pagoda (legitimately, this time  :V )
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 23, 2011, 08:26:02 PM
I designed the farm to maximize as much space as I could without having to branch out too far underground. I didn't want to run into EP's tree farm or encroach on the underground caverns too much. The only fancy addition to the farm is the piston/water harvesting function.  And yes, the protected lever in the office opens the path down to both the wheat farm and the mushroom farm.
You've actually fitted some pistons in here as well for water-assisted harvesting? I can't see any in the picture. This looks really space-efficient. I guess that some espionage is in order.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 23, 2011, 08:35:42 PM
You've actually fitted some pistons in here as well for water-assisted harvesting? I can't see any in the picture. This looks really space-efficient. I guess that some espionage is in order.
All redstone work (as well as the water needed for the plants) is obscured by the wooden half-block paths. Pistons are lined along the North and South ends of the room. I'll remove the protection on the lever inside the office so you can go take a look. Just please don't dismantle the contraption to see the redstone work. The area is pretty compact, and any water leaks would disrupt it entirely.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 23, 2011, 10:07:12 PM
But do not put shrooms in my lighthouse please, whoever it was.
Seems I wasn't the only one to find the whole place filled with mushrooms :|
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Kinzo the Astro Curious on July 23, 2011, 10:32:25 PM
Pictures won't do you much justice. You'd have to see the sites yourself to get the full impact.
JOIN US, HELEPOLIS

Ok seriously. There aren't very many sites to see. People are just now beginning to branch out of the main village to work on new projects. You can use the livefeed map link in Stuffman's first post to keep an eye on progress until screenshots are available.

If you'd like to play also, then I can add you to the whitelist myself.

A point to note, put the mouse on the right of the livefeed and you can change it to 3D, nether, or cave modes. I had no idea, its pretty awesome. Especially considering Cartograph took ages to do the same job.

Glad someone added me to the Whitelist, I had no idea there even was one. I just logged in without any troubles  :V

SM show'd me around a bit, and I set up a small abode just outside of the town near SM's.

http://i11.photobucket.com/albums/a180/manmuppet/2011-07-23_224136.png
http://i11.photobucket.com/albums/a180/manmuppet/2011-07-23_224202.png

Arrrr shes a beaut

The road to it isn't quite finished though. I ran out of gravel. Didn't use cobble for the path leading to for the reason it'd end up matching the building, which would have sucked.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 23, 2011, 10:51:46 PM
Nice seeing you back here Kinzo!

Looks like your cobble fortress is making a return...very nice. No overpass this time though.

EDIT: Great, town's expanded south AND west. Now my place is getting dangerously close to the town vicinity....
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 23, 2011, 11:00:39 PM
You best be choosing well where to place those roads, sir
Title: Re: [Minecraft] MotK Minecraft Server
Post by: wooterz on July 24, 2011, 01:26:50 AM
On an off-note, I re-read the comments on a PVP arena and think I have an idea for my next project - de_dust. >:D

It'll take a lot of sandstone, though....

cs_office is for real pros you noob
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 24, 2011, 01:29:26 AM
cs_office is for real pros you noob
That'll never happen from me (reason: too common - and it's the other definitive CS map along with dust, consequently. Overplayed!):

Definitely not de_dust2, cs_office, cp_orange, achievement_idle (XD), cs_havana, de_aztec, cp_badlands, *shot*
...come to think of it...after vsh_hakurei_shrine_v3 maybe part of pl_badwater could be put in...but it's highly unlikely.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 24, 2011, 01:36:38 AM
EDIT: Great, town's expanded south AND west. Now my place is getting dangerously close to the town vicinity....
Go down into my diamond mine and walk to the far end.
You'll never be near civilisation again.

And I'm probably going to go on today, and get ready for an expedition.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 24, 2011, 01:52:37 AM
Go down into my diamond mine and walk to the far end.
You'll never be near civilisation again.
I already know of a place that is nowhere close to civilization, and I'd definitely go and make another location far from even that.
/me cues another expedition of his own after the first one seems imminent to flop amid development
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 24, 2011, 03:56:01 AM
That'll never happen from me (reason: too common - and it's the other definitive CS map along with dust, consequently. Overplayed!):
If anything office is underplayed

Damn good map
Title: Re: [Minecraft] MotK Minecraft Server
Post by: PX on July 24, 2011, 08:50:15 AM
So me and rizock have marked off the continent towards the north for ANARCHY LAND.

We have built a border around the south, along with watchtowers on the outside. Prepare for screenshots.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 24, 2011, 09:27:56 AM
Well then. I'm just going to get some supplies to build a town and go exploring south.
From there I'll build a Kaguya Lunarian and establish MOONSIDE.

yeeeaaaaahhhh~

E: This is where I'm putting Moonside (http://i1092.photobucket.com/albums/i405/Biohazurd/The%20Exploration%20of%20Minecraftia/2011-07-24_205055.png)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 24, 2011, 09:50:55 AM
So me and rizock have marked off the continent towards the north for ANARCHY LAND.

We have built a border around the south, along with watchtowers on the outside. Prepare for screenshots.
Perhaps taking the entire continent might be a bit much. I got out to explore it, and it is quite large.  Ehh, go for it  :V

Also, Skye already established a construction site for the SDM not far from where you began laying your southern border.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 24, 2011, 10:53:22 AM
If anything office is underplayed

Damn good map
Agreed on the 'damn good map' part. I still find it overplayed though, but not nearly as much as dust or dust2.

So me and rizock have marked off the continent towards the north for ANARCHY LAND.

We have built a border around the south, along with watchtowers on the outside. Prepare for screenshots.
Neatly done. Though some of us are trying to develop north as well, so....

Well then. I'm just going to get some supplies to build a town and go exploring south.
From there I'll build a Kaguya Lunarian and establish MOONSIDE.

yeeeaaaaahhhh~
Ehe, are you Monotoli? Plus remember that everything has to be reversed!
Already started moving northwest, albeit via Nether.

Perhaps taking the entire continent might be a bit much. I got out to explore it, and it is quite large.  Ehh, go for it  :V

Also, Skye already established a construction site for the SDM not far from where you began laying your southern border.
Go for the entire continent. :V Supporting Anarchy Land here...make room for me if I do arrive!
Though you may want to put walls on the narrow land bits to allow for easier definition of the area.

As for nearby construction, hm...the continent seems to be too close. I'd take the northern half of it or even go somewhere very far off through Nether, but whatever goes....
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 24, 2011, 12:25:15 PM
But do not put shrooms in my lighthouse please, whoever it was. It does not look right when they spread all over the place and are on every free square. And it is not exactly abandoned... yet.
If you or anyone you know exhibits signs of Mushroom Madness, (http://imageshack.us/photo/my-images/811/20110724071048.png) please consult your nearest health care provider.

I'm not sure who started this, but many houses needed to be cleaned out.  From what I could find, Stuffman's house and Sunny's castle had the biggest spread of infection. Luckily, I treated my own early.

7+ stacks of tainted mushrooms were found and disposed of in the community lava fountain. :V
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 24, 2011, 01:52:55 PM
GAH! Another inventory wipe in the Nether at least 1100 blocks from base! :-:
Damn falling....

(though thanks for the items Artemis! Makes the recovery phase a lot less painful)

Seems the caves are getting heavily affected by the mushroom pandemic. As a precaution (and to reduce conflicts over who mined what in others' areas) I suggest sealing off your portions of the caves. I've already started to do so with a triple cobble layer on all openings, mostly as a defensive measure but also as a quarantine against the massive spread.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Cadmas on July 24, 2011, 06:00:33 PM
I've never been on a map with so many freaking brown shrooms in my life.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 24, 2011, 07:46:16 PM
Considering their locations at times, someone has to be placing them around.
There was mushrooms in both the surface floors of my house wtf
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 24, 2011, 07:49:43 PM
They seem to also be failing to maintain their mushroom farms and caves where they found them.

Do we have to start quaranting the area?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 24, 2011, 07:55:04 PM
What area? As I understand it, there's several mushroom infestations in different places of the map.
Like I said, There was mushrooms growing on both floors of my house, and they can't have come from my farm, it is several layers underground and walled off. And then there was mushrooms in Cadrin's lighthouse, which is p far from my place. Then the areas you're mentioning.

Dude, someone's spreading these around
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 24, 2011, 08:36:55 PM
What area? As I understand it, there's several mushroom infestations in different places of the map.
Like I said, There was mushrooms growing on both floors of my house, and they can't have come from my farm, it is several layers underground and walled off. And then there was mushrooms in Cadrin's lighthouse, which is p far from my place. Then the areas you're mentioning.

Dude, someone's spreading these around
I completely agree. It seems that someone had a little fun, and it got out of hand where it went unchecked.

Based on what I found while cleaning out the village, someone placed 1-2 mushrooms in every area that the infection couldn't spread itself. My office had one on each floor. Stuffman's house had mushrooms on every floor, as well as his small balconies. Sunny's castle had it worse: Nearly every bit of the castle interior was covered. Someone even went as far as to place them on every tower roof, but they couldn't grow in the direct sunlight.
People who used LWC protection on their doors most likely didn't have an infection. They never got their "starter mushrooms"

Regarding the tunnels - The mushrooms will continue to spread down there since nobody is ever picking those. I suggest that we try to keep those a little more in control, so the entire cave system isn't overrun. This way, we won't have to seal off the caves entirely. If you do want to seal off the caves anyway, leave a door or a hatch so that people can access it. The mushrooms still won't be able to pass that barrier.

I don't want to completely eradicate the mushrooms from the server. Since they're so plentiful now, I use mushroom stew as my primary food. No more bothering with pigs!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 24, 2011, 08:38:25 PM
Indeed, there's a lot of mushrooms infesting the area (primarily the village).

My farm is defninitely not the culprit, as it was designed to prevent unwanted spread. Plus I checked my (walled-off) areas of the cave, and no spread there (or it was taken out).

Cue the Koishiville Mushroom Trials! :V :colonveeplusalpha:
...or rather, a move out before things get worse.

People who used LWC protection on their doors most likely didn't have an infection. They never got their "starter mushrooms"
Today's lesson: LWC protect your doors!

Quote
Regarding the tunnels - The mushrooms will continue to spread down there since nobody is ever picking those. I suggest that we try to keep those a little more in control, so the entire cave system isn't overrun. This way, we won't have to seal off the caves entirely. If you do want to seal off the caves anyway, leave a door or a hatch so that people can access it. The mushrooms still won't be able to pass that barrier.
Will do.

Quote
I don't want to completely eradicate the mushrooms from the server. Since they're so plentiful now, I use mushroom stew as my primary food. No more bothering with pigs!
Or wheat ~ oh wait, sheep. Well, stew is arguably the most useful food anyways.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 24, 2011, 08:40:09 PM
If I find out who placed those mushrooms, they're getting banned. I consider this griefing. I am really disappointed that one of you guys decided to hassle the rest of us like this.

I'll try to get Big Brother installed at my nearest convenience.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Lunaca on July 24, 2011, 08:45:40 PM
mushroom infested world sounds interesting i wonder if i should try out
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 24, 2011, 08:55:08 PM
If I find out who placed those mushrooms, they're getting banned. I consider this griefing. I am really disappointed that one of you guys decided to hassle the rest of us like this.

I'll try to get Big Brother installed at my nearest convenience.
Eh, this was rather tame as far as griefing attacks go. I don't think that person should be banned unless it happens again. However, setting BigBrother up will help us if needed.
Also, this is going to sound weird, but I got the idea to take the Mushroom Madness picture after I had cleaned out the village. So, I uh... infested Stuffman's living room again solely so I could take the picture for my previous post. I cleaned out the mushrooms again afterward. DON'T BAN ME BRO  :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 24, 2011, 09:06:39 PM
Today's lesson: LWC protect your doors!
Nah, I still prefer to go with the "don't be a dick and ruin the fun for others" mentality.

My door remains unlocked, everyone's still free to use my farms, even the mushroom ones, just be a good sport about it.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Kinzo the Astro Curious on July 24, 2011, 11:36:03 PM
I can't really LWC my place off anyway. My first tower has kinda turned into a free soup dispenser for some reason, but then I didn't build that with my own resources, so I guess its acceptable.

My new tower was ALLLMOST all my work, but then I ended up grabbing some resources from Dr.Strafe as I ran out of sandstone and stuff is a pain in the arse to make. Not as much as bricks, given, but still a pain in the arse.

Another note on shrooms - they grow through walls. So check behind things. I grew shrooms in my tower then found they were growing outside of it, and they definately weren't placed that way, I'm sure they grew through the walls.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Jes_Isaive on July 24, 2011, 11:44:03 PM
I get the feeling that this mushroom overflow was my fault. I'm pretty sure I put one down somewhere, (the forest I think) although I was planning on coming back the next day to get them, because I wasn't planning on not playing minecraft all week. So, if it was me, I'm sorry, and I'll try and help you guys clean it up. I had no idea mushrooms would spread that quickly though. :ohdear:

On the bright side we get a ton of soup?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 24, 2011, 11:59:49 PM
There's a fuckton of mushrooms in the forest last I checked yeah, but I don't see how that connects to the random isolated areas that got mushroom'd.

Another note on shrooms - they grow through walls. So check behind things. I grew shrooms in my tower then found they were growing outside of it, and they definately weren't placed that way, I'm sure they grew through the walls.
My mushroom farms are under the lake, some 10 layers down, and there was mushrooms scattered inside my house on the surface. And there were no shrooms outside either. I'll still grip to the someone did it hypothesis, because it sure looks like it
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 25, 2011, 12:00:54 AM
I get the feeling that this mushroom overflow was my fault. I'm pretty sure I put one down somewhere, (the forest I think) although I was planning on coming back the next day to get them, because I wasn't planning on not playing minecraft all week. So, if it was me, I'm sorry, and I'll try and help you guys clean it up. I had no idea mushrooms would spread that quickly though. :ohdear:

On the bright side we get a ton of soup?
Penalty: Jes is banned from committing science experiments for a week. :V

They do spread a lot more quickly than they used to, though...Notch-ism at work?

I'm not so sure if you're to blame for the shrooms inside houses, though.

Another note on shrooms - they grow through walls. So check behind things. I grew shrooms in my tower then found they were growing outside of it, and they definately weren't placed that way, I'm sure they grew through the walls.
CRAP. Now my barricade is useless against those underground!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Jes_Isaive on July 25, 2011, 12:15:46 AM
Penalty: Jes is banned from committing science experiments for a week. :V
;_;

Alright, I did get all the ones in the forest, where I did place place that one originally. But it didn't seem all that large. I mean, it was pretty big, but... it wasn't even near the village. I'm actually starting to think it actually wasn't me.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 25, 2011, 12:24:33 AM
I'm actually starting to think it actually wasn't me.
Not sure who it is either, nor do I have any leads on the 'mushrooms infesting houses' bit (partly due to mine not being affected). I was only aware of the caves ones, and that can be attributed to miner negligence.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: PX on July 25, 2011, 02:03:57 AM
Picture time!

http://i297.photobucket.com/albums/mm203/PX_Timefordeath/2011-07-23_233045.png
http://i297.photobucket.com/albums/mm203/PX_Timefordeath/2011-07-23_233212.png
http://i297.photobucket.com/albums/mm203/PX_Timefordeath/2011-07-23_233306.png
http://i297.photobucket.com/albums/mm203/PX_Timefordeath/2011-07-23_234951.png
http://i297.photobucket.com/albums/mm203/PX_Timefordeath/2011-07-23_235053.png
http://i297.photobucket.com/albums/mm203/PX_Timefordeath/2011-07-23_235255.png
http://i297.photobucket.com/albums/mm203/PX_Timefordeath/2011-07-24_000456.png
http://i297.photobucket.com/albums/mm203/PX_Timefordeath/2011-07-24_000601.png
http://i297.photobucket.com/albums/mm203/PX_Timefordeath/2011-07-24_000611.png
http://i297.photobucket.com/albums/mm203/PX_Timefordeath/2011-07-24_001204.png

Natural pictures taken, me and rizock did minimal alteration to the terrain while exploring.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Lunaca on July 25, 2011, 04:44:17 AM
If I can set this up I could lend some janitorial services
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Bio on July 25, 2011, 05:02:15 AM
So we are being mass murdered by mushrooms now? My mushrooms are only in the Nether.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 25, 2011, 07:46:25 AM
I get the feeling that this mushroom overflow was my fault. I'm pretty sure I put one down somewhere, (the forest I think) although I was planning on coming back the next day to get them, because I wasn't planning on not playing minecraft all week. So, if it was me, I'm sorry, and I'll try and help you guys clean it up. I had no idea mushrooms would spread that quickly though. :ohdear:

On the bright side we get a ton of soup?
No, the mushrooms taking over wasn't your fault. Don't worry. The mushrooms were deliberately seeded inside of people's homes and just grew from there.

Another note on shrooms - they grow through walls. So check behind things. I grew shrooms in my tower then found they were growing outside of it, and they definately weren't placed that way, I'm sure they grew through the walls.
That sucks. I wasn't aware that the mushrooms were that persistent.

Picture time!

Natural pictures taken, me and rizock did minimal alteration to the terrain while exploring.
Yeah, I did a fair amount of exploring of the continent also. There are some really cool sites out there. Tons of snowfields too.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Night4ce on July 25, 2011, 10:24:06 AM
A mushroom attack?? I had a few in my church the other day but I quickly grabbed them..
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 25, 2011, 11:23:17 AM
So we are being mass murdered by mushrooms now? My mushrooms are only in the Nether.
Not too helpful - the Nether base mushroom farm overgrows every now and then! So infestation is still in progress!

Picture time!

Natural pictures taken, me and rizock did minimal alteration to the terrain while exploring.
I like what's in store up in Anarchy Land. At least it's far from the mushroom infestation! (caves aside but those are expected)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: wooterz on July 25, 2011, 02:21:20 PM
Who the FUx broke into my house!?

[pesco]editted for browser convenience of those with protections against bad words orz[/pesco]
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 25, 2011, 03:17:25 PM
Also, is it me or is the livefeed down? It worked fine on this system just yesterday....
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 25, 2011, 03:19:40 PM
Also, is it me or is the livefeed down? It worked fine on this system just yesterday....
The whole server is down, mate.
Perhaps we are having BigBrother installed as we speak. Or maybe it's just maintenance. I don't know.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 25, 2011, 03:27:03 PM
Server's up again.

I tried installing Log as an alternative to BigBrother but it isn't working; I suspect it's because it logs to the root directory which Brohoster probably doesn't allow. I've put in a ticket about BigBrother getting installed. (I'll catch you, dastardly cake bandit!!)

In the meantime, we now have Worldguard. I've temporarily disabled mushroom spread until we can get that under control. As a fun feature, Pumpkin Scuba mode is on! That means you can't drown if you're wearing a pumpkin helmet, allowing for undersea exploration.

EDIT: No other features of Worldguard are enabled at the moment, unless people want them.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Helepolis on July 25, 2011, 03:28:33 PM
Pictures won't do you much justice. You'd have to see the sites yourself to get the full impact.
JOIN US, HELEPOLIS
I am not planning on sticking, just looking what is all going on. I'll poke Stuffman later for a whitelist when he is online this evening.

Wait... Helepolis is part of the MotK?? and staff at that??? AND PLAYS MINECRAFT??
I learn new things everyday.. Whats been going Hele?
I don't know about you, but I've been around since 2009 here (as a member). I do play Minecraft, just occasionally on a small RL friend server with few others.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 25, 2011, 03:31:02 PM
In the meantime, we now have Worldguard. I've temporarily disabled mushroom spread until we can get that under control. As a fun feature, Pumpkin Scuba mode is on! That means you can't drown if you're wearing a pumpkin helmet, allowing for undersea exploration.

EDIT: No other features of Worldguard are enabled at the moment, unless people want them.
Finally a fun use for pumpkins! :D
As for WorldGuard, I think we're okay with the defaults (aside from mushroom spread stoppage to contain the damage for now). The only real good use for it was to assign and protect certain common regions, which (as a mod on the old server) I found significantly more annoying than beneficial (though in our defence DDR didn't assign proper region-editing permissions).

EDIT: Still can't seem to get on the livefeed. I would try server but Win2k3 bitches about Java VMs.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 25, 2011, 04:01:47 PM
Yeah livefeed isn't working, hold on while I do science.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Cadmas on July 25, 2011, 04:12:11 PM
Who the FUCK broke into my house!?

I saw that yesterday. Someone dug right into your basement.
Someone also ate my cake as well.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: CadrinHaverit on July 25, 2011, 04:54:23 PM
Server's up again.
Is it, now? Because when I try to connect, I get the error message saying "Failed to connect to the server / Connection refused: connect". The same one I was getting while the server was down.
I don't understand that message at all. I tried to connect as it tells me, but it still says that my connections are refused.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 25, 2011, 04:59:27 PM
Yeah livefeed isn't working, hold on while I do science.

Everything should be working now.

I'm having LogBlock installed in place of BigBrother, Brohoster is setting up the MySQL part at the moment.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 25, 2011, 05:03:41 PM
Bonus - livechat from livefeed is possible now. It was a result of livefeed updating (Stuffman said he deleted and refreshed the livefeed chunks, meaning the game will have to re-process them).
EDIT: For now, when chatting on livefeed your IP address will be visible to all using the livefeed, and maybe main game too. I've told Stuffman to mask them in a similar fashion to what DDR did on the old server (eg. web-001, web-002, etc.), but not how to do so (I don't know how to do that).
IPs are now masked, no need to fret about that now. Chat away! (though I think the 5-second cooldown is still there to block spam)
Chunks are also updating slowly...it seems to help to explore again. I just hope it doesn't end up corrupting the entire thing unlike what happened on DDR's server where post-1.7 the livefeed was borked and was only useful for relative player locations.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 25, 2011, 05:22:06 PM
IPs are now hidden.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Mounting Jaggis on July 25, 2011, 05:57:21 PM
Is it possible to change specific IPs to display names instead?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: draganuv15 on July 25, 2011, 06:08:42 PM
Is it okay if I join the server? (if I haven't already, pretty sure i haven't)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 25, 2011, 06:10:12 PM
Is it okay if I join the server? (if I haven't already, pretty sure i haven't)
Feel free to PM Stuffman with your MC name and he'll add you to the server whitelist.

Is it possible to change specific IPs to display names instead?
It MAY be but I prefer this not be implemented.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 25, 2011, 09:09:59 PM
Also, is it me or is the livefeed down? It worked fine on this system just yesterday....
Livefeed works for me, but it has many black spots on it similar to what happened in DDR's server. Could it be a conflict with a plugin?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 25, 2011, 09:15:30 PM
Livefeed works for me, but it has many black spots on it similar to what happened in DDR's server. Could it be a conflict with a plugin?
Response was about 4 hours late, sorry Strafe.

As for the black spots - Stuffman said he did delete the existing livefeed chunks, so we have to re-explore for the livefeed to reload the terrain.
And DDR's server did the opposite where any re-exploration ended up corrupting the area.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 25, 2011, 09:19:50 PM
Response was about 4 hours late, sorry Strafe.

As for the black spots - Stuffman said he did delete the existing livefeed chunks, so we have to re-explore for the livefeed to reload the terrain.
And DDR's server did the opposite where any re-exploration ended up corrupting the area.
Whoops! I misread all that. I'm still half-asleep  :derp:
Title: Re: [Minecraft] MotK Minecraft Server
Post by: PX on July 25, 2011, 11:07:53 PM
Guys, Anarchy Land opening up within the next hour. Get on now!

EDIT: Btw, I have 16 stacks of bones. My chests are being infested with Bones/Feathers. Please, I need help. Take some away from me!!!!!!!!!!!!!!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 26, 2011, 02:59:27 AM
I have gone ahead and enabled PvP on the server due to many requests. This is more of a trial run, than anything.

Since people are migrating to the Anarchy Land, I ask that the PvP only be done there. There is plenty of space to cause mayhem with "no rules", etc. Just don't be a douche and start killing people in the "main" zones. If things get out of hand, I'll disable the PvP again.

I'll be looking into customized death messages more if things work out.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: HakureiSM on July 26, 2011, 03:15:18 AM
Why u so migrate :(
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 26, 2011, 11:58:28 AM
I have gone ahead and enabled PvP on the server due to many requests. This is more of a trial run, than anything.

Since people are migrating to the Anarchy Land, I ask that the PvP only be done there. There is plenty of space to cause mayhem with "no rules", etc. Just don't be a douche and start killing people in the "main" zones. If things get out of hand, I'll disable the PvP again.

I'll be looking into customized death messages more if things work out.
YAY!
We should also build up the full borders of the Anarchy Land just in case. In the meantime I'm putting up EPFort Mk2 even further out, so that's where my share of cobble is going. Can't pitch in.

Also, someone build a Nether portal to Anarchy Land. That'll be the cue to start building rails that use the Nether as an access route due to 8x faster speeds. (Though building will be 400x as dangerous as underground)

Customised death messages? Oh yeah! I think my post 4 pages back is a good starting point.

Why u so migrate :(
Town's a good place to start, but caves are emptied for what they're worth, shrooms overran the place once, and bad neighbour issues plus crowding are starting to come about.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: ArteShy on July 26, 2011, 03:57:23 PM
What is this Anarchy Land?

On the other note, me and Strafe finished first area of the bathouse. I will probably be on on saturday, so i will finish it on Sat.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 26, 2011, 04:10:00 PM
What is this Anarchy Land?

On the other note, me and Strafe finished first area of the bathouse. I will probably be on on saturday, so i will finish it on Sat.
Anarchy Land is the northern continent beyond the old spawn and the WIP SDM. It is a walled-off part where there will be 'no rules'.

BTW I wonder why you're still on 10.5.7. Unless it was a PPC Mac, and in that case it'd be understandable....
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 26, 2011, 04:48:28 PM
Logblock now enabled! Right click a block with a wooden pickaxe to view any edits to it (obviously, it won't be able to see any changes before it was implemented).
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 26, 2011, 05:08:45 PM
Logblock now enabled! Right click a block with a wooden pickaxe to view any edits to it (obviously, it won't be able to see any changes before it was implemented).
I'm going to guess this is op-only.
Probably isn't though, given DDR allowed MotK users /bb here and /bb log (oddly not /bb stick).

Is there a /bb log equivalent? RMBing a block with pickaxe seems to imply that the block was there when you're examining it, but what about for those where there is no more block? ...that's what I'm getting out of this description.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 26, 2011, 05:35:50 PM
If you want to examine a destroyed space you just need to put any block there and click on that.

It should be working for everyone, lemme know if it isn't.

It's possible to change the item you use for checking the history, let me know if you have any preferences.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 26, 2011, 11:37:07 PM
If you want to examine a destroyed space you just need to put any block there and click on that.

It should be working for everyone, lemme know if it isn't.

It's possible to change the item you use for checking the history, let me know if you have any preferences.
/bb log was handy because its tool was a special block of wood. Left click would tell you the history of a block. Right click would place the wood block (and then remove it) to give you the history of the space. Pretty much the same thing we have now, except for having to place and remove blocks while investigating. This leaves the "fingerprints" of the investigator, and could get a bit messy when reading the report.

Logblock works for me just fine. If we could use a block to mimic the effects of /bb log, then it'd be even better! If not, the current setup is okay.

EDIT - Also, BB had an issue with its records getting wiped whenever Minecraft had an update. I'm not sure if that was due to improper record-keeping, or just a flaw with a program itself. Something that we'll need to keep in mind whenever we get the next update.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 27, 2011, 09:31:12 AM
GENTLEMEN, BEHOLD!

 The Tank Girl's Dream: Evil Eye Sigma
(http://img833.imageshack.us/img833/3682/20110727035649.th.png) (http://imageshack.us/photo/my-images/833/20110727035649.png/)(http://img221.imageshack.us/img221/566/20110727041307e.th.png) (http://imageshack.us/photo/my-images/221/20110727041307e.png/)(http://img171.imageshack.us/img171/4828/20110727041434.th.png) (http://imageshack.us/photo/my-images/171/20110727041434.png/)

I don't want to see another damn sheep for a long time.  :V
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 27, 2011, 09:45:36 AM
GENTLEMEN, BEHOLD!

 The Tank Girl's Dream: Evil Eye Sigma
(http://img833.imageshack.us/img833/3682/20110727035649.th.png) (http://imageshack.us/photo/my-images/833/20110727035649.png/)(http://img221.imageshack.us/img221/566/20110727041307e.th.png) (http://imageshack.us/photo/my-images/221/20110727041307e.png/)(http://img171.imageshack.us/img171/4828/20110727041434.th.png) (http://imageshack.us/photo/my-images/171/20110727041434.png/)

I don't want to see another damn sheep for a long time.  :V

Fuckin' masterful.  :justasplanned:
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Night4ce on July 27, 2011, 10:40:39 AM
GENTLEMEN, BEHOLD!

 The Tank Girl's Dream: Evil Eye Sigma
(http://img833.imageshack.us/img833/3682/20110727035649.th.png) (http://imageshack.us/photo/my-images/833/20110727035649.png/)(http://img221.imageshack.us/img221/566/20110727041307e.th.png) (http://imageshack.us/photo/my-images/221/20110727041307e.png/)(http://img171.imageshack.us/img171/4828/20110727041434.th.png) (http://imageshack.us/photo/my-images/171/20110727041434.png/)

I don't want to see another damn sheep for a long time.  :V


.... You built that......... and I haven't even finished one wall of the church... Then again my irl job is taking nearly my entire weekday time with 11+ hour shifts..
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 27, 2011, 11:08:45 AM
GENTLEMEN, BEHOLD!

 The Tank Girl's Dream: Evil Eye Sigma

I don't want to see another damn sheep for a long time.  :V
YES! I highly approve of this beauty.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: ArteShy on July 27, 2011, 05:46:15 PM
I am so sorry someone who built the house near the spawn. I accidentally burnt your house. I was touring near it, when i accidentally right clicked my lava bucket. The wheat farm is ruined and it flooded parts of the ruins. However, all chests and other areas are alright. If someone could tell me whose house that was, i would be really grateful.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 27, 2011, 05:49:37 PM
I am so sorry someone who built the house near the spawn. I accidentally burnt your house. I was touring near it, when i accidentally right clicked my lava bucket. The wheat farm is ruined and it flooded parts of the ruins. However, all chests and other areas are alright. If someone could tell me whose house that was, i would be really grateful.
Cadmas' / Peasant_Miner's. You two will have to settle it for now, while the rest of us figure out what to do. Until then I say he uses your bathhouse as a place to stay.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: ArteShy on July 27, 2011, 05:55:51 PM
Oh, it`s Not my bathouse. It`s Everybody`s bathouse!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 27, 2011, 06:51:58 PM
I am so sorry someone who built the house near the spawn. I accidentally burnt your house. I was touring near it, when i accidentally right clicked my lava bucket. The wheat farm is ruined and it flooded parts of the ruins. However, all chests and other areas are alright. If someone could tell me whose house that was, i would be really grateful.

Lava Bucket = LOADED GUN. Never leave that in your toolbar D:
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Cadmas on July 27, 2011, 07:43:16 PM
Well the damage is mostly dealt with. It just be nice if someone on the server wasn't a klepto and didn't take a bunch of my mossy stone, all my glowstone, my diamonds, and music disk while my room was opened.

And the iron I used in building my air ship. I feel like cutting someones hands off.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 27, 2011, 08:12:41 PM
......

Investigation is underway
Culprit found.

The player "tomhoffman" will be removed from the whitelist and his assets seized. I am particularly disappointed with these results.

I will be sending you a PM shortly, Stuffman
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 27, 2011, 08:43:58 PM
Culprit found.

The player "tomhoffman" will be removed from the whitelist and his assets seized. I am particularly disappointed with these results.
Seems to be the same player who burned Cadmas' house with a lava bucket. May be accidental, but nonetheless it's time to deal justice.
As for the assets seized, put them in the community chests for the rest of us to use.

Should these idiocies continue we should consider putting up mods again, probably with respect to time zones as previously noted in MC chat and DDR's server (though that was probably coincidental....).

Also, probably one major disadvantage LogBlock has - no /bb rollback. That would make griefing work so much easier to undo.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 27, 2011, 09:29:52 PM
Seems to be the same player who burned Cadmas' house with a lava bucket. May be accidental, but nonetheless it's time to deal justice.
As for the assets seized, put them in the community chests for the rest of us to use.
For now, I have given Cadmas control of both tomhoffman's house and the bathhouse. He can do whatever he wishes with those, and whatever items there are his. We'll worry about the leftovers later. If he doesn't want the properties later, then we'll put 'em up for auction, or something... :V

Quote
Should these idiocies continue we should consider putting up mods again, probably with respect to time zones as previously noted in MC chat and DDR's server (though that was probably coincidental....).
I work at night and play whenever I can. Not my fault that the other mods played at that time!  :D As far as mods on this server, we are still discussing that. We wanted to give a little time for people to adjust to the server, etc. After this and the mushroom incident, we will likely be enabling Mods soon.
Quote
Also, probably one major disadvantage LogBlock has - no /bb rollback. That would make griefing work so much easier to undo.
Among other things. Big Brother would have helped MUCH more in this investigation. Hopefully we can set that up instead. I'll mess around with options later.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 27, 2011, 09:44:59 PM
LogBlock DOES have rollback. Full instructions are here (https://github.com/DiddiZ/LogBlock/wiki/Commands), although only me and Strafe actually have access to that particular command.

Chest logging has been enabled, it will track who takes what out of each chest, but really you guys should be using LWC!
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 27, 2011, 10:01:19 PM
For now, I have given Cadmas control of both tomhoffman's house and the bathhouse. He can do whatever he wishes with those, and whatever items there are his. We'll worry about the leftovers later. If he doesn't want the properties later, then we'll put 'em up for auction, or something... :V
Ehe, that sounds good.

Quote
I work at night and play whenever I can. Not my fault that the other mods played at that time!  :D As far as mods on this server, we are still discussing that. We wanted to give a little time for people to adjust to the server, etc. After this and the mushroom incident, we will likely be enabling Mods soon. Among other things.
As for mods playing all at once during nights back on old server, that was a funny coincidence that turned nasty once the griefers came in come sunrise EST (where I am).

As I've said several times, feel free to take your time with the mods. One or two more of these griefing incidents should be enough justification, but as for the actual powers, well, that's your jurisdiction.
Aether mod seems to be one a few players seem to want as well...though I digress and say main world's plenty for now.

LogBlock DOES have rollback. Full instructions are here (https://github.com/DiddiZ/LogBlock/wiki/Commands), although only me and Strafe actually have access to that particular command.

Chest logging has been enabled, it will track who takes what out of each chest, but really you guys should be using LWC!
Oh. Didn't know that. Good to know that's there then...and that it's op-only ATM.

Seconding the LWC part. I've seen chests of personal stuff not protected all over the place....in those cases, put a friendly sign nearby for the owner to /cprivate them.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 27, 2011, 10:16:03 PM
Chest logging has been enabled, it will track who takes what out of each chest, but really you guys should be using LWC!
I should note that LWC doesn't provide 100% protection. On DDR's server, griefers managed to exploit some bug on protected large chests. They took off with all my good stuff! Chest logging will help counter this in case a similar situation comes to pass.

Seconding the LWC part. I've seen chests of personal stuff not protected all over the place....in those cases, put a friendly sign nearby for the owner to /cprivate them.
Yeah, leave the friendly note after you liberate some of their valuables. :V  Ok seriously. Some people still don't know about LWC protection, or forget to place it on sensitive items.

As far as Aether Mod.. I'm not sure if we'll be implementing that. It looks cool, though.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 27, 2011, 10:44:30 PM
Aether Mod is not doable.

Bukkit plugins generally cannot add new blocks/items to the game. Wait for 1.8 when there's an official mod API so that everything will be standardized and we won't need things like modloader.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Mounting Jaggis on July 27, 2011, 11:50:29 PM
GENTLEMEN, BEHOLD!

 The Tank Girl's Dream: Evil Eye Sigma
(http://img833.imageshack.us/img833/3682/20110727035649.th.png) (http://imageshack.us/photo/my-images/833/20110727035649.png/)(http://img221.imageshack.us/img221/566/20110727041307e.th.png) (http://imageshack.us/photo/my-images/221/20110727041307e.png/)(http://img171.imageshack.us/img171/4828/20110727041434.th.png) (http://imageshack.us/photo/my-images/171/20110727041434.png/)

I don't want to see another damn sheep for a long time.  :V

Ok, now do this (http://www.youtube.com/watch?v=Jiy4zDvp8l0)
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Nicole Artist on July 28, 2011, 01:55:29 AM
Ok, now do this (http://www.youtube.com/watch?v=Jiy4zDvp8l0)
*big yuyuko fan*
Homigosh so detailed. They even got the chin and neck separated. And dat fan. Dat fan.
Yes, Strafe, Do it.  :yukkuri:
Title: Re: [Minecraft] MotK Minecraft Server
Post by: PX on July 28, 2011, 02:03:52 AM
I'm not even sure how that Yuyuko was built, since it breaks all limits in terms of height.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Chen on July 28, 2011, 02:31:28 AM
I'm not even sure how that Yuyuko was built, since it breaks all limits in terms of height.
Mods
Doesn't it say mod in the beginning?
Mod in english
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Dr.Strafe on July 28, 2011, 07:11:43 AM
Ok, now do this (http://www.youtube.com/watch?v=Jiy4zDvp8l0)
Ah, the giant Yuyuko and Chen statues. I'm still in awe of those. I can only imagine how daunting a task it was to make them.

That said, I am still planning a secret massive project for the server whenever I feel masochistic enough to take it on. I'm still testing materials and debating the feasibility of such a project. If I do, you better be DAMN sure that I'm going to enable flight and abuse /item. :V

Anyway, I have a few other projects on the horizon to keep me busy for a bit.


EDIT - The griefing/thievery business from earlier has given me some inspiration for my next project (http://media.strategywiki.org/images/thumb/9/9e/Chrono_Trigger_The_Trial.png/476px-Chrono_Trigger_The_Trial.png)   :3

EDIT II - It has come to my attention that people use LWC to protect their front doors while leaving their chests unprotected. This can be defeated very easily. A locked door serves no purpose since a thief can break through a wall or the floor. Please protect your chests to avoid any potential theft.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Night4ce on July 28, 2011, 08:21:03 AM
Ok, now do this (http://www.youtube.com/watch?v=Jiy4zDvp8l0)

HOLY KANAKO SHIT!! That is the most epic thing I've ever seen on minecraft... O=
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 28, 2011, 02:53:36 PM
EDIT - The griefing/thievery business from earlier has given me some inspiration for my next project (http://media.strategywiki.org/images/thumb/9/9e/Chrono_Trigger_The_Trial.png/476px-Chrono_Trigger_The_Trial.png)   :3
:V
That's a good idea, but I already did a similar thing over at DDR's server with a small iron tower...but I'm saying this as if it will actually be used for griefer trials and venting calmdowns. Go ahead and build the courthouse! :V
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Nicole Artist on July 28, 2011, 04:28:56 PM
:/ erm.....for some reason I cant get in or use the live map. Neither load. Anyone else having this problem or is it just me right now?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Chen on July 28, 2011, 05:47:03 PM
:/ erm.....for some reason I cant get in or use the live map. Neither load. Anyone else having this problem or is it just me right now?

Me too. :/
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Nicole Artist on July 28, 2011, 05:50:30 PM
Me too. :/
Great :/
Title: Re: [Minecraft] MotK Minecraft Server
Post by: DX7.EP on July 28, 2011, 06:28:17 PM
:/ erm.....for some reason I cant get in or use the live map. Neither load. Anyone else having this problem or is it just me right now?
Having problems here as well.
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Stuffman on July 28, 2011, 06:54:56 PM
Uhh I have some bad news.

http://www.minecraftforum.net/topic/508700-brohoster-appears-to-be-down-ex-customers-help-here/ (http://www.minecraftforum.net/topic/508700-brohoster-appears-to-be-down-ex-customers-help-here/)

tl;dr Brohoster just imploded, which means the server is now done and gone. Good thing we only paid for one month! <_<;;

I guess we can try another service but I won't put it up right away. I guess we'll wait for 1.8 and start another server then?
Title: Re: [Minecraft] MotK Minecraft Server
Post by: Nicole Artist on July 28, 2011, 07:01:48 PM
Uhh I have some bad news.

http://www.minecraftforum.net/topic/508700-brohoster-appears-to-be-down-ex-customers-help-here/ (http://www.minecraftforum.net/topic/508700-brohoster-appears-to-be-down-ex-customers-help-here/)

tl;dr Brohoster just imploded, which means the server is now done and gone. Good thing we only paid for one month! <_<;;

I guess we can try another service but I won't put it up right away. I guess we'll wait for 1.8 and start another server then?
D= *extreme sadness* I put so much work into that frekin castle! D:<
Still new to minecraft. I wouldnt mind another service, but would it matter before or after 1.8?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Cadmas on July 28, 2011, 07:09:36 PM
Boy these Servers never seem to last more than a month.
Starting over is always a pain.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 28, 2011, 07:19:07 PM
FUX ;_;
More of our work is gone yet again.

Hopefully we can get a backup up and running, but now we have to find a host again!
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Chen on July 28, 2011, 07:20:51 PM
Do you have the server world file

Maybe we could hamachi?

But I don't really know about these things.  :qq:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 28, 2011, 07:32:20 PM
As for a new server host, LethalDrive (run by BroHoster's previous owner) (http://www.lethaldrive.com/) may be a good option if we're willing to wait a bit. Plus the pre-order also gives a 25% off forever deal, which cheapens operations costs.

I don't mind not having a MotK MC server until 1.8. I was starting to lost motivation for projects, and moreover I have a backlog of music and Touhou GTA stuff to do.

This lapse would also be a good time to determine the mods question as well as others.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on July 28, 2011, 07:49:04 PM
Sorry guys. I should've taken the warnings about Brohoster changing hands more seriously.

And no, I don't have a backup of the world files...I went to make one during last week but the FTP downloads were horribly slow and kept getting canceled. The server needed to be down to do it, so I put it off for too long :[

I'm pretty annoyed with the whole thing, I feel like taking a break from Minecraft for a bit so I'll be fresh for 1.8. Also, if we start with 1.8 we can generate a world with the new features and have access to the new mod API, so we won't have to worry about any big version transitions.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dinosaur on July 28, 2011, 08:08:54 PM
 :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 28, 2011, 08:15:46 PM
Sorry guys. I should've taken the warnings about Brohoster changing hands more seriously.

And no, I don't have a backup of the world files...I went to make one during last week but the FTP downloads were horribly slow and kept getting canceled. The server needed to be down to do it, so I put it off for too long :[

I'm pretty annoyed with the whole thing, I feel like taking a break from Minecraft for a bit so I'll be fresh for 1.8. Also, if we start with 1.8 we can generate a world with the new features and have access to the new mod API, so we won't have to worry about any big version transitions.
;_;
We can always start over again, I guess. And hopefully our spawn this time will be on decent terrain! (Or we can force ourselves to work there for starts to add on to the challenge)

I guess a rest from MC will be good for me as well.

:V
Why the :V?
(offtopic) Also, upgrade to Lion. ^^
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 28, 2011, 09:04:31 PM
Well, damn it. Yet another reason that I should have done a backup after completing the Sigma.

I should have looked into the complaints regarding BroHoster a little more before deciding to go with them. I guess I wanted to give them the benefit of the doubt. I am also glad that we only paid for one month, since we were really just testing their services. I guess we know what to do now.

I'm torn on the decision to wait until 1.8 before playing again. On one hand, it will be useful to start fresh in the new version. On the other, I don't want to take a forced break until Notch releases the patch. Not to mention that it will probably take a couple of smaller patch to fix the Notch bugs that will arise from 1.8 coming into play. I could use a break from Minecraft since I've been going nuts on it for nearly 2 months straight, but I'm not sure if I really want to. I just want my creations back. So much time lost  :ohdear:

All this said, I'd like to take the time to ask the users for a little feedback on their experience with our server. Aside from the occasional lag issues, what did you think?

Stuffman and I tried to keep the experience as vanilla as possible. (nevermind the freebie chests at spawn) Both of us kept the OP powers to a minimum, as to keep things fair for everyone. No use of God mode, or blatant abuse of /item. Stuffman took the approach to play the game like a regular player, and I followed suit. It was much more enjoyable and rewarding (
AND NOW FRUSTRATING
) this way.  When/if we ever get around to discussing Moderators, I would like them to play the game as we do. But that's getting ahead of the current discussion.  :V

Simply put, it's been just over 2 weeks since this server arose. Would you guys like Stuffman and I to launch a new server together? If so, what (reasonable) changes would you like us to implement? Do you guys have any issues with the way that we have been running things?

I have thoroughly enjoyed my time with you folks both on this server and DDR's server. I think we are becoming a strong (albeit small) community in Minecraftia. I would like to do my part to help extend this experience to you all once again. Please let me know what you think.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on July 28, 2011, 09:21:29 PM
Stuffman, i will laugh so hard if MC upgrades to 1.8 tomorrow XD (not likely but possible)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 28, 2011, 09:31:04 PM
All this said, I'd like to take the time to ask the users for a little feedback on their experience with our server. Aside from the occasional lag issues, what did you think?

Stuffman and I tried to keep the experience as vanilla as possible. (nevermind the freebie chests at spawn) Both of us kept the OP powers to a minimum, as to keep things fair for everyone. No use of God mode, or blatant abuse of /item. Stuffman took the approach to play the game like a regular player, and I followed suit. It was much more enjoyable and rewarding (
AND NOW FRUSTRATING
) this way.  When/if we ever get around to discussing Moderators, I would like them to play the game as we do. But that's getting ahead of the current discussion.  :V
Great! Had even less lag than on DDR's, to answer the lag issues. 97.5% vanilla play was great.

As for the Moderators playing 97.5% vanilla as well, that is a great idea. Keeps things from getting far too easy to build *looks at subway system, Puella Magi sprites on old server* and retains the classic MC way of doing things. IMO the only time where using OP powers for building is somewhat understandable is for massive community-exclusive projects (subway, community houses/bases, maybe Anarchy Land borders) that involve much ground work.
WE Warp compass...well, that is another thing entirely. :V

Quote
Simply put, it's been just over 2 weeks since this server arose. Would you guys like Stuffman and I to launch a new server together? If so, what (reasonable) changes would you like us to implement? Do you guys have any issues with the way that we have been running things?
Certainly! No issues with how things were run..though I have some suggestions for the new one:
 - Don't give free resources so soon. Wait until there's an established village or two before adding 'free clay/slime/cocoa/other resource' chests.
 - I'd like to put down free sandstone as well. It's not terribly common....
 - Rails (all types) given for free are good too, but after people start spreading out.
 - The server is opened to public at an arranged date and time so that we get the full effect of a fresh start. Ops and Mods can come in earlier, but just for testing/scouting and not to, say, build a safe place for the spawn just yet (that makes it too easy).
 - Speaking of spawn, if we do end up getting a crappy spawn point like we did on this server I'd suggest not moving out but using the area instead to build a village. Adds to the challenge.
 - Including mods, even puppet ones whose powers aren't defined precisely (if at all) yet, seem to be a good idea. How they are chosen, I'll leave that up to you two.

Stuffman, i will laugh so hard if MC upgrades to 1.8 tomorrow XD (not likely but possible)
No, it will be 1.7.3_01. :V
Changelog: (not real)

 + Removed sand duplication bug with pistons
 + Added Herobrine again (upon popular request)
 + Fixed a bug in the Mac version where 8-bit depth was used all the time
 + Sheep now drop mutton too
 + Re-enabled an SMP bug where monster spawners can be taken and harvested
 + Made obsidian mining take 5 seconds instead of 15
 - Removed Herobrine again
 - Removed giant zombies
 * Added Lunatic difficu ~ :colonveeplusalpha:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on July 28, 2011, 09:33:52 PM
No, it will be 1.73_01. :V

riiiight... okay nevermind then  :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Cadmas on July 28, 2011, 09:43:32 PM
+ Made obsidian mining take 5 seconds instead of 15

Bout time.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 28, 2011, 09:45:27 PM
+ Made obsidian mining take 5 seconds instead of 15

Bout time.
I REALLY wish. Or at most the time it takes for redstone with iron pickaxe.
But that was a joke changelog :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Cadmas on July 28, 2011, 09:46:26 PM
Rapscallion

Anyways the server worked well. Chunks loaded nice. Lag was minimum.
The nether was pretty poorly set up though, but I guess that just has to do with the random generation.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on July 28, 2011, 09:46:58 PM
Quote
I'm torn on the decision to wait until 1.8 before playing again. On one hand, it will be useful to start fresh in the new version. On the other, I don't want to take a forced break until Notch releases the patch. Not to mention that it will probably take a couple of smaller patch to fix the Notch bugs that will arise from 1.8 coming into play.

Yeah the trouble is we don't actually know when 1.8 will be out. However, I suspect Mojang has been forced to go into speedy development to meet their release date later this year and are actually working hard for once; we're seeing screenshots of a lot more new content than there's been in the last few updates put together.

Either way I think I'll wait about two weeks before looking into starting the server again, I have some other stuff on my plate at the moment.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dinosaur on July 28, 2011, 11:09:44 PM
Why the :V?
(offtopic) Also, upgrade to Lion. ^^

(http://www.shrinemaiden.org/forum/Smileys/default/emot-suicide.gif)
I want to kill myself because I cannot play MC  :3 I will miss you guys

And as for Lion ... I am getting there >_<
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 28, 2011, 11:13:05 PM
I want to kill myself because I cannot play MC  :3 I will miss you guys

And as for Lion ... I am getting there >_<
Keep checking back regularly for updates!
As for Lion, well, only reason to hold back is if you use any PowerPC apps often or if you want to wait for Apple to release it on USB sticks (for over twice the price of the App Store version - coming next month).
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on July 28, 2011, 11:53:00 PM
Oh wow so obviously I stay away for a few days and when I'm back everything's blown to shit :colonveeplusalpha:

Well, balls.

As for suggestions, I don't like EP's :V
Too much free stuff. I liked the free clay deal, since it gave people something to build with that wasn't cobble, and didn't really make the start easier anyways, because you still needed the coal to turn that clay into bricks. And gave the village a very nice look, like I said, no cobble/dirt stuff everywhere.
The only other thing I could see being good to hand out for free is sand(not sandstone, because you can make sandstone from sand), for the same reason we had the sand duper. Grabbing sand from the map always results in horribly torn and ruined deserts and beaches.
I don't like the idea of giving out rails of any type either, would make spreading out too easy and take out all the fun and challenge of setting up a rail system.
Though I really like this bit
- Speaking of spawn, if we do end up getting a crappy spawn point like we did on this server I'd suggest not moving out but using the area instead to build a village. Adds to the challenge.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr Rawr on July 28, 2011, 11:55:36 PM
oh wait what there was a sand duper,  i just took it from random spots :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on July 29, 2011, 12:01:04 AM
AWw, there goes the best kitchen and farm i've ever made :o....

Aniwaiz.. for suggestions/feedback

With Optimine+optifog on my crappier than Eraiya Laptop i've experienced hardly ANY lag unless i face south >_< ... no idea why, i like the free brick/clay, it looks much nicer than cobble and is more athetic than cobble eyesoreness...I I dont mind giving out free things but i think it should be limited by asking mods for some, because some people can be greedy (like me kekekekke) and take the entire chest full of clay/brick/w.e.... ( ionly took 3 stacks tbh)

ummm i was about to start minecrafting again and taking a break from maple but i guess i can wait more :D .... cant wait for the new server. :3
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on July 29, 2011, 12:05:42 AM
oh wait what there was a sand duper,  i just took it from random spots :V
:fail:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 29, 2011, 12:50:38 AM
As for suggestions, I don't like EP's :V
Too much free stuff. I liked the free clay deal, since it gave people something to build with that wasn't cobble, and didn't really make the start easier anyways, because you still needed the coal to turn that clay into bricks. And gave the village a very nice look, like I said, no cobble/dirt stuff everywhere.
The only other thing I could see being good to hand out for free is sand(not sandstone, because you can make sandstone from sand), for the same reason we had the sand duper. Grabbing sand from the map always results in horribly torn and ruined deserts and beaches.
I don't like the idea of giving out rails of any type either, would make spreading out too easy and take out all the fun and challenge of setting up a rail system.
Thanks for the feedback!
OK, maybe we can keep the free clay blocks and add sand as well (never knew sand could be turned to sandstone :fail:) should Notch-ism fix that useful bug. As for rails, good point. I guess it'll be left for the community systems and those who are building them (namely myself).

Aniwaiz.. for suggestions/feedback

With Optimine+optifog on my crappier than Eraiya Laptop i've experienced hardly ANY lag unless i face south >_< ... no idea why, i like the free brick/clay, it looks much nicer than cobble and is more athetic than cobble eyesoreness...I I dont mind giving out free things but i think it should be limited by asking mods for some, because some people can be greedy (like me kekekekke) and take the entire chest full of clay/brick/w.e.... ( ionly took 3 stacks tbh)

ummm i was about to start minecrafting again and taking a break from maple but i guess i can wait more :D .... cant wait for the new server. :3
Remember to update Optimine+Optifog regularly! Especially for those of you using the MT (multi-thread) version, which I recommend for those of you with dual-core or better CPUs. Worked better for me on my x201.

Asking mods for free items would be a bit too demanding.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on July 29, 2011, 03:04:03 AM
i also disapprove of the hunger bar in 1.8 .. i'm one of the people who forget to feed their players .... *had a sim faint from hunger on sims 3 DS * ><
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Eraiya on July 29, 2011, 06:43:40 AM
Strafe & Stuff - Don't be so hard on yourself! As the saying goes, "Hindsight's 20/20." It may be easy to blame yourself for not taking action against a potential problem that may or may not have ever arisen, but just because that problem did happen to pop up, that doesn't mean you should blame yourself for inaction retrospectively! No one can blame you for not being psychic and predicting this would happen. As far as a new server goes, I can't remember if I've asked this already or not, but can either of you handle hosting the server on your computer? If not, does anyone here have a computer strong enough to host a server? If anyone does, one amazing upside of doing so is having access to adding any plugin to your server that you see fit, at any time you want!

Edit: Also, good news on the Brohoster thing! "It has been confirmed, they are shutting down, however customers will get refunds and backups will be made available to download." So it's only a matter of time until you're able to retrieve the map or specific bits of it, if you'd like!

Strafe - I know I'm the minority here and have probably mentioned it before, but I'll throw it out again anyway: one thing I'd like to see is less vanilla gameplay. At the very least, less vanilla terrain, if nothing else! On one hand, I'd like to continue playing this game. On the other, after a year of playing on 90-100% vanilla servers with friends, it's gotten very repetitive and boring. Building new things, but with different textured blocks, essentially. There are many plugins out there that could help change this!

With Optimine+optifog on my crappier than Eraiya Laptop i've-

What?! H-How...

... Remind me to donate assorted items to you the next time we meet on a server, be it on Minecraft or another game, for all your trouble! ;-;
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: CadrinHaverit on July 29, 2011, 06:51:08 AM
Eh, shame you don't have any backups but like Eraiya said, no one expected you guys to know how stable our hosting service provider is. Well I would not. Let it be a lesson to us to check it next time and perhaps schedule downtimes to try and get some backups every now and then with frequency depending on the perceived stability of the provider.

Not sure how to evaluate my time on this server. Pretty good I guess. Haven't thought about that yet. Instead, I got myself plans of what to build on the next server and you are going to like these things more than the abandoned-style, plants-infested lame lighthouse (hopefully)...

Is there really no chance to retrieve the world files from the servers? No way whatsoever?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on July 29, 2011, 06:56:06 AM
Edit: Also, good news on the Brohoster thing! "It has been confirmed, they are shutting down, however customers will get refunds and backups will be made available to download." So it's only a matter of time until you're able to retrieve the map or specific bits of it, if you'd like!
That would be nice. Hopefully, it will have it all saved (or at least a good chunk of it, including EES cause that's just plain awesome) I'll have my diamond back too! At least I hope. We'll see what happens. :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: CadrinHaverit on July 29, 2011, 07:02:09 AM
Edit: Also, good news on the Brohoster thing! "It has been confirmed, they are shutting down, however customers will get refunds and backups will be made available to download." So it's only a matter of time until you're able to retrieve the map or specific bits of it, if you'd like!
(uhhh, I kind of missed that new edit)
A NEW HOPE!
And you know what that means? We can have the lame lighthouse AND the new projects I came up with earlier today!...

...no, wait, I won't have enough space near the lighthouse, people have built around it too densely...

FFFFFFFFFFFFFFFFFFFFF-
 :colonveeplusalpha:

I am still optimistic about the message Eraiya delivered us, though.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 29, 2011, 07:08:56 AM
Regarding backups.. I'm not sure if we ever made any. I never got around to making them, and I don't know if Stuffman did either. I'm still kicking myself on not backing up the server after completing the Sigma... Events unfold like this:

Complete Sigma -> Post photos -> plan to do backup when I wake up -> wake up and investigate theft and griefing at Cadmas's place -> Work -> bullshit with BSoD after work -> sleep -> Brohoster implodes.

Anyway, thanks for the feedback, everyone . Please wait warmly while the my reply brick of text is being smelted. :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on July 29, 2011, 07:13:52 AM
Quote
Edit: Also, good news on the Brohoster thing! "It has been confirmed, they are shutting down, however customers will get refunds and backups will be made available to download." So it's only a matter of time until you're able to retrieve the map or specific bits of it, if you'd like!

While this is the claim that has been made (http://clubuptime.com/), the Brohoster website is completely gone, and it disappeared with zero warning. You'll also note that the message claims "4-6 weeks" which is too long to get a refund via paypal. It's almost assuredly bullshit. Former employees are saying the CEO (who forcefully replaced the original founder of the company) basically just took the money and ran. However, the map data is apparently still on SoftLayer's servers, so they are trying to recover that.

We're the lucky ones here; I only signed on for one month and didn't take any of the extended plans, so after about half a month of service me and Strafe are only out about $10 each. There are people that had annual plans with a full year in advance paid, and they'll likely never get that money back!

Quote
As far as a new server goes, I can't remember if I've asked this already or not, but can either of you handle hosting the server on your computer? If not, does anyone here have a computer strong enough to host a server? If anyone does, one amazing upside of doing so is having access to adding any plugin to your server that you see fit, at any time you want!
I'm sure my computer can handle it both in terms of hardware and internet connection, but we're talking about a home computer here; uptime would be wildly inconsistent. And I kinda need to use my computer for other things :V

Also geez chill out I promise our next server will be able to handle things like Phoenix, I was surprised when I found out Brohoster couldn't :colbert:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Eraiya on July 29, 2011, 07:26:59 AM
While this is the claim that has been made (http://clubuptime.com/), the Brohoster website is completely gone, and it disappeared with zero warning. You'll also note that the message claims "4-6 weeks" which is too long to get a refund via paypal. It's almost assuredly bullshit. Former employees are saying the CEO (who forcefully replaced the original founder of the company) basically just took the money and ran. There are people that had annual plans with a full year in advance paid, and they'll likely never get that money back!

Damn. Here's to hoping he faces some legal action for this.

Also geez chill out I promise our next server will be able to handle things like Phoenix, I was surprised when I found out Brohoster couldn't :colbert:

Heh, sorry, I'm just dying to play on a server with some plugins like that one for the first time in months!
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on July 29, 2011, 07:32:24 AM
On that note, can't we simply have more than one dimension, like in DDR's, so both those who want more and less vanilla have their little space?

Server load aside, I'm afraid this would split the group apart, but it's an idea
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Pesco on July 29, 2011, 08:10:21 AM
Brohoster is not BRO :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on July 29, 2011, 08:29:07 AM
http://www.youtube.com/watch?v=2JivOG7aNTw
We need a blockey arena, and league matches.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on July 29, 2011, 08:34:44 AM
http://www.youtube.com/watch?v=2JivOG7aNTw
:o

Yes we do.
And if we build one, I want to be the referee :3
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Eraiya on July 29, 2011, 09:11:41 AM
On that note, can't we simply have more than one dimension, like in DDR's, so both those who want more and less vanilla have their little space?

I think that sounds like a great idea!
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 29, 2011, 09:30:18 AM
Layers and layers of reply goodness~  OH BOY!
As for the Moderators playing 97.5% vanilla as well, that is a great idea. Keeps things from getting far too easy to build *looks at subway system, Puella Magi sprites on old server* and retains the classic MC way of doing things. IMO the only time where using OP powers for building is somewhat understandable is for massive community-exclusive projects (subway, community houses/bases, maybe Anarchy Land borders) that involve much ground work.
WE Warp compass...well, that is another thing entirely. :V
This is primarily the reason why I asked that the potential Mods tone down on their powers. On DDR's server, it seems the Mods all went their separate ways and constructed their own projects through /item. PX and Jes had their sprites, EP had the subway, and I had the Jeweled Pagoda. After returning to "playing regularly" despite the extra commands, I can say that the sense of accomplishment outweighs the speed of construction. Maybe that's just me.
I'd like to avoid a similar situation with the new server if we ever install Moderators with such abilities. It's just to make sure that we all play the game together.
Quote
Certainly! No issues with how things were run..though I have some suggestions for the new one:
 - Don't give free resources so soon. Wait until there's an established village or two before adding 'free clay/slime/cocoa/other resource' chests.
 - I'd like to put down free sandstone as well. It's not terribly common....
 - Rails (all types) given for free are good too, but after people start spreading out.
 - The server is opened to public at an arranged date and time so that we get the full effect of a fresh start. Ops and Mods can come in earlier, but just for testing/scouting and not to, say, build a safe place for the spawn just yet (that makes it too easy).
 - Speaking of spawn, if we do end up getting a crappy spawn point like we did on this server I'd suggest not moving out but using the area instead to build a village. Adds to the challenge.
-I would like to keep the free harder-to-find resources, myself. However I suggest that we limit availability. Providing clay instead of brick called for the users to still do some work to get the bricks they wanted. I would like for us to still provide the clay in a chest near the spawn. As for slime, cocoa, rails, and possibly sandstone, I believe we should have them on a "as needed" basis. Just ask one of us and we'll oblige. They're not in that high of demand to warrant a full-time chest.
-I think that we should scout out a proper seed whenever establishing the spawn area for the new server. Chances are it would be a similar platform area, but I would like this to be the central point of the new village.(preferably at 0,0 for easier navigation) Once a suitable default spawn, we can open the server up and you guys can establish the town. On that note, let's name it something original rather than after another player. :V

Anyways the server worked well. Chunks loaded nice. Lag was minimum.
The nether was pretty poorly set up though, but I guess that just has to do with the random generation.
One thing I noticed on DDR's server is that the alternate worlds (Nether and Sphere) weren't generated based upon the seed of the main world. When both of those worlds got reset, they were generated differently.  What I'm getting at is, if the Nether gets generated all retarded-like, we can delete it and try again for a new layout.

Yeah the trouble is we don't actually know when 1.8 will be out. However, I suspect Mojang has been forced to go into speedy development to meet their release date later this year and are actually working hard for once; we're seeing screenshots of a lot more new content than there's been in the last few updates put together.

Either way I think I'll wait about two weeks before looking into starting the server again, I have some other stuff on my plate at the moment.
I wouldn't doubt that 1.8 would get pushed back all the way until the official release. They'll want something big and game-changing for the debut. Granted, I don't want to wait that long before establishing the new server. :V

I know you have your game project and other things going on right now. Two weeks is kinda  :ohdear: , though. I'll do some research on our new home in the meantime.

The only other thing I could see being good to hand out for free is sand(not sandstone, because you can make sandstone from sand), for the same reason we had the sand duper. Grabbing sand from the map always results in horribly torn and ruined deserts and beaches.
I'll be honest. I didn't care much for the sand duper. I didn't really want to rely on a bug to get free resources.
Not to mention, I couldn't operate it right :V
I don't know about handing out free sand, though. I had no problem going and finding my own, since there was a desert near the town.  I do understand where you're coming from, though. Since sand is needed for glass, sandstone, and TNT, it's demand is pretty high. But I think the freebies should remain for the harder-to-find items, or the ones that are unrealistic to obtain in mass quantities. Sand just doesn't fit that description for me..

OK, maybe we can keep the free clay blocks and add sand as well (never knew sand could be turned to sandstone :fail:) should Notch-ism fix that useful bug. As for rails, good point. I guess it'll be left for the community systems and those who are building them (namely myself).

Asking mods for free items would be a bit too demanding.
Whoops! Found this one too late. Yeah, it might become pretty demanding. "HEY GIMME STUFF". Which is why I'm batting around the idea of a Barter system of sorts. Any "payment" (ex: cobble) would be automatically donated to any community project... Just don't offer outlandish trades like cobble -> obsidian. :V

Strafe & Stuff - Don't be so hard on yourself! As the saying goes, "Hindsight's 20/20." It may be easy to blame yourself for not taking action against a potential problem that may or may not have ever arisen, but just because that problem did happen to pop up, that doesn't mean you should blame yourself for inaction retrospectively! No one can blame you for not being psychic and predicting this would happen. As far as a new server goes, I can't remember if I've asked this already or not, but can either of you handle hosting the server on your computer? If not, does anyone here have a computer strong enough to host a server? If anyone does, one amazing upside of doing so is having access to adding any plugin to your server that you see fit, at any time you want!
True, but I feel like I should've done more research into Brohoster's issues before deciding to go with them. No biggie, really.   Also, there's no chance of me hosting from my own machine. Like Stuffman, I use this computer for many things. I don't have another computer solely for dedicated server use, and my internet service can be really shitty at times. I'm more than happy to pay a hosting service for the server.
Quote
Strafe - I know I'm the minority here and have probably mentioned it before, but I'll throw it out again anyway: one thing I'd like to see is less vanilla gameplay. At the very least, less vanilla terrain, if nothing else! On one hand, I'd like to continue playing this game. On the other, after a year of playing on 90-100% vanilla servers with friends, it's gotten very repetitive and boring. Building new things, but with different textured blocks, essentially. There are many plugins out there that could help change this!
I hear you on this, really. Yes, vanilla gameplay loses its flair after a while. However, in my opinion, Minecraft is one of those sandbox games where you play as you go. The game is what you make of it. I'd like to be able to have nifty stuff like planes, grappling hooks, Aether goodies, etc. But maintaining those mods.... bleh. I remember after one Minecraft update on DDR's server, he remained offline while waiting for all his mods to become compatible with the update. Remaining vanilla as much as possible alleviates incidents like this.

But I really do understand your point. For example, I got bored with Terraria rather quickly after I had done everything. Haven't played it since. I went back to Minecraft because it has a stronger creative appeal for me.

Not sure how to evaluate my time on this server. Pretty good I guess. Haven't thought about that yet. Instead, I got myself plans of what to build on the next server and you are going to like these things more than the abandoned-style, plants-infested lame lighthouse (hopefully)...

Is there really no chance to retrieve the world files from the servers? No way whatsoever?
That would be nice. Hopefully, it will have it all saved (or at least a good chunk of it, including EES cause that's just plain awesome) I'll have my diamond back too! At least I hope. We'll see what happens. :ohdear:
I don't think we made any backups :derp: and I cannot access the server files. I'd like for us to retain our creations, yes, but it seems like it would be best to cut our losses and move on. If we could salvage any bits from the world, I'd probably use WE to paste them somewhere in the new map. If we end up waiting until 1.8, then the new map should theoretically have ruins and villages and stuff.

Also, I'll note that I still plan on rebuilding everything that I had lost due to all these server issues. Yep. All of them. Come here little sheep. I won't hurt ya...

On that note, can't we simply have more than one dimension, like in DDR's, so both those who want more and less vanilla have their little space?

Server load aside, I'm afraid this would split the group apart, but it's an idea
I thought about implementing the multiverse whenever people started talking about the Anarchy Zone. That way they could have their own world to do whatever, and leave the main world in peace. However, on DDR's server, the multiverse did fragment the userbase like you're saying. The main world was pretty much ignored once everyone began colonizing spheres. Stuffman and I haven't discussed multiverse, or any impacts it might have on the server load, but I doubt we'll use it.... I don't know.

http://www.youtube.com/watch?v=2JivOG7aNTw
We need a blockey arena, and league matches.
I still want to build that Battle Arena I mentioned a while ago.. Perhaps a Stadium would be good as well. This game looks very interesting.

UGH... TOO MUCH TYPING.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Night4ce on July 29, 2011, 09:57:39 AM
Well... That's one church I'll miss.. *and never finish* T_T I guess a break from MC would be good.. DotS just had a major update and I wanna work this rust off and have some fun with ol pals.


*looks at Dr. Strafe*


I'll see you on the battle field..
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 29, 2011, 10:00:27 AM
Well... That's one church I'll miss.. *and never finish* T_T I guess a break from MC would be good.. DotS just had a major update and I wanna work this rust off and have some fun with ol pals.


*looks at Dr. Strafe*


I'll see you on the battle field..
Uh.... I've never played DotS?  :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on July 29, 2011, 10:21:14 AM
Uh.... I've never played DotS?  :ohdear:
so start.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: CadrinHaverit on July 29, 2011, 10:51:00 AM
Defense of the Shrines? The DotA clone for WC3 with Touhou characters? Where does one get it from anyway? Nvm think I got this. Now to find an English translation...

Man it's a shame that the lighthouse, two mob grind0rs, Evil Eye Σ and so on and so forth are now lost forever. Bro Hoster came at us when we fed it enough money for years and years of hosting in advance and now we have to deal with it like bosses. Oh well.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 29, 2011, 11:19:23 AM
If not, does anyone here have a computer strong enough to host a server? If anyone does, one amazing upside of doing so is having access to adding any plugin to your server that you see fit, at any time you want!
Though my desktop is quite strong, my connection isn't as good and furthermore I'm about to RMA the board due to Source connection issues. Though the idea sounds enticing.

Quote
Strafe - I know I'm the minority here and have probably mentioned it before, but I'll throw it out again anyway: one thing I'd like to see is less vanilla gameplay. At the very least, less vanilla terrain, if nothing else! On one hand, I'd like to continue playing this game. On the other, after a year of playing on 90-100% vanilla servers with friends, it's gotten very repetitive and boring. Building new things, but with different textured blocks, essentially. There are many plugins out there that could help change this!
Less vanilla terrain? HELL YEAH :getdown:
PTM is your friend. Hope the new hosts allow it.

This is primarily the reason why I asked that the potential Mods tone down on their powers. On DDR's server, it seems the Mods all went their separate ways and constructed their own projects through /item. PX and Jes had their sprites, EP had the subway, and I had the Jeweled Pagoda. After returning to "playing regularly" despite the extra commands, I can say that the sense of accomplishment outweighs the speed of construction. Maybe that's just me.
I'd like to avoid a similar situation with the new server if we ever install Moderators with such abilities. It's just to make sure that we all play the game together.
Don't forget the Path to the Path of Trials! :D
Though subway to Rukinville still took forever to build even with WE and 4-player collaborative building (unless we're opting to count that 1.1 million block basement).
However, since we'll be starting over again this kind of speedy construction won't be as necessary (much of the Rukinville rail was built due to its sheer distance from everything, primarily).
I agree on that 'play together' bit, though.

Quote
-I would like to keep the free harder-to-find resources, myself. However I suggest that we limit availability. Providing clay instead of brick called for the users to still do some work to get the bricks they wanted. I would like for us to still provide the clay in a chest near the spawn. As for slime, cocoa, rails, and possibly sandstone, I believe we should have them on a "as needed" basis. Just ask one of us and we'll oblige. They're not in that high of demand to warrant a full-time chest.
...OK, I see. That works too.

Quote
-I think that we should scout out a proper seed whenever establishing the spawn area for the new server. Chances are it would be a similar platform area, but I would like this to be the central point of the new village.(preferably at 0,0 for easier navigation) Once a suitable default spawn, we can open the server up and you guys can establish the town. On that note, let's name it something original rather than after another player. :V
Well, I actually found the island spawn quite neat. Though of course I moved out soon after, it presented possible design challenges that would have made the game a bit more interesting.

Quote
One thing I noticed on DDR's server is that the alternate worlds (Nether and Sphere) weren't generated based upon the seed of the main world. When both of those worlds got reset, they were generated differently.  What I'm getting at is, if the Nether gets generated all retarded-like, we can delete it and try again for a new layout.
Seems about right.

Quote
I know you have your game project and other things going on right now. Two weeks is kinda  :ohdear: , though. I'll do some research on our new home in the meantime.
Recommended LethalDrive, personally, for that. But whichever host you go with, I'm completely fine.

Quote
I'll be honest. I didn't care much for the sand duper. I didn't really want to rely on a bug to get free resources.
Not to mention, I couldn't operate it right :V
I don't know about handing out free sand, though. I had no problem going and finding my own, since there was a desert near the town.  I do understand where you're coming from, though. Since sand is needed for glass, sandstone, and TNT, it's demand is pretty high. But I think the freebies should remain for the harder-to-find items, or the ones that are unrealistic to obtain in mass quantities. Sand just doesn't fit that description for me..
Sand is easy to obtain, but one nasty side effect is that it typically ruins the terrain greatly. Giving free sand would reduce that calamity.

Quote
Whoops! Found this one too late. Yeah, it might become pretty demanding. "HEY GIMME STUFF". Which is why I'm batting around the idea of a Barter system of sorts. Any "payment" (ex: cobble) would be automatically donated to any community project... Just don't offer outlandish trades like cobble -> obsidian. :V
Sounds nice but I hope this doesn't lead to economy mods being included.

Quote
I hear you on this, really. Yes, vanilla gameplay loses its flair after a while. However, in my opinion, Minecraft is one of those sandbox games where you play as you go. The game is what you make of it. I'd like to be able to have nifty stuff like planes, grappling hooks, Aether goodies, etc. But maintaining those mods.... bleh. I remember after one Minecraft update on DDR's server, he remained offline while waiting for all his mods to become compatible with the update. Remaining vanilla as much as possible alleviates incidents like this.

But I really do understand your point. For example, I got bored with Terraria rather quickly after I had done everything. Haven't played it since. I went back to Minecraft because it has a stronger creative appeal for me.
Agreed on what the goal of MC is.
As for mods, well, that's what the official modding API will be for. :V

Quote
I thought about implementing the multiverse whenever people started talking about the Anarchy Zone. That way they could have their own world to do whatever, and leave the main world in peace. However, on DDR's server, the multiverse did fragment the userbase like you're saying. The main world was pretty much ignored once everyone began colonizing spheres. Stuffman and I haven't discussed multiverse, or any impacts it might have on the server load, but I doubt we'll use it.... I don't know.
That sounds like a better idea than having a cordoned-off part of the world for anarchy. Plus you can adjust permissions to work differently there (similar to what occurred when mods entered Sphere on DDR's server) - some things I've seen suggested while mining there include 'no access to /home or /spawn' and 'disable /god and the warp compass, as well as /item'.
To increase the risk-reward assessment of going there, if PTM is supported try putting a higher-than-normal amount of ores and maybe some distinctive terrain (long spanning deserts, giant floating islands, etc.) as well.
The only probable rules in Anarchy Realm - the entry/exit areas (with portals to get to main world) are protected zones (to prevent "spawn-killing"), as well as mods and ops are free from liabilities there and the player enters at his/her own risk, being fully aware of the situation.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on July 29, 2011, 12:55:10 PM
Note that if we went with LethalDrive it would likely be the exact same setup as Brohoster, i.e. bukkit mods only.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 29, 2011, 01:18:13 PM
Note that if we went with LethalDrive it would likely be the exact same setup as Brohoster, i.e. bukkit mods only.
OK ignore that suggestion then.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on July 29, 2011, 06:37:25 PM
Well, minecraft became booring with no one to play with.
Honestly sence Im still new to it, the server was fine to me. Can't complain.
In the mean time Ill be abusing too many items on single for ideas for multi player and will also be sketching out ideas of stuff to build. (has a lot of grid and sketchbook paper)
Did I also mention
Giant cirno
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on July 30, 2011, 05:13:30 AM
I don't know about handing out free sand, though. I had no problem going and finding my own, since there was a desert near the town.  I do understand where you're coming from, though. Since sand is needed for glass, sandstone, and TNT, it's demand is pretty high. But I think the freebies should remain for the harder-to-find items, or the ones that are unrealistic to obtain in mass quantities. Sand just doesn't fit that description for me..
Well yes sand is everywhere. Sand, dirt and stone together p much form the landscape.
The difference being dirt is almost useless, and stone is found on every layer from surface to bedrock, while sand is damn useful, but it's only found on the surface, and the constant sand-grabbing inevitably tears horrible holes in the map :/
That's why I think handing it out wouldn't be an issue. Also because it's so easy to find, there's no actual merit in finding and mining sand, so free sand wouldn't have much of an impact in the mining part of the game.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 30, 2011, 08:38:53 AM
Point taken. I guess we'll see whenever the new server comes about.

Speaking of which, how can we make sure that the new Host will allow mods other than Bukkit? Do servers allow multiple plugin engines or are they all classified into different groups? I thought we had a decent setup for the server. I was even starting to like LogBlock. (I found the command that mimics the /bb log tool :D)

My question is, are we looking for a server that won't have any restrictions on which mods we use? Are we only looking for this for the sake of PTM?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on July 30, 2011, 08:54:19 AM
I think having less restrictions is very important, since we can't really know what ideas we'll have in the future so
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Night4ce on July 30, 2011, 11:35:45 AM
Now to find an English translation...

I can link ya to Lucky Charats most recent work.
http://www.mediafire.com/?tixnq0h04innw4d

DotS is a great game. I suggest everyone try it!
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 30, 2011, 11:49:25 AM
My question is, are we looking for a server that won't have any restrictions on which mods we use? Are we only looking for this for the sake of PTM?
I guess we are, since PTM-modded servers are immensely more fun than vanilla ones.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on July 31, 2011, 07:04:15 AM
HEY HEY! I just connected to the server! Stuffman and Strafe, you should make backups ASAP. (though I'm on it as of the time of this post so :V)

Nice to be back~

EDIT: Off now. Looks like everything is fine and is as we left it.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: wooterz on July 31, 2011, 07:37:52 AM
Woah, Brohoster's site is back up too, and looks just fine...
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 31, 2011, 08:29:45 AM
Hm.... Ok. I'm logged in and initiating backup now. I'll try to see how much I can get before anything else catastrophic happens.

..... What does this mean for the future now?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: CadrinHaverit on July 31, 2011, 09:09:34 AM
I can link ya to Lucky Charats most recent work.
http://www.mediafire.com/?tixnq0h04innw4d

DotS is a great game. I suggest everyone try it!
Yeah, downloaded it. Shame the bots suck so hard compared to the ones of DotA AI maps. But it's all cool. The abilities are super pretty and the items are only extremely confusing, not utterly and hopelessly so. Gotta discuss the map in detail in the appropriate topic some time later.

HEY HEY! I just connected to the server! Stuffman and Strafe, you should make backups ASAP. (though I'm on it as of the time of this post so :V)

Nice to be back~

EDIT: Off now. Looks like everything is fine and is as we left it.
A NEW HOPE, once again!

I have no idea what the meaning of all this is, by the way. I guess the servers will be turned offline permamently soon, now that Brohoster "imploded", right? And even if it somehow didn't, we got to get them backups right away. Stuffman, Doc, please get to work on that. Need more info on what's going on with that hosting service. Its website does not seem to be saying anything whatsoever.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 31, 2011, 09:25:27 AM
A NEW HOPE, once again!

I have no idea what the meaning of all this is, by the way. I guess the servers will be turned offline permamently soon, now that Brohoster "imploded", right? And even if it somehow didn't, we got to get them backups right away. Stuffman, Doc, please get to work on that. Need more info on what's going on with that hosting service. Its website does not seem to be saying anything whatsoever.
Your guess is as good as mine. The Client Area of Brohoster is "down while [they] perform maintenance and update the billing center to the newest software version." I can log into the server files, and I'm pretty much saving everything there. The server file size is a bit large, probably due to the massive expansion to the east :V

I have tried using the backup function and it says "Backup started". However, there seems to be no indication of it actually doing anything, not to mention that it doesn't ever say "Backup complete"... I have resorted to making hard copies of everything that I can within the server controls. I am also saving a few areas to .schematic files as a failsafe. This is so we can place these files in a (possible) new world later. The .schematic files will be limited to the chunks that Koishiville occupies, the Sigma, and EP's fort to the south. I do not plan on saving Anarchy Zone this way, it is just too large. If I find anything else of interest, I shall give it the .schematic treatment as well.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on July 31, 2011, 09:39:23 AM
(http://img14.imageshack.us/img14/3272/sigmalives.jpg)

MAP RECOVERED  :dragonforce:

Basically they said the servers would be up for 72 hours to give people a chance to grab their stuff, looks like I managed to recover everything except logblock data (which is a SQL database I can't access) and the dynamic map (which is too big).

I was able to log in with FTP and I just grabbed everything that way with a mass copy-paste to my desktop. I was able to run the server on my computer just fine, so we shouldn't have any problems migrating this data to another server.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 31, 2011, 09:55:50 AM

MAP RECOVERED  :dragonforce:
Yep. I also saved a schematic the Sigma for my offline world. :D   I WILL NOT LOSE IT AGAIN
Quote
Basically they said the servers would be up for 72 hours to give people a chance to grab their stuff, looks like I managed to recover everything except logblock data (which is a SQL database I can't access) and the dynamic map (which is too big).

I was able to log in with FTP and I just grabbed everything that way with a mass copy-paste to my desktop. I was able to run the server on my computer just fine, so we shouldn't have any problems migrating this data to another server.
Yeah, I just finished downloading my own backup of all of the server files. Everything is there and intact. Backup complete, the world is safe. We're in the clear, people!

Since the server will be up for a couple more days, it wouldn't hurt to play around in it. It's good to be back. (albeit temporarily)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: CadrinHaverit on July 31, 2011, 10:33:50 AM
Since the server will be up for a couple more days, it wouldn't hurt to play around in it. It's good to be back. (albeit temporarily)
Yeah, let's blow stuff up!
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on July 31, 2011, 10:42:28 AM
I'm not going to bother making another backup if you play normally, so feel free to obliterate the map and send another server off to valhalla :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on July 31, 2011, 10:43:27 AM
I'm not going to bother making another backup if you play normally, so feel free to obliterate the map and send another server off to valhalla :V
Oh god we're killing server maps like there's no tomorrow.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 31, 2011, 11:03:26 AM
Yeah, let's blow stuff up!
I'm not going to bother making another backup if you play normally, so feel free to obliterate the map and send another server off to valhalla :V
Waaaaaay ahead of ya.
(http://img18.imageshack.us/img18/9495/sigmascience1.th.png) (http://imageshack.us/photo/my-images/18/sigmascience1.png/)(http://img189.imageshack.us/img189/6612/sigmascience2.th.png) (http://imageshack.us/photo/my-images/189/sigmascience2.png/)

It's time for some SCIENCE

Edit - SCIENCE complete. Please wait warmly while data is being compiled  :3
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on July 31, 2011, 11:44:57 AM
Meanwhile on the other side of the world.
Art.

[attach=1][attach=2][attach=3]
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: wooterz on July 31, 2011, 12:08:21 PM
koishiville forest has burned down
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 31, 2011, 12:42:21 PM
Doc is now homeless.

A side note for "sending off" this server: Since we have a few days, I'd say let the people have first dibs at destroying their own stuff. After a day or so, we can go for the free-for-all.

I know that it doesn't matter in the end, but why should one person have all the fun? Meanwhile, massive SCIENCE will commence in the Anarchy Zone.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 31, 2011, 12:55:13 PM
MAP RECOVERED  :dragonforce:
HELL YEAH

I'm not going to bother making another backup if you play normally, so feel free to obliterate the map and send another server off to valhalla :V
Give us all TNT, fire blocks, and flint/steel for that :V

Meanwhile on the other side of the world.
Art.
Avant-garde!

Doc is now homeless.

A side note for "sending off" this server: Since we have a few days, I'd say let the people have first dibs at destroying their own stuff. After a day or so, we can go for the free-for-all.

I know that it doesn't matter in the end, but why should one person have all the fun? Meanwhile, massive SCIENCE will commence in the Anarchy Zone.
Very well then! And Anarchy Land SCIENCE will be sabotaged too, likely.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on July 31, 2011, 04:15:16 PM
Hay, whered everyone go? D=
No one wants to see a castle go kaboom?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on July 31, 2011, 08:31:33 PM
Armageddon will begin whenever I get home from work. (~2am Central)  All supplies will be provided at spawn.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 31, 2011, 11:08:50 PM
Armageddon will begin whenever I get home from work. (~2am Central)  All supplies will be provided at spawn.
I'll be half-asleep for this but here goes!

Destroyed my southern fort. EPFort Mk2 wasn't nearly finished enough for destruction.
Tried to get back to my old place but I need a LOT more TNT for that, and furthermore someone seems to have blocked the entry to my cove with a cactus farm. ???
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on July 31, 2011, 11:37:21 PM
Armageddon will begin whenever I get home from work. (~2am Central)  All supplies will be provided at spawn.
I'll be asleep during this time too. (4am here at that time) Nobody destroy my house until I'm there and let you do so.

EDIT:
and furthermore someone seems to have blocked the entry to my cove with a cactus farm. ???
I saw it happen. (looks at sunny >_>)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on July 31, 2011, 11:52:33 PM
I'll be asleep during this time too. (4am here at that time)
Wait...unless you are in an area under AST such as the Atlantic Provinces I wouldn't see how that would work, seeing as you are in PST according to forum profile. It'd be 3am EST (my current area) when Strafeageddon starts. Just saying.

Quote
EDIT:I saw it happen. (looks at sunny >_>)
...I was suspecting her involvement. What gives?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Cow Nose The 50 Pound Cat on August 01, 2011, 12:10:55 AM
I hope if there is another server, I can play there! ^_^  I started lurking and joined this forum, just for the minecraft server!  (kind of, I'm a Touhou fan too)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 01, 2011, 12:14:47 AM
Wait...unless you are in an area under AST such as the Atlantic Provinces I wouldn't see how that would work, seeing as you are in PST according to forum profile. It'd be 3am EST (my current area) when Strafeageddon starts. Just saying.
...I was suspecting her involvement. What gives?
Everyone's destroying. So, I'M BUILDING.  :derp:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 01, 2011, 12:24:26 AM
Everyone's destroying. So, I'M BUILDING.  :derp:
How very peculiar of you to do so.

EDIT: Also, for new server, I wonder if we can add flint to the infinitely given resources. It rarely pops up for me, for one, despite the common appearance of gravel, and it seems immune to the torch-based mining method. Though it's starting to get easier....
Also if it ends up being anywhere on ports 27000-28000 I will be very likely to be unable to join due to home network idiocy and parents' unwillingness to get a new router. This is also why I can't connect to 99.8% of servers in any Source games. :(

I hope if there is another server, I can play there! ^_^  I started lurking and joined this forum, just for the minecraft server!  (kind of, I'm a Touhou fan too)
...I doubt we'll add you to whitelist so soon if that's the only reason why you're here. See first post for details.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: PX on August 01, 2011, 01:52:03 AM
You know what I realize would be a GREAT idea? Give EVERYONE Mod powers. That way we wouldn't have to bother the mods for everything, and it allows us to have fun at our own expense. And give everyone a taste of mods.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 01, 2011, 02:53:28 AM
You know what I realize would be a GREAT idea? Give EVERYONE Mod powers. That way we wouldn't have to bother the mods for everything, and it allows us to have fun at our own expense. And give everyone a taste of mods.

And then someone goes thuner happy and spames /lightning everywhere and burns things up  :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 01, 2011, 03:06:30 AM
And then someone goes thuner happy and spames /lightning everywhere and burns things up  :V
Then we spawn creepers everywhere to blow stuff up, and then crowd the entire cave system under Koishiville with TNT.

Well, I intend to do the last one once Strafeageddon starts (though just in my area of the caverns is certain).
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Eraiya on August 01, 2011, 03:50:32 AM
Paru - Don't mind, 95%+ of Minecraft server ports are either 25565, 25566 or you can connect to the server through an IP that doesn't force you to specify the port!

PX - Just for the destruction/restarting of this server? Sounds more than reasonable!

Sky - Don't worry about anyone taking away too much fun by using /lightning or starting fires in any other form! Thanks to the fire nerf, instead of just needing to use a flint&tinder a single time to clear out an area of trees for what would've been my home, I had to use it so many times, I ended up using the entire flint&tinder until it disappeared, and I still had about 25% of the trees remaining! Fire really was nerfed very, very hard.

Paru again - Now there's a thought! If everyone had mod powers just for this destruction party thing, if we also had access to WE, filling a large area with TNT in seconds instead of hours would be as simple as /i 271, left or right click, move somewhere else, left or right click again, //set 46, (Or, if you wanna do it in a silly way, like filling up a cave system but leaving the already solid parts of the cave intact, //replace 0 46), /i 69, set it down and go for it! :3 Depending on how large the area in question is, without those commands, instead of just taking seconds, it could take anywhere from several minutes to several months to do all that!
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: PX on August 01, 2011, 04:35:18 AM
You mean like how I turned almost 1.5 million blocks, that was the entire space of my grinder in the sky, into logs so we can burn? (And crash the server :V)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 01, 2011, 04:38:58 AM
You mean like how I turned almost 1.5 million blocks, that was the entire space of my grinder in the sky, into logs so we can burn? (And crash the server :V)
Or spawn 2000 saplings at once and lag the server extremely hard, forcing us to move far off to let them despawn after WE undo? Or create a 1.1 million block basement stretching from community house to Rukinville?
...oh wait, it's more along the lines of what DDR did back in TNT madness. Except that everyone's blowing each other up >:D

I was not planning on WEing the caves, just getting lots of TNT, running down there, loading parts of it up, and then setting off the fuse at my house. It takes a lot longer but is also more flexible.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 01, 2011, 05:04:41 AM
You mean like how I turned almost 1.5 million blocks, that was the entire space of my grinder in the sky, into logs so we can burn? (And crash the server :V)
I was referencing that in-game too. Priceless moment.

One of the mods should give out 2 or 3+ stacks of TNT to everyone. (and some fire) Problem solved. :V

EDIT: Well, I tried to go up ep's new waterfall, and I ended up dying from suffocation while out of the water. (scale was gone) Was gonna leave a funny sign but I guess glitches have priority over every single freakin thing I do. This game really hates me. It really does. (no silly and pointless sign for you I guess) >_>

EDIT 2: Nevermind, I had another sign and left you it. :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on August 01, 2011, 05:56:00 AM
Hey, do you think that i might be able to join the server after it gets restored? (no i did not join MotK just for the server but it does look AWESOME!)  :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 01, 2011, 06:21:06 AM
Hey, do you think that i might be able to join the server after it gets restored? (no i did not join MotK just for the server but it does look AWESOME!)  :V
Again, contact Stuffman or Strafe about it.

EDIT: Well, I tried to go up ep's new waterfall, and I ended up dying from suffocation while out of the water. (scale was gone) Was gonna leave a funny sign but I guess glitches have priority over every single freakin thing I do. This game really hates me. It really does. (no silly and pointless sign for you I guess) >_>

EDIT 2: Nevermind, I had another sign and left you it. :V
Notch-ism at work!
Also, neat sign. Let's kill our mines!

Also I think I'll need 3-4 stacks of TNT for my mines....
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on August 01, 2011, 06:22:40 AM
Again, contact Stuffman or Strafe about it.
yeah i did about a week or so ago but i haven't gotten a message back from him yet... (Stuffman)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 01, 2011, 06:40:31 AM
has the strafeaggedon started yet?

if not whats the time left till ?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 01, 2011, 07:17:49 AM
...still waiting patiently for Strafe to come in....we really need mods.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 01, 2011, 07:41:24 AM
What the ass

I hope my stuff wasn't blown to sheet, all my TNT is there :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 01, 2011, 07:54:13 AM
...this is getting awkward!

Also, new death definition time! (this will not replace anything, just a term)
<player> pulled a HakuSM - get killed by a mob but the death is reported as self-injury (original: "HakureiSM was beaten to a pulp by HakureiSM").

That was pretty funny when I first saw it. Zombie Reimu theories commence Didn't know that could happen.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Eraiya on August 01, 2011, 08:07:19 AM
Or spawn 2000 saplings at once and lag the server extremely hard, forcing us to move far off to let them despawn after WE undo?

Argh. Times like these always pop up where I wish someone had consulted me. I know of a WE command that allows players to remove drops, which greatly came in handy when making a PvP map where I constantly had to create/destroy several thousands of ladders at a time, then clear the drops off the ground with the command before I froze for too long.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 01, 2011, 11:18:31 AM
Sorry for being late, everyone! Had a longer day at work than expected.  :derp:

Ok. At the spawn there are chests filled with TNT, fire, and lava. All part of a balanced breakfast. I'll try to keep these stocked as much as I can.

For server stability reasons, I will not be giving anyone OP status. I'm sorry if this upsets anyone. I will be lurking around the server for a while, so hit me up for all your resource or /god needs. I am more than happy to help.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on August 01, 2011, 11:57:10 AM
Unfortunately it's the middle of the night here ):
And I actually want a good night's sleep for tomorrow's morning class.

Bur meh, I'll see what I can do (if there is time left) afterwards and blow up the foundations of Moonside.
Saplings, ice and bone meal would be nice.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 01, 2011, 05:24:54 PM
Suddenly cant get into server  ???
Just me or...
EDIT: Suddenly can get into server. nvm...
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Cow Nose The 50 Pound Cat on August 01, 2011, 06:26:46 PM
Hehe, I don't mind if I'm too much a newbie to not get in the server, I appreciate the response.  I will continue lurking and I wish you guys a lot of fun on the new server. ;)  Honesty is just always the best policy in my opinion.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 01, 2011, 06:35:55 PM
yeah i did about a week or so ago but i haven't gotten a message back from him yet... (Stuffman)

I was going to wait a week or two to make sure you stayed active on the forums since you asked for access the day you registered. When we get a new server you'll be added.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on August 01, 2011, 06:50:50 PM
I was going to wait a week or two to make sure you stayed active on the forums since you asked for access the day you registered. When we get a new server you'll be added.
okay. thnks man  :D
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 01, 2011, 07:49:03 PM
Hehe, I don't mind if I'm too much a newbie to not get in the server, I appreciate the response.  I will continue lurking and I wish you guys a lot of fun on the new server. ;)  Honesty is just always the best policy in my opinion.
As Stuffman said to Ace, he'll very likely add you within 1-2 weeks once we get a new server. Until then, actively participating in this community is highly recommended! ^^
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: PX on August 01, 2011, 08:26:13 PM
Guys, I got something entertaining set up, I'll just wait for more people to show up.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 01, 2011, 08:28:39 PM
Where?
I'm logging on right now
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 01, 2011, 08:32:53 PM
Joining to see what's in store!
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Jes_Isaive on August 01, 2011, 09:40:23 PM
Flying is not enabled on this server :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: pineyappled on August 02, 2011, 12:43:02 AM
Is the server still up? I can't log in.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 02, 2011, 01:58:00 AM
Is the server still up? I can't log in.
It is... It just gets a bit laggy at times :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 02, 2011, 01:58:31 AM
Too much TNT fun with this server - space programmes, depth charges, launch pads, and general mayhem galore!
Though Strafe's attempts to ignite 23K TNT has crashed the server hard (apparently seemed like he forgot that 10K was already too much, as proven by DDR). Likely for three days according to Jes or someone else. :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on August 02, 2011, 02:04:16 AM
Too much TNT fun with this server - space programmes, depth charges, launch pads, and general mayhem galore!
Though Strafe's attempts to ignite 23K TNT has crashed the server hard (apparently seemed like he forgot that 10K was already too much, as proven by DDR). Likely for three days according to Jes or someone else. :V
woooow.... great job Strafe  :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 02, 2011, 02:12:20 AM
To my defense, I didn't hug the creeper that set it off :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 02, 2011, 02:14:20 AM
To my defense, I didn't hug the creeper that set it off :V
Still, Strafe happened. Even with 9K TNT. XD
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 02, 2011, 02:16:53 AM
Still, Strafe happened. Even with 9K TNT. XD
Yep. It seems that "....pulled a Strafe" has now been defined: Crashing the server.

That said, MASSIVE TNT SCIENCE will now end.
At least, by my hand
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Chen on August 02, 2011, 02:17:06 AM
What's running this server anyways  :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Jes_Isaive on August 02, 2011, 02:21:54 AM
To my defense, I didn't hug the creeper that set it off :V
In MY defense, I didn't spawn it :V

Also, let's not do anymore MASS TNT EXPLOSIONS again today.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 02, 2011, 02:40:59 AM
Yep. It seems that "....pulled a Strafe" has now been defined: Crashing the server.
...with more than 5000 TNT at once. Just trying to specify.

Quote
That said, MASSIVE TNT SCIENCE will now end.
At least, by my hand
That's a good sign. Now we should flood the entire town! Stick it all underwater!
Alternatively, we just WE the sea level to abnormally low levels and say the moon has failed us again.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: PX on August 02, 2011, 02:42:39 AM
What's running this server anyways  :V

Nuclear Powered Creepers :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 02, 2011, 02:43:56 AM
...with more than 5000 TNT at once. Just trying to specify.
Not necessarily. Many of the crashes over the last few days have been due to me mistyping a command. :fail: Quite annoying.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 02, 2011, 02:45:41 AM
Not necessarily. Many of the crashes over the last few days have been due to me mistyping a command. :fail: Quite annoying.
OK, updating definition to "crash server by typo". :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr Rawr on August 02, 2011, 03:10:45 AM
ok so i was building some tnt... then this button came out of no where and decided to blow everything up :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: pineyappled on August 02, 2011, 04:03:54 AM
You guys are having so much fun and I can't even log in.
 :qq:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 02, 2011, 04:11:31 AM
You guys are having so much fun and I can't even log in.
 :qq:
Were you able to join the server before? What is your in-game name?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Helepolis on August 02, 2011, 08:19:58 AM
Nothing to do with this server or motk minecraft but  http://www.youtube.com/watch?v=htmES-AmqQU&hd=1  Over engineering a TNT cannon.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 02, 2011, 08:30:03 AM
Here, Hele (http://www.shrinemaiden.org/forum/index.php/topic,9266.0.html), that's the main Minecraft thread :3

But that's a damn rad cannon that kicks rizock and PX in the ass
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Jes_Isaive on August 02, 2011, 08:30:15 AM
Nothing to do with this server or motk minecraft but  http://www.youtube.com/watch?v=htmES-AmqQU&hd=1  Over engineering a TNT cannon.
You would be amazed at how relevant that is after today.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 02, 2011, 08:31:02 AM
I totally won that.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 02, 2011, 08:38:21 AM
Nothing to do with this server or motk minecraft but  http://www.youtube.com/watch?v=htmES-AmqQU&hd=1  Over engineering a TNT cannon.
AWESOME! We could totally use someone with your engineering expertise on the server. Come play with us sometime!

I totally won that.
10000 point reduction for falling to your death.

Anyway, the Town is destroyed and mushrooms have been planted. :3  I think my adventures in Koisssssssshi Town are complete. See you next server!

EDIT - Oh, and beware the creeper and ghast spawners scattered throughout the ruins :3
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Helepolis on August 02, 2011, 12:03:00 PM
Here, Hele (http://www.shrinemaiden.org/forum/index.php/topic,9266.0.html), that's the main Minecraft thread :3
Ah , thanks!

AWESOME! We could totally use someone with your engineering expertise on the server. Come play with us sometime!
I'll see into it once you people have a stable server.

Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 02, 2011, 01:09:48 PM
Anyway, the Town is destroyed and mushrooms have been planted. :3  I think my adventures in Koisssssssshi Town are complete. See you next server!

EDIT - Oh, and beware the creeper and ghast spawners scattered throughout the ruins :3
Nicely done! Better try to explore the area :V
EDIT: I also like how EternitySky's house is the only relatively intact settlement that isn't a blast shelter.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: CadrinHaverit on August 02, 2011, 01:59:29 PM
Soo, Koishiville's been PETA FLARE'd and I missed the party because I chose to have some TF2 instead? Aw, boo.

Oh well, you left some nice ruins. Gotta love exploring ruins.

I also like how EternitySky's house is the only relatively intact settlement that isn't a blast shelter.
So far it looks to me like KoishiKomeiji's house is in a pretty good shape, too. I'd explore some more, but ghasts keep on repelling me.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 02, 2011, 02:38:02 PM
So far it looks to me like KoishiKomeiji's house is in a pretty good shape, too. I'd explore some more, but ghasts keep on repelling me.
It's the same person as I mentioned, ehe.

Loving the ruin tours. We better make a mock village somewhere and blow the hell out of it on the new server for our ruins expeditions.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: CadrinHaverit on August 02, 2011, 03:00:50 PM
It's the same person as I mentioned, ehe.
I'm poor at remembering which player uses what nickname on the forum. :/ Well, actually his house got expanded, I guess. It's only got a small crater in front of the entrance, but got a brand new spankin' TNT cannon on top of the mountain. Kinda reminds me of Half-Life 2's Lost Coast bonus chapter, with the Combine seizing a church and mounting a cannon in it.

Also, Pineappleyed's house. But it was a good distance away from Koishiville (like 100 blocks southeast).

Splendid devastation, guys. I think it's been almost all of the 72 hours that Brohoster gave people to secure the contents of their servers before shutting them down for good. Looking forward to seeing you on the new server, then.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 02, 2011, 04:18:26 PM
Nicely done! Better try to explore the area :V
EDIT: I also like how EternitySky's house is the only relatively intact settlement that isn't a blast shelter.

i gave you permission to blast it apart :o ...
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 02, 2011, 04:32:30 PM
i gave you permission to blast it apart :o ...
I know, but I decided to let you detonate your place.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 02, 2011, 05:32:02 PM
mk o-o, i got 30minutes before i go to school so i'ma do it now... is there still tnt in spawn? :V

Edit:

lowing up my house was harder than i thought... with the ammount of creepers that blew up my farm and the ghast that kept killing me + setting off tnt .... oh well most of it is blown up aniwaiz...
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 03, 2011, 08:01:54 AM
I tell ya, this has been the longest 72 hours I've spent. I'm going nuts without being able to play the game properly.

I mean, I can only troll the players and crash the server so much.... :V

But I do want to discuss something  with you guys regarding PTM. I've read up on it, and it seems like it is Bukkit compatible. That's good. However, they strongly suggest that a new map be generated once the plugin is in place. This will defeat our efforts on saving the town, spawn, etc. My question is: How badly do you guys want to move away from "vanilla terrain"?

I did manage to save the town and other places of interest to .schematic files like I mentioned earlier. If we do go ahead with a fresh PTM world, I can see about plopping them down somewhere. This way we won't (technically) lose our items and homes. Whether we build a new starting village is up to you guys as well as the layout of the spawn area. I'm thinking that if this all works out, we can have Koishi Town as a historical landmark? That is, if placing the .schematic files does work...

Anyway, I'd like to know what you guys think about this while Stuffman and I are still working out the new server.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 03, 2011, 08:09:13 AM
i gave you permission to blast it apart :o ...
The ghast spawner is gone btw. (so is your house~)

Wonder when the server is going to implode. (besides by Strafeism)

I tell ya, this has been the longest 72 hours I've spent. I'm going nuts without being able to play the game properly.

I mean, I can only troll the players and crash the server so much.... :V
Might as well. It's kinda useless now that it's imploding soon. Very fun though. I expect more "pulled a strafe"'s in the future. :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 03, 2011, 02:33:27 PM
I tell ya, this has been the longest 72 hours I've spent. I'm going nuts without being able to play the game properly.

I mean, I can only troll the players and crash the server so much.... :V
Yeah, that's a LONG 72 hours....

Quote
But I do want to discuss something  with you guys regarding PTM. I've read up on it, and it seems like it is Bukkit compatible. That's good. However, they strongly suggest that a new map be generated once the plugin is in place. This will defeat our efforts on saving the town, spawn, etc. My question is: How badly do you guys want to move away from "vanilla terrain"?

I did manage to save the town and other places of interest to .schematic files like I mentioned earlier. If we do go ahead with a fresh PTM world, I can see about plopping them down somewhere. This way we won't (technically) lose our items and homes. Whether we build a new starting village is up to you guys as well as the layout of the spawn area. I'm thinking that if this all works out, we can have Koishi Town as a historical landmark? That is, if placing the .schematic files does work...
I am starting to get bored with vanilla terrain (not nearly as fun to explore), but don't want to jump into extreme PTM'd worlds yet.
As for my preferences with PTM, I prefer significantly larger versions of the current biomes that spread for hundreds or thousands of blocks, with greater variety in elevation. It'd also be very nice to see river valleys and gorges, but that's starting to stretch it a bit.

I'd like to see Koishiville return as well, but I'm not so sure about continuing from there. It'd make a great historical site though!

Wonder when the server is going to implode. (besides by Strafeism)
Might as well. It's kinda useless now that it's imploding soon. Very fun though. I expect more "pulled a strafe"'s in the future. :V
And now we wait for the server to actually implode...well, we have something to look forward to, ehe.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 03, 2011, 03:10:11 PM
I'm down for keeping Koishiville in the new terrain too.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 03, 2011, 03:52:26 PM
I'd like Koishiville to be a landmark too :D, cuz even if its a historical land mark, it can still be used as overnight camps or emergency homes xD...

Its a shame we cant do the same for rukinville :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: PX on August 03, 2011, 04:56:17 PM
I'd like Koishiville to be a landmark too :D, cuz even if its a historical land mark, it can still be used as overnight camps or emergency homes xD...

Its a shame we cant do the same for rukinville :ohdear:

It would be used as overnight camps if everyone didn't LOCK THEIR DAMN DOORS.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 03, 2011, 05:30:53 PM
It would be used as overnight camps if everyone didn't LOCK THEIR DAMN DOORS.
qft :<
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 03, 2011, 06:09:37 PM
It would be used as overnight camps if everyone didn't LOCK THEIR DAMN DOORS.
New rule of Koishiville - NO LOCKED DOORS. Admittedly I've had them myself...I'll get them unlocked.

EDIT: It looks like the server breathed its last breath and shut down for good. So long BroHoster! (though it was 2 hours later than I expected)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on August 03, 2011, 07:11:07 PM
sorry if i sound like a total noob when i ask this but, what does PTM stand for?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 03, 2011, 07:16:51 PM
Phoenix Terrain Mod. Allows for non-vanilla terrain generation on new maps.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Chen on August 03, 2011, 08:22:34 PM
Phoenix Terrain Mod. Allows for non-vanilla terrain generation on new maps.

Maybe we can make another world with phoenix terrain mod
and make it "Survival World"
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on August 03, 2011, 10:02:12 PM
My Moonside didn't get as far as half a town-hall and an art sculpture
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on August 03, 2011, 10:25:27 PM
Phoenix Terrain Mod. Allows for non-vanilla terrain generation on new maps.
Thanks  :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 03, 2011, 11:51:02 PM
I'll start looking at new servers this weekend. Strafe have you done any research on other hosts?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 04, 2011, 07:32:37 AM
Strafe have you done any research on other hosts?
:V
I am still looking around. I wanted to address the PTM issue first, to see if that was going to cause us any problems like in the previous server. I've downloaded PTM's Bukkit module just in case their server goes down again. If we end up going with LethalDrive or anything similar, at least we can try to see if this PTM will work with their construct.

Guess I'll go conduct some proper research.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 04, 2011, 08:28:40 AM
PTM's Bukkit module

Wait what

...

FUCK. IT HAD ONE ALL ALONG.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 04, 2011, 08:52:03 PM
Wait what

...

FUCK. IT HAD ONE ALL ALONG.
Yep. We should've known earlier. The major issue is whether we want a new map to include PTM, as Strafe noted.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 04, 2011, 09:29:53 PM
I've PMed Stuffman my research on a new host. I guess we'll let you guys know once we get to the next step.

Also, I would like to discuss some things with DDRMANIAC007 regarding Servercraft, but it seems he is still Probated for some reason...
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 04, 2011, 09:39:15 PM
Also, I would like to discuss some things with DDRMANIAC007 regarding Servercraft, but it seems he is still Probated for some reason...
I've exchanged PMs with him on MotK despite this condition. I can also contact him on Steam and YT if needed.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 04, 2011, 11:31:59 PM
I'm not too keen on Servercraft, their servers seem to have really poor performance. DDR had 2 GB there didn't he? And we still got chunk errors constantly.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 05, 2011, 12:46:23 AM
I'm not too keen on Servercraft, their servers seem to have really poor performance. DDR had 2 GB there didn't he? And we still got chunk errors constantly.
3GB, actually.

I agree on the chunk errors - happened more often there than on the recently passed server.

EDIT: Take your time with the new server, I've got some work on Touhou GTA and uni preparations to do. ;)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 05, 2011, 07:33:57 AM
I'm not too keen on Servercraft, their servers seem to have really poor performance. DDR had 2 GB there didn't he? And we still got chunk errors constantly.
Yeah, I forgot about the chunk errors.. But it was also to get his input on MCMA, which I am definitely interested in.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 05, 2011, 07:37:10 AM
MCMA definitely looks good for you two OPs. In that case we should definitely contact DDR somehow.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 05, 2011, 09:34:35 AM
I flagged my earlier post to get Moderator attention. Let's hope they will oblige. I mean, July 27th was a week ago.

That said, I would like to ask everyone for their opinions on instating DDRMANIAC007 and tomhoffman (ArteMio) to the whitelist. I would like to do this without any drama or ill feelings. I wanted these subjects to come up after I built the courthouse, but :V. I think that since we're having (yet another) new beginning, we should start fresh.

Recap time!
DDR was the admin of the previous server before Stuffman and I began our own. There was a fair bit of fallout within the community, and as a result, DDR got probated. Stuffman and I believe that anyone that gets in trouble on MotK should also not be allowed to play with us on the server. This keeps any other drama from the person in question from infecting our time in Minecraft. Now, I do not personally hold a grudge against DDR, and I am saddened by the situation that happened a few weeks ago. I would like to add him to the whitelist so that he can begin anew with us, but only if you guys wish to.

I removed tomhoffman (ArteMio) from the whitelist after finding evidence that he stole from Peasant_miner (Cadmas). Having played with tom, I was disappointed that this situation came about. Thinking on it now, I believe that I acted hastily. I am willing to reinstate him on the whitelist to give him another chance. However, it should be noted that any further thievery will not be tolerated. Most likely, everyone will have access to LogBlock or BigBrother, so they can conduct their own CSI spree if need be. If we agree to bring him back, I do not want to regret having done so.

Again to reiterate. I would like to discuss this in a civilized manner without invoking any drama from the past. I would like to continue playing with these two in hopes that it will be a beneficial decision. If you would prefer to send me your thoughts via PM, feel free to do so.

New rule of Koishiville - NO LOCKED DOORS. Admittedly I've had them myself...I'll get them unlocked.
I am not against people locking their doors. Yes it's annoying, but if they feel that they should, then go for it. I just want them to understand that it doesn't provide the security that they think it does. I would prefer that people not lock their doors as their only line of defense from thieves. Whether you lock your doors or not, please make sure to lock your chests!! All of them.

GRRRAAAAAAH I AM ADMIN FOLLOW MY RULES OR DIE. >:(
Anyway, why do you guys frown on people locking their homes? Do we have any other potential sneak-thieves?  ;)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on August 05, 2011, 11:11:43 AM
GRRAAAAAAH I AM ADMIN FOLLOW MY RULES OR DIE. >:(
aaaaaaaaaaaaaaaaaaaah
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 05, 2011, 12:45:53 PM
I'm in favour of reinstating both DDR and Artemis. Server issues aside I never had problems playing with them.

The locked doors...well, I guess it's due to it hindering tours of our monuments, houses, and whatnot. I already locked my chests and furnaces, though.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: CadrinHaverit on August 05, 2011, 02:07:43 PM
Personally, I'd like to continue living in and expanding Koishiville. Don't see why anyone would like to turn this place into a historical site...

On PTM: never seen it in action, but the default Minecraft terrain generation likes to throw a geological gem at you once in a while, like some nicely generated mountains with plenty of overhangs, etc. so I'm neutral on this.

On DDR's and ArteMio's cases: I don't really have a say in either of the two, but the more the merrier, right?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 05, 2011, 04:10:57 PM
Anyway, why do you guys frown on people locking their homes? Do we have any other potential sneak-thieves?  ;)
You build something online, right?
And then you lock it away so no one can see it :(


e: also it serves absolutely no purpose either, other than being a meanie
Items are stored in chests. Protect the chests if you feel you must

I never locked mine, since stealing is wrong and against the rules to begin with, and my hopes are that people will simply respect that
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Jes_Isaive on August 05, 2011, 04:17:11 PM
You build something online, right?
And then you lock it away so no one can see it :(


e: also it serves absolutely no purpose either, other than being a meanie
Items are stored in chests. Protect the chests if you feel you must

I never locked mine, since stealing is wrong and against the rules to begin with, and my hopes are that people will simply respect that
Quoted it to say that my stuff is terrible and I still don't lock things, so I never understood why all the NICE houses were locked, but the stuff that got edited in also applies.

Until later when I decided that I should lock my chests because my house was flammable as shit.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: PX on August 05, 2011, 11:42:31 PM
1) It's supposed to be a friendly community. Locking your doors looks like you don't trust us.

2) You're locking out everything inside, not just chests.

3) You don't trust me, so it makes me want to break in and rob everything inside just to justify you locking because
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 06, 2011, 12:45:06 AM
hrrr, everyones talking about locking doors.
I suppose if you want privacy, but its easy to bypass. Chests should be locked.
However, I think locked doors serve a purpose, like if someones working on a project and they don't want anyone to see until their done. in that case I'm for locked doors. In the end though, it doesn't matter to me.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 06, 2011, 12:47:14 AM
hrrr, everyones talking about locking doors.
I suppose if you want privacy, but its easy to bypass. Chests should be locked.
However, I think locked doors serve a purpose, like if someones working on a project and they don't want anyone to see until their done. in that case I'm for locked doors. In the end though, it doesn't matter to me.
...says one of the most active locked door users. Well, the castle was already blatantly obvious in the Koishiville skyline, so we were able to see progress anyway. Even though it was near-complete I was never able to get in the legitimate way until the mass destruction event...ugh.
For such massive projects I feel it's a waste to even lock doors. I don't mind locked doors for things like private rooms inside houses, but not for things of that size.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 06, 2011, 12:51:42 AM
...says one of the most active locked door users. Well, the castle was already blatantly obvious in the Koishiville skyline, so we were able to see progress anyway. Even though it was near-complete I was never able to get in the legitimate way until the mass destruction event...ugh.
For such massive projects I feel it's a waste to even lock doors. I don't mind locked doors for things like private rooms inside houses, but not for things of that size.
I had it locked at one point for some minor detailing, but like everyone saw the inside already before that. But I had the games room locked cause I dont want anyone seeing in there till it's done.
As for my house, Im new to mc, I thought locking it was an obvious must or something.  :colonveeplusalpha:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 06, 2011, 02:00:59 AM
Fine, I'll unlock my doors to my house, but don't expect anything else to be unlocked. :3

I'm fine with letting in DDR into the server. I don't see a problem with him once he's on. (after watching ep's YT vid) It's ok with me if tomhoffman joins as well, just as long as he doesn't steal anything this time. And as for PTM, it sounds like a good idea. I found some images of what it may look like, and it looks pretty cool.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on August 06, 2011, 02:28:16 AM
locking anything take too much effort.
so everything i owned was pretty much public except for one chest.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on August 06, 2011, 03:20:17 AM
i have always played Single player so i'm not used to locking doors or chests but i to me locking chests sounds like a good idea on multiplayer. (i don't care if the doors lock)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 06, 2011, 04:44:43 AM
i have always played Single player so i'm not used to locking doors or chests but i to me locking chests sounds like a good idea on multiplayer. (i don't care if the doors lock)
Protecting (locking) doors and chests is a feature of one of the plugins we use on the server, LWC. It's not a default part of Minecraft.

Anyway, you all raise some good points regarding trust. I suppose that I never had a problem with others locking up their stuff, seeing that I can bypass said protections. Maybe keep your front door unlocked so others can come in and take a look, but I see nothing wrong with protecting doors or anything of value inside the home.

In my office, I protected all my chests out of habit. (NOBODY TOUCHES MY COBBLE :V) The only other things that I protected were the levers that operate the pistons in my underground farms. This was mainly to keep anyone else from releasing the water while any redstone was exposed. A safeguard, if you will.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 06, 2011, 05:07:18 AM
Anyway, you all raise some good points regarding trust. I suppose that I never had a problem with others locking up their stuff, seeing that I can bypass said protections. Maybe keep your front door unlocked so others can come in and take a look, but I see nothing wrong with protecting doors or anything of value inside the home.

In my office, I protected all my chests out of habit. (NOBODY TOUCHES MY COBBLE :V) The only other things that I protected were the levers that operate the pistons in my underground farms. This was mainly to keep anyone else from releasing the water while any redstone was exposed. A safeguard, if you will.
Yeah, this seems reasonable, and exactly what I was thinking. It should be ok if people want to drop in and take a look, or maybe for temporary shelter in case it's night and they don't want to get blown up by the friendly neighborhood creeper. (if they haven't got a house or used /sethome yet) I will have no problem with that.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Chen on August 06, 2011, 05:28:22 AM
Also
This isn't about locked doors
BUT there's something for bukkit that makes your chests auto refill , so no more refilling.

 Right here.  (http://forums.bukkit.org/threads/misc-infchests-0-5-1-infinite-chests-dispensers-theyll-be-never-empty-auto-refill-818-819.5027/)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 06, 2011, 05:33:23 AM
Also
This isn't about locked doors
BUT there's something for bukkit that makes your chests auto refill , so no more refilling.
That makes the game too easy! :V
On the other hand it's great for the community resource chests. Just make sure end users can't adjust it and make their own, of course.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Night4ce on August 06, 2011, 09:02:40 AM
My church is always open.. However my personal chests are locked..

Anyway, Whats the point of building a wonderful house and work hard on the inside if your not gonna show it?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 06, 2011, 09:29:09 AM
That makes the game too easy! :V
On the other hand it's great for the community resource chests. Just make sure end users can't adjust it and make their own, of course.
Not really necessary. The stuff in the freebie chests isn't in that high of a demand. Stuffman and I can refill them easily. However, that would have helped a bunch during the Apocalypse. You guys burned up tons of TNT. :V

Regarding the chests, I'm planning about removing the Slime and Cocoa chests and putting in a SPONGE chest instead. This should help with any upcoming underwater projects :3
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 06, 2011, 02:44:28 PM
Regarding the chests, I'm planning about removing the Slime and Cocoa chests and putting in a SPONGE chest instead. This should help with any upcoming underwater projects :3
*looks at Sunny's Atlantis*
...good idea! Let's do this.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 06, 2011, 03:53:37 PM
i dont  get how sponges work o-o, i'd love a part underwater home 8D
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 06, 2011, 04:08:37 PM
i dont  get how sponges work o-o, i'd love a part underwater home 8D

Sponges remove 2 blocks of water around them on all sides. With them, you can make atlantis. owo
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 06, 2011, 04:12:39 PM
but wouldnt it be a pain to fill the hole for still water?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 06, 2011, 04:14:03 PM
but wouldnt it be a pain to fill the hole for still water?
'_'....what?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Jes_Isaive on August 06, 2011, 04:38:29 PM
With them, you can make atlantis. owo
I am Jes Isaive, and I'm here to ask you a question. Is a man not entitled to the sweat on his brow?

"No," says the man in Washington, "it belongs to the poor!"
"No," says the man in the Vatican, "it belongs to God!"
"No," says the man in Moscow, "it belongs to everyone!"

I rejected those answers, and instead I chose something different. I chose the impossible! I chose... Rapture! (http://www.youtube.com/watch?v=MNxcxnKYPOc)

A city where the artist would not be censored, where the scientist would not be bound by petty morality, where the great would not be constrained by the small!

And with the sweat of your brow, Rapture can become your city as well.
______________________________________________________________________________

Yeah I could post this in the other thread, but there's no underwater city discussion going on there.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 06, 2011, 04:46:30 PM
You two should fuse your project and pursue the creation of Atrapturis as soon as the new server goes up.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 06, 2011, 06:53:19 PM
'_'....what?
nvm, i'll test when we get it :3
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 06, 2011, 08:28:10 PM
but wouldnt it be a pain to fill the hole for still water?
Sponge repels water at a radius of 2 blocks. If you remove the sponge, the water will flow back to refill the gaps. If you use a sponge near a water source, (ie. still water) it will disappear and will not return if the sponge is removed. In that case, you will have to replace the water yourself. It all depends on where you place the sponge.

Sponge can be used to create air pockets underwater, stop the overflow of waterfalls, or dry up lakes. Quite interesting mechanics... I don't know why Notch chose to "remove" them.

I rejected those answers, and instead I chose something different. I chose the impossible! I chose... Rapture! (http://www.youtube.com/watch?v=MNxcxnKYPOc)
Yeah, I was eager to see your progress on Rapture before the Apocalypse. Do you still plan on continuing it once Koishiville is back in place?

Also, it will be interesting to see two rival underwater utopias BATTLE FOR SUPREMACY.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 06, 2011, 09:02:27 PM
Also, it will be interesting to see two rival underwater utopias BATTLE FOR SUPREMACY.
My money's on Kappature Science winning. Unless Sunny can make all of Athens under there.

But I don't think I'll be pitching in for either...let's see what I have to do....
 * EPFort Mk2 (WAY out there - at least it's 75% smaller than EPFort, but the terrain is harder to manage) + surrounding area (radius about 250 blocks again) walls (not as large as Anarchy Land though)
 * Nether railways from Koishiville to EPFort Mk2 and Anarchy Land (owing to massive distances, too many caves under Koishiville for an effective underground unlike with Rukinville, and making surface stations is tough)
 * Theme park :V (name is still to be decided)
 * vsh_hakurei_shrine_v3 remake (as a home, not for PVP)
 * cs_office (Source version) remake (PVP)
 * pl_badwater remake (PVP)
 * Minecraftian Minesweeper :V :V :V (how I am supposed to do this, I don't even know)

EDIT: I'm also supporting the use of any voice communication plugins, or maybe a Mumble/Vent/TeamSpeak (prefer the first) server to allow for voice chat and micspams. Well, I'm more for the latter just for spamming live ZUNpets. XD
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: CadrinHaverit on August 07, 2011, 12:02:25 AM
See the problem with Minecraft-generated bodies of water is... They never seem to be deep enough for any impressive underwater constructions. (Also there are never any rivers. :/) It only looks deep to you because your vision is zoomed in and darkened while you are beneath the surface of water. You might need some TNT to increase the depth of your chosen lake or ocean first. Which sounds horribly tedious to me. Good luck with your project anyway and may you find many willing to help you with it.

Didn't mean to discourage you. I'm just pointing out that lakes and oceans in Minecraft tend to be rather shallow, is all.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 07, 2011, 12:06:33 AM
EDIT: I'm also supporting the use of any voice communication plugins, or maybe a Mumble/Vent/TeamSpeak (prefer the first) server to allow for voice chat and micspams. Well, I'm more for the latter just for spamming live ZUNpets. XD
IT SHALL BE DONE! :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 07, 2011, 12:26:24 AM
IT SHALL BE DONE! :V
To make matters better, I just got the SD-90 in the mail today. :3

All I have to do is link the headphone jack to my desktop's line-in port, have that always on as a mic, put on an adjusted MIDI, and all of a sudden *ZUNpet*.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 07, 2011, 12:33:21 AM
(Also there are never any rivers. :/)

Actually this is something that really bugs me about minecraft, it's impossible to have running water unless it's going constantly downhill.

FYI me and Strafe just put in the order for the new server. We'll be on Provision Host this time, and it looks like we won't have restrictions on what kinds of mods we can run.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 07, 2011, 01:45:21 AM
EDIT: I'm also supporting the use of any voice communication plugins, or maybe a Mumble/Vent/TeamSpeak (prefer the first) server to allow for voice chat and micspams.
I also forgot to add, what about Skype? (unless that really kills the CPU or something when with MC) Wouldn't have to bother with adding it to MC this way.

FYI me and Strafe just put in the order for the new server. We'll be on Provision Host this time, and it looks like we won't have restrictions on what kinds of mods we can run.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 07, 2011, 01:47:35 AM
Actually this is something that really bugs me about minecraft, it's impossible to have running water unless it's going constantly downhill.

FYI me and Strafe just put in the order for the new server. We'll be on Provision Host this time, and it looks like we won't have restrictions on what kinds of mods we can run.
YEEEEEESSSSSSSSSSSSS
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 07, 2011, 01:53:13 AM
Actually this is something that really bugs me about minecraft, it's impossible to have running water unless it's going constantly downhill.
Agreed. But we can try and WE a river and bay out! :3 (doing it with traditional water buckets will be quite uneven in practice)
Of course, it won't be a full running river but it beats no rivers! Might as well dig out a valley through the area, put in some uselessly common resource, and //replace it with water blocks.

Personally I'd kill for fjords in MC :3

Quote
FYI me and Strafe just put in the order for the new server. We'll be on Provision Host this time, and it looks like we won't have restrictions on what kinds of mods we can run.
HELL YEAH :getdown:

I also forgot to add, what about Skype? (unless that really kills the CPU or something when with MC) Wouldn't have to bother with adding it to MC this way.
...that could work too, though I don't use it yet :derp:
I prefer a dedicated server or plugin for this, however, and not something ad-hoc like Skype.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 07, 2011, 03:16:29 AM
So, how long do you think till the new server is up?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dinosaur on August 07, 2011, 03:40:12 AM
So, how long do you think till the new server is up?

I vote meow  :3 :3 :3
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 07, 2011, 03:55:06 AM
So, how long do you think till the new server is up?
When 1.8 releases.

I vote meow  :3 :3 :3
(offtopic: both of you, upgrade to Lion, nya ~ :3)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: PX on August 07, 2011, 04:21:08 AM
How about instead of Skype, we just use MotK's own Teamspeak server (http://www.shrinemaiden.org/forum/index.php/topic,555.msg611152.html#msg611152)?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 07, 2011, 04:41:06 AM
How about instead of Skype, we just use MotK's own Teamspeak server (http://www.shrinemaiden.org/forum/index.php/topic,555.msg611152.html#msg611152)?
If we get our own room, now there's an idea! Prepare for music spam :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 07, 2011, 04:56:29 AM
(offtopic: both of you, upgrade to Lion, nya ~ :3)
That one that Ice-Fire-Bolt is on is the one I'm working on. >_>
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 07, 2011, 09:09:29 AM
See the problem with Minecraft-generated bodies of water is... They never seem to be deep enough for any impressive underwater constructions. (Also there are never any rivers. :/) It only looks deep to you because your vision is zoomed in and darkened while you are beneath the surface of water. You might need some TNT to increase the depth of your chosen lake or ocean first. Which sounds horribly tedious to me. Good luck with your project anyway and may you find many willing to help you with it.

Didn't mean to discourage you. I'm just pointing out that lakes and oceans in Minecraft tend to be rather shallow, is all.
There are some sections that are generated to have fairly deep ocean floors. One such area to the east of town in the old map would have been ideal for Rapture/Atlantis. As far as increasing the depth is concerned, it's just one WorldEdit awa--*Dr.Strafe has crashed the server*

* Minecraftian Minesweeper :V :V :V (how I am supposed to do this, I don't even know)
Not to mention that the game would be a one-shot deal. Half the continent would blow up if you lost!

Quote
EDIT: I'm also supporting the use of any voice communication plugins, or maybe a Mumble/Vent/TeamSpeak (prefer the first) server to allow for voice chat and micspams. Well, I'm more for the latter just for spamming live ZUNpets. XD
I'm for this mode of action as well. However, I don't think I'll be investing in a dedicated server for this, sorry. (also I don't have any of the programs listed...)

How about instead of Skype, we just use MotK's own Teamspeak server (http://www.shrinemaiden.org/forum/index.php/topic,555.msg611152.html#msg611152)?
This might be a more viable option. Are we able to create our own room dedicated to the Minecraft server, or is it just a free-for-all?


And now the important one:
So, how long do you think till the new server is up?
From what I get, the order was placed late Saturday. At this time, I haven't gotten any confirmation that the server is online. Hopefully, it will be online sometime Sunday so Stuffman and I can do our maintenance and setup. We'll find a new seed, make sure a PTM generated world will work out, make sure the plugins are working properly, (create a new spawn area?) etc. I'll also be placing the .schematic files I saved last week so we have access to all of our goodies again. Once we're done with that, we'll open it up to the rest of you guys. If all goes well, I'd say we'll open up sometime on Monday. We'll announce it whenever it's ready.

@EP. I saved your Fort to the south as a schematic as well. Would you like this placed in the new world, or would you rather build a new one?

Oh, for the love of EDIT - Tested pasting a schematic of the full Koishiville + SDM + Old spawn/Stuffman's place. 65million blocks, mostly because I saved EVERYTHING within the huge area, down to the bedrock. Not only did it take FOREVER to place, but the biomes were screwed up and all of the water began to freeze over. Now, that's just because of the seed of the test world I used, but similar things will probably happen within the new world.

So, here's what I'm thinking: We redesign
and rename :V
Koishiville within the new PTM world. Since I made a Master Backup of the server files, I have access to the entire "old world" just how we left it. I can make smaller, more manageable schematics of each of the residences and places of interest. Then, I can paste each of them wherever the owner would like their new home to be. This way, we can still have the town, just a bit more cleanly structured.

This will involve a fair bit more work on my part, but I don't mind. After I get home from work on Sunday, I'll be off for the next four days. Let me know if you guys want to attempt this idea.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Night4ce on August 07, 2011, 11:53:12 AM
If we get our own room, now there's an idea! Prepare for music spam :V

I'm sure they won't mind. Diablo, DotS, and other games have their own room. I think Minecraft fits right on in. Who do we ask?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 07, 2011, 01:44:31 PM
There are some sections that are generated to have fairly deep ocean floors. One such area to the east of town in the old map would have been ideal for Rapture/Atlantis. As far as increasing the depth is concerned, it's just one WorldEdit awa--*Dr.Strafe has crashed the server*
Damnit Strafe, you had to Strafe it again!

Quote
@EP. I saved your Fort to the south as a schematic as well. Would you like this placed in the new world, or would you rather build a new one?
Keep it. I may not use it any longer but I'll leave it public.

Quote
Oh, for the love of EDIT - Tested pasting a schematic of the full Koishiville + SDM + Old spawn/Stuffman's place. 65million blocks, mostly because I saved EVERYTHING within the huge area, down to the bedrock. Not only did it take FOREVER to place, but the biomes were screwed up and all of the water began to freeze over. Now, that's just because of the seed of the test world I used, but similar things will probably happen within the new world.

So, here's what I'm thinking: We redesign
and rename :V
Koishiville within the new PTM world. Since I made a Master Backup of the server files, I have access to the entire "old world" just how we left it. I can make smaller, more manageable schematics of each of the residences and places of interest. Then, I can paste each of them wherever the owner would like their new home to be. This way, we can still have the town, just a bit more cleanly structured.
That's a good idea! Oh, and did we find agreement on what kind of world from PTM we want?
(also if this town gets renamed to Satoriville or Strafetown....)

Catch for me is that my house will be hard to put since it's pretty much a cave within a cove, while most of you had full houses and more.

I'm sure they won't mind. Diablo, DotS, and other games have their own room. I think Minecraft fits right on in. Who do we ask?
We should probably contact Pesco or TSO.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr Rawr on August 07, 2011, 07:00:36 PM
Done, bothered pesco about it. Info for TS is in getting started thread.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DDRMANIAC007 on August 07, 2011, 08:01:26 PM
All of you probably still hate me, but I still have the original map back-up. Although Servercraft is fucking up again.
This time it's so laggy, I can't even join the server to test it. Read timed out.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 07, 2011, 08:11:47 PM
All of you probably still hate me, but I still have the original map back-up. Although Servercraft is fucking up again.
This time it's so laggy, I can't even join the server to test it. Read timed out.
Oh, you be the one that lit someones house on fire and started digging in my castle?  ^_^
Forgive me if I'm wrong.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 07, 2011, 08:16:06 PM
No, DDR was never on the last server.

DDR, I think it's safe to say we're not going to bother with servercraft anymore, their servers have terrible performance. I'll add you to our new one on provisionhost if you want.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 07, 2011, 08:31:52 PM
All of you probably still hate me, but I still have the original map back-up. Although Servercraft is fucking up again.
This time it's so laggy, I can't even join the server to test it. Read timed out.
Nothing of the sort!
Hey, would you mind PMing me a copy of that world's backup? Y'know, whenever Servercraft pulls their heads out of their asses? I'm sure many people here would like to have some of their old creations placed in the new server. This is up to you, though.

Oh, you be the one that lit someones house on fire and started digging in my castle?  ^_^
Forgive me if I'm wrong.
Two different people in those cases. Neither one of them was DDR.

That's a good idea! Oh, and did we find agreement on what kind of world from PTM we want?
(also if this town gets renamed to Satoriville or Strafetown....)

Catch for me is that my house will be hard to put since it's pretty much a cave within a cove, while most of you had full houses and more.
-Haven't quite gotten that far yet. Stuffman wants to test out different seeds first.
-No, I don't need to have a town named after me. It might cause unintended consequences
-You're not the only one who built a home out of a cave. Those are going to be a little more difficult to place, mainly due to the irregular layout of the homes inside. Hopefully, I can manage to save the home in pieces, and put them together in a new cliff face for you guys.

When you were placing the "duplicate" of the old Community House, how much control did WorldEdit give you on placing it? Could you rotate it or adjust the height? Or was it, just "point and click"?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 07, 2011, 08:38:12 PM
All of you probably still hate me, but I still have the original map back-up. Although Servercraft is fucking up again.
This time it's so laggy, I can't even join the server to test it. Read timed out.
Nothing of the sort!
Hey, would you mind PMing me a copy of that world's backup? Y'know, whenever Servercraft pulls their heads out of their asses? I'm sure many people here would like to have some of their old creations placed in the new server. This is up to you, though.
...hey DDR! No hard feelings from me either! ^^

Alternate idea - Install Multiverse and have the main world a new PTM'd place, but have the original maps DDR and Stuffman/Strafe had backed up as alternate worlds. Granted, it won't be 100% copy, but it still beats shoehorning Koishiville, Rukinville, etc. directly into one new place! (we'll also definitely need mods if that is the case to set up portals between each of them)

Quote
Haven't quite gotten that far yet. Stuffman wants to test out different seeds first.
OK, got it.

Quote
When you were placing the "duplicate" of the old Community House, how much control did WorldEdit give you on placing it? Could you rotate it or adjust the height? Or was it, just "point and click"?
I had full control of height, rotation, and everything. I was just too lazy to do those :V
Also, WEing will not respect LWC Permissions. Just a heads-up.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 07, 2011, 08:38:27 PM
No, DDR was never on the last server.

DDR, I think it's safe to say we're not going to bother with servercraft anymore, their servers have terrible performance. I'll add you to our new one on provisionhost if you want.
ok. They just posted, probobly still hate me, so I thought...
Sorry! XD
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 07, 2011, 08:46:00 PM
i'm all for redign of koishiville ( or soon to be reanmed ____ville/town/city) also cant wiat for the server to be up, o wait i wont be here on monday Q.Q i'll be in hong kong till sept 5th, HAVE FUN LEAVE ME A NICE MOUNTAIN ON THE NEW TOWN :D
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 07, 2011, 08:54:45 PM
Didn't you guys destroy everything on DDR's server before going to the new one? The backups to recreate that stuff might not still exist.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 07, 2011, 08:57:36 PM

Alternate idea - Install Multiverse and have the main world a new PTM'd place, but have the original maps DDR and Stuffman/Strafe had backed up as alternate worlds. Granted, it won't be 100% copy, but it still beats shoehorning Koishiville, Rukinville, etc.! (we'll also definitely need mods if that is the case to set up portals between each of them)
Sorry, we won't be installing MultiVerse quite yet. If a PTM generated world works, then I'll pepper the landscape with the schematics. I'll need to get back to the old world and create the schematics first. :V

Quote
I had full control of height, rotation, and everything. I was just too lazy to do those :V
Also, WEing will not respect LWC Permissions. Just a heads-up.
Awesome! Good to know. Yeah, the LWC protections disappear in the .schematic process as well. Everyone will need to redo their protections.

i'm all for redign of koishiville ( or soon to be reanmed ____ville/town/city) also cant wiat for the server to be up, o wait i wont be here on monday Q.Q i'll be in hong kong till sept 5th, HAVE FUN LEAVE ME A NICE MOUNTAIN ON THE NEW TOWN :D

While you're gone, would you like me to try to place your old home in a new mountain for you?
Didn't you guys destroy everything on DDR's server before going to the new one? The backups to recreate that stuff might not still exist.
Not everything, but yeah we did go around torching all of our old stuff. I was hoping that DDR could provide me with a slightly older backup, if he wanted to.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 07, 2011, 09:00:31 PM
While you're gone, would you like me to try to place your old home in a new mountain for you?

No thanks, i want to start fresh, i just like a big mountain with a nice overhang thank you :D
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on August 07, 2011, 09:22:46 PM
All of you probably still hate me, but I still have the original map back-up. Although Servercraft is fucking up again.
This time it's so laggy, I can't even join the server to test it. Read timed out.
hey, i'm new to this group so i have nothing against you if that makes you feel better too  :D (P.S. love your signature it's hillarious)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 07, 2011, 09:39:25 PM
Sorry, we won't be installing MultiVerse quite yet. If a PTM generated world works, then I'll pepper the landscape with the schematics. I'll need to get back to the old world and create the schematics first. :V
Ah, that would've been nice, though.
Alternatively we, on a case-by-case basis, decide whether we want our old schematics now or start from scratch. As the server establishes itself better, we can then install MultiVerse and put the two old worlds as options. If that is the case I opt to start fresh and build EPFort mk3 (since I don't think mk2 was backed up - it was far to the east on the last server) as a first home.

Quote
Not everything, but yeah we did go around torching all of our old stuff. I was hoping that DDR could provide me with a slightly older backup, if he wanted to.
That was a fun little expedition! Here's hoping EP Megatower returns with all the lava covering it, overlooking the new spawn. :3 (the rest is too burned up)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: CadrinHaverit on August 07, 2011, 10:13:14 PM
Sigh... sounds like you guys want a new world badly. I don't like changes myself, but as long as my pointless lighthouse can be jammed in there somewhere near a local settlement along with the vast underground complex, you'll hear no complaints from me... probably.
I wonder if you can make the server use a specific seed for terrain generation?
Because if yes, then there is one particularly interesting seed that you guys might like:
-1784338777788894343 (It's negative, the minus sign needs to be there)

It's even got a dedicated thread on Minecraft forums for some reason. (http://www.minecraftforum.net/viewtopic.php?f=1031&t=239762) It's got some screenshots if you can't be bothered to create a new world in your Minecraft and type it this long-ass number.

My only problem with that seed is, the game seems to be a little laggier than usual if you use it.

I also did not bother to explore far away from the original spawn point, so I'm not sure if the rest of the world is generated like that, with plenty of floating islands and nice overhangs.
It's very pretty, that seed. The overhangs make plenty of exposed dark areas in which monsters can spawn though, so be careful. It probably hurts the effectiveness of mob grinders a great deal, but meh.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 07, 2011, 10:30:12 PM
Quite a seed there! But it still uses vanilla terrain generation. I'd like to see more non-vanilla features via PTM, personally.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 07, 2011, 10:49:13 PM
Fuck yes new server incoming.
Hey, I dunno if this will work properly, but if my house/hill, adjacent lake and immediate underground area(as in just the farms and chests, don't care for the tunnels) could be placed in the new map I'd love that too :3
It's the first time I managed to build a house so cute without making it fuckbig.

I had a lot more to say but I forgot I was writing this poost so I forgot the rest rofl

How about instead of Skype, we just use MotK's own Teamspeak server (http://www.shrinemaiden.org/forum/index.php/topic,555.msg611152.html#msg611152)?
Whoa didn't even know we had that
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DDRMANIAC007 on August 07, 2011, 10:49:30 PM
It's in a .mcb format. Anyone know what that is?

Edit: http://forums.bukkit.org/threads/wgen-phoenixterrainmod-v0-6-world-generator-1000.28520/ (http://forums.bukkit.org/threads/wgen-phoenixterrainmod-v0-6-world-generator-1000.28520/) Doesn't look like you have to mod the server .jar anymore.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 08, 2011, 12:21:44 AM
Because if yes, then there is one particularly interesting seed that you guys might like:
-1784338777788894343 (It's negative, the minus sign needs to be there)

It's even got a dedicated thread on Minecraft forums for some reason. (http://www.minecraftforum.net/viewtopic.php?f=1031&t=239762) It's got some screenshots if you can't be bothered to create a new world in your Minecraft and type it this long-ass number.

My only problem with that seed is, the game seems to be a little laggier than usual if you use it.

I also did not bother to explore far away from the original spawn point, so I'm not sure if the rest of the world is generated like that, with plenty of floating islands and nice overhangs.
It's very pretty, that seed. The overhangs make plenty of exposed dark areas in which monsters can spawn though, so be careful. It probably hurts the effectiveness of mob grinders a great deal, but meh.
:o

I tried out this seed. (lol gravel fell from the spawn point as it started) It is a bit laggier, yes. (heck, it broke my detail, can't use fast now, only fancy, otherwise, MC blanks out and crashes, with any world now) I've explored this a little, and found a nice gravel bank where it looks like there should have been water or something. This is pretty cool, just as long as MC holds up that is.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 08, 2011, 12:35:36 AM
LOOK AT THIS BULLSHIT

(http://img193.imageshack.us/img193/9417/phoenixtr.png)

THIS IS GOING TO BE SO MUCH FUN

Server will probably be opened tomorrow, still waiting on an SQL database for logblock, also need to give Strafe some time to insert whatever.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 08, 2011, 12:51:21 AM
LOOK AT THIS BULLSHIT

(http://img193.imageshack.us/img193/9417/phoenixtr.png)

THIS IS GOING TO BE SO MUCH FUN
HELL YES IT'LL BE A LOT OF FUN! (and made even better by the dithering :V)

Eagerly anticipating server's opening, watching warmly as we all do ~

Also if possible regenerate the map with a slightly new seed so we don't all try to rush for that picture.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 08, 2011, 01:04:05 AM
LOOK AT THIS BULLSHIT

(http://img193.imageshack.us/img193/9417/phoenixtr.png)

THIS IS GOING TO BE SO MUCH FUN

Server will probably be opened tomorrow, still waiting on an SQL database for logblock, also need to give Strafe some time to insert whatever.
holy shit we are screwed
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 08, 2011, 01:06:44 AM
LOOK AT THIS BULLSHIT

(http://img193.imageshack.us/img193/9417/phoenixtr.png)

THIS IS GOING TO BE SO MUCH FUN
Best. Map. Ever.

Server will probably be opened tomorrow, still waiting on an SQL database for logblock, also need to give Strafe some time to insert whatever.
Wait, it's opening tomorrow? I thought that we were going to wait till 1.8! :o
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 08, 2011, 01:07:33 AM
holy shit we are screwed
Yeah, good luck even trying to remake Koishiville and/or Rukinville here!

Best. Map. Ever.
AGREED.
for now...we'll have to expand there and see other parts of terrain

Quote
Wait, it's opening tomorrow? I thought that we were going to wait till 1.8! :o
What if 1.8 releases tomorrow? :smokedcheese:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 08, 2011, 01:16:00 AM
Yeah, good luck even trying to remake Koishiville and/or Rukinville here!
I was thinking more on the massive ammount of creeperzombieskeletons that will spawn in there.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 08, 2011, 01:16:28 AM
What if 1.8 releases tomorrow? :smokedcheese:
Then we'll have to wait for PTM to update. :colonveeplusalpha:
Problem?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 08, 2011, 01:20:01 AM
I was thinking more on the massive ammount of creeperzombieskeletons that will spawn in there.
It'll still be 10x easier than Sphere world (when DDR had MultiVerse, we had this installed, and seeing 10+ creepers and quite a few other mobs sitting outside your home on these spheres was a normal occurrence).

Then we'll have to wait for PTM to update. :colonveeplusalpha:
Problem?
That was a rhetorical question, so it was odd to see an answer....
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 08, 2011, 01:26:51 AM
I didn't get to see Sphere World because when I arrived shit was already going down and you had locked away the kids there


But the seed forum page Cadrin linked has a screenshot with a fuckton of mobs in one of them shadowed areas
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 08, 2011, 01:37:05 AM
I didn't get to see Sphere World because when I arrived shit was already going down and you had locked away the kids there
Well, even then I'm sure you heard their cries in MC chat (eg. "THIS IS TOO HARD, THEEP GET US FUCKING OBSIDIAN", "GET US OUT ALREADY THERE'S 20 CREEPERS OUTSIDE"). It's a testament to how crazy living there is. On the flip side it makes for great mob grinding areas.

Quote
But the seed forum page Cadrin linked has a screenshot with a fuckton of mobs in one of them shadowed areas
Yeah, that seed has a lot of them, and this is without PTM, so you have a rough idea of what to expect in the dark parts. Just stay the hell away from them until you're ready.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 08, 2011, 01:38:12 AM
Just stay the hell away from them until you're ready.
No shit.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 08, 2011, 01:47:14 AM
See at first I was against the idea of a map like this because I figured it would be too hard to build shit on it, but then I realized that rather than building on it we'll be building into it. Sweet-ass bridges and tunnels and aqueducts and ladder towers everywhere linking stuff together.

Those huge floating islands produce enormous fields of pitch-black darkness that hordes of monsters pour out of. And take a wrong step, and you'll be plunging from the cloud layer to sea level. We'll be dying SO MUCH. It'll be GREAT.

If 1.8 releases, well...we'll decide what to do when we see what it does to PTM worlds, I guess ???
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 08, 2011, 01:54:57 AM
See at first I was against the idea of a map like this because I figured it would be too hard to build shit on it, but then I realized that rather than building on it we'll be building into it. Sweet-ass bridges and tunnels and aqueducts and ladder towers everywhere linking stuff together.
Now that's the way to think around this! Cue the return of the overpass system mixing with the underground.

Quote
Those huge floating islands produce enormous fields of pitch-black darkness that hordes of monsters pour out of. And take a wrong step, and you'll be plunging from the cloud layer to sea level. We'll be dying SO MUCH. It'll be GREAT.
Yep, this'll be a hell of a lot of fun indeed. And before we know it this (http://www.youtube.com/watch?v=ftFVlBaC7hU&feature=related) will be our server anthem. Or this (http://www.youtube.com/watch?v=esx6kqauC9A&t=4s).
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 08, 2011, 02:47:50 AM
overpass system
No.

Proper bridges, ladders and towers this time please. A cobble overpass grid is just plain ugly
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: PX on August 08, 2011, 02:55:58 AM
Hey, this makes monster grinding easier! No need to build a specific zone for spawning, just have a water canal draw them out of the darkness :V
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 08, 2011, 03:09:13 AM
Proper bridges, ladders and towers this time please. A cobble overpass grid is just plain ugly
Of course, of course! ;) I wasn't trying to make the overpass grid system, since it wouldn't fit the terrain very well anyway. Proper bridges, ladders, towers, and tunnels it is.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Ace the Fighter on August 08, 2011, 06:14:18 AM
sooo Tomorow?!   :getdown:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on August 08, 2011, 06:24:58 AM
I cant be bothered to read 2 pages of posts, update me someone?
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 08, 2011, 06:38:04 AM
New server's up, though not open because Strafe and Stuffs are setting stuff up.

It's using PTM mod combined with that massive negative number seed Cadrin posted a bit back.

It's probably opening up tomorrow.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on August 08, 2011, 06:41:33 AM
Oh.
I also see that everyone's suddenly gone masochistic. Cool.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Nicole Artist on August 08, 2011, 06:41:45 AM
I love the thought of it being open tomorrow. Sence, well, tomorrow im getting a new tooth (the current is fake that I broke yeeeears ago. Poll. Ran. didnt see it) which Im sure will be super fun.
So, at least I might have something to look forward to tomorrow.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: DX7.EP on August 08, 2011, 06:52:02 AM
New server's up, though not open because Strafe and Stuffs are setting stuff up.

It's using PTM mod combined with that massive negative number seed Cadrin posted a bit back.

It's probably opening up tomorrow.
Plus, DDR's back in as a regular player and stated that he still has backups from the old server, which may have been sent to Strafe. In that case we may also be able to shoehorn parts of Rukinville, EPFort, Stuffman's towers, and many sprites, among other things, as well. However, the old worlds won't be directly accessible since we won't put in Multiverse just yet to load up the old places.

It seems as if most of our old work from both servers can be salvaged but not in 100% carbon-copy fashion.

Oh.
I also see that everyone's suddenly gone masochistic. Cool.
...well said!
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: EternitySky on August 08, 2011, 07:37:11 AM
*hopes there a backup of RukinRave in that*...

It'd make making Club Rose a lot easier :D ..... *expands + rewrites rave to rose on water curtain*
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 08, 2011, 07:51:29 AM
Taking a look around the new world, all I can say at the moment is HOLY SHIT! I had my doubts and reservations about the whole PTM issue, but now that I have seen it in person.... This is going to ROCK.

Ok. So at the moment, I don't have access to the server files. I cannot upload any schematics from the old world.
Even if I had them... I still need to get that done :V

So, here's what I'm going to do: I'm going to redesign the spawn area in the new world, and then give the "green light" to Stuffman. He can open the server up to everyone whenever he finishes up his side of things. Since this world generated in a fashion that I wasn't expecting at all, I'd like to have you guys take a look around before deciding if you want me to import anything from the previous world. You guys might decide to start fresh after all. :3

Oh, busy busy busy~
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on August 08, 2011, 07:53:43 AM
skytown, go.

and moonside.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: HakureiSM on August 08, 2011, 07:53:51 AM
I got a feeling that my old tower would look rad in the new world
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Agent of the BSoD on August 08, 2011, 08:04:52 AM
I don't mind starting over. Sure having my old house back would be neat, but since it will probably be in a "historical landmark" area
maybe
, a new house would help welcome the new start with the new type of map IMO.
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 08, 2011, 08:21:37 AM
I'm thinking the best way to handle it would be to generate another world with the regular generator so it's nice and flat, call it "timewarp world" and paste stuff from the last two servers onto it :V

The new map will require an entirely new kind of architecture, there isn't much flat space at all (that isn't hugging the skybox).
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dorakyura on August 08, 2011, 10:50:34 AM
I'm lurking this thread for some time now and I would like to join you when your new server is up   :getdown: (if you allow newbies ^^)
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dr.Strafe on August 08, 2011, 12:03:23 PM
OK. New spawn area has been built. We just need to finish setting up LogBlock and we're ON!
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Bio on August 08, 2011, 12:07:19 PM
And it continues to be 11:00pm at night. D:
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Stuffman on August 08, 2011, 12:46:16 PM
First post edited.

74.63.253.144

Go for it! If you were on the whitelist before, you're still on it.

NOTE: Server performance is noticably sticky right now, since we turned on logblock. The server isn't quite as powerful as the Brohoster one. If it winds up being an issue we may have to look into other options.

Quote
I'm lurking this thread for some time now and I would like to join you when your new server is up
Just need your minecraft username!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 08, 2011, 02:13:53 PM
Yes. Yes. This is going to work out perfectly. Construction for Strafe Underwater Laboratories has begun!

Ehh. On second thought, I'll probably donate the site to either Rapture or Atlantis. I've got too many other Minecraft projects on my plate. :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Jes_Isaive on August 08, 2011, 02:39:43 PM
All I saw was alot of pretty terrain before the game crashed. Twice. Go computer problems!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 08, 2011, 02:56:35 PM
This is sweet! I'll join you guys later tonight for some crazy fun on this server.

I'm thinking the best way to handle it would be to generate another world with the regular generator so it's nice and flat, call it "timewarp world" and paste stuff from the last two servers onto it :V
I still prefer having the stuff from the last two servers in their own distinct worlds, but it's  bit early for that.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: CadrinHaverit on August 08, 2011, 03:08:10 PM
Eh, I thought 1.8 increases the max height from 128 to 512, so it'd be worth the wait, but nevermind that.

Ok, let's build some shizzle.

EDIT: the new spawn area is awesome (look at the floor, well-designed!) if a little high, as I spawned right in a cloud passing by. And it's not the highest place around, the surrounding mountain chains are higher and probably touch the height limit. This is going to be scary.

I'm not actually going to build until you guys choose to establish a settlement somewhere.

Which I am not going to lie to you will probably be hard in this beautiful but hostile world.

I am dubbing it Pandora for now. It's not exactly floating islands, more like floating continents, but still breathtaking.
Damn, it makes me sad even thinking of altering this terrain. Perhaps this time I'm going to have to settle for some symbolic shrines for this land instead of lollighthouses.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: EternitySky on August 08, 2011, 04:14:24 PM
Holy. S___........

i find the place seriously awesome.... ( with my sakura trees from the painterly pack i custom chose 8D )...

its like skylands except theres land under us and... i keep falling >_> ...

havent found the perfect place for a home for me yet but XD
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: pineyappled on August 08, 2011, 05:34:52 PM
Ugh. My laptop's Internet has a habit of going on/off every few minutes...

E- welp it went down again just after I finally logged into minecraft
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Ace the Fighter on August 08, 2011, 05:52:07 PM
did you add me to the whitelist? if not then do you want me to PM you my username?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 08, 2011, 05:57:25 PM
did you add me to the whitelist? if not then do you want me to PM you my username?
Yeah, PM Stuffman and/or Strafe with your MC username and they'll add you in. Things are getting really fun down here!

And EPFort mk3 plans - connect bottom to top. No 250 radius block buffer zone. Just the fort.

EDIT: Apparently /home has a 5 second warm-up time now. This'll make things harder! :/
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Agent of the BSoD on August 08, 2011, 07:15:09 PM
Since I don't use a texture pack, here's what the painting looks like chen~
[attach=1]

EDIT: Your second one~
[attach=2]
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: HakureiSM on August 08, 2011, 09:06:00 PM
Yo, calling dibs on the first round snowy island closest to spawn right now. I couldn't get a sign up there yet because I couldn't uh, get there yet :V
But I made a little hole in the stone bunker safehouse near it, and a temporary dirt bridge to the island right under it
Title: Re: [Minecraft] MotK Minecraft Server (CURRENTLY CLOSED)
Post by: Dorakyura on August 08, 2011, 09:55:14 PM
Just need your minecraft username!

I don't have the game yet because my paypal account is yerking around, but my username is dorakyura88
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: HakureiSM on August 08, 2011, 11:32:05 PM
Underwater lavafall. (http://i56.tinypic.com/2uqhi54.jpg)
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: EternitySky on August 08, 2011, 11:52:02 PM
blah >_< the lag i have makes playing impossible. my chat shows up like 5 minutes after i typed and i can hardly move around >_<..
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 08, 2011, 11:53:01 PM
Try it when there's less people on, server is very busy right now.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Bio on August 09, 2011, 02:31:55 AM
Underwater lavafall. (http://i56.tinypic.com/2uqhi54.jpg)
Woah there.
I have yet to go on. D:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 09, 2011, 03:35:55 AM
The TS room is up! I'll be using that mostly for commentary on the current situation and music spams. :3

WARNING: When speaking, my accent, dialect, language and what will be broadcast can, has, and will change with little or no warning. Why that is the case, well, it's for fun and profit and whatnot.

As for music spams, I'll select randomly between YT, MIDIs processed through hardware synths, and whatever's sitting on my drive. Occasionally I'll ask for requests - send them on TS' text chat with YT links. :3
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Night4ce on August 09, 2011, 07:38:41 AM
I'll be jumping on some other time.. Work kinda owns me ATM... Keep an eye out for me!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 09, 2011, 12:31:06 PM
Alright. After wasting spending my day on the new server, I can honestly say this will work out fine. We still have some issues with lag here and there, but hey, this is the Internet. Having the Teamspeak server up made things even more fun!

Also, very good news. I just got through importing a schematic from the old world, and it was a success! It will take a fair bit of setup and measurement first, but it seems that this will work out beautifully. Let me know if you would like me to port anything over from our previous server. We'll work out any details at that time. :3
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 09, 2011, 03:39:56 PM
That was a lot of fun, indeed. :3 (even though BSoD and I seemed to just stand there and listen/broadcast music, going by how both of us had 0 chunk updates frequently)

Now I wonder if TS supports multiple mic inputs in case I choose to micspam and voice chat at at the same time, but then again it would be hard to hear the latter.

Also, very good news. I just got through importing a schematic from the old world, and it was a success! It will take a fair bit of setup and measurement first, but it seems that this will work out beautifully. Let me know if you would like me to port anything over from our previous server. We'll work out any details at that time. :3
:getdown:
Nothing from me that I'd like see transferred over onto this new world, but I'm pretty sure others have things they may want to see.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: HakureiSM on August 09, 2011, 05:35:07 PM
I was thinking the Hakurei Tower would look rad if almost-embedded into a cut of a cliff, from sea-level upwards. :3

e: Wait we haven't gotten schematics from DDR's server, have we? :/
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dorakyura on August 09, 2011, 07:03:00 PM
can someone whitelist me?

dorakyura88  :]
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 09, 2011, 09:23:35 PM
I was thinking the Hakurei Tower would look rad if almost-embedded into a cut of a cliff, from sea-level upwards. :3

e: Wait we haven't gotten schematics from DDR's server, have we? :/
I can see about porting over some of your cave home. It will be interesting to try.. Unfortunately, I can't get you the Hakurei Tower. I don't have access to DDR's world files. It'd be nice, but I don't think it's going to happen.  :(

can someone whitelist me?

dorakyura88  :]
It is done. We normally don't whitelist people that are newbies to MotK, but I'll give ya a shot. Enjoy your time here~
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr Rawr on August 10, 2011, 02:28:49 AM
Dont worry dorakyura  isnt a jerk. Except in dots :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dorakyura on August 10, 2011, 07:36:36 AM
Dont worry dorakyura  isnt a jerk. Except in dots :V

and poker  :V

The map is strange, died a few times by falling from the sky and lost 50 torches :-(
I have already something in mind, what I'm going to build  :D I hope it won't become to huge  :wat:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 10, 2011, 08:34:04 AM
BUNBUNMARU / AYAYAYAYA_EP'S SERVER REPORT, DAYS 1-2:

 - Micspam is terribly effective. Occasionally it turned to a karaoke session (blame PX for that one, partially) as well. We may need one more broadcaster in case. Also volume seems to be variable, and content loaded up is highly variable, sometimes not even songs at all ("Syameimaru! Syameimaru! Perverted DVD!")
Speaking of which, are there any issues with it so far, such as audio quality, volume, and panning? (constructive criticism please)
 - Voice chat is even more effective for going around. It also seems to get a lot more real-life drama at times, however. Suggestion is to use hotkeys to activate talk, unless you're micspamming.
 - Impressive speed of construction and mining all over. However, there are quite a few cancelled projects on the top parts, owing to skybox.
 - Very distinct differences between bottom and top areas, and with few routes of easy access, it'll be like that for a while.
 - Warp compass would be extremely useful here but is tied to WE, so instead I suggest enabling flying later on, which relies on client-side mods and not mod/admin/OP powers.
 - We may need free pumpkins too. Even if it's mostly for underwater exploration, but there are a lot of things down there worth looking at.
 - Nether seems to be ready for mining thanks to Sunny's work.
 - Occasional lag. Low player limit too but I don't see a need to expand it yet.
 - We need an arena up soon to tide PVP needs, or the spawn'll be used as one (and it already has).
 - Strafe has pulled a Level 1 DDR with 'unarmed players vs. mobs' rushes. This is getting funny.

OVERALL: GJ, keep it up ~ :D
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: HakureiSM on August 10, 2011, 12:33:17 PM
Suggestion is to use hotkeys to activate talk
This, please. The TS auto-detector is too sensitive(it has to be, though), so everyone can hear people's breaths on the mic, or your mother telling you to do the dishes on your local language no one else understands.

- We may need free pumpkins too. Even if it's mostly for underwater exploration, but there are a lot of things down there worth looking at.
No, just use a bucket. You can see better that way anyway.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: CadrinHaverit on August 10, 2011, 05:14:50 PM
You mean you can put bucket on your head and it works too? How is this even possi... I mean, I've got to try this right away.

@importing the structures from the old world: I guess asking just for placing my warehouse somewhere near my new base of operations would be cheating, eh... with its slime balls, plenty of building materials and stuff.

Can you estimate the width, height and length of the area taken up by the lighthouse and the adjoining tree farm, smelting facility and the warehouse? I wonder if I could make a cavern large enough to place all of it underground... Y'know, like how old parts of Aperture Science somehow moved hundreds of meters under the ground.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 10, 2011, 05:15:50 PM
BUNBUNMARU / AYAYAYAYA_EP'S SERVER REPORT, DAYS 1-2:

 - Micspam is terribly effective. Occasionally it turned to a karaoke session (blame PX for that one, partially) as well. We may need one more broadcaster in case. Also volume seems to be variable, and content loaded up is highly variable, sometimes not even songs at all ("Syameimaru! Syameimaru! Perverted DVD!")
Speaking of which, are there any issues with it so far, such as audio quality, volume, and panning? (constructive criticism please)
 - Voice chat is even more effective for going around. It also seems to get a lot more real-life drama at times, however. Suggestion is to use hotkeys to activate talk, unless you're micspamming.
 - Impressive speed of construction and mining all over. However, there are quite a few cancelled projects on the top parts, owing to skybox.
 - Very distinct differences between bottom and top areas, and with few routes of easy access, it'll be like that for a while.
 - Warp compass would be extremely useful here but is tied to WE, so instead I suggest enabling flying later on, which relies on client-side mods and not mod/admin/OP powers.
 - We may need free pumpkins too. Even if it's mostly for underwater exploration, but there are a lot of things down there worth looking at.
- Nether seems to be ready for mining thanks to Sunny's work.
 - Occasional lag. Low player limit too but I don't see a need to expand it yet.
 - We need an arena up soon to tide PVP needs, or the spawn'll be used as one (and it already has).
 - Strafe has pulled a Level 1 DDR with 'unarmed players vs. mobs' rushes. This is getting funny.

OVERALL: GJ, keep it up ~ :D
And be thankful for that work. Those ghasts were annoying as hell.
And I still need to bridge out to the BOTTOM bottom floor, sence were not actualy at the bottom level yet.  >:D
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: HakureiSM on August 10, 2011, 05:53:20 PM
You mean you can put bucket on your head and it works too? How is this even possi... I mean, I've got to try this right away.
No, you hold the empty bucket in your hand while swimming, When you start running low on air just grab the water block right ahead of you, it'll create a temporary air pocket just enough to refill your air. Then you empty the bucket to the side and go on. You can swim forever with that.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: pineyappled on August 10, 2011, 08:05:46 PM
The spawn area was creeper'd, and I can't fix it. Maybe the are should be protected from explosions...? Sorry about the trouble.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 10, 2011, 09:23:00 PM
The spawn area was creeper'd, and I can't fix it. Maybe the are should be protected from explosions...? Sorry about the trouble.
No trouble. Doc is on the case

BUNBUNMARU / AYAYAYAYA_EP'S SERVER REPORT, DAYS 1-2:

 - Micspam is terribly effective. Occasionally it turned to a karaoke session (blame PX for that one, partially) as well. We may need one more broadcaster in case. Also volume seems to be variable, and content loaded up is highly variable, sometimes not even songs at all ("Syameimaru! Syameimaru! Perverted DVD!")
Speaking of which, are there any issues with it so far, such as audio quality, volume, and panning? (constructive criticism please)
 - Voice chat is even more effective for going around. It also seems to get a lot more real-life drama at times, however. Suggestion is to use hotkeys to activate talk, unless you're micspamming.
I think the mic spamming adventures are quite funny. It gets a bit chaotic at times, but fun nonetheless. My only issues with it are simple..
-Occasional volume control on EP's part. I guess it's hard for him to know, since he can't hear what he's spamming. :V Easily fixed though, if you just bring it to his attention.
-KARAOKE. I'm not against people singing along with the music, but the latency from Teamspeak de-syncs everyone's channels and it becomes a jumbled mess.
-Let's not be so hostile whenever something is played that you don't like. Simply mute whichever spammer is annoying to you. No need to constantly complain.  ;)
-I also agree on the push-to-talk button. It's just easier that way.
Quote
- Very distinct differences between bottom and top areas, and with few routes of easy access, it'll be like that for a while.
 - Warp compass would be extremely useful here but is tied to WE, so instead I suggest enabling flying later on, which relies on client-side mods and not mod/admin/OP powers.
I'll be trying to focus on creating more secure pathways down to the surface and across islands after I'm done with a couple current projects. I wish that we could provide the compass for everyone, but giving everyone full access to WE is :V :V  :ohdear:. Even if we could, it "would make things too easy"
Quote
- We may need free pumpkins too. Even if it's mostly for underwater exploration, but there are a lot of things down there worth looking at.
I'll keep this one in mind. Not only because of underwater breathing, but also because of underwater lighting. We're still holding out on the freebie chests for a bit... sorry for the disappointment.
Quote
- We need an arena up soon to tide PVP needs, or the spawn'll be used as one (and it already has).
 - Strafe has pulled a Level 1 DDR with 'unarmed players vs. mobs' rushes. This is getting funny.
Yes, yes, and more yes. Yesterday's Battle Royale was really fun. We need to build a proper battle arena so I can start spamming creepers at you guys. I've already started thinking of some "games" that we can play out there for some good, old-fashioned PVP chaos.  :3
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Yumeko on August 10, 2011, 09:24:09 PM
Omg I'm at my friends place and the server looks fun, mind if I join? I'm Balrith.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 10, 2011, 09:41:03 PM
I think the mic spamming adventures are quite funny. It gets a bit chaotic at times, but fun nonetheless. My only issues with it are simple..
...ehe, it was a success after all! :getdown:

Quote
-Occasional volume control on EP's part. I guess it's hard for him to know, since he can't hear what he's spamming. :V Easily fixed though, if you just bring it to his attention.
Yes. Let me know on TS voice chat or MC text chat about volume issues. I will reduce volume as well if I end up hearing my own spam clearly through any of your voicechats.

Quote
-KARAOKE. I'm not against people singing along with the music, but the latency from Teamspeak de-syncs everyone's channels and it becomes a jumbled mess.
(PX's suggestion) Sing AHEAD of what's being played.
Well, I can't hear the current spam location, so it doesn't affect me as much, but still, for everyone else, do that.

Quote
-Let's not be so hostile whenever something is played that you don't like. Simply mute whichever spammer is annoying to you. No need to constantly complain.  ;)
Well, feel free to say 'song X is getting annoying' and whatever, and I'll move it on to the next song as soon as possible. But if only a few of you say that, you're better off by muting and saying that you did so on MC text chat. Then I can send a text cue for the next song so you can un-mute.
Or, be like Sunny and mute everything I'm sending out. But where's the fun in that? :3

Quote
I'll be trying to focus on creating more secure pathways down to the surface and across islands after I'm done with a couple current projects. I wish that we could provide the compass for everyone, but giving everyone full access to WE is :V :V  :ohdear:. Even if we could, it "would make things too easy"
Trying to do the same already. And yes, even flying would make things too easy IMO.

Quote
Yes, yes, and more yes. Yesterday's Battle Royale was really fun. We need to build a proper battle arena so I can start spamming creepers at you guys. I've already started thinking of some "games" that we can play out there for some good, old-fashioned PVP chaos.  :3
Remind me to make pl_badwater and cs_office before I forget.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Molten on August 10, 2011, 10:04:22 PM
I managed to build a quite big house from scratch ( i think most people have seen it and no, it's not a church ) so i can only say one thing, Day well spent! Now that im done with that i can possible help others with their projects.

Remind me to make pl_badwater and cs_office before I forget.
If you were to make a smaller arena along those, may i reccomend Blade's Edge Arena (http://www.blogcdn.com/wow.joystiq.com/media/2008/05/blade_s-edge-arena-.jpg) from WoW? It's nice, simple and perfect for settleing a grudge between two/a group of people.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 10, 2011, 10:54:05 PM
Omg I'm at my friends place and the server looks fun, mind if I join? I'm Balrith.
Seeing that you joined the MotK forum today, we're probably not going to grant this request. Sorry! Become a bit more active on here, and then I'll gladly add you to the whitelist later.

Remind me to make pl_badwater and cs_office before I forget.
Hey, don't forget to make pl_badwater and cs_office. :V

I managed to build a quite big house from scratch ( i think most people have seen it and no, it's not a church ) so i can only say one thing, Day well spent! Now that im done with that i can possible help others with their projects.
I think you're house came out quite nicely. I applaud your hard work on constructing it so quickly!

That said, we have been building quite a bit for the last couple days. I think it's time for everyone to start posting pictures for all to see, yes?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 10, 2011, 10:55:06 PM
If you were to make a smaller arena along those, may i reccomend Blade's Edge Arena (http://www.blogcdn.com/wow.joystiq.com/media/2008/05/blade_s-edge-arena-.jpg) from WoW? It's nice, simple and perfect for settleing a grudge between two/a group of people.
This arena! I know it from VSH in TF2. Consider it in once I finish EPFort mk3.

Hey, don't forget to make pl_badwater and cs_office. :V
Ok...except, forget pl_badwater. I'm doing part of plr_pipeline (where the two carts are parallel and going up the incline) since that allows for easier refereeing work (which I guess I'll have to do owing to TF2 experience). Also, if arenas grow popular we may need to start building warp tiles to certain areas of the map to reduce commuting time.

Day 3 of new server is still successful. We now have an EPArena Basic to the north of spawn. 21 x 21 x 8 obsidian square floor with lava moat and bedrock to keep the lava in, and open-wall (but with a ceiling). Also has an audience booth for those orin.gif figures.
Need to settle a land dispute? Want to try and gamble? Someone poke fun at your house? Or are you just showing off? Settle your differences there (and in other future arenas that will be built)!

It is certified safe against any mobs and fire, but be careful about setting off TNT there! Also no extra water or lava allowed in. Most importantly, and this is with ALL arena fights, we are not responsible for ANY lost items in the arena.

Also, if you modify it for any special games please clean it up after you're done and leave a sign for any Ops to replace the lava.

And micspam karaoke just keeps on growing....For certain songs (requested or chosen) I opt to put karaoke warnings from here on out so that those who don't want to hear desynced vocals can take off headphones or mute everyone else.
On a related topic, if your requests come predominantly from a few sources only too frequently (eg. a certain anime OVA, sound novel XYZ, even too many of a certain artist, style, or synth) I will ignore your requests for a bit of time to allow for more variety. Granted, I should watch my own choices for this as well ~ .

We're also seeing CHEEEEEEEN-ism grow, defaced pumpkins, and an increasing demand for more arenas (such as mazes, trap-heavy ones, and whatever I'm suggesting).
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Molten on August 11, 2011, 02:39:55 PM
We're also seeing CHEEEEEEEN-ism grow, defaced pumpkins, and an increasing demand for more arenas (such as mazes, trap-heavy ones, and whatever I'm suggesting).
I am so in on making an arena like that, because an arena with traps would be so much fun to play on.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 11, 2011, 03:57:44 PM
I am so in on making an arena like that, because an arena with traps would be so much fun to play on.
I think PX is wanting to build a clever arena full of these but just wants others to give the resources. As for me, I'm terrible with redstone so this won't be in roster.

EDIT: I think I found something to beat your love for Demoman Friday (http://www.youtube.com/watch?v=YXC5AVvG61c), all of you. >:D
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Chen on August 11, 2011, 09:39:53 PM
Hey guys , we should add this mod (http://forums.bukkit.org/threads/fun-muddersmilk-v1-4-add-alcohol-to-your-milk-1000.17015/).

To satisfy our craving for beer. Well , it's not beer , but it makes you DRUNK.

We should also add chairs (http://forums.bukkit.org/threads/misc-chaircraft-v1-2-4-seats-in-minecraft-953.17312/page-19) , as that would be neat.

These mods don't really change much. They're for F U N.  :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Jes_Isaive on August 11, 2011, 10:11:22 PM
Hey guys , we should add this mod (http://forums.bukkit.org/threads/fun-muddersmilk-v1-4-add-alcohol-to-your-milk-1000.17015/).

To satisfy our craving for beer. Well , it's not beer , but it makes you DRUNK.

We should also add chairs (http://forums.bukkit.org/threads/misc-chaircraft-v1-2-4-seats-in-minecraft-953.17312/page-19) , as that would be neat.

These mods don't really change much. They're for F U N.  :V
I agree with the chairs, since I end up making them just so my house actually looks furnished, but if we add beer no one's going to shut up about my skin and cucumber flavored beer. (http://www.youtube.com/watch?v=hXkqJxYdbdg) Then again you all end up mentioning it half the time anyways so :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 11, 2011, 10:18:44 PM
I agree with the chairs, since I end up making them just so my house actually looks furnished, but if we add beer no one's going to shut up about my skin and cucumber flavored beer. (http://www.youtube.com/watch?v=hXkqJxYdbdg) Then again you all end up mentioning it half the time anyways so :V
No, we'll just micspam it when you're on.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: EternitySky on August 12, 2011, 06:27:30 AM
all right guys, i'm leaving now, will be on a plane in like 12 hours ... HAVE FUN :DDDDD cant wait to see how developed this server becomes ~
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 12, 2011, 07:16:37 AM
all right guys, i'm leaving now, will be on a plane in like 12 hours ... HAVE FUN :DDDDD cant wait to see how developed this server becomes ~
Likely - EPFort is done, 12 arenas are made, a new village order is established up in the islands while the lowlands are mostly still in land grab....
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Bio on August 12, 2011, 07:53:40 AM
Likely - EPFort is done, 12 arenas are made, a new village order is established up in the islands while the lowlands are mostly still in land grab....
AND I STILL HAVEN'T JOINED YET :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 12, 2011, 09:25:31 AM
AND I STILL HAVEN'T JOINED YET :V
Get on here and TS already :V

Made another automated mob rush arena, minus the needed spawners and bedrock change process - northeast of spawn. EPFort has some progress, and more old world structures are getting imported in.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 12, 2011, 10:30:38 AM
This is an important announcement from your friendly, neighborhood Dr.Strafe:

We had a slight fire outbreak on the server earlier this morning. It seems that some trees had overgrown into an established fire pit that was made out of Netherrack. The fire was contained and the damage has been repaired. I have also sealed off the small tree farm that was responsible for the incident.

Anyway, I ask that people please take more care on where they place things. If you must burn Netherrack, then take some precautions against anything nearby that is flammable. When you plant trees, please make sure to not place them close to burning Netherrack, or anything similar. Most of the homes and bases established on the server are largely made of wood and other combustibles.

I want to avoid a similar situation causing even more destruction while Stuffman and I are out. We might have to disable fire spread if we have another scare like this.

Now for some better news:
If you're at the Spawn Point and go down the Northwest staircase, you'll see a quaint little building made out of glass and glowstone. This is the home of the Community Wool Center! What is this, you ask? Well, since this new world is significantly more dangerous than our last server, I have built a safe place where one can gather wool.

Inside the building, you will find a large stone structure: the Sheep Dispenser. :3 Use this to summon as many white sheep as you would like to manage. I suggest that you stick with 3-4 so that the room won't get too crowded by idiotic sheep. Now, there are two methods of obtaining wool that I'd like to discuss.

1. Using the wool regrowth mod. Just like the previous server, you can feed bread to the sheep to allow their wool to grow back. Like I mentioned earlier in this thread, you can dye sheep into one of the other natural colors (black, brown, light gray, or dark gray) and the wool regrowth mod will retain those colors. Any other color of wool will need you to dye the sheep again. Since the "other natural colors" take a bit of work to obtain, this mod greatly helps consumption of those dyes.

2. Spawn, dye, shave, kill, repeat. Use this method if you don't have any wheat or bread, or don't have to worry about "other natural colors" of wool. Since you have to dye the sheep again for the exotic colors anyway, feel free to take some aggression out on these stupid buggers. I have found that using tamed wolves helps a bunch with this method, since you can focus on dying and shaving the sheep. Just hit them to have the wolves attack. No need to waste your sword!

Whenever you're done, please clear the facility of sheep before you leave. Also, I'll be working on the crafting stations and possibly redesigning the front door in future. I'll start donating wheat to the facility once I get my farm up and running. Note: You must supply your own dye and shears. I will not be providing these.

Have fun and start building more colorful projects, people. Get to shavin'!

These mods don't really change much. They're for F U N.  :V
I doubt we'll implement the beer mod, but the chair mod sounds cool. We'll see what Stuffman thinks about it.

Several edits.... Just tidying up
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Kinzo the Astro Curious on August 12, 2011, 11:52:23 AM
lol, I'm the one who saw the fire.

"Theres something on fire up there"
"Thats just netherrack..."

"...oh shi-"

 :V

My cobble tower/fort thing was imported, and my small lighthouse style house was also imported today. Its kinda near a "reserved" area, but I think I'm far enough away from it. I've also covered the reserved area and around there with torches to stop mob spawn around there.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Ace the Fighter on August 12, 2011, 07:01:53 PM
I have also sealed off the small tree farm that was responsible for the incident.

yeah sorry about the overgrowth from the trees. i didn't think it would ever grow that far.

Whenever you're done, please clear the facility of sheep before you leave. Also, I'll be working on the crafting stations and possibly redesigning the front door in future. I'll start donating wheat to the facility once I get my farm up and running. Note: You must supply your own dye and shears. I will not be providing these
yeah i have my own big wheat farm and i will be gladly donating a bunch of bread to the sheep spawner. (i can put them in the chests if that's okay)
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Bio on August 13, 2011, 03:41:39 AM
Would anyone be so kind enough to donate 20,000 blocks of smooth stone or 40,000 blocks of tree logs? :3
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 13, 2011, 03:43:14 AM
Would anyone be so kind enough to donate 20,000 blocks of smooth stone or 40,000 blocks of tree logs? :3
What for? Do your own work ~
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Bio on August 13, 2011, 03:45:45 AM
What for? Do your own work ~
);
To build build floating fortresses and Teldrassil/Nordrassil what else.

E: Ok, maybe not to exact scale.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 13, 2011, 03:47:15 AM
);
To build build floating fortresses and Teldrassil/Nordrassil what else.
Good luck with those! I cannot assist with any of these.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 13, 2011, 08:17:18 AM
Would anyone be so kind enough to donate 20,000 blocks of smooth stone or 40,000 blocks of tree logs? :3
:teaspit:

Might I suggest carving this base out of an existing mountain? This would help reduce the coal needed to make such a large amount of smooth stone. You're on your own as far as gathering the wood is concerned. :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Bio on August 13, 2011, 09:24:34 AM
Might I suggest carving this base out of an existing mountain? This would help reduce the coal needed to make such a large amount of smooth stone. You're on your own as far as gathering the wood is concerned. :V

Yeah, won't work. I'm trying to make a floating fortress. Therefore it will be around the sky limit (currently).
I might hold these projects off until the max height changes though.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Raymoo on August 13, 2011, 05:12:20 PM
hmm is the server down? Live map is not connecting
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 13, 2011, 05:16:36 PM
hmm is the server down? Live map is not connecting
Yah, I couldn't get in either.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 13, 2011, 05:16:51 PM
It's down here as well. Must be either server maintenance or Permissions / plugin changing time.
EDIT: It seems BSoD has failed the overnight SL install, Sunny :\
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Raymoo on August 13, 2011, 05:30:33 PM
Darn, i mined like 20 diamonds right before it died. I hope I still have it. Also are there mods on the server now?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Ace the Fighter on August 13, 2011, 07:24:03 PM
Darn, i mined like 20 diamonds right before it died. I hope I still have it. Also are there mods on the server now?
i sure hope so! (i doubt they are going to add the beer mod though  :wat: ) though i really hope there are going to be a LOT of fun ones
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 13, 2011, 07:32:25 PM
2+ hours later, and we're still unable to connect. Provision Host seems to be up, so I take this incident as plugin install and testing time. But this is taking a bit of time.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 13, 2011, 08:17:01 PM
2+ hours later, and we're still unable to connect. Provision Host seems to be up, so I take this incident as plugin install and testing time. But this is taking a bit of time.
*impatiently waiting for server to reopen*
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 13, 2011, 08:21:06 PM
*impatiently waiting for server to reopen*
Yeah, we're watching warmly. In the meantime everyone else goes for TH13...time to get some Touhou GTA work done until then.

Hopefully we see some interesting changes once it's back up! ^^
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 13, 2011, 08:50:41 PM
Hey guys. I have no idea what's going on either. I cannot access the server files at all. I also cannot send a support ticket to Provision host, seeing that the account is under Stuffman's name and stuff. I've PM'ed him about this, so hopefully they can solve this soon.

I regret not being able to do anything more....
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 13, 2011, 09:31:13 PM
*sigh*
Well, in the mean time, I can design stuff in single player.
Strafe, for you. I found it.
http://www.youtube.com/watch?v=80giRRGGQYM
well you can see the city after about a minute. So I don't have to make one now, right?  :derp:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 13, 2011, 09:43:01 PM
well you can see the city after about a minute. So I don't have to make one now, right?  :derp:
No, you still have to make Minecraft's Edge 2, thanks to your plans for a city and the parkour rabbit hole. :3
DDR used to have a video with parts of the original, and PX did record the event but I don't know if he uploaded it yet.
Alternatively, look at a few Mirror's Edge videos for an idea of how it should look and function.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dinosaur on August 13, 2011, 09:46:31 PM
*impatiently waiting for server to reopen*

(http://www.shrinemaiden.org/forum/Smileys/default/getdown.gif)
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 13, 2011, 09:52:37 PM
No, you still have to make Minecraft's Edge 2, thanks to your plans for a city and the parkour rabbit hole. :3
DDR used to have a video with parts of the original, and PX did record the event but I don't know if he uploaded it yet.
Alternatively, look at a few Mirror's Edge videos for an idea of how it should look and function.
You do know the rabbit hole's done, right?
And Im not making a city. Sorry, just, no. The biggest thing you can get out of me is the scarlet devil mansion.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 13, 2011, 09:53:40 PM
The biggest thing you can get out of me is the scarlet devil mansion.
I'm pretty sure the inside of that would be larger than Minecraft's Edge.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 13, 2011, 09:57:57 PM
I'm pretty sure the inside of that would be larger than Minecraft's Edge.
ok, whats this minecraft's edge?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 13, 2011, 10:01:02 PM
ok, whats this minecraft's edge?
This was a server event DDR made. Essentially, he made a city (don't know dimensions, but they were appx. 100 x 100 x 64) which was used as a long parkour course for this event, and made in a fashion similar to Mirror's Edge. In the end there was a chest full of goodies for the winners (we had a race there).

Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 13, 2011, 10:01:36 PM
Strafe, for you. I found it.
http://www.youtube.com/watch?v=80giRRGGQYM
well you can see the city after about a minute. So I don't have to make one now, right?  :derp:
Impressive! However, discovery =/= construction. Get crackin'. :V

As if my Minecraft to-do list wasn't long enough already... I'm greatly considering building the Mausoleum Tower from Ten Desires. :3

..but we have to get online again first.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 13, 2011, 10:06:54 PM
This was a server event DDR made. Essentially, he made a city (don't know dimensions, but they were appx. 100 x 100 x 64) which was used as a long parkour course for this event, and made in a fashion similar to Mirror's Edge. In the end there was a chest full of goodies for the winners (we had a race there).
well, 100 blocks can be pritty small for a city, so possibly. Course Ive been considering the scarlet mansion project for quite a while. My main problem being a lack of supplies. Unless no one minds donating more than 1,000 blocks of cobblestone and hundreds of coal so I can smelt it so the mansion looks nice.
Using any other material = impossible unless it's dirt.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 13, 2011, 10:11:01 PM
By the way, Sunny. SSkye was already building the SDM in the previous world. I have yet to run into him/her on the new server to see if he/she would want me to import it.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 13, 2011, 10:13:27 PM
well, 100 blocks can be pritty small for a city, so possibly. Course Ive been considering the scarlet mansion project for quite a while. My main problem being a lack of supplies. Unless no one minds donating more than 1,000 blocks of cobblestone and hundreds of coal so I can smelt it so the mansion looks nice.
Using any other material = impossible unless it's dirt.
Well, OK, I underestimated it, but you can still make a mini-city there and yet make a long-ass parkour area! ^^
Considering that Skye was building the SDM already on the previous server (and that we have no clay chests yet), I suggest doing this project first.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 13, 2011, 10:18:14 PM
Well, OK, I underestimated it, but you can still make a mini-city there and yet make a long-ass parkour area! ^^
Considering that Skye was building the SDM already on the previous server (and that we have no clay chests yet), I suggest doing this project first.
Why is everyone set on me making a city? '_'
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 13, 2011, 10:22:33 PM
Why is everyone set on me making a city? '_'
Because villages + castles implies that we're under feudalism. :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 13, 2011, 10:49:08 PM
Because villages + castles implies that we're under feudalism. :V
:derp:
ok, 2 project ideas. A bridge, (like an actual bridge, not a slab going across. one with sidewalks and upper beams with attacking beams) or a big tree house (a giant tree with a tree house spiraling around with rooms and other features)
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Ace the Fighter on August 13, 2011, 11:24:40 PM
Because villages + castles implies that we're under feudalism. :V
i belive non-modded Minecraft (ike without industrialcraft and such) is supossed to be in a feudal age. hints the Swords, Bow + arrows as only weapons, Zombies, Skeletons and giant spiders as enemies, as well as the whole, find and smelt your own metals for survival... so, i don't see anything wrong with it being considered a feudal era area.  :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dinosaur on August 13, 2011, 11:29:21 PM
THE SERVER WORKS!!!!!!!  :] :] :]
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 13, 2011, 11:30:51 PM
Sorry guys, I was asleep.

I put in a ticket to restart it and it was up again right away.

I also gave Strafe my login to the Provision Host site so he can put in tickets if he needs to.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Ace the Fighter on August 14, 2011, 06:32:43 AM
hey, those of us that are on the server atm have concluded that being killed by your own wolves attacking you is hence forth being called "pulling a jimmy" (unless that has been taken and none of us are aware of it) i shot myself with an arrow and my own wolves came and tore me to shreads.  :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: HakureiSM on August 14, 2011, 07:05:21 AM
Way to go, son


Also guys I can't find a proper place for the blockey arena. :(
The area I picked at first was too small
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Bio on August 14, 2011, 07:21:14 AM
Also guys I can't find a proper place for the blockey arena. :(
The area I picked at first was too small
I'll help. Exploring is my key business.
Anyway, I still have to find locations to build my massives.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 14, 2011, 01:41:43 PM
Also guys I can't find a proper place for the blockey arena. :(
The area I picked at first was too small
I can help you pick a spot. We can always clear out some space if you need to do so.

Also, it seems that the area around the spawn is become a bit congested. Rather, we're having a large amount of arenas being built close by. It seems that each builder reserves a large tract of space to build individual arenas to suit their own whims. I doubt we need to have this many, especially in such a close proximity.  I mean, they're cluttering up the view of the town. (can we even call it a town?)

Seriously, we have like four at the moment. EP built the first Battle Arena and another one dedicated to Mob hunting. Haku wants a Blockey arena. PX is building one dedicated to traps? Chen is possibly working on one? Do we really need this many arenas all gathered in one place? How about the arena builders unite their projects, or spread out a bit further from spawn? Please?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 14, 2011, 01:51:46 PM
Also, it seems that the area around the spawn is become a bit congested. Rather, we're having a large amount of arenas being built close by. It seems that each builder reserves a large tract of space to build individual arenas to suit their own whims. I doubt we need to have this many, especially in such a close proximity.  I mean, they're cluttering up the view of the town. (can we even call it a town?)

Seriously, we have like four at the moment. EP built the first Battle Arena and another one dedicated to Mob hunting. Haku wants a Blockey arena. PX is building one dedicated to traps? Chen is possibly working on one? Do we really need this many arenas all gathered in one place? How about the arena builders unite their projects, or spread out a bit further from spawn? Please?
For my next arena projects I plan to have it further out from spawn and have a different layout from the 'flat giant-ass square or rectangle' design that has been running things. That is, if I opt to make them.

The major issue I find here is that we spawn at the centre, meaning commute times are also a problem. This can be alleviated with /warp or modified portals, maybe a rail system as well. But until a solution's implemented, the distance between spawn plat and the arena is part of the reason why we're all camping out and building so close by, particularly north and east of spawn (so much that I dub it Arena Land).

As for why arena building is all the rage, well, I take it we're not bloodthirsty enough.

My reasons for my arenas were (for EPArena) because spawn plat was being used as a fighting ring and (for the mob hunt place) to automate the popular 'mob rush' style of arena fights.
It seems PX's arena is being built because, well, he's PX. :V BSoD and I have assisted with its construction, and this also fills in my plans for a large flat mega-arena (until I get the time for a football stadium).
As for Chen's...I take it as riding on a fad and little else.
I do like the idea of a Blockey arena, but we need to find a new space for that.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Agent of the BSoD on August 14, 2011, 07:32:05 PM
It seems PX's arena is being built because, well, he's PX. :V BSoD and I have assisted with its construction, and this also fills in my plans for a large flat mega-arena (until I get the time for a football stadium).
And that was made much more difficult than it needed to be because of shift not working when we used it. We fell so many times over and over again, and it was getting quite annoying.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Chen on August 14, 2011, 08:27:27 PM
I didn't know what to build
First , it was a giant wheat farm. Then it was a maze (no space). Then it was an arena.  :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: HakureiSM on August 14, 2011, 09:57:42 PM
Well I thought it was a good idea to keep the arenas close together so that they're all actually used :V

Plus with blockey being a full game with rules and stuff we could easily organize teams and matches and have fun with that
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dinosaur on August 15, 2011, 04:52:22 AM
http://i.imgur.com/LXvLJ.jpg
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 15, 2011, 04:55:19 AM
*cue image resize or link*

Nue Houjuu (from UFO). (http://en.touhouwiki.net/wiki/Nue_Houjuu)

So that was what one of your skins was. I'd keep that one since Molten/Truros has a Keine skin already.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 15, 2011, 02:45:34 PM
It's alright if we double up on Keine. One is human and the other is EX. Besides, we've been doubling up on many other characters from Imperishable Night.

Ok. Update! EP and I have cleared out the majority of the horrendously inconvenient mountain directly North of spawn. What is left is mainly to preserve the paths, the Nether portal (that still hates me) and the audience chamber for the Battle Arena. I'm sure this area will be reshaped here and there, but it's nice to finally have more of a view from spawn! :3

In other news: The Evil Eye Sigma has decided to join us in this new world. I'll have to do a fair bit of terraforming around the edges, since the landforms are :V. Soon, you'll be able to have a good view of it from Chen's glass/wood bridge to the northwest.

Busy Strafe is busy~
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 16, 2011, 09:12:21 AM
Could making a new post nearly 24 hours after the old one qualify as a double post?  :ohdear:

Anyway, I have more good news. I have been playing around with WorldGuard commands, and have successfully protected the Spawn area, as well as the Community Wool Center. Further testing has also enabled me to be able to set alternate spawnpoints if you die within a certain area. What does this mean? If you were to die in an arena, you can respawn back there at a dedicated spawnpoint! Since we have many arenas popping up close to the default spawn, this might be a futile find. However, if people built arenas further away, then this would surely help them. :3

It seems that WorldGuard has lots of other nifty commands. From making a "Healing Zone" to barring entry/exit from a location. It can even give notifications if someone enters/exits a location.

Just wanted to throw that by you folks.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Bio on August 16, 2011, 09:16:59 AM
So what arenas do we have?
Since there's no point in me building anything large until height gets adjusted I might think of new games or suggest existing ones.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Kinzo the Astro Curious on August 16, 2011, 09:54:52 AM
healing zone sounds interesting. I'd just turn the spawn into one.

Notifications could be useful at community sites.

I think we need roadsigns though. I dunno where the community stuff is, bar being told "north" for most things. And even then how do I know I'm going toward the right one?

Community stuff is a whole load more useful when you have the slightest idea where it is.

Though, I know you said you were interested in getting this done anyway alongside a huge ammount of other stuff - er - just putting it out there I suppose.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 16, 2011, 10:39:47 AM
So what arenas do we have?
Since there's no point in me building anything large until height gets adjusted I might think of new games or suggest existing ones.
We have two that are completed, or functional in the very least: EP's Battle Arena to the north, and EP's Obsidian Monster Hunting Zone to the northeast. HakureiSM has a Blockey arena in mind, but is still considering it's future location. PX seems to be converting his arena into a new mob grinder. It also seems that others plan on building more arenas/stadiums dedicated to other events and games. But these four projects are the only ones that I know of that are active.

As far as building large-scale projects. Go right ahead and build whatever and whenever you wish. There's no guarantee that Notch will release 1.8 anytime soon, or that the (potential) modding API will be able to extend the vertical limit properly. My suggestion is to find a tract of land that suits you and go from there. Most everyone has taken to building on elevated platforms and floating islands, so there is plenty of land at sea-level. That is, if you don't mind living in the shade. As always, I can help clear out some space if need be.

healing zone sounds interesting. I'd just turn the spawn into one.

Notifications could be useful at community sites.

I think we need roadsigns though. I dunno where the community stuff is, bar being told "north" for most things. And even then how do I know I'm going toward the right one?

Community stuff is a whole load more useful when you have the slightest idea where it is.

Though, I know you said you were interested in getting this done anyway alongside a huge ammount of other stuff - er - just putting it out there I suppose.
True, that I have a problem with taking on 4 additional projects before properly completing one. :V More stuff just keeps popping up! Anyway, since we have a number of bridges and overpasses established, it wouldn't hurt to start placing signs to help navigate the world. I'll take care of that whenever I finish up my work at the Spawn. (see? there I go again! :V)

Automated messages that could pop up when a user enters a zone could also help with this navigation issue. I can have it give the user directions based upon the intersection that they are currently in. However, some people don't know how to tell which direction is which in the game.(North, South, etc.) This could prove troublesome..

The Healing Zone will likely not happen because "It Would Make the Game Too Easy."TM  Free health is just asking to be abused. However, I am thinking of implementing it in a "King of the Hill" type arena game, where people will get healed while standing on the "hill". Just thoughts at the moment.

EDIT- I'm also playing around with the Death Messages. I still need to try to figure out how to do the "death by certain item" messages. Start sending in your (reasonable) requests! Minecraft doesn't recognize stuff like "<player> lost everything but his shoes after he got struck by lightning while swimming underwater with a toothbrush in his mouth." :V

REVENGE OF THE EDIT- I have added two of the fabled Freebie Chests at the Spawn: Clay & Sponge. I also put up several signs to give everyone a crash course on LogBlock and LWC protections. Everyone can use these plugins to help investigate and protect against any potential thieves and/or griefers.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 16, 2011, 02:26:11 PM
My suggestion is to find a tract of land that suits you and go from there. Most everyone has taken to building on elevated platforms and floating islands, so there is plenty of land at sea-level. That is, if you don't mind living in the shade. As always, I can help clear out some space if need be.
There's not that many problems down in the shaded areas (though I think PX, Cadmas, and I are the only ones who are predominantly down there - yes Chen owns layers 12 and 13 but also shares camp and does business up in the islands)

Quote
Automated messages that could pop up when a user enters a zone could also help with this navigation issue. I can have it give the user directions based upon the intersection that they are currently in. However, some people don't know how to tell which direction is which in the game.(North, South, etc.) This could prove troublesome..
That'd be nice.

For directions -
 * Hit F3 and there will be your current coordinates (x, y, z) and approximate direction (f). F values for the current direction you're facing: 0 - west, 1 - north, 2 - east, 3 - south.
 * Sun always rises east and sets west. MC's built-in maps have east on top.
 * Clouds always move north.

Quote
The Healing Zone will likely not happen because "It Would Make the Game Too Easy."TM  Free health is just asking to be abused. However, I am thinking of implementing it in a "King of the Hill" type arena game, where people will get healed while standing on the "hill". Just thoughts at the moment.
Nope, healing zones in KOTH still make a victory too easy.

Quote
EDIT- I'm also playing around with the Death Messages. I still need to try to figure out how to do the "death by certain item" messages. Start sending in your (reasonable) requests! Minecraft doesn't recognize stuff like "<player> lost everything but his shoes after he got struck by lightning underwater with a toothbrush in his mouth." :V
Here's a few new ones for starts.

GENERAL:
 - <player> pulled a HakureiSM (beating oneself up with anything)
 - <player> pulled a Jimmy (getting killed by your own wolves)
 - <player> pulled a Chen (death by wild wolves after punching them)
 - <player> pulled a Hourai and failed miserably (suffocation)
 - <player> couldn't go to infinity and beyond (TNT)
 - <player> had a Shift Fail incident (falling)
 - <player> gratuitously offered oneself for tonight's roast (fire)

PVP:
 - <player> became <victim>'s acupuncture specialist (bow and arrow)
 - <player> tried to skewer <victim> (arrow - melee)
 - <player> played <victim>, but didn't get the intended sound (bow - melee)
 - <victim> was <player>'s latest harvest (hoe)
 - Thanks to <player>, <victim> now knows trench warfare (shovel)
 - Was <player> trying to barbecue <victim>? (coal/charcoal)
 - <victim> raved too hard to <player>'s playlist (jukebox)
 - <player> used <victim> for disc scratching (disc)
 - Nasty paper cut you gave <victim>, player! (paper)
 - <victim> had too much sweets, <player>, why'd you overfeed? (sugar)
 - <player> dispelled the 'cake is a lie' rumour from <victim> (cake)
 - <player> redefined 'walking the plank' for <victim> (planks)

I'm also pulling up my old lists and others' suggestions (MASSIVE quote time go!):

Shady - Death by Poverty (starve to death - and this would only be in a hardcore mode)
Jes - Death by Science (...this is a tough one. Die within 10 blocks of an active redstone circuit?)
EP - Death by Journalism (also tough - bookshelf-induced suffocation? ???) Alternatively, Death by Momiji (piss off wolves and get swarmed).
ANOTHER Jquan - Self-ignition (die through your own forest fire)
HakuSM - Death by Sanae (PVP kill with stick)
GENERAL:
 - <player> was gapped by Yukari (replaces the fall in gap death message)
 - <player> pulled a Yuyuko (/suicide)
 - <player> forgot insecticide (spider)
 - <player> woke up to a mind-blowing alarm! (Nether beds)
 - <player> is the latest Deadliest Catch victim (drowning)
 - It's a bird! It's a plane! No, <player> was a Jquan! (falling over 100m)
 - <player> got the Blackened Sssscreen of Death (creeper)
 - Server used Thunderbolt on <player>! It's super-effective! (lightning bolt)
 - <player> is now Wile E. Coyote (cactus)

PVP (arranged by items on-hand at the time of the kill)
 - <player> "responded" to <victim>'s "TASUKETE EIRIN" (arrows)
 - <player> added <victim> to his/her Facebook (book)
 - <player> tickled <victim> a bit too much (feather)
 - <victim> was allergic to <player>'s gift (flowers)
 - <victim>, <player> didn't give you just any shroom! (mushrooms)
 - <player>'s oil spill drenched <victim> (ink sac)
 - <player> wanted to make <victim> Lucy (diamond block, item)
 - <player>'s sense of irony was too hard for <victim> (iron ingots or blocks)
 - (suggested earlier) <player> pulled a Sanae on <victim> (stick)
 - <player> reminded <victim> of cavemen (bone)
 - <player> made <victim> a much more radiant person (glowstone)
 - <victim>, <player> is on a Golden Age! (gold ingots or blocks)
 - <player> whacked <victim> with an unusually hard baguette (bread)
 - <player> couldn't fit a makeshift helmet on <victim>'s head (bucket)
 - <victim>, <player> noted that you're an explosive one! (TNT)
 - <player> used <victim> as a cast mould (lava)
 - <victim> died for <player>'s science, you monster (redstone traps)
 - <player> really is down-to-earth towards <victim> (dirt)
 - <victim> is now Trotsky thanks to <player>'s KGB (pickaxe)
 - <player> got <victim>'s autograph for posting (sign)

MISCELLANY:
- <player> Sappin' Mah Server! (induce heavy lag or a server crash)
 - <player> is now Rasputin (take lava, fire, fall, PVP, mob (all of them), explosive, gap, suffocation, and drown damage, all in a single life, and die via the last one)
 - (Hanzo's second suggestion) <player> rocked on too hard (TNT under jukebox)
 - Treehugging had its toll on <player> (suffocation in leaf or log blocks)
 - <player> got a 0xDEADBEEF error (cow pushing over player to death)
- <player> got Yamame'd (spider)
- <player> couldn't boogie to Iku's shocking disco (lightning bolt)
 - <player> tried to Master Spark <victim> but failed (mushroom)
 - <player> pulled a Kisume on <victim> (bucket)
 - Yoshika ate <player>'s spirit (zombie)
 - Kanako would be proud of <player>, <victim> (PVP log)
<player> proved <victim> couldn't dig it. (shovel)
<victim> was a chop of <player>'s ol block. (wood block)
<victim> pulled a Murasa. (drowned)
<name> pulled a BSoD
when you died in lava with 5+ stacks of the same item currently with you. :V (5 would make more sense than 7)
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 16, 2011, 08:51:05 PM
DeathNotifier isn't flexible enough to identify what killed you besides what kind of mob did it, or what the type of damage you took was. So, it can't tell what item was used to kill someone in PVP.

It seems this is a limitation of bukkit as I can't find any other plugins that go into more depth.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 16, 2011, 08:54:23 PM
DeathNotifier isn't flexible enough to identify what killed you besides what kind of mob did it, or what the type of damage you took was. So, it can't tell what item was used to kill someone in PVP.

It seems this is a limitation of bukkit as I can't find any other plugins that go into more depth.
...ah, got it. But that doesn't explain how we get 'player1 killed player2 using item' messages, or the 'player1 was beaten to a pulp by player2' and related....
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 16, 2011, 09:13:05 PM
Basically deathnotifier can return a death message based on the following fields: PVP, PVPWolf, TNT, Ghast, Creeper, Slime, Giant, Skeleton, Spider, Zombie, PigZombie, Wolf, Unknown, Fire, Lava, Fall, Cactus, Suffocate, Drowning, Lightning, Void.

Deathnotifier only has the %player% and %opponent% tags to return those strings within a particular message. The author says he is working on an %item% tag, so that you could say "%player% was killed by %opponent% with a %item%."

Some other plugins have this function already. However, none of them expand on the fields under which messages can be placed, so you cannot have a special message for a particular item. You can only have generic PVP messages that mention the item.

If you can find a plugin that has more specific fields I'll implement it.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 17, 2011, 01:08:25 AM
Eraiya had a .txt file with a bunch of custom death messages in it. It had variables for "attacker", "defender", and "item used". I'm not sure which Death Message plugin this was for, seeing that it's written in a different format than what we're using. For now, we can just expand on the list that's already provided in the current plugin.

EDIT- I've finished reworking the Wool Center. It now has piston-activated doors, which should help keep the retarded sheep from bunching up at the entrance. I also put up signs depicting the same info I posted here about the Wool Regrowth mod. Get out there and teach those she_EP a lesson! :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 17, 2011, 05:29:18 AM
EDIT- I've finished reworking the Wool Center. It now has piston-activated doors, which should help keep the retarded sheep from bunching up at the entrance. I also put up signs depicting the same info I posted here about the Wool Regrowth mod. Get out there and teach those ~
Yay!

Quote
she_EP a lesson! :V
:teaspit::teaspit::teaspit:
What, that's the official name for them now? ???

EDIT: New suggestions for deaths:

 - <player> sung 'Kappappa Kappappa BLUBRBRB ~' underwater (drowning - and blame credit Sunny for the kappa idea)
 - <player> can't even W+M1 Pyro (fire - though this is yet another TF2 reference, and we already have one that's easier to understand)
 - <player> fell to a clumsy, painful death (TF2 falling death message)

EDIT2:

Basically deathnotifier can return a death message based on the following fields: PVP, PVPWolf, TNT, Ghast, Creeper, Slime, Giant, Skeleton, Spider, Zombie, PigZombie, Wolf, Unknown, Fire, Lava, Fall, Cactus, Suffocate, Drowning, Lightning, Void.

Deathnotifier only has the %player% and %opponent% tags to return those strings within a particular message. The author says he is working on an %item% tag, so that you could say "%player% was killed by %opponent% with a %item%."
We already have that example statement in-game. What I was referring to in question was not for that format of message, but that the message that pops up is aware of the item in question as well as the player and opponent, so that we can have customized statements for each item that don't always follow that template.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: CadrinHaverit on August 17, 2011, 04:14:35 PM
I'm in a hurry so I'll keep it short. I got bad times IRL so I'll be away for more than a week - more likely won't be back until my birthday, Sep 12th, at the very least.

While I'm at it: Doc, could you get into my underwater base (Sunny or Piney should be able to point you in the right direction), dig a tunnel about 60 blocks long from the small nook with two double chests towards the bedrock layer (y~7.6 or 6.6) and place the lighthouse schematic so that it faces the tunnel and rests on the bedrock layer? I will handle the rest. I hope it won't get in the way of anyone else's projects (PX' grind0rz?).

And leave the air lock open please. It can only be opened from the inside.
Anyone is free to take anything they can find from the chests in the base or the lighthouse. I'll get plenty more when I get back. Just don't break anything.

The warehouse's got plenty of slime balls, pistons, rails, smooth stone... Help yourself.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dinosaur on August 17, 2011, 04:49:21 PM
_
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dinosaur on August 17, 2011, 04:50:37 PM
Who is this?
http://i.imgur.com/LXvLJ.jpg
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dinosaur on August 17, 2011, 04:52:09 PM
*cue image resize or link*

Nue Houjuu (from UFO). (http://en.touhouwiki.net/wiki/Nue_Houjuu)

So that was what one of your skins was. I'd keep that one since Molten/Truros has a Keine skin already.

Will do!!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Molten on August 17, 2011, 06:05:15 PM
It appears that someone has dug into a large underground room which i have been digging out for quite a while, and i would like to know what that is since i want to be able to finish whatever i am going to build in said room.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 17, 2011, 07:39:29 PM
It appears that someone has dug into a large underground room which i have been digging out for quite a while, and i would like to know what that is since i want to be able to finish whatever i am going to build in said room.
If it was on Layers 12 and 13, we should know who to blame. :V

Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dorakyura on August 17, 2011, 09:05:31 PM
I don't understand that layers thing... can someone explain me?  :V

I'm still noob  :getdown:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 17, 2011, 09:13:14 PM
I don't understand that layers thing... can someone explain me?  :V
If you press F3, you get debug information and a latency graph. The value on the Y indicates your current vertical position, and F your direction (0 - west, 1 - north, 2 - east, 3 - south).
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 17, 2011, 09:14:20 PM
While I'm at it: Doc, could you get into my underwater base (Sunny or Piney should be able to point you in the right direction), dig a tunnel about 60 blocks long from the small nook with two double chests towards the bedrock layer (y~7.6 or 6.6) and place the lighthouse schematic so that it faces the tunnel and rests on the bedrock layer? I will handle the rest. I hope it won't get in the way of anyone else's projects (PX' grind0rz?).
It shall be done. *MISSION START!*
EDIT- On second thought I'll wait on this until you return. I've scouted around your underwater base and noticed a few issues that would need us to tackle this together. Lava, others' tunnels, etc. Yours is the first project that will be placed entirely underground. I'm not sure if placing the tower at that location will intersect the "spawn protection" or overwrite anything people have planned down there. Just find me whenever you return. We'll likely have to find an alternate spot, though :ohdear:

Also, it seems we're having the same underground issues that we did with the Koishiville Caverns: With so many people gathered in one area, each trying to lay a claim on part of the underground area. It is hard to tell who "owns" what section of cave while you're down there. Honestly, I don't think that the underground area around our community "village" should be claimed by any one person. I believe that the best way to claim a spot is to begin building there. If you would like to have your own dedicated mine, then it would be best to venture out further, so you lessen the chance of someone raiding it.

Another thing that I learned about WorldGuard is the ability to reserve land for a specific user. Only they would be able to build and mine in such an area. Honestly, I really don't want to use this option, because I know I'll get outlandish requests like saving an entire fucking continent for one person. This falls into the same guidelines as the "locked door" debate, in my opinion.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 17, 2011, 09:20:29 PM
Also, it seems we're having the same underground issues that we did with the Koishiville Caverns: With so many people gathered in one area, each trying to lay a claim on part of the underground area. It is hard to tell who "owns" what section of cave while you're down there. Honestly, I don't think that the underground area around our community "village" should be claimed by any one person. I believe that the best way to claim a spot is to begin building there. If you would like to have your own dedicated mine, then it would be best to venture out further, so you lessen the chance of someone raiding it.
I blame Chen and her massive Layer 12-13 tunnel maze.

Alternatively, if you see tunnels to others' parts stick doors or something of the sort to demarcate your area. However, this idea will also have its issues since we'll probably just dig around them.

Quote
Another thing that I learned about WorldGuard is the ability to reserve land for a specific user. Only they would be able to build and mine in such an area. Honestly, I really don't want to use this option, because I know I'll get outlandish requests like saving an entire fucking continent for one person. This falls into the same guidelines as the "locked door" debate, in my opinion.
/me looks at PX
Hopefully we won't be using that at all.

EDIT: I moved my report to a later post.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Molten on August 18, 2011, 03:45:50 PM
If it was on Layers 12 and 13, we should know who to blame. :V
It's around layer 28. I want to get this done after spending all that time on digging out a room by hand.

Edit: After getting my hands on a book i found out that it is Chen who has dug into my room. So now i ask, would you mind if i removed or possibly rerouted your staircase, Chen?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 18, 2011, 03:59:49 PM
Edit: After getting my hands on a book i found out that it is Chen who has dug into my room. So now i ask, would you mind if i removed or possibly rerouted your staircase, Chen?
Chen's been digging all over the place...it's getting tough to tell who did what down there. Koishiville repeat go!



EDIT: It's time for another Third-Party Server Report by the resident crazy journalist crow! (it was on my past post, but I think it fits better here)
DISCLAIMER: In some cases names have been withheld to prevent a direct attack - and if that does happen, it was unintended. Also, the expressions stated below are not those of any of the Ops, other players, or any other entity. These are just the observations and suggestions of a crazy journalist crow

SERVER DAYS 3-10
General
 - Micspamming and TS use seems to have died down. I do not mind this at all.
 - There seems to be a town up on the islands, mainly built by those who I collectively call the Potato Brigade. In fact, I think there are too many buildings by the Brigade members alone within that small area. Start spreading out up there! I have nothing against many works, but if they're all lumped together in one area it makes the game too easy isn't that fun!
 - In the meantime, those of us who are predominantly below are (1) having a crazy arena/grinder build festival and (2) are facing property issues. The former...well, I think slimes are a factor in this. Latter? Well, I'd advise against trying to own a specific layer of the entire map and disrupting many others' mines in the process. It may be efficient, but a better, less troublesome idea is to dig your own straight 4+km tunnel for your resources or build on the surface and mine down within that territory, rather than spread out all over the place to make border demarcations impossible.
 - Expansion has so far been mainly to the northeast and south. West is rather stable (well, on the surface - underground it's very active), and north is predominantly for arenas and grinders.
 - EPFort mk3 is getting there....
 - Clay and Sponge chests were added and are a real hit! The former seems to be too successful seeing that the Potato Brigade pulled over 2000 blocks within half a day.
 - I'm liking the new death messages a lot. For those of you who remember 'pull a Jquan' back in DDR's, we've now got 'Critical Shift Fail Error' to replace it. It does well considering that PX, BSoD, and I had a lot of these when building the base layers of the grinder.
 - I find the jokes with my name quite funny (examples: she_EP, cre_EP_er, Theeponomics). Is this a continuation of the Stuffman/Strafe movie parodies (eg. Revenge of the Strafe, Indiana Strafe and the Temple of the Stuffman) that we started on the last server? :V
 - Theeponomics seems to have made a comeback thanks to users' projects and my (past) overload of wood. I may consider running an exchange store using iron, gold/lapis, and diamond as tender, and call it RecettEP for the laughs. (Though that may also mean I have to get a faerie skin too - welp.)
 - I think we confirmed the existence of Rukin's Law - the more people are crowded in an area, the less likely it is to be well-lit. I have no idea why those of you living together in towns and villages simply cannot get proper lighting done. Granted, the situation is improving, but it's still a bit of an issue that makes it one reason I tend to live further away.
 - Schematic imports are working well! I think, though, that some of us are choosing to 'import now, work on area later' instead of building up first and then getting old items back. Doesn't that nerf the game difficulty greatly?
 - Plans for underwater projects seem to be running against each other territory-wise. Last night I saw a bunch of sponges set up on the ocean floor next to Cadrin's underwater base, making the airlock a bit ineffective. They're removed now, but honestly, scout for new areas!
 - The intra-Potato Brigade Sign War seems to have calmed down a bit, but we're having too many signs in one area. 'Welcome to Sign Land' indeed.
 - One peculiar player seems to have highly irrational behaviour in-game, resulting in all sorts of random structures, additions, removals, and labyrinths. Keep an eye out.
 - The Potato Brigade's shared abode may prove to be an eye-sore for the neighbours. Should they ask for a change, please respect that, or move the whole place elsewhere.
 - Server restarts actually work!

Chat & TeamSpeak
 - TS and MC Chat occasionally turns to a bit of a flame war. Topics of contention include how to pronounce 'Mokou', favourite Pokemon, Nintendo vs. Sega (as a casual tech and game industry analyst, this was one I found particularly annoying)...and while I don't mind such discussion at times, I wonder why we're so charged when we're talking about these subjects. Why not lighten up a bit? :yukkuri:
 - I have noticed that some players have bombarded others (normally Strafe) with requests ranging from 'stop the rain!' to 'how does my house look?'. Given how often they pop up even I'm getting a bit bothered. Also, I don't see why Strafe and others (aside from potential frequenters of said buildings) are getting bothered to act as aesthetics judges. They say 'you be the judge' for that....
 - '~~~~~~~~~~~~~~~~~~~~~~~~~'. There has been too much tilde spam as of late. Please stop with that...it's neat the first few times but has already been overdone.
 - 'POTATOES! THE GAME.' No idea why these are just randomly said, but I find it makes no sense.
 - (common internet stuff) It seems that abbreviations are getting mixed up everywhere once they're thrown out. If it's something that you don't think everyone knows already, I'd say spell it out. I got confused when two players said 'GG...' ...I automatically assumed Guilty Gear, not their intended Gentleman Ghost.
 - I see that many of you on TS send me requests, and that is good...except that we seem to get a lot of similar albums and artists. Well, if I'm running without any requests this will be a likely consequence, and for that I will say :derp:. But if I'm running on requests for a bit, then I have a little more right-of-way. Long story short, I say increase your request variety if you send in lots - I don't want 5 songs from the same OVA within 24 hours!
 - This is more of a personal rant, but it is peculiarly grating when western otaku arbitrarily insert Japanese catechisms and sayings and/or spin it off in a very strange manner. I've seen messages such as 'EP IS A USODA' which...well, are downright odd. Make up your mind with the language...oh, and I would much prefer kana over romaji if you're on the livefeed and/or TS. Others using that can read it perfectly provided they have the proper fonts set up.
 - It'd really help if a couple of our users read up on a few grammatical rules (namely the difference between 'they're', 'their', and 'there'). OK, so this is the internet, but it's not easy for us non-native English users to understand it if it isn't at least in a decent form.
 - I know some of you have sent in suggestions for death messages, and while it'd be nice to see them, it's not necessary to scream for its appearance in MC chat. If I was an Op and heard these, I'd flatly ignore that request due to the source user making a fuss out of it!
 - If there was a client-side mute function in MC for players to ignore chat from others, I'd be using it already. Until then we'll have to either find a mod or plugin allowing for that, wait until Notch puts it in, have them muted server-side, or (the easiest bet) ignore them entirely.

Miscellany
 - No sign on moderators yet, and we have 50+ people on whitelist according to Strafe this morning. If timezone and time-based mods are put in we likely need one for PST (GMT -8) alone, due to a large number of players in that area. Given that Stuffman and Strafe cover EST (GMT -5) and CST (GMT -6), respectively, we may not even need a mod from those areas (much to my chagrin :V), though DDR and Jes (both MST (GMT -7) residents)' gimmick seem to suggest the contrary. Also may consider one for Europe (GMT & GMT +1) considering we have quite a few players from those areas as well.
 - Spawn protection's still on, even though I've constantly heard that it already has been turned off by Stuffman. I have no explanation for this either other than 'this is what servers do by default' (going by the protected spawns in the past two servers, and WorldGuard didn't help on DDR's for removing that).
 - (to Ops) I know that users can RMB any existing block (minus painting, I think) using a book to track edits. But for non-existent ones they have to place one, which shows their mark too. Should we give out the necessary command that allows them to investigate without prior block placement? I already know and use this incredibly useful command (heavy /bb log user here). Given that DDR allowed /bb log for MotK users, I don't see any problems with giving this out on a sign. (I didn't mention the actual command for obvious reasons)

OVERALL: Still have very few problems with it. Now that we've started making camp things are getting to order...except for maybe a few nitpicks here and there, but not too big of a problem. We're quickly repeating a Koishiville situation, however, and that is not a good sign. So I suggest spread out far and wide, and start flying, working, and playing solo to reduce some of the stupider aspects of chat.
On the other hand, I don't want to see a DDR server situation where everything's located all over the place (which was why I did the overpasses and subway there in the first place).
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Chen on August 18, 2011, 05:51:15 PM
Sorry , I'm too used to mocking people.

You can remove my staircase or reroute it , whichever one is fine with you.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr Rawr on August 18, 2011, 07:01:28 PM
Maybe we should try starting another village and have a rails go to it?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 18, 2011, 08:57:46 PM
I like the store idea, actulay. Can we expand on this?
Like, have people have different kind of shops, in note the different, as if everyone sold cobble there would be a problem.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 18, 2011, 11:42:25 PM
Maybe we should try starting another village and have a rails go to it?
Basically put, you're saying 'Let's make another Rukinville connected to existing area establishments'? *cue the ~1500-block-long subway and the 1.1 million block basement*

I like the store idea, actulay. Can we expand on this?
Like, have people have different kind of shops, in note the different, as if everyone sold cobble there would be a problem.
I encourage this. We should also standardize exchange rates - I'm working on that (eg. for obsidian I have 1:1 for iron, 8:1 for gold/lapis, and 16:1 for diamond; using unsmelted ore doubles the price). However, there will be certain limitations on what can be bought and sold (eg. I won't be buying any common items, such as cobble, due to the low price - you're better off just donating to the community chest) and with what one can purchase with (eg. iron is not legal tender for iron armour - if you had enough, you could've crafted one yourself!).

This model may also work should Ops over-spawn certain items and can't feel compelled to destroy them. This puts them to good use. On the other hand this economic model can also get killed by inflation in this manner.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 19, 2011, 12:01:45 AM
EDIT: It's time for another Third-Party Server Report by the resident crazy journalist crow! (it was on my past post, but I think it fits better here)
DISCLAIMER: In some cases names have been withheld to prevent a direct attack - and if that does happen, it was unintended. Also, the expressions stated below are not those of any of the Ops, other players, or any other entity. These are just the observations and suggestions of a crazy journalist crow
And that means it's time for another episode of Strafe's Review and Rebuttal!

-Spawn area getting too congested- As I mentioned in an earlier post, we're getting too crowded. People are stepping on each others' toes, especially when it comes to claiming ownership of caverns. Like I said before, the best way to "claim a spot" is to begin building there. A simple sign won't do, because it doesn't specify how much area is wanting to be reserved.  I wholeheartedly agree that we need to start branching out further from spawn. We are still having people that have just joined us for the first time, and there is little space around the spawn for them to set up a house in the "village". This is mainly because of the 7+ structures in the area that are owned by a particular group of people. Please venture out into the wilderness to work on future progress, so that newbies can have some space at the spawn.

-Arenas and Grinders- Not to beat a dead horse here, but I am considering relocating the arenas and grinders to open up some space at the spawn. We also have three separate grinder projects going on at the same time! I predict that one particular grinder will be causing unnecessary headaches and drama once it becomes operational. Just like with the schematics, I am willing to move these structures to any location that the owner prefers. Remember, I can assign a dedicated spawnpoint to these areas if needed.

-Freebie Chests- I feel that I must reiterate that the freebie chests are for COMMUNITY USE and not for any single project or player. Despite my ability to refill these chests, I don't want to be used as a source for free building supplies. I am disappointed that so much clay went toward a single project. If the blocks were smelted into brick before being placed, then I wouldn't be upset. That said, I ask that people be fair and do not hoard the supplies in these chests, or we will not have them anymore.

-Underwater settlements and Sponge- I have provided Sponge as a trial period for any underwater construction along the lines of Rapture and Atlantis. Now, it's only been a couple days since the freebie chests came into play, so I doubt that there has been much underwater activity in that time. I encourage people to consider this idea since there are some really awesome deep underwater regions scattered throughout the map. If people aren't interested in building these types of settlements, then I will get rid of the access to sponge. Besides, who's to say that Notch wouldn't erase Sponge from the game entirely in a future update. I can't guarantee that it will be a permanent part of our server.

-Death Messages- There are many messages that have been submitted, and I thank you for that. At the moment, there are a couple issues that we're trying to work out regarding the custom messages. As Stuffman pointed out, the current plugin does not support messages that display the weapon that was used in PVP. Unfortunately, this eliminates nearly 70% of the messages suggested to me! We might be getting a different type of plugin to fill this need, but I cannot fully guarantee that. Also, please understand that not all of the submitted messages will be added to the game. I will be adding more messages here and there, but please don't be upset if yours is not approved. I also ask that people try to come up with something more original than "X pulled a Y". Explaining the meaning of the death message (ie. "Pulled a Jquan") every time it pops up gets quite old. Try to make the message clear and as funny as possible. This will increase the chances that I add it to the list. (when I get around to it) :V

-Schematic Abuse- I've imported close to 10 structures from the old world, and the option is still available to anyone that needs it. Every case needs to be handled individually, since every schematic has different dimensions. However, I need to say that I am providing this service to import buildings and structures from the old world. Please don't use this just to get free equipment and items.

-Lighthearted Griefing- We're walking a fine line here when it comes to joking around with each other. Please, don't do any unnecessary modification/destruction of people's stuff. Modifying people's structures just for laughs will potentially become a problem if each side chooses to escalate it further. Have fun, but don't go too far.

-Chat Idiocy- I'm perfectly fine with having fun and being stupid on either the MC chat or TeamSpeak. Also, ALL nicknames are subject to joking and ridicule. All I ask is that people don't start flaming and insulting each other.  ;)

-Moderators- We haven't been discussing the subject of Mods recently. Mainly because we haven't had any real reason to have them instated yet. The difficult part of this is deciding how much "power" to give any potential Mods. Everyone has access to LogBlock, and can report any issues to either Stuffman or myself. Anything more would be game-breaking along the lines of /item or World Edit. We haven't had any serious issues arise that would require disciplinary action yet. So, my question is: Do we really need to install Moderators at all?  The option is still on the table, but the necessity isn't quite there yet.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 19, 2011, 12:28:36 AM
And that means it's time for another episode of Strafe's Review and Rebuttal!
And that also means it's time for a counter-reply! (at least I'm not half-asleep this time)

Quote
-Arenas and Grinders- Not to beat a dead horse here, but I am considering relocating the arenas and grinders to open up some space at the spawn. We also have three separate grinder projects going on at the same time! I predict that one particular grinder will be causing unnecessary headaches and drama once it becomes operational. Just like with the schematics, I am willing to move these structures to any location that the owner prefers. Remember, I can assign a dedicated spawnpoint to these areas if needed.
I see. I don't mind if my arenas get moved, but depending on their new location I may ask for dedicated spawnpoint.

Quote
I also ask that people try to come up with something more original than "X pulled a Y". Explaining the meaning of the death message (ie. "Pulled a Jquan") every time it pops up gets quite old. Try to make the message clear and as funny as possible. This will increase the chances that I add it to the list. (when I get around to it) :V
As a result, the 'X pulled a Y' messages aren't in, sorry guys. It involves too many community references that will take up time to just explain to newcomers....

Quote
-Lighthearted Griefing- We're walking a fine line here when it comes to joking around with each other. Please, don't do any unnecessary modification/destruction of people's stuff. Modifying people's structures just for laughs will potentially become a problem if each side chooses to escalate it further. Have fun, but don't go too far.
I find the sign war okay and quite funny, and that is fine with me for lighthearted griefing. It's the random modifications to peoples' structures and the walling in of AFK players that gets to me though.

Quote
-Chat Idiocy- I'm perfectly fine with having fun and being stupid on either the MC chat or TeamSpeak. Also, ALL nicknames are subject to joking and ridicule. All I ask is that people don't start flaming and insulting each other.  ;)
You said it better than I did for this aspect. Speaking of nicknames, is there a separate one that allows for renaming only yourself, or is the command shared for both oneself and others? It may be handy for some players.

Quote
-Moderators- We haven't been discussing the subject of Mods recently. Mainly because we haven't had any real reason to have them instated yet. The difficult part of this is deciding how much "power" to give any potential Mods. Everyone has access to LogBlock, and can report any issues to either Stuffman or myself. Anything more would be game-breaking along the lines of /item or World Edit. We haven't had any serious issues arise that would require disciplinary action yet. So, my question is: Do we really need to install Moderators at all?  The option is still on the table, but the necessity isn't quite there yet.
My answer to the question - we don't need them yet. There's not much incentive to put them in.

I would give the use of WE, /item, and WG to them, primarily to better manage community grounds. This has been mentioned before, but whoever is appointed as one should be obligated to play vanilla (or at most the warp compass :V) under most circumstances and also have an adequate knowledge of all the commands (back on DDR's this was a bit of an issue, seeing as at least 1 mod appeared to have used /item only and not the rest of the command roster).
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Jes_Isaive on August 19, 2011, 03:57:14 AM
(back on DDR's this was a bit of an issue, seeing as at least 1 mod appeared to have used /item only and not the rest of the command roster).
HEY. GRIEFING NEVER HAPPENED WHEN I WAS ON. NOT MY FAULT.
Then again, every mod was on when I was.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 19, 2011, 05:12:32 AM
Then again, every mod was on when I was.
And all the griefers came on as the mods were heading to bed....:\
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Night4ce on August 19, 2011, 10:39:02 AM
T_T

I can't make a bridge to my church from spawn..
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 19, 2011, 10:51:05 AM
T_T

I can't make a bridge to my church from spawn..
Probably that damn spawn protection again. I'll build you a bridge next time I log on.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 19, 2011, 10:56:26 AM
Probably that damn spawn protection again. I'll build you a bridge next time I log on.
So I guess that'll take care of the island - ground link for the eastern end. Well, all the more reason for me to finish mine for the western one, then!

Also, I think I may start needing rails sooner or later for systems (first island-to-ground, then via underground, and maybe Nether when the time comes). I am aware there are a few already but those seem to be intended for private use.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 19, 2011, 10:34:33 PM
I seriously don't understand why we can't get rid of spawn protection, it's disabled in Essentials and I don't think anything else can affect it, we're not using much in the way of new plugins since the last server either. Maybe it's a MCMyAdmin thing, but no options for it are listed.

Anyway as you can tell I haven't been on much but I'll keep track of this thread. I'm busy with other stuff but it looks like Strafe has everything under control.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 20, 2011, 02:01:36 AM
Sunny's store seems to be open. Suncialism (her economic model) is the rule there, where bargains are managed on a case-by-case basis. In the meantime, I'm considering opening up my exchange store soon now that we have a rough connection between islands and my fortress, which will run on Theeponomics (standardized exchange rates for item sales, and selling is also possible) instead.

I also noticed that the LogBlock times are all in PST/PDT (GMT -8). This is a bit odd considering that our server's based in Dallas, TX (tested with livefeed and the FlagFox addon), which is CST/CDT (GMT -6). However, since many of our users are in the PST/PDT timezone, this is something I don't mind entirely.

And yep, Stuffman, going by the past few days of activity Strafe's got everything under control. ;)
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 20, 2011, 11:35:42 AM
Anyway as you can tell I haven't been on much but I'll keep track of this thread. I'm busy with other stuff but it looks like Strafe has everything under control.
I do what I can.  Just trying to keep things running smoothly for everyone. :) I hope you join us again soon!

Anyway, in today's short session, I have built two more extensions from spawn:
-First, there's a long staircase down from the southern path. This leads down to sea level, as well as the Church of Mokou.
-Second, I extended Molten's bridge into the spawn protected area and tied it to the ladder on the southwest corner. I might redesign this part to make it flow better, but it works for now!

I also did a fair amount of terraforming and lighting around these areas to help curb mob spawning and/or destruction.

EDIT- One more thing. Let me know if you find any mushroom fields that have gotten out of control. I've already eradicated several fields, but it never hurts to have some extra sets of eyes out looking for more. Just let me know when you're on location and I'll take care of it :3
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 20, 2011, 11:44:37 AM
In addition, if you take the western bridge towards Sunny Flat (?) / Cube (?) / Mansion (?), there is a new rail tunnel on the end that will take you to ground level via my (nearly-finished) fortress. Use that to easily go up and down without jumping 50m or using /spawn! Also, with this and the staircase to the Church of Mokou area, now's a great time to carry your stuff and start exploring and settling elsewhere!

Chen seems to be intent on making a shop catering to mining gear, but I am not sure of its operating rules (unlike with Suncialism and Theeponomics).

Fort construction has hit a snag thanks to a huge lava pool underneath parts of it. That means lots of obsidian, but that'll take forever and a day to mine. On the other bright side, under Theeponomics Pt. 2 that can mean that I can sell quite a lot!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Bio on August 20, 2011, 11:49:29 AM
Also, with this and the staircase to the Church of Mokou area, now's a great time to carry your stuff and start exploring and settling elsewhere!
/salute
Aye, aye sir.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 20, 2011, 08:08:34 PM
Property damage returns!
It seems someone had fun putting holes in my great bridge.
(big images)
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125703.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125608.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125547.png
and had fun removing stairs. And taking rails. and moving the button.
as for evedence atm, we have none except  cyrotex on the button, but thats all. I also dont think a creeper did this. It just doesn't look like it.
Im leaving the bridge damaged for now for evedence incase anyone can figure something out here.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 20, 2011, 08:10:20 PM
Property damage returns!
It seems someone had fun putting holes in my great bridge.
(big images)
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125703.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125608.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125547.png
and had fun removing stairs. And taking rails. and moving the button.
as for evedence atm, we have none except  cyrotex on the button, but thats all. I also dont think a creeper did this. It just doesn't look like it.
Im leaving the bridge damaged for now for evedence incase anyone can figure something out here.
/me goes out to investigate since he has the needed tool for the job
EDIT: LogBlock data (which was empty outside of their own book-based examinations) shows nothing, so a creeper is the most likely answer.
And I seem to be becoming the unofficial community mod here. Heh.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 20, 2011, 10:08:41 PM
Investigation of Sunny's property damage didn't yield much. Based on what I've seen, the damage wasn't caused by a griefer. The damage is so odd and irregular, I can't even rule that it was a creeper either.

Anyway, this situation informed me of a few security holes in LogBlock that I'll address whenever I return. Namely, logging of creeper/TNT damage. I'll also do a bit more reworking of the spawn area at that time.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Bio on August 21, 2011, 07:25:56 AM
Property damage returns!
It seems someone had fun putting holes in my great bridge.
(big images)
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125703.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125608.png
http://i288.photobucket.com/albums/ll181/shinypachirisu/2011-08-20_125547.png
and had fun removing stairs. And taking rails. and moving the button.
as for evedence atm, we have none except  cyrotex on the button, but thats all. I also dont think a creeper did this. It just doesn't look like it.
Im leaving the bridge damaged for now for evedence incase anyone can figure something out here.
Oh sorry, creeper came and blew it up. Actually two came. Fixed what I can, but I was holding nothing at that time (and only used what got dropped when it was blown up).
I didn't even have a pick then. I suggest torching up the place next to the bridge which spawns like 5 creeper every night, and which so happens to be where I pass to go west.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 21, 2011, 07:35:40 AM
Ah, got it. Next time, leave a friendly sign near the site saying it was creepered as well, so that we don't suspect griefing.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 21, 2011, 11:07:40 AM
Oh sorry, creeper came and blew it up. Actually two came. Fixed what I can, but I was holding nothing at that time (and only used what got dropped when it was blown up).
I didn't even have a pick then. I suggest torching up the place next to the bridge which spawns like 5 creeper every night, and which so happens to be where I pass to go west.
Figured as much. Replacing the button was really the only thing that tied you to the "crime scene". Running out of materials is understandable as well. Not many people regularly wander around with smooth stone and glowstone.

Okay. I have some more good news after poking around in the server files.
-LogBlock will now track damage done by Creepers and TNT. Damage will be tracked from this point forward.
-LogBlock will also track fire damage. Not as important, but I felt it should be done.
-Slimes will now spawn in their "natural" habitat. (deep underground, in large spaces) I'm not sure how or why this was disabled :V

... dammit. I thought there was more. Guess I forgot :V

I also reworked my tutorial signs at the spawn. This is to inform the users about the alternate (and much better) tool to use for LogBlock! Type the command "/lb toolblock" to receive a block of BEDROCK. Left click will tell you the history of the block you clicked, just like the Book did. Right click will temporarily place the bedrock on the surface that you clicked, and give you the history of the open space that the bedrock takes up. The bedrock tool will not be permanently placed. (why would you want to anyway?) This should make investigations flow a bit easier, and not leave any "fingerprints" of the investigators themselves.

EDIT- More good news! I found that I can easily access the world files within MCMA backup files. They're structured similarly to a RAR file. What does this mean? Well, if we (God forbid) have another server host implosion, I can still access the data from our current world from outside the MCMA construct.  I've already been making backups fairly often, just in case.. This is much easier construct to deal with than the one that Brohoster had.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Molten on August 21, 2011, 11:23:24 AM
Ladies and gentlemen, the Molten/truros maze arena A.K.A Mazzle (thanks EP) is now open for business. Need to settle a grudge? Practice your amazing LM'B clicking skills? Just want to have fun? Then this is the thing for you! Take the ladder down from spawn and follow the signs. The arena is a perfectly mirrored maze with a smaller arena in the middle. There are, and will be more, secret passages to trick your enemies.

Follow the rules and have fun!
Title: Re: [Minecraft] MotK Minecraft Server [Feedback requested!]
Post by: DX7.EP on August 21, 2011, 12:16:20 PM
BREAKING DEVELOPMENT!

Strafe and I have figured out how to use MCMyAdmin backups for schematic imports without having to overrun the entire server map (as was suggested). Success!

What does this mean? First, it means that a server implosion is much easier to recover from, as Strafe suggested.

But here's another part to it. DDR has said he had a backup in MCB format, which is used by MCMA. Depending on user interest and the times of backups, we may be able to import older structures into this new map and server. However, we are putting the decision to you guys since I feel it would be a bit too arbitrary if we (in this case mostly Strafe and I) ask him for it by ourselves, as if we're trying to pry it out (we're not).

While players who have been playing on DDR's server will benefit most from this, the presence of additional player works also will improve the areas in general for even newer members. After all our structures are out there for others' impression and utility!

Basically put, we'd like to know if you would want the possibility of importing structures from DDR's server onto our new one before we take action on the issue.



A list of (what I consider as) eligible structures for import includes the below (there may be more that I didn't put down - let me know - and also this has nothing to do with aesthetic judgements). Only works by players who have been active on either or both of the new servers are considered. Sprite imports are highly uncertain given our terrain, but the Sigma seems to encourage more sprite and decorative structure imports.

OLD SPAWN AREA (East):
 - Yatagarasu Shrine (Skye) <-- it would fit really well here
 - Cobble fortress (Kinzo)
 - Mountain platform area + house (I think it's Bio's, but I'm unsure)
 - Netherland (Ryudo + PX) <-- only because IIRC PX had camp in there as well. As for Ryudo's assets...he hasn't been on in a very long time. Either move them elsewhere for protection and storage, or donate them to community.
 - PatchCon Tenshi (Jes)
- The 150x150 log cube (PX) <-- we are never doing this again

NEW SPAWN AREA (West):
 - Community House (everyone) <-- I don't see why we shouldn't import this. Actually, I'd import this first for symbolic reasons.
 - Smokehouse (Strafe)
 - Flaming Netherrack cave house (DDR)
 - EX Sakuya (DDR, import)
 - PatchCon Sakuya (DDR, not imported?) <-- if we find a non-griefed version
 - Kyuubei (PX) <-- same condition as PatchCon Sakuya
- All the overpasses (mostly EP) <-- useless in here
 
NORTHERN SETTLEMENTS:
 - Netherrack house (Koishi)
 - First Church of Mokou (Night4ce)
 - Blue UFO (Strafe) <-- but didn't it 'fly away'?
 - Reimu sprite (DDR, import) <-- patched by Jes
 - PatchCon Nitori + Kappa Shrine thing (Jes) <-- user request
 - Underground settlement (Fanciful_Ghost)
- Some tower with a farm on it (Jes)

SOUTHERN DISTRICT:
 - House (Shady)

RUKINVILLE AREA:
 - Tower (HakuSM)
 - Rave (Koishi)
 - Path to the Path of Trials + Madoka sprites (PX)
 - Rukinville Shrine (I forgot - though it was a common joke house for the newer members and Rukinville residents, Koishi and BSoD, I suppose)
 - Super farm complex (Cadrin)

SEA:
 - Lighthouse, dual cobble towers, new Castlevania (Stuffman)
 - Megatower (EP) - I just want it covered with lava again :V
 - Jewelled Pagoda of Bishamonten (Strafe)

MISCELLANEOUS:
 - EPFort construction site + Second Church of Mokou (EP + Night4ce) - is 50x50x~16+ plenty for a Blockey arena Haku? Also the Church can be moved on its own. :)
 - Kaguya Lunarian Church (Bio) - just to the south of EPFort
 - Crappy Hakurei Shrine (EP) (ENE of Rukinville - near one of Cadrin's abandoned homes IIRC)
- The entire subway system (EP) <-- it won't work here without major modification
- The Rukinville - Comm House mega-rail (EP, Strafe, Koishi, Rukin) <-- as if Rukinville will be made again
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 21, 2011, 03:25:09 PM
2D sprites should be built into the sides of huge cliffs rather than just standing in open space :V

As much as I'd like to work on Castlevania again, this map won't support it, it's just too tall and it won't look right being surrounded by high cliffs on all sides. It's meant to be viewed from the sea or a mountain far away.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 21, 2011, 03:28:52 PM
2D sprites should be built into the sides of huge cliffs rather than just standing in open space :V
Brilliant idea! Then we can be more likely to have a few sprite imports! :V (though set-up sprites such as Puella Magi Row may be more difficult for this).
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Kinzo the Astro Curious on August 21, 2011, 05:05:32 PM
Oh wow. I'm glad my old cobblefortress is seen as worth of imports. Though she was a big bugger, and 80%+ underground in construction, so I can see it being a real hassle to import.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 21, 2011, 06:27:20 PM
Hay guys, while randomly traveling looking for roses, I found this awesome spot in minecraft. its AWESOME.
(pictures here)
http://s288.photobucket.com/albums/ll181/shinypachirisu/MineCraft/
Its like, an island waterfall with a gravel beach and semi easy to build on islands, due to the flatness.
Iw as hoping we could build here, sence I hear so much on EXPAND, but it is very far away from spawn, X being I think around 600 or so and z like at 300? ill have to double check. Because of location, itll take massively long bridges, long speed rails, or a teleporter, but I think its well worth it, cause its awesome.
However, I also need help with lighting, sence RIGHT BEHIND the waterfall its pitchblack and I dont want it blown up by creepers.
So, opinions?
Title: Re: [Minecraft] MotK Minecraft Server [Feedback requested!]
Post by: Jes_Isaive on August 21, 2011, 09:23:40 PM
- Kappa Shrine thing (Jes)
- Some tower with a farm on it (Jes)
Nope.
(Plus they were both totally built into caves so it wouldn't really work out all that well.)
(Plus they both suck.)
(Keep my sprites though.)
(Especially the Tenshi one that you didn't mention.)
(Also, the Reimu one was DDR's through importing, so I guess it's up to him.)
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 22, 2011, 04:50:57 AM
Hay guys, while randomly traveling looking for roses, I found this awesome spot in minecraft. its AWESOME.
Walked over, and yes, it is a great place! Torched much of the surroundings as well.

I tried building a Nether portal there, and...WELP. It took me back to community Nether base! Apparently the new site is not far enough (only about 600 blocks on the world X-Z coordinates - unique Nether portals need 1024 or more blocks' distance)....:(

Underground rail's the best bet.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 22, 2011, 07:22:46 AM
Walked over, and yes, it is a great place! Torched much of the surroundings as well.

I tried building a Nether portal there, and...WELP. It took me back to community Nether base! Apparently the new site is not far enough (only about 600 blocks on the world X-Z coordinates - unique Nether portals need 1024 or more blocks' distance)....:(

Underground rail's the best bet.
underground rails it is. We could even add pritty blocks to it like glowstone and stuff.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 22, 2011, 08:46:47 AM
underground rails it is. We could even add pritty blocks to it like glowstone and stuff.
Got it.

In that case I'll have to chart out a rough route beforehand. Also seeing as it will probably turn into just part of a mega-system, I may also start digging out stations in the middle parts.

Residents of DDR's server may remember that the system there also used coloured wool, various signs, and glowstone for 'decoration', as well as some signwork made of iron blocks, wool, and glowstone to mark a station. It will be a similar story here, minus the iron blocks.

Also, to reduce commute times it will likely be a 4-rail system, with the inner two being for key areas only and the latter two for more local stops.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 22, 2011, 09:38:49 AM
Frankly, I don't think we need to have any major subway lines. Nothing like the rail circuit with stations like on DDR's server. There were far too many stations in close proximity for my taste. Not to mention the terrain of this world is so irregular.. Constructing something similar to the old rail circuit would prove difficult. Maybe later, though.

Perhaps at the present moment, we should just stick to direct rail lines between destinations and a main hub. Unfortunately, there aren't very many destinations that aren't within reasonable walking distance from the spawn... Let's focus on building various distant places before dedicating so much underground space to elaborate transportation systems.

Of course, this subject is open to debate and discussion~

- Smokehouse (Strafe)
 - Blue UFO (Strafe) <-- but didn't it 'fly away'?
 - Jewelled Pagoda of Bishamonten (Strafe)
I plan on rebuilding my structures from DDR's world, regardless if he provides the world files to us.
-The Blue UFO flew away to find its buddies. :3
-I'd like to legitimately build the Jeweled Pagoda this time, with one major change to its structure.
-I don't really have any plans on rebuilding the Baconator Smokehouse. Personally, I haven't had any need for porkchops after becoming addicted to Mushroom Stew. That, and "It Might Make the Game Too Easy"TM. :V

EDIT- Is anyone else having trouble with the Livefeed map? I cannot change it off of the default "top-down" map view. It seems that the map still updates the players and the terrain, but the alternate views are borked...

..but for now, SLEEP
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 22, 2011, 09:57:48 AM
Frankly, I don't think we need to have any major subway lines. Nothing like the rail circuit with stations like on DDR's server. There were far too many stations in close proximity for my taste. Not to mention the terrain of this world is so irregular.. Constructing something similar to the old rail circuit would prove difficult. Maybe later, though.

Perhaps at the present moment, we should just stick to direct rail lines between destinations and a main hub. Unfortunately, there aren't very many destinations that aren't within reasonable walking distance from the spawn... Let's focus on building various distant places before dedicating so much underground space to elaborate transportation systems.
For 'too many stops for one area', well, welp. My fault there :V

Building the entire system below the floating islands isn't too different from vanilla terrain. To access it, that's where the direct island-ground rail lines (such as the one to my fort) come in.

Currently that new area is the only major area that is far enough to consider a railway, but I feel that more will come soon, so for preparation a full system will work better. Until then, for access you'll have to walk (it takes about 3/4 of an MC day for me - but there are no lit paths to there) or get TPed over there.

Having a Nether route there would be a bit difficult given that it'd be about 430 blocks distance from the nearest new portal (and 600 to the one in spawn), meaning that its own Nether portal + Nether rail isn't possible.

Lastly, /warp for there would make the game too easy. >:D

EDIT: GAH Strafed Edits
Quote
I plan on rebuilding my structures from DDR's world, regardless if he provides the world files to us.
-The Blue UFO flew away to find its buddies. :3
-I'd like to legitimately build the Jeweled Pagoda this time, with one major change to its structure.
-I don't really have any plans on rebuilding the Baconator Smokehouse. Personally, I haven't had any need for porkchops after becoming addicted to Mushroom Stew. That, and "It Might Make the Game Too Easy"TM. :V
Legitimate rebuilding...I'm all for it. As for the Baconator, I think Chen will be the biggest user for the Soup Kitchen Shrine, ehe.

Quote
EDIT- Is anyone else having trouble with the Livefeed map? I cannot change it off of the default "top-down" map view. It seems that the map still updates the players and the terrain, but the alternate views are borked...
I'm having issues too. Can't even read the Nether. If I try to use an alternate view, the livefeed locks in the same position until I refresh it.

EDIT2: ...and overnight it seems the livefeed is still having issues. Strafe seems to be on the case and has shut the server down this morning to try and fix the issue.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 23, 2011, 10:43:07 AM
I'm having issues too. Can't even read the Nether. If I try to use an alternate view, the livefeed locks in the same position until I refresh it.

EDIT2: ...and overnight it seems the livefeed is still having issues. Strafe seems to be on the case and has shut the server down this morning.
Since nobody's been on for hours, I felt the need to try to straighten this livefeed mess out. I'm....not having too much luck. I've been restarting/stopping the server while I download/re-upload the map files. It's taking a bit longer than I anticipated. As it stands now, I'm just restoring things back to the way they were before I began.

The server should be back up within the hour. Sorry for the inconvenience.Server is back up so people can play again.

Here's the issue. The "top down" view of the Livefeed map works fine with no issues whatsoever. Once you try to change to a different view, or try to look at the Nether map, the page virtually becomes unresponsive. The view doesn't change (despite the compass saying that you did) and you are no longer able to pan across the map. The only way to return it to "working" again, is to refresh the page and stick with the "top down" view.

I took the server down while I downloaded the tiles that were generated from dynmap. I then deleted the files, to see if we could just refresh the chunks, but that did not work. So, I turned the server off again, while I restored the tiles back to the way it was. We're back up again, but the Livefeed is still borked.

I'll continue to look into this while I can. We might need to reinstall Dynmap. What are your thoughts, Stuffman?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dorakyura on August 23, 2011, 12:48:13 PM
just a quick question, who build that huge tower and that nether portal close to my glass wall and "mine" entrance?  :V

How can you build or where can you find sponges that absorb water. I had a hard job to get rid of all the water in my tunnel :V I may need it again  :derp:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 23, 2011, 12:54:46 PM
#1: Is it a giant cobble tower? I think I know who built that.
#2: Sponges are available at a chest at spawn. That is, while they're still available.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dorakyura on August 23, 2011, 01:06:28 PM
#1: Is it a giant cobble tower? I think I know who built that.

Yeah, with a water elevator ^^

I would like to get one, I don't need more (except I die by lava :V, I'm so lucky that all my items will drop in it aswell  :])
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 23, 2011, 01:24:16 PM
just a quick question, who build that huge tower and that nether portal close to my glass wall and "mine" entrance?  :V

How can you build or where can you find sponges that absorb water. I had a hard job to get rid of all the water in my tunnel :V I may need it again  :derp:
-LogBlock records show that Axman36 built both the portal and the tower. You can check it out yourself with either a book or the "/lb toolblock" command.  ;)

-I have restocked the Freebie Chests a fair bit. I don't supply as much sponge as I do clay, in hopes that people would use them sparingly. You can use the sponge to aid your underwater projects, or just to simply get rid of any leaks. You don't have to keep the sponge in place once you have built a suitable barrier against anymore outside water.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 23, 2011, 03:18:57 PM
Welp. Server's down again. No idea why, though I suspect it may be due to the Dynmap problems.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 23, 2011, 04:16:51 PM
Nuuuuuuuuu. Can't get on. D= *sadness*
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 23, 2011, 06:25:08 PM
...and it's still down...Provision Host is still up, so host implosion can't be it....
Worked fine in the morning, around 10am EST-ish, when Strafe, Raymu_Sandwich, and I were on....
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 23, 2011, 07:10:19 PM
...and it's still down...Provision Host is still up, so host implosion can't be it....
raaaaaa, still cant get into it
Edit: Still down. T_T
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 23, 2011, 10:45:19 PM
Why does this crap always happen when I oversleep? :V

A Support Ticket has been sent to ProvisionHost. Hopefully, the server will get restarted quickly.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 23, 2011, 10:57:46 PM
Why does this crap always happen when I oversleep? :V

A Support Ticket has been sent to ProvisionHost. Hopefully, the server will get restarted quickly.
Impatiently patiently waits for the server to be open
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 23, 2011, 11:30:21 PM
I'll continue to look into this while I can. We might need to reinstall Dynmap. What are your thoughts, Stuffman?

Easily done, though we'll black out the map again.

re: downtime:
I can FTP into the server at the moment, so all the data is fine, MCMA probably just crashed again.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 23, 2011, 11:46:02 PM
OK! We're back!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Agent of the BSoD on August 26, 2011, 10:33:59 PM
Aaaaaaand, we're down again. :(
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dorakyura on August 26, 2011, 10:40:35 PM
Aaaaaaand, we're down again. :(
:V java fataled, jerk java
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 26, 2011, 10:58:31 PM
Aaaaaaand, we're down again. :(
Odd. The servers are based in Dallas, so it cannot be weather (which would be understandable if the server was on the US East Coast from SC upwards - incoming hurricane/typhoon/cyclone).

EDIT: While we're waiting...ANOTHER SERVER REPORT!

 - Seems PTM has lost its charm, at least when floating islands are involved. Moreover it causes excessive lag for many players - so much that I (one of the victims of this - I hate my laptop for that :V) dubbed it 'Superterranean Lagtasm'. If a new seed is involved for some reason, I believe a mostly vanilla terrain structure will be popular (though I would like to see vast and expansive biomes if that be the case).
 - Many of the developments are being built on the floating islands, while the surface is mostly unused and the mining area a vast amount of territorial disputes. I believe it is due to the mob problems below, one other suspects that it's for livefeed exposure, and a few others insist it's done because of the view. However, that leaves the surface area largely unused by all but explorers, miners, and builders of larger single projects (such as the Church of Mokou and EPFort mk3). Also seems that destroying floating islands, such as what Strafe and I did to the one that housed the arena and anti-Strafe portal, is not even being considered.
 - A new area seems to be settled in the northeast, pointed out by Sunny the Enderman and dubbed 'Ellia' or something of the sort. This is good, I'll say, but they seem to be moving in larger groups and have opted to ignore my rail idea entirely in favour of individual links. No problems with either of those, but place more lights at least...gah, Rukin's Law is at it again.
 - Most importantly, server activity has been quieting down as of late thanks to players' RL activities. TS is almost dead as well.
 - Some of us have gotten a liking for taunting others over the livefeed. This is not a problem if you ask me - it just makes it all the more fun.
 - Suncialism is so far triumphing significantly over Theeponomics and Chennumism. Maybe people love to haggle the owner? Or they love dyes?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 26, 2011, 11:38:58 PM
- Seems PTM has lost its charm, at least when floating islands are involved. Moreover it causes excessive lag for many players - so much that I (one of the victims of this - I hate my laptop for that :V) dubbed it 'Superterranean Lagtasm'. If a new seed is involved for some reason, I believe a mostly vanilla terrain structure will be popular (though I would like to see vast and expansive biomes if that be the case).
Agreed these mountains make exploring extremely difficult due to the massive amounts of mobs caused by the islands.

- A new area seems to be settled in the northeast, pointed out by Sunny the Enderman and dubbed 'Ellia' or something of the sort. This is good, I'll say, but they seem to be moving in larger groups and have opted to ignore my rail idea entirely in favour of individual links. No problems with either of those, but place more lights at least...gah, Rukin's Law is at it again.
WE DONT HAVE THE FUNDING TO LIGHT THAT AREA!  That and it's only me who's lighting it... I can only do so much you know >.>

- Most importantly, server activity has been quieting down as of late thanks to players' RL activities. TS is almost dead as well.
  ill have to get on that teamspeak some time :V 

- Suncialism is so far triumphing significantly over Theeponomics and Chennumism. Maybe people love to haggle the owner? Or they love dyes?
FFFFFFFFFFFFFFFFFFFFFFFFFFF
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 26, 2011, 11:52:49 PM
Agreed these mountains make exploring extremely difficult due to the massive amounts of mobs caused by the islands.
OK. So in other words people aren't going down there because it's too hard. Well, it makes sense considering that most of the people avoiding those areas are also the ones who are heavily criticized by me and PX for not knowing how to light places properly. Just go down there with a LOT of torches, coal, and sticks and light it up on a series of suicide runs - then it'll be significantly easier.

Quote
WE DONT HAVE THE FUNDING TO LIGHT THAT AREA!  That and it's only me who's lighting it... I can only do so much you know >.>
Gah! I gave a massive area lighting grant recently too to torch the hell out of it. Seems it can't be continued by the beneficiaries.
/me decides to extend on the evaluation process for future grants to other projects
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 27, 2011, 12:03:58 AM
OK. So in other words people aren't going down there because it's too hard. Well, it makes sense considering that most of the people avoiding those areas are also the ones who are heavily criticized by me and PX for not knowing how to light places properly. Just go down there with a LOT of torches, coal, and sticks and light it up on a series of suicide runs - then it'll be significantly easier.
Gah! I gave a massive area lighting grant recently too to torch the hell out of it. Seems it can't be continued by the beneficiaries.
/me decides to extend on the evaluation process for future grants to other projects
Well I dont know about others but it's difficult for me I know that.  I guess Im just not actively devoting resources to it :V Plus ive been neglecting lighting the area in order to mine more   Ill get on it and properly light with my overabundance of coal I now have
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr Rawr on August 27, 2011, 01:04:56 AM
OK. So in other words people aren't going down there because it's too hard. Well, it makes sense considering that most of the people avoiding those areas are also the ones who are heavily criticized by me and PX for not knowing how to light places properly. Just go down there with a LOT of torches, coal, and sticks and light it up on a series of suicide runs - then it'll be significantly easier.
Gah! I gave a massive area lighting grant recently too to torch the hell out of it. Seems it can't be continued by the beneficiaries.
/me decides to extend on the evaluation process for future grants to other projects

:effort: :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 27, 2011, 01:29:21 AM
Ticket put in for restart. This is getting annoying. I've asked them if it's a common problem they're having or if I should look into our plugins to see if there's any problems.

Do not fear the lower levels! Charge in and torch that shit up! Still, it's not feasible to make underside areas 100% safe; you'll need to design your buildings with fortifications in mind.

When 1.8 hits I'll install multiple worlds mod and we'll get a second, vanilla-generated world (but with exciting 1.8 features!)
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Bio on August 27, 2011, 01:51:32 AM
When 1.8 hits I'll install multiple worlds mod and we'll get a second, vanilla-generated world (but with exciting 1.8 features!)
HEIGHT LIMIT PLUS.
And yeah, a vanilla generated world would make building my stuff ALOT easier.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 27, 2011, 02:03:44 AM
It's back up.

I had a look at server.log and it doesn't say anything other than "closing server" at the time it went down, so ?\(?_o)/?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 27, 2011, 04:34:53 AM
Alright all of you on this server it's time for an:
UNOFFCIAL SERVER EVENT
Why you ask?  Cuz as of late the server has been kinda boring and I'm here to spice things up. 
Am I allowed to?  Well if PX can burn down forests im pretty sure I can hold a little event :V
THE EVENT
Search for the Hidden Chest
Deep within my mines lies a chest filled with some things I personally supplied. It's filled to the brim with cobble. Here have a look at the prize:
(http://oi56.tinypic.com/2h33hut.jpg)
The winner can keep all of that plus the chest if they so desire.

How this will work:
All participants will start in a part of ellia picked by me
When I give the signal you will search the sponge on the seafloor searching a block wide hole. 
This will lead to my mine.  And you're on your own from there.  The chest could be anywhere so do your best~.

Rules:
No digging allowed-It's designed so that no one has to break a block to solve this
PVP is allowed
The only materials allowed are: Swords, Armor, and Food

When will it be:
Well it will either be tomorrow or sunday.  However as for the exact time you all need to decide what will work the best for all of you.  I cant even give an estimate since we are all in different timezones.  Edit: It'll most likely be Sunday because it seems like to much short notice to be tomorrow.

If you'd like to participate just post or show up it's that simple.  But I hope you all consider participating because it would be a fun event for all of us. (if i even get participants D:)  I feel I have made this a fair maze and I hope you all enjoy it.(hopefully not too easy)  At the end I would like any feedback good or bad because I think im going to have more of these if this one is even remotely successful.  And that's all for now.  Any questions feel free to ask.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Magical Girl Satori~ on August 27, 2011, 05:18:14 AM
oh that event seems fun shady. i think i'll show up  :)
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 27, 2011, 05:48:43 AM
I just realized a flaw.  Since this does take place in ellia it's rather far from spawn.  Therefore if possible you should set up temporary /sethome at ellia for the purpose of this event unless you dont mind riding the rail every time.  Instead of waiting on all of you I've just decided that we will have it at 3pm central Saturday.  If that doesnt work out we will just have it some time Sunday
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 27, 2011, 07:58:27 AM
Alright all of you on this server it's time for an:
UNOFFCIAL SERVER EVENT
Why you ask?  Cuz as of late the server has been kinda boring and I'm here to spice things up. 
Am I allowed to?  Well if PX can burn down forests im pretty sure I can hold a little event :V
So now we learn that Shady is following the DDR School of Server Interest Upkeep. Doing this already? I'd have established base and gotten a decent living first!

Just for clarification - Ellia is that place Sunny found earlier and has been colonising. (http://www.shrinemaiden.org/forum/index.php/topic,10221.msg699197.html#msg699197) There is a railway NE of spawn to there via the stairs to the Church and across the sea - the station's under some sandy areas and marked by signs.

Also you should've contacted PX at least for the explosive chests
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 27, 2011, 08:43:51 AM
When 1.8 hits I'll install multiple worlds mod and we'll get a second, vanilla-generated world (but with exciting 1.8 features!)
Expected: Everyone moves there, floating islands are just there for supply trips (what happened in Sphere world for 90% of us back on DDR's).

I'd remain cautious about completely moving camp there, seeing what happened to both Sphere and Nether on DDR's server...they were completely reset at least once, meaning that many of our things and work there were lost (in my case, practically every block and item I had was in Sphere at the time of the reset).

While you're at that, I think we should also make another PTM-world which is vanilla in all but one aspect - increased amount of ores underground (alternatively, make the entire world a giant cave). However, to keep the game from becoming too easy, it should also be considered the Anarchy World where everything (including PVP, theft, and griefing) goes, and all activities done there outside of the entryway are done at one's own risk. Also increased mob spawning
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 27, 2011, 09:13:31 AM
Sorry I haven't been active as much this week. I blame Chen Deus Ex.

I like our PTM generated world. The scenery is nice, and it is extremely dangerous. However, I think I'm more partial to vanilla terrain, from the exploration side of things. I'm eager to see how the 1.8 update will affect vanilla worlds (height limit, biome generation, etc.) so we can see how this will impact the way that we play on the server. Namely, whether or not we would have to start fresh. Stuffman says that we'll begin the alternate worlds when 1.8 hits, and that's good for people to colonize whichever terrain they choose.

Here are some options on our world structure through MultiVerse:
-Main: 1.8 vanilla.  Alternate: our current PTM world.
-Main: current PTM world.   Alternate: 1.8 vanilla.
-Main: 1.8 vanilla with schematics from previous worlds.  Alternate: PTM "cave style" Anarchy Zone that EP mentioned. (we lose our current world with this option, hence the schematics)

EP brings up a good point regarding the multiple worlds. Sphere and Nether were somehow reset during the whole griefing incidents toward the end of DDR's server. Chances are, the MCMA backups only saved the main worlds files, and not the others. Fortunately, we can manually save a copy of the alternate worlds' files as our backup method to prevent anything similar happening to us.

As of right now, everything about 1.8 and our server is speculation. We'll just have to see. I'll be keeping regular backups of our shit just in case.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 27, 2011, 09:36:39 AM
I like our PTM generated world. The scenery is nice, and it is extremely dangerous. However, I think I'm more partial to vanilla terrain, from the exploration side of things. I'm eager to see how the 1.8 update will affect vanilla worlds (height limit, biome generation, etc.) so we can see how this will impact the way that we play on the server. Namely, whether or not we would have to start fresh.
Also a fan of the terrain minus the lag issues on lower-spec systems. Keeps the game interesting!

Hm, if 1.8 even comes to height changes that also adjust the terrain generation (eg. mountains exceed 128 block limit by themselves, ores start higher up, boosted sea level to layer 96 or 128), then I'll be in favour of a fresh start.

Quote
Stuffman says that we'll begin the alternate worlds when 1.8 hits, and that's good for people to colonize whichever terrain they choose.

Here are some options on our world structure through MultiVerse:
-Main: 1.8 vanilla.  Alternate: our current PTM world.
-Main: current PTM world.   Alternate: 1.8 vanilla.
-Main: 1.8 vanilla with schematics from previous worlds.  Alternate: PTM "cave style" Anarchy Zone that EP mentioned. (we lose our current world with this option, hence the schematics)
Favouring Main B for the moment. We can wait on the Anarchy Zone for now - I suggested it since (A) PX and Rizock's Anarchy Land was hard to define underground and (B) people on DDR's server once discussed the idea of having a cave world. Moreover we're still setting the rules for Anarchy zones (eg. no LWC or LB use allowed, don't carry or make what you can't afford to lose, no killing in the 'spawn' area, and no use of /home or /spawn - going by DDR's server, it is possible to have different permissions depending on which world you're in, so this isn't too hard to implement).

Quote
EP brings up a good point regarding the multiple worlds. Sphere and Nether were somehow reset during the whole griefing incidents toward the end of DDR's server. Chances are, the MCMA backups only saved the main worlds files, and not the others. Fortunately, we can manually save a copy of the alternate worlds' files as our backup method to prevent anything similar happening to us.

As of right now, everything about 1.8 and our server is speculation. We'll just have to see. I'll be keeping regular backups of our shit just in case.
Good thinking on both accounts.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: EternitySky on August 27, 2011, 02:32:20 PM
HEY GUYS ~, got a new laptop :D hopefully i cant play decently on this >_>...

Hows everyone doing? :3 need to install my games again XD... still in china tho... o_o See you all soon :DDDD
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 27, 2011, 03:34:30 PM
HEY GUYS ~, got a new laptop :D hopefully i cant play decently on this >_>...

Hows everyone doing? :3 need to install my games again XD... still in china tho... o_o See you all soon :DDDD
Nice! As for 'can I play decently', can you post the laptop details either in here or in the tech thread (model number, hardware specifications via the Speccy program)? I may be able to determine playability.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: EternitySky on August 27, 2011, 03:43:42 PM
i typo to much >_<...

uhhhh

intel dual core i5-2410m cpu
6gb ram
radeon AMD graphic card
win 7 home prem.

oh its also the lenova G470AH model o-o ... *its late and i cant read or think properly >_<*
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 27, 2011, 04:03:46 PM
i typo to much >_<...

uhhhh

intel dual core i5-2410m cpu
6gb ram
radeon AMD graphic card
win 7 home prem.

oh its also the lenova G470AH model o-o ... *its late and i cant read or think properly >_<*
It'll run the game quite well. Should play smoothly on Normal, going by wild speculation and my own hardware experience.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: EternitySky on August 27, 2011, 04:06:00 PM
cool :D, just got most of my gameing stuff installed ish.... its like 12 am so i'ma sleep night gaiz ~
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 27, 2011, 04:30:40 PM
So now we learn that Shady is following the DDR School of Server Interest Upkeep. Doing this already? I'd have established base and gotten a decent living first!

Just for clarification - Ellia is that place Sunny found earlier and has been colonising. (http://www.shrinemaiden.org/forum/index.php/topic,10221.msg699197.html#msg699197) There is a railway NE of spawn to there via the stairs to the Church and across the sea - the station's under some sandy areas and marked by signs.

Also you should've contacted PX at least for the explosive chests

pfft decent living and an established base who needs it :S  Maybe I'll think about explosive chests next time.  Remember it's at 3pm central today, but for some reason if not many show up it'll be Sunday.  Hope to see ya there!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 27, 2011, 04:54:16 PM
pfft decent living and an established base who needs it :S  Maybe I'll think about explosive chests next time.  Remember it's at 3pm central today, but for some reason if not many show up it'll be Sunday.  Hope to see ya there!
OK, then, Shady, you are now a Hermit - get a Kasen skin.

Many of our regular players are in PST, just a note. I think afternoons and early eves there are the most frequent times.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 27, 2011, 05:36:12 PM
OK, then, Shady, you are now a Hermit - get a Kasen skin.

Many of our regular players are in PST, just a note. I think afternoons and early eves there are the most frequent times.
I couldnt find a Kasen skin :S  Hmmmm well im gonna be gone after 5pm central and I have no idea what time ill be back.  I could be on around 10pm central which means 8pm pst if that works for all of you.  But im not sure if ill be out later or not.  Well we'll see when the time comes.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 27, 2011, 06:07:20 PM
I couldnt find a Kasen skin :S
Doesn't mean you can't try making one with SkinEdit, though. Strafe makes all of his own that way, and my previous skin (RED Spy) was custom (though laziness prompted me to have DLed Aya - though that may change soon).

11PM EST...I bet I'll somehow be arbitrarily sleeping at that time. :derp:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 27, 2011, 06:23:13 PM
Doesn't mean you can't try making one with SkinEdit, though. Strafe makes all of his own that way, and my previous skin (RED Spy) was custom (though laziness prompted me to have DLed Aya - though that may change soon).

11PM EST...I bet I'll somehow be arbitrarily sleeping at that time. :derp:
well maybe ill mess with it later.  well it may be earlier depending on how many people are on
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Jes_Isaive on August 27, 2011, 06:23:19 PM
Doesn't mean you can't try making one with SkinEdit, though. Strafe makes all of his own that way, and my previous skin (RED Spy) was custom (though laziness prompted me to have DLed Aya - though that may change soon).

11PM EST...I bet I'll somehow be arbitrarily sleeping at that time. :derp:
Thank you for reminding me that I need to mess with that Nitori skin of mine.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 27, 2011, 08:38:28 PM
Yeah, I make all of my skins. I change my "avatar" to reflect the project that I'm working on, or whomever I wish to play as. SkinEdit is pretty easy to use. However, the design that you make in SkinEdit won't be the exact look you get in MineCraft. (namely, the head and "hat" area will look slightly different) It might take a few extra tweaks and uploads to get things the way you want them.

Hm... I wonder which character I should represent next... I've considered Kasen at some point, but that's a bit too much pink and red. :V Also, it's a shame that the arms have to be identical. You can't have Kasen's bandaged arm, or Utsuho's arm cannon. I've also been thinking about Miko, but her hair will be difficult to make it look right. Stupid model limitations! I'm sure that inspiration will strike at some point..
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 27, 2011, 08:48:23 PM
Hm... I wonder which character I should represent next... I've considered Kasen at some point, but that's a bit too much pink and red. :V Also, it's a shame that the arms have to be identical. You can't have Kasen's bandaged arm, or Utsuho's arm cannon. I've also been thinking about Miko, but her hair will be difficult to make it look right. Stupid model limitations! I'm sure that inspiration will strike at some point..
Odd solution - bandages only partially cover both arms. :V  Can't think of a good Utsuho solution though, and Miko...the stand-up hair will be tough.

But since Strafing is quite the surprise, I suggest Kogasa. :3 Minus the actual umbrella, alas, but oh well ~
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Molten on August 27, 2011, 09:18:57 PM
Yeah, I make all of my skins. I change my "avatar" to reflect the project that I'm working on, or whomever I wish to play as. SkinEdit is pretty easy to use. However, the design that you make in SkinEdit won't be the exact look you get in MineCraft. (namely, the head and "hat" area will look slightly different) It might take a few extra tweaks and uploads to get things the way you want them.

Hm... I wonder which character I should represent next... I've considered Kasen at some point, but that's a bit too much pink and red. :V Also, it's a shame that the arms have to be identical. You can't have Kasen's bandaged arm, or Utsuho's arm cannon. I've also been thinking about Miko, but her hair will be difficult to make it look right. Stupid model limitations! I'm sure that inspiration will strike at some point..
This is what i have been tinkering with every now and then. Will probably use it next time i get on.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 27, 2011, 09:31:14 PM
But since Strafing is quite the surprise, I suggest Kogasa. :3 Minus the actual umbrella, alas, but oh well ~
Now that's an idea! Kogasa hasn't made an appearance yet. Perhaps I can build her unbrella. :3

This is what i have been tinkering with every now and then. Will probably use it next time i get on.
Go for it! Nobody really lays claim to specific characters, and we're always having duplicate characters running around. I'm eager to see how it looks!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Jes_Isaive on August 27, 2011, 09:36:18 PM
Now that's an idea! Kogasa hasn't made an appearance yet. Perhaps I can build her unbrella. :3
Actually, I was Kogasa at first, since I couldn't find a Nitori skin at the time. I'm pretty sure I still have the skin too.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 27, 2011, 09:46:11 PM
Actually, I was Kogasa at first, since I couldn't find a Nitori skin at the time. I'm pretty sure I still have the skin too.
Ah, I didn't know that. If I decide to go with Kogasa, I'd prefer to design my own. However, I'm starting to think about representing Mima instead.. :3
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 27, 2011, 10:21:08 PM
Okay this is unexpected but I guess I wont be gone tonight.  That means I can have the event from anytime from here on.  Ill be on this server for the rest of the night so if your interested then log in.  There'll be a warning post if the event starts. 
Edit:THE EVENT WILL BEGIN FOUR HOURS FROM NOW. which is about midnight central for me so about 10 pm in pst time i think
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 28, 2011, 02:45:26 AM
Edit:THE EVENT WILL BEGIN FOUR HOURS FROM NOW. which is about midnight central for me so about 10 pm in pst time i think
I see. 10PM PST is correct except for Arizona residents, where IIRC it'll be 9PM instead (no observation of Daylight Savings).

On the other hand, it'll be 1AM for me over on the east coast.

EDIT: Event was cancelled due to lack of players.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 28, 2011, 06:07:28 AM
EDIT: Event was cancelled due to lack of players.
THAT WAS MY JOB YOU JERK!  But yeah there'd only be two participants and we all know that's super lame so I canceled it.  It's not like I put much into this anyway so I dont mind.  Plus you just cant match the real incentives as ep pointed out.  Ah well it's all good.  See ya 'round the server!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 28, 2011, 08:22:24 AM
Perhaps a little more advance notice on the event next time? Maybe people are gone for the weekend... I was at work for both attempts of the Event (despite the fact that I should be disqualified from competing :V )
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 28, 2011, 11:34:55 AM
Plus you just cant match the real incentives as ep pointed out.
They were a bit far-fetched (such as WE and /item access) but you know you can almost always get a crowd with free beer. :3

There have been rumours from some that people are mostly hoarding the freebie chest items. Coincidentally, there is also speculation that instead the freebie items may not become free anymore to prevent this problem, and will instead be sold along with other rare materials in a fashion similar to the Suncialist (negotiated exchange) or Theeponomic (standard-based exchange) shop methods. A few extremists are also fearing that the materials will be re-taken if there are any significant amounts in even private chests, but this is very unlikely given the possibly sharp negative feedback such an action may receive.

I must also note one thing about expansion and lighting - please do it yourselves. It is very odd to see some settlers repeatedly rely on a few to do the lighting for them. Moreover, since it's their torches they are also able to take them off for any reason needed, which causes problems to the initial beneficiary. So I suggest that you take some time and light the hell out of your own areas so that we don't have further dispute. For those of you who have already benefited from this, well, now's a good time to expand on your own accord.
Not against collaboration or anything here, but I'm seeing some crazy requests every now and then for some of us to handle large torching jobs.

Lastly, it seems sponge is losing much reason. Aside from the Ellia railway and occasional undersea exploration, they are otherwise acting dormant. I thought that this PTM seed's really deep water and the addition of sponge would facilitate undersea development, but the reverse has occurred and now more structures are facing the sky.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Magical Girl Satori~ on August 28, 2011, 04:09:23 PM
just to ask, what happened to ellia? there is a sign saying that this area is no longer being supported. and the torches under the waterfall are gone. and now there is lava in that one room in the mountain. i'm super confused about this..
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 28, 2011, 04:13:46 PM
just to ask, what happened to ellia? there is a sign saying that this area is no longer being supported. and the torches under the waterfall are gone. and now there is lava in that one room in the mountain. i'm super confused about this..
Well, this has nothing to do with the server activity, but just other players' reconsiderations of continuing their support. I think the normal group that is there will maintain it, but not so much others who just venture by.

Torches - see my previous post, paragraph 3. This is one risk of hiring others to torch your places.

As for the lava, that was my on-site base, but I opted to take it down since I don't see a need to have a base up there anymore. Also I took down the return rail due to the fact that /spawn is leagues easier.

EDIT: Another livefeed issue - it does not broadcast current server weather conditions anymore. I remember this feature being there way back when....
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dorakyura on August 28, 2011, 07:50:58 PM
Hello everyone, I just wanted to warn you :V

(http://img143.imageshack.us/img143/7756/unbenanntsvd.jpg)

please don't dig around in this area or you could end up fall into a big hole :V

(http://img88.imageshack.us/img88/8406/20110828200706.png)

it's going to be big and it's going to take up even more pickaxes :V


btw: just ask if you need cobblestones :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: EternitySky on August 29, 2011, 12:40:13 AM
Hello everyone, I just wanted to warn you :V

please don't dig around in this area or you could end up fall into a big hole :V

it's going to be big and it's going to take up even more pickaxes :V


btw: just ask if you need cobblestones :V
Is this.... an SA project?!?!?!?!? 8D?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr Rawr on August 29, 2011, 01:59:32 AM
server down again?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 29, 2011, 02:06:09 AM
Yup it appears to be down.  Hopefully it's fixed soon.  Cant live without my addiction ya know  :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dinosaur on August 29, 2011, 02:07:22 AM
server down again?

D:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Ace the Fighter on August 29, 2011, 02:11:35 AM
=_= i just got back home and it's down.... fuuuuuu....  :(
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 29, 2011, 02:47:09 AM
I come home TO THIS.
Hope it goes back up soon
Edit: RAAAA! LOAD!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 29, 2011, 03:21:15 AM
Oh brilliant. Another downtime, only 2 days after the last one?

We may need to consider moving host or the like if Provision Host won't at least suggest a few fixes to Stuffman and Strafe in a timely manner.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Agent of the BSoD on August 29, 2011, 04:16:05 AM
Oh brilliant. Another downtime, only 2 days after the last one?

We may need to consider moving host or the like if Provision Host won't at least suggest a few fixes to Stuffman and Strafe in a timely manner.
I would too suggest a different host, unless a solution is possible, of course. It's becoming a bit of a pain that it keeps going down.

Oh, and ep, that super lag I had before, with the screen tearing, apparently that was a one time thing. Last time I went on, I was able to use short again. MC must have had a little hiccup or something. :derp:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 29, 2011, 04:20:44 AM
Earlier today we had a conflict due to some miscommunication.  And although strafe solved it, Ive created an unofficial banner which can be found in my sig which gives you an idea of what to expect when you contract with ep or px  :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 29, 2011, 04:26:24 AM
Oh, and ep, that super lag I had before, with the screen tearing, apparently that was a one time thing. Last time I went on, I was able to use short again. MC must have had a little hiccup or something. :derp:
Or it was something else that was running on your system such as antivirus scans.

Earlier today we had a conflict due to some miscommunication.  And although strafe solved it, Ive created an unofficial banner which can be found in my sig which gives you an idea of what to expect when you contract with ep or px  :V
Brilliantly done. Let's see if they will light it themselves appropriately now. :V

PX's revocation would largely be marked by a heavily burnt forest and maybe a few torched houses too, and his contracts...what contracts? I just undo my work....
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Agent of the BSoD on August 29, 2011, 04:29:09 AM
Earlier today we had a conflict due to some miscommunication.  And although strafe solved it, Ive created an unofficial banner which can be found in my sig which gives you an idea of what to expect when you contract with ep or px  :V
:getdown:
This is hilarious.

Or it was something else that was running on your system such as antivirus scans.
Not antivirus scan. It says it didn't run near that time. I could have been something else, but I wouldn't know what that would be, I don't normally have anything running that would cause stuff like this. :wat:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 29, 2011, 04:36:07 AM
PX's revocation would largely be marked by a heavily burnt forest and maybe a few torched houses too, and his contracts...what contracts? I just undo my work....
I may have to make separate banners then :V  THIS IS PX AFTER ALL.  I'll whip up something later but I aint gonna change my sig again too lazy  :derp:

Edit: Come to think of it PX doesnt even have a committee does he? He just complains about bad lighting am i rite?  hehe i got an idea for this then :3
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 29, 2011, 04:39:57 AM
I may have to make separate banners then :V  THIS IS PX AFTER ALL.  I'll whip up something later but I aint gonna change my sig again too lazy  :derp:
No need to - this is plenty and will fill in for the job. Gets the point across, and moreover PX did do similar things back in Rukinville (he had camp there, lighting was a major issue and thus he burned down the nearby forest as a way to insist more lighting and undo part of the work there).
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 29, 2011, 04:42:54 AM
No need to - this is plenty and will fill in for the job. Gets the point across, and moreover PX did do similar things back in Rukinville (he had camp there, lighting was a major issue and thus he burned down the nearby forest as a way to insist more lighting and undo part of the work there).

oho this gives me an idea then   :D
Edit: Nah it didnt come out as well as I thought so nvm.  But anyways WHERES MAH SERVER AT? 
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Ace the Fighter on August 29, 2011, 05:38:54 AM
WHERE IS THE DAMN SERVER?!?!?!  :colonveeplusalpha:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 29, 2011, 05:52:54 AM
WHERE IS THE DAMN SERVER?!?!?!  :colonveeplusalpha:
Not where you are.  :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 29, 2011, 06:54:51 AM
WHERES MAH SERVER AT? 
WHERE IS THE DAMN SERVER?!?!?!  :colonveeplusalpha:
Dallas, TX, going by the server IP and GeoTool. :V

Better question to ask would be 'what the hell's going on with the server that led to these increasingly frequent downtimes?'
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 29, 2011, 07:02:36 AM
Dallas, TX, going by the server IP and GeoTool. :V

Better question to ask would be 'what the hell's going on with the server that led to these increasingly frequent downtimes?'
Strafe poured lava. It reached the server core.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 29, 2011, 07:11:15 AM
Pfft, I blame Chen as always. :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 29, 2011, 07:14:03 AM
*sigh* Support Ticket has been submitted. This is getting a bit irritating. Isn't this the third time this week?

Anyway, we're getting close to the end of our first month with Provision Host. Stuffman and I will need to discuss our next plan of action...
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 29, 2011, 10:57:33 AM
...and almost 4 hours later, we're still down.

A server host move is probably a good idea, preferably one that has 24/7 support and has quick response turnaround times, as well as a little more leg room for mods.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 29, 2011, 11:28:49 AM
I can access the server files, therefore the server itself is working fine. The problem seems to be with the MCMyAdmin control panel that keeps crashing. Since we cannot access the control panel, we cannot bring the game server back up. Roughly a week ago, MCMA had some kind of update. Perhaps that is the cause to all of this instability.

What I'm saying is that this probably isn't Provision Host's fault. I've been rather pleased with this server thus far, and I hope that this situation will work itself out sometime soon. I'm not really looking forward to another server switch, although the option is always available. If we end up having to move anyway, then I'm pretty sure that we'll wait for 1.8 to hit first. Our time with Provision Host will end within the first week of September, and Notch says that 1.8 will come out in a couple weeks from now. As for now, I think we'll just ride out our time with this host, hoping that we can iron out these MCMA issues.

In other news, I apologize that the Livefeed map is still not working properly. Honestly, I'm stumped on how to fix that without having to reinstall the damn thing. :derp:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 29, 2011, 05:21:05 PM
Well, sunny has an idea, and would like add on ideas and support, for, ATLANTIS
right now this is all I can throw at faces
http://i288.photobucket.com/albums/ll181/shinypachirisu/atlantis.jpg
hopefully you can understand my mess. the left side is the library there, bottom left enterance,  and top right ideas for other spots
so really, just posting. opinions?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 29, 2011, 05:28:23 PM
I love the design for the library. Needs blue wool floor too for added effect.

Plxel art may need to be downsized to fit.

I'd also suggest an airlock system made out of pistons and redstone, because Cadrin has one already at his own (spongeless) underwater base. Have to spread it around!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 29, 2011, 05:39:51 PM
I love the design for the library. Needs blue wool floor too for added effect.

Plxel art may need to be downsized to fit.

I'd also suggest an airlock system made out of pistons and redstone, because Cadrin has one already at his own (spongeless) underwater base. Have to spread it around!
blue carpet? I was going for a bit of a mixed theme, but that can work too.
of course the pixle art needs to be downsized XD
origonally the enterance was going to be on the surface with a bridge to it, the upper area being wood, underwater area being glass, and pissible in ground area being stone, just to have a veriety of material.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dorakyura on August 29, 2011, 08:47:26 PM
server died again
 :barf:
Title: Re: [Minecraft] MotK Minecraft Server (CRASHING DAILY?!)
Post by: DX7.EP on August 29, 2011, 08:50:09 PM
server died again
 :barf:
Within 24 hours too?! This is getting awkward!

Spah sappin' our server ~
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 29, 2011, 08:52:51 PM
DAMMIT. I wake up and log in. Everything is fine.

I reply to the Support Ticket, thanking them for restarting the server, AND THEN THE SERVER CRASHES WITHIN ONE MINUTE.

/me is on the case
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 29, 2011, 09:04:38 PM
DAMMIT. I wake up and log in. Everything is fine.

I reply to the Support Ticket, thanking them for restarting the server, AND THEN THE SERVER CRASHES WITHIN ONE MINUTE.

/me is on the case
Next itll close every 2 hours  :derp:
THEN EVERY 5 MINUTES
I sware the server going down keeps comming more and more often
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 29, 2011, 09:38:59 PM
Oh yeah. This isn't annoying AT ALL.

I submitted a new ticket claiming that the server crashed yet again just minutes earlier. While waiting for a response, I notice that their "Live Chat" feature is online. I send them a message on that as well, hoping for a more expedient reply than the last crash. After 45 minutes of patiently waiting for a response: "Live Chat is not available. Please submit a ticket." >:(

I guess we're still waiting for a reply, people. Sorry that they've got their heads up their asses at the moment. :V

EDIT- Okay, people. The server is back online again! I guess excessive bitching did the trick. :V I'll still be in communication with them to see what else develops.

EDIT 2- Finally managed to update MCMA for the server. My previous attempts were :derp:. Hopefully this issue can finally be put to rest so we can enjoy our game time
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 29, 2011, 10:30:09 PM
Alright, we'll see if having MCMA updated fixes the problem. If not we'll have to horse around with our plugins, probably.

I'm trying to think what changes over time that would make MCMA more unstable. I know the server log has gotten unpleasantly large, for one thing.

LogBlock shouldn't be keeping any data older than 7 days so that shouldn't be a problem. The map doesn't look like it's been expanded beyond comfortable limits either.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 12:05:10 AM
DAMN IT. WHY IS THIS CRASHING SO MUCH?!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dinosaur on August 30, 2011, 12:06:33 AM
NNO!OOOO!OOOOOOOO!!!!O!O!O!!!!11!1oOOOOOOO!!!11!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 30, 2011, 12:06:53 AM
I was wrong. 3 hours.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 30, 2011, 12:07:15 AM
And there goes my stuff...AGAIN  This is like the 6th time its happened  :derp:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 30, 2011, 12:08:28 AM
I'm DLing the server log and I'm gonna delete it off the server once that's done. It's something to try I guess. It IS a 64 MB text file :V

While I'm at it I'm gonna clear off dynmap. Prepare for another blackout, but at least it'll start working normally again.

EDIT: OHO. WHAT'S THIS?

Code: [Select]
java.lang.OutOfMemoryError
at java.util.zip.Deflater.init(Native Method)
at java.util.zip.Deflater.<init>(Deflater.java:141)
at java.util.zip.Deflater.<init>(Deflater.java:158)
at java.util.zip.DeflaterOutputStream.<init>(DeflaterOutputStream.java:95)
at net.minecraft.server.RegionFile.b(SourceFile:242)
at net.minecraft.server.RegionFileCache.d(SourceFile:94)
at net.minecraft.server.ChunkRegionLoader.a(SourceFile:58)
at net.minecraft.server.ChunkProviderServer.saveChunk(ChunkProviderServer.java:164)
at net.minecraft.server.ChunkProviderServer.unloadChunks(ChunkProviderServer.java:248)
at net.minecraft.server.World.doTick(World.java:1705)
at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:441)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
2011-08-30 17:00:24 [INFO] Stopping server

Something's leaking memory, and fast.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 30, 2011, 12:12:21 AM
I'm DLing the server log and I'm gonna delete it off the server once that's done. It's something to try I guess. It IS a 64 MB text file :V

While I'm at it I'm gonna clear off dynmap. Prepare for another blackout, but at least it'll start working normally again.
ah perfect timing on fixing dynmap.  Hopefully i can properly connect the two portals now!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 12:13:02 AM
I'm DLing the server log and I'm gonna delete it off the server once that's done. It's something to try I guess. It IS a 64 MB text file :V

While I'm at it I'm gonna clear off dynmap. Prepare for another blackout, but at least it'll start working normally again.
Yeah, that might be a good idea since the server log is quite large. We had an issue with the timed server restarts not functioning at all. I changed the setting to simply "restart" from its default "restart and rotate log file". Restarts worked from then on, but perhaps the log file began to grow too large. Hope it helps.

EDIT- Then again, even with the default settings, nothing really happened once the "restart time" came around.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 30, 2011, 12:14:52 AM
What is this "spout" plugin? Strafe, did you add that?
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 12:16:36 AM
What is this "spout" plugin? Strafe, did you add that?
Not a clue. I thought that was your doing :V


EDIT- I investigated Spout:
Quote
Spout, formerly BukkitContrib, is a framework to bridge the ever-widening chasm between single player mods, and multiplayer Bukkit plugins.

On its own, it does very little. Expect no changes beyond some interface enhancements and minor speed improvements on the client and moderate speed improvements on the server.

Through it, Bukkit plugins can do the previously impossible. Currently, plugins can seamlessly manipulate and monitor inventory, audio, sound effects, skins, player titles, alter the main in-game HUD, and launch popup notifications on the player's client.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 30, 2011, 12:17:44 AM
...oh god, not again.

What is this "spout" plugin? Strafe, did you add that?
Goddamn it, we were being Strafed all along! :colonveeplusalpha:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 30, 2011, 12:19:27 AM
If only I understood this
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 30, 2011, 12:19:40 AM
Goddamn it, we were being Strafed all along! :colonveeplusalpha:
I was thinking the same thing! D:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 30, 2011, 12:20:55 AM
Not a clue. I thought that was your doing :V

BALEETED

I'm looking at other stuff that might've grown too large to cause the memory leak. Our map is currently only about 140 MB so we shouldn't be having performance issues. I'll go have a look at the logblock database and make sure it's cycling itself properly.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 12:23:38 AM
Read previous edit, before deleting it  :ohdear:

I think Spout is important after all

Read this (http://forums.bukkit.org/threads/dev-spout-1-0-5-unleashing-the-flow-of-endless-possibilities-1060.29259/) and decide for yourself..
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 30, 2011, 12:26:30 AM
Too late! But no worries. We probably got it when you updated MCMA.

Basically it was just there to make Bukkit compatible with other kinds of mods, and we don't use other kinds of mods, so yeah.

The logblock database is a tidy 50 MB. I can't see anywhere our performance issues could be coming from.

EDIT: I'm killing dynmap right now. It'll take a while, then I can put in a fresh one and we'll reboot the server and see what happens.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Agent of the BSoD on August 30, 2011, 12:28:21 AM
What is this "spout" plugin? Strafe, did you add that?
Spout Wiki (http://wiki.getspout.org/index.php?title=Main_Page) (it has a wiki, apparently >_>)
Here's a list of plugins that use Spout. (http://wiki.getspout.org/?title=Plugins)

Basically it was just there to make Bukkit compatible with other kinds of mods, and we don't use other kinds of mods, so yeah.
Ah, you beat me to it by a minute. :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 12:29:01 AM
Too late! But no worries. We probably got it when you updated MCMA.
Negative. It's been in the server files for a while. I found it about a week ago while tweaking various server settings. Let's hope we didn't screw anything else up now :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 30, 2011, 12:29:46 AM
All I want to do is make a big blue mushroom
gosh how long will it take for the server to be open
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 30, 2011, 12:33:52 AM
Im kinda glad the server crashed... I had homework to do  :V Stupid game so addicting
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 12:34:17 AM
Stuffman, do you think that we can find a way to relaunch MCMA through the server files so that we don't have to keep badgering the Host to do so?

All I want to do is make a big blue mushroom
gosh how long will it take for the server to be open
We'll try our best. I think the server's stability is a more important issue right now. Let's see... It's crashed three times in the last 24 hours? 6 times overall?

Im kinda glad the server crashed... I had homework to do  :V Stupid game so addicting
/ban Shady  :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 30, 2011, 12:35:43 AM
Stuffman, do you think that we can find a way to relaunch MCMA through the server files so that we don't have to keep badgering the Host to do so?
We'll try our best. I think the server's stability is a more important issue right now. Let's see... It's crashed three times in the last 24 hours? 6 times overall?
/ban Shady  :V
Every 5 minutes. SOON.
Yah, defonately more important
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 30, 2011, 12:36:42 AM
/ban Shady  :V
oi you're just doing that so you can take my diamond!
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 30, 2011, 12:42:08 AM
Stuffman, do you think that we can find a way to relaunch MCMA through the server files so that we don't have to keep badgering the Host to do so?

I asked them in the newest ticket.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 30, 2011, 01:09:55 AM
I MADE IT IN THE SERVER
took about 20 attempts
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 01:16:33 AM
In other news, I've been looking around the Bukkit Mod section. :3

AutoReplace (http://forums.bukkit.org/threads/inactive-mech-autoreplace-is-being-split-into-separate-plugins-autoreplace-has-been-dropped.4656/) just might be the plugin that was on DDR's server that we all liked. It restocks the item or block used in the hotbar, once you run out and have a spare stack in your inventory. Apparently, it is discontinued at the moment, seeing that the project will be split into more specific projects. (ie. AutoTool, AutoBlock, AutoItem, AutoFood, etc.) It's worth following once the new projects launch.

GloWool (http://dev.bukkit.org/server-mods/glowool/) makes it so that wool can glow if it is powered by redstone. :3 The wool won't emit light like torches, but stuff will glow in the dark.

And then there's ChairCraft (http://forums.bukkit.org/threads/misc-chaircraft-v1-2-4-seats-in-minecraft-953.17312/) that was recommended by Chen earlier. Serves no real purpose, but nifty nonetheless.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 30, 2011, 01:19:45 AM
yeah those mods are great and all but... WHERES MY SPHERE WORLD?  :V hehe im just kidding of course but I do miss my poverty sphere  :derp:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 30, 2011, 01:19:55 AM
In other news, I've been looking around the Bukkit Mod section. :3

AutoReplace (http://forums.bukkit.org/threads/inactive-mech-autoreplace-is-being-split-into-separate-plugins-autoreplace-has-been-dropped.4656/) just might be the plugin that was on DDR's server that we all liked. It restocks the item or block used in the hotbar, once you run out and have a spare stack in your inventory. Apparently, it is discontinued at the moment, seeing that the project will be split into more specific projects. (ie. AutoTool, AutoBlock, AutoItem, AutoFood, etc.) It's worth following once the new projects launch.

GloWool (http://dev.bukkit.org/server-mods/glowool/) makes it so that wool can glow if it is powered by redstone. :3 The wool won't emit light like torches, but stuff will glow in the dark.

And then there's ChairCraft (http://forums.bukkit.org/threads/misc-chaircraft-v1-2-4-seats-in-minecraft-953.17312/) that was recommended by Chen earlier. Serves no real purpose, but nifty nonetheless.
glowool
so, my shroom house can glow in the dark? =D
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 30, 2011, 01:53:53 AM
AutoReplace, yeah, I found that earlier but it being abandoned makes me wonder if it's safe to use. Haven't seen any progress on it's splinter projects yet.

GloWool looks hella rad. I would love the possibility of backlit walls. I wonder if the wool carries a charge or if you need redstone running to each one?

ChairCraft seems totally pointless to me but if you really want it I'll put it in :V

Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 02:09:15 AM
Despite being a relatively new plugin, I'm really interested in giving GloWool a shot.

I have the same reservations about the other two plugins..
ChairCraft was only "suggested" to appease the Chen :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 30, 2011, 05:24:23 AM
awwww, minecraft's no fun when no ones on.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 05:31:00 AM
awwww, minecraft's no fun when no ones on.
But that's when you can get the most work done :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 30, 2011, 05:40:11 AM
Relevant to strafe:
http://www.youtube.com/watch?v=5wdlvJytd2w&feature=relmfu

Relevant to bsod:
http://www.youtube.com/watch?v=HTGzdBtW6L0&feature=related
goodness cant unsee bsod mining like this  :V

Relevant to dem townsfolk:
http://www.youtube.com/watch?v=SrwxFSrB22Q&feature=relmfu

Relevant to pretty much the rest of us:
http://www.youtube.com/watch?v=6Dhjg9FD-O0&feature=relmfu
I wouldn't be surprised yall already watched these vids but I just found them and they are HILARIOUS.
Title: Re: [Minecraft] MotK Minecraft Server (What Status?)
Post by: DX7.EP on August 30, 2011, 07:05:41 AM
I've confirmed that slimes do spawn on their own now - I occasionally see a few in the bottom layers of my fort.

EDIT: We're down again? I blame Shady for dying in the Nether to fire right before the crash.
Title: Re: [Minecraft] MotK Minecraft Server (What Status?)
Post by: Shady_Ghost on August 30, 2011, 07:49:58 AM
I've confirmed that slimes do spawn on their own now - I occasionally see a few in the bottom layers of my fort.

EDIT: We're down again? I blame Shady for dying in the Nether to fire right before the crash.
I died OUTSIDE of the nether actually.
Title: Re: [Minecraft] MotK Minecraft Server (What Status?)
Post by: DX7.EP on August 30, 2011, 07:50:42 AM
I died OUTSIDE of the nether actually.
Ah, fixed.
Title: Re: [Minecraft] MotK Minecraft Server (What Status?)
Post by: Shady_Ghost on August 30, 2011, 07:57:44 AM
Ah, fixed.
WELL GOOD.  It seems... the problem is more than just strafe...
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 08:48:44 AM
Videos :V
I think the "video relevant to strafe" should be directed to Chen instead. I like wolves. I like lava wolves better.

I've confirmed that slimes do spawn on their own now - I occasionally see a few in the bottom layers of my fort.
Ah, good. I was wondering if they were going to show up naturally. Good to see that it works.

Quote
EDIT: We're down again? I blame Shady for dying in the Nether to fire right before the crash.
What's this? A server crash? I've never encountered anything like this before. Let us wait warmly patiently while the situation resolves itself.  :derp:

Well, I have bad news.. It seems that Provision Host has given us the ability to restart MCMA on our own. However, they must have changed something with our existing MCMA setup, because I could no longer access the control panel after our last restart. I'm not sure if Stuffman got the full details on how to do it yet. He asked some questions on the latest Support Ticket, but they haven't been answered yet.

Unfortunately, I am pretty much useless in resolving the server crash this time. Without proper access to MCMA or the knowledge and software to launch it myself, I can't really do anything at this point. I apologize.

However, something did catch my eye that might give us a sliver of hope:
Quote from: Provision Host tweet
30/08/2011 00:35 - Server Transfers are underway!

This might be the cause for the recent downtime. I'm not sure. However, I cannot guarantee that we'll be back up once they're through.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: CadrinHaverit on August 30, 2011, 09:54:14 AM
I'm on a half-voluntary, half-forced break from computers in general, but since I popped in for a while to check this thread and even logged in to gain access to the Shrinemaiden Cafe to see why EP is an IM now (and also to check why TSO is banned now, although I still have no idea, but I guess she just did it for kicks), then took my time to fiddle around my profile, might as well throw in a short post.

Sunny Milk, definitely check the official Minecraft Forum's Screenshot section (http://www.minecraftforum.net/forum/59-screenshots/) for inspiration for your projects, be it Atlantis or something else. This project (http://www.minecraftforum.net/topic/258540-deep-sea-trench-colony/) in particular you might find useful for your Atlantis, though I presume that you might have already seen it. There are many more neat projects out there.

Aight, that's it for now. Laters.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 30, 2011, 10:54:50 AM
I'm still waiting on a response as to how to reboot it exactly, they told me I could do it through SSH but I'm not familiar with how to use that, so I asked them what the command line would be.

Server will probably be down until I get back from work tonight.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dorakyura on August 30, 2011, 11:14:28 AM
I'm still waiting on a response as to how to reboot it exactly, they told me I could do it through SSH but I'm not familiar with how to use that, so I asked them what the command line would be.

Server will probably be down until I get back from work tonight.

usually you use a SSH client (like putty) and connect to the IP adress they gave you, then you are directly on the linux command line :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 12:15:48 PM
Okay. I successfully got MCMA to restart! The server is up again!

Edit- Okay... working out a couple issues. It should return in a few minutes Back online again.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: EternitySky on August 30, 2011, 01:24:50 PM
Crashed,

@theep, FPS was surprisingly low before crashed but i had abou 12-16 havent installed optiomine/fog yet but hey least it isnt burning my hand XD
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dorakyura on August 30, 2011, 01:47:20 PM
Crashed,

@theep, FPS was surprisingly low before crashed but i had abou 12-16 havent installed optiomine/fog yet but hey least it isnt burning my hand XD

I think Sunny said the same yesterday,  fps droped, a few minutes late the server crashed, well I have a fast computer and I didn't notice something like that :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 30, 2011, 01:56:17 PM
@EP, FPS was surprisingly low before crashed but i had abou 12-16 havent installed optiomine/fog yet but hey least it isnt burning my hand XD
First, install the latest drivers from AMD's website then reboot your system. If FPS is still too low, install Optifine as well.

I think Sunny said the same yesterday,  fps droped, a few minutes late the server crashed, well I have a fast computer and I didn't notice something like that :V
At the time, I was on my desktop as well, so didn't notice it.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 02:06:08 PM
Crashed,
It only crashed when I was doing my quick testing. Just trying to see the limits of my end of the server stability..

Okay guys, here's the deal. I've restarted MCMA, thus allowing the server to remain up. However, I have to maintain the remote connection to the server computer to keep the game up and running. This means that my computer must be on and connected at all times, else the server goes down. The same thing would probably happen if Stuffman was the one to restart MCMA himself.

I have no idea how or why this is the case. I'm not proficient enough in Linux to get this to work without having to maintain such a connection. This is kinda stupid, but at least the server is up again. I don't want to leave my computer on and connected 24-7 for obvious reasons. Also, my internet provider likes to be retarded sometimes. If we cannot see about resolving this twist to the issue, then I'll definitely want to switch providers.


EDIT- I researched the situation a little more and found a way to keep the server going without having to maintain the connection. Hopefully it will stay active while I'm gone.

Okay. Going to bed for real this time :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: EternitySky on August 30, 2011, 02:07:18 PM
First, install the latest drivers from AMD's website then reboot your system. If FPS is still too low, install Optifine as well.

Eh, i'm not exactly sure which one i had so i downloaded the auto detect and install one, but it said it cant find my OS/what driver i have o_o

Edit : nvm i think i found it ....

Edit2: just so i dont screw up, i download the driver, uninstall my old one, install the downloaded one... just double checking.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Agent of the BSoD on August 30, 2011, 05:40:20 PM
Um, is it just me, or is the live-feed map still not working correctly? :derp: (not talking about the sudden darkness btw)
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 30, 2011, 05:48:29 PM
I've realized something. My prediction about the server crashing more and more is comming true.  :ohdear:
Soon IT WILL BE 5 MINUTES
Its working right now though
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Shady_Ghost on August 30, 2011, 10:31:20 PM
Well this peculiar... The server crashed again but it did so like directly after I got killed by the ghast.  I'm starting to wonder if there's some sort of glitch with the nether going on... If you guys like delete the nether or something you guys owe me a diamond sword  :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 30, 2011, 10:36:02 PM
Well this peculiar... The server crashed again but it did so like directly after I got killed by the ghast.  I'm starting to wonder if there's some sort of glitch with the nether going on... If you guys like delete the nether or something you guys owe me a diamond sword  :V
But with no nether, what are we going to do about glowstone? D=
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 10:43:32 PM
Not delete the Nether altogether, just "reset" it. This would generate a completely new Nether, erasing all traces of the old one. It's just a thought, since glowstone is kinda hard to find there lately. I think I'll try to regenerate the glowstone deposits first before anything drastic like that comes about. Don't worry, it's not terribly important.

Server's back up, by the way.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 30, 2011, 10:50:58 PM
Well this peculiar... The server crashed again but it did so like directly after I got killed by the ghast.  I'm starting to wonder if there's some sort of glitch with the nether going on... If you guys like delete the nether or something you guys owe me a diamond sword  :V

Interesting hypothesis; we do know there's also a glitch related to me and Strafe trying to access the Nether too, so the problem being Nether-related is very possible.

In fact, it could be some kind of compatibility issue with Phoenix Terrain Mod maybe? The Nether doesn't use PTM, and shifting between the two worlds could be causing weirdness.

Try dying in the nether, and also try using /spawn and /home in the nether and see if that produces crashes.

Me and Strafe can both reboot the server manually now so this calls for some SCIENCE.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 30, 2011, 11:12:10 PM
Okay so dying in the nether and respawning back in the main world wouldn't trigger the crash when Strafe and Chen were testing it.

That means we need your help to figure out what triggers it! If you are online when a crash happens, please report in this thread exactly what you were doing when it happened. This will help give us ideas of what to look into.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 30, 2011, 11:38:41 PM
I still think it has to do with their "suggested" approach to launching the server. It didn't even last an hour when I switched to it!  :derp:

Right now, I have the server rebooted using the same setup I used earlier today. This lasted the entire time I was asleep, so I think it should hold. I'll be keeping an eye on things, seeing if the server crashes by this method.

Everyone, just go on and play like you normally play. Like Stuffman suggested, if a crash occurs, then please let us know your whereabouts at the time.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Agent of the BSoD on August 31, 2011, 01:11:44 AM
It crashed again. It did it when Sunny tp'd from spawn to her house in Ellia. I wonder if teleporting is causing an issue? :wat:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 31, 2011, 01:29:53 AM
Okay. Restarted again. This time it wanted to give me a little more grief, but I got it. It was giving me a few errors, that I'll look into updating.

No, I don't believe that teleporting is an issue, unless it causes intense lag and stress on the server itself. However, we'll keep that in mind.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 31, 2011, 02:11:54 AM
No, I don't believe that teleporting is an issue, unless it causes intense lag and stress on the server itself. However, we'll keep that in mind.

Actually it does. Every time you teleport you have to quickly load all the chunks around you, and as the log at one time indicated the crashes may be memory related.

Point of concern: while the server was down the log was spammed with about a zillion instances of "unknown console command". Things are pretty fucked up D:
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: EternitySky on August 31, 2011, 03:22:16 AM
server crashed :|
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 31, 2011, 03:29:42 AM
server died on my side, same with bsods. same with everyone?
Edit: oh...
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Ace the Fighter on August 31, 2011, 03:30:52 AM
did here
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Agent of the BSoD on August 31, 2011, 03:31:31 AM
Yeah, server crashed again. Not sure why.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 31, 2011, 03:39:24 AM
Goddamn. This is getting very frustrating. Attempting to restart now.... It's giving me the same shit it did earlier...

Edit - back online now.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Agent of the BSoD on August 31, 2011, 03:41:16 AM
I connected for 3 seconds, then "Server is shutting down". Now I can't connect. ...........?

EDIT: Nevermind. :V
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 31, 2011, 03:41:50 AM
I just started the server and then shut it down from MCMA to stop the log from exploding. Sorry, I want to keep the server down until this is fixed.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Nicole Artist on August 31, 2011, 03:43:15 AM
I just started the server and then shut it down from MCMA to stop the log from exploding. Sorry, I want to keep the server down until this is fixed.
*dies*
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Dr.Strafe on August 31, 2011, 03:57:34 AM
I just started the server and then shut it down from MCMA to stop the log from exploding. Sorry, I want to keep the server down until this is fixed.
We do what we must because we can.

It's unfortunate, but necessary at this point. I have no idea why the server was getting spammed so badly during the downtime.. Hopefully Provision Host will grant your request..
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: Stuffman on August 31, 2011, 04:06:37 AM
Something is seriously fucked up, so what's going to happen is that I'm gonna back up the map and some other things, and then put in a ticket for a server wipe. We'll reinstall the plugins and stuff tomorrow.

I can't leave the server up because when MCMA crashes the log grows about 1 MB a minute with "unknown command" spam.
Title: Re: [Minecraft] MotK Minecraft Server (REOPENED)
Post by: DX7.EP on August 31, 2011, 06:44:54 AM
I wonder if this is a repeat of the regular crashing that occurred on DDR's server at one point. One thing I do remember from that is that it was solved with an older backup being restored (though a week of work went to nothing)....

Hope the issue can be fixed soon.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Stuffman on August 31, 2011, 11:09:17 PM
Haha they just gave us a new box and IP to use

New IP: 64.31.42.141

Everything's been imported and seems to be working. The Dynmap is fixed too! (although it is once again blacked out D: )
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on August 31, 2011, 11:23:13 PM
Haha they just gave us a new box and IP to use

New IP: 64.31.42.141

Everything's been imported and seems to be working. The Dynmap is fixed too! (although it is once again blacked out D: )
YAY!

The Dynmap also has had an update - you can now hide players on the livemap if you so choose. There are also some aesthetic changes such as smoother zooming and different style of speech bubbles.
IPs have yet to be masked though, ATM.

Also so far it seems no one has lost anything major yet. Of course, the Nether could be one.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on August 31, 2011, 11:55:15 PM
Nope. It seems everything is back to working order.. Stuffman addressed the IP display issue, it will be resolved the next time the server restarts.

I'll jump into the Nether sometime and see about regenerating the glowstone deposits.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 01, 2011, 12:02:09 AM
Nope. It seems everything is back to working order.. Stuffman addressed the IP display issue, it will be resolved the next time the server restarts.

I'll jump into the Nether sometime and see about regenerating the glowstone deposits.
Got it.

As for the glowstone, one VERY stupid and easy way is to use the WE brush tools to create glowstone spheres.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 01, 2011, 12:20:05 AM
As for the glowstone, one VERY stupid and easy way is to use the WE brush tools to create glowstone spheres.
"That would make it too easy"TM  I'll just regenerate the natural deposits. YOU GOTTA WORK FOR 'EM
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 01, 2011, 12:25:13 AM
"That would make it too easy"TM
Hence the emphasis on 'very'. :3

EDIT: LogBlock is not working. Apparently bedrock actually places now D:
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Stuffman on September 01, 2011, 02:50:15 AM
Hence the emphasis on 'very'. :3

EDIT: LogBlock is not working. Apparently bedrock actually places now D:

SHHHH you were supposed to keep quiet about that!

The database hasn't been set up yet. Logblock will be re-enabled once it is.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dorakyura on September 01, 2011, 01:49:04 PM
wow, all the buildings at the spawn are looking so cool on the Livefeed (3D view).

Surface view does not work thought :( I want to see if you can actually "see" my "hole" underground already

I would like to build a castle in the nether :V I can do that right? (Since I have 2 1/2 chests full of stones already, blacksparda is to slow to use them :3)
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 01, 2011, 02:26:35 PM
wow, all the buildings at the spawn are looking so cool on the Livefeed (3D view).

Surface view does not work thought :( I want to see if you can actually "see" my "hole" underground already

I would like to build a castle in the nether :V I can do that right? (Since I have 2 1/2 chests full of stones already, blacksparda is to slow to use them :3)
Indeed. The 3D map view is what makes the Livefeed really cool. If only we could rotate the view angle, or have a chat backlog.. Hopefully in a future release.

Since the plugin is updated and we're on a new server, the map view was totally wiped. Just build and play normally, and it should become visible again soon. As far as the Nether... It seems that many people have taken to building cobble stuff there lately. Just keep in mind that Ghasts can spawn anywhere in the Nether if given enough space. That will probably be the biggest design issue when it comes to building the castle.

Oh. And there's plenty of cobble to go around. You can always raid people's chests negotiate with people, ask for donations, or tear down an errant floating island.. :3
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 01, 2011, 03:01:38 PM
I would like to build a castle in the nether :V I can do that right? (Since I have 2 1/2 chests full of stones already, blacksparda is to slow to use them :3)
Yeah, go for it!

If you still have too much, Stuffman and I are willing to take them for forts and rail systems, respectively. I may even consider an exchange that involves gold (which I find as a better estimate of wealth since diamond is far more often used for tools, while gold is rather stable).


Indeed. The 3D map view is what makes the Livefeed really cool. If only we could rotate the view angle, or have a chat backlog.. Hopefully in a future release.

Since the plugin is updated and we're on a new server, the map view was totally wiped. Just build and play normally, and it should become visible again soon. As far as the Nether... It seems that many people have taken to building cobble stuff there lately. Just keep in mind that Ghasts can spawn anywhere in the Nether if given enough space. That will probably be the biggest design issue when it comes to building the castle.

Oh. And there's plenty of cobble to go around. You can always raid people's chests negotiate with people, ask for donations, or tear down an errant floating island.. :3
Indeed to the livefeed. Chat log would make for some funny quotes :V

Ghasts can spawn if the height of the area is 4 blocks or more. Therefore I suggest keeping the height down to 3 blocks within the fortress. Did that for the communal Nether base back on the last server, and had few ghast problems (mostly outside the base as well as in the nearby tree farm - yes, trees and wheat can grow there).

Tearing down the floating islands is a very effective but risky (prepare for many Shift Fails) way of getting stone, so long as no one's stuff within them is infringed. Strafe and I got a fortune of cobble and dirt by destroying the one north of spawn.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dorakyura on September 01, 2011, 03:08:40 PM
Ghasts can spawn if the height of the area is 4 blocks or more.

I was about to ask. well then I have to rethink about the design

Tearing down the floating islands is a very effective but risky (prepare for many Shift Fails) way of getting stone, so long as no one's stuff within them is infringed. Strafe and I got a fortune of cobble and dirt by destroying the one north of spawn.

I'm creating a huge underground cave, I don't have to tear down any floating island for stones :V you are free to help me with that ^^
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 01, 2011, 03:19:34 PM
I was about to ask. well then I have to rethink about the design
One idea (currently in use in my fortress on world) is to have a central ladder shaft and new floors every 4th block (eg. one on Y=64, another on Y=68, etc). This limits floor heights to 3 blocks, which isn't enough for ghasts.
One catch is that ghasts may spawn within the ladder shaft, but then it'll get stuck there, so....

Quote
I'm creating a huge underground cave, I don't have to tear down any floating island for stones :V you are free to help me with that ^^
I don't exactly need to either for the time being. ^^

On an off-note I am amazed at the mob arena's comparative success. Yesterday Shady and Agent were farming it all for what it was worth, which has also happened a few times before (mostly for interactive grinding). Perhaps another may need to be in the works? (after 4 other projects)
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dorakyura on September 01, 2011, 03:29:48 PM
I was thinking about making the mainhall 5 block high and every 4th block is a chandelier (a glowstone on a stick or 4  torches on a stone or something like that), rooms may  become 3 blocks high so there should not be a problem here ^^
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 01, 2011, 03:32:19 PM
Hm.. I have been inspired to build a Mob Vending Machine. It would blend the designs of your typical mob grinder with that of the Sheep Dispenser. :3

But alas.. "That would make the game too easy"TM
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 01, 2011, 03:35:12 PM
Hm.. I have been inspired to build a Mob Vending Machine. It would blend the designs of your typical mob grinder with that of the Sheep Dispenser. :3

But alas.. "That would make the game too easy"TM
Yeah, FAR too easy. (PX's mob grinders already are borderline to that claim)

How about a mob arena design that bring the mobs directly towards players and uses piston-activated doors for safety? :3 That would also solve the players' tendency to camp near the entrance.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 01, 2011, 03:47:30 PM
Yeah, FAR too easy. (PX's mob grinders already are borderline to that claim)

How about a mob arena design that bring the mobs directly towards players and uses piston-activated doors for safety? :3 That would also solve the players' tendency to camp near the entrance.
Just be glad I don't import my high-output Mob Grinder. You thought the sand duper generates a lot of lag... leave this sucker unattended for a while. :V

As for a revised arena: I've been thinking of designs that would have an open, lit battle area with piston-activated mob dispensers around the perimeter. That way, the mob spawning conditions can still be met, while allowing the player to fight them in a well lit and protected area. Also, the arena could be used for general PVP, given that none of the dispensers are opened.

Yep. Definitely going to start building this one later on today. :3
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 01, 2011, 03:59:52 PM
Just be glad I don't import my high-output Mob Grinder. You thought the sand duper generates a lot of lag... leave this sucker unattended for a while. :V
Strafing the server, EP/PX style (massive lag attack). That won't be good.

Quote
As for a revised arena: I've been thinking of designs that would have an open, lit battle area with piston-activated mob dispensers around the perimeter. That way, the mob spawning conditions can still be met, while allowing the player to fight them in a well lit and protected area. Also, the arena could be used for general PVP, given that none of the dispensers are opened.

Yep. Definitely going to start building this one later on today. :3
I had a similar idea as well, though it would involve water flow and darkened platforms above for mobs to spawn. Then they get lured down into the main platform (lit) and fought.

I'll probably try and assist it. Considering putting such a thing in the Ellia region since we have enough arenas near spawn. (speaking of which dedicated spawnpoints for both of mine are probably a good idea now)
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 01, 2011, 04:09:33 PM
I had a similar idea as well, though it would involve water flow and darkened platforms above for mobs to spawn. Then they get lured down into the main platform (lit) and fought.

I'll probably try and assist it. Considering putting such a thing in the Ellia region since we have enough arenas near spawn. (speaking of which dedicated spawnpoints for both of mine are probably a good idea now)
If my theories are correct, I can achieve this without using water channels. I have several things to test before the final plans are drawn.

I'll be scouting out a suitable location for the Strafe Arena (temporary name) a bit further away from Spawn. I'd like it to be at its own location, away from towns just in case of.... accidents. I'll use WorldGuard for setting up various protections as well as its own dedicated spawnpoint. Once the facility is complete, we can worry about a dedicated railway from Spawn.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dinosaur on September 02, 2011, 01:22:54 PM
Hey Loverbutts,

Does anyone know what happened to my kitchen (lowest floor of my home)?  ;-;
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 02, 2011, 01:49:53 PM
Does anyone know what happened to my kitchen (lowest floor of my home)?  ;-;
No idea, and to make matters worse we still don't have LogBlock installed (as of yesterday eve) so we can't trace a culprit.

It also didn't help that I went to investigate and ended up pulling a BSoD in one of the lava pools (I guess that was what the major problem was?) in the house. Lost a crapton of cobble, diamond tools, steel tools, and whatnot. ;_;
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dinosaur on September 02, 2011, 04:12:32 PM
It also didn't help that I went to investigate and ended up pulling a BSoD in one of the lava pools (I guess that was what the major problem was?) in the house. Lost a crapton of cobble, diamond tools, steel tools, and whatnot. ;_;

Oh noo!! I am so sorry, I am going to block off the area now.  Oh great I cannot login now..

I am happy to give you cobblestone and iron... I dont have much diamonds :(
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dorakyura on September 02, 2011, 04:17:15 PM
mmh, Dinosaur logged in and the server crashed ???
Title: Re: [Minecraft] MotK Minecraft Server (Crashing AGAIN?! D:)
Post by: DX7.EP on September 02, 2011, 04:18:26 PM
It happened in the lower floor area. Didn't see the lack of stairs in one area below clouds -> fall in lava and die.

As for the return items, well, no need to really sweat it. It's not that big of a deal, ehe.

mmh, Dinosaur logged in and the server crashed ???
Uh oh. This is not good at all. It also seems to be pulling a DDR-style crash (hangs indefinitely)....

@Strafe & Stuffman: Having a backup operator may make sense now since it crashes usually when neither of you are available.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Ace the Fighter on September 02, 2011, 04:21:42 PM
*sighs* i wake up and go to get on the server and to my surprise it's down AGAIN  :colonveeplusalpha:
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 02, 2011, 04:39:31 PM
*sighs* i wake up and go to get on the server and to my surprise it's down AGAIN  :colonveeplusalpha:
It seems at this rate that we may need to have a temporary server running as well in case, albeit with probably a very different world.

I am aware there are mods/plugins that allow for connection to multiple servers, so then in that case we can have a very extended Multiverse...however, issues with Permissions and other plugins would likely arise. :V

So I say we watch warmly for Strafe and Stuffman's responses.

Oh, and on the subject of 'backup op' in my last post I'd be willing to do so.
I don't really care much about Op/mod powers at all (except for maybe the warp compass) and, should this idea be granted, I have zero intent on adjusting Permissions to make myself one, for 'that would make the game too easy'. All this access would be for would be to check on server status and manage it if needed, especially when server crashes such as this recent one occur (often they happen when neither of you are on, conveniently, and usually when I'm available).

EDIT: Reworded text
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Nicole Artist on September 02, 2011, 05:59:25 PM
nooooooooooooo ooooopen you server!
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dinosaur on September 02, 2011, 06:09:08 PM
http://www.youtube.com/watch?v=cPWyGGA0mLk&feature=feedu
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 02, 2011, 06:13:54 PM
http://www.youtube.com/watch?v=cPWyGGA0mLk&feature=feedu
Fits better in general MC thread IMO.

Now we can really have a more convincing Minecraft's Edge! :getdown:
(I still want my bindable Sprint key AND the removal of Ctrl+LMB=RMB on Mac OS Lion's Java implementation, seeing that SL didn't do this).
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 02, 2011, 06:50:05 PM
It seems at this rate that we may need to have a temporary server running as well in case, albeit with probably a very different world.

I am aware there are mods/plugins that allow for connection to multiple servers, so then in that case we can have a very extended Multiverse...however, issues with Permissions and other plugins would likely arise. :V
WE WANT SPHERE WORLD! If we make a different world let's make it vanilla flavored.

So I say we watch warmly for Strafe and Stuffman's responses.

Oh, and on the subject of 'backup op' in my last post I'd be willing to do so, and I don't give a real care about having Op powers (warp compass aside but that's pretty much it) on the actual server - I just want to keep it up and running. Since these crashes are happening so often (and usually in late morning or afternoon EST, when it seems neither of you are usually on - and when I'm usually available) and thanks to MCMA direct restart ability having at least one person around the clock to check on server conditions and manage them if needed seems to be a good idea.
WAIT YOU WANT TO BE A MOD!? DO YOU REMEMBER WHAT HAPPENED LAST TIME? IT WAS A REIGN OF TERROR actually last time you did a pretty good job.  EP has my support...not that it means much :V

Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 02, 2011, 07:03:16 PM
WAIT YOU WANT TO BE A MOD!? DO YOU REMEMBER WHAT HAPPENED LAST TIME? IT WAS A REIGN OF TERROR actually last time you did a pretty good job.  EP has my support...not that it means much :V
Wait, I'm not asking for Op or Mod powers here! :V I'm just asking for access to MCMA in case the server goes awry. I couldn't care less about 99% of the mod powers I had (sans warp compass).
Moreover I think it's possible to use SSH or log in and adjust settings while not giving myself Op powers (that's under Permissions).
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 02, 2011, 07:07:37 PM
Wait, I'm not asking for Op or Mod powers here! :V I'm just asking for access to MCMA in case the server goes awry. I couldn't care less about 99% of the mod powers I had (sans warp compass).
Moreover I think it's possible to use SSH or log in and adjust settings while not giving myself Op powers (that's under Permissions).

Ah alright then.  I dont really understand any of this technical stuff so whatever  :derp:
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 02, 2011, 09:12:13 PM
*sigh* It's too soon to be going on this ride again.

Judging that the server has been down for several hours, I can rule out Stuffman doing maintenance work regarding LogBlock. Moreover, either of us would give you guys notice if we were shutting the server down for such a purpose. Anyway, I have tried to reboot MCMA, but this time it just won't do it. I keep getting a string of errors related to mono. That said, the server will remain down until further notice. I apologize.

The IP is still up and accessible, therefore this doesn't really have anything to to with our host. Provision Host believes that we might have some conflict in our plugin arrangement. I'm hesitant to believe that, because our plugins haven't changed since the beginning, back when we went a few weeks without any crash at all. Still, we cannot fully rule this out just yet.  From my perspective, I fear this is something to do with MCMA itself. Our problems began around the time that the control panel began advertising that an update for MCMA was available. For several days, I tried to update it, but failed. :derp: However, once I managed to update it, the crashing problems persisted. We'll also need to look into Mono, to see if that is causing any hiccups with MCMA. At this point, I'm having trouble pinpointing a legitimate cause for the instability.

Stuffman, I see that they have sent you the information you requested to set up LogBlock again. Have you done so? If so, perhaps LogBlock is the culprit. Just a guess..

Now, regarding "backup admins": Chances are, that's not going to happen. Restarting the server from MCMA is a simple task, however restarting MCMA itself is not. Either way, this would require sharing all of the login information regarding the server itself. That's not a decision to be made lightly. Frankly, we just shouldn't do it. That's allowing too many people to access sensitive data. I shared your perspective on "being able to restart the server whenever the other OPs were away." While it does help to have someone to restart things for us, it doesn't solve the problem of the crashes themselves. Right now, all it is doing is buying us a little more "server uptime". Finding the cause and fixing it should be our focus.

Oh, and I've been onto your little "power-grab" scheme for a while now, EP.  :P  You're just in it for the Compass.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 02, 2011, 09:39:16 PM
*sigh* It's too soon to be going on this ride again.

Judging that the server has been down for several hours, I can rule out Stuffman doing maintenance work regarding LogBlock. Moreover, either of us would give you guys notice if we were shutting the server down for such a purpose. Anyway, I have tried to reboot MCMA, but this time it just won't do it. I keep getting a string of errors related to mono. That said, the server will remain down until further notice. I apologize.
Oh god. Now we MAY need a temporary server.

Quote
Now, regarding "backup admins": Chances are, that's not going to happen.
Gotcha. That's perfectly understandable.

Quote
Oh, and I've been onto your little "power-grab" scheme for a while now, EP.  :P  You're just in it for the Compass.
:getdown::getdown::getdown::getdown:
I don't mind not having it either, ehe.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Stuffman on September 02, 2011, 10:36:57 PM
I got the server back up. The thing was a mess, there were multiple screens open on putty and one of them was in an infinite loop so I had to kill them all (Strafe: put in "killall screen" from the root if you wish to accomplish this), then reboot the shell because the server had run out of memory :V

LogBlock wasn't up yet because the ProvisionHost control panel was down yesterday for maintenance so I couldn't get into it to get the info for the MySQL database. Thankfully, that at least means LogBlock isn't the problem. As of now, LogBlock is up and running.

I am in agreement with ProvisionHost that we have a conflict in our plugins somewhere. It's really the only explanation.

The following plugins which are unnecessary for operation are now disabled: DeathNotifier, SheepFeed, dynmap. If the crashes stop we know it was one of these, and we re-enable them until we figure out which one. If the crashes don't stop then we have a bit more complicated problem on our hands because we'll have to disable certain important plugins to do testing.

So, for now, server is back up. Cross your fingers!

Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 03, 2011, 04:40:37 AM
Is it me or did the server just crash again by itself? No visible symptoms.
EDIT: Local connection disconnect, it seems.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 03, 2011, 04:44:04 AM
I got the server back up. The thing was a mess, there were multiple screens open on putty and one of them was in an infinite loop so I had to kill them all (Strafe: put in "killall screen" from the root if you wish to accomplish this), then reboot the shell because the server had run out of memory :V
That is really odd. When I went into reboot, there were no other screens open that I could find. I tried to launch MCMA, then closed everything out when it yelled at me. I'm really confused... but good to know next time.

Quote
LogBlock wasn't up yet because the ProvisionHost control panel was down yesterday for maintenance so I couldn't get into it to get the info for the MySQL database. Thankfully, that at least means LogBlock isn't the problem. As of now, LogBlock is up and running.

I am in agreement with ProvisionHost that we have a conflict in our plugins somewhere. It's really the only explanation.
I'm still not completely sold on this theory, but I won't rule it out entirely. It is something that we can test with and investigate on.. I just find it odd that the crashes come about after weeks of problem-free stability. Not only that, but the high frequency of the crashes with little to no information regarding the conflicts with plugins.

Quote
The following plugins which are unnecessary for operation are now disabled: DeathNotifier, SheepFeed, dynmap. If the crashes stop we know it was one of these, and we re-enable them until we figure out which one. If the crashes don't stop then we have a bit more complicated problem on our hands because we'll have to disable certain important plugins to do testing.
NO! My precious map and sheep! YOU WILL PAY FOR THIS :V  DeathNotifier might be a reasonable suspect due to some complaints about the server crashing after a player had died.

We'll see about the stability by disabling these plugins and possibly more as the situation might call for it. I fear that we might have to disable PTM as part of the testing phase at some point.. If we end up having to get rid of PTM altogether, then it seems like SCHEMATIC TIME is in order.

I pray that these issues will be resolved soon and with as little fuss as possible. It's been enough of a headache these past few weeks.

:getdown::getdown::getdown::getdown:
I don't mind not having it either, ehe.
Just keep telling yourself that. Remember that I'M WATCHING YOU. :P
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 03, 2011, 05:48:40 AM
about the lava pillars... I got rid of em  :derp: Just started to look ugly.   In its place is a ton of cobble tho :V
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: EternitySky on September 03, 2011, 07:38:57 AM
did it crash again D;
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 03, 2011, 07:39:27 AM
wow server you pick the worst times to crash
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Agent of the BSoD on September 03, 2011, 07:41:32 AM
wow server you pick the worst times to crash
Indeed. I was wondering why everyone was gone for a minute before time out. :V
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 03, 2011, 07:42:55 AM
Indeed. I was wondering why everyone was gone for a minute before time out. :V
Same here.  Hopefully it wont stay down too long... Otherwise we cant have our mining adventure  :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: EternitySky on September 03, 2011, 07:43:54 AM
i knwo right D:, the one time i feel like doing something on minecraft ;[
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Agent of the BSoD on September 03, 2011, 07:45:52 AM
Topic title should be changed to [Minecraft] MotK Minecraft Server (NOT REALLY FIXED YET)
but getting there
:V :V
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 03, 2011, 07:46:52 AM
Heh perhaps it should be.  Now we just need to hear word from strafe on the situation.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 03, 2011, 07:49:57 AM
Bad news. I'm not able to get it back online. I'm getting a whole bunch of Mono errors. It seems that the currently disabled plugins aren't our suspect. *sigh*

Looks like our mining expedition will have to wait...

Topic title should be changed to [Minecraft] MotK Minecraft Server (NOT REALLY FIXED YET)
but getting there
:V :V
[Minecraft]MotK Minecaft Server (UNSTABLE PIECE OF SHIT) is more like it. :V
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: EternitySky on September 03, 2011, 07:51:10 AM
Bad news. I'm not able to get it back online. I'm getting a whole bunch of Mono errors. It seems that the currently disabled plugins aren't our suspect. *sigh*

Looks like our mining expedition will have to wait...
[Minecraft]MotK Minecaft Server (UNSTABLE PIECE OF SHIT) is more like it. :V
aw that sucks, i think it had to do with /spawn or warping o.o....
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 03, 2011, 07:52:30 AM
Bad news. I'm not able to get it back online. I'm getting a whole bunch of Mono errors. It seems that the currently disabled plugins aren't our suspect. *sigh*

Looks like our mining expedition will have to wait...
[Minecraft]MotK Minecaft Server (UNSTABLE PIECE OF SHIT) is more like it. :V

aw that sucks, i think it had to do with /spawn or warping o.o....

NOOOO welp what are the odds of all four of us being on again? tomorrow same time maybe?  unless of course the server breaks again :V
I was thinking the same but maybe it was /home.  I HOPE IT ISNT FOR THE LOVE OF EVERYTHING
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: EternitySky on September 03, 2011, 07:53:33 AM
NOOOO welp what are the odds of all four of us being on again? tomorrow same time maybe?  unless of course the server breaks again :V[
quote author=EternitySky link=topic=10221.msg707531#msg707531 date=1315036270]
aw that sucks, i think it had to do with /spawn or warping o.o....

I was thinking the same but maybe it was /home.  I HOPE IT ISNT FOR THE LOVE OF EVERYTHING
i dunno about tomorrow, family dinner + day ... and then i have to finish packing for my plane to go home and then i have school and stuff... but then that will be in PST o.o
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Agent of the BSoD on September 03, 2011, 07:54:16 AM
Bad news. I'm not able to get it back online. I'm getting a whole bunch of Mono errors. It seems that the currently disabled plugins aren't our suspect. *sigh*

Looks like our mining expedition will have to wait...
Well, can't be helped at this point. No biggie, we just have to figure out what's going on. (and pray that it doesn't happen again once we fix it)

[Minecraft]MotK Minecaft Server (UNSTABLE PIECE OF SHIT) is more like it. :V
I think I like it better. :derp:

aw that sucks, i think it had to do with /spawn or warping o.o....
It might have to do with tp'ing to many places at once that overloaded the server. Though, this may not be the case at all. I have a feeling it isn't, I think there's a compatibility problem with the mods, or something to that effect.

EDIT:
i dunno about tomorrow, family dinner + day ... and then i have to finish packing for my plane to go home and then i have school and stuff... but then that will be in PST o.o
Woot, more people in my time zone. :V
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 03, 2011, 07:56:07 AM
i dunno about tomorrow, family dinner + day ... and then i have to finish packing for my plane to go home and then i have school and stuff... but then that will be in PST o.o
HOW DO YOU HAVE SCHOOL?  TOMORROWS SATURDAY!  but uh it's cool i just dont know how we'll be able to coordinate this again
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Agent of the BSoD on September 03, 2011, 07:57:53 AM
HOW DO YOU HAVE SCHOOL?  TOMORROWS SATURDAY!  but uh it's cool i just dont know how we'll be able to coordinate this again
Strafe school. (and work) Problem solved! :derp:
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 03, 2011, 07:58:16 AM
Since the four of us all used /spawn at nearly the same time, the server might have freaked out on us. However, that doesn't explain why I can't restart the sonofabitch.

I'll be around here and there, since I don't have work this weekend after all. However, DX is still calling me, and there's that Poker Tournament happening soon.

EDIT - Oh God. The server log is exploding with the "error" spam again!  :ohdear: :ohdear: :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: EternitySky on September 03, 2011, 08:03:19 AM
HOW DO YOU HAVE SCHOOL?  TOMORROWS SATURDAY!  but uh it's cool i just dont know how we'll be able to coordinate this again
actually in hong kong, its saturday right now, then i have the family dinner  tomorrow on sunday, and then my plane is on monday, i get back home on monday and school starts on tuesday :D
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 03, 2011, 08:06:28 AM
Since the four of us all used /spawn at nearly the same time, the server might have freaked out on us. However, that doesn't explain why I can't restart the sonofabitch.

I'll be around here and there, since I don't have work this weekend after all. However, DX is still calling me, and there's that Poker Tournament happening soon.
actually i used /home  :derp:  Of course that's why this'll be impossible to set up orz.
actually in hong kong, its saturday right now, then i have the family dinner  tomorrow on sunday, and then my plane is on monday, i get back home on monday and school starts on tuesday :D
Oh okay  :V I say we listen to bsod and just strafe EVERYTHING  :D
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Agent of the BSoD on September 03, 2011, 08:12:16 AM
I say we listen to bsod and just strafe EVERYTHING  :D
:getdown:

EDIT - Oh God. The server log is exploding with the "error" spam again!  :ohdear: :ohdear: :ohdear:
Oh my. It's odd that the session is completely ended, and something is still running, creating endless errors in the process. The tp's may have something to do with it, but it's hard to tell right now. It could have been complete luck that it crashed when we tp'd back. (or not, but still plausible)
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 03, 2011, 08:18:36 AM
Okay. The log now shows an "out of memory" error. It seems the error spam ended about 10 minutes ago.

Well. I have managed to restart the server again. I guess it needs to finish its spam before we can retry. That's really odd.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Agent of the BSoD on September 03, 2011, 11:55:45 AM
Here was some oddness that Strafe found while group mining.
[attach=1]
Yeah, grass at that layer. (there was another to the left, but it's gone now and we don't know who may have accidentally hit it)
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 03, 2011, 01:02:24 PM
Here was some oddness that Strafe found while group mining.
Yeah, grass at that layer. (there was another to the left, but it's gone now and we don't know who may have accidentally hit it)
Grass at layer 12, baby. It was right next to a large lava pool and some diamond!
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Stuffman on September 03, 2011, 02:21:06 PM
dynmap, SheepFeed, DeathNotifier enabled again.

I have currently disabled Phoenix Terrain Mod, because that's the only other thing that we haven't already been using since we started. The current world is unaffected by turning it off, but if you generate new chunks then you will get a sharp transition into a vanilla landmass.

If this fixes the problem it means PTM Bukkit is unstable and we might need to switch back to vanilla.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 03, 2011, 02:30:22 PM
dynmap, SheepFeed, DeathNotifier enabled again.

I have currently disabled Phoenix Terrain Mod, because that's the only other thing that we haven't already been using since we started. The current world is unaffected by turning it off, but if you generate new chunks then you will get a sharp transition into a vanilla landmass.
I think PTM may be a good reason, possibly requiring lots of memory to generate terrain and having lots of blank commands to eat it up.

That will make for a VERY interesting transition.

Quote
If this fixes the problem it means PTM Bukkit is unstable and we might need to switch back to vanilla.
I think the novelty of the floating islands has passed, so this may even be welcomed now. But I'd wait until 1.8 for this.



Speaking of terrain, Dorakyura has discovered a new continent to the east which as vanilla terrain. This led to an idea, considering Stuffman was noting the boring aspect of 'same terrain all over'.

How about periodically turning off and on / adjusting PTM with various settings (such as regional setting) in order to keep the terrain varied and fresh? Since we're still trying to see if PTM is at fault for the crashes we're considering the on/off idea ATM, but either way this can alleviate the very major 'boring terrain' problem.
I doubt, however, that Stuffman and Strafe will adjust it for individual users' requests, but instead will assign it globally as needed.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Stuffman on September 03, 2011, 04:03:05 PM
The only issue I have with it is the sudden terrain transitions are really jarring and ugly.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 03, 2011, 04:23:52 PM
The only issue I have with it is the sudden terrain transitions are really jarring and ugly.
That is one point to consider. There are four solutions to this that I'm aware of:
 - Leave it be. No extra work needed but the transitions are very sharp.
 - Let users terraform themselves. This caters to their own interests but also places a lot of work onto them.
 - Have the Ops WE areas by request. Possibly unwieldly and involves Op availability and willingness.
 - More frequent adjustment of PTM to allow for transitional zones. It would take too much experimenting and configuration changes to be effective, though.

I'm in favour of #2, personally.

EDIT: Going by livefeed it also seems to have affected Nether terrain generation.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dorakyura on September 03, 2011, 05:04:01 PM
EDIT: Going by livefeed it also seems to have affected Nether terrain generation.

Yes it's strange, there is a HUGE wall behind my "new" Netherportal (Connected to the new continent)

It seems that I crashed the server. I flamed some Netheracks on the new continent and then used the /spawn command,
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 03, 2011, 05:05:30 PM
Yes it's strange, there is a HUGE wall behind my "new" Netherportal (Connected to the new continent)

It seems that I crashed the server. I flamed some Netheracks on the new continent and then used the /spawn command,
I believe it's due to the fact we disabled PTM. Server seems to be running fine, though.
Yep, we seem to be down. Again.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 03, 2011, 08:09:14 PM
I have currently disabled Phoenix Terrain Mod, because that's the only other thing that we haven't already been using since we started. The current world is unaffected by turning it off, but if you generate new chunks then you will get a sharp transition into a vanilla landmass.

If this fixes the problem it means PTM Bukkit is unstable and we might need to switch back to vanilla.
That's fine by me. However, I fear that we would probably need to generate a full vanilla world to have a more accurate test on PTM. We were already going to hit this conflict once 1.8 hits, depending on its vanilla terrain generation. I'll make one more world backup right now just in case we need to go that route.

The only issue I have with it is the sudden terrain transitions are really jarring and ugly.
Completely understandable. We can either leave it be, or use WE to terraform the edges, as EP noted. We can also see about deleting the new vanilla chunks and regenerating them once PTM is reinstated. After we rule out that PTM is not at fault.

Looking at Provision Hosts' page, I noticed this:
Quote from: Provision Host tweet
03/09/2011 10:25 - @dmacrye It is the new and innovative control panel we have been working on to manage your Minecraft server. Looking to release it very soon
This could be a promising development if MCMA was the true culprit after all. It gives me reason to believe that others are experiencing the same problems as us. While I'm not thrilled about losing MCMA, having a stable server is more important to me. We shall see.

As for right now, the server log is still experiencing a massive error spam. I've closed the session to see if that will halt the spam. Once it subsides, I'll reinstate the server if I can.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: BlackSparda on September 03, 2011, 08:25:13 PM
strafe is it ok when i build the great wall around your pagode?
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 03, 2011, 08:46:08 PM
Server is back online again. I've cleared out the server log again, since it got near 40MB just in the last few hours. I have some errands to run for a bit, so I'll check in later.

strafe is it ok when i build the great wall around your pagode?
It depends on how close to the Pagoda you want to build the wall. I still need to finish designing the base of the structure. Truth be told, I like having a scenic view .... so I don't think I want a wall surrounding it. Also, SSkye is building in the little lake off to the side, I fear that your wall would cut them off.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: BlackSparda on September 03, 2011, 09:03:43 PM
Server is back online again. I've cleared out the server log again, since it got near 40MB just in the last few hours. I have some errands to run for a bit, so I'll check in later.
It depends on how close to the Pagoda you want to build the wall. I still need to finish designing the base of the structure. Truth be told, I like having a scenic view .... so I don't think I want a wall surrounding it. Also, SSkye is building in the little lake off to the side, I fear that your wall would cut them off.
did you mean the lake above your pagode?(i will not build in sskyes building area )
and i dont want to take your scenic view  when you look on the map you can see the begin of the second wall left from your pagode when it is okay for you i will start from here. i will not build closer to your pagode but when its to near or it take also a bit of the scenic view i can destroy the part and build it farther away
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Stuffman on September 03, 2011, 09:33:59 PM
Welp.

We need a solution here. All other plugins are ones I consider necessary to operation, we can't get rid of them. They are all also plugins that are widely in use and I can't understand why they would have conflicts with each other, or with MCMA. If MCMA is being used by every private server at private server companies, why isn't everyone having these problems? It's some sort of problem with our setup. Personally, I'm wondering if our world is corrupted in some way.

What do you guys propose as a solution? (Having more admins to reboot the server is not a solution.) I'm prepared to start (yet another) new world, though perhaps we can organize a way to send your inventory with you (i.e. make a schematic of a bunch of your chests and paste them in).
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Magical Girl Satori~ on September 03, 2011, 10:04:38 PM
i think it would be nice to start fresh in a completely new world since i havent really accomplished anything in the server. but others might not agree with me like chen with her like 20 million diamonds.  :V
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: DX7.EP on September 03, 2011, 10:11:52 PM
New world is good come 1.8 with schematics imports of buildings as well.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 03, 2011, 10:13:24 PM
What do you guys propose as a solution? (Having more admins to reboot the server is not a solution.) I'm prepared to start (yet another) new world, though perhaps we can organize a way to send your inventory with you (i.e. make a schematic of a bunch of your chests and paste them in).
I say we go with a new world.  And for the inventory pasting well...that'd make it too easy(tm)  :V. so yeah I'll start completely fresh.
Edit: Change of plans I wanna keep my stuff  :derp:
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: EternitySky on September 03, 2011, 11:27:06 PM
i dont mind starting freash, i jsut want my glass/sand and coal :D
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 03, 2011, 11:29:49 PM
What do you guys propose as a solution? (Having more admins to reboot the server is not a solution.) I'm prepared to start (yet another) new world, though perhaps we can organize a way to send your inventory with you (i.e. make a schematic of a bunch of your chests and paste them in).
I had saved a backup of the world files earlier today, in case we generate another vanilla world to test if PTM was the culprit. I'm not sure if I will make another backup before we try generating a new world. It depends on when we try doing this.

Carrying people's inventories over is simple. Their data is in separate files for each player. All we would need to do is drop them into "world/players" folder and people will get to keep their on hand inventories. Everything else will need to be handled through schematics once again. Bad news for me. Good news for all of us. :V Placing these schematics will be FAR simpler on a vanilla world, since there won't be issues with the landforms or skybox.

I wish Notch would release 1.8 soon (like he claimed) so that the shift can happen at the same time. So, my question is: Which scenario would you guys prefer:
-Keep playing on the current unstable world until Notch releases 1.8, then import schematics.
-Generate a temporary vanilla world to help us solve if PTM is causing instability, and use that until 1.8
-Generate new vanilla world. Import schematics. 1.8 releases. Generate new 1.8 world. Import schematics again. (obviously, I don't want to go this route, but methinks this will be what happens anyway :V )
-Generate new vanilla world. EVERYONE STARTS FROM SCRATCH. :P

I'll need to test to make sure that MC Edit will be compatible with the current world before I can guarantee schematic support. Schematics are possible.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Shady_Ghost on September 03, 2011, 11:33:43 PM
-Generate new vanilla world. EVERYONE STARTS FROM SCRATCH. :P
LETS MAKE THIS HAPPEN! Umm i think we should go with option 2 so we can at least have a hopefully stable server for when 1.8 comes out.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Agent of the BSoD on September 03, 2011, 11:33:53 PM
I would like to have my stuff from this server actually. (all that diamond should stay with me :V) That, and I really don't want to gather ALL of that wool again. (not building it because server is imploding and 1.8 will be out soon anyway)

Fake Edit: As for which scenario, I don't mind any of the first three. (I'm not starting from scratch) I'd like to keep playing in this world while it lasts, since we shouldn't have it for much longer and we know where stuff is right now) Generating a new temporary world is not a bad idea either, because the crashes are very annoying.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Stuffman on September 03, 2011, 11:44:08 PM
The problem is that even if 1.8 were to release tomorrow we can expect a few weeks of bugfix releases after that, which I'd rather wait for before updating to it.

We will not be doing the "generate new vanilla, you're on your own" thing again. I'm not going to make everyone start from scratch again. It's just a question of what is feasible to transfer.

Quote
-Generate new vanilla world. Import schematics. 1.8 releases. Generate new 1.8 world. Import schematics again.

What we could do is go the "1.8 hits, generate a second world for it" route. That way we get a fresh 1.8 world with our generic world still intact as a home base of sorts. Of course the 1.7.3 world will be using it as well, just only if you generate new chunks, and a lot of the map will probably be filled out before that.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 03, 2011, 11:50:26 PM
Inventories and structures are both feasible for the transfer. No problem there. I just don't want to have to import schematics twice for each player.

Perhaps our vanilla test world would be some sort of alternate world where we can just focus on obtaining resources? I wouldn't discourage building in that world, but who knows how long we'd keep it before the 1.8 move.

What we could do is go the "1.8 hits, generate a second world for it" route. That way we get a fresh 1.8 world with our generic world still intact as a home base of sorts. Of course the 1.7.3 world will be using it as well, just only if you generate new chunks, and a lot of the map will probably be filled out before that.
So you're suggesting generating a new 1.7.3 world, and then making a separate 1.8 world through Multiverse? That could work.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: BlackSparda on September 03, 2011, 11:53:32 PM
i read on gamestar that 1.8 sould be released around the 8 september
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Stuffman on September 03, 2011, 11:57:43 PM
So you're suggesting generating a new 1.7.3 world, and then making a separate 1.8 world through Multiverse? That could work.
Yeah, that's the idea. How do people feel about this?

Quote
i read on gamestar that 1.8 sould be released around the 8 september
1.8 will have more new content than most releases before it, so we can also expect more bugs than any release before it. I would say it'll probably be about a month after it's out before we can actually switch over.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Agent of the BSoD on September 04, 2011, 12:00:38 AM
i read on gamestar that 1.8 sould be released around the 8 september
That would be awesome. I've been waiting for it for too long now. :V

I'm gonna bet it'll be the 9th, since that's a Friday, and Notch seems to like Friday updates.
Title: Re: [Minecraft] MotK Minecraft Server (FIXED)
Post by: Dr.Strafe on September 04, 2011, 12:01:00 AM
i read on gamestar that 1.8 sould be released around the 8 september
That sounds good. Hopefully things will work in our favor at that time.

In response to your questions about the wall and the Pagoda, it wasn't only about the view. I didn't want to obstruct transportation out of the "Spawn Zone", nor dissuade people from expanding off to the east. Of course, it seems that this will all become a moot issue soon. :V

Edit- Well, if we're planning on converting over to the new vanilla world soon, then people might want to prepare their properties and inventories for the event.

When it comes to creating schematics, I have to create a bounding field that is cuboid in nature. I cannot just trim off edges and what not. So, like the previous imports, I will be saving the "important parts" of people's structures. Namely, the structures themselves, omitting unnecessary things like farms and mines. If your complex has a large, spread out underground area, then that just means that I would have to import a larger tract of land to compensate for it. I would like to try to keep the schematic designs as simple as possible, so I suggest that people try to store their chests and important belongings into the main areas of their bases. Simply put, just pool all your crap into the important parts of your buildings. This way, you won't lose anything that I might miss when creating the schematic.

Unfortunately, this round of schematic work will be quite a test. Many of our structures are VERY close together. For example: I don't think that I'll be able to import the whole Great Wall of Sparda without taking half of the Spawn Area with it. For this case, I'd suggest that Sparda relocate all his stuff into a central tower, and I'll import that to wherever he wishes. I will compensate him for the cobblestone lost from the rest of his structure.
Title: Re: [Minecraft] MotK Minecraft Server (NOT FIXED)
Post by: Shady_Ghost on September 04, 2011, 12:24:37 AM
How splendid my house is in the shape of like a perfect cube  :V
Title: Re: [Minecraft] MotK Minecraft Server (NOT FIXED)
Post by: Agent of the BSoD on September 04, 2011, 12:28:06 AM
Sounds good. I can gather up my invintory and our free chest beneath our houses. Don't need to worry about the underground spot. Chen might want to get her mushrooms down there though.
Title: Re: [Minecraft] MotK Minecraft Server (NOT FIXED)
Post by: Dr.Strafe on September 04, 2011, 12:57:15 AM
From what I gather, we will be creating the new vanilla world at some point on Monday. I will make the final world backup just before it, so please be sure to prepare your properties beforehand. Also, go raid the worlds as much as you can.

We'll announce when we take the server down for the conversion.
Title: Re: [Minecraft] MotK Minecraft Server (NOT FIXED)
Post by: Chen on September 04, 2011, 01:00:27 AM
I say we all blow the old world up.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 04, 2011, 01:26:04 AM
Busy playing TF2 ATM, so response is a bit rushed. :V

Support new world idea. We should have a concrete time for backup though.

Not in support of huge explosions this time though. We don't need Strafeageddon 2: The Stuffening and the Strafening.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Hanged Hourai on September 04, 2011, 01:39:32 AM
For reference in the future, if it is possible, I would like only the wood hall and the nether room portions of my underground home saved. Anything else is meh.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 04, 2011, 01:42:00 AM
No Armageddon this time. We're going to convert straight into the new world. Feel free to destroy your own crap, though. Keep in mind that I won't be restoring it.

The schematics will be based upon the state of the server when we end the current world.

I'll be lurking around the server here and there. If you're ready for me to save the schematic and happen to catch me, then show me where you'd like me to select the bounding field. If not, then it would help if you marked the area with signs or colored wool, etc. Having your property labelled with your name would really help me too.

Each case will be unique, and on a 1 on 1 basis. I'll prepare the files and import them, all you need to do is find the spot for me to plop them down. It might take some "tweaking", but we'll get everything in working order.

Stuffman set up a channel for us in IRC: http://webchat.ppirc.net/?channels=touhou-minecraft (http://webchat.ppirc.net/?channels=touhou-minecraft)
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr Rawr on September 04, 2011, 01:48:29 AM
i just need the really large pit at my house that goes from top to bottom(having the water would also be helpful :V)
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 04, 2011, 02:23:56 AM
I just need my fort. It's a 29x29 (includes walls + overhangs but not the causeways - but that is not hard to re-do) x 128 (yep, from bedrock to skybox) formation.

Also, I will start tearing down rails, starting with the one that goes to my fort and maybe a bit of the Ellia one (but the latter's unlikely). We can use them for another project in the future.

I am also contemplating getting the arenas over too, but....

I recommend Stuffman's 'make 1.7.3 world, generate second 1.8 world, link with MultiVerse' idea, along with my PTM-based region terrain modification idea IF we determine that PTM isn't the culprit.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Chen on September 04, 2011, 02:53:19 AM
Grahhh , great.

Java fucked me over , no minecrafting for me until this is fixed.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Ace the Fighter on September 04, 2011, 04:14:28 AM
okay, my stuff in Ellia may be nice but will be just stupid in a vanilla word so just my original house/hut (with or without my basement is fine) and my sandstone/netherrack tower is what i would like to be transferred over. also, do wolves get transferred over when you transport a schematic file?
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 04, 2011, 04:22:09 AM
okay, my stuff in Ellia may be nice but will be just stupid in a vanilla word so just my original house/hut (with or without my basement is fine) and my sandstone/netherrack tower is what i would like to be transferred over. also, do wolves get transferred over when you transport a schematic file?
Then be sure to move all your stuff into chests inside those buildings. As far as wolves go, I doubt it. Sorry.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Shady_Ghost on September 04, 2011, 04:29:42 AM
I BLAME STRAFE AND HIS SPAM FOR THIS SERVER CRASH.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Chen on September 04, 2011, 04:29:54 AM
The server dun goof'd
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 04, 2011, 04:31:33 AM
I BLAME STRAFE AND HIS SPAM FOR THIS SERVER CRASH.
I BLAME SHADY FOR MAKING STRAFE SPAM FAKE COMMANDS VIA LIVEFEED

Server restarted.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Shady_Ghost on September 04, 2011, 04:35:48 AM
welp may as well listen to some touhou music.  Perhaps one with some zunpets  :getdown:
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Bio on September 04, 2011, 07:24:27 AM
> inactive for 5 pages
> going to be inactive till 1.8

I guess something happened?
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: BlackSparda on September 04, 2011, 01:29:29 PM
the gatehouse (tower) with the great wall sign befor and the redstone doors is the main tower
but it would be great when the two gatehouses and the wall between them could be moved
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 04, 2011, 01:54:04 PM
the gatehouse (tower) with the great wall sign befor and the redstone doors is the main tower
but it would be great when the two gatehouses and the wall between them could be moved
I don't think that would be too much trouble. The schematic will take some of the floating island above your North tower. It will also take half of HakureiSM's home, since the wall is so close. After the import, I can cut these extras out with little fuss, since there aren't many of them.

Does your structure have any rooms or tunnels that burrow underground?
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: BlackSparda on September 04, 2011, 01:58:16 PM
under the main tower there is only the redstone mechanism            ( and under the second there is a little maze but its not important )
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 04, 2011, 02:02:22 PM
Okay. I'll make the schematic for the two towers and the wall connecting them, including enough space below it for the redstone work. I'll save it later on today if you're ready by then. Just let me know
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Ace the Fighter on September 04, 2011, 02:08:32 PM
Then be sure to move all your stuff into chests inside those buildings. As far as wolves go, I doubt it. Sorry.
darn. well, i guess we can try it out when the time comes  :V
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dorakyura on September 04, 2011, 04:02:10 PM
I hope it's possible to save my hole, it took the most time I've played :V and I'm not done yet / don't want to give that up ^^
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Nicole Artist on September 04, 2011, 05:33:41 PM
The things I want saved are, a long list. XD (what, I like building stuff)
The mansion. If its placed on an easier land with space I can focus on the outer appearance too
My blue mushroom and purple mushroom in ellia (purple one is little)
My shop
And if we can find a place for it connecting islands, my bridge.
=D I think thats it...

Edit: One more thing! My shrine area. this includes the shrine, the sun cotton in front and glowstone thingy. XD
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Molten on September 04, 2011, 05:43:44 PM
The things i would like to keep are basically my house (only the actual building with cellar, not the front yard) and my arena. In even shorter, almost everything i have built to far.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 04, 2011, 06:01:23 PM
Java fucked me over , no minecrafting for me until this is fixed.
Indeed, it's a terrible programming language. Why Notch bothered to code MC in that, I'll never know.

The things I want saved are, a long list. XD (what, I like building stuff)
Or as a cynic would interpret it, the area 150 blocks radius from spawn and the Ellia zone. :V
No, no, I don't mind seeing these in again.

Also, add my arenas for saving, audience booth possibly optional due to location possibilities. And hell, I think I'll reboot my fort into the new Community House (those of you who were on DDR's may know about this) on the next server.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Raymoo on September 04, 2011, 08:09:29 PM
I just want Eientei and Marisa's place. I'm guessing it will be too hard to port my underwater shrine and base :( So much glass wasted

Btw, stuff in chests carry over right?

Edit, also want my farm :D
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Stuffman on September 04, 2011, 08:12:57 PM
Btw, stuff in chests carry over right?

Correct. Still, since it'll take a bit of time to move your buildings you should carry everything you think you'll need in your own inventory.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Chen on September 04, 2011, 09:22:13 PM
Mmmm. I would like my shrine carried over , again.  :V


Here's a special seed from me:

-300888784
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Shady_Ghost on September 04, 2011, 11:21:34 PM
Poverty Box...JUST GOT AN UPGRADE!! 8)

http://oi52.tinypic.com/2jey42g.jpg

http://oi53.tinypic.com/10eklg9.jpg
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 04, 2011, 11:25:17 PM
Poverty Box...JUST GOT AN UPGRADE!! 8)

http://oi52.tinypic.com/2jey42g.jpg

http://oi53.tinypic.com/10eklg9.jpg
:teaspit::teaspit::teaspit::teaspit: *drinks again* :teaspit:

Way to go for ruining the server economy :V
...oh wait, we're still running partly on gold too, so there's still SOME stability. >:D
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 04, 2011, 11:29:18 PM
It was just an optical illusion. Move along..
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Magical Girl Satori~ on September 04, 2011, 11:37:22 PM
i want my pink mushroom and my faces.  :V
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 05, 2011, 01:37:09 AM
We will be shutting the world down for the transfer on Monday, at 12:00pm EST. Roughly 14 hours from now.

Here are the schematics that are currently planned and requested by the players themselves. They will be based upon the final backup I'll make before the transfer:

Community- Spawn area, Sheep Factory, Tree/cactus/wheat/reed farm tower
Dr.Strafe- Office tower, Jeweled Pagoda, Evil Eye Sigma, NETHERSHROOM
Stuffman- Cave home
AgentOfTheBSoD- Wooden building with chests
Dinosaur521- Temporary cobblestone building with chests
Koishi- Temporary sandstone platform with chests
ShadyK- Poverty Box
HangedHourai- Underground facility, from wooden halls to Nether room
EP- Giant Fort: I'll try to get the entire facility from bedrock to skybox. Getting it to fit is a different story..  EPArena: Omitting the audience chambers and entryway.
Sunny- SunnyCubeMansion, Ink/Flower shop, Shrine, Suspension Bridge, Blue Mushroom, Purple Mushroom
Jimmy- Suika's hut and Sandstone tower. (Netherrack fires will be extinguished before transfer to make sure we don't burn the new world down :V)
Satori- Pink mushroom and wool faces.
Chen- Green mushroom and Soup Kitchen (again)
Rawr- Underground facility. I'll save the home itself, but you're on your own on recreating the "long drop". Also, Omitting the grinder for sanity's sake. Sorry!
Raymoo- Eientei and Marisa's house. Underwater mining facility probably won't happen. I'll reimburse you for the glass.
Molten- House and Underground Maze Arena
BlackSparda- Two gatehouse towers with the wall connecting them
Dorakyura- Large underground facility... You and I need to discuss this one further. As it stands, the entire complex has the dimensions of 57L x 92W x 66H spanning from the top of the glass shell down to the bottommost layer found. At these dimensions, placing it will be quite tricky.

I am awaiting contact with the following players: Cadmas, HakureiSM, Kinzo, Piney, Jes, Cadrin, PX, Night4ce, and Axman. These people have built or imported structures that I'm already aware of, but I haven't seen them online to discuss the current move. Even if we don't meet in time for the transfer, the option to import their structures is always available. Also, anything from our BroHoster world is still available for import as well.

If I have forgotten to mention a player or a structure that needs to be transferred, then please let me know. As you can see, I have quite a bit of work ahead of me on moving all this to the new world, and then placing it wherever the owner wishes. This will take some time, and I'll get to everyone as best as I can.

One final note: Player inventories will be carried over. I suggest that you guys bring the necessary equipment to survive until I can get to work with you individually.

I'll be idling on the Minecraft IRC channel (http://webchat.ppirc.net/?channels=touhou-minecraft) if anyone needs to get a hold of me in the mean time.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr Rawr on September 05, 2011, 03:52:29 AM
ummm  are you gonna add my home at the bottom then i dig to it... or how is this gonna work  ???
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Cadmas on September 05, 2011, 04:11:30 AM
Whats been going on I've been playing dragon nest?
We still using the phoenix mod?
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 05, 2011, 04:15:03 AM
ummm  are you gonna add my home at the bottom then i dig to it... or how is this gonna work  ???
I'll place your home wherever you wish. You'll have to carve your way down if you want it at the bottom again. As it stands, your drop goes from Y124 to Y5. Much too tall for a vanilla generated map.

Tell you what, if you still want the drop down there, get on location and I'll import it. I'll help you expand the rest of the hole from the surface down to your home. Keep in mind that the bedrock layer won't be flat anymore..

Whats been going on I've been playing dragon nest?
We still using the phoenix mod?
No. We're headed back to a vanilla world. We think PTM is causing us a lot of headaches with server crashes.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 05, 2011, 04:18:56 AM
We still using the phoenix mod?
We won't be due to perceived issues with it and/or the map we've made with it. However if crashes still occur even without PTM....

If any of you get on the server in the next 11 1/2 hours, I suggest de-torching your areas that are outside the structures. Major reason - we would then have a LOT of torches to use on the new place.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Cadmas on September 05, 2011, 04:19:43 AM
No. We're headed back to a vanilla world. We think PTM is causing us a lot of headaches with server crashes.

(http://i398.photobucket.com/albums/pp68/Lunalis/1214079948788.jpg)
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 05, 2011, 04:22:31 AM
On that note, have you made many changes to your area after I imported it?
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Cadmas on September 05, 2011, 04:24:42 AM
No. I never even fixed that one set of pistons.
PTM was such a turn off since everywhere I went I got eaten or  fell to my death.

I just put a bunch of chests where the old beds used to be and stored stuff like a hamster.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 05, 2011, 04:26:52 AM
Completely understandable. I think many other players feel the same way. I can import the same schematic as last time if you wish. I'll prepare a new one based upon the same dimensions as last time.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Shady_Ghost on September 05, 2011, 04:36:41 AM
unrelated to the current topic but.  What's the url for the minecraft teamspeak?  I never did get it.  :derp:
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 05, 2011, 04:42:11 AM
unrelated to the current topic but.  What's the url for the minecraft teamspeak?  I never did get it.  :derp:
Information (http://www.shrinemaiden.org/forum/index.php/topic,555.msg611152.html#msg611152)
After connecting move over to the Minecraft room.

I doubt there will be a micspam today.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 05, 2011, 04:42:25 AM
unrelated to the current topic but.  What's the url for the minecraft teamspeak?  I never did get it.  :derp:
Same server as the main MotK one: triela.shrinemaiden.org:9988  We have a Minecraft room there
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Shady_Ghost on September 05, 2011, 04:54:06 AM
okay thanx guys
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Cadmas on September 05, 2011, 05:28:26 AM
K I'm done in my area try not to get it blown up before you get what you need, strafe.
Not 100% sure how saving works.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dorakyura on September 05, 2011, 10:17:11 AM
Dorakyura- Large underground facility... You and I need to discuss this one further. As it stands, the entire complex has the dimensions of 57L x 92W x 66H spanning from the top of the glass shell down to the bottommost layer found. At these dimensions, placing it will be quite tricky.

Indeed placing it will be tricky there should not be a problem to redo the entry and the glass shell is not needed anymore (since there are no dark places in a vanilla world), just have to find the right place ^^


The chests are also saved right? So I can bring all my junk to the house in the glass shell? I don't want to lose my 6 stacks of iron :V
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 05, 2011, 12:31:43 PM
Should be fine. I couldn't find many chests in there when getting the dimensions, but then again, I didn't actively look. As long as your chests are somewhere inside that underground complex, they'll get imported over. Omitting the glass shell opens up some more room that can make this fit. I just might be able to transfer the entire facility.

I'll get back to you if I hit any snags. Also, what about the wooden building on the surface? Would you want to keep that as well?
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: BlackSparda on September 05, 2011, 12:57:03 PM
for the new world i have a idea about the placing of the buildings it would be great when we form a city with a surrounding city wall (the great wall of kaleidoscope)
i wanted to know if somebody else like the idea
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 05, 2011, 01:04:30 PM
for the new world i have a idea about the placing of the buildings it would be great when we form a city with a surrounding city wall (the great wall of kaleidoscope)
i wanted to know if somebody else like the idea
Having a fully enclosed city sounds like a cool idea. At the moment, we will need to see what the terrain offers us and also where people choose to build their homes. We don't want to enclose the wall around the town before everyone interested has moved in. We also don't want people to feel cramped in a tight space. Many of the structures I'm importing are quite large.

Let's see what people think about this first.  :3
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Molten on September 05, 2011, 01:13:53 PM
for the new world i have a idea about the placing of the buildings it would be great when we form a city with a surrounding city wall (the great wall of kaleidoscope)
i wanted to know if somebody else like the idea
I like this idea, it would be cool with an actual town with streets and such. Or we could wait with doing that until Notch brings the NPC villages into the game, by then we could build a town around it = the town would still have some life even if one or two people are on.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 05, 2011, 04:07:05 PM
aaaaand we're down for maintenance. I have most of the schematics saved, and going to finish them up in MC Edit.

Look forward to a new thread once the server relaunches.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 05, 2011, 04:08:09 PM
Look forward to a new thread once the server relaunches.
And until then we'll have to watch warmly, and start commenting on random ideas for the next server.

Having a fully enclosed city sounds like a cool idea. At the moment, we will need to see what the terrain offers us and also where people choose to build their homes. We don't want to enclose the wall around the town before everyone interested has moved in. We also don't want people to feel cramped in a tight space. Many of the structures I'm importing are quite large.
Good idea in theory, possibly not so in practice.

The major issues will be with the town itself - lighting and crowding issues, namely. Can't really do much about these.

I'd also wait until most move into the area so that we reduce crowding issues.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Chen on September 05, 2011, 04:37:11 PM
Here's another seed:

himamizawa

There's a lava pool in the ice ocean at -119 , 65 , -49.

The fall to some cave at -43 , 93 , 49!

Sense was made!
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Raymoo on September 05, 2011, 04:43:25 PM
Wait, I just got word that 1.8 is due to be released this week... Wat do?
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dorakyura on September 05, 2011, 04:48:16 PM
Should be fine. I couldn't find many chests in there when getting the dimensions, but then again, I didn't actively look. As long as your chests are somewhere inside that underground complex, they'll get imported over. Omitting the glass shell opens up some more room that can make this fit. I just might be able to transfer the entire facility.

I'll get back to you if I hit any snags. Also, what about the wooden building on the surface? Would you want to keep that as well?

I will move the chests Underground close to the Underground Bridge,
So you can ignore the complete surface + glass shell, that should make enought space and I can rework the entry later.
What do you with about that :V
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Nicole Artist on September 05, 2011, 05:02:00 PM
Wait, I just got word that 1.8 is due to be released this week... Wat do?
Oh really.  :derp: Well were already gonna go through 3 maps. Will this make a 4th?
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 05, 2011, 05:03:59 PM
Wait, I just got word that 1.8 is due to be released this week... Wat do?
Considering that Stuffman wants to wait for a few stability patches (eg. 1.8.2) before going all in, I think we will retain 1.7.3 for a bit.

The possible drawback of this is we can't exploit some possibly hilarious bugs *looks at PX's piston-based block copier that worked from 1.7-1.7.2 and was Notched with the current version*.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Stuffman on September 05, 2011, 05:05:23 PM
The server will briefly appear to be up for the next hour or two, but stay out of it until I make the new thread because it's not done yet and there isn't any way to make myself the only one who can get in without blowing out the entire whitelist and putting it in again.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 05, 2011, 05:06:10 PM
I will move the chests Underground close to the Underground Bridge,
So you can ignore the complete surface + glass shell, that should make enought space and I can rework the entry later.
What do you with about that :V
Since we're doing the transfer right now, you won't be able to move stuff yourself. I can sniff around for those chests, note their contents, and reimburse you for them. We're only talking the chests inside the wooden house, yes? Also, I believe I can get you the full underground complex, leaving the surface empty. If all goes well, then you'll get to start with a hole in the ground :V

Wait, I just got word that 1.8 is due to be released this week... Wat do?
We're going to hold off until 1.8 stabilizes. Stuffman predicts lots of bugs and patches to fix them. Also, Notch says that the 1.8 update is so large, they're releasing it as two separate updates. The 1.8 update will actually be 1.8 and 1.9.  For now, we're sticking with a 1.7.3 world. We'll employ Multiverse to generate the 1.8/1.9 worlds whenever everything stabilizes.

Here's another seed:

himamizawa
Unfortunately, we just learned that we cannot give custom seeds. MCMA overrules it somehow. It sucks.


-edit: Oh you crazy ninjas
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Nicole Artist on September 05, 2011, 05:25:08 PM
The server will briefly appear to be up for the next hour or two, but stay out of it until I make the new thread because it's not done yet and there isn't any way to make myself the only one who can get in without blowing out the entire whitelist and putting it in again.
*waiting patiently*
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dorakyura on September 05, 2011, 05:35:17 PM
Since we're doing the transfer right now, you won't be able to move stuff yourself. I can sniff around for those chests, note their contents, and reimburse you for them. We're only talking the chests inside the wooden house, yes? Also, I believe I can get you the full underground complex, leaving the surface empty. If all goes well, then you'll get to start with a hole in the ground :V

There is a chest at the start of the second bridge on the lowest level, there are 3 or 4 diamand picks and sponges inside ^^

Sorry I thought I'm able to move my stuff today  :blush:
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Ace the Fighter on September 05, 2011, 05:36:12 PM
hmmmm.... i took down my shroom all except for the sandstone base so if there becomes a shroomville area due to the other shrooms then i will probabbly rebuild it there. =3
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 05, 2011, 06:03:25 PM
*watching warmly while girls are doing their best and preparing*
Fixed that for you.
Also getting actual stuff done in the meantime. :V

Considering 1.9 will be the Nether/NPC/Sky Dimension part of the Adventure Update, I suggest that until that releases that we don't use the Nether for major projects, so that we can make a new one that takes advantage of anything 1.9 adds to it.

Also since we'll be generating a new 1.7.3 world for temporary use until 1.8 arrives with its newer terrain generation methods, how about this - after we put up a quick town with our schematics that we explore as far out as possible to maximize the 1.7.3 chunks. Newer chunks in the 1.7.3 world will likely be using 1.8 generation.

And of course remember my warning about Multiverse and world erasures.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Nicole Artist on September 05, 2011, 06:10:38 PM
Fixed that for you.
Also getting actual stuff done in the meantime. :V

Considering 1.9 will be the Nether/NPC/Sky Dimension part of the Adventure Update, I suggest that until that releases that we don't use the Nether for major projects, so that we can make a new one that takes advantage of anything 1.9 adds to it.

Also since we'll be generating a new 1.7.3 world for temporary use until 1.8 arrives with its newer terrain generation methods, how about this - after we put up a quick town with our schematics that we explore as far out as possible to maximize the 1.7.3 chunks. Newer chunks in the 1.7.3 world will likely be using 1.8 generation.

And of course remember my warning about Multiverse and world erasures.
actulay, from what notch said, 1.7.3 wont be affected by 1.8. In order to get 1.8 stuff, you have to generate a new map entirely.
Found here http://www.youtube.com/watch?v=3TEX0rnCDEg&feature=related
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 05, 2011, 06:18:03 PM
actulay, from what notch said, 1.7.3 wont be affected by 1.8. In order to get 1.8 stuff, you have to generate a new map entirely.
I see. So we will still have our main world as a pre-1.8 world, then! That may make things interesting.
EDIT: Ah crap, no height limit change.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Nicole Artist on September 05, 2011, 06:29:33 PM
I see. So we will still have our main world as a pre-1.8 world, then! That may make things interesting.
EDIT: Ah crap, no height limit change.
I didn't hear notch say it, so to me its still to be confirmed.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Dr.Strafe on September 05, 2011, 06:52:41 PM
I'll just wait until 1.8 releases and then read the change log :V
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Nicole Artist on September 05, 2011, 07:02:58 PM
I'll just wait until 1.8 releases and then read the change log :V
In the mean time I wait for the new map o3o
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: DX7.EP on September 05, 2011, 07:18:47 PM
I'll just wait until 1.8 releases and then read the change log :V
That's probably a better idea.
Title: Re: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)
Post by: Naut on September 05, 2011, 08:20:33 PM
A new thread, Stuffman shortly creates.